@needle-tools/three 0.145.4 → 0.146.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/build/three.cjs +32586 -35951
- package/build/three.js +32600 -35965
- package/build/three.min.js +6 -7
- package/build/three.module.js +1547 -1154
- package/examples/js/animation/AnimationClipCreator.js +0 -8
- package/examples/js/animation/CCDIKSolver.js +49 -66
- package/examples/js/animation/MMDAnimationHelper.js +66 -137
- package/examples/js/animation/MMDPhysics.js +70 -134
- package/examples/js/cameras/CinematicCamera.js +33 -22
- package/examples/js/controls/ArcballControls.js +138 -405
- package/examples/js/controls/DragControls.js +8 -33
- package/examples/js/controls/FirstPersonControls.js +32 -54
- package/examples/js/controls/FlyControls.js +29 -55
- package/examples/js/controls/OrbitControls.js +85 -95
- package/examples/js/controls/PointerLockControls.js +5 -14
- package/examples/js/controls/TrackballControls.js +33 -86
- package/examples/js/controls/TransformControls.js +84 -169
- package/examples/js/csm/CSM.js +4 -39
- package/examples/js/csm/CSMFrustum.js +3 -9
- package/examples/js/csm/CSMHelper.js +24 -4
- package/examples/js/csm/CSMShader.js +2 -6
- package/examples/js/curves/CurveExtras.js +27 -27
- package/examples/js/curves/NURBSCurve.js +4 -16
- package/examples/js/curves/NURBSSurface.js +3 -9
- package/examples/js/curves/NURBSUtils.js +8 -45
- package/examples/js/effects/AnaglyphEffect.js +4 -18
- package/examples/js/effects/AsciiEffect.js +32 -31
- package/examples/js/effects/OutlineEffect.js +26 -30
- package/examples/js/effects/ParallaxBarrierEffect.js +0 -13
- package/examples/js/effects/PeppersGhostEffect.js +12 -39
- package/examples/js/effects/StereoEffect.js +0 -4
- package/examples/js/environments/RoomEnvironment.js +12 -10
- package/examples/js/exporters/ColladaExporter.js +48 -65
- package/examples/js/exporters/DRACOExporter.js +22 -22
- package/examples/js/exporters/EXRExporter.js +15 -18
- package/examples/js/exporters/GLTFExporter.js +143 -261
- package/examples/js/exporters/MMDExporter.js +5 -12
- package/examples/js/exporters/OBJExporter.js +42 -33
- package/examples/js/exporters/PLYExporter.js +38 -33
- package/examples/js/exporters/STLExporter.js +5 -7
- package/examples/js/exporters/USDZExporter.js +110 -25
- package/examples/js/geometries/BoxLineGeometry.js +0 -1
- package/examples/js/geometries/ConvexGeometry.js +11 -6
- package/examples/js/geometries/DecalGeometry.js +53 -20
- package/examples/js/geometries/LightningStrike.js +54 -67
- package/examples/js/geometries/ParametricGeometries.js +8 -7
- package/examples/js/geometries/ParametricGeometry.js +25 -12
- package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
- package/examples/js/geometries/TeapotGeometry.js +54 -50
- package/examples/js/geometries/TextGeometry.js +6 -4
- package/examples/js/helpers/LightProbeHelper.js +1 -2
- package/examples/js/helpers/OctreeHelper.js +22 -20
- package/examples/js/helpers/PositionalAudioHelper.js +8 -6
- package/examples/js/helpers/RectAreaLightHelper.js +6 -7
- package/examples/js/helpers/VertexNormalsHelper.js +15 -13
- package/examples/js/helpers/VertexTangentsHelper.js +15 -9
- package/examples/js/helpers/ViewHelper.js +31 -16
- package/examples/js/interactive/HTMLMesh.js +22 -33
- package/examples/js/interactive/InteractiveGroup.js +6 -12
- package/examples/js/interactive/SelectionBox.js +3 -70
- package/examples/js/interactive/SelectionHelper.js +0 -8
- package/examples/js/lights/LightProbeGenerator.js +32 -39
- package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
- package/examples/js/lines/LineGeometry.js +3 -5
- package/examples/js/lines/LineMaterial.js +4 -11
- package/examples/js/lines/LineSegments2.js +38 -89
- package/examples/js/lines/LineSegmentsGeometry.js +7 -28
- package/examples/js/lines/Wireframe.js +2 -7
- package/examples/js/lines/WireframeGeometry2.js +3 -1
- package/examples/js/loaders/3DMLoader.js +58 -155
- package/examples/js/loaders/3MFLoader.js +72 -106
- package/examples/js/loaders/AMFLoader.js +0 -25
- package/examples/js/loaders/BVHLoader.js +44 -43
- package/examples/js/loaders/BasisTextureLoader.js +16 -46
- package/examples/js/loaders/ColladaLoader.js +201 -359
- package/examples/js/loaders/DDSLoader.js +24 -25
- package/examples/js/loaders/DRACOLoader.js +29 -66
- package/examples/js/loaders/EXRLoader.js +67 -164
- package/examples/js/loaders/FBXLoader.js +286 -441
- package/examples/js/loaders/FontLoader.js +6 -15
- package/examples/js/loaders/GCodeLoader.js +15 -16
- package/examples/js/loaders/GLTFLoader.js +354 -405
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -6
- package/examples/js/loaders/KMZLoader.js +3 -7
- package/examples/js/loaders/KTXLoader.js +12 -30
- package/examples/js/loaders/LDrawLoader.js +178 -289
- package/examples/js/loaders/LUT3dlLoader.js +7 -11
- package/examples/js/loaders/LUTCubeLoader.js +0 -8
- package/examples/js/loaders/LWOLoader.js +59 -124
- package/examples/js/loaders/LogLuvLoader.js +27 -77
- package/examples/js/loaders/LottieLoader.js +4 -4
- package/examples/js/loaders/MD2Loader.js +26 -27
- package/examples/js/loaders/MDDLoader.js +6 -10
- package/examples/js/loaders/MMDLoader.js +180 -189
- package/examples/js/loaders/MTLLoader.js +18 -47
- package/examples/js/loaders/MaterialXLoader.js +392 -0
- package/examples/js/loaders/NRRDLoader.js +44 -84
- package/examples/js/loaders/OBJLoader.js +50 -65
- package/examples/js/loaders/PCDLoader.js +34 -29
- package/examples/js/loaders/PDBLoader.js +17 -13
- package/examples/js/loaders/PLYLoader.js +9 -39
- package/examples/js/loaders/PRWMLoader.js +11 -22
- package/examples/js/loaders/PVRLoader.js +7 -16
- package/examples/js/loaders/RGBELoader.js +36 -61
- package/examples/js/loaders/RGBMLoader.js +26 -87
- package/examples/js/loaders/STLLoader.js +20 -27
- package/examples/js/loaders/SVGLoader.js +361 -233
- package/examples/js/loaders/TDSLoader.js +81 -118
- package/examples/js/loaders/TGALoader.js +39 -41
- package/examples/js/loaders/TIFFLoader.js +0 -1
- package/examples/js/loaders/TTFLoader.js +0 -8
- package/examples/js/loaders/TiltLoader.js +14 -15
- package/examples/js/loaders/VOXLoader.js +8 -16
- package/examples/js/loaders/VRMLLoader.js +243 -340
- package/examples/js/loaders/VTKLoader.js +101 -118
- package/examples/js/loaders/XYZLoader.js +2 -4
- package/examples/js/loaders/lwo/IFFParser.js +55 -136
- package/examples/js/loaders/lwo/LWO2Parser.js +32 -83
- package/examples/js/loaders/lwo/LWO3Parser.js +31 -73
- package/examples/js/materials/MeshGouraudMaterial.js +15 -13
- package/examples/js/math/Capsule.js +0 -17
- package/examples/js/math/ColorConverter.js +3 -3
- package/examples/js/math/ConvexHull.js +183 -139
- package/examples/js/math/ImprovedNoise.js +1 -1
- package/examples/js/math/Lut.js +8 -15
- package/examples/js/math/MeshSurfaceSampler.js +6 -28
- package/examples/js/math/OBB.js +90 -49
- package/examples/js/math/Octree.js +2 -57
- package/examples/js/math/SimplexNoise.js +74 -88
- package/examples/js/misc/ConvexObjectBreaker.js +37 -48
- package/examples/js/misc/GPUComputationRenderer.js +14 -18
- package/examples/js/misc/Gyroscope.js +5 -9
- package/examples/js/misc/MD2Character.js +14 -23
- package/examples/js/misc/MD2CharacterComplex.js +73 -54
- package/examples/js/misc/MorphAnimMesh.js +0 -6
- package/examples/js/misc/MorphBlendMesh.js +3 -30
- package/examples/js/misc/ProgressiveLightMap.js +47 -43
- package/examples/js/misc/RollerCoaster.js +17 -24
- package/examples/js/misc/TubePainter.js +18 -12
- package/examples/js/misc/Volume.js +16 -45
- package/examples/js/misc/VolumeSlice.js +14 -24
- package/examples/js/modifiers/CurveModifier.js +19 -21
- package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
- package/examples/js/modifiers/SimplifyModifier.js +56 -59
- package/examples/js/modifiers/TessellateModifier.js +2 -9
- package/examples/js/objects/GroundProjectedEnv.js +2 -14
- package/examples/js/objects/Lensflare.js +47 -38
- package/examples/js/objects/LightningStorm.js +10 -13
- package/examples/js/objects/MarchingCubes.js +80 -59
- package/examples/js/objects/Reflector.js +22 -20
- package/examples/js/objects/ReflectorForSSRPass.js +19 -23
- package/examples/js/objects/Refractor.js +52 -30
- package/examples/js/objects/ShadowMesh.js +1 -2
- package/examples/js/objects/Sky.js +2 -7
- package/examples/js/objects/Water.js +23 -18
- package/examples/js/objects/Water2.js +20 -19
- package/examples/js/physics/AmmoPhysics.js +23 -20
- package/examples/js/physics/OimoPhysics.js +19 -17
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
- package/examples/js/postprocessing/AfterimagePass.js +19 -12
- package/examples/js/postprocessing/BloomPass.js +38 -17
- package/examples/js/postprocessing/BokehPass.js +29 -12
- package/examples/js/postprocessing/ClearPass.js +1 -6
- package/examples/js/postprocessing/CubeTexturePass.js +12 -9
- package/examples/js/postprocessing/DotScreenPass.js +7 -5
- package/examples/js/postprocessing/EffectComposer.js +25 -32
- package/examples/js/postprocessing/FilmPass.js +7 -5
- package/examples/js/postprocessing/GlitchPass.js +10 -11
- package/examples/js/postprocessing/HalftonePass.js +9 -9
- package/examples/js/postprocessing/LUTPass.js +2 -15
- package/examples/js/postprocessing/MaskPass.js +20 -17
- package/examples/js/postprocessing/OutlinePass.js +45 -36
- package/examples/js/postprocessing/Pass.js +11 -14
- package/examples/js/postprocessing/RenderPass.js +3 -7
- package/examples/js/postprocessing/SAOPass.js +40 -32
- package/examples/js/postprocessing/SMAAPass.js +34 -17
- package/examples/js/postprocessing/SSAARenderPass.js +14 -14
- package/examples/js/postprocessing/SSAOPass.js +56 -42
- package/examples/js/postprocessing/SSRPass.js +78 -61
- package/examples/js/postprocessing/SavePass.js +14 -6
- package/examples/js/postprocessing/ShaderPass.js +9 -8
- package/examples/js/postprocessing/TAARenderPass.js +11 -9
- package/examples/js/postprocessing/TexturePass.js +7 -4
- package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
- package/examples/js/renderers/CSS2DRenderer.js +2 -21
- package/examples/js/renderers/CSS3DRenderer.js +3 -24
- package/examples/js/renderers/Projector.js +29 -85
- package/examples/js/renderers/SVGRenderer.js +4 -50
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
- package/examples/js/shaders/AfterimageShader.js +3 -6
- package/examples/js/shaders/BasicShader.js +3 -6
- package/examples/js/shaders/BleachBypassShader.js +3 -6
- package/examples/js/shaders/BlendShader.js +3 -6
- package/examples/js/shaders/BokehShader.js +3 -6
- package/examples/js/shaders/BokehShader2.js +4 -13
- package/examples/js/shaders/BrightnessContrastShader.js +3 -6
- package/examples/js/shaders/ColorCorrectionShader.js +2 -6
- package/examples/js/shaders/ColorifyShader.js +2 -6
- package/examples/js/shaders/ConvolutionShader.js +5 -10
- package/examples/js/shaders/CopyShader.js +3 -6
- package/examples/js/shaders/DOFMipMapShader.js +3 -6
- package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
- package/examples/js/shaders/DigitalGlitch.js +3 -6
- package/examples/js/shaders/DotScreenShader.js +2 -6
- package/examples/js/shaders/FXAAShader.js +1 -3
- package/examples/js/shaders/FilmShader.js +3 -6
- package/examples/js/shaders/FocusShader.js +3 -6
- package/examples/js/shaders/FreiChenShader.js +2 -6
- package/examples/js/shaders/GammaCorrectionShader.js +3 -6
- package/examples/js/shaders/GodRaysShader.js +11 -24
- package/examples/js/shaders/HalftoneShader.js +3 -6
- package/examples/js/shaders/HorizontalBlurShader.js +3 -6
- package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
- package/examples/js/shaders/HueSaturationShader.js +3 -6
- package/examples/js/shaders/KaleidoShader.js +3 -6
- package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
- package/examples/js/shaders/LuminosityShader.js +3 -6
- package/examples/js/shaders/MMDToonShader.js +2 -6
- package/examples/js/shaders/MirrorShader.js +3 -6
- package/examples/js/shaders/NormalMapShader.js +2 -6
- package/examples/js/shaders/RGBShiftShader.js +3 -6
- package/examples/js/shaders/SAOShader.js +2 -6
- package/examples/js/shaders/SMAAShader.js +6 -18
- package/examples/js/shaders/SSAOShader.js +2 -6
- package/examples/js/shaders/SSRShader.js +6 -18
- package/examples/js/shaders/SepiaShader.js +3 -6
- package/examples/js/shaders/SobelOperatorShader.js +2 -6
- package/examples/js/shaders/TechnicolorShader.js +3 -6
- package/examples/js/shaders/ToneMapShader.js +3 -6
- package/examples/js/shaders/ToonShader.js +8 -24
- package/examples/js/shaders/TriangleBlurShader.js +2 -6
- package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
- package/examples/js/shaders/VelocityShader.js +126 -0
- package/examples/js/shaders/VerticalBlurShader.js +3 -6
- package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
- package/examples/js/shaders/VignetteShader.js +3 -6
- package/examples/js/shaders/VolumeShader.js +2 -6
- package/examples/js/shaders/WaterRefractionShader.js +2 -6
- package/examples/js/textures/FlakesTexture.js +0 -1
- package/examples/js/utils/BufferGeometryUtils.js +234 -168
- package/examples/js/utils/CameraUtils.js +5 -20
- package/examples/js/utils/GPUStatsPanel.js +3 -12
- package/examples/js/utils/GeometryCompressionUtils.js +19 -44
- package/examples/js/utils/GeometryUtils.js +13 -18
- package/examples/js/utils/LDrawUtils.js +8 -11
- package/examples/js/utils/PackedPhongMaterial.js +6 -4
- package/examples/js/utils/SceneUtils.js +117 -6
- package/examples/js/utils/ShadowMapViewer.js +17 -14
- package/examples/js/utils/SkeletonUtils.js +13 -27
- package/examples/js/utils/UVsDebug.js +20 -12
- package/examples/js/utils/WorkerPool.js +1 -11
- package/examples/jsm/animation/CCDIKSolver.js +1 -1
- package/examples/jsm/capabilities/WebGPU.js +3 -1
- package/examples/jsm/controls/OrbitControls.js +44 -4
- package/examples/jsm/exporters/GLTFExporter.js +17 -131
- package/examples/jsm/exporters/USDZExporter.js +75 -19
- package/examples/jsm/interactive/HTMLMesh.js +2 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -2
- package/examples/jsm/loaders/ColladaLoader.js +28 -0
- package/examples/jsm/loaders/FBXLoader.js +16 -2
- package/examples/jsm/loaders/GLTFLoader.js +204 -377
- package/examples/jsm/loaders/KTX2Loader.js +68 -29
- package/examples/jsm/loaders/LDrawLoader.js +14 -13
- package/examples/jsm/loaders/LottieLoader.js +4 -2
- package/examples/jsm/loaders/MaterialXLoader.js +728 -0
- package/examples/jsm/loaders/PCDLoader.js +1 -1
- package/examples/jsm/loaders/PLYLoader.js +68 -16
- package/examples/jsm/loaders/SVGLoader.js +227 -14
- package/examples/jsm/loaders/USDZLoader.js +31 -16
- package/examples/jsm/nodes/Nodes.js +14 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +6 -0
- package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/SkinningNode.js +1 -1
- package/examples/jsm/nodes/core/Node.js +1 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +36 -4
- package/examples/jsm/nodes/core/NodeFrame.js +2 -2
- package/examples/jsm/nodes/core/NodeVarying.js +7 -4
- package/examples/jsm/nodes/core/VaryingNode.js +6 -4
- package/examples/jsm/nodes/core/constants.js +13 -13
- package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
- package/examples/jsm/nodes/display/ViewportNode.js +106 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +1 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +3 -1
- package/examples/jsm/nodes/materials/Materials.js +9 -7
- package/examples/jsm/nodes/materials/NodeMaterial.js +9 -1
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +6 -2
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
- package/examples/jsm/nodes/math/MathNode.js +5 -0
- package/examples/jsm/nodes/math/OperatorNode.js +6 -1
- package/examples/jsm/nodes/shadernode/ShaderNode.js +26 -13
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +2 -0
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +18 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
- package/examples/jsm/nodes/utils/JoinNode.js +8 -2
- package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +1 -1
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
- package/examples/jsm/nodes/utils/TimerNode.js +1 -1
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
- package/examples/jsm/postprocessing/BloomPass.js +22 -3
- package/examples/jsm/postprocessing/BokehPass.js +18 -4
- package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
- package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
- package/examples/jsm/postprocessing/EffectComposer.js +9 -0
- package/examples/jsm/postprocessing/FilmPass.js +8 -0
- package/examples/jsm/postprocessing/GlitchPass.js +13 -1
- package/examples/jsm/postprocessing/HalftonePass.js +8 -0
- package/examples/jsm/postprocessing/OutlinePass.js +10 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
- package/examples/jsm/postprocessing/SAOPass.js +20 -0
- package/examples/jsm/postprocessing/SMAAPass.js +16 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
- package/examples/jsm/postprocessing/SavePass.js +17 -1
- package/examples/jsm/postprocessing/ShaderPass.js +8 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
- package/examples/jsm/postprocessing/TexturePass.js +8 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +39 -16
- package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +36 -7
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +47 -12
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +35 -5
- package/examples/jsm/shaders/MMDToonShader.js +0 -2
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +130 -6
- package/examples/jsm/utils/SceneUtils.js +129 -4
- package/examples/jsm/utils/TextureUtils.js +85 -0
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/examples/jsm/webxr/XRHandMeshModel.js +6 -3
- package/package.json +11 -12
- package/src/Three.js +1 -0
- package/src/audio/AudioContext.js +5 -5
- package/src/cameras/CubeCamera.js +14 -14
- package/src/constants.js +1 -1
- package/src/core/InstancedBufferGeometry.js +1 -7
- package/src/extras/Earcut.js +67 -67
- package/src/helpers/DirectionalLightHelper.js +5 -1
- package/src/helpers/HemisphereLightHelper.js +4 -1
- package/src/helpers/PointLightHelper.js +2 -1
- package/src/helpers/SpotLightHelper.js +4 -2
- package/src/lights/PointLight.js +2 -2
- package/src/lights/SpotLight.js +2 -2
- package/src/loaders/FileLoader.js +4 -1
- package/src/loaders/ObjectLoader.js +5 -1
- package/src/materials/Material.js +1 -1
- package/src/math/Color.js +5 -5
- package/src/math/Matrix3.js +53 -18
- package/src/math/Ray.js +2 -5
- package/src/math/Sphere.js +19 -26
- package/src/objects/InstancedMesh.js +7 -0
- package/src/objects/LOD.js +25 -6
- package/src/renderers/WebGL3DRenderTarget.js +1 -1
- package/src/renderers/WebGLArrayRenderTarget.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +1 -1
- package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
- package/src/renderers/WebGLRenderTarget.js +1 -1
- package/src/renderers/WebGLRenderer.js +36 -62
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk.js +3 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +20 -6
- package/src/renderers/shaders/UniformsLib.js +1 -1
- package/src/renderers/shaders/UniformsUtils.js +15 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -0
- package/src/renderers/webgl/WebGLBackground.js +15 -7
- package/src/renderers/webgl/WebGLLights.js +0 -4
- package/src/renderers/webgl/WebGLMaterials.js +2 -1
- package/src/renderers/webgl/WebGLShadowMap.js +3 -1
- package/src/renderers/webgl/WebGLState.js +31 -1
- package/src/renderers/webgl/WebGLTextures.js +71 -18
- package/src/renderers/webgl/WebGLUniforms.js +116 -20
- package/src/renderers/webgl/WebGLUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +46 -13
- package/src/renderers/webxr/WebXRManager.js +85 -3
- package/src/scenes/Scene.js +8 -0
- package/src/textures/CompressedArrayTexture.js +18 -0
- package/examples/js/libs/lottie_canvas.js +0 -12751
- package/examples/js/shaders/PixelShader.js +0 -51
- package/examples/jsm/shaders/PixelShader.js +0 -44
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@@ -64,21 +64,26 @@
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const defaultThickness = parameters.defaultThickness !== undefined ? parameters.defaultThickness : 0.003;
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const defaultColor = new THREE.Color().fromArray( parameters.defaultColor !== undefined ? parameters.defaultColor : [ 0, 0, 0 ] );
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const defaultAlpha = parameters.defaultAlpha !== undefined ? parameters.defaultAlpha : 1.0;
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const defaultKeepAlive = parameters.defaultKeepAlive !== undefined ? parameters.defaultKeepAlive : false;
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const defaultKeepAlive = parameters.defaultKeepAlive !== undefined ? parameters.defaultKeepAlive : false;
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// object.material.uuid -> outlineMaterial or
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// object.material[ n ].uuid -> outlineMaterial
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// save at the outline material creation and release
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// if it's unused removeThresholdCount frames
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// unless keepAlive is true.
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const cache = {};
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const removeThresholdCount = 60;
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const removeThresholdCount = 60;
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// outlineMaterial.uuid -> object.material or
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// outlineMaterial.uuid -> object.material[ n ]
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// save before render and release after render.
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const originalMaterials = {};
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// object.uuid -> originalOnBeforeRender
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// save before render and release after render.
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const originalOnBeforeRenders = {};
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//this.cache = cache; // for debug
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const uniformsOutline = {
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outlineThickness: {
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value: defaultAlpha
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}
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};
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-
const vertexShader = [ '#include <common>', '#include <uv_pars_vertex>', '#include <displacementmap_pars_vertex>', '#include <fog_pars_vertex>', '#include <morphtarget_pars_vertex>', '#include <skinning_pars_vertex>', '#include <logdepthbuf_pars_vertex>', '#include <clipping_planes_pars_vertex>', 'uniform float outlineThickness;', 'vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {', ' float thickness = outlineThickness;', ' const float ratio = 1.0;',
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' vec4
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const vertexShader = [ '#include <common>', '#include <uv_pars_vertex>', '#include <displacementmap_pars_vertex>', '#include <fog_pars_vertex>', '#include <morphtarget_pars_vertex>', '#include <skinning_pars_vertex>', '#include <logdepthbuf_pars_vertex>', '#include <clipping_planes_pars_vertex>', 'uniform float outlineThickness;', 'vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {', ' float thickness = outlineThickness;', ' const float ratio = 1.0;',
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// TODO: support outline thickness ratio for each vertex
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' vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );',
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// NOTE: subtract pos2 from pos because THREE.BackSide objectNormal is negative
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' vec4 norm = normalize( pos - pos2 );', ' return pos + norm * thickness * pos.w * ratio;', '}', 'void main() {', ' #include <uv_vertex>', ' #include <beginnormal_vertex>', ' #include <morphnormal_vertex>', ' #include <skinbase_vertex>', ' #include <skinnormal_vertex>', ' #include <begin_vertex>', ' #include <morphtarget_vertex>', ' #include <skinning_vertex>', ' #include <displacementmap_vertex>', ' #include <project_vertex>', ' vec3 outlineNormal = - objectNormal;',
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// the outline material is always rendered with THREE.BackSide
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' gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );', ' #include <logdepthbuf_vertex>', ' #include <clipping_planes_vertex>', ' #include <fog_vertex>', '}' ].join( '\n' );
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const fragmentShader = [ '#include <common>', '#include <fog_pars_fragment>', '#include <logdepthbuf_pars_fragment>', '#include <clipping_planes_pars_fragment>', 'uniform vec3 outlineColor;', 'uniform float outlineAlpha;', 'void main() {', ' #include <clipping_planes_fragment>', ' #include <logdepthbuf_fragment>', ' gl_FragColor = vec4( outlineColor, outlineAlpha );', ' #include <tonemapping_fragment>', ' #include <encodings_fragment>', ' #include <fog_fragment>', ' #include <premultiplied_alpha_fragment>', '}' ].join( '\n' );
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-
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function createMaterial() {
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return new THREE.ShaderMaterial( {
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function getOutlineMaterialFromCache( originalMaterial ) {
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let data = cache[ originalMaterial.uuid ];
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if ( data === undefined ) {
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data = {
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const geometry = object.geometry;
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let hasNormals = false;
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if ( object.geometry !== undefined ) {
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if ( geometry.isBufferGeometry ) {
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@@ -165,7 +171,6 @@
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function setOutlineMaterial( object ) {
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if ( isCompatible( object ) === false ) return;
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-
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if ( Array.isArray( object.material ) ) {
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for ( let i = 0, il = object.material.length; i < il; i ++ ) {
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function restoreOriginalMaterial( object ) {
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if ( isCompatible( object ) === false ) return;
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if ( Array.isArray( object.material ) ) {
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for ( let i = 0, il = object.material.length; i < il; i ++ ) {
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function onBeforeRender( renderer, scene, camera, geometry, material ) {
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const originalMaterial = originalMaterials[ material.uuid ];
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const originalMaterial = originalMaterials[ material.uuid ];
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// just in case
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if ( originalMaterial === undefined ) return;
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updateUniforms( material, originalMaterial );
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@@ -220,7 +225,6 @@
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const outlineParameters = originalMaterial.userData.outlineParameters;
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material.uniforms.outlineAlpha.value = originalMaterial.opacity;
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if ( outlineParameters !== undefined ) {
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if ( outlineParameters.thickness !== undefined ) material.uniforms.outlineThickness.value = outlineParameters.thickness;
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@@ -247,7 +251,6 @@
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material.toneMapped = originalMaterial.toneMapped;
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material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
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material.displacementMap = originalMaterial.displacementMap;
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if ( outlineParameters !== undefined ) {
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if ( originalMaterial.visible === false ) {
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}
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if ( originalMaterial.wireframe === true || originalMaterial.depthTest === false ) material.visible = false;
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if ( originalMaterial.clippingPlanes ) {
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material.clipping = true;
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@@ -287,36 +289,32 @@
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function cleanupCache() {
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let keys;
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let keys;
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// clear originialMaterials
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keys = Object.keys( originalMaterials );
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for ( let i = 0, il = keys.length; i < il; i ++ ) {
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originalMaterials[ keys[ i ] ] = undefined;
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}
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}
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// clear originalOnBeforeRenders
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keys = Object.keys( originalOnBeforeRenders );
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for ( let i = 0, il = keys.length; i < il; i ++ ) {
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originalOnBeforeRenders[ keys[ i ] ] = undefined;
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}
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}
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// remove unused outlineMaterial from cache
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keys = Object.keys( cache );
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for ( let i = 0, il = keys.length; i < il; i ++ ) {
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const key = keys[ i ];
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if ( cache[ key ].used === false ) {
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cache[ key ].count ++;
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if ( cache[ key ].keepAlive === false && cache[ key ].count > removeThresholdCount ) {
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delete cache[ key ];
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@@ -371,6 +369,7 @@
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renderer.shadowMap.enabled = currentShadowMapEnabled;
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};
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/*
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* See #9918
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*
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@@ -385,12 +384,9 @@
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*
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* }
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*/
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this.autoClear = renderer.autoClear;
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this.domElement = renderer.domElement;
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this.shadowMap = renderer.shadowMap;
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this.clear = function ( color, depth, stencil ) {
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renderer.clear( color, depth, stencil );
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@@ -5,21 +5,15 @@
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constructor( renderer ) {
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const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
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const _scene = new THREE.Scene();
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const _stereo = new THREE.StereoCamera();
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const _params = {
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minFilter: THREE.LinearFilter,
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magFilter: THREE.NearestFilter,
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format: THREE.RGBAFormat
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};
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-
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const _renderTargetL = new THREE.WebGLRenderTarget( 512, 512, _params );
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const _renderTargetR = new THREE.WebGLRenderTarget( 512, 512, _params );
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const _material = new THREE.ShaderMaterial( {
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uniforms: {
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'mapLeft': {
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@@ -32,18 +26,13 @@
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vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = vec2( uv.x, uv.y );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),
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fragmentShader: [ 'uniform sampler2D mapLeft;', 'uniform sampler2D mapRight;', 'varying vec2 vUv;', 'void main() {', ' vec2 uv = vUv;', ' if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {', ' gl_FragColor = texture2D( mapLeft, uv );', ' } else {', ' gl_FragColor = texture2D( mapRight, uv );', ' }', '}' ].join( '\n' )
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} );
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-
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const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), _material );
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-
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_scene.add( mesh );
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-
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this.setSize = function ( width, height ) {
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renderer.setSize( width, height );
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const pixelRatio = renderer.getPixelRatio();
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-
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_renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
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-
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_renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
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};
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@@ -52,9 +41,7 @@
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if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
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if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
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_stereo.update( camera );
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renderer.setRenderTarget( _renderTargetL );
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renderer.clear();
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renderer.render( scene, _stereo.cameraL );
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@@ -10,35 +10,24 @@
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const scope = this;
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12
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scope.cameraDistance = 15;
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-
scope.reflectFromAbove = false;
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+
scope.reflectFromAbove = false;
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+
// Internals
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15
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let _halfWidth, _width, _height;
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-
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const _cameraF = new THREE.PerspectiveCamera(); //front
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-
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const _cameraB = new THREE.PerspectiveCamera(); //back
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-
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const _cameraL = new THREE.PerspectiveCamera(); //left
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const _cameraR = new THREE.PerspectiveCamera(); //right
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const _position = new THREE.Vector3();
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31
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const _quaternion = new THREE.Quaternion();
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24
|
+
const _scale = new THREE.Vector3();
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// Initialization
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36
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renderer.autoClear = false;
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37
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-
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38
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this.setSize = function ( width, height ) {
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40
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_halfWidth = width / 2;
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-
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42
31
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if ( width < height ) {
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43
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44
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_width = width / 3;
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|
@@ -59,51 +48,38 @@
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59
48
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|
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60
49
|
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
|
|
61
50
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if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
|
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62
|
-
camera.matrixWorld.decompose( _position, _quaternion, _scale );
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|
51
|
+
camera.matrixWorld.decompose( _position, _quaternion, _scale );
|
|
63
52
|
|
|
53
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+
// front
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|
64
54
|
_cameraF.position.copy( _position );
|
|
65
|
-
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|
66
55
|
_cameraF.quaternion.copy( _quaternion );
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|
67
|
-
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|
68
56
|
_cameraF.translateZ( scope.cameraDistance );
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57
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+
_cameraF.lookAt( scene.position );
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71
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-
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72
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59
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+
// back
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|
73
60
|
_cameraB.position.copy( _position );
|
|
74
|
-
|
|
75
61
|
_cameraB.quaternion.copy( _quaternion );
|
|
76
|
-
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|
77
62
|
_cameraB.translateZ( - scope.cameraDistance );
|
|
78
|
-
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|
79
63
|
_cameraB.lookAt( scene.position );
|
|
64
|
+
_cameraB.rotation.z += 180 * ( Math.PI / 180 );
|
|
80
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81
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-
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-
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66
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+
// left
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|
83
67
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_cameraL.position.copy( _position );
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|
84
|
-
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|
85
68
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_cameraL.quaternion.copy( _quaternion );
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|
86
|
-
|
|
87
69
|
_cameraL.translateX( - scope.cameraDistance );
|
|
88
|
-
|
|
89
70
|
_cameraL.lookAt( scene.position );
|
|
71
|
+
_cameraL.rotation.x += 90 * ( Math.PI / 180 );
|
|
90
72
|
|
|
91
|
-
|
|
92
|
-
|
|
73
|
+
// right
|
|
93
74
|
_cameraR.position.copy( _position );
|
|
94
|
-
|
|
95
75
|
_cameraR.quaternion.copy( _quaternion );
|
|
96
|
-
|
|
97
76
|
_cameraR.translateX( scope.cameraDistance );
|
|
98
|
-
|
|
99
77
|
_cameraR.lookAt( scene.position );
|
|
100
|
-
|
|
101
78
|
_cameraR.rotation.x += 90 * ( Math.PI / 180 );
|
|
102
79
|
renderer.clear();
|
|
103
80
|
renderer.setScissorTest( true );
|
|
104
81
|
renderer.setScissor( _halfWidth - _width / 2, _height * 2, _width, _height );
|
|
105
82
|
renderer.setViewport( _halfWidth - _width / 2, _height * 2, _width, _height );
|
|
106
|
-
|
|
107
83
|
if ( scope.reflectFromAbove ) {
|
|
108
84
|
|
|
109
85
|
renderer.render( scene, _cameraB );
|
|
@@ -116,7 +92,6 @@
|
|
|
116
92
|
|
|
117
93
|
renderer.setScissor( _halfWidth - _width / 2, 0, _width, _height );
|
|
118
94
|
renderer.setViewport( _halfWidth - _width / 2, 0, _width, _height );
|
|
119
|
-
|
|
120
95
|
if ( scope.reflectFromAbove ) {
|
|
121
96
|
|
|
122
97
|
renderer.render( scene, _cameraF );
|
|
@@ -129,7 +104,6 @@
|
|
|
129
104
|
|
|
130
105
|
renderer.setScissor( _halfWidth - _width / 2 - _width, _height, _width, _height );
|
|
131
106
|
renderer.setViewport( _halfWidth - _width / 2 - _width, _height, _width, _height );
|
|
132
|
-
|
|
133
107
|
if ( scope.reflectFromAbove ) {
|
|
134
108
|
|
|
135
109
|
renderer.render( scene, _cameraR );
|
|
@@ -142,7 +116,6 @@
|
|
|
142
116
|
|
|
143
117
|
renderer.setScissor( _halfWidth + _width / 2, _height, _width, _height );
|
|
144
118
|
renderer.setViewport( _halfWidth + _width / 2, _height, _width, _height );
|
|
145
|
-
|
|
146
119
|
if ( scope.reflectFromAbove ) {
|
|
147
120
|
|
|
148
121
|
renderer.render( scene, _cameraL );
|
|
@@ -5,10 +5,8 @@
|
|
|
5
5
|
constructor( renderer ) {
|
|
6
6
|
|
|
7
7
|
const _stereo = new THREE.StereoCamera();
|
|
8
|
-
|
|
9
8
|
_stereo.aspect = 0.5;
|
|
10
9
|
const size = new THREE.Vector2();
|
|
11
|
-
|
|
12
10
|
this.setEyeSeparation = function ( eyeSep ) {
|
|
13
11
|
|
|
14
12
|
_stereo.eyeSep = eyeSep;
|
|
@@ -25,9 +23,7 @@
|
|
|
25
23
|
|
|
26
24
|
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
|
|
27
25
|
if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
|
|
28
|
-
|
|
29
26
|
_stereo.update( camera );
|
|
30
|
-
|
|
31
27
|
renderer.getSize( size );
|
|
32
28
|
if ( renderer.autoClear ) renderer.clear();
|
|
33
29
|
renderer.setScissorTest( true );
|
|
@@ -3,7 +3,6 @@
|
|
|
3
3
|
/**
|
|
4
4
|
* https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts
|
|
5
5
|
*/
|
|
6
|
-
|
|
7
6
|
class RoomEnvironment extends THREE.Scene {
|
|
8
7
|
|
|
9
8
|
constructor() {
|
|
@@ -51,40 +50,45 @@
|
|
|
51
50
|
box6.position.set( - 2.193, - 0.369, - 5.547 );
|
|
52
51
|
box6.rotation.set( 0, 0.516, 0 );
|
|
53
52
|
box6.scale.set( 3.875, 3.487, 2.986 );
|
|
54
|
-
this.add( box6 );
|
|
53
|
+
this.add( box6 );
|
|
55
54
|
|
|
55
|
+
// -x right
|
|
56
56
|
const light1 = new THREE.Mesh( geometry, createAreaLightMaterial( 50 ) );
|
|
57
57
|
light1.position.set( - 16.116, 14.37, 8.208 );
|
|
58
58
|
light1.scale.set( 0.1, 2.428, 2.739 );
|
|
59
|
-
this.add( light1 );
|
|
59
|
+
this.add( light1 );
|
|
60
60
|
|
|
61
|
+
// -x left
|
|
61
62
|
const light2 = new THREE.Mesh( geometry, createAreaLightMaterial( 50 ) );
|
|
62
63
|
light2.position.set( - 16.109, 18.021, - 8.207 );
|
|
63
64
|
light2.scale.set( 0.1, 2.425, 2.751 );
|
|
64
|
-
this.add( light2 );
|
|
65
|
+
this.add( light2 );
|
|
65
66
|
|
|
67
|
+
// +x
|
|
66
68
|
const light3 = new THREE.Mesh( geometry, createAreaLightMaterial( 17 ) );
|
|
67
69
|
light3.position.set( 14.904, 12.198, - 1.832 );
|
|
68
70
|
light3.scale.set( 0.15, 4.265, 6.331 );
|
|
69
|
-
this.add( light3 );
|
|
71
|
+
this.add( light3 );
|
|
70
72
|
|
|
73
|
+
// +z
|
|
71
74
|
const light4 = new THREE.Mesh( geometry, createAreaLightMaterial( 43 ) );
|
|
72
75
|
light4.position.set( - 0.462, 8.89, 14.520 );
|
|
73
76
|
light4.scale.set( 4.38, 5.441, 0.088 );
|
|
74
|
-
this.add( light4 );
|
|
77
|
+
this.add( light4 );
|
|
75
78
|
|
|
79
|
+
// -z
|
|
76
80
|
const light5 = new THREE.Mesh( geometry, createAreaLightMaterial( 20 ) );
|
|
77
81
|
light5.position.set( 3.235, 11.486, - 12.541 );
|
|
78
82
|
light5.scale.set( 2.5, 2.0, 0.1 );
|
|
79
|
-
this.add( light5 );
|
|
83
|
+
this.add( light5 );
|
|
80
84
|
|
|
85
|
+
// +y
|
|
81
86
|
const light6 = new THREE.Mesh( geometry, createAreaLightMaterial( 100 ) );
|
|
82
87
|
light6.position.set( 0.0, 20.0, 0.0 );
|
|
83
88
|
light6.scale.set( 1.0, 0.1, 1.0 );
|
|
84
89
|
this.add( light6 );
|
|
85
90
|
|
|
86
91
|
}
|
|
87
|
-
|
|
88
92
|
dispose() {
|
|
89
93
|
|
|
90
94
|
const resources = new Set();
|
|
@@ -98,7 +102,6 @@
|
|
|
98
102
|
}
|
|
99
103
|
|
|
100
104
|
} );
|
|
101
|
-
|
|
102
105
|
for ( const resource of resources ) {
|
|
103
106
|
|
|
104
107
|
resource.dispose();
|
|
@@ -108,7 +111,6 @@
|
|
|
108
111
|
}
|
|
109
112
|
|
|
110
113
|
}
|
|
111
|
-
|
|
112
114
|
function createAreaLightMaterial( intensity ) {
|
|
113
115
|
|
|
114
116
|
const material = new THREE.MeshBasicMaterial();
|