@needle-tools/three 0.145.4 → 0.146.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/build/three.cjs +32586 -35951
- package/build/three.js +32600 -35965
- package/build/three.min.js +6 -7
- package/build/three.module.js +1547 -1154
- package/examples/js/animation/AnimationClipCreator.js +0 -8
- package/examples/js/animation/CCDIKSolver.js +49 -66
- package/examples/js/animation/MMDAnimationHelper.js +66 -137
- package/examples/js/animation/MMDPhysics.js +70 -134
- package/examples/js/cameras/CinematicCamera.js +33 -22
- package/examples/js/controls/ArcballControls.js +138 -405
- package/examples/js/controls/DragControls.js +8 -33
- package/examples/js/controls/FirstPersonControls.js +32 -54
- package/examples/js/controls/FlyControls.js +29 -55
- package/examples/js/controls/OrbitControls.js +85 -95
- package/examples/js/controls/PointerLockControls.js +5 -14
- package/examples/js/controls/TrackballControls.js +33 -86
- package/examples/js/controls/TransformControls.js +84 -169
- package/examples/js/csm/CSM.js +4 -39
- package/examples/js/csm/CSMFrustum.js +3 -9
- package/examples/js/csm/CSMHelper.js +24 -4
- package/examples/js/csm/CSMShader.js +2 -6
- package/examples/js/curves/CurveExtras.js +27 -27
- package/examples/js/curves/NURBSCurve.js +4 -16
- package/examples/js/curves/NURBSSurface.js +3 -9
- package/examples/js/curves/NURBSUtils.js +8 -45
- package/examples/js/effects/AnaglyphEffect.js +4 -18
- package/examples/js/effects/AsciiEffect.js +32 -31
- package/examples/js/effects/OutlineEffect.js +26 -30
- package/examples/js/effects/ParallaxBarrierEffect.js +0 -13
- package/examples/js/effects/PeppersGhostEffect.js +12 -39
- package/examples/js/effects/StereoEffect.js +0 -4
- package/examples/js/environments/RoomEnvironment.js +12 -10
- package/examples/js/exporters/ColladaExporter.js +48 -65
- package/examples/js/exporters/DRACOExporter.js +22 -22
- package/examples/js/exporters/EXRExporter.js +15 -18
- package/examples/js/exporters/GLTFExporter.js +143 -261
- package/examples/js/exporters/MMDExporter.js +5 -12
- package/examples/js/exporters/OBJExporter.js +42 -33
- package/examples/js/exporters/PLYExporter.js +38 -33
- package/examples/js/exporters/STLExporter.js +5 -7
- package/examples/js/exporters/USDZExporter.js +110 -25
- package/examples/js/geometries/BoxLineGeometry.js +0 -1
- package/examples/js/geometries/ConvexGeometry.js +11 -6
- package/examples/js/geometries/DecalGeometry.js +53 -20
- package/examples/js/geometries/LightningStrike.js +54 -67
- package/examples/js/geometries/ParametricGeometries.js +8 -7
- package/examples/js/geometries/ParametricGeometry.js +25 -12
- package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
- package/examples/js/geometries/TeapotGeometry.js +54 -50
- package/examples/js/geometries/TextGeometry.js +6 -4
- package/examples/js/helpers/LightProbeHelper.js +1 -2
- package/examples/js/helpers/OctreeHelper.js +22 -20
- package/examples/js/helpers/PositionalAudioHelper.js +8 -6
- package/examples/js/helpers/RectAreaLightHelper.js +6 -7
- package/examples/js/helpers/VertexNormalsHelper.js +15 -13
- package/examples/js/helpers/VertexTangentsHelper.js +15 -9
- package/examples/js/helpers/ViewHelper.js +31 -16
- package/examples/js/interactive/HTMLMesh.js +22 -33
- package/examples/js/interactive/InteractiveGroup.js +6 -12
- package/examples/js/interactive/SelectionBox.js +3 -70
- package/examples/js/interactive/SelectionHelper.js +0 -8
- package/examples/js/lights/LightProbeGenerator.js +32 -39
- package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
- package/examples/js/lines/LineGeometry.js +3 -5
- package/examples/js/lines/LineMaterial.js +4 -11
- package/examples/js/lines/LineSegments2.js +38 -89
- package/examples/js/lines/LineSegmentsGeometry.js +7 -28
- package/examples/js/lines/Wireframe.js +2 -7
- package/examples/js/lines/WireframeGeometry2.js +3 -1
- package/examples/js/loaders/3DMLoader.js +58 -155
- package/examples/js/loaders/3MFLoader.js +72 -106
- package/examples/js/loaders/AMFLoader.js +0 -25
- package/examples/js/loaders/BVHLoader.js +44 -43
- package/examples/js/loaders/BasisTextureLoader.js +16 -46
- package/examples/js/loaders/ColladaLoader.js +201 -359
- package/examples/js/loaders/DDSLoader.js +24 -25
- package/examples/js/loaders/DRACOLoader.js +29 -66
- package/examples/js/loaders/EXRLoader.js +67 -164
- package/examples/js/loaders/FBXLoader.js +286 -441
- package/examples/js/loaders/FontLoader.js +6 -15
- package/examples/js/loaders/GCodeLoader.js +15 -16
- package/examples/js/loaders/GLTFLoader.js +354 -405
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -6
- package/examples/js/loaders/KMZLoader.js +3 -7
- package/examples/js/loaders/KTXLoader.js +12 -30
- package/examples/js/loaders/LDrawLoader.js +178 -289
- package/examples/js/loaders/LUT3dlLoader.js +7 -11
- package/examples/js/loaders/LUTCubeLoader.js +0 -8
- package/examples/js/loaders/LWOLoader.js +59 -124
- package/examples/js/loaders/LogLuvLoader.js +27 -77
- package/examples/js/loaders/LottieLoader.js +4 -4
- package/examples/js/loaders/MD2Loader.js +26 -27
- package/examples/js/loaders/MDDLoader.js +6 -10
- package/examples/js/loaders/MMDLoader.js +180 -189
- package/examples/js/loaders/MTLLoader.js +18 -47
- package/examples/js/loaders/MaterialXLoader.js +392 -0
- package/examples/js/loaders/NRRDLoader.js +44 -84
- package/examples/js/loaders/OBJLoader.js +50 -65
- package/examples/js/loaders/PCDLoader.js +34 -29
- package/examples/js/loaders/PDBLoader.js +17 -13
- package/examples/js/loaders/PLYLoader.js +9 -39
- package/examples/js/loaders/PRWMLoader.js +11 -22
- package/examples/js/loaders/PVRLoader.js +7 -16
- package/examples/js/loaders/RGBELoader.js +36 -61
- package/examples/js/loaders/RGBMLoader.js +26 -87
- package/examples/js/loaders/STLLoader.js +20 -27
- package/examples/js/loaders/SVGLoader.js +361 -233
- package/examples/js/loaders/TDSLoader.js +81 -118
- package/examples/js/loaders/TGALoader.js +39 -41
- package/examples/js/loaders/TIFFLoader.js +0 -1
- package/examples/js/loaders/TTFLoader.js +0 -8
- package/examples/js/loaders/TiltLoader.js +14 -15
- package/examples/js/loaders/VOXLoader.js +8 -16
- package/examples/js/loaders/VRMLLoader.js +243 -340
- package/examples/js/loaders/VTKLoader.js +101 -118
- package/examples/js/loaders/XYZLoader.js +2 -4
- package/examples/js/loaders/lwo/IFFParser.js +55 -136
- package/examples/js/loaders/lwo/LWO2Parser.js +32 -83
- package/examples/js/loaders/lwo/LWO3Parser.js +31 -73
- package/examples/js/materials/MeshGouraudMaterial.js +15 -13
- package/examples/js/math/Capsule.js +0 -17
- package/examples/js/math/ColorConverter.js +3 -3
- package/examples/js/math/ConvexHull.js +183 -139
- package/examples/js/math/ImprovedNoise.js +1 -1
- package/examples/js/math/Lut.js +8 -15
- package/examples/js/math/MeshSurfaceSampler.js +6 -28
- package/examples/js/math/OBB.js +90 -49
- package/examples/js/math/Octree.js +2 -57
- package/examples/js/math/SimplexNoise.js +74 -88
- package/examples/js/misc/ConvexObjectBreaker.js +37 -48
- package/examples/js/misc/GPUComputationRenderer.js +14 -18
- package/examples/js/misc/Gyroscope.js +5 -9
- package/examples/js/misc/MD2Character.js +14 -23
- package/examples/js/misc/MD2CharacterComplex.js +73 -54
- package/examples/js/misc/MorphAnimMesh.js +0 -6
- package/examples/js/misc/MorphBlendMesh.js +3 -30
- package/examples/js/misc/ProgressiveLightMap.js +47 -43
- package/examples/js/misc/RollerCoaster.js +17 -24
- package/examples/js/misc/TubePainter.js +18 -12
- package/examples/js/misc/Volume.js +16 -45
- package/examples/js/misc/VolumeSlice.js +14 -24
- package/examples/js/modifiers/CurveModifier.js +19 -21
- package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
- package/examples/js/modifiers/SimplifyModifier.js +56 -59
- package/examples/js/modifiers/TessellateModifier.js +2 -9
- package/examples/js/objects/GroundProjectedEnv.js +2 -14
- package/examples/js/objects/Lensflare.js +47 -38
- package/examples/js/objects/LightningStorm.js +10 -13
- package/examples/js/objects/MarchingCubes.js +80 -59
- package/examples/js/objects/Reflector.js +22 -20
- package/examples/js/objects/ReflectorForSSRPass.js +19 -23
- package/examples/js/objects/Refractor.js +52 -30
- package/examples/js/objects/ShadowMesh.js +1 -2
- package/examples/js/objects/Sky.js +2 -7
- package/examples/js/objects/Water.js +23 -18
- package/examples/js/objects/Water2.js +20 -19
- package/examples/js/physics/AmmoPhysics.js +23 -20
- package/examples/js/physics/OimoPhysics.js +19 -17
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
- package/examples/js/postprocessing/AfterimagePass.js +19 -12
- package/examples/js/postprocessing/BloomPass.js +38 -17
- package/examples/js/postprocessing/BokehPass.js +29 -12
- package/examples/js/postprocessing/ClearPass.js +1 -6
- package/examples/js/postprocessing/CubeTexturePass.js +12 -9
- package/examples/js/postprocessing/DotScreenPass.js +7 -5
- package/examples/js/postprocessing/EffectComposer.js +25 -32
- package/examples/js/postprocessing/FilmPass.js +7 -5
- package/examples/js/postprocessing/GlitchPass.js +10 -11
- package/examples/js/postprocessing/HalftonePass.js +9 -9
- package/examples/js/postprocessing/LUTPass.js +2 -15
- package/examples/js/postprocessing/MaskPass.js +20 -17
- package/examples/js/postprocessing/OutlinePass.js +45 -36
- package/examples/js/postprocessing/Pass.js +11 -14
- package/examples/js/postprocessing/RenderPass.js +3 -7
- package/examples/js/postprocessing/SAOPass.js +40 -32
- package/examples/js/postprocessing/SMAAPass.js +34 -17
- package/examples/js/postprocessing/SSAARenderPass.js +14 -14
- package/examples/js/postprocessing/SSAOPass.js +56 -42
- package/examples/js/postprocessing/SSRPass.js +78 -61
- package/examples/js/postprocessing/SavePass.js +14 -6
- package/examples/js/postprocessing/ShaderPass.js +9 -8
- package/examples/js/postprocessing/TAARenderPass.js +11 -9
- package/examples/js/postprocessing/TexturePass.js +7 -4
- package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
- package/examples/js/renderers/CSS2DRenderer.js +2 -21
- package/examples/js/renderers/CSS3DRenderer.js +3 -24
- package/examples/js/renderers/Projector.js +29 -85
- package/examples/js/renderers/SVGRenderer.js +4 -50
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
- package/examples/js/shaders/AfterimageShader.js +3 -6
- package/examples/js/shaders/BasicShader.js +3 -6
- package/examples/js/shaders/BleachBypassShader.js +3 -6
- package/examples/js/shaders/BlendShader.js +3 -6
- package/examples/js/shaders/BokehShader.js +3 -6
- package/examples/js/shaders/BokehShader2.js +4 -13
- package/examples/js/shaders/BrightnessContrastShader.js +3 -6
- package/examples/js/shaders/ColorCorrectionShader.js +2 -6
- package/examples/js/shaders/ColorifyShader.js +2 -6
- package/examples/js/shaders/ConvolutionShader.js +5 -10
- package/examples/js/shaders/CopyShader.js +3 -6
- package/examples/js/shaders/DOFMipMapShader.js +3 -6
- package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
- package/examples/js/shaders/DigitalGlitch.js +3 -6
- package/examples/js/shaders/DotScreenShader.js +2 -6
- package/examples/js/shaders/FXAAShader.js +1 -3
- package/examples/js/shaders/FilmShader.js +3 -6
- package/examples/js/shaders/FocusShader.js +3 -6
- package/examples/js/shaders/FreiChenShader.js +2 -6
- package/examples/js/shaders/GammaCorrectionShader.js +3 -6
- package/examples/js/shaders/GodRaysShader.js +11 -24
- package/examples/js/shaders/HalftoneShader.js +3 -6
- package/examples/js/shaders/HorizontalBlurShader.js +3 -6
- package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
- package/examples/js/shaders/HueSaturationShader.js +3 -6
- package/examples/js/shaders/KaleidoShader.js +3 -6
- package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
- package/examples/js/shaders/LuminosityShader.js +3 -6
- package/examples/js/shaders/MMDToonShader.js +2 -6
- package/examples/js/shaders/MirrorShader.js +3 -6
- package/examples/js/shaders/NormalMapShader.js +2 -6
- package/examples/js/shaders/RGBShiftShader.js +3 -6
- package/examples/js/shaders/SAOShader.js +2 -6
- package/examples/js/shaders/SMAAShader.js +6 -18
- package/examples/js/shaders/SSAOShader.js +2 -6
- package/examples/js/shaders/SSRShader.js +6 -18
- package/examples/js/shaders/SepiaShader.js +3 -6
- package/examples/js/shaders/SobelOperatorShader.js +2 -6
- package/examples/js/shaders/TechnicolorShader.js +3 -6
- package/examples/js/shaders/ToneMapShader.js +3 -6
- package/examples/js/shaders/ToonShader.js +8 -24
- package/examples/js/shaders/TriangleBlurShader.js +2 -6
- package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
- package/examples/js/shaders/VelocityShader.js +126 -0
- package/examples/js/shaders/VerticalBlurShader.js +3 -6
- package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
- package/examples/js/shaders/VignetteShader.js +3 -6
- package/examples/js/shaders/VolumeShader.js +2 -6
- package/examples/js/shaders/WaterRefractionShader.js +2 -6
- package/examples/js/textures/FlakesTexture.js +0 -1
- package/examples/js/utils/BufferGeometryUtils.js +234 -168
- package/examples/js/utils/CameraUtils.js +5 -20
- package/examples/js/utils/GPUStatsPanel.js +3 -12
- package/examples/js/utils/GeometryCompressionUtils.js +19 -44
- package/examples/js/utils/GeometryUtils.js +13 -18
- package/examples/js/utils/LDrawUtils.js +8 -11
- package/examples/js/utils/PackedPhongMaterial.js +6 -4
- package/examples/js/utils/SceneUtils.js +117 -6
- package/examples/js/utils/ShadowMapViewer.js +17 -14
- package/examples/js/utils/SkeletonUtils.js +13 -27
- package/examples/js/utils/UVsDebug.js +20 -12
- package/examples/js/utils/WorkerPool.js +1 -11
- package/examples/jsm/animation/CCDIKSolver.js +1 -1
- package/examples/jsm/capabilities/WebGPU.js +3 -1
- package/examples/jsm/controls/OrbitControls.js +44 -4
- package/examples/jsm/exporters/GLTFExporter.js +17 -131
- package/examples/jsm/exporters/USDZExporter.js +75 -19
- package/examples/jsm/interactive/HTMLMesh.js +2 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -2
- package/examples/jsm/loaders/ColladaLoader.js +28 -0
- package/examples/jsm/loaders/FBXLoader.js +16 -2
- package/examples/jsm/loaders/GLTFLoader.js +204 -377
- package/examples/jsm/loaders/KTX2Loader.js +68 -29
- package/examples/jsm/loaders/LDrawLoader.js +14 -13
- package/examples/jsm/loaders/LottieLoader.js +4 -2
- package/examples/jsm/loaders/MaterialXLoader.js +728 -0
- package/examples/jsm/loaders/PCDLoader.js +1 -1
- package/examples/jsm/loaders/PLYLoader.js +68 -16
- package/examples/jsm/loaders/SVGLoader.js +227 -14
- package/examples/jsm/loaders/USDZLoader.js +31 -16
- package/examples/jsm/nodes/Nodes.js +14 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +6 -0
- package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/SkinningNode.js +1 -1
- package/examples/jsm/nodes/core/Node.js +1 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +36 -4
- package/examples/jsm/nodes/core/NodeFrame.js +2 -2
- package/examples/jsm/nodes/core/NodeVarying.js +7 -4
- package/examples/jsm/nodes/core/VaryingNode.js +6 -4
- package/examples/jsm/nodes/core/constants.js +13 -13
- package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
- package/examples/jsm/nodes/display/ViewportNode.js +106 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +1 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +3 -1
- package/examples/jsm/nodes/materials/Materials.js +9 -7
- package/examples/jsm/nodes/materials/NodeMaterial.js +9 -1
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +6 -2
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
- package/examples/jsm/nodes/math/MathNode.js +5 -0
- package/examples/jsm/nodes/math/OperatorNode.js +6 -1
- package/examples/jsm/nodes/shadernode/ShaderNode.js +26 -13
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +2 -0
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +18 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
- package/examples/jsm/nodes/utils/JoinNode.js +8 -2
- package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +1 -1
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
- package/examples/jsm/nodes/utils/TimerNode.js +1 -1
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
- package/examples/jsm/postprocessing/BloomPass.js +22 -3
- package/examples/jsm/postprocessing/BokehPass.js +18 -4
- package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
- package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
- package/examples/jsm/postprocessing/EffectComposer.js +9 -0
- package/examples/jsm/postprocessing/FilmPass.js +8 -0
- package/examples/jsm/postprocessing/GlitchPass.js +13 -1
- package/examples/jsm/postprocessing/HalftonePass.js +8 -0
- package/examples/jsm/postprocessing/OutlinePass.js +10 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
- package/examples/jsm/postprocessing/SAOPass.js +20 -0
- package/examples/jsm/postprocessing/SMAAPass.js +16 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
- package/examples/jsm/postprocessing/SavePass.js +17 -1
- package/examples/jsm/postprocessing/ShaderPass.js +8 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
- package/examples/jsm/postprocessing/TexturePass.js +8 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +39 -16
- package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +36 -7
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +47 -12
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +35 -5
- package/examples/jsm/shaders/MMDToonShader.js +0 -2
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +130 -6
- package/examples/jsm/utils/SceneUtils.js +129 -4
- package/examples/jsm/utils/TextureUtils.js +85 -0
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/examples/jsm/webxr/XRHandMeshModel.js +6 -3
- package/package.json +11 -12
- package/src/Three.js +1 -0
- package/src/audio/AudioContext.js +5 -5
- package/src/cameras/CubeCamera.js +14 -14
- package/src/constants.js +1 -1
- package/src/core/InstancedBufferGeometry.js +1 -7
- package/src/extras/Earcut.js +67 -67
- package/src/helpers/DirectionalLightHelper.js +5 -1
- package/src/helpers/HemisphereLightHelper.js +4 -1
- package/src/helpers/PointLightHelper.js +2 -1
- package/src/helpers/SpotLightHelper.js +4 -2
- package/src/lights/PointLight.js +2 -2
- package/src/lights/SpotLight.js +2 -2
- package/src/loaders/FileLoader.js +4 -1
- package/src/loaders/ObjectLoader.js +5 -1
- package/src/materials/Material.js +1 -1
- package/src/math/Color.js +5 -5
- package/src/math/Matrix3.js +53 -18
- package/src/math/Ray.js +2 -5
- package/src/math/Sphere.js +19 -26
- package/src/objects/InstancedMesh.js +7 -0
- package/src/objects/LOD.js +25 -6
- package/src/renderers/WebGL3DRenderTarget.js +1 -1
- package/src/renderers/WebGLArrayRenderTarget.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +1 -1
- package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
- package/src/renderers/WebGLRenderTarget.js +1 -1
- package/src/renderers/WebGLRenderer.js +36 -62
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk.js +3 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +20 -6
- package/src/renderers/shaders/UniformsLib.js +1 -1
- package/src/renderers/shaders/UniformsUtils.js +15 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -0
- package/src/renderers/webgl/WebGLBackground.js +15 -7
- package/src/renderers/webgl/WebGLLights.js +0 -4
- package/src/renderers/webgl/WebGLMaterials.js +2 -1
- package/src/renderers/webgl/WebGLShadowMap.js +3 -1
- package/src/renderers/webgl/WebGLState.js +31 -1
- package/src/renderers/webgl/WebGLTextures.js +71 -18
- package/src/renderers/webgl/WebGLUniforms.js +116 -20
- package/src/renderers/webgl/WebGLUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +46 -13
- package/src/renderers/webxr/WebXRManager.js +85 -3
- package/src/scenes/Scene.js +8 -0
- package/src/textures/CompressedArrayTexture.js +18 -0
- package/examples/js/libs/lottie_canvas.js +0 -12751
- package/examples/js/shaders/PixelShader.js +0 -51
- package/examples/jsm/shaders/PixelShader.js +0 -44
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* Reference:
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* - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/
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*/
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class UnrealBloomPass extends THREE.Pass {
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constructor( resolution, strength, radius, threshold ) {
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this.strength = strength !== undefined ? strength : 1;
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this.radius = radius;
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this.threshold = threshold;
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this.resolution = resolution !== undefined ? new THREE.Vector2( resolution.x, resolution.y ) : new THREE.Vector2( 256, 256 );
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this.resolution = resolution !== undefined ? new THREE.Vector2( resolution.x, resolution.y ) : new THREE.Vector2( 256, 256 );
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// create color only once here, reuse it later inside the render function
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this.clearColor = new THREE.Color( 0, 0, 0 );
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// render targets
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this.renderTargetsHorizontal = [];
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this.renderTargetsVertical = [];
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this.nMips = 5;
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this.renderTargetBright = new THREE.WebGLRenderTarget( resx, resy );
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this.renderTargetBright.texture.name = 'UnrealBloomPass.bright';
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this.renderTargetBright.texture.generateMipmaps = false;
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for ( let i = 0; i < this.nMips; i ++ ) {
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const renderTargetHorizonal = new THREE.WebGLRenderTarget( resx, resy );
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resx = Math.round( resx / 2 );
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resy = Math.round( resy / 2 );
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}
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}
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// luminosity high pass material
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if ( THREE.LuminosityHighPassShader === undefined ) console.error( 'THREE.UnrealBloomPass relies on THREE.LuminosityHighPassShader' );
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const highPassShader = THREE.LuminosityHighPassShader;
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vertexShader: highPassShader.vertexShader,
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fragmentShader: highPassShader.fragmentShader,
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defines: {}
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} );
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} );
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// Gaussian Blur Materials
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this.separableBlurMaterials = [];
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const kernelSizeArray = [ 3, 5, 7, 9, 11 ];
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resx = Math.round( this.resolution.x / 2 );
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resy = Math.round( this.resolution.y / 2 );
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for ( let i = 0; i < this.nMips; i ++ ) {
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this.separableBlurMaterials.push( this.getSeperableBlurMaterial( kernelSizeArray[ i ] ) );
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resx = Math.round( resx / 2 );
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resy = Math.round( resy / 2 );
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}
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}
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// Composite material
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this.compositeMaterial = this.getCompositeMaterial( this.nMips );
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this.compositeMaterial.uniforms[ 'blurTexture1' ].value = this.renderTargetsVertical[ 0 ].texture;
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this.compositeMaterial.uniforms[ 'blurTexture2' ].value = this.renderTargetsVertical[ 1 ].texture;
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const bloomFactors = [ 1.0, 0.8, 0.6, 0.4, 0.2 ];
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this.compositeMaterial.uniforms[ 'bloomFactors' ].value = bloomFactors;
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this.bloomTintColors = [ new THREE.Vector3( 1, 1, 1 ), new THREE.Vector3( 1, 1, 1 ), new THREE.Vector3( 1, 1, 1 ), new THREE.Vector3( 1, 1, 1 ), new THREE.Vector3( 1, 1, 1 ) ];
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this.compositeMaterial.uniforms[ 'bloomTintColors' ].value = this.bloomTintColors;
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this.compositeMaterial.uniforms[ 'bloomTintColors' ].value = this.bloomTintColors;
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// copy material
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if ( THREE.CopyShader === undefined ) {
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console.error( 'THREE.UnrealBloomPass relies on THREE.CopyShader' );
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this.fsQuad = new THREE.FullScreenQuad( null );
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}
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-
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dispose() {
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for ( let i = 0; i < this.renderTargetsHorizontal.length; i ++ ) {
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this.renderTargetBright.dispose();
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//
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for ( let i = 0; i < this.separableBlurMaterials.length; i ++ ) {
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this.separableBlurMaterials[ i ].dispose();
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}
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this.compositeMaterial.dispose();
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this.materialCopy.dispose();
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this.basic.dispose();
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//
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this.fsQuad.dispose();
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}
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setSize( width, height ) {
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let resx = Math.round( width / 2 );
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let resy = Math.round( height / 2 );
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this.renderTargetBright.setSize( resx, resy );
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for ( let i = 0; i < this.nMips; i ++ ) {
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this.renderTargetsHorizontal[ i ].setSize( resx, resy );
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}
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}
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render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
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renderer.getClearColor( this._oldClearColor );
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const oldAutoClear = renderer.autoClear;
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renderer.autoClear = false;
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renderer.setClearColor( this.clearColor, 0 );
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if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
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if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
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// Render input to screen
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if ( this.renderToScreen ) {
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renderer.clear();
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this.fsQuad.render( renderer );
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}
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}
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// 1. Extract Bright Areas
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this.highPassUniforms[ 'tDiffuse' ].value = readBuffer.texture;
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this.highPassUniforms[ 'luminosityThreshold' ].value = this.threshold;
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this.fsQuad.material = this.materialHighPassFilter;
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renderer.setRenderTarget( this.renderTargetBright );
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renderer.clear();
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this.fsQuad.render( renderer );
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this.fsQuad.render( renderer );
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// 2. Blur All the mips progressively
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let inputRenderTarget = this.renderTargetBright;
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for ( let i = 0; i < this.nMips; i ++ ) {
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this.fsQuad.material = this.separableBlurMaterials[ i ];
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this.fsQuad.render( renderer );
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inputRenderTarget = this.renderTargetsVertical[ i ];
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}
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}
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// Composite All the mips
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this.fsQuad.material = this.compositeMaterial;
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this.compositeMaterial.uniforms[ 'bloomStrength' ].value = this.strength;
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this.compositeMaterial.uniforms[ 'bloomTintColors' ].value = this.bloomTintColors;
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renderer.setRenderTarget( this.renderTargetsHorizontal[ 0 ] );
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renderer.clear();
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this.fsQuad.render( renderer );
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this.fsQuad.render( renderer );
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// Blend it additively over the input texture
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this.fsQuad.material = this.materialCopy;
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this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetsHorizontal[ 0 ].texture;
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if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
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if ( this.renderToScreen ) {
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renderer.setRenderTarget( null );
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renderer.setRenderTarget( readBuffer );
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this.fsQuad.render( renderer );
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}
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}
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// Restore renderer settings
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renderer.setClearColor( this._oldClearColor, this.oldClearAlpha );
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renderer.autoClear = oldAutoClear;
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}
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getSeperableBlurMaterial( kernelRadius ) {
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return new THREE.ShaderMaterial( {
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@@ -279,7 +299,6 @@
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} );
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}
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getCompositeMaterial( nMips ) {
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return new THREE.ShaderMaterial( {
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@@ -348,7 +367,6 @@
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}
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}
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UnrealBloomPass.BlurDirectionX = new THREE.Vector2( 1.0, 0.0 );
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UnrealBloomPass.BlurDirectionY = new THREE.Vector2( 0.0, 1.0 );
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@@ -25,7 +25,6 @@
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} );
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}
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-
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copy( source, recursive ) {
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super.copy( source, recursive );
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@@ -34,36 +33,28 @@
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}
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-
}
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+
}
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+
//
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const _vector = new THREE.Vector3();
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-
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const _viewMatrix = new THREE.Matrix4();
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-
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const _viewProjectionMatrix = new THREE.Matrix4();
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-
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const _a = new THREE.Vector3();
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-
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const _b = new THREE.Vector3();
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-
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class CSS2DRenderer {
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constructor( parameters = {} ) {
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const _this = this;
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-
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let _width, _height;
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-
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let _widthHalf, _heightHalf;
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-
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const cache = {
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objects: new WeakMap()
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};
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const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );
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domElement.style.overflow = 'hidden';
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this.domElement = domElement;
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-
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this.getSize = function () {
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return {
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@@ -77,11 +68,8 @@
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if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
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if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
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-
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_viewMatrix.copy( camera.matrixWorldInverse );
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-
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_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
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-
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renderObject( scene, scene, camera );
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zOrder( scene );
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@@ -103,18 +91,14 @@
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if ( object.isCSS2DObject ) {
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_vector.setFromMatrixPosition( object.matrixWorld );
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_vector.applyMatrix4( _viewProjectionMatrix );
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-
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const visible = object.visible === true && _vector.z >= - 1 && _vector.z <= 1 && object.layers.test( camera.layers ) === true;
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object.element.style.display = visible === true ? '' : 'none';
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-
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if ( visible === true ) {
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object.onBeforeRender( _this, scene, camera );
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const element = object.element;
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element.style.transform = 'translate(-50%,-50%) translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)';
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-
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if ( element.parentNode !== domElement ) {
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domElement.appendChild( element );
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@@ -143,9 +127,7 @@
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function getDistanceToSquared( object1, object2 ) {
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_a.setFromMatrixPosition( object1.matrixWorld );
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-
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_b.setFromMatrixPosition( object2.matrixWorld );
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-
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return _a.distanceToSquared( _b );
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}
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@@ -178,7 +160,6 @@
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} );
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const zMax = sorted.length;
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-
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for ( let i = 0, l = sorted.length; i < l; i ++ ) {
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sorted[ i ].element.style.zIndex = zMax - i;
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@@ -5,11 +5,8 @@
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5
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*/
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7
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const _position = new THREE.Vector3();
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8
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-
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9
8
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const _quaternion = new THREE.Quaternion();
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10
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-
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11
9
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const _scale = new THREE.Vector3();
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12
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-
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13
10
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class CSS3DObject extends THREE.Object3D {
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14
11
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15
12
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constructor( element = document.createElement( 'div' ) ) {
|
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@@ -36,7 +33,6 @@
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36
33
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} );
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37
34
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38
35
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}
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39
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-
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40
36
|
copy( source, recursive ) {
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41
37
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42
38
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super.copy( source, recursive );
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@@ -46,7 +42,6 @@
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46
42
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}
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47
43
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48
44
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}
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49
|
-
|
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50
45
|
class CSS3DSprite extends CSS3DObject {
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51
46
|
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52
47
|
constructor( element ) {
|
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@@ -56,7 +51,6 @@
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56
51
|
this.rotation2D = 0;
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57
52
|
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58
53
|
}
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59
|
-
|
|
60
54
|
copy( source, recursive ) {
|
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61
55
|
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62
56
|
super.copy( source, recursive );
|
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@@ -65,23 +59,19 @@
|
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65
59
|
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|
66
60
|
}
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67
61
|
|
|
68
|
-
}
|
|
62
|
+
}
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|
69
63
|
|
|
64
|
+
//
|
|
70
65
|
|
|
71
66
|
const _matrix = new THREE.Matrix4();
|
|
72
|
-
|
|
73
67
|
const _matrix2 = new THREE.Matrix4();
|
|
74
|
-
|
|
75
68
|
class CSS3DRenderer {
|
|
76
69
|
|
|
77
70
|
constructor( parameters = {} ) {
|
|
78
71
|
|
|
79
72
|
const _this = this;
|
|
80
|
-
|
|
81
73
|
let _width, _height;
|
|
82
|
-
|
|
83
74
|
let _widthHalf, _heightHalf;
|
|
84
|
-
|
|
85
75
|
const cache = {
|
|
86
76
|
camera: {
|
|
87
77
|
fov: 0,
|
|
@@ -96,7 +86,6 @@
|
|
|
96
86
|
cameraElement.style.transformStyle = 'preserve-3d';
|
|
97
87
|
cameraElement.style.pointerEvents = 'none';
|
|
98
88
|
domElement.appendChild( cameraElement );
|
|
99
|
-
|
|
100
89
|
this.getSize = function () {
|
|
101
90
|
|
|
102
91
|
return {
|
|
@@ -109,7 +98,6 @@
|
|
|
109
98
|
this.render = function ( scene, camera ) {
|
|
110
99
|
|
|
111
100
|
const fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
|
|
112
|
-
|
|
113
101
|
if ( cache.camera.fov !== fov ) {
|
|
114
102
|
|
|
115
103
|
domElement.style.perspective = camera.isPerspectiveCamera ? fov + 'px' : '';
|
|
@@ -120,7 +108,6 @@
|
|
|
120
108
|
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
|
|
121
109
|
if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
|
|
122
110
|
let tx, ty;
|
|
123
|
-
|
|
124
111
|
if ( camera.isOrthographicCamera ) {
|
|
125
112
|
|
|
126
113
|
tx = - ( camera.right + camera.left ) / 2;
|
|
@@ -130,7 +117,6 @@
|
|
|
130
117
|
|
|
131
118
|
const cameraCSSMatrix = camera.isOrthographicCamera ? 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) : 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
|
|
132
119
|
const style = cameraCSSMatrix + 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
|
|
133
|
-
|
|
134
120
|
if ( cache.camera.style !== style ) {
|
|
135
121
|
|
|
136
122
|
cameraElement.style.transform = style;
|
|
@@ -182,26 +168,20 @@
|
|
|
182
168
|
|
|
183
169
|
const visible = object.visible === true && object.layers.test( camera.layers ) === true;
|
|
184
170
|
object.element.style.display = visible === true ? '' : 'none';
|
|
185
|
-
|
|
186
171
|
if ( visible === true ) {
|
|
187
172
|
|
|
188
173
|
object.onBeforeRender( _this, scene, camera );
|
|
189
174
|
let style;
|
|
190
|
-
|
|
191
175
|
if ( object.isCSS3DSprite ) {
|
|
192
176
|
|
|
193
177
|
// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
|
|
194
|
-
_matrix.copy( camera.matrixWorldInverse );
|
|
195
178
|
|
|
179
|
+
_matrix.copy( camera.matrixWorldInverse );
|
|
196
180
|
_matrix.transpose();
|
|
197
|
-
|
|
198
181
|
if ( object.rotation2D !== 0 ) _matrix.multiply( _matrix2.makeRotationZ( object.rotation2D ) );
|
|
199
182
|
object.matrixWorld.decompose( _position, _quaternion, _scale );
|
|
200
|
-
|
|
201
183
|
_matrix.setPosition( _position );
|
|
202
|
-
|
|
203
184
|
_matrix.scale( _scale );
|
|
204
|
-
|
|
205
185
|
_matrix.elements[ 3 ] = 0;
|
|
206
186
|
_matrix.elements[ 7 ] = 0;
|
|
207
187
|
_matrix.elements[ 11 ] = 0;
|
|
@@ -216,7 +196,6 @@
|
|
|
216
196
|
|
|
217
197
|
const element = object.element;
|
|
218
198
|
const cachedObject = cache.objects.get( object );
|
|
219
|
-
|
|
220
199
|
if ( cachedObject === undefined || cachedObject.style !== style ) {
|
|
221
200
|
|
|
222
201
|
element.style.transform = style;
|