@needle-tools/three 0.145.4 → 0.146.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/build/three.cjs +32586 -35951
- package/build/three.js +32600 -35965
- package/build/three.min.js +6 -7
- package/build/three.module.js +1547 -1154
- package/examples/js/animation/AnimationClipCreator.js +0 -8
- package/examples/js/animation/CCDIKSolver.js +49 -66
- package/examples/js/animation/MMDAnimationHelper.js +66 -137
- package/examples/js/animation/MMDPhysics.js +70 -134
- package/examples/js/cameras/CinematicCamera.js +33 -22
- package/examples/js/controls/ArcballControls.js +138 -405
- package/examples/js/controls/DragControls.js +8 -33
- package/examples/js/controls/FirstPersonControls.js +32 -54
- package/examples/js/controls/FlyControls.js +29 -55
- package/examples/js/controls/OrbitControls.js +85 -95
- package/examples/js/controls/PointerLockControls.js +5 -14
- package/examples/js/controls/TrackballControls.js +33 -86
- package/examples/js/controls/TransformControls.js +84 -169
- package/examples/js/csm/CSM.js +4 -39
- package/examples/js/csm/CSMFrustum.js +3 -9
- package/examples/js/csm/CSMHelper.js +24 -4
- package/examples/js/csm/CSMShader.js +2 -6
- package/examples/js/curves/CurveExtras.js +27 -27
- package/examples/js/curves/NURBSCurve.js +4 -16
- package/examples/js/curves/NURBSSurface.js +3 -9
- package/examples/js/curves/NURBSUtils.js +8 -45
- package/examples/js/effects/AnaglyphEffect.js +4 -18
- package/examples/js/effects/AsciiEffect.js +32 -31
- package/examples/js/effects/OutlineEffect.js +26 -30
- package/examples/js/effects/ParallaxBarrierEffect.js +0 -13
- package/examples/js/effects/PeppersGhostEffect.js +12 -39
- package/examples/js/effects/StereoEffect.js +0 -4
- package/examples/js/environments/RoomEnvironment.js +12 -10
- package/examples/js/exporters/ColladaExporter.js +48 -65
- package/examples/js/exporters/DRACOExporter.js +22 -22
- package/examples/js/exporters/EXRExporter.js +15 -18
- package/examples/js/exporters/GLTFExporter.js +143 -261
- package/examples/js/exporters/MMDExporter.js +5 -12
- package/examples/js/exporters/OBJExporter.js +42 -33
- package/examples/js/exporters/PLYExporter.js +38 -33
- package/examples/js/exporters/STLExporter.js +5 -7
- package/examples/js/exporters/USDZExporter.js +110 -25
- package/examples/js/geometries/BoxLineGeometry.js +0 -1
- package/examples/js/geometries/ConvexGeometry.js +11 -6
- package/examples/js/geometries/DecalGeometry.js +53 -20
- package/examples/js/geometries/LightningStrike.js +54 -67
- package/examples/js/geometries/ParametricGeometries.js +8 -7
- package/examples/js/geometries/ParametricGeometry.js +25 -12
- package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
- package/examples/js/geometries/TeapotGeometry.js +54 -50
- package/examples/js/geometries/TextGeometry.js +6 -4
- package/examples/js/helpers/LightProbeHelper.js +1 -2
- package/examples/js/helpers/OctreeHelper.js +22 -20
- package/examples/js/helpers/PositionalAudioHelper.js +8 -6
- package/examples/js/helpers/RectAreaLightHelper.js +6 -7
- package/examples/js/helpers/VertexNormalsHelper.js +15 -13
- package/examples/js/helpers/VertexTangentsHelper.js +15 -9
- package/examples/js/helpers/ViewHelper.js +31 -16
- package/examples/js/interactive/HTMLMesh.js +22 -33
- package/examples/js/interactive/InteractiveGroup.js +6 -12
- package/examples/js/interactive/SelectionBox.js +3 -70
- package/examples/js/interactive/SelectionHelper.js +0 -8
- package/examples/js/lights/LightProbeGenerator.js +32 -39
- package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
- package/examples/js/lines/LineGeometry.js +3 -5
- package/examples/js/lines/LineMaterial.js +4 -11
- package/examples/js/lines/LineSegments2.js +38 -89
- package/examples/js/lines/LineSegmentsGeometry.js +7 -28
- package/examples/js/lines/Wireframe.js +2 -7
- package/examples/js/lines/WireframeGeometry2.js +3 -1
- package/examples/js/loaders/3DMLoader.js +58 -155
- package/examples/js/loaders/3MFLoader.js +72 -106
- package/examples/js/loaders/AMFLoader.js +0 -25
- package/examples/js/loaders/BVHLoader.js +44 -43
- package/examples/js/loaders/BasisTextureLoader.js +16 -46
- package/examples/js/loaders/ColladaLoader.js +201 -359
- package/examples/js/loaders/DDSLoader.js +24 -25
- package/examples/js/loaders/DRACOLoader.js +29 -66
- package/examples/js/loaders/EXRLoader.js +67 -164
- package/examples/js/loaders/FBXLoader.js +286 -441
- package/examples/js/loaders/FontLoader.js +6 -15
- package/examples/js/loaders/GCodeLoader.js +15 -16
- package/examples/js/loaders/GLTFLoader.js +354 -405
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -6
- package/examples/js/loaders/KMZLoader.js +3 -7
- package/examples/js/loaders/KTXLoader.js +12 -30
- package/examples/js/loaders/LDrawLoader.js +178 -289
- package/examples/js/loaders/LUT3dlLoader.js +7 -11
- package/examples/js/loaders/LUTCubeLoader.js +0 -8
- package/examples/js/loaders/LWOLoader.js +59 -124
- package/examples/js/loaders/LogLuvLoader.js +27 -77
- package/examples/js/loaders/LottieLoader.js +4 -4
- package/examples/js/loaders/MD2Loader.js +26 -27
- package/examples/js/loaders/MDDLoader.js +6 -10
- package/examples/js/loaders/MMDLoader.js +180 -189
- package/examples/js/loaders/MTLLoader.js +18 -47
- package/examples/js/loaders/MaterialXLoader.js +392 -0
- package/examples/js/loaders/NRRDLoader.js +44 -84
- package/examples/js/loaders/OBJLoader.js +50 -65
- package/examples/js/loaders/PCDLoader.js +34 -29
- package/examples/js/loaders/PDBLoader.js +17 -13
- package/examples/js/loaders/PLYLoader.js +9 -39
- package/examples/js/loaders/PRWMLoader.js +11 -22
- package/examples/js/loaders/PVRLoader.js +7 -16
- package/examples/js/loaders/RGBELoader.js +36 -61
- package/examples/js/loaders/RGBMLoader.js +26 -87
- package/examples/js/loaders/STLLoader.js +20 -27
- package/examples/js/loaders/SVGLoader.js +361 -233
- package/examples/js/loaders/TDSLoader.js +81 -118
- package/examples/js/loaders/TGALoader.js +39 -41
- package/examples/js/loaders/TIFFLoader.js +0 -1
- package/examples/js/loaders/TTFLoader.js +0 -8
- package/examples/js/loaders/TiltLoader.js +14 -15
- package/examples/js/loaders/VOXLoader.js +8 -16
- package/examples/js/loaders/VRMLLoader.js +243 -340
- package/examples/js/loaders/VTKLoader.js +101 -118
- package/examples/js/loaders/XYZLoader.js +2 -4
- package/examples/js/loaders/lwo/IFFParser.js +55 -136
- package/examples/js/loaders/lwo/LWO2Parser.js +32 -83
- package/examples/js/loaders/lwo/LWO3Parser.js +31 -73
- package/examples/js/materials/MeshGouraudMaterial.js +15 -13
- package/examples/js/math/Capsule.js +0 -17
- package/examples/js/math/ColorConverter.js +3 -3
- package/examples/js/math/ConvexHull.js +183 -139
- package/examples/js/math/ImprovedNoise.js +1 -1
- package/examples/js/math/Lut.js +8 -15
- package/examples/js/math/MeshSurfaceSampler.js +6 -28
- package/examples/js/math/OBB.js +90 -49
- package/examples/js/math/Octree.js +2 -57
- package/examples/js/math/SimplexNoise.js +74 -88
- package/examples/js/misc/ConvexObjectBreaker.js +37 -48
- package/examples/js/misc/GPUComputationRenderer.js +14 -18
- package/examples/js/misc/Gyroscope.js +5 -9
- package/examples/js/misc/MD2Character.js +14 -23
- package/examples/js/misc/MD2CharacterComplex.js +73 -54
- package/examples/js/misc/MorphAnimMesh.js +0 -6
- package/examples/js/misc/MorphBlendMesh.js +3 -30
- package/examples/js/misc/ProgressiveLightMap.js +47 -43
- package/examples/js/misc/RollerCoaster.js +17 -24
- package/examples/js/misc/TubePainter.js +18 -12
- package/examples/js/misc/Volume.js +16 -45
- package/examples/js/misc/VolumeSlice.js +14 -24
- package/examples/js/modifiers/CurveModifier.js +19 -21
- package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
- package/examples/js/modifiers/SimplifyModifier.js +56 -59
- package/examples/js/modifiers/TessellateModifier.js +2 -9
- package/examples/js/objects/GroundProjectedEnv.js +2 -14
- package/examples/js/objects/Lensflare.js +47 -38
- package/examples/js/objects/LightningStorm.js +10 -13
- package/examples/js/objects/MarchingCubes.js +80 -59
- package/examples/js/objects/Reflector.js +22 -20
- package/examples/js/objects/ReflectorForSSRPass.js +19 -23
- package/examples/js/objects/Refractor.js +52 -30
- package/examples/js/objects/ShadowMesh.js +1 -2
- package/examples/js/objects/Sky.js +2 -7
- package/examples/js/objects/Water.js +23 -18
- package/examples/js/objects/Water2.js +20 -19
- package/examples/js/physics/AmmoPhysics.js +23 -20
- package/examples/js/physics/OimoPhysics.js +19 -17
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
- package/examples/js/postprocessing/AfterimagePass.js +19 -12
- package/examples/js/postprocessing/BloomPass.js +38 -17
- package/examples/js/postprocessing/BokehPass.js +29 -12
- package/examples/js/postprocessing/ClearPass.js +1 -6
- package/examples/js/postprocessing/CubeTexturePass.js +12 -9
- package/examples/js/postprocessing/DotScreenPass.js +7 -5
- package/examples/js/postprocessing/EffectComposer.js +25 -32
- package/examples/js/postprocessing/FilmPass.js +7 -5
- package/examples/js/postprocessing/GlitchPass.js +10 -11
- package/examples/js/postprocessing/HalftonePass.js +9 -9
- package/examples/js/postprocessing/LUTPass.js +2 -15
- package/examples/js/postprocessing/MaskPass.js +20 -17
- package/examples/js/postprocessing/OutlinePass.js +45 -36
- package/examples/js/postprocessing/Pass.js +11 -14
- package/examples/js/postprocessing/RenderPass.js +3 -7
- package/examples/js/postprocessing/SAOPass.js +40 -32
- package/examples/js/postprocessing/SMAAPass.js +34 -17
- package/examples/js/postprocessing/SSAARenderPass.js +14 -14
- package/examples/js/postprocessing/SSAOPass.js +56 -42
- package/examples/js/postprocessing/SSRPass.js +78 -61
- package/examples/js/postprocessing/SavePass.js +14 -6
- package/examples/js/postprocessing/ShaderPass.js +9 -8
- package/examples/js/postprocessing/TAARenderPass.js +11 -9
- package/examples/js/postprocessing/TexturePass.js +7 -4
- package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
- package/examples/js/renderers/CSS2DRenderer.js +2 -21
- package/examples/js/renderers/CSS3DRenderer.js +3 -24
- package/examples/js/renderers/Projector.js +29 -85
- package/examples/js/renderers/SVGRenderer.js +4 -50
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
- package/examples/js/shaders/AfterimageShader.js +3 -6
- package/examples/js/shaders/BasicShader.js +3 -6
- package/examples/js/shaders/BleachBypassShader.js +3 -6
- package/examples/js/shaders/BlendShader.js +3 -6
- package/examples/js/shaders/BokehShader.js +3 -6
- package/examples/js/shaders/BokehShader2.js +4 -13
- package/examples/js/shaders/BrightnessContrastShader.js +3 -6
- package/examples/js/shaders/ColorCorrectionShader.js +2 -6
- package/examples/js/shaders/ColorifyShader.js +2 -6
- package/examples/js/shaders/ConvolutionShader.js +5 -10
- package/examples/js/shaders/CopyShader.js +3 -6
- package/examples/js/shaders/DOFMipMapShader.js +3 -6
- package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
- package/examples/js/shaders/DigitalGlitch.js +3 -6
- package/examples/js/shaders/DotScreenShader.js +2 -6
- package/examples/js/shaders/FXAAShader.js +1 -3
- package/examples/js/shaders/FilmShader.js +3 -6
- package/examples/js/shaders/FocusShader.js +3 -6
- package/examples/js/shaders/FreiChenShader.js +2 -6
- package/examples/js/shaders/GammaCorrectionShader.js +3 -6
- package/examples/js/shaders/GodRaysShader.js +11 -24
- package/examples/js/shaders/HalftoneShader.js +3 -6
- package/examples/js/shaders/HorizontalBlurShader.js +3 -6
- package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
- package/examples/js/shaders/HueSaturationShader.js +3 -6
- package/examples/js/shaders/KaleidoShader.js +3 -6
- package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
- package/examples/js/shaders/LuminosityShader.js +3 -6
- package/examples/js/shaders/MMDToonShader.js +2 -6
- package/examples/js/shaders/MirrorShader.js +3 -6
- package/examples/js/shaders/NormalMapShader.js +2 -6
- package/examples/js/shaders/RGBShiftShader.js +3 -6
- package/examples/js/shaders/SAOShader.js +2 -6
- package/examples/js/shaders/SMAAShader.js +6 -18
- package/examples/js/shaders/SSAOShader.js +2 -6
- package/examples/js/shaders/SSRShader.js +6 -18
- package/examples/js/shaders/SepiaShader.js +3 -6
- package/examples/js/shaders/SobelOperatorShader.js +2 -6
- package/examples/js/shaders/TechnicolorShader.js +3 -6
- package/examples/js/shaders/ToneMapShader.js +3 -6
- package/examples/js/shaders/ToonShader.js +8 -24
- package/examples/js/shaders/TriangleBlurShader.js +2 -6
- package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
- package/examples/js/shaders/VelocityShader.js +126 -0
- package/examples/js/shaders/VerticalBlurShader.js +3 -6
- package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
- package/examples/js/shaders/VignetteShader.js +3 -6
- package/examples/js/shaders/VolumeShader.js +2 -6
- package/examples/js/shaders/WaterRefractionShader.js +2 -6
- package/examples/js/textures/FlakesTexture.js +0 -1
- package/examples/js/utils/BufferGeometryUtils.js +234 -168
- package/examples/js/utils/CameraUtils.js +5 -20
- package/examples/js/utils/GPUStatsPanel.js +3 -12
- package/examples/js/utils/GeometryCompressionUtils.js +19 -44
- package/examples/js/utils/GeometryUtils.js +13 -18
- package/examples/js/utils/LDrawUtils.js +8 -11
- package/examples/js/utils/PackedPhongMaterial.js +6 -4
- package/examples/js/utils/SceneUtils.js +117 -6
- package/examples/js/utils/ShadowMapViewer.js +17 -14
- package/examples/js/utils/SkeletonUtils.js +13 -27
- package/examples/js/utils/UVsDebug.js +20 -12
- package/examples/js/utils/WorkerPool.js +1 -11
- package/examples/jsm/animation/CCDIKSolver.js +1 -1
- package/examples/jsm/capabilities/WebGPU.js +3 -1
- package/examples/jsm/controls/OrbitControls.js +44 -4
- package/examples/jsm/exporters/GLTFExporter.js +17 -131
- package/examples/jsm/exporters/USDZExporter.js +75 -19
- package/examples/jsm/interactive/HTMLMesh.js +2 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -2
- package/examples/jsm/loaders/ColladaLoader.js +28 -0
- package/examples/jsm/loaders/FBXLoader.js +16 -2
- package/examples/jsm/loaders/GLTFLoader.js +204 -377
- package/examples/jsm/loaders/KTX2Loader.js +68 -29
- package/examples/jsm/loaders/LDrawLoader.js +14 -13
- package/examples/jsm/loaders/LottieLoader.js +4 -2
- package/examples/jsm/loaders/MaterialXLoader.js +728 -0
- package/examples/jsm/loaders/PCDLoader.js +1 -1
- package/examples/jsm/loaders/PLYLoader.js +68 -16
- package/examples/jsm/loaders/SVGLoader.js +227 -14
- package/examples/jsm/loaders/USDZLoader.js +31 -16
- package/examples/jsm/nodes/Nodes.js +14 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +6 -0
- package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/SkinningNode.js +1 -1
- package/examples/jsm/nodes/core/Node.js +1 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +36 -4
- package/examples/jsm/nodes/core/NodeFrame.js +2 -2
- package/examples/jsm/nodes/core/NodeVarying.js +7 -4
- package/examples/jsm/nodes/core/VaryingNode.js +6 -4
- package/examples/jsm/nodes/core/constants.js +13 -13
- package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
- package/examples/jsm/nodes/display/ViewportNode.js +106 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +1 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +3 -1
- package/examples/jsm/nodes/materials/Materials.js +9 -7
- package/examples/jsm/nodes/materials/NodeMaterial.js +9 -1
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +6 -2
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
- package/examples/jsm/nodes/math/MathNode.js +5 -0
- package/examples/jsm/nodes/math/OperatorNode.js +6 -1
- package/examples/jsm/nodes/shadernode/ShaderNode.js +26 -13
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +2 -0
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +18 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
- package/examples/jsm/nodes/utils/JoinNode.js +8 -2
- package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +1 -1
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
- package/examples/jsm/nodes/utils/TimerNode.js +1 -1
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
- package/examples/jsm/postprocessing/BloomPass.js +22 -3
- package/examples/jsm/postprocessing/BokehPass.js +18 -4
- package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
- package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
- package/examples/jsm/postprocessing/EffectComposer.js +9 -0
- package/examples/jsm/postprocessing/FilmPass.js +8 -0
- package/examples/jsm/postprocessing/GlitchPass.js +13 -1
- package/examples/jsm/postprocessing/HalftonePass.js +8 -0
- package/examples/jsm/postprocessing/OutlinePass.js +10 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
- package/examples/jsm/postprocessing/SAOPass.js +20 -0
- package/examples/jsm/postprocessing/SMAAPass.js +16 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
- package/examples/jsm/postprocessing/SavePass.js +17 -1
- package/examples/jsm/postprocessing/ShaderPass.js +8 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
- package/examples/jsm/postprocessing/TexturePass.js +8 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +39 -16
- package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +36 -7
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +47 -12
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +35 -5
- package/examples/jsm/shaders/MMDToonShader.js +0 -2
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +130 -6
- package/examples/jsm/utils/SceneUtils.js +129 -4
- package/examples/jsm/utils/TextureUtils.js +85 -0
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/examples/jsm/webxr/XRHandMeshModel.js +6 -3
- package/package.json +11 -12
- package/src/Three.js +1 -0
- package/src/audio/AudioContext.js +5 -5
- package/src/cameras/CubeCamera.js +14 -14
- package/src/constants.js +1 -1
- package/src/core/InstancedBufferGeometry.js +1 -7
- package/src/extras/Earcut.js +67 -67
- package/src/helpers/DirectionalLightHelper.js +5 -1
- package/src/helpers/HemisphereLightHelper.js +4 -1
- package/src/helpers/PointLightHelper.js +2 -1
- package/src/helpers/SpotLightHelper.js +4 -2
- package/src/lights/PointLight.js +2 -2
- package/src/lights/SpotLight.js +2 -2
- package/src/loaders/FileLoader.js +4 -1
- package/src/loaders/ObjectLoader.js +5 -1
- package/src/materials/Material.js +1 -1
- package/src/math/Color.js +5 -5
- package/src/math/Matrix3.js +53 -18
- package/src/math/Ray.js +2 -5
- package/src/math/Sphere.js +19 -26
- package/src/objects/InstancedMesh.js +7 -0
- package/src/objects/LOD.js +25 -6
- package/src/renderers/WebGL3DRenderTarget.js +1 -1
- package/src/renderers/WebGLArrayRenderTarget.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +1 -1
- package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
- package/src/renderers/WebGLRenderTarget.js +1 -1
- package/src/renderers/WebGLRenderer.js +36 -62
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk.js +3 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +20 -6
- package/src/renderers/shaders/UniformsLib.js +1 -1
- package/src/renderers/shaders/UniformsUtils.js +15 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -0
- package/src/renderers/webgl/WebGLBackground.js +15 -7
- package/src/renderers/webgl/WebGLLights.js +0 -4
- package/src/renderers/webgl/WebGLMaterials.js +2 -1
- package/src/renderers/webgl/WebGLShadowMap.js +3 -1
- package/src/renderers/webgl/WebGLState.js +31 -1
- package/src/renderers/webgl/WebGLTextures.js +71 -18
- package/src/renderers/webgl/WebGLUniforms.js +116 -20
- package/src/renderers/webgl/WebGLUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +46 -13
- package/src/renderers/webxr/WebXRManager.js +85 -3
- package/src/scenes/Scene.js +8 -0
- package/src/textures/CompressedArrayTexture.js +18 -0
- package/examples/js/libs/lottie_canvas.js +0 -12751
- package/examples/js/shaders/PixelShader.js +0 -51
- package/examples/jsm/shaders/PixelShader.js +0 -44
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value: new THREE.Vector2( 1 / 1024, 1 / 512 )
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}
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},
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vertexShader: /* glsl */`
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uniform vec2 resolution;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform sampler2D tDiffuse;
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value: new THREE.Vector2( 1 / 1024, 1 / 512 )
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}
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uniform vec2 resolution;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )
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value: new THREE.Vector2( 1 / 1024, 1 / 512 )
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uniform vec2 resolution;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform sampler2D tDiffuse;
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uniform sampler2D tColor;
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value: 0.05
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varying vec2 vUv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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uniform sampler2D tDiffuse;
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uniform sampler2D tNormal;
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value: .018
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// precision highp float;
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precision highp sampler2D;
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value: null
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uniform sampler2D tDepth;
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value: .5
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* based on glfx.js sepia shader
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* https://github.com/evanw/glfx.js
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*/
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const SepiaShader = {
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'tDiffuse': {
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value: 1.0
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uniform float amount;
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value: new THREE.Vector2()
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* More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
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* Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
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*/
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const TechnicolorShader = {
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/**
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* Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf
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const ToneMapShader = {
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varying vec3 vRefract;
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uniform vec3 uBaseColor;
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uniform vec3 uBaseColor;
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uniform vec3 uLineColor1;
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uniform vec3 uBaseColor;
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uniform vec3 uLineColor1;
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varying vec3 vNormal;
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vNormal = normalize( normalMatrix * normal );
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uniform vec3 uBaseColor;
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uniform vec3 uLineColor1;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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#include <common>
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@@ -4,6 +4,7 @@
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4
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* Unpack RGBA depth shader
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* - show RGBA encoded depth as monochrome color
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*/
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+
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const UnpackDepthRGBAShader = {
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uniforms: {
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'tDiffuse': {
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@@ -13,9 +14,7 @@
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value: 1.0
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}
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},
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-
vertexShader:
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-
/* glsl */
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-
`
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+
vertexShader: /* glsl */`
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varying vec2 vUv;
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@@ -25,9 +24,7 @@
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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-
fragmentShader:
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-
/* glsl */
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-
`
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+
fragmentShader: /* glsl */`
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uniform float opacity;
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@@ -0,0 +1,126 @@
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1
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+
( function () {
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+
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3
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+
/**
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+
* Mesh Velocity Shader @bhouston
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+
*/
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+
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7
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+
const VelocityShader = {
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+
uniforms: THREE.UniformsUtils.merge( [ THREE.UniformsLib.common, THREE.UniformsLib.displacementmap, {
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9
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+
modelMatrixPrev: {
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+
value: new THREE.Matrix4()
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+
},
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+
currentProjectionViewMatrix: {
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+
value: new THREE.Matrix4()
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+
},
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+
previousProjectionViewMatrix: {
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+
value: new THREE.Matrix4()
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+
}
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+
} ] ),
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+
vertexShader: /* glsl */`
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+
#define NORMAL
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+
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+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
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+
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+
varying vec3 vViewPosition;
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+
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+
#endif
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+
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+
#include <common>
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+
#include <packing>
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+
#include <uv_pars_vertex>
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+
#include <displacementmap_pars_vertex>
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+
#include <normal_pars_vertex>
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+
#include <morphtarget_pars_vertex>
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34
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+
#include <skinning_pars_vertex>
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35
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+
#include <logdepthbuf_pars_vertex>
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+
#include <clipping_planes_pars_vertex>
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+
|
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+
uniform mat4 previousProjectionViewMatrix;
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+
uniform mat4 currentProjectionViewMatrix;
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40
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+
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+
uniform mat4 modelMatrixPrev;
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42
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+
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+
varying vec4 clipPositionCurrent;
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44
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+
varying vec4 clipPositionPrevious;
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45
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+
|
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46
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+
void main() {
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47
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+
|
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48
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+
|
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49
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+
#include <uv_vertex>
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50
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+
|
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51
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+
#include <beginnormal_vertex>
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52
|
+
#include <morphnormal_vertex>
|
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53
|
+
#include <skinbase_vertex>
|
|
54
|
+
#include <skinnormal_vertex>
|
|
55
|
+
#include <defaultnormal_vertex>
|
|
56
|
+
#include <normal_vertex>
|
|
57
|
+
|
|
58
|
+
#include <begin_vertex>
|
|
59
|
+
#include <morphtarget_vertex>
|
|
60
|
+
#include <displacementmap_vertex>
|
|
61
|
+
#include <morphtarget_vertex>
|
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62
|
+
#include <skinning_vertex>
|
|
63
|
+
|
|
64
|
+
#ifdef USE_SKINNING
|
|
65
|
+
|
|
66
|
+
vec4 mvPosition = modelViewMatrix * skinned;
|
|
67
|
+
clipPositionCurrent = currentProjectionViewMatrix * modelMatrix * skinned;
|
|
68
|
+
clipPositionPrevious = previousProjectionViewMatrix * modelMatrixPrev * skinned;
|
|
69
|
+
|
|
70
|
+
#else
|
|
71
|
+
|
|
72
|
+
vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
|
|
73
|
+
clipPositionCurrent = currentProjectionViewMatrix * modelMatrix * vec4( transformed, 1.0 );
|
|
74
|
+
clipPositionPrevious = previousProjectionViewMatrix * modelMatrixPrev * vec4( transformed, 1.0 );
|
|
75
|
+
|
|
76
|
+
#endif
|
|
77
|
+
|
|
78
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
79
|
+
|
|
80
|
+
#include <logdepthbuf_vertex>
|
|
81
|
+
#include <clipping_planes_vertex>
|
|
82
|
+
}
|
|
83
|
+
`,
|
|
84
|
+
fragmentShader: /* glsl */`
|
|
85
|
+
#define NORMAL
|
|
86
|
+
|
|
87
|
+
uniform float opacity;
|
|
88
|
+
|
|
89
|
+
#include <packing>
|
|
90
|
+
#include <uv_pars_fragment>
|
|
91
|
+
#include <map_pars_fragment>
|
|
92
|
+
#include <alphamap_pars_fragment>
|
|
93
|
+
#include <alphatest_pars_fragment>
|
|
94
|
+
#include <logdepthbuf_pars_fragment>
|
|
95
|
+
#include <clipping_planes_pars_fragment>
|
|
96
|
+
|
|
97
|
+
varying vec4 clipPositionCurrent;
|
|
98
|
+
varying vec4 clipPositionPrevious;
|
|
99
|
+
|
|
100
|
+
void main() {
|
|
101
|
+
|
|
102
|
+
vec4 diffuseColor = vec4( 1.0 );
|
|
103
|
+
diffuseColor.a = opacity;
|
|
104
|
+
|
|
105
|
+
#include <map_fragment>
|
|
106
|
+
#include <alphamap_fragment>
|
|
107
|
+
#include <alphatest_fragment>
|
|
108
|
+
|
|
109
|
+
vec2 ndcPositionCurrent = clipPositionCurrent.xy/clipPositionCurrent.w;
|
|
110
|
+
vec2 ndcPositionPrevious = clipPositionPrevious.xy/clipPositionPrevious.w;
|
|
111
|
+
vec2 vel = ( ndcPositionCurrent - ndcPositionPrevious ) * 0.5;
|
|
112
|
+
vel = vel * 0.5 + 0.5;
|
|
113
|
+
vec2 v1 = packDepthToRG(vel.x);
|
|
114
|
+
vec2 v2 = packDepthToRG(vel.y);
|
|
115
|
+
gl_FragColor = vec4(v1.x, v1.y, v2.x, v2.y);
|
|
116
|
+
|
|
117
|
+
#include <logdepthbuf_fragment>
|
|
118
|
+
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
`
|
|
122
|
+
};
|
|
123
|
+
|
|
124
|
+
THREE.VelocityShader = VelocityShader;
|
|
125
|
+
|
|
126
|
+
} )();
|
|
@@ -8,6 +8,7 @@
|
|
|
8
8
|
* - standard deviation 2.7
|
|
9
9
|
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
10
10
|
*/
|
|
11
|
+
|
|
11
12
|
const VerticalBlurShader = {
|
|
12
13
|
uniforms: {
|
|
13
14
|
'tDiffuse': {
|
|
@@ -17,9 +18,7 @@
|
|
|
17
18
|
value: 1.0 / 512.0
|
|
18
19
|
}
|
|
19
20
|
},
|
|
20
|
-
vertexShader:
|
|
21
|
-
/* glsl */
|
|
22
|
-
`
|
|
21
|
+
vertexShader: /* glsl */`
|
|
23
22
|
|
|
24
23
|
varying vec2 vUv;
|
|
25
24
|
|
|
@@ -29,9 +28,7 @@
|
|
|
29
28
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
30
29
|
|
|
31
30
|
}`,
|
|
32
|
-
fragmentShader:
|
|
33
|
-
/* glsl */
|
|
34
|
-
`
|
|
31
|
+
fragmentShader: /* glsl */`
|
|
35
32
|
|
|
36
33
|
uniform sampler2D tDiffuse;
|
|
37
34
|
uniform float v;
|
|
@@ -8,6 +8,7 @@
|
|
|
8
8
|
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
9
9
|
* - "r" parameter control where "focused" horizontal line lies
|
|
10
10
|
*/
|
|
11
|
+
|
|
11
12
|
const VerticalTiltShiftShader = {
|
|
12
13
|
uniforms: {
|
|
13
14
|
'tDiffuse': {
|
|
@@ -20,9 +21,7 @@
|
|
|
20
21
|
value: 0.35
|
|
21
22
|
}
|
|
22
23
|
},
|
|
23
|
-
vertexShader:
|
|
24
|
-
/* glsl */
|
|
25
|
-
`
|
|
24
|
+
vertexShader: /* glsl */`
|
|
26
25
|
|
|
27
26
|
varying vec2 vUv;
|
|
28
27
|
|
|
@@ -32,9 +31,7 @@
|
|
|
32
31
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
33
32
|
|
|
34
33
|
}`,
|
|
35
|
-
fragmentShader:
|
|
36
|
-
/* glsl */
|
|
37
|
-
`
|
|
34
|
+
fragmentShader: /* glsl */`
|
|
38
35
|
|
|
39
36
|
uniform sampler2D tDiffuse;
|
|
40
37
|
uniform float v;
|
|
@@ -5,6 +5,7 @@
|
|
|
5
5
|
* based on PaintEffect postprocess from ro.me
|
|
6
6
|
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
|
|
7
7
|
*/
|
|
8
|
+
|
|
8
9
|
const VignetteShader = {
|
|
9
10
|
uniforms: {
|
|
10
11
|
'tDiffuse': {
|
|
@@ -17,9 +18,7 @@
|
|
|
17
18
|
value: 1.0
|
|
18
19
|
}
|
|
19
20
|
},
|
|
20
|
-
vertexShader:
|
|
21
|
-
/* glsl */
|
|
22
|
-
`
|
|
21
|
+
vertexShader: /* glsl */`
|
|
23
22
|
|
|
24
23
|
varying vec2 vUv;
|
|
25
24
|
|
|
@@ -29,9 +28,7 @@
|
|
|
29
28
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
30
29
|
|
|
31
30
|
}`,
|
|
32
|
-
fragmentShader:
|
|
33
|
-
/* glsl */
|
|
34
|
-
`
|
|
31
|
+
fragmentShader: /* glsl */`
|
|
35
32
|
|
|
36
33
|
uniform float offset;
|
|
37
34
|
uniform float darkness;
|
|
@@ -27,9 +27,7 @@
|
|
|
27
27
|
value: null
|
|
28
28
|
}
|
|
29
29
|
},
|
|
30
|
-
vertexShader:
|
|
31
|
-
/* glsl */
|
|
32
|
-
`
|
|
30
|
+
vertexShader: /* glsl */`
|
|
33
31
|
|
|
34
32
|
varying vec4 v_nearpos;
|
|
35
33
|
varying vec4 v_farpos;
|
|
@@ -60,9 +58,7 @@
|
|
|
60
58
|
v_position = position;
|
|
61
59
|
gl_Position = projectionMatrix * viewMatrix * modelMatrix * position4;
|
|
62
60
|
}`,
|
|
63
|
-
fragmentShader:
|
|
64
|
-
/* glsl */
|
|
65
|
-
`
|
|
61
|
+
fragmentShader: /* glsl */`
|
|
66
62
|
|
|
67
63
|
precision highp float;
|
|
68
64
|
precision mediump sampler3D;
|
|
@@ -18,9 +18,7 @@
|
|
|
18
18
|
value: null
|
|
19
19
|
}
|
|
20
20
|
},
|
|
21
|
-
vertexShader:
|
|
22
|
-
/* glsl */
|
|
23
|
-
`
|
|
21
|
+
vertexShader: /* glsl */`
|
|
24
22
|
|
|
25
23
|
uniform mat4 textureMatrix;
|
|
26
24
|
|
|
@@ -36,9 +34,7 @@
|
|
|
36
34
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
37
35
|
|
|
38
36
|
}`,
|
|
39
|
-
fragmentShader:
|
|
40
|
-
/* glsl */
|
|
41
|
-
`
|
|
37
|
+
fragmentShader: /* glsl */`
|
|
42
38
|
|
|
43
39
|
uniform vec3 color;
|
|
44
40
|
uniform float time;
|