@remotion/effects 4.0.541 → 4.0.542

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/THIRD_PARTY_LICENSES.md +10 -0
  2. package/dist/esm/lightning.mjs +603 -0
  3. package/dist/esm/magnify.mjs +403 -0
  4. package/dist/esm/preview/barrel-distortion.mjs +303 -0
  5. package/dist/esm/preview/bevel-alpha.mjs +525 -0
  6. package/dist/esm/preview/blur.mjs +435 -0
  7. package/dist/esm/preview/brightness.mjs +95 -0
  8. package/dist/esm/preview/burlap.mjs +481 -0
  9. package/dist/esm/preview/checkerboard.mjs +8 -0
  10. package/dist/esm/preview/chromatic-aberration.mjs +308 -0
  11. package/dist/esm/preview/color-correction.mjs +522 -0
  12. package/dist/esm/preview/color-key.mjs +440 -0
  13. package/dist/esm/preview/contour-lines.mjs +608 -0
  14. package/dist/esm/preview/contrast.mjs +95 -0
  15. package/dist/esm/preview/corner-pin.mjs +6 -0
  16. package/dist/esm/preview/curves.mjs +357 -0
  17. package/dist/esm/preview/cylinder.mjs +273 -0
  18. package/dist/esm/preview/dot-grid.mjs +333 -0
  19. package/dist/esm/preview/drop-shadow.mjs +607 -0
  20. package/dist/esm/preview/duotone.mjs +344 -0
  21. package/dist/esm/preview/emboss.mjs +479 -0
  22. package/dist/esm/preview/evolve.mjs +485 -0
  23. package/dist/esm/preview/exposure.mjs +264 -0
  24. package/dist/esm/preview/film-burn.mjs +298 -0
  25. package/dist/esm/preview/fisheye.mjs +422 -0
  26. package/dist/esm/preview/flannel.mjs +401 -0
  27. package/dist/esm/preview/fractal-noise.mjs +642 -0
  28. package/dist/esm/preview/glow.mjs +598 -0
  29. package/dist/esm/preview/grayscale.mjs +86 -0
  30. package/dist/esm/preview/gridlines.mjs +8 -0
  31. package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
  32. package/dist/esm/preview/halftone.mjs +552 -0
  33. package/dist/esm/preview/hue.mjs +83 -0
  34. package/dist/esm/preview/index-00v3hr66.mjs +299 -0
  35. package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
  36. package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
  37. package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
  38. package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
  39. package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
  40. package/dist/esm/preview/index-4scpn12x.mjs +224 -0
  41. package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
  42. package/dist/esm/preview/index-618ky75w.mjs +51 -0
  43. package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
  44. package/dist/esm/preview/index-6jkps947.mjs +120 -0
  45. package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
  46. package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
  47. package/dist/esm/preview/index-8p04sssx.mjs +123 -0
  48. package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
  49. package/dist/esm/preview/index-b86qstcs.mjs +18 -0
  50. package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
  51. package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
  52. package/dist/esm/preview/index-evy8hyah.mjs +55 -0
  53. package/dist/esm/preview/index-gnsce796.mjs +6 -0
  54. package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
  55. package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
  56. package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
  57. package/dist/esm/preview/index-s9mrx750.mjs +97 -0
  58. package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
  59. package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
  60. package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
  61. package/dist/esm/preview/index-wy95a41r.mjs +407 -0
  62. package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
  63. package/dist/esm/preview/index.mjs +51 -0
  64. package/dist/esm/preview/invert.mjs +84 -0
  65. package/dist/esm/preview/iris-wipe.mjs +315 -0
  66. package/dist/esm/preview/lens-blur.mjs +563 -0
  67. package/dist/esm/preview/levels.mjs +400 -0
  68. package/dist/esm/preview/light-leak.mjs +8 -0
  69. package/dist/esm/preview/light-trail.mjs +516 -0
  70. package/dist/esm/preview/lightning.mjs +603 -0
  71. package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
  72. package/dist/esm/preview/linear-gradient.mjs +6 -0
  73. package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
  74. package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
  75. package/dist/esm/preview/lines.mjs +536 -0
  76. package/dist/esm/preview/liquid-contours.mjs +512 -0
  77. package/dist/esm/preview/long-shadows.mjs +437 -0
  78. package/dist/esm/preview/lut.mjs +601 -0
  79. package/dist/esm/preview/magnify.mjs +403 -0
  80. package/dist/esm/preview/mirror.mjs +341 -0
  81. package/dist/esm/preview/noise-displacement.mjs +584 -0
  82. package/dist/esm/preview/noise.mjs +318 -0
  83. package/dist/esm/preview/outline.mjs +725 -0
  84. package/dist/esm/preview/page-turn.mjs +302 -0
  85. package/dist/esm/preview/paper.mjs +1249 -0
  86. package/dist/esm/preview/pattern.mjs +6 -0
  87. package/dist/esm/preview/pixel-dissolve.mjs +360 -0
  88. package/dist/esm/preview/pixelate.mjs +249 -0
  89. package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
  90. package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
  91. package/dist/esm/preview/radial-wipe.mjs +224 -0
  92. package/dist/esm/preview/rain-fall.mjs +114 -0
  93. package/dist/esm/preview/region-blur.mjs +500 -0
  94. package/dist/esm/preview/rings.mjs +8 -0
  95. package/dist/esm/preview/roughen-edges.mjs +590 -0
  96. package/dist/esm/preview/saturation.mjs +86 -0
  97. package/dist/esm/preview/scale.mjs +109 -0
  98. package/dist/esm/preview/scanlines.mjs +362 -0
  99. package/dist/esm/preview/shadows-highlights.mjs +284 -0
  100. package/dist/esm/preview/shatter.mjs +868 -0
  101. package/dist/esm/preview/shine.mjs +368 -0
  102. package/dist/esm/preview/shrinkwrap.mjs +769 -0
  103. package/dist/esm/preview/skew.mjs +300 -0
  104. package/dist/esm/preview/snow-fall.mjs +170 -0
  105. package/dist/esm/preview/speckle.mjs +356 -0
  106. package/dist/esm/preview/sphere.mjs +252 -0
  107. package/dist/esm/preview/starburst.mjs +8 -0
  108. package/dist/esm/preview/tear.mjs +375 -0
  109. package/dist/esm/preview/thermal-vision.mjs +387 -0
  110. package/dist/esm/preview/tile.mjs +7 -0
  111. package/dist/esm/preview/tint.mjs +125 -0
  112. package/dist/esm/preview/translate.mjs +151 -0
  113. package/dist/esm/preview/turbulent-displace.mjs +613 -0
  114. package/dist/esm/preview/tv-signal-off.mjs +308 -0
  115. package/dist/esm/preview/venetian-blinds.mjs +341 -0
  116. package/dist/esm/preview/vibrance.mjs +254 -0
  117. package/dist/esm/preview/vignette.mjs +458 -0
  118. package/dist/esm/preview/wave.mjs +384 -0
  119. package/dist/esm/preview/waves.mjs +599 -0
  120. package/dist/esm/preview/white-balance.mjs +280 -0
  121. package/dist/esm/preview/white-noise.mjs +244 -0
  122. package/dist/esm/preview/zigzag.mjs +8 -0
  123. package/dist/esm/preview/zoom-blur.mjs +389 -0
  124. package/dist/lightning/geometry.d.ts +10 -0
  125. package/dist/lightning/index.d.ts +4 -0
  126. package/dist/lightning/mask.d.ts +2 -0
  127. package/dist/lightning/params.d.ts +259 -0
  128. package/dist/lightning/shaders.d.ts +2 -0
  129. package/dist/lightning.d.ts +2 -0
  130. package/dist/magnify/shader.d.ts +1 -0
  131. package/dist/magnify/webgpu-shader.d.ts +1 -0
  132. package/dist/magnify.d.ts +28 -0
  133. package/package.json +30 -6
@@ -0,0 +1,344 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval,
4
+ parseColorRgba
5
+ } from "./index-wxhvgv2s.mjs";
6
+ import {
7
+ WEBGPU_SINGLE_PASS_VERTEX,
8
+ setupWebGpuSinglePass,
9
+ cleanupWebGpuSinglePass,
10
+ applyWebGpuSinglePass
11
+ } from "./index-tvfexb7s.mjs";
12
+ import {
13
+ assertEffectParamsObject,
14
+ assertOptionalColor
15
+ } from "./index-4fvp93ps.mjs";
16
+
17
+ // src/duotone.ts
18
+ import { Internals } from "remotion";
19
+ var { createEffect, createWebGL2ContextError } = Internals;
20
+ var DEFAULT_DARK_COLOR = "#000000";
21
+ var DEFAULT_LIGHT_COLOR = "#ffffff";
22
+ var DEFAULT_LUMINANCE_THRESHOLD = 0.5;
23
+ var duotoneSchema = {
24
+ darkColor: {
25
+ type: "color",
26
+ default: DEFAULT_DARK_COLOR,
27
+ description: "Dark color"
28
+ },
29
+ lightColor: {
30
+ type: "color",
31
+ default: DEFAULT_LIGHT_COLOR,
32
+ description: "Light color"
33
+ },
34
+ threshold: {
35
+ type: "number",
36
+ min: 0,
37
+ max: 1,
38
+ step: 0.01,
39
+ default: DEFAULT_LUMINANCE_THRESHOLD,
40
+ description: "Luminance threshold",
41
+ hiddenFromList: false
42
+ }
43
+ };
44
+ var resolve = (p) => ({
45
+ darkColor: p.darkColor ?? DEFAULT_DARK_COLOR,
46
+ lightColor: p.lightColor ?? DEFAULT_LIGHT_COLOR,
47
+ threshold: p.threshold ?? DEFAULT_LUMINANCE_THRESHOLD
48
+ });
49
+ var validateDuotoneParams = (params) => {
50
+ assertEffectParamsObject(params, "Duotone");
51
+ assertOptionalColor(params.darkColor, "darkColor");
52
+ assertOptionalColor(params.lightColor, "lightColor");
53
+ assertOptionalFiniteNumber(params.threshold, "threshold");
54
+ const { threshold } = resolve(params);
55
+ validateUnitInterval(threshold, "threshold");
56
+ };
57
+ var DUOTONE_VS = `#version 300 es
58
+ in vec2 aPos;
59
+ in vec2 aUv;
60
+ out vec2 vUv;
61
+
62
+ void main() {
63
+ vUv = aUv;
64
+ gl_Position = vec4(aPos, 0.0, 1.0);
65
+ }
66
+ `;
67
+ var DUOTONE_FS = `#version 300 es
68
+ precision highp float;
69
+
70
+ in vec2 vUv;
71
+ out vec4 fragColor;
72
+
73
+ uniform sampler2D uSource;
74
+ uniform vec3 uDarkColor;
75
+ uniform vec3 uLightColor;
76
+ uniform float uThreshold;
77
+
78
+ void main() {
79
+ vec4 texColor = texture(uSource, vUv);
80
+ float alpha = texColor.a;
81
+
82
+ if (alpha <= 0.001) {
83
+ fragColor = vec4(0.0);
84
+ return;
85
+ }
86
+
87
+ vec3 rgb = texColor.rgb / alpha;
88
+ float luminance = dot(rgb, vec3(0.299, 0.587, 0.114));
89
+ vec3 duotoneColor = luminance < uThreshold ? uDarkColor : uLightColor;
90
+
91
+ fragColor = vec4(duotoneColor * alpha, alpha);
92
+ }
93
+ `;
94
+ var DUOTONE_WGSL = `
95
+ ${WEBGPU_SINGLE_PASS_VERTEX}
96
+ struct Params { dark: vec3f, threshold: f32, light: vec3f, padding: f32 }
97
+ @group(0) @binding(0) var source: texture_2d<f32>;
98
+ @group(0) @binding(1) var sourceSampler: sampler;
99
+ @group(0) @binding(2) var<uniform> params: Params;
100
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
101
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
102
+ if (color.a <= 0.001) { return vec4f(0); }
103
+ let luminance = dot(color.rgb / color.a, vec3f(0.299, 0.587, 0.114));
104
+ let result = select(params.light, params.dark, luminance < params.threshold);
105
+ return vec4f(result * color.a, color.a);
106
+ }
107
+ `;
108
+ var compileShader = (gl, type, source) => {
109
+ const shader = gl.createShader(type);
110
+ if (!shader) {
111
+ throw new Error("Failed to create WebGL shader");
112
+ }
113
+ gl.shaderSource(shader, source);
114
+ gl.compileShader(shader);
115
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
116
+ const log = gl.getShaderInfoLog(shader);
117
+ gl.deleteShader(shader);
118
+ throw new Error(`Duotone shader compile failed: ${log ?? "(no log)"}`);
119
+ }
120
+ return shader;
121
+ };
122
+ var linkProgram = (gl, vs, fs) => {
123
+ const program = gl.createProgram();
124
+ if (!program) {
125
+ throw new Error("Failed to create WebGL program");
126
+ }
127
+ gl.attachShader(program, vs);
128
+ gl.attachShader(program, fs);
129
+ gl.linkProgram(program);
130
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
131
+ const log = gl.getProgramInfoLog(program);
132
+ gl.deleteProgram(program);
133
+ throw new Error(`Duotone program link failed: ${log ?? "(no log)"}`);
134
+ }
135
+ return program;
136
+ };
137
+ var createProgram = (gl, vertexSource, fragmentSource) => {
138
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
139
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
140
+ const program = linkProgram(gl, vs, fs);
141
+ gl.deleteShader(vs);
142
+ gl.deleteShader(fs);
143
+ return program;
144
+ };
145
+ var createRgbaTexture = (gl) => {
146
+ const texture = gl.createTexture();
147
+ if (!texture) {
148
+ throw new Error("Failed to create WebGL texture");
149
+ }
150
+ gl.bindTexture(gl.TEXTURE_2D, texture);
151
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
152
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
153
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
154
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
155
+ gl.bindTexture(gl.TEXTURE_2D, null);
156
+ return texture;
157
+ };
158
+ var setupDuotone = (target) => {
159
+ const gl = target.getContext("webgl2", {
160
+ premultipliedAlpha: true,
161
+ alpha: true,
162
+ preserveDrawingBuffer: true
163
+ });
164
+ if (!gl) {
165
+ throw createWebGL2ContextError("duotone effect");
166
+ }
167
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
168
+ const program = createProgram(gl, DUOTONE_VS, DUOTONE_FS);
169
+ const vao = gl.createVertexArray();
170
+ if (!vao) {
171
+ throw new Error("Failed to create WebGL vertex array");
172
+ }
173
+ gl.bindVertexArray(vao);
174
+ const data = new Float32Array([
175
+ -1,
176
+ -1,
177
+ 0,
178
+ 0,
179
+ 1,
180
+ -1,
181
+ 1,
182
+ 0,
183
+ -1,
184
+ 1,
185
+ 0,
186
+ 1,
187
+ 1,
188
+ 1,
189
+ 1,
190
+ 1
191
+ ]);
192
+ const vbo = gl.createBuffer();
193
+ if (!vbo) {
194
+ throw new Error("Failed to create WebGL buffer");
195
+ }
196
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
197
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
198
+ const aPos = gl.getAttribLocation(program, "aPos");
199
+ const aUv = gl.getAttribLocation(program, "aUv");
200
+ gl.enableVertexAttribArray(aPos);
201
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
202
+ gl.enableVertexAttribArray(aUv);
203
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
204
+ gl.bindVertexArray(null);
205
+ const textureSource = createRgbaTexture(gl);
206
+ const colorCanvas = document.createElement("canvas");
207
+ colorCanvas.width = 1;
208
+ colorCanvas.height = 1;
209
+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
210
+ if (!colorCtx) {
211
+ throw new Error("Failed to acquire 2D context for color parsing");
212
+ }
213
+ return {
214
+ gl,
215
+ program,
216
+ vao,
217
+ vbo,
218
+ textureSource,
219
+ uniforms: {
220
+ uSource: gl.getUniformLocation(program, "uSource"),
221
+ uDarkColor: gl.getUniformLocation(program, "uDarkColor"),
222
+ uLightColor: gl.getUniformLocation(program, "uLightColor"),
223
+ uThreshold: gl.getUniformLocation(program, "uThreshold")
224
+ },
225
+ colorCtx,
226
+ cachedDarkColor: "",
227
+ cachedDarkColorRgba: [0, 0, 0, 255],
228
+ cachedLightColor: "",
229
+ cachedLightColorRgba: [255, 255, 255, 255]
230
+ };
231
+ };
232
+ var normalizedRgb = (color) => {
233
+ return [color[0] / 255, color[1] / 255, color[2] / 255];
234
+ };
235
+ var getParsedColors = (state, resolved) => {
236
+ if (state.cachedDarkColor !== resolved.darkColor) {
237
+ state.cachedDarkColor = resolved.darkColor;
238
+ state.cachedDarkColorRgba = parseColorRgba(state.colorCtx, resolved.darkColor);
239
+ }
240
+ if (state.cachedLightColor !== resolved.lightColor) {
241
+ state.cachedLightColor = resolved.lightColor;
242
+ state.cachedLightColorRgba = parseColorRgba(state.colorCtx, resolved.lightColor);
243
+ }
244
+ return {
245
+ dark: state.cachedDarkColorRgba,
246
+ light: state.cachedLightColorRgba
247
+ };
248
+ };
249
+ var duotone = createEffect({
250
+ type: "dev.remotion.effects.duotone",
251
+ label: "duotone()",
252
+ documentationLink: "https://www.remotion.dev/docs/effects/duotone",
253
+ calculateKey: (params) => {
254
+ const r = resolve(params);
255
+ return `duotone-${r.darkColor}-${r.lightColor}-${r.threshold}`;
256
+ },
257
+ implementations: {
258
+ webgl2: Internals.createEffectImplementation({
259
+ setup: (target) => setupDuotone(target),
260
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
261
+ const r = resolve(params);
262
+ const { dark, light } = getParsedColors(state, r);
263
+ const [dr, dg, db] = normalizedRgb(dark);
264
+ const [lr, lg, lb] = normalizedRgb(light);
265
+ const { gl, program, textureSource, uniforms, vao } = state;
266
+ gl.viewport(0, 0, width, height);
267
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
268
+ gl.clearColor(0, 0, 0, 0);
269
+ gl.clear(gl.COLOR_BUFFER_BIT);
270
+ gl.activeTexture(gl.TEXTURE0);
271
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
272
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
273
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
274
+ gl.useProgram(program);
275
+ if (uniforms.uSource)
276
+ gl.uniform1i(uniforms.uSource, 0);
277
+ if (uniforms.uDarkColor)
278
+ gl.uniform3f(uniforms.uDarkColor, dr, dg, db);
279
+ if (uniforms.uLightColor)
280
+ gl.uniform3f(uniforms.uLightColor, lr, lg, lb);
281
+ if (uniforms.uThreshold)
282
+ gl.uniform1f(uniforms.uThreshold, r.threshold);
283
+ gl.bindVertexArray(vao);
284
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
285
+ gl.bindVertexArray(null);
286
+ gl.bindTexture(gl.TEXTURE_2D, null);
287
+ gl.useProgram(null);
288
+ },
289
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
290
+ gl.deleteTexture(textureSource);
291
+ gl.deleteBuffer(vbo);
292
+ gl.deleteProgram(program);
293
+ gl.deleteVertexArray(vao);
294
+ }
295
+ }),
296
+ webgpu: Internals.createEffectImplementation({
297
+ setup: (target) => {
298
+ const colorCanvas = document.createElement("canvas");
299
+ colorCanvas.width = 1;
300
+ colorCanvas.height = 1;
301
+ const colorCtx = colorCanvas.getContext("2d", {
302
+ willReadFrequently: true
303
+ });
304
+ if (!colorCtx)
305
+ throw new Error("Failed to acquire 2D context for color parsing");
306
+ return {
307
+ ...setupWebGpuSinglePass(target, "duotone"),
308
+ colorCtx,
309
+ cachedDarkColor: "",
310
+ cachedDarkColorRgba: [0, 0, 0, 255],
311
+ cachedLightColor: "",
312
+ cachedLightColorRgba: [255, 255, 255, 255]
313
+ };
314
+ },
315
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
316
+ if (!gpuDevice)
317
+ throw new Error("A WebGPU device is required for the duotone effect");
318
+ const r = resolve(params);
319
+ const { dark, light } = getParsedColors(state, r);
320
+ applyWebGpuSinglePass({
321
+ state,
322
+ source,
323
+ width,
324
+ height,
325
+ device: gpuDevice,
326
+ shader: DUOTONE_WGSL,
327
+ uniformData: new Float32Array([
328
+ ...normalizedRgb(dark),
329
+ r.threshold,
330
+ ...normalizedRgb(light),
331
+ 0
332
+ ])
333
+ });
334
+ },
335
+ cleanup: cleanupWebGpuSinglePass
336
+ })
337
+ },
338
+ schema: duotoneSchema,
339
+ validateParams: validateDuotoneParams
340
+ });
341
+ export {
342
+ duotone,
343
+ duotoneSchema
344
+ };