@needle-tools/three 0.154.3 → 0.160.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -719
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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@@ -1,1307 +1,1328 @@
1
- import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, DoubleSide, BackSide, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor, OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor } from '../../constants.js';
2
- import { Vector4 } from '../../math/Vector4.js';
3
-
4
- function WebGLState( gl, extensions, capabilities ) {
5
-
6
- const isWebGL2 = capabilities.isWebGL2;
7
-
8
- function ColorBuffer() {
9
-
10
- let locked = false;
11
-
12
- const color = new Vector4();
13
- let currentColorMask = null;
14
- const currentColorClear = new Vector4( 0, 0, 0, 0 );
15
-
16
- return {
17
-
18
- setMask: function ( colorMask ) {
19
-
20
- if ( currentColorMask !== colorMask && ! locked ) {
21
-
22
- gl.colorMask( colorMask, colorMask, colorMask, colorMask );
23
- currentColorMask = colorMask;
24
-
25
- }
26
-
27
- },
28
-
29
- setLocked: function ( lock ) {
30
-
31
- locked = lock;
32
-
33
- },
34
-
35
- setClear: function ( r, g, b, a, premultipliedAlpha ) {
36
-
37
- if ( premultipliedAlpha === true ) {
38
-
39
- r *= a; g *= a; b *= a;
40
-
41
- }
42
-
43
- color.set( r, g, b, a );
44
-
45
- if ( currentColorClear.equals( color ) === false ) {
46
-
47
- gl.clearColor( r, g, b, a );
48
- currentColorClear.copy( color );
49
-
50
- }
51
-
52
- },
53
-
54
- reset: function () {
55
-
56
- locked = false;
57
-
58
- currentColorMask = null;
59
- currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
60
-
61
- }
62
-
63
- };
64
-
65
- }
66
-
67
- function DepthBuffer() {
68
-
69
- let locked = false;
70
-
71
- let currentDepthMask = null;
72
- let currentDepthFunc = null;
73
- let currentDepthClear = null;
74
-
75
- return {
76
-
77
- setTest: function ( depthTest ) {
78
-
79
- if ( depthTest ) {
80
-
81
- enable( gl.DEPTH_TEST );
82
-
83
- } else {
84
-
85
- disable( gl.DEPTH_TEST );
86
-
87
- }
88
-
89
- },
90
-
91
- setMask: function ( depthMask ) {
92
-
93
- if ( currentDepthMask !== depthMask && ! locked ) {
94
-
95
- gl.depthMask( depthMask );
96
- currentDepthMask = depthMask;
97
-
98
- }
99
-
100
- },
101
-
102
- setFunc: function ( depthFunc ) {
103
-
104
- if ( currentDepthFunc !== depthFunc ) {
105
-
106
- switch ( depthFunc ) {
107
-
108
- case NeverDepth:
109
-
110
- gl.depthFunc( gl.NEVER );
111
- break;
112
-
113
- case AlwaysDepth:
114
-
115
- gl.depthFunc( gl.ALWAYS );
116
- break;
117
-
118
- case LessDepth:
119
-
120
- gl.depthFunc( gl.LESS );
121
- break;
122
-
123
- case LessEqualDepth:
124
-
125
- gl.depthFunc( gl.LEQUAL );
126
- break;
127
-
128
- case EqualDepth:
129
-
130
- gl.depthFunc( gl.EQUAL );
131
- break;
132
-
133
- case GreaterEqualDepth:
134
-
135
- gl.depthFunc( gl.GEQUAL );
136
- break;
137
-
138
- case GreaterDepth:
139
-
140
- gl.depthFunc( gl.GREATER );
141
- break;
142
-
143
- case NotEqualDepth:
144
-
145
- gl.depthFunc( gl.NOTEQUAL );
146
- break;
147
-
148
- default:
149
-
150
- gl.depthFunc( gl.LEQUAL );
151
-
152
- }
153
-
154
- currentDepthFunc = depthFunc;
155
-
156
- }
157
-
158
- },
159
-
160
- setLocked: function ( lock ) {
161
-
162
- locked = lock;
163
-
164
- },
165
-
166
- setClear: function ( depth ) {
167
-
168
- if ( currentDepthClear !== depth ) {
169
-
170
- gl.clearDepth( depth );
171
- currentDepthClear = depth;
172
-
173
- }
174
-
175
- },
176
-
177
- reset: function () {
178
-
179
- locked = false;
180
-
181
- currentDepthMask = null;
182
- currentDepthFunc = null;
183
- currentDepthClear = null;
184
-
185
- }
186
-
187
- };
188
-
189
- }
190
-
191
- function StencilBuffer() {
192
-
193
- let locked = false;
194
-
195
- let currentStencilMask = null;
196
- let currentStencilFunc = null;
197
- let currentStencilRef = null;
198
- let currentStencilFuncMask = null;
199
- let currentStencilFail = null;
200
- let currentStencilZFail = null;
201
- let currentStencilZPass = null;
202
- let currentStencilClear = null;
203
-
204
- return {
205
-
206
- setTest: function ( stencilTest ) {
207
-
208
- if ( ! locked ) {
209
-
210
- if ( stencilTest ) {
211
-
212
- enable( gl.STENCIL_TEST );
213
-
214
- } else {
215
-
216
- disable( gl.STENCIL_TEST );
217
-
218
- }
219
-
220
- }
221
-
222
- },
223
-
224
- setMask: function ( stencilMask ) {
225
-
226
- if ( currentStencilMask !== stencilMask && ! locked ) {
227
-
228
- gl.stencilMask( stencilMask );
229
- currentStencilMask = stencilMask;
230
-
231
- }
232
-
233
- },
234
-
235
- setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
236
-
237
- if ( currentStencilFunc !== stencilFunc ||
238
- currentStencilRef !== stencilRef ||
239
- currentStencilFuncMask !== stencilMask ) {
240
-
241
- gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
242
-
243
- currentStencilFunc = stencilFunc;
244
- currentStencilRef = stencilRef;
245
- currentStencilFuncMask = stencilMask;
246
-
247
- }
248
-
249
- },
250
-
251
- setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
252
-
253
- if ( currentStencilFail !== stencilFail ||
254
- currentStencilZFail !== stencilZFail ||
255
- currentStencilZPass !== stencilZPass ) {
256
-
257
- gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
258
-
259
- currentStencilFail = stencilFail;
260
- currentStencilZFail = stencilZFail;
261
- currentStencilZPass = stencilZPass;
262
-
263
- }
264
-
265
- },
266
-
267
- setLocked: function ( lock ) {
268
-
269
- locked = lock;
270
-
271
- },
272
-
273
- setClear: function ( stencil ) {
274
-
275
- if ( currentStencilClear !== stencil ) {
276
-
277
- gl.clearStencil( stencil );
278
- currentStencilClear = stencil;
279
-
280
- }
281
-
282
- },
283
-
284
- reset: function () {
285
-
286
- locked = false;
287
-
288
- currentStencilMask = null;
289
- currentStencilFunc = null;
290
- currentStencilRef = null;
291
- currentStencilFuncMask = null;
292
- currentStencilFail = null;
293
- currentStencilZFail = null;
294
- currentStencilZPass = null;
295
- currentStencilClear = null;
296
-
297
- }
298
-
299
- };
300
-
301
- }
302
-
303
- //
304
-
305
- const colorBuffer = new ColorBuffer();
306
- const depthBuffer = new DepthBuffer();
307
- const stencilBuffer = new StencilBuffer();
308
-
309
- const uboBindings = new WeakMap();
310
- const uboProgramMap = new WeakMap();
311
-
312
- let enabledCapabilities = {};
313
-
314
- let currentBoundFramebuffers = {};
315
- let currentDrawbuffers = new WeakMap();
316
- let defaultDrawbuffers = [];
317
-
318
- let currentProgram = null;
319
-
320
- let currentBlendingEnabled = false;
321
- let currentBlending = null;
322
- let currentBlendEquation = null;
323
- let currentBlendSrc = null;
324
- let currentBlendDst = null;
325
- let currentBlendEquationAlpha = null;
326
- let currentBlendSrcAlpha = null;
327
- let currentBlendDstAlpha = null;
328
- let currentPremultipledAlpha = false;
329
-
330
- let currentFlipSided = null;
331
- let currentCullFace = null;
332
-
333
- let currentLineWidth = null;
334
-
335
- let currentPolygonOffsetFactor = null;
336
- let currentPolygonOffsetUnits = null;
337
-
338
- const maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
339
-
340
- let lineWidthAvailable = false;
341
- let version = 0;
342
- const glVersion = gl.getParameter( gl.VERSION );
343
-
344
- if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
345
-
346
- version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
347
- lineWidthAvailable = ( version >= 1.0 );
348
-
349
- } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
350
-
351
- version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
352
- lineWidthAvailable = ( version >= 2.0 );
353
-
354
- }
355
-
356
- let currentTextureSlot = null;
357
- let currentBoundTextures = {};
358
-
359
- const scissorParam = gl.getParameter( gl.SCISSOR_BOX );
360
- const viewportParam = gl.getParameter( gl.VIEWPORT );
361
-
362
- const currentScissor = new Vector4().fromArray( scissorParam );
363
- const currentViewport = new Vector4().fromArray( viewportParam );
364
-
365
- function createTexture( type, target, count, dimensions ) {
366
-
367
- const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
368
- const texture = gl.createTexture();
369
-
370
- gl.bindTexture( type, texture );
371
- gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
372
- gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
373
-
374
- for ( let i = 0; i < count; i ++ ) {
375
-
376
- if ( isWebGL2 && ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) ) {
377
-
378
- gl.texImage3D( target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
379
-
380
- } else {
381
-
382
- gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
383
-
384
- }
385
-
386
- }
387
-
388
- return texture;
389
-
390
- }
391
-
392
- const emptyTextures = {};
393
- emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
394
- emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
395
-
396
- if ( isWebGL2 ) {
397
-
398
- emptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 );
399
- emptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 );
400
-
401
- }
402
-
403
- // init
404
-
405
- colorBuffer.setClear( 0, 0, 0, 1 );
406
- depthBuffer.setClear( 1 );
407
- stencilBuffer.setClear( 0 );
408
-
409
- enable( gl.DEPTH_TEST );
410
- depthBuffer.setFunc( LessEqualDepth );
411
-
412
- setFlipSided( false );
413
- setCullFace( CullFaceBack );
414
- enable( gl.CULL_FACE );
415
-
416
- setBlending( NoBlending );
417
-
418
- //
419
-
420
- function enable( id ) {
421
-
422
- if ( enabledCapabilities[ id ] !== true ) {
423
-
424
- gl.enable( id );
425
- enabledCapabilities[ id ] = true;
426
-
427
- }
428
-
429
- }
430
-
431
- function disable( id ) {
432
-
433
- if ( enabledCapabilities[ id ] !== false ) {
434
-
435
- gl.disable( id );
436
- enabledCapabilities[ id ] = false;
437
-
438
- }
439
-
440
- }
441
-
442
- function bindFramebuffer( target, framebuffer ) {
443
-
444
- if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
445
-
446
- gl.bindFramebuffer( target, framebuffer );
447
-
448
- currentBoundFramebuffers[ target ] = framebuffer;
449
-
450
- if ( isWebGL2 ) {
451
-
452
- // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
453
-
454
- if ( target === gl.DRAW_FRAMEBUFFER ) {
455
-
456
- currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
457
-
458
- }
459
-
460
- if ( target === gl.FRAMEBUFFER ) {
461
-
462
- currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
463
-
464
- }
465
-
466
- }
467
-
468
- return true;
469
-
470
- }
471
-
472
- return false;
473
-
474
- }
475
-
476
- function drawBuffers( renderTarget, framebuffer ) {
477
-
478
- let drawBuffers = defaultDrawbuffers;
479
-
480
- let needsUpdate = false;
481
-
482
- if ( renderTarget ) {
483
-
484
- drawBuffers = currentDrawbuffers.get( framebuffer );
485
-
486
- if ( drawBuffers === undefined ) {
487
-
488
- drawBuffers = [];
489
- currentDrawbuffers.set( framebuffer, drawBuffers );
490
-
491
- }
492
-
493
- if ( renderTarget.isWebGLMultipleRenderTargets ) {
494
-
495
- const textures = renderTarget.texture;
496
-
497
- if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
498
-
499
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
500
-
501
- drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;
502
-
503
- }
504
-
505
- drawBuffers.length = textures.length;
506
-
507
- needsUpdate = true;
508
-
509
- }
510
-
511
- } else {
512
-
513
- if ( drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
514
-
515
- drawBuffers[ 0 ] = gl.COLOR_ATTACHMENT0;
516
-
517
- needsUpdate = true;
518
-
519
- }
520
-
521
- }
522
-
523
- } else {
524
-
525
- if ( drawBuffers[ 0 ] !== gl.BACK ) {
526
-
527
- drawBuffers[ 0 ] = gl.BACK;
528
-
529
- needsUpdate = true;
530
-
531
- }
532
-
533
- }
534
-
535
- if ( needsUpdate ) {
536
-
537
- if ( capabilities.isWebGL2 ) {
538
-
539
- gl.drawBuffers( drawBuffers );
540
-
541
- } else {
542
-
543
- extensions.get( 'WEBGL_draw_buffers' ).drawBuffersWEBGL( drawBuffers );
544
-
545
- }
546
-
547
- }
548
-
549
-
550
- }
551
-
552
- function useProgram( program ) {
553
-
554
- if ( currentProgram !== program ) {
555
-
556
- gl.useProgram( program );
557
-
558
- currentProgram = program;
559
-
560
- return true;
561
-
562
- }
563
-
564
- return false;
565
-
566
- }
567
-
568
- const equationToGL = {
569
- [ AddEquation ]: gl.FUNC_ADD,
570
- [ SubtractEquation ]: gl.FUNC_SUBTRACT,
571
- [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
572
- };
573
-
574
- if ( isWebGL2 ) {
575
-
576
- equationToGL[ MinEquation ] = gl.MIN;
577
- equationToGL[ MaxEquation ] = gl.MAX;
578
-
579
- } else {
580
-
581
- const extension = extensions.get( 'EXT_blend_minmax' );
582
-
583
- if ( extension !== null ) {
584
-
585
- equationToGL[ MinEquation ] = extension.MIN_EXT;
586
- equationToGL[ MaxEquation ] = extension.MAX_EXT;
587
-
588
- }
589
-
590
- }
591
-
592
- const factorToGL = {
593
- [ ZeroFactor ]: gl.ZERO,
594
- [ OneFactor ]: gl.ONE,
595
- [ SrcColorFactor ]: gl.SRC_COLOR,
596
- [ SrcAlphaFactor ]: gl.SRC_ALPHA,
597
- [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
598
- [ DstColorFactor ]: gl.DST_COLOR,
599
- [ DstAlphaFactor ]: gl.DST_ALPHA,
600
- [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
601
- [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
602
- [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
603
- [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA
604
- };
605
-
606
- function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
607
-
608
- if ( blending === NoBlending ) {
609
-
610
- if ( currentBlendingEnabled === true ) {
611
-
612
- disable( gl.BLEND );
613
- currentBlendingEnabled = false;
614
-
615
- }
616
-
617
- return;
618
-
619
- }
620
-
621
- if ( currentBlendingEnabled === false ) {
622
-
623
- enable( gl.BLEND );
624
- currentBlendingEnabled = true;
625
-
626
- }
627
-
628
- if ( blending !== CustomBlending ) {
629
-
630
- if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
631
-
632
- if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
633
-
634
- gl.blendEquation( gl.FUNC_ADD );
635
-
636
- currentBlendEquation = AddEquation;
637
- currentBlendEquationAlpha = AddEquation;
638
-
639
- }
640
-
641
- if ( premultipliedAlpha ) {
642
-
643
- switch ( blending ) {
644
-
645
- case NormalBlending:
646
- gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
647
- break;
648
-
649
- case AdditiveBlending:
650
- gl.blendFunc( gl.ONE, gl.ONE );
651
- break;
652
-
653
- case SubtractiveBlending:
654
- gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
655
- break;
656
-
657
- case MultiplyBlending:
658
- gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
659
- break;
660
-
661
- default:
662
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
663
- break;
664
-
665
- }
666
-
667
- } else {
668
-
669
- switch ( blending ) {
670
-
671
- case NormalBlending:
672
- gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
673
- break;
674
-
675
- case AdditiveBlending:
676
- gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
677
- break;
678
-
679
- case SubtractiveBlending:
680
- gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
681
- break;
682
-
683
- case MultiplyBlending:
684
- gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
685
- break;
686
-
687
- default:
688
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
689
- break;
690
-
691
- }
692
-
693
- }
694
-
695
- currentBlendSrc = null;
696
- currentBlendDst = null;
697
- currentBlendSrcAlpha = null;
698
- currentBlendDstAlpha = null;
699
-
700
- currentBlending = blending;
701
- currentPremultipledAlpha = premultipliedAlpha;
702
-
703
- }
704
-
705
- return;
706
-
707
- }
708
-
709
- // custom blending
710
-
711
- blendEquationAlpha = blendEquationAlpha || blendEquation;
712
- blendSrcAlpha = blendSrcAlpha || blendSrc;
713
- blendDstAlpha = blendDstAlpha || blendDst;
714
-
715
- if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
716
-
717
- gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
718
-
719
- currentBlendEquation = blendEquation;
720
- currentBlendEquationAlpha = blendEquationAlpha;
721
-
722
- }
723
-
724
- if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
725
-
726
- gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
727
-
728
- currentBlendSrc = blendSrc;
729
- currentBlendDst = blendDst;
730
- currentBlendSrcAlpha = blendSrcAlpha;
731
- currentBlendDstAlpha = blendDstAlpha;
732
-
733
- }
734
-
735
- currentBlending = blending;
736
- currentPremultipledAlpha = false;
737
-
738
- }
739
-
740
- function setMaterial( material, frontFaceCW ) {
741
-
742
- material.side === DoubleSide
743
- ? disable( gl.CULL_FACE )
744
- : enable( gl.CULL_FACE );
745
-
746
- let flipSided = ( material.side === BackSide );
747
- if ( frontFaceCW ) flipSided = ! flipSided;
748
-
749
- setFlipSided( flipSided );
750
-
751
- ( material.blending === NormalBlending && material.transparent === false )
752
- ? setBlending( NoBlending )
753
- : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
754
-
755
- depthBuffer.setFunc( material.depthFunc );
756
- depthBuffer.setTest( material.depthTest );
757
- depthBuffer.setMask( material.depthWrite );
758
- colorBuffer.setMask( material.colorWrite );
759
-
760
- const stencilWrite = material.stencilWrite;
761
- stencilBuffer.setTest( stencilWrite );
762
- if ( stencilWrite ) {
763
-
764
- stencilBuffer.setMask( material.stencilWriteMask );
765
- stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
766
- stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
767
-
768
- }
769
-
770
- setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
771
-
772
- material.alphaToCoverage === true
773
- ? enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
774
- : disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
775
-
776
- }
777
-
778
- //
779
-
780
- function setFlipSided( flipSided ) {
781
-
782
- if ( currentFlipSided !== flipSided ) {
783
-
784
- if ( flipSided ) {
785
-
786
- gl.frontFace( gl.CW );
787
-
788
- } else {
789
-
790
- gl.frontFace( gl.CCW );
791
-
792
- }
793
-
794
- currentFlipSided = flipSided;
795
-
796
- }
797
-
798
- }
799
-
800
- function setCullFace( cullFace ) {
801
-
802
- if ( cullFace !== CullFaceNone ) {
803
-
804
- enable( gl.CULL_FACE );
805
-
806
- if ( cullFace !== currentCullFace ) {
807
-
808
- if ( cullFace === CullFaceBack ) {
809
-
810
- gl.cullFace( gl.BACK );
811
-
812
- } else if ( cullFace === CullFaceFront ) {
813
-
814
- gl.cullFace( gl.FRONT );
815
-
816
- } else {
817
-
818
- gl.cullFace( gl.FRONT_AND_BACK );
819
-
820
- }
821
-
822
- }
823
-
824
- } else {
825
-
826
- disable( gl.CULL_FACE );
827
-
828
- }
829
-
830
- currentCullFace = cullFace;
831
-
832
- }
833
-
834
- function setLineWidth( width ) {
835
-
836
- if ( width !== currentLineWidth ) {
837
-
838
- if ( lineWidthAvailable ) gl.lineWidth( width );
839
-
840
- currentLineWidth = width;
841
-
842
- }
843
-
844
- }
845
-
846
- function setPolygonOffset( polygonOffset, factor, units ) {
847
-
848
- if ( polygonOffset ) {
849
-
850
- enable( gl.POLYGON_OFFSET_FILL );
851
-
852
- if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
853
-
854
- gl.polygonOffset( factor, units );
855
-
856
- currentPolygonOffsetFactor = factor;
857
- currentPolygonOffsetUnits = units;
858
-
859
- }
860
-
861
- } else {
862
-
863
- disable( gl.POLYGON_OFFSET_FILL );
864
-
865
- }
866
-
867
- }
868
-
869
- function setScissorTest( scissorTest ) {
870
-
871
- if ( scissorTest ) {
872
-
873
- enable( gl.SCISSOR_TEST );
874
-
875
- } else {
876
-
877
- disable( gl.SCISSOR_TEST );
878
-
879
- }
880
-
881
- }
882
-
883
- // texture
884
-
885
- function activeTexture( webglSlot ) {
886
-
887
- if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
888
-
889
- if ( currentTextureSlot !== webglSlot ) {
890
-
891
- gl.activeTexture( webglSlot );
892
- currentTextureSlot = webglSlot;
893
-
894
- }
895
-
896
- }
897
-
898
- function bindTexture( webglType, webglTexture, webglSlot ) {
899
-
900
- if ( webglSlot === undefined ) {
901
-
902
- if ( currentTextureSlot === null ) {
903
-
904
- webglSlot = gl.TEXTURE0 + maxTextures - 1;
905
-
906
- } else {
907
-
908
- webglSlot = currentTextureSlot;
909
-
910
- }
911
-
912
- }
913
-
914
- let boundTexture = currentBoundTextures[ webglSlot ];
915
-
916
- if ( boundTexture === undefined ) {
917
-
918
- boundTexture = { type: undefined, texture: undefined };
919
- currentBoundTextures[ webglSlot ] = boundTexture;
920
-
921
- }
922
-
923
- if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
924
-
925
- if ( currentTextureSlot !== webglSlot ) {
926
-
927
- gl.activeTexture( webglSlot );
928
- currentTextureSlot = webglSlot;
929
-
930
- }
931
-
932
- gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
933
-
934
- boundTexture.type = webglType;
935
- boundTexture.texture = webglTexture;
936
-
937
- }
938
-
939
- }
940
-
941
- function unbindTexture() {
942
-
943
- const boundTexture = currentBoundTextures[ currentTextureSlot ];
944
-
945
- if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
946
-
947
- gl.bindTexture( boundTexture.type, null );
948
-
949
- boundTexture.type = undefined;
950
- boundTexture.texture = undefined;
951
-
952
- }
953
-
954
- }
955
-
956
- function compressedTexImage2D() {
957
-
958
- try {
959
-
960
- gl.compressedTexImage2D.apply( gl, arguments );
961
-
962
- } catch ( error ) {
963
-
964
- console.error( 'THREE.WebGLState:', error );
965
-
966
- }
967
-
968
- }
969
-
970
- function compressedTexImage3D() {
971
-
972
- try {
973
-
974
- gl.compressedTexImage3D.apply( gl, arguments );
975
-
976
- } catch ( error ) {
977
-
978
- console.error( 'THREE.WebGLState:', error );
979
-
980
- }
981
-
982
- }
983
-
984
- function texSubImage2D() {
985
-
986
- try {
987
-
988
- gl.texSubImage2D.apply( gl, arguments );
989
-
990
- } catch ( error ) {
991
-
992
- console.error( 'THREE.WebGLState:', error );
993
-
994
- }
995
-
996
- }
997
-
998
- function texSubImage3D() {
999
-
1000
- try {
1001
-
1002
- gl.texSubImage3D.apply( gl, arguments );
1003
-
1004
- } catch ( error ) {
1005
-
1006
- console.error( 'THREE.WebGLState:', error );
1007
-
1008
- }
1009
-
1010
- }
1011
-
1012
- function compressedTexSubImage2D() {
1013
-
1014
- try {
1015
-
1016
- gl.compressedTexSubImage2D.apply( gl, arguments );
1017
-
1018
- } catch ( error ) {
1019
-
1020
- console.error( 'THREE.WebGLState:', error );
1021
-
1022
- }
1023
-
1024
- }
1025
-
1026
- function compressedTexSubImage3D() {
1027
-
1028
- try {
1029
-
1030
- gl.compressedTexSubImage3D.apply( gl, arguments );
1031
-
1032
- } catch ( error ) {
1033
-
1034
- console.error( 'THREE.WebGLState:', error );
1035
-
1036
- }
1037
-
1038
- }
1039
-
1040
- function texStorage2D() {
1041
-
1042
- try {
1043
-
1044
- gl.texStorage2D.apply( gl, arguments );
1045
-
1046
- } catch ( error ) {
1047
-
1048
- console.error( 'THREE.WebGLState:', error );
1049
-
1050
- }
1051
-
1052
- }
1053
-
1054
- function texStorage3D() {
1055
-
1056
- try {
1057
-
1058
- gl.texStorage3D.apply( gl, arguments );
1059
-
1060
- } catch ( error ) {
1061
-
1062
- console.error( 'THREE.WebGLState:', error );
1063
-
1064
- }
1065
-
1066
- }
1067
-
1068
- function texImage2D() {
1069
-
1070
- try {
1071
-
1072
- gl.texImage2D.apply( gl, arguments );
1073
-
1074
- } catch ( error ) {
1075
-
1076
- console.error( 'THREE.WebGLState:', error );
1077
-
1078
- }
1079
-
1080
- }
1081
-
1082
- function texImage3D() {
1083
-
1084
- try {
1085
-
1086
- gl.texImage3D.apply( gl, arguments );
1087
-
1088
- } catch ( error ) {
1089
-
1090
- console.error( 'THREE.WebGLState:', error );
1091
-
1092
- }
1093
-
1094
- }
1095
-
1096
- //
1097
-
1098
- function scissor( scissor ) {
1099
-
1100
- if ( currentScissor.equals( scissor ) === false ) {
1101
-
1102
- gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
1103
- currentScissor.copy( scissor );
1104
-
1105
- }
1106
-
1107
- }
1108
-
1109
- function viewport( viewport ) {
1110
-
1111
- if ( currentViewport.equals( viewport ) === false ) {
1112
-
1113
- gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
1114
- currentViewport.copy( viewport );
1115
-
1116
- }
1117
-
1118
- }
1119
-
1120
- function updateUBOMapping( uniformsGroup, program ) {
1121
-
1122
- let mapping = uboProgramMap.get( program );
1123
-
1124
- if ( mapping === undefined ) {
1125
-
1126
- mapping = new WeakMap();
1127
-
1128
- uboProgramMap.set( program, mapping );
1129
-
1130
- }
1131
-
1132
- let blockIndex = mapping.get( uniformsGroup );
1133
-
1134
- if ( blockIndex === undefined ) {
1135
-
1136
- blockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name );
1137
-
1138
- mapping.set( uniformsGroup, blockIndex );
1139
-
1140
- }
1141
-
1142
- }
1143
-
1144
- function uniformBlockBinding( uniformsGroup, program ) {
1145
-
1146
- const mapping = uboProgramMap.get( program );
1147
- const blockIndex = mapping.get( uniformsGroup );
1148
-
1149
- if ( uboBindings.get( program ) !== blockIndex ) {
1150
-
1151
- // bind shader specific block index to global block point
1152
- gl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex );
1153
-
1154
- uboBindings.set( program, blockIndex );
1155
-
1156
- }
1157
-
1158
- }
1159
-
1160
- //
1161
-
1162
- function reset() {
1163
-
1164
- // reset state
1165
-
1166
- gl.disable( gl.BLEND );
1167
- gl.disable( gl.CULL_FACE );
1168
- gl.disable( gl.DEPTH_TEST );
1169
- gl.disable( gl.POLYGON_OFFSET_FILL );
1170
- gl.disable( gl.SCISSOR_TEST );
1171
- gl.disable( gl.STENCIL_TEST );
1172
- gl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
1173
-
1174
- gl.blendEquation( gl.FUNC_ADD );
1175
- gl.blendFunc( gl.ONE, gl.ZERO );
1176
- gl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );
1177
-
1178
- gl.colorMask( true, true, true, true );
1179
- gl.clearColor( 0, 0, 0, 0 );
1180
-
1181
- gl.depthMask( true );
1182
- gl.depthFunc( gl.LESS );
1183
- gl.clearDepth( 1 );
1184
-
1185
- gl.stencilMask( 0xffffffff );
1186
- gl.stencilFunc( gl.ALWAYS, 0, 0xffffffff );
1187
- gl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP );
1188
- gl.clearStencil( 0 );
1189
-
1190
- gl.cullFace( gl.BACK );
1191
- gl.frontFace( gl.CCW );
1192
-
1193
- gl.polygonOffset( 0, 0 );
1194
-
1195
- gl.activeTexture( gl.TEXTURE0 );
1196
-
1197
- gl.bindFramebuffer( gl.FRAMEBUFFER, null );
1198
-
1199
- if ( isWebGL2 === true ) {
1200
-
1201
- gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
1202
- gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
1203
-
1204
- }
1205
-
1206
- gl.useProgram( null );
1207
-
1208
- gl.lineWidth( 1 );
1209
-
1210
- gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );
1211
- gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );
1212
-
1213
- // reset internals
1214
-
1215
- enabledCapabilities = {};
1216
-
1217
- currentTextureSlot = null;
1218
- currentBoundTextures = {};
1219
-
1220
- currentBoundFramebuffers = {};
1221
- currentDrawbuffers = new WeakMap();
1222
- defaultDrawbuffers = [];
1223
-
1224
- currentProgram = null;
1225
-
1226
- currentBlendingEnabled = false;
1227
- currentBlending = null;
1228
- currentBlendEquation = null;
1229
- currentBlendSrc = null;
1230
- currentBlendDst = null;
1231
- currentBlendEquationAlpha = null;
1232
- currentBlendSrcAlpha = null;
1233
- currentBlendDstAlpha = null;
1234
- currentPremultipledAlpha = false;
1235
-
1236
- currentFlipSided = null;
1237
- currentCullFace = null;
1238
-
1239
- currentLineWidth = null;
1240
-
1241
- currentPolygonOffsetFactor = null;
1242
- currentPolygonOffsetUnits = null;
1243
-
1244
- currentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );
1245
- currentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );
1246
-
1247
- colorBuffer.reset();
1248
- depthBuffer.reset();
1249
- stencilBuffer.reset();
1250
-
1251
- }
1252
-
1253
- return {
1254
-
1255
- buffers: {
1256
- color: colorBuffer,
1257
- depth: depthBuffer,
1258
- stencil: stencilBuffer
1259
- },
1260
-
1261
- enable: enable,
1262
- disable: disable,
1263
-
1264
- bindFramebuffer: bindFramebuffer,
1265
- drawBuffers: drawBuffers,
1266
-
1267
- useProgram: useProgram,
1268
-
1269
- setBlending: setBlending,
1270
- setMaterial: setMaterial,
1271
-
1272
- setFlipSided: setFlipSided,
1273
- setCullFace: setCullFace,
1274
-
1275
- setLineWidth: setLineWidth,
1276
- setPolygonOffset: setPolygonOffset,
1277
-
1278
- setScissorTest: setScissorTest,
1279
-
1280
- activeTexture: activeTexture,
1281
- bindTexture: bindTexture,
1282
- unbindTexture: unbindTexture,
1283
- compressedTexImage2D: compressedTexImage2D,
1284
- compressedTexImage3D: compressedTexImage3D,
1285
- texImage2D: texImage2D,
1286
- texImage3D: texImage3D,
1287
-
1288
- updateUBOMapping: updateUBOMapping,
1289
- uniformBlockBinding: uniformBlockBinding,
1290
-
1291
- texStorage2D: texStorage2D,
1292
- texStorage3D: texStorage3D,
1293
- texSubImage2D: texSubImage2D,
1294
- texSubImage3D: texSubImage3D,
1295
- compressedTexSubImage2D: compressedTexSubImage2D,
1296
- compressedTexSubImage3D: compressedTexSubImage3D,
1297
-
1298
- scissor: scissor,
1299
- viewport: viewport,
1300
-
1301
- reset: reset
1302
-
1303
- };
1304
-
1305
- }
1306
-
1307
- export { WebGLState };
1
+ import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, DoubleSide, BackSide, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor, OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor, ConstantColorFactor, OneMinusConstantColorFactor, ConstantAlphaFactor, OneMinusConstantAlphaFactor } from '../../constants.js';
2
+ import { Color } from '../../math/Color.js';
3
+ import { Vector4 } from '../../math/Vector4.js';
4
+
5
+ function WebGLState( gl, extensions, capabilities ) {
6
+
7
+ const isWebGL2 = capabilities.isWebGL2;
8
+
9
+ function ColorBuffer() {
10
+
11
+ let locked = false;
12
+
13
+ const color = new Vector4();
14
+ let currentColorMask = null;
15
+ const currentColorClear = new Vector4( 0, 0, 0, 0 );
16
+
17
+ return {
18
+
19
+ setMask: function ( colorMask ) {
20
+
21
+ if ( currentColorMask !== colorMask && ! locked ) {
22
+
23
+ gl.colorMask( colorMask, colorMask, colorMask, colorMask );
24
+ currentColorMask = colorMask;
25
+
26
+ }
27
+
28
+ },
29
+
30
+ setLocked: function ( lock ) {
31
+
32
+ locked = lock;
33
+
34
+ },
35
+
36
+ setClear: function ( r, g, b, a, premultipliedAlpha ) {
37
+
38
+ if ( premultipliedAlpha === true ) {
39
+
40
+ r *= a; g *= a; b *= a;
41
+
42
+ }
43
+
44
+ color.set( r, g, b, a );
45
+
46
+ if ( currentColorClear.equals( color ) === false ) {
47
+
48
+ gl.clearColor( r, g, b, a );
49
+ currentColorClear.copy( color );
50
+
51
+ }
52
+
53
+ },
54
+
55
+ reset: function () {
56
+
57
+ locked = false;
58
+
59
+ currentColorMask = null;
60
+ currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
61
+
62
+ }
63
+
64
+ };
65
+
66
+ }
67
+
68
+ function DepthBuffer() {
69
+
70
+ let locked = false;
71
+
72
+ let currentDepthMask = null;
73
+ let currentDepthFunc = null;
74
+ let currentDepthClear = null;
75
+
76
+ return {
77
+
78
+ setTest: function ( depthTest ) {
79
+
80
+ if ( depthTest ) {
81
+
82
+ enable( gl.DEPTH_TEST );
83
+
84
+ } else {
85
+
86
+ disable( gl.DEPTH_TEST );
87
+
88
+ }
89
+
90
+ },
91
+
92
+ setMask: function ( depthMask ) {
93
+
94
+ if ( currentDepthMask !== depthMask && ! locked ) {
95
+
96
+ gl.depthMask( depthMask );
97
+ currentDepthMask = depthMask;
98
+
99
+ }
100
+
101
+ },
102
+
103
+ setFunc: function ( depthFunc ) {
104
+
105
+ if ( currentDepthFunc !== depthFunc ) {
106
+
107
+ switch ( depthFunc ) {
108
+
109
+ case NeverDepth:
110
+
111
+ gl.depthFunc( gl.NEVER );
112
+ break;
113
+
114
+ case AlwaysDepth:
115
+
116
+ gl.depthFunc( gl.ALWAYS );
117
+ break;
118
+
119
+ case LessDepth:
120
+
121
+ gl.depthFunc( gl.LESS );
122
+ break;
123
+
124
+ case LessEqualDepth:
125
+
126
+ gl.depthFunc( gl.LEQUAL );
127
+ break;
128
+
129
+ case EqualDepth:
130
+
131
+ gl.depthFunc( gl.EQUAL );
132
+ break;
133
+
134
+ case GreaterEqualDepth:
135
+
136
+ gl.depthFunc( gl.GEQUAL );
137
+ break;
138
+
139
+ case GreaterDepth:
140
+
141
+ gl.depthFunc( gl.GREATER );
142
+ break;
143
+
144
+ case NotEqualDepth:
145
+
146
+ gl.depthFunc( gl.NOTEQUAL );
147
+ break;
148
+
149
+ default:
150
+
151
+ gl.depthFunc( gl.LEQUAL );
152
+
153
+ }
154
+
155
+ currentDepthFunc = depthFunc;
156
+
157
+ }
158
+
159
+ },
160
+
161
+ setLocked: function ( lock ) {
162
+
163
+ locked = lock;
164
+
165
+ },
166
+
167
+ setClear: function ( depth ) {
168
+
169
+ if ( currentDepthClear !== depth ) {
170
+
171
+ gl.clearDepth( depth );
172
+ currentDepthClear = depth;
173
+
174
+ }
175
+
176
+ },
177
+
178
+ reset: function () {
179
+
180
+ locked = false;
181
+
182
+ currentDepthMask = null;
183
+ currentDepthFunc = null;
184
+ currentDepthClear = null;
185
+
186
+ }
187
+
188
+ };
189
+
190
+ }
191
+
192
+ function StencilBuffer() {
193
+
194
+ let locked = false;
195
+
196
+ let currentStencilMask = null;
197
+ let currentStencilFunc = null;
198
+ let currentStencilRef = null;
199
+ let currentStencilFuncMask = null;
200
+ let currentStencilFail = null;
201
+ let currentStencilZFail = null;
202
+ let currentStencilZPass = null;
203
+ let currentStencilClear = null;
204
+
205
+ return {
206
+
207
+ setTest: function ( stencilTest ) {
208
+
209
+ if ( ! locked ) {
210
+
211
+ if ( stencilTest ) {
212
+
213
+ enable( gl.STENCIL_TEST );
214
+
215
+ } else {
216
+
217
+ disable( gl.STENCIL_TEST );
218
+
219
+ }
220
+
221
+ }
222
+
223
+ },
224
+
225
+ setMask: function ( stencilMask ) {
226
+
227
+ if ( currentStencilMask !== stencilMask && ! locked ) {
228
+
229
+ gl.stencilMask( stencilMask );
230
+ currentStencilMask = stencilMask;
231
+
232
+ }
233
+
234
+ },
235
+
236
+ setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
237
+
238
+ if ( currentStencilFunc !== stencilFunc ||
239
+ currentStencilRef !== stencilRef ||
240
+ currentStencilFuncMask !== stencilMask ) {
241
+
242
+ gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
243
+
244
+ currentStencilFunc = stencilFunc;
245
+ currentStencilRef = stencilRef;
246
+ currentStencilFuncMask = stencilMask;
247
+
248
+ }
249
+
250
+ },
251
+
252
+ setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
253
+
254
+ if ( currentStencilFail !== stencilFail ||
255
+ currentStencilZFail !== stencilZFail ||
256
+ currentStencilZPass !== stencilZPass ) {
257
+
258
+ gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
259
+
260
+ currentStencilFail = stencilFail;
261
+ currentStencilZFail = stencilZFail;
262
+ currentStencilZPass = stencilZPass;
263
+
264
+ }
265
+
266
+ },
267
+
268
+ setLocked: function ( lock ) {
269
+
270
+ locked = lock;
271
+
272
+ },
273
+
274
+ setClear: function ( stencil ) {
275
+
276
+ if ( currentStencilClear !== stencil ) {
277
+
278
+ gl.clearStencil( stencil );
279
+ currentStencilClear = stencil;
280
+
281
+ }
282
+
283
+ },
284
+
285
+ reset: function () {
286
+
287
+ locked = false;
288
+
289
+ currentStencilMask = null;
290
+ currentStencilFunc = null;
291
+ currentStencilRef = null;
292
+ currentStencilFuncMask = null;
293
+ currentStencilFail = null;
294
+ currentStencilZFail = null;
295
+ currentStencilZPass = null;
296
+ currentStencilClear = null;
297
+
298
+ }
299
+
300
+ };
301
+
302
+ }
303
+
304
+ //
305
+
306
+ const colorBuffer = new ColorBuffer();
307
+ const depthBuffer = new DepthBuffer();
308
+ const stencilBuffer = new StencilBuffer();
309
+
310
+ const uboBindings = new WeakMap();
311
+ const uboProgramMap = new WeakMap();
312
+
313
+ let enabledCapabilities = {};
314
+
315
+ let currentBoundFramebuffers = {};
316
+ let currentDrawbuffers = new WeakMap();
317
+ let defaultDrawbuffers = [];
318
+
319
+ let currentProgram = null;
320
+
321
+ let currentBlendingEnabled = false;
322
+ let currentBlending = null;
323
+ let currentBlendEquation = null;
324
+ let currentBlendSrc = null;
325
+ let currentBlendDst = null;
326
+ let currentBlendEquationAlpha = null;
327
+ let currentBlendSrcAlpha = null;
328
+ let currentBlendDstAlpha = null;
329
+ let currentBlendColor = new Color( 0, 0, 0 );
330
+ let currentBlendAlpha = 0;
331
+ let currentPremultipledAlpha = false;
332
+
333
+ let currentFlipSided = null;
334
+ let currentCullFace = null;
335
+
336
+ let currentLineWidth = null;
337
+
338
+ let currentPolygonOffsetFactor = null;
339
+ let currentPolygonOffsetUnits = null;
340
+
341
+ const maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
342
+
343
+ let lineWidthAvailable = false;
344
+ let version = 0;
345
+ const glVersion = gl.getParameter( gl.VERSION );
346
+
347
+ if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
348
+
349
+ version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
350
+ lineWidthAvailable = ( version >= 1.0 );
351
+
352
+ } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
353
+
354
+ version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
355
+ lineWidthAvailable = ( version >= 2.0 );
356
+
357
+ }
358
+
359
+ let currentTextureSlot = null;
360
+ let currentBoundTextures = {};
361
+
362
+ const scissorParam = gl.getParameter( gl.SCISSOR_BOX );
363
+ const viewportParam = gl.getParameter( gl.VIEWPORT );
364
+
365
+ const currentScissor = new Vector4().fromArray( scissorParam );
366
+ const currentViewport = new Vector4().fromArray( viewportParam );
367
+
368
+ function createTexture( type, target, count, dimensions ) {
369
+
370
+ const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
371
+ const texture = gl.createTexture();
372
+
373
+ gl.bindTexture( type, texture );
374
+ gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
375
+ gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
376
+
377
+ for ( let i = 0; i < count; i ++ ) {
378
+
379
+ if ( isWebGL2 && ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) ) {
380
+
381
+ gl.texImage3D( target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
382
+
383
+ } else {
384
+
385
+ gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
386
+
387
+ }
388
+
389
+ }
390
+
391
+ return texture;
392
+
393
+ }
394
+
395
+ const emptyTextures = {};
396
+ emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
397
+ emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
398
+
399
+ if ( isWebGL2 ) {
400
+
401
+ emptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 );
402
+ emptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 );
403
+
404
+ }
405
+
406
+ // init
407
+
408
+ colorBuffer.setClear( 0, 0, 0, 1 );
409
+ depthBuffer.setClear( 1 );
410
+ stencilBuffer.setClear( 0 );
411
+
412
+ enable( gl.DEPTH_TEST );
413
+ depthBuffer.setFunc( LessEqualDepth );
414
+
415
+ setFlipSided( false );
416
+ setCullFace( CullFaceBack );
417
+ enable( gl.CULL_FACE );
418
+
419
+ setBlending( NoBlending );
420
+
421
+ //
422
+
423
+ function enable( id ) {
424
+
425
+ if ( enabledCapabilities[ id ] !== true ) {
426
+
427
+ gl.enable( id );
428
+ enabledCapabilities[ id ] = true;
429
+
430
+ }
431
+
432
+ }
433
+
434
+ function disable( id ) {
435
+
436
+ if ( enabledCapabilities[ id ] !== false ) {
437
+
438
+ gl.disable( id );
439
+ enabledCapabilities[ id ] = false;
440
+
441
+ }
442
+
443
+ }
444
+
445
+ function bindFramebuffer( target, framebuffer ) {
446
+
447
+ if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
448
+
449
+ gl.bindFramebuffer( target, framebuffer );
450
+
451
+ currentBoundFramebuffers[ target ] = framebuffer;
452
+
453
+ if ( isWebGL2 ) {
454
+
455
+ // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
456
+
457
+ if ( target === gl.DRAW_FRAMEBUFFER ) {
458
+
459
+ currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
460
+
461
+ }
462
+
463
+ if ( target === gl.FRAMEBUFFER ) {
464
+
465
+ currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
466
+
467
+ }
468
+
469
+ }
470
+
471
+ return true;
472
+
473
+ }
474
+
475
+ return false;
476
+
477
+ }
478
+
479
+ function drawBuffers( renderTarget, framebuffer ) {
480
+
481
+ let drawBuffers = defaultDrawbuffers;
482
+
483
+ let needsUpdate = false;
484
+
485
+ if ( renderTarget ) {
486
+
487
+ drawBuffers = currentDrawbuffers.get( framebuffer );
488
+
489
+ if ( drawBuffers === undefined ) {
490
+
491
+ drawBuffers = [];
492
+ currentDrawbuffers.set( framebuffer, drawBuffers );
493
+
494
+ }
495
+
496
+ if ( renderTarget.isWebGLMultipleRenderTargets ) {
497
+
498
+ const textures = renderTarget.texture;
499
+
500
+ if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
501
+
502
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
503
+
504
+ drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;
505
+
506
+ }
507
+
508
+ drawBuffers.length = textures.length;
509
+
510
+ needsUpdate = true;
511
+
512
+ }
513
+
514
+ } else {
515
+
516
+ if ( drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
517
+
518
+ drawBuffers[ 0 ] = gl.COLOR_ATTACHMENT0;
519
+
520
+ needsUpdate = true;
521
+
522
+ }
523
+
524
+ }
525
+
526
+ } else {
527
+
528
+ if ( drawBuffers[ 0 ] !== gl.BACK ) {
529
+
530
+ drawBuffers[ 0 ] = gl.BACK;
531
+
532
+ needsUpdate = true;
533
+
534
+ }
535
+
536
+ }
537
+
538
+ if ( needsUpdate ) {
539
+
540
+ if ( capabilities.isWebGL2 ) {
541
+
542
+ gl.drawBuffers( drawBuffers );
543
+
544
+ } else {
545
+
546
+ extensions.get( 'WEBGL_draw_buffers' ).drawBuffersWEBGL( drawBuffers );
547
+
548
+ }
549
+
550
+ }
551
+
552
+
553
+ }
554
+
555
+ function useProgram( program ) {
556
+
557
+ if ( currentProgram !== program ) {
558
+
559
+ gl.useProgram( program );
560
+
561
+ currentProgram = program;
562
+
563
+ return true;
564
+
565
+ }
566
+
567
+ return false;
568
+
569
+ }
570
+
571
+ const equationToGL = {
572
+ [ AddEquation ]: gl.FUNC_ADD,
573
+ [ SubtractEquation ]: gl.FUNC_SUBTRACT,
574
+ [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
575
+ };
576
+
577
+ if ( isWebGL2 ) {
578
+
579
+ equationToGL[ MinEquation ] = gl.MIN;
580
+ equationToGL[ MaxEquation ] = gl.MAX;
581
+
582
+ } else {
583
+
584
+ const extension = extensions.get( 'EXT_blend_minmax' );
585
+
586
+ if ( extension !== null ) {
587
+
588
+ equationToGL[ MinEquation ] = extension.MIN_EXT;
589
+ equationToGL[ MaxEquation ] = extension.MAX_EXT;
590
+
591
+ }
592
+
593
+ }
594
+
595
+ const factorToGL = {
596
+ [ ZeroFactor ]: gl.ZERO,
597
+ [ OneFactor ]: gl.ONE,
598
+ [ SrcColorFactor ]: gl.SRC_COLOR,
599
+ [ SrcAlphaFactor ]: gl.SRC_ALPHA,
600
+ [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
601
+ [ DstColorFactor ]: gl.DST_COLOR,
602
+ [ DstAlphaFactor ]: gl.DST_ALPHA,
603
+ [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
604
+ [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
605
+ [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
606
+ [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA,
607
+ [ ConstantColorFactor ]: gl.CONSTANT_COLOR,
608
+ [ OneMinusConstantColorFactor ]: gl.ONE_MINUS_CONSTANT_COLOR,
609
+ [ ConstantAlphaFactor ]: gl.CONSTANT_ALPHA,
610
+ [ OneMinusConstantAlphaFactor ]: gl.ONE_MINUS_CONSTANT_ALPHA
611
+ };
612
+
613
+ function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, blendColor, blendAlpha, premultipliedAlpha ) {
614
+
615
+ if ( blending === NoBlending ) {
616
+
617
+ if ( currentBlendingEnabled === true ) {
618
+
619
+ disable( gl.BLEND );
620
+ currentBlendingEnabled = false;
621
+
622
+ }
623
+
624
+ return;
625
+
626
+ }
627
+
628
+ if ( currentBlendingEnabled === false ) {
629
+
630
+ enable( gl.BLEND );
631
+ currentBlendingEnabled = true;
632
+
633
+ }
634
+
635
+ if ( blending !== CustomBlending ) {
636
+
637
+ if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
638
+
639
+ if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
640
+
641
+ gl.blendEquation( gl.FUNC_ADD );
642
+
643
+ currentBlendEquation = AddEquation;
644
+ currentBlendEquationAlpha = AddEquation;
645
+
646
+ }
647
+
648
+ if ( premultipliedAlpha ) {
649
+
650
+ switch ( blending ) {
651
+
652
+ case NormalBlending:
653
+ gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
654
+ break;
655
+
656
+ case AdditiveBlending:
657
+ gl.blendFunc( gl.ONE, gl.ONE );
658
+ break;
659
+
660
+ case SubtractiveBlending:
661
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
662
+ break;
663
+
664
+ case MultiplyBlending:
665
+ gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
666
+ break;
667
+
668
+ default:
669
+ console.error( 'THREE.WebGLState: Invalid blending: ', blending );
670
+ break;
671
+
672
+ }
673
+
674
+ } else {
675
+
676
+ switch ( blending ) {
677
+
678
+ case NormalBlending:
679
+ gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
680
+ break;
681
+
682
+ case AdditiveBlending:
683
+ gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
684
+ break;
685
+
686
+ case SubtractiveBlending:
687
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
688
+ break;
689
+
690
+ case MultiplyBlending:
691
+ gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
692
+ break;
693
+
694
+ default:
695
+ console.error( 'THREE.WebGLState: Invalid blending: ', blending );
696
+ break;
697
+
698
+ }
699
+
700
+ }
701
+
702
+ currentBlendSrc = null;
703
+ currentBlendDst = null;
704
+ currentBlendSrcAlpha = null;
705
+ currentBlendDstAlpha = null;
706
+ currentBlendColor.set( 0, 0, 0 );
707
+ currentBlendAlpha = 0;
708
+
709
+ currentBlending = blending;
710
+ currentPremultipledAlpha = premultipliedAlpha;
711
+
712
+ }
713
+
714
+ return;
715
+
716
+ }
717
+
718
+ // custom blending
719
+
720
+ blendEquationAlpha = blendEquationAlpha || blendEquation;
721
+ blendSrcAlpha = blendSrcAlpha || blendSrc;
722
+ blendDstAlpha = blendDstAlpha || blendDst;
723
+
724
+ if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
725
+
726
+ gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
727
+
728
+ currentBlendEquation = blendEquation;
729
+ currentBlendEquationAlpha = blendEquationAlpha;
730
+
731
+ }
732
+
733
+ if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
734
+
735
+ gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
736
+
737
+ currentBlendSrc = blendSrc;
738
+ currentBlendDst = blendDst;
739
+ currentBlendSrcAlpha = blendSrcAlpha;
740
+ currentBlendDstAlpha = blendDstAlpha;
741
+
742
+ }
743
+
744
+ if ( blendColor.equals( currentBlendColor ) === false || blendAlpha !== currentBlendAlpha ) {
745
+
746
+ gl.blendColor( blendColor.r, blendColor.g, blendColor.b, blendAlpha );
747
+
748
+ currentBlendColor.copy( blendColor );
749
+ currentBlendAlpha = blendAlpha;
750
+
751
+ }
752
+
753
+ currentBlending = blending;
754
+ currentPremultipledAlpha = false;
755
+
756
+ }
757
+
758
+ function setMaterial( material, frontFaceCW ) {
759
+
760
+ material.side === DoubleSide
761
+ ? disable( gl.CULL_FACE )
762
+ : enable( gl.CULL_FACE );
763
+
764
+ let flipSided = ( material.side === BackSide );
765
+ if ( frontFaceCW ) flipSided = ! flipSided;
766
+
767
+ setFlipSided( flipSided );
768
+
769
+ ( material.blending === NormalBlending && material.transparent === false )
770
+ ? setBlending( NoBlending )
771
+ : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.blendColor, material.blendAlpha, material.premultipliedAlpha );
772
+
773
+ depthBuffer.setFunc( material.depthFunc );
774
+ depthBuffer.setTest( material.depthTest );
775
+ depthBuffer.setMask( material.depthWrite );
776
+ colorBuffer.setMask( material.colorWrite );
777
+
778
+ const stencilWrite = material.stencilWrite;
779
+ stencilBuffer.setTest( stencilWrite );
780
+ if ( stencilWrite ) {
781
+
782
+ stencilBuffer.setMask( material.stencilWriteMask );
783
+ stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
784
+ stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
785
+
786
+ }
787
+
788
+ setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
789
+
790
+ material.alphaToCoverage === true
791
+ ? enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
792
+ : disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
793
+
794
+ }
795
+
796
+ //
797
+
798
+ function setFlipSided( flipSided ) {
799
+
800
+ if ( currentFlipSided !== flipSided ) {
801
+
802
+ if ( flipSided ) {
803
+
804
+ gl.frontFace( gl.CW );
805
+
806
+ } else {
807
+
808
+ gl.frontFace( gl.CCW );
809
+
810
+ }
811
+
812
+ currentFlipSided = flipSided;
813
+
814
+ }
815
+
816
+ }
817
+
818
+ function setCullFace( cullFace ) {
819
+
820
+ if ( cullFace !== CullFaceNone ) {
821
+
822
+ enable( gl.CULL_FACE );
823
+
824
+ if ( cullFace !== currentCullFace ) {
825
+
826
+ if ( cullFace === CullFaceBack ) {
827
+
828
+ gl.cullFace( gl.BACK );
829
+
830
+ } else if ( cullFace === CullFaceFront ) {
831
+
832
+ gl.cullFace( gl.FRONT );
833
+
834
+ } else {
835
+
836
+ gl.cullFace( gl.FRONT_AND_BACK );
837
+
838
+ }
839
+
840
+ }
841
+
842
+ } else {
843
+
844
+ disable( gl.CULL_FACE );
845
+
846
+ }
847
+
848
+ currentCullFace = cullFace;
849
+
850
+ }
851
+
852
+ function setLineWidth( width ) {
853
+
854
+ if ( width !== currentLineWidth ) {
855
+
856
+ if ( lineWidthAvailable ) gl.lineWidth( width );
857
+
858
+ currentLineWidth = width;
859
+
860
+ }
861
+
862
+ }
863
+
864
+ function setPolygonOffset( polygonOffset, factor, units ) {
865
+
866
+ if ( polygonOffset ) {
867
+
868
+ enable( gl.POLYGON_OFFSET_FILL );
869
+
870
+ if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
871
+
872
+ gl.polygonOffset( factor, units );
873
+
874
+ currentPolygonOffsetFactor = factor;
875
+ currentPolygonOffsetUnits = units;
876
+
877
+ }
878
+
879
+ } else {
880
+
881
+ disable( gl.POLYGON_OFFSET_FILL );
882
+
883
+ }
884
+
885
+ }
886
+
887
+ function setScissorTest( scissorTest ) {
888
+
889
+ if ( scissorTest ) {
890
+
891
+ enable( gl.SCISSOR_TEST );
892
+
893
+ } else {
894
+
895
+ disable( gl.SCISSOR_TEST );
896
+
897
+ }
898
+
899
+ }
900
+
901
+ // texture
902
+
903
+ function activeTexture( webglSlot ) {
904
+
905
+ if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
906
+
907
+ if ( currentTextureSlot !== webglSlot ) {
908
+
909
+ gl.activeTexture( webglSlot );
910
+ currentTextureSlot = webglSlot;
911
+
912
+ }
913
+
914
+ }
915
+
916
+ function bindTexture( webglType, webglTexture, webglSlot ) {
917
+
918
+ if ( webglSlot === undefined ) {
919
+
920
+ if ( currentTextureSlot === null ) {
921
+
922
+ webglSlot = gl.TEXTURE0 + maxTextures - 1;
923
+
924
+ } else {
925
+
926
+ webglSlot = currentTextureSlot;
927
+
928
+ }
929
+
930
+ }
931
+
932
+ let boundTexture = currentBoundTextures[ webglSlot ];
933
+
934
+ if ( boundTexture === undefined ) {
935
+
936
+ boundTexture = { type: undefined, texture: undefined };
937
+ currentBoundTextures[ webglSlot ] = boundTexture;
938
+
939
+ }
940
+
941
+ if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
942
+
943
+ if ( currentTextureSlot !== webglSlot ) {
944
+
945
+ gl.activeTexture( webglSlot );
946
+ currentTextureSlot = webglSlot;
947
+
948
+ }
949
+
950
+ gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
951
+
952
+ boundTexture.type = webglType;
953
+ boundTexture.texture = webglTexture;
954
+
955
+ }
956
+
957
+ }
958
+
959
+ function unbindTexture() {
960
+
961
+ const boundTexture = currentBoundTextures[ currentTextureSlot ];
962
+
963
+ if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
964
+
965
+ gl.bindTexture( boundTexture.type, null );
966
+
967
+ boundTexture.type = undefined;
968
+ boundTexture.texture = undefined;
969
+
970
+ }
971
+
972
+ }
973
+
974
+ function compressedTexImage2D() {
975
+
976
+ try {
977
+
978
+ gl.compressedTexImage2D.apply( gl, arguments );
979
+
980
+ } catch ( error ) {
981
+
982
+ console.error( 'THREE.WebGLState:', error );
983
+
984
+ }
985
+
986
+ }
987
+
988
+ function compressedTexImage3D() {
989
+
990
+ try {
991
+
992
+ gl.compressedTexImage3D.apply( gl, arguments );
993
+
994
+ } catch ( error ) {
995
+
996
+ console.error( 'THREE.WebGLState:', error );
997
+
998
+ }
999
+
1000
+ }
1001
+
1002
+ function texSubImage2D() {
1003
+
1004
+ try {
1005
+
1006
+ gl.texSubImage2D.apply( gl, arguments );
1007
+
1008
+ } catch ( error ) {
1009
+
1010
+ console.error( 'THREE.WebGLState:', error );
1011
+
1012
+ }
1013
+
1014
+ }
1015
+
1016
+ function texSubImage3D() {
1017
+
1018
+ try {
1019
+
1020
+ gl.texSubImage3D.apply( gl, arguments );
1021
+
1022
+ } catch ( error ) {
1023
+
1024
+ console.error( 'THREE.WebGLState:', error );
1025
+
1026
+ }
1027
+
1028
+ }
1029
+
1030
+ function compressedTexSubImage2D() {
1031
+
1032
+ try {
1033
+
1034
+ gl.compressedTexSubImage2D.apply( gl, arguments );
1035
+
1036
+ } catch ( error ) {
1037
+
1038
+ console.error( 'THREE.WebGLState:', error );
1039
+
1040
+ }
1041
+
1042
+ }
1043
+
1044
+ function compressedTexSubImage3D() {
1045
+
1046
+ try {
1047
+
1048
+ gl.compressedTexSubImage3D.apply( gl, arguments );
1049
+
1050
+ } catch ( error ) {
1051
+
1052
+ console.error( 'THREE.WebGLState:', error );
1053
+
1054
+ }
1055
+
1056
+ }
1057
+
1058
+ function texStorage2D() {
1059
+
1060
+ try {
1061
+
1062
+ gl.texStorage2D.apply( gl, arguments );
1063
+
1064
+ } catch ( error ) {
1065
+
1066
+ console.error( 'THREE.WebGLState:', error );
1067
+
1068
+ }
1069
+
1070
+ }
1071
+
1072
+ function texStorage3D() {
1073
+
1074
+ try {
1075
+
1076
+ gl.texStorage3D.apply( gl, arguments );
1077
+
1078
+ } catch ( error ) {
1079
+
1080
+ console.error( 'THREE.WebGLState:', error );
1081
+
1082
+ }
1083
+
1084
+ }
1085
+
1086
+ function texImage2D() {
1087
+
1088
+ try {
1089
+
1090
+ gl.texImage2D.apply( gl, arguments );
1091
+
1092
+ } catch ( error ) {
1093
+
1094
+ console.error( 'THREE.WebGLState:', error );
1095
+
1096
+ }
1097
+
1098
+ }
1099
+
1100
+ function texImage3D() {
1101
+
1102
+ try {
1103
+
1104
+ gl.texImage3D.apply( gl, arguments );
1105
+
1106
+ } catch ( error ) {
1107
+
1108
+ console.error( 'THREE.WebGLState:', error );
1109
+
1110
+ }
1111
+
1112
+ }
1113
+
1114
+ //
1115
+
1116
+ function scissor( scissor ) {
1117
+
1118
+ if ( currentScissor.equals( scissor ) === false ) {
1119
+
1120
+ gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
1121
+ currentScissor.copy( scissor );
1122
+
1123
+ }
1124
+
1125
+ }
1126
+
1127
+ function viewport( viewport ) {
1128
+
1129
+ if ( currentViewport.equals( viewport ) === false ) {
1130
+
1131
+ gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
1132
+ currentViewport.copy( viewport );
1133
+
1134
+ }
1135
+
1136
+ }
1137
+
1138
+ function updateUBOMapping( uniformsGroup, program ) {
1139
+
1140
+ let mapping = uboProgramMap.get( program );
1141
+
1142
+ if ( mapping === undefined ) {
1143
+
1144
+ mapping = new WeakMap();
1145
+
1146
+ uboProgramMap.set( program, mapping );
1147
+
1148
+ }
1149
+
1150
+ let blockIndex = mapping.get( uniformsGroup );
1151
+
1152
+ if ( blockIndex === undefined ) {
1153
+
1154
+ blockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name );
1155
+
1156
+ mapping.set( uniformsGroup, blockIndex );
1157
+
1158
+ }
1159
+
1160
+ }
1161
+
1162
+ function uniformBlockBinding( uniformsGroup, program ) {
1163
+
1164
+ const mapping = uboProgramMap.get( program );
1165
+ const blockIndex = mapping.get( uniformsGroup );
1166
+
1167
+ if ( uboBindings.get( program ) !== blockIndex ) {
1168
+
1169
+ // bind shader specific block index to global block point
1170
+ gl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex );
1171
+
1172
+ uboBindings.set( program, blockIndex );
1173
+
1174
+ }
1175
+
1176
+ }
1177
+
1178
+ //
1179
+
1180
+ function reset() {
1181
+
1182
+ // reset state
1183
+
1184
+ gl.disable( gl.BLEND );
1185
+ gl.disable( gl.CULL_FACE );
1186
+ gl.disable( gl.DEPTH_TEST );
1187
+ gl.disable( gl.POLYGON_OFFSET_FILL );
1188
+ gl.disable( gl.SCISSOR_TEST );
1189
+ gl.disable( gl.STENCIL_TEST );
1190
+ gl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
1191
+
1192
+ gl.blendEquation( gl.FUNC_ADD );
1193
+ gl.blendFunc( gl.ONE, gl.ZERO );
1194
+ gl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );
1195
+ gl.blendColor( 0, 0, 0, 0 );
1196
+
1197
+ gl.colorMask( true, true, true, true );
1198
+ gl.clearColor( 0, 0, 0, 0 );
1199
+
1200
+ gl.depthMask( true );
1201
+ gl.depthFunc( gl.LESS );
1202
+ gl.clearDepth( 1 );
1203
+
1204
+ gl.stencilMask( 0xffffffff );
1205
+ gl.stencilFunc( gl.ALWAYS, 0, 0xffffffff );
1206
+ gl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP );
1207
+ gl.clearStencil( 0 );
1208
+
1209
+ gl.cullFace( gl.BACK );
1210
+ gl.frontFace( gl.CCW );
1211
+
1212
+ gl.polygonOffset( 0, 0 );
1213
+
1214
+ gl.activeTexture( gl.TEXTURE0 );
1215
+
1216
+ gl.bindFramebuffer( gl.FRAMEBUFFER, null );
1217
+
1218
+ if ( isWebGL2 === true ) {
1219
+
1220
+ gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
1221
+ gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
1222
+
1223
+ }
1224
+
1225
+ gl.useProgram( null );
1226
+
1227
+ gl.lineWidth( 1 );
1228
+
1229
+ gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );
1230
+ gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );
1231
+
1232
+ // reset internals
1233
+
1234
+ enabledCapabilities = {};
1235
+
1236
+ currentTextureSlot = null;
1237
+ currentBoundTextures = {};
1238
+
1239
+ currentBoundFramebuffers = {};
1240
+ currentDrawbuffers = new WeakMap();
1241
+ defaultDrawbuffers = [];
1242
+
1243
+ currentProgram = null;
1244
+
1245
+ currentBlendingEnabled = false;
1246
+ currentBlending = null;
1247
+ currentBlendEquation = null;
1248
+ currentBlendSrc = null;
1249
+ currentBlendDst = null;
1250
+ currentBlendEquationAlpha = null;
1251
+ currentBlendSrcAlpha = null;
1252
+ currentBlendDstAlpha = null;
1253
+ currentBlendColor = new Color( 0, 0, 0 );
1254
+ currentBlendAlpha = 0;
1255
+ currentPremultipledAlpha = false;
1256
+
1257
+ currentFlipSided = null;
1258
+ currentCullFace = null;
1259
+
1260
+ currentLineWidth = null;
1261
+
1262
+ currentPolygonOffsetFactor = null;
1263
+ currentPolygonOffsetUnits = null;
1264
+
1265
+ currentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );
1266
+ currentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );
1267
+
1268
+ colorBuffer.reset();
1269
+ depthBuffer.reset();
1270
+ stencilBuffer.reset();
1271
+
1272
+ }
1273
+
1274
+ return {
1275
+
1276
+ buffers: {
1277
+ color: colorBuffer,
1278
+ depth: depthBuffer,
1279
+ stencil: stencilBuffer
1280
+ },
1281
+
1282
+ enable: enable,
1283
+ disable: disable,
1284
+
1285
+ bindFramebuffer: bindFramebuffer,
1286
+ drawBuffers: drawBuffers,
1287
+
1288
+ useProgram: useProgram,
1289
+
1290
+ setBlending: setBlending,
1291
+ setMaterial: setMaterial,
1292
+
1293
+ setFlipSided: setFlipSided,
1294
+ setCullFace: setCullFace,
1295
+
1296
+ setLineWidth: setLineWidth,
1297
+ setPolygonOffset: setPolygonOffset,
1298
+
1299
+ setScissorTest: setScissorTest,
1300
+
1301
+ activeTexture: activeTexture,
1302
+ bindTexture: bindTexture,
1303
+ unbindTexture: unbindTexture,
1304
+ compressedTexImage2D: compressedTexImage2D,
1305
+ compressedTexImage3D: compressedTexImage3D,
1306
+ texImage2D: texImage2D,
1307
+ texImage3D: texImage3D,
1308
+
1309
+ updateUBOMapping: updateUBOMapping,
1310
+ uniformBlockBinding: uniformBlockBinding,
1311
+
1312
+ texStorage2D: texStorage2D,
1313
+ texStorage3D: texStorage3D,
1314
+ texSubImage2D: texSubImage2D,
1315
+ texSubImage3D: texSubImage3D,
1316
+ compressedTexSubImage2D: compressedTexSubImage2D,
1317
+ compressedTexSubImage3D: compressedTexSubImage3D,
1318
+
1319
+ scissor: scissor,
1320
+ viewport: viewport,
1321
+
1322
+ reset: reset
1323
+
1324
+ };
1325
+
1326
+ }
1327
+
1328
+ export { WebGLState };