@pascal-app/core 1.0.6 → 1.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/cases.js +19 -11
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
- package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
- package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts +407 -9
- package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +7253 -4053
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
- package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
- package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
- package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
- package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
- package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +109 -73
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
- package/dist/agent-operations/add-column.d.ts.map +1 -1
- package/dist/agent-operations/add-column.js +32 -3
- package/dist/agent-operations/add-fence.d.ts.map +1 -1
- package/dist/agent-operations/add-fence.js +2 -1
- package/dist/agent-operations/add-level.d.ts.map +1 -1
- package/dist/agent-operations/add-level.js +4 -4
- package/dist/agent-operations/add-object.d.ts +32 -6
- package/dist/agent-operations/add-object.d.ts.map +1 -1
- package/dist/agent-operations/add-object.js +59 -12
- package/dist/agent-operations/add-wall.d.ts +3 -8
- package/dist/agent-operations/add-wall.d.ts.map +1 -1
- package/dist/agent-operations/add-wall.js +31 -8
- package/dist/agent-operations/apply-changes.d.ts.map +1 -1
- package/dist/agent-operations/apply-changes.js +2 -1
- package/dist/agent-operations/asset-catalog.d.ts +63 -0
- package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
- package/dist/agent-operations/asset-catalog.js +182 -0
- package/dist/agent-operations/asset-views.d.ts +4 -2
- package/dist/agent-operations/asset-views.d.ts.map +1 -1
- package/dist/agent-operations/asset-views.js +1 -3
- package/dist/agent-operations/author-scene-checks.d.ts +38 -0
- package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
- package/dist/agent-operations/author-scene-checks.js +266 -0
- package/dist/agent-operations/author-scene.d.ts +54 -20
- package/dist/agent-operations/author-scene.d.ts.map +1 -1
- package/dist/agent-operations/author-scene.js +1164 -196
- package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
- package/dist/agent-operations/authored-scene-merge.js +61 -3
- package/dist/agent-operations/batch.d.ts +1 -1
- package/dist/agent-operations/batch.d.ts.map +1 -1
- package/dist/agent-operations/batch.js +38 -39
- package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
- package/dist/agent-operations/ceiling-object-observations.js +5 -4
- package/dist/agent-operations/circulation-geometry.d.ts +14 -0
- package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
- package/dist/agent-operations/circulation-geometry.js +151 -0
- package/dist/agent-operations/circulation-graph.d.ts +72 -0
- package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
- package/dist/agent-operations/circulation-graph.js +713 -0
- package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
- package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
- package/dist/agent-operations/circulation-non-spaces.js +88 -0
- package/dist/agent-operations/circulation-spaces.d.ts +5880 -0
- package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
- package/dist/agent-operations/circulation-spaces.js +368 -0
- package/dist/agent-operations/collections.d.ts.map +1 -1
- package/dist/agent-operations/collections.js +9 -7
- package/dist/agent-operations/corner-window.d.ts.map +1 -1
- package/dist/agent-operations/corner-window.js +2 -4
- package/dist/agent-operations/create-roof.d.ts.map +1 -1
- package/dist/agent-operations/create-roof.js +5 -7
- package/dist/agent-operations/create-room.d.ts +4 -1
- package/dist/agent-operations/create-room.d.ts.map +1 -1
- package/dist/agent-operations/create-room.js +7 -4
- package/dist/agent-operations/create-stair.js +2 -2
- package/dist/agent-operations/design-brief.d.ts +13 -7
- package/dist/agent-operations/design-brief.d.ts.map +1 -1
- package/dist/agent-operations/design-brief.js +172 -92
- package/dist/agent-operations/door-clearance.d.ts +68 -8
- package/dist/agent-operations/door-clearance.d.ts.map +1 -1
- package/dist/agent-operations/door-clearance.js +127 -20
- package/dist/agent-operations/dress-targets.d.ts +23 -0
- package/dist/agent-operations/dress-targets.d.ts.map +1 -0
- package/dist/agent-operations/dress-targets.js +34 -0
- package/dist/agent-operations/duplicate-node.d.ts +14 -0
- package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
- package/dist/agent-operations/duplicate-node.js +173 -0
- package/dist/agent-operations/find-by-type.d.ts.map +1 -1
- package/dist/agent-operations/find-by-type.js +3 -0
- package/dist/agent-operations/furnish-room.d.ts +2 -0
- package/dist/agent-operations/furnish-room.d.ts.map +1 -1
- package/dist/agent-operations/furnish-room.js +15 -4
- package/dist/agent-operations/furniture-kind.d.ts +28 -1
- package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
- package/dist/agent-operations/furniture-kind.js +105 -6
- package/dist/agent-operations/ground-reader.d.ts +10 -0
- package/dist/agent-operations/ground-reader.d.ts.map +1 -0
- package/dist/agent-operations/ground-reader.js +25 -0
- package/dist/agent-operations/index.d.ts +118 -12
- package/dist/agent-operations/index.d.ts.map +1 -1
- package/dist/agent-operations/index.js +26 -1
- package/dist/agent-operations/item-solids.d.ts +39 -0
- package/dist/agent-operations/item-solids.d.ts.map +1 -0
- package/dist/agent-operations/item-solids.js +128 -0
- package/dist/agent-operations/layout-clearance.d.ts +91 -11
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
- package/dist/agent-operations/layout-clearance.js +280 -73
- package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
- package/dist/agent-operations/level-height-fill.js +7 -1
- package/dist/agent-operations/level-reads.d.ts +5 -0
- package/dist/agent-operations/level-reads.d.ts.map +1 -1
- package/dist/agent-operations/level-reads.js +38 -2
- package/dist/agent-operations/list-levels.d.ts.map +1 -1
- package/dist/agent-operations/list-levels.js +2 -4
- package/dist/agent-operations/move-node.d.ts +12 -0
- package/dist/agent-operations/move-node.d.ts.map +1 -0
- package/dist/agent-operations/move-node.js +28 -0
- package/dist/agent-operations/move-plan.d.ts +28 -0
- package/dist/agent-operations/move-plan.d.ts.map +1 -0
- package/dist/agent-operations/move-plan.js +257 -0
- package/dist/agent-operations/node-patch.d.ts.map +1 -1
- package/dist/agent-operations/node-patch.js +15 -0
- package/dist/agent-operations/paint.d.ts +3 -1
- package/dist/agent-operations/paint.d.ts.map +1 -1
- package/dist/agent-operations/paint.js +14 -1
- package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
- package/dist/agent-operations/photo-elevation.js +2 -1
- package/dist/agent-operations/place-in-room.d.ts.map +1 -1
- package/dist/agent-operations/place-in-room.js +1 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -1
- package/dist/agent-operations/place-items.js +3 -4
- package/dist/agent-operations/plan-clearance.d.ts +28 -0
- package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
- package/dist/agent-operations/plan-clearance.js +47 -0
- package/dist/agent-operations/plan-geometry.d.ts +2 -0
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
- package/dist/agent-operations/plan-geometry.js +10 -0
- package/dist/agent-operations/project-files.d.ts +10 -0
- package/dist/agent-operations/project-files.d.ts.map +1 -1
- package/dist/agent-operations/reachability.d.ts +41 -0
- package/dist/agent-operations/reachability.d.ts.map +1 -0
- package/dist/agent-operations/reachability.js +199 -0
- package/dist/agent-operations/room-checks.d.ts +60 -0
- package/dist/agent-operations/room-checks.d.ts.map +1 -0
- package/dist/agent-operations/room-checks.js +226 -0
- package/dist/agent-operations/room-faces.d.ts +30 -0
- package/dist/agent-operations/room-faces.d.ts.map +1 -0
- package/dist/agent-operations/room-faces.js +31 -0
- package/dist/agent-operations/room-findings.d.ts +5 -2
- package/dist/agent-operations/room-findings.d.ts.map +1 -1
- package/dist/agent-operations/room-findings.js +30 -0
- package/dist/agent-operations/room-finishes.d.ts +87 -0
- package/dist/agent-operations/room-finishes.d.ts.map +1 -0
- package/dist/agent-operations/room-finishes.js +193 -0
- package/dist/agent-operations/room-floor-script.d.ts +3 -3
- package/dist/agent-operations/room-floor-script.js +3 -3
- package/dist/agent-operations/room-readings.d.ts +90 -0
- package/dist/agent-operations/room-readings.d.ts.map +1 -0
- package/dist/agent-operations/room-readings.js +369 -0
- package/dist/agent-operations/room-tile.d.ts +15 -0
- package/dist/agent-operations/room-tile.d.ts.map +1 -0
- package/dist/agent-operations/room-tile.js +30 -0
- package/dist/agent-operations/room-wet.d.ts +55 -0
- package/dist/agent-operations/room-wet.d.ts.map +1 -0
- package/dist/agent-operations/room-wet.js +203 -0
- package/dist/agent-operations/scene-check-policy.d.ts +5 -0
- package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
- package/dist/agent-operations/scene-check-policy.js +24 -0
- package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
- package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
- package/dist/agent-operations/scene-checkpoint.js +31 -0
- package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
- package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
- package/dist/agent-operations/scene-issue-groups.js +71 -0
- package/dist/agent-operations/scene-materials.d.ts +23 -0
- package/dist/agent-operations/scene-materials.d.ts.map +1 -1
- package/dist/agent-operations/scene-materials.js +41 -0
- package/dist/agent-operations/scene-queries.d.ts +1667 -866
- package/dist/agent-operations/scene-queries.d.ts.map +1 -1
- package/dist/agent-operations/scene-queries.js +3 -3
- package/dist/agent-operations/scene-review.d.ts.map +1 -1
- package/dist/agent-operations/scene-review.js +3 -2
- package/dist/agent-operations/scene-view.d.ts.map +1 -1
- package/dist/agent-operations/scene-view.js +91 -21
- package/dist/agent-operations/search-assets.d.ts +10 -6
- package/dist/agent-operations/search-assets.d.ts.map +1 -1
- package/dist/agent-operations/search-assets.js +37 -22
- package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
- package/dist/agent-operations/set-checkpoint.js +1 -0
- package/dist/agent-operations/set-ground-level.d.ts +1 -1
- package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
- package/dist/agent-operations/set-ground-level.js +3 -14
- package/dist/agent-operations/site.js +3 -2
- package/dist/agent-operations/slab-surface-script.d.ts +25 -0
- package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
- package/dist/agent-operations/slab-surface-script.js +60 -0
- package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
- package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
- package/dist/agent-operations/stair-plan-footprint.js +50 -0
- package/dist/agent-operations/types.d.ts +10 -5
- package/dist/agent-operations/types.d.ts.map +1 -1
- package/dist/agent-operations/units.d.ts +26 -0
- package/dist/agent-operations/units.d.ts.map +1 -0
- package/dist/agent-operations/units.js +110 -0
- package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
- package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
- package/dist/agent-operations/unreachable-rooms-check.js +35 -0
- package/dist/agent-operations/usage-checks.d.ts +2 -0
- package/dist/agent-operations/usage-checks.d.ts.map +1 -0
- package/dist/agent-operations/usage-checks.js +12 -0
- package/dist/agent-operations/verify-scene.d.ts +8 -11
- package/dist/agent-operations/verify-scene.d.ts.map +1 -1
- package/dist/agent-operations/verify-scene.js +55 -11
- package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
- package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
- package/dist/agent-operations/wall-face-defaults.js +229 -0
- package/dist/agent-operations/wall-joins.d.ts +119 -0
- package/dist/agent-operations/wall-joins.d.ts.map +1 -0
- package/dist/agent-operations/wall-joins.js +308 -0
- package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
- package/dist/agent-operations/wall-object-observations.js +4 -6
- package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
- package/dist/agent-operations/wall-skirting.js +2 -0
- package/dist/agent-operations/wall-type.d.ts +49 -0
- package/dist/agent-operations/wall-type.d.ts.map +1 -0
- package/dist/agent-operations/wall-type.js +31 -0
- package/dist/agent-operations/zone-coverage.d.ts +85 -0
- package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
- package/dist/agent-operations/zone-coverage.js +208 -0
- package/dist/agent-tools/add-object.d.ts +31 -0
- package/dist/agent-tools/add-object.d.ts.map +1 -1
- package/dist/agent-tools/add-object.js +44 -7
- package/dist/agent-tools/assets.d.ts +4 -0
- package/dist/agent-tools/assets.d.ts.map +1 -1
- package/dist/agent-tools/assets.js +11 -1
- package/dist/agent-tools/author-scene.d.ts +810 -15
- package/dist/agent-tools/author-scene.d.ts.map +1 -1
- package/dist/agent-tools/author-scene.js +275 -34
- package/dist/agent-tools/batch.d.ts +1 -1
- package/dist/agent-tools/batch.d.ts.map +1 -1
- package/dist/agent-tools/batch.js +5 -1
- package/dist/agent-tools/checkpoints.js +1 -1
- package/dist/agent-tools/columns.d.ts +14 -0
- package/dist/agent-tools/columns.d.ts.map +1 -1
- package/dist/agent-tools/columns.js +14 -2
- package/dist/agent-tools/contract.d.ts +10 -0
- package/dist/agent-tools/contract.d.ts.map +1 -1
- package/dist/agent-tools/contract.js +5 -1
- package/dist/agent-tools/corner-window.d.ts +1 -0
- package/dist/agent-tools/corner-window.d.ts.map +1 -1
- package/dist/agent-tools/corner-window.js +1 -1
- package/dist/agent-tools/create-room.d.ts +85 -0
- package/dist/agent-tools/create-room.d.ts.map +1 -1
- package/dist/agent-tools/create-room.js +8 -1
- package/dist/agent-tools/design-brief.d.ts +513 -7
- package/dist/agent-tools/design-brief.d.ts.map +1 -1
- package/dist/agent-tools/design-brief.js +192 -14
- package/dist/agent-tools/designs.js +1 -1
- package/dist/agent-tools/find-by-type.js +1 -1
- package/dist/agent-tools/index.d.ts +658 -10
- package/dist/agent-tools/index.d.ts.map +1 -1
- package/dist/agent-tools/index.js +9 -1
- package/dist/agent-tools/levels.js +4 -4
- package/dist/agent-tools/move-duplicate.d.ts +65 -0
- package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
- package/dist/agent-tools/move-duplicate.js +68 -0
- package/dist/agent-tools/paint.d.ts +6 -0
- package/dist/agent-tools/paint.d.ts.map +1 -1
- package/dist/agent-tools/paint.js +7 -3
- package/dist/agent-tools/photo-elevation.js +1 -1
- package/dist/agent-tools/project-files.d.ts +2 -2
- package/dist/agent-tools/project-files.d.ts.map +1 -1
- package/dist/agent-tools/project-files.js +1 -1
- package/dist/agent-tools/refusal.d.ts +9 -1
- package/dist/agent-tools/refusal.d.ts.map +1 -1
- package/dist/agent-tools/refusal.js +5 -1
- package/dist/agent-tools/roofs.js +1 -1
- package/dist/agent-tools/room-structure.d.ts +60 -0
- package/dist/agent-tools/room-structure.d.ts.map +1 -1
- package/dist/agent-tools/room-structure.js +20 -1
- package/dist/agent-tools/search-materials.d.ts +1 -0
- package/dist/agent-tools/search-materials.d.ts.map +1 -1
- package/dist/agent-tools/site.js +1 -1
- package/dist/agent-tools/stairs.js +1 -1
- package/dist/agent-tools/units.d.ts +84 -0
- package/dist/agent-tools/units.d.ts.map +1 -0
- package/dist/agent-tools/units.js +54 -0
- package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
- package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
- package/dist/agent-tools/verify-scene-usage.js +146 -0
- package/dist/agent-tools/verify-scene.d.ts +12 -1
- package/dist/agent-tools/verify-scene.d.ts.map +1 -1
- package/dist/agent-tools/verify-scene.js +183 -3
- package/dist/agent-tools/view-scene.d.ts +3 -0
- package/dist/agent-tools/view-scene.d.ts.map +1 -1
- package/dist/agent-tools/view-scene.js +4 -1
- package/dist/agent-tools/wall-openings.d.ts +121 -2
- package/dist/agent-tools/wall-openings.d.ts.map +1 -1
- package/dist/agent-tools/wall-openings.js +123 -18
- package/dist/agent-tools/walls.d.ts +30 -0
- package/dist/agent-tools/walls.d.ts.map +1 -1
- package/dist/agent-tools/walls.js +54 -2
- package/dist/building/__fixtures__/wall-opening-cases.d.ts +340 -195
- package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -1
- package/dist/building/__fixtures__/wall-opening-cases.js +13 -0
- package/dist/building/code-profile.d.ts +231 -0
- package/dist/building/code-profile.d.ts.map +1 -0
- package/dist/building/code-profile.js +208 -0
- package/dist/building/corner-window.d.ts +2 -2
- package/dist/building/corner-window.d.ts.map +1 -1
- package/dist/building/corner-window.js +11 -2
- package/dist/building/door-types.d.ts +1 -0
- package/dist/building/door-types.d.ts.map +1 -1
- package/dist/building/door-types.js +2 -0
- package/dist/building/floor-item-fit.d.ts.map +1 -1
- package/dist/building/floor-item-fit.js +2 -4
- package/dist/building/ground-level.d.ts +1 -3
- package/dist/building/ground-level.d.ts.map +1 -1
- package/dist/building/ground-level.js +3 -5
- package/dist/building/index.d.ts +2 -0
- package/dist/building/index.d.ts.map +1 -1
- package/dist/building/index.js +2 -0
- package/dist/building/level-duplication.d.ts +5951 -4351
- package/dist/building/level-duplication.d.ts.map +1 -1
- package/dist/building/level-insertion.d.ts +1 -1
- package/dist/building/level-wall-copy.d.ts +24 -0
- package/dist/building/level-wall-copy.d.ts.map +1 -0
- package/dist/building/level-wall-copy.js +53 -0
- package/dist/building/merge-windows.d.ts.map +1 -1
- package/dist/building/merge-windows.js +1 -0
- package/dist/building/opening-style-presets.d.ts +2 -0
- package/dist/building/opening-style-presets.d.ts.map +1 -1
- package/dist/building/opening-style-presets.js +26 -5
- package/dist/building/room-use.d.ts +26 -0
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- package/dist/spatial/usage-field/blocked.d.ts.map +1 -0
- package/dist/spatial/usage-field/blocked.js +185 -0
- package/dist/spatial/usage-field/boxes.d.ts +17 -0
- package/dist/spatial/usage-field/boxes.d.ts.map +1 -0
- package/dist/spatial/usage-field/boxes.js +82 -0
- package/dist/spatial/usage-field/catalogue-shapes.d.ts +3 -0
- package/dist/spatial/usage-field/catalogue-shapes.d.ts.map +1 -0
- package/dist/spatial/usage-field/catalogue-shapes.js +257 -0
- package/dist/spatial/usage-field/catalogue.d.ts +6 -0
- package/dist/spatial/usage-field/catalogue.d.ts.map +1 -0
- package/dist/spatial/usage-field/catalogue.js +11 -0
- package/dist/spatial/usage-field/clash.d.ts +40 -0
- package/dist/spatial/usage-field/clash.d.ts.map +1 -0
- package/dist/spatial/usage-field/clash.js +187 -0
- package/dist/spatial/usage-field/door-stairs.d.ts +18 -0
- package/dist/spatial/usage-field/door-stairs.d.ts.map +1 -0
- package/dist/spatial/usage-field/door-stairs.js +129 -0
- package/dist/spatial/usage-field/entry-way.d.ts +14 -0
- package/dist/spatial/usage-field/entry-way.d.ts.map +1 -0
- package/dist/spatial/usage-field/entry-way.js +219 -0
- package/dist/spatial/usage-field/fences.d.ts +18 -0
- package/dist/spatial/usage-field/fences.d.ts.map +1 -0
- package/dist/spatial/usage-field/fences.js +253 -0
- package/dist/spatial/usage-field/field.d.ts +44 -0
- package/dist/spatial/usage-field/field.d.ts.map +1 -0
- package/dist/spatial/usage-field/field.js +145 -0
- package/dist/spatial/usage-field/findings.d.ts +76 -0
- package/dist/spatial/usage-field/findings.d.ts.map +1 -0
- package/dist/spatial/usage-field/findings.js +252 -0
- package/dist/spatial/usage-field/fixtures.d.ts +18 -0
- package/dist/spatial/usage-field/fixtures.d.ts.map +1 -0
- package/dist/spatial/usage-field/fixtures.js +160 -0
- package/dist/spatial/usage-field/flag.d.ts +10 -0
- package/dist/spatial/usage-field/flag.d.ts.map +1 -0
- package/dist/spatial/usage-field/flag.js +12 -0
- package/dist/spatial/usage-field/floors.d.ts +13 -0
- package/dist/spatial/usage-field/floors.d.ts.map +1 -0
- package/dist/spatial/usage-field/floors.js +36 -0
- package/dist/spatial/usage-field/index.d.ts +7 -0
- package/dist/spatial/usage-field/index.d.ts.map +1 -0
- package/dist/spatial/usage-field/index.js +5 -0
- package/dist/spatial/usage-field/items.d.ts +38 -0
- package/dist/spatial/usage-field/items.d.ts.map +1 -0
- package/dist/spatial/usage-field/items.js +261 -0
- package/dist/spatial/usage-field/labels.d.ts +8 -0
- package/dist/spatial/usage-field/labels.d.ts.map +1 -0
- package/dist/spatial/usage-field/labels.js +14 -0
- package/dist/spatial/usage-field/level-field.d.ts +47 -0
- package/dist/spatial/usage-field/level-field.d.ts.map +1 -0
- package/dist/spatial/usage-field/level-field.js +96 -0
- package/dist/spatial/usage-field/measure.d.ts +324 -0
- package/dist/spatial/usage-field/measure.d.ts.map +1 -0
- package/dist/spatial/usage-field/measure.js +458 -0
- package/dist/spatial/usage-field/obstacles.d.ts +63 -0
- package/dist/spatial/usage-field/obstacles.d.ts.map +1 -0
- package/dist/spatial/usage-field/obstacles.js +215 -0
- package/dist/spatial/usage-field/openings.d.ts +12 -0
- package/dist/spatial/usage-field/openings.d.ts.map +1 -0
- package/dist/spatial/usage-field/openings.js +162 -0
- package/dist/spatial/usage-field/path.d.ts +48 -0
- package/dist/spatial/usage-field/path.d.ts.map +1 -0
- package/dist/spatial/usage-field/path.js +354 -0
- package/dist/spatial/usage-field/pieces.d.ts +27 -0
- package/dist/spatial/usage-field/pieces.d.ts.map +1 -0
- package/dist/spatial/usage-field/pieces.js +89 -0
- package/dist/spatial/usage-field/shapes.d.ts +18 -0
- package/dist/spatial/usage-field/shapes.d.ts.map +1 -0
- package/dist/spatial/usage-field/shapes.js +92 -0
- package/dist/spatial/usage-field/stairs.d.ts +23 -0
- package/dist/spatial/usage-field/stairs.d.ts.map +1 -0
- package/dist/spatial/usage-field/stairs.js +163 -0
- package/dist/spatial/usage-field/support.d.ts +24 -0
- package/dist/spatial/usage-field/support.d.ts.map +1 -0
- package/dist/spatial/usage-field/support.js +46 -0
- package/dist/spatial/usage-field/swings.d.ts +846 -0
- package/dist/spatial/usage-field/swings.d.ts.map +1 -0
- package/dist/spatial/usage-field/swings.js +427 -0
- package/dist/spatial/usage-field/types.d.ts +65 -0
- package/dist/spatial/usage-field/types.d.ts.map +1 -0
- package/dist/spatial/usage-field/types.js +1 -0
- package/dist/spatial/usage-field/walls.d.ts +1057 -0
- package/dist/spatial/usage-field/walls.d.ts.map +1 -0
- package/dist/spatial/usage-field/walls.js +166 -0
- package/dist/spatial/usage-field/way-in.d.ts +26 -0
- package/dist/spatial/usage-field/way-in.d.ts.map +1 -0
- package/dist/spatial/usage-field/way-in.js +113 -0
- package/dist/store/actions/node-actions.d.ts +2124 -1322
- package/dist/store/actions/node-actions.d.ts.map +1 -1
- package/dist/store/actions/node-actions.js +42 -16
- package/dist/store/derived-node-guard.d.ts +10 -2
- package/dist/store/derived-node-guard.d.ts.map +1 -1
- package/dist/store/derived-node-guard.js +31 -11
- package/dist/store/document-settling.d.ts +9 -0
- package/dist/store/document-settling.d.ts.map +1 -0
- package/dist/store/document-settling.js +22 -0
- package/dist/store/history-control.d.ts +19 -10
- package/dist/store/history-control.d.ts.map +1 -1
- package/dist/store/history-control.js +176 -127
- package/dist/store/history-drafts.d.ts.map +1 -1
- package/dist/store/history-drafts.js +21 -17
- package/dist/store/live-previews.d.ts +9 -0
- package/dist/store/live-previews.d.ts.map +1 -0
- package/dist/store/live-previews.js +19 -0
- package/dist/store/scene-annotations.d.ts +6751 -5151
- package/dist/store/scene-annotations.d.ts.map +1 -1
- package/dist/store/scene-environment.d.ts +33 -0
- package/dist/store/scene-environment.d.ts.map +1 -0
- package/dist/store/scene-environment.js +54 -0
- package/dist/store/scene-hydration.d.ts.map +1 -1
- package/dist/store/scene-hydration.js +41 -30
- package/dist/store/use-interactive.d.ts +9 -3
- package/dist/store/use-interactive.d.ts.map +1 -1
- package/dist/store/use-interactive.js +43 -11
- package/dist/store/use-live-node-overrides.d.ts.map +1 -1
- package/dist/store/use-live-node-overrides.js +3 -0
- package/dist/store/use-scene.d.ts +25 -0
- package/dist/store/use-scene.d.ts.map +1 -1
- package/dist/store/use-scene.js +408 -336
- package/dist/systems/document-reconcile.d.ts +40 -0
- package/dist/systems/document-reconcile.d.ts.map +1 -0
- package/dist/systems/document-reconcile.js +159 -0
- package/dist/systems/elevator/elevator-opening-system.d.ts.map +1 -1
- package/dist/systems/elevator/elevator-opening-system.js +9 -24
- package/dist/systems/fence/guard-layout.d.ts +69 -0
- package/dist/systems/fence/guard-layout.d.ts.map +1 -0
- package/dist/systems/fence/guard-layout.js +194 -0
- package/dist/systems/owned-floor-openings.d.ts +13 -1
- package/dist/systems/owned-floor-openings.d.ts.map +1 -1
- package/dist/systems/owned-floor-openings.js +58 -2
- package/dist/systems/reconcile-owned-floor-openings.d.ts +3 -1
- package/dist/systems/reconcile-owned-floor-openings.d.ts.map +1 -1
- package/dist/systems/reconcile-owned-floor-openings.js +4 -4
- package/dist/systems/roof/roof-elevation-system.d.ts.map +1 -1
- package/dist/systems/roof/roof-elevation-system.js +8 -26
- package/dist/systems/roof/roof-elevation.d.ts +16 -1
- package/dist/systems/roof/roof-elevation.d.ts.map +1 -1
- package/dist/systems/roof/roof-elevation.js +85 -4
- package/dist/systems/roof/roof-footprint.d.ts +42 -1
- package/dist/systems/roof/roof-footprint.d.ts.map +1 -1
- package/dist/systems/roof/roof-footprint.js +160 -4
- package/dist/systems/slab/__fixtures__/floor-step.d.ts +3163 -1934
- package/dist/systems/slab/__fixtures__/floor-step.d.ts.map +1 -1
- package/dist/systems/slab/__fixtures__/raised-room.d.ts +2495 -1249
- package/dist/systems/slab/__fixtures__/raised-room.d.ts.map +1 -1
- package/dist/systems/stair/stair-clearance.d.ts +7 -0
- package/dist/systems/stair/stair-clearance.d.ts.map +1 -1
- package/dist/systems/stair/stair-clearance.js +31 -11
- package/dist/systems/stair/stair-construction.d.ts +8 -3
- package/dist/systems/stair/stair-construction.d.ts.map +1 -1
- package/dist/systems/stair/stair-construction.js +55 -4
- package/dist/systems/stair/stair-opening-preview.d.ts +889 -89
- package/dist/systems/stair/stair-opening-preview.d.ts.map +1 -1
- package/dist/systems/stair/stair-opening-system.d.ts.map +1 -1
- package/dist/systems/stair/stair-opening-system.js +18 -34
- package/dist/systems/stair/stair-presets.d.ts +36 -0
- package/dist/systems/stair/stair-presets.d.ts.map +1 -1
- package/dist/systems/stair/stair-rise-query.d.ts.map +1 -1
- package/dist/systems/stair/stair-rise-query.js +3 -2
- package/dist/systems/stair/stair-rise.d.ts.map +1 -1
- package/dist/systems/stair/stair-rise.js +6 -0
- package/dist/systems/stair/stair-sizing.d.ts +42 -11
- package/dist/systems/stair/stair-sizing.d.ts.map +1 -1
- package/dist/systems/stair/stair-sizing.js +10 -1
- package/dist/systems/stair/stair-structure.d.ts +277 -0
- package/dist/systems/stair/stair-structure.d.ts.map +1 -0
- package/dist/systems/stair/stair-structure.js +496 -0
- package/dist/systems/wall/wall-assembly.d.ts +84 -6
- package/dist/systems/wall/wall-assembly.d.ts.map +1 -1
- package/dist/systems/wall/wall-assembly.js +204 -5
- package/dist/systems/wall/wall-finish.d.ts +38 -2
- package/dist/systems/wall/wall-finish.d.ts.map +1 -1
- package/dist/systems/wall/wall-finish.js +70 -2
- package/dist/systems/wall/wall-footprint.js +2 -2
- package/dist/systems/wall/wall-merge.d.ts.map +1 -1
- package/dist/systems/wall/wall-merge.js +28 -7
- package/dist/systems/wall/wall-mitering.d.ts +1 -0
- package/dist/systems/wall/wall-mitering.d.ts.map +1 -1
- package/dist/systems/wall/wall-mitering.js +152 -52
- package/dist/systems/wall/wall-move.d.ts +23 -6
- package/dist/systems/wall/wall-move.d.ts.map +1 -1
- package/dist/systems/wall/wall-move.js +65 -0
- package/dist/systems/wall/wall-top.d.ts +2 -2
- package/dist/systems/wall/wall-top.d.ts.map +1 -1
- package/dist/systems/wall/wall-top.js +6 -1
- package/dist/systems/wall/wall-topology.d.ts +32 -1
- package/dist/systems/wall/wall-topology.d.ts.map +1 -1
- package/dist/systems/wall/wall-topology.js +118 -10
- package/dist/systems/wall/wall-trim-profiles.d.ts +12 -0
- package/dist/systems/wall/wall-trim-profiles.d.ts.map +1 -0
- package/dist/systems/wall/wall-trim-profiles.js +191 -0
- package/dist/utils/ensure-scene-openings.d.ts +6523 -4923
- package/dist/utils/ensure-scene-openings.d.ts.map +1 -1
- package/dist/utils/floor-piece-adoption.d.ts +5 -0
- package/dist/utils/floor-piece-adoption.d.ts.map +1 -1
- package/dist/utils/floor-plate-migration.d.ts +1930 -1130
- package/dist/utils/floor-plate-migration.d.ts.map +1 -1
- package/dist/utils/owned-floor-opening-migration.d.ts +888 -88
- package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -1
- package/dist/utils/reconcile-structure-on-load.d.ts +1930 -1130
- package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -1
- package/dist/utils/structure-id.d.ts.map +1 -1
- package/dist/utils/structure-id.js +4 -0
- package/package.json +22 -5
- package/dist/lib/generic-foundation.d.ts +0 -40
- package/dist/lib/generic-foundation.d.ts.map +0 -1
- package/dist/lib/generic-foundation.js +0 -200
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@@ -0,0 +1,129 @@
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import { CODE_PROFILES, codeProfileOf } from '../../building/code-profile.js';
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import { area, difference, intersection } from '../../lib/polygon-boolean.js';
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import { getLevelElevations } from '../../services/storey.js';
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import { resolveStairWalkingSurfaces, } from '../../systems/stair/stair-clearance.js';
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import { m, nameOf, quote, unique } from './labels.js';
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import { roomAt } from './pieces.js';
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import { doorFrame, FRAME_M, hingeOf, hungOf, leafDirection, SWEEP_STEP_DEG, swingDoors, } from './swings.js';
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/** A tread this far under the threshold or less is steps the leaf is read against; further down it is another storey's. */
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const BAND_M = 0.6;
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/** Less of the sweep than this over a tread is the leaf grazing its edge (m2). */
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const MIN_OVERLAP_M2 = 0.01;
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/** How far from the wall's centre line the room behind or ahead of a door is looked for (m). */
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const ROOM_PROBE_M = 0.4;
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/** A floor within this far above the door's own still carries it (a slab's finish). */
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const FLOOR_ABOVE_M = 0.25;
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/** The ground a leaf covers while it opens: a fan from the hinge, closed to 90 degrees, as long as the leaf. */
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function sweptFan(hinge, length, direction) {
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const ring = [hinge];
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for (let a = 0; a <= 90; a += SWEEP_STEP_DEG) {
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const [dx, dz] = direction((a * Math.PI) / 180);
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ring.push([hinge[0] + dx * length, hinge[1] + dz * length]);
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}
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return ring;
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}
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/**
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* A door whose leaf swings over steps. Both texts the checks read say it: a floor or landing is not
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* required at the top of an interior flight "provided that a door does not swing over the stairs"
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* (R311.7.6), and a landing at an exterior door may be 7-3/4 in below the threshold, or a flight of two
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* risers need no top landing, only where the door does not swing over it (R311.3.1, R311.3.2). So the
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* leaf's sweep is read against the treads and landings of every stair that lie more than 1-1/2 in below
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* the door's own floor; ground the door's level covers (a slab, a landing at the threshold) is not steps.
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* The text says nothing of a door swinging over a flat landing: that is a design preference (Architect
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* Pro's `door_over_landing` keeps both landings clear), not this check.
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*
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* It is a code's rule. With no `site.metadata.codeProfile` a finding is information that names the US
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* IRC it used; with `irc-2021` it is a warning; a profile with no row for it reports nothing.
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*/
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export function doorOverStairIssues(nodes, shapes) {
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const profile = codeProfileOf(nodes);
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const applied = profile ?? CODE_PROFILES['irc-2021'];
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const row = applied.thresholds.doorThresholdDrop;
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if (!row)
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return [];
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const stairs = [];
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45
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for (const node of Object.values(nodes)) {
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if (node.type !== 'stair')
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continue;
|
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48
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try {
|
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49
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stairs.push({ stair: node, surfaces: resolveStairWalkingSurfaces(node, nodes) });
|
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50
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}
|
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catch {
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// a stair whose surfaces cannot be read (its detail is over budget) has nothing to sweep against
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}
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}
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if (stairs.length === 0)
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return [];
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const elevations = getLevelElevations(nodes);
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const out = [];
|
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59
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for (const level of shapes.levels) {
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60
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const baseY = elevations.get(level.levelId)?.baseY ?? 0;
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const steps = stairs
|
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62
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.map(({ stair, surfaces }) => ({
|
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63
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stair,
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64
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surfaces: surfaces.filter((surface) => surface.top <= baseY - row.value && surface.top >= baseY - BAND_M),
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}))
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.filter(({ surfaces }) => surfaces.length > 0);
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if (steps.length === 0)
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continue;
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const floors = shapes.levels
|
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.flatMap((other) => other.floors)
|
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.filter((floor) => floor.y >= baseY - row.value && floor.y <= baseY + FLOOR_ABOVE_M)
|
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72
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.map((floor) => ({ outer: floor.outer, holes: floor.holes }));
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for (const door of swingDoors(nodes, level.levelId)) {
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const hung = hungOf(door);
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const frame = doorFrame(nodes, door);
|
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76
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const hinge = hingeOf(nodes, door, hung);
|
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const fan = sweptFan(hinge, 2 * frame.half - FRAME_M, (theta) => leafDirection(frame, hung, theta));
|
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78
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// the room the door belongs to is the one behind the leaf; failing that, the one it swings into
|
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79
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const centre = [
|
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80
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frame.sx + frame.tx * frame.along,
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81
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frame.sz + frame.tz * frame.along,
|
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];
|
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83
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const beside = (side) => [
|
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84
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centre[0] + frame.nx * hung.swing * side * ROOM_PROBE_M,
|
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85
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centre[1] + frame.nz * hung.swing * side * ROOM_PROBE_M,
|
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86
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];
|
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87
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const room = roomAt(nodes, level.levelId, beside(-1)) ?? roomAt(nodes, level.levelId, beside(1));
|
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88
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+
for (const { stair, surfaces } of steps) {
|
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89
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let over = 0;
|
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90
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let nearest = Number.NEGATIVE_INFINITY;
|
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91
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for (const surface of surfaces) {
|
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const swept = intersection(fan, surface.region);
|
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if (swept.length === 0)
|
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continue;
|
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95
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+
const bare = area(floors.length ? difference(swept, floors) : swept);
|
|
96
|
+
if (bare < MIN_OVERLAP_M2)
|
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continue;
|
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over += bare;
|
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99
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+
nearest = Math.max(nearest, surface.top);
|
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100
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}
|
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101
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if (over === 0)
|
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+
continue;
|
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103
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const drop = baseY - nearest;
|
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const name = nameOf(nodes, door.id);
|
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105
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+
const stairName = nameOf(nodes, stair.id);
|
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+
out.push({
|
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107
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+
type: 'usage_door_over_stair',
|
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108
|
+
message: `${quote(name)}${room ? ` in ${quote(room.name)}` : ''} swings over the steps of ${quote(stairName)}: its leaf passes over ${m(over)} m² of treads, the nearest ${m(drop)} m below the threshold, where ${applied.label} (${row.section}) wants a floor or landing for the leaf to open onto${profile ? '' : ', and this project names no code'}. Swing it the other way, hinge it on the other side, or give the stair a landing as deep as the door is wide.`,
|
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|
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severity: profile ? 'warning' : 'info',
|
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nodeIds: unique([room?.id, door.id, stair.id]),
|
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valueM: Math.round(drop * 1000) / 1000,
|
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|
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thresholdM: row.value,
|
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place: { room: room?.name ?? '', roomId: room?.id ?? level.levelId, at: hinge },
|
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obstacles: [
|
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{ nodeId: stair.id, name: stairName, kind: 'stair', shape: 'exact', movable: false },
|
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],
|
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approximate: false,
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code: {
|
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profile: applied.id,
|
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cite: row.cite,
|
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|
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source: row.source,
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byDefault: profile === null,
|
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},
|
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});
|
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}
|
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}
|
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|
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}
|
|
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return out;
|
|
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}
|
|
@@ -0,0 +1,14 @@
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import { type UsageIssue } from './findings.js';
|
|
2
|
+
import type { UsageShapes } from './types.js';
|
|
3
|
+
import { type Nodes } from './walls.js';
|
|
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|
+
/**
|
|
5
|
+
* What closes off part of a room: from each entrance of a room (a doorway, or an open edge to the room
|
|
6
|
+
* beside it) the widest way to the room's open floor, with the pieces of furniture standing where they
|
|
7
|
+
* are. A way under a passage's width that a piece bounds is a finding that names the piece, the room and
|
|
8
|
+
* what is on the other side of the pinch. A leaf swinging open is `doorSwingIssues`'s, a doorway's own
|
|
9
|
+
* width and the walls' are the passage measure's: only a free-standing piece is named. What is built to
|
|
10
|
+
* stand there stays quiet: a kitchen run or anything on a wall, a fixture, built-in joinery, foliage, a
|
|
11
|
+
* building element, a rug, a piece on another piece. A room narrower than a passage is judged on its doorway only.
|
|
12
|
+
*/
|
|
13
|
+
export declare function entryIssues(nodes: Nodes, shapes: UsageShapes): UsageIssue[];
|
|
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|
+
//# sourceMappingURL=entry-way.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"entry-way.d.ts","sourceRoot":"","sources":["../../../src/spatial/usage-field/entry-way.ts"],"names":[],"mappings":"AAQA,OAAO,EAAqB,KAAK,UAAU,EAAE,MAAM,YAAY,CAAA;AAY/D,OAAO,KAAK,EAAe,WAAW,EAAE,MAAM,SAAS,CAAA;AACvD,OAAO,EAAc,KAAK,KAAK,EAAE,MAAM,SAAS,CAAA;AA4HhD;;;;;;;;GAQG;AACH,wBAAgB,WAAW,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,WAAW,GAAG,UAAU,EAAE,CA2G3E"}
|
|
@@ -0,0 +1,219 @@
|
|
|
1
|
+
import { floorsOf } from '../../agent-operations/circulation-spaces.js';
|
|
2
|
+
import { isFloorUnderlay } from '../../agent-operations/furniture-kind.js';
|
|
3
|
+
import { area, containsPoint, intersection } from '../../lib/polygon-boolean.js';
|
|
4
|
+
import { getLevelElevations } from '../../services/storey.js';
|
|
5
|
+
import { getWallThickness } from '../../systems/wall/wall-footprint.js';
|
|
6
|
+
import { getWallLocalFaceZ } from '../../systems/wall/wall-frame.js';
|
|
7
|
+
import { CLASH_INFO_M, CLASH_MIN_AREA_M2, wallFixed } from './clash.js';
|
|
8
|
+
import { DOOR_M, PASSAGE_M } from './findings.js';
|
|
9
|
+
import { m, nameOf, quote, unique } from './labels.js';
|
|
10
|
+
import { doorwayRing } from './openings.js';
|
|
11
|
+
import { boxesMeet, isBuildingElement, isFoliage, isPiecePrism, narrowestExtent, ringBox, } from './pieces.js';
|
|
12
|
+
import { doorFrame, FIXTURE } from './swings.js';
|
|
13
|
+
import { levelWalls } from './walls.js';
|
|
14
|
+
import { wayIn } from './way-in.js';
|
|
15
|
+
/** Where a doorway is looked at from: this far to either side of the wall's middle (m). */
|
|
16
|
+
const SIDE_M = 0.3;
|
|
17
|
+
/** A zone edge is sampled this often (m) to find where no wall stands on it. */
|
|
18
|
+
const SAMPLE_M = 0.05;
|
|
19
|
+
/** Joinery made for the room: a built-in robe or a fitted unit is where it was designed to be. */
|
|
20
|
+
const BUILT_IN = /built[- ]?in|fitted|joinery/i;
|
|
21
|
+
/** A wall stands on a zone edge when its middle line is within half its thickness and this much (m). */
|
|
22
|
+
const SCRIBE_M = 0.02;
|
|
23
|
+
/** An open edge is a passage of this half thickness across (m): a doorway's, a wall's half thickness and a centimetre. */
|
|
24
|
+
const OPEN_HALF_M = 0.065;
|
|
25
|
+
/** The segment's distance from a point. */
|
|
26
|
+
function segmentDistance(p, a, b) {
|
|
27
|
+
const dx = b[0] - a[0];
|
|
28
|
+
const dz = b[1] - a[1];
|
|
29
|
+
const length2 = dx * dx + dz * dz;
|
|
30
|
+
const t = length2 < 1e-12
|
|
31
|
+
? 0
|
|
32
|
+
: Math.max(0, Math.min(1, ((p[0] - a[0]) * dx + (p[1] - a[1]) * dz) / length2));
|
|
33
|
+
return Math.hypot(p[0] - (a[0] + dx * t), p[1] - (a[1] + dz * t));
|
|
34
|
+
}
|
|
35
|
+
/**
|
|
36
|
+
* The stretches of a zone's boundary with no wall on them, a doorway's width or more: where the room is
|
|
37
|
+
* open to the one beside it. A ring across each, a wall's thickness deep, is the way in.
|
|
38
|
+
*/
|
|
39
|
+
function openEntrances(walls, zone, zones, self) {
|
|
40
|
+
const out = [];
|
|
41
|
+
const covered = (p) => walls.some((wall) => segmentDistance(p, wall.start, wall.end) <=
|
|
42
|
+
getWallThickness(wall) / 2 + SCRIBE_M);
|
|
43
|
+
for (const [i, a] of zone.polygon.entries()) {
|
|
44
|
+
const b = zone.polygon[(i + 1) % zone.polygon.length];
|
|
45
|
+
const length = Math.hypot(b[0] - a[0], b[1] - a[1]);
|
|
46
|
+
if (length < DOOR_M)
|
|
47
|
+
continue;
|
|
48
|
+
const tx = (b[0] - a[0]) / length;
|
|
49
|
+
const tz = (b[1] - a[1]) / length;
|
|
50
|
+
const steps = Math.ceil(length / SAMPLE_M);
|
|
51
|
+
let from = -1;
|
|
52
|
+
const close = (last) => {
|
|
53
|
+
const s0 = (from * length) / steps;
|
|
54
|
+
const s1 = (last * length) / steps;
|
|
55
|
+
if (from >= 0 && s1 - s0 >= DOOR_M) {
|
|
56
|
+
const p0 = [a[0] + tx * s0, a[1] + tz * s0];
|
|
57
|
+
const p1 = [a[0] + tx * s1, a[1] + tz * s1];
|
|
58
|
+
const mid = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2];
|
|
59
|
+
// a room beyond: the opening is a way between two rooms, not a gap in the outline
|
|
60
|
+
const beyond = [1, -1].some((side) => {
|
|
61
|
+
const q = [mid[0] - tz * side * SIDE_M, mid[1] + tx * side * SIDE_M];
|
|
62
|
+
return (!containsPoint([{ outer: zone.polygon, holes: zone.holes }], q) &&
|
|
63
|
+
zones.some((z) => z.id !== self && containsPoint([{ outer: z.polygon, holes: z.holes }], q)));
|
|
64
|
+
});
|
|
65
|
+
if (beyond)
|
|
66
|
+
out.push({
|
|
67
|
+
ring: [
|
|
68
|
+
[p0[0] - tz * OPEN_HALF_M, p0[1] + tx * OPEN_HALF_M],
|
|
69
|
+
[p1[0] - tz * OPEN_HALF_M, p1[1] + tx * OPEN_HALF_M],
|
|
70
|
+
[p1[0] + tz * OPEN_HALF_M, p1[1] - tx * OPEN_HALF_M],
|
|
71
|
+
[p0[0] + tz * OPEN_HALF_M, p0[1] - tx * OPEN_HALF_M],
|
|
72
|
+
],
|
|
73
|
+
at: mid,
|
|
74
|
+
});
|
|
75
|
+
}
|
|
76
|
+
from = -1;
|
|
77
|
+
};
|
|
78
|
+
for (let s = 0; s <= steps; s++) {
|
|
79
|
+
const p = [a[0] + (tx * s * length) / steps, a[1] + (tz * s * length) / steps];
|
|
80
|
+
if (covered(p)) {
|
|
81
|
+
if (from >= 0)
|
|
82
|
+
close(s - 1);
|
|
83
|
+
}
|
|
84
|
+
else if (from < 0)
|
|
85
|
+
from = s;
|
|
86
|
+
}
|
|
87
|
+
if (from >= 0)
|
|
88
|
+
close(steps);
|
|
89
|
+
}
|
|
90
|
+
return out;
|
|
91
|
+
}
|
|
92
|
+
/** The doors of a level that lead into a zone: a doorway of any kind but a vehicle's whose one side, and only one, is in the zone. */
|
|
93
|
+
function doorEntrances(nodes, doors, zone) {
|
|
94
|
+
const out = [];
|
|
95
|
+
for (const door of doors) {
|
|
96
|
+
const f = doorFrame(nodes, door);
|
|
97
|
+
const across = (getWallLocalFaceZ(f.wall, 'a') + getWallLocalFaceZ(f.wall, 'b')) / 2;
|
|
98
|
+
const side = (sign) => [
|
|
99
|
+
f.sx + f.tx * f.along + f.nx * (across + sign * SIDE_M),
|
|
100
|
+
f.sz + f.tz * f.along + f.nz * (across + sign * SIDE_M),
|
|
101
|
+
];
|
|
102
|
+
const inside = [1, -1].filter((sign) => containsPoint([{ outer: zone.polygon, holes: zone.holes }], side(sign)));
|
|
103
|
+
if (inside.length !== 1)
|
|
104
|
+
continue;
|
|
105
|
+
const ring = doorwayRing(f.wall, door);
|
|
106
|
+
if (!ring)
|
|
107
|
+
continue;
|
|
108
|
+
out.push({
|
|
109
|
+
ring,
|
|
110
|
+
at: [f.sx + f.tx * f.along + f.nx * across, f.sz + f.tz * f.along + f.nz * across],
|
|
111
|
+
door,
|
|
112
|
+
});
|
|
113
|
+
}
|
|
114
|
+
return out;
|
|
115
|
+
}
|
|
116
|
+
/**
|
|
117
|
+
* What closes off part of a room: from each entrance of a room (a doorway, or an open edge to the room
|
|
118
|
+
* beside it) the widest way to the room's open floor, with the pieces of furniture standing where they
|
|
119
|
+
* are. A way under a passage's width that a piece bounds is a finding that names the piece, the room and
|
|
120
|
+
* what is on the other side of the pinch. A leaf swinging open is `doorSwingIssues`'s, a doorway's own
|
|
121
|
+
* width and the walls' are the passage measure's: only a free-standing piece is named. What is built to
|
|
122
|
+
* stand there stays quiet: a kitchen run or anything on a wall, a fixture, built-in joinery, foliage, a
|
|
123
|
+
* building element, a rug, a piece on another piece. A room narrower than a passage is judged on its doorway only.
|
|
124
|
+
*/
|
|
125
|
+
export function entryIssues(nodes, shapes) {
|
|
126
|
+
const out = [];
|
|
127
|
+
const floors = floorsOf(nodes).floors;
|
|
128
|
+
const elevations = getLevelElevations(nodes);
|
|
129
|
+
for (const level of shapes.levels) {
|
|
130
|
+
const floor = floors.find((f) => f.id === level.levelId);
|
|
131
|
+
if (!floor)
|
|
132
|
+
continue;
|
|
133
|
+
const baseY = elevations.get(level.levelId)?.baseY ?? 0;
|
|
134
|
+
const isUnderlay = (prism) => nodes[prism.nodeId]?.type === 'item' && isFloorUnderlay(nodes[prism.nodeId]);
|
|
135
|
+
const standing = (prism) => {
|
|
136
|
+
const node = nodes[prism.nodeId];
|
|
137
|
+
return ((prism.kind === 'item' || prism.kind === 'shelf') &&
|
|
138
|
+
isPiecePrism(prism) &&
|
|
139
|
+
!wallFixed(nodes, prism) &&
|
|
140
|
+
!isUnderlay(prism) &&
|
|
141
|
+
!isFoliage(nodes, prism.nodeId) &&
|
|
142
|
+
!isBuildingElement(nodes, prism.nodeId) &&
|
|
143
|
+
!FIXTURE.test(nameOf(nodes, prism.nodeId)) &&
|
|
144
|
+
!BUILT_IN.test(nameOf(nodes, prism.nodeId)) &&
|
|
145
|
+
nodes[node?.parentId ?? '']?.type !== 'item');
|
|
146
|
+
};
|
|
147
|
+
const named = new Set(level.prisms.filter(standing).map((prism) => prism.id));
|
|
148
|
+
if (named.size === 0)
|
|
149
|
+
continue;
|
|
150
|
+
const namedPrisms = level.prisms.filter((prism) => named.has(prism.id));
|
|
151
|
+
const walls = levelWalls(nodes, level.levelId);
|
|
152
|
+
const wallIds = new Set(walls.map((wall) => wall.id));
|
|
153
|
+
const doors = Object.values(nodes).filter((node) => node.type === 'door' &&
|
|
154
|
+
node.visible !== false &&
|
|
155
|
+
!String(node.doorType).startsWith('garage') &&
|
|
156
|
+
wallIds.has(node.parentId ?? ''));
|
|
157
|
+
const zones = floor.zones.filter((zone) => !zone.outdoor);
|
|
158
|
+
const found = new Map();
|
|
159
|
+
for (const zone of zones) {
|
|
160
|
+
if (narrowestExtent([{ outer: zone.polygon }]) < PASSAGE_M)
|
|
161
|
+
continue;
|
|
162
|
+
const zoneBox = ringBox(zone.polygon);
|
|
163
|
+
// a piece is in the room when it stands a contact's depth inside it: one against the wall on the other side is that room's
|
|
164
|
+
const here = new Set(namedPrisms
|
|
165
|
+
.filter((prism) => {
|
|
166
|
+
if (!boxesMeet(ringBox(prism.outer), zoneBox))
|
|
167
|
+
return false;
|
|
168
|
+
const meet = intersection({ outer: prism.outer, holes: prism.holes }, { outer: zone.polygon, holes: zone.holes });
|
|
169
|
+
return area(meet) >= CLASH_MIN_AREA_M2 && narrowestExtent(meet) >= CLASH_INFO_M;
|
|
170
|
+
})
|
|
171
|
+
.map((prism) => prism.id));
|
|
172
|
+
if (here.size === 0)
|
|
173
|
+
continue;
|
|
174
|
+
const room = { id: zone.id, name: nameOf(nodes, zone.id) };
|
|
175
|
+
const entrances = [
|
|
176
|
+
...doorEntrances(nodes, doors, zone),
|
|
177
|
+
...openEntrances(walls, zone, zones, zone.id),
|
|
178
|
+
];
|
|
179
|
+
for (const entrance of entrances) {
|
|
180
|
+
const way = wayIn(shapes, level, zone, entrance.ring, entrance.at, baseY, isUnderlay, (prism) => here.has(prism.id));
|
|
181
|
+
if (!way)
|
|
182
|
+
continue;
|
|
183
|
+
const subject = way.by.find((o) => here.has(o.prism.id));
|
|
184
|
+
const other = way.by.find((o) => o !== subject);
|
|
185
|
+
const approximate = way.by.some((o) => o.prism.shape === 'approx');
|
|
186
|
+
const key = `${zone.id}|${subject.prism.nodeId}`;
|
|
187
|
+
if ((found.get(key)?.width ?? Number.POSITIVE_INFINITY) <= way.width)
|
|
188
|
+
continue;
|
|
189
|
+
found.set(key, {
|
|
190
|
+
width: way.width,
|
|
191
|
+
issue: {
|
|
192
|
+
type: 'usage_entry_narrow',
|
|
193
|
+
message: `${quote(nameOf(nodes, subject.prism.nodeId))} leaves ${m(way.width)} m to enter ${quote(room.name)}, ${other ? `between it and ${quote(nameOf(nodes, other.prism.nodeId))}` : 'against it'} (below ${m(PASSAGE_M)} m).`,
|
|
194
|
+
severity: 'warning',
|
|
195
|
+
nodeIds: unique([
|
|
196
|
+
room.id,
|
|
197
|
+
subject.prism.nodeId,
|
|
198
|
+
other?.prism.nodeId,
|
|
199
|
+
entrance.door?.id,
|
|
200
|
+
]),
|
|
201
|
+
valueM: way.width,
|
|
202
|
+
thresholdM: PASSAGE_M,
|
|
203
|
+
place: { room: room.name, roomId: room.id, at: way.at },
|
|
204
|
+
obstacles: way.by.map((o) => ({
|
|
205
|
+
nodeId: o.prism.nodeId,
|
|
206
|
+
name: nameOf(nodes, o.prism.nodeId),
|
|
207
|
+
kind: o.prism.kind,
|
|
208
|
+
shape: o.prism.shape,
|
|
209
|
+
movable: false,
|
|
210
|
+
})),
|
|
211
|
+
approximate,
|
|
212
|
+
},
|
|
213
|
+
});
|
|
214
|
+
}
|
|
215
|
+
}
|
|
216
|
+
out.push(...[...found.values()].map(({ issue }) => issue));
|
|
217
|
+
}
|
|
218
|
+
return out;
|
|
219
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import type { Prism, Skipped } from './types.js';
|
|
2
|
+
import type { Nodes } from './walls.js';
|
|
3
|
+
export type FencePrisms = {
|
|
4
|
+
fenceId: string;
|
|
5
|
+
levelId: string | null;
|
|
6
|
+
prisms: Prism[];
|
|
7
|
+
};
|
|
8
|
+
/**
|
|
9
|
+
* A deck guard with nothing cut into it is read part by part (`guardPrisms`). Every other fence is
|
|
10
|
+
* a strip along its centreline, as wide as its thicker of thickness and post, from its support to
|
|
11
|
+
* its height, with a gate or an open passage taken out of it; the infill is not drawn (a picket
|
|
12
|
+
* fence is solid to a person) and the height does not follow terrain, so it is approximate.
|
|
13
|
+
*/
|
|
14
|
+
export declare function fenceBodies(nodes: Nodes): {
|
|
15
|
+
fences: FencePrisms[];
|
|
16
|
+
skipped: Skipped[];
|
|
17
|
+
};
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18
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+
//# sourceMappingURL=fences.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fences.d.ts","sourceRoot":"","sources":["../../../src/spatial/usage-field/fences.ts"],"names":[],"mappings":"AAcA,OAAO,KAAK,EAAE,KAAK,EAAQ,OAAO,EAAE,MAAM,SAAS,CAAA;AACnD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAsBpC,MAAM,MAAM,WAAW,GAAG;IAAE,OAAO,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,MAAM,EAAE,KAAK,EAAE,CAAA;CAAE,CAAA;AA6KtF;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,KAAK,EAAE,KAAK,GAAG;IAAE,MAAM,EAAE,WAAW,EAAE,CAAC;IAAC,OAAO,EAAE,OAAO,EAAE,CAAA;CAAE,CA0FvF"}
|
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@@ -0,0 +1,253 @@
|
|
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1
|
+
import { resolveLevelId } from '../../lib/node-ancestry.js';
|
|
2
|
+
import { getLevelElevations } from '../../services/storey.js';
|
|
3
|
+
import { sampleFenceCenterline } from '../../systems/fence/fence-centerline.js';
|
|
4
|
+
import { isSplineFence } from '../../systems/fence/fence-spline.js';
|
|
5
|
+
import { fenceBlockCorners, fenceBlockSegments, fenceMiter, layoutGuardFence, } from '../../systems/fence/guard-layout.js';
|
|
6
|
+
import { isCurvedWall } from '../../systems/wall/wall-curve.js';
|
|
7
|
+
import { floorUnder, isHidden } from './support.js';
|
|
8
|
+
/** Samples of a straight stretch carry no information: drop points less than 2 mm off the line around them. */
|
|
9
|
+
function thinned(points) {
|
|
10
|
+
const kept = [points[0]];
|
|
11
|
+
for (let i = 1; i < points.length - 1; i++) {
|
|
12
|
+
const a = kept.at(-1);
|
|
13
|
+
const c = points[i + 1];
|
|
14
|
+
const dx = c[0] - a[0];
|
|
15
|
+
const dz = c[1] - a[1];
|
|
16
|
+
const length = Math.hypot(dx, dz);
|
|
17
|
+
const off = length < 1e-9
|
|
18
|
+
? 0
|
|
19
|
+
: Math.abs((points[i][0] - a[0]) * dz - (points[i][1] - a[1]) * dx) / length;
|
|
20
|
+
if (off > 0.002)
|
|
21
|
+
kept.push(points[i]);
|
|
22
|
+
}
|
|
23
|
+
kept.push(points.at(-1));
|
|
24
|
+
return kept;
|
|
25
|
+
}
|
|
26
|
+
/** A fence's span between arc lengths `from` and `to`, as the centreline points inside it. */
|
|
27
|
+
function span(points, lengths, from, to) {
|
|
28
|
+
const at = (s) => {
|
|
29
|
+
for (let i = 1; i < points.length; i++)
|
|
30
|
+
if (s <= lengths[i] || i === points.length - 1) {
|
|
31
|
+
const run = lengths[i] - lengths[i - 1];
|
|
32
|
+
const t = run > 1e-9
|
|
33
|
+
? (Math.min(Math.max(s, lengths[i - 1]), lengths[i]) - lengths[i - 1]) / run
|
|
34
|
+
: 0;
|
|
35
|
+
return [
|
|
36
|
+
points[i - 1][0] + (points[i][0] - points[i - 1][0]) * t,
|
|
37
|
+
points[i - 1][1] + (points[i][1] - points[i - 1][1]) * t,
|
|
38
|
+
];
|
|
39
|
+
}
|
|
40
|
+
return points[0];
|
|
41
|
+
};
|
|
42
|
+
const inside = points.filter((_, i) => lengths[i] > from + 1e-9 && lengths[i] < to - 1e-9);
|
|
43
|
+
return [at(from), ...inside, at(to)];
|
|
44
|
+
}
|
|
45
|
+
/** The longest a run of a curved guard is drawn straight: the renderer's own. */
|
|
46
|
+
const CURVE_SEGMENT_M = 0.18;
|
|
47
|
+
/** The footprint of a box `w` x `d` centred on (x, z) and turned `rotationY` about the vertical axis, as the renderer turns it. */
|
|
48
|
+
function box(x, z, w, d, rotationY) {
|
|
49
|
+
const cos = Math.cos(rotationY);
|
|
50
|
+
const sin = Math.sin(rotationY);
|
|
51
|
+
return [
|
|
52
|
+
[-w / 2, -d / 2],
|
|
53
|
+
[w / 2, -d / 2],
|
|
54
|
+
[w / 2, d / 2],
|
|
55
|
+
[-w / 2, d / 2],
|
|
56
|
+
].map(([cx, cz]) => [x + cx * cos + cz * sin, z - cx * sin + cz * cos]);
|
|
57
|
+
}
|
|
58
|
+
/** The fences that share an end with this one, by end, as the renderer finds them for its corner mitres. */
|
|
59
|
+
function cornerNeighbors(fence, nodes) {
|
|
60
|
+
const found = {};
|
|
61
|
+
for (const sibling of Object.values(nodes)) {
|
|
62
|
+
if (sibling.type !== 'fence' || sibling.id === fence.id || sibling.parentId !== fence.parentId)
|
|
63
|
+
continue;
|
|
64
|
+
if (sibling.visible === false)
|
|
65
|
+
continue;
|
|
66
|
+
for (const endpoint of ['start', 'end']) {
|
|
67
|
+
const point = fence[endpoint];
|
|
68
|
+
if ([sibling.start, sibling.end].some((other) => Math.hypot(point[0] - other[0], point[1] - other[1]) < 0.001) &&
|
|
69
|
+
!found[endpoint])
|
|
70
|
+
found[endpoint] = sibling;
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
return found;
|
|
74
|
+
}
|
|
75
|
+
/**
|
|
76
|
+
* A deck guard as the renderer builds it (`layoutGuardFence`, the same layout its meshes come from):
|
|
77
|
+
* every post, the cap rail and top rail, the bottom rail, and the infill, with the cap and rails
|
|
78
|
+
* mitred where a fence meets another. The infill is taken as one solid strip: balusters, cables and
|
|
79
|
+
* boards stand a hand apart and nothing a person carries goes between them. A pyramid post cap is
|
|
80
|
+
* drawn as its base.
|
|
81
|
+
*/
|
|
82
|
+
function guardPrisms(fence, neighbors, z0) {
|
|
83
|
+
const layout = layoutGuardFence(fence);
|
|
84
|
+
const prisms = [];
|
|
85
|
+
const straight = !isSplineFence(fence) && !isCurvedWall(fence);
|
|
86
|
+
// a straight fence stands at one lift (the support at its start); a curved one follows the terrain
|
|
87
|
+
const follows = straight
|
|
88
|
+
? undefined
|
|
89
|
+
: 'a curved guard follows the terrain: its heights are read at its start';
|
|
90
|
+
const common = { nodeId: fence.id, kind: 'guard', holes: [] };
|
|
91
|
+
const add = (id, y0, y1, outer, approx) => {
|
|
92
|
+
if (y1 - y0 > 1e-4)
|
|
93
|
+
prisms.push({
|
|
94
|
+
id: `${fence.id}#${id}`,
|
|
95
|
+
...common,
|
|
96
|
+
z0: z0 + y0,
|
|
97
|
+
z1: z0 + y1,
|
|
98
|
+
outer,
|
|
99
|
+
...(approx || follows
|
|
100
|
+
? { shape: 'approx', why: approx ?? follows }
|
|
101
|
+
: { shape: 'exact' }),
|
|
102
|
+
});
|
|
103
|
+
};
|
|
104
|
+
for (const [i, post] of layout.posts.entries()) {
|
|
105
|
+
const [x, y, z] = post.position;
|
|
106
|
+
const [w, h, d] = post.scale;
|
|
107
|
+
if (post.shape === 'pyramid')
|
|
108
|
+
add(`post.${i}`, y - h / 2, y + h / 2, box(x, z, w * Math.SQRT1_2, d * Math.SQRT1_2, post.rotationY), 'a pyramid post cap, drawn as its base');
|
|
109
|
+
else
|
|
110
|
+
add(`post.${i}`, y - h / 2, y + h / 2, box(x, z, w, d, post.rotationY));
|
|
111
|
+
}
|
|
112
|
+
// a run is one quad on a straight fence and a quad per short segment on a curved one
|
|
113
|
+
const run = (name, block, mitre) => {
|
|
114
|
+
const segments = straight
|
|
115
|
+
? [[block.startT, block.endT]]
|
|
116
|
+
: fenceBlockSegments(fence, block.startT, block.endT, CURVE_SEGMENT_M);
|
|
117
|
+
for (const [k, [a, b]] of segments.entries()) {
|
|
118
|
+
const [startOuter, startInner, endOuter, endInner] = fenceBlockCorners(fence, a, b, block.depth);
|
|
119
|
+
const corners = { startOuter, startInner, endOuter, endInner };
|
|
120
|
+
if (mitre)
|
|
121
|
+
for (const endpoint of ['start', 'end']) {
|
|
122
|
+
const neighbor = neighbors[endpoint];
|
|
123
|
+
if (!neighbor ||
|
|
124
|
+
Math.abs((endpoint === 'start' ? a : b) - (endpoint === 'start' ? 0 : 1)) > 1e-5)
|
|
125
|
+
continue;
|
|
126
|
+
for (const { side, reach, ux, uz } of fenceMiter(fence, endpoint, neighbor, block.depth) ?? []) {
|
|
127
|
+
const key = `${endpoint}${side === 1 ? 'Outer' : 'Inner'}`;
|
|
128
|
+
corners[key] = [corners[key][0] + ux * reach, corners[key][1] + uz * reach];
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
add(`${name}.${k}`, block.centerY - block.height / 2, block.centerY + block.height / 2, [
|
|
132
|
+
corners.startOuter,
|
|
133
|
+
corners.endOuter,
|
|
134
|
+
corners.endInner,
|
|
135
|
+
corners.startInner,
|
|
136
|
+
]);
|
|
137
|
+
}
|
|
138
|
+
};
|
|
139
|
+
for (const [i, block] of layout.rail.entries())
|
|
140
|
+
run(`rail.${i}`, block, true);
|
|
141
|
+
for (const [i, block] of layout.base.entries())
|
|
142
|
+
run(`base.${i}`, block, true);
|
|
143
|
+
// the infill: one strip, as high as the infill is, as deep as its pieces are
|
|
144
|
+
const infill = layout.infill;
|
|
145
|
+
if (infill.length) {
|
|
146
|
+
const y0 = Math.min(...infill.map((b) => b.centerY - b.height / 2));
|
|
147
|
+
const y1 = Math.max(...infill.map((b) => b.centerY + b.height / 2));
|
|
148
|
+
const first = infill[0];
|
|
149
|
+
run('infill', {
|
|
150
|
+
startT: 0,
|
|
151
|
+
endT: 1,
|
|
152
|
+
centerY: (y0 + y1) / 2,
|
|
153
|
+
height: y1 - y0,
|
|
154
|
+
depth: first.depth,
|
|
155
|
+
split: true,
|
|
156
|
+
}, false);
|
|
157
|
+
}
|
|
158
|
+
return prisms;
|
|
159
|
+
}
|
|
160
|
+
/**
|
|
161
|
+
* A deck guard with nothing cut into it is read part by part (`guardPrisms`). Every other fence is
|
|
162
|
+
* a strip along its centreline, as wide as its thicker of thickness and post, from its support to
|
|
163
|
+
* its height, with a gate or an open passage taken out of it; the infill is not drawn (a picket
|
|
164
|
+
* fence is solid to a person) and the height does not follow terrain, so it is approximate.
|
|
165
|
+
*/
|
|
166
|
+
export function fenceBodies(nodes) {
|
|
167
|
+
const out = [];
|
|
168
|
+
const skipped = [];
|
|
169
|
+
const elevations = getLevelElevations(nodes);
|
|
170
|
+
const support = new Map();
|
|
171
|
+
for (const node of Object.values(nodes)) {
|
|
172
|
+
if (node.type !== 'fence' || isHidden(node, nodes))
|
|
173
|
+
continue;
|
|
174
|
+
const fence = node;
|
|
175
|
+
try {
|
|
176
|
+
const points = thinned(sampleFenceCenterline(fence).map((p) => [p.x, p.y]));
|
|
177
|
+
if (points.length < 2)
|
|
178
|
+
continue;
|
|
179
|
+
const lengths = [0];
|
|
180
|
+
for (let i = 1; i < points.length; i++)
|
|
181
|
+
lengths.push(lengths[i - 1] +
|
|
182
|
+
Math.hypot(points[i][0] - points[i - 1][0], points[i][1] - points[i - 1][1]));
|
|
183
|
+
const total = lengths.at(-1);
|
|
184
|
+
const gaps = (fence.children ?? [])
|
|
185
|
+
.map((id) => nodes[id])
|
|
186
|
+
.flatMap((child) => child?.type === 'fence-gate' || child?.type === 'fence-opening'
|
|
187
|
+
? [[child.center - child.width / 2, child.center + child.width / 2]]
|
|
188
|
+
: [])
|
|
189
|
+
.sort((a, b) => a[0] - b[0]);
|
|
190
|
+
const spans = [];
|
|
191
|
+
let from = 0;
|
|
192
|
+
for (const [start, end] of gaps) {
|
|
193
|
+
if (start > from)
|
|
194
|
+
spans.push([from, Math.min(start, total)]);
|
|
195
|
+
from = Math.max(from, end);
|
|
196
|
+
}
|
|
197
|
+
if (from < total)
|
|
198
|
+
spans.push([from, total]);
|
|
199
|
+
const levelId = resolveLevelId(fence, nodes);
|
|
200
|
+
const baseY = elevations.get(levelId)?.baseY ?? 0;
|
|
201
|
+
const floor = floorUnder(fence, {
|
|
202
|
+
position: [points[0][0], 0, points[0][1]],
|
|
203
|
+
dimensions: [fence.thickness, fence.height, fence.thickness],
|
|
204
|
+
rotation: [0, 0, 0],
|
|
205
|
+
}, nodes, levelId, support);
|
|
206
|
+
const half = Math.max(fence.thickness, fence.postSize) / 2;
|
|
207
|
+
const z0 = baseY + floor + (fence.supportOffset ?? 0);
|
|
208
|
+
const prisms = [];
|
|
209
|
+
// a guard with nothing cut into it is read part by part; any other fence is a strip
|
|
210
|
+
if (fence.style === 'guard' && !fence.children?.length) {
|
|
211
|
+
prisms.push(...guardPrisms(fence, cornerNeighbors(fence, nodes), z0));
|
|
212
|
+
}
|
|
213
|
+
else {
|
|
214
|
+
for (const [index, [a, b]] of spans.entries()) {
|
|
215
|
+
const run = span(points, lengths, a, b);
|
|
216
|
+
for (let i = 1; i < run.length; i++) {
|
|
217
|
+
const [px, pz] = run[i - 1];
|
|
218
|
+
const [qx, qz] = run[i];
|
|
219
|
+
const length = Math.hypot(qx - px, qz - pz);
|
|
220
|
+
if (length < 1e-6)
|
|
221
|
+
continue;
|
|
222
|
+
const nx = ((pz - qz) / length) * half;
|
|
223
|
+
const nz = ((qx - px) / length) * half;
|
|
224
|
+
prisms.push({
|
|
225
|
+
id: `${fence.id}#fence.${index}.${i}`,
|
|
226
|
+
nodeId: fence.id,
|
|
227
|
+
kind: 'other',
|
|
228
|
+
z0,
|
|
229
|
+
z1: z0 + fence.height,
|
|
230
|
+
outer: [
|
|
231
|
+
[px + nx, pz + nz],
|
|
232
|
+
[qx + nx, qz + nz],
|
|
233
|
+
[qx - nx, qz - nz],
|
|
234
|
+
[px - nx, pz - nz],
|
|
235
|
+
],
|
|
236
|
+
holes: [],
|
|
237
|
+
shape: 'approx',
|
|
238
|
+
why: 'a fence as a strip along its centreline',
|
|
239
|
+
});
|
|
240
|
+
}
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
out.push({ fenceId: fence.id, levelId, prisms });
|
|
244
|
+
}
|
|
245
|
+
catch (error) {
|
|
246
|
+
skipped.push({
|
|
247
|
+
nodeId: fence.id,
|
|
248
|
+
why: error instanceof Error ? error.message : String(error),
|
|
249
|
+
});
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
return { fences: out, skipped };
|
|
253
|
+
}
|