@pascal-app/core 1.0.6 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (940) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +407 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +7253 -4053
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +109 -73
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1164 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5880 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +38 -2
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +257 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +1667 -866
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +55 -11
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +4 -6
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
  321. package/dist/building/__fixtures__/wall-opening-cases.d.ts +340 -195
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1
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{"version":3,"file":"scene-queries.d.ts","sourceRoot":"","sources":["../../src/agent-operations/scene-queries.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,WAAW,CAAA;AAExC,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEzC,MAAM,MAAM,SAAS,GAAG,UAAU,GAAG,MAAM,GAAG,SAAS,CAAA;AACvD,MAAM,MAAM,aAAa,GAAG;IAC1B,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,MAAM,CAAA;IACf,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;CACf,CAAA;AAOD,gDAAgD;AAChD,wBAAgB,QAAQ,CAAC,KAAK,EAAE,UAAU,GAAG,CAAC,OAAO,GAAG;IAAE,IAAI,EAAE,OAAO,CAAA;CAAE,CAAC,EAAE,CAI3E;AAED,qFAAqF;AACrF,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAStE;AAED,kGAAkG;AAClG,wBAAgB,aAAa,CAAC,KAAK,EAAE,UAAU,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,EAAE,CAetE;AAED,6EAA6E;AAC7E,eAAO,MAAM,YAAY,UAAW,UAAU,WAAW,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAAkC,CAAA;AAEjG,wBAAgB,aAAa,CAAC,OAAO,EAAE,SAAS,OAAO,EAAE,GAAG,aAAa,CAexE;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,OAAO;;;;EAY1D"}
1
+ {"version":3,"file":"scene-queries.d.ts","sourceRoot":"","sources":["../../src/agent-operations/scene-queries.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,WAAW,CAAA;AAExC,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEzC,OAAO,EAAE,eAAe,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAA;AAErE,MAAM,MAAM,SAAS,GAAG,UAAU,GAAG,MAAM,GAAG,SAAS,CAAA;AACvD,MAAM,MAAM,aAAa,GAAG;IAC1B,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,MAAM,CAAA;IACf,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;CACf,CAAA;AAOD,gDAAgD;AAChD,wBAAgB,QAAQ,CAAC,KAAK,EAAE,UAAU,GAAG,CAAC,OAAO,GAAG;IAAE,IAAI,EAAE,OAAO,CAAA;CAAE,CAAC,EAAE,CAI3E;AAED,qFAAqF;AACrF,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAStE;AAED,kGAAkG;AAClG,wBAAgB,aAAa,CAAC,KAAK,EAAE,UAAU,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,EAAE,CAetE;AAED,6EAA6E;AAC7E,eAAO,MAAM,YAAY,UAAW,UAAU,WAAW,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;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@@ -1,13 +1,13 @@
1
+ import { queryNodes } from '../runtime/node-queries.js';
1
2
  import { isCeilingGeometry, isRoofGeometry, servesAsRoofLevel } from '../services/roof-level.js';
3
+ export { orderedChildIds, queryNodes } from '../runtime/node-queries.js';
2
4
  const metadataString = (node, key) => {
3
5
  const value = node.metadata?.[key];
4
6
  return typeof value === 'string' ? value : undefined;
5
7
  };
6
8
  /** Every level, in floor order (ties by id). */
7
9
  export function levelsOf(nodes) {
8
- return Object.values(nodes)
9
- .filter((node) => node.type === 'level')
10
- .sort((a, b) => a.level - b.level || a.id.localeCompare(b.id));
10
+ return queryNodes(nodes, { type: 'level' }).sort((a, b) => a.level - b.level || a.id.localeCompare(b.id));
11
11
  }
12
12
  /** The level a node sits on, walking up its parents (a level resolves to itself). */
13
13
  export function levelIdOf(nodes, id) {
@@ -1 +1 @@
1
- {"version":3,"file":"scene-review.d.ts","sourceRoot":"","sources":["../../src/agent-operations/scene-review.ts"],"names":[],"mappings":"AAGA,OAAO,EAAsB,KAAK,aAAa,EAAE,MAAM,oBAAoB,CAAA;AAC3E,OAAO,EAAgB,KAAK,wBAAwB,EAAE,KAAK,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAEjG,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAOzC,MAAM,MAAM,WAAW,GAAG;IACxB,OAAO,EAAE,MAAM,GAAG,IAAI,CAAA;IACtB,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,GAAG,EAAE;QAAE,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAA;KAAE,CAAA;IAChE,oDAAoD;IACpD,IAAI,CAAC,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,YAAY,CAAC;QAAC,SAAS,EAAE,EAAE,CAAA;KAAE,CAAA;CAC7D,CAAA;AAED,MAAM,MAAM,WAAW,GAAG;IACxB,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,yBAAyB,GAAG,2BAA2B,CAAA;CAC9D,CAAA;AAED,MAAM,MAAM,WAAW,GAAG;IACxB,UAAU,EAAE,MAAM,CAAA;IAClB,MAAM,EAAE;QAAE,OAAO,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAE,CAAA;IAC7D,MAAM,EAAE,WAAW,EAAE,CAAA;IACrB,iEAAiE;IACjE,IAAI,EAAE,WAAW,EAAE,CAAA;IACnB,mFAAmF;IACnF,MAAM,CAAC,EAAE;QAAE,OAAO,EAAE,aAAa,EAAE,CAAC;QAAC,MAAM,EAAE,wBAAwB,EAAE,CAAA;KAAE,CAAA;CAC1E,CAAA;AAUD;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,GAAG,WAAW,CAiGhG"}
1
+ {"version":3,"file":"scene-review.d.ts","sourceRoot":"","sources":["../../src/agent-operations/scene-review.ts"],"names":[],"mappings":"AAEA,OAAO,EAAsB,KAAK,aAAa,EAAE,MAAM,oBAAoB,CAAA;AAC3E,OAAO,EAAgB,KAAK,wBAAwB,EAAE,KAAK,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAEjG,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAOzC,MAAM,MAAM,WAAW,GAAG;IACxB,OAAO,EAAE,MAAM,GAAG,IAAI,CAAA;IACtB,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,GAAG,EAAE;QAAE,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAA;KAAE,CAAA;IAChE,oDAAoD;IACpD,IAAI,CAAC,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,YAAY,CAAC;QAAC,SAAS,EAAE,EAAE,CAAA;KAAE,CAAA;CAC7D,CAAA;AAED,MAAM,MAAM,WAAW,GAAG;IACxB,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,yBAAyB,GAAG,2BAA2B,CAAA;CAC9D,CAAA;AAED,MAAM,MAAM,WAAW,GAAG;IACxB,UAAU,EAAE,MAAM,CAAA;IAClB,MAAM,EAAE;QAAE,OAAO,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAE,CAAA;IAC7D,MAAM,EAAE,WAAW,EAAE,CAAA;IACrB,iEAAiE;IACjE,IAAI,EAAE,WAAW,EAAE,CAAA;IACnB,mFAAmF;IACnF,MAAM,CAAC,EAAE;QAAE,OAAO,EAAE,aAAa,EAAE,CAAC;QAAC,MAAM,EAAE,wBAAwB,EAAE,CAAA;KAAE,CAAA;CAC1E,CAAA;AAUD;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,GAAG,WAAW,CAkGhG"}
@@ -2,7 +2,7 @@ import { refuse } from '../agent-tools/refusal.js';
2
2
  import { getLevelDisplayName } from '../lib/level-name.js';
3
3
  import { hashNode as hashOf } from './scene-checkpoint.js';
4
4
  import { changesSince } from './scene-measure.js';
5
- import { levelIdOf, levelsOf } from './scene-queries.js';
5
+ import { levelIdOf, levelsOf, queryNodes } from './scene-queries.js';
6
6
  /** A node of these kinds can be the target of a view_scene; the others are seen through their level. */
7
7
  const VIEWABLE = new Set(['wall', 'zone', 'door', 'window', 'item']);
8
8
  /** A group lists this many ids of each kind; the counts are exact. */
@@ -38,6 +38,7 @@ export function reviewSince(session, name, nodes) {
38
38
  return getLevelDisplayName(level);
39
39
  return checkpoint.nodes[levelId]?.name ?? levelId;
40
40
  };
41
+ // biome-ignore lint/plugin: a review compares every node with the checkpoint
41
42
  for (const node of Object.values(nodes)) {
42
43
  const was = checkpoint.nodes[node.id];
43
44
  const levelId = levelIdOf(nodes, node.id);
@@ -103,4 +104,4 @@ export function reviewSince(session, name, nodes) {
103
104
  ...(places.changes.length ? { places } : {}),
104
105
  };
105
106
  }
106
- const firstBuilding = (nodes) => Object.values(nodes).find((node) => node.type === 'building')?.id;
107
+ const firstBuilding = (nodes) => queryNodes(nodes, { type: 'building' })[0]?.id;
@@ -1 +1 @@
1
- {"version":3,"file":"scene-view.d.ts","sourceRoot":"","sources":["../../src/agent-operations/scene-view.ts"],"names":[],"mappings":"AACA,OAAO,EACL,KAAK,aAAa,EAElB,KAAK,aAAa,EAElB,KAAK,UAAU,EAChB,MAAM,2BAA2B,CAAA;AAKlC,OAAO,KAAK,EACV,OAAO,EAKP,SAAS,EAKV,MAAM,WAAW,CAAA;AAOlB;;;GAGG;AAEH,MAAM,MAAM,YAAY,GAAG;IAAE,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,CAAA;AAC3F,MAAM,MAAM,aAAa,GAAG,CAAC,OAAO,UAAU,CAAC,CAAC,MAAM,CAAC,CAAA;AACvD,KAAK,WAAW,GAAG,CAAC,OAAO,aAAa,CAAC,CAAC,MAAM,CAAC,CAAA;AAEjD,uEAAuE;AACvE,MAAM,MAAM,iBAAiB,GAAG,OAAO,CAAC,CAAC,OAAO,aAAa,CAAC,CAAC,MAAM,CAAC,EAAE,SAAS,CAAC,CAAA;AAElF,MAAM,MAAM,cAAc,GAAG;IAC3B,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,QAAQ,CAAC,EAAE,sBAAsB,CAAA;IACjC,YAAY,CAAC,EAAE,qBAAqB,CAAA;IACpC,IAAI,CAAC,EAAE,aAAa,CAAA;IACpB,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAA;IACnB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,UAAU,CAAC,EAAE,aAAa,GAAG,cAAc,CAAA;IAC3C,MAAM,CAAC,EAAE,SAAS,GAAG;QAAE,QAAQ,EAAE,MAAM,EAAE,CAAC;QAAC,MAAM,EAAE,MAAM,EAAE,CAAC;QAAC,GAAG,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAA;IAC1F,QAAQ,CAAC,EAAE,CAAC,OAAO,aAAa,CAAC,CAAC,MAAM,CAAC,CAAA;IACzC,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,KAAK,CAAC,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,EAAE,CAAA;KAAE,CAAA;CAC7C,CAAA;AAED;;;GAGG;AACH,MAAM,MAAM,sBAAsB,GAAG;IACnC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAClC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAChC,UAAU,EAAE,aAAa,GAAG,cAAc,CAAA;IAC1C,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,wEAAwE;IACxE,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,yCAAyC;IACzC,MAAM,EAAE,MAAM,CAAA;CACf,CAAA;AAED,kFAAkF;AAClF,MAAM,MAAM,aAAa,GAAG;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,CAAA;AAExF,2FAA2F;AAC3F,MAAM,MAAM,iBAAiB,GAAG;IAAE,OAAO,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AAEpE,uFAAuF;AACvF,MAAM,MAAM,sBAAsB,GAAG;IAAE,OAAO,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AAE1E,MAAM,MAAM,qBAAqB,GAC7B;IAAE,IAAI,EAAE,SAAS,GAAG,UAAU,CAAA;CAAE,GAChC;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,CAAA;AAErC,+FAA+F;AAC/F,wBAAgB,0BAA0B,CACxC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,YAAY,EAAE,qBAAqB,GAAG,SAAS,GAC9C,SAAS,GAAG,SAAS,CAYvB;AAED,2FAA2F;AAC3F,wBAAgB,4BAA4B,CAC1C,SAAS,EAAE,qBAAqB,GAAG,SAAS,EAC5C,OAAO,EAAE,qBAAqB,GAAG,SAAS,GACzC,IAAI,CAYN;AAgBD;;;;GAIG;AACH,wBAAgB,iBAAiB,CAC/B,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,MAAM,GACd;IAAE,MAAM,EAAE,YAAY,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,EAAE,CAAA;CAAE,CAyClE;AAmBD,MAAM,MAAM,aAAa,GACrB;IACE,UAAU,EAAE,aAAa,CAAA;IACzB,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAClC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAChC,GAAG,EAAE,MAAM,CAAA;CACZ,GACD;IACE,UAAU,EAAE,cAAc,CAAA;IAC1B,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAClC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAChC,SAAS,EAAE,MAAM,CAAA;CAClB,CAAA;AAEL;;;GAGG;AACH,eAAO,MAAM,SAAS;aAAK,CAAC,EAAE,IAAI;aAAE,CAAC,EAAE,IAAI;CAAW,CAAA;AAGtD,oHAAoH;AACpH,eAAO,MAAM,kBAAkB,MAAc,CAAA;AAE7C,oGAAoG;AACpG,eAAO,MAAM,6BAA6B,MAAM,CAAA;AAEhD,kEAAkE;AAClE,wBAAgB,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAMhD,KAAK;IAA6B,MAAM;EAClD;AAKD,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AA4T1B;;;;;GAKG;AACH,wBAAgB,eAAe,CAC7B,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,EAAE,EAAE,MAAM,GACT,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAOzB;AAiDD;;;;GAIG;AACH,wBAAgB,eAAe,CAC7B,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,QAAQ,CAAC,EAAE,MAAM,EACjB,YAAY,CAAC,EAAE,qBAAqB,GACnC,YAAY,CAiGd;AAuBD,sGAAsG;AACtG,MAAM,MAAM,kBAAkB,GAAG,IAAI,CACnC,cAAc,EACd,UAAU,GAAG,WAAW,GAAG,WAAW,GAAG,KAAK,GAAG,YAAY,CAC9D,GAAG;IAAE,IAAI,CAAC,EAAE,WAAW,GAAG,OAAO,GAAG,EAAE,CAAA;CAAE,CAAA;AAEzC;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,GAAG,EAAE,YAAY,EAAE,KAAK,EAAE,kBAAkB,GAAG,aAAa,CAgEzF;AAaD;;;;GAIG;AACH,wBAAgB,aAAa,CAC3B,KAAK,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACzC,QAAQ,CAAC,EAAE,iBAAiB,EAC5B,IAAI,CAAC,EAAE,aAAa,UA8BrB;AAmND;;;;;GAKG;AACH,wBAAgB,aAAa,CAC3B,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,KAAK,EAAE,cAAc,EACrB,EAAE,aAAa,EAAE,GAAE;IAAE,aAAa,CAAC,EAAE,sBAAsB,GAAG,IAAI,CAAA;CAAO,GACxE;IACD,IAAI,EAAE,aAAa,CAAA;IACnB,IAAI,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAA;IAC9B,IAAI,CAAC,EAAE,aAAa,CAAA;IACpB,QAAQ,CAAC,EAAE,iBAAiB,CAAA;IAC5B,YAAY,CAAC,EAAE,qBAAqB,CAAA;IACpC,QAAQ,CAAC,EAAE,iBAAiB,CAAA;CAC7B,CAiHA"}
1
+ {"version":3,"file":"scene-view.d.ts","sourceRoot":"","sources":["../../src/agent-operations/scene-view.ts"],"names":[],"mappings":"AACA,OAAO,EACL,KAAK,aAAa,EAElB,KAAK,aAAa,EAElB,KAAK,UAAU,EAChB,MAAM,2BAA2B,CAAA;AAKlC,OAAO,KAAK,EACV,OAAO,EAKP,SAAS,EAKV,MAAM,WAAW,CAAA;AAUlB;;;GAGG;AAEH,MAAM,MAAM,YAAY,GAAG;IAAE,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,CAAA;AAC3F,MAAM,MAAM,aAAa,GAAG,CAAC,OAAO,UAAU,CAAC,CAAC,MAAM,CAAC,CAAA;AACvD,KAAK,WAAW,GAAG,CAAC,OAAO,aAAa,CAAC,CAAC,MAAM,CAAC,CAAA;AAEjD,uEAAuE;AACvE,MAAM,MAAM,iBAAiB,GAAG,OAAO,CAAC,CAAC,OAAO,aAAa,CAAC,CAAC,MAAM,CAAC,EAAE,SAAS,CAAC,CAAA;AAElF,MAAM,MAAM,cAAc,GAAG;IAC3B,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,QAAQ,CAAC,EAAE,sBAAsB,CAAA;IACjC,YAAY,CAAC,EAAE,qBAAqB,CAAA;IACpC,IAAI,CAAC,EAAE,aAAa,CAAA;IACpB,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAA;IACnB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,UAAU,CAAC,EAAE,aAAa,GAAG,cAAc,CAAA;IAC3C,MAAM,CAAC,EAAE,SAAS,GAAG;QAAE,QAAQ,EAAE,MAAM,EAAE,CAAC;QAAC,MAAM,EAAE,MAAM,EAAE,CAAC;QAAC,GAAG,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAA;IAC1F,QAAQ,CAAC,EAAE,CAAC,OAAO,aAAa,CAAC,CAAC,MAAM,CAAC,CAAA;IACzC,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,KAAK,CAAC,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,EAAE,CAAA;KAAE,CAAA;CAC7C,CAAA;AAED;;;GAGG;AACH,MAAM,MAAM,sBAAsB,GAAG;IACnC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAClC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAChC,UAAU,EAAE,aAAa,GAAG,cAAc,CAAA;IAC1C,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,wEAAwE;IACxE,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,yCAAyC;IACzC,MAAM,EAAE,MAAM,CAAA;CACf,CAAA;AAED,kFAAkF;AAClF,MAAM,MAAM,aAAa,GAAG;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,CAAA;AAExF,2FAA2F;AAC3F,MAAM,MAAM,iBAAiB,GAAG;IAAE,OAAO,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AAEpE,uFAAuF;AACvF,MAAM,MAAM,sBAAsB,GAAG;IAAE,OAAO,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AAE1E,MAAM,MAAM,qBAAqB,GAC7B;IAAE,IAAI,EAAE,SAAS,GAAG,UAAU,CAAA;CAAE,GAChC;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,CAAA;AAErC,+FAA+F;AAC/F,wBAAgB,0BAA0B,CACxC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,YAAY,EAAE,qBAAqB,GAAG,SAAS,GAC9C,SAAS,GAAG,SAAS,CAYvB;AAED,2FAA2F;AAC3F,wBAAgB,4BAA4B,CAC1C,SAAS,EAAE,qBAAqB,GAAG,SAAS,EAC5C,OAAO,EAAE,qBAAqB,GAAG,SAAS,GACzC,IAAI,CAYN;AAgBD;;;;GAIG;AACH,wBAAgB,iBAAiB,CAC/B,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,MAAM,GACd;IAAE,MAAM,EAAE,YAAY,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,EAAE,CAAA;CAAE,CA0ClE;AAmBD,MAAM,MAAM,aAAa,GACrB;IACE,UAAU,EAAE,aAAa,CAAA;IACzB,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAClC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAChC,GAAG,EAAE,MAAM,CAAA;CACZ,GACD;IACE,UAAU,EAAE,cAAc,CAAA;IAC1B,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAClC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAChC,SAAS,EAAE,MAAM,CAAA;CAClB,CAAA;AAEL;;;GAGG;AACH,eAAO,MAAM,SAAS;aAAK,CAAC,EAAE,IAAI;aAAE,CAAC,EAAE,IAAI;CAAW,CAAA;AAGtD,oHAAoH;AACpH,eAAO,MAAM,kBAAkB,MAAc,CAAA;AAE7C,oGAAoG;AACpG,eAAO,MAAM,6BAA6B,MAAM,CAAA;AAEhD,kEAAkE;AAClE,wBAAgB,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAMhD,KAAK;IAA6B,MAAM;EAClD;AAKD,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AA4T1B;;;;;GAKG;AACH,wBAAgB,eAAe,CAC7B,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,EAAE,EAAE,MAAM,GACT,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAOzB;AAiDD;;;;GAIG;AACH,wBAAgB,eAAe,CAC7B,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,QAAQ,CAAC,EAAE,MAAM,EACjB,YAAY,CAAC,EAAE,qBAAqB,GACnC,YAAY,CAkGd;AAuBD,sGAAsG;AACtG,MAAM,MAAM,kBAAkB,GAAG,IAAI,CACnC,cAAc,EACd,UAAU,GAAG,WAAW,GAAG,WAAW,GAAG,KAAK,GAAG,YAAY,CAC9D,GAAG;IAAE,IAAI,CAAC,EAAE,WAAW,GAAG,OAAO,GAAG,EAAE,CAAA;CAAE,CAAA;AAEzC;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,GAAG,EAAE,YAAY,EAAE,KAAK,EAAE,kBAAkB,GAAG,aAAa,CAgEzF;AAaD;;;;GAIG;AACH,wBAAgB,aAAa,CAC3B,KAAK,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACzC,QAAQ,CAAC,EAAE,iBAAiB,EAC5B,IAAI,CAAC,EAAE,aAAa,UA8BrB;AA6RD;;;;;GAKG;AACH,wBAAgB,aAAa,CAC3B,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,KAAK,EAAE,cAAc,EACrB,EAAE,aAAa,EAAE,GAAE;IAAE,aAAa,CAAC,EAAE,sBAAsB,GAAG,IAAI,CAAA;CAAO,GACxE;IACD,IAAI,EAAE,aAAa,CAAA;IACnB,IAAI,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAA;IAC9B,IAAI,CAAC,EAAE,aAAa,CAAA;IACpB,QAAQ,CAAC,EAAE,iBAAiB,CAAA;IAC5B,YAAY,CAAC,EAAE,qBAAqB,CAAA;IACpC,QAAQ,CAAC,EAAE,iBAAiB,CAAA;CAC7B,CAkHA"}
@@ -7,8 +7,11 @@ import { buildingStreet } from '../lib/site-placement.js';
7
7
  import { getActiveRoofHeight } from '../schema/index.js';
8
8
  import { isCeilingGeometry, isRoofGeometry } from '../services/roof-level.js';
9
9
  import { EXPLODED_GAP, getLevelElevations } from '../services/storey.js';
10
+ import { stairFootprintAABB } from '../systems/stair/stair-footprint.js';
10
11
  import { resolveWallExteriorSide } from '../systems/wall/wall-assembly.js';
12
+ import { itemLevelHeightRange, itemPlanAabbInLevel } from './item-space.js';
11
13
  import { pointInPolygon } from './plan-geometry.js';
14
+ import { queryNodes } from './scene-queries.js';
12
15
  /** Validate against the scene being rendered as well as the scene used to request the view. */
13
16
  export function sceneViewPresentationLevel(nodes, presentation) {
14
17
  if (presentation?.mode !== 'solo')
@@ -67,6 +70,7 @@ export function sceneViewInterior(nodes, levelId) {
67
70
  target: node.id,
68
71
  });
69
72
  }
73
+ // biome-ignore lint/plugin: a view hides every level but its own, and what covers it
70
74
  const hiddenIds = Object.values(nodes)
71
75
  .filter((node) => node.type === 'level'
72
76
  ? node.id !== levelId
@@ -160,7 +164,7 @@ function streetDirection(nodes, side, lookedAt) {
160
164
  function framedBuilding(nodes, lookedAt) {
161
165
  if (lookedAt)
162
166
  return ancestry(nodes, lookedAt).find((node) => node.type === 'building') ?? null;
163
- const buildings = Object.values(nodes).filter((node) => node.type === 'building');
167
+ const buildings = queryNodes(nodes, { type: 'building' });
164
168
  const sites = new Set(buildings.map((building) => building.parentId ?? null));
165
169
  if (sites.size > 1)
166
170
  refuse('which_building', `The scene has buildings on ${sites.size} sites, each facing its own street: give the building as target.`, { buildings: buildings.map((building) => building.id) });
@@ -463,6 +467,7 @@ export function sceneViewBounds(nodes, targetId, presentation) {
463
467
  const held = [];
464
468
  const roofs = [];
465
469
  let pluginTop = Number.NEGATIVE_INFINITY;
470
+ // biome-ignore lint/plugin: a view frames whatever the level holds
466
471
  for (const node of Object.values(nodes)) {
467
472
  const level = levelOf(node);
468
473
  if (level?.type !== 'level')
@@ -735,34 +740,98 @@ function roomMiddle(outline, inRoom) {
735
740
  }
736
741
  return best;
737
742
  }
743
+ /** How far the eye keeps from a tall piece, so it never stands inside one or against its face. */
744
+ const EYE_ITEM_CLEARANCE = 0.3;
745
+ /**
746
+ * The footprints, on the site and grown by EYE_ITEM_CLEARANCE, of what stands on a floor through a
747
+ * person's eye height (a wardrobe, a fridge, a bookcase, a stair): an eye inside one, or just behind
748
+ * one, sees a single flat panel. A bed or a counter under the eye does not block it. Pieces hosted
749
+ * by a wall or hung from a ceiling keep their own frames and are not read.
750
+ */
751
+ function eyeObstacles(nodes, levelId, eyeHeight) {
752
+ const items = queryNodes(nodes, { type: 'item' });
753
+ const level = nodes[levelId];
754
+ // An item stands on the level through other items only: what the walk below can reach.
755
+ const byId = new Map([...items, ...(level ? [level] : [])].map((node) => [node.id, node]));
756
+ const at = standingOf(nodes, levelId);
757
+ const m = EYE_ITEM_CLEARANCE;
758
+ return [...queryNodes(nodes, { type: 'stair', parentId: levelId }), ...items].flatMap((node) => {
759
+ let box = null;
760
+ if (node.type === 'stair')
761
+ box = stairFootprintAABB(node, nodes);
762
+ else if (node.type === 'item') {
763
+ let parent = byId.get(node.parentId ?? '');
764
+ while (parent?.type === 'item')
765
+ parent = byId.get(parent.parentId ?? '');
766
+ if (parent?.id !== levelId)
767
+ return [];
768
+ const height = itemLevelHeightRange(node, byId);
769
+ if (!height || height.max < eyeHeight - 0.4 || height.min > eyeHeight + 0.2)
770
+ return [];
771
+ box = itemPlanAabbInLevel(node, byId);
772
+ }
773
+ if (!box)
774
+ return [];
775
+ return [
776
+ [
777
+ [box.minX - m, box.minZ - m],
778
+ [box.maxX + m, box.minZ - m],
779
+ [box.maxX + m, box.maxZ + m],
780
+ [box.minX - m, box.maxZ + m],
781
+ ].map((corner) => onSite(corner, at)),
782
+ ];
783
+ });
784
+ }
785
+ /** How far ahead the eye's line toward what it looks at must clear every tall piece. */
786
+ const EYE_SIGHT_REACH = 2;
738
787
  /**
739
788
  * A person standing in a room, looking across it: the eye a step in from the corner farthest from
740
789
  * what it looks at (or, given a side, from the corner on that side), at eye height, aimed at the
741
- * room's middle or at the target. Everything is on the site, in metres.
790
+ * room's middle or at the target. A step that lands in a tall piece (`blocked`) goes further in,
791
+ * else another corner is taken; a corner whose first EYE_SIGHT_REACH metres toward what it looks at
792
+ * cross one is taken only when no other sees past them. Everything is on the site, in metres.
742
793
  */
743
- function roomEyeView(outline, holes, floorY, { aim, side, eyeHeight = ROOM_EYE_HEIGHT, fov = ROOM_FOV, }) {
794
+ function roomEyeView(outline, holes, floorY, { aim, side, eyeHeight = ROOM_EYE_HEIGHT, fov = ROOM_FOV, blocked = [], }) {
744
795
  const inRoom = (point) => pointInPolygon(point, outline, false) && !holes.some((hole) => pointInPolygon(point, hole));
796
+ const clear = (point) => !blocked.some((footprint) => pointInPolygon(point, footprint));
745
797
  const distance = (a, b) => Math.hypot(a[0] - b[0], a[1] - b[1]);
746
798
  const middle = roomMiddle(outline, inRoom);
747
799
  const looksAt = aim ? [aim[0], aim[2]] : middle;
748
- let eye;
749
- let bestScore = Number.NEGATIVE_INFINITY;
750
- for (const corner of outline) {
751
- const toMiddle = distance(corner, middle) || 1;
752
- const inward = [(middle[0] - corner[0]) / toMiddle, (middle[1] - corner[1]) / toMiddle];
753
- // A step in from the corner, further in a room too narrow to hold the first.
754
- const standing = [0.6, 1, 1.6]
755
- .filter((step) => step <= toMiddle * 0.8)
756
- .map((step) => [corner[0] + inward[0] * step, corner[1] + inward[1] * step])
757
- .find((point) => inRoom(point) && clearanceOf(outline, point) >= 0.25);
758
- if (!standing)
759
- continue;
760
- const score = side
761
- ? ((corner[0] - middle[0]) * side[0] + (corner[1] - middle[1]) * side[1]) / toMiddle
762
- : distance(standing, looksAt);
763
- if (score > bestScore)
764
- [eye, bestScore] = [standing, score];
765
- }
800
+ const seesPast = (point) => {
801
+ const reach = Math.min(EYE_SIGHT_REACH, distance(point, looksAt));
802
+ const length = distance(point, looksAt) || 1;
803
+ for (let r = 0.1; r <= reach; r += 0.1) {
804
+ const t = r / length;
805
+ if (!clear([point[0] + (looksAt[0] - point[0]) * t, point[1] + (looksAt[1] - point[1]) * t]))
806
+ return false;
807
+ }
808
+ return true;
809
+ };
810
+ const stand = (sighted) => {
811
+ let found;
812
+ let bestScore = Number.NEGATIVE_INFINITY;
813
+ for (const corner of outline) {
814
+ const toMiddle = distance(corner, middle) || 1;
815
+ const inward = [(middle[0] - corner[0]) / toMiddle, (middle[1] - corner[1]) / toMiddle];
816
+ // A step in from the corner, further in a room too narrow to hold the first.
817
+ const standing = [0.6, 1, 1.6, 2.2, 3]
818
+ .filter((step) => step <= toMiddle * 0.8)
819
+ .map((step) => [corner[0] + inward[0] * step, corner[1] + inward[1] * step])
820
+ .find((point) => inRoom(point) &&
821
+ clearanceOf(outline, point) >= 0.25 &&
822
+ clear(point) &&
823
+ (!sighted || seesPast(point)));
824
+ if (!standing)
825
+ continue;
826
+ const score = side
827
+ ? ((corner[0] - middle[0]) * side[0] + (corner[1] - middle[1]) * side[1]) / toMiddle
828
+ : distance(standing, looksAt);
829
+ if (score > bestScore)
830
+ [found, bestScore] = [standing, score];
831
+ }
832
+ return found;
833
+ };
834
+ const eye = stand(true) ?? stand(false);
766
835
  if (!eye) {
767
836
  // A room too small for a corner to stand in: from its middle, toward its farthest corner.
768
837
  const far = outline.reduce((a, b) => (distance(b, middle) > distance(a, middle) ? b : a));
@@ -892,6 +961,7 @@ export function sceneViewPlan(nodes, input, { currentCamera } = {}) {
892
961
  side: typeof from === 'string' ? (from === 'above' ? undefined : COMPASS[from]) : from,
893
962
  eyeHeight,
894
963
  fov,
964
+ blocked: eyeObstacles(nodes, room.parentId, eyeHeight ?? ROOM_EYE_HEIGHT),
895
965
  }),
896
966
  size: sized(VIEW_SIZE.w, VIEW_SIZE.h, input.maxPx),
897
967
  ...extras,
@@ -1,13 +1,17 @@
1
1
  import type { AgentOperation } from './types.js';
2
+ type SearchQuery = {
3
+ query: string;
4
+ category?: string;
5
+ };
2
6
  type SearchAssetsInput = {
3
- queries: {
4
- query: string;
5
- category?: string;
6
- }[];
7
+ queries: SearchQuery[];
8
+ limit?: number;
7
9
  };
8
10
  /**
9
- * `search_assets`: the host's item library, one group of hits per query. A miss names the other
10
- * sources there are for the need, as a fact.
11
+ * `search_assets`: the host's item library, one group of hits per query, best first and at most
12
+ * `limit` per group; `total` counts them all. A list held whole is searched here; a library kept
13
+ * elsewhere answered each query before the call (`catalogSearches`), ranked by its host. A miss
14
+ * names the other sources there are for the need, as a fact; a cut group says how to narrow it.
11
15
  */
12
16
  export declare const searchAssets: AgentOperation<SearchAssetsInput>;
13
17
  export {};
@@ -1 +1 @@
1
- {"version":3,"file":"search-assets.d.ts","sourceRoot":"","sources":["../../src/agent-operations/search-assets.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,KAAK,iBAAiB,GAAG;IAAE,OAAO,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CAAE,CAAA;AAY5E;;;GAGG;AACH,eAAO,MAAM,YAAY,EAAE,cAAc,CAAC,iBAAiB,CA0B1D,CAAA"}
1
+ {"version":3,"file":"search-assets.d.ts","sourceRoot":"","sources":["../../src/agent-operations/search-assets.ts"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,KAAK,WAAW,GAAG;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AACvD,KAAK,iBAAiB,GAAG;IAAE,OAAO,EAAE,WAAW,EAAE,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AAcnE;;;;;GAKG;AACH,eAAO,MAAM,YAAY,EAAE,cAAc,CAAC,iBAAiB,CAqC1D,CAAA"}
@@ -1,43 +1,58 @@
1
1
  import { refuse } from '../agent-tools/refusal.js';
2
2
  import { OTHER_SOURCES } from '../agent-tools/sources.js';
3
- function matches(item, { query, category }) {
4
- if (category && item.category !== category)
5
- return false;
6
- const haystack = [item.id, item.name, item.category, ...(item.tags ?? [])].join(' ').toLowerCase();
7
- return query
8
- .toLowerCase()
9
- .split(/\s+/)
10
- .filter(Boolean)
11
- .every((term) => haystack.includes(term));
3
+ import { assetSearchesOf, assetSearchKey, searchAssetList, } from './asset-catalog.js';
4
+ /** What narrows a query whose matches the limit cut: more words, or one of their categories. */
5
+ function narrowing(query, found, shown) {
6
+ const categories = (found.categories ?? [])
7
+ .slice(0, 6)
8
+ .map(({ name, count }) => `${name} ${count}`);
9
+ const how = query.category || categories.length < 2
10
+ ? 'add words to narrow it'
11
+ : `add words or a category to narrow it (${categories.join(', ')})`;
12
+ return `"${query.text}" matches ${found.total} items and lists the best ${shown}: ${how}.`;
12
13
  }
13
14
  /**
14
- * `search_assets`: the host's item library, one group of hits per query. A miss names the other
15
- * sources there are for the need, as a fact.
15
+ * `search_assets`: the host's item library, one group of hits per query, best first and at most
16
+ * `limit` per group; `total` counts them all. A list held whole is searched here; a library kept
17
+ * elsewhere answered each query before the call (`catalogSearches`), ranked by its host. A miss
18
+ * names the other sources there are for the need, as a fact; a cut group says how to narrow it.
16
19
  */
17
- export const searchAssets = (_nodes, { queries }, context) => {
18
- const catalog = context.catalog;
19
- if (!catalog)
20
+ export const searchAssets = (_nodes, input, context) => {
21
+ const { catalog, catalogSearches } = context;
22
+ if (!(catalog || catalogSearches))
20
23
  refuse('no_catalog', 'This host has no item library to search; nothing can be placed from one.');
21
- const groups = queries.map((entry) => {
22
- const results = catalog
23
- .filter((item) => matches(item, entry))
24
- .map((item) => ({
24
+ const narrow = [];
25
+ const groups = assetSearchesOf(input).map((query) => {
26
+ const found = catalogSearches
27
+ ? catalogSearches[assetSearchKey(query)]
28
+ : searchAssetList(catalog ?? [], query);
29
+ if (!found)
30
+ throw new Error(`The host did not answer the search "${query.text}" before the call.`);
31
+ const shown = found.items.slice(0, query.limit);
32
+ const truncated = found.total > shown.length;
33
+ if (truncated)
34
+ narrow.push(narrowing(query, found, shown.length));
35
+ const results = shown.map((item) => ({
25
36
  id: item.id,
26
37
  name: item.name,
27
38
  category: item.category,
28
39
  dimensions: item.dimensions ?? [1, 1, 1],
29
40
  attachTo: item.attachTo ?? null,
30
41
  }));
31
- return { query: entry.query, total: results.length, results };
42
+ return { query: query.text, total: found.total, truncated, results };
32
43
  });
33
44
  const missed = groups.filter((group) => group.total === 0).map((group) => `"${group.query}"`);
45
+ const hint = [
46
+ ...(missed.length
47
+ ? [`Nothing in the library matches ${missed.join(', ')}. ${OTHER_SOURCES}`]
48
+ : []),
49
+ ...narrow,
50
+ ].join(' ');
34
51
  return {
35
52
  result: {
36
53
  groups,
37
54
  total: groups.reduce((sum, group) => sum + group.total, 0),
38
- ...(missed.length && {
39
- hint: `Nothing in the library matches ${missed.join(', ')}. ${OTHER_SOURCES}`,
40
- }),
55
+ ...(hint && { hint }),
41
56
  },
42
57
  };
43
58
  };
@@ -1 +1 @@
1
- {"version":3,"file":"set-checkpoint.d.ts","sourceRoot":"","sources":["../../src/agent-operations/set-checkpoint.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C;;;GAGG;AACH,eAAO,MAAM,aAAa,EAAE,cAAc,CAAC;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,CA+B1D,CAAA"}
1
+ {"version":3,"file":"set-checkpoint.d.ts","sourceRoot":"","sources":["../../src/agent-operations/set-checkpoint.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C;;;GAGG;AACH,eAAO,MAAM,aAAa,EAAE,cAAc,CAAC;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,CAgC1D,CAAA"}
@@ -13,6 +13,7 @@ export const setCheckpoint = (nodes, input, context) => {
13
13
  const replaced = names.includes(name);
14
14
  if (!replaced && names.length >= MAX_CHECKPOINTS)
15
15
  refuse('too_many_checkpoints', `A session keeps at most ${MAX_CHECKPOINTS} checkpoints and has ${names.join(', ')}. Use one of those names to replace it.`, { checkpoints: names });
16
+ // biome-ignore lint/plugin: a checkpoint remembers every node, so its size is the scene's
16
17
  const size = Object.keys(nodes).length;
17
18
  if (size > MAX_CHECKPOINT_NODES)
18
19
  refuse('scene_too_large', `The scene has ${size} nodes; a checkpoint is kept for at most ${MAX_CHECKPOINT_NODES}.`, { nodes: size });
@@ -4,7 +4,7 @@ type SetGroundLevelInput = {
4
4
  };
5
5
  /**
6
6
  * `set_ground_level`: the level asked for becomes the building's ground floor — named on the
7
- * building, its floor the top of the foundation over grade (as the building's region and style seat it), index 0 — the same change the level panel's "Set as ground floor"
7
+ * building, its floor on grade, index 0 — the same change the level panel's "Set as ground floor"
8
8
  * writes (`buildGroundLevelChanges`).
9
9
  */
10
10
  export declare const setGroundLevel: AgentOperation<SetGroundLevelInput>;
@@ -1 +1 @@
1
- {"version":3,"file":"set-ground-level.d.ts","sourceRoot":"","sources":["../../src/agent-operations/set-ground-level.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,KAAK,mBAAmB,GAAG;IAAE,OAAO,EAAE,MAAM,CAAA;CAAE,CAAA;AAE9C;;;;GAIG;AACH,eAAO,MAAM,cAAc,EAAE,cAAc,CAAC,mBAAmB,CAuD9D,CAAA"}
1
+ {"version":3,"file":"set-ground-level.d.ts","sourceRoot":"","sources":["../../src/agent-operations/set-ground-level.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,KAAK,mBAAmB,GAAG;IAAE,OAAO,EAAE,MAAM,CAAA;CAAE,CAAA;AAE9C;;;;GAIG;AACH,eAAO,MAAM,cAAc,EAAE,cAAc,CAAC,mBAAmB,CA4C9D,CAAA"}
@@ -4,7 +4,7 @@ import { requireLevel } from './level-target.js';
4
4
  import { levelRole } from './scene-queries.js';
5
5
  /**
6
6
  * `set_ground_level`: the level asked for becomes the building's ground floor — named on the
7
- * building, its floor the top of the foundation over grade (as the building's region and style seat it), index 0 — the same change the level panel's "Set as ground floor"
7
+ * building, its floor on grade, index 0 — the same change the level panel's "Set as ground floor"
8
8
  * writes (`buildGroundLevelChanges`).
9
9
  */
10
10
  export const setGroundLevel = (nodes, input) => {
@@ -23,13 +23,6 @@ export const setGroundLevel = (nodes, input) => {
23
23
  const { seat, moveBy } = built;
24
24
  const floorElevation = Math.round((seat.floorElevation + moveBy) * 1e6) / 1e6;
25
25
  const name = level.name ?? level.id;
26
- const { aboveGrade, foundation } = seat;
27
- const construction = {
28
- region: foundation.region,
29
- construction: foundation.construction.id,
30
- basis: foundation.basis,
31
- };
32
- const inches = Math.round(aboveGrade / 0.0254);
33
26
  if (built.unchanged)
34
27
  return {
35
28
  result: {
@@ -38,9 +31,7 @@ export const setGroundLevel = (nodes, input) => {
38
31
  levelId: level.id,
39
32
  buildingId: built.buildingId,
40
33
  floorElevation: seat.floorElevation,
41
- aboveGrade,
42
- foundation: construction,
43
- message: `${name} is already the ground floor, its floor ${aboveGrade} m (${inches} in) over grade (${foundation.construction.label} foundation; ${foundation.basis}).`,
34
+ message: `${name} is already the ground floor, its floor on grade.`,
44
35
  },
45
36
  };
46
37
  return {
@@ -50,11 +41,9 @@ export const setGroundLevel = (nodes, input) => {
50
41
  buildingId: built.buildingId,
51
42
  floorElevation,
52
43
  gradeElevation: seat.gradeElevation,
53
- aboveGrade,
54
- foundation: construction,
55
44
  movedBuildingBy: moveBy,
56
45
  renumbered: built.renumbered,
57
- message: `${name} is the ground floor: its floor, the top of the foundation where the wood framing starts, stands ${aboveGrade} m (${inches} in) over grade (${floorElevation.toFixed(2)} m over grade ${seat.gradeElevation.toFixed(2)} m), as a ${foundation.construction.label} foundation seats it: ${foundation.construction.seatBasis}; ${foundation.basis}. The levels with a lower index are below grade${moveBy === 0 ? '' : `; the building moved ${moveBy.toFixed(2)} m in height, its plan where it was`}.`,
46
+ message: `${name} is the ground floor: its floor stands on grade (${floorElevation.toFixed(2)} m). The levels with a lower index are below grade${moveBy === 0 ? '' : `; the building moved ${moveBy.toFixed(2)} m in height, its plan where it was`}.`,
58
47
  },
59
48
  changes: { update: built.update },
60
49
  };
@@ -3,6 +3,7 @@ import { isSiteFlatwork } from '../lib/site-flatwork.js';
3
3
  import { describeSiteBrief, placeBuildingPose, roundedSiteBrief, siteBrief, } from '../lib/site-placement.js';
4
4
  import { targetBuilding } from './add-level.js';
5
5
  import { pointInPolygon } from './plan-geometry.js';
6
+ import { queryNodes } from './scene-queries.js';
6
7
  const r2 = (n) => Math.round(n * 100) / 100 || 0;
7
8
  /**
8
9
  * `get_site`: the site a building stands on, in its level coordinates; a lot no building stands
@@ -19,7 +20,7 @@ export const getSite = (nodes, input, context) => {
19
20
  type: site.type,
20
21
  });
21
22
  }
22
- const anyBuilding = Object.values(nodes).some((node) => node.type === 'building');
23
+ const anyBuilding = queryNodes(nodes, { type: 'building' }).length > 0;
23
24
  const building = input.building || (anyBuilding && !input.site)
24
25
  ? targetBuilding(nodes, input.building, context)
25
26
  : null;
@@ -57,7 +58,7 @@ function outdoorOnLevels(nodes, buildingId, rings) {
57
58
  const levels = new Set(building?.type === 'building' ? building.children : []);
58
59
  const outside = (x, z) => !rings.some((ring) => pointInPolygon([x, z], ring));
59
60
  const moved = [];
60
- for (const node of Object.values(nodes)) {
61
+ for (const node of queryNodes(nodes, { type: ['fence', 'slab', 'item'] })) {
61
62
  if (!(node.parentId && levels.has(node.parentId)))
62
63
  continue;
63
64
  const flatwork = node.type === 'slab' && isSiteFlatwork(node);
@@ -0,0 +1,25 @@
1
+ import { type FloorScriptInputs } from '../lib/floor-script.js';
2
+ import { type CompiledGeometryScript } from '../schema/index.js';
3
+ import type { AgentOperation } from './types.js';
4
+ export type SetSlabSurfaceScriptInput = {
5
+ slabId: string;
6
+ /** The module compiled for `inputs` (`slabSurfaceScriptInputs` of the slab, read before compiling). */
7
+ compiled: CompiledGeometryScript;
8
+ inputs: FloorScriptInputs;
9
+ } | {
10
+ slabId: string;
11
+ remove: true;
12
+ };
13
+ /**
14
+ * `setSlabSurfaceScript`: a standalone slab's surface finish (a terrace's decking, a platform's
15
+ * tiles, a plinth's paving) built by a three.js module, or the module taken off. The host reads the
16
+ * slab's outline (`slabSurfaceScriptInputs`), compiles the module for it (the module reads
17
+ * `params.polygon` and `params.holes` in the level's plan x/z, and lays its finish from y = 0, the
18
+ * slab's top) and stores the artifacts; this writes the result on the slab with the key of the
19
+ * outline it was built for, and the renderer stands it on the slab. When the slab is reshaped the
20
+ * script is stale and `refreshFinishScripts` runs it again. The script owns the surface's colours:
21
+ * paint on it is refused while it is there. A room's floor plate has none: the room's floor script
22
+ * (`setRoomFloorScript`) builds there.
23
+ */
24
+ export declare const setSlabSurfaceScript: AgentOperation<SetSlabSurfaceScriptInput>;
25
+ //# sourceMappingURL=slab-surface-script.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"slab-surface-script.d.ts","sourceRoot":"","sources":["../../src/agent-operations/slab-surface-script.ts"],"names":[],"mappings":"AACA,OAAO,EACL,KAAK,iBAAiB,EAGvB,MAAM,qBAAqB,CAAA;AAG5B,OAAO,EAAE,KAAK,sBAAsB,EAAmB,MAAM,WAAW,CAAA;AACxE,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,MAAM,MAAM,yBAAyB,GACjC;IACE,MAAM,EAAE,MAAM,CAAA;IACd,uGAAuG;IACvG,QAAQ,EAAE,sBAAsB,CAAA;IAChC,MAAM,EAAE,iBAAiB,CAAA;CAC1B,GACD;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,IAAI,CAAA;CAAE,CAAA;AAIpC;;;;;;;;;;GAUG;AACH,eAAO,MAAM,oBAAoB,EAAE,cAAc,CAAC,yBAAyB,CA6D1E,CAAA"}
@@ -0,0 +1,60 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { floorScriptRecord, slabSurfaceScriptInputs, } from '../lib/floor-script.js';
3
+ import { scriptedSize } from '../lib/geometry-script-node.js';
4
+ import { isFloorPlate } from '../lib/plate-surface.js';
5
+ import { ZoneFloorScript } from '../schema/index.js';
6
+ const round = (value) => Math.round(value * 1000) / 1000;
7
+ /**
8
+ * `setSlabSurfaceScript`: a standalone slab's surface finish (a terrace's decking, a platform's
9
+ * tiles, a plinth's paving) built by a three.js module, or the module taken off. The host reads the
10
+ * slab's outline (`slabSurfaceScriptInputs`), compiles the module for it (the module reads
11
+ * `params.polygon` and `params.holes` in the level's plan x/z, and lays its finish from y = 0, the
12
+ * slab's top) and stores the artifacts; this writes the result on the slab with the key of the
13
+ * outline it was built for, and the renderer stands it on the slab. When the slab is reshaped the
14
+ * script is stale and `refreshFinishScripts` runs it again. The script owns the surface's colours:
15
+ * paint on it is refused while it is there. A room's floor plate has none: the room's floor script
16
+ * (`setRoomFloorScript`) builds there.
17
+ */
18
+ export const setSlabSurfaceScript = (nodes, input) => {
19
+ const slab = nodes[input.slabId];
20
+ if (slab?.type !== 'slab')
21
+ refuse('target_not_found', `${input.slabId} is not a slab in the scene: nothing was changed.`, {
22
+ target: input.slabId,
23
+ });
24
+ const name = slab.name?.trim() || slab.id;
25
+ if ('remove' in input) {
26
+ if (!slab.surfaceScript)
27
+ return { result: { ok: true, slabId: slab.id, removed: false } };
28
+ return {
29
+ result: { ok: true, slabId: slab.id, removed: true },
30
+ changes: { update: [{ id: slab.id, data: { surfaceScript: undefined } }] },
31
+ };
32
+ }
33
+ const { compiled } = input;
34
+ if (compiled.language !== 'three')
35
+ refuse('three_only', `A slab's surface script is a three.js module: it is given the slab's outline, which a Blender build is not. Nothing was changed on ${name}.`, { target: slab.id });
36
+ if (isFloorPlate(slab)) {
37
+ const rooms = (slab.zoneIds ?? []).flatMap((id) => {
38
+ const zone = nodes[id];
39
+ return zone?.type === 'zone' ? [`${zone.name?.trim() || zone.id} (${zone.id})`] : [];
40
+ });
41
+ refuse('room_floor_plate', `${name} is the floor plate Pascal builds under ${rooms.length ? rooms.join(', ') : 'its rooms'}: a room's floor finish is built by that room's floor script, not by the plate. Nothing was changed.`, { target: slab.id, zoneIds: slab.zoneIds ?? [] });
42
+ }
43
+ if (!slabSurfaceScriptInputs(nodes, slab.id))
44
+ refuse('no_surface', `${name} has no surface to build on (its outline has fewer than three corners): nothing was changed.`, { target: slab.id });
45
+ const { min, max } = compiled.manifest.bounds;
46
+ if (![...min, ...max].every(Number.isFinite))
47
+ refuse('unmeasurable_object', `${name}'s surface script built geometry that cannot be measured: a mesh in it has a position, rotation or scale that is not a number. Nothing was changed.`, { target: slab.id });
48
+ const surfaceScript = ZoneFloorScript.parse(floorScriptRecord(compiled, input.inputs, slab.surfaceScript));
49
+ return {
50
+ result: {
51
+ ok: true,
52
+ slabId: slab.id,
53
+ size: scriptedSize(compiled.manifest).map(round),
54
+ slots: compiled.manifest.slots.map((slot) => slot.id),
55
+ triangles: compiled.manifest.triangles,
56
+ note: `The script owns ${name}'s surface colours: painting that surface is refused until the script is removed. It runs again whenever the slab's outline or holes change.`,
57
+ },
58
+ changes: { update: [{ id: slab.id, data: { surfaceScript } }] },
59
+ };
60
+ };
@@ -0,0 +1,9 @@
1
+ import type { AnyNode } from '../schema/index.js';
2
+ import type { Vec2 } from './plan-geometry.js';
3
+ import type { SceneNodes } from './types.js';
4
+ export type StairNode = AnyNode & {
5
+ type: 'stair';
6
+ };
7
+ /** The floor a stair stands on, in its level's plan frame: a straight stair's segments, a curved or spiral stair's turning circle. */
8
+ export declare function stairFootprintPolygons(nodes: SceneNodes, stair: StairNode): Vec2[][];
9
+ //# sourceMappingURL=stair-plan-footprint.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stair-plan-footprint.d.ts","sourceRoot":"","sources":["../../src/agent-operations/stair-plan-footprint.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,WAAW,CAAA;AAGxC,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAA;AAC3C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEzC,MAAM,MAAM,SAAS,GAAG,OAAO,GAAG;IAAE,IAAI,EAAE,OAAO,CAAA;CAAE,CAAA;AAOnD,sIAAsI;AACtI,wBAAgB,sBAAsB,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,SAAS,GAAG,IAAI,EAAE,EAAE,CA6CpF"}