@pascal-app/core 1.0.6 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (940) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +407 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +7253 -4053
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +109 -73
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1164 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5880 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +38 -2
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +257 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +1667 -866
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +55 -11
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +4 -6
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
  321. package/dist/building/__fixtures__/wall-opening-cases.d.ts +340 -195
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  929. package/dist/utils/floor-plate-migration.d.ts +1930 -1130
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  938. package/dist/lib/generic-foundation.d.ts +0 -40
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@@ -8,7 +8,7 @@ import { getScaledDimensions, isLowProfileItemSurface } from '../../schema/index
8
8
  import { getWallTop } from '../../services/storey.js';
9
9
  import useLiveNodeOverrides, { getEffectiveNode } from '../../store/use-live-node-overrides.js';
10
10
  import useLiveTerrain from '../../store/use-live-terrain.js';
11
- import useLiveTransforms from '../../store/use-live-transforms.js';
11
+ import useLiveTransforms, {} from '../../store/use-live-transforms.js';
12
12
  import useScene from '../../store/use-scene.js';
13
13
  import { computeWallSlabSupport, pointInPolygon, wallOverlapsPolygon, } from '../../systems/slab/slab-support.js';
14
14
  import { DEFAULT_WALL_THICKNESS } from '../../systems/wall/wall-footprint.js';
@@ -112,6 +112,25 @@ function expandIgnoredNodeIds(ignoreIds, nodes) {
112
112
  }
113
113
  return ignored;
114
114
  }
115
+ /** The editor's store and its live previews: the singleton manager's source. */
116
+ export const liveSpatialGridSource = {
117
+ nodes: () => useScene.getState().nodes,
118
+ overrides: () => useLiveNodeOverrides.getState().overrides,
119
+ transforms: () => useLiveTransforms.getState().transforms,
120
+ effective: getEffectiveNode,
121
+ terrain: () => useLiveTerrain.getState(),
122
+ };
123
+ const NO_PREVIEWS = new Map();
124
+ /** A fixed set of nodes, without previews: what a detached scene's support queries read. */
125
+ export function snapshotSpatialGridSource(nodes) {
126
+ return {
127
+ nodes,
128
+ overrides: () => NO_PREVIEWS,
129
+ transforms: () => NO_PREVIEWS,
130
+ effective: (node) => node,
131
+ terrain: () => undefined,
132
+ };
133
+ }
115
134
  export class SpatialGridManager {
116
135
  floorGrids = new Map(); // levelId -> grid
117
136
  wallGrids = new Map(); // levelId -> wall grid
@@ -121,8 +140,93 @@ export class SpatialGridManager {
121
140
  ceilings = new Map(); // ceilingId -> ceiling data
122
141
  itemCeilingMap = new Map(); // itemId -> ceilingId (reverse lookup)
123
142
  cellSize;
124
- constructor(cellSize = 0.5) {
143
+ source;
144
+ /**
145
+ * Item collision cells (floor, wall, ceiling) are only built when a placement query needs
146
+ * them: support queries read slabs, walls and ceilings. The editor's manager keeps them live.
147
+ */
148
+ itemsIndexed;
149
+ levelIdOf;
150
+ constructor(cellSize = 0.5, source = liveSpatialGridSource, options = {}) {
125
151
  this.cellSize = cellSize;
152
+ this.source = source;
153
+ this.levelIdOf = options.lazyItems ?? null;
154
+ this.itemsIndexed = !options.lazyItems;
155
+ }
156
+ ensureItemIndex() {
157
+ if (this.itemsIndexed || !this.levelIdOf)
158
+ return;
159
+ this.itemsIndexed = true;
160
+ const nodes = this.source.nodes();
161
+ for (const node of Object.values(nodes))
162
+ if (node.type === 'item')
163
+ this.handleNodeCreated(node, this.levelIdOf(node, nodes));
164
+ }
165
+ dropItemIndex() {
166
+ if (!this.levelIdOf || !this.itemsIndexed)
167
+ return;
168
+ this.itemsIndexed = false;
169
+ this.floorGrids.clear();
170
+ this.wallGrids.clear();
171
+ this.ceilingGrids.clear();
172
+ this.itemCeilingMap.clear();
173
+ }
174
+ /** Indexes `nodes` at once: support structures only, caches dropped once rather than per node. */
175
+ bulkLoad(nodes) {
176
+ const levelIdOf = this.levelIdOf;
177
+ if (!levelIdOf)
178
+ throw new Error('bulkLoad is for snapshot managers');
179
+ for (const node of Object.values(nodes)) {
180
+ if (node.type === 'slab')
181
+ this.getSlabMap(levelIdOf(node, nodes)).set(node.id, node);
182
+ else if (node.type === 'wall')
183
+ this.walls.set(node.id, node);
184
+ else if (node.type === 'ceiling')
185
+ this.ceilings.set(node.id, node);
186
+ }
187
+ this.renderedSlabPolygons.clear();
188
+ this.supportInputsRevision += 1;
189
+ }
190
+ /**
191
+ * Brings a snapshot manager from `before` to `after` in place. Returns false, changing nothing,
192
+ * when a rebuild is simpler and exact: many changes, or a node changing kind or level.
193
+ */
194
+ syncSnapshot(before, after) {
195
+ const levelIdOf = this.levelIdOf;
196
+ if (!levelIdOf)
197
+ return false;
198
+ const changed = [];
199
+ for (const id in after)
200
+ if (after[id] !== before[id])
201
+ changed.push(id);
202
+ for (const id in before)
203
+ if (!(id in after))
204
+ changed.push(id);
205
+ if (changed.length > 256)
206
+ return false;
207
+ for (const id of changed) {
208
+ const previous = before[id];
209
+ const next = after[id];
210
+ if (previous &&
211
+ next &&
212
+ (previous.type !== next.type || levelIdOf(previous, before) !== levelIdOf(next, after)))
213
+ return false;
214
+ }
215
+ for (const id of changed) {
216
+ const previous = before[id];
217
+ const next = after[id];
218
+ if (previous?.type === 'wall' || previous?.type === 'item' || previous?.type === 'ceiling')
219
+ this.dropItemIndex();
220
+ if (next?.type === 'wall' || next?.type === 'item' || next?.type === 'ceiling')
221
+ this.dropItemIndex();
222
+ if (previous && !next)
223
+ this.handleNodeDeleted(id, previous.type, levelIdOf(previous, before));
224
+ else if (!previous && next)
225
+ this.handleNodeCreated(next, levelIdOf(next, after));
226
+ else if (next)
227
+ this.handleNodeUpdated(next, levelIdOf(next, after));
228
+ }
229
+ return true;
126
230
  }
127
231
  getFloorGrid(levelId) {
128
232
  if (!this.floorGrids.has(levelId)) {
@@ -148,7 +252,7 @@ export class SpatialGridManager {
148
252
  const wall = this.walls.get(wallId);
149
253
  if (!wall)
150
254
  return 0;
151
- const nodes = useScene.getState().nodes;
255
+ const nodes = this.source.nodes();
152
256
  const levelId = resolveNodeLevelId(wall, nodes);
153
257
  const support = this.getSlabSupportForWall(levelId, wall.start, wall.end, wall.curveOffset ?? 0, wall.thickness, wall.supportSlabId ?? null, undefined, wall.supportOffset, wall.justification);
154
258
  return getWallTop(wall, levelId, nodes, support.elevation) - support.elevation;
@@ -192,19 +296,19 @@ export class SpatialGridManager {
192
296
  * live-effective records and skip the rendered-polygon cache.
193
297
  */
194
298
  levelHasLivePreview(levelId) {
195
- const nodes = useScene.getState().nodes;
299
+ const nodes = this.source.nodes();
196
300
  const structuralOnLevel = (id) => {
197
301
  const node = nodes[id];
198
302
  if (!node || (node.type !== 'slab' && node.type !== 'wall'))
199
303
  return false;
200
304
  return resolveNodeLevelId(node, nodes) === levelId;
201
305
  };
202
- const overrides = useLiveNodeOverrides.getState().overrides;
306
+ const overrides = this.source.overrides();
203
307
  for (const id of overrides.keys()) {
204
308
  if (structuralOnLevel(id))
205
309
  return true;
206
310
  }
207
- const transforms = useLiveTransforms.getState().transforms;
311
+ const transforms = this.source.transforms();
208
312
  for (const id of transforms.keys()) {
209
313
  if (structuralOnLevel(id))
210
314
  return true;
@@ -221,8 +325,8 @@ export class SpatialGridManager {
221
325
  * never re-map, or the delta would apply twice.
222
326
  */
223
327
  effectiveSlabRecord(slab) {
224
- let effective = getEffectiveNode(slab);
225
- const live = useLiveTransforms.getState().get(slab.id);
328
+ let effective = this.source.effective(slab);
329
+ const live = this.source.transforms().get(slab.id);
226
330
  if (live) {
227
331
  const [dx, dy, dz] = live.position;
228
332
  if (dx !== 0 || dy !== 0 || dz !== 0) {
@@ -234,7 +338,7 @@ export class SpatialGridManager {
234
338
  };
235
339
  }
236
340
  }
237
- return liftedManualSlab(useScene.getState().nodes, effective);
341
+ return liftedManualSlab(this.source.nodes(), effective);
238
342
  }
239
343
  getRenderedSlabPolygon(levelId, slab) {
240
344
  const live = this.levelHasLivePreview(levelId);
@@ -250,7 +354,7 @@ export class SpatialGridManager {
250
354
  }
251
355
  const walls = this.getLevelWallNodes(levelId);
252
356
  const polygon = getRenderableSlabPolygon(slab, {
253
- walls: live ? walls.map((wall) => getEffectiveNode(wall)) : walls,
357
+ walls: live ? walls.map((wall) => this.source.effective(wall)) : walls,
254
358
  siblingSlabs,
255
359
  });
256
360
  if (!live)
@@ -282,7 +386,7 @@ export class SpatialGridManager {
282
386
  // Rendered slab polygons adopt wall bands — a new wall can extend them.
283
387
  this.invalidateRenderedSlabPolygons(levelId);
284
388
  }
285
- else if (node.type === 'item') {
389
+ else if (node.type === 'item' && this.itemsIndexed) {
286
390
  const item = node;
287
391
  if (item.asset.attachTo === 'wall' || item.asset.attachTo === 'wall-side') {
288
392
  // Wall-attached item - use parentId as the wall ID
@@ -335,7 +439,7 @@ export class SpatialGridManager {
335
439
  this.walls.set(wall.id, wall);
336
440
  this.invalidateRenderedSlabPolygons(levelId);
337
441
  }
338
- else if (node.type === 'item') {
442
+ else if (node.type === 'item' && this.itemsIndexed) {
339
443
  const item = node;
340
444
  if (item.asset.attachTo === 'wall' || item.asset.attachTo === 'wall-side') {
341
445
  // Remove old placement and re-insert
@@ -399,7 +503,7 @@ export class SpatialGridManager {
399
503
  const removedItemIds = this.getWallGrid(levelId).removeWall(nodeId);
400
504
  return removedItemIds; // Caller can use this to delete the items from scene
401
505
  }
402
- else if (nodeType === 'item') {
506
+ else if (nodeType === 'item' && this.itemsIndexed) {
403
507
  this.getFloorGrid(levelId).remove(nodeId);
404
508
  this.getWallGrid(levelId).removeByItemId(nodeId);
405
509
  // Also clean up ceiling grid
@@ -416,7 +520,7 @@ export class SpatialGridManager {
416
520
  return this.canPlaceOnFloorFootprints(levelId, [{ position, dimensions, rotation }], ignoreIds);
417
521
  }
418
522
  canPlaceOnFloorFootprints(levelId, footprints, ignoreIds) {
419
- const nodes = useScene.getState().nodes;
523
+ const nodes = this.source.nodes();
420
524
  const ignoreSet = expandIgnoredNodeIds(ignoreIds, nodes);
421
525
  const draftBounds = footprints.map((footprint) => footprintBoundsXZ(footprint.position, footprint.dimensions, footprint.rotation[1] ?? 0));
422
526
  for (let i = 0; i < draftBounds.length; i += 1) {
@@ -474,6 +578,7 @@ export class SpatialGridManager {
474
578
  * @param ignoreIds - item IDs to ignore in collision check
475
579
  */
476
580
  canPlaceOnWall(levelId, wallId, localX, localY, dimensions, attachType = 'wall', side, ignoreIds) {
581
+ this.ensureItemIndex();
477
582
  const wallLength = this.getWallLength(wallId);
478
583
  if (wallLength === 0) {
479
584
  return { valid: false, conflictIds: [] };
@@ -485,7 +590,7 @@ export class SpatialGridManager {
485
590
  const baseResult = this.getWallGrid(levelId).canPlaceOnWall(wallId, wallLength, wallHeight, tCenter, itemWidth, localY, itemHeight, attachType, side, ignoreIds);
486
591
  if (!baseResult.valid)
487
592
  return baseResult;
488
- const nodes = useScene.getState().nodes;
593
+ const nodes = this.source.nodes();
489
594
  const ignoreSet = new Set(ignoreIds ?? []);
490
595
  const draftBounds = {
491
596
  minX: localX - itemWidth / 2,
@@ -521,6 +626,7 @@ export class SpatialGridManager {
521
626
  };
522
627
  }
523
628
  getWallForItem(levelId, itemId) {
629
+ this.ensureItemIndex();
524
630
  return this.getWallGrid(levelId).getWallForItem(itemId);
525
631
  }
526
632
  /**
@@ -694,7 +800,7 @@ export class SpatialGridManager {
694
800
  // Sampled at the wall's own start point — the same anchor the mesh is
695
801
  // positioned at, so the resolver and the renderer cannot disagree about
696
802
  // where the ground is under this wall.
697
- const levelBase = levelBaseElevationAt(useScene.getState().nodes, levelId, start[0], start[1]);
803
+ const levelBase = levelBaseElevationAt(this.source.nodes(), levelId, start[0], start[1]);
698
804
  const slabMap = this.slabsByLevel.get(levelId);
699
805
  if (!slabMap) {
700
806
  const elevation = levelBase + supportOffset;
@@ -709,7 +815,7 @@ export class SpatialGridManager {
709
815
  }
710
816
  const inputs = this.getSupportInputs(levelId, slabMap);
711
817
  const support = computeWallSlabSupport({ start, end, curveOffset, thickness, justification, supportOffset }, inputs.slabs, inputs.walls, preferredSlabId, maxElevation, levelBase, inputs.supportNodes, inputs.baseAt, inputs.terrainPlates.some((slab) => wallOverlapsPolygon({ start, end, curveOffset, thickness, justification }, slab.polygon))
712
- ? useLiveTerrain.getState()
818
+ ? this.source.terrain()
713
819
  : undefined);
714
820
  return support;
715
821
  }
@@ -725,9 +831,9 @@ export class SpatialGridManager {
725
831
  supportInputsRevision = 0;
726
832
  supportInputs = new Map();
727
833
  getSupportInputs(levelId, slabMap) {
728
- const nodes = useScene.getState().nodes;
729
- const overrides = useLiveNodeOverrides.getState().overrides;
730
- const transforms = useLiveTransforms.getState().transforms;
834
+ const nodes = this.source.nodes();
835
+ const overrides = this.source.overrides();
836
+ const transforms = this.source.transforms();
731
837
  const cached = this.supportInputs.get(levelId);
732
838
  if (cached &&
733
839
  cached.revision === this.supportInputsRevision &&
@@ -750,11 +856,11 @@ export class SpatialGridManager {
750
856
  for (const id of slab.zoneIds ?? []) {
751
857
  const zone = nodes[id];
752
858
  if (zone?.type === 'zone')
753
- supportNodes[id] = getEffectiveNode(zone);
859
+ supportNodes[id] = this.source.effective(zone);
754
860
  }
755
861
  for (const node of Object.values(nodes))
756
862
  if (node.parentId === levelId && (node.type === 'separator' || node.type === 'zone'))
757
- supportNodes[node.id] = getEffectiveNode(node);
863
+ supportNodes[node.id] = this.source.effective(node);
758
864
  for (const node of Object.values(nodes))
759
865
  if (node.type === 'site' || node.type === 'building' || node.type === 'level')
760
866
  supportNodes[node.id] = node;
@@ -769,7 +875,7 @@ export class SpatialGridManager {
769
875
  baseAt: (x, z) => levelBaseElevationAt(nodes, levelId, x, z),
770
876
  slabs,
771
877
  supportNodes,
772
- walls: this.getLevelWallNodes(levelId).map((wall) => getEffectiveNode(wall)),
878
+ walls: this.getLevelWallNodes(levelId).map((wall) => this.source.effective(wall)),
773
879
  };
774
880
  this.supportInputs.set(levelId, next);
775
881
  return next;
@@ -782,7 +888,7 @@ export class SpatialGridManager {
782
888
  */
783
889
  levelWallsCache = new WeakMap();
784
890
  getLevelWallNodes(levelId) {
785
- const nodes = useScene.getState().nodes;
891
+ const nodes = this.source.nodes();
786
892
  let byLevel = this.levelWallsCache.get(nodes);
787
893
  if (!byLevel) {
788
894
  byLevel = new Map();
@@ -814,6 +920,7 @@ export class SpatialGridManager {
814
920
  * Validates that the footprint is within the ceiling polygon (but not in any holes) and doesn't overlap other ceiling items.
815
921
  */
816
922
  canPlaceOnCeiling(ceilingId, position, dimensions, rotation, ignoreIds) {
923
+ this.ensureItemIndex();
817
924
  const ceiling = this.ceilings.get(ceilingId);
818
925
  if (!ceiling || ceiling.polygon.length < 3) {
819
926
  return { valid: false, conflictIds: [] };
@@ -833,7 +940,7 @@ export class SpatialGridManager {
833
940
  return { valid: false, conflictIds: [] };
834
941
  }
835
942
  }
836
- const nodes = useScene.getState().nodes;
943
+ const nodes = this.source.nodes();
837
944
  const ignoreSet = new Set(ignoreIds ?? []);
838
945
  const [width, , depth] = dimensions;
839
946
  const yRot = rotation[1];
@@ -887,10 +994,53 @@ export class SpatialGridManager {
887
994
  }
888
995
  // Singleton instance
889
996
  export const spatialGridManager = new SpatialGridManager();
997
+ const activeGrids = [];
998
+ /**
999
+ * The manager support queries read: the editor's singleton, or, inside `withSpatialGrid`, the one
1000
+ * a detached scene builds from its own nodes (scene runtime).
1001
+ */
1002
+ export function activeSpatialGrid() {
1003
+ return activeGrids.at(-1)?.() ?? spatialGridManager;
1004
+ }
1005
+ export function withSpatialGrid(grid, run) {
1006
+ activeGrids.push(grid);
1007
+ try {
1008
+ return run();
1009
+ }
1010
+ finally {
1011
+ activeGrids.pop();
1012
+ }
1013
+ }
1014
+ /** A manager indexed over `nodes()` as they are now, without previews. */
1015
+ export function createSnapshotSpatialGrid(nodes, levelIdOf) {
1016
+ const grid = new SpatialGridManager(0.5, snapshotSpatialGridSource(nodes), {
1017
+ lazyItems: levelIdOf,
1018
+ });
1019
+ grid.bulkLoad(nodes());
1020
+ return grid;
1021
+ }
1022
+ const supportIndexes = new WeakMap();
1023
+ /**
1024
+ * The support index of a store's saved nodes, kept per store and brought up to date in place on
1025
+ * each use (`syncSnapshot`), rebuilt only when that is simpler: what reconciliation queries.
1026
+ */
1027
+ export function supportIndexOf(store, levelIdOf) {
1028
+ const nodes = store.getState().nodes;
1029
+ const cached = supportIndexes.get(store);
1030
+ if (cached?.nodes === nodes)
1031
+ return cached.grid;
1032
+ if (cached?.grid.syncSnapshot(cached.nodes, nodes)) {
1033
+ cached.nodes = nodes;
1034
+ return cached.grid;
1035
+ }
1036
+ const grid = createSnapshotSpatialGrid(() => store.getState().nodes, levelIdOf);
1037
+ supportIndexes.set(store, { nodes, grid });
1038
+ return grid;
1039
+ }
890
1040
  /** Level-local Y where the rendered wall mesh begins. */
891
1041
  export function getWallBaseElevationForNodes(wall, nodes) {
892
1042
  const levelId = resolveNodeLevelId(wall, nodes);
893
- return spatialGridManager.getSlabSupportForWall(levelId, wall.start, wall.end, wall.curveOffset ?? 0, wall.thickness, wall.supportSlabId ?? null, undefined, wall.supportOffset, wall.justification).elevation;
1043
+ return activeSpatialGrid().getSlabSupportForWall(levelId, wall.start, wall.end, wall.curveOffset ?? 0, wall.thickness, wall.supportSlabId ?? null, undefined, wall.supportOffset, wall.justification).elevation;
894
1044
  }
895
1045
  /**
896
1046
  * Effective (extruded) height of a wall resolved from a nodes record:
@@ -901,6 +1051,6 @@ export function getWallBaseElevationForNodes(wall, nodes) {
901
1051
  */
902
1052
  export function getWallEffectiveHeightForNodes(wall, nodes) {
903
1053
  const levelId = resolveNodeLevelId(wall, nodes);
904
- const support = spatialGridManager.getSlabSupportForWall(levelId, wall.start, wall.end, wall.curveOffset ?? 0, wall.thickness, wall.supportSlabId ?? null, undefined, wall.supportOffset, wall.justification);
1054
+ const support = activeSpatialGrid().getSlabSupportForWall(levelId, wall.start, wall.end, wall.curveOffset ?? 0, wall.thickness, wall.supportSlabId ?? null, undefined, wall.supportOffset, wall.justification);
905
1055
  return getWallTop(wall, levelId, nodes, support.elevation) - support.elevation;
906
1056
  }