@needle-tools/engine 4.7.2-alpha → 4.7.2-next.6f2cd71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1067) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-zdhlW609.umd.cjs → gltf-progressive-B9o1T8Vr.umd.cjs} +1 -1
  7. package/dist/{gltf-progressive-YjtQYFa9.js → gltf-progressive-DO0SisAM.js} +2 -2
  8. package/dist/{gltf-progressive-yOP1mp5W.min.js → gltf-progressive-DQF10PJE.min.js} +1 -1
  9. package/dist/{needle-engine.bundle-BhDF-YSv.min.js → needle-engine.bundle-B-NoV0t_.min.js} +64 -64
  10. package/dist/{needle-engine.bundle-D2myV4E4.umd.cjs → needle-engine.bundle-BMnlxDfi.umd.cjs} +59 -59
  11. package/dist/{needle-engine.bundle-gp00DTS4.js → needle-engine.bundle-CFi0ugBx.js} +638 -638
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +101 -101
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +35 -35
  124. package/lib/engine/engine_lods.js +160 -160
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +788 -788
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
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  998. package/src/engine-components/ui/PointerEvents.ts +206 -206
  999. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1000. package/src/engine-components/ui/Raycaster.ts +102 -102
  1001. package/src/engine-components/ui/RectTransform.ts +375 -375
  1002. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1003. package/src/engine-components/ui/Symbols.ts +1 -1
  1004. package/src/engine-components/ui/Text.ts +578 -578
  1005. package/src/engine-components/ui/Utils.ts +113 -113
  1006. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1007. package/src/engine-components/utils/LookAt.ts +88 -88
  1008. package/src/engine-components/utils/OpenURL.ts +114 -114
  1009. package/src/engine-components/webxr/Avatar.ts +265 -265
  1010. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1011. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1012. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1013. package/src/engine-components/webxr/WebXR.ts +585 -585
  1014. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1015. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1016. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1017. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1018. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1019. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1020. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1021. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1022. package/src/engine-components/webxr/index.ts +2 -2
  1023. package/src/engine-components/webxr/types.ts +3 -3
  1024. package/src/engine-components-experimental/Presentation.ts +12 -12
  1025. package/src/engine-components-experimental/api.ts +4 -4
  1026. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1027. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1028. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1029. package/src/engine-schemes/README.md +1 -1
  1030. package/src/engine-schemes/api.ts +12 -12
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1050. package/src/engine-schemes/dist/api.js +0 -17
  1051. package/src/engine-schemes/dist/api.js.meta +0 -7
  1052. package/src/engine-schemes/dist/schemes.js +0 -25
  1053. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1054. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1055. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1056. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1057. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1058. package/src/engine-schemes/dist/transform.js +0 -46
  1059. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec2.js +0 -32
  1061. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vec3.js +0 -36
  1063. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1064. package/src/engine-schemes/dist/vec4.js +0 -40
  1065. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1066. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1067. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,550 +1,550 @@
1
- import { AdditiveBlending, BufferAttribute, Color, DoubleSide, Intersection, Line, Line3, Material, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, RingGeometry, Scene, SphereGeometry, SubtractiveBlending, Vector3 } from "three";
2
- import { Line2 } from "three/examples/jsm/lines/Line2.js";
3
- import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
4
- import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
5
- import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
6
-
7
- import { Gizmos } from "../../../engine/engine_gizmos.js";
8
- import { Mathf } from "../../../engine/engine_math.js";
9
- import type { RaycastTestObjectCallback } from "../../../engine/engine_physics.js";
10
- import { serializable } from "../../../engine/engine_serialization.js"
11
- import { getTempQuaternion, getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../../engine/engine_three_utils.js";
12
- import type { IGameObject } from "../../../engine/engine_types.js";
13
- import { getParam } from "../../../engine/engine_utils.js";
14
- import { NeedleXRController, type NeedleXREventArgs, NeedleXRSession } from "../../../engine/engine_xr.js";
15
- import { Behaviour, GameObject } from "../../Component.js"
16
- import { hasPointerEventComponent } from "../../ui/PointerEvents.js";
17
- import { TeleportTarget } from "../TeleportTarget.js";
18
- import type { XRMovementBehaviour } from "../types.js";
19
-
20
- const debug = getParam("debugwebxr");
21
-
22
- declare type HitPointObject = Object3D & { material: Material & { opacity: number } }
23
- /**
24
- * XRControllerMovement is a component that allows to move the XR rig using the XR controller input.
25
- * @category XR
26
- * @group Components
27
- */
28
- export class XRControllerMovement extends Behaviour implements XRMovementBehaviour {
29
-
30
- /** Movement speed in meters per second
31
- * @default 1.5
32
- */
33
- @serializable()
34
- movementSpeed = 1.5;
35
-
36
- /** How many degrees to rotate the XR rig when using the rotation trigger
37
- * @default 30
38
- */
39
- @serializable()
40
- rotationStep = 30;
41
-
42
- /** When enabled you can teleport using the right XR controller's thumbstick by pressing forward
43
- * @default true
44
- */
45
- @serializable()
46
- useTeleport: boolean = true;
47
-
48
- /**
49
- * When enabled you can teleport by pinching the right XR controller's index finger tip in front of the hand
50
- * @default true
51
- */
52
- @serializable()
53
- usePinchToTeleport: boolean = true;
54
-
55
- /** Enable to only allow teleporting on objects with a teleport target component
56
- * @default false
57
- */
58
- @serializable()
59
- useTeleportTarget = false;
60
-
61
- /** Enable to fade out the scene when teleporting
62
- * @default false
63
- */
64
- @serializable()
65
- useTeleportFade = false;
66
-
67
- /** enable to visualize controller rays in the 3D scene
68
- * @default true
69
- */
70
- @serializable()
71
- showRays: boolean = true;
72
-
73
- /** enable to visualize pointer targets in the 3D scene
74
- * @default false
75
- */
76
- @serializable()
77
- showHits: boolean = true;
78
-
79
- readonly isXRMovementHandler: true = true;
80
- readonly xrSessionMode = "immersive-vr";
81
-
82
- private _didApplyRotation = false;
83
- private _didTeleport = false;
84
-
85
- onUpdateXR(args: NeedleXREventArgs): void {
86
- const rig = args.xr.rig;
87
- if (!rig?.gameObject) return;
88
-
89
- // in AR pass through mode we dont want to move the rig
90
- if (args.xr.isPassThrough) {
91
- return;
92
- }
93
-
94
- const movementController = args.xr.leftController;
95
- const teleportController = args.xr.rightController;
96
-
97
- if (movementController)
98
- this.onHandleMovement(movementController, rig.gameObject);
99
- if (teleportController) {
100
- this.onHandleRotation(teleportController, rig.gameObject);
101
- if (this.useTeleport)
102
- this.onHandleTeleport(teleportController, rig.gameObject);
103
- }
104
-
105
- }
106
- onLeaveXR(_: NeedleXREventArgs): void {
107
- for (const line of this._lines) {
108
- line.removeFromParent();
109
- }
110
- for (const disc of this._hitDiscs) {
111
- disc?.removeFromParent();
112
- }
113
- }
114
-
115
- onBeforeRender(): void {
116
- if (this.context.xr?.running) {
117
- if (this.showRays)
118
- this.renderRays(this.context.xr);
119
- if (this.showHits)
120
- this.renderHits(this.context.xr);
121
- }
122
- }
123
-
124
- protected onHandleMovement(controller: NeedleXRController, rig: IGameObject) {
125
- const stick = controller.getStick("xr-standard-thumbstick");
126
- if (stick.x != 0 || stick.y != 0) {
127
- const vec = getTempVector(stick.x, 0, stick.y);
128
- vec.multiplyScalar(this.context.time.deltaTimeUnscaled * this.movementSpeed);
129
- const scale = getWorldScale(rig);
130
- vec.multiplyScalar(scale.x);
131
- vec.applyQuaternion(controller.xr.poseOrientation);
132
- vec.y = 0;
133
- vec.applyQuaternion(rig.worldQuaternion);
134
- rig.position.add(vec);
135
- // if we dont do this here the XRControllerModel will be frame-delayed
136
- // maybe we need to introduce a priority order for XR components
137
- // TODO: would be better if this script would just run at the beginning of the frame
138
- rig.updateWorldMatrix(false, false);
139
- for (const ch of rig.children) ch.updateWorldMatrix(false, false);
140
- }
141
- }
142
-
143
-
144
- protected onHandleRotation(controller: NeedleXRController, rig: IGameObject) {
145
- // WORKAROUND for QuestOS v69 and less where data from MX Ink comes as thumbstick motion
146
- if (controller["_isMxInk"]) return;
147
-
148
- const stick = controller.getStick("xr-standard-thumbstick");
149
- const rotationInput = stick.x;
150
- if (this._didApplyRotation) {
151
- if (Math.abs(rotationInput) < .3) {
152
- this._didApplyRotation = false;
153
- }
154
- }
155
- else if (Math.abs(rotationInput) > .5) {
156
- this._didApplyRotation = true;
157
- const dir = rotationInput > 0 ? 1 : -1;
158
-
159
- // store user worldpos
160
- const start_worldpos = getWorldPosition(this.context.mainCamera!).clone();
161
-
162
- rig.rotateY(dir * Mathf.toRadians(this.rotationStep));
163
-
164
- // apply user offset so we rotate around the user
165
- const end_worldpos = getWorldPosition(this.context.mainCamera!).clone();
166
- const diff = end_worldpos.sub(start_worldpos);
167
- diff.y = 0;
168
- rig.position.sub(diff);
169
- }
170
- }
171
-
172
- private readonly _teleportBuffer = new Array<Matrix4>();
173
- protected onHandleTeleport(controller: NeedleXRController, rig: IGameObject) {
174
- let teleportInput = 0;
175
-
176
- if (controller.hand && this.usePinchToTeleport && controller.isTeleportGesture) {
177
-
178
- // prevent pinch teleport while the primary input is in use
179
- const pointerId = controller.getPointerId("primary");
180
- if (pointerId != undefined && this.context.input.getIsPointerIdInUse(pointerId)) {
181
- return;
182
- }
183
-
184
- const pinch = controller.getGesture("pinch");
185
- if (pinch) {
186
- teleportInput = pinch.value;
187
- }
188
- }
189
- else {
190
- teleportInput = controller.getStick("xr-standard-thumbstick")?.y;
191
- }
192
-
193
- if (this._didTeleport) {
194
- if (teleportInput >= 0 && teleportInput < .4) {
195
- this._didTeleport = false;
196
- }
197
- else if (teleportInput < 0 && teleportInput > -.4) {
198
- this._didTeleport = false;
199
- }
200
- }
201
- else if (teleportInput > .8) {
202
- this._didTeleport = true;
203
- const hit = this.context.physics.raycastFromRay(controller.ray)[0];
204
- if (hit && hit.object instanceof GroundedSkybox) {
205
- const dot_up = hit.normal?.dot(getTempVector(0, 1, 0));
206
- // Make sure we can only teleport on the ground / floor plane
207
- if (dot_up !== undefined && dot_up < 0.4) {
208
- return;
209
- }
210
- }
211
-
212
- let point: Vector3 | null = hit?.point;
213
-
214
- // If we didnt hit an object in the scene use the ground plane
215
- if (!point && !this.useTeleportTarget) {
216
- if (!this._plane) {
217
- this._plane = new Plane(new Vector3(0, 1, 0), 0);
218
- }
219
- const currentPosition = rig.worldPosition;
220
- this._plane.setFromNormalAndCoplanarPoint(new Vector3(0, 1, 0), currentPosition);
221
- const ray = controller.ray;
222
- point = currentPosition.clone();
223
- this._plane.intersectLine(new Line3(ray.origin, getTempVector(ray.direction).multiplyScalar(10000).add(ray.origin)), point);
224
- if (point.distanceTo(currentPosition) > rig.scale.x * 10) {
225
- point = null;
226
- }
227
- }
228
-
229
- if (point) {
230
- if (this.useTeleportTarget) {
231
- const teleportTarget = GameObject.getComponentInParent(hit.object, TeleportTarget);
232
- if (!teleportTarget) return;
233
- }
234
-
235
- const cloned = point.clone();
236
- if (debug) Gizmos.DrawSphere(point, .025, 0xff0000, 5);
237
-
238
- // remove user XR rig position
239
- const positionInRig = this.context.mainCamera?.position;
240
- if (positionInRig) {
241
- const vec = this.context.xr?.getUserOffsetInRig();
242
- if (vec) {
243
- vec.y = 0;
244
- cloned.sub(vec);
245
- if (debug) Gizmos.DrawWireSphere(vec.add(cloned), .025, 0x00ff00, 5);
246
- }
247
- }
248
-
249
- this._teleportBuffer.push(rig.matrix.clone());
250
- if (this._teleportBuffer.length > 10) {
251
- this._teleportBuffer.shift();
252
- }
253
-
254
- if (this.useTeleportFade) {
255
- controller.xr.fadeTransition()?.then(() => {
256
- rig.worldPosition = cloned;
257
- })
258
- }
259
- else {
260
- rig.worldPosition = cloned;
261
- }
262
- }
263
- }
264
- else if (teleportInput < -.8) {
265
- this._didTeleport = true;
266
- if (this._teleportBuffer.length > 0) {
267
- // get latest teleport position
268
- const prev = this._teleportBuffer.pop();
269
- if (prev) {
270
- prev.decompose(rig.position, rig.quaternion, rig.scale)
271
- }
272
- }
273
- }
274
-
275
- }
276
-
277
- private _plane: Plane | null = null;
278
-
279
- private readonly _lines: Line2[] = [];
280
- private readonly _hitDiscs: HitPointObject[] = [];
281
- private readonly _hitDistances: Array<number | null> = [];
282
- private readonly _lastHitDistances: Array<number | null | undefined> = [];
283
-
284
- protected renderRays(session: NeedleXRSession) {
285
-
286
- for (let i = 0; i < this._lines.length; i++) {
287
- const line = this._lines[i];
288
- if (line) line.visible = false;
289
- }
290
-
291
- for (let i = 0; i < session.controllers.length; i++) {
292
- const ctrl = session.controllers[i];
293
- let line = this._lines[i];
294
- if (!ctrl.connected || !ctrl.isTracking ||
295
- !ctrl.ray || ctrl.targetRayMode === "transient-pointer" ||
296
- !ctrl.hasSelectEvent
297
- ) {
298
- if (line) line.visible = false;
299
- continue;
300
- }
301
- if (!line) {
302
- line = this.createRayLineObject();
303
- line.scale.z = .5;
304
- this._lines[i] = line;
305
- }
306
-
307
- ctrl.updateRayWorldPosition();
308
- ctrl.updateRayWorldQuaternion();
309
- const pos = ctrl.rayWorldPosition;
310
- const rot = ctrl.rayWorldQuaternion;
311
- line.position.copy(pos);
312
- line.quaternion.copy(rot);
313
- const scale = session.rigScale;
314
-
315
- const forceShowRay = this.usePinchToTeleport && ctrl.isTeleportGesture;
316
- const distance = this._lastHitDistances[i];
317
- const hasHit = this._hitDistances[i] != null;
318
- const dist = distance != null ? distance : scale;
319
-
320
- line.scale.set(scale, scale, dist);
321
- line.visible = true;
322
- line.layers.disableAll();
323
- line.layers.enable(2);
324
- let targetOpacity = line.material.opacity;
325
- if (forceShowRay) {
326
- targetOpacity = 1;
327
- }
328
- else if (this.showHits && dist < session.rigScale * 0.5) {
329
- targetOpacity = 0;
330
- }
331
- else if (ctrl.getButton("primary")?.pressed) {
332
- targetOpacity = .5;
333
- }
334
- else {
335
- targetOpacity = hasHit ? .2 : .1;
336
- }
337
- line.material.opacity = Mathf.lerp(line.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
338
- if (line.parent !== this.context.scene)
339
- this.context.scene.add(line);
340
- }
341
- }
342
-
343
- protected renderHits(session: NeedleXRSession) {
344
- for (const disc of this._hitDiscs) {
345
- if (!disc) continue;
346
- const ctrl = disc["controller"];
347
- if (!ctrl || !ctrl.connected || !ctrl.isTracking) {
348
- disc.visible = false;
349
- continue;
350
- }
351
- }
352
- for (let i = 0; i < session.controllers.length; i++) {
353
- const ctrl = session.controllers[i];
354
- if (!ctrl.connected || !ctrl.isTracking || !ctrl.ray || !ctrl.hasSelectEvent) continue;
355
- let disc = this._hitDiscs[i];
356
- let runRaycast = true;
357
-
358
-
359
- // Check if the primary input button is in use
360
- const pointerId: number | undefined = ctrl.getPointerId("primary");
361
- if (pointerId != undefined) {
362
- const isCurrentlyUsed = this.context.input.getIsPointerIdInUse(pointerId);
363
- // if the input is being used then we hide the ray
364
- if (isCurrentlyUsed) {
365
- if (disc) disc.visible = false;
366
- this._hitDistances[i] = null;
367
- this._lastHitDistances[i] = 0;
368
- runRaycast = false;
369
- }
370
- }
371
-
372
- // save performance by only raycasting every nth frame
373
- const interval = this.context.time.smoothedFps >= 59 ? 1 : 10;
374
- if ((this.context.time.frame + ctrl.index) % interval !== 0) {
375
- runRaycast = false;
376
- }
377
-
378
- if (!runRaycast) {
379
- const disc = this._hitDiscs[i];
380
- // if the disc had a hit last frame, we can update it here
381
- if (disc && disc.visible && disc["hit"]) {
382
- this.updateHitPointerPosition(ctrl, disc, disc["hit"].distance);
383
- }
384
- continue;
385
- }
386
-
387
- const hits = this.context.physics.raycastFromRay(ctrl.ray, { testObject: this.hitPointRaycastFilter, precise: false });
388
- let hit = hits.find(hit => {
389
- if (this.usePinchToTeleport && ctrl.isTeleportGesture) return true;
390
- // Only render hits on interactable objects
391
- return this.isObjectWithInteractiveComponent(hit.object);
392
- });
393
- // Fallback to use the first hit
394
- if (!hit) {
395
- hit = hits[0];
396
- }
397
-
398
- if (disc) // save the hit object on the disc
399
- {
400
- disc["controller"] = ctrl;
401
- disc["hit"] = hit;
402
- }
403
- this._hitDistances[i] = hit?.distance || null;
404
-
405
- if (hit) {
406
- this._lastHitDistances[i] = hit.distance;
407
-
408
- const rigScale = (session.rigScale ?? 1);
409
- if (debug) {
410
- Gizmos.DrawWireSphere(hit.point, .025 * rigScale, 0xff0000);
411
- Gizmos.DrawLabel(getTempVector(0, .2, 0).add(hit.point), hit.object.name, .02, 0);
412
- }
413
-
414
- if (!disc) {
415
- disc = this.createHitPointObject();
416
- this._hitDiscs[i] = disc;
417
- }
418
- disc["hit"] = hit;
419
-
420
- // hide the disc if the hit point is too close
421
- disc.visible = hit.distance > rigScale * 0.05;
422
- let size = (.01 * (rigScale + hit.distance));
423
- const primaryPressed = ctrl.getButton("primary")?.pressed;
424
- if (primaryPressed) size *= 1.1;
425
- disc.scale.set(size, size, size);
426
- disc.layers.set(2);
427
- let targetOpacity = disc.material.opacity;
428
- if (primaryPressed) {
429
- targetOpacity = 1;
430
- }
431
- else {
432
- targetOpacity = hit.distance < .15 * rigScale ? .2 : .6;
433
- }
434
- disc.material.opacity = Mathf.lerp(disc.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
435
-
436
- if (disc.visible) {
437
- if (hit.normal) {
438
- this.updateHitPointerPosition(ctrl, disc, hit.distance);
439
- const worldNormal = hit.normal.applyQuaternion(getWorldQuaternion(hit.object));
440
- disc.quaternion.setFromUnitVectors(up, worldNormal);
441
- }
442
- else {
443
- this.updateHitPointerPosition(ctrl, disc, hit.distance);
444
- }
445
- if (disc.parent !== this.context.scene) {
446
- this.context.scene.add(disc);
447
- }
448
- }
449
- }
450
- else {
451
- if (this._hitDiscs[i]) {
452
- this._hitDiscs[i].visible = false;
453
- }
454
- }
455
- }
456
- }
457
-
458
- private isObjectWithInteractiveComponent(object: Object3D, level: number = 0) {
459
- if (hasPointerEventComponent(object) || (object["isUI"] === true)) return true;
460
- if ((object as Scene).isScene) return false;
461
- if (object.parent) return this.isObjectWithInteractiveComponent(object.parent, level + 1);
462
- return false;
463
- }
464
-
465
- private updateHitPointerPosition(ctrl: NeedleXRController, pt: Object3D, distance: number) {
466
- const targetPos = getTempVector(ctrl.rayWorldPosition);
467
- targetPos.add(getTempVector(0, 0, distance - .01).applyQuaternion(ctrl.rayWorldQuaternion));
468
- pt.position.lerp(targetPos, this.context.time.deltaTimeUnscaled / .05);
469
- }
470
-
471
- protected hitPointRaycastFilter: RaycastTestObjectCallback = (obj: Object3D) => {
472
- // by default dont raycast ont skinned meshes using the hit point raycast (because it is a big performance hit and only a visual indicator)
473
- if (obj.type === "SkinnedMesh") return "continue in children";
474
- return true;
475
- }
476
-
477
- /** create an object to visualize hit points in the scene */
478
- protected createHitPointObject(): HitPointObject {
479
- // var container = new Object3D();
480
- const mesh = new Mesh(
481
- new SphereGeometry(.3, 6, 6),// new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
482
- new MeshBasicMaterial({
483
- color: 0xeeeeee,
484
- opacity: .7,
485
- transparent: true,
486
- depthTest: false,
487
- depthWrite: false,
488
- side: DoubleSide,
489
- })
490
- );
491
- mesh.layers.disableAll();
492
- mesh.layers.enable(2);
493
- // container.add(disc);
494
-
495
- // const disc2 = new Mesh(
496
- // new RingGeometry(.43, 0.5, 32).rotateX(- Math.PI / 2),
497
- // new MeshBasicMaterial({
498
- // color: 0x000000,
499
- // opacity: .2,
500
- // transparent: true,
501
- // side: DoubleSide,
502
- // })
503
- // );
504
- // disc2.layers.disableAll();
505
- // disc2.layers.enable(2);
506
- // disc2.position.y = .01;
507
- // container.add(disc2);
508
- return mesh;
509
- }
510
-
511
- /** create an object to visualize controller rays */
512
- protected createRayLineObject() {
513
- const line = new Line2();
514
- line.layers.disableAll();
515
- line.layers.enable(2);
516
-
517
- const geometry = new LineGeometry();
518
- line.geometry = geometry;
519
-
520
- const positions = new Float32Array(9);
521
- positions.set([0, 0, .02, 0, 0, .4, 0, 0, 1]);
522
- geometry.setPositions(positions)
523
-
524
- const colors = new Float32Array(9);
525
- colors.set([1, 1, 1, .1, .1, .1, 0, 0, 0]);
526
- geometry.setColors(colors);
527
-
528
- const mat = new LineMaterial({
529
- color: 0xffffff,
530
- vertexColors: true,
531
- worldUnits: true,
532
- linewidth: .004,
533
-
534
- transparent: true,
535
- depthWrite: false,
536
- // TODO: this doesnt work with passthrough
537
- blending: AdditiveBlending,
538
- dashed: false,
539
- // alphaToCoverage: true,
540
-
541
- });
542
- line.material = mat;
543
-
544
- return line;
545
- }
546
- }
547
-
548
-
549
- const up = new Vector3(0, 1, 0);
550
-
1
+ import { AdditiveBlending, BufferAttribute, Color, DoubleSide, Intersection, Line, Line3, Material, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, RingGeometry, Scene, SphereGeometry, SubtractiveBlending, Vector3 } from "three";
2
+ import { Line2 } from "three/examples/jsm/lines/Line2.js";
3
+ import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
4
+ import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
5
+ import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
6
+
7
+ import { Gizmos } from "../../../engine/engine_gizmos.js";
8
+ import { Mathf } from "../../../engine/engine_math.js";
9
+ import type { RaycastTestObjectCallback } from "../../../engine/engine_physics.js";
10
+ import { serializable } from "../../../engine/engine_serialization.js"
11
+ import { getTempQuaternion, getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../../engine/engine_three_utils.js";
12
+ import type { IGameObject } from "../../../engine/engine_types.js";
13
+ import { getParam } from "../../../engine/engine_utils.js";
14
+ import { NeedleXRController, type NeedleXREventArgs, NeedleXRSession } from "../../../engine/engine_xr.js";
15
+ import { Behaviour, GameObject } from "../../Component.js"
16
+ import { hasPointerEventComponent } from "../../ui/PointerEvents.js";
17
+ import { TeleportTarget } from "../TeleportTarget.js";
18
+ import type { XRMovementBehaviour } from "../types.js";
19
+
20
+ const debug = getParam("debugwebxr");
21
+
22
+ declare type HitPointObject = Object3D & { material: Material & { opacity: number } }
23
+ /**
24
+ * XRControllerMovement is a component that allows to move the XR rig using the XR controller input.
25
+ * @category XR
26
+ * @group Components
27
+ */
28
+ export class XRControllerMovement extends Behaviour implements XRMovementBehaviour {
29
+
30
+ /** Movement speed in meters per second
31
+ * @default 1.5
32
+ */
33
+ @serializable()
34
+ movementSpeed = 1.5;
35
+
36
+ /** How many degrees to rotate the XR rig when using the rotation trigger
37
+ * @default 30
38
+ */
39
+ @serializable()
40
+ rotationStep = 30;
41
+
42
+ /** When enabled you can teleport using the right XR controller's thumbstick by pressing forward
43
+ * @default true
44
+ */
45
+ @serializable()
46
+ useTeleport: boolean = true;
47
+
48
+ /**
49
+ * When enabled you can teleport by pinching the right XR controller's index finger tip in front of the hand
50
+ * @default true
51
+ */
52
+ @serializable()
53
+ usePinchToTeleport: boolean = true;
54
+
55
+ /** Enable to only allow teleporting on objects with a teleport target component
56
+ * @default false
57
+ */
58
+ @serializable()
59
+ useTeleportTarget = false;
60
+
61
+ /** Enable to fade out the scene when teleporting
62
+ * @default false
63
+ */
64
+ @serializable()
65
+ useTeleportFade = false;
66
+
67
+ /** enable to visualize controller rays in the 3D scene
68
+ * @default true
69
+ */
70
+ @serializable()
71
+ showRays: boolean = true;
72
+
73
+ /** enable to visualize pointer targets in the 3D scene
74
+ * @default false
75
+ */
76
+ @serializable()
77
+ showHits: boolean = true;
78
+
79
+ readonly isXRMovementHandler: true = true;
80
+ readonly xrSessionMode = "immersive-vr";
81
+
82
+ private _didApplyRotation = false;
83
+ private _didTeleport = false;
84
+
85
+ onUpdateXR(args: NeedleXREventArgs): void {
86
+ const rig = args.xr.rig;
87
+ if (!rig?.gameObject) return;
88
+
89
+ // in AR pass through mode we dont want to move the rig
90
+ if (args.xr.isPassThrough) {
91
+ return;
92
+ }
93
+
94
+ const movementController = args.xr.leftController;
95
+ const teleportController = args.xr.rightController;
96
+
97
+ if (movementController)
98
+ this.onHandleMovement(movementController, rig.gameObject);
99
+ if (teleportController) {
100
+ this.onHandleRotation(teleportController, rig.gameObject);
101
+ if (this.useTeleport)
102
+ this.onHandleTeleport(teleportController, rig.gameObject);
103
+ }
104
+
105
+ }
106
+ onLeaveXR(_: NeedleXREventArgs): void {
107
+ for (const line of this._lines) {
108
+ line.removeFromParent();
109
+ }
110
+ for (const disc of this._hitDiscs) {
111
+ disc?.removeFromParent();
112
+ }
113
+ }
114
+
115
+ onBeforeRender(): void {
116
+ if (this.context.xr?.running) {
117
+ if (this.showRays)
118
+ this.renderRays(this.context.xr);
119
+ if (this.showHits)
120
+ this.renderHits(this.context.xr);
121
+ }
122
+ }
123
+
124
+ protected onHandleMovement(controller: NeedleXRController, rig: IGameObject) {
125
+ const stick = controller.getStick("xr-standard-thumbstick");
126
+ if (stick.x != 0 || stick.y != 0) {
127
+ const vec = getTempVector(stick.x, 0, stick.y);
128
+ vec.multiplyScalar(this.context.time.deltaTimeUnscaled * this.movementSpeed);
129
+ const scale = getWorldScale(rig);
130
+ vec.multiplyScalar(scale.x);
131
+ vec.applyQuaternion(controller.xr.poseOrientation);
132
+ vec.y = 0;
133
+ vec.applyQuaternion(rig.worldQuaternion);
134
+ rig.position.add(vec);
135
+ // if we dont do this here the XRControllerModel will be frame-delayed
136
+ // maybe we need to introduce a priority order for XR components
137
+ // TODO: would be better if this script would just run at the beginning of the frame
138
+ rig.updateWorldMatrix(false, false);
139
+ for (const ch of rig.children) ch.updateWorldMatrix(false, false);
140
+ }
141
+ }
142
+
143
+
144
+ protected onHandleRotation(controller: NeedleXRController, rig: IGameObject) {
145
+ // WORKAROUND for QuestOS v69 and less where data from MX Ink comes as thumbstick motion
146
+ if (controller["_isMxInk"]) return;
147
+
148
+ const stick = controller.getStick("xr-standard-thumbstick");
149
+ const rotationInput = stick.x;
150
+ if (this._didApplyRotation) {
151
+ if (Math.abs(rotationInput) < .3) {
152
+ this._didApplyRotation = false;
153
+ }
154
+ }
155
+ else if (Math.abs(rotationInput) > .5) {
156
+ this._didApplyRotation = true;
157
+ const dir = rotationInput > 0 ? 1 : -1;
158
+
159
+ // store user worldpos
160
+ const start_worldpos = getWorldPosition(this.context.mainCamera!).clone();
161
+
162
+ rig.rotateY(dir * Mathf.toRadians(this.rotationStep));
163
+
164
+ // apply user offset so we rotate around the user
165
+ const end_worldpos = getWorldPosition(this.context.mainCamera!).clone();
166
+ const diff = end_worldpos.sub(start_worldpos);
167
+ diff.y = 0;
168
+ rig.position.sub(diff);
169
+ }
170
+ }
171
+
172
+ private readonly _teleportBuffer = new Array<Matrix4>();
173
+ protected onHandleTeleport(controller: NeedleXRController, rig: IGameObject) {
174
+ let teleportInput = 0;
175
+
176
+ if (controller.hand && this.usePinchToTeleport && controller.isTeleportGesture) {
177
+
178
+ // prevent pinch teleport while the primary input is in use
179
+ const pointerId = controller.getPointerId("primary");
180
+ if (pointerId != undefined && this.context.input.getIsPointerIdInUse(pointerId)) {
181
+ return;
182
+ }
183
+
184
+ const pinch = controller.getGesture("pinch");
185
+ if (pinch) {
186
+ teleportInput = pinch.value;
187
+ }
188
+ }
189
+ else {
190
+ teleportInput = controller.getStick("xr-standard-thumbstick")?.y;
191
+ }
192
+
193
+ if (this._didTeleport) {
194
+ if (teleportInput >= 0 && teleportInput < .4) {
195
+ this._didTeleport = false;
196
+ }
197
+ else if (teleportInput < 0 && teleportInput > -.4) {
198
+ this._didTeleport = false;
199
+ }
200
+ }
201
+ else if (teleportInput > .8) {
202
+ this._didTeleport = true;
203
+ const hit = this.context.physics.raycastFromRay(controller.ray)[0];
204
+ if (hit && hit.object instanceof GroundedSkybox) {
205
+ const dot_up = hit.normal?.dot(getTempVector(0, 1, 0));
206
+ // Make sure we can only teleport on the ground / floor plane
207
+ if (dot_up !== undefined && dot_up < 0.4) {
208
+ return;
209
+ }
210
+ }
211
+
212
+ let point: Vector3 | null = hit?.point;
213
+
214
+ // If we didnt hit an object in the scene use the ground plane
215
+ if (!point && !this.useTeleportTarget) {
216
+ if (!this._plane) {
217
+ this._plane = new Plane(new Vector3(0, 1, 0), 0);
218
+ }
219
+ const currentPosition = rig.worldPosition;
220
+ this._plane.setFromNormalAndCoplanarPoint(new Vector3(0, 1, 0), currentPosition);
221
+ const ray = controller.ray;
222
+ point = currentPosition.clone();
223
+ this._plane.intersectLine(new Line3(ray.origin, getTempVector(ray.direction).multiplyScalar(10000).add(ray.origin)), point);
224
+ if (point.distanceTo(currentPosition) > rig.scale.x * 10) {
225
+ point = null;
226
+ }
227
+ }
228
+
229
+ if (point) {
230
+ if (this.useTeleportTarget) {
231
+ const teleportTarget = GameObject.getComponentInParent(hit.object, TeleportTarget);
232
+ if (!teleportTarget) return;
233
+ }
234
+
235
+ const cloned = point.clone();
236
+ if (debug) Gizmos.DrawSphere(point, .025, 0xff0000, 5);
237
+
238
+ // remove user XR rig position
239
+ const positionInRig = this.context.mainCamera?.position;
240
+ if (positionInRig) {
241
+ const vec = this.context.xr?.getUserOffsetInRig();
242
+ if (vec) {
243
+ vec.y = 0;
244
+ cloned.sub(vec);
245
+ if (debug) Gizmos.DrawWireSphere(vec.add(cloned), .025, 0x00ff00, 5);
246
+ }
247
+ }
248
+
249
+ this._teleportBuffer.push(rig.matrix.clone());
250
+ if (this._teleportBuffer.length > 10) {
251
+ this._teleportBuffer.shift();
252
+ }
253
+
254
+ if (this.useTeleportFade) {
255
+ controller.xr.fadeTransition()?.then(() => {
256
+ rig.worldPosition = cloned;
257
+ })
258
+ }
259
+ else {
260
+ rig.worldPosition = cloned;
261
+ }
262
+ }
263
+ }
264
+ else if (teleportInput < -.8) {
265
+ this._didTeleport = true;
266
+ if (this._teleportBuffer.length > 0) {
267
+ // get latest teleport position
268
+ const prev = this._teleportBuffer.pop();
269
+ if (prev) {
270
+ prev.decompose(rig.position, rig.quaternion, rig.scale)
271
+ }
272
+ }
273
+ }
274
+
275
+ }
276
+
277
+ private _plane: Plane | null = null;
278
+
279
+ private readonly _lines: Line2[] = [];
280
+ private readonly _hitDiscs: HitPointObject[] = [];
281
+ private readonly _hitDistances: Array<number | null> = [];
282
+ private readonly _lastHitDistances: Array<number | null | undefined> = [];
283
+
284
+ protected renderRays(session: NeedleXRSession) {
285
+
286
+ for (let i = 0; i < this._lines.length; i++) {
287
+ const line = this._lines[i];
288
+ if (line) line.visible = false;
289
+ }
290
+
291
+ for (let i = 0; i < session.controllers.length; i++) {
292
+ const ctrl = session.controllers[i];
293
+ let line = this._lines[i];
294
+ if (!ctrl.connected || !ctrl.isTracking ||
295
+ !ctrl.ray || ctrl.targetRayMode === "transient-pointer" ||
296
+ !ctrl.hasSelectEvent
297
+ ) {
298
+ if (line) line.visible = false;
299
+ continue;
300
+ }
301
+ if (!line) {
302
+ line = this.createRayLineObject();
303
+ line.scale.z = .5;
304
+ this._lines[i] = line;
305
+ }
306
+
307
+ ctrl.updateRayWorldPosition();
308
+ ctrl.updateRayWorldQuaternion();
309
+ const pos = ctrl.rayWorldPosition;
310
+ const rot = ctrl.rayWorldQuaternion;
311
+ line.position.copy(pos);
312
+ line.quaternion.copy(rot);
313
+ const scale = session.rigScale;
314
+
315
+ const forceShowRay = this.usePinchToTeleport && ctrl.isTeleportGesture;
316
+ const distance = this._lastHitDistances[i];
317
+ const hasHit = this._hitDistances[i] != null;
318
+ const dist = distance != null ? distance : scale;
319
+
320
+ line.scale.set(scale, scale, dist);
321
+ line.visible = true;
322
+ line.layers.disableAll();
323
+ line.layers.enable(2);
324
+ let targetOpacity = line.material.opacity;
325
+ if (forceShowRay) {
326
+ targetOpacity = 1;
327
+ }
328
+ else if (this.showHits && dist < session.rigScale * 0.5) {
329
+ targetOpacity = 0;
330
+ }
331
+ else if (ctrl.getButton("primary")?.pressed) {
332
+ targetOpacity = .5;
333
+ }
334
+ else {
335
+ targetOpacity = hasHit ? .2 : .1;
336
+ }
337
+ line.material.opacity = Mathf.lerp(line.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
338
+ if (line.parent !== this.context.scene)
339
+ this.context.scene.add(line);
340
+ }
341
+ }
342
+
343
+ protected renderHits(session: NeedleXRSession) {
344
+ for (const disc of this._hitDiscs) {
345
+ if (!disc) continue;
346
+ const ctrl = disc["controller"];
347
+ if (!ctrl || !ctrl.connected || !ctrl.isTracking) {
348
+ disc.visible = false;
349
+ continue;
350
+ }
351
+ }
352
+ for (let i = 0; i < session.controllers.length; i++) {
353
+ const ctrl = session.controllers[i];
354
+ if (!ctrl.connected || !ctrl.isTracking || !ctrl.ray || !ctrl.hasSelectEvent) continue;
355
+ let disc = this._hitDiscs[i];
356
+ let runRaycast = true;
357
+
358
+
359
+ // Check if the primary input button is in use
360
+ const pointerId: number | undefined = ctrl.getPointerId("primary");
361
+ if (pointerId != undefined) {
362
+ const isCurrentlyUsed = this.context.input.getIsPointerIdInUse(pointerId);
363
+ // if the input is being used then we hide the ray
364
+ if (isCurrentlyUsed) {
365
+ if (disc) disc.visible = false;
366
+ this._hitDistances[i] = null;
367
+ this._lastHitDistances[i] = 0;
368
+ runRaycast = false;
369
+ }
370
+ }
371
+
372
+ // save performance by only raycasting every nth frame
373
+ const interval = this.context.time.smoothedFps >= 59 ? 1 : 10;
374
+ if ((this.context.time.frame + ctrl.index) % interval !== 0) {
375
+ runRaycast = false;
376
+ }
377
+
378
+ if (!runRaycast) {
379
+ const disc = this._hitDiscs[i];
380
+ // if the disc had a hit last frame, we can update it here
381
+ if (disc && disc.visible && disc["hit"]) {
382
+ this.updateHitPointerPosition(ctrl, disc, disc["hit"].distance);
383
+ }
384
+ continue;
385
+ }
386
+
387
+ const hits = this.context.physics.raycastFromRay(ctrl.ray, { testObject: this.hitPointRaycastFilter, precise: false });
388
+ let hit = hits.find(hit => {
389
+ if (this.usePinchToTeleport && ctrl.isTeleportGesture) return true;
390
+ // Only render hits on interactable objects
391
+ return this.isObjectWithInteractiveComponent(hit.object);
392
+ });
393
+ // Fallback to use the first hit
394
+ if (!hit) {
395
+ hit = hits[0];
396
+ }
397
+
398
+ if (disc) // save the hit object on the disc
399
+ {
400
+ disc["controller"] = ctrl;
401
+ disc["hit"] = hit;
402
+ }
403
+ this._hitDistances[i] = hit?.distance || null;
404
+
405
+ if (hit) {
406
+ this._lastHitDistances[i] = hit.distance;
407
+
408
+ const rigScale = (session.rigScale ?? 1);
409
+ if (debug) {
410
+ Gizmos.DrawWireSphere(hit.point, .025 * rigScale, 0xff0000);
411
+ Gizmos.DrawLabel(getTempVector(0, .2, 0).add(hit.point), hit.object.name, .02, 0);
412
+ }
413
+
414
+ if (!disc) {
415
+ disc = this.createHitPointObject();
416
+ this._hitDiscs[i] = disc;
417
+ }
418
+ disc["hit"] = hit;
419
+
420
+ // hide the disc if the hit point is too close
421
+ disc.visible = hit.distance > rigScale * 0.05;
422
+ let size = (.01 * (rigScale + hit.distance));
423
+ const primaryPressed = ctrl.getButton("primary")?.pressed;
424
+ if (primaryPressed) size *= 1.1;
425
+ disc.scale.set(size, size, size);
426
+ disc.layers.set(2);
427
+ let targetOpacity = disc.material.opacity;
428
+ if (primaryPressed) {
429
+ targetOpacity = 1;
430
+ }
431
+ else {
432
+ targetOpacity = hit.distance < .15 * rigScale ? .2 : .6;
433
+ }
434
+ disc.material.opacity = Mathf.lerp(disc.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
435
+
436
+ if (disc.visible) {
437
+ if (hit.normal) {
438
+ this.updateHitPointerPosition(ctrl, disc, hit.distance);
439
+ const worldNormal = hit.normal.applyQuaternion(getWorldQuaternion(hit.object));
440
+ disc.quaternion.setFromUnitVectors(up, worldNormal);
441
+ }
442
+ else {
443
+ this.updateHitPointerPosition(ctrl, disc, hit.distance);
444
+ }
445
+ if (disc.parent !== this.context.scene) {
446
+ this.context.scene.add(disc);
447
+ }
448
+ }
449
+ }
450
+ else {
451
+ if (this._hitDiscs[i]) {
452
+ this._hitDiscs[i].visible = false;
453
+ }
454
+ }
455
+ }
456
+ }
457
+
458
+ private isObjectWithInteractiveComponent(object: Object3D, level: number = 0) {
459
+ if (hasPointerEventComponent(object) || (object["isUI"] === true)) return true;
460
+ if ((object as Scene).isScene) return false;
461
+ if (object.parent) return this.isObjectWithInteractiveComponent(object.parent, level + 1);
462
+ return false;
463
+ }
464
+
465
+ private updateHitPointerPosition(ctrl: NeedleXRController, pt: Object3D, distance: number) {
466
+ const targetPos = getTempVector(ctrl.rayWorldPosition);
467
+ targetPos.add(getTempVector(0, 0, distance - .01).applyQuaternion(ctrl.rayWorldQuaternion));
468
+ pt.position.lerp(targetPos, this.context.time.deltaTimeUnscaled / .05);
469
+ }
470
+
471
+ protected hitPointRaycastFilter: RaycastTestObjectCallback = (obj: Object3D) => {
472
+ // by default dont raycast ont skinned meshes using the hit point raycast (because it is a big performance hit and only a visual indicator)
473
+ if (obj.type === "SkinnedMesh") return "continue in children";
474
+ return true;
475
+ }
476
+
477
+ /** create an object to visualize hit points in the scene */
478
+ protected createHitPointObject(): HitPointObject {
479
+ // var container = new Object3D();
480
+ const mesh = new Mesh(
481
+ new SphereGeometry(.3, 6, 6),// new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
482
+ new MeshBasicMaterial({
483
+ color: 0xeeeeee,
484
+ opacity: .7,
485
+ transparent: true,
486
+ depthTest: false,
487
+ depthWrite: false,
488
+ side: DoubleSide,
489
+ })
490
+ );
491
+ mesh.layers.disableAll();
492
+ mesh.layers.enable(2);
493
+ // container.add(disc);
494
+
495
+ // const disc2 = new Mesh(
496
+ // new RingGeometry(.43, 0.5, 32).rotateX(- Math.PI / 2),
497
+ // new MeshBasicMaterial({
498
+ // color: 0x000000,
499
+ // opacity: .2,
500
+ // transparent: true,
501
+ // side: DoubleSide,
502
+ // })
503
+ // );
504
+ // disc2.layers.disableAll();
505
+ // disc2.layers.enable(2);
506
+ // disc2.position.y = .01;
507
+ // container.add(disc2);
508
+ return mesh;
509
+ }
510
+
511
+ /** create an object to visualize controller rays */
512
+ protected createRayLineObject() {
513
+ const line = new Line2();
514
+ line.layers.disableAll();
515
+ line.layers.enable(2);
516
+
517
+ const geometry = new LineGeometry();
518
+ line.geometry = geometry;
519
+
520
+ const positions = new Float32Array(9);
521
+ positions.set([0, 0, .02, 0, 0, .4, 0, 0, 1]);
522
+ geometry.setPositions(positions)
523
+
524
+ const colors = new Float32Array(9);
525
+ colors.set([1, 1, 1, .1, .1, .1, 0, 0, 0]);
526
+ geometry.setColors(colors);
527
+
528
+ const mat = new LineMaterial({
529
+ color: 0xffffff,
530
+ vertexColors: true,
531
+ worldUnits: true,
532
+ linewidth: .004,
533
+
534
+ transparent: true,
535
+ depthWrite: false,
536
+ // TODO: this doesnt work with passthrough
537
+ blending: AdditiveBlending,
538
+ dashed: false,
539
+ // alphaToCoverage: true,
540
+
541
+ });
542
+ line.material = mat;
543
+
544
+ return line;
545
+ }
546
+ }
547
+
548
+
549
+ const up = new Vector3(0, 1, 0);
550
+