@needle-tools/three 0.154.3 → 0.160.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -719
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
  323. package/examples/jsm/nodes/materials/Materials.js +16 -11
  324. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +28 -27
  325. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  326. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -38
  327. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -65
  328. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +155 -111
  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
  330. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -80
  331. package/examples/jsm/nodes/materials/NodeMaterial.js +568 -510
  332. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +39 -49
  333. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +96 -103
  334. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -199
  335. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -68
  336. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +130 -56
  337. package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -618
  338. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +29 -19
  339. package/examples/jsm/nodes/math/CondNode.js +86 -86
  340. package/examples/jsm/nodes/math/HashNode.js +34 -0
  341. package/examples/jsm/nodes/math/MathNode.js +382 -359
  342. package/examples/jsm/nodes/math/OperatorNode.js +266 -269
  343. package/examples/jsm/nodes/math/TriNoise3D.js +71 -0
  344. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -152
  345. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -14
  346. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -42
  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
  348. package/examples/jsm/nodes/utils/ArrayElementNode.js +41 -33
  349. package/examples/jsm/nodes/utils/ConvertNode.js +65 -65
  350. package/examples/jsm/nodes/utils/DiscardNode.js +27 -26
  351. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -33
  352. package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -0
  353. package/examples/jsm/nodes/utils/JoinNode.js +61 -51
  354. package/examples/jsm/nodes/utils/LoopNode.js +198 -186
  355. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -30
  356. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -46
  357. package/examples/jsm/nodes/utils/OscNode.js +81 -81
  358. package/examples/jsm/nodes/utils/PackingNode.js +55 -55
  359. package/examples/jsm/nodes/utils/RemapNode.js +42 -42
  360. package/examples/jsm/nodes/utils/RotateNode.js +43 -0
  361. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -43
  362. package/examples/jsm/nodes/utils/SetNode.js +62 -0
  363. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -37
  364. package/examples/jsm/nodes/utils/SplitNode.js +112 -104
  365. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -41
  366. package/examples/jsm/nodes/utils/TimerNode.js +94 -94
  367. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -62
  368. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  369. package/examples/jsm/objects/InstancedPoints.js +21 -0
  370. package/examples/jsm/objects/Lensflare.js +397 -377
  371. package/examples/jsm/objects/MarchingCubes.js +1176 -1176
  372. package/examples/jsm/objects/QuadMesh.js +66 -0
  373. package/examples/jsm/objects/Reflector.js +264 -272
  374. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -349
  375. package/examples/jsm/objects/Refractor.js +327 -332
  376. package/examples/jsm/objects/ShadowMesh.js +80 -80
  377. package/examples/jsm/objects/Sky.js +219 -219
  378. package/examples/jsm/objects/Water.js +333 -330
  379. package/examples/jsm/objects/Water2.js +361 -358
  380. package/examples/jsm/offscreen/jank.js +45 -45
  381. package/examples/jsm/offscreen/offscreen.js +8 -8
  382. package/examples/jsm/offscreen/scene.js +86 -87
  383. package/examples/jsm/physics/AmmoPhysics.js +306 -285
  384. package/examples/jsm/physics/RapierPhysics.js +220 -199
  385. package/examples/jsm/postprocessing/AfterimagePass.js +104 -104
  386. package/examples/jsm/postprocessing/BloomPass.js +172 -172
  387. package/examples/jsm/postprocessing/BokehPass.js +141 -140
  388. package/examples/jsm/postprocessing/ClearPass.js +46 -46
  389. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -85
  390. package/examples/jsm/postprocessing/DotScreenPass.js +65 -65
  391. package/examples/jsm/postprocessing/EffectComposer.js +231 -231
  392. package/examples/jsm/postprocessing/FilmPass.js +64 -66
  393. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  394. package/examples/jsm/postprocessing/GlitchPass.js +128 -128
  395. package/examples/jsm/postprocessing/HalftonePass.js +79 -79
  396. package/examples/jsm/postprocessing/LUTPass.js +174 -173
  397. package/examples/jsm/postprocessing/MaskPass.js +104 -101
  398. package/examples/jsm/postprocessing/OutlinePass.js +654 -654
  399. package/examples/jsm/postprocessing/OutputPass.js +95 -72
  400. package/examples/jsm/postprocessing/Pass.js +95 -84
  401. package/examples/jsm/postprocessing/RenderPass.js +99 -81
  402. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -235
  403. package/examples/jsm/postprocessing/SAOPass.js +335 -411
  404. package/examples/jsm/postprocessing/SMAAPass.js +199 -201
  405. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -228
  406. package/examples/jsm/postprocessing/SSAOPass.js +420 -440
  407. package/examples/jsm/postprocessing/SSRPass.js +641 -641
  408. package/examples/jsm/postprocessing/SavePass.js +79 -79
  409. package/examples/jsm/postprocessing/ShaderPass.js +77 -77
  410. package/examples/jsm/postprocessing/TAARenderPass.js +188 -189
  411. package/examples/jsm/postprocessing/TexturePass.js +67 -67
  412. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -411
  413. package/examples/jsm/renderers/CSS2DRenderer.js +215 -215
  414. package/examples/jsm/renderers/CSS3DRenderer.js +329 -335
  415. package/examples/jsm/renderers/Projector.js +918 -918
  416. package/examples/jsm/renderers/SVGRenderer.js +556 -553
  417. package/examples/jsm/renderers/common/Animation.js +47 -58
  418. package/examples/jsm/renderers/common/Attributes.js +75 -75
  419. package/examples/jsm/renderers/common/Backend.js +193 -162
  420. package/examples/jsm/renderers/common/Background.js +134 -134
  421. package/examples/jsm/renderers/common/Binding.js +25 -11
  422. package/examples/jsm/renderers/common/Bindings.js +173 -169
  423. package/examples/jsm/renderers/common/Buffer.js +38 -38
  424. package/examples/jsm/renderers/common/BufferUtils.js +33 -33
  425. package/examples/jsm/renderers/common/ChainMap.js +89 -89
  426. package/examples/jsm/renderers/common/Color4.js +37 -0
  427. package/examples/jsm/renderers/common/ComputePipeline.js +17 -17
  428. package/examples/jsm/renderers/common/Constants.js +14 -14
  429. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -65
  430. package/examples/jsm/renderers/common/DataMap.js +54 -54
  431. package/examples/jsm/renderers/common/Geometries.js +215 -215
  432. package/examples/jsm/renderers/common/Info.js +107 -73
  433. package/examples/jsm/renderers/common/Pipeline.js +13 -13
  434. package/examples/jsm/renderers/common/Pipelines.js +322 -321
  435. package/examples/jsm/renderers/common/PostProcessing.js +25 -0
  436. package/examples/jsm/renderers/common/ProgrammableStage.js +20 -18
  437. package/examples/jsm/renderers/common/RenderContext.js +41 -37
  438. package/examples/jsm/renderers/common/RenderContexts.js +74 -38
  439. package/examples/jsm/renderers/common/RenderList.js +186 -178
  440. package/examples/jsm/renderers/common/RenderLists.js +38 -38
  441. package/examples/jsm/renderers/common/RenderObject.js +178 -113
  442. package/examples/jsm/renderers/common/RenderObjects.js +91 -92
  443. package/examples/jsm/renderers/common/RenderPipeline.js +16 -16
  444. package/examples/jsm/renderers/common/Renderer.js +1062 -864
  445. package/examples/jsm/renderers/common/SampledTexture.js +83 -80
  446. package/examples/jsm/renderers/common/Sampler.js +18 -18
  447. package/examples/jsm/renderers/common/StorageBuffer.js +17 -17
  448. package/examples/jsm/renderers/common/StorageBufferAttribute.js +21 -0
  449. package/examples/jsm/renderers/common/StorageTexture.js +20 -0
  450. package/examples/jsm/renderers/common/Textures.js +354 -206
  451. package/examples/jsm/renderers/common/Uniform.js +140 -140
  452. package/examples/jsm/renderers/common/UniformBuffer.js +15 -15
  453. package/examples/jsm/renderers/common/UniformsGroup.js +299 -299
  454. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +44 -0
  455. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +49 -39
  456. package/examples/jsm/renderers/common/nodes/NodeSampler.js +15 -21
  457. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -135
  458. package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -0
  459. package/examples/jsm/renderers/common/nodes/Nodes.js +495 -319
  460. package/examples/jsm/renderers/webgl/WebGLBackend.js +1290 -0
  461. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +679 -340
  462. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +252 -0
  463. package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -0
  464. package/examples/jsm/renderers/webgl/utils/WebGLConstants.js +11 -0
  465. package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +36 -0
  466. package/examples/jsm/renderers/webgl/utils/WebGLState.js +738 -0
  467. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +647 -0
  468. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +284 -0
  469. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +320 -0
  470. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/SlotNode.js +26 -26
  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
  472. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodes.js +51 -49
  473. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +1321 -847
  474. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +53 -32
  475. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +1098 -878
  476. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -104
  477. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -14
  478. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +287 -255
  479. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +244 -145
  480. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -322
  481. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +570 -580
  482. package/examples/jsm/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  483. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +1040 -937
  484. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +93 -92
  485. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -87
  486. package/examples/jsm/shaders/AfterimageShader.js +58 -56
  487. package/examples/jsm/shaders/BasicShader.js +29 -27
  488. package/examples/jsm/shaders/BleachBypassShader.js +62 -62
  489. package/examples/jsm/shaders/BlendShader.js +49 -47
  490. package/examples/jsm/shaders/BokehShader.js +145 -143
  491. package/examples/jsm/shaders/BokehShader2.js +397 -393
  492. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -54
  493. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -50
  494. package/examples/jsm/shaders/ColorifyShader.js +51 -51
  495. package/examples/jsm/shaders/ConvolutionShader.js +103 -103
  496. package/examples/jsm/shaders/CopyShader.js +45 -45
  497. package/examples/jsm/shaders/DOFMipMapShader.js +56 -54
  498. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -166
  499. package/examples/jsm/shaders/DigitalGlitch.js +101 -101
  500. package/examples/jsm/shaders/DotScreenShader.js +70 -70
  501. package/examples/jsm/shaders/ExposureShader.js +44 -44
  502. package/examples/jsm/shaders/FXAAShader.js +288 -286
  503. package/examples/jsm/shaders/FilmShader.js +59 -102
  504. package/examples/jsm/shaders/FocusShader.js +89 -87
  505. package/examples/jsm/shaders/FreiChenShader.js +96 -94
  506. package/examples/jsm/shaders/GTAOShader.js +424 -0
  507. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -43
  508. package/examples/jsm/shaders/GodRaysShader.js +321 -313
  509. package/examples/jsm/shaders/HalftoneShader.js +312 -310
  510. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -59
  511. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -61
  512. package/examples/jsm/shaders/HueSaturationShader.js +67 -65
  513. package/examples/jsm/shaders/KaleidoShader.js +58 -56
  514. package/examples/jsm/shaders/LuminosityHighPassShader.js +66 -64
  515. package/examples/jsm/shaders/LuminosityShader.js +48 -46
  516. package/examples/jsm/shaders/MMDToonShader.js +134 -132
  517. package/examples/jsm/shaders/MirrorShader.js +56 -54
  518. package/examples/jsm/shaders/NormalMapShader.js +55 -53
  519. package/examples/jsm/shaders/OutputShader.js +81 -61
  520. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  521. package/examples/jsm/shaders/RGBShiftShader.js +54 -54
  522. package/examples/jsm/shaders/SAOShader.js +179 -188
  523. package/examples/jsm/shaders/SMAAShader.js +466 -460
  524. package/examples/jsm/shaders/SSAOShader.js +300 -288
  525. package/examples/jsm/shaders/SSRShader.js +370 -364
  526. package/examples/jsm/shaders/SepiaShader.js +52 -52
  527. package/examples/jsm/shaders/SobelOperatorShader.js +92 -90
  528. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -88
  529. package/examples/jsm/shaders/TechnicolorShader.js +45 -43
  530. package/examples/jsm/shaders/ToonShader.js +326 -326
  531. package/examples/jsm/shaders/TriangleBlurShader.js +74 -72
  532. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -45
  533. package/examples/jsm/shaders/VelocityShader.js +130 -128
  534. package/examples/jsm/shaders/VerticalBlurShader.js +59 -59
  535. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -61
  536. package/examples/jsm/shaders/VignetteShader.js +51 -51
  537. package/examples/jsm/shaders/VolumeShader.js +289 -289
  538. package/examples/jsm/shaders/WaterRefractionShader.js +95 -93
  539. package/examples/jsm/textures/FlakesTexture.js +40 -40
  540. package/examples/jsm/transpiler/AST.js +270 -0
  541. package/examples/jsm/transpiler/GLSLDecoder.js +941 -0
  542. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
  543. package/examples/jsm/transpiler/TSLEncoder.js +715 -0
  544. package/examples/jsm/transpiler/Transpiler.js +18 -0
  545. package/examples/jsm/utils/BufferGeometryUtils.js +1371 -1364
  546. package/examples/jsm/utils/CameraUtils.js +73 -73
  547. package/examples/jsm/utils/GPUStatsPanel.js +128 -128
  548. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -639
  549. package/examples/jsm/utils/GeometryUtils.js +221 -221
  550. package/examples/jsm/utils/LDrawUtils.js +202 -202
  551. package/examples/jsm/utils/PackedPhongMaterial.js +178 -178
  552. package/examples/jsm/utils/SceneUtils.js +254 -254
  553. package/examples/jsm/utils/ShadowMapViewer.js +210 -210
  554. package/examples/jsm/utils/SkeletonUtils.js +413 -413
  555. package/examples/jsm/utils/SortUtils.js +160 -0
  556. package/examples/jsm/utils/TextureUtils.js +98 -86
  557. package/examples/jsm/utils/UVsDebug.js +165 -165
  558. package/examples/jsm/utils/WorkerPool.js +102 -102
  559. package/examples/jsm/webxr/ARButton.js +232 -208
  560. package/examples/jsm/webxr/OculusHandModel.js +109 -109
  561. package/examples/jsm/webxr/OculusHandPointerModel.js +416 -415
  562. package/examples/jsm/webxr/Text2D.js +38 -38
  563. package/examples/jsm/webxr/VRButton.js +225 -200
  564. package/examples/jsm/webxr/XRButton.js +224 -198
  565. package/examples/jsm/webxr/XRControllerModelFactory.js +315 -310
  566. package/examples/jsm/webxr/XREstimatedLight.js +223 -223
  567. package/examples/jsm/webxr/XRHandMeshModel.js +116 -113
  568. package/examples/jsm/webxr/XRHandModelFactory.js +105 -105
  569. package/examples/jsm/webxr/XRHandPrimitiveModel.js +105 -104
  570. package/examples/jsm/webxr/XRPlanes.js +100 -100
  571. package/package.json +129 -126
  572. package/src/Three.Legacy.js +1 -1
  573. package/src/Three.js +184 -182
  574. package/src/animation/AnimationAction.js +700 -700
  575. package/src/animation/AnimationClip.js +473 -473
  576. package/src/animation/AnimationMixer.js +770 -770
  577. package/src/animation/AnimationObjectGroup.js +387 -387
  578. package/src/animation/AnimationUtils.js +356 -373
  579. package/src/animation/KeyframeTrack.js +462 -462
  580. package/src/animation/PropertyBinding.js +719 -719
  581. package/src/animation/PropertyMixer.js +318 -318
  582. package/src/animation/tracks/BooleanKeyframeTrack.js +19 -19
  583. package/src/animation/tracks/ColorKeyframeTrack.js +15 -15
  584. package/src/animation/tracks/NumberKeyframeTrack.js +12 -12
  585. package/src/animation/tracks/QuaternionKeyframeTrack.js +23 -23
  586. package/src/animation/tracks/StringKeyframeTrack.js +15 -15
  587. package/src/animation/tracks/VectorKeyframeTrack.js +12 -12
  588. package/src/audio/Audio.js +400 -396
  589. package/src/audio/AudioAnalyser.js +40 -40
  590. package/src/audio/AudioContext.js +25 -25
  591. package/src/audio/AudioListener.js +140 -137
  592. package/src/audio/PositionalAudio.js +146 -146
  593. package/src/cameras/ArrayCamera.js +17 -17
  594. package/src/cameras/Camera.js +69 -73
  595. package/src/cameras/CubeCamera.js +173 -170
  596. package/src/cameras/OrthographicCamera.js +136 -136
  597. package/src/cameras/PerspectiveCamera.js +268 -233
  598. package/src/cameras/StereoCamera.js +100 -100
  599. package/src/constants.js +216 -201
  600. package/src/core/BufferAttribute.js +650 -610
  601. package/src/core/BufferGeometry.js +1079 -1079
  602. package/src/core/Clock.js +74 -74
  603. package/src/core/EventDispatcher.js +87 -87
  604. package/src/core/GLBufferAttribute.js +60 -60
  605. package/src/core/InstancedBufferAttribute.js +39 -39
  606. package/src/core/InstancedBufferGeometry.js +40 -40
  607. package/src/core/InstancedInterleavedBuffer.js +48 -48
  608. package/src/core/InterleavedBuffer.js +166 -145
  609. package/src/core/InterleavedBufferAttribute.js +351 -331
  610. package/src/core/Layers.js +60 -60
  611. package/src/core/Object3D.js +1008 -973
  612. package/src/core/Raycaster.js +110 -110
  613. package/src/core/RenderTarget.js +131 -0
  614. package/src/core/Uniform.js +17 -17
  615. package/src/core/UniformsGroup.js +98 -92
  616. package/src/extras/DataUtils.js +176 -176
  617. package/src/extras/Earcut.js +789 -789
  618. package/src/extras/ImageUtils.js +129 -129
  619. package/src/extras/PMREMGenerator.js +910 -903
  620. package/src/extras/ShapeUtils.js +92 -92
  621. package/src/extras/core/Curve.js +416 -416
  622. package/src/extras/core/CurvePath.js +255 -252
  623. package/src/extras/core/Interpolations.js +79 -79
  624. package/src/extras/core/Path.js +196 -196
  625. package/src/extras/core/Shape.js +102 -102
  626. package/src/extras/core/ShapePath.js +291 -291
  627. package/src/extras/curves/ArcCurve.js +17 -17
  628. package/src/extras/curves/CatmullRomCurve3.js +255 -255
  629. package/src/extras/curves/CubicBezierCurve.js +78 -78
  630. package/src/extras/curves/CubicBezierCurve3.js +79 -79
  631. package/src/extras/curves/Curves.js +10 -10
  632. package/src/extras/curves/EllipseCurve.js +156 -156
  633. package/src/extras/curves/LineCurve.js +92 -92
  634. package/src/extras/curves/LineCurve3.js +92 -88
  635. package/src/extras/curves/QuadraticBezierCurve.js +74 -74
  636. package/src/extras/curves/QuadraticBezierCurve3.js +75 -75
  637. package/src/extras/curves/SplineCurve.js +97 -97
  638. package/src/geometries/BoxGeometry.js +180 -180
  639. package/src/geometries/CapsuleGeometry.js +33 -33
  640. package/src/geometries/CircleGeometry.js +101 -101
  641. package/src/geometries/ConeGeometry.js +31 -31
  642. package/src/geometries/CylinderGeometry.js +286 -286
  643. package/src/geometries/DodecahedronGeometry.js +66 -66
  644. package/src/geometries/EdgesGeometry.js +152 -152
  645. package/src/geometries/ExtrudeGeometry.js +814 -814
  646. package/src/geometries/Geometries.js +21 -21
  647. package/src/geometries/IcosahedronGeometry.js +42 -42
  648. package/src/geometries/LatheGeometry.js +189 -189
  649. package/src/geometries/OctahedronGeometry.js +37 -37
  650. package/src/geometries/PlaneGeometry.js +98 -98
  651. package/src/geometries/PolyhedronGeometry.js +319 -319
  652. package/src/geometries/RingGeometry.js +128 -128
  653. package/src/geometries/ShapeGeometry.js +195 -195
  654. package/src/geometries/SphereGeometry.js +137 -137
  655. package/src/geometries/TetrahedronGeometry.js +34 -34
  656. package/src/geometries/TorusGeometry.js +120 -120
  657. package/src/geometries/TorusKnotGeometry.js +167 -167
  658. package/src/geometries/TubeGeometry.js +203 -203
  659. package/src/geometries/WireframeGeometry.js +147 -147
  660. package/src/helpers/ArrowHelper.js +114 -114
  661. package/src/helpers/AxesHelper.js +68 -68
  662. package/src/helpers/Box3Helper.js +55 -55
  663. package/src/helpers/BoxHelper.js +113 -113
  664. package/src/helpers/CameraHelper.js +269 -269
  665. package/src/helpers/DirectionalLightHelper.js +93 -93
  666. package/src/helpers/GridHelper.js +56 -56
  667. package/src/helpers/HemisphereLightHelper.js +88 -88
  668. package/src/helpers/PlaneHelper.js +63 -63
  669. package/src/helpers/PointLightHelper.js +92 -92
  670. package/src/helpers/PolarGridHelper.js +96 -96
  671. package/src/helpers/SkeletonHelper.js +128 -128
  672. package/src/helpers/SpotLightHelper.js +94 -94
  673. package/src/lights/AmbientLight.js +17 -17
  674. package/src/lights/DirectionalLight.js +43 -43
  675. package/src/lights/DirectionalLightShadow.js +16 -16
  676. package/src/lights/HemisphereLight.js +34 -34
  677. package/src/lights/Light.js +58 -58
  678. package/src/lights/LightProbe.js +47 -47
  679. package/src/lights/LightShadow.js +147 -147
  680. package/src/lights/PointLight.js +57 -57
  681. package/src/lights/PointLightShadow.js +96 -96
  682. package/src/lights/RectAreaLight.js +56 -56
  683. package/src/lights/SpotLight.js +71 -71
  684. package/src/lights/SpotLightShadow.js +50 -50
  685. package/src/loaders/AnimationLoader.js +66 -66
  686. package/src/loaders/AudioLoader.js +66 -66
  687. package/src/loaders/BufferGeometryLoader.js +217 -224
  688. package/src/loaders/Cache.js +42 -42
  689. package/src/loaders/CompressedTextureLoader.js +134 -134
  690. package/src/loaders/CubeTextureLoader.js +58 -58
  691. package/src/loaders/DataTextureLoader.js +135 -118
  692. package/src/loaders/FileLoader.js +284 -284
  693. package/src/loaders/ImageBitmapLoader.js +123 -99
  694. package/src/loaders/ImageLoader.js +91 -91
  695. package/src/loaders/Loader.js +72 -72
  696. package/src/loaders/LoaderUtils.js +75 -75
  697. package/src/loaders/LoadingManager.js +142 -142
  698. package/src/loaders/MaterialLoader.js +372 -364
  699. package/src/loaders/ObjectLoader.js +1148 -1093
  700. package/src/loaders/TextureLoader.js +41 -41
  701. package/src/materials/LineBasicMaterial.js +53 -49
  702. package/src/materials/LineDashedMaterial.js +35 -35
  703. package/src/materials/Material.js +522 -508
  704. package/src/materials/Materials.js +39 -39
  705. package/src/materials/MeshBasicMaterial.js +85 -81
  706. package/src/materials/MeshDepthMaterial.js +54 -54
  707. package/src/materials/MeshDistanceMaterial.js +43 -43
  708. package/src/materials/MeshLambertMaterial.js +120 -116
  709. package/src/materials/MeshMatcapMaterial.js +85 -81
  710. package/src/materials/MeshNormalMaterial.js +61 -61
  711. package/src/materials/MeshPhongMaterial.js +124 -120
  712. package/src/materials/MeshPhysicalMaterial.js +224 -224
  713. package/src/materials/MeshStandardMaterial.js +128 -124
  714. package/src/materials/MeshToonMaterial.js +106 -102
  715. package/src/materials/PointsMaterial.js +54 -50
  716. package/src/materials/RawShaderMaterial.js +17 -17
  717. package/src/materials/ShaderMaterial.js +190 -187
  718. package/src/materials/ShadowMaterial.js +37 -37
  719. package/src/materials/SpriteMaterial.js +54 -54
  720. package/src/math/Box2.js +204 -204
  721. package/src/math/Box3.js +534 -517
  722. package/src/math/Color.js +623 -627
  723. package/src/math/ColorManagement.js +139 -133
  724. package/src/math/Cylindrical.js +61 -61
  725. package/src/math/Euler.js +315 -315
  726. package/src/math/Frustum.js +186 -186
  727. package/src/math/Interpolant.js +241 -241
  728. package/src/math/Line3.js +115 -115
  729. package/src/math/MathUtils.js +363 -363
  730. package/src/math/Matrix3.js +388 -388
  731. package/src/math/Matrix4.js +915 -915
  732. package/src/math/Plane.js +205 -205
  733. package/src/math/Quaternion.js +685 -684
  734. package/src/math/Ray.js +493 -493
  735. package/src/math/Sphere.js +245 -243
  736. package/src/math/Spherical.js +86 -86
  737. package/src/math/SphericalHarmonics3.js +243 -243
  738. package/src/math/Triangle.js +311 -329
  739. package/src/math/Vector2.js +480 -480
  740. package/src/math/Vector3.js +724 -725
  741. package/src/math/Vector4.js +644 -644
  742. package/src/math/interpolants/CubicInterpolant.js +150 -150
  743. package/src/math/interpolants/DiscreteInterpolant.js +26 -26
  744. package/src/math/interpolants/LinearInterpolant.js +38 -38
  745. package/src/math/interpolants/QuaternionLinearInterpolant.js +39 -39
  746. package/src/objects/BatchedMesh.js +1019 -0
  747. package/src/objects/Bone.js +17 -17
  748. package/src/objects/Group.js +17 -17
  749. package/src/objects/InstancedMesh.js +214 -214
  750. package/src/objects/LOD.js +214 -214
  751. package/src/objects/Line.js +222 -222
  752. package/src/objects/LineLoop.js +17 -17
  753. package/src/objects/LineSegments.js +55 -55
  754. package/src/objects/Mesh.js +429 -429
  755. package/src/objects/Points.js +166 -166
  756. package/src/objects/Skeleton.js +277 -279
  757. package/src/objects/SkinnedMesh.js +257 -266
  758. package/src/objects/Sprite.js +181 -181
  759. package/src/renderers/WebGL1Renderer.js +7 -7
  760. package/src/renderers/WebGL3DRenderTarget.js +22 -22
  761. package/src/renderers/WebGLArrayRenderTarget.js +22 -22
  762. package/src/renderers/WebGLCubeRenderTarget.js +155 -155
  763. package/src/renderers/WebGLMultipleRenderTargets.js +82 -84
  764. package/src/renderers/WebGLRenderTarget.js +15 -122
  765. package/src/renderers/WebGLRenderer.js +2631 -2439
  766. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -7
  767. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -68
  768. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -7
  769. package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -7
  770. package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -7
  771. package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -5
  772. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -18
  773. package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -8
  774. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -0
  775. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -0
  776. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -9
  777. package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -9
  778. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -33
  779. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -42
  780. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -7
  781. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -10
  782. package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -21
  783. package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -33
  784. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -9
  785. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -7
  786. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -7
  787. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -11
  788. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -11
  789. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -11
  790. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -23
  791. package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -3
  792. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +44 -11
  793. package/src/renderers/shaders/ShaderChunk/common.glsl.js +147 -156
  794. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -191
  795. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -5
  796. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -5
  797. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -36
  798. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -9
  799. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -7
  800. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -7
  801. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -20
  802. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -9
  803. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -7
  804. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -14
  805. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +62 -62
  806. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -21
  807. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -22
  808. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -69
  809. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -37
  810. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -17
  811. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -19
  812. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -7
  813. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -7
  814. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -27
  815. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -121
  816. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -14
  817. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -10
  818. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -8
  819. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +202 -198
  820. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -13
  821. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +40 -40
  822. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -5
  823. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -28
  824. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +228 -223
  825. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -7
  826. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -32
  827. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +151 -146
  828. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +562 -560
  829. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -4
  830. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -26
  831. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -9
  832. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -9
  833. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -16
  834. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -22
  835. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +21 -13
  836. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +11 -11
  837. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -27
  838. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -27
  839. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -12
  840. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -7
  841. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -24
  842. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -27
  843. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -38
  844. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -36
  845. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -76
  846. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +33 -33
  847. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -14
  848. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -14
  849. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -14
  850. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -43
  851. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +20 -0
  852. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +97 -0
  853. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -11
  854. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +68 -68
  855. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -8
  856. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -13
  857. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -12
  858. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -7
  859. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +314 -314
  860. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -68
  861. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +68 -68
  862. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -66
  863. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -10
  864. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -33
  865. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -15
  866. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -20
  867. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -14
  868. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -7
  869. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -7
  870. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +169 -77
  871. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -36
  872. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +201 -201
  873. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -119
  874. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -145
  875. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -122
  876. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -15
  877. package/src/renderers/shaders/ShaderChunk.js +274 -266
  878. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -32
  879. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -62
  880. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -36
  881. package/src/renderers/shaders/ShaderLib/depth.glsl.js +95 -94
  882. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +76 -75
  883. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -35
  884. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +77 -75
  885. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +117 -114
  886. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +126 -122
  887. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +113 -109
  888. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +89 -82
  889. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -124
  890. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +226 -222
  891. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +120 -116
  892. package/src/renderers/shaders/ShaderLib/points.glsl.js +88 -86
  893. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +57 -54
  894. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +81 -81
  895. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -53
  896. package/src/renderers/shaders/ShaderLib.js +367 -359
  897. package/src/renderers/shaders/UniformsLib.js +236 -230
  898. package/src/renderers/shaders/UniformsUtils.js +104 -104
  899. package/src/renderers/webgl/WebGLAnimation.js +53 -53
  900. package/src/renderers/webgl/WebGLAttributes.js +229 -195
  901. package/src/renderers/webgl/WebGLBackground.js +239 -247
  902. package/src/renderers/webgl/WebGLBindingStates.js +631 -631
  903. package/src/renderers/webgl/WebGLBufferRenderer.js +92 -61
  904. package/src/renderers/webgl/WebGLCapabilities.js +120 -120
  905. package/src/renderers/webgl/WebGLClipping.js +171 -171
  906. package/src/renderers/webgl/WebGLCubeMaps.js +99 -99
  907. package/src/renderers/webgl/WebGLCubeUVMaps.js +132 -130
  908. package/src/renderers/webgl/WebGLExtensions.js +97 -96
  909. package/src/renderers/webgl/WebGLGeometries.js +211 -207
  910. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +102 -71
  911. package/src/renderers/webgl/WebGLInfo.js +71 -71
  912. package/src/renderers/webgl/WebGLLights.js +590 -570
  913. package/src/renderers/webgl/WebGLMaterials.js +576 -567
  914. package/src/renderers/webgl/WebGLMorphtargets.js +300 -300
  915. package/src/renderers/webgl/WebGLObjects.js +92 -92
  916. package/src/renderers/webgl/WebGLProgram.js +1112 -1002
  917. package/src/renderers/webgl/WebGLPrograms.js +663 -625
  918. package/src/renderers/webgl/WebGLProperties.js +48 -48
  919. package/src/renderers/webgl/WebGLRenderLists.js +238 -238
  920. package/src/renderers/webgl/WebGLRenderStates.js +107 -107
  921. package/src/renderers/webgl/WebGLShader.js +12 -12
  922. package/src/renderers/webgl/WebGLShaderCache.js +124 -124
  923. package/src/renderers/webgl/WebGLShadowMap.js +424 -389
  924. package/src/renderers/webgl/WebGLState.js +1328 -1307
  925. package/src/renderers/webgl/WebGLTextures.js +2117 -2017
  926. package/src/renderers/webgl/WebGLUniforms.js +1156 -1146
  927. package/src/renderers/webgl/WebGLUniformsGroups.js +392 -413
  928. package/src/renderers/webgl/WebGLUtils.js +283 -278
  929. package/src/renderers/webxr/WebXRController.js +343 -343
  930. package/src/renderers/webxr/WebXRManager.js +840 -770
  931. package/src/scenes/Fog.js +38 -37
  932. package/src/scenes/FogExp2.js +35 -34
  933. package/src/scenes/Scene.js +63 -63
  934. package/src/textures/CanvasTexture.js +17 -17
  935. package/src/textures/CompressedArrayTexture.js +18 -18
  936. package/src/textures/CompressedCubeTexture.js +19 -0
  937. package/src/textures/CompressedTexture.js +28 -28
  938. package/src/textures/CubeTexture.js +33 -33
  939. package/src/textures/Data3DTexture.js +35 -35
  940. package/src/textures/DataArrayTexture.js +27 -27
  941. package/src/textures/DataTexture.js +22 -22
  942. package/src/textures/DepthTexture.js +58 -58
  943. package/src/textures/FramebufferTexture.js +23 -23
  944. package/src/textures/Source.js +127 -127
  945. package/src/textures/Texture.js +338 -338
  946. package/src/textures/VideoTexture.js +55 -55
  947. package/src/utils.js +91 -83
  948. package/build/three.js +0 -51661
  949. package/build/three.min.js +0 -7
  950. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -64
  951. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +0 -30
  952. package/examples/jsm/objects/GroundProjectedSkybox.js +0 -172
  953. package/examples/jsm/renderers/common/RenderTarget.js +0 -15
  954. package/examples/jsm/renderers/common/nodes/NodeRender.js +0 -302
  955. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +0 -163
  956. package/src/lights/AmbientLightProbe.js +0 -21
  957. package/src/lights/HemisphereLightProbe.js +0 -30
@@ -1,1124 +1,1124 @@
1
- import {
2
- AdditiveBlending,
3
- BufferGeometry,
4
- Color,
5
- DoubleSide,
6
- FileLoader,
7
- Float32BufferAttribute,
8
- Group,
9
- Loader,
10
- LoaderUtils,
11
- Matrix4,
12
- Mesh,
13
- MeshPhongMaterial,
14
- TextureLoader
15
- } from 'three';
16
-
17
- /**
18
- * Autodesk 3DS three.js file loader, based on lib3ds.
19
- *
20
- * Loads geometry with uv and materials basic properties with texture support.
21
- *
22
- * @class TDSLoader
23
- * @constructor
24
- */
25
-
26
- class TDSLoader extends Loader {
27
-
28
- constructor( manager ) {
29
-
30
- super( manager );
31
-
32
- this.debug = false;
33
-
34
- this.group = null;
35
-
36
- this.materials = [];
37
- this.meshes = [];
38
-
39
- }
40
-
41
- /**
42
- * Load 3ds file from url.
43
- *
44
- * @method load
45
- * @param {[type]} url URL for the file.
46
- * @param {Function} onLoad onLoad callback, receives group Object3D as argument.
47
- * @param {Function} onProgress onProgress callback.
48
- * @param {Function} onError onError callback.
49
- */
50
- load( url, onLoad, onProgress, onError ) {
51
-
52
- const scope = this;
53
-
54
- const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
55
-
56
- const loader = new FileLoader( this.manager );
57
- loader.setPath( this.path );
58
- loader.setResponseType( 'arraybuffer' );
59
- loader.setRequestHeader( this.requestHeader );
60
- loader.setWithCredentials( this.withCredentials );
61
-
62
- loader.load( url, function ( data ) {
63
-
64
- try {
65
-
66
- onLoad( scope.parse( data, path ) );
67
-
68
- } catch ( e ) {
69
-
70
- if ( onError ) {
71
-
72
- onError( e );
73
-
74
- } else {
75
-
76
- console.error( e );
77
-
78
- }
79
-
80
- scope.manager.itemError( url );
81
-
82
- }
83
-
84
- }, onProgress, onError );
85
-
86
- }
87
-
88
- /**
89
- * Parse arraybuffer data and load 3ds file.
90
- *
91
- * @method parse
92
- * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
93
- * @param {String} path Path for external resources.
94
- * @return {Group} Group loaded from 3ds file.
95
- */
96
- parse( arraybuffer, path ) {
97
-
98
- this.group = new Group();
99
- this.materials = [];
100
- this.meshes = [];
101
-
102
- this.readFile( arraybuffer, path );
103
-
104
- for ( let i = 0; i < this.meshes.length; i ++ ) {
105
-
106
- this.group.add( this.meshes[ i ] );
107
-
108
- }
109
-
110
- return this.group;
111
-
112
- }
113
-
114
- /**
115
- * Decode file content to read 3ds data.
116
- *
117
- * @method readFile
118
- * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
119
- * @param {String} path Path for external resources.
120
- */
121
- readFile( arraybuffer, path ) {
122
-
123
- const data = new DataView( arraybuffer );
124
- const chunk = new Chunk( data, 0, this.debugMessage );
125
-
126
- if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {
127
-
128
- let next = chunk.readChunk();
129
-
130
- while ( next ) {
131
-
132
- if ( next.id === M3D_VERSION ) {
133
-
134
- const version = next.readDWord();
135
- this.debugMessage( '3DS file version: ' + version );
136
-
137
- } else if ( next.id === MDATA ) {
138
-
139
- this.readMeshData( next, path );
140
-
141
- } else {
142
-
143
- this.debugMessage( 'Unknown main chunk: ' + next.hexId );
144
-
145
- }
146
-
147
- next = chunk.readChunk();
148
-
149
- }
150
-
151
- }
152
-
153
- this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );
154
-
155
- }
156
-
157
- /**
158
- * Read mesh data chunk.
159
- *
160
- * @method readMeshData
161
- * @param {Chunk} chunk to read mesh from
162
- * @param {String} path Path for external resources.
163
- */
164
- readMeshData( chunk, path ) {
165
-
166
- let next = chunk.readChunk();
167
-
168
- while ( next ) {
169
-
170
- if ( next.id === MESH_VERSION ) {
171
-
172
- const version = + next.readDWord();
173
- this.debugMessage( 'Mesh Version: ' + version );
174
-
175
- } else if ( next.id === MASTER_SCALE ) {
176
-
177
- const scale = next.readFloat();
178
- this.debugMessage( 'Master scale: ' + scale );
179
- this.group.scale.set( scale, scale, scale );
180
-
181
- } else if ( next.id === NAMED_OBJECT ) {
182
-
183
- this.debugMessage( 'Named Object' );
184
- this.readNamedObject( next );
185
-
186
- } else if ( next.id === MAT_ENTRY ) {
187
-
188
- this.debugMessage( 'Material' );
189
- this.readMaterialEntry( next, path );
190
-
191
- } else {
192
-
193
- this.debugMessage( 'Unknown MDATA chunk: ' + next.hexId );
194
-
195
- }
196
-
197
- next = chunk.readChunk();
198
-
199
- }
200
-
201
- }
202
-
203
- /**
204
- * Read named object chunk.
205
- *
206
- * @method readNamedObject
207
- * @param {Chunk} chunk Chunk in use.
208
- */
209
- readNamedObject( chunk ) {
210
-
211
- const name = chunk.readString();
212
-
213
- let next = chunk.readChunk();
214
- while ( next ) {
215
-
216
- if ( next.id === N_TRI_OBJECT ) {
217
-
218
- const mesh = this.readMesh( next );
219
- mesh.name = name;
220
- this.meshes.push( mesh );
221
-
222
- } else {
223
-
224
- this.debugMessage( 'Unknown named object chunk: ' + next.hexId );
225
-
226
- }
227
-
228
- next = chunk.readChunk( );
229
-
230
- }
231
-
232
- }
233
-
234
- /**
235
- * Read material data chunk and add it to the material list.
236
- *
237
- * @method readMaterialEntry
238
- * @param {Chunk} chunk Chunk in use.
239
- * @param {String} path Path for external resources.
240
- */
241
- readMaterialEntry( chunk, path ) {
242
-
243
- let next = chunk.readChunk();
244
- const material = new MeshPhongMaterial();
245
-
246
- while ( next ) {
247
-
248
- if ( next.id === MAT_NAME ) {
249
-
250
- material.name = next.readString();
251
- this.debugMessage( ' Name: ' + material.name );
252
-
253
- } else if ( next.id === MAT_WIRE ) {
254
-
255
- this.debugMessage( ' Wireframe' );
256
- material.wireframe = true;
257
-
258
- } else if ( next.id === MAT_WIRE_SIZE ) {
259
-
260
- const value = next.readByte();
261
- material.wireframeLinewidth = value;
262
- this.debugMessage( ' Wireframe Thickness: ' + value );
263
-
264
- } else if ( next.id === MAT_TWO_SIDE ) {
265
-
266
- material.side = DoubleSide;
267
- this.debugMessage( ' DoubleSided' );
268
-
269
- } else if ( next.id === MAT_ADDITIVE ) {
270
-
271
- this.debugMessage( ' Additive Blending' );
272
- material.blending = AdditiveBlending;
273
-
274
- } else if ( next.id === MAT_DIFFUSE ) {
275
-
276
- this.debugMessage( ' Diffuse Color' );
277
- material.color = this.readColor( next );
278
-
279
- } else if ( next.id === MAT_SPECULAR ) {
280
-
281
- this.debugMessage( ' Specular Color' );
282
- material.specular = this.readColor( next );
283
-
284
- } else if ( next.id === MAT_AMBIENT ) {
285
-
286
- this.debugMessage( ' Ambient color' );
287
- material.color = this.readColor( next );
288
-
289
- } else if ( next.id === MAT_SHININESS ) {
290
-
291
- const shininess = this.readPercentage( next );
292
- material.shininess = shininess * 100;
293
- this.debugMessage( ' Shininess : ' + shininess );
294
-
295
- } else if ( next.id === MAT_TRANSPARENCY ) {
296
-
297
- const transparency = this.readPercentage( next );
298
- material.opacity = 1 - transparency;
299
- this.debugMessage( ' Transparency : ' + transparency );
300
- material.transparent = material.opacity < 1 ? true : false;
301
-
302
- } else if ( next.id === MAT_TEXMAP ) {
303
-
304
- this.debugMessage( ' ColorMap' );
305
- material.map = this.readMap( next, path );
306
-
307
- } else if ( next.id === MAT_BUMPMAP ) {
308
-
309
- this.debugMessage( ' BumpMap' );
310
- material.bumpMap = this.readMap( next, path );
311
-
312
- } else if ( next.id === MAT_OPACMAP ) {
313
-
314
- this.debugMessage( ' OpacityMap' );
315
- material.alphaMap = this.readMap( next, path );
316
-
317
- } else if ( next.id === MAT_SPECMAP ) {
318
-
319
- this.debugMessage( ' SpecularMap' );
320
- material.specularMap = this.readMap( next, path );
321
-
322
- } else {
323
-
324
- this.debugMessage( ' Unknown material chunk: ' + next.hexId );
325
-
326
- }
327
-
328
- next = chunk.readChunk();
329
-
330
- }
331
-
332
- this.materials[ material.name ] = material;
333
-
334
- }
335
-
336
- /**
337
- * Read mesh data chunk.
338
- *
339
- * @method readMesh
340
- * @param {Chunk} chunk Chunk in use.
341
- * @return {Mesh} The parsed mesh.
342
- */
343
- readMesh( chunk ) {
344
-
345
- let next = chunk.readChunk( );
346
-
347
- const geometry = new BufferGeometry();
348
-
349
- const material = new MeshPhongMaterial();
350
- const mesh = new Mesh( geometry, material );
351
- mesh.name = 'mesh';
352
-
353
- while ( next ) {
354
-
355
- if ( next.id === POINT_ARRAY ) {
356
-
357
- const points = next.readWord( );
358
-
359
- this.debugMessage( ' Vertex: ' + points );
360
-
361
- //BufferGeometry
362
-
363
- const vertices = [];
364
-
365
- for ( let i = 0; i < points; i ++ ) {
366
-
367
- vertices.push( next.readFloat( ) );
368
- vertices.push( next.readFloat( ) );
369
- vertices.push( next.readFloat( ) );
370
-
371
- }
372
-
373
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
374
-
375
- } else if ( next.id === FACE_ARRAY ) {
376
-
377
- this.readFaceArray( next, mesh );
378
-
379
- } else if ( next.id === TEX_VERTS ) {
380
-
381
- const texels = next.readWord( );
382
-
383
- this.debugMessage( ' UV: ' + texels );
384
-
385
- //BufferGeometry
386
-
387
- const uvs = [];
388
-
389
- for ( let i = 0; i < texels; i ++ ) {
390
-
391
- uvs.push( next.readFloat( ) );
392
- uvs.push( next.readFloat( ) );
393
-
394
- }
395
-
396
- geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
397
-
398
-
399
- } else if ( next.id === MESH_MATRIX ) {
400
-
401
- this.debugMessage( ' Tranformation Matrix (TODO)' );
402
-
403
- const values = [];
404
- for ( let i = 0; i < 12; i ++ ) {
405
-
406
- values[ i ] = next.readFloat( );
407
-
408
- }
409
-
410
- const matrix = new Matrix4();
411
-
412
- //X Line
413
- matrix.elements[ 0 ] = values[ 0 ];
414
- matrix.elements[ 1 ] = values[ 6 ];
415
- matrix.elements[ 2 ] = values[ 3 ];
416
- matrix.elements[ 3 ] = values[ 9 ];
417
-
418
- //Y Line
419
- matrix.elements[ 4 ] = values[ 2 ];
420
- matrix.elements[ 5 ] = values[ 8 ];
421
- matrix.elements[ 6 ] = values[ 5 ];
422
- matrix.elements[ 7 ] = values[ 11 ];
423
-
424
- //Z Line
425
- matrix.elements[ 8 ] = values[ 1 ];
426
- matrix.elements[ 9 ] = values[ 7 ];
427
- matrix.elements[ 10 ] = values[ 4 ];
428
- matrix.elements[ 11 ] = values[ 10 ];
429
-
430
- //W Line
431
- matrix.elements[ 12 ] = 0;
432
- matrix.elements[ 13 ] = 0;
433
- matrix.elements[ 14 ] = 0;
434
- matrix.elements[ 15 ] = 1;
435
-
436
- matrix.transpose();
437
-
438
- const inverse = new Matrix4();
439
- inverse.copy( matrix ).invert();
440
- geometry.applyMatrix4( inverse );
441
-
442
- matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
443
-
444
- } else {
445
-
446
- this.debugMessage( ' Unknown mesh chunk: ' + next.hexId );
447
-
448
- }
449
-
450
- next = chunk.readChunk( );
451
-
452
- }
453
-
454
- geometry.computeVertexNormals();
455
-
456
- return mesh;
457
-
458
- }
459
-
460
- /**
461
- * Read face array data chunk.
462
- *
463
- * @method readFaceArray
464
- * @param {Chunk} chunk Chunk in use.
465
- * @param {Mesh} mesh Mesh to be filled with the data read.
466
- */
467
- readFaceArray( chunk, mesh ) {
468
-
469
- const faces = chunk.readWord( );
470
-
471
- this.debugMessage( ' Faces: ' + faces );
472
-
473
- const index = [];
474
-
475
- for ( let i = 0; i < faces; ++ i ) {
476
-
477
- index.push( chunk.readWord( ), chunk.readWord( ), chunk.readWord( ) );
478
-
479
- chunk.readWord( ); // visibility
480
-
481
- }
482
-
483
- mesh.geometry.setIndex( index );
484
-
485
- //The rest of the FACE_ARRAY chunk is subchunks
486
-
487
- let materialIndex = 0;
488
- let start = 0;
489
-
490
- while ( ! chunk.endOfChunk ) {
491
-
492
- const subchunk = chunk.readChunk( );
493
-
494
- if ( subchunk.id === MSH_MAT_GROUP ) {
495
-
496
- this.debugMessage( ' Material Group' );
497
-
498
- const group = this.readMaterialGroup( subchunk );
499
- const count = group.index.length * 3; // assuming successive indices
500
-
501
- mesh.geometry.addGroup( start, count, materialIndex );
502
-
503
- start += count;
504
- materialIndex ++;
505
-
506
- const material = this.materials[ group.name ];
507
-
508
- if ( Array.isArray( mesh.material ) === false ) mesh.material = [];
509
-
510
- if ( material !== undefined ) {
511
-
512
- mesh.material.push( material );
513
-
514
- }
515
-
516
- } else {
517
-
518
- this.debugMessage( ' Unknown face array chunk: ' + subchunk.hexId );
519
-
520
- }
521
-
522
- }
523
-
524
- if ( mesh.material.length === 1 ) mesh.material = mesh.material[ 0 ]; // for backwards compatibility
525
-
526
- }
527
-
528
- /**
529
- * Read texture map data chunk.
530
- *
531
- * @method readMap
532
- * @param {Chunk} chunk Chunk in use.
533
- * @param {String} path Path for external resources.
534
- * @return {Texture} Texture read from this data chunk.
535
- */
536
- readMap( chunk, path ) {
537
-
538
- let next = chunk.readChunk( );
539
- let texture = {};
540
-
541
- const loader = new TextureLoader( this.manager );
542
- loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
543
-
544
- while ( next ) {
545
-
546
- if ( next.id === MAT_MAPNAME ) {
547
-
548
- const name = next.readString();
549
- texture = loader.load( name );
550
-
551
- this.debugMessage( ' File: ' + path + name );
552
-
553
- } else if ( next.id === MAT_MAP_UOFFSET ) {
554
-
555
- texture.offset.x = next.readFloat( );
556
- this.debugMessage( ' OffsetX: ' + texture.offset.x );
557
-
558
- } else if ( next.id === MAT_MAP_VOFFSET ) {
559
-
560
- texture.offset.y = next.readFloat( );
561
- this.debugMessage( ' OffsetY: ' + texture.offset.y );
562
-
563
- } else if ( next.id === MAT_MAP_USCALE ) {
564
-
565
- texture.repeat.x = next.readFloat( );
566
- this.debugMessage( ' RepeatX: ' + texture.repeat.x );
567
-
568
- } else if ( next.id === MAT_MAP_VSCALE ) {
569
-
570
- texture.repeat.y = next.readFloat( );
571
- this.debugMessage( ' RepeatY: ' + texture.repeat.y );
572
-
573
- } else {
574
-
575
- this.debugMessage( ' Unknown map chunk: ' + next.hexId );
576
-
577
- }
578
-
579
- next = chunk.readChunk( );
580
-
581
- }
582
-
583
- return texture;
584
-
585
- }
586
-
587
- /**
588
- * Read material group data chunk.
589
- *
590
- * @method readMaterialGroup
591
- * @param {Chunk} chunk Chunk in use.
592
- * @return {Object} Object with name and index of the object.
593
- */
594
- readMaterialGroup( chunk ) {
595
-
596
- const name = chunk.readString();
597
- const numFaces = chunk.readWord();
598
-
599
- this.debugMessage( ' Name: ' + name );
600
- this.debugMessage( ' Faces: ' + numFaces );
601
-
602
- const index = [];
603
- for ( let i = 0; i < numFaces; ++ i ) {
604
-
605
- index.push( chunk.readWord( ) );
606
-
607
- }
608
-
609
- return { name: name, index: index };
610
-
611
- }
612
-
613
- /**
614
- * Read a color value.
615
- *
616
- * @method readColor
617
- * @param {Chunk} chunk Chunk.
618
- * @return {Color} Color value read..
619
- */
620
- readColor( chunk ) {
621
-
622
- const subChunk = chunk.readChunk( );
623
- const color = new Color();
624
-
625
- if ( subChunk.id === COLOR_24 || subChunk.id === LIN_COLOR_24 ) {
626
-
627
- const r = subChunk.readByte( );
628
- const g = subChunk.readByte( );
629
- const b = subChunk.readByte( );
630
-
631
- color.setRGB( r / 255, g / 255, b / 255 );
632
-
633
- this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
634
-
635
- } else if ( subChunk.id === COLOR_F || subChunk.id === LIN_COLOR_F ) {
636
-
637
- const r = subChunk.readFloat( );
638
- const g = subChunk.readFloat( );
639
- const b = subChunk.readFloat( );
640
-
641
- color.setRGB( r, g, b );
642
-
643
- this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
644
-
645
- } else {
646
-
647
- this.debugMessage( ' Unknown color chunk: ' + subChunk.hexId );
648
-
649
- }
650
-
651
- return color;
652
-
653
- }
654
-
655
- /**
656
- * Read percentage value.
657
- *
658
- * @method readPercentage
659
- * @param {Chunk} chunk Chunk to read data from.
660
- * @return {Number} Data read from the dataview.
661
- */
662
- readPercentage( chunk ) {
663
-
664
- const subChunk = chunk.readChunk( );
665
-
666
- switch ( subChunk.id ) {
667
-
668
- case INT_PERCENTAGE:
669
- return ( subChunk.readShort( ) / 100 );
670
- break;
671
-
672
- case FLOAT_PERCENTAGE:
673
- return subChunk.readFloat( );
674
- break;
675
-
676
- default:
677
- this.debugMessage( ' Unknown percentage chunk: ' + subChunk.hexId );
678
- return 0;
679
-
680
- }
681
-
682
- }
683
-
684
- /**
685
- * Print debug message to the console.
686
- *
687
- * Is controlled by a flag to show or hide debug messages.
688
- *
689
- * @method debugMessage
690
- * @param {Object} message Debug message to print to the console.
691
- */
692
- debugMessage( message ) {
693
-
694
- if ( this.debug ) {
695
-
696
- console.log( message );
697
-
698
- }
699
-
700
- }
701
-
702
- }
703
-
704
-
705
- /** Read data/sub-chunks from chunk */
706
- class Chunk {
707
-
708
- /**
709
- * Create a new chunk
710
- *
711
- * @class Chunk
712
- * @param {DataView} data DataView to read from.
713
- * @param {Number} position in data.
714
- * @param {Function} debugMessage logging callback.
715
- */
716
- constructor( data, position, debugMessage ) {
717
-
718
- this.data = data;
719
- // the offset to the begin of this chunk
720
- this.offset = position;
721
- // the current reading position
722
- this.position = position;
723
- this.debugMessage = debugMessage;
724
-
725
- if ( this.debugMessage instanceof Function ) {
726
-
727
- this.debugMessage = function () {};
728
-
729
- }
730
-
731
- this.id = this.readWord();
732
- this.size = this.readDWord();
733
- this.end = this.offset + this.size;
734
-
735
- if ( this.end > data.byteLength ) {
736
-
737
- this.debugMessage( 'Bad chunk size for chunk at ' + position );
738
-
739
- }
740
-
741
- }
742
-
743
- /**
744
- * read a sub cchunk.
745
- *
746
- * @method readChunk
747
- * @return {Chunk | null} next sub chunk
748
- */
749
- readChunk() {
750
-
751
- if ( this.endOfChunk ) {
752
-
753
- return null;
754
-
755
- }
756
-
757
- try {
758
-
759
- const next = new Chunk( this.data, this.position, this.debugMessage );
760
- this.position += next.size;
761
- return next;
762
-
763
- } catch ( e ) {
764
-
765
- this.debugMessage( 'Unable to read chunk at ' + this.position );
766
- return null;
767
-
768
- }
769
-
770
- }
771
-
772
- /**
773
- * return the ID of this chunk as Hex
774
- *
775
- * @method idToString
776
- * @return {String} hex-string of id
777
- */
778
- get hexId() {
779
-
780
- return this.id.toString( 16 );
781
-
782
- }
783
-
784
- get endOfChunk() {
785
-
786
- return this.position >= this.end;
787
-
788
- }
789
-
790
- /**
791
- * Read byte value.
792
- *
793
- * @method readByte
794
- * @return {Number} Data read from the dataview.
795
- */
796
- readByte() {
797
-
798
- const v = this.data.getUint8( this.position, true );
799
- this.position += 1;
800
- return v;
801
-
802
- }
803
-
804
- /**
805
- * Read 32 bit float value.
806
- *
807
- * @method readFloat
808
- * @return {Number} Data read from the dataview.
809
- */
810
- readFloat() {
811
-
812
- try {
813
-
814
- const v = this.data.getFloat32( this.position, true );
815
- this.position += 4;
816
- return v;
817
-
818
- } catch ( e ) {
819
-
820
- this.debugMessage( e + ' ' + this.position + ' ' + this.data.byteLength );
821
- return 0;
822
-
823
- }
824
-
825
- }
826
-
827
- /**
828
- * Read 32 bit signed integer value.
829
- *
830
- * @method readInt
831
- * @return {Number} Data read from the dataview.
832
- */
833
- readInt() {
834
-
835
- const v = this.data.getInt32( this.position, true );
836
- this.position += 4;
837
- return v;
838
-
839
- }
840
-
841
- /**
842
- * Read 16 bit signed integer value.
843
- *
844
- * @method readShort
845
- * @return {Number} Data read from the dataview.
846
- */
847
- readShort() {
848
-
849
- const v = this.data.getInt16( this.position, true );
850
- this.position += 2;
851
- return v;
852
-
853
- }
854
-
855
- /**
856
- * Read 64 bit unsigned integer value.
857
- *
858
- * @method readDWord
859
- * @return {Number} Data read from the dataview.
860
- */
861
- readDWord() {
862
-
863
- const v = this.data.getUint32( this.position, true );
864
- this.position += 4;
865
- return v;
866
-
867
- }
868
-
869
- /**
870
- * Read 32 bit unsigned integer value.
871
- *
872
- * @method readWord
873
- * @return {Number} Data read from the dataview.
874
- */
875
- readWord() {
876
-
877
- const v = this.data.getUint16( this.position, true );
878
- this.position += 2;
879
- return v;
880
-
881
- }
882
-
883
- /**
884
- * Read NULL terminated ASCII string value from chunk-pos.
885
- *
886
- * @method readString
887
- * @return {String} Data read from the dataview.
888
- */
889
- readString() {
890
-
891
- let s = '';
892
- let c = this.readByte();
893
- while ( c ) {
894
-
895
- s += String.fromCharCode( c );
896
- c = this.readByte();
897
-
898
- }
899
-
900
- return s;
901
-
902
- }
903
-
904
- }
905
-
906
- // const NULL_CHUNK = 0x0000;
907
- const M3DMAGIC = 0x4D4D;
908
- // const SMAGIC = 0x2D2D;
909
- // const LMAGIC = 0x2D3D;
910
- const MLIBMAGIC = 0x3DAA;
911
- // const MATMAGIC = 0x3DFF;
912
- const CMAGIC = 0xC23D;
913
- const M3D_VERSION = 0x0002;
914
- // const M3D_KFVERSION = 0x0005;
915
- const COLOR_F = 0x0010;
916
- const COLOR_24 = 0x0011;
917
- const LIN_COLOR_24 = 0x0012;
918
- const LIN_COLOR_F = 0x0013;
919
- const INT_PERCENTAGE = 0x0030;
920
- const FLOAT_PERCENTAGE = 0x0031;
921
- const MDATA = 0x3D3D;
922
- const MESH_VERSION = 0x3D3E;
923
- const MASTER_SCALE = 0x0100;
924
- // const LO_SHADOW_BIAS = 0x1400;
925
- // const HI_SHADOW_BIAS = 0x1410;
926
- // const SHADOW_MAP_SIZE = 0x1420;
927
- // const SHADOW_SAMPLES = 0x1430;
928
- // const SHADOW_RANGE = 0x1440;
929
- // const SHADOW_FILTER = 0x1450;
930
- // const RAY_BIAS = 0x1460;
931
- // const O_CONSTS = 0x1500;
932
- // const AMBIENT_LIGHT = 0x2100;
933
- // const BIT_MAP = 0x1100;
934
- // const SOLID_BGND = 0x1200;
935
- // const V_GRADIENT = 0x1300;
936
- // const USE_BIT_MAP = 0x1101;
937
- // const USE_SOLID_BGND = 0x1201;
938
- // const USE_V_GRADIENT = 0x1301;
939
- // const FOG = 0x2200;
940
- // const FOG_BGND = 0x2210;
941
- // const LAYER_FOG = 0x2302;
942
- // const DISTANCE_CUE = 0x2300;
943
- // const DCUE_BGND = 0x2310;
944
- // const USE_FOG = 0x2201;
945
- // const USE_LAYER_FOG = 0x2303;
946
- // const USE_DISTANCE_CUE = 0x2301;
947
- const MAT_ENTRY = 0xAFFF;
948
- const MAT_NAME = 0xA000;
949
- const MAT_AMBIENT = 0xA010;
950
- const MAT_DIFFUSE = 0xA020;
951
- const MAT_SPECULAR = 0xA030;
952
- const MAT_SHININESS = 0xA040;
953
- // const MAT_SHIN2PCT = 0xA041;
954
- const MAT_TRANSPARENCY = 0xA050;
955
- // const MAT_XPFALL = 0xA052;
956
- // const MAT_USE_XPFALL = 0xA240;
957
- // const MAT_REFBLUR = 0xA053;
958
- // const MAT_SHADING = 0xA100;
959
- // const MAT_USE_REFBLUR = 0xA250;
960
- // const MAT_SELF_ILLUM = 0xA084;
961
- const MAT_TWO_SIDE = 0xA081;
962
- // const MAT_DECAL = 0xA082;
963
- const MAT_ADDITIVE = 0xA083;
964
- const MAT_WIRE = 0xA085;
965
- // const MAT_FACEMAP = 0xA088;
966
- // const MAT_TRANSFALLOFF_IN = 0xA08A;
967
- // const MAT_PHONGSOFT = 0xA08C;
968
- // const MAT_WIREABS = 0xA08E;
969
- const MAT_WIRE_SIZE = 0xA087;
970
- const MAT_TEXMAP = 0xA200;
971
- // const MAT_SXP_TEXT_DATA = 0xA320;
972
- // const MAT_TEXMASK = 0xA33E;
973
- // const MAT_SXP_TEXTMASK_DATA = 0xA32A;
974
- // const MAT_TEX2MAP = 0xA33A;
975
- // const MAT_SXP_TEXT2_DATA = 0xA321;
976
- // const MAT_TEX2MASK = 0xA340;
977
- // const MAT_SXP_TEXT2MASK_DATA = 0xA32C;
978
- const MAT_OPACMAP = 0xA210;
979
- // const MAT_SXP_OPAC_DATA = 0xA322;
980
- // const MAT_OPACMASK = 0xA342;
981
- // const MAT_SXP_OPACMASK_DATA = 0xA32E;
982
- const MAT_BUMPMAP = 0xA230;
983
- // const MAT_SXP_BUMP_DATA = 0xA324;
984
- // const MAT_BUMPMASK = 0xA344;
985
- // const MAT_SXP_BUMPMASK_DATA = 0xA330;
986
- const MAT_SPECMAP = 0xA204;
987
- // const MAT_SXP_SPEC_DATA = 0xA325;
988
- // const MAT_SPECMASK = 0xA348;
989
- // const MAT_SXP_SPECMASK_DATA = 0xA332;
990
- // const MAT_SHINMAP = 0xA33C;
991
- // const MAT_SXP_SHIN_DATA = 0xA326;
992
- // const MAT_SHINMASK = 0xA346;
993
- // const MAT_SXP_SHINMASK_DATA = 0xA334;
994
- // const MAT_SELFIMAP = 0xA33D;
995
- // const MAT_SXP_SELFI_DATA = 0xA328;
996
- // const MAT_SELFIMASK = 0xA34A;
997
- // const MAT_SXP_SELFIMASK_DATA = 0xA336;
998
- // const MAT_REFLMAP = 0xA220;
999
- // const MAT_REFLMASK = 0xA34C;
1000
- // const MAT_SXP_REFLMASK_DATA = 0xA338;
1001
- // const MAT_ACUBIC = 0xA310;
1002
- const MAT_MAPNAME = 0xA300;
1003
- // const MAT_MAP_TILING = 0xA351;
1004
- // const MAT_MAP_TEXBLUR = 0xA353;
1005
- const MAT_MAP_USCALE = 0xA354;
1006
- const MAT_MAP_VSCALE = 0xA356;
1007
- const MAT_MAP_UOFFSET = 0xA358;
1008
- const MAT_MAP_VOFFSET = 0xA35A;
1009
- // const MAT_MAP_ANG = 0xA35C;
1010
- // const MAT_MAP_COL1 = 0xA360;
1011
- // const MAT_MAP_COL2 = 0xA362;
1012
- // const MAT_MAP_RCOL = 0xA364;
1013
- // const MAT_MAP_GCOL = 0xA366;
1014
- // const MAT_MAP_BCOL = 0xA368;
1015
- const NAMED_OBJECT = 0x4000;
1016
- // const N_DIRECT_LIGHT = 0x4600;
1017
- // const DL_OFF = 0x4620;
1018
- // const DL_OUTER_RANGE = 0x465A;
1019
- // const DL_INNER_RANGE = 0x4659;
1020
- // const DL_MULTIPLIER = 0x465B;
1021
- // const DL_EXCLUDE = 0x4654;
1022
- // const DL_ATTENUATE = 0x4625;
1023
- // const DL_SPOTLIGHT = 0x4610;
1024
- // const DL_SPOT_ROLL = 0x4656;
1025
- // const DL_SHADOWED = 0x4630;
1026
- // const DL_LOCAL_SHADOW2 = 0x4641;
1027
- // const DL_SEE_CONE = 0x4650;
1028
- // const DL_SPOT_RECTANGULAR = 0x4651;
1029
- // const DL_SPOT_ASPECT = 0x4657;
1030
- // const DL_SPOT_PROJECTOR = 0x4653;
1031
- // const DL_SPOT_OVERSHOOT = 0x4652;
1032
- // const DL_RAY_BIAS = 0x4658;
1033
- // const DL_RAYSHAD = 0x4627;
1034
- // const N_CAMERA = 0x4700;
1035
- // const CAM_SEE_CONE = 0x4710;
1036
- // const CAM_RANGES = 0x4720;
1037
- // const OBJ_HIDDEN = 0x4010;
1038
- // const OBJ_VIS_LOFTER = 0x4011;
1039
- // const OBJ_DOESNT_CAST = 0x4012;
1040
- // const OBJ_DONT_RECVSHADOW = 0x4017;
1041
- // const OBJ_MATTE = 0x4013;
1042
- // const OBJ_FAST = 0x4014;
1043
- // const OBJ_PROCEDURAL = 0x4015;
1044
- // const OBJ_FROZEN = 0x4016;
1045
- const N_TRI_OBJECT = 0x4100;
1046
- const POINT_ARRAY = 0x4110;
1047
- // const POINT_FLAG_ARRAY = 0x4111;
1048
- const FACE_ARRAY = 0x4120;
1049
- const MSH_MAT_GROUP = 0x4130;
1050
- // const SMOOTH_GROUP = 0x4150;
1051
- // const MSH_BOXMAP = 0x4190;
1052
- const TEX_VERTS = 0x4140;
1053
- const MESH_MATRIX = 0x4160;
1054
- // const MESH_COLOR = 0x4165;
1055
- // const MESH_TEXTURE_INFO = 0x4170;
1056
- // const KFDATA = 0xB000;
1057
- // const KFHDR = 0xB00A;
1058
- // const KFSEG = 0xB008;
1059
- // const KFCURTIME = 0xB009;
1060
- // const AMBIENT_NODE_TAG = 0xB001;
1061
- // const OBJECT_NODE_TAG = 0xB002;
1062
- // const CAMERA_NODE_TAG = 0xB003;
1063
- // const TARGET_NODE_TAG = 0xB004;
1064
- // const LIGHT_NODE_TAG = 0xB005;
1065
- // const L_TARGET_NODE_TAG = 0xB006;
1066
- // const SPOTLIGHT_NODE_TAG = 0xB007;
1067
- // const NODE_ID = 0xB030;
1068
- // const NODE_HDR = 0xB010;
1069
- // const PIVOT = 0xB013;
1070
- // const INSTANCE_NAME = 0xB011;
1071
- // const MORPH_SMOOTH = 0xB015;
1072
- // const BOUNDBOX = 0xB014;
1073
- // const POS_TRACK_TAG = 0xB020;
1074
- // const COL_TRACK_TAG = 0xB025;
1075
- // const ROT_TRACK_TAG = 0xB021;
1076
- // const SCL_TRACK_TAG = 0xB022;
1077
- // const MORPH_TRACK_TAG = 0xB026;
1078
- // const FOV_TRACK_TAG = 0xB023;
1079
- // const ROLL_TRACK_TAG = 0xB024;
1080
- // const HOT_TRACK_TAG = 0xB027;
1081
- // const FALL_TRACK_TAG = 0xB028;
1082
- // const HIDE_TRACK_TAG = 0xB029;
1083
- // const POLY_2D = 0x5000;
1084
- // const SHAPE_OK = 0x5010;
1085
- // const SHAPE_NOT_OK = 0x5011;
1086
- // const SHAPE_HOOK = 0x5020;
1087
- // const PATH_3D = 0x6000;
1088
- // const PATH_MATRIX = 0x6005;
1089
- // const SHAPE_2D = 0x6010;
1090
- // const M_SCALE = 0x6020;
1091
- // const M_TWIST = 0x6030;
1092
- // const M_TEETER = 0x6040;
1093
- // const M_FIT = 0x6050;
1094
- // const M_BEVEL = 0x6060;
1095
- // const XZ_CURVE = 0x6070;
1096
- // const YZ_CURVE = 0x6080;
1097
- // const INTERPCT = 0x6090;
1098
- // const DEFORM_LIMIT = 0x60A0;
1099
- // const USE_CONTOUR = 0x6100;
1100
- // const USE_TWEEN = 0x6110;
1101
- // const USE_SCALE = 0x6120;
1102
- // const USE_TWIST = 0x6130;
1103
- // const USE_TEETER = 0x6140;
1104
- // const USE_FIT = 0x6150;
1105
- // const USE_BEVEL = 0x6160;
1106
- // const DEFAULT_VIEW = 0x3000;
1107
- // const VIEW_TOP = 0x3010;
1108
- // const VIEW_BOTTOM = 0x3020;
1109
- // const VIEW_LEFT = 0x3030;
1110
- // const VIEW_RIGHT = 0x3040;
1111
- // const VIEW_FRONT = 0x3050;
1112
- // const VIEW_BACK = 0x3060;
1113
- // const VIEW_USER = 0x3070;
1114
- // const VIEW_CAMERA = 0x3080;
1115
- // const VIEW_WINDOW = 0x3090;
1116
- // const VIEWPORT_LAYOUT_OLD = 0x7000;
1117
- // const VIEWPORT_DATA_OLD = 0x7010;
1118
- // const VIEWPORT_LAYOUT = 0x7001;
1119
- // const VIEWPORT_DATA = 0x7011;
1120
- // const VIEWPORT_DATA_3 = 0x7012;
1121
- // const VIEWPORT_SIZE = 0x7020;
1122
- // const NETWORK_VIEW = 0x7030;
1123
-
1124
- export { TDSLoader };
1
+ import {
2
+ AdditiveBlending,
3
+ BufferGeometry,
4
+ Color,
5
+ DoubleSide,
6
+ FileLoader,
7
+ Float32BufferAttribute,
8
+ Group,
9
+ Loader,
10
+ LoaderUtils,
11
+ Matrix4,
12
+ Mesh,
13
+ MeshPhongMaterial,
14
+ TextureLoader
15
+ } from 'three';
16
+
17
+ /**
18
+ * Autodesk 3DS three.js file loader, based on lib3ds.
19
+ *
20
+ * Loads geometry with uv and materials basic properties with texture support.
21
+ *
22
+ * @class TDSLoader
23
+ * @constructor
24
+ */
25
+
26
+ class TDSLoader extends Loader {
27
+
28
+ constructor( manager ) {
29
+
30
+ super( manager );
31
+
32
+ this.debug = false;
33
+
34
+ this.group = null;
35
+
36
+ this.materials = [];
37
+ this.meshes = [];
38
+
39
+ }
40
+
41
+ /**
42
+ * Load 3ds file from url.
43
+ *
44
+ * @method load
45
+ * @param {[type]} url URL for the file.
46
+ * @param {Function} onLoad onLoad callback, receives group Object3D as argument.
47
+ * @param {Function} onProgress onProgress callback.
48
+ * @param {Function} onError onError callback.
49
+ */
50
+ load( url, onLoad, onProgress, onError ) {
51
+
52
+ const scope = this;
53
+
54
+ const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
55
+
56
+ const loader = new FileLoader( this.manager );
57
+ loader.setPath( this.path );
58
+ loader.setResponseType( 'arraybuffer' );
59
+ loader.setRequestHeader( this.requestHeader );
60
+ loader.setWithCredentials( this.withCredentials );
61
+
62
+ loader.load( url, function ( data ) {
63
+
64
+ try {
65
+
66
+ onLoad( scope.parse( data, path ) );
67
+
68
+ } catch ( e ) {
69
+
70
+ if ( onError ) {
71
+
72
+ onError( e );
73
+
74
+ } else {
75
+
76
+ console.error( e );
77
+
78
+ }
79
+
80
+ scope.manager.itemError( url );
81
+
82
+ }
83
+
84
+ }, onProgress, onError );
85
+
86
+ }
87
+
88
+ /**
89
+ * Parse arraybuffer data and load 3ds file.
90
+ *
91
+ * @method parse
92
+ * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
93
+ * @param {String} path Path for external resources.
94
+ * @return {Group} Group loaded from 3ds file.
95
+ */
96
+ parse( arraybuffer, path ) {
97
+
98
+ this.group = new Group();
99
+ this.materials = [];
100
+ this.meshes = [];
101
+
102
+ this.readFile( arraybuffer, path );
103
+
104
+ for ( let i = 0; i < this.meshes.length; i ++ ) {
105
+
106
+ this.group.add( this.meshes[ i ] );
107
+
108
+ }
109
+
110
+ return this.group;
111
+
112
+ }
113
+
114
+ /**
115
+ * Decode file content to read 3ds data.
116
+ *
117
+ * @method readFile
118
+ * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
119
+ * @param {String} path Path for external resources.
120
+ */
121
+ readFile( arraybuffer, path ) {
122
+
123
+ const data = new DataView( arraybuffer );
124
+ const chunk = new Chunk( data, 0, this.debugMessage );
125
+
126
+ if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {
127
+
128
+ let next = chunk.readChunk();
129
+
130
+ while ( next ) {
131
+
132
+ if ( next.id === M3D_VERSION ) {
133
+
134
+ const version = next.readDWord();
135
+ this.debugMessage( '3DS file version: ' + version );
136
+
137
+ } else if ( next.id === MDATA ) {
138
+
139
+ this.readMeshData( next, path );
140
+
141
+ } else {
142
+
143
+ this.debugMessage( 'Unknown main chunk: ' + next.hexId );
144
+
145
+ }
146
+
147
+ next = chunk.readChunk();
148
+
149
+ }
150
+
151
+ }
152
+
153
+ this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );
154
+
155
+ }
156
+
157
+ /**
158
+ * Read mesh data chunk.
159
+ *
160
+ * @method readMeshData
161
+ * @param {Chunk} chunk to read mesh from
162
+ * @param {String} path Path for external resources.
163
+ */
164
+ readMeshData( chunk, path ) {
165
+
166
+ let next = chunk.readChunk();
167
+
168
+ while ( next ) {
169
+
170
+ if ( next.id === MESH_VERSION ) {
171
+
172
+ const version = + next.readDWord();
173
+ this.debugMessage( 'Mesh Version: ' + version );
174
+
175
+ } else if ( next.id === MASTER_SCALE ) {
176
+
177
+ const scale = next.readFloat();
178
+ this.debugMessage( 'Master scale: ' + scale );
179
+ this.group.scale.set( scale, scale, scale );
180
+
181
+ } else if ( next.id === NAMED_OBJECT ) {
182
+
183
+ this.debugMessage( 'Named Object' );
184
+ this.readNamedObject( next );
185
+
186
+ } else if ( next.id === MAT_ENTRY ) {
187
+
188
+ this.debugMessage( 'Material' );
189
+ this.readMaterialEntry( next, path );
190
+
191
+ } else {
192
+
193
+ this.debugMessage( 'Unknown MDATA chunk: ' + next.hexId );
194
+
195
+ }
196
+
197
+ next = chunk.readChunk();
198
+
199
+ }
200
+
201
+ }
202
+
203
+ /**
204
+ * Read named object chunk.
205
+ *
206
+ * @method readNamedObject
207
+ * @param {Chunk} chunk Chunk in use.
208
+ */
209
+ readNamedObject( chunk ) {
210
+
211
+ const name = chunk.readString();
212
+
213
+ let next = chunk.readChunk();
214
+ while ( next ) {
215
+
216
+ if ( next.id === N_TRI_OBJECT ) {
217
+
218
+ const mesh = this.readMesh( next );
219
+ mesh.name = name;
220
+ this.meshes.push( mesh );
221
+
222
+ } else {
223
+
224
+ this.debugMessage( 'Unknown named object chunk: ' + next.hexId );
225
+
226
+ }
227
+
228
+ next = chunk.readChunk( );
229
+
230
+ }
231
+
232
+ }
233
+
234
+ /**
235
+ * Read material data chunk and add it to the material list.
236
+ *
237
+ * @method readMaterialEntry
238
+ * @param {Chunk} chunk Chunk in use.
239
+ * @param {String} path Path for external resources.
240
+ */
241
+ readMaterialEntry( chunk, path ) {
242
+
243
+ let next = chunk.readChunk();
244
+ const material = new MeshPhongMaterial();
245
+
246
+ while ( next ) {
247
+
248
+ if ( next.id === MAT_NAME ) {
249
+
250
+ material.name = next.readString();
251
+ this.debugMessage( ' Name: ' + material.name );
252
+
253
+ } else if ( next.id === MAT_WIRE ) {
254
+
255
+ this.debugMessage( ' Wireframe' );
256
+ material.wireframe = true;
257
+
258
+ } else if ( next.id === MAT_WIRE_SIZE ) {
259
+
260
+ const value = next.readByte();
261
+ material.wireframeLinewidth = value;
262
+ this.debugMessage( ' Wireframe Thickness: ' + value );
263
+
264
+ } else if ( next.id === MAT_TWO_SIDE ) {
265
+
266
+ material.side = DoubleSide;
267
+ this.debugMessage( ' DoubleSided' );
268
+
269
+ } else if ( next.id === MAT_ADDITIVE ) {
270
+
271
+ this.debugMessage( ' Additive Blending' );
272
+ material.blending = AdditiveBlending;
273
+
274
+ } else if ( next.id === MAT_DIFFUSE ) {
275
+
276
+ this.debugMessage( ' Diffuse Color' );
277
+ material.color = this.readColor( next );
278
+
279
+ } else if ( next.id === MAT_SPECULAR ) {
280
+
281
+ this.debugMessage( ' Specular Color' );
282
+ material.specular = this.readColor( next );
283
+
284
+ } else if ( next.id === MAT_AMBIENT ) {
285
+
286
+ this.debugMessage( ' Ambient color' );
287
+ material.color = this.readColor( next );
288
+
289
+ } else if ( next.id === MAT_SHININESS ) {
290
+
291
+ const shininess = this.readPercentage( next );
292
+ material.shininess = shininess * 100;
293
+ this.debugMessage( ' Shininess : ' + shininess );
294
+
295
+ } else if ( next.id === MAT_TRANSPARENCY ) {
296
+
297
+ const transparency = this.readPercentage( next );
298
+ material.opacity = 1 - transparency;
299
+ this.debugMessage( ' Transparency : ' + transparency );
300
+ material.transparent = material.opacity < 1 ? true : false;
301
+
302
+ } else if ( next.id === MAT_TEXMAP ) {
303
+
304
+ this.debugMessage( ' ColorMap' );
305
+ material.map = this.readMap( next, path );
306
+
307
+ } else if ( next.id === MAT_BUMPMAP ) {
308
+
309
+ this.debugMessage( ' BumpMap' );
310
+ material.bumpMap = this.readMap( next, path );
311
+
312
+ } else if ( next.id === MAT_OPACMAP ) {
313
+
314
+ this.debugMessage( ' OpacityMap' );
315
+ material.alphaMap = this.readMap( next, path );
316
+
317
+ } else if ( next.id === MAT_SPECMAP ) {
318
+
319
+ this.debugMessage( ' SpecularMap' );
320
+ material.specularMap = this.readMap( next, path );
321
+
322
+ } else {
323
+
324
+ this.debugMessage( ' Unknown material chunk: ' + next.hexId );
325
+
326
+ }
327
+
328
+ next = chunk.readChunk();
329
+
330
+ }
331
+
332
+ this.materials[ material.name ] = material;
333
+
334
+ }
335
+
336
+ /**
337
+ * Read mesh data chunk.
338
+ *
339
+ * @method readMesh
340
+ * @param {Chunk} chunk Chunk in use.
341
+ * @return {Mesh} The parsed mesh.
342
+ */
343
+ readMesh( chunk ) {
344
+
345
+ let next = chunk.readChunk( );
346
+
347
+ const geometry = new BufferGeometry();
348
+
349
+ const material = new MeshPhongMaterial();
350
+ const mesh = new Mesh( geometry, material );
351
+ mesh.name = 'mesh';
352
+
353
+ while ( next ) {
354
+
355
+ if ( next.id === POINT_ARRAY ) {
356
+
357
+ const points = next.readWord( );
358
+
359
+ this.debugMessage( ' Vertex: ' + points );
360
+
361
+ //BufferGeometry
362
+
363
+ const vertices = [];
364
+
365
+ for ( let i = 0; i < points; i ++ ) {
366
+
367
+ vertices.push( next.readFloat( ) );
368
+ vertices.push( next.readFloat( ) );
369
+ vertices.push( next.readFloat( ) );
370
+
371
+ }
372
+
373
+ geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
374
+
375
+ } else if ( next.id === FACE_ARRAY ) {
376
+
377
+ this.readFaceArray( next, mesh );
378
+
379
+ } else if ( next.id === TEX_VERTS ) {
380
+
381
+ const texels = next.readWord( );
382
+
383
+ this.debugMessage( ' UV: ' + texels );
384
+
385
+ //BufferGeometry
386
+
387
+ const uvs = [];
388
+
389
+ for ( let i = 0; i < texels; i ++ ) {
390
+
391
+ uvs.push( next.readFloat( ) );
392
+ uvs.push( next.readFloat( ) );
393
+
394
+ }
395
+
396
+ geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
397
+
398
+
399
+ } else if ( next.id === MESH_MATRIX ) {
400
+
401
+ this.debugMessage( ' Tranformation Matrix (TODO)' );
402
+
403
+ const values = [];
404
+ for ( let i = 0; i < 12; i ++ ) {
405
+
406
+ values[ i ] = next.readFloat( );
407
+
408
+ }
409
+
410
+ const matrix = new Matrix4();
411
+
412
+ //X Line
413
+ matrix.elements[ 0 ] = values[ 0 ];
414
+ matrix.elements[ 1 ] = values[ 6 ];
415
+ matrix.elements[ 2 ] = values[ 3 ];
416
+ matrix.elements[ 3 ] = values[ 9 ];
417
+
418
+ //Y Line
419
+ matrix.elements[ 4 ] = values[ 2 ];
420
+ matrix.elements[ 5 ] = values[ 8 ];
421
+ matrix.elements[ 6 ] = values[ 5 ];
422
+ matrix.elements[ 7 ] = values[ 11 ];
423
+
424
+ //Z Line
425
+ matrix.elements[ 8 ] = values[ 1 ];
426
+ matrix.elements[ 9 ] = values[ 7 ];
427
+ matrix.elements[ 10 ] = values[ 4 ];
428
+ matrix.elements[ 11 ] = values[ 10 ];
429
+
430
+ //W Line
431
+ matrix.elements[ 12 ] = 0;
432
+ matrix.elements[ 13 ] = 0;
433
+ matrix.elements[ 14 ] = 0;
434
+ matrix.elements[ 15 ] = 1;
435
+
436
+ matrix.transpose();
437
+
438
+ const inverse = new Matrix4();
439
+ inverse.copy( matrix ).invert();
440
+ geometry.applyMatrix4( inverse );
441
+
442
+ matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
443
+
444
+ } else {
445
+
446
+ this.debugMessage( ' Unknown mesh chunk: ' + next.hexId );
447
+
448
+ }
449
+
450
+ next = chunk.readChunk( );
451
+
452
+ }
453
+
454
+ geometry.computeVertexNormals();
455
+
456
+ return mesh;
457
+
458
+ }
459
+
460
+ /**
461
+ * Read face array data chunk.
462
+ *
463
+ * @method readFaceArray
464
+ * @param {Chunk} chunk Chunk in use.
465
+ * @param {Mesh} mesh Mesh to be filled with the data read.
466
+ */
467
+ readFaceArray( chunk, mesh ) {
468
+
469
+ const faces = chunk.readWord( );
470
+
471
+ this.debugMessage( ' Faces: ' + faces );
472
+
473
+ const index = [];
474
+
475
+ for ( let i = 0; i < faces; ++ i ) {
476
+
477
+ index.push( chunk.readWord( ), chunk.readWord( ), chunk.readWord( ) );
478
+
479
+ chunk.readWord( ); // visibility
480
+
481
+ }
482
+
483
+ mesh.geometry.setIndex( index );
484
+
485
+ //The rest of the FACE_ARRAY chunk is subchunks
486
+
487
+ let materialIndex = 0;
488
+ let start = 0;
489
+
490
+ while ( ! chunk.endOfChunk ) {
491
+
492
+ const subchunk = chunk.readChunk( );
493
+
494
+ if ( subchunk.id === MSH_MAT_GROUP ) {
495
+
496
+ this.debugMessage( ' Material Group' );
497
+
498
+ const group = this.readMaterialGroup( subchunk );
499
+ const count = group.index.length * 3; // assuming successive indices
500
+
501
+ mesh.geometry.addGroup( start, count, materialIndex );
502
+
503
+ start += count;
504
+ materialIndex ++;
505
+
506
+ const material = this.materials[ group.name ];
507
+
508
+ if ( Array.isArray( mesh.material ) === false ) mesh.material = [];
509
+
510
+ if ( material !== undefined ) {
511
+
512
+ mesh.material.push( material );
513
+
514
+ }
515
+
516
+ } else {
517
+
518
+ this.debugMessage( ' Unknown face array chunk: ' + subchunk.hexId );
519
+
520
+ }
521
+
522
+ }
523
+
524
+ if ( mesh.material.length === 1 ) mesh.material = mesh.material[ 0 ]; // for backwards compatibility
525
+
526
+ }
527
+
528
+ /**
529
+ * Read texture map data chunk.
530
+ *
531
+ * @method readMap
532
+ * @param {Chunk} chunk Chunk in use.
533
+ * @param {String} path Path for external resources.
534
+ * @return {Texture} Texture read from this data chunk.
535
+ */
536
+ readMap( chunk, path ) {
537
+
538
+ let next = chunk.readChunk( );
539
+ let texture = {};
540
+
541
+ const loader = new TextureLoader( this.manager );
542
+ loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
543
+
544
+ while ( next ) {
545
+
546
+ if ( next.id === MAT_MAPNAME ) {
547
+
548
+ const name = next.readString();
549
+ texture = loader.load( name );
550
+
551
+ this.debugMessage( ' File: ' + path + name );
552
+
553
+ } else if ( next.id === MAT_MAP_UOFFSET ) {
554
+
555
+ texture.offset.x = next.readFloat( );
556
+ this.debugMessage( ' OffsetX: ' + texture.offset.x );
557
+
558
+ } else if ( next.id === MAT_MAP_VOFFSET ) {
559
+
560
+ texture.offset.y = next.readFloat( );
561
+ this.debugMessage( ' OffsetY: ' + texture.offset.y );
562
+
563
+ } else if ( next.id === MAT_MAP_USCALE ) {
564
+
565
+ texture.repeat.x = next.readFloat( );
566
+ this.debugMessage( ' RepeatX: ' + texture.repeat.x );
567
+
568
+ } else if ( next.id === MAT_MAP_VSCALE ) {
569
+
570
+ texture.repeat.y = next.readFloat( );
571
+ this.debugMessage( ' RepeatY: ' + texture.repeat.y );
572
+
573
+ } else {
574
+
575
+ this.debugMessage( ' Unknown map chunk: ' + next.hexId );
576
+
577
+ }
578
+
579
+ next = chunk.readChunk( );
580
+
581
+ }
582
+
583
+ return texture;
584
+
585
+ }
586
+
587
+ /**
588
+ * Read material group data chunk.
589
+ *
590
+ * @method readMaterialGroup
591
+ * @param {Chunk} chunk Chunk in use.
592
+ * @return {Object} Object with name and index of the object.
593
+ */
594
+ readMaterialGroup( chunk ) {
595
+
596
+ const name = chunk.readString();
597
+ const numFaces = chunk.readWord();
598
+
599
+ this.debugMessage( ' Name: ' + name );
600
+ this.debugMessage( ' Faces: ' + numFaces );
601
+
602
+ const index = [];
603
+ for ( let i = 0; i < numFaces; ++ i ) {
604
+
605
+ index.push( chunk.readWord( ) );
606
+
607
+ }
608
+
609
+ return { name: name, index: index };
610
+
611
+ }
612
+
613
+ /**
614
+ * Read a color value.
615
+ *
616
+ * @method readColor
617
+ * @param {Chunk} chunk Chunk.
618
+ * @return {Color} Color value read..
619
+ */
620
+ readColor( chunk ) {
621
+
622
+ const subChunk = chunk.readChunk( );
623
+ const color = new Color();
624
+
625
+ if ( subChunk.id === COLOR_24 || subChunk.id === LIN_COLOR_24 ) {
626
+
627
+ const r = subChunk.readByte( );
628
+ const g = subChunk.readByte( );
629
+ const b = subChunk.readByte( );
630
+
631
+ color.setRGB( r / 255, g / 255, b / 255 );
632
+
633
+ this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
634
+
635
+ } else if ( subChunk.id === COLOR_F || subChunk.id === LIN_COLOR_F ) {
636
+
637
+ const r = subChunk.readFloat( );
638
+ const g = subChunk.readFloat( );
639
+ const b = subChunk.readFloat( );
640
+
641
+ color.setRGB( r, g, b );
642
+
643
+ this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
644
+
645
+ } else {
646
+
647
+ this.debugMessage( ' Unknown color chunk: ' + subChunk.hexId );
648
+
649
+ }
650
+
651
+ return color;
652
+
653
+ }
654
+
655
+ /**
656
+ * Read percentage value.
657
+ *
658
+ * @method readPercentage
659
+ * @param {Chunk} chunk Chunk to read data from.
660
+ * @return {Number} Data read from the dataview.
661
+ */
662
+ readPercentage( chunk ) {
663
+
664
+ const subChunk = chunk.readChunk( );
665
+
666
+ switch ( subChunk.id ) {
667
+
668
+ case INT_PERCENTAGE:
669
+ return ( subChunk.readShort( ) / 100 );
670
+ break;
671
+
672
+ case FLOAT_PERCENTAGE:
673
+ return subChunk.readFloat( );
674
+ break;
675
+
676
+ default:
677
+ this.debugMessage( ' Unknown percentage chunk: ' + subChunk.hexId );
678
+ return 0;
679
+
680
+ }
681
+
682
+ }
683
+
684
+ /**
685
+ * Print debug message to the console.
686
+ *
687
+ * Is controlled by a flag to show or hide debug messages.
688
+ *
689
+ * @method debugMessage
690
+ * @param {Object} message Debug message to print to the console.
691
+ */
692
+ debugMessage( message ) {
693
+
694
+ if ( this.debug ) {
695
+
696
+ console.log( message );
697
+
698
+ }
699
+
700
+ }
701
+
702
+ }
703
+
704
+
705
+ /** Read data/sub-chunks from chunk */
706
+ class Chunk {
707
+
708
+ /**
709
+ * Create a new chunk
710
+ *
711
+ * @class Chunk
712
+ * @param {DataView} data DataView to read from.
713
+ * @param {Number} position in data.
714
+ * @param {Function} debugMessage logging callback.
715
+ */
716
+ constructor( data, position, debugMessage ) {
717
+
718
+ this.data = data;
719
+ // the offset to the begin of this chunk
720
+ this.offset = position;
721
+ // the current reading position
722
+ this.position = position;
723
+ this.debugMessage = debugMessage;
724
+
725
+ if ( this.debugMessage instanceof Function ) {
726
+
727
+ this.debugMessage = function () {};
728
+
729
+ }
730
+
731
+ this.id = this.readWord();
732
+ this.size = this.readDWord();
733
+ this.end = this.offset + this.size;
734
+
735
+ if ( this.end > data.byteLength ) {
736
+
737
+ this.debugMessage( 'Bad chunk size for chunk at ' + position );
738
+
739
+ }
740
+
741
+ }
742
+
743
+ /**
744
+ * read a sub cchunk.
745
+ *
746
+ * @method readChunk
747
+ * @return {Chunk | null} next sub chunk
748
+ */
749
+ readChunk() {
750
+
751
+ if ( this.endOfChunk ) {
752
+
753
+ return null;
754
+
755
+ }
756
+
757
+ try {
758
+
759
+ const next = new Chunk( this.data, this.position, this.debugMessage );
760
+ this.position += next.size;
761
+ return next;
762
+
763
+ } catch ( e ) {
764
+
765
+ this.debugMessage( 'Unable to read chunk at ' + this.position );
766
+ return null;
767
+
768
+ }
769
+
770
+ }
771
+
772
+ /**
773
+ * return the ID of this chunk as Hex
774
+ *
775
+ * @method idToString
776
+ * @return {String} hex-string of id
777
+ */
778
+ get hexId() {
779
+
780
+ return this.id.toString( 16 );
781
+
782
+ }
783
+
784
+ get endOfChunk() {
785
+
786
+ return this.position >= this.end;
787
+
788
+ }
789
+
790
+ /**
791
+ * Read byte value.
792
+ *
793
+ * @method readByte
794
+ * @return {Number} Data read from the dataview.
795
+ */
796
+ readByte() {
797
+
798
+ const v = this.data.getUint8( this.position, true );
799
+ this.position += 1;
800
+ return v;
801
+
802
+ }
803
+
804
+ /**
805
+ * Read 32 bit float value.
806
+ *
807
+ * @method readFloat
808
+ * @return {Number} Data read from the dataview.
809
+ */
810
+ readFloat() {
811
+
812
+ try {
813
+
814
+ const v = this.data.getFloat32( this.position, true );
815
+ this.position += 4;
816
+ return v;
817
+
818
+ } catch ( e ) {
819
+
820
+ this.debugMessage( e + ' ' + this.position + ' ' + this.data.byteLength );
821
+ return 0;
822
+
823
+ }
824
+
825
+ }
826
+
827
+ /**
828
+ * Read 32 bit signed integer value.
829
+ *
830
+ * @method readInt
831
+ * @return {Number} Data read from the dataview.
832
+ */
833
+ readInt() {
834
+
835
+ const v = this.data.getInt32( this.position, true );
836
+ this.position += 4;
837
+ return v;
838
+
839
+ }
840
+
841
+ /**
842
+ * Read 16 bit signed integer value.
843
+ *
844
+ * @method readShort
845
+ * @return {Number} Data read from the dataview.
846
+ */
847
+ readShort() {
848
+
849
+ const v = this.data.getInt16( this.position, true );
850
+ this.position += 2;
851
+ return v;
852
+
853
+ }
854
+
855
+ /**
856
+ * Read 64 bit unsigned integer value.
857
+ *
858
+ * @method readDWord
859
+ * @return {Number} Data read from the dataview.
860
+ */
861
+ readDWord() {
862
+
863
+ const v = this.data.getUint32( this.position, true );
864
+ this.position += 4;
865
+ return v;
866
+
867
+ }
868
+
869
+ /**
870
+ * Read 32 bit unsigned integer value.
871
+ *
872
+ * @method readWord
873
+ * @return {Number} Data read from the dataview.
874
+ */
875
+ readWord() {
876
+
877
+ const v = this.data.getUint16( this.position, true );
878
+ this.position += 2;
879
+ return v;
880
+
881
+ }
882
+
883
+ /**
884
+ * Read NULL terminated ASCII string value from chunk-pos.
885
+ *
886
+ * @method readString
887
+ * @return {String} Data read from the dataview.
888
+ */
889
+ readString() {
890
+
891
+ let s = '';
892
+ let c = this.readByte();
893
+ while ( c ) {
894
+
895
+ s += String.fromCharCode( c );
896
+ c = this.readByte();
897
+
898
+ }
899
+
900
+ return s;
901
+
902
+ }
903
+
904
+ }
905
+
906
+ // const NULL_CHUNK = 0x0000;
907
+ const M3DMAGIC = 0x4D4D;
908
+ // const SMAGIC = 0x2D2D;
909
+ // const LMAGIC = 0x2D3D;
910
+ const MLIBMAGIC = 0x3DAA;
911
+ // const MATMAGIC = 0x3DFF;
912
+ const CMAGIC = 0xC23D;
913
+ const M3D_VERSION = 0x0002;
914
+ // const M3D_KFVERSION = 0x0005;
915
+ const COLOR_F = 0x0010;
916
+ const COLOR_24 = 0x0011;
917
+ const LIN_COLOR_24 = 0x0012;
918
+ const LIN_COLOR_F = 0x0013;
919
+ const INT_PERCENTAGE = 0x0030;
920
+ const FLOAT_PERCENTAGE = 0x0031;
921
+ const MDATA = 0x3D3D;
922
+ const MESH_VERSION = 0x3D3E;
923
+ const MASTER_SCALE = 0x0100;
924
+ // const LO_SHADOW_BIAS = 0x1400;
925
+ // const HI_SHADOW_BIAS = 0x1410;
926
+ // const SHADOW_MAP_SIZE = 0x1420;
927
+ // const SHADOW_SAMPLES = 0x1430;
928
+ // const SHADOW_RANGE = 0x1440;
929
+ // const SHADOW_FILTER = 0x1450;
930
+ // const RAY_BIAS = 0x1460;
931
+ // const O_CONSTS = 0x1500;
932
+ // const AMBIENT_LIGHT = 0x2100;
933
+ // const BIT_MAP = 0x1100;
934
+ // const SOLID_BGND = 0x1200;
935
+ // const V_GRADIENT = 0x1300;
936
+ // const USE_BIT_MAP = 0x1101;
937
+ // const USE_SOLID_BGND = 0x1201;
938
+ // const USE_V_GRADIENT = 0x1301;
939
+ // const FOG = 0x2200;
940
+ // const FOG_BGND = 0x2210;
941
+ // const LAYER_FOG = 0x2302;
942
+ // const DISTANCE_CUE = 0x2300;
943
+ // const DCUE_BGND = 0x2310;
944
+ // const USE_FOG = 0x2201;
945
+ // const USE_LAYER_FOG = 0x2303;
946
+ // const USE_DISTANCE_CUE = 0x2301;
947
+ const MAT_ENTRY = 0xAFFF;
948
+ const MAT_NAME = 0xA000;
949
+ const MAT_AMBIENT = 0xA010;
950
+ const MAT_DIFFUSE = 0xA020;
951
+ const MAT_SPECULAR = 0xA030;
952
+ const MAT_SHININESS = 0xA040;
953
+ // const MAT_SHIN2PCT = 0xA041;
954
+ const MAT_TRANSPARENCY = 0xA050;
955
+ // const MAT_XPFALL = 0xA052;
956
+ // const MAT_USE_XPFALL = 0xA240;
957
+ // const MAT_REFBLUR = 0xA053;
958
+ // const MAT_SHADING = 0xA100;
959
+ // const MAT_USE_REFBLUR = 0xA250;
960
+ // const MAT_SELF_ILLUM = 0xA084;
961
+ const MAT_TWO_SIDE = 0xA081;
962
+ // const MAT_DECAL = 0xA082;
963
+ const MAT_ADDITIVE = 0xA083;
964
+ const MAT_WIRE = 0xA085;
965
+ // const MAT_FACEMAP = 0xA088;
966
+ // const MAT_TRANSFALLOFF_IN = 0xA08A;
967
+ // const MAT_PHONGSOFT = 0xA08C;
968
+ // const MAT_WIREABS = 0xA08E;
969
+ const MAT_WIRE_SIZE = 0xA087;
970
+ const MAT_TEXMAP = 0xA200;
971
+ // const MAT_SXP_TEXT_DATA = 0xA320;
972
+ // const MAT_TEXMASK = 0xA33E;
973
+ // const MAT_SXP_TEXTMASK_DATA = 0xA32A;
974
+ // const MAT_TEX2MAP = 0xA33A;
975
+ // const MAT_SXP_TEXT2_DATA = 0xA321;
976
+ // const MAT_TEX2MASK = 0xA340;
977
+ // const MAT_SXP_TEXT2MASK_DATA = 0xA32C;
978
+ const MAT_OPACMAP = 0xA210;
979
+ // const MAT_SXP_OPAC_DATA = 0xA322;
980
+ // const MAT_OPACMASK = 0xA342;
981
+ // const MAT_SXP_OPACMASK_DATA = 0xA32E;
982
+ const MAT_BUMPMAP = 0xA230;
983
+ // const MAT_SXP_BUMP_DATA = 0xA324;
984
+ // const MAT_BUMPMASK = 0xA344;
985
+ // const MAT_SXP_BUMPMASK_DATA = 0xA330;
986
+ const MAT_SPECMAP = 0xA204;
987
+ // const MAT_SXP_SPEC_DATA = 0xA325;
988
+ // const MAT_SPECMASK = 0xA348;
989
+ // const MAT_SXP_SPECMASK_DATA = 0xA332;
990
+ // const MAT_SHINMAP = 0xA33C;
991
+ // const MAT_SXP_SHIN_DATA = 0xA326;
992
+ // const MAT_SHINMASK = 0xA346;
993
+ // const MAT_SXP_SHINMASK_DATA = 0xA334;
994
+ // const MAT_SELFIMAP = 0xA33D;
995
+ // const MAT_SXP_SELFI_DATA = 0xA328;
996
+ // const MAT_SELFIMASK = 0xA34A;
997
+ // const MAT_SXP_SELFIMASK_DATA = 0xA336;
998
+ // const MAT_REFLMAP = 0xA220;
999
+ // const MAT_REFLMASK = 0xA34C;
1000
+ // const MAT_SXP_REFLMASK_DATA = 0xA338;
1001
+ // const MAT_ACUBIC = 0xA310;
1002
+ const MAT_MAPNAME = 0xA300;
1003
+ // const MAT_MAP_TILING = 0xA351;
1004
+ // const MAT_MAP_TEXBLUR = 0xA353;
1005
+ const MAT_MAP_USCALE = 0xA354;
1006
+ const MAT_MAP_VSCALE = 0xA356;
1007
+ const MAT_MAP_UOFFSET = 0xA358;
1008
+ const MAT_MAP_VOFFSET = 0xA35A;
1009
+ // const MAT_MAP_ANG = 0xA35C;
1010
+ // const MAT_MAP_COL1 = 0xA360;
1011
+ // const MAT_MAP_COL2 = 0xA362;
1012
+ // const MAT_MAP_RCOL = 0xA364;
1013
+ // const MAT_MAP_GCOL = 0xA366;
1014
+ // const MAT_MAP_BCOL = 0xA368;
1015
+ const NAMED_OBJECT = 0x4000;
1016
+ // const N_DIRECT_LIGHT = 0x4600;
1017
+ // const DL_OFF = 0x4620;
1018
+ // const DL_OUTER_RANGE = 0x465A;
1019
+ // const DL_INNER_RANGE = 0x4659;
1020
+ // const DL_MULTIPLIER = 0x465B;
1021
+ // const DL_EXCLUDE = 0x4654;
1022
+ // const DL_ATTENUATE = 0x4625;
1023
+ // const DL_SPOTLIGHT = 0x4610;
1024
+ // const DL_SPOT_ROLL = 0x4656;
1025
+ // const DL_SHADOWED = 0x4630;
1026
+ // const DL_LOCAL_SHADOW2 = 0x4641;
1027
+ // const DL_SEE_CONE = 0x4650;
1028
+ // const DL_SPOT_RECTANGULAR = 0x4651;
1029
+ // const DL_SPOT_ASPECT = 0x4657;
1030
+ // const DL_SPOT_PROJECTOR = 0x4653;
1031
+ // const DL_SPOT_OVERSHOOT = 0x4652;
1032
+ // const DL_RAY_BIAS = 0x4658;
1033
+ // const DL_RAYSHAD = 0x4627;
1034
+ // const N_CAMERA = 0x4700;
1035
+ // const CAM_SEE_CONE = 0x4710;
1036
+ // const CAM_RANGES = 0x4720;
1037
+ // const OBJ_HIDDEN = 0x4010;
1038
+ // const OBJ_VIS_LOFTER = 0x4011;
1039
+ // const OBJ_DOESNT_CAST = 0x4012;
1040
+ // const OBJ_DONT_RECVSHADOW = 0x4017;
1041
+ // const OBJ_MATTE = 0x4013;
1042
+ // const OBJ_FAST = 0x4014;
1043
+ // const OBJ_PROCEDURAL = 0x4015;
1044
+ // const OBJ_FROZEN = 0x4016;
1045
+ const N_TRI_OBJECT = 0x4100;
1046
+ const POINT_ARRAY = 0x4110;
1047
+ // const POINT_FLAG_ARRAY = 0x4111;
1048
+ const FACE_ARRAY = 0x4120;
1049
+ const MSH_MAT_GROUP = 0x4130;
1050
+ // const SMOOTH_GROUP = 0x4150;
1051
+ // const MSH_BOXMAP = 0x4190;
1052
+ const TEX_VERTS = 0x4140;
1053
+ const MESH_MATRIX = 0x4160;
1054
+ // const MESH_COLOR = 0x4165;
1055
+ // const MESH_TEXTURE_INFO = 0x4170;
1056
+ // const KFDATA = 0xB000;
1057
+ // const KFHDR = 0xB00A;
1058
+ // const KFSEG = 0xB008;
1059
+ // const KFCURTIME = 0xB009;
1060
+ // const AMBIENT_NODE_TAG = 0xB001;
1061
+ // const OBJECT_NODE_TAG = 0xB002;
1062
+ // const CAMERA_NODE_TAG = 0xB003;
1063
+ // const TARGET_NODE_TAG = 0xB004;
1064
+ // const LIGHT_NODE_TAG = 0xB005;
1065
+ // const L_TARGET_NODE_TAG = 0xB006;
1066
+ // const SPOTLIGHT_NODE_TAG = 0xB007;
1067
+ // const NODE_ID = 0xB030;
1068
+ // const NODE_HDR = 0xB010;
1069
+ // const PIVOT = 0xB013;
1070
+ // const INSTANCE_NAME = 0xB011;
1071
+ // const MORPH_SMOOTH = 0xB015;
1072
+ // const BOUNDBOX = 0xB014;
1073
+ // const POS_TRACK_TAG = 0xB020;
1074
+ // const COL_TRACK_TAG = 0xB025;
1075
+ // const ROT_TRACK_TAG = 0xB021;
1076
+ // const SCL_TRACK_TAG = 0xB022;
1077
+ // const MORPH_TRACK_TAG = 0xB026;
1078
+ // const FOV_TRACK_TAG = 0xB023;
1079
+ // const ROLL_TRACK_TAG = 0xB024;
1080
+ // const HOT_TRACK_TAG = 0xB027;
1081
+ // const FALL_TRACK_TAG = 0xB028;
1082
+ // const HIDE_TRACK_TAG = 0xB029;
1083
+ // const POLY_2D = 0x5000;
1084
+ // const SHAPE_OK = 0x5010;
1085
+ // const SHAPE_NOT_OK = 0x5011;
1086
+ // const SHAPE_HOOK = 0x5020;
1087
+ // const PATH_3D = 0x6000;
1088
+ // const PATH_MATRIX = 0x6005;
1089
+ // const SHAPE_2D = 0x6010;
1090
+ // const M_SCALE = 0x6020;
1091
+ // const M_TWIST = 0x6030;
1092
+ // const M_TEETER = 0x6040;
1093
+ // const M_FIT = 0x6050;
1094
+ // const M_BEVEL = 0x6060;
1095
+ // const XZ_CURVE = 0x6070;
1096
+ // const YZ_CURVE = 0x6080;
1097
+ // const INTERPCT = 0x6090;
1098
+ // const DEFORM_LIMIT = 0x60A0;
1099
+ // const USE_CONTOUR = 0x6100;
1100
+ // const USE_TWEEN = 0x6110;
1101
+ // const USE_SCALE = 0x6120;
1102
+ // const USE_TWIST = 0x6130;
1103
+ // const USE_TEETER = 0x6140;
1104
+ // const USE_FIT = 0x6150;
1105
+ // const USE_BEVEL = 0x6160;
1106
+ // const DEFAULT_VIEW = 0x3000;
1107
+ // const VIEW_TOP = 0x3010;
1108
+ // const VIEW_BOTTOM = 0x3020;
1109
+ // const VIEW_LEFT = 0x3030;
1110
+ // const VIEW_RIGHT = 0x3040;
1111
+ // const VIEW_FRONT = 0x3050;
1112
+ // const VIEW_BACK = 0x3060;
1113
+ // const VIEW_USER = 0x3070;
1114
+ // const VIEW_CAMERA = 0x3080;
1115
+ // const VIEW_WINDOW = 0x3090;
1116
+ // const VIEWPORT_LAYOUT_OLD = 0x7000;
1117
+ // const VIEWPORT_DATA_OLD = 0x7010;
1118
+ // const VIEWPORT_LAYOUT = 0x7001;
1119
+ // const VIEWPORT_DATA = 0x7011;
1120
+ // const VIEWPORT_DATA_3 = 0x7012;
1121
+ // const VIEWPORT_SIZE = 0x7020;
1122
+ // const NETWORK_VIEW = 0x7030;
1123
+
1124
+ export { TDSLoader };