@needle-tools/three 0.145.4 → 0.146.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/build/three.cjs +32586 -35951
- package/build/three.js +32600 -35965
- package/build/three.min.js +6 -7
- package/build/three.module.js +1547 -1154
- package/examples/js/animation/AnimationClipCreator.js +0 -8
- package/examples/js/animation/CCDIKSolver.js +49 -66
- package/examples/js/animation/MMDAnimationHelper.js +66 -137
- package/examples/js/animation/MMDPhysics.js +70 -134
- package/examples/js/cameras/CinematicCamera.js +33 -22
- package/examples/js/controls/ArcballControls.js +138 -405
- package/examples/js/controls/DragControls.js +8 -33
- package/examples/js/controls/FirstPersonControls.js +32 -54
- package/examples/js/controls/FlyControls.js +29 -55
- package/examples/js/controls/OrbitControls.js +85 -95
- package/examples/js/controls/PointerLockControls.js +5 -14
- package/examples/js/controls/TrackballControls.js +33 -86
- package/examples/js/controls/TransformControls.js +84 -169
- package/examples/js/csm/CSM.js +4 -39
- package/examples/js/csm/CSMFrustum.js +3 -9
- package/examples/js/csm/CSMHelper.js +24 -4
- package/examples/js/csm/CSMShader.js +2 -6
- package/examples/js/curves/CurveExtras.js +27 -27
- package/examples/js/curves/NURBSCurve.js +4 -16
- package/examples/js/curves/NURBSSurface.js +3 -9
- package/examples/js/curves/NURBSUtils.js +8 -45
- package/examples/js/effects/AnaglyphEffect.js +4 -18
- package/examples/js/effects/AsciiEffect.js +32 -31
- package/examples/js/effects/OutlineEffect.js +26 -30
- package/examples/js/effects/ParallaxBarrierEffect.js +0 -13
- package/examples/js/effects/PeppersGhostEffect.js +12 -39
- package/examples/js/effects/StereoEffect.js +0 -4
- package/examples/js/environments/RoomEnvironment.js +12 -10
- package/examples/js/exporters/ColladaExporter.js +48 -65
- package/examples/js/exporters/DRACOExporter.js +22 -22
- package/examples/js/exporters/EXRExporter.js +15 -18
- package/examples/js/exporters/GLTFExporter.js +143 -261
- package/examples/js/exporters/MMDExporter.js +5 -12
- package/examples/js/exporters/OBJExporter.js +42 -33
- package/examples/js/exporters/PLYExporter.js +38 -33
- package/examples/js/exporters/STLExporter.js +5 -7
- package/examples/js/exporters/USDZExporter.js +110 -25
- package/examples/js/geometries/BoxLineGeometry.js +0 -1
- package/examples/js/geometries/ConvexGeometry.js +11 -6
- package/examples/js/geometries/DecalGeometry.js +53 -20
- package/examples/js/geometries/LightningStrike.js +54 -67
- package/examples/js/geometries/ParametricGeometries.js +8 -7
- package/examples/js/geometries/ParametricGeometry.js +25 -12
- package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
- package/examples/js/geometries/TeapotGeometry.js +54 -50
- package/examples/js/geometries/TextGeometry.js +6 -4
- package/examples/js/helpers/LightProbeHelper.js +1 -2
- package/examples/js/helpers/OctreeHelper.js +22 -20
- package/examples/js/helpers/PositionalAudioHelper.js +8 -6
- package/examples/js/helpers/RectAreaLightHelper.js +6 -7
- package/examples/js/helpers/VertexNormalsHelper.js +15 -13
- package/examples/js/helpers/VertexTangentsHelper.js +15 -9
- package/examples/js/helpers/ViewHelper.js +31 -16
- package/examples/js/interactive/HTMLMesh.js +22 -33
- package/examples/js/interactive/InteractiveGroup.js +6 -12
- package/examples/js/interactive/SelectionBox.js +3 -70
- package/examples/js/interactive/SelectionHelper.js +0 -8
- package/examples/js/lights/LightProbeGenerator.js +32 -39
- package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
- package/examples/js/lines/LineGeometry.js +3 -5
- package/examples/js/lines/LineMaterial.js +4 -11
- package/examples/js/lines/LineSegments2.js +38 -89
- package/examples/js/lines/LineSegmentsGeometry.js +7 -28
- package/examples/js/lines/Wireframe.js +2 -7
- package/examples/js/lines/WireframeGeometry2.js +3 -1
- package/examples/js/loaders/3DMLoader.js +58 -155
- package/examples/js/loaders/3MFLoader.js +72 -106
- package/examples/js/loaders/AMFLoader.js +0 -25
- package/examples/js/loaders/BVHLoader.js +44 -43
- package/examples/js/loaders/BasisTextureLoader.js +16 -46
- package/examples/js/loaders/ColladaLoader.js +201 -359
- package/examples/js/loaders/DDSLoader.js +24 -25
- package/examples/js/loaders/DRACOLoader.js +29 -66
- package/examples/js/loaders/EXRLoader.js +67 -164
- package/examples/js/loaders/FBXLoader.js +286 -441
- package/examples/js/loaders/FontLoader.js +6 -15
- package/examples/js/loaders/GCodeLoader.js +15 -16
- package/examples/js/loaders/GLTFLoader.js +354 -405
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -6
- package/examples/js/loaders/KMZLoader.js +3 -7
- package/examples/js/loaders/KTXLoader.js +12 -30
- package/examples/js/loaders/LDrawLoader.js +178 -289
- package/examples/js/loaders/LUT3dlLoader.js +7 -11
- package/examples/js/loaders/LUTCubeLoader.js +0 -8
- package/examples/js/loaders/LWOLoader.js +59 -124
- package/examples/js/loaders/LogLuvLoader.js +27 -77
- package/examples/js/loaders/LottieLoader.js +4 -4
- package/examples/js/loaders/MD2Loader.js +26 -27
- package/examples/js/loaders/MDDLoader.js +6 -10
- package/examples/js/loaders/MMDLoader.js +180 -189
- package/examples/js/loaders/MTLLoader.js +18 -47
- package/examples/js/loaders/MaterialXLoader.js +392 -0
- package/examples/js/loaders/NRRDLoader.js +44 -84
- package/examples/js/loaders/OBJLoader.js +50 -65
- package/examples/js/loaders/PCDLoader.js +34 -29
- package/examples/js/loaders/PDBLoader.js +17 -13
- package/examples/js/loaders/PLYLoader.js +9 -39
- package/examples/js/loaders/PRWMLoader.js +11 -22
- package/examples/js/loaders/PVRLoader.js +7 -16
- package/examples/js/loaders/RGBELoader.js +36 -61
- package/examples/js/loaders/RGBMLoader.js +26 -87
- package/examples/js/loaders/STLLoader.js +20 -27
- package/examples/js/loaders/SVGLoader.js +361 -233
- package/examples/js/loaders/TDSLoader.js +81 -118
- package/examples/js/loaders/TGALoader.js +39 -41
- package/examples/js/loaders/TIFFLoader.js +0 -1
- package/examples/js/loaders/TTFLoader.js +0 -8
- package/examples/js/loaders/TiltLoader.js +14 -15
- package/examples/js/loaders/VOXLoader.js +8 -16
- package/examples/js/loaders/VRMLLoader.js +243 -340
- package/examples/js/loaders/VTKLoader.js +101 -118
- package/examples/js/loaders/XYZLoader.js +2 -4
- package/examples/js/loaders/lwo/IFFParser.js +55 -136
- package/examples/js/loaders/lwo/LWO2Parser.js +32 -83
- package/examples/js/loaders/lwo/LWO3Parser.js +31 -73
- package/examples/js/materials/MeshGouraudMaterial.js +15 -13
- package/examples/js/math/Capsule.js +0 -17
- package/examples/js/math/ColorConverter.js +3 -3
- package/examples/js/math/ConvexHull.js +183 -139
- package/examples/js/math/ImprovedNoise.js +1 -1
- package/examples/js/math/Lut.js +8 -15
- package/examples/js/math/MeshSurfaceSampler.js +6 -28
- package/examples/js/math/OBB.js +90 -49
- package/examples/js/math/Octree.js +2 -57
- package/examples/js/math/SimplexNoise.js +74 -88
- package/examples/js/misc/ConvexObjectBreaker.js +37 -48
- package/examples/js/misc/GPUComputationRenderer.js +14 -18
- package/examples/js/misc/Gyroscope.js +5 -9
- package/examples/js/misc/MD2Character.js +14 -23
- package/examples/js/misc/MD2CharacterComplex.js +73 -54
- package/examples/js/misc/MorphAnimMesh.js +0 -6
- package/examples/js/misc/MorphBlendMesh.js +3 -30
- package/examples/js/misc/ProgressiveLightMap.js +47 -43
- package/examples/js/misc/RollerCoaster.js +17 -24
- package/examples/js/misc/TubePainter.js +18 -12
- package/examples/js/misc/Volume.js +16 -45
- package/examples/js/misc/VolumeSlice.js +14 -24
- package/examples/js/modifiers/CurveModifier.js +19 -21
- package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
- package/examples/js/modifiers/SimplifyModifier.js +56 -59
- package/examples/js/modifiers/TessellateModifier.js +2 -9
- package/examples/js/objects/GroundProjectedEnv.js +2 -14
- package/examples/js/objects/Lensflare.js +47 -38
- package/examples/js/objects/LightningStorm.js +10 -13
- package/examples/js/objects/MarchingCubes.js +80 -59
- package/examples/js/objects/Reflector.js +22 -20
- package/examples/js/objects/ReflectorForSSRPass.js +19 -23
- package/examples/js/objects/Refractor.js +52 -30
- package/examples/js/objects/ShadowMesh.js +1 -2
- package/examples/js/objects/Sky.js +2 -7
- package/examples/js/objects/Water.js +23 -18
- package/examples/js/objects/Water2.js +20 -19
- package/examples/js/physics/AmmoPhysics.js +23 -20
- package/examples/js/physics/OimoPhysics.js +19 -17
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
- package/examples/js/postprocessing/AfterimagePass.js +19 -12
- package/examples/js/postprocessing/BloomPass.js +38 -17
- package/examples/js/postprocessing/BokehPass.js +29 -12
- package/examples/js/postprocessing/ClearPass.js +1 -6
- package/examples/js/postprocessing/CubeTexturePass.js +12 -9
- package/examples/js/postprocessing/DotScreenPass.js +7 -5
- package/examples/js/postprocessing/EffectComposer.js +25 -32
- package/examples/js/postprocessing/FilmPass.js +7 -5
- package/examples/js/postprocessing/GlitchPass.js +10 -11
- package/examples/js/postprocessing/HalftonePass.js +9 -9
- package/examples/js/postprocessing/LUTPass.js +2 -15
- package/examples/js/postprocessing/MaskPass.js +20 -17
- package/examples/js/postprocessing/OutlinePass.js +45 -36
- package/examples/js/postprocessing/Pass.js +11 -14
- package/examples/js/postprocessing/RenderPass.js +3 -7
- package/examples/js/postprocessing/SAOPass.js +40 -32
- package/examples/js/postprocessing/SMAAPass.js +34 -17
- package/examples/js/postprocessing/SSAARenderPass.js +14 -14
- package/examples/js/postprocessing/SSAOPass.js +56 -42
- package/examples/js/postprocessing/SSRPass.js +78 -61
- package/examples/js/postprocessing/SavePass.js +14 -6
- package/examples/js/postprocessing/ShaderPass.js +9 -8
- package/examples/js/postprocessing/TAARenderPass.js +11 -9
- package/examples/js/postprocessing/TexturePass.js +7 -4
- package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
- package/examples/js/renderers/CSS2DRenderer.js +2 -21
- package/examples/js/renderers/CSS3DRenderer.js +3 -24
- package/examples/js/renderers/Projector.js +29 -85
- package/examples/js/renderers/SVGRenderer.js +4 -50
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
- package/examples/js/shaders/AfterimageShader.js +3 -6
- package/examples/js/shaders/BasicShader.js +3 -6
- package/examples/js/shaders/BleachBypassShader.js +3 -6
- package/examples/js/shaders/BlendShader.js +3 -6
- package/examples/js/shaders/BokehShader.js +3 -6
- package/examples/js/shaders/BokehShader2.js +4 -13
- package/examples/js/shaders/BrightnessContrastShader.js +3 -6
- package/examples/js/shaders/ColorCorrectionShader.js +2 -6
- package/examples/js/shaders/ColorifyShader.js +2 -6
- package/examples/js/shaders/ConvolutionShader.js +5 -10
- package/examples/js/shaders/CopyShader.js +3 -6
- package/examples/js/shaders/DOFMipMapShader.js +3 -6
- package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
- package/examples/js/shaders/DigitalGlitch.js +3 -6
- package/examples/js/shaders/DotScreenShader.js +2 -6
- package/examples/js/shaders/FXAAShader.js +1 -3
- package/examples/js/shaders/FilmShader.js +3 -6
- package/examples/js/shaders/FocusShader.js +3 -6
- package/examples/js/shaders/FreiChenShader.js +2 -6
- package/examples/js/shaders/GammaCorrectionShader.js +3 -6
- package/examples/js/shaders/GodRaysShader.js +11 -24
- package/examples/js/shaders/HalftoneShader.js +3 -6
- package/examples/js/shaders/HorizontalBlurShader.js +3 -6
- package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
- package/examples/js/shaders/HueSaturationShader.js +3 -6
- package/examples/js/shaders/KaleidoShader.js +3 -6
- package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
- package/examples/js/shaders/LuminosityShader.js +3 -6
- package/examples/js/shaders/MMDToonShader.js +2 -6
- package/examples/js/shaders/MirrorShader.js +3 -6
- package/examples/js/shaders/NormalMapShader.js +2 -6
- package/examples/js/shaders/RGBShiftShader.js +3 -6
- package/examples/js/shaders/SAOShader.js +2 -6
- package/examples/js/shaders/SMAAShader.js +6 -18
- package/examples/js/shaders/SSAOShader.js +2 -6
- package/examples/js/shaders/SSRShader.js +6 -18
- package/examples/js/shaders/SepiaShader.js +3 -6
- package/examples/js/shaders/SobelOperatorShader.js +2 -6
- package/examples/js/shaders/TechnicolorShader.js +3 -6
- package/examples/js/shaders/ToneMapShader.js +3 -6
- package/examples/js/shaders/ToonShader.js +8 -24
- package/examples/js/shaders/TriangleBlurShader.js +2 -6
- package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
- package/examples/js/shaders/VelocityShader.js +126 -0
- package/examples/js/shaders/VerticalBlurShader.js +3 -6
- package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
- package/examples/js/shaders/VignetteShader.js +3 -6
- package/examples/js/shaders/VolumeShader.js +2 -6
- package/examples/js/shaders/WaterRefractionShader.js +2 -6
- package/examples/js/textures/FlakesTexture.js +0 -1
- package/examples/js/utils/BufferGeometryUtils.js +234 -168
- package/examples/js/utils/CameraUtils.js +5 -20
- package/examples/js/utils/GPUStatsPanel.js +3 -12
- package/examples/js/utils/GeometryCompressionUtils.js +19 -44
- package/examples/js/utils/GeometryUtils.js +13 -18
- package/examples/js/utils/LDrawUtils.js +8 -11
- package/examples/js/utils/PackedPhongMaterial.js +6 -4
- package/examples/js/utils/SceneUtils.js +117 -6
- package/examples/js/utils/ShadowMapViewer.js +17 -14
- package/examples/js/utils/SkeletonUtils.js +13 -27
- package/examples/js/utils/UVsDebug.js +20 -12
- package/examples/js/utils/WorkerPool.js +1 -11
- package/examples/jsm/animation/CCDIKSolver.js +1 -1
- package/examples/jsm/capabilities/WebGPU.js +3 -1
- package/examples/jsm/controls/OrbitControls.js +44 -4
- package/examples/jsm/exporters/GLTFExporter.js +17 -131
- package/examples/jsm/exporters/USDZExporter.js +75 -19
- package/examples/jsm/interactive/HTMLMesh.js +2 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -2
- package/examples/jsm/loaders/ColladaLoader.js +28 -0
- package/examples/jsm/loaders/FBXLoader.js +16 -2
- package/examples/jsm/loaders/GLTFLoader.js +204 -377
- package/examples/jsm/loaders/KTX2Loader.js +68 -29
- package/examples/jsm/loaders/LDrawLoader.js +14 -13
- package/examples/jsm/loaders/LottieLoader.js +4 -2
- package/examples/jsm/loaders/MaterialXLoader.js +728 -0
- package/examples/jsm/loaders/PCDLoader.js +1 -1
- package/examples/jsm/loaders/PLYLoader.js +68 -16
- package/examples/jsm/loaders/SVGLoader.js +227 -14
- package/examples/jsm/loaders/USDZLoader.js +31 -16
- package/examples/jsm/nodes/Nodes.js +14 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +6 -0
- package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/SkinningNode.js +1 -1
- package/examples/jsm/nodes/core/Node.js +1 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +36 -4
- package/examples/jsm/nodes/core/NodeFrame.js +2 -2
- package/examples/jsm/nodes/core/NodeVarying.js +7 -4
- package/examples/jsm/nodes/core/VaryingNode.js +6 -4
- package/examples/jsm/nodes/core/constants.js +13 -13
- package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
- package/examples/jsm/nodes/display/ViewportNode.js +106 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +1 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +3 -1
- package/examples/jsm/nodes/materials/Materials.js +9 -7
- package/examples/jsm/nodes/materials/NodeMaterial.js +9 -1
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +6 -2
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
- package/examples/jsm/nodes/math/MathNode.js +5 -0
- package/examples/jsm/nodes/math/OperatorNode.js +6 -1
- package/examples/jsm/nodes/shadernode/ShaderNode.js +26 -13
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +2 -0
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +18 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
- package/examples/jsm/nodes/utils/JoinNode.js +8 -2
- package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +1 -1
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
- package/examples/jsm/nodes/utils/TimerNode.js +1 -1
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
- package/examples/jsm/postprocessing/BloomPass.js +22 -3
- package/examples/jsm/postprocessing/BokehPass.js +18 -4
- package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
- package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
- package/examples/jsm/postprocessing/EffectComposer.js +9 -0
- package/examples/jsm/postprocessing/FilmPass.js +8 -0
- package/examples/jsm/postprocessing/GlitchPass.js +13 -1
- package/examples/jsm/postprocessing/HalftonePass.js +8 -0
- package/examples/jsm/postprocessing/OutlinePass.js +10 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
- package/examples/jsm/postprocessing/SAOPass.js +20 -0
- package/examples/jsm/postprocessing/SMAAPass.js +16 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
- package/examples/jsm/postprocessing/SavePass.js +17 -1
- package/examples/jsm/postprocessing/ShaderPass.js +8 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
- package/examples/jsm/postprocessing/TexturePass.js +8 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +39 -16
- package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +36 -7
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +47 -12
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +35 -5
- package/examples/jsm/shaders/MMDToonShader.js +0 -2
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +130 -6
- package/examples/jsm/utils/SceneUtils.js +129 -4
- package/examples/jsm/utils/TextureUtils.js +85 -0
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/examples/jsm/webxr/XRHandMeshModel.js +6 -3
- package/package.json +11 -12
- package/src/Three.js +1 -0
- package/src/audio/AudioContext.js +5 -5
- package/src/cameras/CubeCamera.js +14 -14
- package/src/constants.js +1 -1
- package/src/core/InstancedBufferGeometry.js +1 -7
- package/src/extras/Earcut.js +67 -67
- package/src/helpers/DirectionalLightHelper.js +5 -1
- package/src/helpers/HemisphereLightHelper.js +4 -1
- package/src/helpers/PointLightHelper.js +2 -1
- package/src/helpers/SpotLightHelper.js +4 -2
- package/src/lights/PointLight.js +2 -2
- package/src/lights/SpotLight.js +2 -2
- package/src/loaders/FileLoader.js +4 -1
- package/src/loaders/ObjectLoader.js +5 -1
- package/src/materials/Material.js +1 -1
- package/src/math/Color.js +5 -5
- package/src/math/Matrix3.js +53 -18
- package/src/math/Ray.js +2 -5
- package/src/math/Sphere.js +19 -26
- package/src/objects/InstancedMesh.js +7 -0
- package/src/objects/LOD.js +25 -6
- package/src/renderers/WebGL3DRenderTarget.js +1 -1
- package/src/renderers/WebGLArrayRenderTarget.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +1 -1
- package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
- package/src/renderers/WebGLRenderTarget.js +1 -1
- package/src/renderers/WebGLRenderer.js +36 -62
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk.js +3 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +20 -6
- package/src/renderers/shaders/UniformsLib.js +1 -1
- package/src/renderers/shaders/UniformsUtils.js +15 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -0
- package/src/renderers/webgl/WebGLBackground.js +15 -7
- package/src/renderers/webgl/WebGLLights.js +0 -4
- package/src/renderers/webgl/WebGLMaterials.js +2 -1
- package/src/renderers/webgl/WebGLShadowMap.js +3 -1
- package/src/renderers/webgl/WebGLState.js +31 -1
- package/src/renderers/webgl/WebGLTextures.js +71 -18
- package/src/renderers/webgl/WebGLUniforms.js +116 -20
- package/src/renderers/webgl/WebGLUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +46 -13
- package/src/renderers/webxr/WebXRManager.js +85 -3
- package/src/scenes/Scene.js +8 -0
- package/src/textures/CompressedArrayTexture.js +18 -0
- package/examples/js/libs/lottie_canvas.js +0 -12751
- package/examples/js/shaders/PixelShader.js +0 -51
- package/examples/jsm/shaders/PixelShader.js +0 -44
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@@ -1,25 +1,24 @@
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1
1
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( function () {
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2
2
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3
3
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const _tempNormal = new THREE.Vector3();
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4
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-
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5
4
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function getUv( faceDirVector, normal, uvAxis, projectionAxis, radius, sideLength ) {
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6
5
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7
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-
const totArcLength = 2 * Math.PI * radius / 4;
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6
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+
const totArcLength = 2 * Math.PI * radius / 4;
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8
7
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8
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// length of the planes between the arcs on each axis
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9
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const centerLength = Math.max( sideLength - 2 * radius, 0 );
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const halfArc = Math.PI / 4;
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10
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+
const halfArc = Math.PI / 4;
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12
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// Get the vector projected onto the Y plane
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_tempNormal.copy( normal );
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-
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_tempNormal[ projectionAxis ] = 0;
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_tempNormal.normalize();
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-
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const arcUvRatio = 0.5 * totArcLength / ( totArcLength + centerLength ); // the distance along one arc the point is at
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// total amount of UV space alloted to a single arc
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const arcUvRatio = 0.5 * totArcLength / ( totArcLength + centerLength );
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// the distance along one arc the point is at
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const arcAngleRatio = 1.0 - _tempNormal.angleTo( faceDirVector ) / halfArc;
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if ( Math.sign( _tempNormal[ uvAxis ] ) === 1 ) {
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return arcAngleRatio * arcUvRatio;
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@@ -39,17 +38,21 @@
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constructor( width = 1, height = 1, depth = 1, segments = 2, radius = 0.1 ) {
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// ensure segments is odd so we have a plane connecting the rounded corners
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-
segments = segments * 2 + 1;
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segments = segments * 2 + 1;
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42
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43
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// ensure radius isn't bigger than shortest side
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radius = Math.min( width / 2, height / 2, depth / 2, radius );
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45
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-
super( 1, 1, 1, segments, segments, segments );
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45
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+
super( 1, 1, 1, segments, segments, segments );
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46
46
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47
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// if we just have one segment we're the same as a regular box
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if ( segments === 1 ) return;
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49
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const geometry2 = this.toNonIndexed();
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this.index = null;
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51
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this.attributes.position = geometry2.attributes.position;
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this.attributes.normal = geometry2.attributes.normal;
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52
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-
this.attributes.uv = geometry2.attributes.uv;
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53
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+
this.attributes.uv = geometry2.attributes.uv;
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54
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+
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55
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//
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57
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const position = new THREE.Vector3();
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58
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const normal = new THREE.Vector3();
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@@ -60,7 +63,6 @@
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63
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const faceTris = positions.length / 6;
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64
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const faceDirVector = new THREE.Vector3();
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65
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const halfSegmentSize = 0.5 / segments;
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63
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-
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64
66
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for ( let i = 0, j = 0; i < positions.length; i += 3, j += 2 ) {
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67
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68
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position.fromArray( positions, i );
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@@ -76,51 +78,51 @@
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76
78
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normals[ i + 1 ] = normal.y;
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79
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normals[ i + 2 ] = normal.z;
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80
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const side = Math.floor( i / faceTris );
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79
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-
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80
81
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switch ( side ) {
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82
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case 0:
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84
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// right
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85
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+
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86
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// generate UVs along Z then Y
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85
87
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faceDirVector.set( 1, 0, 0 );
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88
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uvs[ j + 0 ] = getUv( faceDirVector, normal, 'z', 'y', radius, depth );
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87
89
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uvs[ j + 1 ] = 1.0 - getUv( faceDirVector, normal, 'y', 'z', radius, height );
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90
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break;
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89
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-
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90
91
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case 1:
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92
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// left
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93
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+
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92
94
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// generate UVs along Z then Y
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93
95
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faceDirVector.set( - 1, 0, 0 );
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94
96
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uvs[ j + 0 ] = 1.0 - getUv( faceDirVector, normal, 'z', 'y', radius, depth );
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95
97
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uvs[ j + 1 ] = 1.0 - getUv( faceDirVector, normal, 'y', 'z', radius, height );
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96
98
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break;
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97
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-
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98
99
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case 2:
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99
100
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// top
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101
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+
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100
102
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// generate UVs along X then Z
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103
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faceDirVector.set( 0, 1, 0 );
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102
104
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uvs[ j + 0 ] = 1.0 - getUv( faceDirVector, normal, 'x', 'z', radius, width );
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103
105
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uvs[ j + 1 ] = getUv( faceDirVector, normal, 'z', 'x', radius, depth );
|
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104
106
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break;
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105
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-
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106
107
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case 3:
|
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107
108
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// bottom
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109
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+
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108
110
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// generate UVs along X then Z
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109
111
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faceDirVector.set( 0, - 1, 0 );
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110
112
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uvs[ j + 0 ] = 1.0 - getUv( faceDirVector, normal, 'x', 'z', radius, width );
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111
113
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uvs[ j + 1 ] = 1.0 - getUv( faceDirVector, normal, 'z', 'x', radius, depth );
|
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112
114
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break;
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113
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-
|
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114
115
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case 4:
|
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115
116
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// front
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117
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+
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116
118
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// generate UVs along X then Y
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117
119
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faceDirVector.set( 0, 0, 1 );
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118
120
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uvs[ j + 0 ] = 1.0 - getUv( faceDirVector, normal, 'x', 'y', radius, width );
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119
121
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uvs[ j + 1 ] = 1.0 - getUv( faceDirVector, normal, 'y', 'x', radius, height );
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120
122
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break;
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121
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-
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122
123
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case 5:
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123
124
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// back
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125
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+
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124
126
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// generate UVs along X then Y
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125
127
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faceDirVector.set( 0, 0, - 1 );
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126
128
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uvs[ j + 0 ] = getUv( faceDirVector, normal, 'x', 'y', radius, width );
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@@ -53,37 +53,35 @@
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53
53
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constructor( size = 50, segments = 10, bottom = true, lid = true, body = true, fitLid = true, blinn = true ) {
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54
54
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55
55
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// 32 * 4 * 4 Bezier spline patches
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56
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-
const teapotPatches = [
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|
57
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-
/*
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58
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-
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59
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/*
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60
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-
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61
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/*
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62
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-
120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 123, 136, 137, 120, 127, 138, 139, 124, 131, 140, 141, 128, 135, 142, 143, 132, 132, 133, 134, 135, 144, 145, 146, 147, 148, 149, 150, 151, 68, 152, 153, 154, 135, 142, 143, 132, 147, 155, 156, 144, 151, 157, 158, 148, 154, 159, 160, 68,
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63
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-
/*spout*/
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64
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-
161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 164, 177, 178, 161, 168, 179, 180, 165, 172, 181, 182, 169, 176, 183, 184, 173, 173, 174, 175, 176, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 176, 183, 184, 173, 188, 197, 198, 185, 192, 199, 200, 189, 196, 201, 202, 193,
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65
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-
/*lid*/
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66
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-
203, 203, 203, 203, 204, 205, 206, 207, 208, 208, 208, 208, 209, 210, 211, 212, 203, 203, 203, 203, 207, 213, 214, 215, 208, 208, 208, 208, 212, 216, 217, 218, 203, 203, 203, 203, 215, 219, 220, 221, 208, 208, 208, 208, 218, 222, 223, 224, 203, 203, 203, 203, 221, 225, 226, 204, 208, 208, 208, 208, 224, 227, 228, 209, 209, 210, 211, 212, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 212, 216, 217, 218, 232, 241, 242, 243, 236, 244, 245, 246, 240, 247, 248, 249, 218, 222, 223, 224, 243, 250, 251, 252, 246, 253, 254, 255, 249, 256, 257, 258, 224, 227, 228, 209, 252, 259, 260, 229, 255, 261, 262, 233, 258, 263, 264, 237,
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|
67
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-
/*bottom*/
|
|
56
|
+
const teapotPatches = [/*rim*/
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|
57
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+
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 3, 16, 17, 18, 7, 19, 20, 21, 11, 22, 23, 24, 15, 25, 26, 27, 18, 28, 29, 30, 21, 31, 32, 33, 24, 34, 35, 36, 27, 37, 38, 39, 30, 40, 41, 0, 33, 42, 43, 4, 36, 44, 45, 8, 39, 46, 47, 12, /*body*/
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58
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+
12, 13, 14, 15, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 15, 25, 26, 27, 51, 60, 61, 62, 55, 63, 64, 65, 59, 66, 67, 68, 27, 37, 38, 39, 62, 69, 70, 71, 65, 72, 73, 74, 68, 75, 76, 77, 39, 46, 47, 12, 71, 78, 79, 48, 74, 80, 81, 52, 77, 82, 83, 56, 56, 57, 58, 59, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 59, 66, 67, 68, 87, 96, 97, 98, 91, 99, 100, 101, 95, 102, 103, 104, 68, 75, 76, 77, 98, 105, 106, 107, 101, 108, 109, 110, 104, 111, 112, 113, 77, 82, 83, 56, 107, 114, 115, 84, 110, 116, 117, 88, 113, 118, 119, 92, /*handle*/
|
|
59
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+
120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 123, 136, 137, 120, 127, 138, 139, 124, 131, 140, 141, 128, 135, 142, 143, 132, 132, 133, 134, 135, 144, 145, 146, 147, 148, 149, 150, 151, 68, 152, 153, 154, 135, 142, 143, 132, 147, 155, 156, 144, 151, 157, 158, 148, 154, 159, 160, 68, /*spout*/
|
|
60
|
+
161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 164, 177, 178, 161, 168, 179, 180, 165, 172, 181, 182, 169, 176, 183, 184, 173, 173, 174, 175, 176, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 176, 183, 184, 173, 188, 197, 198, 185, 192, 199, 200, 189, 196, 201, 202, 193, /*lid*/
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|
61
|
+
203, 203, 203, 203, 204, 205, 206, 207, 208, 208, 208, 208, 209, 210, 211, 212, 203, 203, 203, 203, 207, 213, 214, 215, 208, 208, 208, 208, 212, 216, 217, 218, 203, 203, 203, 203, 215, 219, 220, 221, 208, 208, 208, 208, 218, 222, 223, 224, 203, 203, 203, 203, 221, 225, 226, 204, 208, 208, 208, 208, 224, 227, 228, 209, 209, 210, 211, 212, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 212, 216, 217, 218, 232, 241, 242, 243, 236, 244, 245, 246, 240, 247, 248, 249, 218, 222, 223, 224, 243, 250, 251, 252, 246, 253, 254, 255, 249, 256, 257, 258, 224, 227, 228, 209, 252, 259, 260, 229, 255, 261, 262, 233, 258, 263, 264, 237, /*bottom*/
|
|
68
62
|
265, 265, 265, 265, 266, 267, 268, 269, 270, 271, 272, 273, 92, 119, 118, 113, 265, 265, 265, 265, 269, 274, 275, 276, 273, 277, 278, 279, 113, 112, 111, 104, 265, 265, 265, 265, 276, 280, 281, 282, 279, 283, 284, 285, 104, 103, 102, 95, 265, 265, 265, 265, 282, 286, 287, 266, 285, 288, 289, 270, 95, 94, 93, 92 ];
|
|
69
63
|
const teapotVertices = [ 1.4, 0, 2.4, 1.4, - 0.784, 2.4, 0.784, - 1.4, 2.4, 0, - 1.4, 2.4, 1.3375, 0, 2.53125, 1.3375, - 0.749, 2.53125, 0.749, - 1.3375, 2.53125, 0, - 1.3375, 2.53125, 1.4375, 0, 2.53125, 1.4375, - 0.805, 2.53125, 0.805, - 1.4375, 2.53125, 0, - 1.4375, 2.53125, 1.5, 0, 2.4, 1.5, - 0.84, 2.4, 0.84, - 1.5, 2.4, 0, - 1.5, 2.4, - 0.784, - 1.4, 2.4, - 1.4, - 0.784, 2.4, - 1.4, 0, 2.4, - 0.749, - 1.3375, 2.53125, - 1.3375, - 0.749, 2.53125, - 1.3375, 0, 2.53125, - 0.805, - 1.4375, 2.53125, - 1.4375, - 0.805, 2.53125, - 1.4375, 0, 2.53125, - 0.84, - 1.5, 2.4, - 1.5, - 0.84, 2.4, - 1.5, 0, 2.4, - 1.4, 0.784, 2.4, - 0.784, 1.4, 2.4, 0, 1.4, 2.4, - 1.3375, 0.749, 2.53125, - 0.749, 1.3375, 2.53125, 0, 1.3375, 2.53125, - 1.4375, 0.805, 2.53125, - 0.805, 1.4375, 2.53125, 0, 1.4375, 2.53125, - 1.5, 0.84, 2.4, - 0.84, 1.5, 2.4, 0, 1.5, 2.4, 0.784, 1.4, 2.4, 1.4, 0.784, 2.4, 0.749, 1.3375, 2.53125, 1.3375, 0.749, 2.53125, 0.805, 1.4375, 2.53125, 1.4375, 0.805, 2.53125, 0.84, 1.5, 2.4, 1.5, 0.84, 2.4, 1.75, 0, 1.875, 1.75, - 0.98, 1.875, 0.98, - 1.75, 1.875, 0, - 1.75, 1.875, 2, 0, 1.35, 2, - 1.12, 1.35, 1.12, - 2, 1.35, 0, - 2, 1.35, 2, 0, 0.9, 2, - 1.12, 0.9, 1.12, - 2, 0.9, 0, - 2, 0.9, - 0.98, - 1.75, 1.875, - 1.75, - 0.98, 1.875, - 1.75, 0, 1.875, - 1.12, - 2, 1.35, - 2, - 1.12, 1.35, - 2, 0, 1.35, - 1.12, - 2, 0.9, - 2, - 1.12, 0.9, - 2, 0, 0.9, - 1.75, 0.98, 1.875, - 0.98, 1.75, 1.875, 0, 1.75, 1.875, - 2, 1.12, 1.35, - 1.12, 2, 1.35, 0, 2, 1.35, - 2, 1.12, 0.9, - 1.12, 2, 0.9, 0, 2, 0.9, 0.98, 1.75, 1.875, 1.75, 0.98, 1.875, 1.12, 2, 1.35, 2, 1.12, 1.35, 1.12, 2, 0.9, 2, 1.12, 0.9, 2, 0, 0.45, 2, - 1.12, 0.45, 1.12, - 2, 0.45, 0, - 2, 0.45, 1.5, 0, 0.225, 1.5, - 0.84, 0.225, 0.84, - 1.5, 0.225, 0, - 1.5, 0.225, 1.5, 0, 0.15, 1.5, - 0.84, 0.15, 0.84, - 1.5, 0.15, 0, - 1.5, 0.15, - 1.12, - 2, 0.45, - 2, - 1.12, 0.45, - 2, 0, 0.45, - 0.84, - 1.5, 0.225, - 1.5, - 0.84, 0.225, - 1.5, 0, 0.225, - 0.84, - 1.5, 0.15, - 1.5, - 0.84, 0.15, - 1.5, 0, 0.15, - 2, 1.12, 0.45, - 1.12, 2, 0.45, 0, 2, 0.45, - 1.5, 0.84, 0.225, - 0.84, 1.5, 0.225, 0, 1.5, 0.225, - 1.5, 0.84, 0.15, - 0.84, 1.5, 0.15, 0, 1.5, 0.15, 1.12, 2, 0.45, 2, 1.12, 0.45, 0.84, 1.5, 0.225, 1.5, 0.84, 0.225, 0.84, 1.5, 0.15, 1.5, 0.84, 0.15, - 1.6, 0, 2.025, - 1.6, - 0.3, 2.025, - 1.5, - 0.3, 2.25, - 1.5, 0, 2.25, - 2.3, 0, 2.025, - 2.3, - 0.3, 2.025, - 2.5, - 0.3, 2.25, - 2.5, 0, 2.25, - 2.7, 0, 2.025, - 2.7, - 0.3, 2.025, - 3, - 0.3, 2.25, - 3, 0, 2.25, - 2.7, 0, 1.8, - 2.7, - 0.3, 1.8, - 3, - 0.3, 1.8, - 3, 0, 1.8, - 1.5, 0.3, 2.25, - 1.6, 0.3, 2.025, - 2.5, 0.3, 2.25, - 2.3, 0.3, 2.025, - 3, 0.3, 2.25, - 2.7, 0.3, 2.025, - 3, 0.3, 1.8, - 2.7, 0.3, 1.8, - 2.7, 0, 1.575, - 2.7, - 0.3, 1.575, - 3, - 0.3, 1.35, - 3, 0, 1.35, - 2.5, 0, 1.125, - 2.5, - 0.3, 1.125, - 2.65, - 0.3, 0.9375, - 2.65, 0, 0.9375, - 2, - 0.3, 0.9, - 1.9, - 0.3, 0.6, - 1.9, 0, 0.6, - 3, 0.3, 1.35, - 2.7, 0.3, 1.575, - 2.65, 0.3, 0.9375, - 2.5, 0.3, 1.125, - 1.9, 0.3, 0.6, - 2, 0.3, 0.9, 1.7, 0, 1.425, 1.7, - 0.66, 1.425, 1.7, - 0.66, 0.6, 1.7, 0, 0.6, 2.6, 0, 1.425, 2.6, - 0.66, 1.425, 3.1, - 0.66, 0.825, 3.1, 0, 0.825, 2.3, 0, 2.1, 2.3, - 0.25, 2.1, 2.4, - 0.25, 2.025, 2.4, 0, 2.025, 2.7, 0, 2.4, 2.7, - 0.25, 2.4, 3.3, - 0.25, 2.4, 3.3, 0, 2.4, 1.7, 0.66, 0.6, 1.7, 0.66, 1.425, 3.1, 0.66, 0.825, 2.6, 0.66, 1.425, 2.4, 0.25, 2.025, 2.3, 0.25, 2.1, 3.3, 0.25, 2.4, 2.7, 0.25, 2.4, 2.8, 0, 2.475, 2.8, - 0.25, 2.475, 3.525, - 0.25, 2.49375, 3.525, 0, 2.49375, 2.9, 0, 2.475, 2.9, - 0.15, 2.475, 3.45, - 0.15, 2.5125, 3.45, 0, 2.5125, 2.8, 0, 2.4, 2.8, - 0.15, 2.4, 3.2, - 0.15, 2.4, 3.2, 0, 2.4, 3.525, 0.25, 2.49375, 2.8, 0.25, 2.475, 3.45, 0.15, 2.5125, 2.9, 0.15, 2.475, 3.2, 0.15, 2.4, 2.8, 0.15, 2.4, 0, 0, 3.15, 0.8, 0, 3.15, 0.8, - 0.45, 3.15, 0.45, - 0.8, 3.15, 0, - 0.8, 3.15, 0, 0, 2.85, 0.2, 0, 2.7, 0.2, - 0.112, 2.7, 0.112, - 0.2, 2.7, 0, - 0.2, 2.7, - 0.45, - 0.8, 3.15, - 0.8, - 0.45, 3.15, - 0.8, 0, 3.15, - 0.112, - 0.2, 2.7, - 0.2, - 0.112, 2.7, - 0.2, 0, 2.7, - 0.8, 0.45, 3.15, - 0.45, 0.8, 3.15, 0, 0.8, 3.15, - 0.2, 0.112, 2.7, - 0.112, 0.2, 2.7, 0, 0.2, 2.7, 0.45, 0.8, 3.15, 0.8, 0.45, 3.15, 0.112, 0.2, 2.7, 0.2, 0.112, 2.7, 0.4, 0, 2.55, 0.4, - 0.224, 2.55, 0.224, - 0.4, 2.55, 0, - 0.4, 2.55, 1.3, 0, 2.55, 1.3, - 0.728, 2.55, 0.728, - 1.3, 2.55, 0, - 1.3, 2.55, 1.3, 0, 2.4, 1.3, - 0.728, 2.4, 0.728, - 1.3, 2.4, 0, - 1.3, 2.4, - 0.224, - 0.4, 2.55, - 0.4, - 0.224, 2.55, - 0.4, 0, 2.55, - 0.728, - 1.3, 2.55, - 1.3, - 0.728, 2.55, - 1.3, 0, 2.55, - 0.728, - 1.3, 2.4, - 1.3, - 0.728, 2.4, - 1.3, 0, 2.4, - 0.4, 0.224, 2.55, - 0.224, 0.4, 2.55, 0, 0.4, 2.55, - 1.3, 0.728, 2.55, - 0.728, 1.3, 2.55, 0, 1.3, 2.55, - 1.3, 0.728, 2.4, - 0.728, 1.3, 2.4, 0, 1.3, 2.4, 0.224, 0.4, 2.55, 0.4, 0.224, 2.55, 0.728, 1.3, 2.55, 1.3, 0.728, 2.55, 0.728, 1.3, 2.4, 1.3, 0.728, 2.4, 0, 0, 0, 1.425, 0, 0, 1.425, 0.798, 0, 0.798, 1.425, 0, 0, 1.425, 0, 1.5, 0, 0.075, 1.5, 0.84, 0.075, 0.84, 1.5, 0.075, 0, 1.5, 0.075, - 0.798, 1.425, 0, - 1.425, 0.798, 0, - 1.425, 0, 0, - 0.84, 1.5, 0.075, - 1.5, 0.84, 0.075, - 1.5, 0, 0.075, - 1.425, - 0.798, 0, - 0.798, - 1.425, 0, 0, - 1.425, 0, - 1.5, - 0.84, 0.075, - 0.84, - 1.5, 0.075, 0, - 1.5, 0.075, 0.798, - 1.425, 0, 1.425, - 0.798, 0, 0.84, - 1.5, 0.075, 1.5, - 0.84, 0.075 ];
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super();
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super();
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// number of segments per patch
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segments = Math.max( 2, Math.floor( segments ) );
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// Jim Blinn scaled the teapot down in size by about 1.3 for
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// some rendering tests. He liked the new proportions that he kept
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// the data in this form. The model was distributed with these new
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// proportions and became the norm. Trivia: comparing images of the
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// real teapot and the computer model, the ratio for the bowl of the
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// real teapot is more like 1.25, but since 1.3 is the traditional
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// value given, we use it here.
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const blinnScale = 1.3;
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// scale the size to be the real scaling factor
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const maxHeight = 3.15 * ( blinn ? 1 : blinnScale );
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const maxHeight2 = maxHeight / 2;
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const trueSize = size / maxHeight2;
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// triangles at tip of bottom and lid out in advance.
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const trueSize = size / maxHeight2;
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// Number of elements depends on what is needed. Subtract degenerate
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// triangles at tip of bottom and lid out in advance.
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let numTriangles = bottom ? ( 8 * segments - 4 ) * segments : 0;
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numTriangles += lid ? ( 16 * segments - 4 ) * segments : 0;
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numTriangles += body ? 40 * segments * segments : 0;
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numVertices *= ( segments + 1 ) * ( segments + 1 );
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const vertices = new Float32Array( numVertices * 3 );
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const normals = new Float32Array( numVertices * 3 );
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const uvs = new Float32Array( numVertices * 2 );
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const uvs = new Float32Array( numVertices * 2 );
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// Bezier form
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const ms = new THREE.Matrix4();
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ms.set( - 1.0, 3.0, - 3.0, 1.0, 3.0, - 6.0, 3.0, 0.0, - 3.0, 3.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0 );
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const g = [];
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// http://www.cs.helsinki.fi/group/goa/mallinnus/curves/surfaces.html
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const dtp = [];
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// M * G * M matrix, sort of see
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// http://www.cs.helsinki.fi/group/goa/mallinnus/curves/surfaces.html
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const mgm = [];
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const vert = [];
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const sdir = [];
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const vsdir = new THREE.Vector3();
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const vtdir = new THREE.Vector3();
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const mst = ms.clone();
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mst.transpose();
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mst.transpose();
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// internal function: test if triangle has any matching vertices;
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// if so, don't save triangle, since it won't display anything.
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const notDegenerate = ( vtx1, vtx2, vtx3 ) =>
|
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// if any vertex matches, return false
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! ( vertices[ vtx1 * 3 ] === vertices[ vtx2 * 3 ] && vertices[ vtx1 * 3 + 1 ] === vertices[ vtx2 * 3 + 1 ] && vertices[ vtx1 * 3 + 2 ] === vertices[ vtx2 * 3 + 2 ] || vertices[ vtx1 * 3 ] === vertices[ vtx3 * 3 ] && vertices[ vtx1 * 3 + 1 ] === vertices[ vtx3 * 3 + 1 ] && vertices[ vtx1 * 3 + 2 ] === vertices[ vtx3 * 3 + 2 ] || vertices[ vtx2 * 3 ] === vertices[ vtx3 * 3 ] && vertices[ vtx2 * 3 + 1 ] === vertices[ vtx3 * 3 + 1 ] && vertices[ vtx2 * 3 + 2 ] === vertices[ vtx3 * 3 + 2 ] );
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for ( let i = 0; i < 3; i ++ ) {
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mgm[ i ] = new THREE.Matrix4();
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@@ -146,7 +147,6 @@
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let normCount = 0;
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let uvCount = 0;
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let indexCount = 0;
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for ( let surf = minPatches; surf < maxPatches; surf ++ ) {
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// lid is in the middle of the data, patches 20-27,
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@@ -162,9 +162,10 @@
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for ( let c = 0; c < 4; c ++ ) {
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// transposed
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g[ c * 4 + r ] = teapotVertices[ teapotPatches[ surf * 16 + r * 4 + c ] * 3 + i ];
|
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|
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// that is X or Y?
|
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|
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g[ c * 4 + r ] = teapotVertices[ teapotPatches[ surf * 16 + r * 4 + c ] * 3 + i ];
|
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166
|
|
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|
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// is the lid to be made larger, and is this a point on the lid
|
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|
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// that is X or Y?
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169
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if ( fitLid && surf >= 20 && surf < 28 && i !== 2 ) {
|
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// increase XY size by 7.7%, found empirically. I don't
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@@ -172,10 +173,10 @@
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|
// space -1 to 1 for Y (Y is up for the final model).
|
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174
|
g[ c * 4 + r ] *= 1.077;
|
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175
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|
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|
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}
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|
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|
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// data we now use. The original teapot is taller. Fix it:
|
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|
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|
|
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|
+
}
|
|
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177
|
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|
178
|
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// Blinn "fixed" the teapot by dividing Z by blinnScale, and that's the
|
|
179
|
+
// data we now use. The original teapot is taller. Fix it:
|
|
179
180
|
if ( ! blinn && i === 2 ) {
|
|
180
181
|
|
|
181
182
|
g[ c * 4 + r ] *= blinnScale;
|
|
@@ -190,25 +191,24 @@
|
|
|
190
191
|
tmtx.multiplyMatrices( gmx, ms );
|
|
191
192
|
mgm[ i ].multiplyMatrices( mst, tmtx );
|
|
192
193
|
|
|
193
|
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}
|
|
194
|
-
|
|
194
|
+
}
|
|
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195
|
|
|
196
|
+
// step along, get points, and output
|
|
196
197
|
for ( let sstep = 0; sstep <= segments; sstep ++ ) {
|
|
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198
|
|
|
198
199
|
const s = sstep / segments;
|
|
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|
-
|
|
200
200
|
for ( let tstep = 0; tstep <= segments; tstep ++ ) {
|
|
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201
|
|
|
202
|
-
const t = tstep / segments;
|
|
203
|
-
// get power vectors and their derivatives
|
|
202
|
+
const t = tstep / segments;
|
|
204
203
|
|
|
204
|
+
// point from basis
|
|
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|
+
// get power vectors and their derivatives
|
|
205
206
|
for ( p = 4, sval = tval = 1.0; p --; ) {
|
|
206
207
|
|
|
207
208
|
sp[ p ] = sval;
|
|
208
209
|
tp[ p ] = tval;
|
|
209
210
|
sval *= s;
|
|
210
211
|
tval *= t;
|
|
211
|
-
|
|
212
212
|
if ( p === 3 ) {
|
|
213
213
|
|
|
214
214
|
dsp[ p ] = dtp[ p ] = 0.0;
|
|
@@ -228,15 +228,17 @@
|
|
|
228
228
|
vsp.fromArray( sp );
|
|
229
229
|
vtp.fromArray( tp );
|
|
230
230
|
vdsp.fromArray( dsp );
|
|
231
|
-
vdtp.fromArray( dtp );
|
|
231
|
+
vdtp.fromArray( dtp );
|
|
232
232
|
|
|
233
|
+
// do for x,y,z
|
|
233
234
|
for ( let i = 0; i < 3; i ++ ) {
|
|
234
235
|
|
|
235
236
|
// multiply power vectors times matrix to get value
|
|
236
237
|
tcoord = vsp.clone();
|
|
237
238
|
tcoord.applyMatrix4( mgm[ i ] );
|
|
238
|
-
vert[ i ] = tcoord.dot( vtp );
|
|
239
|
+
vert[ i ] = tcoord.dot( vtp );
|
|
239
240
|
|
|
241
|
+
// get s and t tangent vectors
|
|
240
242
|
tcoord = vdsp.clone();
|
|
241
243
|
tcoord.applyMatrix4( mgm[ i ] );
|
|
242
244
|
sdir[ i ] = tcoord.dot( vtp );
|
|
@@ -244,14 +246,15 @@
|
|
|
244
246
|
tcoord.applyMatrix4( mgm[ i ] );
|
|
245
247
|
tdir[ i ] = tcoord.dot( vdtp );
|
|
246
248
|
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
+
}
|
|
249
250
|
|
|
251
|
+
// find normal
|
|
250
252
|
vsdir.fromArray( sdir );
|
|
251
253
|
vtdir.fromArray( tdir );
|
|
252
254
|
norm.crossVectors( vtdir, vsdir );
|
|
253
|
-
norm.normalize();
|
|
255
|
+
norm.normalize();
|
|
254
256
|
|
|
257
|
+
// if X and Z length is 0, at the cusp, so point the normal up or down, depending on patch number
|
|
255
258
|
if ( vert[ 0 ] === 0 && vert[ 1 ] === 0 ) {
|
|
256
259
|
|
|
257
260
|
// if above the middle of the teapot, normal points up, else down
|
|
@@ -262,9 +265,9 @@
|
|
|
262
265
|
// standard output: rotate on X axis
|
|
263
266
|
normOut.set( norm.x, norm.z, - norm.y );
|
|
264
267
|
|
|
265
|
-
}
|
|
266
|
-
|
|
268
|
+
}
|
|
267
269
|
|
|
270
|
+
// store it all
|
|
268
271
|
vertices[ vertCount ++ ] = trueSize * vert[ 0 ];
|
|
269
272
|
vertices[ vertCount ++ ] = trueSize * ( vert[ 2 ] - maxHeight2 );
|
|
270
273
|
vertices[ vertCount ++ ] = - trueSize * vert[ 1 ];
|
|
@@ -276,9 +279,9 @@
|
|
|
276
279
|
|
|
277
280
|
}
|
|
278
281
|
|
|
279
|
-
}
|
|
280
|
-
|
|
282
|
+
}
|
|
281
283
|
|
|
284
|
+
// save the faces
|
|
282
285
|
for ( let sstep = 0; sstep < segments; sstep ++ ) {
|
|
283
286
|
|
|
284
287
|
for ( let tstep = 0; tstep < segments; tstep ++ ) {
|
|
@@ -286,9 +289,10 @@
|
|
|
286
289
|
const v1 = surfCount * vertPerRow * vertPerRow + sstep * vertPerRow + tstep;
|
|
287
290
|
const v2 = v1 + 1;
|
|
288
291
|
const v3 = v2 + vertPerRow;
|
|
289
|
-
const v4 = v1 + vertPerRow;
|
|
290
|
-
// of sharing if you call geometry.applyMatrix4( matrix ).
|
|
292
|
+
const v4 = v1 + vertPerRow;
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// Normals and UVs cannot be shared. Without clone(), you can see the consequences
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// of sharing if you call geometry.applyMatrix4( matrix ).
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if ( notDegenerate( v1, v2, v3 ) ) {
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indices[ indexCount ++ ] = v1;
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@@ -307,9 +311,9 @@
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}
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-
}
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-
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+
}
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+
// increment only if a surface was used
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surfCount ++;
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}
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@@ -16,22 +16,24 @@
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* bevelOffset: <float> // how far from text outline does bevel start
|
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* }
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*/
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-
|
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class TextGeometry extends THREE.ExtrudeGeometry {
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20
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21
|
constructor( text, parameters = {} ) {
|
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const font = parameters.font;
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-
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24
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if ( font === undefined ) {
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25
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|
super(); // generate default extrude geometry
|
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27
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} else {
|
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29
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32
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-
const shapes = font.generateShapes( text, parameters.size );
|
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30
|
+
const shapes = font.generateShapes( text, parameters.size );
|
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+
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|
32
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+
// translate parameters to THREE.ExtrudeGeometry API
|
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+
|
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34
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+
parameters.depth = parameters.height !== undefined ? parameters.height : 50;
|
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35
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34
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-
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36
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+
// defaults
|
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if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
|
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if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
|
|
@@ -11,6 +11,7 @@
|
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|
11
11
|
value: lightProbe.sh.coefficients
|
|
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12
|
},
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// by reference
|
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+
|
|
14
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|
intensity: {
|
|
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16
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value: lightProbe.intensity
|
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16
17
|
}
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@@ -26,14 +27,12 @@
|
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26
27
|
this.onBeforeRender();
|
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28
|
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|
28
29
|
}
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|
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|
-
|
|
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|
dispose() {
|
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this.geometry.dispose();
|
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this.material.dispose();
|
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34
|
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|
35
35
|
}
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|
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|
-
|
|
37
36
|
onBeforeRender() {
|
|
38
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|
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39
38
|
this.position.copy( this.lightProbe.position );
|
|
@@ -4,8 +4,19 @@
|
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4
4
|
|
|
5
5
|
constructor( octree, color = 0xffff00 ) {
|
|
6
6
|
|
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7
|
-
|
|
7
|
+
super( new THREE.BufferGeometry(), new THREE.LineBasicMaterial( {
|
|
8
|
+
color: color,
|
|
9
|
+
toneMapped: false
|
|
10
|
+
} ) );
|
|
11
|
+
this.octree = octree;
|
|
12
|
+
this.color = color;
|
|
13
|
+
this.type = 'OctreeHelper';
|
|
14
|
+
this.update();
|
|
8
15
|
|
|
16
|
+
}
|
|
17
|
+
update() {
|
|
18
|
+
|
|
19
|
+
const vertices = [];
|
|
9
20
|
function traverse( tree ) {
|
|
10
21
|
|
|
11
22
|
for ( let i = 0; i < tree.length; i ++ ) {
|
|
@@ -14,37 +25,28 @@
|
|
|
14
25
|
const max = tree[ i ].box.max;
|
|
15
26
|
vertices.push( max.x, max.y, max.z );
|
|
16
27
|
vertices.push( min.x, max.y, max.z ); // 0, 1
|
|
17
|
-
|
|
18
28
|
vertices.push( min.x, max.y, max.z );
|
|
19
29
|
vertices.push( min.x, min.y, max.z ); // 1, 2
|
|
20
|
-
|
|
21
30
|
vertices.push( min.x, min.y, max.z );
|
|
22
31
|
vertices.push( max.x, min.y, max.z ); // 2, 3
|
|
23
|
-
|
|
24
32
|
vertices.push( max.x, min.y, max.z );
|
|
25
33
|
vertices.push( max.x, max.y, max.z ); // 3, 0
|
|
26
34
|
|
|
27
35
|
vertices.push( max.x, max.y, min.z );
|
|
28
36
|
vertices.push( min.x, max.y, min.z ); // 4, 5
|
|
29
|
-
|
|
30
37
|
vertices.push( min.x, max.y, min.z );
|
|
31
38
|
vertices.push( min.x, min.y, min.z ); // 5, 6
|
|
32
|
-
|
|
33
39
|
vertices.push( min.x, min.y, min.z );
|
|
34
40
|
vertices.push( max.x, min.y, min.z ); // 6, 7
|
|
35
|
-
|
|
36
41
|
vertices.push( max.x, min.y, min.z );
|
|
37
42
|
vertices.push( max.x, max.y, min.z ); // 7, 4
|
|
38
43
|
|
|
39
44
|
vertices.push( max.x, max.y, max.z );
|
|
40
45
|
vertices.push( max.x, max.y, min.z ); // 0, 4
|
|
41
|
-
|
|
42
46
|
vertices.push( min.x, max.y, max.z );
|
|
43
47
|
vertices.push( min.x, max.y, min.z ); // 1, 5
|
|
44
|
-
|
|
45
48
|
vertices.push( min.x, min.y, max.z );
|
|
46
49
|
vertices.push( min.x, min.y, min.z ); // 2, 6
|
|
47
|
-
|
|
48
50
|
vertices.push( max.x, min.y, max.z );
|
|
49
51
|
vertices.push( max.x, min.y, min.z ); // 3, 7
|
|
50
52
|
|
|
@@ -54,16 +56,16 @@
|
|
|
54
56
|
|
|
55
57
|
}
|
|
56
58
|
|
|
57
|
-
traverse( octree.subTrees );
|
|
58
|
-
|
|
59
|
-
geometry
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
this.
|
|
66
|
-
this.
|
|
59
|
+
traverse( this.octree.subTrees );
|
|
60
|
+
this.geometry.dispose();
|
|
61
|
+
this.geometry = new THREE.BufferGeometry();
|
|
62
|
+
this.geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
|
|
63
|
+
|
|
64
|
+
}
|
|
65
|
+
dispose() {
|
|
66
|
+
|
|
67
|
+
this.geometry.dispose();
|
|
68
|
+
this.material.dispose();
|
|
67
69
|
|
|
68
70
|
}
|
|
69
71
|
|
|
@@ -23,7 +23,6 @@
|
|
|
23
23
|
this.update();
|
|
24
24
|
|
|
25
25
|
}
|
|
26
|
-
|
|
27
26
|
update() {
|
|
28
27
|
|
|
29
28
|
const audio = this.audio;
|
|
@@ -40,14 +39,15 @@
|
|
|
40
39
|
let stride;
|
|
41
40
|
const geometry = this.geometry;
|
|
42
41
|
const positionAttribute = geometry.attributes.position;
|
|
43
|
-
geometry.clearGroups();
|
|
42
|
+
geometry.clearGroups();
|
|
43
|
+
|
|
44
|
+
//
|
|
44
45
|
|
|
45
46
|
function generateSegment( from, to, divisions, materialIndex ) {
|
|
46
47
|
|
|
47
48
|
const step = ( to - from ) / divisions;
|
|
48
49
|
positionAttribute.setXYZ( start, 0, 0, 0 );
|
|
49
50
|
count ++;
|
|
50
|
-
|
|
51
51
|
for ( i = from; i < to; i += step ) {
|
|
52
52
|
|
|
53
53
|
stride = start + count;
|
|
@@ -62,18 +62,20 @@
|
|
|
62
62
|
start += count;
|
|
63
63
|
count = 0;
|
|
64
64
|
|
|
65
|
-
}
|
|
65
|
+
}
|
|
66
66
|
|
|
67
|
+
//
|
|
67
68
|
|
|
68
69
|
generateSegment( - halfConeOuterAngle, - halfConeInnerAngle, divisionsOuterAngle, 0 );
|
|
69
70
|
generateSegment( - halfConeInnerAngle, halfConeInnerAngle, divisionsInnerAngle, 1 );
|
|
70
|
-
generateSegment( halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0 );
|
|
71
|
+
generateSegment( halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0 );
|
|
72
|
+
|
|
73
|
+
//
|
|
71
74
|
|
|
72
75
|
positionAttribute.needsUpdate = true;
|
|
73
76
|
if ( coneInnerAngle === coneOuterAngle ) this.material[ 0 ].visible = false;
|
|
74
77
|
|
|
75
78
|
}
|
|
76
|
-
|
|
77
79
|
dispose() {
|
|
78
80
|
|
|
79
81
|
this.geometry.dispose();
|
|
@@ -18,8 +18,9 @@
|
|
|
18
18
|
super( geometry, material );
|
|
19
19
|
this.light = light;
|
|
20
20
|
this.color = color; // optional hardwired color for the helper
|
|
21
|
+
this.type = 'RectAreaLightHelper';
|
|
21
22
|
|
|
22
|
-
|
|
23
|
+
//
|
|
23
24
|
|
|
24
25
|
const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
|
|
25
26
|
const geometry2 = new THREE.BufferGeometry();
|
|
@@ -31,11 +32,9 @@
|
|
|
31
32
|
} ) ) );
|
|
32
33
|
|
|
33
34
|
}
|
|
34
|
-
|
|
35
35
|
updateMatrixWorld() {
|
|
36
36
|
|
|
37
37
|
this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 );
|
|
38
|
-
|
|
39
38
|
if ( this.color !== undefined ) {
|
|
40
39
|
|
|
41
40
|
this.material.color.set( this.color );
|
|
@@ -43,21 +42,21 @@
|
|
|
43
42
|
|
|
44
43
|
} else {
|
|
45
44
|
|
|
46
|
-
this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
|
|
45
|
+
this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
|
|
47
46
|
|
|
47
|
+
// prevent hue shift
|
|
48
48
|
const c = this.material.color;
|
|
49
49
|
const max = Math.max( c.r, c.g, c.b );
|
|
50
50
|
if ( max > 1 ) c.multiplyScalar( 1 / max );
|
|
51
51
|
this.children[ 0 ].material.color.copy( this.material.color );
|
|
52
52
|
|
|
53
|
-
}
|
|
54
|
-
|
|
53
|
+
}
|
|
55
54
|
|
|
55
|
+
// ignore world scale on light
|
|
56
56
|
this.matrixWorld.extractRotation( this.light.matrixWorld ).scale( this.scale ).copyPosition( this.light.matrixWorld );
|
|
57
57
|
this.children[ 0 ].matrixWorld.copy( this.matrixWorld );
|
|
58
58
|
|
|
59
59
|
}
|
|
60
|
-
|
|
61
60
|
dispose() {
|
|
62
61
|
|
|
63
62
|
this.geometry.dispose();
|