@needle-tools/engine 4.7.2-alpha → 4.7.2-next.6f2cd71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1067) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-zdhlW609.umd.cjs → gltf-progressive-B9o1T8Vr.umd.cjs} +1 -1
  7. package/dist/{gltf-progressive-YjtQYFa9.js → gltf-progressive-DO0SisAM.js} +2 -2
  8. package/dist/{gltf-progressive-yOP1mp5W.min.js → gltf-progressive-DQF10PJE.min.js} +1 -1
  9. package/dist/{needle-engine.bundle-BhDF-YSv.min.js → needle-engine.bundle-B-NoV0t_.min.js} +64 -64
  10. package/dist/{needle-engine.bundle-D2myV4E4.umd.cjs → needle-engine.bundle-BMnlxDfi.umd.cjs} +59 -59
  11. package/dist/{needle-engine.bundle-gp00DTS4.js → needle-engine.bundle-CFi0ugBx.js} +638 -638
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +101 -101
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +35 -35
  124. package/lib/engine/engine_lods.js +160 -160
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +788 -788
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
  325. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  326. package/lib/engine-components/AnimationUtils.js +27 -27
  327. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  328. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  329. package/lib/engine-components/Animator.d.ts +217 -217
  330. package/lib/engine-components/Animator.js +354 -354
  331. package/lib/engine-components/AnimatorController.d.ts +227 -227
  332. package/lib/engine-components/AnimatorController.js +1152 -1152
  333. package/lib/engine-components/AudioListener.d.ts +33 -33
  334. package/lib/engine-components/AudioListener.js +86 -86
  335. package/lib/engine-components/AudioSource.d.ts +217 -217
  336. package/lib/engine-components/AudioSource.js +635 -635
  337. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  338. package/lib/engine-components/AvatarLoader.js +231 -231
  339. package/lib/engine-components/AxesHelper.d.ts +32 -32
  340. package/lib/engine-components/AxesHelper.js +67 -67
  341. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  342. package/lib/engine-components/BasicIKConstraint.js +43 -43
  343. package/lib/engine-components/BoxCollider.d.ts +2 -2
  344. package/lib/engine-components/BoxCollider.js +2 -2
  345. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  346. package/lib/engine-components/BoxHelperComponent.js +102 -102
  347. package/lib/engine-components/Camera.d.ts +231 -231
  348. package/lib/engine-components/Camera.js +700 -700
  349. package/lib/engine-components/CameraUtils.d.ts +1 -1
  350. package/lib/engine-components/CameraUtils.js +123 -123
  351. package/lib/engine-components/CharacterController.d.ts +55 -55
  352. package/lib/engine-components/CharacterController.js +236 -236
  353. package/lib/engine-components/Collider.d.ts +188 -188
  354. package/lib/engine-components/Collider.js +369 -369
  355. package/lib/engine-components/Component.d.ts +792 -792
  356. package/lib/engine-components/Component.js +920 -920
  357. package/lib/engine-components/ContactShadows.d.ts +94 -94
  358. package/lib/engine-components/ContactShadows.js +453 -453
  359. package/lib/engine-components/DeleteBox.d.ts +19 -19
  360. package/lib/engine-components/DeleteBox.js +58 -58
  361. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  362. package/lib/engine-components/DeviceFlag.js +47 -47
  363. package/lib/engine-components/DragControls.d.ts +170 -170
  364. package/lib/engine-components/DragControls.js +1421 -1421
  365. package/lib/engine-components/DropListener.d.ts +215 -215
  366. package/lib/engine-components/DropListener.js +642 -642
  367. package/lib/engine-components/Duplicatable.d.ts +35 -35
  368. package/lib/engine-components/Duplicatable.js +202 -202
  369. package/lib/engine-components/EventList.d.ts +54 -54
  370. package/lib/engine-components/EventList.js +232 -232
  371. package/lib/engine-components/EventTrigger.d.ts +33 -33
  372. package/lib/engine-components/EventTrigger.js +75 -75
  373. package/lib/engine-components/EventType.d.ts +22 -22
  374. package/lib/engine-components/EventType.js +23 -23
  375. package/lib/engine-components/Fog.d.ts +22 -22
  376. package/lib/engine-components/Fog.js +61 -61
  377. package/lib/engine-components/Gizmos.d.ts +17 -17
  378. package/lib/engine-components/Gizmos.js +64 -64
  379. package/lib/engine-components/GridHelper.d.ts +20 -20
  380. package/lib/engine-components/GridHelper.js +54 -54
  381. package/lib/engine-components/GroundProjection.d.ts +67 -67
  382. package/lib/engine-components/GroundProjection.js +343 -343
  383. package/lib/engine-components/Interactable.d.ts +12 -12
  384. package/lib/engine-components/Interactable.js +12 -12
  385. package/lib/engine-components/Joints.d.ts +19 -19
  386. package/lib/engine-components/Joints.js +51 -51
  387. package/lib/engine-components/LODGroup.d.ts +35 -35
  388. package/lib/engine-components/LODGroup.js +152 -152
  389. package/lib/engine-components/Light.d.ts +180 -180
  390. package/lib/engine-components/Light.js +535 -535
  391. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  392. package/lib/engine-components/LookAtConstraint.js +35 -35
  393. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  394. package/lib/engine-components/NeedleMenu.js +92 -92
  395. package/lib/engine-components/NestedGltf.d.ts +25 -25
  396. package/lib/engine-components/NestedGltf.js +88 -88
  397. package/lib/engine-components/Networking.d.ts +54 -54
  398. package/lib/engine-components/Networking.js +112 -112
  399. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  400. package/lib/engine-components/OffsetConstraint.js +65 -65
  401. package/lib/engine-components/OrbitControls.d.ts +268 -268
  402. package/lib/engine-components/OrbitControls.js +1015 -1015
  403. package/lib/engine-components/PlayerColor.d.ts +19 -19
  404. package/lib/engine-components/PlayerColor.js +94 -94
  405. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  406. package/lib/engine-components/ReflectionProbe.js +204 -204
  407. package/lib/engine-components/Renderer.d.ts +153 -153
  408. package/lib/engine-components/Renderer.js +834 -834
  409. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  410. package/lib/engine-components/RendererInstancing.js +744 -744
  411. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  412. package/lib/engine-components/RendererLightmap.js +182 -182
  413. package/lib/engine-components/RigidBody.d.ts +155 -155
  414. package/lib/engine-components/RigidBody.js +517 -517
  415. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  416. package/lib/engine-components/SceneSwitcher.js +971 -971
  417. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  418. package/lib/engine-components/ScreenCapture.js +547 -547
  419. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  420. package/lib/engine-components/ShadowCatcher.js +166 -166
  421. package/lib/engine-components/Skybox.d.ts +88 -88
  422. package/lib/engine-components/Skybox.js +469 -469
  423. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  424. package/lib/engine-components/SmoothFollow.js +82 -82
  425. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  426. package/lib/engine-components/SpatialTrigger.js +225 -225
  427. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  428. package/lib/engine-components/SpectatorCamera.js +715 -715
  429. package/lib/engine-components/SphereCollider.d.ts +2 -2
  430. package/lib/engine-components/SphereCollider.js +2 -2
  431. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  432. package/lib/engine-components/SpriteRenderer.js +472 -472
  433. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  434. package/lib/engine-components/SyncedCamera.js +199 -199
  435. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  436. package/lib/engine-components/SyncedRoom.js +371 -371
  437. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  438. package/lib/engine-components/SyncedTransform.js +331 -331
  439. package/lib/engine-components/TestRunner.d.ts +16 -16
  440. package/lib/engine-components/TestRunner.js +102 -102
  441. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  442. package/lib/engine-components/TransformGizmo.js +209 -209
  443. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  444. package/lib/engine-components/VideoPlayer.js +978 -978
  445. package/lib/engine-components/Voip.d.ts +67 -67
  446. package/lib/engine-components/Voip.js +360 -360
  447. package/lib/engine-components/api.d.ts +51 -51
  448. package/lib/engine-components/api.js +50 -50
  449. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  451. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  453. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  455. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  457. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  459. package/lib/engine-components/codegen/components.d.ts +216 -216
  460. package/lib/engine-components/codegen/components.js +218 -218
  461. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  462. package/lib/engine-components/debug/LogStats.js +18 -18
  463. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  464. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  465. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  466. package/lib/engine-components/export/gltf/index.js +1 -1
  467. package/lib/engine-components/export/index.d.ts +1 -1
  468. package/lib/engine-components/export/index.js +1 -1
  469. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  470. package/lib/engine-components/export/usdz/Extension.js +1 -1
  471. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  473. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  474. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  475. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  476. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  477. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  479. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  481. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  482. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  483. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  485. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  487. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  489. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  491. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  495. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  497. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  498. package/lib/engine-components/export/usdz/index.js +2 -2
  499. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  500. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  501. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  502. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  503. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  504. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  505. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  507. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  509. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  510. package/lib/engine-components/particlesystem/api.js +2 -2
  511. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -59
  513. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  514. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  515. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  516. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  517. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  518. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  519. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  520. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  521. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  522. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  523. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  524. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  525. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  526. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  529. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  530. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  531. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  532. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  533. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  534. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  537. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  538. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  539. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  540. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  541. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  542. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -494
  543. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  544. package/lib/engine-components/postprocessing/Volume.js +385 -385
  545. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  546. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  547. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  548. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  549. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  550. package/lib/engine-components/postprocessing/index.js +6 -6
  551. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  552. package/lib/engine-components/postprocessing/utils.js +119 -119
  553. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  554. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  555. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  556. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  557. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  558. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  559. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  560. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  561. package/lib/engine-components/timeline/index.d.ts +4 -4
  562. package/lib/engine-components/timeline/index.js +3 -3
  563. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  564. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  565. package/lib/engine-components/ui/Button.d.ts +64 -64
  566. package/lib/engine-components/ui/Button.js +315 -315
  567. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  568. package/lib/engine-components/ui/Canvas.js +407 -407
  569. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  570. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  571. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  572. package/lib/engine-components/ui/EventSystem.js +765 -765
  573. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  574. package/lib/engine-components/ui/Graphic.js +255 -255
  575. package/lib/engine-components/ui/Image.d.ts +35 -35
  576. package/lib/engine-components/ui/Image.js +116 -116
  577. package/lib/engine-components/ui/InputField.d.ts +42 -42
  578. package/lib/engine-components/ui/InputField.js +268 -268
  579. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  580. package/lib/engine-components/ui/Interfaces.js +12 -12
  581. package/lib/engine-components/ui/Layout.d.ts +84 -84
  582. package/lib/engine-components/ui/Layout.js +330 -330
  583. package/lib/engine-components/ui/Outline.d.ts +7 -7
  584. package/lib/engine-components/ui/Outline.js +20 -20
  585. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  586. package/lib/engine-components/ui/PointerEvents.js +145 -145
  587. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  588. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  589. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  590. package/lib/engine-components/ui/Raycaster.js +95 -95
  591. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  592. package/lib/engine-components/ui/RectTransform.js +356 -356
  593. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  594. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  595. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  596. package/lib/engine-components/ui/Symbols.js +1 -1
  597. package/lib/engine-components/ui/Text.d.ts +78 -78
  598. package/lib/engine-components/ui/Text.js +539 -539
  599. package/lib/engine-components/ui/Utils.d.ts +24 -24
  600. package/lib/engine-components/ui/Utils.js +90 -90
  601. package/lib/engine-components/ui/index.d.ts +1 -1
  602. package/lib/engine-components/ui/index.js +1 -1
  603. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  604. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  605. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  606. package/lib/engine-components/utils/LookAt.js +82 -82
  607. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  608. package/lib/engine-components/utils/OpenURL.js +119 -119
  609. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  610. package/lib/engine-components/webxr/Avatar.js +255 -255
  611. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  612. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  613. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  614. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  615. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  616. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  617. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  618. package/lib/engine-components/webxr/WebXR.js +561 -561
  619. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  620. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  621. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  622. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  623. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  624. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  625. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  626. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  627. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  628. package/lib/engine-components/webxr/XRFlag.js +139 -139
  629. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  630. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  631. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  632. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  633. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  634. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  635. package/lib/engine-components/webxr/index.d.ts +3 -3
  636. package/lib/engine-components/webxr/index.js +3 -3
  637. package/lib/engine-components/webxr/types.d.ts +3 -3
  638. package/lib/engine-components/webxr/types.js +1 -1
  639. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  640. package/lib/engine-components-experimental/Presentation.js +9 -9
  641. package/lib/engine-components-experimental/api.d.ts +4 -4
  642. package/lib/engine-components-experimental/api.js +4 -4
  643. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  644. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  645. package/lib/engine-schemes/api.d.ts +12 -12
  646. package/lib/engine-schemes/api.js +12 -12
  647. package/lib/engine-schemes/schemes.d.ts +7 -7
  648. package/lib/engine-schemes/schemes.js +19 -19
  649. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  650. package/lib/engine-schemes/synced-camera-model.js +67 -67
  651. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  652. package/lib/engine-schemes/synced-transform-model.js +66 -66
  653. package/lib/engine-schemes/transform.d.ts +12 -12
  654. package/lib/engine-schemes/transform.js +39 -39
  655. package/lib/engine-schemes/vec2.d.ts +10 -10
  656. package/lib/engine-schemes/vec2.js +25 -25
  657. package/lib/engine-schemes/vec3.d.ts +11 -11
  658. package/lib/engine-schemes/vec3.js +29 -29
  659. package/lib/engine-schemes/vec4.d.ts +12 -12
  660. package/lib/engine-schemes/vec4.js +33 -33
  661. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  662. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  663. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  664. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  665. package/lib/needle-engine.d.ts +7 -7
  666. package/lib/needle-engine.js +64 -64
  667. package/package.json +3 -3
  668. package/plugins/common/buildinfo.js +64 -64
  669. package/plugins/common/cloud.js +1 -1
  670. package/plugins/common/config.cjs +31 -31
  671. package/plugins/common/config.js +35 -35
  672. package/plugins/common/files.js +31 -31
  673. package/plugins/common/generator.js +10 -10
  674. package/plugins/common/license.js +452 -452
  675. package/plugins/common/logger.js +327 -327
  676. package/plugins/common/npm.js +15 -15
  677. package/plugins/common/timers.js +7 -7
  678. package/plugins/common/version.js +37 -37
  679. package/plugins/gltf-packer.mjs +1 -1
  680. package/plugins/next/alias.cjs +39 -39
  681. package/plugins/next/license.cjs +24 -24
  682. package/plugins/next/meshbvhworker.cjs +18 -18
  683. package/plugins/next/next.js +141 -141
  684. package/plugins/types/index.d.ts +2 -2
  685. package/plugins/types/license.d.ts +24 -24
  686. package/plugins/types/needleConfig.d.ts +27 -27
  687. package/plugins/types/next.d.ts +2 -2
  688. package/plugins/types/userconfig.d.ts +124 -124
  689. package/plugins/types/vite.d.ts +13 -13
  690. package/plugins/types/webmanifest.d.ts +32 -32
  691. package/plugins/vite/alias.js +189 -189
  692. package/plugins/vite/asap.js +251 -251
  693. package/plugins/vite/build-pipeline.js +371 -371
  694. package/plugins/vite/build.js +19 -19
  695. package/plugins/vite/buildinfo.js +41 -41
  696. package/plugins/vite/config.js +106 -106
  697. package/plugins/vite/copyfiles.js +138 -138
  698. package/plugins/vite/defines.js +70 -70
  699. package/plugins/vite/dependencies.js +232 -232
  700. package/plugins/vite/dependency-watcher.js +237 -237
  701. package/plugins/vite/drop-client.js +76 -76
  702. package/plugins/vite/drop.js +87 -87
  703. package/plugins/vite/editor-connection.js +124 -124
  704. package/plugins/vite/facebook-instant-games.js +102 -102
  705. package/plugins/vite/gzip.js +5 -5
  706. package/plugins/vite/imports-logger.js +143 -143
  707. package/plugins/vite/index.js +147 -147
  708. package/plugins/vite/license.js +56 -56
  709. package/plugins/vite/local-files.js +440 -440
  710. package/plugins/vite/logger.client.js +272 -272
  711. package/plugins/vite/logger.js +100 -100
  712. package/plugins/vite/materialx.js +31 -31
  713. package/plugins/vite/meta.js +163 -163
  714. package/plugins/vite/npm.js +7 -7
  715. package/plugins/vite/peer.js +29 -29
  716. package/plugins/vite/poster-client.js +73 -73
  717. package/plugins/vite/poster.js +79 -79
  718. package/plugins/vite/pwa.js +604 -604
  719. package/plugins/vite/reload-client.js +15 -15
  720. package/plugins/vite/reload.js +351 -351
  721. package/plugins/vite/server.js +66 -66
  722. package/plugins/vite/transform-codegen.js +55 -55
  723. package/plugins/vite/transform.js +32 -32
  724. package/plugins/vite/vite-4.4-hack.js +31 -31
  725. package/src/asap/needle-asap.ts +111 -111
  726. package/src/asap/sessiongranted.ts +75 -75
  727. package/src/asap/utils.ts +4 -4
  728. package/src/engine/analytics/index.ts +10 -10
  729. package/src/engine/analytics/lcp.ts +35 -35
  730. package/src/engine/api.ts +82 -82
  731. package/src/engine/assets/index.ts +59 -59
  732. package/src/engine/assets/static.js +5 -5
  733. package/src/engine/codegen/register_types.ts +300 -300
  734. package/src/engine/debug/debug.ts +51 -51
  735. package/src/engine/debug/debug_console.ts +333 -333
  736. package/src/engine/debug/debug_overlay.ts +332 -332
  737. package/src/engine/debug/debug_spatial_console.ts +429 -429
  738. package/src/engine/debug/index.ts +1 -1
  739. package/src/engine/engine_addressables.ts +671 -671
  740. package/src/engine/engine_animation.ts +145 -145
  741. package/src/engine/engine_application.ts +113 -113
  742. package/src/engine/engine_assetdatabase.ts +389 -389
  743. package/src/engine/engine_audio.ts +24 -24
  744. package/src/engine/engine_camera.ts +39 -39
  745. package/src/engine/engine_components.ts +366 -366
  746. package/src/engine/engine_components_internal.ts +40 -40
  747. package/src/engine/engine_constants.ts +52 -52
  748. package/src/engine/engine_context.ts +1824 -1824
  749. package/src/engine/engine_context_registry.ts +129 -129
  750. package/src/engine/engine_coroutine.ts +54 -54
  751. package/src/engine/engine_create_objects.ts +411 -411
  752. package/src/engine/engine_default_parameters.ts +3 -3
  753. package/src/engine/engine_editor-sync.ts +28 -28
  754. package/src/engine/engine_fileloader.js +9 -9
  755. package/src/engine/engine_gameobject.ts +712 -712
  756. package/src/engine/engine_generic_utils.js +13 -13
  757. package/src/engine/engine_gizmos.ts +577 -577
  758. package/src/engine/engine_gltf.ts +29 -29
  759. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  760. package/src/engine/engine_hot_reload.ts +210 -210
  761. package/src/engine/engine_input.ts +1500 -1500
  762. package/src/engine/engine_input_utils.ts +23 -23
  763. package/src/engine/engine_instancing.ts +45 -45
  764. package/src/engine/engine_license.ts +386 -386
  765. package/src/engine/engine_lifecycle_api.ts +113 -113
  766. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  767. package/src/engine/engine_lightdata.ts +125 -125
  768. package/src/engine/engine_loaders.callbacks.ts +136 -136
  769. package/src/engine/engine_loaders.gltf.ts +82 -82
  770. package/src/engine/engine_loaders.ts +378 -378
  771. package/src/engine/engine_lods.ts +186 -186
  772. package/src/engine/engine_mainloop_utils.ts +472 -472
  773. package/src/engine/engine_math.ts +282 -282
  774. package/src/engine/engine_modules.ts +83 -83
  775. package/src/engine/engine_networking.ts +862 -862
  776. package/src/engine/engine_networking_auto.ts +352 -352
  777. package/src/engine/engine_networking_blob.ts +275 -275
  778. package/src/engine/engine_networking_files.ts +217 -217
  779. package/src/engine/engine_networking_files_default_components.ts +58 -58
  780. package/src/engine/engine_networking_instantiate.ts +419 -419
  781. package/src/engine/engine_networking_peer.ts +159 -159
  782. package/src/engine/engine_networking_streams.ts +713 -713
  783. package/src/engine/engine_networking_types.ts +24 -24
  784. package/src/engine/engine_networking_utils.ts +23 -23
  785. package/src/engine/engine_networking_websocket.ts +2 -2
  786. package/src/engine/engine_patcher.ts +199 -199
  787. package/src/engine/engine_physics.ts +783 -783
  788. package/src/engine/engine_physics.types.ts +46 -46
  789. package/src/engine/engine_physics_rapier.ts +1577 -1577
  790. package/src/engine/engine_playerview.ts +80 -80
  791. package/src/engine/engine_scenelighting.ts +294 -294
  792. package/src/engine/engine_serialization.ts +2 -2
  793. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  794. package/src/engine/engine_serialization_core.ts +720 -720
  795. package/src/engine/engine_serialization_decorator.ts +80 -80
  796. package/src/engine/engine_setup.ts +1 -1
  797. package/src/engine/engine_shaders.ts +267 -267
  798. package/src/engine/engine_shims.ts +32 -32
  799. package/src/engine/engine_test_utils.ts +109 -109
  800. package/src/engine/engine_texture.ts +82 -82
  801. package/src/engine/engine_three_utils.ts +928 -928
  802. package/src/engine/engine_time.ts +94 -94
  803. package/src/engine/engine_time_utils.ts +237 -237
  804. package/src/engine/engine_tonemapping.ts +208 -208
  805. package/src/engine/engine_types.ts +730 -730
  806. package/src/engine/engine_typestore.ts +63 -63
  807. package/src/engine/engine_util_decorator.ts +136 -136
  808. package/src/engine/engine_utils.ts +1115 -1115
  809. package/src/engine/engine_utils_format.ts +273 -273
  810. package/src/engine/engine_utils_screenshot.ts +708 -708
  811. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  812. package/src/engine/export/gltf/Writers.ts +34 -34
  813. package/src/engine/export/gltf/index.ts +158 -158
  814. package/src/engine/export/index.ts +2 -2
  815. package/src/engine/export/state.ts +19 -19
  816. package/src/engine/export/utils.ts +9 -9
  817. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  818. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  819. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  820. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  821. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  822. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  823. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  824. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  825. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  826. package/src/engine/extensions/extension_resolver.ts +4 -4
  827. package/src/engine/extensions/extension_utils.ts +166 -166
  828. package/src/engine/extensions/extensions.ts +140 -140
  829. package/src/engine/extensions/index.ts +5 -5
  830. package/src/engine/extensions/usage_tracker.ts +100 -100
  831. package/src/engine/js-extensions/Camera.ts +37 -37
  832. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  833. package/src/engine/js-extensions/Layers.ts +23 -23
  834. package/src/engine/js-extensions/Object3D.ts +296 -296
  835. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  836. package/src/engine/js-extensions/Vector.ts +18 -18
  837. package/src/engine/js-extensions/index.ts +4 -4
  838. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  839. package/src/engine/shaders/shaderData.ts +67 -67
  840. package/src/engine/tests/test_utils.ts +63 -63
  841. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  842. package/src/engine/webcomponents/api.ts +6 -6
  843. package/src/engine/webcomponents/buttons.ts +292 -292
  844. package/src/engine/webcomponents/fonts.ts +41 -41
  845. package/src/engine/webcomponents/icons.ts +57 -57
  846. package/src/engine/webcomponents/index.ts +1 -1
  847. package/src/engine/webcomponents/logo-element.ts +78 -78
  848. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  849. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  850. package/src/engine/webcomponents/needle-button.ts +181 -181
  851. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  852. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  853. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  854. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  855. package/src/engine/webcomponents/needle-engine.ts +860 -860
  856. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  857. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  858. package/src/engine/xr/NeedleXRSync.ts +220 -220
  859. package/src/engine/xr/SceneTransition.ts +78 -78
  860. package/src/engine/xr/TempXRContext.ts +216 -216
  861. package/src/engine/xr/XRRig.ts +9 -9
  862. package/src/engine/xr/api.ts +5 -5
  863. package/src/engine/xr/events.ts +102 -102
  864. package/src/engine/xr/internal.ts +34 -34
  865. package/src/engine/xr/usdz.ts +30 -30
  866. package/src/engine/xr/utils.ts +39 -39
  867. package/src/engine-components/AlignmentConstraint.ts +36 -36
  868. package/src/engine-components/Animation.ts +557 -557
  869. package/src/engine-components/AnimationCurve.ts +150 -150
  870. package/src/engine-components/AnimationUtils.ts +28 -28
  871. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  872. package/src/engine-components/Animator.ts +397 -397
  873. package/src/engine-components/AnimatorController.ts +1293 -1293
  874. package/src/engine-components/AudioListener.ts +92 -92
  875. package/src/engine-components/AudioSource.ts +644 -644
  876. package/src/engine-components/AvatarLoader.ts +263 -263
  877. package/src/engine-components/AxesHelper.ts +59 -59
  878. package/src/engine-components/BasicIKConstraint.ts +54 -54
  879. package/src/engine-components/BoxCollider.ts +1 -1
  880. package/src/engine-components/BoxHelperComponent.ts +114 -114
  881. package/src/engine-components/Camera.ts +719 -719
  882. package/src/engine-components/CameraUtils.ts +138 -138
  883. package/src/engine-components/CharacterController.ts +253 -253
  884. package/src/engine-components/Collider.ts +374 -374
  885. package/src/engine-components/Component.ts +1297 -1297
  886. package/src/engine-components/ContactShadows.ts +506 -506
  887. package/src/engine-components/DeleteBox.ts +62 -62
  888. package/src/engine-components/DeviceFlag.ts +46 -46
  889. package/src/engine-components/DragControls.ts +1623 -1623
  890. package/src/engine-components/DropListener.ts +713 -713
  891. package/src/engine-components/Duplicatable.ts +198 -198
  892. package/src/engine-components/EventList.ts +266 -266
  893. package/src/engine-components/EventTrigger.ts +74 -74
  894. package/src/engine-components/EventType.ts +22 -22
  895. package/src/engine-components/Fog.ts +60 -60
  896. package/src/engine-components/Gizmos.ts +56 -56
  897. package/src/engine-components/GridHelper.ts +48 -48
  898. package/src/engine-components/GroundProjection.ts +356 -356
  899. package/src/engine-components/Interactable.ts +14 -14
  900. package/src/engine-components/Joints.ts +52 -52
  901. package/src/engine-components/LODGroup.ts +153 -153
  902. package/src/engine-components/Light.ts +558 -558
  903. package/src/engine-components/LookAtConstraint.ts +25 -25
  904. package/src/engine-components/NeedleMenu.ts +84 -84
  905. package/src/engine-components/NestedGltf.ts +86 -86
  906. package/src/engine-components/Networking.ts +114 -114
  907. package/src/engine-components/OffsetConstraint.ts +60 -60
  908. package/src/engine-components/OrbitControls.ts +1074 -1074
  909. package/src/engine-components/PlayerColor.ts +103 -103
  910. package/src/engine-components/ReflectionProbe.ts +220 -220
  911. package/src/engine-components/Renderer.ts +903 -903
  912. package/src/engine-components/RendererInstancing.ts +855 -855
  913. package/src/engine-components/RendererLightmap.ts +198 -198
  914. package/src/engine-components/RigidBody.ts +526 -526
  915. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  916. package/src/engine-components/ScreenCapture.ts +592 -592
  917. package/src/engine-components/ShadowCatcher.ts +172 -172
  918. package/src/engine-components/Skybox.ts +475 -475
  919. package/src/engine-components/SmoothFollow.ts +76 -76
  920. package/src/engine-components/SpatialTrigger.ts +229 -229
  921. package/src/engine-components/SpectatorCamera.ts +787 -787
  922. package/src/engine-components/SphereCollider.ts +1 -1
  923. package/src/engine-components/SpriteRenderer.ts +468 -468
  924. package/src/engine-components/SyncedCamera.ts +220 -220
  925. package/src/engine-components/SyncedRoom.ts +380 -380
  926. package/src/engine-components/SyncedTransform.ts +383 -383
  927. package/src/engine-components/TestRunner.ts +118 -118
  928. package/src/engine-components/TransformGizmo.ts +219 -219
  929. package/src/engine-components/VideoPlayer.ts +1025 -1025
  930. package/src/engine-components/Voip.ts +363 -363
  931. package/src/engine-components/api.ts +60 -60
  932. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  933. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  934. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  935. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  936. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  937. package/src/engine-components/codegen/components.ts +217 -217
  938. package/src/engine-components/debug/LogStats.ts +21 -21
  939. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  940. package/src/engine-components/export/usdz/Extension.ts +24 -24
  941. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  942. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  943. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  944. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  945. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  946. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  947. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  948. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  949. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  950. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  951. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  952. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  953. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  954. package/src/engine-components/export/usdz/index.ts +2 -2
  955. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  956. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  957. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  958. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  959. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  960. package/src/engine-components/particlesystem/api.ts +1 -1
  961. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  962. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  963. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  964. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  965. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  966. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  967. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  968. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  969. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  970. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  971. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  972. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  973. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  974. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  975. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  976. package/src/engine-components/postprocessing/PostProcessingHandler.ts +572 -572
  977. package/src/engine-components/postprocessing/Volume.ts +426 -426
  978. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  979. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  980. package/src/engine-components/postprocessing/index.ts +5 -5
  981. package/src/engine-components/postprocessing/utils.ts +154 -154
  982. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  983. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  984. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  985. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  986. package/src/engine-components/timeline/index.ts +3 -3
  987. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  988. package/src/engine-components/ui/Button.ts +307 -307
  989. package/src/engine-components/ui/Canvas.ts +419 -419
  990. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  991. package/src/engine-components/ui/EventSystem.ts +854 -854
  992. package/src/engine-components/ui/Graphic.ts +275 -275
  993. package/src/engine-components/ui/Image.ts +112 -112
  994. package/src/engine-components/ui/InputField.ts +321 -321
  995. package/src/engine-components/ui/Interfaces.ts +57 -57
  996. package/src/engine-components/ui/Layout.ts +334 -334
  997. package/src/engine-components/ui/Outline.ts +13 -13
  998. package/src/engine-components/ui/PointerEvents.ts +206 -206
  999. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1000. package/src/engine-components/ui/Raycaster.ts +102 -102
  1001. package/src/engine-components/ui/RectTransform.ts +375 -375
  1002. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1003. package/src/engine-components/ui/Symbols.ts +1 -1
  1004. package/src/engine-components/ui/Text.ts +578 -578
  1005. package/src/engine-components/ui/Utils.ts +113 -113
  1006. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1007. package/src/engine-components/utils/LookAt.ts +88 -88
  1008. package/src/engine-components/utils/OpenURL.ts +114 -114
  1009. package/src/engine-components/webxr/Avatar.ts +265 -265
  1010. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1011. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1012. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1013. package/src/engine-components/webxr/WebXR.ts +585 -585
  1014. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1015. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1016. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1017. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1018. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1019. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1020. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1021. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1022. package/src/engine-components/webxr/index.ts +2 -2
  1023. package/src/engine-components/webxr/types.ts +3 -3
  1024. package/src/engine-components-experimental/Presentation.ts +12 -12
  1025. package/src/engine-components-experimental/api.ts +4 -4
  1026. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1027. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1028. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1029. package/src/engine-schemes/README.md +1 -1
  1030. package/src/engine-schemes/api.ts +12 -12
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1050. package/src/engine-schemes/dist/api.js +0 -17
  1051. package/src/engine-schemes/dist/api.js.meta +0 -7
  1052. package/src/engine-schemes/dist/schemes.js +0 -25
  1053. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1054. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1055. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1056. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1057. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1058. package/src/engine-schemes/dist/transform.js +0 -46
  1059. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec2.js +0 -32
  1061. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vec3.js +0 -36
  1063. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1064. package/src/engine-schemes/dist/vec4.js +0 -40
  1065. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1066. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1067. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,1030 +1,1030 @@
1
- import { EquirectangularReflectionMapping, Object3D, Scene, Texture } from "three";
2
-
3
- import { AssetReference } from "../engine/engine_addressables.js";
4
- import { destroy } from "../engine/engine_gameobject.js";
5
- import { InputEvents } from "../engine/engine_input.js";
6
- import { isLocalNetwork } from "../engine/engine_networking_utils.js";
7
- import { serializable } from "../engine/engine_serialization.js";
8
- import { getParam, setParamWithoutReload } from "../engine/engine_utils.js";
9
- import { registerObservableAttribute } from "../engine/webcomponents/needle-engine.extras.js";
10
- import { Behaviour, GameObject } from "./Component.js";
11
- import { EventList } from "./EventList.js";
12
-
13
- const debug = getParam("debugsceneswitcher");
14
- const experimental_clearSceneOnLoad = getParam("sceneswitcher:clearscene");
15
-
16
- const ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME = "scene";
17
- registerObservableAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
18
-
19
- // ContextRegistry.registerCallback(ContextEvent.ContextRegistered, async _ => {
20
- // // We need to defer import to not get issues with circular dependencies
21
- // import("../engine/engine_element").then(res => {
22
- // const webcomponent = res.NeedleEngineHTMLElement;
23
- // if (debug) console.log("SceneSwitcher: registering scene attribute", webcomponent.observedAttributes);
24
- // if (!webcomponent.observedAttributes.includes(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME))
25
- // webcomponent.observedAttributes.push(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
26
- // });
27
- // });
28
-
29
- const couldNotLoadScenePromise = Promise.resolve(false);
30
-
31
- /**
32
- * {@link SceneSwitcher} event argument data
33
- */
34
- export type LoadSceneEvent = {
35
- /**
36
- * The {@link SceneSwitcher} that is loading the scene
37
- */
38
- switcher: SceneSwitcher;
39
- /**
40
- * The scene that is being loaded
41
- */
42
- scene: AssetReference;
43
- /**
44
- * The index of the scene that is being loaded
45
- */
46
- index: number;
47
- }
48
-
49
- export type LoadSceneProgressEvent = LoadSceneEvent & {
50
- progress: number,
51
- }
52
-
53
- /**
54
- * The ISceneEventListener is called by the {@link SceneSwitcher} when a scene is loaded or unloaded.
55
- * It must be added to the root object of your scene (that is being loaded) or on the same object as the SceneSwitcher
56
- * It can be used to e.g. smooth the transition between scenes or to load additional content when a scene is loaded.
57
- * @example
58
- * ```ts
59
- * import { ISceneEventListener } from "@needle-tools/engine";
60
- *
61
- * // Add this component to the root object of a scene loaded by a SceneSwitcher or to the same object as the SceneSwitcher
62
- * export class MySceneListener implements ISceneEventListener {
63
- * async sceneOpened(sceneSwitcher: SceneSwitcher) {
64
- * console.log("Scene opened", sceneSwitcher.currentlyLoadedScene?.url);
65
- * }
66
- * }
67
- * ```
68
- *
69
- **/
70
- export interface ISceneEventListener {
71
- /** Called when the scene is loaded and added */
72
- sceneOpened(sceneSwitcher: SceneSwitcher): Promise<void>
73
- /** Called before the scene is being removed (due to another scene being loaded) */
74
- sceneClosing(): Promise<void>
75
- }
76
-
77
-
78
-
79
- /** The SceneSwitcher can be used to dynamically load and unload extra content
80
- * Available scenes are defined in the `scenes` array.
81
- * Loaded scenes will be added to the SceneSwitcher's GameObject as a child and removed when another scene is loaded by the same SceneSwitcher.
82
- * Live Examples
83
- * - [Multi Scenes Sample](https://engine.needle.tools/samples/multi-scenes-dynamic-loading) (source code available)
84
- * - [Needle Website](https://needle.tools)
85
- * - [Songs Of Cultures](https://app.songsofcultures.com)
86
- *
87
- * ### Interfaces
88
- * Use the {@link ISceneEventListener} interface to listen to scene open and closing events with the ability to modify transitions and stall the scene loading process.
89
- *
90
- * ### Events
91
- * - `loadscene-start`: Called when a scene starts loading
92
- * - `loadscene-finished`: Called when a scene finished loading
93
- * - `progress`: Called when a scene is loading and the progress changes
94
- * - `scene-opened`: Called when a scene is loaded and added to the SceneSwitcher's GameObject
95
- * @example
96
- * ```ts
97
- * sceneSwitcher.addEventListener("loadscene-start", (e) => {
98
- * console.log("Loading scene", e.detail.scene.url);
99
- * });
100
- * sceneSwitcher.addEventListener("loadscene-finished", (e) => {
101
- * console.log("Finished loading scene", e.detail.scene.url);
102
- * });
103
- * sceneSwitcher.addEventListener("progress", (e) => {
104
- * console.log("Loading progress", e.loaded, e.total);
105
- * });
106
- * sceneSwitcher.addEventListener("scene-opened", (e) => {
107
- * console.log("Scene opened", e.detail.scene.url);
108
- * });
109
- * ```
110
- *
111
- * @category Asset Management
112
- * @group Components
113
- */
114
- export class SceneSwitcher extends Behaviour {
115
-
116
- /** When enabled the first scene will be loaded when the SceneSwitcher becomes active
117
- * @default true
118
- */
119
- @serializable()
120
- autoLoadFirstScene: boolean = true;
121
-
122
- /**
123
- * The scenes that can be loaded by the SceneSwitcher.
124
- * @default []
125
- */
126
- @serializable(AssetReference)
127
- scenes: AssetReference[] = [];
128
-
129
- /**
130
- * The scene that is displayed while a scene is loading.
131
- * @default undefined
132
- */
133
- @serializable(AssetReference)
134
- loadingScene?: AssetReference;
135
-
136
- /** the url parameter that is set/used to store the currently loaded scene in, set to "" to disable
137
- * @default "scene"
138
- */
139
- @serializable()
140
- queryParameterName: string = "scene";
141
-
142
- /**
143
- * when enabled the scene name will be used as the query parameter (otherwise the scene index will be used)
144
- * Needs `queryParameterName` set
145
- * @default true
146
- */
147
- @serializable()
148
- useSceneName: boolean = true;
149
-
150
- /**
151
- * When enabled the current scene index will be clamped to the scenes array bounds.
152
- * For example when the last scene is loaded and `clamp` is true then trying to load the `next()` scene will not change the scene.
153
- * When `clamp` is false and the last scene is loaded then the first scene will be loaded instead.
154
- * @default true
155
- */
156
- @serializable()
157
- clamp: boolean = true;
158
-
159
- /** when enabled the new scene is pushed to the browser navigation history, only works with a valid query parameter set
160
- * @default true
161
- */
162
- @serializable()
163
- useHistory: boolean = true;
164
-
165
- /** when enabled you can switch between scenes using keyboard left, right, A and D or number keys
166
- * @default true
167
- */
168
- @serializable()
169
- useKeyboard: boolean = true;
170
-
171
- /** when enabled you can switch between scenes using swipe (mobile only)
172
- * @default true
173
- */
174
- @serializable()
175
- useSwipe: boolean = true;
176
-
177
- /** when enabled will automatically apply the environment scene lights
178
- * @default true
179
- */
180
- @serializable()
181
- useSceneLighting: boolean = true;
182
-
183
- /** When enabled will automatically apply the skybox from the loaded scene
184
- * @default true
185
- */
186
- @serializable()
187
- useSceneBackground: boolean = true;
188
-
189
- /** how many scenes after the currently active scene should be preloaded
190
- * @default 1
191
- */
192
- @serializable()
193
- preloadNext: number = 1;
194
-
195
- /** how many scenes before the currently active scene should be preloaded
196
- * @default 1
197
- */
198
- @serializable()
199
- preloadPrevious: number = 1;
200
-
201
- /** how many scenes can be loaded in parallel
202
- * @default 2
203
- */
204
- @serializable()
205
- preloadConcurrent: number = 2;
206
-
207
- /**
208
- * When enabled will create a button for the Needle menu to switch to the next or previous scene
209
- * @default false
210
- */
211
- @serializable()
212
- createMenuButtons: boolean = false;
213
-
214
-
215
- /** The index of the currently loaded and active scene */
216
- get currentIndex(): number { return this._currentIndex; }
217
-
218
- /** Get the progress of the currently loading scene. This is undefined if no scene is loading
219
- * You can also subscribe to the loading event by adding an event listener to the scene switcher.
220
- * For example like this `sceneSwitcher.addEventListeneer("progress", (e) => {...})`
221
- */
222
- get currentLoadingProgress() { return this._currentLoadingProgress; }
223
-
224
- /** The currently loading scene. This is undefined if no scene is loading. */
225
- get currentlyLoadingScene() { return this._currentlyLoadingScene; }
226
-
227
- /**
228
- * The currently loaded scene. This is undefined if no scene is loaded.
229
- */
230
- get currentlyLoadedScene() { return this._currentScene; }
231
-
232
- /**
233
- * Called when a scene starts loading
234
- */
235
- @serializable(EventList)
236
- sceneLoadingStart: EventList<LoadSceneEvent> = new EventList();
237
-
238
- @serializable(EventList)
239
- sceneLoadingProgress: EventList<ProgressEvent> = new EventList();
240
-
241
- /**
242
- * The sceneLoaded event is called when a scene/glTF is loaded and added to the scene
243
- */
244
- @serializable(EventList)
245
- sceneLoaded: EventList<SceneSwitcher> = new EventList();
246
-
247
- private _currentIndex: number = -1;
248
- private _currentScene: AssetReference | undefined = undefined;
249
- private _engineElementOverserver: MutationObserver | undefined = undefined;
250
-
251
- private _preloadScheduler?: PreLoadScheduler;
252
-
253
- private _menuButtons?: HTMLElement[];
254
-
255
- /** @internal */
256
- awake(): void {
257
- if (this.scenes === undefined) this.scenes = [];
258
- // remove all scenes from the url that are in the scenes array at startup
259
- for (const scene of this.scenes) {
260
- if (scene && !scene.hasUrl && scene.asset instanceof Object3D) {
261
- GameObject.remove(scene.asset);
262
- }
263
- else if(scene instanceof Object3D) {
264
- GameObject.remove(scene);
265
- }
266
- }
267
-
268
- if (debug) console.log("SceneSwitcher", this);
269
- }
270
-
271
- /** @internal */
272
- async onEnable() {
273
- globalThis.addEventListener("popstate", this.onPopState);
274
- this.context.input.addEventListener(InputEvents.KeyDown, this.onInputKeyDown);
275
- this.context.input.addEventListener(InputEvents.PointerMove, this.onInputPointerMove);
276
- this.context.input.addEventListener(InputEvents.PointerUp, this.onInputPointerUp);
277
-
278
- if (!this._engineElementOverserver) {
279
- this._engineElementOverserver = new MutationObserver((mutations) => {
280
- for (const mut of mutations) {
281
- if (mut.type === "attributes" && mut.attributeName === ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME) {
282
- const value = this.context.domElement.getAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
283
- if (value !== null) {
284
- this.trySelectSceneFromValue(value);
285
- }
286
- }
287
- }
288
- });
289
- }
290
-
291
- this._engineElementOverserver.observe(this.context.domElement, {
292
- attributes: true
293
- });
294
-
295
- if (!this._preloadScheduler)
296
- this._preloadScheduler = new PreLoadScheduler(this);
297
- this._preloadScheduler.maxLoadAhead = this.preloadNext;
298
- this._preloadScheduler.maxLoadBehind = this.preloadPrevious;
299
- this._preloadScheduler.maxConcurrent = this.preloadConcurrent;
300
- this._preloadScheduler.begin(2000);
301
-
302
- // Begin loading the loading scene
303
- if (this.autoLoadFirstScene && this._currentIndex === -1 && !await this.tryLoadFromQueryParam()) {
304
- const value = this.context.domElement.getAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
305
- // let locked = this.lock;
306
- try {
307
- // this.lock = false;
308
- if (value === null || !await this.trySelectSceneFromValue(value)) {
309
- if (this._currentIndex === -1)
310
- this.select(0);
311
- }
312
- }
313
- finally {
314
- // this.lock = locked;
315
- }
316
- }
317
-
318
- // create the menu buttons
319
- if (this.createMenuButtons) {
320
- this._menuButtons ??= [];
321
- this._menuButtons.push(this.context.menu.appendChild({
322
- label: "Previous",
323
- icon: "arrow_back_ios",
324
- onClick: () => this.selectPrev(),
325
- priority: -1005,
326
- class: "row2"
327
- }));
328
- this._menuButtons.push(this.context.menu.appendChild({
329
- label: "Next",
330
- icon: "arrow_forward_ios",
331
- iconSide: "right",
332
- onClick: () => this.selectNext(),
333
- priority: -1000,
334
- class: "row2"
335
- }));
336
- }
337
- }
338
-
339
- /** @internal */
340
- onDisable(): void {
341
- globalThis.removeEventListener("popstate", this.onPopState);
342
- this.context.input.removeEventListener(InputEvents.KeyDown, this.onInputKeyDown);
343
- this.context.input.removeEventListener(InputEvents.PointerMove, this.onInputPointerMove);
344
- this.context.input.removeEventListener(InputEvents.PointerUp, this.onInputPointerUp);
345
- this._preloadScheduler?.stop();
346
-
347
- // remove the menu buttons
348
- if (this._menuButtons) {
349
- for (const button of this._menuButtons) {
350
- button.remove();
351
- }
352
- this._menuButtons = undefined;
353
- }
354
- }
355
-
356
- private onPopState = async (_state: PopStateEvent) => {
357
- if (!this.useHistory) return;
358
- const wasUsingHistory = this.useHistory;
359
- try {
360
- this.useHistory = false;
361
- let didResolve = false;
362
- if (this.queryParameterName)
363
- didResolve = await this.tryLoadFromQueryParam();
364
- if (!didResolve) {
365
- const state = _state?.state;
366
- if (state && state.startsWith(this.guid)) {
367
- const value = state.substr(this.guid.length + 2);
368
- if (debug) console.log("PopState", value);
369
- await this.trySelectSceneFromValue(value);
370
- }
371
- }
372
- }
373
- finally {
374
- this.useHistory = wasUsingHistory;
375
- }
376
- }
377
-
378
- private normalizedSwipeThresholdX = 0.1;
379
- private _didSwipe: boolean = false;
380
- private onInputPointerMove = (e: any) => {
381
- if (!this.useSwipe) return;
382
- if (!this._didSwipe && e.button === 0 && e.pointerType === "touch" && this.context.input.getPointerPressedCount() === 1) {
383
- const delta = this.context.input.getPointerPositionDelta(e.button);
384
- if (delta) {
385
- const normalizedX = delta.x / this.context.domWidth;
386
- if (normalizedX >= this.normalizedSwipeThresholdX) {
387
- this._didSwipe = true;
388
- this.selectPrev();
389
- }
390
- else if (normalizedX <= -this.normalizedSwipeThresholdX) {
391
- this._didSwipe = true;
392
- this.selectNext();
393
- }
394
- }
395
- }
396
- }
397
-
398
- private onInputPointerUp = (e: any) => {
399
- if (e.button === 0) {
400
- this._didSwipe = false;
401
- }
402
- };
403
-
404
- private onInputKeyDown = (e: any) => {
405
- if (!this.useKeyboard) return;
406
- if (!this.scenes) return;
407
- const key = e.key.toLowerCase();
408
- if (!key) return;
409
- const index = parseInt(key) - 1;
410
- if (index >= 0) {
411
- this.trySelectSceneFromValue(index);
412
- return;
413
- }
414
- switch (key) {
415
- case "arrowright":
416
- case "d":
417
- this.selectNext();
418
- break;
419
- case "arrowleft":
420
- case "a":
421
- this.selectPrev();
422
- break;
423
- }
424
- }
425
-
426
- /**
427
- * Add a scene to the SceneSwitcher.
428
- * If the scene is already added it will be added again.
429
- * @param urlOrAssetReference The url of the scene or an AssetReference to the scene
430
- * @returns The AssetReference of the scene that was added
431
- * @example
432
- * ```ts
433
- * // adding a scene:
434
- * sceneSwitcher.addScene("scene1.glb");
435
- * // add another scene and load it:
436
- * const scene2 = sceneSwitcher.addScene("scene2.glb");
437
- * sceneSwitcher.switchScene(scene2).then(res => { console.log("Scene loaded", res); });
438
- * ```
439
- */
440
- addScene(urlOrAssetReference: string | AssetReference): AssetReference {
441
- if (typeof urlOrAssetReference === "string") {
442
- let assetReference = this.context.addressables.findAssetReference(urlOrAssetReference);
443
- if (!assetReference) {
444
- assetReference = new AssetReference(urlOrAssetReference);
445
- this.context.addressables.registerAssetReference(assetReference);
446
- }
447
- this.scenes.push(assetReference);
448
- return assetReference;
449
- }
450
-
451
- this.scenes.push(urlOrAssetReference);
452
- return urlOrAssetReference;
453
- }
454
-
455
- /**
456
- * Load the next scene in the scenes array ({@link this.currentIndex} + 1)
457
- * If the current scene is the last scene in the array and {@link this.clamp} is disabled then the first scene will be loaded.
458
- * @returns a promise that resolves to true if the scene was loaded successfully
459
- */
460
- selectNext(): Promise<boolean> {
461
- return this.select(this._currentIndex + 1);
462
- }
463
-
464
- /**
465
- * Load the previous scene in the scenes array ({@link this.currentIndex} - 1)
466
- * If the current scene is the first scene in the array and {@link this.clamp} is disabled then the last scene will be loaded.
467
- * @returns a promise that resolves to true if the scene was loaded successfully
468
- */
469
- selectPrev(): Promise<boolean> {
470
- return this.select(this._currentIndex - 1);
471
- }
472
-
473
- /**
474
- * Load a scene by its index in the scenes array.
475
- * @param index The index of the scene or a string that represents the scene uri (if the url is not known to the SceneSwitcher it will try to load the scene by its uri but it won't be added to the current scenes array. Use {@link addScene} to add a scene to the SceneSwitcher)
476
- * @returns a promise that resolves to true if the scene was loaded successfully
477
- */
478
- select(index: number | string): Promise<boolean> {
479
- if (debug) console.log("select", index);
480
-
481
- if (typeof index === "object") {
482
- // If a user tries to reference a scene object in a UnityEvent and invoke select(obj)
483
- // Then the object will be serialized as a object { guid : ... } or with the index json pointer
484
- // This case is not supported right now. Object references in the editor must not be scene references
485
- console.warn("Switching to \"" + index + "\" might not work. Please either use an index or a AssetReference (not a scene reference)");
486
- }
487
-
488
- if (typeof index === "string") {
489
- // If the parameter is a string we try to resolve the scene by its uri
490
- // it's either already known in the scenes array
491
- // or we create/get a new AssetReference and try to switch to that
492
- const scene = this.scenes?.find(s => s.url === index);
493
- if (!scene) {
494
- // Ok the scene is unknown to the scene switcher
495
- // we create a new asset reference (or get an existing one)
496
- // And switch to that. With this we can not modify the history
497
- // Until the scene switcher can store the uri in the history instead of the index
498
- const reference = AssetReference.getOrCreate(this.sourceId ?? "", index, this.context);
499
- return this.switchScene(reference);
500
- }
501
- if (scene) index = this.scenes?.indexOf(scene);
502
- else return couldNotLoadScenePromise;
503
- }
504
-
505
- if (!this.scenes?.length) return couldNotLoadScenePromise;
506
- if (index < 0) {
507
- if (this.clamp) return couldNotLoadScenePromise;
508
- index = this.scenes.length - 1;
509
- }
510
- else if (index >= this.scenes.length) {
511
- if (this.clamp) return couldNotLoadScenePromise;
512
- index = 0;
513
- }
514
- const scene = this.scenes[index];
515
- return this.switchScene(scene);
516
- }
517
-
518
- /**
519
- * Unload the currently loaded scene.
520
- */
521
- unload(): Promise<void> {
522
- this.__lastSwitchScene = undefined;
523
- this.__lastSwitchScenePromise = undefined;
524
- return this.__unloadCurrentScene();
525
- }
526
-
527
- /**
528
- * Reload the last scene that was loaded
529
- * @returns a promise that resolves to true if the scene was loaded successfully
530
- */
531
- async reload() {
532
- if (this.__lastSwitchScene) {
533
- const scene = this.__lastSwitchScene;
534
- this.__lastSwitchScene = undefined;
535
- return this.switchScene(scene);
536
- }
537
- return false;
538
- }
539
-
540
- // this is the scene that was requested last
541
- private __lastSwitchScene?: AssetReference;
542
- private __lastSwitchScenePromise?: Promise<boolean>;
543
-
544
- /**
545
- * Switch to a scene by its AssetReference.
546
- * If the scene is already loaded it will be unloaded and the new scene will be loaded.
547
- * If the scene is already loading it will wait for the scene to be loaded.
548
- * If the scene is already loaded and the same scene is requested again it will return the same promise that was returned the first time the scene was requested.
549
- * @param scene The AssetReference of the scene to switch to
550
- * @returns a promise that resolves to true if the scene was loaded successfully
551
- * @example
552
- * ```ts
553
- * const myAssetReference = new AssetReference("scene1.glb");
554
- * sceneSwitcher.switchScene(myAssetReference).then(res => { console.log("Scene loaded", res); });
555
- * ```
556
- */
557
- async switchScene(scene: AssetReference): Promise<boolean> {
558
- if (!(scene instanceof AssetReference)) {
559
- const type = typeof scene;
560
- if (type === "string") {
561
- return this.select(scene);
562
- }
563
- else if (type === "number") {
564
- return this.select(scene);
565
- }
566
- // If we're switching an Object3D
567
- else if (scene && (scene as Object3D) instanceof Object3D) {
568
- const i = this.scenes?.indexOf(scene);
569
- scene = new AssetReference((scene as Object3D).name, undefined, scene);
570
- if (i >= 0) this.scenes[i] = scene; // update the asset in the list to the new asset reference
571
- }
572
- else {
573
- console.warn(`[SceneSwitcher] Can't switch to scene of type ${type}`);
574
- return false;
575
- }
576
- }
577
-
578
- if (scene.url === this.sourceId) {
579
- console.warn("[SceneSwitcher] Can't load own scene - prevent recursive loading", this.sourceId);
580
- return false;
581
- }
582
-
583
- // ensure that we never run the same scene switch multiple times (at the same time) for the same requested scene
584
- if (this.__lastSwitchScene === scene && this.__lastSwitchScenePromise) {
585
- return this.__lastSwitchScenePromise;
586
- }
587
- this.__lastSwitchScene = scene;
588
- this.__lastSwitchScenePromise = this.__internalSwitchScene(scene);
589
- const res = await this.__lastSwitchScenePromise;
590
- return res;
591
- }
592
-
593
- private async __unloadCurrentScene() {
594
- const current = this._currentScene;
595
- this._currentScene = undefined;
596
- if (current) {
597
- if (debug) console.log("UNLOAD", current.url, "HasURL?: " + current.hasUrl)
598
- const sceneListener = this.tryGetSceneEventListener(current.asset as any as Object3D);
599
- if (sceneListener?.sceneClosing) {
600
- const res = sceneListener.sceneClosing();
601
- if (res instanceof Promise) await res;
602
- }
603
- // if the current scene has a URL (so it can be reloaded)
604
- // then we unload it
605
- if (current.hasUrl)
606
- current.unload();
607
- // otherwise if it's a regular Object3D we just remove it from the scene
608
- else if (current.asset instanceof Object3D) {
609
- GameObject.remove(current.asset as any as Object3D);
610
- }
611
- }
612
- }
613
-
614
- private _currentlyLoadingScene?: AssetReference;
615
- /** @internal */
616
- private async __internalSwitchScene(scene: AssetReference): Promise<boolean> {
617
-
618
- await this.__unloadCurrentScene();
619
- const index = this._currentIndex = this.scenes?.indexOf(scene) ?? -1;
620
-
621
- try {
622
- this._currentlyLoadingScene = scene;
623
- this._currentLoadingProgress = new ProgressEvent("progress", { loaded: 0, total: 1 });
624
-
625
- const loadStartEvt = new CustomEvent<LoadSceneEvent>("loadscene-start", { detail: { scene: scene, switcher: this, index: index } })
626
- this.dispatchEvent(loadStartEvt);
627
- this.sceneLoadingStart?.invoke(loadStartEvt.detail);
628
- await this.onStartLoading();
629
- // start loading and wait for the scene to be loaded
630
- await scene.loadAssetAsync((_, prog) => {
631
- if (debug) {
632
- const t01 = prog.loaded / prog.total;
633
- const progressBarString = "[" + "=".repeat(Math.floor(t01 * 20)) + "-".repeat(20 - Math.floor(t01 * 20)) + "]";
634
- console.debug(`[SceneSwitcher] Download ${(t01 * 100).toFixed(1)} % ${progressBarString}`, scene.url);
635
- }
636
- this._currentLoadingProgress = prog;
637
- this.dispatchEvent(prog);
638
- this.sceneLoadingProgress?.invoke(prog);
639
- }).catch(console.error);
640
- await this.onEndLoading();
641
- const finishedEvt = new CustomEvent<LoadSceneEvent>("loadscene-finished", { detail: { scene: scene, switcher: this, index: index } });
642
- this.dispatchEvent(finishedEvt);
643
-
644
- this._currentLoadingProgress = undefined;
645
- this._currentlyLoadingScene = undefined;
646
-
647
- if (finishedEvt.defaultPrevented) {
648
- if (debug) console.warn("Adding loaded scene prevented:", scene, finishedEvt);
649
- return false;
650
- }
651
- if (!scene.asset) {
652
- if (debug) console.warn("Failed loading scene:", scene);
653
- return false;
654
- }
655
- if (this._currentIndex === index) {
656
- if (debug) console.log("ADD", scene.url);
657
- this._currentScene = scene;
658
-
659
-
660
- // Experimental: replace the whole content of the scene
661
- if (experimental_clearSceneOnLoad) {
662
- const camera = this.context.mainCameraComponent?.gameObject || this.context.mainCamera;
663
- camera?.removeFromParent();
664
- const self = this.gameObject.removeFromParent();
665
- destroy(this.context.scene, true, true)
666
- this.context.scene = new Scene();
667
- this.context.scene.add(self);
668
- if (camera) {
669
- this.context.scene.add(camera);
670
- }
671
- }
672
-
673
- GameObject.add(scene.asset, this.gameObject);
674
-
675
- if (this.useSceneLighting)
676
- this.context.sceneLighting.enable(scene);
677
- // Set the background texture from the loaded scene
678
- if (this.useSceneBackground) {
679
- const skybox = this.context.lightmaps.tryGetSkybox(scene.url) as Texture;
680
- if (skybox) {
681
- skybox.mapping = EquirectangularReflectionMapping;
682
- this.context.scene.background = skybox;
683
- }
684
- else if (debug) {
685
- console.warn("SceneSwitcher: Can't find skybox for scene " + scene.url);
686
- }
687
- }
688
-
689
-
690
- if (this.useHistory && index >= 0) {
691
- // take the index as the query parameter value
692
- let queryParameterValue = index.toString();
693
- // unless the user defines that he wants to use the scene name
694
- if (this.useSceneName) {
695
- if (scene instanceof Object3D) queryParameterValue = scene.name;
696
- else if (scene.url) queryParameterValue = sceneUriToName(scene.url);
697
- }
698
- // save the loaded scene as an url parameter
699
- if (this.queryParameterName?.length)
700
- setParamWithoutReload(this.queryParameterName, queryParameterValue, this.useHistory);
701
- // or set the history state without updating the url parameter
702
- else {
703
- const lastState = history.state;
704
- const stateName = this.guid + "::" + index;
705
- if (lastState !== stateName)
706
- history.pushState(stateName, "unused", location.href);
707
- }
708
- }
709
- // Call SceneListener opened callback (if a SceneListener is in the scene)
710
- const sceneListener = this.tryGetSceneEventListener(scene.asset as any as Object3D);
711
- if (sceneListener?.sceneOpened) {
712
- const res = sceneListener.sceneOpened(this);
713
- if (res instanceof Promise) await res;
714
- }
715
-
716
- const openedEvt = new CustomEvent<LoadSceneEvent>("scene-opened", { detail: { scene: scene, switcher: this, index: index } });
717
- this.dispatchEvent(openedEvt);
718
-
719
- this.sceneLoaded?.invoke(this);
720
- return true;
721
- }
722
- }
723
- catch (err) {
724
- console.error(err);
725
- }
726
- return false;
727
- }
728
-
729
- preload(index: number) {
730
- if (index >= 0 && index < this.scenes.length) {
731
- const scene = this.scenes[index];
732
- if (scene instanceof AssetReference)
733
- return scene.preload();
734
- }
735
- return couldNotLoadScenePromise;
736
- }
737
-
738
- private tryLoadFromQueryParam() {
739
- if (!this.queryParameterName?.length) return couldNotLoadScenePromise;
740
- // try restore the scene from the url
741
- const value = getParam(this.queryParameterName);
742
- if (typeof value === "boolean") return couldNotLoadScenePromise;
743
- return this.trySelectSceneFromValue(value);
744
- }
745
-
746
- /** try to select a scene from a string or index */
747
- private trySelectSceneFromValue(value: string | number) {
748
-
749
- if (typeof value === "string") {
750
- const index = parseInt(value as string);
751
- if (index >= 0 && index < this.scenes.length) {
752
- return this.select(index);;
753
- }
754
- else {
755
- // Try to find a scene with a matching name
756
- // we don't care about casing. e.g. Scene1 and scene1 should both match
757
- const lowerCaseValue = value.toLowerCase();
758
- for (let i = 0; i < this.scenes.length; i++) {
759
- const scene = this.scenes[i];
760
- if (!scene) continue;
761
- const name = scene instanceof Object3D ? scene.name : sceneUriToName(scene.url);
762
- if (name.toLowerCase().includes(lowerCaseValue)) {
763
- return this.select(i);
764
- }
765
- }
766
- }
767
- }
768
- else if (typeof value === "number") {
769
- if (value >= 0 && value < this.scenes.length) {
770
- return this.select(value);;
771
- }
772
- }
773
-
774
- if (isLocalNetwork()) console.warn("Can not find scene: \"" + value + "\"", this)
775
-
776
- return couldNotLoadScenePromise;
777
- }
778
-
779
- private _lastLoadingScene: AssetReference | undefined = undefined;
780
- private _loadingScenePromise: Promise<boolean> | undefined = undefined;
781
- private _isCurrentlyLoading: boolean = false;
782
- private _currentLoadingProgress: ProgressEvent | undefined = undefined;
783
-
784
- private async onStartLoading() {
785
- this._isCurrentlyLoading = true;
786
- if (this.loadingScene) {
787
- // save the last loading scene reference so that it can be changed at runtime
788
- // since we cache the loading promise here
789
- if (this._lastLoadingScene !== this.loadingScene) {
790
- this._loadingScenePromise = undefined;
791
- }
792
- this._lastLoadingScene = this.loadingScene;
793
- if (!this._loadingScenePromise) {
794
- this._loadingScenePromise = this.loadingScene?.loadAssetAsync().then(res => res != null);
795
- }
796
- await this._loadingScenePromise;
797
- if (this._isCurrentlyLoading && this.loadingScene?.asset) {
798
- if (debug) console.log("Add loading scene", this.loadingScene.url, this.loadingScene.asset)
799
- const loadingScene = this.loadingScene.asset as any as Object3D;
800
- GameObject.add(loadingScene, this.gameObject);
801
- const sceneListener = this.tryGetSceneEventListener(loadingScene);
802
- if (sceneListener?.sceneOpened) {
803
- const res = sceneListener.sceneOpened(this);
804
- if (res instanceof Promise) await res;
805
- }
806
- }
807
- }
808
- // Invoke the event on a loading listener on the same object as the scene switcher
809
- if (this._isCurrentlyLoading) {
810
- const listener = this.tryGetSceneEventListener(this.gameObject);
811
- if (listener) {
812
- if (listener.sceneOpened) {
813
- const res = listener.sceneOpened(this);
814
- if (res instanceof Promise) await res;
815
- }
816
- }
817
- }
818
- }
819
- private async onEndLoading() {
820
- this._isCurrentlyLoading = false;
821
- if (this.loadingScene?.asset) {
822
- if (debug) console.log("Remove loading scene", this.loadingScene.url);
823
- const obj = this.loadingScene.asset as any as Object3D;
824
- // try to find an ISceneEventListener component
825
- const sceneListener = this.tryGetSceneEventListener(obj);
826
- if (typeof sceneListener?.sceneClosing === "function") {
827
- const res = sceneListener.sceneClosing();
828
- if (res instanceof Promise) await res;
829
- }
830
- GameObject.remove(obj);
831
- }
832
- // Invoke the event on a loading listener on the same object as the scene switcher
833
- if (!this._isCurrentlyLoading) {
834
- const listener = this.tryGetSceneEventListener(this.gameObject);
835
- if (listener) {
836
- if (listener.sceneClosing) {
837
- const res = listener.sceneClosing();
838
- if (res instanceof Promise) await res;
839
- }
840
- }
841
- }
842
- }
843
-
844
- private tryGetSceneEventListener(obj: Object3D, level: number = 0): ISceneEventListener | null {
845
- if (!obj) {
846
- return null;
847
- }
848
- const sceneListener = GameObject.foreachComponent(obj, c => {
849
- const i = c as any as ISceneEventListener;
850
- if (i.sceneClosing! || i.sceneOpened!) return i;
851
- else return undefined;
852
- });
853
- // if we didnt find any component with the listener on the root object
854
- // we also check the first level of its children because a scene might be a group
855
- if (level === 0 && !sceneListener && obj.children.length) {
856
- for (const ch of obj.children) {
857
- const res = this.tryGetSceneEventListener(ch, level + 1);
858
- if (res) return res;
859
- }
860
- }
861
- if (!sceneListener) return null;
862
- return sceneListener;
863
- }
864
- }
865
-
866
-
867
- function sceneUriToName(uri: string): string {
868
- const name = uri.split("/").pop();
869
- const value = name?.split(".").shift();
870
- if (value?.length) return value;
871
- return uri;
872
- }
873
-
874
-
875
-
876
- /**
877
- * PreLoadScheduler is responsible for managing preloading of scenes.
878
- * It handles scheduling and limiting concurrent downloads of scenes based on specified parameters.
879
- */
880
- class PreLoadScheduler {
881
- /** Maximum number of scenes to preload ahead of the current scene */
882
- maxLoadAhead: number;
883
-
884
- /** Maximum number of scenes to preload behind the current scene */
885
- maxLoadBehind: number;
886
-
887
- /** Maximum number of scenes that can be preloaded concurrently */
888
- maxConcurrent: number;
889
-
890
- private _isRunning: boolean = false;
891
- private _switcher: SceneSwitcher;
892
- private _loadTasks: LoadTask[] = [];
893
- private _maxConcurrentLoads: number = 1;
894
-
895
- /**
896
- * Creates a new PreLoadScheduler instance
897
- * @param rooms The SceneSwitcher that this scheduler belongs to
898
- * @param ahead Number of scenes to preload ahead of current scene
899
- * @param behind Number of scenes to preload behind current scene
900
- * @param maxConcurrent Maximum number of concurrent preloads allowed
901
- */
902
- constructor(rooms: SceneSwitcher, ahead: number = 1, behind: number = 1, maxConcurrent: number = 2) {
903
- this._switcher = rooms;
904
- this.maxLoadAhead = ahead;
905
- this.maxLoadBehind = behind;
906
- this.maxConcurrent = maxConcurrent;
907
- }
908
-
909
- /**
910
- * Starts the preloading process after a specified delay
911
- * @param delay Time in milliseconds to wait before starting preload
912
- */
913
- begin(delay: number) {
914
- if (this._isRunning) return;
915
- if (debug) console.log("Preload begin", { delay })
916
- this._isRunning = true;
917
- let lastRoom: number = -10;
918
- let searchDistance: number;
919
- let searchCall: number;
920
- const array = this._switcher.scenes;
921
- const startTime = Date.now() + delay;
922
- const interval = setInterval(() => {
923
- if (this.allLoaded()) {
924
- if (debug)
925
- console.log("All scenes (pre-)loaded");
926
- this.stop();
927
- }
928
- if (!this._isRunning) {
929
- clearInterval(interval);
930
- return;
931
- }
932
-
933
- if (Date.now() < startTime) return;
934
-
935
- if (this.canLoadNewScene() === false) return;
936
- if (lastRoom === -10 || lastRoom !== this._switcher.currentIndex) {
937
- lastRoom = this._switcher.currentIndex;
938
- searchCall = 0;
939
- searchDistance = 0;
940
- }
941
- const searchForward = searchCall % 2 === 0;
942
- if (searchForward) searchDistance += 1;
943
- searchCall += 1;
944
- const maxSearchDistance = searchForward ? this.maxLoadAhead : this.maxLoadBehind;
945
- if (searchDistance > maxSearchDistance) return;
946
- const roomIndex = searchForward ? lastRoom + searchDistance : lastRoom - searchDistance;
947
- if (roomIndex < 0) return;
948
- // if (roomIndex < 0) roomIndex = array.length + roomIndex;
949
- if (roomIndex < 0 || roomIndex >= array.length) return;
950
- if (!this._loadTasks.some(t => t.index === roomIndex)) {
951
- const scene = array[roomIndex];
952
- if (debug) console.log("Preload scene", { roomIndex, searchForward, lastRoom, currentIndex: this._switcher.currentIndex, tasks: this._loadTasks.length }, scene?.url);
953
- new LoadTask(roomIndex, scene, this._loadTasks);
954
- }
955
- }, 200);
956
- }
957
-
958
- /**
959
- * Stops the preloading process
960
- */
961
- stop() {
962
- this._isRunning = false;
963
- }
964
-
965
- /**
966
- * Checks if a new scene can be loaded based on current load limits
967
- * @returns True if a new scene can be loaded, false otherwise
968
- */
969
- canLoadNewScene(): boolean {
970
- return this._loadTasks.length < this._maxConcurrentLoads;
971
- }
972
-
973
- /**
974
- * Checks if all scenes in the SceneSwitcher have been loaded
975
- * @returns True if all scenes are loaded, false otherwise
976
- */
977
- allLoaded(): boolean {
978
- if (this._switcher.scenes) {
979
- for (const scene of this._switcher.scenes) {
980
- if (!scene?.isLoaded) continue;
981
- if (scene.isLoaded() === false) return false;
982
- }
983
- }
984
- return true;
985
- }
986
- }
987
-
988
- /**
989
- * Represents a single preloading task for a scene
990
- */
991
- class LoadTask {
992
- /** The index of the scene in the scenes array */
993
- index: number;
994
-
995
- /** The AssetReference to be loaded */
996
- asset: AssetReference;
997
-
998
- /** The collection of active load tasks this task belongs to */
999
- tasks: LoadTask[];
1000
-
1001
- /**
1002
- * Creates a new LoadTask and begins loading immediately
1003
- * @param index The index of the scene in the scenes array
1004
- * @param asset The AssetReference to preload
1005
- * @param tasks The collection of active load tasks
1006
- */
1007
- constructor(index: number, asset: AssetReference, tasks: LoadTask[]) {
1008
- this.index = index;
1009
- this.asset = asset;
1010
- this.tasks = tasks;
1011
- tasks.push(this);
1012
- this.awaitLoading();
1013
- }
1014
-
1015
- /**
1016
- * Asynchronously loads the asset and removes this task from the active tasks list when complete
1017
- */
1018
- private async awaitLoading() {
1019
- if (this.asset && !this.asset.isLoaded()) {
1020
- if (debug)
1021
- console.log("Preload start: " + this.asset.url, this.index);
1022
- await this.asset.preload();
1023
- if (debug)
1024
- console.log("Preload finished: " + this.asset.url, this.index);
1025
- }
1026
-
1027
- const i = this.tasks.indexOf(this);
1028
- if (i >= 0) this.tasks.splice(i, 1);
1029
- }
1030
- }
1
+ import { EquirectangularReflectionMapping, Object3D, Scene, Texture } from "three";
2
+
3
+ import { AssetReference } from "../engine/engine_addressables.js";
4
+ import { destroy } from "../engine/engine_gameobject.js";
5
+ import { InputEvents } from "../engine/engine_input.js";
6
+ import { isLocalNetwork } from "../engine/engine_networking_utils.js";
7
+ import { serializable } from "../engine/engine_serialization.js";
8
+ import { getParam, setParamWithoutReload } from "../engine/engine_utils.js";
9
+ import { registerObservableAttribute } from "../engine/webcomponents/needle-engine.extras.js";
10
+ import { Behaviour, GameObject } from "./Component.js";
11
+ import { EventList } from "./EventList.js";
12
+
13
+ const debug = getParam("debugsceneswitcher");
14
+ const experimental_clearSceneOnLoad = getParam("sceneswitcher:clearscene");
15
+
16
+ const ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME = "scene";
17
+ registerObservableAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
18
+
19
+ // ContextRegistry.registerCallback(ContextEvent.ContextRegistered, async _ => {
20
+ // // We need to defer import to not get issues with circular dependencies
21
+ // import("../engine/engine_element").then(res => {
22
+ // const webcomponent = res.NeedleEngineHTMLElement;
23
+ // if (debug) console.log("SceneSwitcher: registering scene attribute", webcomponent.observedAttributes);
24
+ // if (!webcomponent.observedAttributes.includes(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME))
25
+ // webcomponent.observedAttributes.push(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
26
+ // });
27
+ // });
28
+
29
+ const couldNotLoadScenePromise = Promise.resolve(false);
30
+
31
+ /**
32
+ * {@link SceneSwitcher} event argument data
33
+ */
34
+ export type LoadSceneEvent = {
35
+ /**
36
+ * The {@link SceneSwitcher} that is loading the scene
37
+ */
38
+ switcher: SceneSwitcher;
39
+ /**
40
+ * The scene that is being loaded
41
+ */
42
+ scene: AssetReference;
43
+ /**
44
+ * The index of the scene that is being loaded
45
+ */
46
+ index: number;
47
+ }
48
+
49
+ export type LoadSceneProgressEvent = LoadSceneEvent & {
50
+ progress: number,
51
+ }
52
+
53
+ /**
54
+ * The ISceneEventListener is called by the {@link SceneSwitcher} when a scene is loaded or unloaded.
55
+ * It must be added to the root object of your scene (that is being loaded) or on the same object as the SceneSwitcher
56
+ * It can be used to e.g. smooth the transition between scenes or to load additional content when a scene is loaded.
57
+ * @example
58
+ * ```ts
59
+ * import { ISceneEventListener } from "@needle-tools/engine";
60
+ *
61
+ * // Add this component to the root object of a scene loaded by a SceneSwitcher or to the same object as the SceneSwitcher
62
+ * export class MySceneListener implements ISceneEventListener {
63
+ * async sceneOpened(sceneSwitcher: SceneSwitcher) {
64
+ * console.log("Scene opened", sceneSwitcher.currentlyLoadedScene?.url);
65
+ * }
66
+ * }
67
+ * ```
68
+ *
69
+ **/
70
+ export interface ISceneEventListener {
71
+ /** Called when the scene is loaded and added */
72
+ sceneOpened(sceneSwitcher: SceneSwitcher): Promise<void>
73
+ /** Called before the scene is being removed (due to another scene being loaded) */
74
+ sceneClosing(): Promise<void>
75
+ }
76
+
77
+
78
+
79
+ /** The SceneSwitcher can be used to dynamically load and unload extra content
80
+ * Available scenes are defined in the `scenes` array.
81
+ * Loaded scenes will be added to the SceneSwitcher's GameObject as a child and removed when another scene is loaded by the same SceneSwitcher.
82
+ * Live Examples
83
+ * - [Multi Scenes Sample](https://engine.needle.tools/samples/multi-scenes-dynamic-loading) (source code available)
84
+ * - [Needle Website](https://needle.tools)
85
+ * - [Songs Of Cultures](https://app.songsofcultures.com)
86
+ *
87
+ * ### Interfaces
88
+ * Use the {@link ISceneEventListener} interface to listen to scene open and closing events with the ability to modify transitions and stall the scene loading process.
89
+ *
90
+ * ### Events
91
+ * - `loadscene-start`: Called when a scene starts loading
92
+ * - `loadscene-finished`: Called when a scene finished loading
93
+ * - `progress`: Called when a scene is loading and the progress changes
94
+ * - `scene-opened`: Called when a scene is loaded and added to the SceneSwitcher's GameObject
95
+ * @example
96
+ * ```ts
97
+ * sceneSwitcher.addEventListener("loadscene-start", (e) => {
98
+ * console.log("Loading scene", e.detail.scene.url);
99
+ * });
100
+ * sceneSwitcher.addEventListener("loadscene-finished", (e) => {
101
+ * console.log("Finished loading scene", e.detail.scene.url);
102
+ * });
103
+ * sceneSwitcher.addEventListener("progress", (e) => {
104
+ * console.log("Loading progress", e.loaded, e.total);
105
+ * });
106
+ * sceneSwitcher.addEventListener("scene-opened", (e) => {
107
+ * console.log("Scene opened", e.detail.scene.url);
108
+ * });
109
+ * ```
110
+ *
111
+ * @category Asset Management
112
+ * @group Components
113
+ */
114
+ export class SceneSwitcher extends Behaviour {
115
+
116
+ /** When enabled the first scene will be loaded when the SceneSwitcher becomes active
117
+ * @default true
118
+ */
119
+ @serializable()
120
+ autoLoadFirstScene: boolean = true;
121
+
122
+ /**
123
+ * The scenes that can be loaded by the SceneSwitcher.
124
+ * @default []
125
+ */
126
+ @serializable(AssetReference)
127
+ scenes: AssetReference[] = [];
128
+
129
+ /**
130
+ * The scene that is displayed while a scene is loading.
131
+ * @default undefined
132
+ */
133
+ @serializable(AssetReference)
134
+ loadingScene?: AssetReference;
135
+
136
+ /** the url parameter that is set/used to store the currently loaded scene in, set to "" to disable
137
+ * @default "scene"
138
+ */
139
+ @serializable()
140
+ queryParameterName: string = "scene";
141
+
142
+ /**
143
+ * when enabled the scene name will be used as the query parameter (otherwise the scene index will be used)
144
+ * Needs `queryParameterName` set
145
+ * @default true
146
+ */
147
+ @serializable()
148
+ useSceneName: boolean = true;
149
+
150
+ /**
151
+ * When enabled the current scene index will be clamped to the scenes array bounds.
152
+ * For example when the last scene is loaded and `clamp` is true then trying to load the `next()` scene will not change the scene.
153
+ * When `clamp` is false and the last scene is loaded then the first scene will be loaded instead.
154
+ * @default true
155
+ */
156
+ @serializable()
157
+ clamp: boolean = true;
158
+
159
+ /** when enabled the new scene is pushed to the browser navigation history, only works with a valid query parameter set
160
+ * @default true
161
+ */
162
+ @serializable()
163
+ useHistory: boolean = true;
164
+
165
+ /** when enabled you can switch between scenes using keyboard left, right, A and D or number keys
166
+ * @default true
167
+ */
168
+ @serializable()
169
+ useKeyboard: boolean = true;
170
+
171
+ /** when enabled you can switch between scenes using swipe (mobile only)
172
+ * @default true
173
+ */
174
+ @serializable()
175
+ useSwipe: boolean = true;
176
+
177
+ /** when enabled will automatically apply the environment scene lights
178
+ * @default true
179
+ */
180
+ @serializable()
181
+ useSceneLighting: boolean = true;
182
+
183
+ /** When enabled will automatically apply the skybox from the loaded scene
184
+ * @default true
185
+ */
186
+ @serializable()
187
+ useSceneBackground: boolean = true;
188
+
189
+ /** how many scenes after the currently active scene should be preloaded
190
+ * @default 1
191
+ */
192
+ @serializable()
193
+ preloadNext: number = 1;
194
+
195
+ /** how many scenes before the currently active scene should be preloaded
196
+ * @default 1
197
+ */
198
+ @serializable()
199
+ preloadPrevious: number = 1;
200
+
201
+ /** how many scenes can be loaded in parallel
202
+ * @default 2
203
+ */
204
+ @serializable()
205
+ preloadConcurrent: number = 2;
206
+
207
+ /**
208
+ * When enabled will create a button for the Needle menu to switch to the next or previous scene
209
+ * @default false
210
+ */
211
+ @serializable()
212
+ createMenuButtons: boolean = false;
213
+
214
+
215
+ /** The index of the currently loaded and active scene */
216
+ get currentIndex(): number { return this._currentIndex; }
217
+
218
+ /** Get the progress of the currently loading scene. This is undefined if no scene is loading
219
+ * You can also subscribe to the loading event by adding an event listener to the scene switcher.
220
+ * For example like this `sceneSwitcher.addEventListeneer("progress", (e) => {...})`
221
+ */
222
+ get currentLoadingProgress() { return this._currentLoadingProgress; }
223
+
224
+ /** The currently loading scene. This is undefined if no scene is loading. */
225
+ get currentlyLoadingScene() { return this._currentlyLoadingScene; }
226
+
227
+ /**
228
+ * The currently loaded scene. This is undefined if no scene is loaded.
229
+ */
230
+ get currentlyLoadedScene() { return this._currentScene; }
231
+
232
+ /**
233
+ * Called when a scene starts loading
234
+ */
235
+ @serializable(EventList)
236
+ sceneLoadingStart: EventList<LoadSceneEvent> = new EventList();
237
+
238
+ @serializable(EventList)
239
+ sceneLoadingProgress: EventList<ProgressEvent> = new EventList();
240
+
241
+ /**
242
+ * The sceneLoaded event is called when a scene/glTF is loaded and added to the scene
243
+ */
244
+ @serializable(EventList)
245
+ sceneLoaded: EventList<SceneSwitcher> = new EventList();
246
+
247
+ private _currentIndex: number = -1;
248
+ private _currentScene: AssetReference | undefined = undefined;
249
+ private _engineElementOverserver: MutationObserver | undefined = undefined;
250
+
251
+ private _preloadScheduler?: PreLoadScheduler;
252
+
253
+ private _menuButtons?: HTMLElement[];
254
+
255
+ /** @internal */
256
+ awake(): void {
257
+ if (this.scenes === undefined) this.scenes = [];
258
+ // remove all scenes from the url that are in the scenes array at startup
259
+ for (const scene of this.scenes) {
260
+ if (scene && !scene.hasUrl && scene.asset instanceof Object3D) {
261
+ GameObject.remove(scene.asset);
262
+ }
263
+ else if(scene instanceof Object3D) {
264
+ GameObject.remove(scene);
265
+ }
266
+ }
267
+
268
+ if (debug) console.log("SceneSwitcher", this);
269
+ }
270
+
271
+ /** @internal */
272
+ async onEnable() {
273
+ globalThis.addEventListener("popstate", this.onPopState);
274
+ this.context.input.addEventListener(InputEvents.KeyDown, this.onInputKeyDown);
275
+ this.context.input.addEventListener(InputEvents.PointerMove, this.onInputPointerMove);
276
+ this.context.input.addEventListener(InputEvents.PointerUp, this.onInputPointerUp);
277
+
278
+ if (!this._engineElementOverserver) {
279
+ this._engineElementOverserver = new MutationObserver((mutations) => {
280
+ for (const mut of mutations) {
281
+ if (mut.type === "attributes" && mut.attributeName === ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME) {
282
+ const value = this.context.domElement.getAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
283
+ if (value !== null) {
284
+ this.trySelectSceneFromValue(value);
285
+ }
286
+ }
287
+ }
288
+ });
289
+ }
290
+
291
+ this._engineElementOverserver.observe(this.context.domElement, {
292
+ attributes: true
293
+ });
294
+
295
+ if (!this._preloadScheduler)
296
+ this._preloadScheduler = new PreLoadScheduler(this);
297
+ this._preloadScheduler.maxLoadAhead = this.preloadNext;
298
+ this._preloadScheduler.maxLoadBehind = this.preloadPrevious;
299
+ this._preloadScheduler.maxConcurrent = this.preloadConcurrent;
300
+ this._preloadScheduler.begin(2000);
301
+
302
+ // Begin loading the loading scene
303
+ if (this.autoLoadFirstScene && this._currentIndex === -1 && !await this.tryLoadFromQueryParam()) {
304
+ const value = this.context.domElement.getAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
305
+ // let locked = this.lock;
306
+ try {
307
+ // this.lock = false;
308
+ if (value === null || !await this.trySelectSceneFromValue(value)) {
309
+ if (this._currentIndex === -1)
310
+ this.select(0);
311
+ }
312
+ }
313
+ finally {
314
+ // this.lock = locked;
315
+ }
316
+ }
317
+
318
+ // create the menu buttons
319
+ if (this.createMenuButtons) {
320
+ this._menuButtons ??= [];
321
+ this._menuButtons.push(this.context.menu.appendChild({
322
+ label: "Previous",
323
+ icon: "arrow_back_ios",
324
+ onClick: () => this.selectPrev(),
325
+ priority: -1005,
326
+ class: "row2"
327
+ }));
328
+ this._menuButtons.push(this.context.menu.appendChild({
329
+ label: "Next",
330
+ icon: "arrow_forward_ios",
331
+ iconSide: "right",
332
+ onClick: () => this.selectNext(),
333
+ priority: -1000,
334
+ class: "row2"
335
+ }));
336
+ }
337
+ }
338
+
339
+ /** @internal */
340
+ onDisable(): void {
341
+ globalThis.removeEventListener("popstate", this.onPopState);
342
+ this.context.input.removeEventListener(InputEvents.KeyDown, this.onInputKeyDown);
343
+ this.context.input.removeEventListener(InputEvents.PointerMove, this.onInputPointerMove);
344
+ this.context.input.removeEventListener(InputEvents.PointerUp, this.onInputPointerUp);
345
+ this._preloadScheduler?.stop();
346
+
347
+ // remove the menu buttons
348
+ if (this._menuButtons) {
349
+ for (const button of this._menuButtons) {
350
+ button.remove();
351
+ }
352
+ this._menuButtons = undefined;
353
+ }
354
+ }
355
+
356
+ private onPopState = async (_state: PopStateEvent) => {
357
+ if (!this.useHistory) return;
358
+ const wasUsingHistory = this.useHistory;
359
+ try {
360
+ this.useHistory = false;
361
+ let didResolve = false;
362
+ if (this.queryParameterName)
363
+ didResolve = await this.tryLoadFromQueryParam();
364
+ if (!didResolve) {
365
+ const state = _state?.state;
366
+ if (state && state.startsWith(this.guid)) {
367
+ const value = state.substr(this.guid.length + 2);
368
+ if (debug) console.log("PopState", value);
369
+ await this.trySelectSceneFromValue(value);
370
+ }
371
+ }
372
+ }
373
+ finally {
374
+ this.useHistory = wasUsingHistory;
375
+ }
376
+ }
377
+
378
+ private normalizedSwipeThresholdX = 0.1;
379
+ private _didSwipe: boolean = false;
380
+ private onInputPointerMove = (e: any) => {
381
+ if (!this.useSwipe) return;
382
+ if (!this._didSwipe && e.button === 0 && e.pointerType === "touch" && this.context.input.getPointerPressedCount() === 1) {
383
+ const delta = this.context.input.getPointerPositionDelta(e.button);
384
+ if (delta) {
385
+ const normalizedX = delta.x / this.context.domWidth;
386
+ if (normalizedX >= this.normalizedSwipeThresholdX) {
387
+ this._didSwipe = true;
388
+ this.selectPrev();
389
+ }
390
+ else if (normalizedX <= -this.normalizedSwipeThresholdX) {
391
+ this._didSwipe = true;
392
+ this.selectNext();
393
+ }
394
+ }
395
+ }
396
+ }
397
+
398
+ private onInputPointerUp = (e: any) => {
399
+ if (e.button === 0) {
400
+ this._didSwipe = false;
401
+ }
402
+ };
403
+
404
+ private onInputKeyDown = (e: any) => {
405
+ if (!this.useKeyboard) return;
406
+ if (!this.scenes) return;
407
+ const key = e.key.toLowerCase();
408
+ if (!key) return;
409
+ const index = parseInt(key) - 1;
410
+ if (index >= 0) {
411
+ this.trySelectSceneFromValue(index);
412
+ return;
413
+ }
414
+ switch (key) {
415
+ case "arrowright":
416
+ case "d":
417
+ this.selectNext();
418
+ break;
419
+ case "arrowleft":
420
+ case "a":
421
+ this.selectPrev();
422
+ break;
423
+ }
424
+ }
425
+
426
+ /**
427
+ * Add a scene to the SceneSwitcher.
428
+ * If the scene is already added it will be added again.
429
+ * @param urlOrAssetReference The url of the scene or an AssetReference to the scene
430
+ * @returns The AssetReference of the scene that was added
431
+ * @example
432
+ * ```ts
433
+ * // adding a scene:
434
+ * sceneSwitcher.addScene("scene1.glb");
435
+ * // add another scene and load it:
436
+ * const scene2 = sceneSwitcher.addScene("scene2.glb");
437
+ * sceneSwitcher.switchScene(scene2).then(res => { console.log("Scene loaded", res); });
438
+ * ```
439
+ */
440
+ addScene(urlOrAssetReference: string | AssetReference): AssetReference {
441
+ if (typeof urlOrAssetReference === "string") {
442
+ let assetReference = this.context.addressables.findAssetReference(urlOrAssetReference);
443
+ if (!assetReference) {
444
+ assetReference = new AssetReference(urlOrAssetReference);
445
+ this.context.addressables.registerAssetReference(assetReference);
446
+ }
447
+ this.scenes.push(assetReference);
448
+ return assetReference;
449
+ }
450
+
451
+ this.scenes.push(urlOrAssetReference);
452
+ return urlOrAssetReference;
453
+ }
454
+
455
+ /**
456
+ * Load the next scene in the scenes array ({@link this.currentIndex} + 1)
457
+ * If the current scene is the last scene in the array and {@link this.clamp} is disabled then the first scene will be loaded.
458
+ * @returns a promise that resolves to true if the scene was loaded successfully
459
+ */
460
+ selectNext(): Promise<boolean> {
461
+ return this.select(this._currentIndex + 1);
462
+ }
463
+
464
+ /**
465
+ * Load the previous scene in the scenes array ({@link this.currentIndex} - 1)
466
+ * If the current scene is the first scene in the array and {@link this.clamp} is disabled then the last scene will be loaded.
467
+ * @returns a promise that resolves to true if the scene was loaded successfully
468
+ */
469
+ selectPrev(): Promise<boolean> {
470
+ return this.select(this._currentIndex - 1);
471
+ }
472
+
473
+ /**
474
+ * Load a scene by its index in the scenes array.
475
+ * @param index The index of the scene or a string that represents the scene uri (if the url is not known to the SceneSwitcher it will try to load the scene by its uri but it won't be added to the current scenes array. Use {@link addScene} to add a scene to the SceneSwitcher)
476
+ * @returns a promise that resolves to true if the scene was loaded successfully
477
+ */
478
+ select(index: number | string): Promise<boolean> {
479
+ if (debug) console.log("select", index);
480
+
481
+ if (typeof index === "object") {
482
+ // If a user tries to reference a scene object in a UnityEvent and invoke select(obj)
483
+ // Then the object will be serialized as a object { guid : ... } or with the index json pointer
484
+ // This case is not supported right now. Object references in the editor must not be scene references
485
+ console.warn("Switching to \"" + index + "\" might not work. Please either use an index or a AssetReference (not a scene reference)");
486
+ }
487
+
488
+ if (typeof index === "string") {
489
+ // If the parameter is a string we try to resolve the scene by its uri
490
+ // it's either already known in the scenes array
491
+ // or we create/get a new AssetReference and try to switch to that
492
+ const scene = this.scenes?.find(s => s.url === index);
493
+ if (!scene) {
494
+ // Ok the scene is unknown to the scene switcher
495
+ // we create a new asset reference (or get an existing one)
496
+ // And switch to that. With this we can not modify the history
497
+ // Until the scene switcher can store the uri in the history instead of the index
498
+ const reference = AssetReference.getOrCreate(this.sourceId ?? "", index, this.context);
499
+ return this.switchScene(reference);
500
+ }
501
+ if (scene) index = this.scenes?.indexOf(scene);
502
+ else return couldNotLoadScenePromise;
503
+ }
504
+
505
+ if (!this.scenes?.length) return couldNotLoadScenePromise;
506
+ if (index < 0) {
507
+ if (this.clamp) return couldNotLoadScenePromise;
508
+ index = this.scenes.length - 1;
509
+ }
510
+ else if (index >= this.scenes.length) {
511
+ if (this.clamp) return couldNotLoadScenePromise;
512
+ index = 0;
513
+ }
514
+ const scene = this.scenes[index];
515
+ return this.switchScene(scene);
516
+ }
517
+
518
+ /**
519
+ * Unload the currently loaded scene.
520
+ */
521
+ unload(): Promise<void> {
522
+ this.__lastSwitchScene = undefined;
523
+ this.__lastSwitchScenePromise = undefined;
524
+ return this.__unloadCurrentScene();
525
+ }
526
+
527
+ /**
528
+ * Reload the last scene that was loaded
529
+ * @returns a promise that resolves to true if the scene was loaded successfully
530
+ */
531
+ async reload() {
532
+ if (this.__lastSwitchScene) {
533
+ const scene = this.__lastSwitchScene;
534
+ this.__lastSwitchScene = undefined;
535
+ return this.switchScene(scene);
536
+ }
537
+ return false;
538
+ }
539
+
540
+ // this is the scene that was requested last
541
+ private __lastSwitchScene?: AssetReference;
542
+ private __lastSwitchScenePromise?: Promise<boolean>;
543
+
544
+ /**
545
+ * Switch to a scene by its AssetReference.
546
+ * If the scene is already loaded it will be unloaded and the new scene will be loaded.
547
+ * If the scene is already loading it will wait for the scene to be loaded.
548
+ * If the scene is already loaded and the same scene is requested again it will return the same promise that was returned the first time the scene was requested.
549
+ * @param scene The AssetReference of the scene to switch to
550
+ * @returns a promise that resolves to true if the scene was loaded successfully
551
+ * @example
552
+ * ```ts
553
+ * const myAssetReference = new AssetReference("scene1.glb");
554
+ * sceneSwitcher.switchScene(myAssetReference).then(res => { console.log("Scene loaded", res); });
555
+ * ```
556
+ */
557
+ async switchScene(scene: AssetReference): Promise<boolean> {
558
+ if (!(scene instanceof AssetReference)) {
559
+ const type = typeof scene;
560
+ if (type === "string") {
561
+ return this.select(scene);
562
+ }
563
+ else if (type === "number") {
564
+ return this.select(scene);
565
+ }
566
+ // If we're switching an Object3D
567
+ else if (scene && (scene as Object3D) instanceof Object3D) {
568
+ const i = this.scenes?.indexOf(scene);
569
+ scene = new AssetReference((scene as Object3D).name, undefined, scene);
570
+ if (i >= 0) this.scenes[i] = scene; // update the asset in the list to the new asset reference
571
+ }
572
+ else {
573
+ console.warn(`[SceneSwitcher] Can't switch to scene of type ${type}`);
574
+ return false;
575
+ }
576
+ }
577
+
578
+ if (scene.url === this.sourceId) {
579
+ console.warn("[SceneSwitcher] Can't load own scene - prevent recursive loading", this.sourceId);
580
+ return false;
581
+ }
582
+
583
+ // ensure that we never run the same scene switch multiple times (at the same time) for the same requested scene
584
+ if (this.__lastSwitchScene === scene && this.__lastSwitchScenePromise) {
585
+ return this.__lastSwitchScenePromise;
586
+ }
587
+ this.__lastSwitchScene = scene;
588
+ this.__lastSwitchScenePromise = this.__internalSwitchScene(scene);
589
+ const res = await this.__lastSwitchScenePromise;
590
+ return res;
591
+ }
592
+
593
+ private async __unloadCurrentScene() {
594
+ const current = this._currentScene;
595
+ this._currentScene = undefined;
596
+ if (current) {
597
+ if (debug) console.log("UNLOAD", current.url, "HasURL?: " + current.hasUrl)
598
+ const sceneListener = this.tryGetSceneEventListener(current.asset as any as Object3D);
599
+ if (sceneListener?.sceneClosing) {
600
+ const res = sceneListener.sceneClosing();
601
+ if (res instanceof Promise) await res;
602
+ }
603
+ // if the current scene has a URL (so it can be reloaded)
604
+ // then we unload it
605
+ if (current.hasUrl)
606
+ current.unload();
607
+ // otherwise if it's a regular Object3D we just remove it from the scene
608
+ else if (current.asset instanceof Object3D) {
609
+ GameObject.remove(current.asset as any as Object3D);
610
+ }
611
+ }
612
+ }
613
+
614
+ private _currentlyLoadingScene?: AssetReference;
615
+ /** @internal */
616
+ private async __internalSwitchScene(scene: AssetReference): Promise<boolean> {
617
+
618
+ await this.__unloadCurrentScene();
619
+ const index = this._currentIndex = this.scenes?.indexOf(scene) ?? -1;
620
+
621
+ try {
622
+ this._currentlyLoadingScene = scene;
623
+ this._currentLoadingProgress = new ProgressEvent("progress", { loaded: 0, total: 1 });
624
+
625
+ const loadStartEvt = new CustomEvent<LoadSceneEvent>("loadscene-start", { detail: { scene: scene, switcher: this, index: index } })
626
+ this.dispatchEvent(loadStartEvt);
627
+ this.sceneLoadingStart?.invoke(loadStartEvt.detail);
628
+ await this.onStartLoading();
629
+ // start loading and wait for the scene to be loaded
630
+ await scene.loadAssetAsync((_, prog) => {
631
+ if (debug) {
632
+ const t01 = prog.loaded / prog.total;
633
+ const progressBarString = "[" + "=".repeat(Math.floor(t01 * 20)) + "-".repeat(20 - Math.floor(t01 * 20)) + "]";
634
+ console.debug(`[SceneSwitcher] Download ${(t01 * 100).toFixed(1)} % ${progressBarString}`, scene.url);
635
+ }
636
+ this._currentLoadingProgress = prog;
637
+ this.dispatchEvent(prog);
638
+ this.sceneLoadingProgress?.invoke(prog);
639
+ }).catch(console.error);
640
+ await this.onEndLoading();
641
+ const finishedEvt = new CustomEvent<LoadSceneEvent>("loadscene-finished", { detail: { scene: scene, switcher: this, index: index } });
642
+ this.dispatchEvent(finishedEvt);
643
+
644
+ this._currentLoadingProgress = undefined;
645
+ this._currentlyLoadingScene = undefined;
646
+
647
+ if (finishedEvt.defaultPrevented) {
648
+ if (debug) console.warn("Adding loaded scene prevented:", scene, finishedEvt);
649
+ return false;
650
+ }
651
+ if (!scene.asset) {
652
+ if (debug) console.warn("Failed loading scene:", scene);
653
+ return false;
654
+ }
655
+ if (this._currentIndex === index) {
656
+ if (debug) console.log("ADD", scene.url);
657
+ this._currentScene = scene;
658
+
659
+
660
+ // Experimental: replace the whole content of the scene
661
+ if (experimental_clearSceneOnLoad) {
662
+ const camera = this.context.mainCameraComponent?.gameObject || this.context.mainCamera;
663
+ camera?.removeFromParent();
664
+ const self = this.gameObject.removeFromParent();
665
+ destroy(this.context.scene, true, true)
666
+ this.context.scene = new Scene();
667
+ this.context.scene.add(self);
668
+ if (camera) {
669
+ this.context.scene.add(camera);
670
+ }
671
+ }
672
+
673
+ GameObject.add(scene.asset, this.gameObject);
674
+
675
+ if (this.useSceneLighting)
676
+ this.context.sceneLighting.enable(scene);
677
+ // Set the background texture from the loaded scene
678
+ if (this.useSceneBackground) {
679
+ const skybox = this.context.lightmaps.tryGetSkybox(scene.url) as Texture;
680
+ if (skybox) {
681
+ skybox.mapping = EquirectangularReflectionMapping;
682
+ this.context.scene.background = skybox;
683
+ }
684
+ else if (debug) {
685
+ console.warn("SceneSwitcher: Can't find skybox for scene " + scene.url);
686
+ }
687
+ }
688
+
689
+
690
+ if (this.useHistory && index >= 0) {
691
+ // take the index as the query parameter value
692
+ let queryParameterValue = index.toString();
693
+ // unless the user defines that he wants to use the scene name
694
+ if (this.useSceneName) {
695
+ if (scene instanceof Object3D) queryParameterValue = scene.name;
696
+ else if (scene.url) queryParameterValue = sceneUriToName(scene.url);
697
+ }
698
+ // save the loaded scene as an url parameter
699
+ if (this.queryParameterName?.length)
700
+ setParamWithoutReload(this.queryParameterName, queryParameterValue, this.useHistory);
701
+ // or set the history state without updating the url parameter
702
+ else {
703
+ const lastState = history.state;
704
+ const stateName = this.guid + "::" + index;
705
+ if (lastState !== stateName)
706
+ history.pushState(stateName, "unused", location.href);
707
+ }
708
+ }
709
+ // Call SceneListener opened callback (if a SceneListener is in the scene)
710
+ const sceneListener = this.tryGetSceneEventListener(scene.asset as any as Object3D);
711
+ if (sceneListener?.sceneOpened) {
712
+ const res = sceneListener.sceneOpened(this);
713
+ if (res instanceof Promise) await res;
714
+ }
715
+
716
+ const openedEvt = new CustomEvent<LoadSceneEvent>("scene-opened", { detail: { scene: scene, switcher: this, index: index } });
717
+ this.dispatchEvent(openedEvt);
718
+
719
+ this.sceneLoaded?.invoke(this);
720
+ return true;
721
+ }
722
+ }
723
+ catch (err) {
724
+ console.error(err);
725
+ }
726
+ return false;
727
+ }
728
+
729
+ preload(index: number) {
730
+ if (index >= 0 && index < this.scenes.length) {
731
+ const scene = this.scenes[index];
732
+ if (scene instanceof AssetReference)
733
+ return scene.preload();
734
+ }
735
+ return couldNotLoadScenePromise;
736
+ }
737
+
738
+ private tryLoadFromQueryParam() {
739
+ if (!this.queryParameterName?.length) return couldNotLoadScenePromise;
740
+ // try restore the scene from the url
741
+ const value = getParam(this.queryParameterName);
742
+ if (typeof value === "boolean") return couldNotLoadScenePromise;
743
+ return this.trySelectSceneFromValue(value);
744
+ }
745
+
746
+ /** try to select a scene from a string or index */
747
+ private trySelectSceneFromValue(value: string | number) {
748
+
749
+ if (typeof value === "string") {
750
+ const index = parseInt(value as string);
751
+ if (index >= 0 && index < this.scenes.length) {
752
+ return this.select(index);;
753
+ }
754
+ else {
755
+ // Try to find a scene with a matching name
756
+ // we don't care about casing. e.g. Scene1 and scene1 should both match
757
+ const lowerCaseValue = value.toLowerCase();
758
+ for (let i = 0; i < this.scenes.length; i++) {
759
+ const scene = this.scenes[i];
760
+ if (!scene) continue;
761
+ const name = scene instanceof Object3D ? scene.name : sceneUriToName(scene.url);
762
+ if (name.toLowerCase().includes(lowerCaseValue)) {
763
+ return this.select(i);
764
+ }
765
+ }
766
+ }
767
+ }
768
+ else if (typeof value === "number") {
769
+ if (value >= 0 && value < this.scenes.length) {
770
+ return this.select(value);;
771
+ }
772
+ }
773
+
774
+ if (isLocalNetwork()) console.warn("Can not find scene: \"" + value + "\"", this)
775
+
776
+ return couldNotLoadScenePromise;
777
+ }
778
+
779
+ private _lastLoadingScene: AssetReference | undefined = undefined;
780
+ private _loadingScenePromise: Promise<boolean> | undefined = undefined;
781
+ private _isCurrentlyLoading: boolean = false;
782
+ private _currentLoadingProgress: ProgressEvent | undefined = undefined;
783
+
784
+ private async onStartLoading() {
785
+ this._isCurrentlyLoading = true;
786
+ if (this.loadingScene) {
787
+ // save the last loading scene reference so that it can be changed at runtime
788
+ // since we cache the loading promise here
789
+ if (this._lastLoadingScene !== this.loadingScene) {
790
+ this._loadingScenePromise = undefined;
791
+ }
792
+ this._lastLoadingScene = this.loadingScene;
793
+ if (!this._loadingScenePromise) {
794
+ this._loadingScenePromise = this.loadingScene?.loadAssetAsync().then(res => res != null);
795
+ }
796
+ await this._loadingScenePromise;
797
+ if (this._isCurrentlyLoading && this.loadingScene?.asset) {
798
+ if (debug) console.log("Add loading scene", this.loadingScene.url, this.loadingScene.asset)
799
+ const loadingScene = this.loadingScene.asset as any as Object3D;
800
+ GameObject.add(loadingScene, this.gameObject);
801
+ const sceneListener = this.tryGetSceneEventListener(loadingScene);
802
+ if (sceneListener?.sceneOpened) {
803
+ const res = sceneListener.sceneOpened(this);
804
+ if (res instanceof Promise) await res;
805
+ }
806
+ }
807
+ }
808
+ // Invoke the event on a loading listener on the same object as the scene switcher
809
+ if (this._isCurrentlyLoading) {
810
+ const listener = this.tryGetSceneEventListener(this.gameObject);
811
+ if (listener) {
812
+ if (listener.sceneOpened) {
813
+ const res = listener.sceneOpened(this);
814
+ if (res instanceof Promise) await res;
815
+ }
816
+ }
817
+ }
818
+ }
819
+ private async onEndLoading() {
820
+ this._isCurrentlyLoading = false;
821
+ if (this.loadingScene?.asset) {
822
+ if (debug) console.log("Remove loading scene", this.loadingScene.url);
823
+ const obj = this.loadingScene.asset as any as Object3D;
824
+ // try to find an ISceneEventListener component
825
+ const sceneListener = this.tryGetSceneEventListener(obj);
826
+ if (typeof sceneListener?.sceneClosing === "function") {
827
+ const res = sceneListener.sceneClosing();
828
+ if (res instanceof Promise) await res;
829
+ }
830
+ GameObject.remove(obj);
831
+ }
832
+ // Invoke the event on a loading listener on the same object as the scene switcher
833
+ if (!this._isCurrentlyLoading) {
834
+ const listener = this.tryGetSceneEventListener(this.gameObject);
835
+ if (listener) {
836
+ if (listener.sceneClosing) {
837
+ const res = listener.sceneClosing();
838
+ if (res instanceof Promise) await res;
839
+ }
840
+ }
841
+ }
842
+ }
843
+
844
+ private tryGetSceneEventListener(obj: Object3D, level: number = 0): ISceneEventListener | null {
845
+ if (!obj) {
846
+ return null;
847
+ }
848
+ const sceneListener = GameObject.foreachComponent(obj, c => {
849
+ const i = c as any as ISceneEventListener;
850
+ if (i.sceneClosing! || i.sceneOpened!) return i;
851
+ else return undefined;
852
+ });
853
+ // if we didnt find any component with the listener on the root object
854
+ // we also check the first level of its children because a scene might be a group
855
+ if (level === 0 && !sceneListener && obj.children.length) {
856
+ for (const ch of obj.children) {
857
+ const res = this.tryGetSceneEventListener(ch, level + 1);
858
+ if (res) return res;
859
+ }
860
+ }
861
+ if (!sceneListener) return null;
862
+ return sceneListener;
863
+ }
864
+ }
865
+
866
+
867
+ function sceneUriToName(uri: string): string {
868
+ const name = uri.split("/").pop();
869
+ const value = name?.split(".").shift();
870
+ if (value?.length) return value;
871
+ return uri;
872
+ }
873
+
874
+
875
+
876
+ /**
877
+ * PreLoadScheduler is responsible for managing preloading of scenes.
878
+ * It handles scheduling and limiting concurrent downloads of scenes based on specified parameters.
879
+ */
880
+ class PreLoadScheduler {
881
+ /** Maximum number of scenes to preload ahead of the current scene */
882
+ maxLoadAhead: number;
883
+
884
+ /** Maximum number of scenes to preload behind the current scene */
885
+ maxLoadBehind: number;
886
+
887
+ /** Maximum number of scenes that can be preloaded concurrently */
888
+ maxConcurrent: number;
889
+
890
+ private _isRunning: boolean = false;
891
+ private _switcher: SceneSwitcher;
892
+ private _loadTasks: LoadTask[] = [];
893
+ private _maxConcurrentLoads: number = 1;
894
+
895
+ /**
896
+ * Creates a new PreLoadScheduler instance
897
+ * @param rooms The SceneSwitcher that this scheduler belongs to
898
+ * @param ahead Number of scenes to preload ahead of current scene
899
+ * @param behind Number of scenes to preload behind current scene
900
+ * @param maxConcurrent Maximum number of concurrent preloads allowed
901
+ */
902
+ constructor(rooms: SceneSwitcher, ahead: number = 1, behind: number = 1, maxConcurrent: number = 2) {
903
+ this._switcher = rooms;
904
+ this.maxLoadAhead = ahead;
905
+ this.maxLoadBehind = behind;
906
+ this.maxConcurrent = maxConcurrent;
907
+ }
908
+
909
+ /**
910
+ * Starts the preloading process after a specified delay
911
+ * @param delay Time in milliseconds to wait before starting preload
912
+ */
913
+ begin(delay: number) {
914
+ if (this._isRunning) return;
915
+ if (debug) console.log("Preload begin", { delay })
916
+ this._isRunning = true;
917
+ let lastRoom: number = -10;
918
+ let searchDistance: number;
919
+ let searchCall: number;
920
+ const array = this._switcher.scenes;
921
+ const startTime = Date.now() + delay;
922
+ const interval = setInterval(() => {
923
+ if (this.allLoaded()) {
924
+ if (debug)
925
+ console.log("All scenes (pre-)loaded");
926
+ this.stop();
927
+ }
928
+ if (!this._isRunning) {
929
+ clearInterval(interval);
930
+ return;
931
+ }
932
+
933
+ if (Date.now() < startTime) return;
934
+
935
+ if (this.canLoadNewScene() === false) return;
936
+ if (lastRoom === -10 || lastRoom !== this._switcher.currentIndex) {
937
+ lastRoom = this._switcher.currentIndex;
938
+ searchCall = 0;
939
+ searchDistance = 0;
940
+ }
941
+ const searchForward = searchCall % 2 === 0;
942
+ if (searchForward) searchDistance += 1;
943
+ searchCall += 1;
944
+ const maxSearchDistance = searchForward ? this.maxLoadAhead : this.maxLoadBehind;
945
+ if (searchDistance > maxSearchDistance) return;
946
+ const roomIndex = searchForward ? lastRoom + searchDistance : lastRoom - searchDistance;
947
+ if (roomIndex < 0) return;
948
+ // if (roomIndex < 0) roomIndex = array.length + roomIndex;
949
+ if (roomIndex < 0 || roomIndex >= array.length) return;
950
+ if (!this._loadTasks.some(t => t.index === roomIndex)) {
951
+ const scene = array[roomIndex];
952
+ if (debug) console.log("Preload scene", { roomIndex, searchForward, lastRoom, currentIndex: this._switcher.currentIndex, tasks: this._loadTasks.length }, scene?.url);
953
+ new LoadTask(roomIndex, scene, this._loadTasks);
954
+ }
955
+ }, 200);
956
+ }
957
+
958
+ /**
959
+ * Stops the preloading process
960
+ */
961
+ stop() {
962
+ this._isRunning = false;
963
+ }
964
+
965
+ /**
966
+ * Checks if a new scene can be loaded based on current load limits
967
+ * @returns True if a new scene can be loaded, false otherwise
968
+ */
969
+ canLoadNewScene(): boolean {
970
+ return this._loadTasks.length < this._maxConcurrentLoads;
971
+ }
972
+
973
+ /**
974
+ * Checks if all scenes in the SceneSwitcher have been loaded
975
+ * @returns True if all scenes are loaded, false otherwise
976
+ */
977
+ allLoaded(): boolean {
978
+ if (this._switcher.scenes) {
979
+ for (const scene of this._switcher.scenes) {
980
+ if (!scene?.isLoaded) continue;
981
+ if (scene.isLoaded() === false) return false;
982
+ }
983
+ }
984
+ return true;
985
+ }
986
+ }
987
+
988
+ /**
989
+ * Represents a single preloading task for a scene
990
+ */
991
+ class LoadTask {
992
+ /** The index of the scene in the scenes array */
993
+ index: number;
994
+
995
+ /** The AssetReference to be loaded */
996
+ asset: AssetReference;
997
+
998
+ /** The collection of active load tasks this task belongs to */
999
+ tasks: LoadTask[];
1000
+
1001
+ /**
1002
+ * Creates a new LoadTask and begins loading immediately
1003
+ * @param index The index of the scene in the scenes array
1004
+ * @param asset The AssetReference to preload
1005
+ * @param tasks The collection of active load tasks
1006
+ */
1007
+ constructor(index: number, asset: AssetReference, tasks: LoadTask[]) {
1008
+ this.index = index;
1009
+ this.asset = asset;
1010
+ this.tasks = tasks;
1011
+ tasks.push(this);
1012
+ this.awaitLoading();
1013
+ }
1014
+
1015
+ /**
1016
+ * Asynchronously loads the asset and removes this task from the active tasks list when complete
1017
+ */
1018
+ private async awaitLoading() {
1019
+ if (this.asset && !this.asset.isLoaded()) {
1020
+ if (debug)
1021
+ console.log("Preload start: " + this.asset.url, this.index);
1022
+ await this.asset.preload();
1023
+ if (debug)
1024
+ console.log("Preload finished: " + this.asset.url, this.index);
1025
+ }
1026
+
1027
+ const i = this.tasks.indexOf(this);
1028
+ if (i >= 0) this.tasks.splice(i, 1);
1029
+ }
1030
+ }