@needle-tools/three 0.145.4 → 0.146.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/build/three.cjs +32586 -35951
- package/build/three.js +32600 -35965
- package/build/three.min.js +6 -7
- package/build/three.module.js +1547 -1154
- package/examples/js/animation/AnimationClipCreator.js +0 -8
- package/examples/js/animation/CCDIKSolver.js +49 -66
- package/examples/js/animation/MMDAnimationHelper.js +66 -137
- package/examples/js/animation/MMDPhysics.js +70 -134
- package/examples/js/cameras/CinematicCamera.js +33 -22
- package/examples/js/controls/ArcballControls.js +138 -405
- package/examples/js/controls/DragControls.js +8 -33
- package/examples/js/controls/FirstPersonControls.js +32 -54
- package/examples/js/controls/FlyControls.js +29 -55
- package/examples/js/controls/OrbitControls.js +85 -95
- package/examples/js/controls/PointerLockControls.js +5 -14
- package/examples/js/controls/TrackballControls.js +33 -86
- package/examples/js/controls/TransformControls.js +84 -169
- package/examples/js/csm/CSM.js +4 -39
- package/examples/js/csm/CSMFrustum.js +3 -9
- package/examples/js/csm/CSMHelper.js +24 -4
- package/examples/js/csm/CSMShader.js +2 -6
- package/examples/js/curves/CurveExtras.js +27 -27
- package/examples/js/curves/NURBSCurve.js +4 -16
- package/examples/js/curves/NURBSSurface.js +3 -9
- package/examples/js/curves/NURBSUtils.js +8 -45
- package/examples/js/effects/AnaglyphEffect.js +4 -18
- package/examples/js/effects/AsciiEffect.js +32 -31
- package/examples/js/effects/OutlineEffect.js +26 -30
- package/examples/js/effects/ParallaxBarrierEffect.js +0 -13
- package/examples/js/effects/PeppersGhostEffect.js +12 -39
- package/examples/js/effects/StereoEffect.js +0 -4
- package/examples/js/environments/RoomEnvironment.js +12 -10
- package/examples/js/exporters/ColladaExporter.js +48 -65
- package/examples/js/exporters/DRACOExporter.js +22 -22
- package/examples/js/exporters/EXRExporter.js +15 -18
- package/examples/js/exporters/GLTFExporter.js +143 -261
- package/examples/js/exporters/MMDExporter.js +5 -12
- package/examples/js/exporters/OBJExporter.js +42 -33
- package/examples/js/exporters/PLYExporter.js +38 -33
- package/examples/js/exporters/STLExporter.js +5 -7
- package/examples/js/exporters/USDZExporter.js +110 -25
- package/examples/js/geometries/BoxLineGeometry.js +0 -1
- package/examples/js/geometries/ConvexGeometry.js +11 -6
- package/examples/js/geometries/DecalGeometry.js +53 -20
- package/examples/js/geometries/LightningStrike.js +54 -67
- package/examples/js/geometries/ParametricGeometries.js +8 -7
- package/examples/js/geometries/ParametricGeometry.js +25 -12
- package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
- package/examples/js/geometries/TeapotGeometry.js +54 -50
- package/examples/js/geometries/TextGeometry.js +6 -4
- package/examples/js/helpers/LightProbeHelper.js +1 -2
- package/examples/js/helpers/OctreeHelper.js +22 -20
- package/examples/js/helpers/PositionalAudioHelper.js +8 -6
- package/examples/js/helpers/RectAreaLightHelper.js +6 -7
- package/examples/js/helpers/VertexNormalsHelper.js +15 -13
- package/examples/js/helpers/VertexTangentsHelper.js +15 -9
- package/examples/js/helpers/ViewHelper.js +31 -16
- package/examples/js/interactive/HTMLMesh.js +22 -33
- package/examples/js/interactive/InteractiveGroup.js +6 -12
- package/examples/js/interactive/SelectionBox.js +3 -70
- package/examples/js/interactive/SelectionHelper.js +0 -8
- package/examples/js/lights/LightProbeGenerator.js +32 -39
- package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
- package/examples/js/lines/LineGeometry.js +3 -5
- package/examples/js/lines/LineMaterial.js +4 -11
- package/examples/js/lines/LineSegments2.js +38 -89
- package/examples/js/lines/LineSegmentsGeometry.js +7 -28
- package/examples/js/lines/Wireframe.js +2 -7
- package/examples/js/lines/WireframeGeometry2.js +3 -1
- package/examples/js/loaders/3DMLoader.js +58 -155
- package/examples/js/loaders/3MFLoader.js +72 -106
- package/examples/js/loaders/AMFLoader.js +0 -25
- package/examples/js/loaders/BVHLoader.js +44 -43
- package/examples/js/loaders/BasisTextureLoader.js +16 -46
- package/examples/js/loaders/ColladaLoader.js +201 -359
- package/examples/js/loaders/DDSLoader.js +24 -25
- package/examples/js/loaders/DRACOLoader.js +29 -66
- package/examples/js/loaders/EXRLoader.js +67 -164
- package/examples/js/loaders/FBXLoader.js +286 -441
- package/examples/js/loaders/FontLoader.js +6 -15
- package/examples/js/loaders/GCodeLoader.js +15 -16
- package/examples/js/loaders/GLTFLoader.js +354 -405
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -6
- package/examples/js/loaders/KMZLoader.js +3 -7
- package/examples/js/loaders/KTXLoader.js +12 -30
- package/examples/js/loaders/LDrawLoader.js +178 -289
- package/examples/js/loaders/LUT3dlLoader.js +7 -11
- package/examples/js/loaders/LUTCubeLoader.js +0 -8
- package/examples/js/loaders/LWOLoader.js +59 -124
- package/examples/js/loaders/LogLuvLoader.js +27 -77
- package/examples/js/loaders/LottieLoader.js +4 -4
- package/examples/js/loaders/MD2Loader.js +26 -27
- package/examples/js/loaders/MDDLoader.js +6 -10
- package/examples/js/loaders/MMDLoader.js +180 -189
- package/examples/js/loaders/MTLLoader.js +18 -47
- package/examples/js/loaders/MaterialXLoader.js +392 -0
- package/examples/js/loaders/NRRDLoader.js +44 -84
- package/examples/js/loaders/OBJLoader.js +50 -65
- package/examples/js/loaders/PCDLoader.js +34 -29
- package/examples/js/loaders/PDBLoader.js +17 -13
- package/examples/js/loaders/PLYLoader.js +9 -39
- package/examples/js/loaders/PRWMLoader.js +11 -22
- package/examples/js/loaders/PVRLoader.js +7 -16
- package/examples/js/loaders/RGBELoader.js +36 -61
- package/examples/js/loaders/RGBMLoader.js +26 -87
- package/examples/js/loaders/STLLoader.js +20 -27
- package/examples/js/loaders/SVGLoader.js +361 -233
- package/examples/js/loaders/TDSLoader.js +81 -118
- package/examples/js/loaders/TGALoader.js +39 -41
- package/examples/js/loaders/TIFFLoader.js +0 -1
- package/examples/js/loaders/TTFLoader.js +0 -8
- package/examples/js/loaders/TiltLoader.js +14 -15
- package/examples/js/loaders/VOXLoader.js +8 -16
- package/examples/js/loaders/VRMLLoader.js +243 -340
- package/examples/js/loaders/VTKLoader.js +101 -118
- package/examples/js/loaders/XYZLoader.js +2 -4
- package/examples/js/loaders/lwo/IFFParser.js +55 -136
- package/examples/js/loaders/lwo/LWO2Parser.js +32 -83
- package/examples/js/loaders/lwo/LWO3Parser.js +31 -73
- package/examples/js/materials/MeshGouraudMaterial.js +15 -13
- package/examples/js/math/Capsule.js +0 -17
- package/examples/js/math/ColorConverter.js +3 -3
- package/examples/js/math/ConvexHull.js +183 -139
- package/examples/js/math/ImprovedNoise.js +1 -1
- package/examples/js/math/Lut.js +8 -15
- package/examples/js/math/MeshSurfaceSampler.js +6 -28
- package/examples/js/math/OBB.js +90 -49
- package/examples/js/math/Octree.js +2 -57
- package/examples/js/math/SimplexNoise.js +74 -88
- package/examples/js/misc/ConvexObjectBreaker.js +37 -48
- package/examples/js/misc/GPUComputationRenderer.js +14 -18
- package/examples/js/misc/Gyroscope.js +5 -9
- package/examples/js/misc/MD2Character.js +14 -23
- package/examples/js/misc/MD2CharacterComplex.js +73 -54
- package/examples/js/misc/MorphAnimMesh.js +0 -6
- package/examples/js/misc/MorphBlendMesh.js +3 -30
- package/examples/js/misc/ProgressiveLightMap.js +47 -43
- package/examples/js/misc/RollerCoaster.js +17 -24
- package/examples/js/misc/TubePainter.js +18 -12
- package/examples/js/misc/Volume.js +16 -45
- package/examples/js/misc/VolumeSlice.js +14 -24
- package/examples/js/modifiers/CurveModifier.js +19 -21
- package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
- package/examples/js/modifiers/SimplifyModifier.js +56 -59
- package/examples/js/modifiers/TessellateModifier.js +2 -9
- package/examples/js/objects/GroundProjectedEnv.js +2 -14
- package/examples/js/objects/Lensflare.js +47 -38
- package/examples/js/objects/LightningStorm.js +10 -13
- package/examples/js/objects/MarchingCubes.js +80 -59
- package/examples/js/objects/Reflector.js +22 -20
- package/examples/js/objects/ReflectorForSSRPass.js +19 -23
- package/examples/js/objects/Refractor.js +52 -30
- package/examples/js/objects/ShadowMesh.js +1 -2
- package/examples/js/objects/Sky.js +2 -7
- package/examples/js/objects/Water.js +23 -18
- package/examples/js/objects/Water2.js +20 -19
- package/examples/js/physics/AmmoPhysics.js +23 -20
- package/examples/js/physics/OimoPhysics.js +19 -17
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
- package/examples/js/postprocessing/AfterimagePass.js +19 -12
- package/examples/js/postprocessing/BloomPass.js +38 -17
- package/examples/js/postprocessing/BokehPass.js +29 -12
- package/examples/js/postprocessing/ClearPass.js +1 -6
- package/examples/js/postprocessing/CubeTexturePass.js +12 -9
- package/examples/js/postprocessing/DotScreenPass.js +7 -5
- package/examples/js/postprocessing/EffectComposer.js +25 -32
- package/examples/js/postprocessing/FilmPass.js +7 -5
- package/examples/js/postprocessing/GlitchPass.js +10 -11
- package/examples/js/postprocessing/HalftonePass.js +9 -9
- package/examples/js/postprocessing/LUTPass.js +2 -15
- package/examples/js/postprocessing/MaskPass.js +20 -17
- package/examples/js/postprocessing/OutlinePass.js +45 -36
- package/examples/js/postprocessing/Pass.js +11 -14
- package/examples/js/postprocessing/RenderPass.js +3 -7
- package/examples/js/postprocessing/SAOPass.js +40 -32
- package/examples/js/postprocessing/SMAAPass.js +34 -17
- package/examples/js/postprocessing/SSAARenderPass.js +14 -14
- package/examples/js/postprocessing/SSAOPass.js +56 -42
- package/examples/js/postprocessing/SSRPass.js +78 -61
- package/examples/js/postprocessing/SavePass.js +14 -6
- package/examples/js/postprocessing/ShaderPass.js +9 -8
- package/examples/js/postprocessing/TAARenderPass.js +11 -9
- package/examples/js/postprocessing/TexturePass.js +7 -4
- package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
- package/examples/js/renderers/CSS2DRenderer.js +2 -21
- package/examples/js/renderers/CSS3DRenderer.js +3 -24
- package/examples/js/renderers/Projector.js +29 -85
- package/examples/js/renderers/SVGRenderer.js +4 -50
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
- package/examples/js/shaders/AfterimageShader.js +3 -6
- package/examples/js/shaders/BasicShader.js +3 -6
- package/examples/js/shaders/BleachBypassShader.js +3 -6
- package/examples/js/shaders/BlendShader.js +3 -6
- package/examples/js/shaders/BokehShader.js +3 -6
- package/examples/js/shaders/BokehShader2.js +4 -13
- package/examples/js/shaders/BrightnessContrastShader.js +3 -6
- package/examples/js/shaders/ColorCorrectionShader.js +2 -6
- package/examples/js/shaders/ColorifyShader.js +2 -6
- package/examples/js/shaders/ConvolutionShader.js +5 -10
- package/examples/js/shaders/CopyShader.js +3 -6
- package/examples/js/shaders/DOFMipMapShader.js +3 -6
- package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
- package/examples/js/shaders/DigitalGlitch.js +3 -6
- package/examples/js/shaders/DotScreenShader.js +2 -6
- package/examples/js/shaders/FXAAShader.js +1 -3
- package/examples/js/shaders/FilmShader.js +3 -6
- package/examples/js/shaders/FocusShader.js +3 -6
- package/examples/js/shaders/FreiChenShader.js +2 -6
- package/examples/js/shaders/GammaCorrectionShader.js +3 -6
- package/examples/js/shaders/GodRaysShader.js +11 -24
- package/examples/js/shaders/HalftoneShader.js +3 -6
- package/examples/js/shaders/HorizontalBlurShader.js +3 -6
- package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
- package/examples/js/shaders/HueSaturationShader.js +3 -6
- package/examples/js/shaders/KaleidoShader.js +3 -6
- package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
- package/examples/js/shaders/LuminosityShader.js +3 -6
- package/examples/js/shaders/MMDToonShader.js +2 -6
- package/examples/js/shaders/MirrorShader.js +3 -6
- package/examples/js/shaders/NormalMapShader.js +2 -6
- package/examples/js/shaders/RGBShiftShader.js +3 -6
- package/examples/js/shaders/SAOShader.js +2 -6
- package/examples/js/shaders/SMAAShader.js +6 -18
- package/examples/js/shaders/SSAOShader.js +2 -6
- package/examples/js/shaders/SSRShader.js +6 -18
- package/examples/js/shaders/SepiaShader.js +3 -6
- package/examples/js/shaders/SobelOperatorShader.js +2 -6
- package/examples/js/shaders/TechnicolorShader.js +3 -6
- package/examples/js/shaders/ToneMapShader.js +3 -6
- package/examples/js/shaders/ToonShader.js +8 -24
- package/examples/js/shaders/TriangleBlurShader.js +2 -6
- package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
- package/examples/js/shaders/VelocityShader.js +126 -0
- package/examples/js/shaders/VerticalBlurShader.js +3 -6
- package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
- package/examples/js/shaders/VignetteShader.js +3 -6
- package/examples/js/shaders/VolumeShader.js +2 -6
- package/examples/js/shaders/WaterRefractionShader.js +2 -6
- package/examples/js/textures/FlakesTexture.js +0 -1
- package/examples/js/utils/BufferGeometryUtils.js +234 -168
- package/examples/js/utils/CameraUtils.js +5 -20
- package/examples/js/utils/GPUStatsPanel.js +3 -12
- package/examples/js/utils/GeometryCompressionUtils.js +19 -44
- package/examples/js/utils/GeometryUtils.js +13 -18
- package/examples/js/utils/LDrawUtils.js +8 -11
- package/examples/js/utils/PackedPhongMaterial.js +6 -4
- package/examples/js/utils/SceneUtils.js +117 -6
- package/examples/js/utils/ShadowMapViewer.js +17 -14
- package/examples/js/utils/SkeletonUtils.js +13 -27
- package/examples/js/utils/UVsDebug.js +20 -12
- package/examples/js/utils/WorkerPool.js +1 -11
- package/examples/jsm/animation/CCDIKSolver.js +1 -1
- package/examples/jsm/capabilities/WebGPU.js +3 -1
- package/examples/jsm/controls/OrbitControls.js +44 -4
- package/examples/jsm/exporters/GLTFExporter.js +17 -131
- package/examples/jsm/exporters/USDZExporter.js +75 -19
- package/examples/jsm/interactive/HTMLMesh.js +2 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -2
- package/examples/jsm/loaders/ColladaLoader.js +28 -0
- package/examples/jsm/loaders/FBXLoader.js +16 -2
- package/examples/jsm/loaders/GLTFLoader.js +204 -377
- package/examples/jsm/loaders/KTX2Loader.js +68 -29
- package/examples/jsm/loaders/LDrawLoader.js +14 -13
- package/examples/jsm/loaders/LottieLoader.js +4 -2
- package/examples/jsm/loaders/MaterialXLoader.js +728 -0
- package/examples/jsm/loaders/PCDLoader.js +1 -1
- package/examples/jsm/loaders/PLYLoader.js +68 -16
- package/examples/jsm/loaders/SVGLoader.js +227 -14
- package/examples/jsm/loaders/USDZLoader.js +31 -16
- package/examples/jsm/nodes/Nodes.js +14 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +6 -0
- package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/SkinningNode.js +1 -1
- package/examples/jsm/nodes/core/Node.js +1 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +36 -4
- package/examples/jsm/nodes/core/NodeFrame.js +2 -2
- package/examples/jsm/nodes/core/NodeVarying.js +7 -4
- package/examples/jsm/nodes/core/VaryingNode.js +6 -4
- package/examples/jsm/nodes/core/constants.js +13 -13
- package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
- package/examples/jsm/nodes/display/ViewportNode.js +106 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +1 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +3 -1
- package/examples/jsm/nodes/materials/Materials.js +9 -7
- package/examples/jsm/nodes/materials/NodeMaterial.js +9 -1
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +6 -2
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
- package/examples/jsm/nodes/math/MathNode.js +5 -0
- package/examples/jsm/nodes/math/OperatorNode.js +6 -1
- package/examples/jsm/nodes/shadernode/ShaderNode.js +26 -13
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +2 -0
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +18 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
- package/examples/jsm/nodes/utils/JoinNode.js +8 -2
- package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +1 -1
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
- package/examples/jsm/nodes/utils/TimerNode.js +1 -1
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
- package/examples/jsm/postprocessing/BloomPass.js +22 -3
- package/examples/jsm/postprocessing/BokehPass.js +18 -4
- package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
- package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
- package/examples/jsm/postprocessing/EffectComposer.js +9 -0
- package/examples/jsm/postprocessing/FilmPass.js +8 -0
- package/examples/jsm/postprocessing/GlitchPass.js +13 -1
- package/examples/jsm/postprocessing/HalftonePass.js +8 -0
- package/examples/jsm/postprocessing/OutlinePass.js +10 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
- package/examples/jsm/postprocessing/SAOPass.js +20 -0
- package/examples/jsm/postprocessing/SMAAPass.js +16 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
- package/examples/jsm/postprocessing/SavePass.js +17 -1
- package/examples/jsm/postprocessing/ShaderPass.js +8 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
- package/examples/jsm/postprocessing/TexturePass.js +8 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +39 -16
- package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +36 -7
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +47 -12
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +35 -5
- package/examples/jsm/shaders/MMDToonShader.js +0 -2
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +130 -6
- package/examples/jsm/utils/SceneUtils.js +129 -4
- package/examples/jsm/utils/TextureUtils.js +85 -0
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/examples/jsm/webxr/XRHandMeshModel.js +6 -3
- package/package.json +11 -12
- package/src/Three.js +1 -0
- package/src/audio/AudioContext.js +5 -5
- package/src/cameras/CubeCamera.js +14 -14
- package/src/constants.js +1 -1
- package/src/core/InstancedBufferGeometry.js +1 -7
- package/src/extras/Earcut.js +67 -67
- package/src/helpers/DirectionalLightHelper.js +5 -1
- package/src/helpers/HemisphereLightHelper.js +4 -1
- package/src/helpers/PointLightHelper.js +2 -1
- package/src/helpers/SpotLightHelper.js +4 -2
- package/src/lights/PointLight.js +2 -2
- package/src/lights/SpotLight.js +2 -2
- package/src/loaders/FileLoader.js +4 -1
- package/src/loaders/ObjectLoader.js +5 -1
- package/src/materials/Material.js +1 -1
- package/src/math/Color.js +5 -5
- package/src/math/Matrix3.js +53 -18
- package/src/math/Ray.js +2 -5
- package/src/math/Sphere.js +19 -26
- package/src/objects/InstancedMesh.js +7 -0
- package/src/objects/LOD.js +25 -6
- package/src/renderers/WebGL3DRenderTarget.js +1 -1
- package/src/renderers/WebGLArrayRenderTarget.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +1 -1
- package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
- package/src/renderers/WebGLRenderTarget.js +1 -1
- package/src/renderers/WebGLRenderer.js +36 -62
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk.js +3 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +20 -6
- package/src/renderers/shaders/UniformsLib.js +1 -1
- package/src/renderers/shaders/UniformsUtils.js +15 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -0
- package/src/renderers/webgl/WebGLBackground.js +15 -7
- package/src/renderers/webgl/WebGLLights.js +0 -4
- package/src/renderers/webgl/WebGLMaterials.js +2 -1
- package/src/renderers/webgl/WebGLShadowMap.js +3 -1
- package/src/renderers/webgl/WebGLState.js +31 -1
- package/src/renderers/webgl/WebGLTextures.js +71 -18
- package/src/renderers/webgl/WebGLUniforms.js +116 -20
- package/src/renderers/webgl/WebGLUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +46 -13
- package/src/renderers/webxr/WebXRManager.js +85 -3
- package/src/scenes/Scene.js +8 -0
- package/src/textures/CompressedArrayTexture.js +18 -0
- package/examples/js/libs/lottie_canvas.js +0 -12751
- package/examples/js/shaders/PixelShader.js +0 -51
- package/examples/jsm/shaders/PixelShader.js +0 -44
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}
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}
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class SVGRenderer {
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constructor() {
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_quality = 1,
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_currentPath,
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_currentStyle;
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const _this = this,
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_clipBox = new THREE.Box2(),
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_elemBox = new THREE.Box2(),
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_svgPathPool = [],
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_projector = new THREE.Projector(),
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_svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' );
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this.domElement = _svg;
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this.autoClear = true;
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this.sortObjects = true;
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faces: 0
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}
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};
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this.setQuality = function ( quality ) {
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switch ( quality ) {
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case 'high':
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_quality = 1;
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break;
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case 'low':
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_quality = 0;
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break;
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_svgHeight = height;
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_svgWidthHalf = _svgWidth / 2;
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_svgHeightHalf = _svgHeight / 2;
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_svg.setAttribute( 'viewBox', - _svgWidthHalf + ' ' + - _svgHeightHalf + ' ' + _svgWidth + ' ' + _svgHeight );
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_svg.setAttribute( 'width', _svgWidth );
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_svg.setAttribute( 'height', _svgHeight );
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_clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
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_clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
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};
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function removeChildNodes() {
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_pathCount = 0;
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while ( _svg.childNodes.length > 0 ) {
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_svg.removeChild( _svg.childNodes[ 0 ] );
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}
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const background = scene.background;
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if ( background && background.isColor ) {
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removeChildNodes();
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_this.info.render.vertices = 0;
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_this.info.render.faces = 0;
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_viewMatrix.copy( camera.matrixWorldInverse );
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_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
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_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
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_elements = _renderData.elements;
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_lights = _renderData.lights;
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_normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
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calculateLights( _lights );
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// reset accumulated path
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_currentPath = '';
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_currentStyle = '';
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for ( let e = 0, el = _elements.length; e < el; e ++ ) {
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const element = _elements[ e ];
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const material = element.material;
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if ( material === undefined || material.opacity === 0 ) continue;
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_elemBox.makeEmpty();
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if ( element instanceof THREE.RenderableSprite ) {
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_v1 = element;
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_v1.positionScreen.y *= - _svgHeightHalf;
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_v2.positionScreen.x *= _svgWidthHalf;
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_v2.positionScreen.y *= - _svgHeightHalf;
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_elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
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if ( _clipBox.intersectsBox( _elemBox ) === true ) {
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renderLine( _v1, _v2, material );
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_v2.positionScreen.y *= - _svgHeightHalf;
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_v3.positionScreen.x *= _svgWidthHalf;
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_v3.positionScreen.y *= - _svgHeightHalf;
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if ( this.overdraw > 0 ) {
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expand( _v1.positionScreen, _v2.positionScreen, this.overdraw );
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}
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_elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen, _v3.positionScreen ] );
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if ( _clipBox.intersectsBox( _elemBox ) === true ) {
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renderFace3( _v1, _v2, _v3, element, material );
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if ( object.isSVGObject ) {
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_vector3.setFromMatrixPosition( object.matrixWorld );
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_vector3.applyMatrix4( _viewProjectionMatrix );
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if ( _vector3.z < - 1 || _vector3.z > 1 ) return;
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const x = _vector3.x * _svgWidthHalf;
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const y = - _vector3.y * _svgHeightHalf;
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const node = object.node;
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node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
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_svg.appendChild( node );
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}
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function calculateLights( lights ) {
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_ambientLight.setRGB( 0, 0, 0 );
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_directionalLights.setRGB( 0, 0, 0 );
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_pointLights.setRGB( 0, 0, 0 );
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for ( let l = 0, ll = lights.length; l < ll; l ++ ) {
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const light = lights[ l ];
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const lightColor = light.color;
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if ( light.isAmbientLight ) {
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_ambientLight.r += lightColor.r;
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const light = lights[ l ];
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const lightColor = light.color;
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if ( light.isDirectionalLight ) {
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const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
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let amount = normal.dot( lightPosition );
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if ( amount <= 0 ) continue;
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amount *= light.intensity;
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} else if ( light.isPointLight ) {
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const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
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let amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
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if ( amount <= 0 ) continue;
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amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
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let scaleX = element.scale.x * _svgWidthHalf;
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let scaleY = element.scale.y * _svgHeightHalf;
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if ( material.isPointsMaterial ) {
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scaleX *= material.size;
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const path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z';
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let style = '';
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if ( material.isSpriteMaterial || material.isPointsMaterial ) {
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style = 'fill:' + material.color.getStyle() + ';fill-opacity:' + material.opacity;
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function renderLine( v1, v2, material ) {
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const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y );
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if ( material.isLineBasicMaterial ) {
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let style = 'fill:none;stroke:' + material.color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap;
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if ( material.isLineDashedMaterial ) {
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style = style + ';stroke-dasharray:' + material.dashSize + ',' + material.gapSize;
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@@ -404,11 +368,9 @@
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_this.info.render.faces ++;
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const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z';
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let style = '';
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if ( material.isMeshBasicMaterial ) {
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_color.copy( material.color );
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if ( material.vertexColors ) {
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_color.multiply( element.color );
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@@ -418,7 +380,6 @@
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} else if ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) {
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_diffuseColor.copy( material.color );
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383
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if ( material.vertexColors ) {
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_diffuseColor.multiply( element.color );
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@@ -426,17 +387,13 @@
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}
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388
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_color.copy( _ambientLight );
|
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-
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_centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
|
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-
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432
391
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calculateLight( _lights, _centroid, element.normalModel, _color );
|
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-
|
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_color.multiply( _diffuseColor ).add( material.emissive );
|
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|
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436
394
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} else if ( material.isMeshNormalMaterial ) {
|
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_normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix ).normalize();
|
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-
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|
440
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_color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
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}
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@@ -453,8 +410,9 @@
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addPath( style, path );
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-
}
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+
}
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+
// Hide anti-alias gaps
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458
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459
417
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function expand( v1, v2, pixels ) {
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@@ -493,11 +451,8 @@
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if ( _currentPath ) {
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_svgNode = getPathNode( _pathCount ++ );
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-
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497
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_svgNode.setAttribute( 'd', _currentPath );
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|
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-
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_svgNode.setAttribute( 'style', _currentStyle );
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-
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_svg.appendChild( _svgNode );
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}
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@@ -512,7 +467,6 @@
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512
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if ( _svgPathPool[ id ] == null ) {
|
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513
468
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514
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_svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
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-
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if ( _quality == 0 ) {
|
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_svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
|
|
@@ -7,6 +7,7 @@
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|
7
7
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* this implementation of ACES is modified to accommodate a brighter viewing environment.
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8
8
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* the scale factor of 1/0.6 is subjective. see discussion in #19621.
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|
9
9
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*/
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+
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10
11
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const ACESFilmicToneMappingShader = {
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11
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uniforms: {
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12
13
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'tDiffuse': {
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@@ -16,9 +17,7 @@
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|
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17
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value: 1.0
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17
18
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}
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18
19
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},
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19
|
-
vertexShader:
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|
20
|
-
/* glsl */
|
|
21
|
-
`
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|
20
|
+
vertexShader: /* glsl */`
|
|
22
21
|
|
|
23
22
|
varying vec2 vUv;
|
|
24
23
|
|
|
@@ -28,9 +27,7 @@
|
|
|
28
27
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
29
28
|
|
|
30
29
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}`,
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|
31
|
-
fragmentShader:
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32
|
-
/* glsl */
|
|
33
|
-
`
|
|
30
|
+
fragmentShader: /* glsl */`
|
|
34
31
|
|
|
35
32
|
#define saturate(a) clamp( a, 0.0, 1.0 )
|
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36
33
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|
@@ -5,6 +5,7 @@
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|
|
5
5
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* I created this effect inspired by a demo on codepen:
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6
6
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* https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
|
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7
7
|
*/
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|
8
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+
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|
8
9
|
const AfterimageShader = {
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|
9
10
|
uniforms: {
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10
11
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'damp': {
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|
@@ -17,9 +18,7 @@
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17
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value: null
|
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18
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}
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19
20
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},
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20
|
-
vertexShader:
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21
|
-
/* glsl */
|
|
22
|
-
`
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21
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+
vertexShader: /* glsl */`
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varying vec2 vUv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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/* glsl */
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fragmentShader: /* glsl */`
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uniform float damp;
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/**
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* Simple test shader
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*/
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uniforms: {},
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vertexShader:
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/* glsl */
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`
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vertexShader: /* glsl */`
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void main() {
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fragmentShader:
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/* glsl */
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fragmentShader: /* glsl */`
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void main() {
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* - based on Nvidia example
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* http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
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*/
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const BleachBypassShader = {
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uniforms: {
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'tDiffuse': {
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value: 1.0
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}
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},
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vertexShader:
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vertexShader: /* glsl */`
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varying vec2 vUv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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fragmentShader: /* glsl */`
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uniform float opacity;
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/**
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* Blend two textures
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*/
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const BlendShader = {
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uniforms: {
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'tDiffuse1': {
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value: 1.0
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}
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},
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vertexShader:
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vertexShader: /* glsl */`
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varying vec2 vUv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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/* glsl */
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`
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fragmentShader: /* glsl */`
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uniform float opacity;
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uniform float mixRatio;
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@@ -5,6 +5,7 @@
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* ported from GLSL shader by Martins Upitis
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* http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
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*/
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+
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const BokehShader = {
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defines: {
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'DEPTH_PACKING': 1,
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value: 1000.0
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}
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},
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vertexShader:
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/* glsl */
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`
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vertexShader: /* glsl */`
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varying vec2 vUv;
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@@ -48,9 +47,7 @@
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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/* glsl */
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`
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fragmentShader: /* glsl */`
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#include <common>
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@@ -7,7 +7,6 @@
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*
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* Requires #define RINGS and SAMPLES integers
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*/
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-
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const BokehShader = {
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uniforms: {
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'textureWidth': {
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@@ -80,9 +79,7 @@
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value: new THREE.Vector2()
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}
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},
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vertexShader:
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/* glsl */
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`
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vertexShader: /* glsl */`
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varying vec2 vUv;
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@@ -92,9 +89,7 @@
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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/* glsl */
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`
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fragmentShader: /* glsl */`
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#include <common>
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@@ -391,9 +386,7 @@
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value: 1000.0
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}
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},
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vertexShader:
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/* glsl */
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`
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+
vertexShader: /* glsl */`
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varying float vViewZDepth;
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@@ -405,9 +398,7 @@
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vViewZDepth = - mvPosition.z;
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}`,
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fragmentShader:
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/* glsl */
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`
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+
fragmentShader: /* glsl */`
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uniform float mNear;
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uniform float mFar;
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|
@@ -6,6 +6,7 @@
|
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6
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* brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
|
|
7
7
|
* contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
|
|
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|
*/
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+
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|
const BrightnessContrastShader = {
|
|
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uniforms: {
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'tDiffuse': {
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@@ -18,9 +19,7 @@
|
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value: 0
|
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}
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},
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vertexShader:
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/* glsl */
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`
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+
vertexShader: /* glsl */`
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varying vec2 vUv;
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@@ -31,9 +30,7 @@
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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/* glsl */
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`
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+
fragmentShader: /* glsl */`
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uniform sampler2D tDiffuse;
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uniform float brightness;
|
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@@ -19,9 +19,7 @@
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|
value: new THREE.Vector3( 0, 0, 0 )
|
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}
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},
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vertexShader:
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/* glsl */
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-
`
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+
vertexShader: /* glsl */`
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|
varying vec2 vUv;
|
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27
25
|
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|
@@ -32,9 +30,7 @@
|
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|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
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34
32
|
}`,
|
|
35
|
-
fragmentShader:
|
|
36
|
-
/* glsl */
|
|
37
|
-
`
|
|
33
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+
fragmentShader: /* glsl */`
|
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34
|
|
|
39
35
|
uniform sampler2D tDiffuse;
|
|
40
36
|
uniform vec3 powRGB;
|
|
@@ -13,9 +13,7 @@
|
|
|
13
13
|
value: new THREE.Color( 0xffffff )
|
|
14
14
|
}
|
|
15
15
|
},
|
|
16
|
-
vertexShader:
|
|
17
|
-
/* glsl */
|
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18
|
-
`
|
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16
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+
vertexShader: /* glsl */`
|
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20
18
|
varying vec2 vUv;
|
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21
19
|
|
|
@@ -25,9 +23,7 @@
|
|
|
25
23
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
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24
|
|
|
27
25
|
}`,
|
|
28
|
-
fragmentShader:
|
|
29
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-
/* glsl */
|
|
30
|
-
`
|
|
26
|
+
fragmentShader: /* glsl */`
|
|
31
27
|
|
|
32
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|
uniform vec3 color;
|
|
33
29
|
uniform sampler2D tDiffuse;
|
|
@@ -21,9 +21,7 @@
|
|
|
21
21
|
value: []
|
|
22
22
|
}
|
|
23
23
|
},
|
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24
|
-
vertexShader:
|
|
25
|
-
/* glsl */
|
|
26
|
-
`
|
|
24
|
+
vertexShader: /* glsl */`
|
|
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|
|
|
28
26
|
uniform vec2 uImageIncrement;
|
|
29
27
|
|
|
@@ -35,9 +33,7 @@
|
|
|
35
33
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
36
34
|
|
|
37
35
|
}`,
|
|
38
|
-
fragmentShader:
|
|
39
|
-
/* glsl */
|
|
40
|
-
`
|
|
36
|
+
fragmentShader: /* glsl */`
|
|
41
37
|
|
|
42
38
|
uniform float cKernel[ KERNEL_SIZE_INT ];
|
|
43
39
|
|
|
@@ -64,28 +60,27 @@
|
|
|
64
60
|
buildKernel: function ( sigma ) {
|
|
65
61
|
|
|
66
62
|
// We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.
|
|
63
|
+
|
|
67
64
|
const kMaxKernelSize = 25;
|
|
68
65
|
let kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;
|
|
69
66
|
if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;
|
|
70
67
|
const halfWidth = ( kernelSize - 1 ) * 0.5;
|
|
71
68
|
const values = new Array( kernelSize );
|
|
72
69
|
let sum = 0.0;
|
|
73
|
-
|
|
74
70
|
for ( let i = 0; i < kernelSize; ++ i ) {
|
|
75
71
|
|
|
76
72
|
values[ i ] = gauss( i - halfWidth, sigma );
|
|
77
73
|
sum += values[ i ];
|
|
78
74
|
|
|
79
|
-
}
|
|
75
|
+
}
|
|
80
76
|
|
|
77
|
+
// normalize the kernel
|
|
81
78
|
|
|
82
79
|
for ( let i = 0; i < kernelSize; ++ i ) values[ i ] /= sum;
|
|
83
|
-
|
|
84
80
|
return values;
|
|
85
81
|
|
|
86
82
|
}
|
|
87
83
|
};
|
|
88
|
-
|
|
89
84
|
function gauss( x, sigma ) {
|
|
90
85
|
|
|
91
86
|
return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) );
|
|
@@ -3,6 +3,7 @@
|
|
|
3
3
|
/**
|
|
4
4
|
* Full-screen textured quad shader
|
|
5
5
|
*/
|
|
6
|
+
|
|
6
7
|
const CopyShader = {
|
|
7
8
|
uniforms: {
|
|
8
9
|
'tDiffuse': {
|
|
@@ -12,9 +13,7 @@
|
|
|
12
13
|
value: 1.0
|
|
13
14
|
}
|
|
14
15
|
},
|
|
15
|
-
vertexShader:
|
|
16
|
-
/* glsl */
|
|
17
|
-
`
|
|
16
|
+
vertexShader: /* glsl */`
|
|
18
17
|
|
|
19
18
|
varying vec2 vUv;
|
|
20
19
|
|
|
@@ -24,9 +23,7 @@
|
|
|
24
23
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
25
24
|
|
|
26
25
|
}`,
|
|
27
|
-
fragmentShader:
|
|
28
|
-
/* glsl */
|
|
29
|
-
`
|
|
26
|
+
fragmentShader: /* glsl */`
|
|
30
27
|
|
|
31
28
|
uniform float opacity;
|
|
32
29
|
|
|
@@ -5,6 +5,7 @@
|
|
|
5
5
|
* - from Matt Handley @applmak
|
|
6
6
|
* - requires power-of-2 sized render target with enabled mipmaps
|
|
7
7
|
*/
|
|
8
|
+
|
|
8
9
|
const DOFMipMapShader = {
|
|
9
10
|
uniforms: {
|
|
10
11
|
'tColor': {
|
|
@@ -20,9 +21,7 @@
|
|
|
20
21
|
value: 1.0
|
|
21
22
|
}
|
|
22
23
|
},
|
|
23
|
-
vertexShader:
|
|
24
|
-
/* glsl */
|
|
25
|
-
`
|
|
24
|
+
vertexShader: /* glsl */`
|
|
26
25
|
|
|
27
26
|
varying vec2 vUv;
|
|
28
27
|
|
|
@@ -32,9 +31,7 @@
|
|
|
32
31
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
33
32
|
|
|
34
33
|
}`,
|
|
35
|
-
fragmentShader:
|
|
36
|
-
/* glsl */
|
|
37
|
-
`
|
|
34
|
+
fragmentShader: /* glsl */`
|
|
38
35
|
|
|
39
36
|
uniform float focus;
|
|
40
37
|
uniform float maxblur;
|