@needle-tools/three 0.154.3 → 0.160.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -719
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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@@ -1,1002 +1,1112 @@
1
- import { WebGLUniforms } from './WebGLUniforms.js';
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- import { WebGLShader } from './WebGLShader.js';
3
- import { ShaderChunk } from '../shaders/ShaderChunk.js';
4
- import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, CubeRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFSoftShadowMap, PCFShadowMap, VSMShadowMap, ACESFilmicToneMapping, CineonToneMapping, CustomToneMapping, ReinhardToneMapping, LinearToneMapping, GLSL3, LinearSRGBColorSpace, SRGBColorSpace } from '../../constants.js';
5
-
6
- let programIdCount = 0;
7
-
8
- function handleSource( string, errorLine ) {
9
-
10
- const lines = string.split( '\n' );
11
- const lines2 = [];
12
-
13
- const from = Math.max( errorLine - 6, 0 );
14
- const to = Math.min( errorLine + 6, lines.length );
15
-
16
- for ( let i = from; i < to; i ++ ) {
17
-
18
- const line = i + 1;
19
- lines2.push( `${line === errorLine ? '>' : ' '} ${line}: ${lines[ i ]}` );
20
-
21
- }
22
-
23
- return lines2.join( '\n' );
24
-
25
- }
26
-
27
- function getEncodingComponents( colorSpace ) {
28
-
29
- switch ( colorSpace ) {
30
-
31
- case LinearSRGBColorSpace:
32
- return [ 'Linear', '( value )' ];
33
- case SRGBColorSpace:
34
- return [ 'sRGB', '( value )' ];
35
- default:
36
- console.warn( 'THREE.WebGLProgram: Unsupported color space:', colorSpace );
37
- return [ 'Linear', '( value )' ];
38
-
39
- }
40
-
41
- }
42
-
43
- function getShaderErrors( gl, shader, type ) {
44
-
45
- const status = gl.getShaderParameter( shader, gl.COMPILE_STATUS );
46
- const errors = gl.getShaderInfoLog( shader ).trim();
47
-
48
- if ( status && errors === '' ) return '';
49
-
50
- const errorMatches = /ERROR: 0:(\d+)/.exec( errors );
51
- if ( errorMatches ) {
52
-
53
- // --enable-privileged-webgl-extension
54
- // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
55
-
56
- const errorLine = parseInt( errorMatches[ 1 ] );
57
- return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource( gl.getShaderSource( shader ), errorLine );
58
-
59
- } else {
60
-
61
- return errors;
62
-
63
- }
64
-
65
- }
66
-
67
- function getTexelEncodingFunction( functionName, colorSpace ) {
68
-
69
- const components = getEncodingComponents( colorSpace );
70
- return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }';
71
-
72
- }
73
-
74
- function getToneMappingFunction( functionName, toneMapping ) {
75
-
76
- let toneMappingName;
77
-
78
- switch ( toneMapping ) {
79
-
80
- case LinearToneMapping:
81
- toneMappingName = 'Linear';
82
- break;
83
-
84
- case ReinhardToneMapping:
85
- toneMappingName = 'Reinhard';
86
- break;
87
-
88
- case CineonToneMapping:
89
- toneMappingName = 'OptimizedCineon';
90
- break;
91
-
92
- case ACESFilmicToneMapping:
93
- toneMappingName = 'ACESFilmic';
94
- break;
95
-
96
- case CustomToneMapping:
97
- toneMappingName = 'Custom';
98
- break;
99
-
100
- default:
101
- console.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping );
102
- toneMappingName = 'Linear';
103
-
104
- }
105
-
106
- return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
107
-
108
- }
109
-
110
- function generateExtensions( parameters ) {
111
-
112
- const chunks = [
113
- ( parameters.extensionDerivatives || !! parameters.envMapCubeUVHeight || parameters.bumpMap || parameters.normalMapTangentSpace || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '',
114
- ( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '',
115
- ( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '',
116
- ( parameters.extensionShaderTextureLOD || parameters.envMap || parameters.transmission ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : ''
117
- ];
118
-
119
- return chunks.filter( filterEmptyLine ).join( '\n' );
120
-
121
- }
122
-
123
- function generateDefines( defines ) {
124
-
125
- const chunks = [];
126
-
127
- for ( const name in defines ) {
128
-
129
- const value = defines[ name ];
130
-
131
- if ( value === false ) continue;
132
-
133
- chunks.push( '#define ' + name + ' ' + value );
134
-
135
- }
136
-
137
- return chunks.join( '\n' );
138
-
139
- }
140
-
141
- function fetchAttributeLocations( gl, program ) {
142
-
143
- const attributes = {};
144
-
145
- const n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES );
146
-
147
- for ( let i = 0; i < n; i ++ ) {
148
-
149
- const info = gl.getActiveAttrib( program, i );
150
- const name = info.name;
151
-
152
- let locationSize = 1;
153
- if ( info.type === gl.FLOAT_MAT2 ) locationSize = 2;
154
- if ( info.type === gl.FLOAT_MAT3 ) locationSize = 3;
155
- if ( info.type === gl.FLOAT_MAT4 ) locationSize = 4;
156
-
157
- // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
158
-
159
- attributes[ name ] = {
160
- type: info.type,
161
- location: gl.getAttribLocation( program, name ),
162
- locationSize: locationSize
163
- };
164
-
165
- }
166
-
167
- return attributes;
168
-
169
- }
170
-
171
- function filterEmptyLine( string ) {
172
-
173
- return string !== '';
174
-
175
- }
176
-
177
- function replaceLightNums( string, parameters ) {
178
-
179
- const numSpotLightCoords = parameters.numSpotLightShadows + parameters.numSpotLightMaps - parameters.numSpotLightShadowsWithMaps;
180
-
181
- return string
182
- .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
183
- .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
184
- .replace( /NUM_SPOT_LIGHT_MAPS/g, parameters.numSpotLightMaps )
185
- .replace( /NUM_SPOT_LIGHT_COORDS/g, numSpotLightCoords )
186
- .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
187
- .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
188
- .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )
189
- .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )
190
- .replace( /NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, parameters.numSpotLightShadowsWithMaps )
191
- .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )
192
- .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );
193
-
194
- }
195
-
196
- function replaceClippingPlaneNums( string, parameters ) {
197
-
198
- return string
199
- .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
200
- .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
201
-
202
- }
203
-
204
- // Resolve Includes
205
-
206
- const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
207
-
208
- function resolveIncludes( string ) {
209
-
210
- return string.replace( includePattern, includeReplacer );
211
-
212
- }
213
-
214
- const shaderChunkMap = new Map( [
215
- [ 'encodings_fragment', 'colorspace_fragment' ], // @deprecated, r154
216
- [ 'encodings_pars_fragment', 'colorspace_pars_fragment' ], // @deprecated, r154
217
- [ 'output_fragment', 'opaque_fragment' ], // @deprecated, r154
218
- ] );
219
-
220
- function includeReplacer( match, include ) {
221
-
222
- let string = ShaderChunk[ include ];
223
-
224
- if ( string === undefined ) {
225
-
226
- const newInclude = shaderChunkMap.get( include );
227
-
228
- if ( newInclude !== undefined ) {
229
-
230
- string = ShaderChunk[ newInclude ];
231
- console.warn( 'THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', include, newInclude );
232
-
233
- } else {
234
-
235
- throw new Error( 'Can not resolve #include <' + include + '>' );
236
-
237
- }
238
-
239
- }
240
-
241
- return resolveIncludes( string );
242
-
243
- }
244
-
245
- // Unroll Loops
246
-
247
- const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
248
-
249
- function unrollLoops( string ) {
250
-
251
- return string.replace( unrollLoopPattern, loopReplacer );
252
-
253
- }
254
-
255
- function loopReplacer( match, start, end, snippet ) {
256
-
257
- let string = '';
258
-
259
- for ( let i = parseInt( start ); i < parseInt( end ); i ++ ) {
260
-
261
- string += snippet
262
- .replace( /\[\s*i\s*\]/g, '[ ' + i + ' ]' )
263
- .replace( /UNROLLED_LOOP_INDEX/g, i );
264
-
265
- }
266
-
267
- return string;
268
-
269
- }
270
-
271
- //
272
-
273
- function generatePrecision( parameters ) {
274
-
275
- let precisionstring = 'precision ' + parameters.precision + ' float;\nprecision ' + parameters.precision + ' int;';
276
-
277
- if ( parameters.precision === 'highp' ) {
278
-
279
- precisionstring += '\n#define HIGH_PRECISION';
280
-
281
- } else if ( parameters.precision === 'mediump' ) {
282
-
283
- precisionstring += '\n#define MEDIUM_PRECISION';
284
-
285
- } else if ( parameters.precision === 'lowp' ) {
286
-
287
- precisionstring += '\n#define LOW_PRECISION';
288
-
289
- }
290
-
291
- return precisionstring;
292
-
293
- }
294
-
295
- function generateShadowMapTypeDefine( parameters ) {
296
-
297
- let shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
298
-
299
- if ( parameters.shadowMapType === PCFShadowMap ) {
300
-
301
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
302
-
303
- } else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
304
-
305
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
306
-
307
- } else if ( parameters.shadowMapType === VSMShadowMap ) {
308
-
309
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';
310
-
311
- }
312
-
313
- return shadowMapTypeDefine;
314
-
315
- }
316
-
317
- function generateEnvMapTypeDefine( parameters ) {
318
-
319
- let envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
320
-
321
- if ( parameters.envMap ) {
322
-
323
- switch ( parameters.envMapMode ) {
324
-
325
- case CubeReflectionMapping:
326
- case CubeRefractionMapping:
327
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
328
- break;
329
-
330
- case CubeUVReflectionMapping:
331
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
332
- break;
333
-
334
- }
335
-
336
- }
337
-
338
- return envMapTypeDefine;
339
-
340
- }
341
-
342
- function generateEnvMapModeDefine( parameters ) {
343
-
344
- let envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
345
-
346
- if ( parameters.envMap ) {
347
-
348
- switch ( parameters.envMapMode ) {
349
-
350
- case CubeRefractionMapping:
351
-
352
- envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
353
- break;
354
-
355
- }
356
-
357
- }
358
-
359
- return envMapModeDefine;
360
-
361
- }
362
-
363
- function generateEnvMapBlendingDefine( parameters ) {
364
-
365
- let envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';
366
-
367
- if ( parameters.envMap ) {
368
-
369
- switch ( parameters.combine ) {
370
-
371
- case MultiplyOperation:
372
- envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
373
- break;
374
-
375
- case MixOperation:
376
- envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
377
- break;
378
-
379
- case AddOperation:
380
- envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
381
- break;
382
-
383
- }
384
-
385
- }
386
-
387
- return envMapBlendingDefine;
388
-
389
- }
390
-
391
- function generateCubeUVSize( parameters ) {
392
-
393
- const imageHeight = parameters.envMapCubeUVHeight;
394
-
395
- if ( imageHeight === null ) return null;
396
-
397
- const maxMip = Math.log2( imageHeight ) - 2;
398
-
399
- const texelHeight = 1.0 / imageHeight;
400
-
401
- const texelWidth = 1.0 / ( 3 * Math.max( Math.pow( 2, maxMip ), 7 * 16 ) );
402
-
403
- return { texelWidth, texelHeight, maxMip };
404
-
405
- }
406
-
407
- function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
408
-
409
- // TODO Send this event to Three.js DevTools
410
- // console.log( 'WebGLProgram', cacheKey );
411
-
412
- const gl = renderer.getContext();
413
-
414
- const defines = parameters.defines;
415
-
416
- let vertexShader = parameters.vertexShader;
417
- let fragmentShader = parameters.fragmentShader;
418
-
419
- const shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );
420
- const envMapTypeDefine = generateEnvMapTypeDefine( parameters );
421
- const envMapModeDefine = generateEnvMapModeDefine( parameters );
422
- const envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );
423
- const envMapCubeUVSize = generateCubeUVSize( parameters );
424
-
425
- const customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters );
426
-
427
- const customDefines = generateDefines( defines );
428
-
429
- const program = gl.createProgram();
430
-
431
- let prefixVertex, prefixFragment;
432
- let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : '';
433
-
434
- if ( parameters.isRawShaderMaterial ) {
435
-
436
- prefixVertex = [
437
-
438
- '#define SHADER_TYPE ' + parameters.shaderType,
439
- '#define SHADER_NAME ' + parameters.shaderName,
440
-
441
- customDefines
442
-
443
- ].filter( filterEmptyLine ).join( '\n' );
444
-
445
- if ( prefixVertex.length > 0 ) {
446
-
447
- prefixVertex += '\n';
448
-
449
- }
450
-
451
- prefixFragment = [
452
-
453
- customExtensions,
454
-
455
- '#define SHADER_TYPE ' + parameters.shaderType,
456
- '#define SHADER_NAME ' + parameters.shaderName,
457
-
458
- customDefines
459
-
460
- ].filter( filterEmptyLine ).join( '\n' );
461
-
462
- if ( prefixFragment.length > 0 ) {
463
-
464
- prefixFragment += '\n';
465
-
466
- }
467
-
468
- } else {
469
-
470
- prefixVertex = [
471
-
472
- generatePrecision( parameters ),
473
-
474
- '#define SHADER_TYPE ' + parameters.shaderType,
475
- '#define SHADER_NAME ' + parameters.shaderName,
476
-
477
- customDefines,
478
-
479
- parameters.instancing ? '#define USE_INSTANCING' : '',
480
- parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '',
481
-
482
- parameters.useFog && parameters.fog ? '#define USE_FOG' : '',
483
- parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',
484
-
485
- parameters.map ? '#define USE_MAP' : '',
486
- parameters.envMap ? '#define USE_ENVMAP' : '',
487
- parameters.envMap ? '#define ' + envMapModeDefine : '',
488
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
489
- parameters.aoMap ? '#define USE_AOMAP' : '',
490
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
491
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
492
- parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',
493
- parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',
494
- parameters.displacementMap ? '#define USE_DISPLACEMENTMAP' : '',
495
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
496
-
497
- parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',
498
-
499
- parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
500
- parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
501
- parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
502
-
503
- parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',
504
- parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',
505
-
506
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
507
- parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',
508
- parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',
509
-
510
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
511
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
512
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
513
- parameters.alphaHash ? '#define USE_ALPHAHASH' : '',
514
-
515
- parameters.transmission ? '#define USE_TRANSMISSION' : '',
516
- parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
517
- parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',
518
-
519
- parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',
520
- parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',
521
-
522
- //
523
-
524
- parameters.mapUv ? '#define MAP_UV ' + parameters.mapUv : '',
525
- parameters.alphaMapUv ? '#define ALPHAMAP_UV ' + parameters.alphaMapUv : '',
526
- parameters.lightMapUv ? '#define LIGHTMAP_UV ' + parameters.lightMapUv : '',
527
- parameters.aoMapUv ? '#define AOMAP_UV ' + parameters.aoMapUv : '',
528
- parameters.emissiveMapUv ? '#define EMISSIVEMAP_UV ' + parameters.emissiveMapUv : '',
529
- parameters.bumpMapUv ? '#define BUMPMAP_UV ' + parameters.bumpMapUv : '',
530
- parameters.normalMapUv ? '#define NORMALMAP_UV ' + parameters.normalMapUv : '',
531
- parameters.displacementMapUv ? '#define DISPLACEMENTMAP_UV ' + parameters.displacementMapUv : '',
532
-
533
- parameters.metalnessMapUv ? '#define METALNESSMAP_UV ' + parameters.metalnessMapUv : '',
534
- parameters.roughnessMapUv ? '#define ROUGHNESSMAP_UV ' + parameters.roughnessMapUv : '',
535
-
536
- parameters.anisotropyMapUv ? '#define ANISOTROPYMAP_UV ' + parameters.anisotropyMapUv : '',
537
-
538
- parameters.clearcoatMapUv ? '#define CLEARCOATMAP_UV ' + parameters.clearcoatMapUv : '',
539
- parameters.clearcoatNormalMapUv ? '#define CLEARCOAT_NORMALMAP_UV ' + parameters.clearcoatNormalMapUv : '',
540
- parameters.clearcoatRoughnessMapUv ? '#define CLEARCOAT_ROUGHNESSMAP_UV ' + parameters.clearcoatRoughnessMapUv : '',
541
-
542
- parameters.iridescenceMapUv ? '#define IRIDESCENCEMAP_UV ' + parameters.iridescenceMapUv : '',
543
- parameters.iridescenceThicknessMapUv ? '#define IRIDESCENCE_THICKNESSMAP_UV ' + parameters.iridescenceThicknessMapUv : '',
544
-
545
- parameters.sheenColorMapUv ? '#define SHEEN_COLORMAP_UV ' + parameters.sheenColorMapUv : '',
546
- parameters.sheenRoughnessMapUv ? '#define SHEEN_ROUGHNESSMAP_UV ' + parameters.sheenRoughnessMapUv : '',
547
-
548
- parameters.specularMapUv ? '#define SPECULARMAP_UV ' + parameters.specularMapUv : '',
549
- parameters.specularColorMapUv ? '#define SPECULAR_COLORMAP_UV ' + parameters.specularColorMapUv : '',
550
- parameters.specularIntensityMapUv ? '#define SPECULAR_INTENSITYMAP_UV ' + parameters.specularIntensityMapUv : '',
551
-
552
- parameters.transmissionMapUv ? '#define TRANSMISSIONMAP_UV ' + parameters.transmissionMapUv : '',
553
- parameters.thicknessMapUv ? '#define THICKNESSMAP_UV ' + parameters.thicknessMapUv : '',
554
-
555
- //
556
-
557
- parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',
558
- parameters.vertexColors ? '#define USE_COLOR' : '',
559
- parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
560
- parameters.vertexUv1s ? '#define USE_UV1' : '',
561
- parameters.vertexUv2s ? '#define USE_UV2' : '',
562
- parameters.vertexUv3s ? '#define USE_UV3' : '',
563
-
564
- parameters.pointsUvs ? '#define USE_POINTS_UV' : '',
565
-
566
- parameters.flatShading ? '#define FLAT_SHADED' : '',
567
-
568
- parameters.skinning ? '#define USE_SKINNING' : '',
569
-
570
- parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
571
- parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
572
- ( parameters.morphColors && parameters.isWebGL2 ) ? '#define USE_MORPHCOLORS' : '',
573
- ( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_TEXTURE' : '',
574
- ( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_TEXTURE_STRIDE ' + parameters.morphTextureStride : '',
575
- ( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '',
576
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
577
- parameters.flipSided ? '#define FLIP_SIDED' : '',
578
-
579
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
580
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
581
-
582
- parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
583
-
584
- parameters.useLegacyLights ? '#define LEGACY_LIGHTS' : '',
585
-
586
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
587
- ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
588
-
589
- 'uniform mat4 modelMatrix;',
590
- 'uniform mat4 modelViewMatrix;',
591
- 'uniform mat4 projectionMatrix;',
592
- 'uniform mat4 viewMatrix;',
593
- 'uniform mat3 normalMatrix;',
594
- 'uniform vec3 cameraPosition;',
595
- 'uniform bool isOrthographic;',
596
-
597
- '#ifdef USE_INSTANCING',
598
-
599
- ' attribute mat4 instanceMatrix;',
600
-
601
- '#endif',
602
-
603
- '#ifdef USE_INSTANCING_COLOR',
604
-
605
- ' attribute vec3 instanceColor;',
606
-
607
- '#endif',
608
-
609
- 'attribute vec3 position;',
610
- 'attribute vec3 normal;',
611
- 'attribute vec2 uv;',
612
-
613
- '#ifdef USE_UV1',
614
-
615
- ' attribute vec2 uv1;',
616
-
617
- '#endif',
618
-
619
- '#ifdef USE_UV2',
620
-
621
- ' attribute vec2 uv2;',
622
-
623
- '#endif',
624
-
625
- '#ifdef USE_UV3',
626
-
627
- ' attribute vec2 uv3;',
628
-
629
- '#endif',
630
-
631
- '#ifdef USE_TANGENT',
632
-
633
- ' attribute vec4 tangent;',
634
-
635
- '#endif',
636
-
637
- '#if defined( USE_COLOR_ALPHA )',
638
-
639
- ' attribute vec4 color;',
640
-
641
- '#elif defined( USE_COLOR )',
642
-
643
- ' attribute vec3 color;',
644
-
645
- '#endif',
646
-
647
- '#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )',
648
-
649
- ' attribute vec3 morphTarget0;',
650
- ' attribute vec3 morphTarget1;',
651
- ' attribute vec3 morphTarget2;',
652
- ' attribute vec3 morphTarget3;',
653
-
654
- ' #ifdef USE_MORPHNORMALS',
655
-
656
- ' attribute vec3 morphNormal0;',
657
- ' attribute vec3 morphNormal1;',
658
- ' attribute vec3 morphNormal2;',
659
- ' attribute vec3 morphNormal3;',
660
-
661
- ' #else',
662
-
663
- ' attribute vec3 morphTarget4;',
664
- ' attribute vec3 morphTarget5;',
665
- ' attribute vec3 morphTarget6;',
666
- ' attribute vec3 morphTarget7;',
667
-
668
- ' #endif',
669
-
670
- '#endif',
671
-
672
- '#ifdef USE_SKINNING',
673
-
674
- ' attribute vec4 skinIndex;',
675
- ' attribute vec4 skinWeight;',
676
-
677
- '#endif',
678
-
679
- '\n'
680
-
681
- ].filter( filterEmptyLine ).join( '\n' );
682
-
683
- prefixFragment = [
684
-
685
- customExtensions,
686
-
687
- generatePrecision( parameters ),
688
-
689
- '#define SHADER_TYPE ' + parameters.shaderType,
690
- '#define SHADER_NAME ' + parameters.shaderName,
691
-
692
- customDefines,
693
-
694
- parameters.useFog && parameters.fog ? '#define USE_FOG' : '',
695
- parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',
696
-
697
- parameters.map ? '#define USE_MAP' : '',
698
- parameters.matcap ? '#define USE_MATCAP' : '',
699
- parameters.envMap ? '#define USE_ENVMAP' : '',
700
- parameters.envMap ? '#define ' + envMapTypeDefine : '',
701
- parameters.envMap ? '#define ' + envMapModeDefine : '',
702
- parameters.envMap ? '#define ' + envMapBlendingDefine : '',
703
- envMapCubeUVSize ? '#define CUBEUV_TEXEL_WIDTH ' + envMapCubeUVSize.texelWidth : '',
704
- envMapCubeUVSize ? '#define CUBEUV_TEXEL_HEIGHT ' + envMapCubeUVSize.texelHeight : '',
705
- envMapCubeUVSize ? '#define CUBEUV_MAX_MIP ' + envMapCubeUVSize.maxMip + '.0' : '',
706
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
707
- parameters.aoMap ? '#define USE_AOMAP' : '',
708
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
709
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
710
- parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',
711
- parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',
712
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
713
-
714
- parameters.anisotropy ? '#define USE_ANISOTROPY' : '',
715
- parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',
716
-
717
- parameters.clearcoat ? '#define USE_CLEARCOAT' : '',
718
- parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
719
- parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
720
- parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
721
-
722
- parameters.iridescence ? '#define USE_IRIDESCENCE' : '',
723
- parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',
724
- parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',
725
-
726
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
727
- parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',
728
- parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',
729
-
730
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
731
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
732
-
733
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
734
- parameters.alphaTest ? '#define USE_ALPHATEST' : '',
735
- parameters.alphaHash ? '#define USE_ALPHAHASH' : '',
736
-
737
- parameters.sheen ? '#define USE_SHEEN' : '',
738
- parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',
739
- parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',
740
-
741
- parameters.transmission ? '#define USE_TRANSMISSION' : '',
742
- parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
743
- parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',
744
-
745
- parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',
746
- parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '',
747
- parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
748
- parameters.vertexUv1s ? '#define USE_UV1' : '',
749
- parameters.vertexUv2s ? '#define USE_UV2' : '',
750
- parameters.vertexUv3s ? '#define USE_UV3' : '',
751
-
752
- parameters.pointsUvs ? '#define USE_POINTS_UV' : '',
753
-
754
- parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
755
-
756
- parameters.flatShading ? '#define FLAT_SHADED' : '',
757
-
758
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
759
- parameters.flipSided ? '#define FLIP_SIDED' : '',
760
-
761
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
762
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
763
-
764
- parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
765
-
766
- parameters.useLegacyLights ? '#define LEGACY_LIGHTS' : '',
767
-
768
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
769
- ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
770
-
771
- 'uniform mat4 viewMatrix;',
772
- 'uniform vec3 cameraPosition;',
773
- 'uniform bool isOrthographic;',
774
-
775
- ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
776
- ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
777
- ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
778
-
779
- parameters.dithering ? '#define DITHERING' : '',
780
- parameters.opaque ? '#define OPAQUE' : '',
781
-
782
- ShaderChunk[ 'colorspace_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below
783
- getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputColorSpace ),
784
-
785
- parameters.useDepthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',
786
-
787
- '\n'
788
-
789
- ].filter( filterEmptyLine ).join( '\n' );
790
-
791
- }
792
-
793
- vertexShader = resolveIncludes( vertexShader );
794
- vertexShader = replaceLightNums( vertexShader, parameters );
795
- vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
796
-
797
- fragmentShader = resolveIncludes( fragmentShader );
798
- fragmentShader = replaceLightNums( fragmentShader, parameters );
799
- fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
800
-
801
- vertexShader = unrollLoops( vertexShader );
802
- fragmentShader = unrollLoops( fragmentShader );
803
-
804
- if ( parameters.isWebGL2 && parameters.isRawShaderMaterial !== true ) {
805
-
806
- // GLSL 3.0 conversion for built-in materials and ShaderMaterial
807
-
808
- versionString = '#version 300 es\n';
809
-
810
- prefixVertex = [
811
- 'precision mediump sampler2DArray;',
812
- '#define attribute in',
813
- '#define varying out',
814
- '#define texture2D texture'
815
- ].join( '\n' ) + '\n' + prefixVertex;
816
-
817
- prefixFragment = [
818
- '#define varying in',
819
- ( parameters.glslVersion === GLSL3 ) ? '' : 'layout(location = 0) out highp vec4 pc_fragColor;',
820
- ( parameters.glslVersion === GLSL3 ) ? '' : '#define gl_FragColor pc_fragColor',
821
- '#define gl_FragDepthEXT gl_FragDepth',
822
- '#define texture2D texture',
823
- '#define textureCube texture',
824
- '#define texture2DProj textureProj',
825
- '#define texture2DLodEXT textureLod',
826
- '#define texture2DProjLodEXT textureProjLod',
827
- '#define textureCubeLodEXT textureLod',
828
- '#define texture2DGradEXT textureGrad',
829
- '#define texture2DProjGradEXT textureProjGrad',
830
- '#define textureCubeGradEXT textureGrad'
831
- ].join( '\n' ) + '\n' + prefixFragment;
832
-
833
- }
834
-
835
- const vertexGlsl = versionString + prefixVertex + vertexShader;
836
- const fragmentGlsl = versionString + prefixFragment + fragmentShader;
837
-
838
- // console.log( '*VERTEX*', vertexGlsl );
839
- // console.log( '*FRAGMENT*', fragmentGlsl );
840
-
841
- const glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
842
- const glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
843
-
844
- gl.attachShader( program, glVertexShader );
845
- gl.attachShader( program, glFragmentShader );
846
-
847
- // Force a particular attribute to index 0.
848
-
849
- if ( parameters.index0AttributeName !== undefined ) {
850
-
851
- gl.bindAttribLocation( program, 0, parameters.index0AttributeName );
852
-
853
- } else if ( parameters.morphTargets === true ) {
854
-
855
- // programs with morphTargets displace position out of attribute 0
856
- gl.bindAttribLocation( program, 0, 'position' );
857
-
858
- }
859
-
860
- gl.linkProgram( program );
861
-
862
- // check for link errors
863
- if ( renderer.debug.checkShaderErrors ) {
864
-
865
- const programLog = gl.getProgramInfoLog( program ).trim();
866
- const vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();
867
- const fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();
868
-
869
- let runnable = true;
870
- let haveDiagnostics = true;
871
-
872
- if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) {
873
-
874
- runnable = false;
875
-
876
- if ( typeof renderer.debug.onShaderError === 'function' ) {
877
-
878
- renderer.debug.onShaderError( gl, program, glVertexShader, glFragmentShader );
879
-
880
- } else {
881
-
882
- // default error reporting
883
-
884
- const vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );
885
- const fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );
886
-
887
- console.error(
888
- 'THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' +
889
- 'VALIDATE_STATUS ' + gl.getProgramParameter( program, gl.VALIDATE_STATUS ) + '\n\n' +
890
- 'Program Info Log: ' + programLog + '\n' +
891
- vertexErrors + '\n' +
892
- fragmentErrors
893
- );
894
-
895
- }
896
-
897
- } else if ( programLog !== '' ) {
898
-
899
- console.warn( 'THREE.WebGLProgram: Program Info Log:', programLog );
900
-
901
- } else if ( vertexLog === '' || fragmentLog === '' ) {
902
-
903
- haveDiagnostics = false;
904
-
905
- }
906
-
907
- if ( haveDiagnostics ) {
908
-
909
- this.diagnostics = {
910
-
911
- runnable: runnable,
912
-
913
- programLog: programLog,
914
-
915
- vertexShader: {
916
-
917
- log: vertexLog,
918
- prefix: prefixVertex
919
-
920
- },
921
-
922
- fragmentShader: {
923
-
924
- log: fragmentLog,
925
- prefix: prefixFragment
926
-
927
- }
928
-
929
- };
930
-
931
- }
932
-
933
- }
934
-
935
- // Clean up
936
-
937
- // Crashes in iOS9 and iOS10. #18402
938
- // gl.detachShader( program, glVertexShader );
939
- // gl.detachShader( program, glFragmentShader );
940
-
941
- gl.deleteShader( glVertexShader );
942
- gl.deleteShader( glFragmentShader );
943
-
944
- // set up caching for uniform locations
945
-
946
- let cachedUniforms;
947
-
948
- this.getUniforms = function () {
949
-
950
- if ( cachedUniforms === undefined ) {
951
-
952
- cachedUniforms = new WebGLUniforms( gl, program );
953
-
954
- }
955
-
956
- return cachedUniforms;
957
-
958
- };
959
-
960
- // set up caching for attribute locations
961
-
962
- let cachedAttributes;
963
-
964
- this.getAttributes = function () {
965
-
966
- if ( cachedAttributes === undefined ) {
967
-
968
- cachedAttributes = fetchAttributeLocations( gl, program );
969
-
970
- }
971
-
972
- return cachedAttributes;
973
-
974
- };
975
-
976
- // free resource
977
-
978
- this.destroy = function () {
979
-
980
- bindingStates.releaseStatesOfProgram( this );
981
-
982
- gl.deleteProgram( program );
983
- this.program = undefined;
984
-
985
- };
986
-
987
- //
988
-
989
- this.type = parameters.shaderType;
990
- this.name = parameters.shaderName;
991
- this.id = programIdCount ++;
992
- this.cacheKey = cacheKey;
993
- this.usedTimes = 1;
994
- this.program = program;
995
- this.vertexShader = glVertexShader;
996
- this.fragmentShader = glFragmentShader;
997
-
998
- return this;
999
-
1000
- }
1001
-
1002
- export { WebGLProgram };
1
+ import { WebGLUniforms } from './WebGLUniforms.js';
2
+ import { WebGLShader } from './WebGLShader.js';
3
+ import { ShaderChunk } from '../shaders/ShaderChunk.js';
4
+ import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, CubeRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFSoftShadowMap, PCFShadowMap, VSMShadowMap, AgXToneMapping, ACESFilmicToneMapping, CineonToneMapping, CustomToneMapping, ReinhardToneMapping, LinearToneMapping, GLSL3, LinearSRGBColorSpace, SRGBColorSpace, LinearDisplayP3ColorSpace, DisplayP3ColorSpace, P3Primaries, Rec709Primaries } from '../../constants.js';
5
+ import { ColorManagement } from '../../math/ColorManagement.js';
6
+
7
+ // From https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/
8
+ const COMPLETION_STATUS_KHR = 0x91B1;
9
+
10
+ let programIdCount = 0;
11
+
12
+ function handleSource( string, errorLine ) {
13
+
14
+ const lines = string.split( '\n' );
15
+ const lines2 = [];
16
+
17
+ const from = Math.max( errorLine - 6, 0 );
18
+ const to = Math.min( errorLine + 6, lines.length );
19
+
20
+ for ( let i = from; i < to; i ++ ) {
21
+
22
+ const line = i + 1;
23
+ lines2.push( `${line === errorLine ? '>' : ' '} ${line}: ${lines[ i ]}` );
24
+
25
+ }
26
+
27
+ return lines2.join( '\n' );
28
+
29
+ }
30
+
31
+ function getEncodingComponents( colorSpace ) {
32
+
33
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
34
+ const encodingPrimaries = ColorManagement.getPrimaries( colorSpace );
35
+
36
+ let gamutMapping;
37
+
38
+ if ( workingPrimaries === encodingPrimaries ) {
39
+
40
+ gamutMapping = '';
41
+
42
+ } else if ( workingPrimaries === P3Primaries && encodingPrimaries === Rec709Primaries ) {
43
+
44
+ gamutMapping = 'LinearDisplayP3ToLinearSRGB';
45
+
46
+ } else if ( workingPrimaries === Rec709Primaries && encodingPrimaries === P3Primaries ) {
47
+
48
+ gamutMapping = 'LinearSRGBToLinearDisplayP3';
49
+
50
+ }
51
+
52
+ switch ( colorSpace ) {
53
+
54
+ case LinearSRGBColorSpace:
55
+ case LinearDisplayP3ColorSpace:
56
+ return [ gamutMapping, 'LinearTransferOETF' ];
57
+
58
+ case SRGBColorSpace:
59
+ case DisplayP3ColorSpace:
60
+ return [ gamutMapping, 'sRGBTransferOETF' ];
61
+
62
+ default:
63
+ console.warn( 'THREE.WebGLProgram: Unsupported color space:', colorSpace );
64
+ return [ gamutMapping, 'LinearTransferOETF' ];
65
+
66
+ }
67
+
68
+ }
69
+
70
+ function getShaderErrors( gl, shader, type ) {
71
+
72
+ const status = gl.getShaderParameter( shader, gl.COMPILE_STATUS );
73
+ const errors = gl.getShaderInfoLog( shader ).trim();
74
+
75
+ if ( status && errors === '' ) return '';
76
+
77
+ const errorMatches = /ERROR: 0:(\d+)/.exec( errors );
78
+ if ( errorMatches ) {
79
+
80
+ // --enable-privileged-webgl-extension
81
+ // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
82
+
83
+ const errorLine = parseInt( errorMatches[ 1 ] );
84
+ return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource( gl.getShaderSource( shader ), errorLine );
85
+
86
+ } else {
87
+
88
+ return errors;
89
+
90
+ }
91
+
92
+ }
93
+
94
+ function getTexelEncodingFunction( functionName, colorSpace ) {
95
+
96
+ const components = getEncodingComponents( colorSpace );
97
+ return `vec4 ${functionName}( vec4 value ) { return ${components[ 0 ]}( ${components[ 1 ]}( value ) ); }`;
98
+
99
+ }
100
+
101
+ function getToneMappingFunction( functionName, toneMapping ) {
102
+
103
+ let toneMappingName;
104
+
105
+ switch ( toneMapping ) {
106
+
107
+ case LinearToneMapping:
108
+ toneMappingName = 'Linear';
109
+ break;
110
+
111
+ case ReinhardToneMapping:
112
+ toneMappingName = 'Reinhard';
113
+ break;
114
+
115
+ case CineonToneMapping:
116
+ toneMappingName = 'OptimizedCineon';
117
+ break;
118
+
119
+ case ACESFilmicToneMapping:
120
+ toneMappingName = 'ACESFilmic';
121
+ break;
122
+
123
+ case AgXToneMapping:
124
+ toneMappingName = 'AgX';
125
+ break;
126
+
127
+ case CustomToneMapping:
128
+ toneMappingName = 'Custom';
129
+ break;
130
+
131
+ default:
132
+ console.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping );
133
+ toneMappingName = 'Linear';
134
+
135
+ }
136
+
137
+ return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
138
+
139
+ }
140
+
141
+ function generateExtensions( parameters ) {
142
+
143
+ const chunks = [
144
+ ( parameters.extensionDerivatives || !! parameters.envMapCubeUVHeight || parameters.bumpMap || parameters.normalMapTangentSpace || parameters.clearcoatNormalMap || parameters.flatShading || parameters.alphaToCoverage || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '',
145
+ ( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '',
146
+ ( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '',
147
+ ( parameters.extensionShaderTextureLOD || parameters.envMap || parameters.transmission ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : ''
148
+ ];
149
+
150
+ return chunks.filter( filterEmptyLine ).join( '\n' );
151
+
152
+ }
153
+
154
+ function generateVertexExtensions( parameters ) {
155
+
156
+ const chunks = [
157
+ parameters.extensionClipCullDistance ? '#extension GL_ANGLE_clip_cull_distance : require' : ''
158
+ ];
159
+
160
+ return chunks.filter( filterEmptyLine ).join( '\n' );
161
+
162
+ }
163
+
164
+ function generateDefines( defines ) {
165
+
166
+ const chunks = [];
167
+
168
+ for ( const name in defines ) {
169
+
170
+ const value = defines[ name ];
171
+
172
+ if ( value === false ) continue;
173
+
174
+ chunks.push( '#define ' + name + ' ' + value );
175
+
176
+ }
177
+
178
+ return chunks.join( '\n' );
179
+
180
+ }
181
+
182
+ function fetchAttributeLocations( gl, program ) {
183
+
184
+ const attributes = {};
185
+
186
+ const n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES );
187
+
188
+ for ( let i = 0; i < n; i ++ ) {
189
+
190
+ const info = gl.getActiveAttrib( program, i );
191
+ const name = info.name;
192
+
193
+ let locationSize = 1;
194
+ if ( info.type === gl.FLOAT_MAT2 ) locationSize = 2;
195
+ if ( info.type === gl.FLOAT_MAT3 ) locationSize = 3;
196
+ if ( info.type === gl.FLOAT_MAT4 ) locationSize = 4;
197
+
198
+ // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
199
+
200
+ attributes[ name ] = {
201
+ type: info.type,
202
+ location: gl.getAttribLocation( program, name ),
203
+ locationSize: locationSize
204
+ };
205
+
206
+ }
207
+
208
+ return attributes;
209
+
210
+ }
211
+
212
+ function filterEmptyLine( string ) {
213
+
214
+ return string !== '';
215
+
216
+ }
217
+
218
+ function replaceLightNums( string, parameters ) {
219
+
220
+ const numSpotLightCoords = parameters.numSpotLightShadows + parameters.numSpotLightMaps - parameters.numSpotLightShadowsWithMaps;
221
+
222
+ return string
223
+ .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
224
+ .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
225
+ .replace( /NUM_SPOT_LIGHT_MAPS/g, parameters.numSpotLightMaps )
226
+ .replace( /NUM_SPOT_LIGHT_COORDS/g, numSpotLightCoords )
227
+ .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
228
+ .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
229
+ .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )
230
+ .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )
231
+ .replace( /NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, parameters.numSpotLightShadowsWithMaps )
232
+ .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )
233
+ .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );
234
+
235
+ }
236
+
237
+ function replaceClippingPlaneNums( string, parameters ) {
238
+
239
+ return string
240
+ .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
241
+ .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
242
+
243
+ }
244
+
245
+ // Resolve Includes
246
+
247
+ const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
248
+
249
+ function resolveIncludes( string ) {
250
+
251
+ return string.replace( includePattern, includeReplacer );
252
+
253
+ }
254
+
255
+ const shaderChunkMap = new Map( [
256
+ [ 'encodings_fragment', 'colorspace_fragment' ], // @deprecated, r154
257
+ [ 'encodings_pars_fragment', 'colorspace_pars_fragment' ], // @deprecated, r154
258
+ [ 'output_fragment', 'opaque_fragment' ], // @deprecated, r154
259
+ ] );
260
+
261
+ function includeReplacer( match, include ) {
262
+
263
+ let string = ShaderChunk[ include ];
264
+
265
+ if ( string === undefined ) {
266
+
267
+ const newInclude = shaderChunkMap.get( include );
268
+
269
+ if ( newInclude !== undefined ) {
270
+
271
+ string = ShaderChunk[ newInclude ];
272
+ console.warn( 'THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', include, newInclude );
273
+
274
+ } else {
275
+
276
+ throw new Error( 'Can not resolve #include <' + include + '>' );
277
+
278
+ }
279
+
280
+ }
281
+
282
+ return resolveIncludes( string );
283
+
284
+ }
285
+
286
+ // Unroll Loops
287
+
288
+ const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
289
+
290
+ function unrollLoops( string ) {
291
+
292
+ return string.replace( unrollLoopPattern, loopReplacer );
293
+
294
+ }
295
+
296
+ function loopReplacer( match, start, end, snippet ) {
297
+
298
+ let string = '';
299
+
300
+ for ( let i = parseInt( start ); i < parseInt( end ); i ++ ) {
301
+
302
+ string += snippet
303
+ .replace( /\[\s*i\s*\]/g, '[ ' + i + ' ]' )
304
+ .replace( /UNROLLED_LOOP_INDEX/g, i );
305
+
306
+ }
307
+
308
+ return string;
309
+
310
+ }
311
+
312
+ //
313
+
314
+ function generatePrecision( parameters ) {
315
+
316
+ let precisionstring = `precision ${parameters.precision} float;
317
+ precision ${parameters.precision} int;
318
+ precision ${parameters.precision} sampler2D;
319
+ precision ${parameters.precision} samplerCube;
320
+ `;
321
+
322
+ if ( parameters.isWebGL2 ) {
323
+
324
+ precisionstring += `precision ${parameters.precision} sampler3D;
325
+ precision ${parameters.precision} sampler2DArray;
326
+ precision ${parameters.precision} sampler2DShadow;
327
+ precision ${parameters.precision} samplerCubeShadow;
328
+ precision ${parameters.precision} sampler2DArrayShadow;
329
+ precision ${parameters.precision} isampler2D;
330
+ precision ${parameters.precision} isampler3D;
331
+ precision ${parameters.precision} isamplerCube;
332
+ precision ${parameters.precision} isampler2DArray;
333
+ precision ${parameters.precision} usampler2D;
334
+ precision ${parameters.precision} usampler3D;
335
+ precision ${parameters.precision} usamplerCube;
336
+ precision ${parameters.precision} usampler2DArray;
337
+ `;
338
+
339
+ }
340
+
341
+ if ( parameters.precision === 'highp' ) {
342
+
343
+ precisionstring += '\n#define HIGH_PRECISION';
344
+
345
+ } else if ( parameters.precision === 'mediump' ) {
346
+
347
+ precisionstring += '\n#define MEDIUM_PRECISION';
348
+
349
+ } else if ( parameters.precision === 'lowp' ) {
350
+
351
+ precisionstring += '\n#define LOW_PRECISION';
352
+
353
+ }
354
+
355
+ return precisionstring;
356
+
357
+ }
358
+
359
+ function generateShadowMapTypeDefine( parameters ) {
360
+
361
+ let shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
362
+
363
+ if ( parameters.shadowMapType === PCFShadowMap ) {
364
+
365
+ shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
366
+
367
+ } else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
368
+
369
+ shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
370
+
371
+ } else if ( parameters.shadowMapType === VSMShadowMap ) {
372
+
373
+ shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';
374
+
375
+ }
376
+
377
+ return shadowMapTypeDefine;
378
+
379
+ }
380
+
381
+ function generateEnvMapTypeDefine( parameters ) {
382
+
383
+ let envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
384
+
385
+ if ( parameters.envMap ) {
386
+
387
+ switch ( parameters.envMapMode ) {
388
+
389
+ case CubeReflectionMapping:
390
+ case CubeRefractionMapping:
391
+ envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
392
+ break;
393
+
394
+ case CubeUVReflectionMapping:
395
+ envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
396
+ break;
397
+
398
+ }
399
+
400
+ }
401
+
402
+ return envMapTypeDefine;
403
+
404
+ }
405
+
406
+ function generateEnvMapModeDefine( parameters ) {
407
+
408
+ let envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
409
+
410
+ if ( parameters.envMap ) {
411
+
412
+ switch ( parameters.envMapMode ) {
413
+
414
+ case CubeRefractionMapping:
415
+
416
+ envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
417
+ break;
418
+
419
+ }
420
+
421
+ }
422
+
423
+ return envMapModeDefine;
424
+
425
+ }
426
+
427
+ function generateEnvMapBlendingDefine( parameters ) {
428
+
429
+ let envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';
430
+
431
+ if ( parameters.envMap ) {
432
+
433
+ switch ( parameters.combine ) {
434
+
435
+ case MultiplyOperation:
436
+ envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
437
+ break;
438
+
439
+ case MixOperation:
440
+ envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
441
+ break;
442
+
443
+ case AddOperation:
444
+ envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
445
+ break;
446
+
447
+ }
448
+
449
+ }
450
+
451
+ return envMapBlendingDefine;
452
+
453
+ }
454
+
455
+ function generateCubeUVSize( parameters ) {
456
+
457
+ const imageHeight = parameters.envMapCubeUVHeight;
458
+
459
+ if ( imageHeight === null ) return null;
460
+
461
+ const maxMip = Math.log2( imageHeight ) - 2;
462
+
463
+ const texelHeight = 1.0 / imageHeight;
464
+
465
+ const texelWidth = 1.0 / ( 3 * Math.max( Math.pow( 2, maxMip ), 7 * 16 ) );
466
+
467
+ return { texelWidth, texelHeight, maxMip };
468
+
469
+ }
470
+
471
+ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
472
+
473
+ // TODO Send this event to Three.js DevTools
474
+ // console.log( 'WebGLProgram', cacheKey );
475
+
476
+ const gl = renderer.getContext();
477
+
478
+ const defines = parameters.defines;
479
+
480
+ let vertexShader = parameters.vertexShader;
481
+ let fragmentShader = parameters.fragmentShader;
482
+
483
+ const shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );
484
+ const envMapTypeDefine = generateEnvMapTypeDefine( parameters );
485
+ const envMapModeDefine = generateEnvMapModeDefine( parameters );
486
+ const envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );
487
+ const envMapCubeUVSize = generateCubeUVSize( parameters );
488
+
489
+ const customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters );
490
+
491
+ const customVertexExtensions = generateVertexExtensions( parameters );
492
+
493
+ const customDefines = generateDefines( defines );
494
+
495
+ const program = gl.createProgram();
496
+
497
+ let prefixVertex, prefixFragment;
498
+ let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : '';
499
+
500
+ if ( parameters.isRawShaderMaterial ) {
501
+
502
+ prefixVertex = [
503
+
504
+ '#define SHADER_TYPE ' + parameters.shaderType,
505
+ '#define SHADER_NAME ' + parameters.shaderName,
506
+
507
+ customDefines
508
+
509
+ ].filter( filterEmptyLine ).join( '\n' );
510
+
511
+ if ( prefixVertex.length > 0 ) {
512
+
513
+ prefixVertex += '\n';
514
+
515
+ }
516
+
517
+ prefixFragment = [
518
+
519
+ customExtensions,
520
+
521
+ '#define SHADER_TYPE ' + parameters.shaderType,
522
+ '#define SHADER_NAME ' + parameters.shaderName,
523
+
524
+ customDefines
525
+
526
+ ].filter( filterEmptyLine ).join( '\n' );
527
+
528
+ if ( prefixFragment.length > 0 ) {
529
+
530
+ prefixFragment += '\n';
531
+
532
+ }
533
+
534
+ } else {
535
+
536
+ prefixVertex = [
537
+
538
+ generatePrecision( parameters ),
539
+
540
+ '#define SHADER_TYPE ' + parameters.shaderType,
541
+ '#define SHADER_NAME ' + parameters.shaderName,
542
+
543
+ customDefines,
544
+
545
+ parameters.extensionClipCullDistance ? '#define USE_CLIP_DISTANCE' : '',
546
+ parameters.batching ? '#define USE_BATCHING' : '',
547
+ parameters.instancing ? '#define USE_INSTANCING' : '',
548
+ parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '',
549
+
550
+ parameters.useFog && parameters.fog ? '#define USE_FOG' : '',
551
+ parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',
552
+
553
+ parameters.occlusion ? '#define USE_OCCLUSION' : '',
554
+
555
+ parameters.map ? '#define USE_MAP' : '',
556
+ parameters.envMap ? '#define USE_ENVMAP' : '',
557
+ parameters.envMap ? '#define ' + envMapModeDefine : '',
558
+ parameters.lightMap ? '#define USE_LIGHTMAP' : '',
559
+ parameters.aoMap ? '#define USE_AOMAP' : '',
560
+ parameters.bumpMap ? '#define USE_BUMPMAP' : '',
561
+ parameters.normalMap ? '#define USE_NORMALMAP' : '',
562
+ parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',
563
+ parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',
564
+ parameters.displacementMap ? '#define USE_DISPLACEMENTMAP' : '',
565
+ parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
566
+
567
+ parameters.anisotropy ? '#define USE_ANISOTROPY' : '',
568
+ parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',
569
+
570
+ parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
571
+ parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
572
+ parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
573
+
574
+ parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',
575
+ parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',
576
+
577
+ parameters.specularMap ? '#define USE_SPECULARMAP' : '',
578
+ parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',
579
+ parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',
580
+
581
+ parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
582
+ parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
583
+ parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
584
+ parameters.alphaHash ? '#define USE_ALPHAHASH' : '',
585
+
586
+ parameters.transmission ? '#define USE_TRANSMISSION' : '',
587
+ parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
588
+ parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',
589
+
590
+ parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',
591
+ parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',
592
+
593
+ //
594
+
595
+ parameters.mapUv ? '#define MAP_UV ' + parameters.mapUv : '',
596
+ parameters.alphaMapUv ? '#define ALPHAMAP_UV ' + parameters.alphaMapUv : '',
597
+ parameters.lightMapUv ? '#define LIGHTMAP_UV ' + parameters.lightMapUv : '',
598
+ parameters.aoMapUv ? '#define AOMAP_UV ' + parameters.aoMapUv : '',
599
+ parameters.emissiveMapUv ? '#define EMISSIVEMAP_UV ' + parameters.emissiveMapUv : '',
600
+ parameters.bumpMapUv ? '#define BUMPMAP_UV ' + parameters.bumpMapUv : '',
601
+ parameters.normalMapUv ? '#define NORMALMAP_UV ' + parameters.normalMapUv : '',
602
+ parameters.displacementMapUv ? '#define DISPLACEMENTMAP_UV ' + parameters.displacementMapUv : '',
603
+
604
+ parameters.metalnessMapUv ? '#define METALNESSMAP_UV ' + parameters.metalnessMapUv : '',
605
+ parameters.roughnessMapUv ? '#define ROUGHNESSMAP_UV ' + parameters.roughnessMapUv : '',
606
+
607
+ parameters.anisotropyMapUv ? '#define ANISOTROPYMAP_UV ' + parameters.anisotropyMapUv : '',
608
+
609
+ parameters.clearcoatMapUv ? '#define CLEARCOATMAP_UV ' + parameters.clearcoatMapUv : '',
610
+ parameters.clearcoatNormalMapUv ? '#define CLEARCOAT_NORMALMAP_UV ' + parameters.clearcoatNormalMapUv : '',
611
+ parameters.clearcoatRoughnessMapUv ? '#define CLEARCOAT_ROUGHNESSMAP_UV ' + parameters.clearcoatRoughnessMapUv : '',
612
+
613
+ parameters.iridescenceMapUv ? '#define IRIDESCENCEMAP_UV ' + parameters.iridescenceMapUv : '',
614
+ parameters.iridescenceThicknessMapUv ? '#define IRIDESCENCE_THICKNESSMAP_UV ' + parameters.iridescenceThicknessMapUv : '',
615
+
616
+ parameters.sheenColorMapUv ? '#define SHEEN_COLORMAP_UV ' + parameters.sheenColorMapUv : '',
617
+ parameters.sheenRoughnessMapUv ? '#define SHEEN_ROUGHNESSMAP_UV ' + parameters.sheenRoughnessMapUv : '',
618
+
619
+ parameters.specularMapUv ? '#define SPECULARMAP_UV ' + parameters.specularMapUv : '',
620
+ parameters.specularColorMapUv ? '#define SPECULAR_COLORMAP_UV ' + parameters.specularColorMapUv : '',
621
+ parameters.specularIntensityMapUv ? '#define SPECULAR_INTENSITYMAP_UV ' + parameters.specularIntensityMapUv : '',
622
+
623
+ parameters.transmissionMapUv ? '#define TRANSMISSIONMAP_UV ' + parameters.transmissionMapUv : '',
624
+ parameters.thicknessMapUv ? '#define THICKNESSMAP_UV ' + parameters.thicknessMapUv : '',
625
+
626
+ //
627
+
628
+ parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',
629
+ parameters.vertexColors ? '#define USE_COLOR' : '',
630
+ parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
631
+ parameters.vertexUv1s ? '#define USE_UV1' : '',
632
+ parameters.vertexUv2s ? '#define USE_UV2' : '',
633
+ parameters.vertexUv3s ? '#define USE_UV3' : '',
634
+
635
+ parameters.pointsUvs ? '#define USE_POINTS_UV' : '',
636
+
637
+ parameters.flatShading ? '#define FLAT_SHADED' : '',
638
+
639
+ parameters.skinning ? '#define USE_SKINNING' : '',
640
+
641
+ parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
642
+ parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
643
+ ( parameters.morphColors && parameters.isWebGL2 ) ? '#define USE_MORPHCOLORS' : '',
644
+ ( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_TEXTURE' : '',
645
+ ( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_TEXTURE_STRIDE ' + parameters.morphTextureStride : '',
646
+ ( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '',
647
+ parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
648
+ parameters.flipSided ? '#define FLIP_SIDED' : '',
649
+
650
+ parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
651
+ parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
652
+
653
+ parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
654
+
655
+ parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',
656
+
657
+ parameters.useLegacyLights ? '#define LEGACY_LIGHTS' : '',
658
+
659
+ parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
660
+ ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
661
+
662
+ 'uniform mat4 modelMatrix;',
663
+ 'uniform mat4 modelViewMatrix;',
664
+ 'uniform mat4 projectionMatrix;',
665
+ 'uniform mat4 viewMatrix;',
666
+ 'uniform mat3 normalMatrix;',
667
+ 'uniform vec3 cameraPosition;',
668
+ 'uniform bool isOrthographic;',
669
+
670
+ '#ifdef USE_INSTANCING',
671
+
672
+ ' attribute mat4 instanceMatrix;',
673
+
674
+ '#endif',
675
+
676
+ '#ifdef USE_INSTANCING_COLOR',
677
+
678
+ ' attribute vec3 instanceColor;',
679
+
680
+ '#endif',
681
+
682
+ 'attribute vec3 position;',
683
+ 'attribute vec3 normal;',
684
+ 'attribute vec2 uv;',
685
+
686
+ '#ifdef USE_UV1',
687
+
688
+ ' attribute vec2 uv1;',
689
+
690
+ '#endif',
691
+
692
+ '#ifdef USE_UV2',
693
+
694
+ ' attribute vec2 uv2;',
695
+
696
+ '#endif',
697
+
698
+ '#ifdef USE_UV3',
699
+
700
+ ' attribute vec2 uv3;',
701
+
702
+ '#endif',
703
+
704
+ '#ifdef USE_TANGENT',
705
+
706
+ ' attribute vec4 tangent;',
707
+
708
+ '#endif',
709
+
710
+ '#if defined( USE_COLOR_ALPHA )',
711
+
712
+ ' attribute vec4 color;',
713
+
714
+ '#elif defined( USE_COLOR )',
715
+
716
+ ' attribute vec3 color;',
717
+
718
+ '#endif',
719
+
720
+ '#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )',
721
+
722
+ ' attribute vec3 morphTarget0;',
723
+ ' attribute vec3 morphTarget1;',
724
+ ' attribute vec3 morphTarget2;',
725
+ ' attribute vec3 morphTarget3;',
726
+
727
+ ' #ifdef USE_MORPHNORMALS',
728
+
729
+ ' attribute vec3 morphNormal0;',
730
+ ' attribute vec3 morphNormal1;',
731
+ ' attribute vec3 morphNormal2;',
732
+ ' attribute vec3 morphNormal3;',
733
+
734
+ ' #else',
735
+
736
+ ' attribute vec3 morphTarget4;',
737
+ ' attribute vec3 morphTarget5;',
738
+ ' attribute vec3 morphTarget6;',
739
+ ' attribute vec3 morphTarget7;',
740
+
741
+ ' #endif',
742
+
743
+ '#endif',
744
+
745
+ '#ifdef USE_SKINNING',
746
+
747
+ ' attribute vec4 skinIndex;',
748
+ ' attribute vec4 skinWeight;',
749
+
750
+ '#endif',
751
+
752
+ '\n'
753
+
754
+ ].filter( filterEmptyLine ).join( '\n' );
755
+
756
+ prefixFragment = [
757
+
758
+ customExtensions,
759
+
760
+ generatePrecision( parameters ),
761
+
762
+ '#define SHADER_TYPE ' + parameters.shaderType,
763
+ '#define SHADER_NAME ' + parameters.shaderName,
764
+
765
+ customDefines,
766
+
767
+ parameters.useFog && parameters.fog ? '#define USE_FOG' : '',
768
+ parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',
769
+
770
+ parameters.alphaToCoverage ? '#define ALPHA_TO_COVERAGE' : '',
771
+ parameters.occlusion ? '#define USE_OCCLUSION' : '',
772
+
773
+ parameters.map ? '#define USE_MAP' : '',
774
+ parameters.matcap ? '#define USE_MATCAP' : '',
775
+ parameters.envMap ? '#define USE_ENVMAP' : '',
776
+ parameters.envMap ? '#define ' + envMapTypeDefine : '',
777
+ parameters.envMap ? '#define ' + envMapModeDefine : '',
778
+ parameters.envMap ? '#define ' + envMapBlendingDefine : '',
779
+ envMapCubeUVSize ? '#define CUBEUV_TEXEL_WIDTH ' + envMapCubeUVSize.texelWidth : '',
780
+ envMapCubeUVSize ? '#define CUBEUV_TEXEL_HEIGHT ' + envMapCubeUVSize.texelHeight : '',
781
+ envMapCubeUVSize ? '#define CUBEUV_MAX_MIP ' + envMapCubeUVSize.maxMip + '.0' : '',
782
+ parameters.lightMap ? '#define USE_LIGHTMAP' : '',
783
+ parameters.aoMap ? '#define USE_AOMAP' : '',
784
+ parameters.bumpMap ? '#define USE_BUMPMAP' : '',
785
+ parameters.normalMap ? '#define USE_NORMALMAP' : '',
786
+ parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',
787
+ parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',
788
+ parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
789
+
790
+ parameters.anisotropy ? '#define USE_ANISOTROPY' : '',
791
+ parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',
792
+
793
+ parameters.clearcoat ? '#define USE_CLEARCOAT' : '',
794
+ parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
795
+ parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
796
+ parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
797
+
798
+ parameters.iridescence ? '#define USE_IRIDESCENCE' : '',
799
+ parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',
800
+ parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',
801
+
802
+ parameters.specularMap ? '#define USE_SPECULARMAP' : '',
803
+ parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',
804
+ parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',
805
+
806
+ parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
807
+ parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
808
+
809
+ parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
810
+ parameters.alphaTest ? '#define USE_ALPHATEST' : '',
811
+ parameters.alphaHash ? '#define USE_ALPHAHASH' : '',
812
+
813
+ parameters.sheen ? '#define USE_SHEEN' : '',
814
+ parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',
815
+ parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',
816
+
817
+ parameters.transmission ? '#define USE_TRANSMISSION' : '',
818
+ parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
819
+ parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',
820
+
821
+ parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',
822
+ parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '',
823
+ parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
824
+ parameters.vertexUv1s ? '#define USE_UV1' : '',
825
+ parameters.vertexUv2s ? '#define USE_UV2' : '',
826
+ parameters.vertexUv3s ? '#define USE_UV3' : '',
827
+
828
+ parameters.pointsUvs ? '#define USE_POINTS_UV' : '',
829
+
830
+ parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
831
+
832
+ parameters.flatShading ? '#define FLAT_SHADED' : '',
833
+
834
+ parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
835
+ parameters.flipSided ? '#define FLIP_SIDED' : '',
836
+
837
+ parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
838
+ parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
839
+
840
+ parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
841
+
842
+ parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',
843
+
844
+ parameters.useLegacyLights ? '#define LEGACY_LIGHTS' : '',
845
+
846
+ parameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '',
847
+
848
+ parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
849
+ ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
850
+
851
+ 'uniform mat4 viewMatrix;',
852
+ 'uniform vec3 cameraPosition;',
853
+ 'uniform bool isOrthographic;',
854
+
855
+ ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
856
+ ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
857
+ ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
858
+
859
+ parameters.dithering ? '#define DITHERING' : '',
860
+ parameters.opaque ? '#define OPAQUE' : '',
861
+
862
+ ShaderChunk[ 'colorspace_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below
863
+ getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputColorSpace ),
864
+
865
+ parameters.useDepthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',
866
+
867
+ '\n'
868
+
869
+ ].filter( filterEmptyLine ).join( '\n' );
870
+
871
+ }
872
+
873
+ vertexShader = resolveIncludes( vertexShader );
874
+ vertexShader = replaceLightNums( vertexShader, parameters );
875
+ vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
876
+
877
+ fragmentShader = resolveIncludes( fragmentShader );
878
+ fragmentShader = replaceLightNums( fragmentShader, parameters );
879
+ fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
880
+
881
+ vertexShader = unrollLoops( vertexShader );
882
+ fragmentShader = unrollLoops( fragmentShader );
883
+
884
+ if ( parameters.isWebGL2 && parameters.isRawShaderMaterial !== true ) {
885
+
886
+ // GLSL 3.0 conversion for built-in materials and ShaderMaterial
887
+
888
+ versionString = '#version 300 es\n';
889
+
890
+ prefixVertex = [
891
+ customVertexExtensions,
892
+ 'precision mediump sampler2DArray;',
893
+ '#define attribute in',
894
+ '#define varying out',
895
+ '#define texture2D texture'
896
+ ].join( '\n' ) + '\n' + prefixVertex;
897
+
898
+ prefixFragment = [
899
+ 'precision mediump sampler2DArray;',
900
+ '#define varying in',
901
+ ( parameters.glslVersion === GLSL3 ) ? '' : 'layout(location = 0) out highp vec4 pc_fragColor;',
902
+ ( parameters.glslVersion === GLSL3 ) ? '' : '#define gl_FragColor pc_fragColor',
903
+ '#define gl_FragDepthEXT gl_FragDepth',
904
+ '#define texture2D texture',
905
+ '#define textureCube texture',
906
+ '#define texture2DProj textureProj',
907
+ '#define texture2DLodEXT textureLod',
908
+ '#define texture2DProjLodEXT textureProjLod',
909
+ '#define textureCubeLodEXT textureLod',
910
+ '#define texture2DGradEXT textureGrad',
911
+ '#define texture2DProjGradEXT textureProjGrad',
912
+ '#define textureCubeGradEXT textureGrad'
913
+ ].join( '\n' ) + '\n' + prefixFragment;
914
+
915
+ }
916
+
917
+ const vertexGlsl = versionString + prefixVertex + vertexShader;
918
+ const fragmentGlsl = versionString + prefixFragment + fragmentShader;
919
+
920
+ // console.log( '*VERTEX*', vertexGlsl );
921
+ // console.log( '*FRAGMENT*', fragmentGlsl );
922
+
923
+ const glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
924
+ const glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
925
+
926
+ gl.attachShader( program, glVertexShader );
927
+ gl.attachShader( program, glFragmentShader );
928
+
929
+ // Force a particular attribute to index 0.
930
+
931
+ if ( parameters.index0AttributeName !== undefined ) {
932
+
933
+ gl.bindAttribLocation( program, 0, parameters.index0AttributeName );
934
+
935
+ } else if ( parameters.morphTargets === true ) {
936
+
937
+ // programs with morphTargets displace position out of attribute 0
938
+ gl.bindAttribLocation( program, 0, 'position' );
939
+
940
+ }
941
+
942
+ gl.linkProgram( program );
943
+
944
+ function onFirstUse( self ) {
945
+
946
+ // check for link errors
947
+ if ( renderer.debug.checkShaderErrors ) {
948
+
949
+ const programLog = gl.getProgramInfoLog( program ).trim();
950
+ const vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();
951
+ const fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();
952
+
953
+ let runnable = true;
954
+ let haveDiagnostics = true;
955
+
956
+ if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) {
957
+
958
+ runnable = false;
959
+
960
+ if ( typeof renderer.debug.onShaderError === 'function' ) {
961
+
962
+ renderer.debug.onShaderError( gl, program, glVertexShader, glFragmentShader );
963
+
964
+ } else {
965
+
966
+ // default error reporting
967
+
968
+ const vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );
969
+ const fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );
970
+
971
+ console.error(
972
+ 'THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' +
973
+ 'VALIDATE_STATUS ' + gl.getProgramParameter( program, gl.VALIDATE_STATUS ) + '\n\n' +
974
+ 'Material Name: ' + self.name + '\n' +
975
+ 'Material Type: ' + self.type + '\n\n' +
976
+ 'Program Info Log: ' + programLog + '\n' +
977
+ vertexErrors + '\n' +
978
+ fragmentErrors
979
+ );
980
+
981
+ }
982
+
983
+ } else if ( programLog !== '' ) {
984
+
985
+ console.warn( 'THREE.WebGLProgram: Program Info Log:', programLog );
986
+
987
+ } else if ( vertexLog === '' || fragmentLog === '' ) {
988
+
989
+ haveDiagnostics = false;
990
+
991
+ }
992
+
993
+ if ( haveDiagnostics ) {
994
+
995
+ self.diagnostics = {
996
+
997
+ runnable: runnable,
998
+
999
+ programLog: programLog,
1000
+
1001
+ vertexShader: {
1002
+
1003
+ log: vertexLog,
1004
+ prefix: prefixVertex
1005
+
1006
+ },
1007
+
1008
+ fragmentShader: {
1009
+
1010
+ log: fragmentLog,
1011
+ prefix: prefixFragment
1012
+
1013
+ }
1014
+
1015
+ };
1016
+
1017
+ }
1018
+
1019
+ }
1020
+
1021
+ // Clean up
1022
+
1023
+ // Crashes in iOS9 and iOS10. #18402
1024
+ // gl.detachShader( program, glVertexShader );
1025
+ // gl.detachShader( program, glFragmentShader );
1026
+
1027
+ gl.deleteShader( glVertexShader );
1028
+ gl.deleteShader( glFragmentShader );
1029
+
1030
+ cachedUniforms = new WebGLUniforms( gl, program );
1031
+ cachedAttributes = fetchAttributeLocations( gl, program );
1032
+
1033
+ }
1034
+
1035
+ // set up caching for uniform locations
1036
+
1037
+ let cachedUniforms;
1038
+
1039
+ this.getUniforms = function () {
1040
+
1041
+ if ( cachedUniforms === undefined ) {
1042
+
1043
+ // Populates cachedUniforms and cachedAttributes
1044
+ onFirstUse( this );
1045
+
1046
+ }
1047
+
1048
+ return cachedUniforms;
1049
+
1050
+ };
1051
+
1052
+ // set up caching for attribute locations
1053
+
1054
+ let cachedAttributes;
1055
+
1056
+ this.getAttributes = function () {
1057
+
1058
+ if ( cachedAttributes === undefined ) {
1059
+
1060
+ // Populates cachedAttributes and cachedUniforms
1061
+ onFirstUse( this );
1062
+
1063
+ }
1064
+
1065
+ return cachedAttributes;
1066
+
1067
+ };
1068
+
1069
+ // indicate when the program is ready to be used. if the KHR_parallel_shader_compile extension isn't supported,
1070
+ // flag the program as ready immediately. It may cause a stall when it's first used.
1071
+
1072
+ let programReady = ( parameters.rendererExtensionParallelShaderCompile === false );
1073
+
1074
+ this.isReady = function () {
1075
+
1076
+ if ( programReady === false ) {
1077
+
1078
+ programReady = gl.getProgramParameter( program, COMPLETION_STATUS_KHR );
1079
+
1080
+ }
1081
+
1082
+ return programReady;
1083
+
1084
+ };
1085
+
1086
+ // free resource
1087
+
1088
+ this.destroy = function () {
1089
+
1090
+ bindingStates.releaseStatesOfProgram( this );
1091
+
1092
+ gl.deleteProgram( program );
1093
+ this.program = undefined;
1094
+
1095
+ };
1096
+
1097
+ //
1098
+
1099
+ this.type = parameters.shaderType;
1100
+ this.name = parameters.shaderName;
1101
+ this.id = programIdCount ++;
1102
+ this.cacheKey = cacheKey;
1103
+ this.usedTimes = 1;
1104
+ this.program = program;
1105
+ this.vertexShader = glVertexShader;
1106
+ this.fragmentShader = glFragmentShader;
1107
+
1108
+ return this;
1109
+
1110
+ }
1111
+
1112
+ export { WebGLProgram };