@pascal-app/core 1.0.6 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (940) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +407 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +7253 -4053
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +109 -73
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1164 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5880 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +38 -2
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +257 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +1667 -866
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +55 -11
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +4 -6
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
  321. package/dist/building/__fixtures__/wall-opening-cases.d.ts +340 -195
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@@ -11,6 +11,7 @@ import { areWallStylesCompatible, areWallsCollinearAcrossPoint, buildMergedWallA
11
11
  import { areSemanticValuesEqual } from '../../utils/semantic-equal.js';
12
12
  import { convertDerivedPlateHoleWrites, DERIVED_WRITER_TOKEN, derivedDeletionIntent, derivedDetachPatch, filterDerivedNodeWrites, isDerivedNode, } from '../derived-node-guard.js';
13
13
  import { activeSceneCommitNodeIds, addActiveSceneCommitNodeIds, noteDerivedNodeWrites, runWithSceneCommitNodeIds, } from '../history-control.js';
14
+ import { currentSceneEnvironment } from '../scene-environment.js';
14
15
  /**
15
16
  * What a derived write of `updates` changes, for the commit that carries it: a node, and the fields whose
16
17
  * value differs from the node's own. A write that sets what is already there changes nothing, so it is
@@ -478,7 +479,7 @@ function parseUpdatedNode(currentNode, data) {
478
479
  warnSanitizedNodeMutation('update', currentNode.id, sanitized.issues);
479
480
  return mergeNodeUpdate(currentNode, sanitized.value);
480
481
  }
481
- function shouldRefreshDefaultRidgeVents(data) {
482
+ export function shouldRefreshDefaultRidgeVents(data) {
482
483
  return Object.keys(data).some((key) => DEFAULT_RIDGE_VENT_REFRESH_FIELDS.has(key));
483
484
  }
484
485
  function refreshDefaultRidgeVentsForSegment(nextNodes, segment) {
@@ -506,7 +507,7 @@ function refreshDefaultRidgeVentsForSegment(nextNodes, segment) {
506
507
  };
507
508
  return nextVents.map((vent) => vent.id);
508
509
  }
509
- function shouldRefreshDefaultGutters(data) {
510
+ export function shouldRefreshDefaultGutters(data) {
510
511
  return Object.keys(data).some((key) => DEFAULT_GUTTER_REFRESH_FIELDS.has(key));
511
512
  }
512
513
  function getLeanToGutterExclusions(nodes, segmentId) {
@@ -806,12 +807,14 @@ function refreshDefaultGuttersForRoofIds(nextNodes, roofIds, dirtyIds, deletedId
806
807
  collectDefaultGutterRefresh(refreshDefaultGuttersForRoof(nextNodes, segment), dirtyIds, deletedIds);
807
808
  }
808
809
  }
809
- // Track pending RAF for updateNodesAction to prevent multiple queued callbacks
810
- let pendingRafId = null;
811
- let pendingUpdates = new Set();
812
- /** Authored updates whose deferred dirty intent has not reached render systems yet. */
810
+ const PENDING_DIRTY_MARKS = Symbol('pending-dirty-marks');
811
+ const pendingDirtyMarks = () => currentSceneEnvironment().slot(PENDING_DIRTY_MARKS, () => ({
812
+ frame: null,
813
+ ids: new Set(),
814
+ }));
815
+ /** The current environment's authored updates whose deferred dirty intent has not reached render systems yet. */
813
816
  export function getPendingNodeUpdateCount() {
814
- return pendingUpdates.size;
817
+ return pendingDirtyMarks().ids.size;
815
818
  }
816
819
  function buildWallMergePlans(nodes, idsToDelete) {
817
820
  const deletedWalls = idsToDelete
@@ -1116,6 +1119,9 @@ const applyNodeChangesActionImpl = (set, get, changes, options) => {
1116
1119
  resolvedRootIds = resolvedRootIds.filter((rootId) => rootId !== id);
1117
1120
  removeFromCollections(nextCollections, id);
1118
1121
  delete nextNodes[id];
1122
+ // A mark left on a deleted node would sit in the dirty set for good,
1123
+ // as `deleteNodes` notes: a preview may have marked it before the drop.
1124
+ nodesToClearDirty.add(id);
1119
1125
  }
1120
1126
  refreshDefaultGuttersForRoofIds(nextNodes, roofsToRefresh, nodesToMarkDirty, nodesToClearDirty);
1121
1127
  addActiveSceneCommitNodeIds([
@@ -1126,14 +1132,18 @@ const applyNodeChangesActionImpl = (set, get, changes, options) => {
1126
1132
  ]);
1127
1133
  return { nodes: nextNodes, rootNodeIds: resolvedRootIds, collections: nextCollections };
1128
1134
  });
1135
+ // A store subscriber may already have deleted a node this write touched (the
1136
+ // structure sync merging a room away): nothing is left to rebuild there.
1129
1137
  for (const id of nodesToMarkDirty) {
1130
- get().markDirty(id);
1138
+ if (get().nodes[id])
1139
+ get().markDirty(id);
1131
1140
  }
1132
1141
  for (const id of nodesToClearDirty) {
1133
1142
  get().clearDirty(id);
1134
1143
  }
1135
1144
  for (const id of parentsToMarkDirty) {
1136
- get().markDirty(id);
1145
+ if (get().nodes[id])
1146
+ get().markDirty(id);
1137
1147
  const parent = get().nodes[id];
1138
1148
  if (parent && 'children' in parent && Array.isArray(parent.children)) {
1139
1149
  for (const childId of parent.children) {
@@ -1239,6 +1249,9 @@ const updateNodesActionImpl = (set, get, updates, options, deferDirty = true) =>
1239
1249
  return;
1240
1250
  }
1241
1251
  // Batch dirty-marking into a single RAF to avoid redundant callbacks during rapid updates
1252
+ const environment = currentSceneEnvironment();
1253
+ const pending = pendingDirtyMarks();
1254
+ const pendingUpdates = pending.ids;
1242
1255
  for (const u of updates) {
1243
1256
  // Visibility is applied by React before the deferred dirty callback. Mark
1244
1257
  // it now so render systems can release collective geometry in that same
@@ -1256,16 +1269,29 @@ const updateNodesActionImpl = (set, get, updates, options, deferDirty = true) =>
1256
1269
  for (const id of extraNodesToDelete) {
1257
1270
  get().clearDirty(id);
1258
1271
  }
1259
- if (pendingRafId !== null) {
1260
- cancelAnimationFrame(pendingRafId);
1261
- }
1262
- pendingRafId = requestAnimationFrame(() => {
1272
+ const flush = () => {
1273
+ pending.frame = null;
1274
+ // A disposed scene's frame reaches nothing.
1275
+ if (environment.disposed)
1276
+ return;
1263
1277
  pendingUpdates.forEach((id) => {
1264
- get().markDirty(id);
1278
+ // A node deleted since its update (a room merged away by the same drop)
1279
+ // has nothing left to rebuild; marking it would leave it in the set.
1280
+ if (get().nodes[id])
1281
+ get().markDirty(id);
1265
1282
  });
1266
1283
  pendingUpdates.clear();
1267
- pendingRafId = null;
1268
- });
1284
+ };
1285
+ if (typeof requestAnimationFrame === 'function') {
1286
+ if (pending.frame !== null)
1287
+ cancelAnimationFrame(pending.frame);
1288
+ pending.frame = requestAnimationFrame(flush);
1289
+ }
1290
+ else if (pending.frame === null) {
1291
+ // Headless (a worker, a server) there is no frame: the marks land after the current task.
1292
+ pending.frame = -1;
1293
+ queueMicrotask(flush);
1294
+ }
1269
1295
  };
1270
1296
  /**
1271
1297
  * The delete store action's planner, without committing: the requested ids,
@@ -31,6 +31,13 @@ export declare class DerivedNodeWriteError extends Error {
31
31
  * have not been through the load migrations.
32
32
  */
33
33
  export declare function isDerivedNode(node: AnyNode | null | undefined): node is DerivedSurfaceNode;
34
+ /**
35
+ * What the reconciler rebuilds on a derived surface: its protected fields, the openings it records,
36
+ * and its holes but for the ones a person cut (`manualSurfaceHoles`).
37
+ */
38
+ export declare function reconcilerOwnedFields(node: DerivedSurfaceNode): readonly string[];
39
+ /** The holes a person cut into a surface, as against those Pascal cuts for rooms, openings and stairs. */
40
+ export declare function manualSurfaceHoles(node: AnyNode): unknown[];
34
41
  /** Names the protected fields a patch would actually change on `current`. */
35
42
  export declare function derivedFieldViolations(current: DerivedSurfaceNode, data: Partial<AnyNode>, nodes?: Readonly<Record<string, AnyNode>>): string[];
36
43
  export type DerivedNodeChanges = {
@@ -70,8 +77,9 @@ export declare function derivedDetachPatch(node: DerivedSurfaceNode): Partial<An
70
77
  * Explicit deletion of derived construction is an intent edit, not a refusal:
71
78
  * removing a room's auto ceiling means "this room has no ceiling"
72
79
  * (`hasCeiling: false`), removing its plate means "no floor" (`hasFloor:
73
- * false`). Returns the zone updates that record it, so the reconciler does not
74
- * simply rebuild what the user deleted.
80
+ * false`) for the rooms it is the floor of (`surfaceIntentZoneIds`). Returns
81
+ * the zone updates that record it, so the reconciler does not simply rebuild
82
+ * what the user deleted.
75
83
  *
76
84
  * Cascaded descendants (deleting the level that owns the plate) carry no
77
85
  * intent — the zone is going away with them.
@@ -1 +1 @@
1
- {"version":3,"file":"derived-node-guard.d.ts","sourceRoot":"","sources":["../../src/store/derived-node-guard.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,QAAQ,EAAY,MAAM,WAAW,CAAA;AAKpF;;;;;;;;;;GAUG;AACH,eAAO,MAAM,oBAAoB,EAAE,OAAO,MAAwC,CAAA;AAElF,MAAM,MAAM,mBAAmB,GAAG;IAChC,uEAAuE;IACvE,aAAa,CAAC,EAAE,OAAO,oBAAoB,CAAA;CAC5C,CAAA;AAED,MAAM,MAAM,kBAAkB,GAAG,QAAQ,GAAG,WAAW,CAAA;AAEvD,MAAM,MAAM,qBAAqB,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAA;AAElE,8FAA8F;AAC9F,qBAAa,qBAAsB,SAAQ,KAAK;IAI5C,QAAQ,CAAC,SAAS,EAAE,qBAAqB;IACzC,QAAQ,CAAC,MAAM,EAAE,MAAM;IACvB,QAAQ,CAAC,MAAM,EAAE,SAAS,MAAM,EAAE;IALpC,QAAQ,CAAC,IAAI,gCAA+B;IAE5C,YACW,SAAS,EAAE,qBAAqB,EAChC,MAAM,EAAE,MAAM,EACd,MAAM,EAAE,SAAS,MAAM,EAAE,EAClC,OAAO,EAAE,MAAM,EAIhB;CACF;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI,GAAG,SAAS,GAAG,IAAI,IAAI,kBAAkB,CAI1F;AAkCD,6EAA6E;AAC7E,wBAAgB,sBAAsB,CACpC,OAAO,EAAE,kBAAkB,EAC3B,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,EACtB,KAAK,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,GACxC,MAAM,EAAE,CAyEV;AAED,MAAM,MAAM,kBAAkB,GAAG;IAC/B,MAAM,CAAC,EAAE,SAAS;QAAE,IAAI,EAAE,OAAO,CAAA;KAAE,EAAE,CAAA;IACrC,MAAM,CAAC,EAAE,SAAS;QAAE,EAAE,EAAE,SAAS,CAAC;QAAC,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,CAAA;KAAE,EAAE,CAAA;CAC9D,CAAA;AAED,KAAK,qBAAqB,GAAG;IAC3B,MAAM,CAAC,EAAE,KAAK,CAAC;QAAE,IAAI,EAAE,OAAO,CAAC;QAAC,QAAQ,CAAC,EAAE,SAAS,CAAA;KAAE,CAAC,CAAA;IACvD,MAAM,CAAC,EAAE,KAAK,CAAC;QAAE,EAAE,EAAE,SAAS,CAAC;QAAC,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,CAAA;KAAE,CAAC,CAAA;IACzD,MAAM,CAAC,EAAE,SAAS,EAAE,CAAA;CACrB,CAAA;AAyBD,wBAAgB,6BAA6B,CAAC,CAAC,SAAS,qBAAqB,EAC3E,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,CAAC,EACV,OAAO,CAAC,EAAE,mBAAmB,GAC5B,CAAC,GAAG,qBAAqB,CAiP3B;AAgHD,yFAAyF;AACzF,wBAAgB,uBAAuB,CAAC,CAAC,SAAS,kBAAkB,EAClE,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,CAAC,EACV,OAAO,CAAC,EAAE,mBAAmB,GAC5B,CAAC,CAgDH;AAED;;;;;;GAMG;AACH,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,kBAAkB,EAC3B,OAAO,CAAC,EAAE,mBAAmB,GAC5B,IAAI,CA2CN;AAED,+EAA+E;AAC/E,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,kBAAkB,GAAG,OAAO,CAAC,OAAO,CAAC,CAM7E;AAQD;;;;;;;;;GASG;AACH,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,GAAG,EAAE,SAAS,SAAS,EAAE,GACxB;IAAE,EAAE,EAAE,SAAS,CAAC;IAAC,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,CAAA;CAAE,EAAE,CAe7C"}
1
+ {"version":3,"file":"derived-node-guard.d.ts","sourceRoot":"","sources":["../../src/store/derived-node-guard.ts"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,QAAQ,EAAY,MAAM,WAAW,CAAA;AAKpF;;;;;;;;;;GAUG;AACH,eAAO,MAAM,oBAAoB,EAAE,OAAO,MAAwC,CAAA;AAElF,MAAM,MAAM,mBAAmB,GAAG;IAChC,uEAAuE;IACvE,aAAa,CAAC,EAAE,OAAO,oBAAoB,CAAA;CAC5C,CAAA;AAED,MAAM,MAAM,kBAAkB,GAAG,QAAQ,GAAG,WAAW,CAAA;AAEvD,MAAM,MAAM,qBAAqB,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAA;AAElE,8FAA8F;AAC9F,qBAAa,qBAAsB,SAAQ,KAAK;IAI5C,QAAQ,CAAC,SAAS,EAAE,qBAAqB;IACzC,QAAQ,CAAC,MAAM,EAAE,MAAM;IACvB,QAAQ,CAAC,MAAM,EAAE,SAAS,MAAM,EAAE;IALpC,QAAQ,CAAC,IAAI,gCAA+B;IAE5C,YACW,SAAS,EAAE,qBAAqB,EAChC,MAAM,EAAE,MAAM,EACd,MAAM,EAAE,SAAS,MAAM,EAAE,EAClC,OAAO,EAAE,MAAM,EAIhB;CACF;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI,GAAG,SAAS,GAAG,IAAI,IAAI,kBAAkB,CAI1F;AAkBD;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,kBAAkB,GAAG,SAAS,MAAM,EAAE,CAEjF;AAED,0GAA0G;AAC1G,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,OAAO,aAK/C;AAkBD,6EAA6E;AAC7E,wBAAgB,sBAAsB,CACpC,OAAO,EAAE,kBAAkB,EAC3B,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,EACtB,KAAK,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,GACxC,MAAM,EAAE,CAyEV;AAED,MAAM,MAAM,kBAAkB,GAAG;IAC/B,MAAM,CAAC,EAAE,SAAS;QAAE,IAAI,EAAE,OAAO,CAAA;KAAE,EAAE,CAAA;IACrC,MAAM,CAAC,EAAE,SAAS;QAAE,EAAE,EAAE,SAAS,CAAC;QAAC,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,CAAA;KAAE,EAAE,CAAA;CAC9D,CAAA;AAED,KAAK,qBAAqB,GAAG;IAC3B,MAAM,CAAC,EAAE,KAAK,CAAC;QAAE,IAAI,EAAE,OAAO,CAAC;QAAC,QAAQ,CAAC,EAAE,SAAS,CAAA;KAAE,CAAC,CAAA;IACvD,MAAM,CAAC,EAAE,KAAK,CAAC;QAAE,EAAE,EAAE,SAAS,CAAC;QAAC,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,CAAA;KAAE,CAAC,CAAA;IACzD,MAAM,CAAC,EAAE,SAAS,EAAE,CAAA;CACrB,CAAA;AAyBD,wBAAgB,6BAA6B,CAAC,CAAC,SAAS,qBAAqB,EAC3E,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,CAAC,EACV,OAAO,CAAC,EAAE,mBAAmB,GAC5B,CAAC,GAAG,qBAAqB,CAiP3B;AAgHD,yFAAyF;AACzF,wBAAgB,uBAAuB,CAAC,CAAC,SAAS,kBAAkB,EAClE,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,CAAC,EACV,OAAO,CAAC,EAAE,mBAAmB,GAC5B,CAAC,CAgDH;AAED;;;;;;GAMG;AACH,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,kBAAkB,EAC3B,OAAO,CAAC,EAAE,mBAAmB,GAC5B,IAAI,CA2CN;AAED,+EAA+E;AAC/E,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,kBAAkB,GAAG,OAAO,CAAC,OAAO,CAAC,CAM7E;AAQD;;;;;;;;;;GAUG;AACH,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,GAAG,EAAE,SAAS,SAAS,EAAE,GACxB;IAAE,EAAE,EAAE,SAAS,CAAC;IAAC,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,CAAA;CAAE,EAAE,CAmB7C"}
@@ -2,6 +2,7 @@ import { floorPlateAtGroundContact, floorPlateHoldsUnderside, supportDerivedFloo
2
2
  import { expandFloorIntentChanges, floorIntentConflicts } from '../lib/floor-intent-changes.js';
3
3
  import { ownFloorIntentChanges } from '../lib/own-floor-intent.js';
4
4
  import { union } from '../lib/polygon-boolean.js';
5
+ import { surfaceIntentZoneIds } from '../lib/surface-intent.js';
5
6
  import { FloorOpeningNode, generateId } from '../schema/index.js';
6
7
  import { DEFAULT_SLAB_ELEVATION } from '../schema/nodes/slab.js';
7
8
  /**
@@ -57,6 +58,20 @@ const PROTECTED_FIELDS = {
57
58
  ],
58
59
  ceiling: ['polygon', 'zoneId', 'boundary', 'autoFromWalls', 'parentId'],
59
60
  };
61
+ /**
62
+ * What the reconciler rebuilds on a derived surface: its protected fields, the openings it records,
63
+ * and its holes but for the ones a person cut (`manualSurfaceHoles`).
64
+ */
65
+ export function reconcilerOwnedFields(node) {
66
+ return [...PROTECTED_FIELDS[node.type], 'openingIds', 'holes', 'holeMetadata'];
67
+ }
68
+ /** The holes a person cut into a surface, as against those Pascal cuts for rooms, openings and stairs. */
69
+ export function manualSurfaceHoles(node) {
70
+ const surface = node;
71
+ const holes = (surface.holes ?? []);
72
+ const metadata = (surface.holeMetadata ?? []);
73
+ return holes.filter((_, index) => (metadata[index]?.source ?? 'manual') === 'manual');
74
+ }
60
75
  function equal(a, b) {
61
76
  return JSON.stringify(a) === JSON.stringify(b);
62
77
  }
@@ -411,13 +426,15 @@ function mergeRoomHoles(current, patch) {
411
426
  const createdNodes = (create) => new Map((create ?? []).map(({ node }) => [node.id, node]));
412
427
  /**
413
428
  * Construction copied together with the level and rooms it stands for (a
414
- * duplicated level) stays derived: the reconciler adopts it for the copied
415
- * rooms, as it does a loaded scene's, instead of building a second plate
416
- * beside a manual copy.
429
+ * duplicated level), or together with the rooms it stands for on a level that
430
+ * stays (a conversion rewritten with a room more), stays derived: the
431
+ * reconciler adopts it for those rooms, as it does a loaded scene's, instead of
432
+ * building a second plate beside a manual copy.
417
433
  */
418
- function arrivesWithItsLevel(node, created) {
419
- return (created.get(node.parentId ?? '')?.type === 'level' &&
420
- linkedZoneIds(node).every((id) => created.get(id)?.type === 'zone'));
434
+ function arrivesWithItsRooms(node, created) {
435
+ const zones = linkedZoneIds(node);
436
+ const withRooms = zones.every((id) => created.get(id)?.type === 'zone');
437
+ return withRooms && (created.get(node.parentId ?? '')?.type === 'level' || zones.length > 0);
421
438
  }
422
439
  function groundPlateRebases(nodes, changes) {
423
440
  // Inserting a storey below a ground plate changes its construction model:
@@ -468,7 +485,7 @@ export function filterDerivedNodeWrites(nodes, changes, options) {
468
485
  ...changes,
469
486
  ...(changes.create && {
470
487
  create: changes.create.map((op) => {
471
- if (!isDerivedNode(op.node) || arrivesWithItsLevel(op.node, created))
488
+ if (!isDerivedNode(op.node) || arrivesWithItsRooms(op.node, created))
472
489
  return op;
473
490
  const node = { ...op.node };
474
491
  const fields = ['plateRole', 'boundary', 'zoneIds', 'zoneId', 'autoFromWalls'];
@@ -528,7 +545,7 @@ export function assertDerivedNodeWrites(nodes, changes, options) {
528
545
  const created = createdNodes(changes.create);
529
546
  const rebases = groundPlateRebases(nodes, changes);
530
547
  for (const { node } of changes.create ?? []) {
531
- if (!isDerivedNode(node) || arrivesWithItsLevel(node, created))
548
+ if (!isDerivedNode(node) || arrivesWithItsRooms(node, created))
532
549
  continue;
533
550
  throw new DerivedNodeWriteError('create', node.id, node.type === 'slab' ? ['boundary', 'zoneIds'] : ['boundary', 'zoneId'], `Refusing to create the derived ${node.type} ${node.id}. Floor plates and auto ceilings are derived from rooms: create walls and a zone (spaceRole: "room") and the structure reconciler builds them.`);
534
551
  }
@@ -559,8 +576,9 @@ function linkedZoneIds(node) {
559
576
  * Explicit deletion of derived construction is an intent edit, not a refusal:
560
577
  * removing a room's auto ceiling means "this room has no ceiling"
561
578
  * (`hasCeiling: false`), removing its plate means "no floor" (`hasFloor:
562
- * false`). Returns the zone updates that record it, so the reconciler does not
563
- * simply rebuild what the user deleted.
579
+ * false`) for the rooms it is the floor of (`surfaceIntentZoneIds`). Returns
580
+ * the zone updates that record it, so the reconciler does not simply rebuild
581
+ * what the user deleted.
564
582
  *
565
583
  * Cascaded descendants (deleting the level that owns the plate) carry no
566
584
  * intent — the zone is going away with them.
@@ -568,12 +586,14 @@ function linkedZoneIds(node) {
568
586
  export function derivedDeletionIntent(nodes, ids) {
569
587
  const deleted = new Set(ids);
570
588
  const intent = new Map();
589
+ // The plates still standing after the delete: a room on one of its own keeps its floor.
590
+ const plates = Object.values(nodes).filter((node) => node.type === 'slab' && !deleted.has(node.id));
571
591
  for (const id of ids) {
572
592
  const node = nodes[id];
573
593
  if (!isDerivedNode(node))
574
594
  continue;
575
595
  const field = node.type === 'ceiling' ? 'hasCeiling' : 'hasFloor';
576
- for (const zoneId of linkedZoneIds(node)) {
596
+ for (const zoneId of surfaceIntentZoneIds(node, plates)) {
577
597
  const zone = nodes[zoneId];
578
598
  if (zone?.type !== 'zone' || deleted.has(zone.id))
579
599
  continue;
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Whether `store` is being written by a host that settles every derived write itself
3
+ * (`reconcileDocument`) before it returns: the editor's own derived writers (space detection,
4
+ * the opening and roof systems) stand down meanwhile, so derived ids are minted once, in the
5
+ * host's order.
6
+ */
7
+ export declare function isSettlingDocument(store: object): boolean;
8
+ export declare function runSettlingDocument<T>(store: object, run: () => T): T;
9
+ //# sourceMappingURL=document-settling.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"document-settling.d.ts","sourceRoot":"","sources":["../../src/store/document-settling.ts"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAEzD;AAED,wBAAgB,mBAAmB,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,CAQrE"}
@@ -0,0 +1,22 @@
1
+ import { sceneEnvironmentOf } from './scene-environment.js';
2
+ const SETTLING = Symbol('document-settling');
3
+ const settlingOf = (store) => sceneEnvironmentOf(store).slot(SETTLING, () => ({ depth: 0 }));
4
+ /**
5
+ * Whether `store` is being written by a host that settles every derived write itself
6
+ * (`reconcileDocument`) before it returns: the editor's own derived writers (space detection,
7
+ * the opening and roof systems) stand down meanwhile, so derived ids are minted once, in the
8
+ * host's order.
9
+ */
10
+ export function isSettlingDocument(store) {
11
+ return settlingOf(store).depth > 0;
12
+ }
13
+ export function runSettlingDocument(store, run) {
14
+ const settling = settlingOf(store);
15
+ settling.depth += 1;
16
+ try {
17
+ return run();
18
+ }
19
+ finally {
20
+ settling.depth -= 1;
21
+ }
22
+ }
@@ -61,13 +61,17 @@ type TemporalHistoryStoreLike<TPastState> = {
61
61
  export declare function activeSceneCommitNodeIds(): ReadonlySet<AnyNodeId> | undefined;
62
62
  export declare function addActiveSceneCommitNodeIds(nodeIds: Iterable<AnyNodeId>): void;
63
63
  export declare function runWithSceneCommitNodeIds<TResult>(nodeIds: Iterable<AnyNodeId>, run: () => TResult): TResult;
64
+ export declare function areSceneSnapshotsEqual(left: SceneSnapshot, right: SceneSnapshot): boolean;
65
+ /** Listens to the commits of the current environment's store: the live editor's, by default. */
66
+ export declare function subscribeSceneCommits(listener: SceneCommitListener): () => void;
64
67
  /**
65
- * Registers something that must let go of the scene before anything writes it: a preview that
66
- * shows another state (`scene-preview.ts`) would otherwise swallow the write or have it land on
67
- * the wrong state. Returns the unregister.
68
+ * Registers something that must let go of the current environment's scene before anything writes
69
+ * it: a preview that shows another state (`scene-preview.ts`) would otherwise swallow the write or
70
+ * have it land on the wrong state. Returns the unregister.
68
71
  */
69
72
  export declare function registerSceneWriteGuard(guard: () => void): () => void;
70
- export declare function runSceneWriteGuards(): void;
73
+ /** Runs the guards of `sceneStore`'s environment, or of the current one. */
74
+ export declare function runSceneWriteGuards(sceneStore?: object): void;
71
75
  export declare function activeSceneCommitAuthor(): SceneCommitAuthor | undefined;
72
76
  /** Commits made while `run` runs carry `author`. */
73
77
  export declare function runAsSceneCommitAuthor<TResult>(author: SceneCommitAuthor, run: () => TResult): TResult;
@@ -78,17 +82,21 @@ export declare function runAsSceneCommitAuthor<TResult>(author: SceneCommitAutho
78
82
  * author's own work. Release is idempotent.
79
83
  */
80
84
  export declare function acquireSceneCommitAuthor(author: SceneCommitAuthor): () => void;
81
- export declare function areSceneSnapshotsEqual(left: SceneSnapshot, right: SceneSnapshot): boolean;
82
- export declare function subscribeSceneCommits(listener: SceneCommitListener): () => void;
83
85
  /**
84
- * Records what the derived-writer capability writes, for the commit that follows: each node, and the
85
- * fields written (none given: the node as a whole).
86
+ * Records what the derived-writer capability writes, for the current environment's commit that
87
+ * follows: each node, and the fields written (none given: the node as a whole).
86
88
  */
87
89
  export declare function noteDerivedNodeWrites(writes: Iterable<{
88
90
  id: AnyNodeId;
89
91
  fields?: Iterable<string>;
90
92
  }>): void;
91
93
  export declare function notifySceneCommit(commit: SceneCommit): void;
94
+ /**
95
+ * Makes `commit` the one `store`'s open transaction (`runAsSingleSceneHistoryStep`) emits: the
96
+ * pending commit, if any, keeps its origin, author and `before` and takes `commit`'s `current`,
97
+ * with both sets of changed ids. Outside a transaction, `commit` is emitted.
98
+ */
99
+ export declare function settlePendingSceneCommit(store: object, commit: SceneCommit): void;
92
100
  export declare function pauseSceneHistory(sceneStore: TemporalStoreLike): void;
93
101
  export declare function resumeSceneHistory(sceneStore: TemporalStoreLike): void;
94
102
  export declare function acquireSceneHistoryPause(sceneStore: TemporalStoreLike): () => void;
@@ -116,8 +124,9 @@ export type SceneHistoryPauseSessionOptions = {
116
124
  * both pauses, so whichever view drops records the one step.
117
125
  */
118
126
  export declare function beginSceneHistoryPauseSession(sceneStore: TemporalStoreLike, options?: SceneHistoryPauseSessionOptions): SceneHistoryPauseSession;
119
- export declare function getSceneHistoryPauseDepth(): number;
120
- export declare function resetSceneHistoryPauseDepth(): void;
127
+ /** Pauses held on `sceneStore`'s history, or on the current environment's store's. */
128
+ export declare function getSceneHistoryPauseDepth(sceneStore?: object): number;
129
+ export declare function resetSceneHistoryPauseDepth(sceneStore?: object): void;
121
130
  export declare function runAsSingleSceneHistoryStep<TPastState, TResult>(sceneStore: TemporalHistoryStoreLike<TPastState>, run: () => TResult): TResult;
122
131
  export {};
123
132
  //# sourceMappingURL=history-control.d.ts.map
@@ -1 +1 @@
1
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