@needle-tools/three 0.154.3 → 0.160.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -719
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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@@ -1,847 +1,1321 @@
1
- /*// debugger tools
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- import 'https://greggman.github.io/webgpu-avoid-redundant-state-setting/webgpu-check-redundant-state-setting.js';
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- //*/
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-
5
- import { GPUFeatureName, GPUTextureFormat, GPULoadOp, GPUStoreOp, GPUIndexFormat, GPUTextureViewDimension } from './utils/WebGPUConstants.js';
6
-
7
- import WGSLNodeBuilder from './nodes/WGSLNodeBuilder.js';
8
- import Backend from '../common/Backend.js';
9
-
10
- import { DepthTexture, DepthFormat, DepthStencilFormat, UnsignedInt248Type, UnsignedIntType, WebGPUCoordinateSystem } from 'three';
11
-
12
- import WebGPUUtils from './utils/WebGPUUtils.js';
13
- import WebGPUAttributeUtils from './utils/WebGPUAttributeUtils.js';
14
- import WebGPUBindingUtils from './utils/WebGPUBindingUtils.js';
15
- import WebGPUPipelineUtils from './utils/WebGPUPipelineUtils.js';
16
- import WebGPUTextureUtils from './utils/WebGPUTextureUtils.js';
17
-
18
- // statics
19
-
20
- let _staticAdapter = null;
21
-
22
- if ( navigator.gpu !== undefined ) {
23
-
24
- _staticAdapter = await navigator.gpu.requestAdapter();
25
-
26
- }
27
-
28
- //
29
-
30
- class WebGPUBackend extends Backend {
31
-
32
- constructor( parameters = {} ) {
33
-
34
- super( parameters );
35
-
36
- // some parameters require default values other than "undefined"
37
-
38
- this.parameters.antialias = ( parameters.antialias === true );
39
-
40
- if ( this.parameters.antialias === true ) {
41
-
42
- this.parameters.sampleCount = ( parameters.sampleCount === undefined ) ? 4 : parameters.sampleCount;
43
-
44
- } else {
45
-
46
- this.parameters.sampleCount = 1;
47
-
48
- }
49
-
50
- this.parameters.requiredLimits = ( parameters.requiredLimits === undefined ) ? {} : parameters.requiredLimits;
51
-
52
- this.adapter = null;
53
- this.device = null;
54
- this.context = null;
55
- this.colorBuffer = null;
56
-
57
- this.depthBuffers = new WeakMap();
58
-
59
- this.utils = new WebGPUUtils( this );
60
- this.attributeUtils = new WebGPUAttributeUtils( this );
61
- this.bindingUtils = new WebGPUBindingUtils( this );
62
- this.pipelineUtils = new WebGPUPipelineUtils( this );
63
- this.textureUtils = new WebGPUTextureUtils( this );
64
-
65
- }
66
-
67
- async init( renderer ) {
68
-
69
- await super.init( renderer );
70
-
71
- //
72
-
73
- const parameters = this.parameters;
74
-
75
- const adapterOptions = {
76
- powerPreference: parameters.powerPreference
77
- };
78
-
79
- const adapter = await navigator.gpu.requestAdapter( adapterOptions );
80
-
81
- if ( adapter === null ) {
82
-
83
- throw new Error( 'WebGPUBackend: Unable to create WebGPU adapter.' );
84
-
85
- }
86
-
87
- // feature support
88
-
89
- const features = Object.values( GPUFeatureName );
90
-
91
- const supportedFeatures = [];
92
-
93
- for ( const name of features ) {
94
-
95
- if ( adapter.features.has( name ) ) {
96
-
97
- supportedFeatures.push( name );
98
-
99
- }
100
-
101
- }
102
-
103
- const deviceDescriptor = {
104
- requiredFeatures: supportedFeatures,
105
- requiredLimits: parameters.requiredLimits
106
- };
107
-
108
- const device = await adapter.requestDevice( deviceDescriptor );
109
-
110
- const context = ( parameters.context !== undefined ) ? parameters.context : renderer.domElement.getContext( 'webgpu' );
111
-
112
- this.adapter = adapter;
113
- this.device = device;
114
- this.context = context;
115
-
116
- this.updateSize();
117
-
118
- }
119
-
120
- get coordinateSystem() {
121
-
122
- return WebGPUCoordinateSystem;
123
-
124
- }
125
-
126
- async getArrayBuffer( attribute ) {
127
-
128
- return await this.attributeUtils.getArrayBuffer( attribute );
129
-
130
- }
131
-
132
- beginRender( renderContext ) {
133
-
134
- const renderContextData = this.get( renderContext );
135
-
136
- const device = this.device;
137
-
138
- const descriptor = {
139
- colorAttachments: [ {
140
- view: null
141
- } ],
142
- depthStencilAttachment: {
143
- view: null
144
- }
145
- };
146
-
147
- const colorAttachment = descriptor.colorAttachments[ 0 ];
148
- const depthStencilAttachment = descriptor.depthStencilAttachment;
149
-
150
- const antialias = this.parameters.antialias;
151
-
152
- if ( renderContext.texture !== null ) {
153
-
154
- const textureData = this.get( renderContext.texture );
155
- const depthTextureData = this.get( renderContext.depthTexture );
156
-
157
- // @TODO: Support RenderTarget with antialiasing.
158
-
159
- colorAttachment.view = textureData.texture.createView( {
160
- baseMipLevel: 0,
161
- mipLevelCount: 1,
162
- baseArrayLayer: renderContext.activeCubeFace,
163
- dimension: GPUTextureViewDimension.TwoD
164
- } );
165
-
166
- depthStencilAttachment.view = depthTextureData.texture.createView();
167
-
168
- if ( renderContext.stencil && renderContext.depthTexture.format === DepthFormat ) {
169
-
170
- renderContext.stencil = false;
171
-
172
- }
173
-
174
- } else {
175
-
176
- if ( antialias === true ) {
177
-
178
- colorAttachment.view = this.colorBuffer.createView();
179
- colorAttachment.resolveTarget = this.context.getCurrentTexture().createView();
180
-
181
- } else {
182
-
183
- colorAttachment.view = this.context.getCurrentTexture().createView();
184
- colorAttachment.resolveTarget = undefined;
185
-
186
- }
187
-
188
- depthStencilAttachment.view = this._getDepthBufferGPU( renderContext ).createView();
189
-
190
- }
191
-
192
- if ( renderContext.clearColor ) {
193
-
194
- colorAttachment.clearValue = renderContext.clearColorValue;
195
- colorAttachment.loadOp = GPULoadOp.Clear;
196
- colorAttachment.storeOp = GPUStoreOp.Store;
197
-
198
- } else {
199
-
200
- colorAttachment.loadOp = GPULoadOp.Load;
201
- colorAttachment.storeOp = GPUStoreOp.Store;
202
-
203
- }
204
-
205
- //
206
-
207
- if ( renderContext.depth ) {
208
-
209
- if ( renderContext.clearDepth ) {
210
-
211
- depthStencilAttachment.depthClearValue = renderContext.clearDepthValue;
212
- depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
213
- depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
214
-
215
- } else {
216
-
217
- depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
218
- depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
219
-
220
- }
221
-
222
- }
223
-
224
- if ( renderContext.stencil ) {
225
-
226
- if ( renderContext.clearStencil ) {
227
-
228
- depthStencilAttachment.stencilClearValue = renderContext.clearStencilValue;
229
- depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
230
- depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
231
-
232
- } else {
233
-
234
- depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
235
- depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
236
-
237
- }
238
-
239
- }
240
-
241
- //
242
-
243
- const encoder = device.createCommandEncoder( { label: 'renderContext_' + renderContext.id } );
244
- const currentPass = encoder.beginRenderPass( descriptor );
245
-
246
- //
247
-
248
- renderContextData.descriptor = descriptor;
249
- renderContextData.encoder = encoder;
250
- renderContextData.currentPass = currentPass;
251
- renderContextData.currentAttributesSet = {};
252
-
253
- //
254
-
255
- if ( renderContext.viewport ) {
256
-
257
- this.updateViewport( renderContext );
258
-
259
- }
260
-
261
- if ( renderContext.scissor ) {
262
-
263
- const { x, y, width, height } = renderContext.scissorValue;
264
-
265
- currentPass.setScissorRect( x, y, width, height );
266
-
267
- }
268
-
269
- }
270
-
271
- finishRender( renderContext ) {
272
-
273
- const renderContextData = this.get( renderContext );
274
-
275
- renderContextData.currentPass.end();
276
-
277
- this.device.queue.submit( [ renderContextData.encoder.finish() ] );
278
-
279
- //
280
-
281
- if ( renderContext.texture !== null && renderContext.texture.generateMipmaps === true ) {
282
-
283
- this.textureUtils.generateMipmaps( renderContext.texture );
284
-
285
- }
286
-
287
- }
288
-
289
- updateViewport( renderContext ) {
290
-
291
- const { currentPass } = this.get( renderContext );
292
- const { x, y, width, height, minDepth, maxDepth } = renderContext.viewportValue;
293
-
294
- currentPass.setViewport( x, y, width, height, minDepth, maxDepth );
295
-
296
- }
297
-
298
- clear( renderContext, color, depth, stencil ) {
299
-
300
- const device = this.device;
301
- const renderContextData = this.get( renderContext );
302
-
303
- const { descriptor } = renderContextData;
304
-
305
- depth = depth && renderContext.depth;
306
- stencil = stencil && renderContext.stencil;
307
-
308
- const colorAttachment = descriptor.colorAttachments[ 0 ];
309
-
310
- const antialias = this.parameters.antialias;
311
-
312
- // @TODO: Include render target in clear operation.
313
- if ( antialias === true ) {
314
-
315
- colorAttachment.view = this.colorBuffer.createView();
316
- colorAttachment.resolveTarget = this.context.getCurrentTexture().createView();
317
-
318
- } else {
319
-
320
- colorAttachment.view = this.context.getCurrentTexture().createView();
321
- colorAttachment.resolveTarget = undefined;
322
-
323
- }
324
-
325
- descriptor.depthStencilAttachment.view = this._getDepthBufferGPU( renderContext ).createView();
326
-
327
- if ( color ) {
328
-
329
- colorAttachment.loadOp = GPULoadOp.Clear;
330
- colorAttachment.clearValue = renderContext.clearColorValue;
331
-
332
- }
333
-
334
- if ( depth ) {
335
-
336
- descriptor.depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
337
- descriptor.depthStencilAttachment.depthClearValue = renderContext.clearDepthValue;
338
-
339
- }
340
-
341
- if ( stencil ) {
342
-
343
- descriptor.depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
344
- descriptor.depthStencilAttachment.stencilClearValue = renderContext.clearStencilValue;
345
-
346
- }
347
-
348
- renderContextData.encoder = device.createCommandEncoder( {} );
349
- renderContextData.currentPass = renderContextData.encoder.beginRenderPass( descriptor );
350
-
351
- renderContextData.currentPass.end();
352
-
353
- device.queue.submit( [ renderContextData.encoder.finish() ] );
354
-
355
- }
356
-
357
- // compute
358
-
359
- beginCompute( computeGroup ) {
360
-
361
- const groupGPU = this.get( computeGroup );
362
-
363
- groupGPU.cmdEncoderGPU = this.device.createCommandEncoder( {} );
364
- groupGPU.passEncoderGPU = groupGPU.cmdEncoderGPU.beginComputePass();
365
-
366
- }
367
-
368
- compute( computeGroup, computeNode, bindings, pipeline ) {
369
-
370
- const { passEncoderGPU } = this.get( computeGroup );
371
-
372
- // pipeline
373
-
374
- const pipelineGPU = this.get( pipeline ).pipeline;
375
- passEncoderGPU.setPipeline( pipelineGPU );
376
-
377
- // bind group
378
-
379
- const bindGroupGPU = this.get( bindings ).group;
380
- passEncoderGPU.setBindGroup( 0, bindGroupGPU );
381
-
382
- passEncoderGPU.dispatchWorkgroups( computeNode.dispatchCount );
383
-
384
- }
385
-
386
- finishCompute( computeGroup ) {
387
-
388
- const groupData = this.get( computeGroup );
389
-
390
- groupData.passEncoderGPU.end();
391
- this.device.queue.submit( [ groupData.cmdEncoderGPU.finish() ] );
392
-
393
- }
394
-
395
- // render object
396
-
397
- draw( renderObject, info ) {
398
-
399
- const { object, geometry, context, pipeline } = renderObject;
400
-
401
- const bindingsData = this.get( renderObject.getBindings() );
402
- const contextData = this.get( context );
403
- const pipelineGPU = this.get( pipeline ).pipeline;
404
- const attributesSet = contextData.currentAttributesSet;
405
-
406
- // pipeline
407
-
408
- const passEncoderGPU = contextData.currentPass;
409
- passEncoderGPU.setPipeline( pipelineGPU );
410
-
411
- // bind group
412
-
413
- const bindGroupGPU = bindingsData.group;
414
- passEncoderGPU.setBindGroup( 0, bindGroupGPU );
415
-
416
- // attributes
417
-
418
- const index = renderObject.getIndex();
419
-
420
- const hasIndex = ( index !== null );
421
-
422
- // index
423
-
424
- if ( hasIndex === true ) {
425
-
426
- if ( attributesSet.index !== index ) {
427
-
428
- const buffer = this.get( index ).buffer;
429
- const indexFormat = ( index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
430
-
431
- passEncoderGPU.setIndexBuffer( buffer, indexFormat );
432
-
433
- attributesSet.index = index;
434
-
435
- }
436
-
437
- }
438
-
439
- // vertex buffers
440
-
441
- const attributes = renderObject.getAttributes();
442
-
443
- for ( let i = 0, l = attributes.length; i < l; i ++ ) {
444
-
445
- const attribute = attributes[ i ];
446
-
447
- if ( attributesSet[ i ] !== attribute ) {
448
-
449
- const buffer = this.get( attribute ).buffer;
450
- passEncoderGPU.setVertexBuffer( i, buffer );
451
-
452
- attributesSet[ i ] = attribute;
453
-
454
- }
455
-
456
- }
457
-
458
- // draw
459
-
460
- const drawRange = geometry.drawRange;
461
- const firstVertex = drawRange.start;
462
-
463
- const instanceCount = this.getInstanceCount( renderObject );
464
-
465
- if ( hasIndex === true ) {
466
-
467
- const indexCount = ( drawRange.count !== Infinity ) ? drawRange.count : index.count;
468
-
469
- passEncoderGPU.drawIndexed( indexCount, instanceCount, firstVertex, 0, 0 );
470
-
471
- info.update( object, indexCount, instanceCount );
472
-
473
- } else {
474
-
475
- const positionAttribute = geometry.attributes.position;
476
- const vertexCount = ( drawRange.count !== Infinity ) ? drawRange.count : positionAttribute.count;
477
-
478
- passEncoderGPU.draw( vertexCount, instanceCount, firstVertex, 0 );
479
-
480
- info.update( object, vertexCount, instanceCount );
481
-
482
- }
483
-
484
- }
485
-
486
- // cache key
487
-
488
- needsUpdate( renderObject ) {
489
-
490
- const renderObjectGPU = this.get( renderObject );
491
-
492
- const { object, material } = renderObject;
493
-
494
- const utils = this.utils;
495
-
496
- const sampleCount = utils.getSampleCount( renderObject.context );
497
- const colorSpace = utils.getCurrentColorSpace( renderObject.context );
498
- const colorFormat = utils.getCurrentColorFormat( renderObject.context );
499
- const depthStencilFormat = utils.getCurrentDepthStencilFormat( renderObject.context );
500
- const primitiveTopology = utils.getPrimitiveTopology( object, material );
501
-
502
- let needsUpdate = false;
503
-
504
- if ( renderObjectGPU.sampleCount !== sampleCount || renderObjectGPU.colorSpace !== colorSpace ||
505
- renderObjectGPU.colorFormat !== colorFormat || renderObjectGPU.depthStencilFormat !== depthStencilFormat ||
506
- renderObjectGPU.primitiveTopology !== primitiveTopology ) {
507
-
508
- renderObjectGPU.sampleCount = sampleCount;
509
- renderObjectGPU.colorSpace = colorSpace;
510
- renderObjectGPU.colorFormat = colorFormat;
511
- renderObjectGPU.depthStencilFormat = depthStencilFormat;
512
- renderObjectGPU.primitiveTopology = primitiveTopology;
513
-
514
- needsUpdate = true;
515
-
516
- }
517
-
518
- return needsUpdate;
519
-
520
- }
521
-
522
- getCacheKey( renderObject ) {
523
-
524
- const { object, material } = renderObject;
525
-
526
- const utils = this.utils;
527
- const renderContext = renderObject.context;
528
-
529
- return [
530
- utils.getSampleCount( renderContext ),
531
- utils.getCurrentColorSpace( renderContext ), utils.getCurrentColorFormat( renderContext ), utils.getCurrentDepthStencilFormat( renderContext ),
532
- utils.getPrimitiveTopology( object, material )
533
- ].join();
534
-
535
- }
536
-
537
- // textures
538
-
539
- createSampler( texture ) {
540
-
541
- this.textureUtils.createSampler( texture );
542
-
543
- }
544
-
545
- destroySampler( texture ) {
546
-
547
- this.textureUtils.destroySampler( texture );
548
-
549
- }
550
-
551
- createDefaultTexture( texture ) {
552
-
553
- this.textureUtils.createDefaultTexture( texture );
554
-
555
- }
556
-
557
- createTexture( texture ) {
558
-
559
- this.textureUtils.createTexture( texture );
560
-
561
- }
562
-
563
- updateTexture( texture ) {
564
-
565
- this.textureUtils.updateTexture( texture );
566
-
567
- }
568
-
569
- destroyTexture( texture ) {
570
-
571
- this.textureUtils.destroyTexture( texture );
572
-
573
- }
574
-
575
- copyTextureToBuffer( texture, x, y, width, height ) {
576
-
577
- return this.textureUtils.copyTextureToBuffer( texture, x, y, width, height );
578
-
579
- }
580
-
581
- // node builder
582
-
583
- createNodeBuilder( object, renderer, scene = null ) {
584
-
585
- return new WGSLNodeBuilder( object, renderer, scene );
586
-
587
- }
588
-
589
- // program
590
-
591
- createProgram( program ) {
592
-
593
- const programGPU = this.get( program );
594
-
595
- programGPU.module = {
596
- module: this.device.createShaderModule( { code: program.code, label: program.stage } ),
597
- entryPoint: 'main'
598
- };
599
-
600
- }
601
-
602
- destroyProgram( program ) {
603
-
604
- this.delete( program );
605
-
606
- }
607
-
608
- // pipelines
609
-
610
- createRenderPipeline( renderObject ) {
611
-
612
- this.pipelineUtils.createRenderPipeline( renderObject );
613
-
614
- }
615
-
616
- createComputePipeline( computePipeline ) {
617
-
618
- this.pipelineUtils.createComputePipeline( computePipeline );
619
-
620
- }
621
-
622
- // bindings
623
-
624
- createBindings( bindings, pipeline ) {
625
-
626
- this.bindingUtils.createBindings( bindings, pipeline );
627
-
628
- }
629
-
630
- updateBindings( bindings, pipeline ) {
631
-
632
- this.bindingUtils.createBindings( bindings, pipeline );
633
-
634
- }
635
-
636
- updateBinding( binding ) {
637
-
638
- this.bindingUtils.updateBinding( binding );
639
-
640
- }
641
-
642
- // attributes
643
-
644
- createIndexAttribute( attribute ) {
645
-
646
- this.attributeUtils.createAttribute( attribute, GPUBufferUsage.INDEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
647
-
648
- }
649
-
650
- createAttribute( attribute ) {
651
-
652
- this.attributeUtils.createAttribute( attribute, GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
653
-
654
- }
655
-
656
- createStorageAttribute( attribute ) {
657
-
658
- this.attributeUtils.createAttribute( attribute, GPUBufferUsage.STORAGE | GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
659
-
660
- }
661
-
662
- updateAttribute( attribute ) {
663
-
664
- this.attributeUtils.updateAttribute( attribute );
665
-
666
- }
667
-
668
- destroyAttribute( attribute ) {
669
-
670
- this.attributeUtils.destroyAttribute( attribute );
671
-
672
- }
673
-
674
- // canvas
675
-
676
- updateSize() {
677
-
678
- this._configureContext();
679
- this._setupColorBuffer();
680
-
681
- }
682
-
683
- // utils public
684
-
685
- hasFeature( name ) {
686
-
687
- const adapter = this.adapter || _staticAdapter;
688
-
689
- //
690
-
691
- const features = Object.values( GPUFeatureName );
692
-
693
- if ( features.includes( name ) === false ) {
694
-
695
- throw new Error( 'THREE.WebGPURenderer: Unknown WebGPU GPU feature: ' + name );
696
-
697
- }
698
-
699
- //
700
-
701
- return adapter.features.has( name );
702
-
703
- }
704
-
705
- copyFramebufferToTexture( texture, renderContext ) {
706
-
707
- const renderContextData = this.get( renderContext );
708
-
709
- const { encoder, descriptor } = renderContextData;
710
-
711
- let sourceGPU = null;
712
-
713
- if ( texture.isFramebufferTexture ) {
714
-
715
- sourceGPU = this.context.getCurrentTexture();
716
-
717
- } else if ( texture.isDepthTexture ) {
718
-
719
- sourceGPU = this._getDepthBufferGPU( renderContext );
720
-
721
- }
722
-
723
- const destinationGPU = this.get( texture ).texture;
724
-
725
- renderContextData.currentPass.end();
726
-
727
- encoder.copyTextureToTexture(
728
- {
729
- texture: sourceGPU,
730
- origin: { x: 0, y: 0, z: 0 }
731
- },
732
- {
733
- texture: destinationGPU
734
- },
735
- [
736
- texture.image.width,
737
- texture.image.height
738
- ]
739
- );
740
-
741
- if ( texture.generateMipmaps ) this.textureUtils.generateMipmaps( texture );
742
-
743
- descriptor.colorAttachments[ 0 ].loadOp = GPULoadOp.Load;
744
- if ( renderContext.depth ) descriptor.depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
745
- if ( renderContext.stencil ) descriptor.depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
746
-
747
- renderContextData.currentPass = encoder.beginRenderPass( descriptor );
748
- renderContextData.currentAttributesSet = {};
749
-
750
- }
751
-
752
- // utils
753
-
754
- _getDepthBufferGPU( renderContext ) {
755
-
756
- const { depthBuffers } = this;
757
- const { width, height } = this.getDrawingBufferSize();
758
-
759
- let depthTexture = depthBuffers.get( renderContext );
760
-
761
- if ( depthTexture !== undefined && depthTexture.image.width === width && depthTexture.image.height === height ) {
762
-
763
- return this.get( depthTexture ).texture;
764
-
765
- }
766
-
767
- this._destroyDepthBufferGPU( renderContext );
768
-
769
- depthTexture = new DepthTexture();
770
- depthTexture.name = 'depthBuffer';
771
-
772
- if ( renderContext.stencil ) {
773
-
774
- depthTexture = new DepthTexture();
775
- depthTexture.format = DepthStencilFormat;
776
- depthTexture.type = UnsignedInt248Type;
777
-
778
- } else if ( renderContext.depth ) {
779
-
780
- depthTexture = new DepthTexture();
781
- depthTexture.format = DepthFormat;
782
- depthTexture.type = UnsignedIntType;
783
-
784
- }
785
-
786
- depthTexture.image.width = width;
787
- depthTexture.image.height = height;
788
-
789
- this.textureUtils.createTexture( depthTexture, { sampleCount: this.parameters.sampleCount } );
790
-
791
- depthBuffers.set( renderContext, depthTexture );
792
-
793
- return this.get( depthTexture ).texture;
794
-
795
- }
796
-
797
- _destroyDepthBufferGPU( renderContext ) {
798
-
799
- const { depthBuffers } = this;
800
-
801
- const depthTexture = depthBuffers.get( renderContext );
802
-
803
- if ( depthTexture !== undefined ) {
804
-
805
- this.textureUtils.destroyTexture( depthTexture );
806
-
807
- depthBuffers.delete( renderContext );
808
-
809
- }
810
-
811
- }
812
-
813
- _configureContext() {
814
-
815
- this.context.configure( {
816
- device: this.device,
817
- format: GPUTextureFormat.BGRA8Unorm,
818
- usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
819
- alphaMode: 'premultiplied'
820
- } );
821
-
822
- }
823
-
824
- _setupColorBuffer() {
825
-
826
- if ( this.colorBuffer ) this.colorBuffer.destroy();
827
-
828
- const { width, height } = this.getDrawingBufferSize();
829
- //const format = navigator.gpu.getPreferredCanvasFormat(); // @TODO: Move to WebGPUUtils
830
-
831
- this.colorBuffer = this.device.createTexture( {
832
- label: 'colorBuffer',
833
- size: {
834
- width: width,
835
- height: height,
836
- depthOrArrayLayers: 1
837
- },
838
- sampleCount: this.parameters.sampleCount,
839
- format: GPUTextureFormat.BGRA8Unorm,
840
- usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC
841
- } );
842
-
843
- }
844
-
845
- }
846
-
847
- export default WebGPUBackend;
1
+ /*// debugger tools
2
+ import 'https://greggman.github.io/webgpu-avoid-redundant-state-setting/webgpu-check-redundant-state-setting.js';
3
+ //*/
4
+
5
+ import { WebGPUCoordinateSystem } from 'three';
6
+
7
+ import { GPUFeatureName, GPUTextureFormat, GPULoadOp, GPUStoreOp, GPUIndexFormat, GPUTextureViewDimension } from './utils/WebGPUConstants.js';
8
+
9
+ import WGSLNodeBuilder from './nodes/WGSLNodeBuilder.js';
10
+ import Backend from '../common/Backend.js';
11
+
12
+ import WebGPUUtils from './utils/WebGPUUtils.js';
13
+ import WebGPUAttributeUtils from './utils/WebGPUAttributeUtils.js';
14
+ import WebGPUBindingUtils from './utils/WebGPUBindingUtils.js';
15
+ import WebGPUPipelineUtils from './utils/WebGPUPipelineUtils.js';
16
+ import WebGPUTextureUtils from './utils/WebGPUTextureUtils.js';
17
+ import WebGPU from '../../capabilities/WebGPU.js';
18
+
19
+ //
20
+
21
+ class WebGPUBackend extends Backend {
22
+
23
+ constructor( parameters = {} ) {
24
+
25
+ super( parameters );
26
+
27
+ this.isWebGPUBackend = true;
28
+
29
+ // some parameters require default values other than "undefined"
30
+ this.parameters.alpha = ( parameters.alpha === undefined ) ? true : parameters.alpha;
31
+
32
+ this.parameters.antialias = ( parameters.antialias === true );
33
+
34
+ if ( this.parameters.antialias === true ) {
35
+
36
+ this.parameters.sampleCount = ( parameters.sampleCount === undefined ) ? 4 : parameters.sampleCount;
37
+
38
+ } else {
39
+
40
+ this.parameters.sampleCount = 1;
41
+
42
+ }
43
+
44
+ this.parameters.requiredLimits = ( parameters.requiredLimits === undefined ) ? {} : parameters.requiredLimits;
45
+
46
+ this.trackTimestamp = ( parameters.trackTimestamp === true );
47
+
48
+ this.adapter = null;
49
+ this.device = null;
50
+ this.context = null;
51
+ this.colorBuffer = null;
52
+ this.defaultRenderPassdescriptor = null;
53
+
54
+ this.utils = new WebGPUUtils( this );
55
+ this.attributeUtils = new WebGPUAttributeUtils( this );
56
+ this.bindingUtils = new WebGPUBindingUtils( this );
57
+ this.pipelineUtils = new WebGPUPipelineUtils( this );
58
+ this.textureUtils = new WebGPUTextureUtils( this );
59
+ this.occludedResolveCache = new Map();
60
+
61
+ }
62
+
63
+ async init( renderer ) {
64
+
65
+ await super.init( renderer );
66
+
67
+ //
68
+
69
+ const parameters = this.parameters;
70
+
71
+ const adapterOptions = {
72
+ powerPreference: parameters.powerPreference
73
+ };
74
+
75
+ const adapter = await navigator.gpu.requestAdapter( adapterOptions );
76
+
77
+ if ( adapter === null ) {
78
+
79
+ throw new Error( 'WebGPUBackend: Unable to create WebGPU adapter.' );
80
+
81
+ }
82
+
83
+ // feature support
84
+
85
+ const features = Object.values( GPUFeatureName );
86
+
87
+ const supportedFeatures = [];
88
+
89
+ for ( const name of features ) {
90
+
91
+ if ( adapter.features.has( name ) ) {
92
+
93
+ supportedFeatures.push( name );
94
+
95
+ }
96
+
97
+ }
98
+
99
+ const deviceDescriptor = {
100
+ requiredFeatures: supportedFeatures,
101
+ requiredLimits: parameters.requiredLimits
102
+ };
103
+
104
+ const device = await adapter.requestDevice( deviceDescriptor );
105
+
106
+ const context = ( parameters.context !== undefined ) ? parameters.context : renderer.domElement.getContext( 'webgpu' );
107
+
108
+ this.adapter = adapter;
109
+ this.device = device;
110
+ this.context = context;
111
+
112
+ const alphaMode = parameters.alpha ? 'premultiplied' : 'opaque';
113
+
114
+ this.context.configure( {
115
+ device: this.device,
116
+ format: GPUTextureFormat.BGRA8Unorm,
117
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
118
+ alphaMode: alphaMode
119
+ } );
120
+
121
+ this.updateSize();
122
+
123
+ }
124
+
125
+ get coordinateSystem() {
126
+
127
+ return WebGPUCoordinateSystem;
128
+
129
+ }
130
+
131
+ async getArrayBufferAsync( attribute ) {
132
+
133
+ return await this.attributeUtils.getArrayBufferAsync( attribute );
134
+
135
+ }
136
+
137
+ getContext() {
138
+
139
+ return this.context;
140
+
141
+ }
142
+
143
+ _getDefaultRenderPassDescriptor() {
144
+
145
+ let descriptor = this.defaultRenderPassdescriptor;
146
+
147
+ const antialias = this.parameters.antialias;
148
+
149
+ if ( descriptor === null ) {
150
+
151
+ const renderer = this.renderer;
152
+
153
+ descriptor = {
154
+ colorAttachments: [ {
155
+ view: null
156
+ } ],
157
+ depthStencilAttachment: {
158
+ view: this.textureUtils.getDepthBuffer( renderer.depth, renderer.stencil ).createView()
159
+ }
160
+ };
161
+
162
+ const colorAttachment = descriptor.colorAttachments[ 0 ];
163
+
164
+ if ( antialias === true ) {
165
+
166
+ colorAttachment.view = this.colorBuffer.createView();
167
+
168
+ } else {
169
+
170
+ colorAttachment.resolveTarget = undefined;
171
+
172
+ }
173
+
174
+ this.defaultRenderPassdescriptor = descriptor;
175
+
176
+ }
177
+
178
+ const colorAttachment = descriptor.colorAttachments[ 0 ];
179
+
180
+ if ( antialias === true ) {
181
+
182
+ colorAttachment.resolveTarget = this.context.getCurrentTexture().createView();
183
+
184
+ } else {
185
+
186
+ colorAttachment.view = this.context.getCurrentTexture().createView();
187
+
188
+ }
189
+
190
+ return descriptor;
191
+
192
+ }
193
+
194
+ _getRenderPassDescriptor( renderContext ) {
195
+
196
+ const renderTarget = renderContext.renderTarget;
197
+ const renderTargetData = this.get( renderTarget );
198
+
199
+ let descriptors = renderTargetData.descriptors;
200
+
201
+ if ( descriptors === undefined ) {
202
+
203
+ descriptors = [];
204
+
205
+ renderTargetData.descriptors = descriptors;
206
+
207
+ }
208
+
209
+ if ( renderTargetData.width !== renderTarget.width ||
210
+ renderTargetData.height !== renderTarget.height ||
211
+ renderTargetData.activeMipmapLevel !== renderTarget.activeMipmapLevel ||
212
+ renderTargetData.samples !== renderTarget.samples
213
+ ) {
214
+
215
+ descriptors.length = 0;
216
+
217
+ }
218
+
219
+ let descriptor = descriptors[ renderContext.activeCubeFace ];
220
+
221
+ if ( descriptor === undefined ) {
222
+
223
+ const textures = renderContext.textures;
224
+ const colorAttachments = [];
225
+
226
+ for ( let i = 0; i < textures.length; i ++ ) {
227
+
228
+ const textureData = this.get( textures[ i ] );
229
+
230
+ const textureView = textureData.texture.createView( {
231
+ baseMipLevel: renderContext.activeMipmapLevel,
232
+ mipLevelCount: 1,
233
+ baseArrayLayer: renderContext.activeCubeFace,
234
+ dimension: GPUTextureViewDimension.TwoD
235
+ } );
236
+
237
+ let view, resolveTarget;
238
+
239
+ if ( textureData.msaaTexture !== undefined ) {
240
+
241
+ view = textureData.msaaTexture.createView();
242
+ resolveTarget = textureView;
243
+
244
+ } else {
245
+
246
+ view = textureView;
247
+ resolveTarget = undefined;
248
+
249
+ }
250
+
251
+ colorAttachments.push( {
252
+ view,
253
+ resolveTarget,
254
+ loadOp: GPULoadOp.Load,
255
+ storeOp: GPUStoreOp.Store
256
+ } );
257
+
258
+ }
259
+
260
+ const depthTextureData = this.get( renderContext.depthTexture );
261
+
262
+ const depthStencilAttachment = {
263
+ view: depthTextureData.texture.createView(),
264
+ };
265
+
266
+ descriptor = {
267
+ colorAttachments,
268
+ depthStencilAttachment
269
+ };
270
+
271
+ descriptors[ renderContext.activeCubeFace ] = descriptor;
272
+
273
+ renderTargetData.width = renderTarget.width;
274
+ renderTargetData.height = renderTarget.height;
275
+ renderTargetData.samples = renderTarget.samples;
276
+ renderTargetData.activeMipmapLevel = renderTarget.activeMipmapLevel;
277
+
278
+ }
279
+
280
+ return descriptor;
281
+
282
+ }
283
+
284
+ beginRender( renderContext ) {
285
+
286
+ const renderContextData = this.get( renderContext );
287
+
288
+ const device = this.device;
289
+ const occlusionQueryCount = renderContext.occlusionQueryCount;
290
+
291
+ let occlusionQuerySet;
292
+
293
+ if ( occlusionQueryCount > 0 ) {
294
+
295
+ if ( renderContextData.currentOcclusionQuerySet ) renderContextData.currentOcclusionQuerySet.destroy();
296
+ if ( renderContextData.currentOcclusionQueryBuffer ) renderContextData.currentOcclusionQueryBuffer.destroy();
297
+
298
+ // Get a reference to the array of objects with queries. The renderContextData property
299
+ // can be changed by another render pass before the buffer.mapAsyc() completes.
300
+ renderContextData.currentOcclusionQuerySet = renderContextData.occlusionQuerySet;
301
+ renderContextData.currentOcclusionQueryBuffer = renderContextData.occlusionQueryBuffer;
302
+ renderContextData.currentOcclusionQueryObjects = renderContextData.occlusionQueryObjects;
303
+
304
+ //
305
+
306
+ occlusionQuerySet = device.createQuerySet( { type: 'occlusion', count: occlusionQueryCount } );
307
+
308
+ renderContextData.occlusionQuerySet = occlusionQuerySet;
309
+ renderContextData.occlusionQueryIndex = 0;
310
+ renderContextData.occlusionQueryObjects = new Array( occlusionQueryCount );
311
+
312
+ renderContextData.lastOcclusionObject = null;
313
+
314
+ }
315
+
316
+ let descriptor;
317
+
318
+ if ( renderContext.textures === null ) {
319
+
320
+ descriptor = this._getDefaultRenderPassDescriptor();
321
+
322
+ } else {
323
+
324
+ descriptor = this._getRenderPassDescriptor( renderContext );
325
+
326
+ }
327
+
328
+ this.initTimeStampQuery( renderContext, descriptor );
329
+
330
+ descriptor.occlusionQuerySet = occlusionQuerySet;
331
+
332
+ const depthStencilAttachment = descriptor.depthStencilAttachment;
333
+
334
+ if ( renderContext.textures !== null ) {
335
+
336
+ const colorAttachments = descriptor.colorAttachments;
337
+
338
+ for ( let i = 0; i < colorAttachments.length; i ++ ) {
339
+
340
+ const colorAttachment = colorAttachments[ i ];
341
+
342
+ if ( renderContext.clearColor ) {
343
+
344
+ colorAttachment.clearValue = renderContext.clearColorValue;
345
+ colorAttachment.loadOp = GPULoadOp.Clear;
346
+ colorAttachment.storeOp = GPUStoreOp.Store;
347
+
348
+ } else {
349
+
350
+ colorAttachment.loadOp = GPULoadOp.Load;
351
+ colorAttachment.storeOp = GPUStoreOp.Store;
352
+
353
+ }
354
+
355
+ }
356
+
357
+ } else {
358
+
359
+ const colorAttachment = descriptor.colorAttachments[ 0 ];
360
+
361
+ if ( renderContext.clearColor ) {
362
+
363
+ colorAttachment.clearValue = renderContext.clearColorValue;
364
+ colorAttachment.loadOp = GPULoadOp.Clear;
365
+ colorAttachment.storeOp = GPUStoreOp.Store;
366
+
367
+ } else {
368
+
369
+ colorAttachment.loadOp = GPULoadOp.Load;
370
+ colorAttachment.storeOp = GPUStoreOp.Store;
371
+
372
+ }
373
+
374
+ }
375
+
376
+ //
377
+
378
+ if ( renderContext.depth ) {
379
+
380
+ if ( renderContext.clearDepth ) {
381
+
382
+ depthStencilAttachment.depthClearValue = renderContext.clearDepthValue;
383
+ depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
384
+ depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
385
+
386
+ } else {
387
+
388
+ depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
389
+ depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
390
+
391
+ }
392
+
393
+ }
394
+
395
+ if ( renderContext.stencil ) {
396
+
397
+ if ( renderContext.clearStencil ) {
398
+
399
+ depthStencilAttachment.stencilClearValue = renderContext.clearStencilValue;
400
+ depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
401
+ depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
402
+
403
+ } else {
404
+
405
+ depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
406
+ depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
407
+
408
+ }
409
+
410
+ }
411
+
412
+ //
413
+
414
+ const encoder = device.createCommandEncoder( { label: 'renderContext_' + renderContext.id } );
415
+ const currentPass = encoder.beginRenderPass( descriptor );
416
+
417
+ //
418
+
419
+ renderContextData.descriptor = descriptor;
420
+ renderContextData.encoder = encoder;
421
+ renderContextData.currentPass = currentPass;
422
+ renderContextData.currentSets = { attributes: {} };
423
+
424
+ //
425
+
426
+ if ( renderContext.viewport ) {
427
+
428
+ this.updateViewport( renderContext );
429
+
430
+ }
431
+
432
+ if ( renderContext.scissor ) {
433
+
434
+ const { x, y, width, height } = renderContext.scissorValue;
435
+
436
+ currentPass.setScissorRect( x, renderContext.height - height - y, width, height );
437
+
438
+ }
439
+
440
+ }
441
+
442
+ finishRender( renderContext ) {
443
+
444
+ const renderContextData = this.get( renderContext );
445
+ const occlusionQueryCount = renderContext.occlusionQueryCount;
446
+
447
+ if ( occlusionQueryCount > renderContextData.occlusionQueryIndex ) {
448
+
449
+ renderContextData.currentPass.endOcclusionQuery();
450
+
451
+ }
452
+
453
+ renderContextData.currentPass.end();
454
+
455
+ if ( occlusionQueryCount > 0 ) {
456
+
457
+ const bufferSize = occlusionQueryCount * 8; // 8 byte entries for query results
458
+
459
+ //
460
+
461
+ let queryResolveBuffer = this.occludedResolveCache.get( bufferSize );
462
+
463
+ if ( queryResolveBuffer === undefined ) {
464
+
465
+ queryResolveBuffer = this.device.createBuffer(
466
+ {
467
+ size: bufferSize,
468
+ usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC
469
+ }
470
+ );
471
+
472
+ this.occludedResolveCache.set( bufferSize, queryResolveBuffer );
473
+
474
+ }
475
+
476
+ //
477
+
478
+ const readBuffer = this.device.createBuffer(
479
+ {
480
+ size: bufferSize,
481
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
482
+ }
483
+ );
484
+
485
+ // two buffers required here - WebGPU doesn't allow usage of QUERY_RESOLVE & MAP_READ to be combined
486
+ renderContextData.encoder.resolveQuerySet( renderContextData.occlusionQuerySet, 0, occlusionQueryCount, queryResolveBuffer, 0 );
487
+ renderContextData.encoder.copyBufferToBuffer( queryResolveBuffer, 0, readBuffer, 0, bufferSize );
488
+
489
+ renderContextData.occlusionQueryBuffer = readBuffer;
490
+
491
+ //
492
+
493
+ this.resolveOccludedAsync( renderContext );
494
+
495
+ }
496
+
497
+ this.prepareTimeStampBuffer( renderContext, renderContextData.encoder );
498
+
499
+ this.device.queue.submit( [ renderContextData.encoder.finish() ] );
500
+
501
+
502
+ //
503
+
504
+ if ( renderContext.textures !== null ) {
505
+
506
+ const textures = renderContext.textures;
507
+
508
+ for ( let i = 0; i < textures.length; i ++ ) {
509
+
510
+ const texture = textures[ i ];
511
+
512
+ if ( texture.generateMipmaps === true ) {
513
+
514
+ this.textureUtils.generateMipmaps( texture );
515
+
516
+ }
517
+
518
+ }
519
+
520
+ }
521
+
522
+ }
523
+
524
+ isOccluded( renderContext, object ) {
525
+
526
+ const renderContextData = this.get( renderContext );
527
+
528
+ return renderContextData.occluded && renderContextData.occluded.has( object );
529
+
530
+ }
531
+
532
+ async resolveOccludedAsync( renderContext ) {
533
+
534
+ const renderContextData = this.get( renderContext );
535
+
536
+ // handle occlusion query results
537
+
538
+ const { currentOcclusionQueryBuffer, currentOcclusionQueryObjects } = renderContextData;
539
+
540
+ if ( currentOcclusionQueryBuffer && currentOcclusionQueryObjects ) {
541
+
542
+ const occluded = new WeakSet();
543
+
544
+ renderContextData.currentOcclusionQueryObjects = null;
545
+ renderContextData.currentOcclusionQueryBuffer = null;
546
+
547
+ await currentOcclusionQueryBuffer.mapAsync( GPUMapMode.READ );
548
+
549
+ const buffer = currentOcclusionQueryBuffer.getMappedRange();
550
+ const results = new BigUint64Array( buffer );
551
+
552
+ for ( let i = 0; i < currentOcclusionQueryObjects.length; i ++ ) {
553
+
554
+ if ( results[ i ] !== 0 ) {
555
+
556
+ occluded.add( currentOcclusionQueryObjects[ i ] );
557
+
558
+ }
559
+
560
+ }
561
+
562
+ currentOcclusionQueryBuffer.destroy();
563
+
564
+ renderContextData.occluded = occluded;
565
+
566
+ }
567
+
568
+ }
569
+
570
+ updateViewport( renderContext ) {
571
+
572
+ const { currentPass } = this.get( renderContext );
573
+ const { x, y, width, height, minDepth, maxDepth } = renderContext.viewportValue;
574
+
575
+ currentPass.setViewport( x, renderContext.height - height - y, width, height, minDepth, maxDepth );
576
+
577
+ }
578
+
579
+ clear( color, depth, stencil, renderTargetData = null ) {
580
+
581
+ const device = this.device;
582
+ const renderer = this.renderer;
583
+
584
+ let colorAttachments = [];
585
+
586
+ let depthStencilAttachment;
587
+ let clearValue;
588
+
589
+ let supportsDepth;
590
+ let supportsStencil;
591
+
592
+ if ( color ) {
593
+
594
+ const clearColor = this.getClearColor();
595
+
596
+ clearValue = { r: clearColor.r, g: clearColor.g, b: clearColor.b, a: clearColor.a };
597
+
598
+ }
599
+
600
+ if ( renderTargetData === null ) {
601
+
602
+ supportsDepth = renderer.depth;
603
+ supportsStencil = renderer.stencil;
604
+
605
+ depth = depth && supportsDepth;
606
+ stencil = stencil && supportsStencil;
607
+
608
+ const descriptor = this._getDefaultRenderPassDescriptor();
609
+
610
+ if ( color ) {
611
+
612
+ colorAttachments = descriptor.colorAttachments;
613
+
614
+ const colorAttachment = colorAttachments[ 0 ];
615
+
616
+ colorAttachment.clearValue = clearValue;
617
+ colorAttachment.loadOp = GPULoadOp.Clear;
618
+ colorAttachment.storeOp = GPUStoreOp.Store;
619
+
620
+ }
621
+
622
+ if ( depth || stencil ) {
623
+
624
+ depthStencilAttachment = descriptor.depthStencilAttachment;
625
+
626
+ }
627
+
628
+ } else {
629
+
630
+ supportsDepth = renderTargetData.depth;
631
+ supportsStencil = renderTargetData.stencil;
632
+
633
+ depth = depth && supportsDepth;
634
+ stencil = stencil && supportsStencil;
635
+
636
+ if ( color ) {
637
+
638
+ for ( const texture of renderTargetData.textures ) {
639
+
640
+ const textureData = this.get( texture );
641
+ const textureView = textureData.texture.createView();
642
+
643
+ let view, resolveTarget;
644
+
645
+ if ( textureData.msaaTexture !== undefined ) {
646
+
647
+ view = textureData.msaaTexture.createView();
648
+ resolveTarget = textureView;
649
+
650
+ } else {
651
+
652
+ view = textureView;
653
+ resolveTarget = undefined;
654
+
655
+ }
656
+
657
+ colorAttachments.push( {
658
+ view,
659
+ resolveTarget,
660
+ clearValue,
661
+ loadOp: GPULoadOp.Clear,
662
+ storeOp: GPUStoreOp.Store
663
+ } );
664
+
665
+ }
666
+
667
+ }
668
+
669
+ if ( depth || stencil ) {
670
+
671
+ const depthTextureData = this.get( renderTargetData.depthTexture );
672
+
673
+ depthStencilAttachment = {
674
+ view: depthTextureData.texture.createView()
675
+ };
676
+
677
+ }
678
+
679
+ }
680
+
681
+ //
682
+
683
+ if ( depthStencilAttachment !== undefined ) {
684
+
685
+ if ( depth ) {
686
+
687
+ depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
688
+ depthStencilAttachment.depthClearValue = renderer.getClearDepth();
689
+ depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
690
+
691
+ } else {
692
+
693
+ depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
694
+ depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
695
+
696
+ }
697
+
698
+ //
699
+
700
+ if ( stencil ) {
701
+
702
+ depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
703
+ depthStencilAttachment.stencilClearValue = renderer.getClearStencil();
704
+ depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
705
+
706
+ } else {
707
+
708
+ depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
709
+ depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
710
+
711
+ }
712
+
713
+ }
714
+
715
+ //
716
+
717
+ const encoder = device.createCommandEncoder( {} );
718
+ const currentPass = encoder.beginRenderPass( {
719
+ colorAttachments,
720
+ depthStencilAttachment
721
+ } );
722
+
723
+ currentPass.end();
724
+
725
+ device.queue.submit( [ encoder.finish() ] );
726
+
727
+ }
728
+
729
+ // compute
730
+
731
+ beginCompute( computeGroup ) {
732
+
733
+ const groupGPU = this.get( computeGroup );
734
+
735
+
736
+ const descriptor = {};
737
+
738
+ this.initTimeStampQuery( computeGroup, descriptor );
739
+
740
+ groupGPU.cmdEncoderGPU = this.device.createCommandEncoder();
741
+
742
+ groupGPU.passEncoderGPU = groupGPU.cmdEncoderGPU.beginComputePass( descriptor );
743
+
744
+ }
745
+
746
+ compute( computeGroup, computeNode, bindings, pipeline ) {
747
+
748
+ const { passEncoderGPU } = this.get( computeGroup );
749
+
750
+ // pipeline
751
+
752
+ const pipelineGPU = this.get( pipeline ).pipeline;
753
+ passEncoderGPU.setPipeline( pipelineGPU );
754
+
755
+ // bind group
756
+
757
+ const bindGroupGPU = this.get( bindings ).group;
758
+ passEncoderGPU.setBindGroup( 0, bindGroupGPU );
759
+
760
+ passEncoderGPU.dispatchWorkgroups( computeNode.dispatchCount );
761
+
762
+ }
763
+
764
+ finishCompute( computeGroup ) {
765
+
766
+ const groupData = this.get( computeGroup );
767
+
768
+ groupData.passEncoderGPU.end();
769
+
770
+ this.prepareTimeStampBuffer( computeGroup, groupData.cmdEncoderGPU );
771
+
772
+ this.device.queue.submit( [ groupData.cmdEncoderGPU.finish() ] );
773
+
774
+ }
775
+
776
+ // render object
777
+
778
+ draw( renderObject, info ) {
779
+
780
+ const { object, geometry, context, pipeline } = renderObject;
781
+
782
+ const bindingsData = this.get( renderObject.getBindings() );
783
+ const contextData = this.get( context );
784
+ const pipelineGPU = this.get( pipeline ).pipeline;
785
+ const currentSets = contextData.currentSets;
786
+
787
+ // pipeline
788
+
789
+ const passEncoderGPU = contextData.currentPass;
790
+
791
+ if ( currentSets.pipeline !== pipelineGPU ) {
792
+
793
+ passEncoderGPU.setPipeline( pipelineGPU );
794
+
795
+ currentSets.pipeline = pipelineGPU;
796
+
797
+ }
798
+
799
+ // bind group
800
+
801
+ const bindGroupGPU = bindingsData.group;
802
+ passEncoderGPU.setBindGroup( 0, bindGroupGPU );
803
+
804
+ // attributes
805
+
806
+ const index = renderObject.getIndex();
807
+
808
+ const hasIndex = ( index !== null );
809
+
810
+ // index
811
+
812
+ if ( hasIndex === true ) {
813
+
814
+ if ( currentSets.index !== index ) {
815
+
816
+ const buffer = this.get( index ).buffer;
817
+ const indexFormat = ( index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
818
+
819
+ passEncoderGPU.setIndexBuffer( buffer, indexFormat );
820
+
821
+ currentSets.index = index;
822
+
823
+ }
824
+
825
+ }
826
+
827
+ // vertex buffers
828
+
829
+ const vertexBuffers = renderObject.getVertexBuffers();
830
+
831
+ for ( let i = 0, l = vertexBuffers.length; i < l; i ++ ) {
832
+
833
+ const vertexBuffer = vertexBuffers[ i ];
834
+
835
+ if ( currentSets.attributes[ i ] !== vertexBuffer ) {
836
+
837
+ const buffer = this.get( vertexBuffer ).buffer;
838
+ passEncoderGPU.setVertexBuffer( i, buffer );
839
+
840
+ currentSets.attributes[ i ] = vertexBuffer;
841
+
842
+ }
843
+
844
+ }
845
+
846
+ // occlusion queries - handle multiple consecutive draw calls for an object
847
+
848
+ if ( contextData.occlusionQuerySet !== undefined ) {
849
+
850
+ const lastObject = contextData.lastOcclusionObject;
851
+
852
+ if ( lastObject !== object ) {
853
+
854
+ if ( lastObject !== null && lastObject.occlusionTest === true ) {
855
+
856
+ passEncoderGPU.endOcclusionQuery();
857
+ contextData.occlusionQueryIndex ++;
858
+
859
+ }
860
+
861
+ if ( object.occlusionTest === true ) {
862
+
863
+ passEncoderGPU.beginOcclusionQuery( contextData.occlusionQueryIndex );
864
+ contextData.occlusionQueryObjects[ contextData.occlusionQueryIndex ] = object;
865
+
866
+ }
867
+
868
+ contextData.lastOcclusionObject = object;
869
+
870
+ }
871
+
872
+ }
873
+
874
+ // draw
875
+
876
+ const drawRange = geometry.drawRange;
877
+ const firstVertex = drawRange.start;
878
+
879
+ const instanceCount = this.getInstanceCount( renderObject );
880
+ if ( instanceCount === 0 ) return;
881
+
882
+ if ( hasIndex === true ) {
883
+
884
+ const indexCount = ( drawRange.count !== Infinity ) ? drawRange.count : index.count;
885
+
886
+ passEncoderGPU.drawIndexed( indexCount, instanceCount, firstVertex, 0, 0 );
887
+
888
+ info.update( object, indexCount, instanceCount );
889
+
890
+ } else {
891
+
892
+ const positionAttribute = geometry.attributes.position;
893
+ const vertexCount = ( drawRange.count !== Infinity ) ? drawRange.count : positionAttribute.count;
894
+
895
+ passEncoderGPU.draw( vertexCount, instanceCount, firstVertex, 0 );
896
+
897
+ info.update( object, vertexCount, instanceCount );
898
+
899
+ }
900
+
901
+ }
902
+
903
+ // cache key
904
+
905
+ needsRenderUpdate( renderObject ) {
906
+
907
+ const data = this.get( renderObject );
908
+
909
+ const { object, material } = renderObject;
910
+
911
+ const utils = this.utils;
912
+
913
+ const sampleCount = utils.getSampleCount( renderObject.context );
914
+ const colorSpace = utils.getCurrentColorSpace( renderObject.context );
915
+ const colorFormat = utils.getCurrentColorFormat( renderObject.context );
916
+ const depthStencilFormat = utils.getCurrentDepthStencilFormat( renderObject.context );
917
+ const primitiveTopology = utils.getPrimitiveTopology( object, material );
918
+
919
+ let needsUpdate = false;
920
+
921
+ if ( data.material !== material || data.materialVersion !== material.version ||
922
+ data.transparent !== material.transparent || data.blending !== material.blending || data.premultipliedAlpha !== material.premultipliedAlpha ||
923
+ data.blendSrc !== material.blendSrc || data.blendDst !== material.blendDst || data.blendEquation !== material.blendEquation ||
924
+ data.blendSrcAlpha !== material.blendSrcAlpha || data.blendDstAlpha !== material.blendDstAlpha || data.blendEquationAlpha !== material.blendEquationAlpha ||
925
+ data.colorWrite !== material.colorWrite || data.depthWrite !== material.depthWrite || data.depthTest !== material.depthTest || data.depthFunc !== material.depthFunc ||
926
+ data.stencilWrite !== material.stencilWrite || data.stencilFunc !== material.stencilFunc ||
927
+ data.stencilFail !== material.stencilFail || data.stencilZFail !== material.stencilZFail || data.stencilZPass !== material.stencilZPass ||
928
+ data.stencilFuncMask !== material.stencilFuncMask || data.stencilWriteMask !== material.stencilWriteMask ||
929
+ data.side !== material.side || data.alphaToCoverage !== material.alphaToCoverage ||
930
+ data.sampleCount !== sampleCount || data.colorSpace !== colorSpace ||
931
+ data.colorFormat !== colorFormat || data.depthStencilFormat !== depthStencilFormat ||
932
+ data.primitiveTopology !== primitiveTopology
933
+ ) {
934
+
935
+ data.material = material; data.materialVersion = material.version;
936
+ data.transparent = material.transparent; data.blending = material.blending; data.premultipliedAlpha = material.premultipliedAlpha;
937
+ data.blendSrc = material.blendSrc; data.blendDst = material.blendDst; data.blendEquation = material.blendEquation;
938
+ data.blendSrcAlpha = material.blendSrcAlpha; data.blendDstAlpha = material.blendDstAlpha; data.blendEquationAlpha = material.blendEquationAlpha;
939
+ data.colorWrite = material.colorWrite;
940
+ data.depthWrite = material.depthWrite; data.depthTest = material.depthTest; data.depthFunc = material.depthFunc;
941
+ data.stencilWrite = material.stencilWrite; data.stencilFunc = material.stencilFunc;
942
+ data.stencilFail = material.stencilFail; data.stencilZFail = material.stencilZFail; data.stencilZPass = material.stencilZPass;
943
+ data.stencilFuncMask = material.stencilFuncMask; data.stencilWriteMask = material.stencilWriteMask;
944
+ data.side = material.side; data.alphaToCoverage = material.alphaToCoverage;
945
+ data.sampleCount = sampleCount;
946
+ data.colorSpace = colorSpace;
947
+ data.colorFormat = colorFormat;
948
+ data.depthStencilFormat = depthStencilFormat;
949
+ data.primitiveTopology = primitiveTopology;
950
+
951
+ needsUpdate = true;
952
+
953
+ }
954
+
955
+ return needsUpdate;
956
+
957
+ }
958
+
959
+ getRenderCacheKey( renderObject ) {
960
+
961
+ const { object, material } = renderObject;
962
+
963
+ const utils = this.utils;
964
+ const renderContext = renderObject.context;
965
+
966
+ return [
967
+ material.transparent, material.blending, material.premultipliedAlpha,
968
+ material.blendSrc, material.blendDst, material.blendEquation,
969
+ material.blendSrcAlpha, material.blendDstAlpha, material.blendEquationAlpha,
970
+ material.colorWrite,
971
+ material.depthWrite, material.depthTest, material.depthFunc,
972
+ material.stencilWrite, material.stencilFunc,
973
+ material.stencilFail, material.stencilZFail, material.stencilZPass,
974
+ material.stencilFuncMask, material.stencilWriteMask,
975
+ material.side,
976
+ utils.getSampleCount( renderContext ),
977
+ utils.getCurrentColorSpace( renderContext ), utils.getCurrentColorFormat( renderContext ), utils.getCurrentDepthStencilFormat( renderContext ),
978
+ utils.getPrimitiveTopology( object, material )
979
+ ].join();
980
+
981
+ }
982
+
983
+ // textures
984
+
985
+ createSampler( texture ) {
986
+
987
+ this.textureUtils.createSampler( texture );
988
+
989
+ }
990
+
991
+ destroySampler( texture ) {
992
+
993
+ this.textureUtils.destroySampler( texture );
994
+
995
+ }
996
+
997
+ createDefaultTexture( texture ) {
998
+
999
+ this.textureUtils.createDefaultTexture( texture );
1000
+
1001
+ }
1002
+
1003
+ createTexture( texture, options ) {
1004
+
1005
+ this.textureUtils.createTexture( texture, options );
1006
+
1007
+ }
1008
+
1009
+ updateTexture( texture, options ) {
1010
+
1011
+ this.textureUtils.updateTexture( texture, options );
1012
+
1013
+ }
1014
+
1015
+ generateMipmaps( texture ) {
1016
+
1017
+ this.textureUtils.generateMipmaps( texture );
1018
+
1019
+ }
1020
+
1021
+ destroyTexture( texture ) {
1022
+
1023
+ this.textureUtils.destroyTexture( texture );
1024
+
1025
+ }
1026
+
1027
+ copyTextureToBuffer( texture, x, y, width, height ) {
1028
+
1029
+ return this.textureUtils.copyTextureToBuffer( texture, x, y, width, height );
1030
+
1031
+ }
1032
+
1033
+
1034
+ initTimeStampQuery( renderContext, descriptor ) {
1035
+
1036
+ if ( ! this.hasFeature( GPUFeatureName.TimestampQuery ) || ! this.trackTimestamp ) return;
1037
+
1038
+ const renderContextData = this.get( renderContext );
1039
+
1040
+ if ( ! renderContextData.timeStampQuerySet ) {
1041
+
1042
+ // Create a GPUQuerySet which holds 2 timestamp query results: one for the
1043
+ // beginning and one for the end of compute pass execution.
1044
+ const timeStampQuerySet = this.device.createQuerySet( { type: 'timestamp', count: 2 } );
1045
+
1046
+ const timestampWrites = {
1047
+ querySet: timeStampQuerySet,
1048
+ beginningOfPassWriteIndex: 0, // Write timestamp in index 0 when pass begins.
1049
+ endOfPassWriteIndex: 1, // Write timestamp in index 1 when pass ends.
1050
+ };
1051
+ Object.assign( descriptor, {
1052
+ timestampWrites,
1053
+ } );
1054
+ renderContextData.timeStampQuerySet = timeStampQuerySet;
1055
+
1056
+ }
1057
+
1058
+ }
1059
+
1060
+ // timestamp utils
1061
+
1062
+ prepareTimeStampBuffer( renderContext, encoder ) {
1063
+
1064
+ if ( ! this.hasFeature( GPUFeatureName.TimestampQuery ) || ! this.trackTimestamp ) return;
1065
+
1066
+ const renderContextData = this.get( renderContext );
1067
+
1068
+ const size = 2 * BigInt64Array.BYTES_PER_ELEMENT;
1069
+ const resolveBuffer = this.device.createBuffer( {
1070
+ size,
1071
+ usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC,
1072
+ } );
1073
+
1074
+ const resultBuffer = this.device.createBuffer( {
1075
+ size,
1076
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
1077
+ } );
1078
+
1079
+ encoder.resolveQuerySet( renderContextData.timeStampQuerySet, 0, 2, resolveBuffer, 0 );
1080
+ encoder.copyBufferToBuffer( resolveBuffer, 0, resultBuffer, 0, size );
1081
+
1082
+ renderContextData.currentTimeStampQueryBuffer = resultBuffer;
1083
+
1084
+ }
1085
+
1086
+ async resolveTimeStampAsync( renderContext, type = 'render' ) {
1087
+
1088
+ if ( ! this.hasFeature( GPUFeatureName.TimestampQuery ) || ! this.trackTimestamp ) return;
1089
+
1090
+ const renderContextData = this.get( renderContext );
1091
+
1092
+ // handle timestamp query results
1093
+
1094
+ const { currentTimeStampQueryBuffer } = renderContextData;
1095
+
1096
+ if ( currentTimeStampQueryBuffer ) {
1097
+
1098
+ renderContextData.currentTimeStampQueryBuffer = null;
1099
+
1100
+ await currentTimeStampQueryBuffer.mapAsync( GPUMapMode.READ );
1101
+
1102
+ const times = new BigUint64Array( currentTimeStampQueryBuffer.getMappedRange() );
1103
+
1104
+ const duration = Number( times[ 1 ] - times[ 0 ] ) / 1000000;
1105
+ // console.log( `Compute ${type} duration: ${Number( times[ 1 ] - times[ 0 ] ) / 1000000}ms` );
1106
+ this.renderer.info.updateTimestamp( type, duration );
1107
+
1108
+ currentTimeStampQueryBuffer.unmap();
1109
+
1110
+ }
1111
+
1112
+ }
1113
+
1114
+ // node builder
1115
+
1116
+ createNodeBuilder( object, renderer, scene = null ) {
1117
+
1118
+ return new WGSLNodeBuilder( object, renderer, scene );
1119
+
1120
+ }
1121
+
1122
+ // program
1123
+
1124
+ createProgram( program ) {
1125
+
1126
+ const programGPU = this.get( program );
1127
+
1128
+ programGPU.module = {
1129
+ module: this.device.createShaderModule( { code: program.code, label: program.stage } ),
1130
+ entryPoint: 'main'
1131
+ };
1132
+
1133
+ }
1134
+
1135
+ destroyProgram( program ) {
1136
+
1137
+ this.delete( program );
1138
+
1139
+ }
1140
+
1141
+ // pipelines
1142
+
1143
+ createRenderPipeline( renderObject ) {
1144
+
1145
+ this.pipelineUtils.createRenderPipeline( renderObject );
1146
+
1147
+ }
1148
+
1149
+ createComputePipeline( computePipeline, bindings ) {
1150
+
1151
+ this.pipelineUtils.createComputePipeline( computePipeline, bindings );
1152
+
1153
+ }
1154
+
1155
+ // bindings
1156
+
1157
+ createBindings( bindings ) {
1158
+
1159
+ this.bindingUtils.createBindings( bindings );
1160
+
1161
+ }
1162
+
1163
+ updateBindings( bindings ) {
1164
+
1165
+ this.bindingUtils.createBindings( bindings );
1166
+
1167
+ }
1168
+
1169
+ updateBinding( binding ) {
1170
+
1171
+ this.bindingUtils.updateBinding( binding );
1172
+
1173
+ }
1174
+
1175
+ // attributes
1176
+
1177
+ createIndexAttribute( attribute ) {
1178
+
1179
+ this.attributeUtils.createAttribute( attribute, GPUBufferUsage.INDEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
1180
+
1181
+ }
1182
+
1183
+ createAttribute( attribute ) {
1184
+
1185
+ this.attributeUtils.createAttribute( attribute, GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
1186
+
1187
+ }
1188
+
1189
+ createStorageAttribute( attribute ) {
1190
+
1191
+ this.attributeUtils.createAttribute( attribute, GPUBufferUsage.STORAGE | GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
1192
+
1193
+ }
1194
+
1195
+ updateAttribute( attribute ) {
1196
+
1197
+ this.attributeUtils.updateAttribute( attribute );
1198
+
1199
+ }
1200
+
1201
+ destroyAttribute( attribute ) {
1202
+
1203
+ this.attributeUtils.destroyAttribute( attribute );
1204
+
1205
+ }
1206
+
1207
+ // canvas
1208
+
1209
+ updateSize() {
1210
+
1211
+ this.colorBuffer = this.textureUtils.getColorBuffer();
1212
+ this.defaultRenderPassdescriptor = null;
1213
+
1214
+ }
1215
+
1216
+ // utils public
1217
+
1218
+ getMaxAnisotropy() {
1219
+
1220
+ return 16;
1221
+
1222
+ }
1223
+
1224
+ async hasFeatureAsync( name ) {
1225
+
1226
+ const adapter = this.adapter || await WebGPU.getStaticAdapter();
1227
+
1228
+ //
1229
+
1230
+ return adapter.features.has( name );
1231
+
1232
+ }
1233
+
1234
+ hasFeature( name ) {
1235
+
1236
+ if ( ! this.adapter ) {
1237
+
1238
+ console.warn( 'WebGPUBackend: WebGPU adapter has not been initialized yet. Please use detectSupportAsync instead' );
1239
+
1240
+ return false;
1241
+
1242
+ }
1243
+
1244
+ return this.adapter.features.has( name );
1245
+
1246
+ }
1247
+
1248
+ copyFramebufferToTexture( texture, renderContext ) {
1249
+
1250
+ const renderContextData = this.get( renderContext );
1251
+
1252
+ const { encoder, descriptor } = renderContextData;
1253
+
1254
+ let sourceGPU = null;
1255
+
1256
+ if ( renderContext.renderTarget ) {
1257
+
1258
+ if ( texture.isDepthTexture ) {
1259
+
1260
+ sourceGPU = this.get( renderContext.depthTexture ).texture;
1261
+
1262
+ } else {
1263
+
1264
+ sourceGPU = this.get( renderContext.textures[ 0 ] ).texture;
1265
+
1266
+ }
1267
+
1268
+ } else {
1269
+
1270
+ if ( texture.isDepthTexture ) {
1271
+
1272
+ sourceGPU = this.textureUtils.getDepthBuffer( renderContext.depth, renderContext.stencil );
1273
+
1274
+ } else {
1275
+
1276
+ sourceGPU = this.context.getCurrentTexture();
1277
+
1278
+ }
1279
+
1280
+ }
1281
+
1282
+ const destinationGPU = this.get( texture ).texture;
1283
+
1284
+ if ( sourceGPU.format !== destinationGPU.format ) {
1285
+
1286
+ console.error( 'WebGPUBackend: copyFramebufferToTexture: Source and destination formats do not match.', sourceGPU.format, destinationGPU.format );
1287
+
1288
+ return;
1289
+
1290
+ }
1291
+
1292
+ renderContextData.currentPass.end();
1293
+
1294
+ encoder.copyTextureToTexture(
1295
+ {
1296
+ texture: sourceGPU,
1297
+ origin: { x: 0, y: 0, z: 0 }
1298
+ },
1299
+ {
1300
+ texture: destinationGPU
1301
+ },
1302
+ [
1303
+ texture.image.width,
1304
+ texture.image.height
1305
+ ]
1306
+ );
1307
+
1308
+ if ( texture.generateMipmaps ) this.textureUtils.generateMipmaps( texture );
1309
+
1310
+ descriptor.colorAttachments[ 0 ].loadOp = GPULoadOp.Load;
1311
+ if ( renderContext.depth ) descriptor.depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
1312
+ if ( renderContext.stencil ) descriptor.depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
1313
+
1314
+ renderContextData.currentPass = encoder.beginRenderPass( descriptor );
1315
+ renderContextData.currentSets = { attributes: {} };
1316
+
1317
+ }
1318
+
1319
+ }
1320
+
1321
+ export default WebGPUBackend;