@needle-tools/engine 4.7.2-alpha → 4.7.2-next.6f2cd71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1067) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-zdhlW609.umd.cjs → gltf-progressive-B9o1T8Vr.umd.cjs} +1 -1
  7. package/dist/{gltf-progressive-YjtQYFa9.js → gltf-progressive-DO0SisAM.js} +2 -2
  8. package/dist/{gltf-progressive-yOP1mp5W.min.js → gltf-progressive-DQF10PJE.min.js} +1 -1
  9. package/dist/{needle-engine.bundle-BhDF-YSv.min.js → needle-engine.bundle-B-NoV0t_.min.js} +64 -64
  10. package/dist/{needle-engine.bundle-D2myV4E4.umd.cjs → needle-engine.bundle-BMnlxDfi.umd.cjs} +59 -59
  11. package/dist/{needle-engine.bundle-gp00DTS4.js → needle-engine.bundle-CFi0ugBx.js} +638 -638
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +101 -101
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +35 -35
  124. package/lib/engine/engine_lods.js +160 -160
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +788 -788
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
  325. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  326. package/lib/engine-components/AnimationUtils.js +27 -27
  327. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  328. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  329. package/lib/engine-components/Animator.d.ts +217 -217
  330. package/lib/engine-components/Animator.js +354 -354
  331. package/lib/engine-components/AnimatorController.d.ts +227 -227
  332. package/lib/engine-components/AnimatorController.js +1152 -1152
  333. package/lib/engine-components/AudioListener.d.ts +33 -33
  334. package/lib/engine-components/AudioListener.js +86 -86
  335. package/lib/engine-components/AudioSource.d.ts +217 -217
  336. package/lib/engine-components/AudioSource.js +635 -635
  337. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  338. package/lib/engine-components/AvatarLoader.js +231 -231
  339. package/lib/engine-components/AxesHelper.d.ts +32 -32
  340. package/lib/engine-components/AxesHelper.js +67 -67
  341. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  342. package/lib/engine-components/BasicIKConstraint.js +43 -43
  343. package/lib/engine-components/BoxCollider.d.ts +2 -2
  344. package/lib/engine-components/BoxCollider.js +2 -2
  345. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  346. package/lib/engine-components/BoxHelperComponent.js +102 -102
  347. package/lib/engine-components/Camera.d.ts +231 -231
  348. package/lib/engine-components/Camera.js +700 -700
  349. package/lib/engine-components/CameraUtils.d.ts +1 -1
  350. package/lib/engine-components/CameraUtils.js +123 -123
  351. package/lib/engine-components/CharacterController.d.ts +55 -55
  352. package/lib/engine-components/CharacterController.js +236 -236
  353. package/lib/engine-components/Collider.d.ts +188 -188
  354. package/lib/engine-components/Collider.js +369 -369
  355. package/lib/engine-components/Component.d.ts +792 -792
  356. package/lib/engine-components/Component.js +920 -920
  357. package/lib/engine-components/ContactShadows.d.ts +94 -94
  358. package/lib/engine-components/ContactShadows.js +453 -453
  359. package/lib/engine-components/DeleteBox.d.ts +19 -19
  360. package/lib/engine-components/DeleteBox.js +58 -58
  361. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  362. package/lib/engine-components/DeviceFlag.js +47 -47
  363. package/lib/engine-components/DragControls.d.ts +170 -170
  364. package/lib/engine-components/DragControls.js +1421 -1421
  365. package/lib/engine-components/DropListener.d.ts +215 -215
  366. package/lib/engine-components/DropListener.js +642 -642
  367. package/lib/engine-components/Duplicatable.d.ts +35 -35
  368. package/lib/engine-components/Duplicatable.js +202 -202
  369. package/lib/engine-components/EventList.d.ts +54 -54
  370. package/lib/engine-components/EventList.js +232 -232
  371. package/lib/engine-components/EventTrigger.d.ts +33 -33
  372. package/lib/engine-components/EventTrigger.js +75 -75
  373. package/lib/engine-components/EventType.d.ts +22 -22
  374. package/lib/engine-components/EventType.js +23 -23
  375. package/lib/engine-components/Fog.d.ts +22 -22
  376. package/lib/engine-components/Fog.js +61 -61
  377. package/lib/engine-components/Gizmos.d.ts +17 -17
  378. package/lib/engine-components/Gizmos.js +64 -64
  379. package/lib/engine-components/GridHelper.d.ts +20 -20
  380. package/lib/engine-components/GridHelper.js +54 -54
  381. package/lib/engine-components/GroundProjection.d.ts +67 -67
  382. package/lib/engine-components/GroundProjection.js +343 -343
  383. package/lib/engine-components/Interactable.d.ts +12 -12
  384. package/lib/engine-components/Interactable.js +12 -12
  385. package/lib/engine-components/Joints.d.ts +19 -19
  386. package/lib/engine-components/Joints.js +51 -51
  387. package/lib/engine-components/LODGroup.d.ts +35 -35
  388. package/lib/engine-components/LODGroup.js +152 -152
  389. package/lib/engine-components/Light.d.ts +180 -180
  390. package/lib/engine-components/Light.js +535 -535
  391. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  392. package/lib/engine-components/LookAtConstraint.js +35 -35
  393. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  394. package/lib/engine-components/NeedleMenu.js +92 -92
  395. package/lib/engine-components/NestedGltf.d.ts +25 -25
  396. package/lib/engine-components/NestedGltf.js +88 -88
  397. package/lib/engine-components/Networking.d.ts +54 -54
  398. package/lib/engine-components/Networking.js +112 -112
  399. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  400. package/lib/engine-components/OffsetConstraint.js +65 -65
  401. package/lib/engine-components/OrbitControls.d.ts +268 -268
  402. package/lib/engine-components/OrbitControls.js +1015 -1015
  403. package/lib/engine-components/PlayerColor.d.ts +19 -19
  404. package/lib/engine-components/PlayerColor.js +94 -94
  405. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  406. package/lib/engine-components/ReflectionProbe.js +204 -204
  407. package/lib/engine-components/Renderer.d.ts +153 -153
  408. package/lib/engine-components/Renderer.js +834 -834
  409. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  410. package/lib/engine-components/RendererInstancing.js +744 -744
  411. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  412. package/lib/engine-components/RendererLightmap.js +182 -182
  413. package/lib/engine-components/RigidBody.d.ts +155 -155
  414. package/lib/engine-components/RigidBody.js +517 -517
  415. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  416. package/lib/engine-components/SceneSwitcher.js +971 -971
  417. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  418. package/lib/engine-components/ScreenCapture.js +547 -547
  419. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  420. package/lib/engine-components/ShadowCatcher.js +166 -166
  421. package/lib/engine-components/Skybox.d.ts +88 -88
  422. package/lib/engine-components/Skybox.js +469 -469
  423. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  424. package/lib/engine-components/SmoothFollow.js +82 -82
  425. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  426. package/lib/engine-components/SpatialTrigger.js +225 -225
  427. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  428. package/lib/engine-components/SpectatorCamera.js +715 -715
  429. package/lib/engine-components/SphereCollider.d.ts +2 -2
  430. package/lib/engine-components/SphereCollider.js +2 -2
  431. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  432. package/lib/engine-components/SpriteRenderer.js +472 -472
  433. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  434. package/lib/engine-components/SyncedCamera.js +199 -199
  435. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  436. package/lib/engine-components/SyncedRoom.js +371 -371
  437. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  438. package/lib/engine-components/SyncedTransform.js +331 -331
  439. package/lib/engine-components/TestRunner.d.ts +16 -16
  440. package/lib/engine-components/TestRunner.js +102 -102
  441. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  442. package/lib/engine-components/TransformGizmo.js +209 -209
  443. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  444. package/lib/engine-components/VideoPlayer.js +978 -978
  445. package/lib/engine-components/Voip.d.ts +67 -67
  446. package/lib/engine-components/Voip.js +360 -360
  447. package/lib/engine-components/api.d.ts +51 -51
  448. package/lib/engine-components/api.js +50 -50
  449. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  451. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  453. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  455. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  457. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  459. package/lib/engine-components/codegen/components.d.ts +216 -216
  460. package/lib/engine-components/codegen/components.js +218 -218
  461. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  462. package/lib/engine-components/debug/LogStats.js +18 -18
  463. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  464. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  465. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  466. package/lib/engine-components/export/gltf/index.js +1 -1
  467. package/lib/engine-components/export/index.d.ts +1 -1
  468. package/lib/engine-components/export/index.js +1 -1
  469. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  470. package/lib/engine-components/export/usdz/Extension.js +1 -1
  471. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  473. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  474. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  475. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  476. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  477. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  479. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  481. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  482. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  483. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  485. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  487. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  489. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  491. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  495. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  497. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  498. package/lib/engine-components/export/usdz/index.js +2 -2
  499. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  500. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  501. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  502. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  503. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  504. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  505. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  507. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  509. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  510. package/lib/engine-components/particlesystem/api.js +2 -2
  511. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -59
  513. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  514. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  515. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  516. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  517. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  518. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  519. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  520. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  521. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  522. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  523. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  524. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  525. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  526. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  529. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  530. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  531. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  532. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  533. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  534. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  537. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  538. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  539. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  540. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  541. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  542. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -494
  543. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  544. package/lib/engine-components/postprocessing/Volume.js +385 -385
  545. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  546. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  547. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  548. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  549. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  550. package/lib/engine-components/postprocessing/index.js +6 -6
  551. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  552. package/lib/engine-components/postprocessing/utils.js +119 -119
  553. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  554. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  555. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  556. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  557. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  558. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  559. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  560. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  561. package/lib/engine-components/timeline/index.d.ts +4 -4
  562. package/lib/engine-components/timeline/index.js +3 -3
  563. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  564. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  565. package/lib/engine-components/ui/Button.d.ts +64 -64
  566. package/lib/engine-components/ui/Button.js +315 -315
  567. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  568. package/lib/engine-components/ui/Canvas.js +407 -407
  569. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  570. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  571. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  572. package/lib/engine-components/ui/EventSystem.js +765 -765
  573. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  574. package/lib/engine-components/ui/Graphic.js +255 -255
  575. package/lib/engine-components/ui/Image.d.ts +35 -35
  576. package/lib/engine-components/ui/Image.js +116 -116
  577. package/lib/engine-components/ui/InputField.d.ts +42 -42
  578. package/lib/engine-components/ui/InputField.js +268 -268
  579. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  580. package/lib/engine-components/ui/Interfaces.js +12 -12
  581. package/lib/engine-components/ui/Layout.d.ts +84 -84
  582. package/lib/engine-components/ui/Layout.js +330 -330
  583. package/lib/engine-components/ui/Outline.d.ts +7 -7
  584. package/lib/engine-components/ui/Outline.js +20 -20
  585. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  586. package/lib/engine-components/ui/PointerEvents.js +145 -145
  587. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  588. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  589. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  590. package/lib/engine-components/ui/Raycaster.js +95 -95
  591. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  592. package/lib/engine-components/ui/RectTransform.js +356 -356
  593. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  594. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  595. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  596. package/lib/engine-components/ui/Symbols.js +1 -1
  597. package/lib/engine-components/ui/Text.d.ts +78 -78
  598. package/lib/engine-components/ui/Text.js +539 -539
  599. package/lib/engine-components/ui/Utils.d.ts +24 -24
  600. package/lib/engine-components/ui/Utils.js +90 -90
  601. package/lib/engine-components/ui/index.d.ts +1 -1
  602. package/lib/engine-components/ui/index.js +1 -1
  603. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  604. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  605. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  606. package/lib/engine-components/utils/LookAt.js +82 -82
  607. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  608. package/lib/engine-components/utils/OpenURL.js +119 -119
  609. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  610. package/lib/engine-components/webxr/Avatar.js +255 -255
  611. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  612. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  613. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  614. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  615. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  616. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  617. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  618. package/lib/engine-components/webxr/WebXR.js +561 -561
  619. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  620. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  621. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  622. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  623. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  624. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  625. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  626. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  627. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  628. package/lib/engine-components/webxr/XRFlag.js +139 -139
  629. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  630. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  631. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  632. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  633. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  634. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  635. package/lib/engine-components/webxr/index.d.ts +3 -3
  636. package/lib/engine-components/webxr/index.js +3 -3
  637. package/lib/engine-components/webxr/types.d.ts +3 -3
  638. package/lib/engine-components/webxr/types.js +1 -1
  639. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  640. package/lib/engine-components-experimental/Presentation.js +9 -9
  641. package/lib/engine-components-experimental/api.d.ts +4 -4
  642. package/lib/engine-components-experimental/api.js +4 -4
  643. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  644. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  645. package/lib/engine-schemes/api.d.ts +12 -12
  646. package/lib/engine-schemes/api.js +12 -12
  647. package/lib/engine-schemes/schemes.d.ts +7 -7
  648. package/lib/engine-schemes/schemes.js +19 -19
  649. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  650. package/lib/engine-schemes/synced-camera-model.js +67 -67
  651. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  652. package/lib/engine-schemes/synced-transform-model.js +66 -66
  653. package/lib/engine-schemes/transform.d.ts +12 -12
  654. package/lib/engine-schemes/transform.js +39 -39
  655. package/lib/engine-schemes/vec2.d.ts +10 -10
  656. package/lib/engine-schemes/vec2.js +25 -25
  657. package/lib/engine-schemes/vec3.d.ts +11 -11
  658. package/lib/engine-schemes/vec3.js +29 -29
  659. package/lib/engine-schemes/vec4.d.ts +12 -12
  660. package/lib/engine-schemes/vec4.js +33 -33
  661. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  662. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  663. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  664. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  665. package/lib/needle-engine.d.ts +7 -7
  666. package/lib/needle-engine.js +64 -64
  667. package/package.json +3 -3
  668. package/plugins/common/buildinfo.js +64 -64
  669. package/plugins/common/cloud.js +1 -1
  670. package/plugins/common/config.cjs +31 -31
  671. package/plugins/common/config.js +35 -35
  672. package/plugins/common/files.js +31 -31
  673. package/plugins/common/generator.js +10 -10
  674. package/plugins/common/license.js +452 -452
  675. package/plugins/common/logger.js +327 -327
  676. package/plugins/common/npm.js +15 -15
  677. package/plugins/common/timers.js +7 -7
  678. package/plugins/common/version.js +37 -37
  679. package/plugins/gltf-packer.mjs +1 -1
  680. package/plugins/next/alias.cjs +39 -39
  681. package/plugins/next/license.cjs +24 -24
  682. package/plugins/next/meshbvhworker.cjs +18 -18
  683. package/plugins/next/next.js +141 -141
  684. package/plugins/types/index.d.ts +2 -2
  685. package/plugins/types/license.d.ts +24 -24
  686. package/plugins/types/needleConfig.d.ts +27 -27
  687. package/plugins/types/next.d.ts +2 -2
  688. package/plugins/types/userconfig.d.ts +124 -124
  689. package/plugins/types/vite.d.ts +13 -13
  690. package/plugins/types/webmanifest.d.ts +32 -32
  691. package/plugins/vite/alias.js +189 -189
  692. package/plugins/vite/asap.js +251 -251
  693. package/plugins/vite/build-pipeline.js +371 -371
  694. package/plugins/vite/build.js +19 -19
  695. package/plugins/vite/buildinfo.js +41 -41
  696. package/plugins/vite/config.js +106 -106
  697. package/plugins/vite/copyfiles.js +138 -138
  698. package/plugins/vite/defines.js +70 -70
  699. package/plugins/vite/dependencies.js +232 -232
  700. package/plugins/vite/dependency-watcher.js +237 -237
  701. package/plugins/vite/drop-client.js +76 -76
  702. package/plugins/vite/drop.js +87 -87
  703. package/plugins/vite/editor-connection.js +124 -124
  704. package/plugins/vite/facebook-instant-games.js +102 -102
  705. package/plugins/vite/gzip.js +5 -5
  706. package/plugins/vite/imports-logger.js +143 -143
  707. package/plugins/vite/index.js +147 -147
  708. package/plugins/vite/license.js +56 -56
  709. package/plugins/vite/local-files.js +440 -440
  710. package/plugins/vite/logger.client.js +272 -272
  711. package/plugins/vite/logger.js +100 -100
  712. package/plugins/vite/materialx.js +31 -31
  713. package/plugins/vite/meta.js +163 -163
  714. package/plugins/vite/npm.js +7 -7
  715. package/plugins/vite/peer.js +29 -29
  716. package/plugins/vite/poster-client.js +73 -73
  717. package/plugins/vite/poster.js +79 -79
  718. package/plugins/vite/pwa.js +604 -604
  719. package/plugins/vite/reload-client.js +15 -15
  720. package/plugins/vite/reload.js +351 -351
  721. package/plugins/vite/server.js +66 -66
  722. package/plugins/vite/transform-codegen.js +55 -55
  723. package/plugins/vite/transform.js +32 -32
  724. package/plugins/vite/vite-4.4-hack.js +31 -31
  725. package/src/asap/needle-asap.ts +111 -111
  726. package/src/asap/sessiongranted.ts +75 -75
  727. package/src/asap/utils.ts +4 -4
  728. package/src/engine/analytics/index.ts +10 -10
  729. package/src/engine/analytics/lcp.ts +35 -35
  730. package/src/engine/api.ts +82 -82
  731. package/src/engine/assets/index.ts +59 -59
  732. package/src/engine/assets/static.js +5 -5
  733. package/src/engine/codegen/register_types.ts +300 -300
  734. package/src/engine/debug/debug.ts +51 -51
  735. package/src/engine/debug/debug_console.ts +333 -333
  736. package/src/engine/debug/debug_overlay.ts +332 -332
  737. package/src/engine/debug/debug_spatial_console.ts +429 -429
  738. package/src/engine/debug/index.ts +1 -1
  739. package/src/engine/engine_addressables.ts +671 -671
  740. package/src/engine/engine_animation.ts +145 -145
  741. package/src/engine/engine_application.ts +113 -113
  742. package/src/engine/engine_assetdatabase.ts +389 -389
  743. package/src/engine/engine_audio.ts +24 -24
  744. package/src/engine/engine_camera.ts +39 -39
  745. package/src/engine/engine_components.ts +366 -366
  746. package/src/engine/engine_components_internal.ts +40 -40
  747. package/src/engine/engine_constants.ts +52 -52
  748. package/src/engine/engine_context.ts +1824 -1824
  749. package/src/engine/engine_context_registry.ts +129 -129
  750. package/src/engine/engine_coroutine.ts +54 -54
  751. package/src/engine/engine_create_objects.ts +411 -411
  752. package/src/engine/engine_default_parameters.ts +3 -3
  753. package/src/engine/engine_editor-sync.ts +28 -28
  754. package/src/engine/engine_fileloader.js +9 -9
  755. package/src/engine/engine_gameobject.ts +712 -712
  756. package/src/engine/engine_generic_utils.js +13 -13
  757. package/src/engine/engine_gizmos.ts +577 -577
  758. package/src/engine/engine_gltf.ts +29 -29
  759. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  760. package/src/engine/engine_hot_reload.ts +210 -210
  761. package/src/engine/engine_input.ts +1500 -1500
  762. package/src/engine/engine_input_utils.ts +23 -23
  763. package/src/engine/engine_instancing.ts +45 -45
  764. package/src/engine/engine_license.ts +386 -386
  765. package/src/engine/engine_lifecycle_api.ts +113 -113
  766. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  767. package/src/engine/engine_lightdata.ts +125 -125
  768. package/src/engine/engine_loaders.callbacks.ts +136 -136
  769. package/src/engine/engine_loaders.gltf.ts +82 -82
  770. package/src/engine/engine_loaders.ts +378 -378
  771. package/src/engine/engine_lods.ts +186 -186
  772. package/src/engine/engine_mainloop_utils.ts +472 -472
  773. package/src/engine/engine_math.ts +282 -282
  774. package/src/engine/engine_modules.ts +83 -83
  775. package/src/engine/engine_networking.ts +862 -862
  776. package/src/engine/engine_networking_auto.ts +352 -352
  777. package/src/engine/engine_networking_blob.ts +275 -275
  778. package/src/engine/engine_networking_files.ts +217 -217
  779. package/src/engine/engine_networking_files_default_components.ts +58 -58
  780. package/src/engine/engine_networking_instantiate.ts +419 -419
  781. package/src/engine/engine_networking_peer.ts +159 -159
  782. package/src/engine/engine_networking_streams.ts +713 -713
  783. package/src/engine/engine_networking_types.ts +24 -24
  784. package/src/engine/engine_networking_utils.ts +23 -23
  785. package/src/engine/engine_networking_websocket.ts +2 -2
  786. package/src/engine/engine_patcher.ts +199 -199
  787. package/src/engine/engine_physics.ts +783 -783
  788. package/src/engine/engine_physics.types.ts +46 -46
  789. package/src/engine/engine_physics_rapier.ts +1577 -1577
  790. package/src/engine/engine_playerview.ts +80 -80
  791. package/src/engine/engine_scenelighting.ts +294 -294
  792. package/src/engine/engine_serialization.ts +2 -2
  793. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  794. package/src/engine/engine_serialization_core.ts +720 -720
  795. package/src/engine/engine_serialization_decorator.ts +80 -80
  796. package/src/engine/engine_setup.ts +1 -1
  797. package/src/engine/engine_shaders.ts +267 -267
  798. package/src/engine/engine_shims.ts +32 -32
  799. package/src/engine/engine_test_utils.ts +109 -109
  800. package/src/engine/engine_texture.ts +82 -82
  801. package/src/engine/engine_three_utils.ts +928 -928
  802. package/src/engine/engine_time.ts +94 -94
  803. package/src/engine/engine_time_utils.ts +237 -237
  804. package/src/engine/engine_tonemapping.ts +208 -208
  805. package/src/engine/engine_types.ts +730 -730
  806. package/src/engine/engine_typestore.ts +63 -63
  807. package/src/engine/engine_util_decorator.ts +136 -136
  808. package/src/engine/engine_utils.ts +1115 -1115
  809. package/src/engine/engine_utils_format.ts +273 -273
  810. package/src/engine/engine_utils_screenshot.ts +708 -708
  811. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  812. package/src/engine/export/gltf/Writers.ts +34 -34
  813. package/src/engine/export/gltf/index.ts +158 -158
  814. package/src/engine/export/index.ts +2 -2
  815. package/src/engine/export/state.ts +19 -19
  816. package/src/engine/export/utils.ts +9 -9
  817. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  818. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  819. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  820. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  821. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  822. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  823. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  824. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  825. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  826. package/src/engine/extensions/extension_resolver.ts +4 -4
  827. package/src/engine/extensions/extension_utils.ts +166 -166
  828. package/src/engine/extensions/extensions.ts +140 -140
  829. package/src/engine/extensions/index.ts +5 -5
  830. package/src/engine/extensions/usage_tracker.ts +100 -100
  831. package/src/engine/js-extensions/Camera.ts +37 -37
  832. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  833. package/src/engine/js-extensions/Layers.ts +23 -23
  834. package/src/engine/js-extensions/Object3D.ts +296 -296
  835. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  836. package/src/engine/js-extensions/Vector.ts +18 -18
  837. package/src/engine/js-extensions/index.ts +4 -4
  838. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  839. package/src/engine/shaders/shaderData.ts +67 -67
  840. package/src/engine/tests/test_utils.ts +63 -63
  841. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  842. package/src/engine/webcomponents/api.ts +6 -6
  843. package/src/engine/webcomponents/buttons.ts +292 -292
  844. package/src/engine/webcomponents/fonts.ts +41 -41
  845. package/src/engine/webcomponents/icons.ts +57 -57
  846. package/src/engine/webcomponents/index.ts +1 -1
  847. package/src/engine/webcomponents/logo-element.ts +78 -78
  848. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  849. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  850. package/src/engine/webcomponents/needle-button.ts +181 -181
  851. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  852. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  853. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  854. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  855. package/src/engine/webcomponents/needle-engine.ts +860 -860
  856. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  857. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  858. package/src/engine/xr/NeedleXRSync.ts +220 -220
  859. package/src/engine/xr/SceneTransition.ts +78 -78
  860. package/src/engine/xr/TempXRContext.ts +216 -216
  861. package/src/engine/xr/XRRig.ts +9 -9
  862. package/src/engine/xr/api.ts +5 -5
  863. package/src/engine/xr/events.ts +102 -102
  864. package/src/engine/xr/internal.ts +34 -34
  865. package/src/engine/xr/usdz.ts +30 -30
  866. package/src/engine/xr/utils.ts +39 -39
  867. package/src/engine-components/AlignmentConstraint.ts +36 -36
  868. package/src/engine-components/Animation.ts +557 -557
  869. package/src/engine-components/AnimationCurve.ts +150 -150
  870. package/src/engine-components/AnimationUtils.ts +28 -28
  871. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  872. package/src/engine-components/Animator.ts +397 -397
  873. package/src/engine-components/AnimatorController.ts +1293 -1293
  874. package/src/engine-components/AudioListener.ts +92 -92
  875. package/src/engine-components/AudioSource.ts +644 -644
  876. package/src/engine-components/AvatarLoader.ts +263 -263
  877. package/src/engine-components/AxesHelper.ts +59 -59
  878. package/src/engine-components/BasicIKConstraint.ts +54 -54
  879. package/src/engine-components/BoxCollider.ts +1 -1
  880. package/src/engine-components/BoxHelperComponent.ts +114 -114
  881. package/src/engine-components/Camera.ts +719 -719
  882. package/src/engine-components/CameraUtils.ts +138 -138
  883. package/src/engine-components/CharacterController.ts +253 -253
  884. package/src/engine-components/Collider.ts +374 -374
  885. package/src/engine-components/Component.ts +1297 -1297
  886. package/src/engine-components/ContactShadows.ts +506 -506
  887. package/src/engine-components/DeleteBox.ts +62 -62
  888. package/src/engine-components/DeviceFlag.ts +46 -46
  889. package/src/engine-components/DragControls.ts +1623 -1623
  890. package/src/engine-components/DropListener.ts +713 -713
  891. package/src/engine-components/Duplicatable.ts +198 -198
  892. package/src/engine-components/EventList.ts +266 -266
  893. package/src/engine-components/EventTrigger.ts +74 -74
  894. package/src/engine-components/EventType.ts +22 -22
  895. package/src/engine-components/Fog.ts +60 -60
  896. package/src/engine-components/Gizmos.ts +56 -56
  897. package/src/engine-components/GridHelper.ts +48 -48
  898. package/src/engine-components/GroundProjection.ts +356 -356
  899. package/src/engine-components/Interactable.ts +14 -14
  900. package/src/engine-components/Joints.ts +52 -52
  901. package/src/engine-components/LODGroup.ts +153 -153
  902. package/src/engine-components/Light.ts +558 -558
  903. package/src/engine-components/LookAtConstraint.ts +25 -25
  904. package/src/engine-components/NeedleMenu.ts +84 -84
  905. package/src/engine-components/NestedGltf.ts +86 -86
  906. package/src/engine-components/Networking.ts +114 -114
  907. package/src/engine-components/OffsetConstraint.ts +60 -60
  908. package/src/engine-components/OrbitControls.ts +1074 -1074
  909. package/src/engine-components/PlayerColor.ts +103 -103
  910. package/src/engine-components/ReflectionProbe.ts +220 -220
  911. package/src/engine-components/Renderer.ts +903 -903
  912. package/src/engine-components/RendererInstancing.ts +855 -855
  913. package/src/engine-components/RendererLightmap.ts +198 -198
  914. package/src/engine-components/RigidBody.ts +526 -526
  915. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  916. package/src/engine-components/ScreenCapture.ts +592 -592
  917. package/src/engine-components/ShadowCatcher.ts +172 -172
  918. package/src/engine-components/Skybox.ts +475 -475
  919. package/src/engine-components/SmoothFollow.ts +76 -76
  920. package/src/engine-components/SpatialTrigger.ts +229 -229
  921. package/src/engine-components/SpectatorCamera.ts +787 -787
  922. package/src/engine-components/SphereCollider.ts +1 -1
  923. package/src/engine-components/SpriteRenderer.ts +468 -468
  924. package/src/engine-components/SyncedCamera.ts +220 -220
  925. package/src/engine-components/SyncedRoom.ts +380 -380
  926. package/src/engine-components/SyncedTransform.ts +383 -383
  927. package/src/engine-components/TestRunner.ts +118 -118
  928. package/src/engine-components/TransformGizmo.ts +219 -219
  929. package/src/engine-components/VideoPlayer.ts +1025 -1025
  930. package/src/engine-components/Voip.ts +363 -363
  931. package/src/engine-components/api.ts +60 -60
  932. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  933. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  934. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  935. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  936. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  937. package/src/engine-components/codegen/components.ts +217 -217
  938. package/src/engine-components/debug/LogStats.ts +21 -21
  939. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  940. package/src/engine-components/export/usdz/Extension.ts +24 -24
  941. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  942. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  943. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  944. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  945. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  946. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  947. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  948. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  949. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  950. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  951. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  952. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  953. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  954. package/src/engine-components/export/usdz/index.ts +2 -2
  955. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  956. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  957. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  958. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  959. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  960. package/src/engine-components/particlesystem/api.ts +1 -1
  961. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  962. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  963. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  964. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  965. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  966. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  967. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  968. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  969. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  970. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  971. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  972. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  973. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  974. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  975. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  976. package/src/engine-components/postprocessing/PostProcessingHandler.ts +572 -572
  977. package/src/engine-components/postprocessing/Volume.ts +426 -426
  978. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  979. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  980. package/src/engine-components/postprocessing/index.ts +5 -5
  981. package/src/engine-components/postprocessing/utils.ts +154 -154
  982. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  983. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  984. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  985. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  986. package/src/engine-components/timeline/index.ts +3 -3
  987. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  988. package/src/engine-components/ui/Button.ts +307 -307
  989. package/src/engine-components/ui/Canvas.ts +419 -419
  990. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  991. package/src/engine-components/ui/EventSystem.ts +854 -854
  992. package/src/engine-components/ui/Graphic.ts +275 -275
  993. package/src/engine-components/ui/Image.ts +112 -112
  994. package/src/engine-components/ui/InputField.ts +321 -321
  995. package/src/engine-components/ui/Interfaces.ts +57 -57
  996. package/src/engine-components/ui/Layout.ts +334 -334
  997. package/src/engine-components/ui/Outline.ts +13 -13
  998. package/src/engine-components/ui/PointerEvents.ts +206 -206
  999. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1000. package/src/engine-components/ui/Raycaster.ts +102 -102
  1001. package/src/engine-components/ui/RectTransform.ts +375 -375
  1002. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1003. package/src/engine-components/ui/Symbols.ts +1 -1
  1004. package/src/engine-components/ui/Text.ts +578 -578
  1005. package/src/engine-components/ui/Utils.ts +113 -113
  1006. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1007. package/src/engine-components/utils/LookAt.ts +88 -88
  1008. package/src/engine-components/utils/OpenURL.ts +114 -114
  1009. package/src/engine-components/webxr/Avatar.ts +265 -265
  1010. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1011. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1012. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1013. package/src/engine-components/webxr/WebXR.ts +585 -585
  1014. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1015. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1016. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1017. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1018. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1019. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1020. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1021. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1022. package/src/engine-components/webxr/index.ts +2 -2
  1023. package/src/engine-components/webxr/types.ts +3 -3
  1024. package/src/engine-components-experimental/Presentation.ts +12 -12
  1025. package/src/engine-components-experimental/api.ts +4 -4
  1026. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1027. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1028. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1029. package/src/engine-schemes/README.md +1 -1
  1030. package/src/engine-schemes/api.ts +12 -12
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1050. package/src/engine-schemes/dist/api.js +0 -17
  1051. package/src/engine-schemes/dist/api.js.meta +0 -7
  1052. package/src/engine-schemes/dist/schemes.js +0 -25
  1053. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1054. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1055. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1056. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1057. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1058. package/src/engine-schemes/dist/transform.js +0 -46
  1059. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec2.js +0 -32
  1061. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vec3.js +0 -36
  1063. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1064. package/src/engine-schemes/dist/vec4.js +0 -40
  1065. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1066. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1067. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,636 +1,636 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { AudioLoader, PositionalAudio } from "three";
8
- import { PositionalAudioHelper } from 'three/examples/jsm/helpers/PositionalAudioHelper.js';
9
- import { isDevEnvironment } from "../engine/debug/index.js";
10
- import { Application, ApplicationEvents } from "../engine/engine_application.js";
11
- import { findObjectOfType } from "../engine/engine_components.js";
12
- import { Mathf } from "../engine/engine_math.js";
13
- import { serializable } from "../engine/engine_serialization_decorator.js";
14
- import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
15
- import { AudioListener } from "./AudioListener.js";
16
- import { Behaviour } from "./Component.js";
17
- const debug = getParam("debugaudio");
18
- /**
19
- * Defines how audio volume attenuates over distance from the listener.
20
- */
21
- export var AudioRolloffMode;
22
- (function (AudioRolloffMode) {
23
- /**
24
- * Logarithmic rolloff provides a natural, real-world attenuation where volume decreases
25
- * exponentially with distance.
26
- */
27
- AudioRolloffMode[AudioRolloffMode["Logarithmic"] = 0] = "Logarithmic";
28
- /**
29
- * Linear rolloff provides a straightforward volume reduction that decreases at a constant
30
- * rate with distance.
31
- */
32
- AudioRolloffMode[AudioRolloffMode["Linear"] = 1] = "Linear";
33
- /**
34
- * Custom rolloff allows for defining specialized distance-based attenuation curves.
35
- * Note: Custom rolloff is not fully implemented in this version.
36
- */
37
- AudioRolloffMode[AudioRolloffMode["Custom"] = 2] = "Custom";
38
- })(AudioRolloffMode || (AudioRolloffMode = {}));
39
- /**
40
- * Plays audio clips in the scene, with support for spatial positioning.
41
- *
42
- * The AudioSource component can play audio files or media streams with
43
- * options for spatial blending, volume control, looping, and more.
44
- *
45
- * When a page loses visibility (tab becomes inactive), audio will automatically
46
- * pause unless {@link playInBackground} is set to true. On mobile devices, audio always
47
- * pauses regardless of this setting. When the page becomes visible again,
48
- * previously playing audio will resume.
49
- *
50
- * AudioSource also responds to application mute state changes. When the application
51
- * is muted, the volume is set to 0. When unmuted, the volume
52
- * returns to its previous value.
53
- *
54
- * @category Multimedia
55
- * @group Components
56
- */
57
- export class AudioSource extends Behaviour {
58
- /**
59
- * Checks if the user has interacted with the page to allow audio playback.
60
- * Audio playback often requires a user gesture first due to browser autoplay policies.
61
- * This is the same as calling {@link Application.userInteractionRegistered}.
62
- *
63
- * @returns Whether user interaction has been registered to allow audio playback
64
- */
65
- static get userInteractionRegistered() {
66
- return Application.userInteractionRegistered;
67
- }
68
- /**
69
- * Registers a callback that will be executed once the user has interacted with the page,
70
- * allowing audio playback to begin.
71
- * This is the same as calling {@link Application.registerWaitForInteraction}.
72
- *
73
- * @param cb - The callback function to execute when user interaction is registered
74
- */
75
- static registerWaitForAllowAudio(cb) {
76
- Application.registerWaitForInteraction(cb);
77
- }
78
- /**
79
- * The audio clip to play. Can be a URL string pointing to an audio file or a {@link MediaStream} object.
80
- */
81
- clip = "";
82
- /**
83
- * When true, the audio will automatically start playing when the component is enabled.
84
- * When false, you must call play() manually to start audio playback.
85
- * @default false
86
- */
87
- playOnAwake = false;
88
- /**
89
- * When true, the audio clip will be loaded during initialization rather than when play() is called.
90
- * This can reduce playback delay but increases initial loading time.
91
- * @default true
92
- */
93
- preload = true;
94
- /**
95
- * When true, audio will continue playing when the browser tab loses focus.
96
- * When false, audio will pause when the tab is minimized or not active.
97
- * @default true
98
- */
99
- playInBackground = true;
100
- /**
101
- * Indicates whether the audio is currently playing.
102
- *
103
- * @returns True if the audio is playing, false otherwise
104
- */
105
- get isPlaying() { return this.sound?.isPlaying ?? false; }
106
- /**
107
- * The total duration of the current audio clip in seconds.
108
- *
109
- * @returns Duration in seconds or undefined if no clip is loaded
110
- */
111
- get duration() {
112
- return this.sound?.buffer?.duration;
113
- }
114
- /**
115
- * The current playback position as a normalized value between 0 and 1.
116
- * Can be set to seek to a specific position in the audio.
117
- */
118
- get time01() {
119
- const duration = this.duration;
120
- if (duration && this.sound) {
121
- return this.sound?.context.currentTime / duration;
122
- }
123
- return 0;
124
- }
125
- set time01(val) {
126
- const duration = this.duration;
127
- if (duration && this.sound) {
128
- this.time = val * duration;
129
- }
130
- }
131
- /**
132
- * The current playback position in seconds.
133
- * Can be set to seek to a specific time in the audio.
134
- */
135
- get time() { return this.sound?.source ? (this.sound.source?.context.currentTime - this._lastContextTime + this.sound.offset) : 0; }
136
- set time(val) {
137
- if (this.sound) {
138
- if (val === this.sound.offset)
139
- return;
140
- const wasPlaying = this.isPlaying;
141
- this.stop();
142
- this.sound.offset = val;
143
- if (wasPlaying)
144
- this.play();
145
- }
146
- }
147
- /**
148
- * When true, the audio will repeat after reaching the end.
149
- * When false, audio will play once and stop.
150
- * @default false
151
- */
152
- get loop() {
153
- if (this.sound)
154
- this._loop = this.sound.getLoop();
155
- return this._loop;
156
- }
157
- set loop(val) {
158
- this._loop = val;
159
- if (this.sound)
160
- this.sound.setLoop(val);
161
- }
162
- /**
163
- * Controls how the audio is positioned in space.
164
- * Values range from 0 (2D, non-positional) to 1 (fully 3D positioned).
165
- * Note: 2D playback is not fully supported in the current implementation.
166
- */
167
- get spatialBlend() {
168
- return this._spatialBlend;
169
- }
170
- set spatialBlend(val) {
171
- if (val === this._spatialBlend)
172
- return;
173
- this._spatialBlend = val;
174
- this._needUpdateSpatialDistanceSettings = true;
175
- }
176
- /**
177
- * The minimum distance from the audio source at which the volume starts to attenuate.
178
- * Within this radius, the audio plays at full volume regardless of distance.
179
- */
180
- get minDistance() {
181
- return this._minDistance;
182
- }
183
- set minDistance(val) {
184
- if (this._minDistance === val)
185
- return;
186
- this._minDistance = val;
187
- this._needUpdateSpatialDistanceSettings = true;
188
- }
189
- /**
190
- * The maximum distance from the audio source beyond which the volume no longer decreases.
191
- * This defines the outer limit of the attenuation curve.
192
- */
193
- get maxDistance() {
194
- return this._maxDistance;
195
- }
196
- set maxDistance(val) {
197
- if (this._maxDistance === val)
198
- return;
199
- this._maxDistance = val;
200
- this._needUpdateSpatialDistanceSettings = true;
201
- }
202
- _spatialBlend = 0;
203
- _minDistance = 1;
204
- _maxDistance = 100;
205
- /**
206
- * Controls the overall volume/loudness of the audio.
207
- * Values range from 0 (silent) to 1 (full volume).
208
- * @default 1
209
- */
210
- get volume() { return this._volume; }
211
- set volume(val) {
212
- this._volume = val;
213
- if (this.sound && !this.context.application.muted) {
214
- if (debug)
215
- console.log(this.name, "audio set volume", val);
216
- this.sound.setVolume(val);
217
- }
218
- }
219
- _volume = 1;
220
- /**
221
- * Controls the playback rate (speed) of the audio.
222
- * Values greater than 1 increase speed, values less than 1 decrease it.
223
- * This affects both speed and pitch of the audio.
224
- * @default 1
225
- */
226
- set pitch(val) {
227
- if (this.sound)
228
- this.sound.setPlaybackRate(val);
229
- }
230
- get pitch() {
231
- return this.sound ? this.sound.getPlaybackRate() : 1;
232
- }
233
- /**
234
- * Determines how audio volume decreases with distance from the listener.
235
- * @default AudioRolloffMode.Logarithmic
236
- * @see {@link AudioRolloffMode}
237
- */
238
- rollOffMode = 0;
239
- _loop = false;
240
- sound = null;
241
- helper = null;
242
- wasPlaying = false;
243
- audioLoader = null;
244
- shouldPlay = false;
245
- // set this from audio context time, used to set clip offset when setting "time" property
246
- // there is maybe a better way to set a audio clip current time?!
247
- _lastClipStartedLoading = null;
248
- _audioElement = null;
249
- /**
250
- * Returns the underlying {@link PositionalAudio} object, creating it if necessary.
251
- * The audio source needs a user interaction to be initialized due to browser autoplay policies.
252
- *
253
- * @returns The three.js PositionalAudio object or null if unavailable
254
- */
255
- get Sound() {
256
- if (!this.sound && AudioSource.userInteractionRegistered) {
257
- // Get or create an audiolistener in the scene
258
- let listener = this.gameObject.getComponent(AudioListener) // AudioListener on AudioSource?
259
- ?? this.context.mainCamera.getComponent(AudioListener) // AudioListener on current main camera?
260
- ?? findObjectOfType(AudioListener, this.context, false); // Active AudioListener in scene?
261
- if (!listener && this.context.mainCamera)
262
- listener = this.context.mainCamera.addComponent(AudioListener);
263
- if (listener?.listener) {
264
- this.sound = new PositionalAudio(listener.listener);
265
- this.gameObject?.add(this.sound);
266
- // this._listener = listener;
267
- // this._originalSoundMatrixWorldFunction = this.sound.updateMatrixWorld;
268
- // this.sound.updateMatrixWorld = this._onSoundMatrixWorld;
269
- }
270
- else if (debug)
271
- console.warn("No audio listener found in scene - can not play audio");
272
- }
273
- return this.sound;
274
- }
275
- // This is a hacky workaround to get the PositionalAudio behave like a 2D audio source
276
- // private _listener: AudioListener | null = null;
277
- // private _originalSoundMatrixWorldFunction: Function | null = null;
278
- // private _onSoundMatrixWorld = (force: boolean) => {
279
- // if (this._spatialBlend > .05) {
280
- // if (this._originalSoundMatrixWorldFunction) {
281
- // this._originalSoundMatrixWorldFunction.call(this.sound, force);
282
- // }
283
- // }
284
- // else {
285
- // // we use another object's matrix world function (but bound to the positional audio)
286
- // // this is just a little trick to prevent calling the PositionalAudio's updateMatrixWorld function
287
- // this.gameObject.updateMatrixWorld?.call(this.sound, force);
288
- // if (this.sound && this._listener) {
289
- // this.sound.gain.connect(this._listener.listener.getInput());
290
- // // const pos = getTempVector().setFromMatrixPosition(this._listener.gameObject.matrixWorld);
291
- // // const ctx = this.sound.context;
292
- // // const delay = this._listener.listener.timeDelta;
293
- // // const time = ctx.currentTime ;
294
- // // this.sound.panner.positionX.setValueAtTime(pos.x, time);
295
- // // this.sound.panner.positionY.setValueAtTime(pos.y, time);
296
- // // this.sound.panner.positionZ.setValueAtTime(pos.z, time);
297
- // // this.sound.panner.orientationX.setValueAtTime(0, time);
298
- // // this.sound.panner.orientationY.setValueAtTime(0, time);
299
- // // this.sound.panner.orientationZ.setValueAtTime(-1, time);
300
- // }
301
- // }
302
- // }
303
- /**
304
- * Indicates whether the audio source is queued to play when possible.
305
- * This may be true before user interaction has been registered.
306
- *
307
- * @returns Whether the audio source intends to play
308
- */
309
- get ShouldPlay() { return this.shouldPlay; }
310
- /**
311
- * Returns the Web Audio API context associated with this audio source.
312
- *
313
- * @returns The {@link AudioContext} or null if not available
314
- */
315
- get audioContext() {
316
- return this.sound?.context;
317
- }
318
- /** @internal */
319
- awake() {
320
- if (debug)
321
- console.log("[AudioSource]", this);
322
- this.audioLoader = new AudioLoader();
323
- if (this.playOnAwake)
324
- this.shouldPlay = true;
325
- if (this.preload) {
326
- if (typeof this.clip === "string") {
327
- this.audioLoader.load(this.clip, this.createAudio, () => { }, console.error);
328
- }
329
- }
330
- }
331
- /** @internal */
332
- onEnable() {
333
- if (this.sound)
334
- this.gameObject.add(this.sound);
335
- if (!AudioSource.userInteractionRegistered) {
336
- AudioSource.registerWaitForAllowAudio(() => {
337
- if (this.enabled && !this.destroyed && this.shouldPlay)
338
- this.onNewClip(this.clip);
339
- });
340
- }
341
- else if (this.playOnAwake && this.context.application.isVisible) {
342
- this.play();
343
- }
344
- globalThis.addEventListener('visibilitychange', this.onVisibilityChanged);
345
- this.context.application.addEventListener(ApplicationEvents.MuteChanged, this.onApplicationMuteChanged);
346
- }
347
- /** @internal */
348
- onDisable() {
349
- globalThis.removeEventListener('visibilitychange', this.onVisibilityChanged);
350
- this.context.application.removeEventListener(ApplicationEvents.MuteChanged, this.onApplicationMuteChanged);
351
- this.pause();
352
- }
353
- onVisibilityChanged = () => {
354
- switch (document.visibilityState) {
355
- case "hidden":
356
- if (this.playInBackground === false || DeviceUtilities.isMobileDevice()) {
357
- this.wasPlaying = this.isPlaying;
358
- if (this.isPlaying) {
359
- this.pause();
360
- }
361
- }
362
- break;
363
- case "visible":
364
- if (debug)
365
- console.log("visible", this.enabled, this.playOnAwake, !this.isPlaying, AudioSource.userInteractionRegistered, this.wasPlaying);
366
- if (this.enabled && this.playOnAwake && !this.isPlaying && AudioSource.userInteractionRegistered && this.wasPlaying) {
367
- this.play();
368
- }
369
- break;
370
- }
371
- };
372
- onApplicationMuteChanged = () => {
373
- if (this.context.application.muted)
374
- this.sound?.setVolume(0);
375
- else
376
- this.sound?.setVolume(this.volume);
377
- };
378
- createAudio = (buffer) => {
379
- if (this.destroyed) {
380
- if (debug)
381
- console.warn("AudioSource destroyed, not creating audio", this.name);
382
- return;
383
- }
384
- if (debug)
385
- console.log("AudioBuffer finished loading", buffer);
386
- const sound = this.Sound;
387
- if (!sound) {
388
- if (debug)
389
- console.warn("Failed getting sound?", this.name);
390
- return;
391
- }
392
- if (sound.isPlaying)
393
- sound.stop();
394
- if (buffer)
395
- sound.setBuffer(buffer);
396
- sound.loop = this._loop;
397
- if (this.context.application.muted)
398
- sound.setVolume(0);
399
- else
400
- sound.setVolume(this.volume);
401
- sound.autoplay = this.shouldPlay && AudioSource.userInteractionRegistered;
402
- this.applySpatialDistanceSettings();
403
- if (sound.isPlaying)
404
- sound.stop();
405
- // const panner = sound.panner;
406
- // panner.coneOuterGain = 1;
407
- // sound.setDirectionalCone(360, 360, 1);
408
- // const src = sound.context.createBufferSource();
409
- // src.buffer = sound.buffer;
410
- // src.connect(sound.panner);
411
- // src.start(this.audioContext?.currentTime);
412
- // const gain = sound.context.createGain();
413
- // gain.gain.value = 1 - this.spatialBlend;
414
- // src.connect(gain);
415
- // make sure we only play the sound if the user has interacted with the page
416
- AudioSource.registerWaitForAllowAudio(this.__onAllowAudioCallback);
417
- };
418
- __onAllowAudioCallback = () => {
419
- if (this.shouldPlay)
420
- this.play();
421
- };
422
- applySpatialDistanceSettings() {
423
- const sound = this.sound;
424
- if (!sound)
425
- return;
426
- this._needUpdateSpatialDistanceSettings = false;
427
- const dist = Mathf.lerp(10 * this._maxDistance / Math.max(0.0001, this.spatialBlend), this._minDistance, this.spatialBlend);
428
- if (debug)
429
- console.log(this.name, this._minDistance, this._maxDistance, this.spatialBlend, "Ref distance=" + dist);
430
- sound.setRefDistance(dist);
431
- sound.setMaxDistance(Math.max(0.01, this._maxDistance));
432
- // sound.setRolloffFactor(this.spatialBlend);
433
- // sound.panner.positionZ.automationRate
434
- // https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel
435
- switch (this.rollOffMode) {
436
- case AudioRolloffMode.Logarithmic:
437
- sound.setDistanceModel('exponential');
438
- break;
439
- case AudioRolloffMode.Linear:
440
- sound.setDistanceModel('linear');
441
- break;
442
- case AudioRolloffMode.Custom:
443
- console.warn("Custom rolloff for AudioSource is not supported: " + this.name);
444
- break;
445
- }
446
- if (this.spatialBlend > 0) {
447
- if (debug && !this.helper) {
448
- this.helper = new PositionalAudioHelper(sound, sound.getRefDistance());
449
- sound.add(this.helper);
450
- }
451
- }
452
- else if (this.helper && this.helper.parent) {
453
- this.helper.removeFromParent();
454
- }
455
- }
456
- async onNewClip(clip) {
457
- if (clip)
458
- this.clip = clip;
459
- if (typeof clip === "string") {
460
- if (debug)
461
- console.log(clip);
462
- if (clip.endsWith(".mp3") || clip.endsWith(".wav")) {
463
- if (!this.audioLoader)
464
- this.audioLoader = new AudioLoader();
465
- this.shouldPlay = true;
466
- if (this._lastClipStartedLoading === clip) {
467
- if (debug)
468
- console.log("Is currently loading:", this._lastClipStartedLoading, this);
469
- return;
470
- }
471
- this._lastClipStartedLoading = clip;
472
- if (debug)
473
- console.log("load audio", clip);
474
- const buffer = await this.audioLoader.loadAsync(clip).catch(console.error);
475
- if (this.destroyed)
476
- return;
477
- if (this._lastClipStartedLoading === clip)
478
- this._lastClipStartedLoading = null;
479
- if (buffer)
480
- this.createAudio(buffer);
481
- }
482
- else
483
- console.warn("Unsupported audio clip type", clip);
484
- }
485
- else {
486
- this.shouldPlay = true;
487
- this.createAudio();
488
- }
489
- }
490
- /**
491
- * Plays the audio clip or media stream.
492
- * If no argument is provided, plays the currently assigned clip.
493
- *
494
- * @param clip - Optional audio clip or {@link MediaStream} to play
495
- */
496
- play(clip = undefined) {
497
- // use audio source's clip when no clip is passed in
498
- if (!clip && this.clip)
499
- clip = this.clip;
500
- // We only support strings and media stream
501
- // TODO: maybe we should return here if an invalid value is passed in
502
- if (clip !== undefined && typeof clip !== "string" && !(clip instanceof MediaStream)) {
503
- if (isDevEnvironment())
504
- console.warn("Called play on AudioSource with unknown argument type:", clip + "\nUsing the assigned clip instead:", this.clip);
505
- // e.g. when a AudioSource.Play is called from SpatialTrigger onEnter this event is called with the TriggerReceiver... to still make this work we *re-use* our already assigned clip. Because otherwise calling `play` would not play the clip...
506
- clip = this.clip;
507
- }
508
- // Check if we need to call load first
509
- let needsLoading = !this.sound || (clip && clip !== this.clip);
510
- if (typeof clip === "string" && !this.audioLoader)
511
- needsLoading = true;
512
- if (clip instanceof MediaStream || typeof clip === "string")
513
- this.clip = clip;
514
- if (needsLoading) {
515
- this.shouldPlay = true;
516
- this.onNewClip(clip);
517
- return;
518
- }
519
- this.shouldPlay = true;
520
- this._hasEnded = false;
521
- if (debug)
522
- console.log("play", this.sound?.getVolume(), this.sound);
523
- if (this.sound && !this.sound.isPlaying) {
524
- const muted = this.context.application.muted;
525
- if (muted)
526
- this.sound.setVolume(0);
527
- this.gameObject?.add(this.sound);
528
- if (this.clip instanceof MediaStream) {
529
- // We have to set the audio element source to the mediastream as well
530
- // otherwise it will not play for some reason...
531
- this.sound.setMediaStreamSource(this.clip);
532
- if (!this._audioElement) {
533
- this._audioElement = document.createElement('audio');
534
- this._audioElement.style.display = "none";
535
- }
536
- if (!this._audioElement.parentNode)
537
- this.context.domElement.shadowRoot?.append(this._audioElement);
538
- this._audioElement.srcObject = this.clip;
539
- this._audioElement.autoplay = false;
540
- }
541
- else {
542
- if (this._audioElement)
543
- this._audioElement.remove();
544
- this.sound.play(muted ? .1 : 0);
545
- }
546
- }
547
- }
548
- /**
549
- * Pauses audio playback while maintaining the current position.
550
- * Use play() to resume from the paused position.
551
- */
552
- pause() {
553
- if (debug)
554
- console.log("Pause", this);
555
- this._hasEnded = true;
556
- this.shouldPlay = false;
557
- if (this.sound && this.sound.isPlaying && this.sound.source) {
558
- this._lastContextTime = this.sound?.context.currentTime;
559
- this.sound.pause();
560
- }
561
- this._audioElement?.remove();
562
- }
563
- /**
564
- * Stops audio playback completely and resets the playback position to the beginning.
565
- * Unlike pause(), calling play() after stop() will start from the beginning.
566
- */
567
- stop() {
568
- if (debug)
569
- console.log("Pause", this);
570
- this._hasEnded = true;
571
- this.shouldPlay = false;
572
- if (this.sound && this.sound.source) {
573
- this._lastContextTime = this.sound?.context.currentTime;
574
- if (debug)
575
- console.log(this._lastContextTime);
576
- this.sound.stop();
577
- }
578
- this._audioElement?.remove();
579
- }
580
- _lastContextTime = 0;
581
- _hasEnded = true;
582
- _needUpdateSpatialDistanceSettings = false;
583
- /** @internal */
584
- update() {
585
- if (this.helper) {
586
- if (this.isPlaying)
587
- this.helper.update();
588
- this.helper.visible = this.isPlaying;
589
- }
590
- if (this._needUpdateSpatialDistanceSettings) {
591
- this.applySpatialDistanceSettings();
592
- }
593
- if (this.sound && !this.sound.isPlaying && this.shouldPlay && !this._hasEnded) {
594
- this._hasEnded = true;
595
- if (debug)
596
- console.log("Audio clip ended", this.clip);
597
- this.dispatchEvent(new CustomEvent("ended", { detail: this }));
598
- }
599
- // this.gameObject.position.x = Math.sin(time.time) * 2;
600
- // this.gameObject.position.z = Math.cos(time.time * .5) * 2;
601
- }
602
- }
603
- __decorate([
604
- serializable(URL)
605
- ], AudioSource.prototype, "clip", void 0);
606
- __decorate([
607
- serializable()
608
- ], AudioSource.prototype, "playOnAwake", void 0);
609
- __decorate([
610
- serializable()
611
- ], AudioSource.prototype, "preload", void 0);
612
- __decorate([
613
- serializable()
614
- ], AudioSource.prototype, "playInBackground", void 0);
615
- __decorate([
616
- serializable()
617
- ], AudioSource.prototype, "loop", null);
618
- __decorate([
619
- serializable()
620
- ], AudioSource.prototype, "spatialBlend", null);
621
- __decorate([
622
- serializable()
623
- ], AudioSource.prototype, "minDistance", null);
624
- __decorate([
625
- serializable()
626
- ], AudioSource.prototype, "maxDistance", null);
627
- __decorate([
628
- serializable()
629
- ], AudioSource.prototype, "volume", null);
630
- __decorate([
631
- serializable()
632
- ], AudioSource.prototype, "pitch", null);
633
- __decorate([
634
- serializable()
635
- ], AudioSource.prototype, "rollOffMode", void 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { AudioLoader, PositionalAudio } from "three";
8
+ import { PositionalAudioHelper } from 'three/examples/jsm/helpers/PositionalAudioHelper.js';
9
+ import { isDevEnvironment } from "../engine/debug/index.js";
10
+ import { Application, ApplicationEvents } from "../engine/engine_application.js";
11
+ import { findObjectOfType } from "../engine/engine_components.js";
12
+ import { Mathf } from "../engine/engine_math.js";
13
+ import { serializable } from "../engine/engine_serialization_decorator.js";
14
+ import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
15
+ import { AudioListener } from "./AudioListener.js";
16
+ import { Behaviour } from "./Component.js";
17
+ const debug = getParam("debugaudio");
18
+ /**
19
+ * Defines how audio volume attenuates over distance from the listener.
20
+ */
21
+ export var AudioRolloffMode;
22
+ (function (AudioRolloffMode) {
23
+ /**
24
+ * Logarithmic rolloff provides a natural, real-world attenuation where volume decreases
25
+ * exponentially with distance.
26
+ */
27
+ AudioRolloffMode[AudioRolloffMode["Logarithmic"] = 0] = "Logarithmic";
28
+ /**
29
+ * Linear rolloff provides a straightforward volume reduction that decreases at a constant
30
+ * rate with distance.
31
+ */
32
+ AudioRolloffMode[AudioRolloffMode["Linear"] = 1] = "Linear";
33
+ /**
34
+ * Custom rolloff allows for defining specialized distance-based attenuation curves.
35
+ * Note: Custom rolloff is not fully implemented in this version.
36
+ */
37
+ AudioRolloffMode[AudioRolloffMode["Custom"] = 2] = "Custom";
38
+ })(AudioRolloffMode || (AudioRolloffMode = {}));
39
+ /**
40
+ * Plays audio clips in the scene, with support for spatial positioning.
41
+ *
42
+ * The AudioSource component can play audio files or media streams with
43
+ * options for spatial blending, volume control, looping, and more.
44
+ *
45
+ * When a page loses visibility (tab becomes inactive), audio will automatically
46
+ * pause unless {@link playInBackground} is set to true. On mobile devices, audio always
47
+ * pauses regardless of this setting. When the page becomes visible again,
48
+ * previously playing audio will resume.
49
+ *
50
+ * AudioSource also responds to application mute state changes. When the application
51
+ * is muted, the volume is set to 0. When unmuted, the volume
52
+ * returns to its previous value.
53
+ *
54
+ * @category Multimedia
55
+ * @group Components
56
+ */
57
+ export class AudioSource extends Behaviour {
58
+ /**
59
+ * Checks if the user has interacted with the page to allow audio playback.
60
+ * Audio playback often requires a user gesture first due to browser autoplay policies.
61
+ * This is the same as calling {@link Application.userInteractionRegistered}.
62
+ *
63
+ * @returns Whether user interaction has been registered to allow audio playback
64
+ */
65
+ static get userInteractionRegistered() {
66
+ return Application.userInteractionRegistered;
67
+ }
68
+ /**
69
+ * Registers a callback that will be executed once the user has interacted with the page,
70
+ * allowing audio playback to begin.
71
+ * This is the same as calling {@link Application.registerWaitForInteraction}.
72
+ *
73
+ * @param cb - The callback function to execute when user interaction is registered
74
+ */
75
+ static registerWaitForAllowAudio(cb) {
76
+ Application.registerWaitForInteraction(cb);
77
+ }
78
+ /**
79
+ * The audio clip to play. Can be a URL string pointing to an audio file or a {@link MediaStream} object.
80
+ */
81
+ clip = "";
82
+ /**
83
+ * When true, the audio will automatically start playing when the component is enabled.
84
+ * When false, you must call play() manually to start audio playback.
85
+ * @default false
86
+ */
87
+ playOnAwake = false;
88
+ /**
89
+ * When true, the audio clip will be loaded during initialization rather than when play() is called.
90
+ * This can reduce playback delay but increases initial loading time.
91
+ * @default true
92
+ */
93
+ preload = true;
94
+ /**
95
+ * When true, audio will continue playing when the browser tab loses focus.
96
+ * When false, audio will pause when the tab is minimized or not active.
97
+ * @default true
98
+ */
99
+ playInBackground = true;
100
+ /**
101
+ * Indicates whether the audio is currently playing.
102
+ *
103
+ * @returns True if the audio is playing, false otherwise
104
+ */
105
+ get isPlaying() { return this.sound?.isPlaying ?? false; }
106
+ /**
107
+ * The total duration of the current audio clip in seconds.
108
+ *
109
+ * @returns Duration in seconds or undefined if no clip is loaded
110
+ */
111
+ get duration() {
112
+ return this.sound?.buffer?.duration;
113
+ }
114
+ /**
115
+ * The current playback position as a normalized value between 0 and 1.
116
+ * Can be set to seek to a specific position in the audio.
117
+ */
118
+ get time01() {
119
+ const duration = this.duration;
120
+ if (duration && this.sound) {
121
+ return this.sound?.context.currentTime / duration;
122
+ }
123
+ return 0;
124
+ }
125
+ set time01(val) {
126
+ const duration = this.duration;
127
+ if (duration && this.sound) {
128
+ this.time = val * duration;
129
+ }
130
+ }
131
+ /**
132
+ * The current playback position in seconds.
133
+ * Can be set to seek to a specific time in the audio.
134
+ */
135
+ get time() { return this.sound?.source ? (this.sound.source?.context.currentTime - this._lastContextTime + this.sound.offset) : 0; }
136
+ set time(val) {
137
+ if (this.sound) {
138
+ if (val === this.sound.offset)
139
+ return;
140
+ const wasPlaying = this.isPlaying;
141
+ this.stop();
142
+ this.sound.offset = val;
143
+ if (wasPlaying)
144
+ this.play();
145
+ }
146
+ }
147
+ /**
148
+ * When true, the audio will repeat after reaching the end.
149
+ * When false, audio will play once and stop.
150
+ * @default false
151
+ */
152
+ get loop() {
153
+ if (this.sound)
154
+ this._loop = this.sound.getLoop();
155
+ return this._loop;
156
+ }
157
+ set loop(val) {
158
+ this._loop = val;
159
+ if (this.sound)
160
+ this.sound.setLoop(val);
161
+ }
162
+ /**
163
+ * Controls how the audio is positioned in space.
164
+ * Values range from 0 (2D, non-positional) to 1 (fully 3D positioned).
165
+ * Note: 2D playback is not fully supported in the current implementation.
166
+ */
167
+ get spatialBlend() {
168
+ return this._spatialBlend;
169
+ }
170
+ set spatialBlend(val) {
171
+ if (val === this._spatialBlend)
172
+ return;
173
+ this._spatialBlend = val;
174
+ this._needUpdateSpatialDistanceSettings = true;
175
+ }
176
+ /**
177
+ * The minimum distance from the audio source at which the volume starts to attenuate.
178
+ * Within this radius, the audio plays at full volume regardless of distance.
179
+ */
180
+ get minDistance() {
181
+ return this._minDistance;
182
+ }
183
+ set minDistance(val) {
184
+ if (this._minDistance === val)
185
+ return;
186
+ this._minDistance = val;
187
+ this._needUpdateSpatialDistanceSettings = true;
188
+ }
189
+ /**
190
+ * The maximum distance from the audio source beyond which the volume no longer decreases.
191
+ * This defines the outer limit of the attenuation curve.
192
+ */
193
+ get maxDistance() {
194
+ return this._maxDistance;
195
+ }
196
+ set maxDistance(val) {
197
+ if (this._maxDistance === val)
198
+ return;
199
+ this._maxDistance = val;
200
+ this._needUpdateSpatialDistanceSettings = true;
201
+ }
202
+ _spatialBlend = 0;
203
+ _minDistance = 1;
204
+ _maxDistance = 100;
205
+ /**
206
+ * Controls the overall volume/loudness of the audio.
207
+ * Values range from 0 (silent) to 1 (full volume).
208
+ * @default 1
209
+ */
210
+ get volume() { return this._volume; }
211
+ set volume(val) {
212
+ this._volume = val;
213
+ if (this.sound && !this.context.application.muted) {
214
+ if (debug)
215
+ console.log(this.name, "audio set volume", val);
216
+ this.sound.setVolume(val);
217
+ }
218
+ }
219
+ _volume = 1;
220
+ /**
221
+ * Controls the playback rate (speed) of the audio.
222
+ * Values greater than 1 increase speed, values less than 1 decrease it.
223
+ * This affects both speed and pitch of the audio.
224
+ * @default 1
225
+ */
226
+ set pitch(val) {
227
+ if (this.sound)
228
+ this.sound.setPlaybackRate(val);
229
+ }
230
+ get pitch() {
231
+ return this.sound ? this.sound.getPlaybackRate() : 1;
232
+ }
233
+ /**
234
+ * Determines how audio volume decreases with distance from the listener.
235
+ * @default AudioRolloffMode.Logarithmic
236
+ * @see {@link AudioRolloffMode}
237
+ */
238
+ rollOffMode = 0;
239
+ _loop = false;
240
+ sound = null;
241
+ helper = null;
242
+ wasPlaying = false;
243
+ audioLoader = null;
244
+ shouldPlay = false;
245
+ // set this from audio context time, used to set clip offset when setting "time" property
246
+ // there is maybe a better way to set a audio clip current time?!
247
+ _lastClipStartedLoading = null;
248
+ _audioElement = null;
249
+ /**
250
+ * Returns the underlying {@link PositionalAudio} object, creating it if necessary.
251
+ * The audio source needs a user interaction to be initialized due to browser autoplay policies.
252
+ *
253
+ * @returns The three.js PositionalAudio object or null if unavailable
254
+ */
255
+ get Sound() {
256
+ if (!this.sound && AudioSource.userInteractionRegistered) {
257
+ // Get or create an audiolistener in the scene
258
+ let listener = this.gameObject.getComponent(AudioListener) // AudioListener on AudioSource?
259
+ ?? this.context.mainCamera.getComponent(AudioListener) // AudioListener on current main camera?
260
+ ?? findObjectOfType(AudioListener, this.context, false); // Active AudioListener in scene?
261
+ if (!listener && this.context.mainCamera)
262
+ listener = this.context.mainCamera.addComponent(AudioListener);
263
+ if (listener?.listener) {
264
+ this.sound = new PositionalAudio(listener.listener);
265
+ this.gameObject?.add(this.sound);
266
+ // this._listener = listener;
267
+ // this._originalSoundMatrixWorldFunction = this.sound.updateMatrixWorld;
268
+ // this.sound.updateMatrixWorld = this._onSoundMatrixWorld;
269
+ }
270
+ else if (debug)
271
+ console.warn("No audio listener found in scene - can not play audio");
272
+ }
273
+ return this.sound;
274
+ }
275
+ // This is a hacky workaround to get the PositionalAudio behave like a 2D audio source
276
+ // private _listener: AudioListener | null = null;
277
+ // private _originalSoundMatrixWorldFunction: Function | null = null;
278
+ // private _onSoundMatrixWorld = (force: boolean) => {
279
+ // if (this._spatialBlend > .05) {
280
+ // if (this._originalSoundMatrixWorldFunction) {
281
+ // this._originalSoundMatrixWorldFunction.call(this.sound, force);
282
+ // }
283
+ // }
284
+ // else {
285
+ // // we use another object's matrix world function (but bound to the positional audio)
286
+ // // this is just a little trick to prevent calling the PositionalAudio's updateMatrixWorld function
287
+ // this.gameObject.updateMatrixWorld?.call(this.sound, force);
288
+ // if (this.sound && this._listener) {
289
+ // this.sound.gain.connect(this._listener.listener.getInput());
290
+ // // const pos = getTempVector().setFromMatrixPosition(this._listener.gameObject.matrixWorld);
291
+ // // const ctx = this.sound.context;
292
+ // // const delay = this._listener.listener.timeDelta;
293
+ // // const time = ctx.currentTime ;
294
+ // // this.sound.panner.positionX.setValueAtTime(pos.x, time);
295
+ // // this.sound.panner.positionY.setValueAtTime(pos.y, time);
296
+ // // this.sound.panner.positionZ.setValueAtTime(pos.z, time);
297
+ // // this.sound.panner.orientationX.setValueAtTime(0, time);
298
+ // // this.sound.panner.orientationY.setValueAtTime(0, time);
299
+ // // this.sound.panner.orientationZ.setValueAtTime(-1, time);
300
+ // }
301
+ // }
302
+ // }
303
+ /**
304
+ * Indicates whether the audio source is queued to play when possible.
305
+ * This may be true before user interaction has been registered.
306
+ *
307
+ * @returns Whether the audio source intends to play
308
+ */
309
+ get ShouldPlay() { return this.shouldPlay; }
310
+ /**
311
+ * Returns the Web Audio API context associated with this audio source.
312
+ *
313
+ * @returns The {@link AudioContext} or null if not available
314
+ */
315
+ get audioContext() {
316
+ return this.sound?.context;
317
+ }
318
+ /** @internal */
319
+ awake() {
320
+ if (debug)
321
+ console.log("[AudioSource]", this);
322
+ this.audioLoader = new AudioLoader();
323
+ if (this.playOnAwake)
324
+ this.shouldPlay = true;
325
+ if (this.preload) {
326
+ if (typeof this.clip === "string") {
327
+ this.audioLoader.load(this.clip, this.createAudio, () => { }, console.error);
328
+ }
329
+ }
330
+ }
331
+ /** @internal */
332
+ onEnable() {
333
+ if (this.sound)
334
+ this.gameObject.add(this.sound);
335
+ if (!AudioSource.userInteractionRegistered) {
336
+ AudioSource.registerWaitForAllowAudio(() => {
337
+ if (this.enabled && !this.destroyed && this.shouldPlay)
338
+ this.onNewClip(this.clip);
339
+ });
340
+ }
341
+ else if (this.playOnAwake && this.context.application.isVisible) {
342
+ this.play();
343
+ }
344
+ globalThis.addEventListener('visibilitychange', this.onVisibilityChanged);
345
+ this.context.application.addEventListener(ApplicationEvents.MuteChanged, this.onApplicationMuteChanged);
346
+ }
347
+ /** @internal */
348
+ onDisable() {
349
+ globalThis.removeEventListener('visibilitychange', this.onVisibilityChanged);
350
+ this.context.application.removeEventListener(ApplicationEvents.MuteChanged, this.onApplicationMuteChanged);
351
+ this.pause();
352
+ }
353
+ onVisibilityChanged = () => {
354
+ switch (document.visibilityState) {
355
+ case "hidden":
356
+ if (this.playInBackground === false || DeviceUtilities.isMobileDevice()) {
357
+ this.wasPlaying = this.isPlaying;
358
+ if (this.isPlaying) {
359
+ this.pause();
360
+ }
361
+ }
362
+ break;
363
+ case "visible":
364
+ if (debug)
365
+ console.log("visible", this.enabled, this.playOnAwake, !this.isPlaying, AudioSource.userInteractionRegistered, this.wasPlaying);
366
+ if (this.enabled && this.playOnAwake && !this.isPlaying && AudioSource.userInteractionRegistered && this.wasPlaying) {
367
+ this.play();
368
+ }
369
+ break;
370
+ }
371
+ };
372
+ onApplicationMuteChanged = () => {
373
+ if (this.context.application.muted)
374
+ this.sound?.setVolume(0);
375
+ else
376
+ this.sound?.setVolume(this.volume);
377
+ };
378
+ createAudio = (buffer) => {
379
+ if (this.destroyed) {
380
+ if (debug)
381
+ console.warn("AudioSource destroyed, not creating audio", this.name);
382
+ return;
383
+ }
384
+ if (debug)
385
+ console.log("AudioBuffer finished loading", buffer);
386
+ const sound = this.Sound;
387
+ if (!sound) {
388
+ if (debug)
389
+ console.warn("Failed getting sound?", this.name);
390
+ return;
391
+ }
392
+ if (sound.isPlaying)
393
+ sound.stop();
394
+ if (buffer)
395
+ sound.setBuffer(buffer);
396
+ sound.loop = this._loop;
397
+ if (this.context.application.muted)
398
+ sound.setVolume(0);
399
+ else
400
+ sound.setVolume(this.volume);
401
+ sound.autoplay = this.shouldPlay && AudioSource.userInteractionRegistered;
402
+ this.applySpatialDistanceSettings();
403
+ if (sound.isPlaying)
404
+ sound.stop();
405
+ // const panner = sound.panner;
406
+ // panner.coneOuterGain = 1;
407
+ // sound.setDirectionalCone(360, 360, 1);
408
+ // const src = sound.context.createBufferSource();
409
+ // src.buffer = sound.buffer;
410
+ // src.connect(sound.panner);
411
+ // src.start(this.audioContext?.currentTime);
412
+ // const gain = sound.context.createGain();
413
+ // gain.gain.value = 1 - this.spatialBlend;
414
+ // src.connect(gain);
415
+ // make sure we only play the sound if the user has interacted with the page
416
+ AudioSource.registerWaitForAllowAudio(this.__onAllowAudioCallback);
417
+ };
418
+ __onAllowAudioCallback = () => {
419
+ if (this.shouldPlay)
420
+ this.play();
421
+ };
422
+ applySpatialDistanceSettings() {
423
+ const sound = this.sound;
424
+ if (!sound)
425
+ return;
426
+ this._needUpdateSpatialDistanceSettings = false;
427
+ const dist = Mathf.lerp(10 * this._maxDistance / Math.max(0.0001, this.spatialBlend), this._minDistance, this.spatialBlend);
428
+ if (debug)
429
+ console.log(this.name, this._minDistance, this._maxDistance, this.spatialBlend, "Ref distance=" + dist);
430
+ sound.setRefDistance(dist);
431
+ sound.setMaxDistance(Math.max(0.01, this._maxDistance));
432
+ // sound.setRolloffFactor(this.spatialBlend);
433
+ // sound.panner.positionZ.automationRate
434
+ // https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel
435
+ switch (this.rollOffMode) {
436
+ case AudioRolloffMode.Logarithmic:
437
+ sound.setDistanceModel('exponential');
438
+ break;
439
+ case AudioRolloffMode.Linear:
440
+ sound.setDistanceModel('linear');
441
+ break;
442
+ case AudioRolloffMode.Custom:
443
+ console.warn("Custom rolloff for AudioSource is not supported: " + this.name);
444
+ break;
445
+ }
446
+ if (this.spatialBlend > 0) {
447
+ if (debug && !this.helper) {
448
+ this.helper = new PositionalAudioHelper(sound, sound.getRefDistance());
449
+ sound.add(this.helper);
450
+ }
451
+ }
452
+ else if (this.helper && this.helper.parent) {
453
+ this.helper.removeFromParent();
454
+ }
455
+ }
456
+ async onNewClip(clip) {
457
+ if (clip)
458
+ this.clip = clip;
459
+ if (typeof clip === "string") {
460
+ if (debug)
461
+ console.log(clip);
462
+ if (clip.endsWith(".mp3") || clip.endsWith(".wav")) {
463
+ if (!this.audioLoader)
464
+ this.audioLoader = new AudioLoader();
465
+ this.shouldPlay = true;
466
+ if (this._lastClipStartedLoading === clip) {
467
+ if (debug)
468
+ console.log("Is currently loading:", this._lastClipStartedLoading, this);
469
+ return;
470
+ }
471
+ this._lastClipStartedLoading = clip;
472
+ if (debug)
473
+ console.log("load audio", clip);
474
+ const buffer = await this.audioLoader.loadAsync(clip).catch(console.error);
475
+ if (this.destroyed)
476
+ return;
477
+ if (this._lastClipStartedLoading === clip)
478
+ this._lastClipStartedLoading = null;
479
+ if (buffer)
480
+ this.createAudio(buffer);
481
+ }
482
+ else
483
+ console.warn("Unsupported audio clip type", clip);
484
+ }
485
+ else {
486
+ this.shouldPlay = true;
487
+ this.createAudio();
488
+ }
489
+ }
490
+ /**
491
+ * Plays the audio clip or media stream.
492
+ * If no argument is provided, plays the currently assigned clip.
493
+ *
494
+ * @param clip - Optional audio clip or {@link MediaStream} to play
495
+ */
496
+ play(clip = undefined) {
497
+ // use audio source's clip when no clip is passed in
498
+ if (!clip && this.clip)
499
+ clip = this.clip;
500
+ // We only support strings and media stream
501
+ // TODO: maybe we should return here if an invalid value is passed in
502
+ if (clip !== undefined && typeof clip !== "string" && !(clip instanceof MediaStream)) {
503
+ if (isDevEnvironment())
504
+ console.warn("Called play on AudioSource with unknown argument type:", clip + "\nUsing the assigned clip instead:", this.clip);
505
+ // e.g. when a AudioSource.Play is called from SpatialTrigger onEnter this event is called with the TriggerReceiver... to still make this work we *re-use* our already assigned clip. Because otherwise calling `play` would not play the clip...
506
+ clip = this.clip;
507
+ }
508
+ // Check if we need to call load first
509
+ let needsLoading = !this.sound || (clip && clip !== this.clip);
510
+ if (typeof clip === "string" && !this.audioLoader)
511
+ needsLoading = true;
512
+ if (clip instanceof MediaStream || typeof clip === "string")
513
+ this.clip = clip;
514
+ if (needsLoading) {
515
+ this.shouldPlay = true;
516
+ this.onNewClip(clip);
517
+ return;
518
+ }
519
+ this.shouldPlay = true;
520
+ this._hasEnded = false;
521
+ if (debug)
522
+ console.log("play", this.sound?.getVolume(), this.sound);
523
+ if (this.sound && !this.sound.isPlaying) {
524
+ const muted = this.context.application.muted;
525
+ if (muted)
526
+ this.sound.setVolume(0);
527
+ this.gameObject?.add(this.sound);
528
+ if (this.clip instanceof MediaStream) {
529
+ // We have to set the audio element source to the mediastream as well
530
+ // otherwise it will not play for some reason...
531
+ this.sound.setMediaStreamSource(this.clip);
532
+ if (!this._audioElement) {
533
+ this._audioElement = document.createElement('audio');
534
+ this._audioElement.style.display = "none";
535
+ }
536
+ if (!this._audioElement.parentNode)
537
+ this.context.domElement.shadowRoot?.append(this._audioElement);
538
+ this._audioElement.srcObject = this.clip;
539
+ this._audioElement.autoplay = false;
540
+ }
541
+ else {
542
+ if (this._audioElement)
543
+ this._audioElement.remove();
544
+ this.sound.play(muted ? .1 : 0);
545
+ }
546
+ }
547
+ }
548
+ /**
549
+ * Pauses audio playback while maintaining the current position.
550
+ * Use play() to resume from the paused position.
551
+ */
552
+ pause() {
553
+ if (debug)
554
+ console.log("Pause", this);
555
+ this._hasEnded = true;
556
+ this.shouldPlay = false;
557
+ if (this.sound && this.sound.isPlaying && this.sound.source) {
558
+ this._lastContextTime = this.sound?.context.currentTime;
559
+ this.sound.pause();
560
+ }
561
+ this._audioElement?.remove();
562
+ }
563
+ /**
564
+ * Stops audio playback completely and resets the playback position to the beginning.
565
+ * Unlike pause(), calling play() after stop() will start from the beginning.
566
+ */
567
+ stop() {
568
+ if (debug)
569
+ console.log("Pause", this);
570
+ this._hasEnded = true;
571
+ this.shouldPlay = false;
572
+ if (this.sound && this.sound.source) {
573
+ this._lastContextTime = this.sound?.context.currentTime;
574
+ if (debug)
575
+ console.log(this._lastContextTime);
576
+ this.sound.stop();
577
+ }
578
+ this._audioElement?.remove();
579
+ }
580
+ _lastContextTime = 0;
581
+ _hasEnded = true;
582
+ _needUpdateSpatialDistanceSettings = false;
583
+ /** @internal */
584
+ update() {
585
+ if (this.helper) {
586
+ if (this.isPlaying)
587
+ this.helper.update();
588
+ this.helper.visible = this.isPlaying;
589
+ }
590
+ if (this._needUpdateSpatialDistanceSettings) {
591
+ this.applySpatialDistanceSettings();
592
+ }
593
+ if (this.sound && !this.sound.isPlaying && this.shouldPlay && !this._hasEnded) {
594
+ this._hasEnded = true;
595
+ if (debug)
596
+ console.log("Audio clip ended", this.clip);
597
+ this.dispatchEvent(new CustomEvent("ended", { detail: this }));
598
+ }
599
+ // this.gameObject.position.x = Math.sin(time.time) * 2;
600
+ // this.gameObject.position.z = Math.cos(time.time * .5) * 2;
601
+ }
602
+ }
603
+ __decorate([
604
+ serializable(URL)
605
+ ], AudioSource.prototype, "clip", void 0);
606
+ __decorate([
607
+ serializable()
608
+ ], AudioSource.prototype, "playOnAwake", void 0);
609
+ __decorate([
610
+ serializable()
611
+ ], AudioSource.prototype, "preload", void 0);
612
+ __decorate([
613
+ serializable()
614
+ ], AudioSource.prototype, "playInBackground", void 0);
615
+ __decorate([
616
+ serializable()
617
+ ], AudioSource.prototype, "loop", null);
618
+ __decorate([
619
+ serializable()
620
+ ], AudioSource.prototype, "spatialBlend", null);
621
+ __decorate([
622
+ serializable()
623
+ ], AudioSource.prototype, "minDistance", null);
624
+ __decorate([
625
+ serializable()
626
+ ], AudioSource.prototype, "maxDistance", null);
627
+ __decorate([
628
+ serializable()
629
+ ], AudioSource.prototype, "volume", null);
630
+ __decorate([
631
+ serializable()
632
+ ], AudioSource.prototype, "pitch", null);
633
+ __decorate([
634
+ serializable()
635
+ ], AudioSource.prototype, "rollOffMode", void 0);
636
636
  //# sourceMappingURL=AudioSource.js.map