@needle-tools/three 0.154.3 → 0.160.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -719
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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@@ -1,937 +1,1040 @@
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- import {
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- GPUTextureFormat, GPUAddressMode, GPUFilterMode, GPUTextureDimension, GPUFeatureName
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- } from './WebGPUConstants.js';
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-
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- import {
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- CubeTexture, Texture,
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- NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter,
8
- RepeatWrapping, MirroredRepeatWrapping,
9
- RGB_ETC2_Format, RGBA_ETC2_EAC_Format,
10
- RGBAFormat, RedFormat, RGFormat, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, UnsignedByteType, FloatType, HalfFloatType, SRGBColorSpace, DepthFormat, DepthStencilFormat,
11
- RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format,
12
- RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, UnsignedIntType, UnsignedShortType, UnsignedInt248Type,
13
- NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare
14
- } from 'three';
15
-
16
- import { CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
17
-
18
- import WebGPUTextureMipmapUtils from './WebGPUTextureMipmapUtils.js';
19
-
20
- const _compareToWebGPU = {
21
- [ NeverCompare ]: 'never',
22
- [ AlwaysCompare ]: 'less',
23
- [ LessCompare ]: 'equal',
24
- [ LessEqualCompare ]: 'less-equal',
25
- [ EqualCompare ]: 'greater',
26
- [ GreaterEqualCompare ]: 'not-equal',
27
- [ GreaterCompare ]: 'greater-equal',
28
- [ NotEqualCompare ]: 'always'
29
- };
30
-
31
- class WebGPUTextureUtils {
32
-
33
- constructor( backend ) {
34
-
35
- this.backend = backend;
36
-
37
- this.mipmapUtils = null;
38
-
39
- this.defaultTexture = null;
40
- this.defaultCubeTexture = null;
41
-
42
- }
43
-
44
- createSampler( texture ) {
45
-
46
- const backend = this.backend;
47
- const device = backend.device;
48
-
49
- const textureGPU = backend.get( texture );
50
-
51
- const samplerDescriptorGPU = {
52
- addressModeU: this._convertAddressMode( texture.wrapS ),
53
- addressModeV: this._convertAddressMode( texture.wrapT ),
54
- addressModeW: this._convertAddressMode( texture.wrapR ),
55
- magFilter: this._convertFilterMode( texture.magFilter ),
56
- minFilter: this._convertFilterMode( texture.minFilter ),
57
- mipmapFilter: this._convertFilterMode( texture.minFilter ),
58
- maxAnisotropy: texture.anisotropy
59
- };
60
-
61
- if ( texture.isDepthTexture && texture.compareFunction !== null ) {
62
-
63
- samplerDescriptorGPU.compare = _compareToWebGPU[ texture.compareFunction ];
64
-
65
- }
66
-
67
- textureGPU.sampler = device.createSampler( samplerDescriptorGPU );
68
-
69
- }
70
-
71
- createDefaultTexture( texture ) {
72
-
73
- let textureGPU;
74
-
75
- if ( texture.isCubeTexture ) {
76
-
77
- textureGPU = this._getDefaultCubeTextureGPU();
78
-
79
- } else {
80
-
81
- textureGPU = this._getDefaultTextureGPU();
82
-
83
- }
84
-
85
- this.backend.get( texture ).texture = textureGPU;
86
-
87
- }
88
-
89
- createTexture( texture, options = {} ) {
90
-
91
- const backend = this.backend;
92
- const textureData = backend.get( texture );
93
-
94
- if ( textureData.initialized ) {
95
-
96
- throw new Error( 'WebGPUTextureUtils: Texture already initialized.' );
97
-
98
- }
99
-
100
- const { width, height, depth } = this._getSize( texture );
101
-
102
- const needsMipmaps = this._needsMipmaps( texture );
103
- const dimension = this._getDimension( texture );
104
- const mipLevelCount = this._getMipLevelCount( texture, width, height, needsMipmaps );
105
- const format = texture.internalFormat || this._getFormat( texture );
106
- //const sampleCount = texture.isRenderTargetTexture || texture.isDepthTexture ? backend.utils.getSampleCount( renderContext ) : 1;
107
- const sampleCount = options.sampleCount !== undefined ? options.sampleCount : 1;
108
-
109
- let usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC;
110
-
111
- if ( texture.isCompressedTexture !== true ) {
112
-
113
- usage |= GPUTextureUsage.RENDER_ATTACHMENT;
114
-
115
- }
116
-
117
- const textureDescriptorGPU = {
118
- label: texture.name,
119
- size: {
120
- width: width,
121
- height: height,
122
- depthOrArrayLayers: depth,
123
- },
124
- mipLevelCount: mipLevelCount,
125
- sampleCount: sampleCount,
126
- dimension: dimension,
127
- format: format,
128
- usage: usage
129
- };
130
-
131
- // texture creation
132
-
133
- if ( texture.isVideoTexture ) {
134
-
135
- const video = texture.source.data;
136
- const videoFrame = new VideoFrame( video );
137
-
138
- textureDescriptorGPU.size.width = videoFrame.displayWidth;
139
- textureDescriptorGPU.size.height = videoFrame.displayHeight;
140
-
141
- videoFrame.close();
142
-
143
- textureData.externalTexture = video;
144
-
145
- } else {
146
-
147
- textureData.texture = backend.device.createTexture( textureDescriptorGPU );
148
-
149
- }
150
-
151
- textureData.initialized = true;
152
-
153
- textureData.needsMipmaps = needsMipmaps;
154
- textureData.textureDescriptorGPU = textureDescriptorGPU;
155
-
156
- }
157
-
158
- destroyTexture( texture ) {
159
-
160
- const backend = this.backend;
161
- const textureData = backend.get( texture );
162
-
163
- textureData.texture.destroy();
164
-
165
- backend.delete( texture );
166
-
167
- }
168
-
169
- destroySampler( texture ) {
170
-
171
- const backend = this.backend;
172
- const textureData = backend.get( texture );
173
-
174
- delete textureData.sampler;
175
-
176
- }
177
-
178
- generateMipmaps( texture ) {
179
-
180
- const textureData = this.backend.get( texture );
181
-
182
- if ( texture.isCubeTexture ) {
183
-
184
- for ( let i = 0; i < 6; i ++ ) {
185
-
186
- this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU, i );
187
-
188
- }
189
-
190
- } else {
191
-
192
- this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU );
193
-
194
- }
195
-
196
- }
197
-
198
- updateTexture( texture ) {
199
-
200
- const textureData = this.backend.get( texture );
201
-
202
- const { needsMipmaps, textureDescriptorGPU } = textureData;
203
-
204
- // transfer texture data
205
-
206
- if ( texture.isDataTexture || texture.isDataArrayTexture || texture.isData3DTexture ) {
207
-
208
- this._copyBufferToTexture( texture.image, textureData.texture, textureDescriptorGPU, needsMipmaps );
209
-
210
- } else if ( texture.isCompressedTexture ) {
211
-
212
- this._copyCompressedBufferToTexture( texture.mipmaps, textureData.texture, textureDescriptorGPU );
213
-
214
- } else if ( texture.isCubeTexture ) {
215
-
216
- if ( texture.image.length === 6 ) {
217
-
218
- this._copyCubeMapToTexture( texture.image, texture, textureData.texture, textureDescriptorGPU, needsMipmaps );
219
-
220
- }
221
-
222
- } else if ( texture.isRenderTargetTexture ) {
223
-
224
- if ( needsMipmaps === true ) this._generateMipmaps( textureData.texture, textureDescriptorGPU );
225
-
226
- } else if ( texture.isVideoTexture ) {
227
-
228
- const video = texture.source.data;
229
-
230
- textureData.externalTexture = video;
231
-
232
- } else if ( texture.image !== null ) {
233
-
234
- this._copyImageToTexture( texture.image, texture, textureData.texture, textureDescriptorGPU, needsMipmaps );
235
-
236
- } else {
237
-
238
- console.warn( 'WebGPUTextureUtils: Unable to update texture.' );
239
-
240
- }
241
-
242
- //
243
-
244
- textureData.version = texture.version;
245
-
246
- }
247
-
248
- async copyTextureToBuffer( texture, x, y, width, height ) {
249
-
250
- const device = this.backend.device;
251
-
252
- const textureData = this.backend.get( texture );
253
- const textureGPU = textureData.texture;
254
- const format = textureData.textureDescriptorGPU.format;
255
- const bytesPerTexel = this._getBytesPerTexel( format );
256
-
257
- const readBuffer = device.createBuffer(
258
- {
259
- size: width * height * bytesPerTexel,
260
- usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
261
- }
262
- );
263
-
264
- const encoder = device.createCommandEncoder();
265
-
266
- encoder.copyTextureToBuffer(
267
- {
268
- texture: textureGPU,
269
- origin: { x, y },
270
- },
271
- {
272
- buffer: readBuffer,
273
- bytesPerRow: width * bytesPerTexel
274
- },
275
- {
276
- width: width,
277
- height: height
278
- }
279
-
280
- );
281
-
282
- const typedArrayType = this._getTypedArrayType( format );
283
-
284
- device.queue.submit( [ encoder.finish() ] );
285
-
286
- await readBuffer.mapAsync( GPUMapMode.READ );
287
-
288
- const buffer = readBuffer.getMappedRange();
289
-
290
- return new typedArrayType( buffer );
291
-
292
- }
293
-
294
- _isEnvironmentTexture( texture ) {
295
-
296
- const mapping = texture.mapping;
297
-
298
- return ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) || ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping );
299
-
300
- }
301
-
302
- _getDefaultTextureGPU() {
303
-
304
- let defaultTexture = this.defaultTexture;
305
-
306
- if ( defaultTexture === null ) {
307
-
308
- const texture = new Texture();
309
- texture.minFilter = NearestFilter;
310
- texture.magFilter = NearestFilter;
311
-
312
- this.createTexture( texture );
313
-
314
- this.defaultTexture = defaultTexture = texture;
315
-
316
- }
317
-
318
- return this.backend.get( defaultTexture ).texture;
319
-
320
- }
321
-
322
- _getDefaultCubeTextureGPU() {
323
-
324
- let defaultCubeTexture = this.defaultTexture;
325
-
326
- if ( defaultCubeTexture === null ) {
327
-
328
- const texture = new CubeTexture();
329
- texture.minFilter = NearestFilter;
330
- texture.magFilter = NearestFilter;
331
-
332
- this.createTexture( texture );
333
-
334
- this.defaultCubeTexture = defaultCubeTexture = texture;
335
-
336
- }
337
-
338
- return this.backend.get( defaultCubeTexture ).texture;
339
-
340
- }
341
-
342
- _copyImageToTexture( image, texture, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth ) {
343
-
344
- if ( this._isHTMLImage( image ) ) {
345
-
346
- this._getImageBitmapFromHTML( image, texture ).then( imageBitmap => {
347
-
348
- this._copyExternalImageToTexture( imageBitmap, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth );
349
-
350
- } );
351
-
352
- } else {
353
-
354
- // assume ImageBitmap
355
-
356
- this._copyExternalImageToTexture( image, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth );
357
-
358
- }
359
-
360
- }
361
-
362
- _isHTMLImage( image ) {
363
-
364
- return ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement );
365
-
366
- }
367
-
368
- _copyCubeMapToTexture( images, texture, textureGPU, textureDescriptorGPU, needsMipmaps ) {
369
-
370
- for ( let i = 0; i < 6; i ++ ) {
371
-
372
- const image = images[ i ];
373
-
374
- if ( image.isDataTexture ) {
375
-
376
- this._copyBufferToTexture( image.image, textureGPU, textureDescriptorGPU, needsMipmaps, i );
377
-
378
- } else {
379
-
380
- this._copyImageToTexture( image, texture, textureGPU, textureDescriptorGPU, needsMipmaps, i );
381
-
382
- }
383
-
384
- }
385
-
386
- }
387
-
388
- _copyExternalImageToTexture( image, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth = 0 ) {
389
-
390
- const device = this.backend.device;
391
-
392
- device.queue.copyExternalImageToTexture(
393
- {
394
- source: image
395
- }, {
396
- texture: textureGPU,
397
- mipLevel: 0,
398
- origin: { x: 0, y: 0, z: originDepth }
399
- }, {
400
- width: image.width,
401
- height: image.height,
402
- depthOrArrayLayers: 1
403
- }
404
- );
405
-
406
- if ( needsMipmaps ) this._generateMipmaps( textureGPU, textureDescriptorGPU, originDepth );
407
-
408
- }
409
-
410
- _generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer = 0 ) {
411
-
412
- if ( this.mipmapUtils === null ) {
413
-
414
- this.mipmapUtils = new WebGPUTextureMipmapUtils( this.backend.device );
415
-
416
- }
417
-
418
- this.mipmapUtils.generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer );
419
-
420
- }
421
-
422
- _getImageBitmapFromHTML( image, texture ) {
423
-
424
- const width = image.width;
425
- const height = image.height;
426
-
427
- const options = {};
428
-
429
- options.imageOrientation = ( texture.flipY === true ) ? 'flipY' : 'none';
430
- options.premultiplyAlpha = ( texture.premultiplyAlpha === true ) ? 'premultiply' : 'default';
431
-
432
- return createImageBitmap( image, 0, 0, width, height, options );
433
-
434
- }
435
-
436
- _copyBufferToTexture( image, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth = 0 ) {
437
-
438
- // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
439
- // @TODO: Consider to support valid buffer layouts with other formats like RGB
440
-
441
- const device = this.backend.device;
442
-
443
- const data = image.data;
444
-
445
- const bytesPerTexel = this._getBytesPerTexel( textureDescriptorGPU.format );
446
- const bytesPerRow = image.width * bytesPerTexel;
447
-
448
- device.queue.writeTexture(
449
- {
450
- texture: textureGPU,
451
- mipLevel: 0,
452
- origin: { x: 0, y: 0, z: originDepth }
453
- },
454
- data,
455
- {
456
- offset: 0,
457
- bytesPerRow
458
- },
459
- {
460
- width: image.width,
461
- height: image.height,
462
- depthOrArrayLayers: ( image.depth !== undefined ) ? image.depth : 1
463
- } );
464
-
465
- if ( needsMipmaps === true ) this._generateMipmaps( textureGPU, textureDescriptorGPU, originDepth );
466
-
467
- }
468
-
469
- _copyCompressedBufferToTexture( mipmaps, textureGPU, textureDescriptorGPU ) {
470
-
471
- // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
472
-
473
- const device = this.backend.device;
474
-
475
- const blockData = this._getBlockData( textureDescriptorGPU.format );
476
-
477
- for ( let i = 0; i < mipmaps.length; i ++ ) {
478
-
479
- const mipmap = mipmaps[ i ];
480
-
481
- const width = mipmap.width;
482
- const height = mipmap.height;
483
-
484
- const bytesPerRow = Math.ceil( width / blockData.width ) * blockData.byteLength;
485
-
486
- device.queue.writeTexture(
487
- {
488
- texture: textureGPU,
489
- mipLevel: i
490
- },
491
- mipmap.data,
492
- {
493
- offset: 0,
494
- bytesPerRow
495
- },
496
- {
497
- width: Math.ceil( width / blockData.width ) * blockData.width,
498
- height: Math.ceil( height / blockData.width ) * blockData.width,
499
- depthOrArrayLayers: 1
500
- }
501
- );
502
-
503
- }
504
-
505
- }
506
-
507
- _getBlockData( format ) {
508
-
509
- // this method is only relevant for compressed texture formats
510
-
511
- if ( format === GPUTextureFormat.BC1RGBAUnorm || format === GPUTextureFormat.BC1RGBAUnormSRGB ) return { byteLength: 8, width: 4, height: 4 }; // DXT1
512
- if ( format === GPUTextureFormat.BC2RGBAUnorm || format === GPUTextureFormat.BC2RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT3
513
- if ( format === GPUTextureFormat.BC3RGBAUnorm || format === GPUTextureFormat.BC3RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT5
514
- if ( format === GPUTextureFormat.BC4RUnorm || format === GPUTextureFormat.BC4RSNorm ) return { byteLength: 8, width: 4, height: 4 }; // RGTC1
515
- if ( format === GPUTextureFormat.BC5RGUnorm || format === GPUTextureFormat.BC5RGSnorm ) return { byteLength: 16, width: 4, height: 4 }; // RGTC2
516
- if ( format === GPUTextureFormat.BC6HRGBUFloat || format === GPUTextureFormat.BC6HRGBFloat ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (float)
517
- if ( format === GPUTextureFormat.BC7RGBAUnorm || format === GPUTextureFormat.BC7RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (unorm)
518
-
519
- if ( format === GPUTextureFormat.ETC2RGB8Unorm || format === GPUTextureFormat.ETC2RGB8UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
520
- if ( format === GPUTextureFormat.ETC2RGB8A1Unorm || format === GPUTextureFormat.ETC2RGB8A1UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
521
- if ( format === GPUTextureFormat.ETC2RGBA8Unorm || format === GPUTextureFormat.ETC2RGBA8UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
522
- if ( format === GPUTextureFormat.EACR11Unorm ) return { byteLength: 8, width: 4, height: 4 };
523
- if ( format === GPUTextureFormat.EACR11Snorm ) return { byteLength: 8, width: 4, height: 4 };
524
- if ( format === GPUTextureFormat.EACRG11Unorm ) return { byteLength: 16, width: 4, height: 4 };
525
- if ( format === GPUTextureFormat.EACRG11Snorm ) return { byteLength: 16, width: 4, height: 4 };
526
-
527
- if ( format === GPUTextureFormat.ASTC4x4Unorm || format === GPUTextureFormat.ASTC4x4UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
528
- if ( format === GPUTextureFormat.ASTC5x4Unorm || format === GPUTextureFormat.ASTC5x4UnormSRGB ) return { byteLength: 16, width: 5, height: 4 };
529
- if ( format === GPUTextureFormat.ASTC5x5Unorm || format === GPUTextureFormat.ASTC5x5UnormSRGB ) return { byteLength: 16, width: 5, height: 5 };
530
- if ( format === GPUTextureFormat.ASTC6x5Unorm || format === GPUTextureFormat.ASTC6x5UnormSRGB ) return { byteLength: 16, width: 6, height: 5 };
531
- if ( format === GPUTextureFormat.ASTC6x6Unorm || format === GPUTextureFormat.ASTC6x6UnormSRGB ) return { byteLength: 16, width: 6, height: 6 };
532
- if ( format === GPUTextureFormat.ASTC8x5Unorm || format === GPUTextureFormat.ASTC8x5UnormSRGB ) return { byteLength: 16, width: 8, height: 5 };
533
- if ( format === GPUTextureFormat.ASTC8x6Unorm || format === GPUTextureFormat.ASTC8x6UnormSRGB ) return { byteLength: 16, width: 8, height: 6 };
534
- if ( format === GPUTextureFormat.ASTC8x8Unorm || format === GPUTextureFormat.ASTC8x8UnormSRGB ) return { byteLength: 16, width: 8, height: 8 };
535
- if ( format === GPUTextureFormat.ASTC10x5Unorm || format === GPUTextureFormat.ASTC10x5UnormSRGB ) return { byteLength: 16, width: 10, height: 5 };
536
- if ( format === GPUTextureFormat.ASTC10x6Unorm || format === GPUTextureFormat.ASTC10x6UnormSRGB ) return { byteLength: 16, width: 10, height: 6 };
537
- if ( format === GPUTextureFormat.ASTC10x8Unorm || format === GPUTextureFormat.ASTC10x8UnormSRGB ) return { byteLength: 16, width: 10, height: 8 };
538
- if ( format === GPUTextureFormat.ASTC10x10Unorm || format === GPUTextureFormat.ASTC10x10UnormSRGB ) return { byteLength: 16, width: 10, height: 10 };
539
- if ( format === GPUTextureFormat.ASTC12x10Unorm || format === GPUTextureFormat.ASTC12x10UnormSRGB ) return { byteLength: 16, width: 12, height: 10 };
540
- if ( format === GPUTextureFormat.ASTC12x12Unorm || format === GPUTextureFormat.ASTC12x12UnormSRGB ) return { byteLength: 16, width: 12, height: 12 };
541
-
542
- }
543
-
544
- _convertAddressMode( value ) {
545
-
546
- let addressMode = GPUAddressMode.ClampToEdge;
547
-
548
- if ( value === RepeatWrapping ) {
549
-
550
- addressMode = GPUAddressMode.Repeat;
551
-
552
- } else if ( value === MirroredRepeatWrapping ) {
553
-
554
- addressMode = GPUAddressMode.MirrorRepeat;
555
-
556
- }
557
-
558
- return addressMode;
559
-
560
- }
561
-
562
- _convertFilterMode( value ) {
563
-
564
- let filterMode = GPUFilterMode.Linear;
565
-
566
- if ( value === NearestFilter || value === NearestMipmapNearestFilter || value === NearestMipmapLinearFilter ) {
567
-
568
- filterMode = GPUFilterMode.Nearest;
569
-
570
- }
571
-
572
- return filterMode;
573
-
574
- }
575
-
576
- _getSize( texture ) {
577
-
578
- const image = texture.image;
579
-
580
- let width, height, depth;
581
-
582
- if ( texture.isCubeTexture ) {
583
-
584
- const faceImage = image.length > 0 ? image[ 0 ].image || image[ 0 ] : null;
585
-
586
- width = faceImage ? faceImage.width : 1;
587
- height = faceImage ? faceImage.height : 1;
588
- depth = 6; // one image for each side of the cube map
589
-
590
- } else if ( image !== null ) {
591
-
592
- width = image.width;
593
- height = image.height;
594
- depth = ( image.depth !== undefined ) ? image.depth : 1;
595
-
596
- } else {
597
-
598
- width = height = depth = 1;
599
-
600
- }
601
-
602
- return { width, height, depth };
603
-
604
- }
605
-
606
- _needsMipmaps( texture ) {
607
-
608
- if ( this._isEnvironmentTexture( texture ) ) return true;
609
-
610
- return ( texture.isCompressedTexture !== true ) /*&& ( texture.generateMipmaps === true )*/ && ( texture.minFilter !== NearestFilter ) && ( texture.minFilter !== LinearFilter );
611
-
612
- }
613
-
614
- _getBytesPerTexel( format ) {
615
-
616
- if ( format === GPUTextureFormat.R8Unorm ) return 1;
617
- if ( format === GPUTextureFormat.R16Float ) return 2;
618
- if ( format === GPUTextureFormat.RG8Unorm ) return 2;
619
- if ( format === GPUTextureFormat.RG16Float ) return 4;
620
- if ( format === GPUTextureFormat.R32Float ) return 4;
621
- if ( format === GPUTextureFormat.RGBA8Unorm || format === GPUTextureFormat.RGBA8UnormSRGB ) return 4;
622
- if ( format === GPUTextureFormat.RG32Float ) return 8;
623
- if ( format === GPUTextureFormat.RGBA16Float ) return 8;
624
- if ( format === GPUTextureFormat.RGBA32Float ) return 16;
625
-
626
- }
627
-
628
- _getTypedArrayType( format ) {
629
-
630
- if ( format === GPUTextureFormat.R8Uint ) return Uint8Array;
631
- if ( format === GPUTextureFormat.R8Sint ) return Int8Array;
632
- if ( format === GPUTextureFormat.R8Unorm ) return Uint8Array;
633
- if ( format === GPUTextureFormat.R8Snorm ) return Int8Array;
634
- if ( format === GPUTextureFormat.RG8Uint ) return Uint8Array;
635
- if ( format === GPUTextureFormat.RG8Sint ) return Int8Array;
636
- if ( format === GPUTextureFormat.RG8Unorm ) return Uint8Array;
637
- if ( format === GPUTextureFormat.RG8Snorm ) return Int8Array;
638
- if ( format === GPUTextureFormat.RGBA8Uint ) return Uint8Array;
639
- if ( format === GPUTextureFormat.RGBA8Sint ) return Int8Array;
640
- if ( format === GPUTextureFormat.RGBA8Unorm ) return Uint8Array;
641
- if ( format === GPUTextureFormat.RGBA8Snorm ) return Int8Array;
642
-
643
-
644
- if ( format === GPUTextureFormat.R16Uint ) return Uint16Array;
645
- if ( format === GPUTextureFormat.R16Sint ) return Int16Array;
646
- if ( format === GPUTextureFormat.RG16Uint ) return Uint16Array;
647
- if ( format === GPUTextureFormat.RG16Sint ) return Int16Array;
648
- if ( format === GPUTextureFormat.RGBA16Uint ) return Uint16Array;
649
- if ( format === GPUTextureFormat.RGBA16Sint ) return Int16Array;
650
-
651
-
652
- if ( format === GPUTextureFormat.R32Uint ) return Uint32Array;
653
- if ( format === GPUTextureFormat.R32Sint ) return Int32Array;
654
- if ( format === GPUTextureFormat.R32Float ) return Float32Array;
655
- if ( format === GPUTextureFormat.RG32Uint ) return Uint32Array;
656
- if ( format === GPUTextureFormat.RG32Sint ) return Int32Array;
657
- if ( format === GPUTextureFormat.RG32Float ) return Float32Array;
658
- if ( format === GPUTextureFormat.RGBA32Uint ) return Uint32Array;
659
- if ( format === GPUTextureFormat.RGBA32Sint ) return Int32Array;
660
- if ( format === GPUTextureFormat.RGBA32Float ) return Float32Array;
661
-
662
- }
663
-
664
- _getDimension( texture ) {
665
-
666
- let dimension;
667
-
668
- if ( texture.isData3DTexture ) {
669
-
670
- dimension = GPUTextureDimension.ThreeD;
671
-
672
- } else {
673
-
674
- dimension = GPUTextureDimension.TwoD;
675
-
676
- }
677
-
678
- return dimension;
679
-
680
- }
681
-
682
- _getMipLevelCount( texture, width, height, needsMipmaps ) {
683
-
684
- let mipLevelCount;
685
-
686
- if ( texture.isCompressedTexture ) {
687
-
688
- mipLevelCount = texture.mipmaps.length;
689
-
690
- } else if ( needsMipmaps ) {
691
-
692
- mipLevelCount = Math.floor( Math.log2( Math.max( width, height ) ) ) + 1;
693
-
694
- } else {
695
-
696
- mipLevelCount = 1; // a texture without mipmaps has a base mip (mipLevel 0)
697
-
698
- }
699
-
700
- return mipLevelCount;
701
-
702
- }
703
-
704
- _getFormat( texture ) {
705
-
706
- const format = texture.format;
707
- const type = texture.type;
708
- const colorSpace = texture.colorSpace;
709
-
710
- let formatGPU;
711
-
712
- if ( /*texture.isRenderTargetTexture === true ||*/ texture.isFramebufferTexture === true ) {
713
-
714
- formatGPU = GPUTextureFormat.BGRA8Unorm;
715
-
716
- } else if ( texture.isCompressedTexture === true ) {
717
-
718
- switch ( format ) {
719
-
720
- case RGBA_S3TC_DXT1_Format:
721
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC1RGBAUnormSRGB : GPUTextureFormat.BC1RGBAUnorm;
722
- break;
723
-
724
- case RGBA_S3TC_DXT3_Format:
725
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC2RGBAUnormSRGB : GPUTextureFormat.BC2RGBAUnorm;
726
- break;
727
-
728
- case RGBA_S3TC_DXT5_Format:
729
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC3RGBAUnormSRGB : GPUTextureFormat.BC3RGBAUnorm;
730
- break;
731
-
732
- case RGB_ETC2_Format:
733
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGB8UnormSRGB : GPUTextureFormat.ETC2RGB8Unorm;
734
- break;
735
-
736
- case RGBA_ETC2_EAC_Format:
737
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGBA8UnormSRGB : GPUTextureFormat.ETC2RGBA8Unorm;
738
- break;
739
-
740
- case RGBA_ASTC_4x4_Format:
741
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC4x4UnormSRGB : GPUTextureFormat.ASTC4x4Unorm;
742
- break;
743
-
744
- case RGBA_ASTC_5x4_Format:
745
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x4UnormSRGB : GPUTextureFormat.ASTC5x4Unorm;
746
- break;
747
-
748
- case RGBA_ASTC_5x5_Format:
749
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x5UnormSRGB : GPUTextureFormat.ASTC5x5Unorm;
750
- break;
751
-
752
- case RGBA_ASTC_6x5_Format:
753
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x5UnormSRGB : GPUTextureFormat.ASTC6x5Unorm;
754
- break;
755
-
756
- case RGBA_ASTC_6x6_Format:
757
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x6UnormSRGB : GPUTextureFormat.ASTC6x6Unorm;
758
- break;
759
-
760
- case RGBA_ASTC_8x5_Format:
761
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x5UnormSRGB : GPUTextureFormat.ASTC8x5Unorm;
762
- break;
763
-
764
- case RGBA_ASTC_8x6_Format:
765
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x6UnormSRGB : GPUTextureFormat.ASTC8x6Unorm;
766
- break;
767
-
768
- case RGBA_ASTC_8x8_Format:
769
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x8UnormSRGB : GPUTextureFormat.ASTC8x8Unorm;
770
- break;
771
-
772
- case RGBA_ASTC_10x5_Format:
773
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x5UnormSRGB : GPUTextureFormat.ASTC10x5Unorm;
774
- break;
775
-
776
- case RGBA_ASTC_10x6_Format:
777
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x6UnormSRGB : GPUTextureFormat.ASTC10x6Unorm;
778
- break;
779
-
780
- case RGBA_ASTC_10x8_Format:
781
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x8UnormSRGB : GPUTextureFormat.ASTC10x8Unorm;
782
- break;
783
-
784
- case RGBA_ASTC_10x10_Format:
785
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x10UnormSRGB : GPUTextureFormat.ASTC10x10Unorm;
786
- break;
787
-
788
- case RGBA_ASTC_12x10_Format:
789
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x10UnormSRGB : GPUTextureFormat.ASTC12x10Unorm;
790
- break;
791
-
792
- case RGBA_ASTC_12x12_Format:
793
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x12UnormSRGB : GPUTextureFormat.ASTC12x12Unorm;
794
- break;
795
-
796
- default:
797
- console.error( 'WebGPURenderer: Unsupported texture format.', format );
798
-
799
- }
800
-
801
- } else {
802
-
803
- switch ( format ) {
804
-
805
- case RGBAFormat:
806
-
807
- switch ( type ) {
808
-
809
- case UnsignedByteType:
810
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.RGBA8UnormSRGB : GPUTextureFormat.RGBA8Unorm;
811
- break;
812
-
813
- case HalfFloatType:
814
- formatGPU = GPUTextureFormat.RGBA16Float;
815
- break;
816
-
817
- case FloatType:
818
- formatGPU = GPUTextureFormat.RGBA32Float;
819
- break;
820
-
821
- default:
822
- console.error( 'WebGPURenderer: Unsupported texture type with RGBAFormat.', type );
823
-
824
- }
825
-
826
- break;
827
-
828
- case RedFormat:
829
-
830
- switch ( type ) {
831
-
832
- case UnsignedByteType:
833
- formatGPU = GPUTextureFormat.R8Unorm;
834
- break;
835
-
836
- case HalfFloatType:
837
- formatGPU = GPUTextureFormat.R16Float;
838
- break;
839
-
840
- case FloatType:
841
- formatGPU = GPUTextureFormat.R32Float;
842
- break;
843
-
844
- default:
845
- console.error( 'WebGPURenderer: Unsupported texture type with RedFormat.', type );
846
-
847
- }
848
-
849
- break;
850
-
851
- case RGFormat:
852
-
853
- switch ( type ) {
854
-
855
- case UnsignedByteType:
856
- formatGPU = GPUTextureFormat.RG8Unorm;
857
- break;
858
-
859
- case HalfFloatType:
860
- formatGPU = GPUTextureFormat.RG16Float;
861
- break;
862
-
863
- case FloatType:
864
- formatGPU = GPUTextureFormat.RG32Float;
865
- break;
866
-
867
- default:
868
- console.error( 'WebGPURenderer: Unsupported texture type with RGFormat.', type );
869
-
870
- }
871
-
872
- break;
873
-
874
- case DepthFormat:
875
-
876
- switch ( type ) {
877
-
878
- case UnsignedShortType:
879
- formatGPU = GPUTextureFormat.Depth16Unorm;
880
- break;
881
-
882
- case UnsignedIntType:
883
- formatGPU = GPUTextureFormat.Depth24Plus;
884
- break;
885
-
886
- case FloatType:
887
- formatGPU = GPUTextureFormat.Depth32Float;
888
- break;
889
-
890
- default:
891
- console.error( 'WebGPURenderer: Unsupported texture type with DepthFormat.', type );
892
-
893
- }
894
-
895
- break;
896
-
897
- case DepthStencilFormat:
898
-
899
- switch ( type ) {
900
-
901
- case UnsignedInt248Type:
902
- formatGPU = GPUTextureFormat.Depth24PlusStencil8;
903
- break;
904
-
905
- case FloatType:
906
-
907
- if ( this.device.features.has( GPUFeatureName.Depth32FloatStencil8 ) === false ) {
908
-
909
- console.error( 'WebGPURenderer: Depth textures with DepthStencilFormat + FloatType can only be used with the "depth32float-stencil8" GPU feature.' );
910
-
911
- }
912
-
913
- formatGPU = GPUTextureFormat.Depth32FloatStencil8;
914
-
915
- break;
916
-
917
- default:
918
- console.error( 'WebGPURenderer: Unsupported texture type with DepthStencilFormat.', type );
919
-
920
- }
921
-
922
- break;
923
-
924
- default:
925
- console.error( 'WebGPURenderer: Unsupported texture format.', format );
926
-
927
- }
928
-
929
- }
930
-
931
- return formatGPU;
932
-
933
- }
934
-
935
- }
936
-
937
- export default WebGPUTextureUtils;
1
+ import {
2
+ GPUTextureFormat, GPUAddressMode, GPUFilterMode, GPUTextureDimension, GPUFeatureName
3
+ } from './WebGPUConstants.js';
4
+
5
+ import {
6
+ CubeTexture, Texture,
7
+ NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter,
8
+ RepeatWrapping, MirroredRepeatWrapping,
9
+ RGB_ETC2_Format, RGBA_ETC2_EAC_Format,
10
+ RGBAFormat, RedFormat, RGFormat, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, UnsignedByteType, FloatType, HalfFloatType, SRGBColorSpace, DepthFormat, DepthStencilFormat,
11
+ RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format,
12
+ RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, UnsignedIntType, UnsignedShortType, UnsignedInt248Type,
13
+ NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare
14
+ } from 'three';
15
+
16
+ import { CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, DepthTexture } from 'three';
17
+
18
+ import WebGPUTexturePassUtils from './WebGPUTexturePassUtils.js';
19
+
20
+ const _compareToWebGPU = {
21
+ [ NeverCompare ]: 'never',
22
+ [ LessCompare ]: 'less',
23
+ [ EqualCompare ]: 'equal',
24
+ [ LessEqualCompare ]: 'less-equal',
25
+ [ GreaterCompare ]: 'greater',
26
+ [ GreaterEqualCompare ]: 'greater-equal',
27
+ [ AlwaysCompare ]: 'always',
28
+ [ NotEqualCompare ]: 'not-equal'
29
+ };
30
+
31
+ const _flipMap = [ 0, 1, 3, 2, 4, 5 ];
32
+
33
+ class WebGPUTextureUtils {
34
+
35
+ constructor( backend ) {
36
+
37
+ this.backend = backend;
38
+
39
+ this._passUtils = null;
40
+
41
+ this.defaultTexture = null;
42
+ this.defaultCubeTexture = null;
43
+
44
+ this.colorBuffer = null;
45
+
46
+ this.depthTexture = new DepthTexture();
47
+ this.depthTexture.name = 'depthBuffer';
48
+
49
+ }
50
+
51
+ createSampler( texture ) {
52
+
53
+ const backend = this.backend;
54
+ const device = backend.device;
55
+
56
+ const textureGPU = backend.get( texture );
57
+
58
+ const samplerDescriptorGPU = {
59
+ addressModeU: this._convertAddressMode( texture.wrapS ),
60
+ addressModeV: this._convertAddressMode( texture.wrapT ),
61
+ addressModeW: this._convertAddressMode( texture.wrapR ),
62
+ magFilter: this._convertFilterMode( texture.magFilter ),
63
+ minFilter: this._convertFilterMode( texture.minFilter ),
64
+ mipmapFilter: this._convertFilterMode( texture.minFilter ),
65
+ maxAnisotropy: texture.anisotropy
66
+ };
67
+
68
+ if ( texture.isDepthTexture && texture.compareFunction !== null ) {
69
+
70
+ samplerDescriptorGPU.compare = _compareToWebGPU[ texture.compareFunction ];
71
+
72
+ }
73
+
74
+ textureGPU.sampler = device.createSampler( samplerDescriptorGPU );
75
+
76
+ }
77
+
78
+ createDefaultTexture( texture ) {
79
+
80
+ let textureGPU;
81
+
82
+ if ( texture.isCubeTexture ) {
83
+
84
+ textureGPU = this._getDefaultCubeTextureGPU();
85
+
86
+ } else {
87
+
88
+ textureGPU = this._getDefaultTextureGPU();
89
+
90
+ }
91
+
92
+ this.backend.get( texture ).texture = textureGPU;
93
+
94
+ }
95
+
96
+ createTexture( texture, options = {} ) {
97
+
98
+ const backend = this.backend;
99
+ const textureData = backend.get( texture );
100
+
101
+ if ( textureData.initialized ) {
102
+
103
+ throw new Error( 'WebGPUTextureUtils: Texture already initialized.' );
104
+
105
+ }
106
+
107
+ if ( options.needsMipmaps === undefined ) options.needsMipmaps = false;
108
+ if ( options.levels === undefined ) options.levels = 1;
109
+ if ( options.depth === undefined ) options.depth = 1;
110
+
111
+ const { width, height, depth, levels } = options;
112
+
113
+ const dimension = this._getDimension( texture );
114
+ const format = texture.internalFormat || getFormat( texture, backend.device );
115
+
116
+ let sampleCount = options.sampleCount !== undefined ? options.sampleCount : 1;
117
+
118
+ if ( sampleCount > 1 ) {
119
+
120
+ // WebGPU only supports power-of-two sample counts and 2 is not a valid value
121
+ sampleCount = Math.pow( 2, Math.floor( Math.log2( sampleCount ) ) );
122
+
123
+ if ( sampleCount === 2 ) {
124
+
125
+ sampleCount = 4;
126
+
127
+ }
128
+
129
+ }
130
+
131
+ const primarySampleCount = texture.isRenderTargetTexture ? 1 : sampleCount;
132
+
133
+ let usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC;
134
+
135
+ if ( texture.isStorageTexture === true ) {
136
+
137
+ usage |= GPUTextureUsage.STORAGE_BINDING;
138
+
139
+ }
140
+
141
+ if ( texture.isCompressedTexture !== true ) {
142
+
143
+ usage |= GPUTextureUsage.RENDER_ATTACHMENT;
144
+
145
+ }
146
+
147
+ const textureDescriptorGPU = {
148
+ label: texture.name,
149
+ size: {
150
+ width: width,
151
+ height: height,
152
+ depthOrArrayLayers: depth,
153
+ },
154
+ mipLevelCount: levels,
155
+ sampleCount: primarySampleCount,
156
+ dimension: dimension,
157
+ format: format,
158
+ usage: usage
159
+ };
160
+
161
+ // texture creation
162
+
163
+ if ( texture.isVideoTexture ) {
164
+
165
+ const video = texture.source.data;
166
+ const videoFrame = new VideoFrame( video );
167
+
168
+ textureDescriptorGPU.size.width = videoFrame.displayWidth;
169
+ textureDescriptorGPU.size.height = videoFrame.displayHeight;
170
+
171
+ videoFrame.close();
172
+
173
+ textureData.externalTexture = video;
174
+
175
+ } else {
176
+
177
+ if ( format === undefined ) {
178
+
179
+ console.warn( 'WebGPURenderer: Texture format not supported.' );
180
+
181
+ return this.createDefaultTexture( texture );
182
+
183
+ }
184
+
185
+ textureData.texture = backend.device.createTexture( textureDescriptorGPU );
186
+
187
+ }
188
+
189
+ if ( texture.isRenderTargetTexture && sampleCount > 1 ) {
190
+
191
+ const msaaTextureDescriptorGPU = Object.assign( {}, textureDescriptorGPU );
192
+
193
+ msaaTextureDescriptorGPU.label = msaaTextureDescriptorGPU.label + '-msaa';
194
+ msaaTextureDescriptorGPU.sampleCount = sampleCount;
195
+
196
+ textureData.msaaTexture = backend.device.createTexture( msaaTextureDescriptorGPU );
197
+
198
+ }
199
+
200
+ textureData.initialized = true;
201
+
202
+ textureData.textureDescriptorGPU = textureDescriptorGPU;
203
+
204
+ }
205
+
206
+ destroyTexture( texture ) {
207
+
208
+ const backend = this.backend;
209
+ const textureData = backend.get( texture );
210
+
211
+ textureData.texture.destroy();
212
+
213
+ if ( textureData.msaaTexture !== undefined ) textureData.msaaTexture.destroy();
214
+
215
+ backend.delete( texture );
216
+
217
+ }
218
+
219
+ destroySampler( texture ) {
220
+
221
+ const backend = this.backend;
222
+ const textureData = backend.get( texture );
223
+
224
+ delete textureData.sampler;
225
+
226
+ }
227
+
228
+ generateMipmaps( texture ) {
229
+
230
+ const textureData = this.backend.get( texture );
231
+
232
+ if ( texture.isCubeTexture ) {
233
+
234
+ for ( let i = 0; i < 6; i ++ ) {
235
+
236
+ this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU, i );
237
+
238
+ }
239
+
240
+ } else {
241
+
242
+ this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU );
243
+
244
+ }
245
+
246
+ }
247
+
248
+ getColorBuffer() {
249
+
250
+ if ( this.colorBuffer ) this.colorBuffer.destroy();
251
+
252
+ const backend = this.backend;
253
+ const { width, height } = backend.getDrawingBufferSize();
254
+
255
+ this.colorBuffer = backend.device.createTexture( {
256
+ label: 'colorBuffer',
257
+ size: {
258
+ width: width,
259
+ height: height,
260
+ depthOrArrayLayers: 1
261
+ },
262
+ sampleCount: backend.parameters.sampleCount,
263
+ format: GPUTextureFormat.BGRA8Unorm,
264
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC
265
+ } );
266
+
267
+ return this.colorBuffer;
268
+
269
+ }
270
+
271
+ getDepthBuffer( depth = true, stencil = true ) {
272
+
273
+ const backend = this.backend;
274
+ const { width, height } = backend.getDrawingBufferSize();
275
+
276
+ const depthTexture = this.depthTexture;
277
+ const depthTextureGPU = backend.get( depthTexture ).texture;
278
+
279
+ let format, type;
280
+
281
+ if ( stencil ) {
282
+
283
+ format = DepthStencilFormat;
284
+ type = UnsignedInt248Type;
285
+
286
+ } else if ( depth ) {
287
+
288
+ format = DepthFormat;
289
+ type = UnsignedIntType;
290
+
291
+ }
292
+
293
+ if ( depthTextureGPU !== undefined ) {
294
+
295
+ if ( depthTexture.image.width === width && depthTexture.image.height === height && depthTexture.format === format && depthTexture.type === type ) {
296
+
297
+ return depthTextureGPU;
298
+
299
+ }
300
+
301
+ this.destroyTexture( depthTexture );
302
+
303
+ }
304
+
305
+ depthTexture.name = 'depthBuffer';
306
+ depthTexture.format = format;
307
+ depthTexture.type = type;
308
+ depthTexture.image.width = width;
309
+ depthTexture.image.height = height;
310
+
311
+ this.createTexture( depthTexture, { sampleCount: backend.parameters.sampleCount, width, height } );
312
+
313
+ return backend.get( depthTexture ).texture;
314
+
315
+ }
316
+
317
+ updateTexture( texture, options ) {
318
+
319
+ const textureData = this.backend.get( texture );
320
+
321
+ const { textureDescriptorGPU } = textureData;
322
+
323
+ if ( texture.isRenderTargetTexture || ( textureDescriptorGPU === undefined /* unsupported texture format */ ) )
324
+ return;
325
+
326
+ // transfer texture data
327
+
328
+ if ( texture.isDataTexture || texture.isData3DTexture ) {
329
+
330
+ this._copyBufferToTexture( options.image, textureData.texture, textureDescriptorGPU, 0, false );
331
+
332
+ } else if ( texture.isDataArrayTexture ) {
333
+
334
+ for ( let i = 0; i < options.image.depth; i ++ ) {
335
+
336
+ this._copyBufferToTexture( options.image, textureData.texture, textureDescriptorGPU, i, false, i );
337
+
338
+ }
339
+
340
+ } else if ( texture.isCompressedTexture ) {
341
+
342
+ this._copyCompressedBufferToTexture( texture.mipmaps, textureData.texture, textureDescriptorGPU );
343
+
344
+ } else if ( texture.isCubeTexture ) {
345
+
346
+ this._copyCubeMapToTexture( options.images, textureData.texture, textureDescriptorGPU, texture.flipY );
347
+
348
+ } else if ( texture.isVideoTexture ) {
349
+
350
+ const video = texture.source.data;
351
+
352
+ textureData.externalTexture = video;
353
+
354
+ } else {
355
+
356
+ this._copyImageToTexture( options.image, textureData.texture, textureDescriptorGPU, 0, texture.flipY );
357
+
358
+ }
359
+
360
+ //
361
+
362
+ textureData.version = texture.version;
363
+
364
+ if ( texture.onUpdate ) texture.onUpdate( texture );
365
+
366
+ }
367
+
368
+ async copyTextureToBuffer( texture, x, y, width, height ) {
369
+
370
+ const device = this.backend.device;
371
+
372
+ const textureData = this.backend.get( texture );
373
+ const textureGPU = textureData.texture;
374
+ const format = textureData.textureDescriptorGPU.format;
375
+ const bytesPerTexel = this._getBytesPerTexel( format );
376
+
377
+ let bytesPerRow = width * bytesPerTexel;
378
+ bytesPerRow = Math.ceil( bytesPerRow / 256 ) * 256; // Align to 256 bytes
379
+
380
+ const readBuffer = device.createBuffer(
381
+ {
382
+ size: width * height * bytesPerTexel,
383
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
384
+ }
385
+ );
386
+
387
+ const encoder = device.createCommandEncoder();
388
+
389
+ encoder.copyTextureToBuffer(
390
+ {
391
+ texture: textureGPU,
392
+ origin: { x, y },
393
+ },
394
+ {
395
+ buffer: readBuffer,
396
+ bytesPerRow: bytesPerRow
397
+ },
398
+ {
399
+ width: width,
400
+ height: height
401
+ }
402
+
403
+ );
404
+
405
+ const typedArrayType = this._getTypedArrayType( format );
406
+
407
+ device.queue.submit( [ encoder.finish() ] );
408
+
409
+ await readBuffer.mapAsync( GPUMapMode.READ );
410
+
411
+ const buffer = readBuffer.getMappedRange();
412
+
413
+ return new typedArrayType( buffer );
414
+
415
+ }
416
+
417
+ _isEnvironmentTexture( texture ) {
418
+
419
+ const mapping = texture.mapping;
420
+
421
+ return ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) || ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping );
422
+
423
+ }
424
+
425
+ _getDefaultTextureGPU() {
426
+
427
+ let defaultTexture = this.defaultTexture;
428
+
429
+ if ( defaultTexture === null ) {
430
+
431
+ const texture = new Texture();
432
+ texture.minFilter = NearestFilter;
433
+ texture.magFilter = NearestFilter;
434
+
435
+ this.createTexture( texture, { width: 1, height: 1 } );
436
+
437
+ this.defaultTexture = defaultTexture = texture;
438
+
439
+ }
440
+
441
+ return this.backend.get( defaultTexture ).texture;
442
+
443
+ }
444
+
445
+ _getDefaultCubeTextureGPU() {
446
+
447
+ let defaultCubeTexture = this.defaultTexture;
448
+
449
+ if ( defaultCubeTexture === null ) {
450
+
451
+ const texture = new CubeTexture();
452
+ texture.minFilter = NearestFilter;
453
+ texture.magFilter = NearestFilter;
454
+
455
+ this.createTexture( texture, { width: 1, height: 1, depth: 6 } );
456
+
457
+ this.defaultCubeTexture = defaultCubeTexture = texture;
458
+
459
+ }
460
+
461
+ return this.backend.get( defaultCubeTexture ).texture;
462
+
463
+ }
464
+
465
+ _copyCubeMapToTexture( images, textureGPU, textureDescriptorGPU, flipY ) {
466
+
467
+ for ( let i = 0; i < 6; i ++ ) {
468
+
469
+ const image = images[ i ];
470
+
471
+ const flipIndex = flipY === true ? _flipMap[ i ] : i;
472
+
473
+ if ( image.isDataTexture ) {
474
+
475
+ this._copyBufferToTexture( image.image, textureGPU, textureDescriptorGPU, flipIndex, flipY );
476
+
477
+ } else {
478
+
479
+ this._copyImageToTexture( image, textureGPU, textureDescriptorGPU, flipIndex, flipY );
480
+
481
+ }
482
+
483
+ }
484
+
485
+ }
486
+
487
+ _copyImageToTexture( image, textureGPU, textureDescriptorGPU, originDepth, flipY ) {
488
+
489
+ const device = this.backend.device;
490
+
491
+ device.queue.copyExternalImageToTexture(
492
+ {
493
+ source: image
494
+ }, {
495
+ texture: textureGPU,
496
+ mipLevel: 0,
497
+ origin: { x: 0, y: 0, z: originDepth }
498
+ }, {
499
+ width: image.width,
500
+ height: image.height,
501
+ depthOrArrayLayers: 1
502
+ }
503
+ );
504
+
505
+ if ( flipY === true ) {
506
+
507
+ this._flipY( textureGPU, textureDescriptorGPU, originDepth );
508
+
509
+ }
510
+
511
+ }
512
+
513
+ _getPassUtils() {
514
+
515
+ let passUtils = this._passUtils;
516
+
517
+ if ( passUtils === null ) {
518
+
519
+ this._passUtils = passUtils = new WebGPUTexturePassUtils( this.backend.device );
520
+
521
+ }
522
+
523
+ return passUtils;
524
+
525
+ }
526
+
527
+ _generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer = 0 ) {
528
+
529
+ this._getPassUtils().generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer );
530
+
531
+ }
532
+
533
+ _flipY( textureGPU, textureDescriptorGPU, originDepth = 0 ) {
534
+
535
+ this._getPassUtils().flipY( textureGPU, textureDescriptorGPU, originDepth );
536
+
537
+ }
538
+
539
+ _copyBufferToTexture( image, textureGPU, textureDescriptorGPU, originDepth, flipY, depth = 0 ) {
540
+
541
+ // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
542
+ // @TODO: Consider to support valid buffer layouts with other formats like RGB
543
+
544
+ const device = this.backend.device;
545
+
546
+ const data = image.data;
547
+
548
+ const bytesPerTexel = this._getBytesPerTexel( textureDescriptorGPU.format );
549
+ const bytesPerRow = image.width * bytesPerTexel;
550
+
551
+ device.queue.writeTexture(
552
+ {
553
+ texture: textureGPU,
554
+ mipLevel: 0,
555
+ origin: { x: 0, y: 0, z: originDepth }
556
+ },
557
+ data,
558
+ {
559
+ offset: image.width * image.height * bytesPerTexel * depth,
560
+ bytesPerRow
561
+ },
562
+ {
563
+ width: image.width,
564
+ height: image.height,
565
+ depthOrArrayLayers: 1
566
+ } );
567
+
568
+ if ( flipY === true ) {
569
+
570
+ this._flipY( textureGPU, textureDescriptorGPU, originDepth );
571
+
572
+ }
573
+
574
+ }
575
+
576
+ _copyCompressedBufferToTexture( mipmaps, textureGPU, textureDescriptorGPU ) {
577
+
578
+ // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
579
+
580
+ const device = this.backend.device;
581
+
582
+ const blockData = this._getBlockData( textureDescriptorGPU.format );
583
+
584
+ for ( let i = 0; i < mipmaps.length; i ++ ) {
585
+
586
+ const mipmap = mipmaps[ i ];
587
+
588
+ const width = mipmap.width;
589
+ const height = mipmap.height;
590
+
591
+ const bytesPerRow = Math.ceil( width / blockData.width ) * blockData.byteLength;
592
+
593
+ device.queue.writeTexture(
594
+ {
595
+ texture: textureGPU,
596
+ mipLevel: i
597
+ },
598
+ mipmap.data,
599
+ {
600
+ offset: 0,
601
+ bytesPerRow
602
+ },
603
+ {
604
+ width: Math.ceil( width / blockData.width ) * blockData.width,
605
+ height: Math.ceil( height / blockData.width ) * blockData.width,
606
+ depthOrArrayLayers: 1
607
+ }
608
+ );
609
+
610
+ }
611
+
612
+ }
613
+
614
+ _getBlockData( format ) {
615
+
616
+ // this method is only relevant for compressed texture formats
617
+
618
+ if ( format === GPUTextureFormat.BC1RGBAUnorm || format === GPUTextureFormat.BC1RGBAUnormSRGB ) return { byteLength: 8, width: 4, height: 4 }; // DXT1
619
+ if ( format === GPUTextureFormat.BC2RGBAUnorm || format === GPUTextureFormat.BC2RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT3
620
+ if ( format === GPUTextureFormat.BC3RGBAUnorm || format === GPUTextureFormat.BC3RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT5
621
+ if ( format === GPUTextureFormat.BC4RUnorm || format === GPUTextureFormat.BC4RSNorm ) return { byteLength: 8, width: 4, height: 4 }; // RGTC1
622
+ if ( format === GPUTextureFormat.BC5RGUnorm || format === GPUTextureFormat.BC5RGSnorm ) return { byteLength: 16, width: 4, height: 4 }; // RGTC2
623
+ if ( format === GPUTextureFormat.BC6HRGBUFloat || format === GPUTextureFormat.BC6HRGBFloat ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (float)
624
+ if ( format === GPUTextureFormat.BC7RGBAUnorm || format === GPUTextureFormat.BC7RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (unorm)
625
+
626
+ if ( format === GPUTextureFormat.ETC2RGB8Unorm || format === GPUTextureFormat.ETC2RGB8UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
627
+ if ( format === GPUTextureFormat.ETC2RGB8A1Unorm || format === GPUTextureFormat.ETC2RGB8A1UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
628
+ if ( format === GPUTextureFormat.ETC2RGBA8Unorm || format === GPUTextureFormat.ETC2RGBA8UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
629
+ if ( format === GPUTextureFormat.EACR11Unorm ) return { byteLength: 8, width: 4, height: 4 };
630
+ if ( format === GPUTextureFormat.EACR11Snorm ) return { byteLength: 8, width: 4, height: 4 };
631
+ if ( format === GPUTextureFormat.EACRG11Unorm ) return { byteLength: 16, width: 4, height: 4 };
632
+ if ( format === GPUTextureFormat.EACRG11Snorm ) return { byteLength: 16, width: 4, height: 4 };
633
+
634
+ if ( format === GPUTextureFormat.ASTC4x4Unorm || format === GPUTextureFormat.ASTC4x4UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
635
+ if ( format === GPUTextureFormat.ASTC5x4Unorm || format === GPUTextureFormat.ASTC5x4UnormSRGB ) return { byteLength: 16, width: 5, height: 4 };
636
+ if ( format === GPUTextureFormat.ASTC5x5Unorm || format === GPUTextureFormat.ASTC5x5UnormSRGB ) return { byteLength: 16, width: 5, height: 5 };
637
+ if ( format === GPUTextureFormat.ASTC6x5Unorm || format === GPUTextureFormat.ASTC6x5UnormSRGB ) return { byteLength: 16, width: 6, height: 5 };
638
+ if ( format === GPUTextureFormat.ASTC6x6Unorm || format === GPUTextureFormat.ASTC6x6UnormSRGB ) return { byteLength: 16, width: 6, height: 6 };
639
+ if ( format === GPUTextureFormat.ASTC8x5Unorm || format === GPUTextureFormat.ASTC8x5UnormSRGB ) return { byteLength: 16, width: 8, height: 5 };
640
+ if ( format === GPUTextureFormat.ASTC8x6Unorm || format === GPUTextureFormat.ASTC8x6UnormSRGB ) return { byteLength: 16, width: 8, height: 6 };
641
+ if ( format === GPUTextureFormat.ASTC8x8Unorm || format === GPUTextureFormat.ASTC8x8UnormSRGB ) return { byteLength: 16, width: 8, height: 8 };
642
+ if ( format === GPUTextureFormat.ASTC10x5Unorm || format === GPUTextureFormat.ASTC10x5UnormSRGB ) return { byteLength: 16, width: 10, height: 5 };
643
+ if ( format === GPUTextureFormat.ASTC10x6Unorm || format === GPUTextureFormat.ASTC10x6UnormSRGB ) return { byteLength: 16, width: 10, height: 6 };
644
+ if ( format === GPUTextureFormat.ASTC10x8Unorm || format === GPUTextureFormat.ASTC10x8UnormSRGB ) return { byteLength: 16, width: 10, height: 8 };
645
+ if ( format === GPUTextureFormat.ASTC10x10Unorm || format === GPUTextureFormat.ASTC10x10UnormSRGB ) return { byteLength: 16, width: 10, height: 10 };
646
+ if ( format === GPUTextureFormat.ASTC12x10Unorm || format === GPUTextureFormat.ASTC12x10UnormSRGB ) return { byteLength: 16, width: 12, height: 10 };
647
+ if ( format === GPUTextureFormat.ASTC12x12Unorm || format === GPUTextureFormat.ASTC12x12UnormSRGB ) return { byteLength: 16, width: 12, height: 12 };
648
+
649
+ }
650
+
651
+ _convertAddressMode( value ) {
652
+
653
+ let addressMode = GPUAddressMode.ClampToEdge;
654
+
655
+ if ( value === RepeatWrapping ) {
656
+
657
+ addressMode = GPUAddressMode.Repeat;
658
+
659
+ } else if ( value === MirroredRepeatWrapping ) {
660
+
661
+ addressMode = GPUAddressMode.MirrorRepeat;
662
+
663
+ }
664
+
665
+ return addressMode;
666
+
667
+ }
668
+
669
+ _convertFilterMode( value ) {
670
+
671
+ let filterMode = GPUFilterMode.Linear;
672
+
673
+ if ( value === NearestFilter || value === NearestMipmapNearestFilter || value === NearestMipmapLinearFilter ) {
674
+
675
+ filterMode = GPUFilterMode.Nearest;
676
+
677
+ }
678
+
679
+ return filterMode;
680
+
681
+ }
682
+
683
+ _getBytesPerTexel( format ) {
684
+
685
+ // 8-bit formats
686
+ if ( format === GPUTextureFormat.R8Unorm ||
687
+ format === GPUTextureFormat.R8Snorm ||
688
+ format === GPUTextureFormat.R8Uint ||
689
+ format === GPUTextureFormat.R8Sint ) return 1;
690
+
691
+ // 16-bit formats
692
+ if ( format === GPUTextureFormat.R16Uint ||
693
+ format === GPUTextureFormat.R16Sint ||
694
+ format === GPUTextureFormat.R16Float ||
695
+ format === GPUTextureFormat.RG8Unorm ||
696
+ format === GPUTextureFormat.RG8Snorm ||
697
+ format === GPUTextureFormat.RG8Uint ||
698
+ format === GPUTextureFormat.RG8Sint ) return 2;
699
+
700
+ // 32-bit formats
701
+ if ( format === GPUTextureFormat.R32Uint ||
702
+ format === GPUTextureFormat.R32Sint ||
703
+ format === GPUTextureFormat.R32Float ||
704
+ format === GPUTextureFormat.RG16Uint ||
705
+ format === GPUTextureFormat.RG16Sint ||
706
+ format === GPUTextureFormat.RG16Float ||
707
+ format === GPUTextureFormat.RGBA8Unorm ||
708
+ format === GPUTextureFormat.RGBA8UnormSRGB ||
709
+ format === GPUTextureFormat.RGBA8Snorm ||
710
+ format === GPUTextureFormat.RGBA8Uint ||
711
+ format === GPUTextureFormat.RGBA8Sint ||
712
+ format === GPUTextureFormat.BGRA8Unorm ||
713
+ format === GPUTextureFormat.BGRA8UnormSRGB ||
714
+ // Packed 32-bit formats
715
+ format === GPUTextureFormat.RGB9E5UFloat ||
716
+ format === GPUTextureFormat.RGB10A2Unorm ||
717
+ format === GPUTextureFormat.RG11B10UFloat ||
718
+ format === GPUTextureFormat.Depth32Float ||
719
+ format === GPUTextureFormat.Depth24Plus ||
720
+ format === GPUTextureFormat.Depth24PlusStencil8 ||
721
+ format === GPUTextureFormat.Depth32FloatStencil8 ) return 4;
722
+
723
+ // 64-bit formats
724
+ if ( format === GPUTextureFormat.RG32Uint ||
725
+ format === GPUTextureFormat.RG32Sint ||
726
+ format === GPUTextureFormat.RG32Float ||
727
+ format === GPUTextureFormat.RGBA16Uint ||
728
+ format === GPUTextureFormat.RGBA16Sint ||
729
+ format === GPUTextureFormat.RGBA16Float ) return 8;
730
+
731
+ // 128-bit formats
732
+ if ( format === GPUTextureFormat.RGBA32Uint ||
733
+ format === GPUTextureFormat.RGBA32Sint ||
734
+ format === GPUTextureFormat.RGBA32Float ) return 16;
735
+
736
+
737
+ }
738
+
739
+ _getTypedArrayType( format ) {
740
+
741
+ if ( format === GPUTextureFormat.R8Uint ) return Uint8Array;
742
+ if ( format === GPUTextureFormat.R8Sint ) return Int8Array;
743
+ if ( format === GPUTextureFormat.R8Unorm ) return Uint8Array;
744
+ if ( format === GPUTextureFormat.R8Snorm ) return Int8Array;
745
+ if ( format === GPUTextureFormat.RG8Uint ) return Uint8Array;
746
+ if ( format === GPUTextureFormat.RG8Sint ) return Int8Array;
747
+ if ( format === GPUTextureFormat.RG8Unorm ) return Uint8Array;
748
+ if ( format === GPUTextureFormat.RG8Snorm ) return Int8Array;
749
+ if ( format === GPUTextureFormat.RGBA8Uint ) return Uint8Array;
750
+ if ( format === GPUTextureFormat.RGBA8Sint ) return Int8Array;
751
+ if ( format === GPUTextureFormat.RGBA8Unorm ) return Uint8Array;
752
+ if ( format === GPUTextureFormat.RGBA8Snorm ) return Int8Array;
753
+
754
+
755
+ if ( format === GPUTextureFormat.R16Uint ) return Uint16Array;
756
+ if ( format === GPUTextureFormat.R16Sint ) return Int16Array;
757
+ if ( format === GPUTextureFormat.RG16Uint ) return Uint16Array;
758
+ if ( format === GPUTextureFormat.RG16Sint ) return Int16Array;
759
+ if ( format === GPUTextureFormat.RGBA16Uint ) return Uint16Array;
760
+ if ( format === GPUTextureFormat.RGBA16Sint ) return Int16Array;
761
+ if ( format === GPUTextureFormat.R16Float ) return Float32Array;
762
+ if ( format === GPUTextureFormat.RG16Float ) return Float32Array;
763
+ if ( format === GPUTextureFormat.RGBA16Float ) return Float32Array;
764
+
765
+
766
+ if ( format === GPUTextureFormat.R32Uint ) return Uint32Array;
767
+ if ( format === GPUTextureFormat.R32Sint ) return Int32Array;
768
+ if ( format === GPUTextureFormat.R32Float ) return Float32Array;
769
+ if ( format === GPUTextureFormat.RG32Uint ) return Uint32Array;
770
+ if ( format === GPUTextureFormat.RG32Sint ) return Int32Array;
771
+ if ( format === GPUTextureFormat.RG32Float ) return Float32Array;
772
+ if ( format === GPUTextureFormat.RGBA32Uint ) return Uint32Array;
773
+ if ( format === GPUTextureFormat.RGBA32Sint ) return Int32Array;
774
+ if ( format === GPUTextureFormat.RGBA32Float ) return Float32Array;
775
+
776
+ if ( format === GPUTextureFormat.BGRA8Unorm ) return Uint8Array;
777
+ if ( format === GPUTextureFormat.BGRA8UnormSRGB ) return Uint8Array;
778
+ if ( format === GPUTextureFormat.RGB10A2Unorm ) return Uint32Array;
779
+ if ( format === GPUTextureFormat.RGB9E5UFloat ) return Uint32Array;
780
+ if ( format === GPUTextureFormat.RG11B10UFloat ) return Uint32Array;
781
+
782
+ if ( format === GPUTextureFormat.Depth32Float ) return Float32Array;
783
+ if ( format === GPUTextureFormat.Depth24Plus ) return Uint32Array;
784
+ if ( format === GPUTextureFormat.Depth24PlusStencil8 ) return Uint32Array;
785
+ if ( format === GPUTextureFormat.Depth32FloatStencil8 ) return Float32Array;
786
+
787
+ }
788
+
789
+ _getDimension( texture ) {
790
+
791
+ let dimension;
792
+
793
+ if ( texture.isData3DTexture ) {
794
+
795
+ dimension = GPUTextureDimension.ThreeD;
796
+
797
+ } else {
798
+
799
+ dimension = GPUTextureDimension.TwoD;
800
+
801
+ }
802
+
803
+ return dimension;
804
+
805
+ }
806
+
807
+ }
808
+
809
+ export function getFormat( texture, device = null ) {
810
+
811
+ const format = texture.format;
812
+ const type = texture.type;
813
+ const colorSpace = texture.colorSpace;
814
+
815
+ let formatGPU;
816
+
817
+ if ( texture.isFramebufferTexture === true && texture.type === UnsignedByteType ) {
818
+
819
+ formatGPU = GPUTextureFormat.BGRA8Unorm;
820
+
821
+ } else if ( texture.isCompressedTexture === true ) {
822
+
823
+ switch ( format ) {
824
+
825
+ case RGBA_S3TC_DXT1_Format:
826
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC1RGBAUnormSRGB : GPUTextureFormat.BC1RGBAUnorm;
827
+ break;
828
+
829
+ case RGBA_S3TC_DXT3_Format:
830
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC2RGBAUnormSRGB : GPUTextureFormat.BC2RGBAUnorm;
831
+ break;
832
+
833
+ case RGBA_S3TC_DXT5_Format:
834
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC3RGBAUnormSRGB : GPUTextureFormat.BC3RGBAUnorm;
835
+ break;
836
+
837
+ case RGB_ETC2_Format:
838
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGB8UnormSRGB : GPUTextureFormat.ETC2RGB8Unorm;
839
+ break;
840
+
841
+ case RGBA_ETC2_EAC_Format:
842
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGBA8UnormSRGB : GPUTextureFormat.ETC2RGBA8Unorm;
843
+ break;
844
+
845
+ case RGBA_ASTC_4x4_Format:
846
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC4x4UnormSRGB : GPUTextureFormat.ASTC4x4Unorm;
847
+ break;
848
+
849
+ case RGBA_ASTC_5x4_Format:
850
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x4UnormSRGB : GPUTextureFormat.ASTC5x4Unorm;
851
+ break;
852
+
853
+ case RGBA_ASTC_5x5_Format:
854
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x5UnormSRGB : GPUTextureFormat.ASTC5x5Unorm;
855
+ break;
856
+
857
+ case RGBA_ASTC_6x5_Format:
858
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x5UnormSRGB : GPUTextureFormat.ASTC6x5Unorm;
859
+ break;
860
+
861
+ case RGBA_ASTC_6x6_Format:
862
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x6UnormSRGB : GPUTextureFormat.ASTC6x6Unorm;
863
+ break;
864
+
865
+ case RGBA_ASTC_8x5_Format:
866
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x5UnormSRGB : GPUTextureFormat.ASTC8x5Unorm;
867
+ break;
868
+
869
+ case RGBA_ASTC_8x6_Format:
870
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x6UnormSRGB : GPUTextureFormat.ASTC8x6Unorm;
871
+ break;
872
+
873
+ case RGBA_ASTC_8x8_Format:
874
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x8UnormSRGB : GPUTextureFormat.ASTC8x8Unorm;
875
+ break;
876
+
877
+ case RGBA_ASTC_10x5_Format:
878
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x5UnormSRGB : GPUTextureFormat.ASTC10x5Unorm;
879
+ break;
880
+
881
+ case RGBA_ASTC_10x6_Format:
882
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x6UnormSRGB : GPUTextureFormat.ASTC10x6Unorm;
883
+ break;
884
+
885
+ case RGBA_ASTC_10x8_Format:
886
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x8UnormSRGB : GPUTextureFormat.ASTC10x8Unorm;
887
+ break;
888
+
889
+ case RGBA_ASTC_10x10_Format:
890
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x10UnormSRGB : GPUTextureFormat.ASTC10x10Unorm;
891
+ break;
892
+
893
+ case RGBA_ASTC_12x10_Format:
894
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x10UnormSRGB : GPUTextureFormat.ASTC12x10Unorm;
895
+ break;
896
+
897
+ case RGBA_ASTC_12x12_Format:
898
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x12UnormSRGB : GPUTextureFormat.ASTC12x12Unorm;
899
+ break;
900
+
901
+ default:
902
+ console.error( 'WebGPURenderer: Unsupported texture format.', format );
903
+
904
+ }
905
+
906
+ } else {
907
+
908
+ switch ( format ) {
909
+
910
+ case RGBAFormat:
911
+
912
+ switch ( type ) {
913
+
914
+ case UnsignedByteType:
915
+ formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.RGBA8UnormSRGB : GPUTextureFormat.RGBA8Unorm;
916
+ break;
917
+
918
+ case HalfFloatType:
919
+ formatGPU = GPUTextureFormat.RGBA16Float;
920
+ break;
921
+
922
+ case FloatType:
923
+ formatGPU = GPUTextureFormat.RGBA32Float;
924
+ break;
925
+
926
+ default:
927
+ console.error( 'WebGPURenderer: Unsupported texture type with RGBAFormat.', type );
928
+
929
+ }
930
+
931
+ break;
932
+
933
+ case RedFormat:
934
+
935
+ switch ( type ) {
936
+
937
+ case UnsignedByteType:
938
+ formatGPU = GPUTextureFormat.R8Unorm;
939
+ break;
940
+
941
+ case HalfFloatType:
942
+ formatGPU = GPUTextureFormat.R16Float;
943
+ break;
944
+
945
+ case FloatType:
946
+ formatGPU = GPUTextureFormat.R32Float;
947
+ break;
948
+
949
+ default:
950
+ console.error( 'WebGPURenderer: Unsupported texture type with RedFormat.', type );
951
+
952
+ }
953
+
954
+ break;
955
+
956
+ case RGFormat:
957
+
958
+ switch ( type ) {
959
+
960
+ case UnsignedByteType:
961
+ formatGPU = GPUTextureFormat.RG8Unorm;
962
+ break;
963
+
964
+ case HalfFloatType:
965
+ formatGPU = GPUTextureFormat.RG16Float;
966
+ break;
967
+
968
+ case FloatType:
969
+ formatGPU = GPUTextureFormat.RG32Float;
970
+ break;
971
+
972
+ default:
973
+ console.error( 'WebGPURenderer: Unsupported texture type with RGFormat.', type );
974
+
975
+ }
976
+
977
+ break;
978
+
979
+ case DepthFormat:
980
+
981
+ switch ( type ) {
982
+
983
+ case UnsignedShortType:
984
+ formatGPU = GPUTextureFormat.Depth16Unorm;
985
+ break;
986
+
987
+ case UnsignedIntType:
988
+ formatGPU = GPUTextureFormat.Depth24Plus;
989
+ break;
990
+
991
+ case FloatType:
992
+ formatGPU = GPUTextureFormat.Depth32Float;
993
+ break;
994
+
995
+ default:
996
+ console.error( 'WebGPURenderer: Unsupported texture type with DepthFormat.', type );
997
+
998
+ }
999
+
1000
+ break;
1001
+
1002
+ case DepthStencilFormat:
1003
+
1004
+ switch ( type ) {
1005
+
1006
+ case UnsignedInt248Type:
1007
+ formatGPU = GPUTextureFormat.Depth24PlusStencil8;
1008
+ break;
1009
+
1010
+ case FloatType:
1011
+
1012
+ if ( device && device.features.has( GPUFeatureName.Depth32FloatStencil8 ) === false ) {
1013
+
1014
+ console.error( 'WebGPURenderer: Depth textures with DepthStencilFormat + FloatType can only be used with the "depth32float-stencil8" GPU feature.' );
1015
+
1016
+ }
1017
+
1018
+ formatGPU = GPUTextureFormat.Depth32FloatStencil8;
1019
+
1020
+ break;
1021
+
1022
+ default:
1023
+ console.error( 'WebGPURenderer: Unsupported texture type with DepthStencilFormat.', type );
1024
+
1025
+ }
1026
+
1027
+ break;
1028
+
1029
+ default:
1030
+ console.error( 'WebGPURenderer: Unsupported texture format.', format );
1031
+
1032
+ }
1033
+
1034
+ }
1035
+
1036
+ return formatGPU;
1037
+
1038
+ }
1039
+
1040
+ export default WebGPUTextureUtils;