@needle-tools/three 0.145.4 → 0.146.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/build/three.cjs +32586 -35951
- package/build/three.js +32600 -35965
- package/build/three.min.js +6 -7
- package/build/three.module.js +1547 -1154
- package/examples/js/animation/AnimationClipCreator.js +0 -8
- package/examples/js/animation/CCDIKSolver.js +49 -66
- package/examples/js/animation/MMDAnimationHelper.js +66 -137
- package/examples/js/animation/MMDPhysics.js +70 -134
- package/examples/js/cameras/CinematicCamera.js +33 -22
- package/examples/js/controls/ArcballControls.js +138 -405
- package/examples/js/controls/DragControls.js +8 -33
- package/examples/js/controls/FirstPersonControls.js +32 -54
- package/examples/js/controls/FlyControls.js +29 -55
- package/examples/js/controls/OrbitControls.js +85 -95
- package/examples/js/controls/PointerLockControls.js +5 -14
- package/examples/js/controls/TrackballControls.js +33 -86
- package/examples/js/controls/TransformControls.js +84 -169
- package/examples/js/csm/CSM.js +4 -39
- package/examples/js/csm/CSMFrustum.js +3 -9
- package/examples/js/csm/CSMHelper.js +24 -4
- package/examples/js/csm/CSMShader.js +2 -6
- package/examples/js/curves/CurveExtras.js +27 -27
- package/examples/js/curves/NURBSCurve.js +4 -16
- package/examples/js/curves/NURBSSurface.js +3 -9
- package/examples/js/curves/NURBSUtils.js +8 -45
- package/examples/js/effects/AnaglyphEffect.js +4 -18
- package/examples/js/effects/AsciiEffect.js +32 -31
- package/examples/js/effects/OutlineEffect.js +26 -30
- package/examples/js/effects/ParallaxBarrierEffect.js +0 -13
- package/examples/js/effects/PeppersGhostEffect.js +12 -39
- package/examples/js/effects/StereoEffect.js +0 -4
- package/examples/js/environments/RoomEnvironment.js +12 -10
- package/examples/js/exporters/ColladaExporter.js +48 -65
- package/examples/js/exporters/DRACOExporter.js +22 -22
- package/examples/js/exporters/EXRExporter.js +15 -18
- package/examples/js/exporters/GLTFExporter.js +143 -261
- package/examples/js/exporters/MMDExporter.js +5 -12
- package/examples/js/exporters/OBJExporter.js +42 -33
- package/examples/js/exporters/PLYExporter.js +38 -33
- package/examples/js/exporters/STLExporter.js +5 -7
- package/examples/js/exporters/USDZExporter.js +110 -25
- package/examples/js/geometries/BoxLineGeometry.js +0 -1
- package/examples/js/geometries/ConvexGeometry.js +11 -6
- package/examples/js/geometries/DecalGeometry.js +53 -20
- package/examples/js/geometries/LightningStrike.js +54 -67
- package/examples/js/geometries/ParametricGeometries.js +8 -7
- package/examples/js/geometries/ParametricGeometry.js +25 -12
- package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
- package/examples/js/geometries/TeapotGeometry.js +54 -50
- package/examples/js/geometries/TextGeometry.js +6 -4
- package/examples/js/helpers/LightProbeHelper.js +1 -2
- package/examples/js/helpers/OctreeHelper.js +22 -20
- package/examples/js/helpers/PositionalAudioHelper.js +8 -6
- package/examples/js/helpers/RectAreaLightHelper.js +6 -7
- package/examples/js/helpers/VertexNormalsHelper.js +15 -13
- package/examples/js/helpers/VertexTangentsHelper.js +15 -9
- package/examples/js/helpers/ViewHelper.js +31 -16
- package/examples/js/interactive/HTMLMesh.js +22 -33
- package/examples/js/interactive/InteractiveGroup.js +6 -12
- package/examples/js/interactive/SelectionBox.js +3 -70
- package/examples/js/interactive/SelectionHelper.js +0 -8
- package/examples/js/lights/LightProbeGenerator.js +32 -39
- package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
- package/examples/js/lines/LineGeometry.js +3 -5
- package/examples/js/lines/LineMaterial.js +4 -11
- package/examples/js/lines/LineSegments2.js +38 -89
- package/examples/js/lines/LineSegmentsGeometry.js +7 -28
- package/examples/js/lines/Wireframe.js +2 -7
- package/examples/js/lines/WireframeGeometry2.js +3 -1
- package/examples/js/loaders/3DMLoader.js +58 -155
- package/examples/js/loaders/3MFLoader.js +72 -106
- package/examples/js/loaders/AMFLoader.js +0 -25
- package/examples/js/loaders/BVHLoader.js +44 -43
- package/examples/js/loaders/BasisTextureLoader.js +16 -46
- package/examples/js/loaders/ColladaLoader.js +201 -359
- package/examples/js/loaders/DDSLoader.js +24 -25
- package/examples/js/loaders/DRACOLoader.js +29 -66
- package/examples/js/loaders/EXRLoader.js +67 -164
- package/examples/js/loaders/FBXLoader.js +286 -441
- package/examples/js/loaders/FontLoader.js +6 -15
- package/examples/js/loaders/GCodeLoader.js +15 -16
- package/examples/js/loaders/GLTFLoader.js +354 -405
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -6
- package/examples/js/loaders/KMZLoader.js +3 -7
- package/examples/js/loaders/KTXLoader.js +12 -30
- package/examples/js/loaders/LDrawLoader.js +178 -289
- package/examples/js/loaders/LUT3dlLoader.js +7 -11
- package/examples/js/loaders/LUTCubeLoader.js +0 -8
- package/examples/js/loaders/LWOLoader.js +59 -124
- package/examples/js/loaders/LogLuvLoader.js +27 -77
- package/examples/js/loaders/LottieLoader.js +4 -4
- package/examples/js/loaders/MD2Loader.js +26 -27
- package/examples/js/loaders/MDDLoader.js +6 -10
- package/examples/js/loaders/MMDLoader.js +180 -189
- package/examples/js/loaders/MTLLoader.js +18 -47
- package/examples/js/loaders/MaterialXLoader.js +392 -0
- package/examples/js/loaders/NRRDLoader.js +44 -84
- package/examples/js/loaders/OBJLoader.js +50 -65
- package/examples/js/loaders/PCDLoader.js +34 -29
- package/examples/js/loaders/PDBLoader.js +17 -13
- package/examples/js/loaders/PLYLoader.js +9 -39
- package/examples/js/loaders/PRWMLoader.js +11 -22
- package/examples/js/loaders/PVRLoader.js +7 -16
- package/examples/js/loaders/RGBELoader.js +36 -61
- package/examples/js/loaders/RGBMLoader.js +26 -87
- package/examples/js/loaders/STLLoader.js +20 -27
- package/examples/js/loaders/SVGLoader.js +361 -233
- package/examples/js/loaders/TDSLoader.js +81 -118
- package/examples/js/loaders/TGALoader.js +39 -41
- package/examples/js/loaders/TIFFLoader.js +0 -1
- package/examples/js/loaders/TTFLoader.js +0 -8
- package/examples/js/loaders/TiltLoader.js +14 -15
- package/examples/js/loaders/VOXLoader.js +8 -16
- package/examples/js/loaders/VRMLLoader.js +243 -340
- package/examples/js/loaders/VTKLoader.js +101 -118
- package/examples/js/loaders/XYZLoader.js +2 -4
- package/examples/js/loaders/lwo/IFFParser.js +55 -136
- package/examples/js/loaders/lwo/LWO2Parser.js +32 -83
- package/examples/js/loaders/lwo/LWO3Parser.js +31 -73
- package/examples/js/materials/MeshGouraudMaterial.js +15 -13
- package/examples/js/math/Capsule.js +0 -17
- package/examples/js/math/ColorConverter.js +3 -3
- package/examples/js/math/ConvexHull.js +183 -139
- package/examples/js/math/ImprovedNoise.js +1 -1
- package/examples/js/math/Lut.js +8 -15
- package/examples/js/math/MeshSurfaceSampler.js +6 -28
- package/examples/js/math/OBB.js +90 -49
- package/examples/js/math/Octree.js +2 -57
- package/examples/js/math/SimplexNoise.js +74 -88
- package/examples/js/misc/ConvexObjectBreaker.js +37 -48
- package/examples/js/misc/GPUComputationRenderer.js +14 -18
- package/examples/js/misc/Gyroscope.js +5 -9
- package/examples/js/misc/MD2Character.js +14 -23
- package/examples/js/misc/MD2CharacterComplex.js +73 -54
- package/examples/js/misc/MorphAnimMesh.js +0 -6
- package/examples/js/misc/MorphBlendMesh.js +3 -30
- package/examples/js/misc/ProgressiveLightMap.js +47 -43
- package/examples/js/misc/RollerCoaster.js +17 -24
- package/examples/js/misc/TubePainter.js +18 -12
- package/examples/js/misc/Volume.js +16 -45
- package/examples/js/misc/VolumeSlice.js +14 -24
- package/examples/js/modifiers/CurveModifier.js +19 -21
- package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
- package/examples/js/modifiers/SimplifyModifier.js +56 -59
- package/examples/js/modifiers/TessellateModifier.js +2 -9
- package/examples/js/objects/GroundProjectedEnv.js +2 -14
- package/examples/js/objects/Lensflare.js +47 -38
- package/examples/js/objects/LightningStorm.js +10 -13
- package/examples/js/objects/MarchingCubes.js +80 -59
- package/examples/js/objects/Reflector.js +22 -20
- package/examples/js/objects/ReflectorForSSRPass.js +19 -23
- package/examples/js/objects/Refractor.js +52 -30
- package/examples/js/objects/ShadowMesh.js +1 -2
- package/examples/js/objects/Sky.js +2 -7
- package/examples/js/objects/Water.js +23 -18
- package/examples/js/objects/Water2.js +20 -19
- package/examples/js/physics/AmmoPhysics.js +23 -20
- package/examples/js/physics/OimoPhysics.js +19 -17
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
- package/examples/js/postprocessing/AfterimagePass.js +19 -12
- package/examples/js/postprocessing/BloomPass.js +38 -17
- package/examples/js/postprocessing/BokehPass.js +29 -12
- package/examples/js/postprocessing/ClearPass.js +1 -6
- package/examples/js/postprocessing/CubeTexturePass.js +12 -9
- package/examples/js/postprocessing/DotScreenPass.js +7 -5
- package/examples/js/postprocessing/EffectComposer.js +25 -32
- package/examples/js/postprocessing/FilmPass.js +7 -5
- package/examples/js/postprocessing/GlitchPass.js +10 -11
- package/examples/js/postprocessing/HalftonePass.js +9 -9
- package/examples/js/postprocessing/LUTPass.js +2 -15
- package/examples/js/postprocessing/MaskPass.js +20 -17
- package/examples/js/postprocessing/OutlinePass.js +45 -36
- package/examples/js/postprocessing/Pass.js +11 -14
- package/examples/js/postprocessing/RenderPass.js +3 -7
- package/examples/js/postprocessing/SAOPass.js +40 -32
- package/examples/js/postprocessing/SMAAPass.js +34 -17
- package/examples/js/postprocessing/SSAARenderPass.js +14 -14
- package/examples/js/postprocessing/SSAOPass.js +56 -42
- package/examples/js/postprocessing/SSRPass.js +78 -61
- package/examples/js/postprocessing/SavePass.js +14 -6
- package/examples/js/postprocessing/ShaderPass.js +9 -8
- package/examples/js/postprocessing/TAARenderPass.js +11 -9
- package/examples/js/postprocessing/TexturePass.js +7 -4
- package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
- package/examples/js/renderers/CSS2DRenderer.js +2 -21
- package/examples/js/renderers/CSS3DRenderer.js +3 -24
- package/examples/js/renderers/Projector.js +29 -85
- package/examples/js/renderers/SVGRenderer.js +4 -50
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
- package/examples/js/shaders/AfterimageShader.js +3 -6
- package/examples/js/shaders/BasicShader.js +3 -6
- package/examples/js/shaders/BleachBypassShader.js +3 -6
- package/examples/js/shaders/BlendShader.js +3 -6
- package/examples/js/shaders/BokehShader.js +3 -6
- package/examples/js/shaders/BokehShader2.js +4 -13
- package/examples/js/shaders/BrightnessContrastShader.js +3 -6
- package/examples/js/shaders/ColorCorrectionShader.js +2 -6
- package/examples/js/shaders/ColorifyShader.js +2 -6
- package/examples/js/shaders/ConvolutionShader.js +5 -10
- package/examples/js/shaders/CopyShader.js +3 -6
- package/examples/js/shaders/DOFMipMapShader.js +3 -6
- package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
- package/examples/js/shaders/DigitalGlitch.js +3 -6
- package/examples/js/shaders/DotScreenShader.js +2 -6
- package/examples/js/shaders/FXAAShader.js +1 -3
- package/examples/js/shaders/FilmShader.js +3 -6
- package/examples/js/shaders/FocusShader.js +3 -6
- package/examples/js/shaders/FreiChenShader.js +2 -6
- package/examples/js/shaders/GammaCorrectionShader.js +3 -6
- package/examples/js/shaders/GodRaysShader.js +11 -24
- package/examples/js/shaders/HalftoneShader.js +3 -6
- package/examples/js/shaders/HorizontalBlurShader.js +3 -6
- package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
- package/examples/js/shaders/HueSaturationShader.js +3 -6
- package/examples/js/shaders/KaleidoShader.js +3 -6
- package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
- package/examples/js/shaders/LuminosityShader.js +3 -6
- package/examples/js/shaders/MMDToonShader.js +2 -6
- package/examples/js/shaders/MirrorShader.js +3 -6
- package/examples/js/shaders/NormalMapShader.js +2 -6
- package/examples/js/shaders/RGBShiftShader.js +3 -6
- package/examples/js/shaders/SAOShader.js +2 -6
- package/examples/js/shaders/SMAAShader.js +6 -18
- package/examples/js/shaders/SSAOShader.js +2 -6
- package/examples/js/shaders/SSRShader.js +6 -18
- package/examples/js/shaders/SepiaShader.js +3 -6
- package/examples/js/shaders/SobelOperatorShader.js +2 -6
- package/examples/js/shaders/TechnicolorShader.js +3 -6
- package/examples/js/shaders/ToneMapShader.js +3 -6
- package/examples/js/shaders/ToonShader.js +8 -24
- package/examples/js/shaders/TriangleBlurShader.js +2 -6
- package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
- package/examples/js/shaders/VelocityShader.js +126 -0
- package/examples/js/shaders/VerticalBlurShader.js +3 -6
- package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
- package/examples/js/shaders/VignetteShader.js +3 -6
- package/examples/js/shaders/VolumeShader.js +2 -6
- package/examples/js/shaders/WaterRefractionShader.js +2 -6
- package/examples/js/textures/FlakesTexture.js +0 -1
- package/examples/js/utils/BufferGeometryUtils.js +234 -168
- package/examples/js/utils/CameraUtils.js +5 -20
- package/examples/js/utils/GPUStatsPanel.js +3 -12
- package/examples/js/utils/GeometryCompressionUtils.js +19 -44
- package/examples/js/utils/GeometryUtils.js +13 -18
- package/examples/js/utils/LDrawUtils.js +8 -11
- package/examples/js/utils/PackedPhongMaterial.js +6 -4
- package/examples/js/utils/SceneUtils.js +117 -6
- package/examples/js/utils/ShadowMapViewer.js +17 -14
- package/examples/js/utils/SkeletonUtils.js +13 -27
- package/examples/js/utils/UVsDebug.js +20 -12
- package/examples/js/utils/WorkerPool.js +1 -11
- package/examples/jsm/animation/CCDIKSolver.js +1 -1
- package/examples/jsm/capabilities/WebGPU.js +3 -1
- package/examples/jsm/controls/OrbitControls.js +44 -4
- package/examples/jsm/exporters/GLTFExporter.js +17 -131
- package/examples/jsm/exporters/USDZExporter.js +75 -19
- package/examples/jsm/interactive/HTMLMesh.js +2 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -2
- package/examples/jsm/loaders/ColladaLoader.js +28 -0
- package/examples/jsm/loaders/FBXLoader.js +16 -2
- package/examples/jsm/loaders/GLTFLoader.js +204 -377
- package/examples/jsm/loaders/KTX2Loader.js +68 -29
- package/examples/jsm/loaders/LDrawLoader.js +14 -13
- package/examples/jsm/loaders/LottieLoader.js +4 -2
- package/examples/jsm/loaders/MaterialXLoader.js +728 -0
- package/examples/jsm/loaders/PCDLoader.js +1 -1
- package/examples/jsm/loaders/PLYLoader.js +68 -16
- package/examples/jsm/loaders/SVGLoader.js +227 -14
- package/examples/jsm/loaders/USDZLoader.js +31 -16
- package/examples/jsm/nodes/Nodes.js +14 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +6 -0
- package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/SkinningNode.js +1 -1
- package/examples/jsm/nodes/core/Node.js +1 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +36 -4
- package/examples/jsm/nodes/core/NodeFrame.js +2 -2
- package/examples/jsm/nodes/core/NodeVarying.js +7 -4
- package/examples/jsm/nodes/core/VaryingNode.js +6 -4
- package/examples/jsm/nodes/core/constants.js +13 -13
- package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
- package/examples/jsm/nodes/display/ViewportNode.js +106 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +1 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +3 -1
- package/examples/jsm/nodes/materials/Materials.js +9 -7
- package/examples/jsm/nodes/materials/NodeMaterial.js +9 -1
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +6 -2
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
- package/examples/jsm/nodes/math/MathNode.js +5 -0
- package/examples/jsm/nodes/math/OperatorNode.js +6 -1
- package/examples/jsm/nodes/shadernode/ShaderNode.js +26 -13
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +2 -0
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +18 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
- package/examples/jsm/nodes/utils/JoinNode.js +8 -2
- package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +1 -1
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
- package/examples/jsm/nodes/utils/TimerNode.js +1 -1
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
- package/examples/jsm/postprocessing/BloomPass.js +22 -3
- package/examples/jsm/postprocessing/BokehPass.js +18 -4
- package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
- package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
- package/examples/jsm/postprocessing/EffectComposer.js +9 -0
- package/examples/jsm/postprocessing/FilmPass.js +8 -0
- package/examples/jsm/postprocessing/GlitchPass.js +13 -1
- package/examples/jsm/postprocessing/HalftonePass.js +8 -0
- package/examples/jsm/postprocessing/OutlinePass.js +10 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
- package/examples/jsm/postprocessing/SAOPass.js +20 -0
- package/examples/jsm/postprocessing/SMAAPass.js +16 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
- package/examples/jsm/postprocessing/SavePass.js +17 -1
- package/examples/jsm/postprocessing/ShaderPass.js +8 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
- package/examples/jsm/postprocessing/TexturePass.js +8 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +39 -16
- package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +36 -7
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +47 -12
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +35 -5
- package/examples/jsm/shaders/MMDToonShader.js +0 -2
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +130 -6
- package/examples/jsm/utils/SceneUtils.js +129 -4
- package/examples/jsm/utils/TextureUtils.js +85 -0
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/examples/jsm/webxr/XRHandMeshModel.js +6 -3
- package/package.json +11 -12
- package/src/Three.js +1 -0
- package/src/audio/AudioContext.js +5 -5
- package/src/cameras/CubeCamera.js +14 -14
- package/src/constants.js +1 -1
- package/src/core/InstancedBufferGeometry.js +1 -7
- package/src/extras/Earcut.js +67 -67
- package/src/helpers/DirectionalLightHelper.js +5 -1
- package/src/helpers/HemisphereLightHelper.js +4 -1
- package/src/helpers/PointLightHelper.js +2 -1
- package/src/helpers/SpotLightHelper.js +4 -2
- package/src/lights/PointLight.js +2 -2
- package/src/lights/SpotLight.js +2 -2
- package/src/loaders/FileLoader.js +4 -1
- package/src/loaders/ObjectLoader.js +5 -1
- package/src/materials/Material.js +1 -1
- package/src/math/Color.js +5 -5
- package/src/math/Matrix3.js +53 -18
- package/src/math/Ray.js +2 -5
- package/src/math/Sphere.js +19 -26
- package/src/objects/InstancedMesh.js +7 -0
- package/src/objects/LOD.js +25 -6
- package/src/renderers/WebGL3DRenderTarget.js +1 -1
- package/src/renderers/WebGLArrayRenderTarget.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +1 -1
- package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
- package/src/renderers/WebGLRenderTarget.js +1 -1
- package/src/renderers/WebGLRenderer.js +36 -62
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk.js +3 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +20 -6
- package/src/renderers/shaders/UniformsLib.js +1 -1
- package/src/renderers/shaders/UniformsUtils.js +15 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -0
- package/src/renderers/webgl/WebGLBackground.js +15 -7
- package/src/renderers/webgl/WebGLLights.js +0 -4
- package/src/renderers/webgl/WebGLMaterials.js +2 -1
- package/src/renderers/webgl/WebGLShadowMap.js +3 -1
- package/src/renderers/webgl/WebGLState.js +31 -1
- package/src/renderers/webgl/WebGLTextures.js +71 -18
- package/src/renderers/webgl/WebGLUniforms.js +116 -20
- package/src/renderers/webgl/WebGLUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +46 -13
- package/src/renderers/webxr/WebXRManager.js +85 -3
- package/src/scenes/Scene.js +8 -0
- package/src/textures/CompressedArrayTexture.js +18 -0
- package/examples/js/libs/lottie_canvas.js +0 -12751
- package/examples/js/shaders/PixelShader.js +0 -51
- package/examples/jsm/shaders/PixelShader.js +0 -44
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constructor() {
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this.scale = 1;
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this.scale = 1;
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// animation parameters
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this.animationFPS = 6;
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this.transitionFrames = 15;
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this.transitionFrames = 15;
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// movement model parameters
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this.maxSpeed = 275;
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this.maxReverseSpeed = - 275;
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this.frontAcceleration = 600;
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this.backAcceleration = 600;
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this.frontDecceleration = 600;
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this.angularSpeed = 2.5;
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this.angularSpeed = 2.5;
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// rig
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this.root = new THREE.Object3D();
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this.meshBody = null;
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this.meshWeapon = null;
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this.controls = null;
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this.controls = null;
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// skins
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this.skinsBody = [];
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this.skinsWeapon = [];
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this.weapons = [];
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this.currentSkin = undefined;
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this.currentSkin = undefined;
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//
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this.onLoadComplete = function () {};
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// internals
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this.meshes = [];
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this.animations = {};
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this.loadCounter = 0;
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this.loadCounter = 0;
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// internal movement control variables
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this.speed = 0;
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this.bodyOrientation = 0;
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this.walkSpeed = this.maxSpeed;
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this.crouchSpeed = this.maxSpeed * 0.5;
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this.crouchSpeed = this.maxSpeed * 0.5;
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// internal animation parameters
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this.activeAnimation = null;
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this.oldAnimation = null;
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this.oldAnimation = null;
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// API
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}
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}
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}
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setVisible( enable ) {
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for ( let i = 0; i < this.meshes.length; i ++ ) {
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}
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}
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shareParts( original ) {
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this.animations = original.animations;
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this.walkSpeed = original.walkSpeed;
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this.crouchSpeed = original.crouchSpeed;
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this.skinsBody = original.skinsBody;
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this.skinsWeapon = original.skinsWeapon;
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this.skinsWeapon = original.skinsWeapon;
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// BODY
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const mesh = this._createPart( original.meshBody.geometry, this.skinsBody[ 0 ] );
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mesh.scale.set( this.scale, this.scale, this.scale );
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this.root.position.y = original.root.position.y;
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this.root.add( mesh );
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this.meshBody = mesh;
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this.meshes.push( mesh );
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this.meshes.push( mesh );
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// WEAPONS
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for ( let i = 0; i < original.weapons.length; i ++ ) {
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const meshWeapon = this._createPart( original.weapons[ i ].geometry, this.skinsWeapon[ i ] );
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meshWeapon.scale.set( this.scale, this.scale, this.scale );
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meshWeapon.visible = false;
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meshWeapon.name = original.weapons[ i ].name;
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}
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}
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-
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loadParts( config ) {
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const scope = this;
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function loadTextures( baseUrl, textureUrls ) {
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const textureLoader = new THREE.TextureLoader();
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const textures = [];
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for ( let i = 0; i < textureUrls.length; i ++ ) {
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textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
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@@ -131,12 +145,14 @@
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this.crouchSpeed = config.crouchSpeed;
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this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
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const weaponsTextures = [];
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for ( let i = 0; i < config.weapons.length; i ++ ) weaponsTextures[ i ] = config.weapons[ i ][ 1 ];
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// SKINS
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this.skinsBody = loadTextures( config.baseUrl + 'skins/', config.skins );
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this.skinsWeapon = loadTextures( config.baseUrl + 'skins/', weaponsTextures );
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this.skinsWeapon = loadTextures( config.baseUrl + 'skins/', weaponsTextures );
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// BODY
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const loader = new THREE.MD2Loader();
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loader.load( config.baseUrl + config.body, function ( geo ) {
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const boundingBox = new THREE.Box3();
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boundingBox.setFromBufferAttribute( geo.attributes.position );
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scope.root.position.y = - scope.scale * boundingBox.min.y;
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const mesh = scope._createPart( geo, scope.skinsBody[ 0 ] );
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mesh.scale.set( scope.scale, scope.scale, scope.scale );
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scope.root.add( mesh );
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scope.meshBody = mesh;
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scope.meshes.push( mesh );
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checkLoadingComplete();
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} );
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} );
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// WEAPONS
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const generateCallback = function ( index, name ) {
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return function ( geo ) {
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const mesh = scope._createPart( geo, scope.skinsWeapon[ index ] );
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mesh.scale.set( scope.scale, scope.scale, scope.scale );
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mesh.visible = false;
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mesh.name = name;
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}
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}
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setPlaybackRate( rate ) {
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if ( this.meshBody ) this.meshBody.duration = this.meshBody.baseDuration / rate;
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if ( this.meshWeapon ) this.meshWeapon.duration = this.meshWeapon.baseDuration / rate;
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}
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setWireframe( wireframeEnabled ) {
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if ( wireframeEnabled ) {
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}
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}
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setSkin( index ) {
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if ( this.meshBody && this.meshBody.material.wireframe === false ) {
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}
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}
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setWeapon( index ) {
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for ( let i = 0; i < this.weapons.length; i ++ ) this.weapons[ i ].visible = false;
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const activeWeapon = this.weapons[ index ];
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if ( activeWeapon ) {
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activeWeapon.visible = true;
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this.meshWeapon = activeWeapon;
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if ( this.activeAnimation ) {
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activeWeapon.playAnimation( this.activeAnimation );
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}
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}
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setAnimation( animationName ) {
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if ( animationName === this.activeAnimation || ! animationName ) return;
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if ( this.meshBody ) {
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this.meshBody.setAnimationWeight( animationName, 0 );
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@@ -260,11 +266,9 @@
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}
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}
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update( delta ) {
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if ( this.controls ) this.updateMovementModel( delta );
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if ( this.animations ) {
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this.updateBehaviors();
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@@ -273,11 +277,9 @@
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}
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}
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updateAnimations( delta ) {
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281
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let mix = 1;
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281
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if ( this.blendCounter > 0 ) {
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284
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mix = ( this.transitionFrames - this.blendCounter ) / this.transitionFrames;
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@@ -302,12 +304,13 @@
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}
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}
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-
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306
307
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updateBehaviors() {
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308
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const controls = this.controls;
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309
310
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const animations = this.animations;
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310
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-
let moveAnimation, idleAnimation;
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311
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+
let moveAnimation, idleAnimation;
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312
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+
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313
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+
// crouch vs stand
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311
314
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312
315
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if ( controls.crouch ) {
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313
316
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@@ -319,8 +322,9 @@
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319
322
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moveAnimation = animations[ 'move' ];
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320
323
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idleAnimation = animations[ 'idle' ];
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321
324
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-
}
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325
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+
}
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323
326
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327
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+
// actions
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324
328
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325
329
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if ( controls.jump ) {
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326
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@@ -343,8 +347,9 @@
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}
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-
}
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350
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+
}
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347
351
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352
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+
// set animations
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348
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349
354
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if ( controls.moveForward || controls.moveBackward || controls.moveLeft || controls.moveRight ) {
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350
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@@ -364,8 +369,9 @@
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364
369
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365
370
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}
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366
371
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367
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-
}
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372
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+
}
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368
373
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374
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+
// set animation direction
|
|
369
375
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370
376
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if ( controls.moveForward ) {
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371
377
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@@ -404,7 +410,6 @@
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404
410
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}
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405
411
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406
412
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}
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407
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-
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|
408
413
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updateMovementModel( delta ) {
|
|
409
414
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|
|
410
415
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function exponentialEaseOut( k ) {
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@@ -413,16 +418,19 @@
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413
418
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|
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414
419
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}
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415
420
|
|
|
416
|
-
const controls = this.controls;
|
|
421
|
+
const controls = this.controls;
|
|
422
|
+
|
|
423
|
+
// speed based on controls
|
|
417
424
|
|
|
418
425
|
if ( controls.crouch ) this.maxSpeed = this.crouchSpeed; else this.maxSpeed = this.walkSpeed;
|
|
419
426
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this.maxReverseSpeed = - this.maxSpeed;
|
|
420
427
|
if ( controls.moveForward ) this.speed = THREE.MathUtils.clamp( this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );
|
|
421
|
-
if ( controls.moveBackward ) this.speed = THREE.MathUtils.clamp( this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed );
|
|
428
|
+
if ( controls.moveBackward ) this.speed = THREE.MathUtils.clamp( this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed );
|
|
429
|
+
|
|
430
|
+
// orientation based on controls
|
|
422
431
|
// (don't just stand while turning)
|
|
423
432
|
|
|
424
433
|
const dir = 1;
|
|
425
|
-
|
|
426
434
|
if ( controls.moveLeft ) {
|
|
427
435
|
|
|
428
436
|
this.bodyOrientation += delta * this.angularSpeed;
|
|
@@ -435,8 +443,9 @@
|
|
|
435
443
|
this.bodyOrientation -= delta * this.angularSpeed;
|
|
436
444
|
this.speed = THREE.MathUtils.clamp( this.speed + dir * delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );
|
|
437
445
|
|
|
438
|
-
}
|
|
446
|
+
}
|
|
439
447
|
|
|
448
|
+
// speed decay
|
|
440
449
|
|
|
441
450
|
if ( ! ( controls.moveForward || controls.moveBackward ) ) {
|
|
442
451
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|
|
@@ -452,17 +461,21 @@
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|
|
452
461
|
|
|
453
462
|
}
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|
454
463
|
|
|
455
|
-
}
|
|
464
|
+
}
|
|
456
465
|
|
|
466
|
+
// displacement
|
|
457
467
|
|
|
458
468
|
const forwardDelta = this.speed * delta;
|
|
459
469
|
this.root.position.x += Math.sin( this.bodyOrientation ) * forwardDelta;
|
|
460
|
-
this.root.position.z += Math.cos( this.bodyOrientation ) * forwardDelta;
|
|
470
|
+
this.root.position.z += Math.cos( this.bodyOrientation ) * forwardDelta;
|
|
471
|
+
|
|
472
|
+
// steering
|
|
461
473
|
|
|
462
474
|
this.root.rotation.y = this.bodyOrientation;
|
|
463
475
|
|
|
464
|
-
}
|
|
476
|
+
}
|
|
465
477
|
|
|
478
|
+
// internal
|
|
466
479
|
|
|
467
480
|
_createPart( geometry, skinMap ) {
|
|
468
481
|
|
|
@@ -474,13 +487,19 @@
|
|
|
474
487
|
color: 0xffffff,
|
|
475
488
|
wireframe: false,
|
|
476
489
|
map: skinMap
|
|
477
|
-
} );
|
|
490
|
+
} );
|
|
491
|
+
|
|
492
|
+
//
|
|
478
493
|
|
|
479
494
|
const mesh = new THREE.MorphBlendMesh( geometry, materialTexture );
|
|
480
|
-
mesh.rotation.y = - Math.PI / 2;
|
|
495
|
+
mesh.rotation.y = - Math.PI / 2;
|
|
496
|
+
|
|
497
|
+
//
|
|
481
498
|
|
|
482
499
|
mesh.materialTexture = materialTexture;
|
|
483
|
-
mesh.materialWireframe = materialWireframe;
|
|
500
|
+
mesh.materialWireframe = materialWireframe;
|
|
501
|
+
|
|
502
|
+
//
|
|
484
503
|
|
|
485
504
|
mesh.autoCreateAnimations( this.animationFPS );
|
|
486
505
|
return mesh;
|
|
@@ -10,19 +10,16 @@
|
|
|
10
10
|
this.activeAction = null;
|
|
11
11
|
|
|
12
12
|
}
|
|
13
|
-
|
|
14
13
|
setDirectionForward() {
|
|
15
14
|
|
|
16
15
|
this.mixer.timeScale = 1.0;
|
|
17
16
|
|
|
18
17
|
}
|
|
19
|
-
|
|
20
18
|
setDirectionBackward() {
|
|
21
19
|
|
|
22
20
|
this.mixer.timeScale = - 1.0;
|
|
23
21
|
|
|
24
22
|
}
|
|
25
|
-
|
|
26
23
|
playAnimation( label, fps ) {
|
|
27
24
|
|
|
28
25
|
if ( this.activeAction ) {
|
|
@@ -33,7 +30,6 @@
|
|
|
33
30
|
}
|
|
34
31
|
|
|
35
32
|
const clip = THREE.AnimationClip.findByName( this, label );
|
|
36
|
-
|
|
37
33
|
if ( clip ) {
|
|
38
34
|
|
|
39
35
|
const action = this.mixer.clipAction( clip );
|
|
@@ -47,13 +43,11 @@
|
|
|
47
43
|
}
|
|
48
44
|
|
|
49
45
|
}
|
|
50
|
-
|
|
51
46
|
updateAnimation( delta ) {
|
|
52
47
|
|
|
53
48
|
this.mixer.update( delta );
|
|
54
49
|
|
|
55
50
|
}
|
|
56
|
-
|
|
57
51
|
copy( source, recursive ) {
|
|
58
52
|
|
|
59
53
|
super.copy( source, recursive );
|
|
@@ -6,7 +6,9 @@
|
|
|
6
6
|
|
|
7
7
|
super( geometry, material );
|
|
8
8
|
this.animationsMap = {};
|
|
9
|
-
this.animationsList = [];
|
|
9
|
+
this.animationsList = [];
|
|
10
|
+
|
|
11
|
+
// prepare default animation
|
|
10
12
|
// (all frames played together in 1 second)
|
|
11
13
|
|
|
12
14
|
const numFrames = Object.keys( this.morphTargetDictionary ).length;
|
|
@@ -18,7 +20,6 @@
|
|
|
18
20
|
this.setAnimationWeight( name, 1 );
|
|
19
21
|
|
|
20
22
|
}
|
|
21
|
-
|
|
22
23
|
createAnimation( name, start, end, fps ) {
|
|
23
24
|
|
|
24
25
|
const animation = {
|
|
@@ -40,18 +41,15 @@
|
|
|
40
41
|
this.animationsList.push( animation );
|
|
41
42
|
|
|
42
43
|
}
|
|
43
|
-
|
|
44
44
|
autoCreateAnimations( fps ) {
|
|
45
45
|
|
|
46
46
|
const pattern = /([a-z]+)_?(\d+)/i;
|
|
47
47
|
let firstAnimation;
|
|
48
48
|
const frameRanges = {};
|
|
49
49
|
let i = 0;
|
|
50
|
-
|
|
51
50
|
for ( const key in this.morphTargetDictionary ) {
|
|
52
51
|
|
|
53
52
|
const chunks = key.match( pattern );
|
|
54
|
-
|
|
55
53
|
if ( chunks && chunks.length > 1 ) {
|
|
56
54
|
|
|
57
55
|
const name = chunks[ 1 ];
|
|
@@ -80,11 +78,9 @@
|
|
|
80
78
|
this.firstAnimation = firstAnimation;
|
|
81
79
|
|
|
82
80
|
}
|
|
83
|
-
|
|
84
81
|
setAnimationDirectionForward( name ) {
|
|
85
82
|
|
|
86
83
|
const animation = this.animationsMap[ name ];
|
|
87
|
-
|
|
88
84
|
if ( animation ) {
|
|
89
85
|
|
|
90
86
|
animation.direction = 1;
|
|
@@ -93,11 +89,9 @@
|
|
|
93
89
|
}
|
|
94
90
|
|
|
95
91
|
}
|
|
96
|
-
|
|
97
92
|
setAnimationDirectionBackward( name ) {
|
|
98
93
|
|
|
99
94
|
const animation = this.animationsMap[ name ];
|
|
100
|
-
|
|
101
95
|
if ( animation ) {
|
|
102
96
|
|
|
103
97
|
animation.direction = - 1;
|
|
@@ -106,11 +100,9 @@
|
|
|
106
100
|
}
|
|
107
101
|
|
|
108
102
|
}
|
|
109
|
-
|
|
110
103
|
setAnimationFPS( name, fps ) {
|
|
111
104
|
|
|
112
105
|
const animation = this.animationsMap[ name ];
|
|
113
|
-
|
|
114
106
|
if ( animation ) {
|
|
115
107
|
|
|
116
108
|
animation.fps = fps;
|
|
@@ -119,11 +111,9 @@
|
|
|
119
111
|
}
|
|
120
112
|
|
|
121
113
|
}
|
|
122
|
-
|
|
123
114
|
setAnimationDuration( name, duration ) {
|
|
124
115
|
|
|
125
116
|
const animation = this.animationsMap[ name ];
|
|
126
|
-
|
|
127
117
|
if ( animation ) {
|
|
128
118
|
|
|
129
119
|
animation.duration = duration;
|
|
@@ -132,11 +122,9 @@
|
|
|
132
122
|
}
|
|
133
123
|
|
|
134
124
|
}
|
|
135
|
-
|
|
136
125
|
setAnimationWeight( name, weight ) {
|
|
137
126
|
|
|
138
127
|
const animation = this.animationsMap[ name ];
|
|
139
|
-
|
|
140
128
|
if ( animation ) {
|
|
141
129
|
|
|
142
130
|
animation.weight = weight;
|
|
@@ -144,11 +132,9 @@
|
|
|
144
132
|
}
|
|
145
133
|
|
|
146
134
|
}
|
|
147
|
-
|
|
148
135
|
setAnimationTime( name, time ) {
|
|
149
136
|
|
|
150
137
|
const animation = this.animationsMap[ name ];
|
|
151
|
-
|
|
152
138
|
if ( animation ) {
|
|
153
139
|
|
|
154
140
|
animation.time = time;
|
|
@@ -156,12 +142,10 @@
|
|
|
156
142
|
}
|
|
157
143
|
|
|
158
144
|
}
|
|
159
|
-
|
|
160
145
|
getAnimationTime( name ) {
|
|
161
146
|
|
|
162
147
|
let time = 0;
|
|
163
148
|
const animation = this.animationsMap[ name ];
|
|
164
|
-
|
|
165
149
|
if ( animation ) {
|
|
166
150
|
|
|
167
151
|
time = animation.time;
|
|
@@ -171,12 +155,10 @@
|
|
|
171
155
|
return time;
|
|
172
156
|
|
|
173
157
|
}
|
|
174
|
-
|
|
175
158
|
getAnimationDuration( name ) {
|
|
176
159
|
|
|
177
160
|
let duration = - 1;
|
|
178
161
|
const animation = this.animationsMap[ name ];
|
|
179
|
-
|
|
180
162
|
if ( animation ) {
|
|
181
163
|
|
|
182
164
|
duration = animation.duration;
|
|
@@ -186,11 +168,9 @@
|
|
|
186
168
|
return duration;
|
|
187
169
|
|
|
188
170
|
}
|
|
189
|
-
|
|
190
171
|
playAnimation( name ) {
|
|
191
172
|
|
|
192
173
|
const animation = this.animationsMap[ name ];
|
|
193
|
-
|
|
194
174
|
if ( animation ) {
|
|
195
175
|
|
|
196
176
|
animation.time = 0;
|
|
@@ -203,11 +183,9 @@
|
|
|
203
183
|
}
|
|
204
184
|
|
|
205
185
|
}
|
|
206
|
-
|
|
207
186
|
stopAnimation( name ) {
|
|
208
187
|
|
|
209
188
|
const animation = this.animationsMap[ name ];
|
|
210
|
-
|
|
211
189
|
if ( animation ) {
|
|
212
190
|
|
|
213
191
|
animation.active = false;
|
|
@@ -215,7 +193,6 @@
|
|
|
215
193
|
}
|
|
216
194
|
|
|
217
195
|
}
|
|
218
|
-
|
|
219
196
|
update( delta ) {
|
|
220
197
|
|
|
221
198
|
for ( let i = 0, il = this.animationsList.length; i < il; i ++ ) {
|
|
@@ -224,13 +201,11 @@
|
|
|
224
201
|
if ( ! animation.active ) continue;
|
|
225
202
|
const frameTime = animation.duration / animation.length;
|
|
226
203
|
animation.time += animation.direction * delta;
|
|
227
|
-
|
|
228
204
|
if ( animation.mirroredLoop ) {
|
|
229
205
|
|
|
230
206
|
if ( animation.time > animation.duration || animation.time < 0 ) {
|
|
231
207
|
|
|
232
208
|
animation.direction *= - 1;
|
|
233
|
-
|
|
234
209
|
if ( animation.time > animation.duration ) {
|
|
235
210
|
|
|
236
211
|
animation.time = animation.duration;
|
|
@@ -256,7 +231,6 @@
|
|
|
256
231
|
|
|
257
232
|
const keyframe = animation.start + THREE.MathUtils.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );
|
|
258
233
|
const weight = animation.weight;
|
|
259
|
-
|
|
260
234
|
if ( keyframe !== animation.currentFrame ) {
|
|
261
235
|
|
|
262
236
|
this.morphTargetInfluences[ animation.lastFrame ] = 0;
|
|
@@ -269,7 +243,6 @@
|
|
|
269
243
|
|
|
270
244
|
let mix = animation.time % frameTime / frameTime;
|
|
271
245
|
if ( animation.directionBackwards ) mix = 1 - mix;
|
|
272
|
-
|
|
273
246
|
if ( animation.currentFrame !== animation.lastFrame ) {
|
|
274
247
|
|
|
275
248
|
this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;
|