@ninkch/dsh-infinite-canvas 0.19.2 → 0.19.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +50 -0
- package/README.zh-CN.md +50 -0
- package/assets/canvas-director/SKILL.md +235 -0
- package/assets/canvas-director/forms/cinematic.md +56 -0
- package/assets/canvas-director/forms/commercial.md +63 -0
- package/assets/canvas-director/forms/documentary.md +57 -0
- package/assets/canvas-director/forms/explainer.md +57 -0
- package/assets/canvas-director/forms/interview.md +56 -0
- package/assets/canvas-director/forms/music-video.md +62 -0
- package/assets/canvas-director/forms/short-drama.md +60 -0
- package/assets/canvas-director/forms/trailer.md +58 -0
- package/assets/canvas-director/genres/action-mission.md +58 -0
- package/assets/canvas-director/genres/adventure.md +78 -0
- package/assets/canvas-director/genres/broken-mirror-reunion.md +112 -0
- package/assets/canvas-director/genres/counterattack.md +58 -0
- package/assets/canvas-director/genres/crime-police.md +78 -0
- package/assets/canvas-director/genres/family-relation.md +58 -0
- package/assets/canvas-director/genres/fantasy.md +82 -0
- package/assets/canvas-director/genres/hk-retro.md +80 -0
- package/assets/canvas-director/genres/identity-swap.md +58 -0
- package/assets/canvas-director/genres/modern-urban.md +78 -0
- package/assets/canvas-director/genres/parent-child-secret.md +113 -0
- package/assets/canvas-director/genres/period-power-struggle.md +58 -0
- package/assets/canvas-director/genres/rebirth-transmigration.md +58 -0
- package/assets/canvas-director/genres/revenge-face-slap.md +58 -0
- package/assets/canvas-director/genres/slice-of-life.md +58 -0
- package/assets/canvas-director/genres/suspense-rule.md +58 -0
- package/assets/canvas-director/genres/system-flow.md +58 -0
- package/assets/canvas-director/genres/wealthy-romance.md +58 -0
- package/assets/canvas-director/genres/workplace-comedy.md +58 -0
- package/assets/canvas-director/genres/wuxia.md +78 -0
- package/assets/canvas-director/genres/xianxia-cultivation.md +58 -0
- package/assets/canvas-director/industries/auto.md +44 -0
- package/assets/canvas-director/industries/education.md +44 -0
- package/assets/canvas-director/industries/fashion-beauty.md +45 -0
- package/assets/canvas-director/industries/finance.md +44 -0
- package/assets/canvas-director/industries/fmcg.md +44 -0
- package/assets/canvas-director/industries/food.md +45 -0
- package/assets/canvas-director/industries/medical.md +45 -0
- package/assets/canvas-director/industries/realestate.md +44 -0
- package/assets/canvas-director/industries/tech.md +44 -0
- package/assets/canvas-director/industries/travel.md +45 -0
- package/assets/canvas-director/lenses/bergman.md +207 -0
- package/assets/canvas-director/lenses/bi_gan.md +198 -0
- package/assets/canvas-director/lenses/coen_brothers.md +204 -0
- package/assets/canvas-director/lenses/fellini.md +207 -0
- package/assets/canvas-director/lenses/fincher.md +195 -0
- package/assets/canvas-director/lenses/hitchcock.md +203 -0
- package/assets/canvas-director/lenses/hou_hsiao_hsien.md +202 -0
- package/assets/canvas-director/lenses/kubrick.md +206 -0
- package/assets/canvas-director/lenses/kurosawa.md +206 -0
- package/assets/canvas-director/lenses/lu_yang.md +200 -0
- package/assets/canvas-director/lenses/malick.md +201 -0
- package/assets/canvas-director/lenses/michael_mann.md +202 -0
- package/assets/canvas-director/lenses/nolan.md +195 -0
- package/assets/canvas-director/lenses/park_chan_wook.md +202 -0
- package/assets/canvas-director/lenses/refn.md +196 -0
- package/assets/canvas-director/lenses/scorsese.md +205 -0
- package/assets/canvas-director/lenses/spielberg.md +202 -0
- package/assets/canvas-director/lenses/tarkovsky.md +194 -0
- package/assets/canvas-director/lenses/tsui_hark.md +201 -0
- package/assets/canvas-director/lenses/villeneuve.md +198 -0
- package/assets/canvas-director/lenses/wong_kar_wai.md +199 -0
- package/assets/canvas-director/lenses/wu_ershan.md +206 -0
- package/assets/canvas-director/lenses/yuen_woo_ping.md +200 -0
- package/assets/canvas-director/lenses/zhang_yimou.md +202 -0
- package/assets/canvas-director/looks/anime-thick-paint.md +81 -0
- package/assets/canvas-director/looks/dark-myth-cg.md +83 -0
- package/assets/canvas-director/looks/east-epic-3d.md +83 -0
- package/assets/canvas-director/looks/ghibli-watercolor.md +82 -0
- package/assets/canvas-director/looks/guoman-3d-ink.md +82 -0
- package/assets/canvas-director/looks/guoman-3d-xianxia.md +82 -0
- package/assets/canvas-director/looks/hk-retro-film.md +81 -0
- package/assets/canvas-director/looks/realistic-cinema.md +83 -0
- package/assets/canvas-director/looks/shinkai-light.md +82 -0
- package/assets/canvas-director/manifest.json +603 -0
- package/assets/canvas-director/moves/camera-moves.md +79 -0
- package/assets/canvas-director/moves/fight-rhythm.md +77 -0
- package/assets/canvas-director/pack.js +342 -0
- package/assets/canvas-studio/SKILL.md +34 -3
- package/client.js +19577 -18938
- package/docs/guide.en.md +66 -1
- package/docs/guide.zh-CN.md +64 -1
- package/index-core-skill-profile.js +39 -0
- package/index.js +127 -3
- package/package.json +65 -60
- package/skill-pack-loader.js +147 -0
- package/skill-pack.js +179 -0
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---
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look_id: east-epic-3d
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title: 东方神话3D
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kind: look
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---
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<!-- slice:story shot prompt -->
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## 成像底层
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- 三渲二电影级:高精模型 + 次表面散射材质 + 多层体积光,输出宽银幕
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- 颗粒强度区间:`[低, 中]`,极细颗粒,几乎不可见但压住色带
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- 高光滚降:柔中带边,`[1.5档, 2.5档]` 过曝保住色彩层次,金饰不糊成白
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- 暗部:**不死黑**,暗部偏青绿或暖褐,0 值裁剪 `[≤3%]`
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<!-- slice:story shot prompt -->
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## 形体与骨相
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- 头身比区间:`[7.5, 8.5]`(神祇法相 `[9.0, 12.0]`)
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- 半写实端庄骨相:立体的鼻与颧,面部宽厚,非偶像尖脸
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- 神像与法相走瑰丽路线:多臂、宝冠、璎珞,结构对称且可解读
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- 衣料:织金锦、轻纱、披帛多层叠穿,薄纱半透,金线走边;巨物披风垂坠 `[3, 5]` 米
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<!-- slice:shot prompt assets -->
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## 影调与光比
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- 光比区间:`[1:3, 1:7]`
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- 色温区间:`[3200K, 7500K]`,金殿暖光对天穹冷青
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- 光源动机:宝光、天光、烛阵、法相自发光、水面反射
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- 主体必有金边轮廓光,宽度 `[3px, 10px]`
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- 禁止平光白模、禁止灰调低对比、禁止阴冷无光
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<!-- slice:shot prompt assets -->
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## 色彩命题
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- 主调青绿(石青、石绿)与赤金对冲
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- 辅调朱红、月白、紫金,点在天冠与法器上
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- 饱和度区间:`[中, 高]`,金与青绿最饱和,肤色保中性
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- 色值:`#1E7A6B` 石绿 · `#2C5C8A` 石青 · `#D9A441` 赤金 · `#B23A32` 朱红 · `#EDE3CE` 月白
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- 禁止荧光粉紫、禁止赛博霓虹、禁止全画面低饱和烟灰
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<!-- slice:shot prompt assets -->
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## 空气与介质
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- 介质层数:`[3, 6]` 层——云海、体积光、金粉、水汽、香火烟、花瓣
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- 云海:分层翻涌,云隙透金光柱 `[2, 5]` 道
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- 金粉:悬浮细粒,随气流缓升,密度 `[低, 中]`
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- 香火:细直烟柱,受风偏斜 `[5°, 20°]`
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- 禁止脏灰雾、禁止沙尘糊住巨物结构
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<!-- slice:shot prompt assets -->
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## 光学与镜头
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- 焦段区间:`[18mm, 200mm]`,巨物用 `[18mm, 24mm]` 仰拍,细节用 `[100mm, 200mm]`
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- 景深:`[f/2.8, f/8]`,巨物全景深,特写浅景深
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- 桶形畸变:`[18mm, 24mm]` 允许 `[1%, 2.5%]`,人脸禁止
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- 滤镜:柔光 `[1/4档, 1/2档]`,可加极轻色散 `[1px, 2px]`
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- 禁止鱼眼、禁止重度暗角、禁止脏镜头
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<!-- slice:prompt assets -->
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## 材质响应
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- 金属:赤金饰件高反射,反射值 `[0.85, 1.0]`,錾刻纹在斜光下出明暗交替细线
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- 织物:织金锦缎有方向性高光带,薄纱透光率 `[40%, 70%]`,多层叠加出现透光层叠
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- 皮肤:次表面散射半径 `[3mm, 6mm]`,耳廓与指尖透红,油光克制
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- 玉石:强半透,背光渗光 `[15mm, 40mm]`,内部絮状与冰裂可见,表面油脂光不成镜面
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<!-- slice:shot prompt -->
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## 特效语言
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- 允许:宝光轮(几何精确、边缘清晰)、金粉上升流、云海翻涌、法相显形(有体积、逐层叠加)、花瓣雨
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- 允许:巨物出场时的气流扰动与尘埃环
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- 禁止:无实体能量对波、卡通爆闪、彩虹渐变粒子、写实爆炸碎片
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- 禁止:特效盖住面部,禁止粒子覆盖超过 `30%`
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<!-- slice:prompt -->
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## 针对性禁项
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1. 塑料神像:表面光滑无纹理,金饰像塑料喷漆
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2. 平光白模:巨物全亮无暗部,失去体量
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3. 西方奇幻混入:哥特穹顶、天使羽翼、欧式纹章
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4. 偶像尖脸:锥子脸配东方神祇冠冕
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5. 织金当贴图:金线是印上去的平面花纹
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6. 玉石不透:像涂了绿漆的石头
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7. 云海成一堵墙:无层次、无云隙光
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8. 多臂错位:手臂起点不在肩胛、数量与结构对不上
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9. 发光对波:两道能量柱顶住
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10. 饱和度爆掉:青绿与金糊成荧光色
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11. 巨物比例失控:法相与建筑尺度矛盾
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12. 花瓣雨泛滥:满屏花瓣盖住主体
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<!-- slice:prompt -->
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## 负向词块
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`plastic statue, glossy plastic gold, injection molded, flat lighting, uniform light, no shadow, gothic architecture, angel wings, western heraldry, european ornament, pointed chin idol face, printed gold pattern, opaque jade, painted stone, flat cloud wall, no volumetric light, glow beam clash, laser clash, rainbow particles, fluorescent teal, oversaturated gold, broken anatomy, extra arms, watermark, text, logo, extra fingers, deformed hands`
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---
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look_id: ghibli-watercolor
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title: 吉卜力水彩
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kind: look
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---
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<!-- slice:story shot prompt -->
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## 成像底层
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- 手绘:背景水彩纸本上色,角色赛璐璐上色后合成
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- 颗粒/纸纹强度区间:`[中, 高]`,水彩纸纹理与颜料沉淀可见
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- 高光滚降:极柔,`[1档, 2档]` 过曝只变淡不结块
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- 暗部:**不死黑**,最暗处为暖灰绿,0 值裁剪 `[≤2%]`
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<!-- slice:story shot prompt -->
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## 形体与骨相
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- 头身比区间:`[5.5, 6.5]`(儿童 `[4.5, 5.5]`)
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- 面部圆润、五官简化,眼距略宽,非写实真人
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- 手部与关节简化但比例正确,动作有生活惯性
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- 衣料:棉布、围裙、背带裤,柔软起自然褶,随动作摆动延迟 `[2, 3]` 帧
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<!-- slice:shot prompt assets -->
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## 影调与光比
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- 光比区间:`[1:2, 1:4]`
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- 色温区间:`[5000K, 7000K]`,正午日光偏中性,黄昏偏 `[3200K, 4000K]`
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- 光源动机:天光、窗光、树荫漏光,光源永远可解释
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- 柔和低反差,阴影为彩色半透明而非灰黑
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- 禁止硬边投影、禁止棚拍强闪、禁止夜景霓虹主光
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<!-- slice:shot prompt assets -->
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## 色彩命题
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- 主调淡雅自然色:草绿、天青、米白、木褐
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- 辅调小面积高饱和点缀(红裙、黄花、蓝屋顶),占比 `[5%, 15%]`
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- 饱和度区间:`[低, 中]`,天空与草地可到 `[中, 高]`
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- 色值:`#A8C4A2` 草绿 · `#8FB8D8` 天青 · `#F2E8D5` 米白 · `#8C6B4F` 木褐 · `#D96A4A` 点缀红
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- 禁止荧光色、禁止赛博紫青、禁止整体灰蒙
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<!-- slice:shot prompt assets -->
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## 空气与介质
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- 介质层数:`[2, 4]` 层——水汽、云、光斑、空气透视
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- 云:积云有体积与边缘翻卷,云底阴影偏蓝紫
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- 风:草、麦浪、衣角、发丝同向摆动,幅度 `[5°, 15°]`
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- 空气透视:远景饱和降 `[15%, 30%]`,明度提 `[10%, 20%]`
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- 禁止镜头污渍、禁止光柱硬切
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<!-- slice:shot prompt assets -->
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## 光学与镜头
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- 焦段区间:`[24mm, 50mm]`,全景与中景为主
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- 景深:深景深,前中后景都清晰(水彩背景不虚化)
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- 桶形畸变:禁止
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- 滤镜:无镜头滤镜;可叠极轻纸纹与柔光
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- 禁止真实光斑、禁止失焦背景
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<!-- slice:prompt assets -->
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## 材质响应
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- 金属:铁壶、铜锁呈哑光,高光为柔和亮斑,不反射清晰环境
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- 织物:棉麻有织纹,颜料边缘略渗;湿布贴身但不起塑料光
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- 皮肤:平涂 + 一层腮红,`[2, 3]` 色阶,不做高光点
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- 玉石:极少出现;若出现用淡绿半透 + 白色高光条,不做折射
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<!-- slice:shot prompt -->
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## 特效语言
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- 允许:水彩晕染扩散、颜料飞白、手绘光斑、风带动的花瓣与落叶、雨丝(细笔)
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- 允许:柔和逆光光晕 `[低, 中]`
|
|
63
|
+
- 禁止:法术粒子、发光法阵、写实爆炸、镜头光斑
|
|
64
|
+
- 禁止:3D 体积雾与丁达尔光柱
|
|
65
|
+
|
|
66
|
+
<!-- slice:prompt -->
|
|
67
|
+
## 针对性禁项
|
|
68
|
+
1. 3D 渲染感:平滑渐变、圆角塑料高光
|
|
69
|
+
2. 硬边投影:地上出现锐利黑色影子
|
|
70
|
+
3. 背景虚化:水彩背景被做成浅景深
|
|
71
|
+
4. 高饱和动漫色:荧光绿草地、塑料蓝天空
|
|
72
|
+
5. 五官写实:眼睛画成真人比例与高光
|
|
73
|
+
6. 赛璐璐平涂背景:背景没有纸纹与颜料沉淀
|
|
74
|
+
7. 云画成棉花糖:无体积、无云底阴影
|
|
75
|
+
8. 风不同向:草往左、头发往右
|
|
76
|
+
9. 暗部发黑:阴影直接压成黑块
|
|
77
|
+
10. 光效滥用:满地发光粒子与魔法阵
|
|
78
|
+
11. 线条粗细一致:勾线机械均匀
|
|
79
|
+
|
|
80
|
+
<!-- slice:prompt -->
|
|
81
|
+
## 负向词块
|
|
82
|
+
`3d render, cgi look, smooth gradient, plastic highlight, hard shadow, sharp cast shadow, shallow depth of field, bokeh background, neon color, fluorescent green, plastic blue sky, photorealistic face, realistic eyes, cel shaded background, no paper texture, cotton candy cloud, glow particles, magic circle, lens flare, vignette, hdr, oversaturated, watermark, text, logo, extra fingers, deformed hands`
|
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1
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+
---
|
|
2
|
+
look_id: guoman-3d-ink
|
|
3
|
+
title: 国漫3D水墨
|
|
4
|
+
kind: look
|
|
5
|
+
---
|
|
6
|
+
<!-- slice:story shot prompt -->
|
|
7
|
+
## 成像底层
|
|
8
|
+
- 三渲二水墨:3D 立体骨相 → 渲染后叠加宣纸肌理、枯笔描边与墨韵
|
|
9
|
+
- 颗粒/纸纹强度区间:`[中, 高]`,宣纸纤维与墨粒沉淀可见
|
|
10
|
+
- 高光滚降:硬,`[0.5档, 1档]` 内由墨黑直切留白,不用柔化
|
|
11
|
+
- 暗部:**允许焦墨死黑**,焦墨块不超过 `[20%, 35%]`,块内保留笔触
|
|
12
|
+
|
|
13
|
+
<!-- slice:story shot prompt -->
|
|
14
|
+
## 形体与骨相
|
|
15
|
+
- 头身比区间:`[7.0, 8.0]`
|
|
16
|
+
- 立体骨相 + 水墨轮廓:颧骨与肩胛有体积,但外轮廓由枯笔飞白断线构成
|
|
17
|
+
- 非写实真人;五官用墨线提点,眼白留纸白
|
|
18
|
+
- 衣料:宽袍大袖,用大块墨面概括,褶裥以飞白夹缝表现,垂坠感来自重力方向而非贴图
|
|
19
|
+
|
|
20
|
+
<!-- slice:shot prompt assets -->
|
|
21
|
+
## 影调与光比
|
|
22
|
+
- 光比区间:`[1:5, 1:10]`
|
|
23
|
+
- 色温区间:`[3800K, 6500K]`,墨色本身中性,冷暖只由朱砂与金点缀
|
|
24
|
+
- 光源动机:天光、月光、刀气自发光、烛火
|
|
25
|
+
- 明暗靠墨阶:五阶墨(焦、浓、重、淡、清)分明,阶与阶之间不做渐变
|
|
26
|
+
- 禁止柔光满铺、禁止三维均匀打光
|
|
27
|
+
|
|
28
|
+
<!-- slice:shot prompt assets -->
|
|
29
|
+
## 色彩命题
|
|
30
|
+
- 主调五阶墨 + 宣纸米白
|
|
31
|
+
- 辅调朱砂、石青、赭石,占比 `[5%, 15%]`
|
|
32
|
+
- 饱和度区间:`[低, 中]`,朱砂可到 `[高, 高]` 作唯一重音
|
|
33
|
+
- 色值:`#12100E` 焦墨 · `#3A3733` 浓墨 · `#7A756C` 淡墨 · `#C0452F` 朱砂 · `#EFE7D6` 纸白
|
|
34
|
+
- 禁止荧光色、禁止赛博青紫、禁止彩色渐变光效
|
|
35
|
+
|
|
36
|
+
<!-- slice:shot prompt assets -->
|
|
37
|
+
## 空气与介质
|
|
38
|
+
- 介质层数:`[2, 4]` 层——墨雾、飞白尘、留白气口、水痕
|
|
39
|
+
- 墨雾:用泼墨块面表达,边缘有笔锋与飞溅 `[2, 4]` 处
|
|
40
|
+
- 留白:画面留白占 `[20%, 40%]`,留白处不填任何细节
|
|
41
|
+
- 水痕:墨向下渗流,末端渐淡
|
|
42
|
+
- 禁止 3D 体积雾、禁止真实丁达尔光柱
|
|
43
|
+
|
|
44
|
+
<!-- slice:shot prompt assets -->
|
|
45
|
+
## 光学与镜头
|
|
46
|
+
- 焦段区间:`[28mm, 100mm]`,武戏用广角压迫,对峙用长焦压缩
|
|
47
|
+
- 景深:虚拟,靠墨阶与细节密度分离前后景
|
|
48
|
+
- 桶形畸变:允许 `[1%, 2.5%]`,用于冲击镜头
|
|
49
|
+
- 滤镜:无真实滤镜;可叠宣纸纹与墨点
|
|
50
|
+
- 禁止失焦光斑、禁止镜头污渍
|
|
51
|
+
|
|
52
|
+
<!-- slice:prompt assets -->
|
|
53
|
+
## 材质响应
|
|
54
|
+
- 金属:刃口留白成一道亮线 `[1px, 3px]`,刀身用浓墨渐层,不反射环境
|
|
55
|
+
- 织物:麻布用干笔扫出织纹,丝绸用淡墨湿笔,褶皱边缘飞白断裂
|
|
56
|
+
- 皮肤:淡墨渲染 + 纸白高光,`[2, 3]` 阶,不做油光
|
|
57
|
+
- 玉石:石青石绿薄罩,半透靠留白,不做真实折射与内部纹理
|
|
58
|
+
|
|
59
|
+
<!-- slice:shot prompt -->
|
|
60
|
+
## 特效语言
|
|
61
|
+
- 允许:狂草墨韵刀气(笔锋可辨、有起收笔)、墨点飞溅、泼墨扩散、朱砂印章式点睛
|
|
62
|
+
- 允许:单帧墨块爆散、笔触拖尾 `[3, 6]` 帧
|
|
63
|
+
- 禁止:发光法阵、能量对波、写实火花、彩色粒子
|
|
64
|
+
- 禁止:墨效糊住五官,禁止全身包描边光
|
|
65
|
+
|
|
66
|
+
<!-- slice:prompt -->
|
|
67
|
+
## 针对性禁项
|
|
68
|
+
1. 水墨做成灰阶照片:只有灰调没有墨阶与纸纹
|
|
69
|
+
2. 描边均匀:全身一圈等粗黑线
|
|
70
|
+
3. 3D 塑料感:高光圆润发亮
|
|
71
|
+
4. 墨块糊脸:五官被泼墨盖住
|
|
72
|
+
5. 留白填满:画面无气口,全是对称细节
|
|
73
|
+
6. 彩色水墨:青紫渐变光效当墨
|
|
74
|
+
7. 笔触方向乱:飞白不顺着结构走
|
|
75
|
+
8. 写实粒子:真实爆炸与火星出现在水墨里
|
|
76
|
+
9. 朱砂泛滥:红色铺满画面抢主体
|
|
77
|
+
10. 景深造假:背景高斯模糊,纸纹一起糊
|
|
78
|
+
11. 光影均匀:没有明暗交界,只有平灰
|
|
79
|
+
|
|
80
|
+
<!-- slice:prompt -->
|
|
81
|
+
## 负向词块
|
|
82
|
+
`grayscale photo, black and white photo, uniform outline, even line weight, plastic 3d, glossy highlight, ink blot on face, no paper texture, filled negative space, colorful ink gradient, neon ink, realistic sparks, realistic explosion, gaussian blurred background, flat gray shading, muddy wash, oversaturated red, cel shading only, vector flat, watermark, text, logo, extra fingers, deformed hands`
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
---
|
|
2
|
+
look_id: guoman-3d-xianxia
|
|
3
|
+
title: 国漫3D仙侠
|
|
4
|
+
kind: look
|
|
5
|
+
---
|
|
6
|
+
<!-- slice:story shot prompt -->
|
|
7
|
+
## 成像底层
|
|
8
|
+
- 三渲二半写实:3D 建模 + PBR 材质 + 分层合成,最终叠加柔光与流动光效
|
|
9
|
+
- 颗粒强度区间:`[低, 低]`,画面洁净;只用极细噪点压色带
|
|
10
|
+
- 高光滚降:中等偏缓,`[1.5档, 2档]` 内光边不断裂
|
|
11
|
+
- 暗部:**不死黑**,暗部带青蓝或紫灰,0 值裁剪 `[≤3%]`
|
|
12
|
+
|
|
13
|
+
<!-- slice:story shot prompt -->
|
|
14
|
+
## 形体与骨相
|
|
15
|
+
- 头身比区间:`[7.5, 8.0]`
|
|
16
|
+
- 半写实:五官精致但骨相成立,鼻梁与颧骨有体积,非真人毛孔级
|
|
17
|
+
- 发丝分组清晰,发梢透光,长发有空气阻力摆动延迟 `[3, 5]` 帧
|
|
18
|
+
- 衣料:多层广袖、披帛、束腰,丝绸垂坠 `[300g, 500g]` 感,飘带受气流外扬 `[15°, 40°]`
|
|
19
|
+
|
|
20
|
+
<!-- slice:shot prompt assets -->
|
|
21
|
+
## 影调与光比
|
|
22
|
+
- 光比区间:`[1:4, 1:8]`
|
|
23
|
+
- 色温区间:`[3500K, 8000K]`,暖金与冷青同镜对冲
|
|
24
|
+
- 光源动机:法光源、天光穿云、灵光、烛火;光源可见或可推断
|
|
25
|
+
- 主体必带轮廓光,光边宽度 `[3px, 8px]`
|
|
26
|
+
- 禁止平光白模、禁止全方位均匀柔光
|
|
27
|
+
|
|
28
|
+
<!-- slice:shot prompt assets -->
|
|
29
|
+
## 色彩命题
|
|
30
|
+
- 主调青蓝/月白/墨灰
|
|
31
|
+
- 辅调暖金、朱砂、玉青,作点睛与光效色
|
|
32
|
+
- 饱和度区间:`[中, 高]`,金色与青色最饱和,肤色 `[中, 中]` 不被染色
|
|
33
|
+
- 色值:`#1F4E6B` 深青 · `#8FD6E0` 灵光青 · `#D9A445` 织金 · `#B03A3A` 朱砂 · `#E8EEF2` 月白
|
|
34
|
+
- 禁止荧光紫粉、禁止糖果彩虹、禁止全画面灰蓝
|
|
35
|
+
|
|
36
|
+
<!-- slice:shot prompt assets -->
|
|
37
|
+
## 空气与介质
|
|
38
|
+
- 介质层数:`[3, 5]` 层——体积雾、云海、丁达尔光柱、灵光粒子、尘
|
|
39
|
+
- 雾:分层,前景薄雾柔化轮廓,中景光柱可见 `[2, 4]` 道
|
|
40
|
+
- 云海:有体积翻卷,底部阴影偏蓝
|
|
41
|
+
- 粒子:密度 `[低, 中]`,带上升气流轨迹
|
|
42
|
+
- 禁止脏烟、禁止沙尘糊脸
|
|
43
|
+
|
|
44
|
+
<!-- slice:shot prompt assets -->
|
|
45
|
+
## 光学与镜头
|
|
46
|
+
- 焦段区间:`[24mm, 135mm]`,大景 `[24mm, 35mm]`,人物 `[50mm, 85mm]`
|
|
47
|
+
- 景深:`[f/2, f/5.6]`,主体清晰、远景雾化
|
|
48
|
+
- 桶形畸变:`[24mm, 28mm]` 允许 `[0.5%, 2%]`,面部禁止
|
|
49
|
+
- 滤镜:可加柔光与光晕 `[1/4档, 1/2档]`
|
|
50
|
+
- 禁止鱼眼、禁止强暗角
|
|
51
|
+
|
|
52
|
+
<!-- slice:prompt assets -->
|
|
53
|
+
## 材质响应
|
|
54
|
+
- 金属:剑刃镜面反射天光与雾,反射值 `[0.7, 0.95]`,刃口有 `[1px, 2px]` 亮线
|
|
55
|
+
- 织物:织金丝绸有方向性高光带,纱层半透,多层叠加产生次表面透光
|
|
56
|
+
- 皮肤:次表面散射半径 `[2mm, 5mm]`,透光偏粉,油光克制在鼻尖
|
|
57
|
+
- 玉石:半透强,背光渗光 `[10mm, 25mm]`,内部有絮状纹理,表面油脂光
|
|
58
|
+
|
|
59
|
+
<!-- slice:shot prompt -->
|
|
60
|
+
## 特效语言
|
|
61
|
+
- 允许:流光剑气(有实体边缘、可被阻挡)、灵光粒子上升、法阵(几何精确、不糊)、云海翻涌
|
|
62
|
+
- 允许:升格中的粒子拖尾,轨迹连贯 `[12, 24]` 帧
|
|
63
|
+
- 禁止:无实体发光对波、卡通爆闪、彩虹渐变粒子
|
|
64
|
+
- 禁止:粒子覆盖超过 `25%`,禁止特效盖住人脸
|
|
65
|
+
|
|
66
|
+
<!-- slice:prompt -->
|
|
67
|
+
## 针对性禁项
|
|
68
|
+
1. 塑料三渲二:皮肤无毛孔也无笔触,像塑料人偶
|
|
69
|
+
2. 游戏 CG 均匀打光:全画面一样亮,无暗部
|
|
70
|
+
3. 柔光美颜:脸上无阴影交界,鼻梁糊成一片
|
|
71
|
+
4. 西式奇幻铠甲:板甲、尖刺、欧式纹章
|
|
72
|
+
5. Q 版变形:头大身短、五官挤成团
|
|
73
|
+
6. 布料如塑料片:飘带硬直无褶皱
|
|
74
|
+
7. 发光对波:两道激光中间顶住
|
|
75
|
+
8. 法阵糊成光团:几何线条不可辨
|
|
76
|
+
9. 五颜六色的粒子:彩虹色光点乱飘
|
|
77
|
+
10. 头发成片状:无发束分组、无透光
|
|
78
|
+
11. 玉石成塑料:不渗光、无内部纹理
|
|
79
|
+
|
|
80
|
+
<!-- slice:prompt -->
|
|
81
|
+
## 负向词块
|
|
82
|
+
`plastic 3d render, doll skin, game cg flat light, uniform soft light, beauty filter, no shadow, western plate armor, knight helmet, chibi, super deformed, stiff cloth, glow beam clash, laser beam, blurry magic circle, rainbow particles, confetti sparkle, flat hair sheet, no strand detail, plastic jade, low poly, toy figure, over bloom, neon purple, watermark, text, logo, extra fingers, deformed hands`
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
---
|
|
2
|
+
look_id: hk-retro-film
|
|
3
|
+
title: 复古港风胶片
|
|
4
|
+
kind: look
|
|
5
|
+
---
|
|
6
|
+
<!-- slice:story shot prompt -->
|
|
7
|
+
## 成像底层
|
|
8
|
+
- 灯光型 500T 负片,扫描至数字中间片;保留胶片肩部与趾部
|
|
9
|
+
- 颗粒强度区间:`[中, 高]`,颗粒可见且随曝光变化(暗部更粗)
|
|
10
|
+
- 高光滚降:溢出柔化成光团,halation 明显,`[0.5档, 1.5档]` 内不丢结构
|
|
11
|
+
- 暗部:**不死黑**,暗部偏暖棕并保留颗粒;0 值裁剪 `[≤5%]`
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12
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+
|
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13
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+
<!-- slice:story shot prompt -->
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14
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+
## 形体与骨相
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15
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+
- 头身比区间:`[6.5, 7.5]`
|
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16
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+
- 真人骨相但有结构柔化,非高清锐利;发丝带轻微运动拖影
|
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17
|
+
- 面部允许汗光、油光、暗部腮影,不磨皮
|
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18
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+
- 衣料:垫肩西装、丝质衬衫、港式窄裙;薄丝垂坠贴身,肩线硬挺
|
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19
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+
|
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20
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+
<!-- slice:shot prompt assets -->
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21
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+
## 影调与光比
|
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22
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+
- 光比区间:`[1:4, 1:7]`
|
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23
|
+
- 色温区间:`[2800K, 4300K]`,钨丝暖黄与霓虹青绿同框并存
|
|
24
|
+
- 光源动机:霓虹招牌、钨丝吊灯、荧光管、车灯扫过
|
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25
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+
- 大面积暗部 + 局部强光斑,禁止全画面平均亮度
|
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26
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+
- 禁止冷白 LED 均匀补光、影棚白墙反弹
|
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27
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+
|
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28
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+
<!-- slice:shot prompt assets -->
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29
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+
## 色彩命题
|
|
30
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+
- 主调暖黄底(钨丝、灯箱、奶茶色墙)
|
|
31
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+
- 辅调霓虹青绿与洋红,仅出现在光源与反射面
|
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32
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+
- 饱和度区间:`[高, 高]`,绿调突出但不脏
|
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33
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+
- 色值:`#E8B23A` 钨丝暖 · `#1FA08A` 霓虹青 · `#D2436B` 洋红 · `#2A1F1A` 暗褐 · `#F2E3C2` 灯箱白
|
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34
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+
- 禁止数码冷调、灰蓝阴影、整体低饱和
|
|
35
|
+
|
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36
|
+
<!-- slice:shot prompt assets -->
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37
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+
## 空气与介质
|
|
38
|
+
- 介质层数:`[2, 3]` 层——烟饼薄雾、水汽、光晕渗化
|
|
39
|
+
- 烟:密度低但持续,切光后可见光柱 `[1, 2]` 道
|
|
40
|
+
- 水汽:雨夜路面蒸腾,墙面返潮有水痕
|
|
41
|
+
- 光晕:高光周围 `[8px, 24px]` 渗光,不糊掉五官结构
|
|
42
|
+
|
|
43
|
+
<!-- slice:shot prompt assets -->
|
|
44
|
+
## 光学与镜头
|
|
45
|
+
- 焦段区间:`[24mm, 85mm]`,贴身近距多用 `[28mm, 35mm]`
|
|
46
|
+
- 景深:`[f/1.4, f/2.8]`,浅景深,前景遮挡(门框、栏杆、玻璃)占画面 `[10%, 30%]`
|
|
47
|
+
- 桶形畸变:`[24mm, 28mm]` 允许 `[1%, 2%]`;人脸禁用畸变
|
|
48
|
+
- 滤镜:雾镜 `[1/4档, 1/2档]`,可加柔光;禁星芒、禁清晰锐利
|
|
49
|
+
- 快门:`[1/8秒, 1/30秒]` 慢门拖影
|
|
50
|
+
|
|
51
|
+
<!-- slice:prompt assets -->
|
|
52
|
+
## 材质响应
|
|
53
|
+
- 金属:旧铁闸与不锈钢管只反霓虹与车灯,高光拉成彩条,反射值 `[0.5, 0.8]`
|
|
54
|
+
- 织物:丝质衬衫有方向性高光带,垫肩西装哑光;湿衣贴身显褶皱
|
|
55
|
+
- 皮肤:潮润高光在颧骨与鼻梁,`[2mm, 3mm]` 次表面渗光,汗珠独立可辨
|
|
56
|
+
- 玉石:翡翠与玉镯半透,背光内部渗绿 `[5mm, 12mm]`,表面油脂光
|
|
57
|
+
|
|
58
|
+
<!-- slice:shot prompt -->
|
|
59
|
+
## 特效语言
|
|
60
|
+
- 允许:霓虹闪烁与灯管频闪、雨丝、烟、湿地面倒影、车灯扫光
|
|
61
|
+
- 允许:halation 光晕、轻微抽帧残影
|
|
62
|
+
- 禁止:法术粒子、发光法阵、能量对波、漂浮光点
|
|
63
|
+
- 禁止:粒子覆盖超过 `10%`,禁止 3D 烟雾模拟感
|
|
64
|
+
|
|
65
|
+
<!-- slice:prompt -->
|
|
66
|
+
## 针对性禁项
|
|
67
|
+
1. 干净锐利数码影像:全画面无颗粒、边缘生硬
|
|
68
|
+
2. 均匀布光:无暗部、脸上无阴影落点
|
|
69
|
+
3. 冷白 LED 与办公白光:把暖调洗成灰白
|
|
70
|
+
4. 现代物件:玻璃幕墙、碳纤维、智能手机、LED 屏
|
|
71
|
+
5. 高帧率流畅运动:无抽帧顿挫的顺滑动作
|
|
72
|
+
6. 大场面全景:开阔航拍与干净天际线
|
|
73
|
+
7. 韩式平光美颜:磨皮、亮到发白的人脸
|
|
74
|
+
8. 塑料质感:衣物反光如涤纶新手套
|
|
75
|
+
9. 霓虹铺满:整个画面染成洋红看不清人
|
|
76
|
+
10. 现代调色:青橙分离、HDR 阴影提亮
|
|
77
|
+
11. 抽帧做成卡顿:全片掉帧而非局部顿挫
|
|
78
|
+
|
|
79
|
+
<!-- slice:prompt -->
|
|
80
|
+
## 负向词块
|
|
81
|
+
`clean digital, sharp modern footage, even lighting, flat fill light, cool white led, hdr grade, teal orange grade, lifted shadows, no grain, plastic texture, modern glass facade, smartphone, led screen, smooth high frame rate, drone wide shot, clear skyline, airbrushed face, korean beauty light, neon flooding frame, magenta wash, static pose, sharp focus everywhere, crisp edges, 4k commercial look, stock photo, watermark, text, logo, extra fingers, deformed hands, cgi smoke`
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
---
|
|
2
|
+
look_id: realistic-cinema
|
|
3
|
+
title: 写实电影
|
|
4
|
+
kind: look
|
|
5
|
+
---
|
|
6
|
+
<!-- slice:story shot prompt -->
|
|
7
|
+
## 成像底层
|
|
8
|
+
- 数字高动态采集为主,可换灯光型 500T 负片扫描;同镜不得混用两种载体
|
|
9
|
+
- 颗粒强度区间:`[低, 中]`,颗粒均匀,禁色噪块
|
|
10
|
+
- 高光滚降:肩部圆滑,`[1.5档, 2.0档]` 过曝只掉饱和不掉结构
|
|
11
|
+
- 暗部:`[-2档, -3档]` 保留纹理,**不死黑**;0 值裁剪像素 `[≤3%]`
|
|
12
|
+
|
|
13
|
+
<!-- slice:story shot prompt -->
|
|
14
|
+
## 形体与骨相
|
|
15
|
+
- 头身比区间:`[7.0, 7.8]`
|
|
16
|
+
- 写实真人骨相,颧骨与下颌线可辨,鼻梁有软骨转折
|
|
17
|
+
- 皮肤保留毛孔、色素不均、痘印与眼袋,**不磨皮**
|
|
18
|
+
- 衣料按克重分:`[180g, 220g]` 棉布起硬褶,`[300g, 400g]` 羊毛垂坠贴体,褶裥受重力竖直下落
|
|
19
|
+
|
|
20
|
+
<!-- slice:shot prompt assets -->
|
|
21
|
+
## 影调与光比
|
|
22
|
+
- 光比区间:`[1:4, 1:7]`,面部主辅光差 `[2档, 3档]`
|
|
23
|
+
- 色温区间:`[3200K, 5600K]`,同镜冷暖分离,整体不偏色
|
|
24
|
+
- 光源动机:窗、台灯、街灯、天光,每个光源在画面内可见或可推断
|
|
25
|
+
- 光位侧逆 45° 起手,轮廓光过曝 `[1/4档, 1/2档]`
|
|
26
|
+
- 禁止平光满铺、无动机补光、影楼柔光罩正面平打
|
|
27
|
+
|
|
28
|
+
<!-- slice:shot prompt assets -->
|
|
29
|
+
## 色彩命题
|
|
30
|
+
- 主调中性灰底 + 环境实色,白平衡以人脸为准
|
|
31
|
+
- 辅调皮肤暖、阴影冷,冷暖交界落在颧骨到下颌
|
|
32
|
+
- 饱和度区间:`[低, 中]`,只有肤色与光源色饱和
|
|
33
|
+
- 色值:`#8C7A66` 肤中调 · `#2E3742` 阴影蓝灰 · `#C9B79C` 高光暖 · `#5A6350` 环境绿灰 · `#14161A` 近黑
|
|
34
|
+
- 禁止青橙调溢出、品红阴影、整体偏绿
|
|
35
|
+
|
|
36
|
+
<!-- slice:shot prompt assets -->
|
|
37
|
+
## 空气与介质
|
|
38
|
+
- 介质层数:`[2, 3]` 层——近景尘、中层薄雾、远景大气透视
|
|
39
|
+
- 尘:光柱内可见悬浮颗粒,直径观感 `[0.5mm, 2mm]`
|
|
40
|
+
- 雾:远景消光,对比度按距离 `[每10米 -8%, -12%]`
|
|
41
|
+
- 湿气只在水汽合理处出现(浴室、雨夜),不无故加雾
|
|
42
|
+
- 光柱必须有遮挡物切边,边缘软化 `[3px, 8px]`
|
|
43
|
+
|
|
44
|
+
<!-- slice:shot prompt assets -->
|
|
45
|
+
## 光学与镜头
|
|
46
|
+
- 焦段区间:`[24mm, 135mm]`,叙事主力 `[35mm, 85mm]`
|
|
47
|
+
- 景深:`[f/1.8, f/4]`,人脸对焦允许 `<5cm` 呼吸位移
|
|
48
|
+
- 桶形畸变:`[24mm, 28mm]` 允许 `[0.5%, 1.5%]`,`35mm` 以上禁止
|
|
49
|
+
- 滤镜:柔光扩散 `[1/8档, 1/4档]`,可加偏振压反光;禁星芒镜
|
|
50
|
+
- 纵向色散 `[1px, 2px]` 允许,明显紫边禁止
|
|
51
|
+
|
|
52
|
+
<!-- slice:prompt assets -->
|
|
53
|
+
## 材质响应
|
|
54
|
+
- 金属:拉丝面呈带状高光,镜面只反射可解释环境(窗、灯、天空),反射值 `[0.6, 0.9]`
|
|
55
|
+
- 织物:棉麻漫反射为主,绒面 `[15°, 30°]` 掠射角亮度抬升;丝绸有方向性高光带
|
|
56
|
+
- 皮肤:次表面散射半径 `[2mm, 4mm]`,鼻翼与耳廓透光偏红,油光只在鼻尖额头
|
|
57
|
+
- 玉石:半透,背光内部渗光 `[8mm, 20mm]`,表面油脂光泽不成镜面
|
|
58
|
+
|
|
59
|
+
<!-- slice:shot prompt -->
|
|
60
|
+
## 特效语言
|
|
61
|
+
- 允许:烟尘、雨丝、火花、玻璃碎屑、蒸汽、血雾,粒子须有重力与阻力
|
|
62
|
+
- 允许:镜头内光晕、轻微 halation,强度 `[低, 中]`
|
|
63
|
+
- 禁止:发光法阵、剑气拖尾、悬浮符文、能量对波、卡通爆闪
|
|
64
|
+
- 禁止:粒子覆盖画面超过 `15%`
|
|
65
|
+
|
|
66
|
+
<!-- slice:prompt -->
|
|
67
|
+
## 针对性禁项
|
|
68
|
+
1. 磨皮脸:毛孔全消失、鼻梁高光糊成一片
|
|
69
|
+
2. 三点光全亮:脸上无阴影过渡的商业人像光
|
|
70
|
+
3. 无动机光:夜里主角脸均匀照亮却找不到灯
|
|
71
|
+
4. 塑料金属:刀剑反光纯白色块,不反射环境
|
|
72
|
+
5. 过度锐化:发丝与衣边出现白色描边
|
|
73
|
+
6. 青橙溢出:阴影整体发青、肤色橙到失真
|
|
74
|
+
7. 假景深:背景虚但前景发丝也虚,或抠像光晕
|
|
75
|
+
8. 液化脸:下巴过度收窄、眼距拉宽的网红比例
|
|
76
|
+
9. 悬浮动作:人物离地、衣摆无重力上扬
|
|
77
|
+
10. 粒子滥用:满屏火星盖住人脸
|
|
78
|
+
11. 死黑暗部:阴影一片 0 值,看不出材质
|
|
79
|
+
12. 全画面无颗粒、边缘生硬如游戏截图
|
|
80
|
+
|
|
81
|
+
<!-- slice:prompt -->
|
|
82
|
+
## 负向词块
|
|
83
|
+
`plastic skin, airbrushed face, beauty filter, even flat lighting, unmotivated light, three point studio light, over sharpened, hdr halo, white clipping, crushed blacks, teal and orange grade, magenta shadows, fake bokeh, matte painting background, floating pose, zero gravity cloth, cartoon particles, glowing runes, energy beam, star lens flare, plastic metal, waxy texture, doll face, over saturated skin, low poly, game render look, watermark, text, logo, extra fingers, deformed hands`
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
---
|
|
2
|
+
look_id: shinkai-light
|
|
3
|
+
title: 新海诚光
|
|
4
|
+
kind: look
|
|
5
|
+
---
|
|
6
|
+
<!-- slice:story shot prompt -->
|
|
7
|
+
## 成像底层
|
|
8
|
+
- 数字绘制 + 多层合成,光效层最后叠加;高动态范围输出
|
|
9
|
+
- 颗粒强度区间:`[低, 低]`,画面干净,仅留极细噪点防色带
|
|
10
|
+
- 高光滚降:极缓,`[2档, 3档]` 过曝仍保留色相偏移(白转青、白转粉)
|
|
11
|
+
- 暗部:**不死黑**,暗部偏蓝紫,0 值裁剪 `[≤2%]`
|
|
12
|
+
|
|
13
|
+
<!-- slice:story shot prompt -->
|
|
14
|
+
## 形体与骨相
|
|
15
|
+
- 头身比区间:`[6.5, 7.2]`
|
|
16
|
+
- 青春向,面部柔和但有鼻梁与下颌结构,非写实真人
|
|
17
|
+
- 发型有清晰外轮廓与分组发束,逆光下透光
|
|
18
|
+
- 衣料:校服、薄外套、针织衫,布料轻飘、下摆受风外翻 `[10°, 25°]`
|
|
19
|
+
|
|
20
|
+
<!-- slice:shot prompt assets -->
|
|
21
|
+
## 影调与光比
|
|
22
|
+
- 光比区间:`[1:3, 1:6]`
|
|
23
|
+
- 色温区间:`[4500K, 9000K]`,天空偏冷,人物面部保中性
|
|
24
|
+
- 光源动机:太阳、天空、玻璃反射、路灯与屏幕,光源必须可指认
|
|
25
|
+
- 逆光与侧逆光为常态,人物轮廓带光边 `[2px, 6px]`
|
|
26
|
+
- 禁止无光源的均匀打光、禁止正面平光
|
|
27
|
+
|
|
28
|
+
<!-- slice:shot prompt assets -->
|
|
29
|
+
## 色彩命题
|
|
30
|
+
- 主调高饱和天空(青、紫、洋红渐变)与干净中景
|
|
31
|
+
- 辅调暖色点光(夕照金、路灯橙、屏幕蓝白)
|
|
32
|
+
- 饱和度区间:`[高, 高]`,但人物皮肤饱和度 `[中, 中]` 不跟着飘
|
|
33
|
+
- 色值:`#2E6BC4` 天空蓝 · `#E86A8A` 霞粉 · `#F2C14E` 夕照金 · `#6B4E8C` 紫调 · `#F7F5F0` 云白
|
|
34
|
+
- 禁止脏灰、禁止土黄整体滤镜
|
|
35
|
+
|
|
36
|
+
<!-- slice:shot prompt assets -->
|
|
37
|
+
## 空气与介质
|
|
38
|
+
- 介质层数:`[3, 5]` 层——云、光柱、镜头光斑、水汽、尘
|
|
39
|
+
- 云:多层叠加,云隙透光形成斜向光柱 `[1, 3]` 道
|
|
40
|
+
- 光斑:多枚圆形/多边形光斑,直径占画面 `[2%, 8%]`
|
|
41
|
+
- 玻璃:反射叠加两层(反射天空 + 反射人物)
|
|
42
|
+
- 禁止 3D 体积雾感、禁止肮脏烟尘
|
|
43
|
+
|
|
44
|
+
<!-- slice:shot prompt assets -->
|
|
45
|
+
## 光学与镜头
|
|
46
|
+
- 焦段区间:`[24mm, 85mm]`,天空大景用 `[24mm, 35mm]`
|
|
47
|
+
- 景深:中浅,背景略带柔化但保留建筑结构
|
|
48
|
+
- 桶形畸变:`[24mm, 28mm]` 允许 `[0.5%, 1.5%]`
|
|
49
|
+
- 滤镜:可加强光扩散与色散 `[2px, 4px]`
|
|
50
|
+
- 禁止重度暗角、禁止复古脏滤镜
|
|
51
|
+
|
|
52
|
+
<!-- slice:prompt assets -->
|
|
53
|
+
## 材质响应
|
|
54
|
+
- 金属:栏杆、扶手、手机边框反射天空色,高光偏冷白,反射值 `[0.7, 0.95]`
|
|
55
|
+
- 织物:校服与针织呈哑光,边缘被逆光穿透出亮边 `[1px, 3px]`
|
|
56
|
+
- 皮肤:通透,逆光边缘有 `[1mm, 3mm]` 红色透光,脸颊偏粉
|
|
57
|
+
- 玉石:少用;若用则半透 + 高亮内反光,不做浑浊
|
|
58
|
+
|
|
59
|
+
<!-- slice:shot prompt -->
|
|
60
|
+
## 特效语言
|
|
61
|
+
- 允许:丁达尔光柱、圆形与六边形镜头光斑、雨滴溅射、樱花与雪、玻璃反光叠层
|
|
62
|
+
- 允许:光芒十字星(仅强光源处,`[1, 2]` 处)
|
|
63
|
+
- 禁止:魔法阵、符文、能量对波、写实爆炸
|
|
64
|
+
- 禁止:光斑密到糊住人脸
|
|
65
|
+
|
|
66
|
+
<!-- slice:prompt -->
|
|
67
|
+
## 针对性禁项
|
|
68
|
+
1. 光斑泛滥:满屏光斑盖住人物五官
|
|
69
|
+
2. 天空糊成一片:无层次、无云隙光
|
|
70
|
+
3. 皮肤一起高饱和:脸被染成粉橙
|
|
71
|
+
4. 无动机光:逆光却没有光边与阴影方向
|
|
72
|
+
5. 背景虚成色块:城市结构全部消失
|
|
73
|
+
6. 玻璃反射假:玻璃上贴一张照片
|
|
74
|
+
7. 土黄滤镜:整体像旧照片
|
|
75
|
+
8. 3D 塑料感:高光圆润、边缘发亮
|
|
76
|
+
9. 暗部发灰:阴影被提亮成雾
|
|
77
|
+
10. 丁达尔过多:整个画面都在漏光
|
|
78
|
+
11. 花瓣乱飘:风向不一致、无景深层次
|
|
79
|
+
|
|
80
|
+
<!-- slice:prompt -->
|
|
81
|
+
## 负向词块
|
|
82
|
+
`flat lighting, frontal fill light, no light source, muddy gray, sepia filter, dirty vignette, heavy grain, plastic 3d render, waxy skin, saturated skin, cluttered lens flare, bokeh covering face, flat sky, no cloud depth, fake glass reflection, photo pasted on glass, washed shadows, lifted blacks, oversaturated neon, hdr halo, watermark, text, logo, extra fingers, deformed hands`
|