@needle-tools/engine 4.7.2-alpha → 4.7.2-next.6f2cd71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1067) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-zdhlW609.umd.cjs → gltf-progressive-B9o1T8Vr.umd.cjs} +1 -1
  7. package/dist/{gltf-progressive-YjtQYFa9.js → gltf-progressive-DO0SisAM.js} +2 -2
  8. package/dist/{gltf-progressive-yOP1mp5W.min.js → gltf-progressive-DQF10PJE.min.js} +1 -1
  9. package/dist/{needle-engine.bundle-BhDF-YSv.min.js → needle-engine.bundle-B-NoV0t_.min.js} +64 -64
  10. package/dist/{needle-engine.bundle-D2myV4E4.umd.cjs → needle-engine.bundle-BMnlxDfi.umd.cjs} +59 -59
  11. package/dist/{needle-engine.bundle-gp00DTS4.js → needle-engine.bundle-CFi0ugBx.js} +638 -638
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +101 -101
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +35 -35
  124. package/lib/engine/engine_lods.js +160 -160
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +788 -788
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
  325. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  326. package/lib/engine-components/AnimationUtils.js +27 -27
  327. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  328. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  329. package/lib/engine-components/Animator.d.ts +217 -217
  330. package/lib/engine-components/Animator.js +354 -354
  331. package/lib/engine-components/AnimatorController.d.ts +227 -227
  332. package/lib/engine-components/AnimatorController.js +1152 -1152
  333. package/lib/engine-components/AudioListener.d.ts +33 -33
  334. package/lib/engine-components/AudioListener.js +86 -86
  335. package/lib/engine-components/AudioSource.d.ts +217 -217
  336. package/lib/engine-components/AudioSource.js +635 -635
  337. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  338. package/lib/engine-components/AvatarLoader.js +231 -231
  339. package/lib/engine-components/AxesHelper.d.ts +32 -32
  340. package/lib/engine-components/AxesHelper.js +67 -67
  341. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  342. package/lib/engine-components/BasicIKConstraint.js +43 -43
  343. package/lib/engine-components/BoxCollider.d.ts +2 -2
  344. package/lib/engine-components/BoxCollider.js +2 -2
  345. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  346. package/lib/engine-components/BoxHelperComponent.js +102 -102
  347. package/lib/engine-components/Camera.d.ts +231 -231
  348. package/lib/engine-components/Camera.js +700 -700
  349. package/lib/engine-components/CameraUtils.d.ts +1 -1
  350. package/lib/engine-components/CameraUtils.js +123 -123
  351. package/lib/engine-components/CharacterController.d.ts +55 -55
  352. package/lib/engine-components/CharacterController.js +236 -236
  353. package/lib/engine-components/Collider.d.ts +188 -188
  354. package/lib/engine-components/Collider.js +369 -369
  355. package/lib/engine-components/Component.d.ts +792 -792
  356. package/lib/engine-components/Component.js +920 -920
  357. package/lib/engine-components/ContactShadows.d.ts +94 -94
  358. package/lib/engine-components/ContactShadows.js +453 -453
  359. package/lib/engine-components/DeleteBox.d.ts +19 -19
  360. package/lib/engine-components/DeleteBox.js +58 -58
  361. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  362. package/lib/engine-components/DeviceFlag.js +47 -47
  363. package/lib/engine-components/DragControls.d.ts +170 -170
  364. package/lib/engine-components/DragControls.js +1421 -1421
  365. package/lib/engine-components/DropListener.d.ts +215 -215
  366. package/lib/engine-components/DropListener.js +642 -642
  367. package/lib/engine-components/Duplicatable.d.ts +35 -35
  368. package/lib/engine-components/Duplicatable.js +202 -202
  369. package/lib/engine-components/EventList.d.ts +54 -54
  370. package/lib/engine-components/EventList.js +232 -232
  371. package/lib/engine-components/EventTrigger.d.ts +33 -33
  372. package/lib/engine-components/EventTrigger.js +75 -75
  373. package/lib/engine-components/EventType.d.ts +22 -22
  374. package/lib/engine-components/EventType.js +23 -23
  375. package/lib/engine-components/Fog.d.ts +22 -22
  376. package/lib/engine-components/Fog.js +61 -61
  377. package/lib/engine-components/Gizmos.d.ts +17 -17
  378. package/lib/engine-components/Gizmos.js +64 -64
  379. package/lib/engine-components/GridHelper.d.ts +20 -20
  380. package/lib/engine-components/GridHelper.js +54 -54
  381. package/lib/engine-components/GroundProjection.d.ts +67 -67
  382. package/lib/engine-components/GroundProjection.js +343 -343
  383. package/lib/engine-components/Interactable.d.ts +12 -12
  384. package/lib/engine-components/Interactable.js +12 -12
  385. package/lib/engine-components/Joints.d.ts +19 -19
  386. package/lib/engine-components/Joints.js +51 -51
  387. package/lib/engine-components/LODGroup.d.ts +35 -35
  388. package/lib/engine-components/LODGroup.js +152 -152
  389. package/lib/engine-components/Light.d.ts +180 -180
  390. package/lib/engine-components/Light.js +535 -535
  391. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  392. package/lib/engine-components/LookAtConstraint.js +35 -35
  393. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  394. package/lib/engine-components/NeedleMenu.js +92 -92
  395. package/lib/engine-components/NestedGltf.d.ts +25 -25
  396. package/lib/engine-components/NestedGltf.js +88 -88
  397. package/lib/engine-components/Networking.d.ts +54 -54
  398. package/lib/engine-components/Networking.js +112 -112
  399. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  400. package/lib/engine-components/OffsetConstraint.js +65 -65
  401. package/lib/engine-components/OrbitControls.d.ts +268 -268
  402. package/lib/engine-components/OrbitControls.js +1015 -1015
  403. package/lib/engine-components/PlayerColor.d.ts +19 -19
  404. package/lib/engine-components/PlayerColor.js +94 -94
  405. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  406. package/lib/engine-components/ReflectionProbe.js +204 -204
  407. package/lib/engine-components/Renderer.d.ts +153 -153
  408. package/lib/engine-components/Renderer.js +834 -834
  409. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  410. package/lib/engine-components/RendererInstancing.js +744 -744
  411. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  412. package/lib/engine-components/RendererLightmap.js +182 -182
  413. package/lib/engine-components/RigidBody.d.ts +155 -155
  414. package/lib/engine-components/RigidBody.js +517 -517
  415. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  416. package/lib/engine-components/SceneSwitcher.js +971 -971
  417. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  418. package/lib/engine-components/ScreenCapture.js +547 -547
  419. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  420. package/lib/engine-components/ShadowCatcher.js +166 -166
  421. package/lib/engine-components/Skybox.d.ts +88 -88
  422. package/lib/engine-components/Skybox.js +469 -469
  423. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  424. package/lib/engine-components/SmoothFollow.js +82 -82
  425. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  426. package/lib/engine-components/SpatialTrigger.js +225 -225
  427. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  428. package/lib/engine-components/SpectatorCamera.js +715 -715
  429. package/lib/engine-components/SphereCollider.d.ts +2 -2
  430. package/lib/engine-components/SphereCollider.js +2 -2
  431. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  432. package/lib/engine-components/SpriteRenderer.js +472 -472
  433. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  434. package/lib/engine-components/SyncedCamera.js +199 -199
  435. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  436. package/lib/engine-components/SyncedRoom.js +371 -371
  437. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  438. package/lib/engine-components/SyncedTransform.js +331 -331
  439. package/lib/engine-components/TestRunner.d.ts +16 -16
  440. package/lib/engine-components/TestRunner.js +102 -102
  441. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  442. package/lib/engine-components/TransformGizmo.js +209 -209
  443. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  444. package/lib/engine-components/VideoPlayer.js +978 -978
  445. package/lib/engine-components/Voip.d.ts +67 -67
  446. package/lib/engine-components/Voip.js +360 -360
  447. package/lib/engine-components/api.d.ts +51 -51
  448. package/lib/engine-components/api.js +50 -50
  449. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  451. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  453. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  455. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  457. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  459. package/lib/engine-components/codegen/components.d.ts +216 -216
  460. package/lib/engine-components/codegen/components.js +218 -218
  461. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  462. package/lib/engine-components/debug/LogStats.js +18 -18
  463. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  464. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  465. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  466. package/lib/engine-components/export/gltf/index.js +1 -1
  467. package/lib/engine-components/export/index.d.ts +1 -1
  468. package/lib/engine-components/export/index.js +1 -1
  469. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  470. package/lib/engine-components/export/usdz/Extension.js +1 -1
  471. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  473. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  474. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  475. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  476. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  477. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  479. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  481. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  482. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  483. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  485. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  487. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  489. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  491. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  495. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  497. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  498. package/lib/engine-components/export/usdz/index.js +2 -2
  499. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  500. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  501. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  502. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  503. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  504. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  505. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  507. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  509. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  510. package/lib/engine-components/particlesystem/api.js +2 -2
  511. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -59
  513. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  514. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  515. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  516. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  517. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  518. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  519. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  520. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  521. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  522. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  523. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  524. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  525. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  526. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  529. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  530. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  531. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  532. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  533. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  534. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  537. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  538. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  539. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  540. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  541. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  542. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -494
  543. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  544. package/lib/engine-components/postprocessing/Volume.js +385 -385
  545. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  546. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  547. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  548. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  549. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  550. package/lib/engine-components/postprocessing/index.js +6 -6
  551. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  552. package/lib/engine-components/postprocessing/utils.js +119 -119
  553. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  554. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  555. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  556. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  557. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  558. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  559. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  560. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  561. package/lib/engine-components/timeline/index.d.ts +4 -4
  562. package/lib/engine-components/timeline/index.js +3 -3
  563. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  564. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  565. package/lib/engine-components/ui/Button.d.ts +64 -64
  566. package/lib/engine-components/ui/Button.js +315 -315
  567. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  568. package/lib/engine-components/ui/Canvas.js +407 -407
  569. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  570. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  571. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  572. package/lib/engine-components/ui/EventSystem.js +765 -765
  573. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  574. package/lib/engine-components/ui/Graphic.js +255 -255
  575. package/lib/engine-components/ui/Image.d.ts +35 -35
  576. package/lib/engine-components/ui/Image.js +116 -116
  577. package/lib/engine-components/ui/InputField.d.ts +42 -42
  578. package/lib/engine-components/ui/InputField.js +268 -268
  579. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  580. package/lib/engine-components/ui/Interfaces.js +12 -12
  581. package/lib/engine-components/ui/Layout.d.ts +84 -84
  582. package/lib/engine-components/ui/Layout.js +330 -330
  583. package/lib/engine-components/ui/Outline.d.ts +7 -7
  584. package/lib/engine-components/ui/Outline.js +20 -20
  585. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  586. package/lib/engine-components/ui/PointerEvents.js +145 -145
  587. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  588. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  589. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  590. package/lib/engine-components/ui/Raycaster.js +95 -95
  591. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  592. package/lib/engine-components/ui/RectTransform.js +356 -356
  593. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  594. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  595. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  596. package/lib/engine-components/ui/Symbols.js +1 -1
  597. package/lib/engine-components/ui/Text.d.ts +78 -78
  598. package/lib/engine-components/ui/Text.js +539 -539
  599. package/lib/engine-components/ui/Utils.d.ts +24 -24
  600. package/lib/engine-components/ui/Utils.js +90 -90
  601. package/lib/engine-components/ui/index.d.ts +1 -1
  602. package/lib/engine-components/ui/index.js +1 -1
  603. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  604. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  605. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  606. package/lib/engine-components/utils/LookAt.js +82 -82
  607. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  608. package/lib/engine-components/utils/OpenURL.js +119 -119
  609. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  610. package/lib/engine-components/webxr/Avatar.js +255 -255
  611. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  612. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  613. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  614. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  615. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  616. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  617. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  618. package/lib/engine-components/webxr/WebXR.js +561 -561
  619. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  620. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  621. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  622. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  623. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  624. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  625. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  626. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  627. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  628. package/lib/engine-components/webxr/XRFlag.js +139 -139
  629. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  630. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  631. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  632. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  633. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  634. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  635. package/lib/engine-components/webxr/index.d.ts +3 -3
  636. package/lib/engine-components/webxr/index.js +3 -3
  637. package/lib/engine-components/webxr/types.d.ts +3 -3
  638. package/lib/engine-components/webxr/types.js +1 -1
  639. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  640. package/lib/engine-components-experimental/Presentation.js +9 -9
  641. package/lib/engine-components-experimental/api.d.ts +4 -4
  642. package/lib/engine-components-experimental/api.js +4 -4
  643. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  644. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  645. package/lib/engine-schemes/api.d.ts +12 -12
  646. package/lib/engine-schemes/api.js +12 -12
  647. package/lib/engine-schemes/schemes.d.ts +7 -7
  648. package/lib/engine-schemes/schemes.js +19 -19
  649. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  650. package/lib/engine-schemes/synced-camera-model.js +67 -67
  651. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  652. package/lib/engine-schemes/synced-transform-model.js +66 -66
  653. package/lib/engine-schemes/transform.d.ts +12 -12
  654. package/lib/engine-schemes/transform.js +39 -39
  655. package/lib/engine-schemes/vec2.d.ts +10 -10
  656. package/lib/engine-schemes/vec2.js +25 -25
  657. package/lib/engine-schemes/vec3.d.ts +11 -11
  658. package/lib/engine-schemes/vec3.js +29 -29
  659. package/lib/engine-schemes/vec4.d.ts +12 -12
  660. package/lib/engine-schemes/vec4.js +33 -33
  661. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  662. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  663. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  664. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  665. package/lib/needle-engine.d.ts +7 -7
  666. package/lib/needle-engine.js +64 -64
  667. package/package.json +3 -3
  668. package/plugins/common/buildinfo.js +64 -64
  669. package/plugins/common/cloud.js +1 -1
  670. package/plugins/common/config.cjs +31 -31
  671. package/plugins/common/config.js +35 -35
  672. package/plugins/common/files.js +31 -31
  673. package/plugins/common/generator.js +10 -10
  674. package/plugins/common/license.js +452 -452
  675. package/plugins/common/logger.js +327 -327
  676. package/plugins/common/npm.js +15 -15
  677. package/plugins/common/timers.js +7 -7
  678. package/plugins/common/version.js +37 -37
  679. package/plugins/gltf-packer.mjs +1 -1
  680. package/plugins/next/alias.cjs +39 -39
  681. package/plugins/next/license.cjs +24 -24
  682. package/plugins/next/meshbvhworker.cjs +18 -18
  683. package/plugins/next/next.js +141 -141
  684. package/plugins/types/index.d.ts +2 -2
  685. package/plugins/types/license.d.ts +24 -24
  686. package/plugins/types/needleConfig.d.ts +27 -27
  687. package/plugins/types/next.d.ts +2 -2
  688. package/plugins/types/userconfig.d.ts +124 -124
  689. package/plugins/types/vite.d.ts +13 -13
  690. package/plugins/types/webmanifest.d.ts +32 -32
  691. package/plugins/vite/alias.js +189 -189
  692. package/plugins/vite/asap.js +251 -251
  693. package/plugins/vite/build-pipeline.js +371 -371
  694. package/plugins/vite/build.js +19 -19
  695. package/plugins/vite/buildinfo.js +41 -41
  696. package/plugins/vite/config.js +106 -106
  697. package/plugins/vite/copyfiles.js +138 -138
  698. package/plugins/vite/defines.js +70 -70
  699. package/plugins/vite/dependencies.js +232 -232
  700. package/plugins/vite/dependency-watcher.js +237 -237
  701. package/plugins/vite/drop-client.js +76 -76
  702. package/plugins/vite/drop.js +87 -87
  703. package/plugins/vite/editor-connection.js +124 -124
  704. package/plugins/vite/facebook-instant-games.js +102 -102
  705. package/plugins/vite/gzip.js +5 -5
  706. package/plugins/vite/imports-logger.js +143 -143
  707. package/plugins/vite/index.js +147 -147
  708. package/plugins/vite/license.js +56 -56
  709. package/plugins/vite/local-files.js +440 -440
  710. package/plugins/vite/logger.client.js +272 -272
  711. package/plugins/vite/logger.js +100 -100
  712. package/plugins/vite/materialx.js +31 -31
  713. package/plugins/vite/meta.js +163 -163
  714. package/plugins/vite/npm.js +7 -7
  715. package/plugins/vite/peer.js +29 -29
  716. package/plugins/vite/poster-client.js +73 -73
  717. package/plugins/vite/poster.js +79 -79
  718. package/plugins/vite/pwa.js +604 -604
  719. package/plugins/vite/reload-client.js +15 -15
  720. package/plugins/vite/reload.js +351 -351
  721. package/plugins/vite/server.js +66 -66
  722. package/plugins/vite/transform-codegen.js +55 -55
  723. package/plugins/vite/transform.js +32 -32
  724. package/plugins/vite/vite-4.4-hack.js +31 -31
  725. package/src/asap/needle-asap.ts +111 -111
  726. package/src/asap/sessiongranted.ts +75 -75
  727. package/src/asap/utils.ts +4 -4
  728. package/src/engine/analytics/index.ts +10 -10
  729. package/src/engine/analytics/lcp.ts +35 -35
  730. package/src/engine/api.ts +82 -82
  731. package/src/engine/assets/index.ts +59 -59
  732. package/src/engine/assets/static.js +5 -5
  733. package/src/engine/codegen/register_types.ts +300 -300
  734. package/src/engine/debug/debug.ts +51 -51
  735. package/src/engine/debug/debug_console.ts +333 -333
  736. package/src/engine/debug/debug_overlay.ts +332 -332
  737. package/src/engine/debug/debug_spatial_console.ts +429 -429
  738. package/src/engine/debug/index.ts +1 -1
  739. package/src/engine/engine_addressables.ts +671 -671
  740. package/src/engine/engine_animation.ts +145 -145
  741. package/src/engine/engine_application.ts +113 -113
  742. package/src/engine/engine_assetdatabase.ts +389 -389
  743. package/src/engine/engine_audio.ts +24 -24
  744. package/src/engine/engine_camera.ts +39 -39
  745. package/src/engine/engine_components.ts +366 -366
  746. package/src/engine/engine_components_internal.ts +40 -40
  747. package/src/engine/engine_constants.ts +52 -52
  748. package/src/engine/engine_context.ts +1824 -1824
  749. package/src/engine/engine_context_registry.ts +129 -129
  750. package/src/engine/engine_coroutine.ts +54 -54
  751. package/src/engine/engine_create_objects.ts +411 -411
  752. package/src/engine/engine_default_parameters.ts +3 -3
  753. package/src/engine/engine_editor-sync.ts +28 -28
  754. package/src/engine/engine_fileloader.js +9 -9
  755. package/src/engine/engine_gameobject.ts +712 -712
  756. package/src/engine/engine_generic_utils.js +13 -13
  757. package/src/engine/engine_gizmos.ts +577 -577
  758. package/src/engine/engine_gltf.ts +29 -29
  759. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  760. package/src/engine/engine_hot_reload.ts +210 -210
  761. package/src/engine/engine_input.ts +1500 -1500
  762. package/src/engine/engine_input_utils.ts +23 -23
  763. package/src/engine/engine_instancing.ts +45 -45
  764. package/src/engine/engine_license.ts +386 -386
  765. package/src/engine/engine_lifecycle_api.ts +113 -113
  766. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  767. package/src/engine/engine_lightdata.ts +125 -125
  768. package/src/engine/engine_loaders.callbacks.ts +136 -136
  769. package/src/engine/engine_loaders.gltf.ts +82 -82
  770. package/src/engine/engine_loaders.ts +378 -378
  771. package/src/engine/engine_lods.ts +186 -186
  772. package/src/engine/engine_mainloop_utils.ts +472 -472
  773. package/src/engine/engine_math.ts +282 -282
  774. package/src/engine/engine_modules.ts +83 -83
  775. package/src/engine/engine_networking.ts +862 -862
  776. package/src/engine/engine_networking_auto.ts +352 -352
  777. package/src/engine/engine_networking_blob.ts +275 -275
  778. package/src/engine/engine_networking_files.ts +217 -217
  779. package/src/engine/engine_networking_files_default_components.ts +58 -58
  780. package/src/engine/engine_networking_instantiate.ts +419 -419
  781. package/src/engine/engine_networking_peer.ts +159 -159
  782. package/src/engine/engine_networking_streams.ts +713 -713
  783. package/src/engine/engine_networking_types.ts +24 -24
  784. package/src/engine/engine_networking_utils.ts +23 -23
  785. package/src/engine/engine_networking_websocket.ts +2 -2
  786. package/src/engine/engine_patcher.ts +199 -199
  787. package/src/engine/engine_physics.ts +783 -783
  788. package/src/engine/engine_physics.types.ts +46 -46
  789. package/src/engine/engine_physics_rapier.ts +1577 -1577
  790. package/src/engine/engine_playerview.ts +80 -80
  791. package/src/engine/engine_scenelighting.ts +294 -294
  792. package/src/engine/engine_serialization.ts +2 -2
  793. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  794. package/src/engine/engine_serialization_core.ts +720 -720
  795. package/src/engine/engine_serialization_decorator.ts +80 -80
  796. package/src/engine/engine_setup.ts +1 -1
  797. package/src/engine/engine_shaders.ts +267 -267
  798. package/src/engine/engine_shims.ts +32 -32
  799. package/src/engine/engine_test_utils.ts +109 -109
  800. package/src/engine/engine_texture.ts +82 -82
  801. package/src/engine/engine_three_utils.ts +928 -928
  802. package/src/engine/engine_time.ts +94 -94
  803. package/src/engine/engine_time_utils.ts +237 -237
  804. package/src/engine/engine_tonemapping.ts +208 -208
  805. package/src/engine/engine_types.ts +730 -730
  806. package/src/engine/engine_typestore.ts +63 -63
  807. package/src/engine/engine_util_decorator.ts +136 -136
  808. package/src/engine/engine_utils.ts +1115 -1115
  809. package/src/engine/engine_utils_format.ts +273 -273
  810. package/src/engine/engine_utils_screenshot.ts +708 -708
  811. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  812. package/src/engine/export/gltf/Writers.ts +34 -34
  813. package/src/engine/export/gltf/index.ts +158 -158
  814. package/src/engine/export/index.ts +2 -2
  815. package/src/engine/export/state.ts +19 -19
  816. package/src/engine/export/utils.ts +9 -9
  817. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  818. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  819. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  820. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  821. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  822. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  823. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  824. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  825. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  826. package/src/engine/extensions/extension_resolver.ts +4 -4
  827. package/src/engine/extensions/extension_utils.ts +166 -166
  828. package/src/engine/extensions/extensions.ts +140 -140
  829. package/src/engine/extensions/index.ts +5 -5
  830. package/src/engine/extensions/usage_tracker.ts +100 -100
  831. package/src/engine/js-extensions/Camera.ts +37 -37
  832. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  833. package/src/engine/js-extensions/Layers.ts +23 -23
  834. package/src/engine/js-extensions/Object3D.ts +296 -296
  835. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  836. package/src/engine/js-extensions/Vector.ts +18 -18
  837. package/src/engine/js-extensions/index.ts +4 -4
  838. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  839. package/src/engine/shaders/shaderData.ts +67 -67
  840. package/src/engine/tests/test_utils.ts +63 -63
  841. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  842. package/src/engine/webcomponents/api.ts +6 -6
  843. package/src/engine/webcomponents/buttons.ts +292 -292
  844. package/src/engine/webcomponents/fonts.ts +41 -41
  845. package/src/engine/webcomponents/icons.ts +57 -57
  846. package/src/engine/webcomponents/index.ts +1 -1
  847. package/src/engine/webcomponents/logo-element.ts +78 -78
  848. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  849. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  850. package/src/engine/webcomponents/needle-button.ts +181 -181
  851. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  852. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  853. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  854. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  855. package/src/engine/webcomponents/needle-engine.ts +860 -860
  856. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  857. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  858. package/src/engine/xr/NeedleXRSync.ts +220 -220
  859. package/src/engine/xr/SceneTransition.ts +78 -78
  860. package/src/engine/xr/TempXRContext.ts +216 -216
  861. package/src/engine/xr/XRRig.ts +9 -9
  862. package/src/engine/xr/api.ts +5 -5
  863. package/src/engine/xr/events.ts +102 -102
  864. package/src/engine/xr/internal.ts +34 -34
  865. package/src/engine/xr/usdz.ts +30 -30
  866. package/src/engine/xr/utils.ts +39 -39
  867. package/src/engine-components/AlignmentConstraint.ts +36 -36
  868. package/src/engine-components/Animation.ts +557 -557
  869. package/src/engine-components/AnimationCurve.ts +150 -150
  870. package/src/engine-components/AnimationUtils.ts +28 -28
  871. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  872. package/src/engine-components/Animator.ts +397 -397
  873. package/src/engine-components/AnimatorController.ts +1293 -1293
  874. package/src/engine-components/AudioListener.ts +92 -92
  875. package/src/engine-components/AudioSource.ts +644 -644
  876. package/src/engine-components/AvatarLoader.ts +263 -263
  877. package/src/engine-components/AxesHelper.ts +59 -59
  878. package/src/engine-components/BasicIKConstraint.ts +54 -54
  879. package/src/engine-components/BoxCollider.ts +1 -1
  880. package/src/engine-components/BoxHelperComponent.ts +114 -114
  881. package/src/engine-components/Camera.ts +719 -719
  882. package/src/engine-components/CameraUtils.ts +138 -138
  883. package/src/engine-components/CharacterController.ts +253 -253
  884. package/src/engine-components/Collider.ts +374 -374
  885. package/src/engine-components/Component.ts +1297 -1297
  886. package/src/engine-components/ContactShadows.ts +506 -506
  887. package/src/engine-components/DeleteBox.ts +62 -62
  888. package/src/engine-components/DeviceFlag.ts +46 -46
  889. package/src/engine-components/DragControls.ts +1623 -1623
  890. package/src/engine-components/DropListener.ts +713 -713
  891. package/src/engine-components/Duplicatable.ts +198 -198
  892. package/src/engine-components/EventList.ts +266 -266
  893. package/src/engine-components/EventTrigger.ts +74 -74
  894. package/src/engine-components/EventType.ts +22 -22
  895. package/src/engine-components/Fog.ts +60 -60
  896. package/src/engine-components/Gizmos.ts +56 -56
  897. package/src/engine-components/GridHelper.ts +48 -48
  898. package/src/engine-components/GroundProjection.ts +356 -356
  899. package/src/engine-components/Interactable.ts +14 -14
  900. package/src/engine-components/Joints.ts +52 -52
  901. package/src/engine-components/LODGroup.ts +153 -153
  902. package/src/engine-components/Light.ts +558 -558
  903. package/src/engine-components/LookAtConstraint.ts +25 -25
  904. package/src/engine-components/NeedleMenu.ts +84 -84
  905. package/src/engine-components/NestedGltf.ts +86 -86
  906. package/src/engine-components/Networking.ts +114 -114
  907. package/src/engine-components/OffsetConstraint.ts +60 -60
  908. package/src/engine-components/OrbitControls.ts +1074 -1074
  909. package/src/engine-components/PlayerColor.ts +103 -103
  910. package/src/engine-components/ReflectionProbe.ts +220 -220
  911. package/src/engine-components/Renderer.ts +903 -903
  912. package/src/engine-components/RendererInstancing.ts +855 -855
  913. package/src/engine-components/RendererLightmap.ts +198 -198
  914. package/src/engine-components/RigidBody.ts +526 -526
  915. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  916. package/src/engine-components/ScreenCapture.ts +592 -592
  917. package/src/engine-components/ShadowCatcher.ts +172 -172
  918. package/src/engine-components/Skybox.ts +475 -475
  919. package/src/engine-components/SmoothFollow.ts +76 -76
  920. package/src/engine-components/SpatialTrigger.ts +229 -229
  921. package/src/engine-components/SpectatorCamera.ts +787 -787
  922. package/src/engine-components/SphereCollider.ts +1 -1
  923. package/src/engine-components/SpriteRenderer.ts +468 -468
  924. package/src/engine-components/SyncedCamera.ts +220 -220
  925. package/src/engine-components/SyncedRoom.ts +380 -380
  926. package/src/engine-components/SyncedTransform.ts +383 -383
  927. package/src/engine-components/TestRunner.ts +118 -118
  928. package/src/engine-components/TransformGizmo.ts +219 -219
  929. package/src/engine-components/VideoPlayer.ts +1025 -1025
  930. package/src/engine-components/Voip.ts +363 -363
  931. package/src/engine-components/api.ts +60 -60
  932. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  933. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  934. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  935. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  936. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  937. package/src/engine-components/codegen/components.ts +217 -217
  938. package/src/engine-components/debug/LogStats.ts +21 -21
  939. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  940. package/src/engine-components/export/usdz/Extension.ts +24 -24
  941. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  942. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  943. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  944. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  945. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  946. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  947. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  948. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  949. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  950. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  951. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  952. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  953. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  954. package/src/engine-components/export/usdz/index.ts +2 -2
  955. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  956. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  957. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  958. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  959. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  960. package/src/engine-components/particlesystem/api.ts +1 -1
  961. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  962. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  963. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  964. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  965. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  966. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  967. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  968. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  969. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  970. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  971. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  972. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  973. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  974. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  975. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  976. package/src/engine-components/postprocessing/PostProcessingHandler.ts +572 -572
  977. package/src/engine-components/postprocessing/Volume.ts +426 -426
  978. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  979. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  980. package/src/engine-components/postprocessing/index.ts +5 -5
  981. package/src/engine-components/postprocessing/utils.ts +154 -154
  982. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  983. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  984. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  985. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  986. package/src/engine-components/timeline/index.ts +3 -3
  987. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  988. package/src/engine-components/ui/Button.ts +307 -307
  989. package/src/engine-components/ui/Canvas.ts +419 -419
  990. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  991. package/src/engine-components/ui/EventSystem.ts +854 -854
  992. package/src/engine-components/ui/Graphic.ts +275 -275
  993. package/src/engine-components/ui/Image.ts +112 -112
  994. package/src/engine-components/ui/InputField.ts +321 -321
  995. package/src/engine-components/ui/Interfaces.ts +57 -57
  996. package/src/engine-components/ui/Layout.ts +334 -334
  997. package/src/engine-components/ui/Outline.ts +13 -13
  998. package/src/engine-components/ui/PointerEvents.ts +206 -206
  999. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1000. package/src/engine-components/ui/Raycaster.ts +102 -102
  1001. package/src/engine-components/ui/RectTransform.ts +375 -375
  1002. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1003. package/src/engine-components/ui/Symbols.ts +1 -1
  1004. package/src/engine-components/ui/Text.ts +578 -578
  1005. package/src/engine-components/ui/Utils.ts +113 -113
  1006. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1007. package/src/engine-components/utils/LookAt.ts +88 -88
  1008. package/src/engine-components/utils/OpenURL.ts +114 -114
  1009. package/src/engine-components/webxr/Avatar.ts +265 -265
  1010. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1011. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1012. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1013. package/src/engine-components/webxr/WebXR.ts +585 -585
  1014. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1015. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1016. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1017. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1018. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1019. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1020. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1021. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1022. package/src/engine-components/webxr/index.ts +2 -2
  1023. package/src/engine-components/webxr/types.ts +3 -3
  1024. package/src/engine-components-experimental/Presentation.ts +12 -12
  1025. package/src/engine-components-experimental/api.ts +4 -4
  1026. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1027. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1028. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1029. package/src/engine-schemes/README.md +1 -1
  1030. package/src/engine-schemes/api.ts +12 -12
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1050. package/src/engine-schemes/dist/api.js +0 -17
  1051. package/src/engine-schemes/dist/api.js.meta +0 -7
  1052. package/src/engine-schemes/dist/schemes.js +0 -25
  1053. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1054. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1055. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1056. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1057. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1058. package/src/engine-schemes/dist/transform.js +0 -46
  1059. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec2.js +0 -32
  1061. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vec3.js +0 -36
  1063. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1064. package/src/engine-schemes/dist/vec4.js +0 -40
  1065. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1066. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1067. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,855 +1,855 @@
1
- import { BatchedMesh, BufferGeometry, Color, Material, Matrix4, Mesh, MeshStandardMaterial, Object3D, RawShaderMaterial } from "three";
2
-
3
- import { isDevEnvironment, showBalloonError } from "../engine/debug/index.js";
4
- import { Gizmos } from "../engine/engine_gizmos.js";
5
- import { $instancingAutoUpdateBounds, $instancingRenderer, NEED_UPDATE_INSTANCE_KEY } from "../engine/engine_instancing.js";
6
- import { Context } from "../engine/engine_setup.js";
7
- import { getParam, makeIdFromRandomWords } from "../engine/engine_utils.js";
8
- import { NEEDLE_progressive } from "../engine/extensions/index.js";
9
- import { GameObject } from "./Component.js";
10
- import type { Renderer } from "./Renderer.js";
11
-
12
- const debugInstancing = getParam("debuginstancing");
13
-
14
- declare class InstancingSetupArgs {
15
- rend: Renderer;
16
- foundMeshes: number;
17
- useMatrixWorldAutoUpdate: boolean;
18
- };
19
-
20
- /**
21
- * Handles instancing for Needle Engine.
22
- */
23
- export class InstancingHandler {
24
- static readonly instance: InstancingHandler = new InstancingHandler();
25
-
26
- /** This is the initial instance count when creating a new instancing structure.
27
- * Override this and the number of max instances that you expect for a given object.
28
- * The larger the value the more objects can be added without having to resize but it will also consume more memory.
29
- * (The instancing mesh renderer will grow x2 if the max instance count is reached)
30
- * @default 4
31
- * @returns The initial instance count
32
- * */
33
- static getStartInstanceCount = (_obj: Object3D) => {
34
- return 4;
35
- };
36
-
37
- public objs: InstancedMeshRenderer[] = [];
38
-
39
- public setup(renderer: Renderer, obj: Object3D, context: Context, handlesArray: InstanceHandle[] | null, args: InstancingSetupArgs, level: number = 0)
40
- : InstanceHandle[] | null {
41
-
42
- // make sure setting casting settings are applied so when we add the mesh to the InstancedMesh we can ask for the correct cast shadow setting
43
- renderer.applySettings(obj);
44
- const res = this.tryCreateOrAddInstance(obj, context, args);
45
- if (res) {
46
- if (handlesArray === null) handlesArray = [];
47
- handlesArray.push(res);
48
- // load texture lods
49
- NEEDLE_progressive.assignTextureLOD(res.renderer.material, 0);
50
-
51
- // Load mesh lods
52
- // TODO: technically for multi meshes we do this work multiple times (we search for meshes in children and then use the renderer sharedMeshes... that doesnt make sense)
53
- for (let i = 0; i < renderer.sharedMeshes.length; i++) {
54
- const mesh = renderer.sharedMeshes[i];
55
- const geometry = mesh.geometry;
56
- NEEDLE_progressive.assignMeshLOD(mesh, 0).then(lod => {
57
- if (lod && renderer.activeAndEnabled && geometry != lod) {
58
- res.setGeometry(lod);
59
- }
60
- });
61
- }
62
- }
63
-
64
- else if (level <= 0 && obj.type !== "Mesh") {
65
- const nextLevel = level + 1;
66
- for (const ch of obj.children) {
67
- handlesArray = this.setup(renderer, ch, context, handlesArray, args, nextLevel);
68
- }
69
- }
70
-
71
- if (level === 0) {
72
- // For multi material objects we only want to track the root object's matrix
73
- if (args.useMatrixWorldAutoUpdate && handlesArray && handlesArray.length >= 0) {
74
- this.autoUpdateInstanceMatrix(obj);
75
- }
76
- }
77
-
78
- return handlesArray;
79
- }
80
-
81
- private tryCreateOrAddInstance(obj: Object3D, context: Context, args: InstancingSetupArgs): InstanceHandle | null {
82
- if (obj.type === "Mesh") {
83
- const index = args.foundMeshes;
84
- args.foundMeshes += 1;
85
- if (!args.rend.enableInstancing) return null;
86
- if (args.rend.enableInstancing === true) {
87
- // instancing is enabled globally
88
- // continue....
89
- }
90
- else {
91
- if (index >= args.rend.enableInstancing.length) {
92
- if (debugInstancing) console.error("Something is wrong with instance setup", obj, args.rend.enableInstancing, index);
93
- return null;
94
- }
95
- if (!args.rend.enableInstancing[index]) {
96
- // instancing is disabled
97
- // console.log("Instancing is disabled", obj);
98
- return null;
99
- }
100
- }
101
- // instancing is enabled:
102
- const mesh = obj as Mesh;
103
- // const geo = mesh.geometry as BufferGeometry;
104
- const mat = mesh.material as Material;
105
-
106
- for (const i of this.objs) {
107
- if (!i.canAdd(mesh.geometry, mat)) continue;
108
- const handle = i.addInstance(mesh);
109
- return handle;
110
- }
111
- let maxInstances = InstancingHandler.getStartInstanceCount(obj);
112
- if (!maxInstances || maxInstances < 0) {
113
- maxInstances = 4;
114
- }
115
- let name = obj.name;
116
- if (!name?.length) name = makeIdFromRandomWords();
117
- const i = new InstancedMeshRenderer(name, mesh.geometry, mat, maxInstances, context);
118
- this.objs.push(i);
119
- const handle = i.addInstance(mesh);
120
- return handle;
121
- }
122
- return null;
123
- }
124
-
125
- private autoUpdateInstanceMatrix(obj: Object3D) {
126
- const original = obj.matrixWorld["multiplyMatrices"].bind(obj.matrixWorld);
127
- const previousMatrix: Matrix4 = obj.matrixWorld.clone();
128
- const matrixChangeWrapper = (a: Matrix4, b: Matrix4) => {
129
- const newMatrixWorld = original(a, b);
130
- if (obj[NEED_UPDATE_INSTANCE_KEY] || previousMatrix.equals(newMatrixWorld) === false) {
131
- previousMatrix.copy(newMatrixWorld)
132
- obj[NEED_UPDATE_INSTANCE_KEY] = true;
133
- }
134
- return newMatrixWorld;
135
- };
136
- obj.matrixWorld["multiplyMatrices"] = matrixChangeWrapper;
137
- // wrap matrixWorldNeedsUpdate
138
- // let originalMatrixWorldNeedsUpdate = obj.matrixWorldNeedsUpdate;
139
- // Object.defineProperty(obj, "matrixWorldNeedsUpdate", {
140
- // get: () => {
141
- // return originalMatrixWorldNeedsUpdate;
142
- // },
143
- // set: (value: boolean) => {
144
- // if(value) console.warn("SET MATRIX WORLD NEEDS UPDATE");
145
- // originalMatrixWorldNeedsUpdate = value;
146
- // }
147
- // });
148
- }
149
- }
150
-
151
- /**
152
- * The instance handle is used to interface with the mesh that is rendered using instancing.
153
- */
154
- export class InstanceHandle {
155
-
156
- static readonly all: InstanceHandle[] = [];
157
-
158
- /** The name of the object */
159
- get name(): string {
160
- return this.object.name;
161
- }
162
- get isActive() {
163
- return this.__instanceIndex >= 0;
164
- }
165
- get vertexCount() {
166
- return this.object.geometry.attributes.position.count;
167
- }
168
- get maxVertexCount() {
169
- // we get the max of the estimated MAX lod vertex count and the actual vertex count
170
- return Math.max(this.meshInformation.vertexCount, this.vertexCount);
171
- }
172
- get reservedVertexCount() {
173
- return this.__reservedVertexRange;
174
- }
175
- get indexCount() {
176
- return this.object.geometry.index ? this.object.geometry.index.count : 0;
177
- }
178
- get maxIndexCount() {
179
- // we get the max of the estimated MAX lod index count and the actual index count
180
- return Math.max(this.meshInformation.indexCount, this.indexCount);
181
- }
182
- get reservedIndexCount() {
183
- return this.__reservedIndexRange;
184
- }
185
-
186
- /** The object that is being instanced */
187
- readonly object: Mesh;
188
-
189
- /** The instancer/BatchedMesh that is rendering this object*/
190
- readonly renderer: InstancedMeshRenderer;
191
-
192
- /** @internal */
193
- __instanceIndex: number = -1;
194
- /** @internal */
195
- __reservedVertexRange: number = 0;
196
- /** @internal */
197
- __reservedIndexRange: number = 0;
198
- __geometryIndex: number = -1;
199
-
200
- /** The mesh information of the object - this tries to also calculate the LOD info */
201
- readonly meshInformation: MeshInformation;
202
-
203
- constructor(originalObject: Mesh, instancer: InstancedMeshRenderer) {
204
- this.__instanceIndex = -1;
205
- this.object = originalObject;
206
- this.renderer = instancer;
207
- originalObject[$instancingRenderer] = instancer;
208
- // TODO: this doesn't have LOD information *yet* in some cases - hence we can not rely on it for the max vertex counts
209
- this.meshInformation = getMeshInformation(originalObject.geometry);
210
- InstanceHandle.all.push(this);
211
- }
212
-
213
- /** Calculates the mesh information again
214
- * @returns true if the vertex count or index count has changed
215
- */
216
- updateMeshInformation(): boolean {
217
- const newMeshInformation = getMeshInformation(this.object.geometry);
218
- const oldVertexCount = this.meshInformation.vertexCount;
219
- const oldIndexCount = this.meshInformation.indexCount;
220
- Object.assign(this.meshInformation, newMeshInformation);
221
- return oldVertexCount !== this.meshInformation.vertexCount || oldIndexCount !== this.meshInformation.indexCount;
222
- }
223
-
224
- /** Updates the matrix from the rendered object. Will also call updateWorldMatrix internally */
225
- updateInstanceMatrix(updateChildren: boolean = false, updateMatrix: boolean = true) {
226
- if (this.__instanceIndex < 0) return;
227
- if (updateMatrix) this.object.updateWorldMatrix(true, updateChildren);
228
- this.renderer.updateInstance(this.object.matrixWorld, this.__instanceIndex);
229
- }
230
- /** Updates the matrix of the instance */
231
- setMatrix(matrix: Matrix4) {
232
- if (this.__instanceIndex < 0) return;
233
- this.renderer.updateInstance(matrix, this.__instanceIndex);
234
- }
235
-
236
- /** Can be used to change the geometry of this instance */
237
- setGeometry(geo: BufferGeometry) {
238
- if (this.__geometryIndex < 0) return false;
239
-
240
- const self = this;
241
-
242
- if (this.vertexCount > this.__reservedVertexRange) {
243
- return handleInvalidRange(`Instancing: Can not update geometry (${this.name}), reserved vertex range is too small: ${this.__reservedVertexRange.toLocaleString()} < ${this.vertexCount.toLocaleString()} vertices for ${this.name}`);
244
-
245
- }
246
- if (this.indexCount > this.__reservedIndexRange) {
247
- return handleInvalidRange(`Instancing: Can not update geometry (${this.name}), reserved index range is too small: ${this.__reservedIndexRange.toLocaleString()} < ${this.indexCount.toLocaleString()} indices for ${this.name}`);
248
- }
249
-
250
-
251
- return this.renderer.updateGeometry(geo, this.__geometryIndex);
252
-
253
- function handleInvalidRange(error: string): boolean {
254
- if (self.updateMeshInformation()) {
255
- // Gizmos.DrawWireSphere(self.object.worldPosition, .5, 0xff0000, 5);
256
- self.renderer.remove(self, true);
257
- // Gizmos.DrawWireSphere(self.object.worldPosition, .5, 0x33ff00, 5);
258
- // self.object.scale.multiplyScalar(10);
259
- if (self.renderer.add(self)) {
260
- return true;
261
- }
262
- }
263
- if (isDevEnvironment() || debugInstancing) {
264
- console.error(error);
265
- }
266
- return false;
267
- }
268
- }
269
-
270
- /** Adds this object to the instancing renderer (effectively activating instancing) */
271
- add() {
272
- if (this.__instanceIndex >= 0) return;
273
- this.renderer.add(this);
274
- GameObject.markAsInstancedRendered(this.object, true);
275
- }
276
-
277
- /** Removes this object from the instancing renderer
278
- * @param delete_ If true, the instance handle will be removed from the global list
279
- */
280
- remove(delete_: boolean) {
281
- if (this.__instanceIndex < 0) return;
282
- this.renderer.remove(this, delete_);
283
- GameObject.markAsInstancedRendered(this.object, false);
284
- if (delete_) {
285
- const i = InstanceHandle.all.indexOf(this);
286
- if (i >= 0) {
287
- InstanceHandle.all.splice(i, 1);
288
- }
289
- }
290
- }
291
- }
292
-
293
- class InstancedMeshRenderer {
294
- /** The three instanced mesh
295
- * @link https://threejs.org/docs/#api/en/objects/InstancedMesh
296
- */
297
- get batchedMesh() {
298
- return this._batchedMesh;
299
- }
300
- get visible(): boolean {
301
- return this._batchedMesh.visible;
302
- }
303
- set visible(val: boolean) {
304
- this._batchedMesh.visible = val;
305
- }
306
- get castShadow(): boolean {
307
- return this._batchedMesh.castShadow;
308
- }
309
- set castShadow(val: boolean) {
310
- this._batchedMesh.castShadow = val;
311
- }
312
- set receiveShadow(val: boolean) {
313
- this._batchedMesh.receiveShadow = val;
314
- }
315
-
316
- /** If true, the instancer is allowed to grow when the max instance count is reached */
317
- allowResize: boolean = true;
318
-
319
- /** The name of the instancer */
320
- name: string = "";
321
-
322
- /** The added geometry */
323
- readonly geometry: BufferGeometry;
324
-
325
- /** The material used for the instanced mesh */
326
- readonly material: Material;
327
-
328
- /** The current number of instances */
329
- get count(): number { return this._currentInstanceCount; }
330
-
331
- /** Update the bounding box and sphere of the instanced mesh
332
- * @param box If true, update the bounding box
333
- * @param sphere If true, update the bounding sphere
334
- */
335
- updateBounds(box: boolean = true, sphere: boolean = true) {
336
- this._needUpdateBounds = false;
337
- if (box)
338
- this._batchedMesh.computeBoundingBox();
339
- if (sphere)
340
- this._batchedMesh.computeBoundingSphere();
341
- if (debugInstancing && this._batchedMesh.boundingSphere) {
342
- const sphere = this._batchedMesh.boundingSphere;
343
- // const worldPos = this._batchedMesh.worldPosition.add(sphere.center);
344
- // const worldRadius = sphere!.radius;
345
- Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0x00ff00);
346
- }
347
- }
348
-
349
- private _context: Context;
350
- private _batchedMesh: BatchedMesh;
351
- private _handles: (InstanceHandle | null)[] = [];
352
- private readonly _geometryIds: Map<BufferGeometry, number> = new Map();
353
- private _maxInstanceCount: number;
354
-
355
- private _currentInstanceCount = 0;
356
- private _currentVertexCount = 0;
357
- private _currentIndexCount = 0;
358
-
359
- private _maxVertexCount: number;
360
- private _maxIndexCount: number;
361
-
362
- private static nullMatrix: Matrix4 = new Matrix4();
363
-
364
- /** Check if the geometry can be added to this instancer
365
- * @param geometry The geometry to check
366
- * @param material The material of the geometry
367
- * @returns true if the geometry can be added
368
- */
369
- canAdd(geometry: BufferGeometry, material: Material): boolean {
370
-
371
- if (this._maxVertexCount > 10_000_000) return false;
372
-
373
- // The material instance must match
374
- // perhaps at some point later we *could* check if it's the same shader and properties but this would be risky
375
- if (material !== this.material) {
376
- const canMergeMaterial = false;
377
- // if (material.type === this.material.type) {
378
- // switch (material.type) {
379
- // case "MeshStandardMaterial":
380
- // // check if the material properties are the same
381
- // const m0 = this.material as MeshStandardMaterial;
382
- // const m1 = material as MeshStandardMaterial;
383
- // if(m0.map !== m1.map) return false;
384
- // // if(m0.color.equals(m1.color) === false) return false;
385
- // if(m0.roughness !== m1.roughness) return false;
386
- // if(m0.metalness !== m1.metalness) return false;
387
- // if(m0.envMap !== m1.envMap) return false;
388
- // if(m0.envMapIntensity !== m1.envMapIntensity) return false;
389
- // if(m0.lightMap !== m1.lightMap) return false;
390
- // if(m0.lightMapIntensity !== m1.lightMapIntensity) return false;
391
- // if(m0.aoMap !== m1.aoMap) return false;
392
- // if(m0.aoMapIntensity !== m1.aoMapIntensity) return false;
393
- // if(m0.emissive.equals(m1.emissive) === false) return false;
394
- // if(m0.emissiveIntensity !== m1.emissiveIntensity) return false;
395
- // if(m0.emissiveMap !== m1.emissiveMap) return false;
396
- // if(m0.bumpMap !== m1.bumpMap) return false;
397
- // if(m0.bumpScale !== m1.bumpScale) return false;
398
- // if(m0.normalMap !== m1.normalMap) return false;
399
- // if(m0.normalScale.equals(m1.normalScale) === false) return false;
400
- // if(m0.displacementMap !== m1.displacementMap) return false;
401
- // if(m0.displacementScale !== m1.displacementScale) return false;
402
- // if(m0.displacementBias !== m1.displacementBias) return false;
403
- // if(m0.roughnessMap !== m1.roughnessMap) return false;
404
- // if(m0.metalnessMap !== m1.metalnessMap) return false;
405
- // if(m0.alphaMap !== m1.alphaMap) return false;
406
- // if(m0.envMapIntensity !== m1.envMapIntensity) return false;
407
- // canMergeMaterial = true;
408
- // break;
409
- // }
410
- // }
411
- if (!canMergeMaterial) {
412
- return false;
413
- }
414
- }
415
-
416
- // if(this.geometry !== _geometry) return false;
417
-
418
- // console.log(geometry.name, geometry.uuid);
419
-
420
- if (!this.validateGeometry(geometry)) return false;
421
-
422
- // const validationMethod = this.inst["_validateGeometry"];
423
- // if (!validationMethod) throw new Error("InstancedMesh does not have a _validateGeometry method");
424
- // try {
425
- // validationMethod.call(this.inst, _geometry);
426
- // }
427
- // catch (err) {
428
- // // console.error(err);
429
- // return false;
430
- // }
431
-
432
- const hasSpace = !this.mustGrow(geometry);
433
- if (hasSpace) return true;
434
- if (this.allowResize) return true;
435
-
436
- return false;
437
- }
438
-
439
- private _needUpdateBounds: boolean = false;
440
- private _debugMaterial: MeshStandardMaterial | null = null;
441
-
442
- constructor(name: string, geo: BufferGeometry, material: Material, initialMaxCount: number, context: Context) {
443
- this.name = name;
444
- this.geometry = geo;
445
- this.material = material;
446
- this._context = context;
447
- this._maxInstanceCount = Math.max(2, initialMaxCount);
448
- if (debugInstancing) {
449
- this._debugMaterial = createDebugMaterial();
450
- }
451
- const estimate = this.tryEstimateVertexCountSize(this._maxInstanceCount, [geo], initialMaxCount);
452
- this._maxVertexCount = estimate.vertexCount;
453
- this._maxIndexCount = estimate.indexCount;
454
- this._batchedMesh = new BatchedMesh(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
455
- // this.inst = new InstancedMesh(geo, material, count);
456
- this._batchedMesh[$instancingAutoUpdateBounds] = true;
457
- // this.inst.count = 0;
458
- this._batchedMesh.visible = true;
459
- this._context.scene.add(this._batchedMesh);
460
-
461
- // Not handled by RawShaderMaterial, so we need to set the define explicitly.
462
- // Edge case: theoretically some users of the material could use it in an
463
- // instanced fashion, and some others not. In that case, the material would not
464
- // be able to be shared between the two use cases. We could probably add a
465
- // onBeforeRender call for the InstancedMesh and set the define there.
466
- // Same would apply if we support skinning -
467
- // there we would have to split instanced batches so that the ones using skinning
468
- // are all in the same batch.
469
- if (material instanceof RawShaderMaterial) {
470
- material.defines["USE_INSTANCING"] = true;
471
- material.needsUpdate = true;
472
- }
473
-
474
- context.pre_render_callbacks.push(this.onBeforeRender);
475
- context.post_render_callbacks.push(this.onAfterRender);
476
-
477
- if (debugInstancing) {
478
- console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
479
- }
480
- }
481
-
482
- dispose() {
483
- if (debugInstancing) console.warn("Dispose instanced renderer", this.name);
484
- this._context.scene.remove(this._batchedMesh);
485
- this._batchedMesh.dispose();
486
- this._batchedMesh = null as any;
487
- this._handles = [];
488
- }
489
-
490
- addInstance(obj: Mesh): InstanceHandle | null {
491
-
492
- const handle = new InstanceHandle(obj, this);
493
-
494
- if (obj.castShadow === true && this._batchedMesh.castShadow === false) {
495
- this._batchedMesh.castShadow = true;
496
- }
497
- if (obj.receiveShadow === true && this._batchedMesh.receiveShadow === false) {
498
- this._batchedMesh.receiveShadow = true;
499
- }
500
-
501
- try {
502
- this.add(handle);
503
- }
504
- catch (e) {
505
- console.error(`Failed adding mesh to instancing (object name: \"${obj.name}\", instances: ${this._currentInstanceCount.toLocaleString()}/${this._maxInstanceCount.toLocaleString()}, vertices: ${this._currentVertexCount.toLocaleString()}/${this._maxVertexCount.toLocaleString()}, indices: ${this._currentIndexCount.toLocaleString()}/${this._maxIndexCount.toLocaleString()})\n`, e);
506
- if (isDevEnvironment()) {
507
- showBalloonError("Failed instancing mesh. See the browser console for details.");
508
- debugger;
509
- }
510
- return null;
511
- }
512
-
513
- return handle;
514
- }
515
-
516
-
517
- add(handle: InstanceHandle) {
518
- const geo = handle.object.geometry as BufferGeometry;
519
-
520
- if (!geo || !geo.attributes) {
521
- console.error("Cannot add object to instancing without geometry", handle.name);
522
- return false;
523
- }
524
-
525
- if (this.mustGrow(geo)) {
526
- if (this.allowResize) {
527
- this.grow(geo);
528
- }
529
- else {
530
- console.error("Cannot add instance, max count reached", this.name, this.count, this._maxInstanceCount);
531
- return false;
532
- }
533
- }
534
-
535
- handle.object.updateWorldMatrix(true, true);
536
- this.addGeometry(handle);
537
- this._handles[handle.__instanceIndex] = handle;
538
- this._currentInstanceCount += 1;
539
-
540
- this.markNeedsUpdate();
541
-
542
- if (this._currentInstanceCount > 0)
543
- this._batchedMesh.visible = true;
544
-
545
- return true;
546
- }
547
-
548
- remove(handle: InstanceHandle, delete_: boolean) {
549
- if (!handle) {
550
- return;
551
- }
552
- if (handle.__instanceIndex < 0 || this._handles[handle.__instanceIndex] != handle || this._currentInstanceCount <= 0) {
553
- // console.warn("Cannot remove instance, handle is invalid", handle.name);
554
- return;
555
- }
556
-
557
- this.removeGeometry(handle, delete_);
558
- this._handles[handle.__instanceIndex] = null;
559
- handle.__instanceIndex = -1;
560
-
561
- if (this._currentInstanceCount > 0) {
562
- this._currentInstanceCount -= 1;
563
- }
564
-
565
- if (this._currentInstanceCount <= 0)
566
- this._batchedMesh.visible = false;
567
-
568
- this.markNeedsUpdate();
569
- }
570
-
571
- updateInstance(mat: Matrix4, index: number) {
572
- this._batchedMesh.setMatrixAt(index, mat);
573
- this.markNeedsUpdate();
574
- }
575
-
576
- updateGeometry(geo: BufferGeometry, geometryIndex: number): boolean {
577
- if (!this.validateGeometry(geo)) {
578
- return false;
579
- }
580
-
581
- if (this.mustGrow()) {
582
- this.grow(geo);
583
- }
584
- if (debugInstancing)
585
- console.debug("[Instancing] UPDATE GEOMETRY at " + geometryIndex, this._batchedMesh["_geometryCount"], geo.name, getMeshInformation(geo), geo.attributes.position.count, geo.index ? geo.index.count : 0);
586
-
587
- this._batchedMesh.setGeometryAt(geometryIndex, geo);
588
- // for LOD mesh updates we need to make sure to save the geometry index
589
- this._geometryIds.set(geo, geometryIndex);
590
- this.markNeedsUpdate();
591
- return true;
592
- }
593
-
594
- private onBeforeRender = () => {
595
- // ensure the instanced mesh is rendered / has correct layers
596
- this._batchedMesh.layers.enableAll();
597
-
598
- if (this._needUpdateBounds && this._batchedMesh[$instancingAutoUpdateBounds] === true) {
599
- if (debugInstancing === "verbose") console.log("Update instancing bounds", this.name, this._batchedMesh.matrixWorldNeedsUpdate);
600
- this.updateBounds();
601
- }
602
- }
603
-
604
- private onAfterRender = () => {
605
- // hide the instanced mesh again when its not being rendered (for raycasting we still use the original object)
606
- this._batchedMesh.layers.disableAll();
607
- }
608
-
609
- private validateGeometry(geometry: BufferGeometry): boolean {
610
- const batchGeometry = this.geometry;
611
-
612
- for (const attributeName in batchGeometry.attributes) {
613
- if (attributeName === "batchId") {
614
- continue;
615
- }
616
- if (!geometry.hasAttribute(attributeName)) {
617
- if (isDevEnvironment())
618
- console.warn(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`);
619
- // geometry.setAttribute(attributeName, batchGeometry.getAttribute(attributeName).clone());
620
- return false;
621
- // throw new Error(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`);
622
- }
623
- // const srcAttribute = geometry.getAttribute(attributeName);
624
- // const dstAttribute = batchGeometry.getAttribute(attributeName);
625
- // if (srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized) {
626
- // if (debugInstancing) throw new Error('BatchedMesh: All attributes must have a consistent itemSize and normalized value.');
627
- // return false;
628
- // }
629
- }
630
- return true;
631
- }
632
-
633
- private markNeedsUpdate() {
634
- if (debugInstancing === "verbose") {
635
- console.warn("Marking instanced mesh dirty", this.name);
636
- }
637
- this._needUpdateBounds = true;
638
- // this.inst.instanceMatrix.needsUpdate = true;
639
- }
640
-
641
- /**
642
- * @param geo The geometry to add (if none is provided it means the geometry is already added and just updated)
643
- */
644
- private mustGrow(geo?: BufferGeometry): boolean {
645
- if (this.count >= this._maxInstanceCount) return true;
646
- if (!geo || !geo.attributes) return false;
647
- const meshInfo = getMeshInformation(geo);
648
- const newVertexCount = meshInfo.vertexCount;
649
- const newIndexCount = meshInfo.indexCount;
650
- return this._currentVertexCount + newVertexCount > this._maxVertexCount || this._currentIndexCount + newIndexCount > this._maxIndexCount;
651
- }
652
-
653
- private grow(geometry: BufferGeometry) {
654
- const growFactor = 2;
655
- const newSize = Math.ceil(this._maxInstanceCount * growFactor);
656
-
657
- // create a new BatchedMesh instance
658
- const estimatedSpace = this.tryEstimateVertexCountSize(newSize, [geometry]);// geometry.attributes.position.count;
659
- // const indices = geometry.index ? geometry.index.count : 0;
660
- const newMaxVertexCount = Math.max(this._maxVertexCount, estimatedSpace.vertexCount);
661
- const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount, Math.ceil(this._maxVertexCount * growFactor));
662
-
663
- if (debugInstancing) {
664
- const geometryInfo = getMeshInformation(geometry);
665
- console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\n${geometryInfo.vertexCount} vertices, ${geometryInfo.indexCount} indices\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
666
- this._debugMaterial = createDebugMaterial();
667
- }
668
- else if (isDevEnvironment()) {
669
- console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
670
- }
671
-
672
- this._maxVertexCount = newMaxVertexCount;
673
- this._maxIndexCount = newMaxIndexCount;
674
- const newInst = new BatchedMesh(newSize, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
675
- newInst.layers = this._batchedMesh.layers;
676
- newInst.castShadow = this._batchedMesh.castShadow;
677
- newInst.receiveShadow = this._batchedMesh.receiveShadow;
678
- newInst.visible = this._batchedMesh.visible;
679
- newInst[$instancingAutoUpdateBounds] = this._batchedMesh[$instancingAutoUpdateBounds];
680
- newInst.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate;
681
- newInst.matrixWorldNeedsUpdate = this._batchedMesh.matrixWorldNeedsUpdate;
682
- newInst.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate;
683
- newInst.matrixWorld.copy(this._batchedMesh.matrixWorld);
684
- newInst.matrix.copy(this._batchedMesh.matrix);
685
-
686
- // dispose the old batched mesh
687
- this._batchedMesh.dispose();
688
- this._batchedMesh.removeFromParent();
689
- this._geometryIds.clear();
690
-
691
- this._batchedMesh = newInst;
692
- this._maxInstanceCount = newSize;
693
-
694
- // since we have a new batched mesh we need to re-add all the instances
695
- // fixes https://linear.app/needle/issue/NE-5711
696
-
697
- // add current instances to new instanced mesh
698
- const original = [...this._handles];
699
- this._handles = [];
700
- for (const handle of original) {
701
- if (handle && handle.__instanceIndex >= 0) {
702
- this.addGeometry(handle);
703
- this._handles[handle.__instanceIndex] = handle;
704
- }
705
- }
706
-
707
- this._context.scene.add(newInst);
708
- }
709
-
710
- private tryEstimateVertexCountSize(newMaxInstances: number, _newGeometries?: BufferGeometry[], newGeometriesFactor: number = 1): MeshInformation {
711
- /** Used geometries and how many instances use them */
712
- const usedGeometries = new Map<BufferGeometry, MeshInformation & { count: number }>();
713
- for (const handle of this._handles) {
714
- if (handle && handle.__instanceIndex >= 0 && handle.object.geometry) {
715
- if (!usedGeometries.has(handle.object.geometry as BufferGeometry)) {
716
- const data = getMeshInformation(handle.object.geometry as BufferGeometry);
717
- const meshinfo = { count: 1, ...data };
718
- usedGeometries.set(handle.object.geometry as BufferGeometry, meshinfo);
719
- }
720
- else {
721
- const entry = usedGeometries.get(handle.object.geometry as BufferGeometry)!;
722
- entry.count += 1;
723
- }
724
-
725
- }
726
- }
727
-
728
- // then calculate the total vertex count
729
- let totalVertices = 0;
730
- let totalIndices = 0;
731
- // let maxVertices = 0;
732
- for (const [_geo, data] of usedGeometries) {
733
- totalVertices += data.vertexCount * data.count;
734
- totalIndices += data.indexCount * data.count;
735
- // maxVertices = Math.max(maxVertices, geo.attributes.position.count * count);
736
- }
737
- // we calculate the average to make an educated guess of how many vertices will be needed with the new buffer count
738
- const averageVerts = Math.ceil(totalVertices / Math.max(1, this._currentInstanceCount));
739
- let maxVertexCount = averageVerts * newMaxInstances;
740
- const averageIndices = Math.ceil(totalIndices / Math.max(1, this._currentInstanceCount));
741
- let maxIndexCount = averageIndices * newMaxInstances * 2;
742
-
743
- // if new geometries are provided we *know* that they will be added
744
- // so we make sure to include them in the calculation
745
- if (_newGeometries) {
746
- for (const geo of _newGeometries) {
747
- const meshinfo = getMeshInformation(geo);
748
- if (meshinfo != null) {
749
- maxVertexCount += meshinfo.vertexCount * newGeometriesFactor;
750
- maxIndexCount += meshinfo.indexCount * newGeometriesFactor;
751
- }
752
-
753
- }
754
- }
755
-
756
- return { vertexCount: maxVertexCount, indexCount: maxIndexCount };
757
- }
758
-
759
-
760
- private addGeometry(handle: InstanceHandle) {
761
-
762
- const obj = handle.object;
763
- const geo = obj.geometry as BufferGeometry;
764
- if (!geo) {
765
- // if the geometry is null we cannot add it
766
- return;
767
- }
768
-
769
- // otherwise add more geometry / instances
770
- let geometryId = this._geometryIds.get(geo);
771
- if (geometryId === undefined || geometryId === null) {
772
- if (debugInstancing)
773
- console.debug(`[Instancing] > ADD NEW GEOMETRY \"${handle.name} (${geo.name}; ${geo.uuid})\"\n${this._currentInstanceCount} instances, ${handle.maxVertexCount} max vertices, ${handle.maxIndexCount} max indices`);
774
-
775
- geometryId = this._batchedMesh.addGeometry(geo, handle.maxVertexCount, handle.maxIndexCount);
776
- this._geometryIds.set(geo, geometryId);
777
- }
778
- else {
779
- if (debugInstancing === "verbose") console.log(`[Instancing] > ADD INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances`);
780
- }
781
- this._currentVertexCount += handle.maxVertexCount;
782
- this._currentIndexCount += handle.maxIndexCount;
783
- const i = this._batchedMesh.addInstance(geometryId);
784
- handle.__geometryIndex = geometryId;
785
- handle.__instanceIndex = i;
786
- handle.__reservedVertexRange = handle.maxVertexCount;
787
- handle.__reservedIndexRange = handle.maxIndexCount;
788
- this._batchedMesh.setMatrixAt(i, handle.object.matrixWorld);
789
- if (debugInstancing)
790
- console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
791
-
792
- }
793
-
794
-
795
- private removeGeometry(handle: InstanceHandle, _del: boolean) {
796
- if (handle.__instanceIndex < 0) {
797
- console.warn("Cannot remove geometry, instance index is invalid", handle.name);
798
- return;
799
- }
800
- // deleteGeometry is currently not useable since there's no optimize method
801
- // https://github.com/mrdoob/three.js/issues/27985
802
- // if (del)
803
- // this.inst.deleteGeometry(handle.__instanceIndex);
804
- // else
805
- // this._batchedMesh.setVisibleAt(handle.__instanceIndex, false);
806
- if(debugInstancing) {
807
- console.debug(`[Instancing] < REMOVE INSTANCE \"${handle.name}\" at [${handle.__instanceIndex}]\nGEOMETRY_ID=${handle.__geometryIndex}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
808
- }
809
- this._batchedMesh.deleteInstance(handle.__instanceIndex);
810
- }
811
- }
812
-
813
- declare type BucketInfo = {
814
- geometryIndex: number;
815
- vertexCount: number;
816
- indexCount: number;
817
- }
818
-
819
- declare type MeshInformation = {
820
- vertexCount: number;
821
- indexCount: number;
822
- }
823
-
824
- function getMeshInformation(geo: BufferGeometry): MeshInformation {
825
- if (!geo) {
826
- if (isDevEnvironment()) console.error("Cannot get mesh information from null geometry");
827
- return { vertexCount: 0, indexCount: 0 };
828
- }
829
- let vertexCount = geo.attributes?.position?.count || 0;
830
- let indexCount = geo.index ? geo.index.count : 0;
831
- const lodInfo = NEEDLE_progressive.getMeshLODExtension(geo);
832
- if (lodInfo) {
833
- const lod0 = lodInfo.lods[0];
834
- let lod0Count = lod0.vertexCount;
835
- let lod0IndexCount = lod0.indexCount;
836
- // add some wiggle room: https://linear.app/needle/issue/NE-4505
837
- const extra = Math.min(200, Math.ceil(lod0Count * .05));
838
- lod0Count += extra;
839
- lod0IndexCount += 20;
840
- vertexCount = Math.max(vertexCount, lod0Count);
841
- indexCount = Math.max(indexCount, lod0IndexCount);
842
- }
843
- vertexCount = Math.ceil(vertexCount);
844
- indexCount = Math.ceil(indexCount);
845
- return { vertexCount, indexCount };
846
- }
847
-
848
- function createDebugMaterial() {
849
- const mat = new MeshStandardMaterial({ color: new Color(Math.random(), Math.random(), Math.random()) });
850
- mat.emissive = mat.color;
851
- mat.emissiveIntensity = .3;
852
- if (getParam("wireframe"))
853
- mat.wireframe = true;
854
- return mat;
855
- }
1
+ import { BatchedMesh, BufferGeometry, Color, Material, Matrix4, Mesh, MeshStandardMaterial, Object3D, RawShaderMaterial } from "three";
2
+
3
+ import { isDevEnvironment, showBalloonError } from "../engine/debug/index.js";
4
+ import { Gizmos } from "../engine/engine_gizmos.js";
5
+ import { $instancingAutoUpdateBounds, $instancingRenderer, NEED_UPDATE_INSTANCE_KEY } from "../engine/engine_instancing.js";
6
+ import { Context } from "../engine/engine_setup.js";
7
+ import { getParam, makeIdFromRandomWords } from "../engine/engine_utils.js";
8
+ import { NEEDLE_progressive } from "../engine/extensions/index.js";
9
+ import { GameObject } from "./Component.js";
10
+ import type { Renderer } from "./Renderer.js";
11
+
12
+ const debugInstancing = getParam("debuginstancing");
13
+
14
+ declare class InstancingSetupArgs {
15
+ rend: Renderer;
16
+ foundMeshes: number;
17
+ useMatrixWorldAutoUpdate: boolean;
18
+ };
19
+
20
+ /**
21
+ * Handles instancing for Needle Engine.
22
+ */
23
+ export class InstancingHandler {
24
+ static readonly instance: InstancingHandler = new InstancingHandler();
25
+
26
+ /** This is the initial instance count when creating a new instancing structure.
27
+ * Override this and the number of max instances that you expect for a given object.
28
+ * The larger the value the more objects can be added without having to resize but it will also consume more memory.
29
+ * (The instancing mesh renderer will grow x2 if the max instance count is reached)
30
+ * @default 4
31
+ * @returns The initial instance count
32
+ * */
33
+ static getStartInstanceCount = (_obj: Object3D) => {
34
+ return 4;
35
+ };
36
+
37
+ public objs: InstancedMeshRenderer[] = [];
38
+
39
+ public setup(renderer: Renderer, obj: Object3D, context: Context, handlesArray: InstanceHandle[] | null, args: InstancingSetupArgs, level: number = 0)
40
+ : InstanceHandle[] | null {
41
+
42
+ // make sure setting casting settings are applied so when we add the mesh to the InstancedMesh we can ask for the correct cast shadow setting
43
+ renderer.applySettings(obj);
44
+ const res = this.tryCreateOrAddInstance(obj, context, args);
45
+ if (res) {
46
+ if (handlesArray === null) handlesArray = [];
47
+ handlesArray.push(res);
48
+ // load texture lods
49
+ NEEDLE_progressive.assignTextureLOD(res.renderer.material, 0);
50
+
51
+ // Load mesh lods
52
+ // TODO: technically for multi meshes we do this work multiple times (we search for meshes in children and then use the renderer sharedMeshes... that doesnt make sense)
53
+ for (let i = 0; i < renderer.sharedMeshes.length; i++) {
54
+ const mesh = renderer.sharedMeshes[i];
55
+ const geometry = mesh.geometry;
56
+ NEEDLE_progressive.assignMeshLOD(mesh, 0).then(lod => {
57
+ if (lod && renderer.activeAndEnabled && geometry != lod) {
58
+ res.setGeometry(lod);
59
+ }
60
+ });
61
+ }
62
+ }
63
+
64
+ else if (level <= 0 && obj.type !== "Mesh") {
65
+ const nextLevel = level + 1;
66
+ for (const ch of obj.children) {
67
+ handlesArray = this.setup(renderer, ch, context, handlesArray, args, nextLevel);
68
+ }
69
+ }
70
+
71
+ if (level === 0) {
72
+ // For multi material objects we only want to track the root object's matrix
73
+ if (args.useMatrixWorldAutoUpdate && handlesArray && handlesArray.length >= 0) {
74
+ this.autoUpdateInstanceMatrix(obj);
75
+ }
76
+ }
77
+
78
+ return handlesArray;
79
+ }
80
+
81
+ private tryCreateOrAddInstance(obj: Object3D, context: Context, args: InstancingSetupArgs): InstanceHandle | null {
82
+ if (obj.type === "Mesh") {
83
+ const index = args.foundMeshes;
84
+ args.foundMeshes += 1;
85
+ if (!args.rend.enableInstancing) return null;
86
+ if (args.rend.enableInstancing === true) {
87
+ // instancing is enabled globally
88
+ // continue....
89
+ }
90
+ else {
91
+ if (index >= args.rend.enableInstancing.length) {
92
+ if (debugInstancing) console.error("Something is wrong with instance setup", obj, args.rend.enableInstancing, index);
93
+ return null;
94
+ }
95
+ if (!args.rend.enableInstancing[index]) {
96
+ // instancing is disabled
97
+ // console.log("Instancing is disabled", obj);
98
+ return null;
99
+ }
100
+ }
101
+ // instancing is enabled:
102
+ const mesh = obj as Mesh;
103
+ // const geo = mesh.geometry as BufferGeometry;
104
+ const mat = mesh.material as Material;
105
+
106
+ for (const i of this.objs) {
107
+ if (!i.canAdd(mesh.geometry, mat)) continue;
108
+ const handle = i.addInstance(mesh);
109
+ return handle;
110
+ }
111
+ let maxInstances = InstancingHandler.getStartInstanceCount(obj);
112
+ if (!maxInstances || maxInstances < 0) {
113
+ maxInstances = 4;
114
+ }
115
+ let name = obj.name;
116
+ if (!name?.length) name = makeIdFromRandomWords();
117
+ const i = new InstancedMeshRenderer(name, mesh.geometry, mat, maxInstances, context);
118
+ this.objs.push(i);
119
+ const handle = i.addInstance(mesh);
120
+ return handle;
121
+ }
122
+ return null;
123
+ }
124
+
125
+ private autoUpdateInstanceMatrix(obj: Object3D) {
126
+ const original = obj.matrixWorld["multiplyMatrices"].bind(obj.matrixWorld);
127
+ const previousMatrix: Matrix4 = obj.matrixWorld.clone();
128
+ const matrixChangeWrapper = (a: Matrix4, b: Matrix4) => {
129
+ const newMatrixWorld = original(a, b);
130
+ if (obj[NEED_UPDATE_INSTANCE_KEY] || previousMatrix.equals(newMatrixWorld) === false) {
131
+ previousMatrix.copy(newMatrixWorld)
132
+ obj[NEED_UPDATE_INSTANCE_KEY] = true;
133
+ }
134
+ return newMatrixWorld;
135
+ };
136
+ obj.matrixWorld["multiplyMatrices"] = matrixChangeWrapper;
137
+ // wrap matrixWorldNeedsUpdate
138
+ // let originalMatrixWorldNeedsUpdate = obj.matrixWorldNeedsUpdate;
139
+ // Object.defineProperty(obj, "matrixWorldNeedsUpdate", {
140
+ // get: () => {
141
+ // return originalMatrixWorldNeedsUpdate;
142
+ // },
143
+ // set: (value: boolean) => {
144
+ // if(value) console.warn("SET MATRIX WORLD NEEDS UPDATE");
145
+ // originalMatrixWorldNeedsUpdate = value;
146
+ // }
147
+ // });
148
+ }
149
+ }
150
+
151
+ /**
152
+ * The instance handle is used to interface with the mesh that is rendered using instancing.
153
+ */
154
+ export class InstanceHandle {
155
+
156
+ static readonly all: InstanceHandle[] = [];
157
+
158
+ /** The name of the object */
159
+ get name(): string {
160
+ return this.object.name;
161
+ }
162
+ get isActive() {
163
+ return this.__instanceIndex >= 0;
164
+ }
165
+ get vertexCount() {
166
+ return this.object.geometry.attributes.position.count;
167
+ }
168
+ get maxVertexCount() {
169
+ // we get the max of the estimated MAX lod vertex count and the actual vertex count
170
+ return Math.max(this.meshInformation.vertexCount, this.vertexCount);
171
+ }
172
+ get reservedVertexCount() {
173
+ return this.__reservedVertexRange;
174
+ }
175
+ get indexCount() {
176
+ return this.object.geometry.index ? this.object.geometry.index.count : 0;
177
+ }
178
+ get maxIndexCount() {
179
+ // we get the max of the estimated MAX lod index count and the actual index count
180
+ return Math.max(this.meshInformation.indexCount, this.indexCount);
181
+ }
182
+ get reservedIndexCount() {
183
+ return this.__reservedIndexRange;
184
+ }
185
+
186
+ /** The object that is being instanced */
187
+ readonly object: Mesh;
188
+
189
+ /** The instancer/BatchedMesh that is rendering this object*/
190
+ readonly renderer: InstancedMeshRenderer;
191
+
192
+ /** @internal */
193
+ __instanceIndex: number = -1;
194
+ /** @internal */
195
+ __reservedVertexRange: number = 0;
196
+ /** @internal */
197
+ __reservedIndexRange: number = 0;
198
+ __geometryIndex: number = -1;
199
+
200
+ /** The mesh information of the object - this tries to also calculate the LOD info */
201
+ readonly meshInformation: MeshInformation;
202
+
203
+ constructor(originalObject: Mesh, instancer: InstancedMeshRenderer) {
204
+ this.__instanceIndex = -1;
205
+ this.object = originalObject;
206
+ this.renderer = instancer;
207
+ originalObject[$instancingRenderer] = instancer;
208
+ // TODO: this doesn't have LOD information *yet* in some cases - hence we can not rely on it for the max vertex counts
209
+ this.meshInformation = getMeshInformation(originalObject.geometry);
210
+ InstanceHandle.all.push(this);
211
+ }
212
+
213
+ /** Calculates the mesh information again
214
+ * @returns true if the vertex count or index count has changed
215
+ */
216
+ updateMeshInformation(): boolean {
217
+ const newMeshInformation = getMeshInformation(this.object.geometry);
218
+ const oldVertexCount = this.meshInformation.vertexCount;
219
+ const oldIndexCount = this.meshInformation.indexCount;
220
+ Object.assign(this.meshInformation, newMeshInformation);
221
+ return oldVertexCount !== this.meshInformation.vertexCount || oldIndexCount !== this.meshInformation.indexCount;
222
+ }
223
+
224
+ /** Updates the matrix from the rendered object. Will also call updateWorldMatrix internally */
225
+ updateInstanceMatrix(updateChildren: boolean = false, updateMatrix: boolean = true) {
226
+ if (this.__instanceIndex < 0) return;
227
+ if (updateMatrix) this.object.updateWorldMatrix(true, updateChildren);
228
+ this.renderer.updateInstance(this.object.matrixWorld, this.__instanceIndex);
229
+ }
230
+ /** Updates the matrix of the instance */
231
+ setMatrix(matrix: Matrix4) {
232
+ if (this.__instanceIndex < 0) return;
233
+ this.renderer.updateInstance(matrix, this.__instanceIndex);
234
+ }
235
+
236
+ /** Can be used to change the geometry of this instance */
237
+ setGeometry(geo: BufferGeometry) {
238
+ if (this.__geometryIndex < 0) return false;
239
+
240
+ const self = this;
241
+
242
+ if (this.vertexCount > this.__reservedVertexRange) {
243
+ return handleInvalidRange(`Instancing: Can not update geometry (${this.name}), reserved vertex range is too small: ${this.__reservedVertexRange.toLocaleString()} < ${this.vertexCount.toLocaleString()} vertices for ${this.name}`);
244
+
245
+ }
246
+ if (this.indexCount > this.__reservedIndexRange) {
247
+ return handleInvalidRange(`Instancing: Can not update geometry (${this.name}), reserved index range is too small: ${this.__reservedIndexRange.toLocaleString()} < ${this.indexCount.toLocaleString()} indices for ${this.name}`);
248
+ }
249
+
250
+
251
+ return this.renderer.updateGeometry(geo, this.__geometryIndex);
252
+
253
+ function handleInvalidRange(error: string): boolean {
254
+ if (self.updateMeshInformation()) {
255
+ // Gizmos.DrawWireSphere(self.object.worldPosition, .5, 0xff0000, 5);
256
+ self.renderer.remove(self, true);
257
+ // Gizmos.DrawWireSphere(self.object.worldPosition, .5, 0x33ff00, 5);
258
+ // self.object.scale.multiplyScalar(10);
259
+ if (self.renderer.add(self)) {
260
+ return true;
261
+ }
262
+ }
263
+ if (isDevEnvironment() || debugInstancing) {
264
+ console.error(error);
265
+ }
266
+ return false;
267
+ }
268
+ }
269
+
270
+ /** Adds this object to the instancing renderer (effectively activating instancing) */
271
+ add() {
272
+ if (this.__instanceIndex >= 0) return;
273
+ this.renderer.add(this);
274
+ GameObject.markAsInstancedRendered(this.object, true);
275
+ }
276
+
277
+ /** Removes this object from the instancing renderer
278
+ * @param delete_ If true, the instance handle will be removed from the global list
279
+ */
280
+ remove(delete_: boolean) {
281
+ if (this.__instanceIndex < 0) return;
282
+ this.renderer.remove(this, delete_);
283
+ GameObject.markAsInstancedRendered(this.object, false);
284
+ if (delete_) {
285
+ const i = InstanceHandle.all.indexOf(this);
286
+ if (i >= 0) {
287
+ InstanceHandle.all.splice(i, 1);
288
+ }
289
+ }
290
+ }
291
+ }
292
+
293
+ class InstancedMeshRenderer {
294
+ /** The three instanced mesh
295
+ * @link https://threejs.org/docs/#api/en/objects/InstancedMesh
296
+ */
297
+ get batchedMesh() {
298
+ return this._batchedMesh;
299
+ }
300
+ get visible(): boolean {
301
+ return this._batchedMesh.visible;
302
+ }
303
+ set visible(val: boolean) {
304
+ this._batchedMesh.visible = val;
305
+ }
306
+ get castShadow(): boolean {
307
+ return this._batchedMesh.castShadow;
308
+ }
309
+ set castShadow(val: boolean) {
310
+ this._batchedMesh.castShadow = val;
311
+ }
312
+ set receiveShadow(val: boolean) {
313
+ this._batchedMesh.receiveShadow = val;
314
+ }
315
+
316
+ /** If true, the instancer is allowed to grow when the max instance count is reached */
317
+ allowResize: boolean = true;
318
+
319
+ /** The name of the instancer */
320
+ name: string = "";
321
+
322
+ /** The added geometry */
323
+ readonly geometry: BufferGeometry;
324
+
325
+ /** The material used for the instanced mesh */
326
+ readonly material: Material;
327
+
328
+ /** The current number of instances */
329
+ get count(): number { return this._currentInstanceCount; }
330
+
331
+ /** Update the bounding box and sphere of the instanced mesh
332
+ * @param box If true, update the bounding box
333
+ * @param sphere If true, update the bounding sphere
334
+ */
335
+ updateBounds(box: boolean = true, sphere: boolean = true) {
336
+ this._needUpdateBounds = false;
337
+ if (box)
338
+ this._batchedMesh.computeBoundingBox();
339
+ if (sphere)
340
+ this._batchedMesh.computeBoundingSphere();
341
+ if (debugInstancing && this._batchedMesh.boundingSphere) {
342
+ const sphere = this._batchedMesh.boundingSphere;
343
+ // const worldPos = this._batchedMesh.worldPosition.add(sphere.center);
344
+ // const worldRadius = sphere!.radius;
345
+ Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0x00ff00);
346
+ }
347
+ }
348
+
349
+ private _context: Context;
350
+ private _batchedMesh: BatchedMesh;
351
+ private _handles: (InstanceHandle | null)[] = [];
352
+ private readonly _geometryIds: Map<BufferGeometry, number> = new Map();
353
+ private _maxInstanceCount: number;
354
+
355
+ private _currentInstanceCount = 0;
356
+ private _currentVertexCount = 0;
357
+ private _currentIndexCount = 0;
358
+
359
+ private _maxVertexCount: number;
360
+ private _maxIndexCount: number;
361
+
362
+ private static nullMatrix: Matrix4 = new Matrix4();
363
+
364
+ /** Check if the geometry can be added to this instancer
365
+ * @param geometry The geometry to check
366
+ * @param material The material of the geometry
367
+ * @returns true if the geometry can be added
368
+ */
369
+ canAdd(geometry: BufferGeometry, material: Material): boolean {
370
+
371
+ if (this._maxVertexCount > 10_000_000) return false;
372
+
373
+ // The material instance must match
374
+ // perhaps at some point later we *could* check if it's the same shader and properties but this would be risky
375
+ if (material !== this.material) {
376
+ const canMergeMaterial = false;
377
+ // if (material.type === this.material.type) {
378
+ // switch (material.type) {
379
+ // case "MeshStandardMaterial":
380
+ // // check if the material properties are the same
381
+ // const m0 = this.material as MeshStandardMaterial;
382
+ // const m1 = material as MeshStandardMaterial;
383
+ // if(m0.map !== m1.map) return false;
384
+ // // if(m0.color.equals(m1.color) === false) return false;
385
+ // if(m0.roughness !== m1.roughness) return false;
386
+ // if(m0.metalness !== m1.metalness) return false;
387
+ // if(m0.envMap !== m1.envMap) return false;
388
+ // if(m0.envMapIntensity !== m1.envMapIntensity) return false;
389
+ // if(m0.lightMap !== m1.lightMap) return false;
390
+ // if(m0.lightMapIntensity !== m1.lightMapIntensity) return false;
391
+ // if(m0.aoMap !== m1.aoMap) return false;
392
+ // if(m0.aoMapIntensity !== m1.aoMapIntensity) return false;
393
+ // if(m0.emissive.equals(m1.emissive) === false) return false;
394
+ // if(m0.emissiveIntensity !== m1.emissiveIntensity) return false;
395
+ // if(m0.emissiveMap !== m1.emissiveMap) return false;
396
+ // if(m0.bumpMap !== m1.bumpMap) return false;
397
+ // if(m0.bumpScale !== m1.bumpScale) return false;
398
+ // if(m0.normalMap !== m1.normalMap) return false;
399
+ // if(m0.normalScale.equals(m1.normalScale) === false) return false;
400
+ // if(m0.displacementMap !== m1.displacementMap) return false;
401
+ // if(m0.displacementScale !== m1.displacementScale) return false;
402
+ // if(m0.displacementBias !== m1.displacementBias) return false;
403
+ // if(m0.roughnessMap !== m1.roughnessMap) return false;
404
+ // if(m0.metalnessMap !== m1.metalnessMap) return false;
405
+ // if(m0.alphaMap !== m1.alphaMap) return false;
406
+ // if(m0.envMapIntensity !== m1.envMapIntensity) return false;
407
+ // canMergeMaterial = true;
408
+ // break;
409
+ // }
410
+ // }
411
+ if (!canMergeMaterial) {
412
+ return false;
413
+ }
414
+ }
415
+
416
+ // if(this.geometry !== _geometry) return false;
417
+
418
+ // console.log(geometry.name, geometry.uuid);
419
+
420
+ if (!this.validateGeometry(geometry)) return false;
421
+
422
+ // const validationMethod = this.inst["_validateGeometry"];
423
+ // if (!validationMethod) throw new Error("InstancedMesh does not have a _validateGeometry method");
424
+ // try {
425
+ // validationMethod.call(this.inst, _geometry);
426
+ // }
427
+ // catch (err) {
428
+ // // console.error(err);
429
+ // return false;
430
+ // }
431
+
432
+ const hasSpace = !this.mustGrow(geometry);
433
+ if (hasSpace) return true;
434
+ if (this.allowResize) return true;
435
+
436
+ return false;
437
+ }
438
+
439
+ private _needUpdateBounds: boolean = false;
440
+ private _debugMaterial: MeshStandardMaterial | null = null;
441
+
442
+ constructor(name: string, geo: BufferGeometry, material: Material, initialMaxCount: number, context: Context) {
443
+ this.name = name;
444
+ this.geometry = geo;
445
+ this.material = material;
446
+ this._context = context;
447
+ this._maxInstanceCount = Math.max(2, initialMaxCount);
448
+ if (debugInstancing) {
449
+ this._debugMaterial = createDebugMaterial();
450
+ }
451
+ const estimate = this.tryEstimateVertexCountSize(this._maxInstanceCount, [geo], initialMaxCount);
452
+ this._maxVertexCount = estimate.vertexCount;
453
+ this._maxIndexCount = estimate.indexCount;
454
+ this._batchedMesh = new BatchedMesh(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
455
+ // this.inst = new InstancedMesh(geo, material, count);
456
+ this._batchedMesh[$instancingAutoUpdateBounds] = true;
457
+ // this.inst.count = 0;
458
+ this._batchedMesh.visible = true;
459
+ this._context.scene.add(this._batchedMesh);
460
+
461
+ // Not handled by RawShaderMaterial, so we need to set the define explicitly.
462
+ // Edge case: theoretically some users of the material could use it in an
463
+ // instanced fashion, and some others not. In that case, the material would not
464
+ // be able to be shared between the two use cases. We could probably add a
465
+ // onBeforeRender call for the InstancedMesh and set the define there.
466
+ // Same would apply if we support skinning -
467
+ // there we would have to split instanced batches so that the ones using skinning
468
+ // are all in the same batch.
469
+ if (material instanceof RawShaderMaterial) {
470
+ material.defines["USE_INSTANCING"] = true;
471
+ material.needsUpdate = true;
472
+ }
473
+
474
+ context.pre_render_callbacks.push(this.onBeforeRender);
475
+ context.post_render_callbacks.push(this.onAfterRender);
476
+
477
+ if (debugInstancing) {
478
+ console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
479
+ }
480
+ }
481
+
482
+ dispose() {
483
+ if (debugInstancing) console.warn("Dispose instanced renderer", this.name);
484
+ this._context.scene.remove(this._batchedMesh);
485
+ this._batchedMesh.dispose();
486
+ this._batchedMesh = null as any;
487
+ this._handles = [];
488
+ }
489
+
490
+ addInstance(obj: Mesh): InstanceHandle | null {
491
+
492
+ const handle = new InstanceHandle(obj, this);
493
+
494
+ if (obj.castShadow === true && this._batchedMesh.castShadow === false) {
495
+ this._batchedMesh.castShadow = true;
496
+ }
497
+ if (obj.receiveShadow === true && this._batchedMesh.receiveShadow === false) {
498
+ this._batchedMesh.receiveShadow = true;
499
+ }
500
+
501
+ try {
502
+ this.add(handle);
503
+ }
504
+ catch (e) {
505
+ console.error(`Failed adding mesh to instancing (object name: \"${obj.name}\", instances: ${this._currentInstanceCount.toLocaleString()}/${this._maxInstanceCount.toLocaleString()}, vertices: ${this._currentVertexCount.toLocaleString()}/${this._maxVertexCount.toLocaleString()}, indices: ${this._currentIndexCount.toLocaleString()}/${this._maxIndexCount.toLocaleString()})\n`, e);
506
+ if (isDevEnvironment()) {
507
+ showBalloonError("Failed instancing mesh. See the browser console for details.");
508
+ debugger;
509
+ }
510
+ return null;
511
+ }
512
+
513
+ return handle;
514
+ }
515
+
516
+
517
+ add(handle: InstanceHandle) {
518
+ const geo = handle.object.geometry as BufferGeometry;
519
+
520
+ if (!geo || !geo.attributes) {
521
+ console.error("Cannot add object to instancing without geometry", handle.name);
522
+ return false;
523
+ }
524
+
525
+ if (this.mustGrow(geo)) {
526
+ if (this.allowResize) {
527
+ this.grow(geo);
528
+ }
529
+ else {
530
+ console.error("Cannot add instance, max count reached", this.name, this.count, this._maxInstanceCount);
531
+ return false;
532
+ }
533
+ }
534
+
535
+ handle.object.updateWorldMatrix(true, true);
536
+ this.addGeometry(handle);
537
+ this._handles[handle.__instanceIndex] = handle;
538
+ this._currentInstanceCount += 1;
539
+
540
+ this.markNeedsUpdate();
541
+
542
+ if (this._currentInstanceCount > 0)
543
+ this._batchedMesh.visible = true;
544
+
545
+ return true;
546
+ }
547
+
548
+ remove(handle: InstanceHandle, delete_: boolean) {
549
+ if (!handle) {
550
+ return;
551
+ }
552
+ if (handle.__instanceIndex < 0 || this._handles[handle.__instanceIndex] != handle || this._currentInstanceCount <= 0) {
553
+ // console.warn("Cannot remove instance, handle is invalid", handle.name);
554
+ return;
555
+ }
556
+
557
+ this.removeGeometry(handle, delete_);
558
+ this._handles[handle.__instanceIndex] = null;
559
+ handle.__instanceIndex = -1;
560
+
561
+ if (this._currentInstanceCount > 0) {
562
+ this._currentInstanceCount -= 1;
563
+ }
564
+
565
+ if (this._currentInstanceCount <= 0)
566
+ this._batchedMesh.visible = false;
567
+
568
+ this.markNeedsUpdate();
569
+ }
570
+
571
+ updateInstance(mat: Matrix4, index: number) {
572
+ this._batchedMesh.setMatrixAt(index, mat);
573
+ this.markNeedsUpdate();
574
+ }
575
+
576
+ updateGeometry(geo: BufferGeometry, geometryIndex: number): boolean {
577
+ if (!this.validateGeometry(geo)) {
578
+ return false;
579
+ }
580
+
581
+ if (this.mustGrow()) {
582
+ this.grow(geo);
583
+ }
584
+ if (debugInstancing)
585
+ console.debug("[Instancing] UPDATE GEOMETRY at " + geometryIndex, this._batchedMesh["_geometryCount"], geo.name, getMeshInformation(geo), geo.attributes.position.count, geo.index ? geo.index.count : 0);
586
+
587
+ this._batchedMesh.setGeometryAt(geometryIndex, geo);
588
+ // for LOD mesh updates we need to make sure to save the geometry index
589
+ this._geometryIds.set(geo, geometryIndex);
590
+ this.markNeedsUpdate();
591
+ return true;
592
+ }
593
+
594
+ private onBeforeRender = () => {
595
+ // ensure the instanced mesh is rendered / has correct layers
596
+ this._batchedMesh.layers.enableAll();
597
+
598
+ if (this._needUpdateBounds && this._batchedMesh[$instancingAutoUpdateBounds] === true) {
599
+ if (debugInstancing === "verbose") console.log("Update instancing bounds", this.name, this._batchedMesh.matrixWorldNeedsUpdate);
600
+ this.updateBounds();
601
+ }
602
+ }
603
+
604
+ private onAfterRender = () => {
605
+ // hide the instanced mesh again when its not being rendered (for raycasting we still use the original object)
606
+ this._batchedMesh.layers.disableAll();
607
+ }
608
+
609
+ private validateGeometry(geometry: BufferGeometry): boolean {
610
+ const batchGeometry = this.geometry;
611
+
612
+ for (const attributeName in batchGeometry.attributes) {
613
+ if (attributeName === "batchId") {
614
+ continue;
615
+ }
616
+ if (!geometry.hasAttribute(attributeName)) {
617
+ if (isDevEnvironment())
618
+ console.warn(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`);
619
+ // geometry.setAttribute(attributeName, batchGeometry.getAttribute(attributeName).clone());
620
+ return false;
621
+ // throw new Error(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`);
622
+ }
623
+ // const srcAttribute = geometry.getAttribute(attributeName);
624
+ // const dstAttribute = batchGeometry.getAttribute(attributeName);
625
+ // if (srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized) {
626
+ // if (debugInstancing) throw new Error('BatchedMesh: All attributes must have a consistent itemSize and normalized value.');
627
+ // return false;
628
+ // }
629
+ }
630
+ return true;
631
+ }
632
+
633
+ private markNeedsUpdate() {
634
+ if (debugInstancing === "verbose") {
635
+ console.warn("Marking instanced mesh dirty", this.name);
636
+ }
637
+ this._needUpdateBounds = true;
638
+ // this.inst.instanceMatrix.needsUpdate = true;
639
+ }
640
+
641
+ /**
642
+ * @param geo The geometry to add (if none is provided it means the geometry is already added and just updated)
643
+ */
644
+ private mustGrow(geo?: BufferGeometry): boolean {
645
+ if (this.count >= this._maxInstanceCount) return true;
646
+ if (!geo || !geo.attributes) return false;
647
+ const meshInfo = getMeshInformation(geo);
648
+ const newVertexCount = meshInfo.vertexCount;
649
+ const newIndexCount = meshInfo.indexCount;
650
+ return this._currentVertexCount + newVertexCount > this._maxVertexCount || this._currentIndexCount + newIndexCount > this._maxIndexCount;
651
+ }
652
+
653
+ private grow(geometry: BufferGeometry) {
654
+ const growFactor = 2;
655
+ const newSize = Math.ceil(this._maxInstanceCount * growFactor);
656
+
657
+ // create a new BatchedMesh instance
658
+ const estimatedSpace = this.tryEstimateVertexCountSize(newSize, [geometry]);// geometry.attributes.position.count;
659
+ // const indices = geometry.index ? geometry.index.count : 0;
660
+ const newMaxVertexCount = Math.max(this._maxVertexCount, estimatedSpace.vertexCount);
661
+ const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount, Math.ceil(this._maxVertexCount * growFactor));
662
+
663
+ if (debugInstancing) {
664
+ const geometryInfo = getMeshInformation(geometry);
665
+ console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\n${geometryInfo.vertexCount} vertices, ${geometryInfo.indexCount} indices\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
666
+ this._debugMaterial = createDebugMaterial();
667
+ }
668
+ else if (isDevEnvironment()) {
669
+ console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
670
+ }
671
+
672
+ this._maxVertexCount = newMaxVertexCount;
673
+ this._maxIndexCount = newMaxIndexCount;
674
+ const newInst = new BatchedMesh(newSize, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
675
+ newInst.layers = this._batchedMesh.layers;
676
+ newInst.castShadow = this._batchedMesh.castShadow;
677
+ newInst.receiveShadow = this._batchedMesh.receiveShadow;
678
+ newInst.visible = this._batchedMesh.visible;
679
+ newInst[$instancingAutoUpdateBounds] = this._batchedMesh[$instancingAutoUpdateBounds];
680
+ newInst.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate;
681
+ newInst.matrixWorldNeedsUpdate = this._batchedMesh.matrixWorldNeedsUpdate;
682
+ newInst.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate;
683
+ newInst.matrixWorld.copy(this._batchedMesh.matrixWorld);
684
+ newInst.matrix.copy(this._batchedMesh.matrix);
685
+
686
+ // dispose the old batched mesh
687
+ this._batchedMesh.dispose();
688
+ this._batchedMesh.removeFromParent();
689
+ this._geometryIds.clear();
690
+
691
+ this._batchedMesh = newInst;
692
+ this._maxInstanceCount = newSize;
693
+
694
+ // since we have a new batched mesh we need to re-add all the instances
695
+ // fixes https://linear.app/needle/issue/NE-5711
696
+
697
+ // add current instances to new instanced mesh
698
+ const original = [...this._handles];
699
+ this._handles = [];
700
+ for (const handle of original) {
701
+ if (handle && handle.__instanceIndex >= 0) {
702
+ this.addGeometry(handle);
703
+ this._handles[handle.__instanceIndex] = handle;
704
+ }
705
+ }
706
+
707
+ this._context.scene.add(newInst);
708
+ }
709
+
710
+ private tryEstimateVertexCountSize(newMaxInstances: number, _newGeometries?: BufferGeometry[], newGeometriesFactor: number = 1): MeshInformation {
711
+ /** Used geometries and how many instances use them */
712
+ const usedGeometries = new Map<BufferGeometry, MeshInformation & { count: number }>();
713
+ for (const handle of this._handles) {
714
+ if (handle && handle.__instanceIndex >= 0 && handle.object.geometry) {
715
+ if (!usedGeometries.has(handle.object.geometry as BufferGeometry)) {
716
+ const data = getMeshInformation(handle.object.geometry as BufferGeometry);
717
+ const meshinfo = { count: 1, ...data };
718
+ usedGeometries.set(handle.object.geometry as BufferGeometry, meshinfo);
719
+ }
720
+ else {
721
+ const entry = usedGeometries.get(handle.object.geometry as BufferGeometry)!;
722
+ entry.count += 1;
723
+ }
724
+
725
+ }
726
+ }
727
+
728
+ // then calculate the total vertex count
729
+ let totalVertices = 0;
730
+ let totalIndices = 0;
731
+ // let maxVertices = 0;
732
+ for (const [_geo, data] of usedGeometries) {
733
+ totalVertices += data.vertexCount * data.count;
734
+ totalIndices += data.indexCount * data.count;
735
+ // maxVertices = Math.max(maxVertices, geo.attributes.position.count * count);
736
+ }
737
+ // we calculate the average to make an educated guess of how many vertices will be needed with the new buffer count
738
+ const averageVerts = Math.ceil(totalVertices / Math.max(1, this._currentInstanceCount));
739
+ let maxVertexCount = averageVerts * newMaxInstances;
740
+ const averageIndices = Math.ceil(totalIndices / Math.max(1, this._currentInstanceCount));
741
+ let maxIndexCount = averageIndices * newMaxInstances * 2;
742
+
743
+ // if new geometries are provided we *know* that they will be added
744
+ // so we make sure to include them in the calculation
745
+ if (_newGeometries) {
746
+ for (const geo of _newGeometries) {
747
+ const meshinfo = getMeshInformation(geo);
748
+ if (meshinfo != null) {
749
+ maxVertexCount += meshinfo.vertexCount * newGeometriesFactor;
750
+ maxIndexCount += meshinfo.indexCount * newGeometriesFactor;
751
+ }
752
+
753
+ }
754
+ }
755
+
756
+ return { vertexCount: maxVertexCount, indexCount: maxIndexCount };
757
+ }
758
+
759
+
760
+ private addGeometry(handle: InstanceHandle) {
761
+
762
+ const obj = handle.object;
763
+ const geo = obj.geometry as BufferGeometry;
764
+ if (!geo) {
765
+ // if the geometry is null we cannot add it
766
+ return;
767
+ }
768
+
769
+ // otherwise add more geometry / instances
770
+ let geometryId = this._geometryIds.get(geo);
771
+ if (geometryId === undefined || geometryId === null) {
772
+ if (debugInstancing)
773
+ console.debug(`[Instancing] > ADD NEW GEOMETRY \"${handle.name} (${geo.name}; ${geo.uuid})\"\n${this._currentInstanceCount} instances, ${handle.maxVertexCount} max vertices, ${handle.maxIndexCount} max indices`);
774
+
775
+ geometryId = this._batchedMesh.addGeometry(geo, handle.maxVertexCount, handle.maxIndexCount);
776
+ this._geometryIds.set(geo, geometryId);
777
+ }
778
+ else {
779
+ if (debugInstancing === "verbose") console.log(`[Instancing] > ADD INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances`);
780
+ }
781
+ this._currentVertexCount += handle.maxVertexCount;
782
+ this._currentIndexCount += handle.maxIndexCount;
783
+ const i = this._batchedMesh.addInstance(geometryId);
784
+ handle.__geometryIndex = geometryId;
785
+ handle.__instanceIndex = i;
786
+ handle.__reservedVertexRange = handle.maxVertexCount;
787
+ handle.__reservedIndexRange = handle.maxIndexCount;
788
+ this._batchedMesh.setMatrixAt(i, handle.object.matrixWorld);
789
+ if (debugInstancing)
790
+ console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
791
+
792
+ }
793
+
794
+
795
+ private removeGeometry(handle: InstanceHandle, _del: boolean) {
796
+ if (handle.__instanceIndex < 0) {
797
+ console.warn("Cannot remove geometry, instance index is invalid", handle.name);
798
+ return;
799
+ }
800
+ // deleteGeometry is currently not useable since there's no optimize method
801
+ // https://github.com/mrdoob/three.js/issues/27985
802
+ // if (del)
803
+ // this.inst.deleteGeometry(handle.__instanceIndex);
804
+ // else
805
+ // this._batchedMesh.setVisibleAt(handle.__instanceIndex, false);
806
+ if(debugInstancing) {
807
+ console.debug(`[Instancing] < REMOVE INSTANCE \"${handle.name}\" at [${handle.__instanceIndex}]\nGEOMETRY_ID=${handle.__geometryIndex}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
808
+ }
809
+ this._batchedMesh.deleteInstance(handle.__instanceIndex);
810
+ }
811
+ }
812
+
813
+ declare type BucketInfo = {
814
+ geometryIndex: number;
815
+ vertexCount: number;
816
+ indexCount: number;
817
+ }
818
+
819
+ declare type MeshInformation = {
820
+ vertexCount: number;
821
+ indexCount: number;
822
+ }
823
+
824
+ function getMeshInformation(geo: BufferGeometry): MeshInformation {
825
+ if (!geo) {
826
+ if (isDevEnvironment()) console.error("Cannot get mesh information from null geometry");
827
+ return { vertexCount: 0, indexCount: 0 };
828
+ }
829
+ let vertexCount = geo.attributes?.position?.count || 0;
830
+ let indexCount = geo.index ? geo.index.count : 0;
831
+ const lodInfo = NEEDLE_progressive.getMeshLODExtension(geo);
832
+ if (lodInfo) {
833
+ const lod0 = lodInfo.lods[0];
834
+ let lod0Count = lod0.vertexCount;
835
+ let lod0IndexCount = lod0.indexCount;
836
+ // add some wiggle room: https://linear.app/needle/issue/NE-4505
837
+ const extra = Math.min(200, Math.ceil(lod0Count * .05));
838
+ lod0Count += extra;
839
+ lod0IndexCount += 20;
840
+ vertexCount = Math.max(vertexCount, lod0Count);
841
+ indexCount = Math.max(indexCount, lod0IndexCount);
842
+ }
843
+ vertexCount = Math.ceil(vertexCount);
844
+ indexCount = Math.ceil(indexCount);
845
+ return { vertexCount, indexCount };
846
+ }
847
+
848
+ function createDebugMaterial() {
849
+ const mat = new MeshStandardMaterial({ color: new Color(Math.random(), Math.random(), Math.random()) });
850
+ mat.emissive = mat.color;
851
+ mat.emissiveIntensity = .3;
852
+ if (getParam("wireframe"))
853
+ mat.wireframe = true;
854
+ return mat;
855
+ }