@pascal-app/core 1.0.6 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (940) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +407 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +7253 -4053
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +109 -73
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1164 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5880 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +38 -2
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +257 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +1667 -866
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +55 -11
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +4 -6
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
  321. package/dist/building/__fixtures__/wall-opening-cases.d.ts +340 -195
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@@ -0,0 +1,203 @@
1
+ import { foldRoomName } from '../building/room-use.js';
2
+ import { standsAgainst } from './dress-targets.js';
3
+ import { itemPlanAabbInLevel } from './item-space.js';
4
+ import { wallResolvedHeight } from './level-reads.js';
5
+ import { roomWallFaces } from './room-faces.js';
6
+ import { describeFinish, wallFaceFinish } from './room-finishes.js';
7
+ import { finishTiled } from './room-tile.js';
8
+ /**
9
+ * What a wet room is tiled to: a bathroom, shower room, WC or laundry counts tiled when the walls its
10
+ * fixtures stand against are tiled to `WET_TILED_TO_M`, and to the ceiling around its shower. The
11
+ * wall faces read are the stretches a shower, bath, basin or toilet stands against (within
12
+ * `STANDS_AGAINST_M` of the face), else, when none can be placed, every face of the room. A face is
13
+ * tiled to a height when tile covers at least `COVERED` of its stretch up to there; what covers it is
14
+ * read as the renderer layers it (the base finish, then the face's regions, a later one over an
15
+ * earlier). A face a script builds, or a finish the nodes cannot name, is `unknown`, and unknown
16
+ * never fails a room.
17
+ */
18
+ /** A wet room's walls are tiled up to this, metres. */
19
+ export const WET_TILED_TO_M = 1.2;
20
+ /** The share of a face's stretch tile must cover to count as tiled there. */
21
+ export const COVERED = 0.8;
22
+ /** Tile may stop this short of a height and still count as reaching it, metres. */
23
+ const SLACK_M = 0.02;
24
+ /** Where "to the ceiling" begins, metres under the top of the wall. */
25
+ const CEILING_SLACK_M = 0.05;
26
+ /** How far a shower's stretch reaches past it each side, metres. */
27
+ const SHOWER_MARGIN_M = 0.1;
28
+ /** A shower hung on a wall has no footprint: this much of the wall each side of it is its stretch. */
29
+ const HUNG_REACH_M = 0.45;
30
+ const STEP_M = 0.05;
31
+ const FIXTURE_WORDS = new Set([
32
+ 'shower',
33
+ 'showers',
34
+ 'douche',
35
+ 'douches',
36
+ 'bath',
37
+ 'baths',
38
+ 'bathtub',
39
+ 'bathtubs',
40
+ 'tub',
41
+ 'tubs',
42
+ 'baignoire',
43
+ 'baignoires',
44
+ 'sink',
45
+ 'sinks',
46
+ 'basin',
47
+ 'basins',
48
+ 'washbasin',
49
+ 'washbasins',
50
+ 'lavabo',
51
+ 'lavabos',
52
+ 'vasque',
53
+ 'vasques',
54
+ 'vanity',
55
+ 'vanities',
56
+ 'toilet',
57
+ 'toilets',
58
+ 'wc',
59
+ 'cuvette',
60
+ 'bidet',
61
+ 'bidets',
62
+ 'washer',
63
+ 'washing',
64
+ 'lave',
65
+ 'laundry',
66
+ ]);
67
+ const SHOWER_WORDS = new Set(['shower', 'showers', 'douche', 'douches']);
68
+ /** What a piece is, in words: its kind (a category, else its name without its room's words), never its name, so a "shower mirror" is a mirror. */
69
+ const wordsOf = (piece) => foldRoomName(piece.kind)
70
+ .split(/[^a-z0-9]+/)
71
+ .filter(Boolean);
72
+ const isFixture = (piece) => wordsOf(piece).some((word) => FIXTURE_WORDS.has(word));
73
+ const isShower = (piece) => wordsOf(piece).some((word) => SHOWER_WORDS.has(word));
74
+ /** The layers a face shows, bottom to top. */
75
+ function layersOf(zone, wall, stretch, height, materials) {
76
+ const { face, length } = stretch;
77
+ const layers = [
78
+ {
79
+ u0: 0,
80
+ u1: length,
81
+ v0: 0,
82
+ v1: height,
83
+ state: finishTiled(wallFaceFinish(zone, wall, face, materials), materials),
84
+ },
85
+ ];
86
+ const script = wall.finishScripts?.[face];
87
+ if (script)
88
+ layers.push({
89
+ u0: 0,
90
+ u1: length,
91
+ v0: 0,
92
+ v1: Math.min(height, script.toHeight ?? height),
93
+ state: 'unknown',
94
+ });
95
+ for (const region of wall.faceRegions ?? []) {
96
+ if (region.face !== face)
97
+ continue;
98
+ layers.push({
99
+ u0: region.u0 ?? 0,
100
+ u1: region.u1 ?? length,
101
+ v0: region.v0 ?? 0,
102
+ v1: Math.min(height, region.v1 ?? height),
103
+ state: finishTiled(describeFinish(region.finish, materials), materials),
104
+ });
105
+ }
106
+ return layers;
107
+ }
108
+ /** How high tile runs unbroken from the floor at one point along a face, and whether what stops it is unreadable. */
109
+ function tileRun(layers, u, height) {
110
+ const here = layers.filter((layer) => u >= layer.u0 && u <= layer.u1);
111
+ const stops = [...new Set([0, height, ...here.flatMap((layer) => [layer.v0, layer.v1])])]
112
+ .filter((v) => v >= 0 && v <= height)
113
+ .sort((a, b) => a - b);
114
+ for (let index = 0; index + 1 < stops.length; index++) {
115
+ const [low, high] = [stops[index], stops[index + 1]];
116
+ if (high - low < 1e-6)
117
+ continue;
118
+ const mid = (low + high) / 2;
119
+ const state = here.filter((layer) => mid >= layer.v0 && mid <= layer.v1).at(-1)?.state ?? 'no';
120
+ if (state !== 'yes')
121
+ return { top: low, open: state === 'unknown' };
122
+ }
123
+ return { top: height, open: false };
124
+ }
125
+ export function readStretch(nodes, zone, stretch, range, materials) {
126
+ const wall = nodes[stretch.wallId];
127
+ const height = wallResolvedHeight(nodes, wall);
128
+ const layers = layersOf(zone, wall, stretch, height, materials);
129
+ const count = Math.max(1, Math.ceil((range.u1 - range.u0) / STEP_M));
130
+ const runs = Array.from({ length: count }, (_, index) => tileRun(layers, range.u0 + ((index + 0.5) * (range.u1 - range.u0)) / count, height));
131
+ return { height, tops: runs.map((run) => run.top), open: runs.map((run) => run.open) };
132
+ }
133
+ /** Whether tile covers 80% of the samples up to `target`: yes, no, or unknown where unreadable parts could. */
134
+ export function reaches(read, target) {
135
+ const n = read.tops.length;
136
+ const yes = read.tops.filter((top) => top >= target - SLACK_M).length;
137
+ const maybe = read.tops.filter((top, i) => top < target - SLACK_M && read.open[i]).length;
138
+ if (yes >= COVERED * n - 1e-9)
139
+ return 'yes';
140
+ return yes + maybe >= COVERED * n - 1e-9 ? 'unknown' : 'no';
141
+ }
142
+ /** The height 80% of the samples reach at least. */
143
+ export const coveredTo = (read) => [...read.tops].sort((a, b) => a - b)[Math.floor((1 - COVERED) * read.tops.length - 1e-9)] ??
144
+ read.tops[0];
145
+ const combine = (states) => states.includes('no') ? 'no' : states.includes('unknown') ? 'unknown' : 'yes';
146
+ /** The stretch of a face a piece stands against, margin added, or undefined when it does not. */
147
+ function against(nodes, byId, stretch, piece, margin) {
148
+ if (stretch.curved)
149
+ return undefined;
150
+ if (piece.hung) {
151
+ if (piece.hung.wallId !== stretch.wallId || piece.hung.face !== stretch.face)
152
+ return undefined;
153
+ const u0 = Math.max(stretch.u0, piece.hung.u - HUNG_REACH_M);
154
+ const u1 = Math.min(stretch.u1, piece.hung.u + HUNG_REACH_M);
155
+ return u1 > u0 ? { u0, u1 } : undefined;
156
+ }
157
+ const item = nodes[piece.id];
158
+ const box = item?.type === 'item' ? itemPlanAabbInLevel(item, byId) : null;
159
+ if (!box)
160
+ return undefined;
161
+ const { minX, maxX, minZ, maxZ } = box;
162
+ return standsAgainst(nodes[stretch.wallId], stretch, [
163
+ [minX, minZ],
164
+ [maxX, minZ],
165
+ [maxX, maxZ],
166
+ [minX, maxZ],
167
+ ], margin);
168
+ }
169
+ /** A wet room's walls against what it is tiled to; undefined for a room with no wall face. */
170
+ export function readWet(nodes, byId, zone, pieces, materials) {
171
+ const stretches = roomWallFaces(nodes, zone);
172
+ if (!stretches.length)
173
+ return undefined;
174
+ const fixtures = pieces.filter(isFixture);
175
+ const wetKeys = new Set();
176
+ for (const stretch of stretches)
177
+ if (fixtures.some((piece) => against(nodes, byId, stretch, piece, 0)))
178
+ wetKeys.add(`${stretch.wallId}/${stretch.face}/${stretch.t0}`);
179
+ const byFixtures = wetKeys.size > 0;
180
+ const read = stretches.filter((stretch) => !byFixtures || wetKeys.has(`${stretch.wallId}/${stretch.face}/${stretch.t0}`));
181
+ const reads = read.map((stretch) => readStretch(nodes, zone, stretch, stretch, materials));
182
+ const tiled = combine(reads.map((r) => reaches(r, WET_TILED_TO_M)));
183
+ const readable = reads.every((r) => !r.open.some(Boolean));
184
+ const tiledTo = readable ? Math.min(...reads.map(coveredTo)) : null;
185
+ const showers = pieces.filter(isShower).flatMap((piece) => {
186
+ const fulls = stretches.flatMap((stretch) => {
187
+ const range = against(nodes, byId, stretch, piece, SHOWER_MARGIN_M);
188
+ if (!range)
189
+ return [];
190
+ const there = readStretch(nodes, zone, stretch, range, materials);
191
+ return [reaches(there, there.height - CEILING_SLACK_M)];
192
+ });
193
+ return fulls.length ? [{ id: piece.id, name: piece.name, full: combine(fulls) }] : [];
194
+ });
195
+ return {
196
+ byFixtures,
197
+ tiledTo,
198
+ anyTile: reads.some((r) => r.tops.some((top) => top > SLACK_M)),
199
+ tiled,
200
+ showers,
201
+ verdict: combine([tiled, ...showers.map((shower) => shower.full)]),
202
+ };
203
+ }
@@ -0,0 +1,5 @@
1
+ /** Drops the whole-room pockets a room_unreachable finding of the same list says. */
2
+ export declare function withoutDuplicatePockets<T extends {
3
+ type: string;
4
+ }>(issues: T[]): T[];
5
+ //# sourceMappingURL=scene-check-policy.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scene-check-policy.d.ts","sourceRoot":"","sources":["../../src/agent-operations/scene-check-policy.ts"],"names":[],"mappings":"AAwBA,qFAAqF;AACrF,wBAAgB,uBAAuB,CAAC,CAAC,SAAS;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,EAAE,MAAM,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,CAOpF"}
@@ -0,0 +1,24 @@
1
+ const fieldsOf = (issue) => issue;
2
+ const isZoneId = (id) => id.startsWith('zone_');
3
+ /**
4
+ * A whole-room pocket of a room, or of every room of a whole floor, that a room_unreachable
5
+ * finding already names.
6
+ */
7
+ function repeatsUnreachable(pocket, named) {
8
+ if (pocket.type !== 'usage_pocket' || pocket.wholeRoom !== true)
9
+ return false;
10
+ const roomId = pocket.place?.roomId;
11
+ if (!roomId)
12
+ return false;
13
+ if (isZoneId(roomId))
14
+ return named.has(roomId);
15
+ const zoneIds = (pocket.nodeIds ?? []).filter(isZoneId);
16
+ return zoneIds.length > 0 && zoneIds.every((id) => named.has(id));
17
+ }
18
+ /** Drops the whole-room pockets a room_unreachable finding of the same list says. */
19
+ export function withoutDuplicatePockets(issues) {
20
+ const named = new Set(issues
21
+ .filter((issue) => issue.type === 'room_unreachable')
22
+ .flatMap((issue) => fieldsOf(issue).nodeIds ?? []));
23
+ return issues.filter((issue) => !repeatsUnreachable(fieldsOf(issue), named));
24
+ }
@@ -38,6 +38,12 @@ export type SessionRecord = {
38
38
  designBrief?: DesignBrief;
39
39
  /** The catalog ids view_assets showed: a brief keeps a catalog piece as it is only after one. */
40
40
  viewed?: string[];
41
+ /**
42
+ * What a module read about the scene or the turn when its tool last ran, by the module's own key:
43
+ * plain JSON, small, opaque here. The module that wrote a key reads it back from
44
+ * `context.session.readings`.
45
+ */
46
+ readings?: Record<string, unknown>;
41
47
  };
42
48
  /**
43
49
  * What an operation or a write asks its host to keep; a `designBrief` of null takes the brief away,
@@ -48,6 +54,8 @@ export type SessionKeep = {
48
54
  made?: readonly MadeEntry[];
49
55
  designBrief?: DesignBrief | null;
50
56
  viewed?: readonly string[] | null;
57
+ /** Keys to set, each replacing the module's last reading; a null takes the key away. */
58
+ readings?: Readonly<Record<string, unknown>>;
51
59
  };
52
60
  export declare const EMPTY_SESSION: SessionRecord;
53
61
  /** A session names at most this many moments, `start` included. */
@@ -58,6 +66,8 @@ export declare const MAX_CHECKPOINT_NODES = 5000;
58
66
  export declare const MAX_MADE = 20000;
59
67
  /** The viewed list keeps the most recent ids up to here. */
60
68
  export declare const MAX_VIEWED = 500;
69
+ /** A session keeps the readings of this many modules; the oldest key goes first. */
70
+ export declare const MAX_READINGS = 16;
61
71
  /**
62
72
  * The record after a keep: a checkpoint of the same name is replaced, made entries accumulate. A node
63
73
  * is made once, however many writers report it, and the list only ever grows at its end (a
@@ -1 +1 @@
1
- {"version":3,"file":"scene-checkpoint.d.ts","sourceRoot":"","sources":["../../src/agent-operations/scene-checkpoint.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,WAAW,EAAqB,MAAM,6BAA6B,CAAA;AACjF,OAAO,EAAE,KAAK,OAAO,EAAuB,MAAM,WAAW,CAAA;AAE7D,OAAO,EAAgB,KAAK,YAAY,EAAE,MAAM,iBAAiB,CAAA;AAEjE,OAAO,KAAK,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEvD;;;;GAIG;AAEH,wFAAwF;AACxF,MAAM,MAAM,cAAc,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AAElG,uFAAuF;AACvF,MAAM,MAAM,SAAS,GAAG;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AAE3F,MAAM,MAAM,iBAAiB,GAAG;IAC9B,IAAI,EAAE,MAAM,CAAA;IACZ,iFAAiF;IACjF,OAAO,EAAE,YAAY,CAAA;IACrB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,cAAc,CAAC,CAAA;IACrC,yEAAyE;IACzE,MAAM,EAAE,MAAM,EAAE,CAAA;IAChB,gGAAgG;IAChG,MAAM,EAAE,MAAM,CAAA;CACf,CAAA;AAED,MAAM,MAAM,aAAa,GAAG;IAC1B,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,iBAAiB,CAAC,CAAA;IAC9C,IAAI,EAAE,SAAS,EAAE,CAAA;IACjB,gGAAgG;IAChG,WAAW,CAAC,EAAE,WAAW,CAAA;IACzB,iGAAiG;IACjG,MAAM,CAAC,EAAE,MAAM,EAAE,CAAA;CAClB,CAAA;AAED;;;GAGG;AACH,MAAM,MAAM,WAAW,GAAG;IACxB,UAAU,CAAC,EAAE,iBAAiB,CAAA;IAC9B,IAAI,CAAC,EAAE,SAAS,SAAS,EAAE,CAAA;IAC3B,WAAW,CAAC,EAAE,WAAW,GAAG,IAAI,CAAA;IAChC,MAAM,CAAC,EAAE,SAAS,MAAM,EAAE,GAAG,IAAI,CAAA;CAClC,CAAA;AAED,eAAO,MAAM,aAAa,EAAE,aAA6C,CAAA;AAEzE,mEAAmE;AACnE,eAAO,MAAM,eAAe,IAAI,CAAA;AAChC,qGAAqG;AACrG,eAAO,MAAM,oBAAoB,OAAO,CAAA;AACxC,0EAA0E;AAC1E,eAAO,MAAM,QAAQ,QAAS,CAAA;AAC9B,4DAA4D;AAC5D,eAAO,MAAM,UAAU,MAAM,CAAA;AAE7B;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,WAAW,GAAG,aAAa,CAyBtF;AAiBD;;;;GAIG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,OAAO,GAAG,MAAM,CAiB9C;AAKD,4GAA4G;AAC5G,wBAAgB,cAAc,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,iBAAiB,CAgBjG;AAeD,gEAAgE;AAChE,wBAAgB,WAAW,CAAC,KAAK,EAAE,UAAU,EAAE,OAAO,EAAE,SAAS,YAAY,EAAE,GAAG,SAAS,EAAE,CAK5F;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,UAAU,GAAG,SAAS,EAAE,CAIjF;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,EAAE,UAAU,GAAG,WAAW,GAAG,SAAS,CAIjG;AAuCD;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,OAAO,GAAG,aAAa,CAGhE"}
1
+ {"version":3,"file":"scene-checkpoint.d.ts","sourceRoot":"","sources":["../../src/agent-operations/scene-checkpoint.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,WAAW,EAAqB,MAAM,6BAA6B,CAAA;AACjF,OAAO,EAAE,KAAK,OAAO,EAAuB,MAAM,WAAW,CAAA;AAE7D,OAAO,EAAgB,KAAK,YAAY,EAAE,MAAM,iBAAiB,CAAA;AAEjE,OAAO,KAAK,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEvD;;;;GAIG;AAEH,wFAAwF;AACxF,MAAM,MAAM,cAAc,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AAElG,uFAAuF;AACvF,MAAM,MAAM,SAAS,GAAG;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AAE3F,MAAM,MAAM,iBAAiB,GAAG;IAC9B,IAAI,EAAE,MAAM,CAAA;IACZ,iFAAiF;IACjF,OAAO,EAAE,YAAY,CAAA;IACrB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,cAAc,CAAC,CAAA;IACrC,yEAAyE;IACzE,MAAM,EAAE,MAAM,EAAE,CAAA;IAChB,gGAAgG;IAChG,MAAM,EAAE,MAAM,CAAA;CACf,CAAA;AAED,MAAM,MAAM,aAAa,GAAG;IAC1B,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,iBAAiB,CAAC,CAAA;IAC9C,IAAI,EAAE,SAAS,EAAE,CAAA;IACjB,gGAAgG;IAChG,WAAW,CAAC,EAAE,WAAW,CAAA;IACzB,iGAAiG;IACjG,MAAM,CAAC,EAAE,MAAM,EAAE,CAAA;IACjB;;;;OAIG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;CACnC,CAAA;AAED;;;GAGG;AACH,MAAM,MAAM,WAAW,GAAG;IACxB,UAAU,CAAC,EAAE,iBAAiB,CAAA;IAC9B,IAAI,CAAC,EAAE,SAAS,SAAS,EAAE,CAAA;IAC3B,WAAW,CAAC,EAAE,WAAW,GAAG,IAAI,CAAA;IAChC,MAAM,CAAC,EAAE,SAAS,MAAM,EAAE,GAAG,IAAI,CAAA;IACjC,wFAAwF;IACxF,QAAQ,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAA;CAC7C,CAAA;AAED,eAAO,MAAM,aAAa,EAAE,aAA6C,CAAA;AAEzE,mEAAmE;AACnE,eAAO,MAAM,eAAe,IAAI,CAAA;AAChC,qGAAqG;AACrG,eAAO,MAAM,oBAAoB,OAAO,CAAA;AACxC,0EAA0E;AAC1E,eAAO,MAAM,QAAQ,QAAS,CAAA;AAC9B,4DAA4D;AAC5D,eAAO,MAAM,UAAU,MAAM,CAAA;AAC7B,oFAAoF;AACpF,eAAO,MAAM,YAAY,KAAK,CAAA;AAE9B;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,WAAW,GAAG,aAAa,CA2BtF;AAoCD;;;;GAIG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,OAAO,GAAG,MAAM,CAiB9C;AAKD,4GAA4G;AAC5G,wBAAgB,cAAc,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,iBAAiB,CAiBjG;AAeD,gEAAgE;AAChE,wBAAgB,WAAW,CAAC,KAAK,EAAE,UAAU,EAAE,OAAO,EAAE,SAAS,YAAY,EAAE,GAAG,SAAS,EAAE,CAK5F;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,UAAU,GAAG,SAAS,EAAE,CAIjF;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,EAAE,UAAU,GAAG,WAAW,GAAG,SAAS,CAKjG;AAkDD;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,OAAO,GAAG,aAAa,CAGhE"}
@@ -13,6 +13,8 @@ export const MAX_CHECKPOINT_NODES = 5000;
13
13
  export const MAX_MADE = 20_000;
14
14
  /** The viewed list keeps the most recent ids up to here. */
15
15
  export const MAX_VIEWED = 500;
16
+ /** A session keeps the readings of this many modules; the oldest key goes first. */
17
+ export const MAX_READINGS = 16;
16
18
  /**
17
19
  * The record after a keep: a checkpoint of the same name is replaced, made entries accumulate. A node
18
20
  * is made once, however many writers report it, and the list only ever grows at its end (a
@@ -36,6 +38,7 @@ export function keepInSession(session, keep) {
36
38
  ...(session.viewed ?? []).filter((id) => !incomingViewed.has(id)),
37
39
  ...incomingViewed,
38
40
  ].slice(-MAX_VIEWED);
41
+ const readings = keptReadings(session.readings, keep.readings);
39
42
  return {
40
43
  checkpoints: keep.checkpoint
41
44
  ? { ...session.checkpoints, [keep.checkpoint.name]: keep.checkpoint }
@@ -43,8 +46,26 @@ export function keepInSession(session, keep) {
43
46
  made: fresh.length ? [...session.made, ...fresh].slice(0, MAX_MADE) : session.made,
44
47
  ...(designBrief ? { designBrief } : {}),
45
48
  ...(viewed.length ? { viewed } : {}),
49
+ ...(readings ? { readings } : {}),
46
50
  };
47
51
  }
52
+ /** A module's key: lower case first, then letters, digits, dots, dashes and underscores (`brief.refusedPieces`). */
53
+ const READING_KEY = /^[a-z][\w.-]{0,63}$/;
54
+ /** The readings after a keep: a key set again moves to the end, a null drops it, a key that is not a module's is ignored, and the oldest past the cap go. */
55
+ function keptReadings(held, keep) {
56
+ if (!keep)
57
+ return held;
58
+ const next = new Map(Object.entries(held ?? {}));
59
+ for (const [key, value] of Object.entries(keep)) {
60
+ if (!READING_KEY.test(key))
61
+ continue;
62
+ next.delete(key);
63
+ if (value !== null && value !== undefined)
64
+ next.set(key, value);
65
+ }
66
+ const kept = [...next].slice(-MAX_READINGS);
67
+ return kept.length ? Object.fromEntries(kept) : undefined;
68
+ }
48
69
  const FNV_PRIME = 0x01000193;
49
70
  /** Plain JSON in a fixed key order, numbers to a tenth of a millimetre, undefined dropped. */
50
71
  function stable(value) {
@@ -81,6 +102,7 @@ const nameOf = (node) => typeof node.name === 'string' && node.name ? { name: no
81
102
  /** The scene as a checkpoint remembers it: every node's fingerprint and the registered families' places. */
82
103
  export function takeCheckpoint(nodes, name, madeAt) {
83
104
  const remembered = {};
105
+ // biome-ignore lint/plugin: a checkpoint remembers every node
84
106
  for (const node of Object.values(nodes))
85
107
  remembered[node.id] = {
86
108
  type: node.type,
@@ -129,6 +151,7 @@ export function createdBetween(before, after) {
129
151
  * the session has one, or the scene is too large to remember.
130
152
  */
131
153
  export function startOfSession(session, nodes) {
154
+ // biome-ignore lint/plugin: a checkpoint remembers every node, so its size is the scene's
132
155
  if (session.checkpoints.start || Object.keys(nodes).length > MAX_CHECKPOINT_NODES)
133
156
  return undefined;
134
157
  return { checkpoint: takeCheckpoint(nodes, 'start', session.made.length) };
@@ -148,6 +171,7 @@ const Checkpoint = z.object({
148
171
  measure: Measure,
149
172
  nodes: z
150
173
  .record(z.string(), Remembered)
174
+ // biome-ignore lint/plugin: a stored checkpoint's own record, not the scene
151
175
  .refine((nodes) => Object.keys(nodes).length <= MAX_CHECKPOINT_NODES),
152
176
  issues: z.array(z.string()),
153
177
  madeAt: z.number().int().min(0),
@@ -165,6 +189,13 @@ const Record_ = z.object({
165
189
  made: z.array(Made).max(MAX_MADE),
166
190
  designBrief: DesignBriefRecord.optional(),
167
191
  viewed: z.array(z.string()).max(MAX_VIEWED).optional(),
192
+ // a bag that does not read back costs the session its readings, never its brief or its moments
193
+ readings: z
194
+ .record(z.string(), z.unknown())
195
+ .refine((readings) => Object.keys(readings).length <= MAX_READINGS &&
196
+ Object.keys(readings).every((key) => READING_KEY.test(key)))
197
+ .optional()
198
+ .catch(undefined),
168
199
  });
169
200
  /**
170
201
  * A session record read back from where a host stored it. Anything that is not one is no record:
@@ -0,0 +1,17 @@
1
+ import type { SceneNodes } from './types.js';
2
+ import type { SceneIssue } from './verify-scene.js';
3
+ export type SceneIssueGroup = {
4
+ type: string;
5
+ message: string;
6
+ severity?: 'info' | 'warning';
7
+ count: number;
8
+ nodeIds: string[];
9
+ nodes: {
10
+ id: string;
11
+ name: string;
12
+ count: number;
13
+ }[];
14
+ issueIndexes: number[];
15
+ };
16
+ export declare function sceneIssueGroups(issues: SceneIssue[], nodes: SceneNodes): SceneIssueGroup[];
17
+ //# sourceMappingURL=scene-issue-groups.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scene-issue-groups.d.ts","sourceRoot":"","sources":["../../src/agent-operations/scene-issue-groups.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AACzC,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAA;AAEhD,MAAM,MAAM,eAAe,GAAG;IAC5B,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,CAAC,EAAE,MAAM,GAAG,SAAS,CAAA;IAC7B,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB,KAAK,EAAE;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;IACpD,YAAY,EAAE,MAAM,EAAE,CAAA;CACvB,CAAA;AAuCD,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE,KAAK,EAAE,UAAU,GAAG,eAAe,EAAE,CAqC3F"}
@@ -0,0 +1,71 @@
1
+ import { DOOR_STOPPED_BLOCKING_DEG } from '../spatial/usage-field/swings.js';
2
+ const BLOCKERS = new Set(['room_unreachable', 'door_blocked']);
3
+ const REPEATS = new Set(['item_overlap', 'item_too_close']);
4
+ /** A door whose leaf stops short of `DOOR_STOPPED_BLOCKING_DEG` is no way through, whatever it meets. */
5
+ const isStoppedDoor = (issue) => issue.type === 'usage_door_swing' &&
6
+ 'valueDeg' in issue &&
7
+ typeof issue.valueDeg === 'number' &&
8
+ issue.valueDeg < DOOR_STOPPED_BLOCKING_DEG;
9
+ const severityOf = (issue) => issue && 'severity' in issue ? issue.severity : undefined;
10
+ function priority(issue) {
11
+ if (BLOCKERS.has(issue.type) || isStoppedDoor(issue))
12
+ return 0;
13
+ if (severityOf(issue) === 'info')
14
+ return 3;
15
+ return REPEATS.has(issue.type) ? 2 : 1;
16
+ }
17
+ function namedIds(issue, nodes) {
18
+ return [
19
+ ...new Set(Object.entries(issue).flatMap(([key, value]) => {
20
+ if (key.endsWith('Ids') && Array.isArray(value))
21
+ return value.filter((id) => typeof id === 'string' && !!nodes[id]);
22
+ if (key.endsWith('Id') && typeof value === 'string' && nodes[value])
23
+ return [value];
24
+ return [];
25
+ })),
26
+ ];
27
+ }
28
+ function groupMessage(type, count, nodeCount) {
29
+ const kind = type.replaceAll('_', ' ');
30
+ return `${count} ${kind} findings${nodeCount ? ` involving ${nodeCount} elements` : ''}.`;
31
+ }
32
+ export function sceneIssueGroups(issues, nodes) {
33
+ issues.sort((first, second) => priority(first) - priority(second));
34
+ const groups = new Map();
35
+ for (const [index, issue] of issues.entries()) {
36
+ let group = groups.get(issue.type);
37
+ if (!group) {
38
+ group = {
39
+ type: issue.type,
40
+ message: issue.message,
41
+ count: 0,
42
+ nodeIds: [],
43
+ nodes: [],
44
+ issueIndexes: [],
45
+ };
46
+ groups.set(issue.type, group);
47
+ }
48
+ group.count++;
49
+ group.issueIndexes.push(index);
50
+ for (const id of namedIds(issue, nodes)) {
51
+ const involved = group.nodes.find((node) => node.id === id);
52
+ if (involved)
53
+ involved.count++;
54
+ else
55
+ group.nodes.push({ id, name: nodes[id]?.name ?? id, count: 1 });
56
+ }
57
+ }
58
+ for (const group of groups.values()) {
59
+ group.nodes.sort((first, second) => first.id.localeCompare(second.id));
60
+ group.nodeIds = group.nodes.map(({ id }) => id);
61
+ if (group.count > 1) {
62
+ const summary = groupMessage(group.type, group.count, group.nodeIds.length);
63
+ group.message = group.nodeIds.length ? summary : `${summary} First: ${group.message}`;
64
+ }
65
+ if (group.issueIndexes.every((index) => severityOf(issues[index]) === 'info'))
66
+ group.severity = 'info';
67
+ else if (group.issueIndexes.some((index) => severityOf(issues[index]) === 'warning'))
68
+ group.severity = 'warning';
69
+ }
70
+ return [...groups.values()];
71
+ }
@@ -1,3 +1,4 @@
1
+ import type { CompiledGeometryScript } from '../schema/index.js';
1
2
  import { MaterialSchema } from '../schema/material.js';
2
3
  import { type SceneMaterial, type SceneMaterialId } from '../schema/scene-material.js';
3
4
  /**
@@ -10,6 +11,28 @@ export declare function resolveInlinePaintMaterial(materials: Readonly<Record<Sc
10
11
  sceneMaterial: SceneMaterial;
11
12
  created: boolean;
12
13
  };
14
+ /** How a colour's surface reflects: a module's own values, or a matte paint. */
15
+ export type ColorSurface = {
16
+ roughness: number;
17
+ metalness: number;
18
+ };
19
+ export declare const MATTE: ColorSurface;
20
+ /**
21
+ * A colour kept exactly rather than snapped to the library: a native material named by its hex
22
+ * (and its surface, when not matte), so the same colour and surface reuse one scene material.
23
+ */
24
+ export declare function exactColorMaterial(materials: Readonly<Record<SceneMaterialId, SceneMaterial>> | undefined, hex: string, surface?: ColorSurface): {
25
+ ref: string;
26
+ sceneMaterial: SceneMaterial;
27
+ created: boolean;
28
+ };
29
+ /**
30
+ * A compiled module's slots with each of its own colours written exactly, over the library
31
+ * matches: glass keeps the library glass (drawn see-through, letting light pass) and an emissive
32
+ * slot its module's material (a scene material carries no emission, so a bulb stays lit).
33
+ * `exact` answers a colour's ref, or undefined to keep the match.
34
+ */
35
+ export declare function exactScriptSlots(manifest: CompiledGeometryScript['manifest'], matched: Record<string, string>, exact: (hex: string, surface: ColorSurface) => string | undefined): Record<string, string>;
13
36
  /** The scene materials a node points at, in its slots and its role fields alike. */
14
37
  export declare function referencedSceneMaterialIds(value: unknown): Set<string>;
15
38
  //# sourceMappingURL=scene-materials.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"scene-materials.d.ts","sourceRoot":"","sources":["../../src/agent-operations/scene-materials.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAEL,KAAK,aAAa,EAClB,KAAK,eAAe,EACrB,MAAM,0BAA0B,CAAA;AAqBjC;;;;GAIG;AACH,wBAAgB,0BAA0B,CACxC,SAAS,EAAE,QAAQ,CAAC,MAAM,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC,GAAG,SAAS,EACvE,KAAK,EAAE,cAAc,EACrB,IAAI,CAAC,EAAE,MAAM,GACZ;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,aAAa,CAAC;IAAC,OAAO,EAAE,OAAO,CAAA;CAAE,CAqBjE;AAED,oFAAoF;AACpF,wBAAgB,0BAA0B,CAAC,KAAK,EAAE,OAAO,GAAG,GAAG,CAAC,MAAM,CAAC,CAWtE"}
1
+ {"version":3,"file":"scene-materials.d.ts","sourceRoot":"","sources":["../../src/agent-operations/scene-materials.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAA;AACvD,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAEL,KAAK,aAAa,EAClB,KAAK,eAAe,EACrB,MAAM,0BAA0B,CAAA;AAqBjC;;;;GAIG;AACH,wBAAgB,0BAA0B,CACxC,SAAS,EAAE,QAAQ,CAAC,MAAM,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC,GAAG,SAAS,EACvE,KAAK,EAAE,cAAc,EACrB,IAAI,CAAC,EAAE,MAAM,GACZ;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,aAAa,CAAC;IAAC,OAAO,EAAE,OAAO,CAAA;CAAE,CAqBjE;AAID,gFAAgF;AAChF,MAAM,MAAM,YAAY,GAAG;IAAE,SAAS,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAE,CAAA;AACnE,eAAO,MAAM,KAAK,EAAE,YAA+C,CAAA;AAEnE;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,SAAS,EAAE,QAAQ,CAAC,MAAM,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC,GAAG,SAAS,EACvE,GAAG,EAAE,MAAM,EACX,OAAO,GAAE,YAAoB;SApCrB,MAAM;mBAAiB,aAAa;aAAW,OAAO;EAuD/D;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAC9B,QAAQ,EAAE,sBAAsB,CAAC,UAAU,CAAC,EAC5C,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,EAC/B,KAAK,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,KAAK,MAAM,GAAG,SAAS,GAChE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAWxB;AAED,oFAAoF;AACpF,wBAAgB,0BAA0B,CAAC,KAAK,EAAE,OAAO,GAAG,GAAG,CAAC,MAAM,CAAC,CAWtE"}
@@ -44,6 +44,47 @@ export function resolveInlinePaintMaterial(materials, input, name) {
44
44
  };
45
45
  return { ref: toSceneMaterialRef(id), sceneMaterial, created: true };
46
46
  }
47
+ const GLASS_REF = 'library:preset-glass';
48
+ export const MATTE = { roughness: 0.9, metalness: 0 };
49
+ /**
50
+ * A colour kept exactly rather than snapped to the library: a native material named by its hex
51
+ * (and its surface, when not matte), so the same colour and surface reuse one scene material.
52
+ */
53
+ export function exactColorMaterial(materials, hex, surface = MATTE) {
54
+ const color = hex.toLowerCase();
55
+ return resolveInlinePaintMaterial(materials, {
56
+ properties: {
57
+ color,
58
+ roughness: surface.roughness,
59
+ metalness: surface.metalness,
60
+ opacity: 1,
61
+ transparent: false,
62
+ side: 'front',
63
+ },
64
+ }, surface.roughness === MATTE.roughness && surface.metalness === MATTE.metalness
65
+ ? color
66
+ : `${color}, roughness ${+surface.roughness.toFixed(2)}, metalness ${+surface.metalness.toFixed(2)}`);
67
+ }
68
+ /**
69
+ * A compiled module's slots with each of its own colours written exactly, over the library
70
+ * matches: glass keeps the library glass (drawn see-through, letting light pass) and an emissive
71
+ * slot its module's material (a scene material carries no emission, so a bulb stays lit).
72
+ * `exact` answers a colour's ref, or undefined to keep the match.
73
+ */
74
+ export function exactScriptSlots(manifest, matched, exact) {
75
+ const slots = { ...matched };
76
+ for (const slot of manifest.slots) {
77
+ if (!slot.color || slot.emissive || slots[slot.id] === GLASS_REF)
78
+ continue;
79
+ const ref = exact(slot.color, {
80
+ roughness: slot.roughness ?? MATTE.roughness,
81
+ metalness: slot.metalness ?? MATTE.metalness,
82
+ });
83
+ if (ref)
84
+ slots[slot.id] = ref;
85
+ }
86
+ return slots;
87
+ }
47
88
  /** The scene materials a node points at, in its slots and its role fields alike. */
48
89
  export function referencedSceneMaterialIds(value) {
49
90
  const ids = new Set();