@needle-tools/three 0.154.3 → 0.160.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -719
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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@@ -0,0 +1,1290 @@
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+ import { WebGLCoordinateSystem } from 'three';
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+
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+ import GLSLNodeBuilder from './nodes/GLSLNodeBuilder.js';
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+ import Backend from '../common/Backend.js';
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+
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+ import WebGLAttributeUtils from './utils/WebGLAttributeUtils.js';
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+ import WebGLState from './utils/WebGLState.js';
8
+ import WebGLUtils from './utils/WebGLUtils.js';
9
+ import WebGLTextureUtils from './utils/WebGLTextureUtils.js';
10
+ import WebGLExtensions from './utils/WebGLExtensions.js';
11
+ import WebGLCapabilities from './utils/WebGLCapabilities.js';
12
+ import { GLFeatureName } from './utils/WebGLConstants.js';
13
+
14
+ //
15
+
16
+ class WebGLBackend extends Backend {
17
+
18
+ constructor( parameters = {} ) {
19
+
20
+ super( parameters );
21
+
22
+ this.isWebGLBackend = true;
23
+
24
+ }
25
+
26
+ init( renderer ) {
27
+
28
+ super.init( renderer );
29
+
30
+ //
31
+
32
+ const parameters = this.parameters;
33
+
34
+ const glContext = ( parameters.context !== undefined ) ? parameters.context : renderer.domElement.getContext( 'webgl2' );
35
+
36
+ this.gl = glContext;
37
+
38
+ this.extensions = new WebGLExtensions( this );
39
+ this.capabilities = new WebGLCapabilities( this );
40
+ this.attributeUtils = new WebGLAttributeUtils( this );
41
+ this.textureUtils = new WebGLTextureUtils( this );
42
+ this.state = new WebGLState( this );
43
+ this.utils = new WebGLUtils( this );
44
+
45
+ this.vaoCache = {};
46
+ this.transformFeedbackCache = {};
47
+ this.discard = false;
48
+
49
+ this.extensions.get( 'EXT_color_buffer_float' );
50
+ this._currentContext = null;
51
+
52
+ }
53
+
54
+ get coordinateSystem() {
55
+
56
+ return WebGLCoordinateSystem;
57
+
58
+ }
59
+
60
+ async getArrayBufferAsync( attribute ) {
61
+
62
+ return await this.attributeUtils.getArrayBufferAsync( attribute );
63
+
64
+ }
65
+
66
+ getContext() {
67
+
68
+ return this.gl;
69
+
70
+ }
71
+
72
+ beginRender( renderContext ) {
73
+
74
+ const { gl } = this;
75
+ const renderContextData = this.get( renderContext );
76
+
77
+ //
78
+
79
+ //
80
+
81
+ renderContextData.previousContext = this._currentContext;
82
+ this._currentContext = renderContext;
83
+
84
+ this._setFramebuffer( renderContext );
85
+
86
+ this.clear( renderContext.clearColor, renderContext.clearDepth, renderContext.clearStencil, renderContext );
87
+
88
+ //
89
+ if ( renderContext.viewport ) {
90
+
91
+ this.updateViewport( renderContext );
92
+
93
+ } else {
94
+
95
+ gl.viewport( 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight );
96
+
97
+ }
98
+
99
+ const occlusionQueryCount = renderContext.occlusionQueryCount;
100
+
101
+ if ( occlusionQueryCount > 0 ) {
102
+
103
+ // Get a reference to the array of objects with queries. The renderContextData property
104
+ // can be changed by another render pass before the async reading of all previous queries complete
105
+ renderContextData.currentOcclusionQueries = renderContextData.occlusionQueries;
106
+ renderContextData.currentOcclusionQueryObjects = renderContextData.occlusionQueryObjects;
107
+
108
+ renderContextData.lastOcclusionObject = null;
109
+ renderContextData.occlusionQueries = new Array( occlusionQueryCount );
110
+ renderContextData.occlusionQueryObjects = new Array( occlusionQueryCount );
111
+ renderContextData.occlusionQueryIndex = 0;
112
+
113
+ }
114
+
115
+ }
116
+
117
+ finishRender( renderContext ) {
118
+
119
+ const { gl, state } = this;
120
+ const renderContextData = this.get( renderContext );
121
+ const previousContext = renderContextData.previousContext;
122
+
123
+ const textures = renderContext.textures;
124
+
125
+ if ( textures !== null ) {
126
+
127
+ for ( let i = 0; i < textures.length; i ++ ) {
128
+
129
+ const texture = textures[ i ];
130
+
131
+ if ( texture.generateMipmaps ) {
132
+
133
+ this.generateMipmaps( texture );
134
+
135
+ }
136
+
137
+ }
138
+
139
+ }
140
+
141
+ this._currentContext = previousContext;
142
+
143
+
144
+ if ( renderContext.textures !== null && renderContext.renderTarget ) {
145
+
146
+ const renderTargetContextData = this.get( renderContext.renderTarget );
147
+
148
+ const { samples } = renderContext.renderTarget;
149
+ const fb = renderTargetContextData.framebuffer;
150
+
151
+ const mask = gl.COLOR_BUFFER_BIT;
152
+
153
+ if ( samples > 0 ) {
154
+
155
+ const msaaFrameBuffer = renderTargetContextData.msaaFrameBuffer;
156
+
157
+ const textures = renderContext.textures;
158
+
159
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, msaaFrameBuffer );
160
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
161
+
162
+ for ( let i = 0; i < textures.length; i ++ ) {
163
+
164
+ // TODO Add support for MRT
165
+
166
+ gl.blitFramebuffer( 0, 0, renderContext.width, renderContext.height, 0, 0, renderContext.width, renderContext.height, mask, gl.NEAREST );
167
+
168
+ gl.invalidateFramebuffer( gl.READ_FRAMEBUFFER, renderTargetContextData.invalidationArray );
169
+
170
+ }
171
+
172
+ }
173
+
174
+
175
+ }
176
+
177
+ if ( previousContext !== null ) {
178
+
179
+ this._setFramebuffer( previousContext );
180
+
181
+ if ( previousContext.viewport ) {
182
+
183
+ this.updateViewport( previousContext );
184
+
185
+ } else {
186
+
187
+ const gl = this.gl;
188
+
189
+ gl.viewport( 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight );
190
+
191
+ }
192
+
193
+ }
194
+
195
+ const occlusionQueryCount = renderContext.occlusionQueryCount;
196
+
197
+ if ( occlusionQueryCount > 0 ) {
198
+
199
+ const renderContextData = this.get( renderContext );
200
+
201
+ if ( occlusionQueryCount > renderContextData.occlusionQueryIndex ) {
202
+
203
+ const { gl } = this;
204
+
205
+ gl.endQuery( gl.ANY_SAMPLES_PASSED );
206
+
207
+ }
208
+
209
+ this.resolveOccludedAsync( renderContext );
210
+
211
+ }
212
+
213
+
214
+ }
215
+
216
+ resolveOccludedAsync( renderContext ) {
217
+
218
+ const renderContextData = this.get( renderContext );
219
+
220
+ // handle occlusion query results
221
+
222
+ const { currentOcclusionQueries, currentOcclusionQueryObjects } = renderContextData;
223
+
224
+ if ( currentOcclusionQueries && currentOcclusionQueryObjects ) {
225
+
226
+ const occluded = new WeakSet();
227
+ const { gl } = this;
228
+
229
+ renderContextData.currentOcclusionQueryObjects = null;
230
+ renderContextData.currentOcclusionQueries = null;
231
+
232
+ const check = () => {
233
+
234
+ let completed = 0;
235
+
236
+ // check all queries and requeue as appropriate
237
+ for ( let i = 0; i < currentOcclusionQueries.length; i ++ ) {
238
+
239
+ const query = currentOcclusionQueries[ i ];
240
+
241
+ if ( query === null ) continue;
242
+
243
+ if ( gl.getQueryParameter( query, gl.QUERY_RESULT_AVAILABLE ) ) {
244
+
245
+ if ( gl.getQueryParameter( query, gl.QUERY_RESULT ) > 0 ) occluded.add( currentOcclusionQueryObjects[ i ] );
246
+
247
+ currentOcclusionQueries[ i ] = null;
248
+ gl.deleteQuery( query );
249
+
250
+ completed ++;
251
+
252
+ }
253
+
254
+ }
255
+
256
+ if ( completed < currentOcclusionQueries.length ) {
257
+
258
+ requestAnimationFrame( check );
259
+
260
+ } else {
261
+
262
+ renderContextData.occluded = occluded;
263
+
264
+ }
265
+
266
+ };
267
+
268
+ check();
269
+
270
+ }
271
+
272
+ }
273
+
274
+ isOccluded( renderContext, object ) {
275
+
276
+ const renderContextData = this.get( renderContext );
277
+
278
+ return renderContextData.occluded && renderContextData.occluded.has( object );
279
+
280
+ }
281
+
282
+ updateViewport( renderContext ) {
283
+
284
+ const gl = this.gl;
285
+ const { x, y, width, height } = renderContext.viewportValue;
286
+
287
+ gl.viewport( x, y, width, height );
288
+
289
+ }
290
+
291
+ clear( color, depth, stencil, descriptor = null ) {
292
+
293
+ const { gl } = this;
294
+
295
+ if ( descriptor === null ) {
296
+
297
+ descriptor = {
298
+ textures: null,
299
+ clearColorValue: this.getClearColor()
300
+ };
301
+
302
+ }
303
+
304
+ //
305
+
306
+ let clear = 0;
307
+
308
+ if ( color ) clear |= gl.COLOR_BUFFER_BIT;
309
+ if ( depth ) clear |= gl.DEPTH_BUFFER_BIT;
310
+ if ( stencil ) clear |= gl.STENCIL_BUFFER_BIT;
311
+
312
+ if ( clear !== 0 ) {
313
+
314
+ const clearColor = descriptor.clearColorValue;
315
+
316
+ if ( depth ) this.state.setDepthMask( true );
317
+
318
+ if ( descriptor.textures === null ) {
319
+
320
+ gl.clearColor( clearColor.r, clearColor.g, clearColor.b, clearColor.a );
321
+ gl.clear( clear );
322
+
323
+ } else {
324
+
325
+ if ( color ) {
326
+
327
+ for ( let i = 0; i < descriptor.textures.length; i ++ ) {
328
+
329
+ gl.clearBufferfv( gl.COLOR, i, [ clearColor.r, clearColor.g, clearColor.b, clearColor.a ] );
330
+
331
+ }
332
+
333
+ }
334
+
335
+ if ( depth && stencil ) {
336
+
337
+ gl.clearBufferfi( gl.DEPTH_STENCIL, 0, 1, 0 );
338
+
339
+ } else if ( depth ) {
340
+
341
+ gl.clearBufferfv( gl.DEPTH, 0, [ 1.0 ] );
342
+
343
+ } else if ( stencil ) {
344
+
345
+ gl.clearBufferiv( gl.STENCIL, 0, [ 0 ] );
346
+
347
+ }
348
+
349
+ }
350
+
351
+ }
352
+
353
+ }
354
+
355
+ beginCompute( /*computeGroup*/ ) {
356
+
357
+ const gl = this.gl;
358
+
359
+ gl.bindFramebuffer( gl.FRAMEBUFFER, null );
360
+
361
+ }
362
+
363
+ compute( computeGroup, computeNode, bindings, pipeline ) {
364
+
365
+ const gl = this.gl;
366
+
367
+ if ( ! this.discard ) {
368
+
369
+ // required here to handle async behaviour of render.compute()
370
+ gl.enable( gl.RASTERIZER_DISCARD );
371
+ this.discard = true;
372
+ }
373
+
374
+ const { programGPU, transformBuffers, attributes } = this.get( pipeline );
375
+
376
+ const vaoKey = this._getVaoKey( null, attributes );
377
+
378
+ let vaoGPU = this.vaoCache[ vaoKey ];
379
+
380
+ if ( vaoGPU === undefined ) {
381
+
382
+ this._createVao( null, attributes );
383
+
384
+ } else {
385
+
386
+ gl.bindVertexArray( vaoGPU );
387
+
388
+ }
389
+
390
+ gl.useProgram( programGPU );
391
+
392
+ this._bindUniforms( bindings );
393
+
394
+ const transformFeedbackGPU = this._getTransformFeedback( transformBuffers );
395
+
396
+ gl.bindTransformFeedback( gl.TRANSFORM_FEEDBACK, transformFeedbackGPU );
397
+ gl.beginTransformFeedback( gl.POINTS );
398
+
399
+ gl.drawArraysInstanced( gl.POINTS, 0, 1, computeNode.count );
400
+
401
+ gl.endTransformFeedback();
402
+ gl.bindTransformFeedback( gl.TRANSFORM_FEEDBACK, null );
403
+
404
+ // switch active buffers
405
+ for ( let i = 0; i < transformBuffers.length; i ++ ) {
406
+
407
+ transformBuffers[ i ].switchBuffers();
408
+
409
+ }
410
+
411
+ }
412
+
413
+ finishCompute( /*computeGroup*/ ) {
414
+
415
+ const gl = this.gl;
416
+
417
+ this.discard = false;
418
+
419
+ gl.disable( gl.RASTERIZER_DISCARD );
420
+
421
+ }
422
+
423
+ draw( renderObject, info ) {
424
+
425
+ const { pipeline, material, context } = renderObject;
426
+ const { programGPU } = this.get( pipeline );
427
+
428
+ const { gl, state } = this;
429
+
430
+ const contextData = this.get( context );
431
+
432
+ //
433
+
434
+ this._bindUniforms( renderObject.getBindings() );
435
+
436
+ state.setMaterial( material );
437
+
438
+ gl.useProgram( programGPU );
439
+
440
+ //
441
+
442
+ let vaoGPU = renderObject.staticVao;
443
+
444
+ if ( vaoGPU === undefined ) {
445
+
446
+ const vaoKey = this._getVaoKey( renderObject.getIndex(), renderObject.getAttributes() );
447
+
448
+ vaoGPU = this.vaoCache[ vaoKey ];
449
+
450
+ if ( vaoGPU === undefined ) {
451
+
452
+ let staticVao;
453
+
454
+ ( { vaoGPU, staticVao } = this._createVao( renderObject.getIndex(), renderObject.getAttributes() ) );
455
+
456
+ if ( staticVao ) renderObject.staticVao = vaoGPU;
457
+
458
+ }
459
+
460
+ }
461
+
462
+ gl.bindVertexArray( vaoGPU );
463
+
464
+ //
465
+
466
+ const index = renderObject.getIndex();
467
+
468
+ const object = renderObject.object;
469
+ const geometry = renderObject.geometry;
470
+ const drawRange = geometry.drawRange;
471
+ const firstVertex = drawRange.start;
472
+
473
+ //
474
+
475
+ const lastObject = contextData.lastOcclusionObject;
476
+
477
+ if ( lastObject !== object && lastObject !== undefined ) {
478
+
479
+ if ( lastObject !== null && lastObject.occlusionTest === true ) {
480
+
481
+ gl.endQuery( gl.ANY_SAMPLES_PASSED );
482
+
483
+ contextData.occlusionQueryIndex ++;
484
+
485
+ }
486
+
487
+ if ( object.occlusionTest === true ) {
488
+
489
+ const query = gl.createQuery();
490
+
491
+ gl.beginQuery( gl.ANY_SAMPLES_PASSED, query );
492
+
493
+ contextData.occlusionQueries[ contextData.occlusionQueryIndex ] = query;
494
+ contextData.occlusionQueryObjects[ contextData.occlusionQueryIndex ] = object;
495
+
496
+ }
497
+
498
+ contextData.lastOcclusionObject = object;
499
+
500
+ }
501
+
502
+ //
503
+
504
+ let mode;
505
+ if ( object.isPoints ) mode = gl.POINTS;
506
+ else if ( object.isLineSegments ) mode = gl.LINES;
507
+ else if ( object.isLine ) mode = gl.LINE_STRIP;
508
+ else if ( object.isLineLoop ) mode = gl.LINE_LOOP;
509
+ else {
510
+
511
+ if ( material.wireframe === true ) {
512
+
513
+ state.setLineWidth( material.wireframeLinewidth * this.renderer.getPixelRatio() );
514
+ mode = gl.LINES;
515
+
516
+ } else {
517
+
518
+ mode = gl.TRIANGLES;
519
+
520
+ }
521
+
522
+ }
523
+
524
+ //
525
+
526
+ const instanceCount = this.getInstanceCount( renderObject );
527
+
528
+ if ( index !== null ) {
529
+
530
+ const indexData = this.get( index );
531
+ const indexCount = ( drawRange.count !== Infinity ) ? drawRange.count : index.count;
532
+
533
+ if ( instanceCount > 1 ) {
534
+
535
+ gl.drawElementsInstanced( mode, index.count, indexData.type, firstVertex, instanceCount );
536
+
537
+ } else {
538
+
539
+ gl.drawElements( mode, index.count, indexData.type, firstVertex );
540
+
541
+ }
542
+
543
+ info.update( object, indexCount, 1 );
544
+
545
+ } else {
546
+
547
+ const positionAttribute = geometry.attributes.position;
548
+ const vertexCount = ( drawRange.count !== Infinity ) ? drawRange.count : positionAttribute.count;
549
+
550
+ if ( instanceCount > 1 ) {
551
+
552
+ gl.drawArraysInstanced( mode, 0, vertexCount, instanceCount );
553
+
554
+ } else {
555
+
556
+ gl.drawArrays( mode, 0, vertexCount );
557
+
558
+ }
559
+
560
+ //gl.drawArrays( mode, vertexCount, gl.UNSIGNED_SHORT, firstVertex );
561
+
562
+ info.update( object, vertexCount, 1 );
563
+
564
+ }
565
+
566
+ //
567
+
568
+ gl.bindVertexArray( null );
569
+
570
+ }
571
+
572
+ needsRenderUpdate( /*renderObject*/ ) {
573
+
574
+ return false;
575
+
576
+ }
577
+
578
+ getRenderCacheKey( renderObject ) {
579
+
580
+ return renderObject.id;
581
+
582
+ }
583
+
584
+ // textures
585
+
586
+ createDefaultTexture( texture ) {
587
+
588
+ this.textureUtils.createDefaultTexture( texture );
589
+
590
+ }
591
+
592
+ createTexture( texture, options ) {
593
+
594
+ this.textureUtils.createTexture( texture, options );
595
+
596
+ }
597
+
598
+ updateTexture( texture, options ) {
599
+
600
+ this.textureUtils.updateTexture( texture, options );
601
+
602
+ }
603
+
604
+ generateMipmaps( texture ) {
605
+
606
+ this.textureUtils.generateMipmaps( texture );
607
+
608
+ }
609
+
610
+
611
+ destroyTexture( texture ) {
612
+
613
+ this.textureUtils.destroyTexture( texture );
614
+
615
+ }
616
+
617
+ copyTextureToBuffer( texture, x, y, width, height ) {
618
+
619
+ return this.textureUtils.copyTextureToBuffer( texture, x, y, width, height );
620
+
621
+ }
622
+
623
+ createSampler( /*texture*/ ) {
624
+
625
+ //console.warn( 'Abstract class.' );
626
+
627
+ }
628
+
629
+ destroySampler() {}
630
+
631
+ // node builder
632
+
633
+ createNodeBuilder( object, renderer, scene = null ) {
634
+
635
+ return new GLSLNodeBuilder( object, renderer, scene );
636
+
637
+ }
638
+
639
+ // program
640
+
641
+ createProgram( program ) {
642
+
643
+ const gl = this.gl;
644
+ const { stage, code } = program;
645
+
646
+ const shader = stage === 'fragment' ? gl.createShader( gl.FRAGMENT_SHADER ) : gl.createShader( gl.VERTEX_SHADER );
647
+
648
+ gl.shaderSource( shader, code );
649
+ gl.compileShader( shader );
650
+
651
+ this.set( program, {
652
+ shaderGPU: shader
653
+ } );
654
+
655
+ }
656
+
657
+ destroyProgram( /*program*/ ) {
658
+
659
+ console.warn( 'Abstract class.' );
660
+
661
+ }
662
+
663
+ createRenderPipeline( renderObject ) {
664
+
665
+ const gl = this.gl;
666
+ const pipeline = renderObject.pipeline;
667
+
668
+ // Program
669
+
670
+ const { fragmentProgram, vertexProgram } = pipeline;
671
+
672
+ const programGPU = gl.createProgram();
673
+
674
+ const fragmentShader = this.get( fragmentProgram ).shaderGPU;
675
+ const vertexShader = this.get( vertexProgram ).shaderGPU;
676
+
677
+ gl.attachShader( programGPU, fragmentShader );
678
+ gl.attachShader( programGPU, vertexShader );
679
+ gl.linkProgram( programGPU );
680
+
681
+ if ( gl.getProgramParameter( programGPU, gl.LINK_STATUS ) === false ) {
682
+
683
+ console.error( 'THREE.WebGLBackend:', gl.getProgramInfoLog( programGPU ) );
684
+
685
+ console.error( 'THREE.WebGLBackend:', gl.getShaderInfoLog( fragmentShader ) );
686
+ console.error( 'THREE.WebGLBackend:', gl.getShaderInfoLog( vertexShader ) );
687
+
688
+ }
689
+
690
+ gl.useProgram( programGPU );
691
+
692
+ // Bindings
693
+
694
+ this._setupBindings( renderObject.getBindings(), programGPU );
695
+
696
+ //
697
+
698
+ this.set( pipeline, {
699
+ programGPU
700
+ } );
701
+
702
+ }
703
+
704
+ createComputePipeline( computePipeline, bindings ) {
705
+
706
+ const gl = this.gl;
707
+
708
+ // Program
709
+
710
+ const fragmentProgram = {
711
+ stage: 'fragment',
712
+ code: "#version 300 es\nprecision highp float;\nvoid main() {}"
713
+ };
714
+
715
+ this.createProgram( fragmentProgram );
716
+
717
+ const { computeProgram } = computePipeline;
718
+
719
+ const programGPU = gl.createProgram();
720
+
721
+ const fragmentShader = this.get( fragmentProgram ).shaderGPU;
722
+ const vertexShader = this.get( computeProgram ).shaderGPU;
723
+
724
+ const transforms = computeProgram.transforms;
725
+
726
+ const transformVaryingNames = [];
727
+ const transformAttributeNodes = [];
728
+
729
+ for ( let i = 0; i < transforms.length; i ++ ) {
730
+
731
+ const transform = transforms[ i ];
732
+
733
+ transformVaryingNames.push( transform.varyingName );
734
+ transformAttributeNodes.push( transform.attributeNode );
735
+
736
+ }
737
+
738
+ gl.attachShader( programGPU, fragmentShader );
739
+ gl.attachShader( programGPU, vertexShader );
740
+
741
+ gl.transformFeedbackVaryings(
742
+ programGPU,
743
+ transformVaryingNames,
744
+ gl.SEPARATE_ATTRIBS,
745
+ );
746
+
747
+ gl.linkProgram( programGPU );
748
+
749
+ if ( gl.getProgramParameter( programGPU, gl.LINK_STATUS ) === false ) {
750
+
751
+ console.error( 'THREE.WebGLBackend:', gl.getProgramInfoLog( programGPU ) );
752
+
753
+ console.error( 'THREE.WebGLBackend:', gl.getShaderInfoLog( fragmentShader ) );
754
+ console.error( 'THREE.WebGLBackend:', gl.getShaderInfoLog( vertexShader ) );
755
+
756
+ }
757
+
758
+ gl.useProgram( programGPU );
759
+
760
+ // Bindings
761
+
762
+ this.createBindings( bindings );
763
+
764
+ this._setupBindings( bindings, programGPU );
765
+
766
+ const attributeNodes = computeProgram.attributes;
767
+ const attributes = [];
768
+ const transformBuffers = [];
769
+
770
+ for ( let i = 0; i < attributeNodes.length; i ++ ) {
771
+
772
+ const attribute = attributeNodes[ i ].node.attribute;
773
+
774
+ attributes.push( attribute );
775
+
776
+ if ( ! this.has( attribute ) ) this.attributeUtils.createAttribute( attribute, gl.ARRAY_BUFFER );
777
+
778
+ }
779
+
780
+ for ( let i = 0; i < transformAttributeNodes.length; i ++ ) {
781
+
782
+ const attribute = transformAttributeNodes[ i ].attribute;
783
+
784
+ if ( ! this.has( attribute ) ) this.attributeUtils.createAttribute( attribute, gl.ARRAY_BUFFER );
785
+
786
+ const attributeData = this.get( attribute );
787
+
788
+ transformBuffers.push( attributeData );
789
+
790
+ }
791
+
792
+ //
793
+
794
+ this.set( computePipeline, {
795
+ programGPU,
796
+ transformBuffers,
797
+ attributes
798
+ } );
799
+
800
+ }
801
+
802
+ createBindings( bindings ) {
803
+
804
+ this.updateBindings( bindings );
805
+
806
+ }
807
+
808
+ updateBindings( bindings ) {
809
+
810
+ const { gl } = this;
811
+
812
+ let groupIndex = 0;
813
+ let textureIndex = 0;
814
+
815
+ for ( const binding of bindings ) {
816
+
817
+ if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
818
+
819
+ const bufferGPU = gl.createBuffer();
820
+ const data = binding.buffer;
821
+
822
+ gl.bindBuffer( gl.UNIFORM_BUFFER, bufferGPU );
823
+ gl.bufferData( gl.UNIFORM_BUFFER, data, gl.DYNAMIC_DRAW );
824
+ gl.bindBufferBase( gl.UNIFORM_BUFFER, groupIndex, bufferGPU );
825
+
826
+ this.set( binding, {
827
+ index: groupIndex ++,
828
+ bufferGPU
829
+ } );
830
+
831
+ } else if ( binding.isSampledTexture ) {
832
+
833
+ const { textureGPU, glTextureType } = this.get( binding.texture );
834
+
835
+ this.set( binding, {
836
+ index: textureIndex ++,
837
+ textureGPU,
838
+ glTextureType
839
+ } );
840
+
841
+ }
842
+
843
+ }
844
+
845
+ }
846
+
847
+ updateBinding( binding ) {
848
+
849
+ const gl = this.gl;
850
+
851
+ if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
852
+
853
+ const bindingData = this.get( binding );
854
+ const bufferGPU = bindingData.bufferGPU;
855
+ const data = binding.buffer;
856
+
857
+ gl.bindBuffer( gl.UNIFORM_BUFFER, bufferGPU );
858
+ gl.bufferData( gl.UNIFORM_BUFFER, data, gl.DYNAMIC_DRAW );
859
+
860
+ }
861
+
862
+ }
863
+
864
+ // attributes
865
+
866
+ createIndexAttribute( attribute ) {
867
+
868
+ const gl = this.gl;
869
+
870
+ this.attributeUtils.createAttribute( attribute, gl.ELEMENT_ARRAY_BUFFER );
871
+
872
+ }
873
+
874
+ createAttribute( attribute ) {
875
+
876
+ if ( this.has( attribute ) ) return;
877
+
878
+ const gl = this.gl;
879
+
880
+ this.attributeUtils.createAttribute( attribute, gl.ARRAY_BUFFER );
881
+
882
+ }
883
+
884
+ createStorageAttribute( attribute ) {
885
+
886
+ //console.warn( 'Abstract class.' );
887
+
888
+ }
889
+
890
+ updateAttribute( attribute ) {
891
+
892
+ this.attributeUtils.updateAttribute( attribute );
893
+
894
+ }
895
+
896
+ destroyAttribute( attribute ) {
897
+
898
+ this.attributeUtils.destroyAttribute( attribute );
899
+
900
+ }
901
+
902
+ updateSize() {
903
+
904
+ //console.warn( 'Abstract class.' );
905
+
906
+ }
907
+
908
+ async hasFeatureAsync( name ) {
909
+
910
+ return this.hasFeature( name );
911
+
912
+ }
913
+
914
+ hasFeature( name ) {
915
+
916
+ const keysMatching = Object.keys( GLFeatureName ).filter( key => GLFeatureName[ key ] === name );
917
+
918
+ const extensions = this.extensions;
919
+
920
+ for ( let i = 0; i < keysMatching.length; i ++ ) {
921
+
922
+
923
+ if ( extensions.has( keysMatching[ i ] ) ) return true;
924
+
925
+ }
926
+
927
+ return false;
928
+
929
+ }
930
+
931
+
932
+ getMaxAnisotropy() {
933
+
934
+ return this.capabilities.getMaxAnisotropy();
935
+
936
+ }
937
+
938
+ copyFramebufferToTexture( texture, renderContext ) {
939
+
940
+ this.textureUtils.copyFramebufferToTexture( texture, renderContext );
941
+
942
+ }
943
+
944
+ _setFramebuffer( renderContext ) {
945
+
946
+ const { gl, state } = this;
947
+
948
+ let currentFrameBuffer = null;
949
+
950
+ if ( renderContext.textures !== null ) {
951
+
952
+ const renderTarget = renderContext.renderTarget;
953
+ const renderTargetContextData = this.get( renderTarget );
954
+ const { samples, depthBuffer, stencilBuffer } = renderTarget;
955
+ const cubeFace = this.renderer._activeCubeFace;
956
+ const isCube = renderTarget.isWebGLCubeRenderTarget === true;
957
+
958
+ let msaaFb = renderTargetContextData.msaaFrameBuffer;
959
+ let depthRenderbuffer = renderTargetContextData.depthRenderbuffer;
960
+
961
+ let fb;
962
+
963
+ if ( isCube ) {
964
+
965
+ if ( renderTargetContextData.cubeFramebuffers === undefined ) {
966
+
967
+ renderTargetContextData.cubeFramebuffers = [];
968
+
969
+ }
970
+
971
+ fb = renderTargetContextData.cubeFramebuffers[ cubeFace ];
972
+
973
+ } else {
974
+
975
+ fb = renderTargetContextData.framebuffer;
976
+
977
+ }
978
+
979
+ if ( fb === undefined ) {
980
+
981
+ fb = gl.createFramebuffer();
982
+
983
+ state.bindFramebuffer( gl.FRAMEBUFFER, fb );
984
+
985
+ const textures = renderContext.textures;
986
+
987
+ if ( isCube ) {
988
+
989
+ renderTargetContextData.cubeFramebuffers[ cubeFace ] = fb;
990
+ const { textureGPU } = this.get( textures[ 0 ] );
991
+
992
+ gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + cubeFace, textureGPU, 0 );
993
+
994
+ } else {
995
+
996
+ for ( let i = 0; i < textures.length; i ++ ) {
997
+
998
+ const texture = textures[ i ];
999
+ const textureData = this.get( texture );
1000
+ textureData.renderTarget = renderContext.renderTarget;
1001
+
1002
+ const attachment = gl.COLOR_ATTACHMENT0 + i;
1003
+
1004
+ gl.framebufferTexture2D( gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, textureData.textureGPU, 0 );
1005
+
1006
+ }
1007
+
1008
+ renderTargetContextData.framebuffer = fb;
1009
+
1010
+ state.drawBuffers( renderContext, fb );
1011
+
1012
+ }
1013
+
1014
+ if ( renderContext.depthTexture !== null ) {
1015
+
1016
+ const textureData = this.get( renderContext.depthTexture );
1017
+ const depthStyle = stencilBuffer ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
1018
+
1019
+ gl.framebufferTexture2D( gl.FRAMEBUFFER, depthStyle, gl.TEXTURE_2D, textureData.textureGPU, 0 );
1020
+
1021
+ }
1022
+
1023
+ }
1024
+
1025
+ if ( samples > 0 ) {
1026
+
1027
+ if ( msaaFb === undefined ) {
1028
+
1029
+ const invalidationArray = [];
1030
+
1031
+ msaaFb = gl.createFramebuffer();
1032
+
1033
+ state.bindFramebuffer( gl.FRAMEBUFFER, msaaFb );
1034
+
1035
+ const msaaRenderbuffers = [];
1036
+
1037
+ const textures = renderContext.textures;
1038
+
1039
+ for ( let i = 0; i < textures.length; i ++ ) {
1040
+
1041
+
1042
+ msaaRenderbuffers[ i ] = gl.createRenderbuffer();
1043
+
1044
+ gl.bindRenderbuffer( gl.RENDERBUFFER, msaaRenderbuffers[ i ] );
1045
+
1046
+ invalidationArray.push( gl.COLOR_ATTACHMENT0 + i );
1047
+
1048
+ if ( depthBuffer ) {
1049
+
1050
+ const depthStyle = stencilBuffer ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
1051
+ invalidationArray.push( depthStyle );
1052
+
1053
+ }
1054
+
1055
+ const texture = renderContext.textures[ i ];
1056
+ const textureData = this.get( texture );
1057
+
1058
+ gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, textureData.glInternalFormat, renderContext.width, renderContext.height );
1059
+ gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0 + i, gl.RENDERBUFFER, msaaRenderbuffers[ i ] );
1060
+
1061
+
1062
+ }
1063
+
1064
+ renderTargetContextData.msaaFrameBuffer = msaaFb;
1065
+ renderTargetContextData.msaaRenderbuffers = msaaRenderbuffers;
1066
+
1067
+ if ( depthRenderbuffer === undefined ) {
1068
+
1069
+ depthRenderbuffer = gl.createRenderbuffer();
1070
+ this.textureUtils.setupRenderBufferStorage( depthRenderbuffer, renderContext );
1071
+
1072
+ renderTargetContextData.depthRenderbuffer = depthRenderbuffer;
1073
+
1074
+ const depthStyle = stencilBuffer ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
1075
+ invalidationArray.push( depthStyle );
1076
+
1077
+ }
1078
+
1079
+ renderTargetContextData.invalidationArray = invalidationArray;
1080
+
1081
+ }
1082
+
1083
+ currentFrameBuffer = renderTargetContextData.msaaFrameBuffer;
1084
+
1085
+ } else {
1086
+
1087
+ currentFrameBuffer = fb;
1088
+
1089
+ }
1090
+
1091
+ }
1092
+
1093
+ state.bindFramebuffer( gl.FRAMEBUFFER, currentFrameBuffer );
1094
+
1095
+ }
1096
+
1097
+
1098
+ _getVaoKey( index, attributes ) {
1099
+
1100
+ let key = [];
1101
+
1102
+ if ( index !== null ) {
1103
+
1104
+ const indexData = this.get( index );
1105
+
1106
+ key += ':' + indexData.id;
1107
+
1108
+ }
1109
+
1110
+ for ( let i = 0; i < attributes.length; i ++ ) {
1111
+
1112
+ const attributeData = this.get( attributes[ i ] );
1113
+
1114
+ key += ':' + attributeData.id;
1115
+
1116
+ }
1117
+
1118
+ return key;
1119
+
1120
+ }
1121
+
1122
+ _createVao( index, attributes ) {
1123
+
1124
+ const { gl } = this;
1125
+
1126
+ const vaoGPU = gl.createVertexArray();
1127
+ let key = '';
1128
+
1129
+ let staticVao = true;
1130
+
1131
+ gl.bindVertexArray( vaoGPU );
1132
+
1133
+ if ( index !== null ) {
1134
+
1135
+ const indexData = this.get( index );
1136
+
1137
+ gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, indexData.bufferGPU );
1138
+
1139
+ key += ':' + indexData.id;
1140
+
1141
+ }
1142
+
1143
+ for ( let i = 0; i < attributes.length; i ++ ) {
1144
+
1145
+ const attribute = attributes[ i ];
1146
+ const attributeData = this.get( attribute );
1147
+
1148
+ key += ':' + attributeData.id;
1149
+
1150
+ gl.bindBuffer( gl.ARRAY_BUFFER, attributeData.bufferGPU );
1151
+ gl.enableVertexAttribArray( i );
1152
+
1153
+ if ( attribute.isStorageBufferAttribute ) staticVao = false;
1154
+
1155
+ let stride, offset;
1156
+
1157
+ if ( attribute.isInterleavedBufferAttribute === true ) {
1158
+
1159
+ stride = attribute.data.stride * attributeData.bytesPerElement;
1160
+ offset = attribute.offset * attributeData.bytesPerElement;
1161
+
1162
+ } else {
1163
+
1164
+ stride = 0;
1165
+ offset = 0;
1166
+
1167
+ }
1168
+
1169
+ if ( attributeData.isInteger ) {
1170
+
1171
+ gl.vertexAttribIPointer( i, attribute.itemSize, attributeData.type, stride, offset );
1172
+
1173
+ } else {
1174
+
1175
+ gl.vertexAttribPointer( i, attribute.itemSize, attributeData.type, attribute.normalized, stride, offset );
1176
+
1177
+ }
1178
+
1179
+ if ( attribute.isInstancedBufferAttribute && ! attribute.isInterleavedBufferAttribute ) {
1180
+
1181
+ gl.vertexAttribDivisor( i, attribute.meshPerAttribute );
1182
+
1183
+ } else if ( attribute.isInterleavedBufferAttribute && attribute.data.isInstancedInterleavedBuffer ) {
1184
+
1185
+ gl.vertexAttribDivisor( i, attribute.data.meshPerAttribute );
1186
+
1187
+ }
1188
+
1189
+ }
1190
+
1191
+ gl.bindBuffer( gl.ARRAY_BUFFER, null );
1192
+
1193
+ this.vaoCache[ key ] = vaoGPU;
1194
+
1195
+ return { vaoGPU, staticVao };
1196
+
1197
+ }
1198
+
1199
+ _getTransformFeedback( transformBuffers ) {
1200
+
1201
+ let key = '';
1202
+
1203
+ for ( let i = 0; i < transformBuffers.length; i ++ ) {
1204
+
1205
+ key += ':' + transformBuffers[ i ].id;
1206
+
1207
+ }
1208
+
1209
+ let transformFeedbackGPU = this.transformFeedbackCache[ key ];
1210
+
1211
+ if ( transformFeedbackGPU !== undefined ) {
1212
+
1213
+ return transformFeedbackGPU;
1214
+
1215
+ }
1216
+
1217
+ const gl = this.gl;
1218
+
1219
+ transformFeedbackGPU = gl.createTransformFeedback();
1220
+
1221
+ gl.bindTransformFeedback( gl.TRANSFORM_FEEDBACK, transformFeedbackGPU );
1222
+
1223
+ for ( let i = 0; i < transformBuffers.length; i ++ ) {
1224
+
1225
+ const attributeData = transformBuffers[ i ];
1226
+
1227
+ gl.bindBufferBase( gl.TRANSFORM_FEEDBACK_BUFFER, i, attributeData.transformBuffer );
1228
+
1229
+ }
1230
+
1231
+ gl.bindTransformFeedback( gl.TRANSFORM_FEEDBACK, null );
1232
+
1233
+ this.transformFeedbackCache[ key ] = transformFeedbackGPU;
1234
+
1235
+ return transformFeedbackGPU;
1236
+
1237
+ }
1238
+
1239
+
1240
+ _setupBindings( bindings, programGPU ) {
1241
+
1242
+ const gl = this.gl;
1243
+
1244
+ for ( const binding of bindings ) {
1245
+
1246
+ const bindingData = this.get( binding );
1247
+ const index = bindingData.index;
1248
+
1249
+ if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
1250
+
1251
+ const location = gl.getUniformBlockIndex( programGPU, binding.name );
1252
+ gl.uniformBlockBinding( programGPU, location, index );
1253
+
1254
+ } else if ( binding.isSampledTexture ) {
1255
+
1256
+ const location = gl.getUniformLocation( programGPU, binding.name );
1257
+ gl.uniform1i( location, index );
1258
+
1259
+ }
1260
+
1261
+ }
1262
+
1263
+ }
1264
+
1265
+ _bindUniforms( bindings ) {
1266
+
1267
+ const { gl, state } = this;
1268
+
1269
+ for ( const binding of bindings ) {
1270
+
1271
+ const bindingData = this.get( binding );
1272
+ const index = bindingData.index;
1273
+
1274
+ if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
1275
+
1276
+ gl.bindBufferBase( gl.UNIFORM_BUFFER, index, bindingData.bufferGPU );
1277
+
1278
+ } else if ( binding.isSampledTexture ) {
1279
+
1280
+ state.bindTexture( bindingData.glTextureType, bindingData.textureGPU, gl.TEXTURE0 + index );
1281
+
1282
+ }
1283
+
1284
+ }
1285
+
1286
+ }
1287
+
1288
+ }
1289
+
1290
+ export default WebGLBackend;