@needle-tools/three 0.154.3 → 0.160.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -719
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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@@ -1,915 +1,915 @@
1
- import { WebGLCoordinateSystem, WebGPUCoordinateSystem } from '../constants.js';
2
- import { Vector3 } from './Vector3.js';
3
-
4
- class Matrix4 {
5
-
6
- constructor( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
7
-
8
- Matrix4.prototype.isMatrix4 = true;
9
-
10
- this.elements = [
11
-
12
- 1, 0, 0, 0,
13
- 0, 1, 0, 0,
14
- 0, 0, 1, 0,
15
- 0, 0, 0, 1
16
-
17
- ];
18
-
19
- if ( n11 !== undefined ) {
20
-
21
- this.set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 );
22
-
23
- }
24
-
25
- }
26
-
27
- set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
28
-
29
- const te = this.elements;
30
-
31
- te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
32
- te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
33
- te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
34
- te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
35
-
36
- return this;
37
-
38
- }
39
-
40
- identity() {
41
-
42
- this.set(
43
-
44
- 1, 0, 0, 0,
45
- 0, 1, 0, 0,
46
- 0, 0, 1, 0,
47
- 0, 0, 0, 1
48
-
49
- );
50
-
51
- return this;
52
-
53
- }
54
-
55
- clone() {
56
-
57
- return new Matrix4().fromArray( this.elements );
58
-
59
- }
60
-
61
- copy( m ) {
62
-
63
- const te = this.elements;
64
- const me = m.elements;
65
-
66
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
67
- te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
68
- te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
69
- te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
70
-
71
- return this;
72
-
73
- }
74
-
75
- copyPosition( m ) {
76
-
77
- const te = this.elements, me = m.elements;
78
-
79
- te[ 12 ] = me[ 12 ];
80
- te[ 13 ] = me[ 13 ];
81
- te[ 14 ] = me[ 14 ];
82
-
83
- return this;
84
-
85
- }
86
-
87
- setFromMatrix3( m ) {
88
-
89
- const me = m.elements;
90
-
91
- this.set(
92
-
93
- me[ 0 ], me[ 3 ], me[ 6 ], 0,
94
- me[ 1 ], me[ 4 ], me[ 7 ], 0,
95
- me[ 2 ], me[ 5 ], me[ 8 ], 0,
96
- 0, 0, 0, 1
97
-
98
- );
99
-
100
- return this;
101
-
102
- }
103
-
104
- extractBasis( xAxis, yAxis, zAxis ) {
105
-
106
- xAxis.setFromMatrixColumn( this, 0 );
107
- yAxis.setFromMatrixColumn( this, 1 );
108
- zAxis.setFromMatrixColumn( this, 2 );
109
-
110
- return this;
111
-
112
- }
113
-
114
- makeBasis( xAxis, yAxis, zAxis ) {
115
-
116
- this.set(
117
- xAxis.x, yAxis.x, zAxis.x, 0,
118
- xAxis.y, yAxis.y, zAxis.y, 0,
119
- xAxis.z, yAxis.z, zAxis.z, 0,
120
- 0, 0, 0, 1
121
- );
122
-
123
- return this;
124
-
125
- }
126
-
127
- extractRotation( m ) {
128
-
129
- // this method does not support reflection matrices
130
-
131
- const te = this.elements;
132
- const me = m.elements;
133
-
134
- const scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length();
135
- const scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length();
136
- const scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length();
137
-
138
- te[ 0 ] = me[ 0 ] * scaleX;
139
- te[ 1 ] = me[ 1 ] * scaleX;
140
- te[ 2 ] = me[ 2 ] * scaleX;
141
- te[ 3 ] = 0;
142
-
143
- te[ 4 ] = me[ 4 ] * scaleY;
144
- te[ 5 ] = me[ 5 ] * scaleY;
145
- te[ 6 ] = me[ 6 ] * scaleY;
146
- te[ 7 ] = 0;
147
-
148
- te[ 8 ] = me[ 8 ] * scaleZ;
149
- te[ 9 ] = me[ 9 ] * scaleZ;
150
- te[ 10 ] = me[ 10 ] * scaleZ;
151
- te[ 11 ] = 0;
152
-
153
- te[ 12 ] = 0;
154
- te[ 13 ] = 0;
155
- te[ 14 ] = 0;
156
- te[ 15 ] = 1;
157
-
158
- return this;
159
-
160
- }
161
-
162
- makeRotationFromEuler( euler ) {
163
-
164
- const te = this.elements;
165
-
166
- const x = euler.x, y = euler.y, z = euler.z;
167
- const a = Math.cos( x ), b = Math.sin( x );
168
- const c = Math.cos( y ), d = Math.sin( y );
169
- const e = Math.cos( z ), f = Math.sin( z );
170
-
171
- if ( euler.order === 'XYZ' ) {
172
-
173
- const ae = a * e, af = a * f, be = b * e, bf = b * f;
174
-
175
- te[ 0 ] = c * e;
176
- te[ 4 ] = - c * f;
177
- te[ 8 ] = d;
178
-
179
- te[ 1 ] = af + be * d;
180
- te[ 5 ] = ae - bf * d;
181
- te[ 9 ] = - b * c;
182
-
183
- te[ 2 ] = bf - ae * d;
184
- te[ 6 ] = be + af * d;
185
- te[ 10 ] = a * c;
186
-
187
- } else if ( euler.order === 'YXZ' ) {
188
-
189
- const ce = c * e, cf = c * f, de = d * e, df = d * f;
190
-
191
- te[ 0 ] = ce + df * b;
192
- te[ 4 ] = de * b - cf;
193
- te[ 8 ] = a * d;
194
-
195
- te[ 1 ] = a * f;
196
- te[ 5 ] = a * e;
197
- te[ 9 ] = - b;
198
-
199
- te[ 2 ] = cf * b - de;
200
- te[ 6 ] = df + ce * b;
201
- te[ 10 ] = a * c;
202
-
203
- } else if ( euler.order === 'ZXY' ) {
204
-
205
- const ce = c * e, cf = c * f, de = d * e, df = d * f;
206
-
207
- te[ 0 ] = ce - df * b;
208
- te[ 4 ] = - a * f;
209
- te[ 8 ] = de + cf * b;
210
-
211
- te[ 1 ] = cf + de * b;
212
- te[ 5 ] = a * e;
213
- te[ 9 ] = df - ce * b;
214
-
215
- te[ 2 ] = - a * d;
216
- te[ 6 ] = b;
217
- te[ 10 ] = a * c;
218
-
219
- } else if ( euler.order === 'ZYX' ) {
220
-
221
- const ae = a * e, af = a * f, be = b * e, bf = b * f;
222
-
223
- te[ 0 ] = c * e;
224
- te[ 4 ] = be * d - af;
225
- te[ 8 ] = ae * d + bf;
226
-
227
- te[ 1 ] = c * f;
228
- te[ 5 ] = bf * d + ae;
229
- te[ 9 ] = af * d - be;
230
-
231
- te[ 2 ] = - d;
232
- te[ 6 ] = b * c;
233
- te[ 10 ] = a * c;
234
-
235
- } else if ( euler.order === 'YZX' ) {
236
-
237
- const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
238
-
239
- te[ 0 ] = c * e;
240
- te[ 4 ] = bd - ac * f;
241
- te[ 8 ] = bc * f + ad;
242
-
243
- te[ 1 ] = f;
244
- te[ 5 ] = a * e;
245
- te[ 9 ] = - b * e;
246
-
247
- te[ 2 ] = - d * e;
248
- te[ 6 ] = ad * f + bc;
249
- te[ 10 ] = ac - bd * f;
250
-
251
- } else if ( euler.order === 'XZY' ) {
252
-
253
- const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
254
-
255
- te[ 0 ] = c * e;
256
- te[ 4 ] = - f;
257
- te[ 8 ] = d * e;
258
-
259
- te[ 1 ] = ac * f + bd;
260
- te[ 5 ] = a * e;
261
- te[ 9 ] = ad * f - bc;
262
-
263
- te[ 2 ] = bc * f - ad;
264
- te[ 6 ] = b * e;
265
- te[ 10 ] = bd * f + ac;
266
-
267
- }
268
-
269
- // bottom row
270
- te[ 3 ] = 0;
271
- te[ 7 ] = 0;
272
- te[ 11 ] = 0;
273
-
274
- // last column
275
- te[ 12 ] = 0;
276
- te[ 13 ] = 0;
277
- te[ 14 ] = 0;
278
- te[ 15 ] = 1;
279
-
280
- return this;
281
-
282
- }
283
-
284
- makeRotationFromQuaternion( q ) {
285
-
286
- return this.compose( _zero, q, _one );
287
-
288
- }
289
-
290
- lookAt( eye, target, up ) {
291
-
292
- const te = this.elements;
293
-
294
- _z.subVectors( eye, target );
295
-
296
- if ( _z.lengthSq() === 0 ) {
297
-
298
- // eye and target are in the same position
299
-
300
- _z.z = 1;
301
-
302
- }
303
-
304
- _z.normalize();
305
- _x.crossVectors( up, _z );
306
-
307
- if ( _x.lengthSq() === 0 ) {
308
-
309
- // up and z are parallel
310
-
311
- if ( Math.abs( up.z ) === 1 ) {
312
-
313
- _z.x += 0.0001;
314
-
315
- } else {
316
-
317
- _z.z += 0.0001;
318
-
319
- }
320
-
321
- _z.normalize();
322
- _x.crossVectors( up, _z );
323
-
324
- }
325
-
326
- _x.normalize();
327
- _y.crossVectors( _z, _x );
328
-
329
- te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;
330
- te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;
331
- te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;
332
-
333
- return this;
334
-
335
- }
336
-
337
- multiply( m ) {
338
-
339
- return this.multiplyMatrices( this, m );
340
-
341
- }
342
-
343
- premultiply( m ) {
344
-
345
- return this.multiplyMatrices( m, this );
346
-
347
- }
348
-
349
- multiplyMatrices( a, b ) {
350
-
351
- const ae = a.elements;
352
- const be = b.elements;
353
- const te = this.elements;
354
-
355
- const a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
356
- const a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
357
- const a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
358
- const a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
359
-
360
- const b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
361
- const b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
362
- const b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
363
- const b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
364
-
365
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
366
- te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
367
- te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
368
- te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
369
-
370
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
371
- te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
372
- te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
373
- te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
374
-
375
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
376
- te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
377
- te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
378
- te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
379
-
380
- te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
381
- te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
382
- te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
383
- te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
384
-
385
- return this;
386
-
387
- }
388
-
389
- multiplyScalar( s ) {
390
-
391
- const te = this.elements;
392
-
393
- te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
394
- te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
395
- te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
396
- te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
397
-
398
- return this;
399
-
400
- }
401
-
402
- determinant() {
403
-
404
- const te = this.elements;
405
-
406
- const n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
407
- const n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
408
- const n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
409
- const n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
410
-
411
- //TODO: make this more efficient
412
- //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
413
-
414
- return (
415
- n41 * (
416
- + n14 * n23 * n32
417
- - n13 * n24 * n32
418
- - n14 * n22 * n33
419
- + n12 * n24 * n33
420
- + n13 * n22 * n34
421
- - n12 * n23 * n34
422
- ) +
423
- n42 * (
424
- + n11 * n23 * n34
425
- - n11 * n24 * n33
426
- + n14 * n21 * n33
427
- - n13 * n21 * n34
428
- + n13 * n24 * n31
429
- - n14 * n23 * n31
430
- ) +
431
- n43 * (
432
- + n11 * n24 * n32
433
- - n11 * n22 * n34
434
- - n14 * n21 * n32
435
- + n12 * n21 * n34
436
- + n14 * n22 * n31
437
- - n12 * n24 * n31
438
- ) +
439
- n44 * (
440
- - n13 * n22 * n31
441
- - n11 * n23 * n32
442
- + n11 * n22 * n33
443
- + n13 * n21 * n32
444
- - n12 * n21 * n33
445
- + n12 * n23 * n31
446
- )
447
-
448
- );
449
-
450
- }
451
-
452
- transpose() {
453
-
454
- const te = this.elements;
455
- let tmp;
456
-
457
- tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
458
- tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
459
- tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
460
-
461
- tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
462
- tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
463
- tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
464
-
465
- return this;
466
-
467
- }
468
-
469
- setPosition( x, y, z ) {
470
-
471
- const te = this.elements;
472
-
473
- if ( x.isVector3 ) {
474
-
475
- te[ 12 ] = x.x;
476
- te[ 13 ] = x.y;
477
- te[ 14 ] = x.z;
478
-
479
- } else {
480
-
481
- te[ 12 ] = x;
482
- te[ 13 ] = y;
483
- te[ 14 ] = z;
484
-
485
- }
486
-
487
- return this;
488
-
489
- }
490
-
491
- invert() {
492
-
493
- // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
494
- const te = this.elements,
495
-
496
- n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], n41 = te[ 3 ],
497
- n12 = te[ 4 ], n22 = te[ 5 ], n32 = te[ 6 ], n42 = te[ 7 ],
498
- n13 = te[ 8 ], n23 = te[ 9 ], n33 = te[ 10 ], n43 = te[ 11 ],
499
- n14 = te[ 12 ], n24 = te[ 13 ], n34 = te[ 14 ], n44 = te[ 15 ],
500
-
501
- t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
502
- t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
503
- t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
504
- t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
505
-
506
- const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
507
-
508
- if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
509
-
510
- const detInv = 1 / det;
511
-
512
- te[ 0 ] = t11 * detInv;
513
- te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
514
- te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
515
- te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
516
-
517
- te[ 4 ] = t12 * detInv;
518
- te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
519
- te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
520
- te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
521
-
522
- te[ 8 ] = t13 * detInv;
523
- te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
524
- te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
525
- te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
526
-
527
- te[ 12 ] = t14 * detInv;
528
- te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
529
- te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
530
- te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
531
-
532
- return this;
533
-
534
- }
535
-
536
- scale( v ) {
537
-
538
- const te = this.elements;
539
- const x = v.x, y = v.y, z = v.z;
540
-
541
- te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
542
- te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
543
- te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
544
- te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
545
-
546
- return this;
547
-
548
- }
549
-
550
- getMaxScaleOnAxis() {
551
-
552
- const te = this.elements;
553
-
554
- const scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
555
- const scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
556
- const scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
557
-
558
- return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
559
-
560
- }
561
-
562
- makeTranslation( x, y, z ) {
563
-
564
- if ( x.isVector3 ) {
565
-
566
- this.set(
567
-
568
- 1, 0, 0, x.x,
569
- 0, 1, 0, x.y,
570
- 0, 0, 1, x.z,
571
- 0, 0, 0, 1
572
-
573
- );
574
-
575
- } else {
576
-
577
- this.set(
578
-
579
- 1, 0, 0, x,
580
- 0, 1, 0, y,
581
- 0, 0, 1, z,
582
- 0, 0, 0, 1
583
-
584
- );
585
-
586
- }
587
-
588
- return this;
589
-
590
- }
591
-
592
- makeRotationX( theta ) {
593
-
594
- const c = Math.cos( theta ), s = Math.sin( theta );
595
-
596
- this.set(
597
-
598
- 1, 0, 0, 0,
599
- 0, c, - s, 0,
600
- 0, s, c, 0,
601
- 0, 0, 0, 1
602
-
603
- );
604
-
605
- return this;
606
-
607
- }
608
-
609
- makeRotationY( theta ) {
610
-
611
- const c = Math.cos( theta ), s = Math.sin( theta );
612
-
613
- this.set(
614
-
615
- c, 0, s, 0,
616
- 0, 1, 0, 0,
617
- - s, 0, c, 0,
618
- 0, 0, 0, 1
619
-
620
- );
621
-
622
- return this;
623
-
624
- }
625
-
626
- makeRotationZ( theta ) {
627
-
628
- const c = Math.cos( theta ), s = Math.sin( theta );
629
-
630
- this.set(
631
-
632
- c, - s, 0, 0,
633
- s, c, 0, 0,
634
- 0, 0, 1, 0,
635
- 0, 0, 0, 1
636
-
637
- );
638
-
639
- return this;
640
-
641
- }
642
-
643
- makeRotationAxis( axis, angle ) {
644
-
645
- // Based on http://www.gamedev.net/reference/articles/article1199.asp
646
-
647
- const c = Math.cos( angle );
648
- const s = Math.sin( angle );
649
- const t = 1 - c;
650
- const x = axis.x, y = axis.y, z = axis.z;
651
- const tx = t * x, ty = t * y;
652
-
653
- this.set(
654
-
655
- tx * x + c, tx * y - s * z, tx * z + s * y, 0,
656
- tx * y + s * z, ty * y + c, ty * z - s * x, 0,
657
- tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
658
- 0, 0, 0, 1
659
-
660
- );
661
-
662
- return this;
663
-
664
- }
665
-
666
- makeScale( x, y, z ) {
667
-
668
- this.set(
669
-
670
- x, 0, 0, 0,
671
- 0, y, 0, 0,
672
- 0, 0, z, 0,
673
- 0, 0, 0, 1
674
-
675
- );
676
-
677
- return this;
678
-
679
- }
680
-
681
- makeShear( xy, xz, yx, yz, zx, zy ) {
682
-
683
- this.set(
684
-
685
- 1, yx, zx, 0,
686
- xy, 1, zy, 0,
687
- xz, yz, 1, 0,
688
- 0, 0, 0, 1
689
-
690
- );
691
-
692
- return this;
693
-
694
- }
695
-
696
- compose( position, quaternion, scale ) {
697
-
698
- const te = this.elements;
699
-
700
- const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
701
- const x2 = x + x, y2 = y + y, z2 = z + z;
702
- const xx = x * x2, xy = x * y2, xz = x * z2;
703
- const yy = y * y2, yz = y * z2, zz = z * z2;
704
- const wx = w * x2, wy = w * y2, wz = w * z2;
705
-
706
- const sx = scale.x, sy = scale.y, sz = scale.z;
707
-
708
- te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
709
- te[ 1 ] = ( xy + wz ) * sx;
710
- te[ 2 ] = ( xz - wy ) * sx;
711
- te[ 3 ] = 0;
712
-
713
- te[ 4 ] = ( xy - wz ) * sy;
714
- te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
715
- te[ 6 ] = ( yz + wx ) * sy;
716
- te[ 7 ] = 0;
717
-
718
- te[ 8 ] = ( xz + wy ) * sz;
719
- te[ 9 ] = ( yz - wx ) * sz;
720
- te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
721
- te[ 11 ] = 0;
722
-
723
- te[ 12 ] = position.x;
724
- te[ 13 ] = position.y;
725
- te[ 14 ] = position.z;
726
- te[ 15 ] = 1;
727
-
728
- return this;
729
-
730
- }
731
-
732
- decompose( position, quaternion, scale ) {
733
-
734
- const te = this.elements;
735
-
736
- let sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
737
- const sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
738
- const sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
739
-
740
- // if determine is negative, we need to invert one scale
741
- const det = this.determinant();
742
- if ( det < 0 ) sx = - sx;
743
-
744
- position.x = te[ 12 ];
745
- position.y = te[ 13 ];
746
- position.z = te[ 14 ];
747
-
748
- // scale the rotation part
749
- _m1.copy( this );
750
-
751
- const invSX = 1 / sx;
752
- const invSY = 1 / sy;
753
- const invSZ = 1 / sz;
754
-
755
- _m1.elements[ 0 ] *= invSX;
756
- _m1.elements[ 1 ] *= invSX;
757
- _m1.elements[ 2 ] *= invSX;
758
-
759
- _m1.elements[ 4 ] *= invSY;
760
- _m1.elements[ 5 ] *= invSY;
761
- _m1.elements[ 6 ] *= invSY;
762
-
763
- _m1.elements[ 8 ] *= invSZ;
764
- _m1.elements[ 9 ] *= invSZ;
765
- _m1.elements[ 10 ] *= invSZ;
766
-
767
- quaternion.setFromRotationMatrix( _m1 );
768
-
769
- scale.x = sx;
770
- scale.y = sy;
771
- scale.z = sz;
772
-
773
- return this;
774
-
775
- }
776
-
777
- makePerspective( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {
778
-
779
- const te = this.elements;
780
- const x = 2 * near / ( right - left );
781
- const y = 2 * near / ( top - bottom );
782
-
783
- const a = ( right + left ) / ( right - left );
784
- const b = ( top + bottom ) / ( top - bottom );
785
-
786
- let c, d;
787
-
788
- if ( coordinateSystem === WebGLCoordinateSystem ) {
789
-
790
- c = - ( far + near ) / ( far - near );
791
- d = ( - 2 * far * near ) / ( far - near );
792
-
793
- } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
794
-
795
- c = - far / ( far - near );
796
- d = ( - far * near ) / ( far - near );
797
-
798
- } else {
799
-
800
- throw new Error( 'THREE.Matrix4.makePerspective(): Invalid coordinate system: ' + coordinateSystem );
801
-
802
- }
803
-
804
- te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
805
- te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
806
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
807
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
808
-
809
- return this;
810
-
811
- }
812
-
813
- makeOrthographic( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {
814
-
815
- const te = this.elements;
816
- const w = 1.0 / ( right - left );
817
- const h = 1.0 / ( top - bottom );
818
- const p = 1.0 / ( far - near );
819
-
820
- const x = ( right + left ) * w;
821
- const y = ( top + bottom ) * h;
822
-
823
- let z, zInv;
824
-
825
- if ( coordinateSystem === WebGLCoordinateSystem ) {
826
-
827
- z = ( far + near ) * p;
828
- zInv = - 2 * p;
829
-
830
- } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
831
-
832
- z = near * p;
833
- zInv = - 1 * p;
834
-
835
- } else {
836
-
837
- throw new Error( 'THREE.Matrix4.makeOrthographic(): Invalid coordinate system: ' + coordinateSystem );
838
-
839
- }
840
-
841
- te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
842
- te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
843
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = zInv; te[ 14 ] = - z;
844
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
845
-
846
- return this;
847
-
848
- }
849
-
850
- equals( matrix ) {
851
-
852
- const te = this.elements;
853
- const me = matrix.elements;
854
-
855
- for ( let i = 0; i < 16; i ++ ) {
856
-
857
- if ( te[ i ] !== me[ i ] ) return false;
858
-
859
- }
860
-
861
- return true;
862
-
863
- }
864
-
865
- fromArray( array, offset = 0 ) {
866
-
867
- for ( let i = 0; i < 16; i ++ ) {
868
-
869
- this.elements[ i ] = array[ i + offset ];
870
-
871
- }
872
-
873
- return this;
874
-
875
- }
876
-
877
- toArray( array = [], offset = 0 ) {
878
-
879
- const te = this.elements;
880
-
881
- array[ offset ] = te[ 0 ];
882
- array[ offset + 1 ] = te[ 1 ];
883
- array[ offset + 2 ] = te[ 2 ];
884
- array[ offset + 3 ] = te[ 3 ];
885
-
886
- array[ offset + 4 ] = te[ 4 ];
887
- array[ offset + 5 ] = te[ 5 ];
888
- array[ offset + 6 ] = te[ 6 ];
889
- array[ offset + 7 ] = te[ 7 ];
890
-
891
- array[ offset + 8 ] = te[ 8 ];
892
- array[ offset + 9 ] = te[ 9 ];
893
- array[ offset + 10 ] = te[ 10 ];
894
- array[ offset + 11 ] = te[ 11 ];
895
-
896
- array[ offset + 12 ] = te[ 12 ];
897
- array[ offset + 13 ] = te[ 13 ];
898
- array[ offset + 14 ] = te[ 14 ];
899
- array[ offset + 15 ] = te[ 15 ];
900
-
901
- return array;
902
-
903
- }
904
-
905
- }
906
-
907
- const _v1 = /*@__PURE__*/ new Vector3();
908
- const _m1 = /*@__PURE__*/ new Matrix4();
909
- const _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 );
910
- const _one = /*@__PURE__*/ new Vector3( 1, 1, 1 );
911
- const _x = /*@__PURE__*/ new Vector3();
912
- const _y = /*@__PURE__*/ new Vector3();
913
- const _z = /*@__PURE__*/ new Vector3();
914
-
915
- export { Matrix4 };
1
+ import { WebGLCoordinateSystem, WebGPUCoordinateSystem } from '../constants.js';
2
+ import { Vector3 } from './Vector3.js';
3
+
4
+ class Matrix4 {
5
+
6
+ constructor( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
7
+
8
+ Matrix4.prototype.isMatrix4 = true;
9
+
10
+ this.elements = [
11
+
12
+ 1, 0, 0, 0,
13
+ 0, 1, 0, 0,
14
+ 0, 0, 1, 0,
15
+ 0, 0, 0, 1
16
+
17
+ ];
18
+
19
+ if ( n11 !== undefined ) {
20
+
21
+ this.set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 );
22
+
23
+ }
24
+
25
+ }
26
+
27
+ set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
28
+
29
+ const te = this.elements;
30
+
31
+ te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
32
+ te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
33
+ te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
34
+ te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
35
+
36
+ return this;
37
+
38
+ }
39
+
40
+ identity() {
41
+
42
+ this.set(
43
+
44
+ 1, 0, 0, 0,
45
+ 0, 1, 0, 0,
46
+ 0, 0, 1, 0,
47
+ 0, 0, 0, 1
48
+
49
+ );
50
+
51
+ return this;
52
+
53
+ }
54
+
55
+ clone() {
56
+
57
+ return new Matrix4().fromArray( this.elements );
58
+
59
+ }
60
+
61
+ copy( m ) {
62
+
63
+ const te = this.elements;
64
+ const me = m.elements;
65
+
66
+ te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
67
+ te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
68
+ te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
69
+ te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
70
+
71
+ return this;
72
+
73
+ }
74
+
75
+ copyPosition( m ) {
76
+
77
+ const te = this.elements, me = m.elements;
78
+
79
+ te[ 12 ] = me[ 12 ];
80
+ te[ 13 ] = me[ 13 ];
81
+ te[ 14 ] = me[ 14 ];
82
+
83
+ return this;
84
+
85
+ }
86
+
87
+ setFromMatrix3( m ) {
88
+
89
+ const me = m.elements;
90
+
91
+ this.set(
92
+
93
+ me[ 0 ], me[ 3 ], me[ 6 ], 0,
94
+ me[ 1 ], me[ 4 ], me[ 7 ], 0,
95
+ me[ 2 ], me[ 5 ], me[ 8 ], 0,
96
+ 0, 0, 0, 1
97
+
98
+ );
99
+
100
+ return this;
101
+
102
+ }
103
+
104
+ extractBasis( xAxis, yAxis, zAxis ) {
105
+
106
+ xAxis.setFromMatrixColumn( this, 0 );
107
+ yAxis.setFromMatrixColumn( this, 1 );
108
+ zAxis.setFromMatrixColumn( this, 2 );
109
+
110
+ return this;
111
+
112
+ }
113
+
114
+ makeBasis( xAxis, yAxis, zAxis ) {
115
+
116
+ this.set(
117
+ xAxis.x, yAxis.x, zAxis.x, 0,
118
+ xAxis.y, yAxis.y, zAxis.y, 0,
119
+ xAxis.z, yAxis.z, zAxis.z, 0,
120
+ 0, 0, 0, 1
121
+ );
122
+
123
+ return this;
124
+
125
+ }
126
+
127
+ extractRotation( m ) {
128
+
129
+ // this method does not support reflection matrices
130
+
131
+ const te = this.elements;
132
+ const me = m.elements;
133
+
134
+ const scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length();
135
+ const scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length();
136
+ const scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length();
137
+
138
+ te[ 0 ] = me[ 0 ] * scaleX;
139
+ te[ 1 ] = me[ 1 ] * scaleX;
140
+ te[ 2 ] = me[ 2 ] * scaleX;
141
+ te[ 3 ] = 0;
142
+
143
+ te[ 4 ] = me[ 4 ] * scaleY;
144
+ te[ 5 ] = me[ 5 ] * scaleY;
145
+ te[ 6 ] = me[ 6 ] * scaleY;
146
+ te[ 7 ] = 0;
147
+
148
+ te[ 8 ] = me[ 8 ] * scaleZ;
149
+ te[ 9 ] = me[ 9 ] * scaleZ;
150
+ te[ 10 ] = me[ 10 ] * scaleZ;
151
+ te[ 11 ] = 0;
152
+
153
+ te[ 12 ] = 0;
154
+ te[ 13 ] = 0;
155
+ te[ 14 ] = 0;
156
+ te[ 15 ] = 1;
157
+
158
+ return this;
159
+
160
+ }
161
+
162
+ makeRotationFromEuler( euler ) {
163
+
164
+ const te = this.elements;
165
+
166
+ const x = euler.x, y = euler.y, z = euler.z;
167
+ const a = Math.cos( x ), b = Math.sin( x );
168
+ const c = Math.cos( y ), d = Math.sin( y );
169
+ const e = Math.cos( z ), f = Math.sin( z );
170
+
171
+ if ( euler.order === 'XYZ' ) {
172
+
173
+ const ae = a * e, af = a * f, be = b * e, bf = b * f;
174
+
175
+ te[ 0 ] = c * e;
176
+ te[ 4 ] = - c * f;
177
+ te[ 8 ] = d;
178
+
179
+ te[ 1 ] = af + be * d;
180
+ te[ 5 ] = ae - bf * d;
181
+ te[ 9 ] = - b * c;
182
+
183
+ te[ 2 ] = bf - ae * d;
184
+ te[ 6 ] = be + af * d;
185
+ te[ 10 ] = a * c;
186
+
187
+ } else if ( euler.order === 'YXZ' ) {
188
+
189
+ const ce = c * e, cf = c * f, de = d * e, df = d * f;
190
+
191
+ te[ 0 ] = ce + df * b;
192
+ te[ 4 ] = de * b - cf;
193
+ te[ 8 ] = a * d;
194
+
195
+ te[ 1 ] = a * f;
196
+ te[ 5 ] = a * e;
197
+ te[ 9 ] = - b;
198
+
199
+ te[ 2 ] = cf * b - de;
200
+ te[ 6 ] = df + ce * b;
201
+ te[ 10 ] = a * c;
202
+
203
+ } else if ( euler.order === 'ZXY' ) {
204
+
205
+ const ce = c * e, cf = c * f, de = d * e, df = d * f;
206
+
207
+ te[ 0 ] = ce - df * b;
208
+ te[ 4 ] = - a * f;
209
+ te[ 8 ] = de + cf * b;
210
+
211
+ te[ 1 ] = cf + de * b;
212
+ te[ 5 ] = a * e;
213
+ te[ 9 ] = df - ce * b;
214
+
215
+ te[ 2 ] = - a * d;
216
+ te[ 6 ] = b;
217
+ te[ 10 ] = a * c;
218
+
219
+ } else if ( euler.order === 'ZYX' ) {
220
+
221
+ const ae = a * e, af = a * f, be = b * e, bf = b * f;
222
+
223
+ te[ 0 ] = c * e;
224
+ te[ 4 ] = be * d - af;
225
+ te[ 8 ] = ae * d + bf;
226
+
227
+ te[ 1 ] = c * f;
228
+ te[ 5 ] = bf * d + ae;
229
+ te[ 9 ] = af * d - be;
230
+
231
+ te[ 2 ] = - d;
232
+ te[ 6 ] = b * c;
233
+ te[ 10 ] = a * c;
234
+
235
+ } else if ( euler.order === 'YZX' ) {
236
+
237
+ const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
238
+
239
+ te[ 0 ] = c * e;
240
+ te[ 4 ] = bd - ac * f;
241
+ te[ 8 ] = bc * f + ad;
242
+
243
+ te[ 1 ] = f;
244
+ te[ 5 ] = a * e;
245
+ te[ 9 ] = - b * e;
246
+
247
+ te[ 2 ] = - d * e;
248
+ te[ 6 ] = ad * f + bc;
249
+ te[ 10 ] = ac - bd * f;
250
+
251
+ } else if ( euler.order === 'XZY' ) {
252
+
253
+ const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
254
+
255
+ te[ 0 ] = c * e;
256
+ te[ 4 ] = - f;
257
+ te[ 8 ] = d * e;
258
+
259
+ te[ 1 ] = ac * f + bd;
260
+ te[ 5 ] = a * e;
261
+ te[ 9 ] = ad * f - bc;
262
+
263
+ te[ 2 ] = bc * f - ad;
264
+ te[ 6 ] = b * e;
265
+ te[ 10 ] = bd * f + ac;
266
+
267
+ }
268
+
269
+ // bottom row
270
+ te[ 3 ] = 0;
271
+ te[ 7 ] = 0;
272
+ te[ 11 ] = 0;
273
+
274
+ // last column
275
+ te[ 12 ] = 0;
276
+ te[ 13 ] = 0;
277
+ te[ 14 ] = 0;
278
+ te[ 15 ] = 1;
279
+
280
+ return this;
281
+
282
+ }
283
+
284
+ makeRotationFromQuaternion( q ) {
285
+
286
+ return this.compose( _zero, q, _one );
287
+
288
+ }
289
+
290
+ lookAt( eye, target, up ) {
291
+
292
+ const te = this.elements;
293
+
294
+ _z.subVectors( eye, target );
295
+
296
+ if ( _z.lengthSq() === 0 ) {
297
+
298
+ // eye and target are in the same position
299
+
300
+ _z.z = 1;
301
+
302
+ }
303
+
304
+ _z.normalize();
305
+ _x.crossVectors( up, _z );
306
+
307
+ if ( _x.lengthSq() === 0 ) {
308
+
309
+ // up and z are parallel
310
+
311
+ if ( Math.abs( up.z ) === 1 ) {
312
+
313
+ _z.x += 0.0001;
314
+
315
+ } else {
316
+
317
+ _z.z += 0.0001;
318
+
319
+ }
320
+
321
+ _z.normalize();
322
+ _x.crossVectors( up, _z );
323
+
324
+ }
325
+
326
+ _x.normalize();
327
+ _y.crossVectors( _z, _x );
328
+
329
+ te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;
330
+ te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;
331
+ te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;
332
+
333
+ return this;
334
+
335
+ }
336
+
337
+ multiply( m ) {
338
+
339
+ return this.multiplyMatrices( this, m );
340
+
341
+ }
342
+
343
+ premultiply( m ) {
344
+
345
+ return this.multiplyMatrices( m, this );
346
+
347
+ }
348
+
349
+ multiplyMatrices( a, b ) {
350
+
351
+ const ae = a.elements;
352
+ const be = b.elements;
353
+ const te = this.elements;
354
+
355
+ const a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
356
+ const a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
357
+ const a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
358
+ const a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
359
+
360
+ const b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
361
+ const b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
362
+ const b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
363
+ const b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
364
+
365
+ te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
366
+ te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
367
+ te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
368
+ te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
369
+
370
+ te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
371
+ te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
372
+ te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
373
+ te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
374
+
375
+ te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
376
+ te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
377
+ te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
378
+ te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
379
+
380
+ te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
381
+ te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
382
+ te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
383
+ te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
384
+
385
+ return this;
386
+
387
+ }
388
+
389
+ multiplyScalar( s ) {
390
+
391
+ const te = this.elements;
392
+
393
+ te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
394
+ te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
395
+ te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
396
+ te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
397
+
398
+ return this;
399
+
400
+ }
401
+
402
+ determinant() {
403
+
404
+ const te = this.elements;
405
+
406
+ const n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
407
+ const n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
408
+ const n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
409
+ const n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
410
+
411
+ //TODO: make this more efficient
412
+ //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
413
+
414
+ return (
415
+ n41 * (
416
+ + n14 * n23 * n32
417
+ - n13 * n24 * n32
418
+ - n14 * n22 * n33
419
+ + n12 * n24 * n33
420
+ + n13 * n22 * n34
421
+ - n12 * n23 * n34
422
+ ) +
423
+ n42 * (
424
+ + n11 * n23 * n34
425
+ - n11 * n24 * n33
426
+ + n14 * n21 * n33
427
+ - n13 * n21 * n34
428
+ + n13 * n24 * n31
429
+ - n14 * n23 * n31
430
+ ) +
431
+ n43 * (
432
+ + n11 * n24 * n32
433
+ - n11 * n22 * n34
434
+ - n14 * n21 * n32
435
+ + n12 * n21 * n34
436
+ + n14 * n22 * n31
437
+ - n12 * n24 * n31
438
+ ) +
439
+ n44 * (
440
+ - n13 * n22 * n31
441
+ - n11 * n23 * n32
442
+ + n11 * n22 * n33
443
+ + n13 * n21 * n32
444
+ - n12 * n21 * n33
445
+ + n12 * n23 * n31
446
+ )
447
+
448
+ );
449
+
450
+ }
451
+
452
+ transpose() {
453
+
454
+ const te = this.elements;
455
+ let tmp;
456
+
457
+ tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
458
+ tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
459
+ tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
460
+
461
+ tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
462
+ tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
463
+ tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
464
+
465
+ return this;
466
+
467
+ }
468
+
469
+ setPosition( x, y, z ) {
470
+
471
+ const te = this.elements;
472
+
473
+ if ( x.isVector3 ) {
474
+
475
+ te[ 12 ] = x.x;
476
+ te[ 13 ] = x.y;
477
+ te[ 14 ] = x.z;
478
+
479
+ } else {
480
+
481
+ te[ 12 ] = x;
482
+ te[ 13 ] = y;
483
+ te[ 14 ] = z;
484
+
485
+ }
486
+
487
+ return this;
488
+
489
+ }
490
+
491
+ invert() {
492
+
493
+ // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
494
+ const te = this.elements,
495
+
496
+ n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], n41 = te[ 3 ],
497
+ n12 = te[ 4 ], n22 = te[ 5 ], n32 = te[ 6 ], n42 = te[ 7 ],
498
+ n13 = te[ 8 ], n23 = te[ 9 ], n33 = te[ 10 ], n43 = te[ 11 ],
499
+ n14 = te[ 12 ], n24 = te[ 13 ], n34 = te[ 14 ], n44 = te[ 15 ],
500
+
501
+ t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
502
+ t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
503
+ t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
504
+ t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
505
+
506
+ const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
507
+
508
+ if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
509
+
510
+ const detInv = 1 / det;
511
+
512
+ te[ 0 ] = t11 * detInv;
513
+ te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
514
+ te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
515
+ te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
516
+
517
+ te[ 4 ] = t12 * detInv;
518
+ te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
519
+ te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
520
+ te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
521
+
522
+ te[ 8 ] = t13 * detInv;
523
+ te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
524
+ te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
525
+ te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
526
+
527
+ te[ 12 ] = t14 * detInv;
528
+ te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
529
+ te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
530
+ te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
531
+
532
+ return this;
533
+
534
+ }
535
+
536
+ scale( v ) {
537
+
538
+ const te = this.elements;
539
+ const x = v.x, y = v.y, z = v.z;
540
+
541
+ te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
542
+ te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
543
+ te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
544
+ te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
545
+
546
+ return this;
547
+
548
+ }
549
+
550
+ getMaxScaleOnAxis() {
551
+
552
+ const te = this.elements;
553
+
554
+ const scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
555
+ const scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
556
+ const scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
557
+
558
+ return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
559
+
560
+ }
561
+
562
+ makeTranslation( x, y, z ) {
563
+
564
+ if ( x.isVector3 ) {
565
+
566
+ this.set(
567
+
568
+ 1, 0, 0, x.x,
569
+ 0, 1, 0, x.y,
570
+ 0, 0, 1, x.z,
571
+ 0, 0, 0, 1
572
+
573
+ );
574
+
575
+ } else {
576
+
577
+ this.set(
578
+
579
+ 1, 0, 0, x,
580
+ 0, 1, 0, y,
581
+ 0, 0, 1, z,
582
+ 0, 0, 0, 1
583
+
584
+ );
585
+
586
+ }
587
+
588
+ return this;
589
+
590
+ }
591
+
592
+ makeRotationX( theta ) {
593
+
594
+ const c = Math.cos( theta ), s = Math.sin( theta );
595
+
596
+ this.set(
597
+
598
+ 1, 0, 0, 0,
599
+ 0, c, - s, 0,
600
+ 0, s, c, 0,
601
+ 0, 0, 0, 1
602
+
603
+ );
604
+
605
+ return this;
606
+
607
+ }
608
+
609
+ makeRotationY( theta ) {
610
+
611
+ const c = Math.cos( theta ), s = Math.sin( theta );
612
+
613
+ this.set(
614
+
615
+ c, 0, s, 0,
616
+ 0, 1, 0, 0,
617
+ - s, 0, c, 0,
618
+ 0, 0, 0, 1
619
+
620
+ );
621
+
622
+ return this;
623
+
624
+ }
625
+
626
+ makeRotationZ( theta ) {
627
+
628
+ const c = Math.cos( theta ), s = Math.sin( theta );
629
+
630
+ this.set(
631
+
632
+ c, - s, 0, 0,
633
+ s, c, 0, 0,
634
+ 0, 0, 1, 0,
635
+ 0, 0, 0, 1
636
+
637
+ );
638
+
639
+ return this;
640
+
641
+ }
642
+
643
+ makeRotationAxis( axis, angle ) {
644
+
645
+ // Based on http://www.gamedev.net/reference/articles/article1199.asp
646
+
647
+ const c = Math.cos( angle );
648
+ const s = Math.sin( angle );
649
+ const t = 1 - c;
650
+ const x = axis.x, y = axis.y, z = axis.z;
651
+ const tx = t * x, ty = t * y;
652
+
653
+ this.set(
654
+
655
+ tx * x + c, tx * y - s * z, tx * z + s * y, 0,
656
+ tx * y + s * z, ty * y + c, ty * z - s * x, 0,
657
+ tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
658
+ 0, 0, 0, 1
659
+
660
+ );
661
+
662
+ return this;
663
+
664
+ }
665
+
666
+ makeScale( x, y, z ) {
667
+
668
+ this.set(
669
+
670
+ x, 0, 0, 0,
671
+ 0, y, 0, 0,
672
+ 0, 0, z, 0,
673
+ 0, 0, 0, 1
674
+
675
+ );
676
+
677
+ return this;
678
+
679
+ }
680
+
681
+ makeShear( xy, xz, yx, yz, zx, zy ) {
682
+
683
+ this.set(
684
+
685
+ 1, yx, zx, 0,
686
+ xy, 1, zy, 0,
687
+ xz, yz, 1, 0,
688
+ 0, 0, 0, 1
689
+
690
+ );
691
+
692
+ return this;
693
+
694
+ }
695
+
696
+ compose( position, quaternion, scale ) {
697
+
698
+ const te = this.elements;
699
+
700
+ const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
701
+ const x2 = x + x, y2 = y + y, z2 = z + z;
702
+ const xx = x * x2, xy = x * y2, xz = x * z2;
703
+ const yy = y * y2, yz = y * z2, zz = z * z2;
704
+ const wx = w * x2, wy = w * y2, wz = w * z2;
705
+
706
+ const sx = scale.x, sy = scale.y, sz = scale.z;
707
+
708
+ te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
709
+ te[ 1 ] = ( xy + wz ) * sx;
710
+ te[ 2 ] = ( xz - wy ) * sx;
711
+ te[ 3 ] = 0;
712
+
713
+ te[ 4 ] = ( xy - wz ) * sy;
714
+ te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
715
+ te[ 6 ] = ( yz + wx ) * sy;
716
+ te[ 7 ] = 0;
717
+
718
+ te[ 8 ] = ( xz + wy ) * sz;
719
+ te[ 9 ] = ( yz - wx ) * sz;
720
+ te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
721
+ te[ 11 ] = 0;
722
+
723
+ te[ 12 ] = position.x;
724
+ te[ 13 ] = position.y;
725
+ te[ 14 ] = position.z;
726
+ te[ 15 ] = 1;
727
+
728
+ return this;
729
+
730
+ }
731
+
732
+ decompose( position, quaternion, scale ) {
733
+
734
+ const te = this.elements;
735
+
736
+ let sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
737
+ const sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
738
+ const sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
739
+
740
+ // if determine is negative, we need to invert one scale
741
+ const det = this.determinant();
742
+ if ( det < 0 ) sx = - sx;
743
+
744
+ position.x = te[ 12 ];
745
+ position.y = te[ 13 ];
746
+ position.z = te[ 14 ];
747
+
748
+ // scale the rotation part
749
+ _m1.copy( this );
750
+
751
+ const invSX = 1 / sx;
752
+ const invSY = 1 / sy;
753
+ const invSZ = 1 / sz;
754
+
755
+ _m1.elements[ 0 ] *= invSX;
756
+ _m1.elements[ 1 ] *= invSX;
757
+ _m1.elements[ 2 ] *= invSX;
758
+
759
+ _m1.elements[ 4 ] *= invSY;
760
+ _m1.elements[ 5 ] *= invSY;
761
+ _m1.elements[ 6 ] *= invSY;
762
+
763
+ _m1.elements[ 8 ] *= invSZ;
764
+ _m1.elements[ 9 ] *= invSZ;
765
+ _m1.elements[ 10 ] *= invSZ;
766
+
767
+ quaternion.setFromRotationMatrix( _m1 );
768
+
769
+ scale.x = sx;
770
+ scale.y = sy;
771
+ scale.z = sz;
772
+
773
+ return this;
774
+
775
+ }
776
+
777
+ makePerspective( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {
778
+
779
+ const te = this.elements;
780
+ const x = 2 * near / ( right - left );
781
+ const y = 2 * near / ( top - bottom );
782
+
783
+ const a = ( right + left ) / ( right - left );
784
+ const b = ( top + bottom ) / ( top - bottom );
785
+
786
+ let c, d;
787
+
788
+ if ( coordinateSystem === WebGLCoordinateSystem ) {
789
+
790
+ c = - ( far + near ) / ( far - near );
791
+ d = ( - 2 * far * near ) / ( far - near );
792
+
793
+ } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
794
+
795
+ c = - far / ( far - near );
796
+ d = ( - far * near ) / ( far - near );
797
+
798
+ } else {
799
+
800
+ throw new Error( 'THREE.Matrix4.makePerspective(): Invalid coordinate system: ' + coordinateSystem );
801
+
802
+ }
803
+
804
+ te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
805
+ te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
806
+ te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
807
+ te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
808
+
809
+ return this;
810
+
811
+ }
812
+
813
+ makeOrthographic( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {
814
+
815
+ const te = this.elements;
816
+ const w = 1.0 / ( right - left );
817
+ const h = 1.0 / ( top - bottom );
818
+ const p = 1.0 / ( far - near );
819
+
820
+ const x = ( right + left ) * w;
821
+ const y = ( top + bottom ) * h;
822
+
823
+ let z, zInv;
824
+
825
+ if ( coordinateSystem === WebGLCoordinateSystem ) {
826
+
827
+ z = ( far + near ) * p;
828
+ zInv = - 2 * p;
829
+
830
+ } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
831
+
832
+ z = near * p;
833
+ zInv = - 1 * p;
834
+
835
+ } else {
836
+
837
+ throw new Error( 'THREE.Matrix4.makeOrthographic(): Invalid coordinate system: ' + coordinateSystem );
838
+
839
+ }
840
+
841
+ te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
842
+ te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
843
+ te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = zInv; te[ 14 ] = - z;
844
+ te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
845
+
846
+ return this;
847
+
848
+ }
849
+
850
+ equals( matrix ) {
851
+
852
+ const te = this.elements;
853
+ const me = matrix.elements;
854
+
855
+ for ( let i = 0; i < 16; i ++ ) {
856
+
857
+ if ( te[ i ] !== me[ i ] ) return false;
858
+
859
+ }
860
+
861
+ return true;
862
+
863
+ }
864
+
865
+ fromArray( array, offset = 0 ) {
866
+
867
+ for ( let i = 0; i < 16; i ++ ) {
868
+
869
+ this.elements[ i ] = array[ i + offset ];
870
+
871
+ }
872
+
873
+ return this;
874
+
875
+ }
876
+
877
+ toArray( array = [], offset = 0 ) {
878
+
879
+ const te = this.elements;
880
+
881
+ array[ offset ] = te[ 0 ];
882
+ array[ offset + 1 ] = te[ 1 ];
883
+ array[ offset + 2 ] = te[ 2 ];
884
+ array[ offset + 3 ] = te[ 3 ];
885
+
886
+ array[ offset + 4 ] = te[ 4 ];
887
+ array[ offset + 5 ] = te[ 5 ];
888
+ array[ offset + 6 ] = te[ 6 ];
889
+ array[ offset + 7 ] = te[ 7 ];
890
+
891
+ array[ offset + 8 ] = te[ 8 ];
892
+ array[ offset + 9 ] = te[ 9 ];
893
+ array[ offset + 10 ] = te[ 10 ];
894
+ array[ offset + 11 ] = te[ 11 ];
895
+
896
+ array[ offset + 12 ] = te[ 12 ];
897
+ array[ offset + 13 ] = te[ 13 ];
898
+ array[ offset + 14 ] = te[ 14 ];
899
+ array[ offset + 15 ] = te[ 15 ];
900
+
901
+ return array;
902
+
903
+ }
904
+
905
+ }
906
+
907
+ const _v1 = /*@__PURE__*/ new Vector3();
908
+ const _m1 = /*@__PURE__*/ new Matrix4();
909
+ const _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 );
910
+ const _one = /*@__PURE__*/ new Vector3( 1, 1, 1 );
911
+ const _x = /*@__PURE__*/ new Vector3();
912
+ const _y = /*@__PURE__*/ new Vector3();
913
+ const _z = /*@__PURE__*/ new Vector3();
914
+
915
+ export { Matrix4 };