@pascal-app/core 1.0.6 → 1.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/cases.js +19 -11
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
- package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
- package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts +407 -9
- package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +7253 -4053
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
- package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
- package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
- package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
- package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
- package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +109 -73
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
- package/dist/agent-operations/add-column.d.ts.map +1 -1
- package/dist/agent-operations/add-column.js +32 -3
- package/dist/agent-operations/add-fence.d.ts.map +1 -1
- package/dist/agent-operations/add-fence.js +2 -1
- package/dist/agent-operations/add-level.d.ts.map +1 -1
- package/dist/agent-operations/add-level.js +4 -4
- package/dist/agent-operations/add-object.d.ts +32 -6
- package/dist/agent-operations/add-object.d.ts.map +1 -1
- package/dist/agent-operations/add-object.js +59 -12
- package/dist/agent-operations/add-wall.d.ts +3 -8
- package/dist/agent-operations/add-wall.d.ts.map +1 -1
- package/dist/agent-operations/add-wall.js +31 -8
- package/dist/agent-operations/apply-changes.d.ts.map +1 -1
- package/dist/agent-operations/apply-changes.js +2 -1
- package/dist/agent-operations/asset-catalog.d.ts +63 -0
- package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
- package/dist/agent-operations/asset-catalog.js +182 -0
- package/dist/agent-operations/asset-views.d.ts +4 -2
- package/dist/agent-operations/asset-views.d.ts.map +1 -1
- package/dist/agent-operations/asset-views.js +1 -3
- package/dist/agent-operations/author-scene-checks.d.ts +38 -0
- package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
- package/dist/agent-operations/author-scene-checks.js +266 -0
- package/dist/agent-operations/author-scene.d.ts +54 -20
- package/dist/agent-operations/author-scene.d.ts.map +1 -1
- package/dist/agent-operations/author-scene.js +1164 -196
- package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
- package/dist/agent-operations/authored-scene-merge.js +61 -3
- package/dist/agent-operations/batch.d.ts +1 -1
- package/dist/agent-operations/batch.d.ts.map +1 -1
- package/dist/agent-operations/batch.js +38 -39
- package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
- package/dist/agent-operations/ceiling-object-observations.js +5 -4
- package/dist/agent-operations/circulation-geometry.d.ts +14 -0
- package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
- package/dist/agent-operations/circulation-geometry.js +151 -0
- package/dist/agent-operations/circulation-graph.d.ts +72 -0
- package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
- package/dist/agent-operations/circulation-graph.js +713 -0
- package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
- package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
- package/dist/agent-operations/circulation-non-spaces.js +88 -0
- package/dist/agent-operations/circulation-spaces.d.ts +5880 -0
- package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
- package/dist/agent-operations/circulation-spaces.js +368 -0
- package/dist/agent-operations/collections.d.ts.map +1 -1
- package/dist/agent-operations/collections.js +9 -7
- package/dist/agent-operations/corner-window.d.ts.map +1 -1
- package/dist/agent-operations/corner-window.js +2 -4
- package/dist/agent-operations/create-roof.d.ts.map +1 -1
- package/dist/agent-operations/create-roof.js +5 -7
- package/dist/agent-operations/create-room.d.ts +4 -1
- package/dist/agent-operations/create-room.d.ts.map +1 -1
- package/dist/agent-operations/create-room.js +7 -4
- package/dist/agent-operations/create-stair.js +2 -2
- package/dist/agent-operations/design-brief.d.ts +13 -7
- package/dist/agent-operations/design-brief.d.ts.map +1 -1
- package/dist/agent-operations/design-brief.js +172 -92
- package/dist/agent-operations/door-clearance.d.ts +68 -8
- package/dist/agent-operations/door-clearance.d.ts.map +1 -1
- package/dist/agent-operations/door-clearance.js +127 -20
- package/dist/agent-operations/dress-targets.d.ts +23 -0
- package/dist/agent-operations/dress-targets.d.ts.map +1 -0
- package/dist/agent-operations/dress-targets.js +34 -0
- package/dist/agent-operations/duplicate-node.d.ts +14 -0
- package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
- package/dist/agent-operations/duplicate-node.js +173 -0
- package/dist/agent-operations/find-by-type.d.ts.map +1 -1
- package/dist/agent-operations/find-by-type.js +3 -0
- package/dist/agent-operations/furnish-room.d.ts +2 -0
- package/dist/agent-operations/furnish-room.d.ts.map +1 -1
- package/dist/agent-operations/furnish-room.js +15 -4
- package/dist/agent-operations/furniture-kind.d.ts +28 -1
- package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
- package/dist/agent-operations/furniture-kind.js +105 -6
- package/dist/agent-operations/ground-reader.d.ts +10 -0
- package/dist/agent-operations/ground-reader.d.ts.map +1 -0
- package/dist/agent-operations/ground-reader.js +25 -0
- package/dist/agent-operations/index.d.ts +118 -12
- package/dist/agent-operations/index.d.ts.map +1 -1
- package/dist/agent-operations/index.js +26 -1
- package/dist/agent-operations/item-solids.d.ts +39 -0
- package/dist/agent-operations/item-solids.d.ts.map +1 -0
- package/dist/agent-operations/item-solids.js +128 -0
- package/dist/agent-operations/layout-clearance.d.ts +91 -11
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
- package/dist/agent-operations/layout-clearance.js +280 -73
- package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
- package/dist/agent-operations/level-height-fill.js +7 -1
- package/dist/agent-operations/level-reads.d.ts +5 -0
- package/dist/agent-operations/level-reads.d.ts.map +1 -1
- package/dist/agent-operations/level-reads.js +38 -2
- package/dist/agent-operations/list-levels.d.ts.map +1 -1
- package/dist/agent-operations/list-levels.js +2 -4
- package/dist/agent-operations/move-node.d.ts +12 -0
- package/dist/agent-operations/move-node.d.ts.map +1 -0
- package/dist/agent-operations/move-node.js +28 -0
- package/dist/agent-operations/move-plan.d.ts +28 -0
- package/dist/agent-operations/move-plan.d.ts.map +1 -0
- package/dist/agent-operations/move-plan.js +257 -0
- package/dist/agent-operations/node-patch.d.ts.map +1 -1
- package/dist/agent-operations/node-patch.js +15 -0
- package/dist/agent-operations/paint.d.ts +3 -1
- package/dist/agent-operations/paint.d.ts.map +1 -1
- package/dist/agent-operations/paint.js +14 -1
- package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
- package/dist/agent-operations/photo-elevation.js +2 -1
- package/dist/agent-operations/place-in-room.d.ts.map +1 -1
- package/dist/agent-operations/place-in-room.js +1 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -1
- package/dist/agent-operations/place-items.js +3 -4
- package/dist/agent-operations/plan-clearance.d.ts +28 -0
- package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
- package/dist/agent-operations/plan-clearance.js +47 -0
- package/dist/agent-operations/plan-geometry.d.ts +2 -0
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
- package/dist/agent-operations/plan-geometry.js +10 -0
- package/dist/agent-operations/project-files.d.ts +10 -0
- package/dist/agent-operations/project-files.d.ts.map +1 -1
- package/dist/agent-operations/reachability.d.ts +41 -0
- package/dist/agent-operations/reachability.d.ts.map +1 -0
- package/dist/agent-operations/reachability.js +199 -0
- package/dist/agent-operations/room-checks.d.ts +60 -0
- package/dist/agent-operations/room-checks.d.ts.map +1 -0
- package/dist/agent-operations/room-checks.js +226 -0
- package/dist/agent-operations/room-faces.d.ts +30 -0
- package/dist/agent-operations/room-faces.d.ts.map +1 -0
- package/dist/agent-operations/room-faces.js +31 -0
- package/dist/agent-operations/room-findings.d.ts +5 -2
- package/dist/agent-operations/room-findings.d.ts.map +1 -1
- package/dist/agent-operations/room-findings.js +30 -0
- package/dist/agent-operations/room-finishes.d.ts +87 -0
- package/dist/agent-operations/room-finishes.d.ts.map +1 -0
- package/dist/agent-operations/room-finishes.js +193 -0
- package/dist/agent-operations/room-floor-script.d.ts +3 -3
- package/dist/agent-operations/room-floor-script.js +3 -3
- package/dist/agent-operations/room-readings.d.ts +90 -0
- package/dist/agent-operations/room-readings.d.ts.map +1 -0
- package/dist/agent-operations/room-readings.js +369 -0
- package/dist/agent-operations/room-tile.d.ts +15 -0
- package/dist/agent-operations/room-tile.d.ts.map +1 -0
- package/dist/agent-operations/room-tile.js +30 -0
- package/dist/agent-operations/room-wet.d.ts +55 -0
- package/dist/agent-operations/room-wet.d.ts.map +1 -0
- package/dist/agent-operations/room-wet.js +203 -0
- package/dist/agent-operations/scene-check-policy.d.ts +5 -0
- package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
- package/dist/agent-operations/scene-check-policy.js +24 -0
- package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
- package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
- package/dist/agent-operations/scene-checkpoint.js +31 -0
- package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
- package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
- package/dist/agent-operations/scene-issue-groups.js +71 -0
- package/dist/agent-operations/scene-materials.d.ts +23 -0
- package/dist/agent-operations/scene-materials.d.ts.map +1 -1
- package/dist/agent-operations/scene-materials.js +41 -0
- package/dist/agent-operations/scene-queries.d.ts +1667 -866
- package/dist/agent-operations/scene-queries.d.ts.map +1 -1
- package/dist/agent-operations/scene-queries.js +3 -3
- package/dist/agent-operations/scene-review.d.ts.map +1 -1
- package/dist/agent-operations/scene-review.js +3 -2
- package/dist/agent-operations/scene-view.d.ts.map +1 -1
- package/dist/agent-operations/scene-view.js +91 -21
- package/dist/agent-operations/search-assets.d.ts +10 -6
- package/dist/agent-operations/search-assets.d.ts.map +1 -1
- package/dist/agent-operations/search-assets.js +37 -22
- package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
- package/dist/agent-operations/set-checkpoint.js +1 -0
- package/dist/agent-operations/set-ground-level.d.ts +1 -1
- package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
- package/dist/agent-operations/set-ground-level.js +3 -14
- package/dist/agent-operations/site.js +3 -2
- package/dist/agent-operations/slab-surface-script.d.ts +25 -0
- package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
- package/dist/agent-operations/slab-surface-script.js +60 -0
- package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
- package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
- package/dist/agent-operations/stair-plan-footprint.js +50 -0
- package/dist/agent-operations/types.d.ts +10 -5
- package/dist/agent-operations/types.d.ts.map +1 -1
- package/dist/agent-operations/units.d.ts +26 -0
- package/dist/agent-operations/units.d.ts.map +1 -0
- package/dist/agent-operations/units.js +110 -0
- package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
- package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
- package/dist/agent-operations/unreachable-rooms-check.js +35 -0
- package/dist/agent-operations/usage-checks.d.ts +2 -0
- package/dist/agent-operations/usage-checks.d.ts.map +1 -0
- package/dist/agent-operations/usage-checks.js +12 -0
- package/dist/agent-operations/verify-scene.d.ts +8 -11
- package/dist/agent-operations/verify-scene.d.ts.map +1 -1
- package/dist/agent-operations/verify-scene.js +55 -11
- package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
- package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
- package/dist/agent-operations/wall-face-defaults.js +229 -0
- package/dist/agent-operations/wall-joins.d.ts +119 -0
- package/dist/agent-operations/wall-joins.d.ts.map +1 -0
- package/dist/agent-operations/wall-joins.js +308 -0
- package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
- package/dist/agent-operations/wall-object-observations.js +4 -6
- package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
- package/dist/agent-operations/wall-skirting.js +2 -0
- package/dist/agent-operations/wall-type.d.ts +49 -0
- package/dist/agent-operations/wall-type.d.ts.map +1 -0
- package/dist/agent-operations/wall-type.js +31 -0
- package/dist/agent-operations/zone-coverage.d.ts +85 -0
- package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
- package/dist/agent-operations/zone-coverage.js +208 -0
- package/dist/agent-tools/add-object.d.ts +31 -0
- package/dist/agent-tools/add-object.d.ts.map +1 -1
- package/dist/agent-tools/add-object.js +44 -7
- package/dist/agent-tools/assets.d.ts +4 -0
- package/dist/agent-tools/assets.d.ts.map +1 -1
- package/dist/agent-tools/assets.js +11 -1
- package/dist/agent-tools/author-scene.d.ts +810 -15
- package/dist/agent-tools/author-scene.d.ts.map +1 -1
- package/dist/agent-tools/author-scene.js +275 -34
- package/dist/agent-tools/batch.d.ts +1 -1
- package/dist/agent-tools/batch.d.ts.map +1 -1
- package/dist/agent-tools/batch.js +5 -1
- package/dist/agent-tools/checkpoints.js +1 -1
- package/dist/agent-tools/columns.d.ts +14 -0
- package/dist/agent-tools/columns.d.ts.map +1 -1
- package/dist/agent-tools/columns.js +14 -2
- package/dist/agent-tools/contract.d.ts +10 -0
- package/dist/agent-tools/contract.d.ts.map +1 -1
- package/dist/agent-tools/contract.js +5 -1
- package/dist/agent-tools/corner-window.d.ts +1 -0
- package/dist/agent-tools/corner-window.d.ts.map +1 -1
- package/dist/agent-tools/corner-window.js +1 -1
- package/dist/agent-tools/create-room.d.ts +85 -0
- package/dist/agent-tools/create-room.d.ts.map +1 -1
- package/dist/agent-tools/create-room.js +8 -1
- package/dist/agent-tools/design-brief.d.ts +513 -7
- package/dist/agent-tools/design-brief.d.ts.map +1 -1
- package/dist/agent-tools/design-brief.js +192 -14
- package/dist/agent-tools/designs.js +1 -1
- package/dist/agent-tools/find-by-type.js +1 -1
- package/dist/agent-tools/index.d.ts +658 -10
- package/dist/agent-tools/index.d.ts.map +1 -1
- package/dist/agent-tools/index.js +9 -1
- package/dist/agent-tools/levels.js +4 -4
- package/dist/agent-tools/move-duplicate.d.ts +65 -0
- package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
- package/dist/agent-tools/move-duplicate.js +68 -0
- package/dist/agent-tools/paint.d.ts +6 -0
- package/dist/agent-tools/paint.d.ts.map +1 -1
- package/dist/agent-tools/paint.js +7 -3
- package/dist/agent-tools/photo-elevation.js +1 -1
- package/dist/agent-tools/project-files.d.ts +2 -2
- package/dist/agent-tools/project-files.d.ts.map +1 -1
- package/dist/agent-tools/project-files.js +1 -1
- package/dist/agent-tools/refusal.d.ts +9 -1
- package/dist/agent-tools/refusal.d.ts.map +1 -1
- package/dist/agent-tools/refusal.js +5 -1
- package/dist/agent-tools/roofs.js +1 -1
- package/dist/agent-tools/room-structure.d.ts +60 -0
- package/dist/agent-tools/room-structure.d.ts.map +1 -1
- package/dist/agent-tools/room-structure.js +20 -1
- package/dist/agent-tools/search-materials.d.ts +1 -0
- package/dist/agent-tools/search-materials.d.ts.map +1 -1
- package/dist/agent-tools/site.js +1 -1
- package/dist/agent-tools/stairs.js +1 -1
- package/dist/agent-tools/units.d.ts +84 -0
- package/dist/agent-tools/units.d.ts.map +1 -0
- package/dist/agent-tools/units.js +54 -0
- package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
- package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
- package/dist/agent-tools/verify-scene-usage.js +146 -0
- package/dist/agent-tools/verify-scene.d.ts +12 -1
- package/dist/agent-tools/verify-scene.d.ts.map +1 -1
- package/dist/agent-tools/verify-scene.js +183 -3
- package/dist/agent-tools/view-scene.d.ts +3 -0
- package/dist/agent-tools/view-scene.d.ts.map +1 -1
- package/dist/agent-tools/view-scene.js +4 -1
- package/dist/agent-tools/wall-openings.d.ts +121 -2
- package/dist/agent-tools/wall-openings.d.ts.map +1 -1
- package/dist/agent-tools/wall-openings.js +123 -18
- package/dist/agent-tools/walls.d.ts +30 -0
- package/dist/agent-tools/walls.d.ts.map +1 -1
- package/dist/agent-tools/walls.js +54 -2
- package/dist/building/__fixtures__/wall-opening-cases.d.ts +340 -195
- package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -1
- package/dist/building/__fixtures__/wall-opening-cases.js +13 -0
- package/dist/building/code-profile.d.ts +231 -0
- package/dist/building/code-profile.d.ts.map +1 -0
- package/dist/building/code-profile.js +208 -0
- package/dist/building/corner-window.d.ts +2 -2
- package/dist/building/corner-window.d.ts.map +1 -1
- package/dist/building/corner-window.js +11 -2
- package/dist/building/door-types.d.ts +1 -0
- package/dist/building/door-types.d.ts.map +1 -1
- package/dist/building/door-types.js +2 -0
- package/dist/building/floor-item-fit.d.ts.map +1 -1
- package/dist/building/floor-item-fit.js +2 -4
- package/dist/building/ground-level.d.ts +1 -3
- package/dist/building/ground-level.d.ts.map +1 -1
- package/dist/building/ground-level.js +3 -5
- package/dist/building/index.d.ts +2 -0
- package/dist/building/index.d.ts.map +1 -1
- package/dist/building/index.js +2 -0
- package/dist/building/level-duplication.d.ts +5951 -4351
- package/dist/building/level-duplication.d.ts.map +1 -1
- package/dist/building/level-insertion.d.ts +1 -1
- package/dist/building/level-wall-copy.d.ts +24 -0
- package/dist/building/level-wall-copy.d.ts.map +1 -0
- package/dist/building/level-wall-copy.js +53 -0
- package/dist/building/merge-windows.d.ts.map +1 -1
- package/dist/building/merge-windows.js +1 -0
- package/dist/building/opening-style-presets.d.ts +2 -0
- package/dist/building/opening-style-presets.d.ts.map +1 -1
- package/dist/building/opening-style-presets.js +26 -5
- package/dist/building/room-use.d.ts +26 -0
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- package/dist/spatial/usage-field/blocked.js +185 -0
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- package/dist/spatial/usage-field/fences.d.ts.map +1 -0
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- package/dist/spatial/usage-field/field.d.ts +44 -0
- package/dist/spatial/usage-field/field.d.ts.map +1 -0
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- package/dist/spatial/usage-field/flag.d.ts.map +1 -0
- package/dist/spatial/usage-field/flag.js +12 -0
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- package/dist/spatial/usage-field/floors.d.ts.map +1 -0
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- package/dist/spatial/usage-field/index.d.ts.map +1 -0
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- package/dist/spatial/usage-field/items.d.ts.map +1 -0
- package/dist/spatial/usage-field/items.js +261 -0
- package/dist/spatial/usage-field/labels.d.ts +8 -0
- package/dist/spatial/usage-field/labels.d.ts.map +1 -0
- package/dist/spatial/usage-field/labels.js +14 -0
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- package/dist/spatial/usage-field/level-field.d.ts.map +1 -0
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- package/dist/spatial/usage-field/measure.d.ts +324 -0
- package/dist/spatial/usage-field/measure.d.ts.map +1 -0
- package/dist/spatial/usage-field/measure.js +458 -0
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- package/dist/spatial/usage-field/obstacles.d.ts.map +1 -0
- package/dist/spatial/usage-field/obstacles.js +215 -0
- package/dist/spatial/usage-field/openings.d.ts +12 -0
- package/dist/spatial/usage-field/openings.d.ts.map +1 -0
- package/dist/spatial/usage-field/openings.js +162 -0
- package/dist/spatial/usage-field/path.d.ts +48 -0
- package/dist/spatial/usage-field/path.d.ts.map +1 -0
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- package/dist/spatial/usage-field/pieces.d.ts.map +1 -0
- package/dist/spatial/usage-field/pieces.js +89 -0
- package/dist/spatial/usage-field/shapes.d.ts +18 -0
- package/dist/spatial/usage-field/shapes.d.ts.map +1 -0
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- package/dist/spatial/usage-field/stairs.d.ts.map +1 -0
- package/dist/spatial/usage-field/stairs.js +163 -0
- package/dist/spatial/usage-field/support.d.ts +24 -0
- package/dist/spatial/usage-field/support.d.ts.map +1 -0
- package/dist/spatial/usage-field/support.js +46 -0
- package/dist/spatial/usage-field/swings.d.ts +846 -0
- package/dist/spatial/usage-field/swings.d.ts.map +1 -0
- package/dist/spatial/usage-field/swings.js +427 -0
- package/dist/spatial/usage-field/types.d.ts +65 -0
- package/dist/spatial/usage-field/types.d.ts.map +1 -0
- package/dist/spatial/usage-field/types.js +1 -0
- package/dist/spatial/usage-field/walls.d.ts +1057 -0
- package/dist/spatial/usage-field/walls.d.ts.map +1 -0
- package/dist/spatial/usage-field/walls.js +166 -0
- package/dist/spatial/usage-field/way-in.d.ts +26 -0
- package/dist/spatial/usage-field/way-in.d.ts.map +1 -0
- package/dist/spatial/usage-field/way-in.js +113 -0
- package/dist/store/actions/node-actions.d.ts +2124 -1322
- package/dist/store/actions/node-actions.d.ts.map +1 -1
- package/dist/store/actions/node-actions.js +42 -16
- package/dist/store/derived-node-guard.d.ts +10 -2
- package/dist/store/derived-node-guard.d.ts.map +1 -1
- package/dist/store/derived-node-guard.js +31 -11
- package/dist/store/document-settling.d.ts +9 -0
- package/dist/store/document-settling.d.ts.map +1 -0
- package/dist/store/document-settling.js +22 -0
- package/dist/store/history-control.d.ts +19 -10
- package/dist/store/history-control.d.ts.map +1 -1
- package/dist/store/history-control.js +176 -127
- package/dist/store/history-drafts.d.ts.map +1 -1
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- package/dist/store/live-previews.d.ts +9 -0
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- package/dist/store/live-previews.js +19 -0
- package/dist/store/scene-annotations.d.ts +6751 -5151
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- package/dist/store/scene-environment.d.ts.map +1 -0
- package/dist/store/scene-environment.js +54 -0
- package/dist/store/scene-hydration.d.ts.map +1 -1
- package/dist/store/scene-hydration.js +41 -30
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- package/dist/store/use-interactive.js +43 -11
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- package/dist/store/use-live-node-overrides.js +3 -0
- package/dist/store/use-scene.d.ts +25 -0
- package/dist/store/use-scene.d.ts.map +1 -1
- package/dist/store/use-scene.js +408 -336
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- package/dist/systems/document-reconcile.js +159 -0
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- package/dist/systems/fence/guard-layout.d.ts +69 -0
- package/dist/systems/fence/guard-layout.d.ts.map +1 -0
- package/dist/systems/fence/guard-layout.js +194 -0
- package/dist/systems/owned-floor-openings.d.ts +13 -1
- package/dist/systems/owned-floor-openings.d.ts.map +1 -1
- package/dist/systems/owned-floor-openings.js +58 -2
- package/dist/systems/reconcile-owned-floor-openings.d.ts +3 -1
- package/dist/systems/reconcile-owned-floor-openings.d.ts.map +1 -1
- package/dist/systems/reconcile-owned-floor-openings.js +4 -4
- package/dist/systems/roof/roof-elevation-system.d.ts.map +1 -1
- package/dist/systems/roof/roof-elevation-system.js +8 -26
- package/dist/systems/roof/roof-elevation.d.ts +16 -1
- package/dist/systems/roof/roof-elevation.d.ts.map +1 -1
- package/dist/systems/roof/roof-elevation.js +85 -4
- package/dist/systems/roof/roof-footprint.d.ts +42 -1
- package/dist/systems/roof/roof-footprint.d.ts.map +1 -1
- package/dist/systems/roof/roof-footprint.js +160 -4
- package/dist/systems/slab/__fixtures__/floor-step.d.ts +3163 -1934
- package/dist/systems/slab/__fixtures__/floor-step.d.ts.map +1 -1
- package/dist/systems/slab/__fixtures__/raised-room.d.ts +2495 -1249
- package/dist/systems/slab/__fixtures__/raised-room.d.ts.map +1 -1
- package/dist/systems/stair/stair-clearance.d.ts +7 -0
- package/dist/systems/stair/stair-clearance.d.ts.map +1 -1
- package/dist/systems/stair/stair-clearance.js +31 -11
- package/dist/systems/stair/stair-construction.d.ts +8 -3
- package/dist/systems/stair/stair-construction.d.ts.map +1 -1
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- package/dist/systems/stair/stair-rise-query.d.ts.map +1 -1
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- package/dist/systems/wall/wall-assembly.d.ts +84 -6
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- package/dist/systems/wall/wall-assembly.js +204 -5
- package/dist/systems/wall/wall-finish.d.ts +38 -2
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- package/dist/systems/wall/wall-finish.js +70 -2
- package/dist/systems/wall/wall-footprint.js +2 -2
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- package/dist/systems/wall/wall-mitering.js +152 -52
- package/dist/systems/wall/wall-move.d.ts +23 -6
- package/dist/systems/wall/wall-move.d.ts.map +1 -1
- package/dist/systems/wall/wall-move.js +65 -0
- package/dist/systems/wall/wall-top.d.ts +2 -2
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- package/dist/systems/wall/wall-top.js +6 -1
- package/dist/systems/wall/wall-topology.d.ts +32 -1
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- package/dist/systems/wall/wall-trim-profiles.d.ts +12 -0
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- package/dist/utils/ensure-scene-openings.d.ts.map +1 -1
- package/dist/utils/floor-piece-adoption.d.ts +5 -0
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- package/dist/utils/floor-plate-migration.d.ts +1930 -1130
- package/dist/utils/floor-plate-migration.d.ts.map +1 -1
- package/dist/utils/owned-floor-opening-migration.d.ts +888 -88
- package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -1
- package/dist/utils/reconcile-structure-on-load.d.ts +1930 -1130
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- package/dist/utils/structure-id.d.ts.map +1 -1
- package/dist/utils/structure-id.js +4 -0
- package/package.json +22 -5
- package/dist/lib/generic-foundation.d.ts +0 -40
- package/dist/lib/generic-foundation.d.ts.map +0 -1
- package/dist/lib/generic-foundation.js +0 -200
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import { buildCirculationGraph, exteriorEntranceEdges, } from '../../agent-operations/circulation-graph.js';
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import { floorsOf } from '../../agent-operations/circulation-spaces.js';
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import { isFloorUnderlay } from '../../agent-operations/furniture-kind.js';
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import { area, difference, union } from '../../lib/polygon-boolean.js';
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import { polygonInteriorPoint } from '../../lib/polygon-label.js';
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import { resolveStairWalkingSurfaces } from '../../systems/stair/stair-clearance.js';
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import { cellX, cellZ } from './field.js';
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import { BODY_BAND, buildField, FEET_BAND, floorGroups, inRegion, maskOf, } from './level-field.js';
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import { boundingObstacles, nearestNodes, obstacleOf, passagePair, signedDistance, } from './obstacles.js';
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import { doorwayRing } from './openings.js';
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import { pathTo, refinePassage, travel, widestPath } from './path.js';
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/** A person's trunk needs 0.45 m either side only in the loosest reading; the unit of passage is 0.60 m, so a clearance of 0.30 m. */
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export const UNIT_CLEARANCE_M = 0.3;
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/** A cell with less of its room on the floor than this is not a room (an outdoor zone beside the house). */
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const MIN_INDOOR_SHARE = 0.25;
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const refOf = (o) => ({
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nodeId: o.prism.nodeId,
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kind: o.prism.kind,
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shape: o.prism.shape,
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...(o.prism.why ? { why: o.prism.why } : {}),
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});
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const round = (v) => Math.round(v * 1000) / 1000;
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function exteriorDoors(nodes) {
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try {
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const graph = buildCirculationGraph(nodes);
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return [
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...new Set(exteriorEntranceEdges(graph).flatMap((edge) => (edge.kind === 'door' || edge.kind === 'opening') && edge.sourceId ? [edge.sourceId] : [])),
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];
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}
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catch {
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return [];
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}
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}
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function chosenEntrance(nodes, exterior, given) {
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if (given)
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return given;
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const street = exterior.find((id) => {
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const door = nodes[id];
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return door?.type === 'door' && door.doorCategory !== 'garage';
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});
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return street ?? exterior[0] ?? null;
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}
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function doorCells(nodes, field, doorId) {
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const door = nodes[doorId];
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if (door?.type !== 'door')
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return [];
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const wall = door.parentId ? nodes[door.parentId] : undefined;
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if (wall?.type !== 'wall')
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return [];
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const ring = doorwayRing(wall, door);
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if (!ring)
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return [];
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const mask = maskOf(field.grid, [{ outer: ring, holes: [] }]);
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const cells = [];
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for (let c = 0; c < mask.length; c++)
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if (mask[c])
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cells.push(c);
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return cells;
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}
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/**
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* The stairs that end at this floor: the ring of the top tread, which is the way in from below, and
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* those of every tread, whose plan is the stairwell opening they climb through.
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*/
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function arrivals(nodes, group) {
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const top = [];
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const all = [];
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for (const node of Object.values(nodes)) {
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continue;
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try {
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const surfaces = resolveStairWalkingSurfaces(node, nodes);
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if (!surfaces.some((surface) => Math.abs(surface.top - group.y) < 0.06))
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continue;
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for (const surface of surfaces) {
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all.push(surface.region.outer);
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if (Math.abs(surface.top - group.y) < 0.06)
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top.push(surface.region.outer);
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}
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}
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catch {
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// a stair the resolver refuses gives no arrival
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}
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}
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return { top, all };
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}
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/** A convex ring pushed out by `d` on every side (mitred). */
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function grow(ring, d) {
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const n = ring.length;
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let turn = 0;
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for (let i = 0; i < n; i++) {
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const a = ring[i];
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const b = ring[(i + 1) % n];
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turn += a[0] * b[1] - b[0] * a[1];
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}
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const sign = turn >= 0 ? 1 : -1;
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const lines = ring.map((a, i) => {
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const b = ring[(i + 1) % n];
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const length = Math.hypot(b[0] - a[0], b[1] - a[1]) || 1;
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const nx = (sign * (b[1] - a[1])) / length;
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const nz = (-sign * (b[0] - a[0])) / length;
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return {
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p: [a[0] + nx * d, a[1] + nz * d],
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u: [(b[0] - a[0]) / length, (b[1] - a[1]) / length],
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};
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});
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return lines.map((line, i) => {
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const prev = lines[(i + n - 1) % n];
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const det = prev.u[0] * line.u[1] - prev.u[1] * line.u[0];
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if (Math.abs(det) < 1e-9)
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return line.p;
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const t = ((line.p[0] - prev.p[0]) * line.u[1] - (line.p[1] - prev.p[1]) * line.u[0]) / det;
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return [prev.p[0] + prev.u[0] * t, prev.p[1] + prev.u[1] * t];
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});
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}
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|
+
/**
|
|
116
|
+
* The openings in the floor as obstacles, less the stair that climbs through them and the slot
|
|
117
|
+
* around it (stepped over), and the slits too narrow to put a foot in: nobody walks into a hole, and
|
|
118
|
+
* the clearance beside one is what is left of the floor.
|
|
119
|
+
*/
|
|
120
|
+
function voidPrisms(group, stair) {
|
|
121
|
+
const holes = group.regions.flatMap((region) => region.holes);
|
|
122
|
+
if (holes.length === 0)
|
|
123
|
+
return [];
|
|
124
|
+
const grownStair = stair.length > 0
|
|
125
|
+
? union(stair.map((ring) => ({ outer: grow(ring, STAIRWELL_SLOT_M), holes: [] })))
|
|
126
|
+
: [];
|
|
127
|
+
const out = [];
|
|
128
|
+
for (const [index, hole] of holes.entries()) {
|
|
129
|
+
const pieces = grownStair.length
|
|
130
|
+
? difference({ outer: hole, holes: [] }, grownStair)
|
|
131
|
+
: [{ outer: hole, holes: [] }];
|
|
132
|
+
for (const [k, piece] of pieces.entries()) {
|
|
133
|
+
// a slit in the floor (a room boundary's rounding, a gap between two slabs) is stepped over, as the slot round a stair is
|
|
134
|
+
if (slitWidth(piece.outer, area([piece])) < STAIRWELL_SLOT_M)
|
|
135
|
+
continue;
|
|
136
|
+
out.push({
|
|
137
|
+
id: `${group.levelId}#void.${index}.${k}`,
|
|
138
|
+
nodeId: group.regions[0].nodeId,
|
|
139
|
+
kind: 'void',
|
|
140
|
+
z0: group.y - 1,
|
|
141
|
+
z1: group.y + 4,
|
|
142
|
+
outer: piece.outer,
|
|
143
|
+
holes: piece.holes,
|
|
144
|
+
shape: 'exact',
|
|
145
|
+
});
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
return out;
|
|
149
|
+
}
|
|
150
|
+
/** The short side of the rectangle that has the ring's area and perimeter: a slit's width, whatever angle it runs at. */
|
|
151
|
+
function slitWidth(ring, size) {
|
|
152
|
+
let perimeter = 0;
|
|
153
|
+
for (const [i, a] of ring.entries()) {
|
|
154
|
+
const b = ring[(i + 1) % ring.length];
|
|
155
|
+
perimeter += Math.hypot(b[0] - a[0], b[1] - a[1]);
|
|
156
|
+
}
|
|
157
|
+
const half = perimeter / 2;
|
|
158
|
+
return (half - Math.sqrt(Math.max(0, half * half - 4 * size))) / 2;
|
|
159
|
+
}
|
|
160
|
+
/** A slot of the floor narrower than this (between a stair and its opening in the slab, or a slit in the slab) is stepped over, not a void. */
|
|
161
|
+
const STAIRWELL_SLOT_M = 0.15;
|
|
162
|
+
/** The cells within `margin` of any of the rings. */
|
|
163
|
+
function within(grid, rings, margin) {
|
|
164
|
+
const mask = new Uint8Array(grid.W * grid.H);
|
|
165
|
+
for (const ring of rings) {
|
|
166
|
+
const edges = obstacleOf({ outer: ring, holes: [] }, 0).edges;
|
|
167
|
+
let x0 = Number.POSITIVE_INFINITY;
|
|
168
|
+
let z0 = Number.POSITIVE_INFINITY;
|
|
169
|
+
let x1 = Number.NEGATIVE_INFINITY;
|
|
170
|
+
let z1 = Number.NEGATIVE_INFINITY;
|
|
171
|
+
for (const [x, z] of ring) {
|
|
172
|
+
x0 = Math.min(x0, x);
|
|
173
|
+
x1 = Math.max(x1, x);
|
|
174
|
+
z0 = Math.min(z0, z);
|
|
175
|
+
z1 = Math.max(z1, z);
|
|
176
|
+
}
|
|
177
|
+
const i0 = Math.max(0, Math.floor((x0 - margin - grid.x0) / grid.h));
|
|
178
|
+
const i1 = Math.min(grid.W - 1, Math.ceil((x1 + margin - grid.x0) / grid.h));
|
|
179
|
+
const j0 = Math.max(0, Math.floor((z0 - margin - grid.z0) / grid.h));
|
|
180
|
+
const j1 = Math.min(grid.H - 1, Math.ceil((z1 + margin - grid.z0) / grid.h));
|
|
181
|
+
for (let j = j0; j <= j1; j++)
|
|
182
|
+
for (let i = i0; i <= i1; i++)
|
|
183
|
+
if (signedDistance(edges, cellX(grid, i), cellZ(grid, j)) <= margin)
|
|
184
|
+
mask[j * grid.W + i] = 1;
|
|
185
|
+
}
|
|
186
|
+
return mask;
|
|
187
|
+
}
|
|
188
|
+
/** The 0.70 m strip in front of the first riser of every stair that climbs from this floor. */
|
|
189
|
+
function stairFeet(nodes, group) {
|
|
190
|
+
const out = [];
|
|
191
|
+
for (const node of Object.values(nodes)) {
|
|
192
|
+
if (node.type !== 'stair' || !node.toLevelId)
|
|
193
|
+
continue;
|
|
194
|
+
try {
|
|
195
|
+
const first = resolveStairWalkingSurfaces(node, nodes)[0];
|
|
196
|
+
if (!first || Math.abs(first.approach - group.y) > 0.06)
|
|
197
|
+
continue;
|
|
198
|
+
const [[ax, , az], [bx, , bz]] = first.walkingLine;
|
|
199
|
+
const length = Math.hypot(bx - ax, bz - az);
|
|
200
|
+
if (length < 1e-6)
|
|
201
|
+
continue;
|
|
202
|
+
const dx = (bx - ax) / length;
|
|
203
|
+
const dz = (bz - az) / length;
|
|
204
|
+
const [p0, p1] = first.region.outer;
|
|
205
|
+
if (!(p0 && p1))
|
|
206
|
+
continue;
|
|
207
|
+
out.push({
|
|
208
|
+
id: `foot|${node.id}`,
|
|
209
|
+
name: `Foot of ${node.name ?? node.id}`,
|
|
210
|
+
ring: [p0, p1, [p1[0] - dx * 0.7, p1[1] - dz * 0.7], [p0[0] - dx * 0.7, p0[1] - dz * 0.7]],
|
|
211
|
+
});
|
|
212
|
+
}
|
|
213
|
+
catch {
|
|
214
|
+
// see arrivals
|
|
215
|
+
}
|
|
216
|
+
}
|
|
217
|
+
return out;
|
|
218
|
+
}
|
|
219
|
+
/** The field and the floor a person can walk on, for one floor group: shared by the usage measures and the flow's widths. */
|
|
220
|
+
export function prepareGroup(nodes, shapes, group, cell, underlay) {
|
|
221
|
+
const arrival = arrivals(nodes, group);
|
|
222
|
+
const body = buildField(shapes, group, BODY_BAND, cell, underlay, voidPrisms(group, arrival.all));
|
|
223
|
+
const feet = buildField(shapes, group, FEET_BAND, cell, underlay, voidPrisms(group, arrival.top));
|
|
224
|
+
const { grid } = body;
|
|
225
|
+
const arrivalCells = new Set();
|
|
226
|
+
const arrivalMask = maskOf(grid, arrival.top.map((ring) => ({ outer: ring, holes: [] })));
|
|
227
|
+
for (let c = 0; c < arrivalMask.length; c++)
|
|
228
|
+
if (arrivalMask[c])
|
|
229
|
+
arrivalCells.add(c);
|
|
230
|
+
// the plate a person walks on: the floor, an arriving stair and the slot around it, and every doorway
|
|
231
|
+
const plate = Uint8Array.from(body.floor);
|
|
232
|
+
for (const c of arrivalCells)
|
|
233
|
+
plate[c] = 1;
|
|
234
|
+
const stairwell = within(grid, arrival.all, STAIRWELL_SLOT_M);
|
|
235
|
+
for (let c = 0; c < stairwell.length; c++)
|
|
236
|
+
if (stairwell[c])
|
|
237
|
+
plate[c] = 1;
|
|
238
|
+
// the stair itself is the way in, not part of any room it climbs through
|
|
239
|
+
const stairMask = maskOf(grid, arrival.all.map((ring) => ({ outer: ring, holes: [] })));
|
|
240
|
+
const doorsHere = Object.values(nodes).filter((n) => n.type === 'door' && nodes[n.parentId ?? '']?.parentId === group.levelId);
|
|
241
|
+
for (const door of doorsHere)
|
|
242
|
+
for (const c of doorCells(nodes, body, door.id))
|
|
243
|
+
plate[c] = 1;
|
|
244
|
+
return { arrival, body, feet, grid, arrivalCells, plate, stairMask, doorsHere };
|
|
245
|
+
}
|
|
246
|
+
/**
|
|
247
|
+
* The widest-path, turning-circle and evacuation measures of every floor of the building, from the
|
|
248
|
+
* shapes `usageShapes` read. The floor is a cell grid of the clearance to the nearest obstacle in a
|
|
249
|
+
* band a body stands in; a passage is the widest path from the entrance to the room, its pinch
|
|
250
|
+
* re-solved on a finer grid to the millimetre; a pocket is floor where a 0.60 m unit fits but
|
|
251
|
+
* cannot get out.
|
|
252
|
+
*/
|
|
253
|
+
export function measureUsage(nodes, shapes, options = {}) {
|
|
254
|
+
const cell = options.cell ?? 0.02;
|
|
255
|
+
const floors = floorsOf(nodes).floors;
|
|
256
|
+
const exterior = exteriorDoors(nodes);
|
|
257
|
+
const entrance = chosenEntrance(nodes, exterior, options.entranceDoorId);
|
|
258
|
+
const underlay = (prism) => {
|
|
259
|
+
const node = nodes[prism.nodeId];
|
|
260
|
+
return node?.type === 'item' && isFloorUnderlay(node);
|
|
261
|
+
};
|
|
262
|
+
const groups = [];
|
|
263
|
+
const allGroups = floorGroups(shapes);
|
|
264
|
+
for (const group of allGroups) {
|
|
265
|
+
const floor = floors.find((f) => f.id === group.levelId);
|
|
266
|
+
if (!floor)
|
|
267
|
+
continue;
|
|
268
|
+
const { arrival, body, feet, grid, arrivalCells, plate, stairMask, doorsHere } = prepareGroup(nodes, shapes, group, cell, underlay);
|
|
269
|
+
// sources: the entrance's doorway on the ground floor, the arriving stair above
|
|
270
|
+
const exteriorHere = exterior.filter((id) => doorsHere.some((d) => d.id === id));
|
|
271
|
+
const useDoors = floor.ground && exteriorHere.length > 0;
|
|
272
|
+
const fromDoor = useDoors
|
|
273
|
+
? entrance && exteriorHere.includes(entrance)
|
|
274
|
+
? entrance
|
|
275
|
+
: exteriorHere[0]
|
|
276
|
+
: null;
|
|
277
|
+
const sourceCells = useDoors
|
|
278
|
+
? doorCells(nodes, body, fromDoor).filter((c) => body.F[c] > 0)
|
|
279
|
+
: [...arrivalCells].filter((c) => body.F[c] > 0);
|
|
280
|
+
const source = sourceCells.length
|
|
281
|
+
? useDoors
|
|
282
|
+
? { kind: 'door', doorId: fromDoor }
|
|
283
|
+
: { kind: 'stair-arrival', doorId: null }
|
|
284
|
+
: { kind: 'none', doorId: null };
|
|
285
|
+
// rooms of this floor: zones whose interior point lies on it and that are mostly floor
|
|
286
|
+
const targets = [];
|
|
287
|
+
for (const zone of floor.zones) {
|
|
288
|
+
if (zone.outdoor)
|
|
289
|
+
continue;
|
|
290
|
+
const probe = polygonInteriorPoint({ polygon: zone.polygon, holes: zone.holes }, true);
|
|
291
|
+
if (!group.regions.some((region) => inRegion(probe[0], probe[1], region)))
|
|
292
|
+
continue;
|
|
293
|
+
const mask = maskOf(grid, [{ outer: zone.polygon, holes: zone.holes }]);
|
|
294
|
+
const cells = [];
|
|
295
|
+
let all = 0;
|
|
296
|
+
for (let c = 0; c < mask.length; c++)
|
|
297
|
+
if (mask[c]) {
|
|
298
|
+
all++;
|
|
299
|
+
if (plate[c] && !stairMask[c])
|
|
300
|
+
cells.push(c);
|
|
301
|
+
}
|
|
302
|
+
if (all === 0 || cells.length < MIN_INDOOR_SHARE * all)
|
|
303
|
+
continue;
|
|
304
|
+
targets.push({
|
|
305
|
+
id: zone.id,
|
|
306
|
+
name: String(nodes[zone.id]?.name ?? zone.id),
|
|
307
|
+
kind: 'room',
|
|
308
|
+
rings: [zone.polygon, ...zone.holes],
|
|
309
|
+
cells,
|
|
310
|
+
at: probe,
|
|
311
|
+
});
|
|
312
|
+
}
|
|
313
|
+
for (const foot of stairFeet(nodes, group)) {
|
|
314
|
+
const mask = maskOf(grid, [{ outer: foot.ring, holes: [] }]);
|
|
315
|
+
const cells = [];
|
|
316
|
+
for (let c = 0; c < mask.length; c++)
|
|
317
|
+
if (mask[c] && body.F[c] > 0)
|
|
318
|
+
cells.push(c);
|
|
319
|
+
if (cells.length)
|
|
320
|
+
targets.push({
|
|
321
|
+
id: foot.id,
|
|
322
|
+
name: foot.name,
|
|
323
|
+
kind: 'stair-foot',
|
|
324
|
+
rings: [foot.ring],
|
|
325
|
+
cells,
|
|
326
|
+
at: [cellX(grid, cells[0] % grid.W), cellZ(grid, (cells[0] / grid.W) | 0)],
|
|
327
|
+
});
|
|
328
|
+
}
|
|
329
|
+
// widest path from the source (and from every other exterior door, for the alternative)
|
|
330
|
+
const sourceSet = new Set(sourceCells);
|
|
331
|
+
const widest = sourceCells.length ? widestPath(grid, body.F, plate, sourceCells) : null;
|
|
332
|
+
const others = useDoors
|
|
333
|
+
? exteriorHere
|
|
334
|
+
.filter((id) => id !== fromDoor)
|
|
335
|
+
.map((id) => ({ id, cells: doorCells(nodes, body, id).filter((c) => body.F[c] > 0) }))
|
|
336
|
+
.filter((o) => o.cells.length)
|
|
337
|
+
.map((o) => ({ ...o, widest: widestPath(grid, body.F, plate, o.cells) }))
|
|
338
|
+
: [];
|
|
339
|
+
// evacuation: where a 0.60 m unit fits, reached from the exits
|
|
340
|
+
const pass = new Uint8Array(plate.length);
|
|
341
|
+
for (let c = 0; c < pass.length; c++)
|
|
342
|
+
pass[c] = plate[c] && body.F[c] >= UNIT_CLEARANCE_M ? 1 : 0;
|
|
343
|
+
const exitCells = useDoors
|
|
344
|
+
? exteriorHere.flatMap((id) => doorCells(nodes, body, id))
|
|
345
|
+
: [...arrivalCells];
|
|
346
|
+
for (const c of exitCells)
|
|
347
|
+
pass[c] = body.F[c] > 0 ? 1 : 0;
|
|
348
|
+
const reach = travel(grid, pass, exitCells);
|
|
349
|
+
const windows = new Map();
|
|
350
|
+
const rooms = targets.map((room) => {
|
|
351
|
+
// best target cell by bottleneck
|
|
352
|
+
let best = -1;
|
|
353
|
+
if (widest)
|
|
354
|
+
for (const c of room.cells)
|
|
355
|
+
if (widest.B[c] > Number.NEGATIVE_INFINITY &&
|
|
356
|
+
(best < 0 || widest.B[c] > widest.B[best]))
|
|
357
|
+
best = c;
|
|
358
|
+
const inRoom = (x, z) => room.rings.length > 0 &&
|
|
359
|
+
inRegion(x, z, { outer: room.rings[0], holes: room.rings.slice(1) });
|
|
360
|
+
let passage = null;
|
|
361
|
+
if (widest && best >= 0) {
|
|
362
|
+
const path = pathTo(widest.P, body.F, best);
|
|
363
|
+
const refined = refinePassage(grid, body.F, body.index, path, (c) => sourceSet.has(c), inRoom);
|
|
364
|
+
const grided = 2 * body.F[path.cells[path.narrowest]];
|
|
365
|
+
const pair = passagePair(body.obstacles, refined.at[0], refined.at[1]);
|
|
366
|
+
// the pinch is two outlines: when the pair found at the refined spot agrees with it, their exact gap is the width
|
|
367
|
+
const exact = pair !== null && Math.abs(pair.width - refined.width) < 0.02;
|
|
368
|
+
const width = exact ? pair.width : Math.min(refined.width, grided + 2 * grid.h);
|
|
369
|
+
passage = {
|
|
370
|
+
width: round(width),
|
|
371
|
+
grid: round(grided),
|
|
372
|
+
at: [round(refined.at[0]), round(refined.at[1])],
|
|
373
|
+
by: (exact
|
|
374
|
+
? [pair.a, pair.b]
|
|
375
|
+
: boundingObstacles(body.obstacles, refined.at[0], refined.at[1], width / 2)).map(refOf),
|
|
376
|
+
fromDoorId: fromDoor,
|
|
377
|
+
};
|
|
378
|
+
}
|
|
379
|
+
// the best other exterior door, when it reaches this room more widely
|
|
380
|
+
let alternative = null;
|
|
381
|
+
if (passage)
|
|
382
|
+
for (const other of others) {
|
|
383
|
+
let b = Number.NEGATIVE_INFINITY;
|
|
384
|
+
for (const c of room.cells)
|
|
385
|
+
b = Math.max(b, other.widest.B[c]);
|
|
386
|
+
if (2 * b > passage.width + 0.01 && (!alternative || 2 * b > alternative.width))
|
|
387
|
+
alternative = { doorId: other.id, width: round(2 * b) };
|
|
388
|
+
}
|
|
389
|
+
// turning circle: the largest clear circle, found on the grid and then on a 5 mm lattice
|
|
390
|
+
let turning = null;
|
|
391
|
+
let mf = Number.NEGATIVE_INFINITY;
|
|
392
|
+
let mc = -1;
|
|
393
|
+
for (const c of room.cells)
|
|
394
|
+
if (feet.F[c] > mf) {
|
|
395
|
+
mf = feet.F[c];
|
|
396
|
+
mc = c;
|
|
397
|
+
}
|
|
398
|
+
if (mc >= 0 && room.kind === 'room') {
|
|
399
|
+
let bestD = mf;
|
|
400
|
+
let bat = [cellX(grid, mc % grid.W), cellZ(grid, (mc / grid.W) | 0)];
|
|
401
|
+
const [cx, cz] = bat;
|
|
402
|
+
for (let dz = -0.05; dz <= 0.05001; dz += 0.005)
|
|
403
|
+
for (let dx = -0.05; dx <= 0.05001; dx += 0.005) {
|
|
404
|
+
if (!inRoom(cx + dx, cz + dz))
|
|
405
|
+
continue;
|
|
406
|
+
const d = feet.index.query(cx + dx, cz + dz).d;
|
|
407
|
+
if (d > bestD) {
|
|
408
|
+
bestD = d;
|
|
409
|
+
bat = [cx + dx, cz + dz];
|
|
410
|
+
}
|
|
411
|
+
}
|
|
412
|
+
const owner = feet.obstacles[feet.index.query(bat[0], bat[1]).arg];
|
|
413
|
+
turning = {
|
|
414
|
+
diameter: round(2 * bestD),
|
|
415
|
+
at: [round(bat[0]), round(bat[1])],
|
|
416
|
+
approximate: owner?.prism.shape === 'approx',
|
|
417
|
+
};
|
|
418
|
+
}
|
|
419
|
+
// pocket: a unit fits, and cannot get out
|
|
420
|
+
let free = 0;
|
|
421
|
+
let isolated = 0;
|
|
422
|
+
let sx = 0;
|
|
423
|
+
let sz = 0;
|
|
424
|
+
for (const c of room.cells) {
|
|
425
|
+
if (!pass[c])
|
|
426
|
+
continue;
|
|
427
|
+
free++;
|
|
428
|
+
if (!Number.isFinite(reach[c])) {
|
|
429
|
+
isolated++;
|
|
430
|
+
sx += cellX(grid, c % grid.W);
|
|
431
|
+
sz += cellZ(grid, (c / grid.W) | 0);
|
|
432
|
+
}
|
|
433
|
+
}
|
|
434
|
+
return {
|
|
435
|
+
roomId: room.id,
|
|
436
|
+
levelId: group.levelId,
|
|
437
|
+
name: room.name,
|
|
438
|
+
kind: room.kind,
|
|
439
|
+
at: room.at,
|
|
440
|
+
reached: passage !== null,
|
|
441
|
+
passage,
|
|
442
|
+
alternative,
|
|
443
|
+
turning,
|
|
444
|
+
pocket: {
|
|
445
|
+
isolatedM2: round(isolated * grid.h * grid.h),
|
|
446
|
+
freeM2: round(free * grid.h * grid.h),
|
|
447
|
+
whole: free > 0 && isolated === free,
|
|
448
|
+
at: isolated ? [round(sx / isolated), round(sz / isolated)] : null,
|
|
449
|
+
by: isolated
|
|
450
|
+
? nearestNodes(body.obstacles, sx / isolated, sz / isolated, 2).map(refOf)
|
|
451
|
+
: [],
|
|
452
|
+
},
|
|
453
|
+
};
|
|
454
|
+
});
|
|
455
|
+
groups.push({ levelId: group.levelId, y: group.y, source, rooms });
|
|
456
|
+
}
|
|
457
|
+
return { groups, entranceDoorId: entrance };
|
|
458
|
+
}
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
import type { Prism } from './types.js';
|
|
2
|
+
/** [x0, z0, x1, z1] */
|
|
3
|
+
export type Aabb = [number, number, number, number];
|
|
4
|
+
/**
|
|
5
|
+
* A prism seen from above for a body in one height band: its rings as a flat edge list (outer and
|
|
6
|
+
* holes, even-odd), so the signed distance to it is the distance to the nearest edge, negative
|
|
7
|
+
* inside.
|
|
8
|
+
*/
|
|
9
|
+
export type Obstacle = {
|
|
10
|
+
index: number;
|
|
11
|
+
prism: Prism;
|
|
12
|
+
/** a.x, a.z, b.x, b.z for every edge. */
|
|
13
|
+
edges: Float64Array;
|
|
14
|
+
aabb: Aabb;
|
|
15
|
+
};
|
|
16
|
+
export declare function obstacleOf(prism: Prism, index: number): Obstacle;
|
|
17
|
+
/** Signed distance to a set of rings given as flat edges: exact, negative inside (even-odd). */
|
|
18
|
+
export declare function signedDistance(edges: Float64Array, px: number, pz: number): number;
|
|
19
|
+
export declare const obstacleDistance: (o: Obstacle, px: number, pz: number) => number;
|
|
20
|
+
/** The closest point of an obstacle's edges to a point, and how far. */
|
|
21
|
+
export declare function closestOnEdges(edges: Float64Array, px: number, pz: number): {
|
|
22
|
+
x: number;
|
|
23
|
+
z: number;
|
|
24
|
+
d: number;
|
|
25
|
+
};
|
|
26
|
+
export type Band = {
|
|
27
|
+
z0: number;
|
|
28
|
+
z1: number;
|
|
29
|
+
};
|
|
30
|
+
/**
|
|
31
|
+
* The prisms a body standing in the band bumps into: those whose height range meets it, within
|
|
32
|
+
* the plan window if one is given. A prism that only touches the band's edge does not count.
|
|
33
|
+
*/
|
|
34
|
+
export declare function obstaclesInBand(prisms: Iterable<Prism>, band: Band, window?: Aabb, skip?: (prism: Prism) => boolean): Obstacle[];
|
|
35
|
+
/** How far a ray from a point goes before it meets an obstacle's outline, at most `max`. */
|
|
36
|
+
export declare function rayHit(from: [number, number], dir: [number, number], obstacles: readonly Obstacle[], max: number): number;
|
|
37
|
+
/** The exact distance between two obstacles' outlines (0 when they touch or overlap) and the two closest points. */
|
|
38
|
+
export declare function obstacleGap(a: Obstacle, b: Obstacle): {
|
|
39
|
+
d: number;
|
|
40
|
+
pa: [number, number];
|
|
41
|
+
pb: [number, number];
|
|
42
|
+
};
|
|
43
|
+
/**
|
|
44
|
+
* The two obstacles that make the passage at a point: the nearest one, and the nearest one whose
|
|
45
|
+
* closest point lies on the other side of the point. The passage is their exact distance, whatever
|
|
46
|
+
* the grid said.
|
|
47
|
+
*/
|
|
48
|
+
export declare function passagePair(obstacles: Obstacle[], px: number, pz: number, reach?: number): {
|
|
49
|
+
width: number;
|
|
50
|
+
a: Obstacle;
|
|
51
|
+
b: Obstacle;
|
|
52
|
+
pa: [number, number];
|
|
53
|
+
pb: [number, number];
|
|
54
|
+
} | null;
|
|
55
|
+
/**
|
|
56
|
+
* What bounds a width read at a point: the nearest obstacle a disc of `radius` there touches, to
|
|
57
|
+
* within `slack`, and the nearest touching one on the other side of the point, if there is one.
|
|
58
|
+
* The nearest obstacle alone when nothing else bounds the disc.
|
|
59
|
+
*/
|
|
60
|
+
export declare function boundingObstacles(obstacles: Obstacle[], px: number, pz: number, radius: number, slack?: number): Obstacle[];
|
|
61
|
+
/** The `count` obstacles of different nodes nearest a point, nearest first. */
|
|
62
|
+
export declare function nearestNodes(obstacles: Obstacle[], px: number, pz: number, count: number, reach?: number): Obstacle[];
|
|
63
|
+
//# sourceMappingURL=obstacles.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"obstacles.d.ts","sourceRoot":"","sources":["../../../src/spatial/usage-field/obstacles.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAEpC,uBAAuB;AACvB,MAAM,MAAM,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;AAEnD;;;;GAIG;AACH,MAAM,MAAM,QAAQ,GAAG;IACrB,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,KAAK,CAAA;IACZ,yCAAyC;IACzC,KAAK,EAAE,YAAY,CAAA;IACnB,IAAI,EAAE,IAAI,CAAA;CACX,CAAA;AAED,wBAAgB,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,GAAG,QAAQ,CAwBhE;AAED,gGAAgG;AAChG,wBAAgB,cAAc,CAAC,KAAK,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM,CAuBlF;AAED,eAAO,MAAM,gBAAgB,MAAO,QAAQ,MAAM,MAAM,MAAM,MAAM,WACnC,CAAA;AAEjC,wEAAwE;AACxE,wBAAgB,cAAc,CAC5B,KAAK,EAAE,YAAY,EACnB,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,GACT;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAsBrC;AAED,MAAM,MAAM,IAAI,GAAG;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAA;CAAE,CAAA;AAE7C;;;GAGG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,EACvB,IAAI,EAAE,IAAI,EACV,MAAM,CAAC,EAAE,IAAI,EACb,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,OAAO,GAC/B,QAAQ,EAAE,CAaZ;AAED,4FAA4F;AAC5F,wBAAgB,MAAM,CACpB,IAAI,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EACtB,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EACrB,SAAS,EAAE,SAAS,QAAQ,EAAE,EAC9B,GAAG,EAAE,MAAM,GACV,MAAM,CAyBR;AAED,oHAAoH;AACpH,wBAAgB,WAAW,CACzB,CAAC,EAAE,QAAQ,EACX,CAAC,EAAE,QAAQ,GACV;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,EAAE,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,CAwB3D;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CACzB,SAAS,EAAE,QAAQ,EAAE,EACrB,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,KAAK,SAAM,GACV;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,QAAQ,CAAC;IAAC,CAAC,EAAE,QAAQ,CAAC;IAAC,EAAE,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,EAAE,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,GAAG,IAAI,CAiBhG;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,CAC/B,SAAS,EAAE,QAAQ,EAAE,EACrB,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,MAAM,EAAE,MAAM,EACd,KAAK,SAAO,GACX,QAAQ,EAAE,CAaZ;AAED,+EAA+E;AAC/E,wBAAgB,YAAY,CAC1B,SAAS,EAAE,QAAQ,EAAE,EACrB,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,KAAK,EAAE,MAAM,EACb,KAAK,SAAI,GACR,QAAQ,EAAE,CAoBZ"}
|