@needle-tools/engine 4.7.2-alpha → 4.7.2-next.6f2cd71
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3782 -3782
- package/LICENSE.md +10 -10
- package/README.md +64 -64
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
- package/dist/{gltf-progressive-zdhlW609.umd.cjs → gltf-progressive-B9o1T8Vr.umd.cjs} +1 -1
- package/dist/{gltf-progressive-YjtQYFa9.js → gltf-progressive-DO0SisAM.js} +2 -2
- package/dist/{gltf-progressive-yOP1mp5W.min.js → gltf-progressive-DQF10PJE.min.js} +1 -1
- package/dist/{needle-engine.bundle-BhDF-YSv.min.js → needle-engine.bundle-B-NoV0t_.min.js} +64 -64
- package/dist/{needle-engine.bundle-D2myV4E4.umd.cjs → needle-engine.bundle-BMnlxDfi.umd.cjs} +59 -59
- package/dist/{needle-engine.bundle-gp00DTS4.js → needle-engine.bundle-CFi0ugBx.js} +638 -638
- package/dist/needle-engine.d.ts +130 -129
- package/dist/needle-engine.js +4 -4
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
- package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
- package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
- package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
- package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
- package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
- package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
- package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
- package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
- package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
- package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
- package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
- package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
- package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
- package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +82 -82
- package/lib/engine/api.js +81 -81
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +300 -300
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +307 -307
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +164 -164
- package/lib/engine/engine_addressables.js +601 -601
- package/lib/engine/engine_animation.d.ts +43 -43
- package/lib/engine/engine_animation.js +133 -133
- package/lib/engine/engine_application.d.ts +45 -45
- package/lib/engine/engine_application.js +104 -104
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +346 -346
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +13 -13
- package/lib/engine/engine_camera.js +30 -30
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +475 -475
- package/lib/engine/engine_context.js +1673 -1673
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +320 -320
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +619 -619
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +149 -149
- package/lib/engine/engine_gizmos.js +530 -530
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1294 -1294
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +101 -101
- package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
- package/lib/engine/engine_loaders.callbacks.js +86 -86
- package/lib/engine/engine_loaders.d.ts +48 -48
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +337 -337
- package/lib/engine/engine_lods.d.ts +35 -35
- package/lib/engine/engine_lods.js +160 -160
- package/lib/engine/engine_mainloop_utils.d.ts +32 -32
- package/lib/engine/engine_mainloop_utils.js +466 -466
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +345 -345
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +645 -645
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +152 -152
- package/lib/engine/engine_physics.js +645 -645
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +147 -147
- package/lib/engine/engine_physics_rapier.js +1433 -1433
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +71 -71
- package/lib/engine/engine_scenelighting.js +226 -226
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +66 -66
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +204 -204
- package/lib/engine/engine_three_utils.js +788 -788
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +197 -197
- package/lib/engine/engine_types.d.ts +578 -578
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +248 -248
- package/lib/engine/engine_utils.js +1012 -1012
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +239 -239
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +220 -220
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +107 -107
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +120 -120
- package/lib/engine/js-extensions/Object3D.js +136 -136
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +3 -3
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +5 -5
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +51 -51
- package/lib/engine/webcomponents/buttons.js +264 -264
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +67 -67
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +821 -821
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
- package/lib/engine/xr/NeedleXRController.d.ts +313 -313
- package/lib/engine/xr/NeedleXRController.js +1007 -1007
- package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
- package/lib/engine/xr/NeedleXRSession.js +1463 -1463
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +156 -156
- package/lib/engine-components/Animation.js +508 -508
- package/lib/engine-components/AnimationCurve.d.ts +40 -40
- package/lib/engine-components/AnimationCurve.js +159 -159
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
- package/lib/engine-components/Animator.d.ts +217 -217
- package/lib/engine-components/Animator.js +354 -354
- package/lib/engine-components/AnimatorController.d.ts +227 -227
- package/lib/engine-components/AnimatorController.js +1152 -1152
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +231 -231
- package/lib/engine-components/Camera.js +700 -700
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +123 -123
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +188 -188
- package/lib/engine-components/Collider.js +369 -369
- package/lib/engine-components/Component.d.ts +792 -792
- package/lib/engine-components/Component.js +920 -920
- package/lib/engine-components/ContactShadows.d.ts +94 -94
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/**
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* Instantiation options for {@link syncInstantiate}
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*/
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export class InstantiateOptions {
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idProvider;
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parent;
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keepWorldPosition;
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position;
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rotation;
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scale;
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visible;
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context;
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components;
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clone() {
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const clone = new InstantiateOptions();
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clone.idProvider = this.idProvider;
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clone.parent = this.parent;
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clone.keepWorldPosition = this.keepWorldPosition;
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clone.position = this.position?.clone();
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clone.rotation = this.rotation?.clone();
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clone.scale = this.scale?.clone();
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clone.visible = this.visible;
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clone.context = this.context;
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clone.components = this.components;
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return clone;
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}
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/** Copy fields from another object, clone field references */
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cloneAssign(other) {
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this.idProvider = other.idProvider;
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this.parent = other.parent;
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this.keepWorldPosition = other.keepWorldPosition;
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this.position = other.position?.clone();
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this.rotation = other.rotation?.clone();
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this.scale = other.scale?.clone();
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this.visible = other.visible;
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this.context = other.context;
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this.components = other.components;
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}
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}
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// export function setActive(go: Object3D, active: boolean, processStart: boolean = true) {
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// if (!go) return;
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// go.visible = active;
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// main.updateActiveInHierarchyWithoutEventCall(go);
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// if (active && processStart)
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// main.processStart(Context.Current, go);
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// }
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// Object.defineProperty(Object3D.prototype, "visible", {
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// get: function () {
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// return this._visible;
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// },
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// set: function (val) {
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// // const changed = val !== this._visible;
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// this._visible = val;
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// // if (changed) {
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// // setActive(this, val);
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// // }
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// }
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// });
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const $isActive = Symbol("isActive");
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export function isActiveSelf(go) {
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// if (go[$isActive] === undefined) {
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// go[$isActive] = true;
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// }
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return go.visible;
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}
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export function setActive(go, active) {
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if (typeof active === "number")
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active = active > .5;
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// go[$isActive] = active;
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go.visible = active;
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return go.visible; // go[$isActive];
|
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87
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}
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export function isActiveInHierarchy(go) {
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return go[activeInHierarchyFieldName] || isUsingInstancing(go);
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90
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}
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export function markAsInstancedRendered(go, instanced) {
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go[$isUsingInstancing] = instanced;
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}
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export function isUsingInstancing(instance) { return InstancingUtil.isUsingInstancing(instance); }
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export function findByGuid(guid, hierarchy) {
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return tryFindObject(guid, hierarchy, true, true);
|
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97
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}
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const $isDestroyed = Symbol("isDestroyed");
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export function isDestroyed(go) {
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100
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return go[$isDestroyed];
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}
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102
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export function setDestroyed(go, value) {
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go[$isDestroyed] = value;
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}
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const $isDontDestroy = Symbol("isDontDestroy");
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/** Mark an Object3D or component as not destroyable
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* @param instance the object to be marked as not destroyable
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* @param value true if the object should not be destroyed in `destroy`
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*/
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110
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export function setDontDestroy(instance, value = true) {
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instance[$isDontDestroy] = value;
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}
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const destroyed_components = [];
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|
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const destroyed_objects = [];
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115
|
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export function destroy(instance, recursive = true, dispose = false) {
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destroyed_components.length = 0;
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destroyed_objects.length = 0;
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internalDestroy(instance, recursive, true);
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for (const comp of destroyed_components) {
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comp.gameObject = null;
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121
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//@ts-ignore
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comp.context = null;
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123
|
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}
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124
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// dipose resources and remove references
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125
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for (const obj of destroyed_objects) {
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126
|
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setDestroyed(obj, true);
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127
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if (dispose) {
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128
|
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disposeObjectResources(obj);
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129
|
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}
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130
|
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// This needs to be called after disposing because it removes the references to resources
|
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131
|
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__internalRemoveReferences(obj);
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132
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}
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133
|
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destroyed_objects.length = 0;
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134
|
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destroyed_components.length = 0;
|
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135
|
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}
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136
|
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function internalDestroy(instance, recursive = true, isRoot = true) {
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137
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if (instance === null || instance === undefined)
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|
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return;
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139
|
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const comp = instance;
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140
|
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if (comp.isComponent) {
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141
|
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// Handle Component
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142
|
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if (comp[$isDontDestroy])
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143
|
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return;
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144
|
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destroyed_components.push(comp);
|
|
145
|
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const go = comp.gameObject;
|
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146
|
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comp.__internalDisable();
|
|
147
|
-
comp.__internalDestroy();
|
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148
|
-
comp.gameObject = go;
|
|
149
|
-
return;
|
|
150
|
-
}
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|
151
|
-
// handle Object3D
|
|
152
|
-
if (instance[$isDontDestroy])
|
|
153
|
-
return;
|
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154
|
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const obj = instance;
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155
|
-
if (debug)
|
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156
|
-
console.log(obj);
|
|
157
|
-
destroyed_objects.push(obj);
|
|
158
|
-
// first disable and call onDestroy on components
|
|
159
|
-
const components = obj.userData?.components;
|
|
160
|
-
if (components != null && Array.isArray(components)) {
|
|
161
|
-
let lastLength = components.length;
|
|
162
|
-
for (let i = 0; i < components.length; i++) {
|
|
163
|
-
const comp = components[i];
|
|
164
|
-
internalDestroy(comp, recursive, false);
|
|
165
|
-
// components will be removed from componentlist in destroy
|
|
166
|
-
if (components.length < lastLength) {
|
|
167
|
-
lastLength = components.length;
|
|
168
|
-
i--;
|
|
169
|
-
}
|
|
170
|
-
}
|
|
171
|
-
}
|
|
172
|
-
// then continue in children of the passed in object
|
|
173
|
-
if (recursive && obj.children) {
|
|
174
|
-
for (const ch of obj.children) {
|
|
175
|
-
internalDestroy(ch, recursive, false);
|
|
176
|
-
}
|
|
177
|
-
}
|
|
178
|
-
if (isRoot)
|
|
179
|
-
obj.removeFromParent();
|
|
180
|
-
}
|
|
181
|
-
export function foreachComponent(instance, cb, recursive = true) {
|
|
182
|
-
return internalForEachComponent(instance, cb, recursive);
|
|
183
|
-
}
|
|
184
|
-
export function* foreachComponentEnumerator(instance, type, includeChildren = false, maxLevel = 999, _currentLevel = 0) {
|
|
185
|
-
if (!instance?.userData.components)
|
|
186
|
-
return;
|
|
187
|
-
if (_currentLevel > maxLevel)
|
|
188
|
-
return;
|
|
189
|
-
for (const comp of instance.userData.components) {
|
|
190
|
-
if (type && comp?.isComponent === true && comp instanceof type) {
|
|
191
|
-
yield comp;
|
|
192
|
-
}
|
|
193
|
-
else {
|
|
194
|
-
yield comp;
|
|
195
|
-
}
|
|
196
|
-
}
|
|
197
|
-
if (includeChildren === true) {
|
|
198
|
-
for (const ch of instance.children) {
|
|
199
|
-
yield* foreachComponentEnumerator(ch, type, true, maxLevel, _currentLevel + 1);
|
|
200
|
-
}
|
|
201
|
-
}
|
|
202
|
-
}
|
|
203
|
-
function internalForEachComponent(instance, cb, recursive, level = 0) {
|
|
204
|
-
if (!instance)
|
|
205
|
-
return;
|
|
206
|
-
if (!instance.isObject3D) {
|
|
207
|
-
new Error("Expected Object3D but got " + instance);
|
|
208
|
-
}
|
|
209
|
-
if (level > 1000) {
|
|
210
|
-
console.warn("Failed to iterate components: too many levels");
|
|
211
|
-
return;
|
|
212
|
-
}
|
|
213
|
-
if (instance.userData?.components) {
|
|
214
|
-
for (let i = 0; i < instance.userData.components.length; i++) {
|
|
215
|
-
const comp = instance.userData.components[i];
|
|
216
|
-
if (comp?.isComponent === true) {
|
|
217
|
-
const res = cb(comp);
|
|
218
|
-
if (res !== undefined)
|
|
219
|
-
return res;
|
|
220
|
-
}
|
|
221
|
-
}
|
|
222
|
-
}
|
|
223
|
-
if (recursive && instance.children) {
|
|
224
|
-
// childArrayBuffer.length = 0;
|
|
225
|
-
// childArrayBuffer.push(...instance.children);
|
|
226
|
-
const nextLevel = level + 1;
|
|
227
|
-
for (let i = 0; i < instance.children.length; i++) {
|
|
228
|
-
const child = instance.children[i];
|
|
229
|
-
if (!child)
|
|
230
|
-
continue;
|
|
231
|
-
const res = internalForEachComponent(child, cb, recursive, nextLevel);
|
|
232
|
-
if (res !== undefined)
|
|
233
|
-
return res;
|
|
234
|
-
}
|
|
235
|
-
// childArrayBuffer.length = 0;
|
|
236
|
-
}
|
|
237
|
-
}
|
|
238
|
-
export function instantiate(instance, opts) {
|
|
239
|
-
if ("isAssetReference" in instance) {
|
|
240
|
-
return instance.instantiate(opts ?? undefined);
|
|
241
|
-
}
|
|
242
|
-
let options = null;
|
|
243
|
-
if (opts !== null && opts !== undefined) {
|
|
244
|
-
// if x is defined assume this is a vec3 - this is just to not break everything at once and stay a little bit backwards compatible
|
|
245
|
-
if (opts["x"] !== undefined) {
|
|
246
|
-
options = new InstantiateOptions();
|
|
247
|
-
options.position = opts;
|
|
248
|
-
}
|
|
249
|
-
else {
|
|
250
|
-
// if (opts instanceof InstantiateOptions)
|
|
251
|
-
options = opts;
|
|
252
|
-
}
|
|
253
|
-
}
|
|
254
|
-
let context = Context.Current;
|
|
255
|
-
if (options?.context)
|
|
256
|
-
context = options.context;
|
|
257
|
-
if (debug && context.alias)
|
|
258
|
-
console.log("context", context.alias);
|
|
259
|
-
// we need to create the id provider before calling internal instantiate because cloned gameobjects also create new guids
|
|
260
|
-
if (options && !options.idProvider) {
|
|
261
|
-
options.idProvider = new InstantiateIdProvider(Date.now());
|
|
262
|
-
}
|
|
263
|
-
const components = [];
|
|
264
|
-
const goMapping = {}; // used to resolve references on components to components on other gameobjects to their new counterpart
|
|
265
|
-
const skinnedMeshes = {}; // used to resolve skinned mesh bones
|
|
266
|
-
const clone = internalInstantiate(context, instance, options, components, goMapping, skinnedMeshes);
|
|
267
|
-
if (clone) {
|
|
268
|
-
resolveReferences(goMapping);
|
|
269
|
-
resolveAndBindSkinnedMeshBones(skinnedMeshes, goMapping);
|
|
270
|
-
}
|
|
271
|
-
if (debug) {
|
|
272
|
-
logHierarchy(instance, true);
|
|
273
|
-
logHierarchy(clone, true);
|
|
274
|
-
}
|
|
275
|
-
const guidsMap = {};
|
|
276
|
-
if (options?.components !== false) {
|
|
277
|
-
for (const i in components) {
|
|
278
|
-
const copy = components[i];
|
|
279
|
-
const oldGuid = copy.guid;
|
|
280
|
-
if (options && options.idProvider) {
|
|
281
|
-
copy.guid = options.idProvider.generateUUID();
|
|
282
|
-
guidsMap[oldGuid] = copy.guid;
|
|
283
|
-
if (debug)
|
|
284
|
-
console.log(copy.name, copy.guid);
|
|
285
|
-
}
|
|
286
|
-
registerComponent(copy, context);
|
|
287
|
-
if (copy.__internalNewInstanceCreated)
|
|
288
|
-
copy.__internalNewInstanceCreated();
|
|
289
|
-
}
|
|
290
|
-
for (const i in components) {
|
|
291
|
-
const copy = components[i];
|
|
292
|
-
if (copy.resolveGuids)
|
|
293
|
-
copy.resolveGuids(guidsMap);
|
|
294
|
-
if (copy.enabled === false)
|
|
295
|
-
continue;
|
|
296
|
-
else
|
|
297
|
-
copy.enabled = true;
|
|
298
|
-
}
|
|
299
|
-
processNewScripts(context);
|
|
300
|
-
}
|
|
301
|
-
return clone;
|
|
302
|
-
}
|
|
303
|
-
function internalInstantiate(context, instance, opts, componentsList, objectsMap, skinnedMeshesMap) {
|
|
304
|
-
if (!instance)
|
|
305
|
-
return null;
|
|
306
|
-
// Don't clone UI shadow objects
|
|
307
|
-
if (instance[$shadowDomOwner]) {
|
|
308
|
-
return null;
|
|
309
|
-
}
|
|
310
|
-
// prepare, remove things that dont work out of the box
|
|
311
|
-
// e.g. user data we want to manually clone
|
|
312
|
-
// also children throw errors (e.g. recursive toJson with nested meshes)
|
|
313
|
-
const userData = instance.userData;
|
|
314
|
-
instance.userData = {};
|
|
315
|
-
const children = instance.children;
|
|
316
|
-
instance.children = [];
|
|
317
|
-
const clone = instance.clone(false);
|
|
318
|
-
apply(clone);
|
|
319
|
-
// if(instance[$originalGuid])
|
|
320
|
-
// clone[$originalGuid] = instance[$originalGuid];
|
|
321
|
-
instance.userData = userData;
|
|
322
|
-
instance.children = children;
|
|
323
|
-
// make reference from old id to new object
|
|
324
|
-
objectsMap[instance.uuid] = { original: instance, clone: clone };
|
|
325
|
-
if (debugInstantiate)
|
|
326
|
-
console.log("ADD", instance, clone);
|
|
327
|
-
if (instance.type === "SkinnedMesh") {
|
|
328
|
-
skinnedMeshesMap[instance.uuid] = { original: instance, clone: clone };
|
|
329
|
-
}
|
|
330
|
-
// DO NOT EVER RENAME BECAUSE IT BREAKS / MIGHT BREAK ANIMATIONS
|
|
331
|
-
// clone.name += " (Clone)";
|
|
332
|
-
if (opts?.visible !== undefined)
|
|
333
|
-
clone.visible = opts.visible;
|
|
334
|
-
if (opts?.idProvider) {
|
|
335
|
-
clone.uuid = opts.idProvider.generateUUID();
|
|
336
|
-
const cloneGo = clone;
|
|
337
|
-
if (cloneGo)
|
|
338
|
-
cloneGo.guid = clone.uuid;
|
|
339
|
-
}
|
|
340
|
-
if (instance.animations && instance.animations.length > 0) {
|
|
341
|
-
clone.animations = [...instance.animations];
|
|
342
|
-
}
|
|
343
|
-
const parent = instance.parent;
|
|
344
|
-
if (parent) {
|
|
345
|
-
parent.add(clone);
|
|
346
|
-
}
|
|
347
|
-
// apply transform
|
|
348
|
-
if (opts?.position) {
|
|
349
|
-
setWorldPosition(clone, opts.position);
|
|
350
|
-
}
|
|
351
|
-
else
|
|
352
|
-
clone.position.copy(instance.position);
|
|
353
|
-
if (opts?.rotation) {
|
|
354
|
-
setWorldQuaternion(clone, opts.rotation);
|
|
355
|
-
}
|
|
356
|
-
else
|
|
357
|
-
clone.quaternion.copy(instance.quaternion);
|
|
358
|
-
if (opts?.scale) {
|
|
359
|
-
clone.scale.copy(opts.scale);
|
|
360
|
-
// TODO MAJOR: replace with worldscale
|
|
361
|
-
// clone.worldScale = opts.scale;
|
|
362
|
-
}
|
|
363
|
-
else
|
|
364
|
-
clone.scale.copy(instance.scale);
|
|
365
|
-
if (opts?.parent && opts.parent !== "scene") {
|
|
366
|
-
let requestedParent = null;
|
|
367
|
-
if (typeof opts.parent === "string") {
|
|
368
|
-
requestedParent = tryFindObject(opts.parent, context.scene, true);
|
|
369
|
-
}
|
|
370
|
-
else {
|
|
371
|
-
requestedParent = opts.parent;
|
|
372
|
-
}
|
|
373
|
-
if (requestedParent) {
|
|
374
|
-
const func = opts.keepWorldPosition === true ? requestedParent.attach : requestedParent.add;
|
|
375
|
-
if (!func)
|
|
376
|
-
console.error("Invalid parent object", requestedParent, "received when instantiating:", instance);
|
|
377
|
-
else
|
|
378
|
-
func.call(requestedParent, clone);
|
|
379
|
-
}
|
|
380
|
-
else
|
|
381
|
-
console.warn("could not find parent:", opts.parent);
|
|
382
|
-
}
|
|
383
|
-
for (const [key, value] of Object.entries(instance.userData)) {
|
|
384
|
-
if (key === "components")
|
|
385
|
-
continue;
|
|
386
|
-
clone.userData[key] = value;
|
|
387
|
-
}
|
|
388
|
-
if (instance.userData?.components) {
|
|
389
|
-
const components = instance.userData.components;
|
|
390
|
-
const newComponents = [];
|
|
391
|
-
clone.userData.components = newComponents;
|
|
392
|
-
for (let i = 0; i < components.length; i++) {
|
|
393
|
-
const comp = components[i];
|
|
394
|
-
const copy = new comp.constructor();
|
|
395
|
-
assign(copy, comp, undefined, {
|
|
396
|
-
// onAssign: (source, key, value) => {
|
|
397
|
-
// if (typeof value === "object") {
|
|
398
|
-
// const serializable = source as ISerializable;
|
|
399
|
-
// if (serializable?.$serializedTypes?.[key]) {
|
|
400
|
-
// console.debug("TODO CLONE", key, value);
|
|
401
|
-
// }
|
|
402
|
-
// }
|
|
403
|
-
// return value;
|
|
404
|
-
// }
|
|
405
|
-
});
|
|
406
|
-
// make sure the original guid stays intact
|
|
407
|
-
if (comp[editorGuidKeyName] !== undefined)
|
|
408
|
-
copy[editorGuidKeyName] = comp[editorGuidKeyName];
|
|
409
|
-
newComponents.push(copy);
|
|
410
|
-
copy.gameObject = clone;
|
|
411
|
-
// copy.transform = clone;
|
|
412
|
-
componentsList.push(copy);
|
|
413
|
-
objectsMap[comp.guid] = { original: comp, clone: copy };
|
|
414
|
-
ComponentLifecycleEvents.dispatchComponentLifecycleEvent("component-added", copy);
|
|
415
|
-
}
|
|
416
|
-
}
|
|
417
|
-
// children should just clone the original transform
|
|
418
|
-
if (opts) {
|
|
419
|
-
opts.position = undefined;
|
|
420
|
-
opts.rotation = undefined;
|
|
421
|
-
opts.scale = undefined;
|
|
422
|
-
opts.parent = undefined;
|
|
423
|
-
opts.visible = undefined;
|
|
424
|
-
}
|
|
425
|
-
for (const ch in instance.children) {
|
|
426
|
-
const child = instance.children[ch];
|
|
427
|
-
const newChild = internalInstantiate(context, child, opts, componentsList, objectsMap, skinnedMeshesMap);
|
|
428
|
-
if (newChild) {
|
|
429
|
-
objectsMap[newChild.uuid] = { original: child, clone: newChild };
|
|
430
|
-
clone.add(newChild);
|
|
431
|
-
}
|
|
432
|
-
}
|
|
433
|
-
return clone;
|
|
434
|
-
}
|
|
435
|
-
function resolveAndBindSkinnedMeshBones(skinnedMeshes, newObjectsMap) {
|
|
436
|
-
for (const key in skinnedMeshes) {
|
|
437
|
-
const val = skinnedMeshes[key];
|
|
438
|
-
const original = val.original;
|
|
439
|
-
const originalSkeleton = original.skeleton;
|
|
440
|
-
const clone = val.clone;
|
|
441
|
-
// clone.updateWorldMatrix(true, true);
|
|
442
|
-
if (!originalSkeleton) {
|
|
443
|
-
console.warn("Skinned mesh has no skeleton?", val);
|
|
444
|
-
continue;
|
|
445
|
-
}
|
|
446
|
-
const originalBones = originalSkeleton.bones;
|
|
447
|
-
const clonedSkeleton = clone.skeleton.clone();
|
|
448
|
-
clone.skeleton = clonedSkeleton;
|
|
449
|
-
clone.bindMatrix.clone().copy(original.bindMatrix);
|
|
450
|
-
// console.log(clone.bindMatrix)
|
|
451
|
-
clone.bindMatrixInverse.copy(original.bindMatrixInverse);
|
|
452
|
-
// clone.bindMatrix.multiplyScalar(.025);
|
|
453
|
-
// console.assert(originalSkeleton.uuid !== clonedSkeleton.uuid);
|
|
454
|
-
// console.assert(originalBones.length === clonedSkeleton.bones.length);
|
|
455
|
-
const bones = [];
|
|
456
|
-
clonedSkeleton.bones = bones;
|
|
457
|
-
for (let i = 0; i < originalBones.length; i++) {
|
|
458
|
-
const bone = originalBones[i];
|
|
459
|
-
const newBoneInfo = newObjectsMap[bone.uuid];
|
|
460
|
-
const clonedBone = newBoneInfo.clone;
|
|
461
|
-
// console.log("NEW BONE: ", clonedBone, "BEFORE", newBoneInfo.original);
|
|
462
|
-
bones.push(clonedBone);
|
|
463
|
-
}
|
|
464
|
-
// clone.skeleton = new Skeleton(bones);
|
|
465
|
-
// clone.skeleton.update();
|
|
466
|
-
// clone.pose();
|
|
467
|
-
// clone.scale.set(1,1,1);
|
|
468
|
-
// clone.position.y += .1;
|
|
469
|
-
// console.log("ORIG", original, "CLONE", clone);
|
|
470
|
-
}
|
|
471
|
-
for (const key in skinnedMeshes) {
|
|
472
|
-
const clone = skinnedMeshes[key].clone;
|
|
473
|
-
clone.skeleton.update();
|
|
474
|
-
// clone.skeleton.calculateInverses();
|
|
475
|
-
clone.bind(clone.skeleton, clone.bindMatrix);
|
|
476
|
-
clone.updateMatrixWorld(true);
|
|
477
|
-
// clone.pose();
|
|
478
|
-
}
|
|
479
|
-
}
|
|
480
|
-
// private static bindNewSkinnedMeshBones(source, clone) {
|
|
481
|
-
// const sourceLookup = new Map();
|
|
482
|
-
// const cloneLookup = new Map();
|
|
483
|
-
// // const clone = source.clone(false);
|
|
484
|
-
// function parallelTraverse(a, b, callback) {
|
|
485
|
-
// callback(a, b);
|
|
486
|
-
// for (let i = 0; i < a.children.length; i++) {
|
|
487
|
-
// parallelTraverse(a.children[i], b.children[i], callback);
|
|
488
|
-
// }
|
|
489
|
-
// }
|
|
490
|
-
// parallelTraverse(source, clone, function (sourceNode, clonedNode) {
|
|
491
|
-
// sourceLookup.set(clonedNode, sourceNode);
|
|
492
|
-
// cloneLookup.set(sourceNode, clonedNode);
|
|
493
|
-
// });
|
|
494
|
-
// clone.traverse(function (node) {
|
|
495
|
-
// if (!node.isSkinnedMesh) return;
|
|
496
|
-
// const clonedMesh = node;
|
|
497
|
-
// const sourceMesh = sourceLookup.get(node);
|
|
498
|
-
// const sourceBones = sourceMesh.skeleton.bones;
|
|
499
|
-
// clonedMesh.skeleton = sourceMesh.skeleton.clone();
|
|
500
|
-
// clonedMesh.bindMatrix.copy(sourceMesh.bindMatrix);
|
|
501
|
-
// clonedMesh.skeleton.bones = sourceBones.map(function (bone) {
|
|
502
|
-
// return cloneLookup.get(bone);
|
|
503
|
-
// });
|
|
504
|
-
// clonedMesh.bind(clonedMesh.skeleton, clonedMesh.bindMatrix);
|
|
505
|
-
// });
|
|
506
|
-
// return clone;
|
|
507
|
-
// }
|
|
508
|
-
function resolveReferences(newObjectsMap) {
|
|
509
|
-
// for every object that is newly created we want to update references to their newly created counterparts
|
|
510
|
-
// e.g. a collider instance referencing a rigidbody instance should be updated so that
|
|
511
|
-
// the cloned collider does not reference the cloned rigidbody (instead of the original rigidbody)
|
|
512
|
-
for (const key in newObjectsMap) {
|
|
513
|
-
const val = newObjectsMap[key];
|
|
514
|
-
const clone = val.clone;
|
|
515
|
-
// resolve references
|
|
516
|
-
if (clone?.isObject3D && clone?.userData?.components) {
|
|
517
|
-
for (let i = 0; i < clone.userData.components.length; i++) {
|
|
518
|
-
const copy = clone.userData.components[i];
|
|
519
|
-
// find referenced within a cloned gameobject
|
|
520
|
-
const entries = Object.entries(copy);
|
|
521
|
-
// console.log(copy, entries);
|
|
522
|
-
for (const [key, value] of entries) {
|
|
523
|
-
if (Array.isArray(value)) {
|
|
524
|
-
const clonedArray = [];
|
|
525
|
-
copy[key] = clonedArray;
|
|
526
|
-
// console.log(copy, key, value, copy[key]);
|
|
527
|
-
for (let i = 0; i < value.length; i++) {
|
|
528
|
-
const entry = value[i];
|
|
529
|
-
// push value types into new array
|
|
530
|
-
if (typeof entry !== "object") {
|
|
531
|
-
clonedArray.push(entry);
|
|
532
|
-
continue;
|
|
533
|
-
}
|
|
534
|
-
const res = postProcessNewInstance(copy, key, entry, newObjectsMap);
|
|
535
|
-
if (res !== undefined) {
|
|
536
|
-
if (debugInstantiate)
|
|
537
|
-
console.log("Found new instance for", key, entry, "->", res);
|
|
538
|
-
clonedArray.push(res);
|
|
539
|
-
}
|
|
540
|
-
else {
|
|
541
|
-
if (debugInstantiate)
|
|
542
|
-
console.warn("Could not find new instance for", key, entry);
|
|
543
|
-
clonedArray.push(entry);
|
|
544
|
-
}
|
|
545
|
-
}
|
|
546
|
-
// console.log(copy[key])
|
|
547
|
-
}
|
|
548
|
-
else if (typeof value === "object") {
|
|
549
|
-
const res = postProcessNewInstance(copy, key, value, newObjectsMap);
|
|
550
|
-
if (res !== undefined) {
|
|
551
|
-
copy[key] = res;
|
|
552
|
-
}
|
|
553
|
-
else {
|
|
554
|
-
if (debugInstantiate)
|
|
555
|
-
console.warn("Could not find new instance for", key, value);
|
|
556
|
-
}
|
|
557
|
-
}
|
|
558
|
-
}
|
|
559
|
-
}
|
|
560
|
-
}
|
|
561
|
-
}
|
|
562
|
-
}
|
|
563
|
-
function postProcessNewInstance(copy, key, value, newObjectsMap) {
|
|
564
|
-
if (value === null || value === undefined)
|
|
565
|
-
return;
|
|
566
|
-
if (value.isComponent === true) {
|
|
567
|
-
const originalGameObjectReference = value["gameObject"];
|
|
568
|
-
// console.log(key, value, originalGameObjectReference);
|
|
569
|
-
if (originalGameObjectReference) {
|
|
570
|
-
const id = originalGameObjectReference.uuid;
|
|
571
|
-
const newGameObject = newObjectsMap[id]?.clone;
|
|
572
|
-
if (!newGameObject) {
|
|
573
|
-
// reference has not changed!
|
|
574
|
-
if (debugInstantiate)
|
|
575
|
-
console.log("reference did not change", key, copy, value);
|
|
576
|
-
return;
|
|
577
|
-
}
|
|
578
|
-
const index = originalGameObjectReference.userData.components.indexOf(value);
|
|
579
|
-
if (index >= 0 && newGameObject.isObject3D) {
|
|
580
|
-
if (debugInstantiate)
|
|
581
|
-
console.log(key, id);
|
|
582
|
-
const found = newGameObject.userData.components[index];
|
|
583
|
-
return found;
|
|
584
|
-
}
|
|
585
|
-
else {
|
|
586
|
-
console.warn("could not find component", key, value);
|
|
587
|
-
}
|
|
588
|
-
}
|
|
589
|
-
}
|
|
590
|
-
else if (value.isObject3D === true) {
|
|
591
|
-
// console.log(value);
|
|
592
|
-
if (key === "gameObject")
|
|
593
|
-
return;
|
|
594
|
-
const originalGameObjectReference = value;
|
|
595
|
-
if (originalGameObjectReference) {
|
|
596
|
-
const id = originalGameObjectReference.uuid;
|
|
597
|
-
const newGameObject = newObjectsMap[id]?.clone;
|
|
598
|
-
if (newGameObject) {
|
|
599
|
-
if (debugInstantiate)
|
|
600
|
-
console.log(key, "old", value, "new", newGameObject);
|
|
601
|
-
return newGameObject;
|
|
602
|
-
}
|
|
603
|
-
}
|
|
604
|
-
}
|
|
605
|
-
else {
|
|
606
|
-
// create new instances for some types that we know should usually not be shared and can safely be cloned
|
|
607
|
-
if (value.isVector4 || value.isVector3 || value.isVector2 || value.isQuaternion || value.isEuler) {
|
|
608
|
-
return value.clone();
|
|
609
|
-
}
|
|
610
|
-
else if (value.isColor === true) {
|
|
611
|
-
return value.clone();
|
|
612
|
-
}
|
|
613
|
-
else if (value.isEventList === true) {
|
|
614
|
-
// create a new instance of the object
|
|
615
|
-
const copy = value.__internalOnInstantiate(newObjectsMap);
|
|
616
|
-
return copy;
|
|
617
|
-
}
|
|
618
|
-
}
|
|
619
|
-
}
|
|
1
|
+
import { $shadowDomOwner } from "../engine-components/ui/Symbols.js";
|
|
2
|
+
import { __internalNotifyObjectDestroyed as __internalRemoveReferences, disposeObjectResources } from "./engine_assetdatabase.js";
|
|
3
|
+
import { ComponentLifecycleEvents } from "./engine_components_internal.js";
|
|
4
|
+
import { activeInHierarchyFieldName } from "./engine_constants.js";
|
|
5
|
+
import { editorGuidKeyName } from "./engine_constants.js";
|
|
6
|
+
import { $isUsingInstancing, InstancingUtil } from "./engine_instancing.js";
|
|
7
|
+
import { processNewScripts } from "./engine_mainloop_utils.js";
|
|
8
|
+
import { InstantiateIdProvider } from "./engine_networking_instantiate.js";
|
|
9
|
+
import { assign } from "./engine_serialization_core.js";
|
|
10
|
+
import { Context, registerComponent } from "./engine_setup.js";
|
|
11
|
+
import { logHierarchy, setWorldPosition, setWorldQuaternion } from "./engine_three_utils.js";
|
|
12
|
+
import { getParam, tryFindObject } from "./engine_utils.js";
|
|
13
|
+
import { apply } from "./js-extensions/index.js";
|
|
14
|
+
const debug = getParam("debuggetcomponent");
|
|
15
|
+
const debugInstantiate = getParam("debuginstantiate");
|
|
16
|
+
/**
|
|
17
|
+
* Instantiation options for {@link syncInstantiate}
|
|
18
|
+
*/
|
|
19
|
+
export class InstantiateOptions {
|
|
20
|
+
idProvider;
|
|
21
|
+
parent;
|
|
22
|
+
keepWorldPosition;
|
|
23
|
+
position;
|
|
24
|
+
rotation;
|
|
25
|
+
scale;
|
|
26
|
+
visible;
|
|
27
|
+
context;
|
|
28
|
+
components;
|
|
29
|
+
clone() {
|
|
30
|
+
const clone = new InstantiateOptions();
|
|
31
|
+
clone.idProvider = this.idProvider;
|
|
32
|
+
clone.parent = this.parent;
|
|
33
|
+
clone.keepWorldPosition = this.keepWorldPosition;
|
|
34
|
+
clone.position = this.position?.clone();
|
|
35
|
+
clone.rotation = this.rotation?.clone();
|
|
36
|
+
clone.scale = this.scale?.clone();
|
|
37
|
+
clone.visible = this.visible;
|
|
38
|
+
clone.context = this.context;
|
|
39
|
+
clone.components = this.components;
|
|
40
|
+
return clone;
|
|
41
|
+
}
|
|
42
|
+
/** Copy fields from another object, clone field references */
|
|
43
|
+
cloneAssign(other) {
|
|
44
|
+
this.idProvider = other.idProvider;
|
|
45
|
+
this.parent = other.parent;
|
|
46
|
+
this.keepWorldPosition = other.keepWorldPosition;
|
|
47
|
+
this.position = other.position?.clone();
|
|
48
|
+
this.rotation = other.rotation?.clone();
|
|
49
|
+
this.scale = other.scale?.clone();
|
|
50
|
+
this.visible = other.visible;
|
|
51
|
+
this.context = other.context;
|
|
52
|
+
this.components = other.components;
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
// export function setActive(go: Object3D, active: boolean, processStart: boolean = true) {
|
|
56
|
+
// if (!go) return;
|
|
57
|
+
// go.visible = active;
|
|
58
|
+
// main.updateActiveInHierarchyWithoutEventCall(go);
|
|
59
|
+
// if (active && processStart)
|
|
60
|
+
// main.processStart(Context.Current, go);
|
|
61
|
+
// }
|
|
62
|
+
// Object.defineProperty(Object3D.prototype, "visible", {
|
|
63
|
+
// get: function () {
|
|
64
|
+
// return this._visible;
|
|
65
|
+
// },
|
|
66
|
+
// set: function (val) {
|
|
67
|
+
// // const changed = val !== this._visible;
|
|
68
|
+
// this._visible = val;
|
|
69
|
+
// // if (changed) {
|
|
70
|
+
// // setActive(this, val);
|
|
71
|
+
// // }
|
|
72
|
+
// }
|
|
73
|
+
// });
|
|
74
|
+
const $isActive = Symbol("isActive");
|
|
75
|
+
export function isActiveSelf(go) {
|
|
76
|
+
// if (go[$isActive] === undefined) {
|
|
77
|
+
// go[$isActive] = true;
|
|
78
|
+
// }
|
|
79
|
+
return go.visible;
|
|
80
|
+
}
|
|
81
|
+
export function setActive(go, active) {
|
|
82
|
+
if (typeof active === "number")
|
|
83
|
+
active = active > .5;
|
|
84
|
+
// go[$isActive] = active;
|
|
85
|
+
go.visible = active;
|
|
86
|
+
return go.visible; // go[$isActive];
|
|
87
|
+
}
|
|
88
|
+
export function isActiveInHierarchy(go) {
|
|
89
|
+
return go[activeInHierarchyFieldName] || isUsingInstancing(go);
|
|
90
|
+
}
|
|
91
|
+
export function markAsInstancedRendered(go, instanced) {
|
|
92
|
+
go[$isUsingInstancing] = instanced;
|
|
93
|
+
}
|
|
94
|
+
export function isUsingInstancing(instance) { return InstancingUtil.isUsingInstancing(instance); }
|
|
95
|
+
export function findByGuid(guid, hierarchy) {
|
|
96
|
+
return tryFindObject(guid, hierarchy, true, true);
|
|
97
|
+
}
|
|
98
|
+
const $isDestroyed = Symbol("isDestroyed");
|
|
99
|
+
export function isDestroyed(go) {
|
|
100
|
+
return go[$isDestroyed];
|
|
101
|
+
}
|
|
102
|
+
export function setDestroyed(go, value) {
|
|
103
|
+
go[$isDestroyed] = value;
|
|
104
|
+
}
|
|
105
|
+
const $isDontDestroy = Symbol("isDontDestroy");
|
|
106
|
+
/** Mark an Object3D or component as not destroyable
|
|
107
|
+
* @param instance the object to be marked as not destroyable
|
|
108
|
+
* @param value true if the object should not be destroyed in `destroy`
|
|
109
|
+
*/
|
|
110
|
+
export function setDontDestroy(instance, value = true) {
|
|
111
|
+
instance[$isDontDestroy] = value;
|
|
112
|
+
}
|
|
113
|
+
const destroyed_components = [];
|
|
114
|
+
const destroyed_objects = [];
|
|
115
|
+
export function destroy(instance, recursive = true, dispose = false) {
|
|
116
|
+
destroyed_components.length = 0;
|
|
117
|
+
destroyed_objects.length = 0;
|
|
118
|
+
internalDestroy(instance, recursive, true);
|
|
119
|
+
for (const comp of destroyed_components) {
|
|
120
|
+
comp.gameObject = null;
|
|
121
|
+
//@ts-ignore
|
|
122
|
+
comp.context = null;
|
|
123
|
+
}
|
|
124
|
+
// dipose resources and remove references
|
|
125
|
+
for (const obj of destroyed_objects) {
|
|
126
|
+
setDestroyed(obj, true);
|
|
127
|
+
if (dispose) {
|
|
128
|
+
disposeObjectResources(obj);
|
|
129
|
+
}
|
|
130
|
+
// This needs to be called after disposing because it removes the references to resources
|
|
131
|
+
__internalRemoveReferences(obj);
|
|
132
|
+
}
|
|
133
|
+
destroyed_objects.length = 0;
|
|
134
|
+
destroyed_components.length = 0;
|
|
135
|
+
}
|
|
136
|
+
function internalDestroy(instance, recursive = true, isRoot = true) {
|
|
137
|
+
if (instance === null || instance === undefined)
|
|
138
|
+
return;
|
|
139
|
+
const comp = instance;
|
|
140
|
+
if (comp.isComponent) {
|
|
141
|
+
// Handle Component
|
|
142
|
+
if (comp[$isDontDestroy])
|
|
143
|
+
return;
|
|
144
|
+
destroyed_components.push(comp);
|
|
145
|
+
const go = comp.gameObject;
|
|
146
|
+
comp.__internalDisable();
|
|
147
|
+
comp.__internalDestroy();
|
|
148
|
+
comp.gameObject = go;
|
|
149
|
+
return;
|
|
150
|
+
}
|
|
151
|
+
// handle Object3D
|
|
152
|
+
if (instance[$isDontDestroy])
|
|
153
|
+
return;
|
|
154
|
+
const obj = instance;
|
|
155
|
+
if (debug)
|
|
156
|
+
console.log(obj);
|
|
157
|
+
destroyed_objects.push(obj);
|
|
158
|
+
// first disable and call onDestroy on components
|
|
159
|
+
const components = obj.userData?.components;
|
|
160
|
+
if (components != null && Array.isArray(components)) {
|
|
161
|
+
let lastLength = components.length;
|
|
162
|
+
for (let i = 0; i < components.length; i++) {
|
|
163
|
+
const comp = components[i];
|
|
164
|
+
internalDestroy(comp, recursive, false);
|
|
165
|
+
// components will be removed from componentlist in destroy
|
|
166
|
+
if (components.length < lastLength) {
|
|
167
|
+
lastLength = components.length;
|
|
168
|
+
i--;
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
// then continue in children of the passed in object
|
|
173
|
+
if (recursive && obj.children) {
|
|
174
|
+
for (const ch of obj.children) {
|
|
175
|
+
internalDestroy(ch, recursive, false);
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
if (isRoot)
|
|
179
|
+
obj.removeFromParent();
|
|
180
|
+
}
|
|
181
|
+
export function foreachComponent(instance, cb, recursive = true) {
|
|
182
|
+
return internalForEachComponent(instance, cb, recursive);
|
|
183
|
+
}
|
|
184
|
+
export function* foreachComponentEnumerator(instance, type, includeChildren = false, maxLevel = 999, _currentLevel = 0) {
|
|
185
|
+
if (!instance?.userData.components)
|
|
186
|
+
return;
|
|
187
|
+
if (_currentLevel > maxLevel)
|
|
188
|
+
return;
|
|
189
|
+
for (const comp of instance.userData.components) {
|
|
190
|
+
if (type && comp?.isComponent === true && comp instanceof type) {
|
|
191
|
+
yield comp;
|
|
192
|
+
}
|
|
193
|
+
else {
|
|
194
|
+
yield comp;
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
if (includeChildren === true) {
|
|
198
|
+
for (const ch of instance.children) {
|
|
199
|
+
yield* foreachComponentEnumerator(ch, type, true, maxLevel, _currentLevel + 1);
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
function internalForEachComponent(instance, cb, recursive, level = 0) {
|
|
204
|
+
if (!instance)
|
|
205
|
+
return;
|
|
206
|
+
if (!instance.isObject3D) {
|
|
207
|
+
new Error("Expected Object3D but got " + instance);
|
|
208
|
+
}
|
|
209
|
+
if (level > 1000) {
|
|
210
|
+
console.warn("Failed to iterate components: too many levels");
|
|
211
|
+
return;
|
|
212
|
+
}
|
|
213
|
+
if (instance.userData?.components) {
|
|
214
|
+
for (let i = 0; i < instance.userData.components.length; i++) {
|
|
215
|
+
const comp = instance.userData.components[i];
|
|
216
|
+
if (comp?.isComponent === true) {
|
|
217
|
+
const res = cb(comp);
|
|
218
|
+
if (res !== undefined)
|
|
219
|
+
return res;
|
|
220
|
+
}
|
|
221
|
+
}
|
|
222
|
+
}
|
|
223
|
+
if (recursive && instance.children) {
|
|
224
|
+
// childArrayBuffer.length = 0;
|
|
225
|
+
// childArrayBuffer.push(...instance.children);
|
|
226
|
+
const nextLevel = level + 1;
|
|
227
|
+
for (let i = 0; i < instance.children.length; i++) {
|
|
228
|
+
const child = instance.children[i];
|
|
229
|
+
if (!child)
|
|
230
|
+
continue;
|
|
231
|
+
const res = internalForEachComponent(child, cb, recursive, nextLevel);
|
|
232
|
+
if (res !== undefined)
|
|
233
|
+
return res;
|
|
234
|
+
}
|
|
235
|
+
// childArrayBuffer.length = 0;
|
|
236
|
+
}
|
|
237
|
+
}
|
|
238
|
+
export function instantiate(instance, opts) {
|
|
239
|
+
if ("isAssetReference" in instance) {
|
|
240
|
+
return instance.instantiate(opts ?? undefined);
|
|
241
|
+
}
|
|
242
|
+
let options = null;
|
|
243
|
+
if (opts !== null && opts !== undefined) {
|
|
244
|
+
// if x is defined assume this is a vec3 - this is just to not break everything at once and stay a little bit backwards compatible
|
|
245
|
+
if (opts["x"] !== undefined) {
|
|
246
|
+
options = new InstantiateOptions();
|
|
247
|
+
options.position = opts;
|
|
248
|
+
}
|
|
249
|
+
else {
|
|
250
|
+
// if (opts instanceof InstantiateOptions)
|
|
251
|
+
options = opts;
|
|
252
|
+
}
|
|
253
|
+
}
|
|
254
|
+
let context = Context.Current;
|
|
255
|
+
if (options?.context)
|
|
256
|
+
context = options.context;
|
|
257
|
+
if (debug && context.alias)
|
|
258
|
+
console.log("context", context.alias);
|
|
259
|
+
// we need to create the id provider before calling internal instantiate because cloned gameobjects also create new guids
|
|
260
|
+
if (options && !options.idProvider) {
|
|
261
|
+
options.idProvider = new InstantiateIdProvider(Date.now());
|
|
262
|
+
}
|
|
263
|
+
const components = [];
|
|
264
|
+
const goMapping = {}; // used to resolve references on components to components on other gameobjects to their new counterpart
|
|
265
|
+
const skinnedMeshes = {}; // used to resolve skinned mesh bones
|
|
266
|
+
const clone = internalInstantiate(context, instance, options, components, goMapping, skinnedMeshes);
|
|
267
|
+
if (clone) {
|
|
268
|
+
resolveReferences(goMapping);
|
|
269
|
+
resolveAndBindSkinnedMeshBones(skinnedMeshes, goMapping);
|
|
270
|
+
}
|
|
271
|
+
if (debug) {
|
|
272
|
+
logHierarchy(instance, true);
|
|
273
|
+
logHierarchy(clone, true);
|
|
274
|
+
}
|
|
275
|
+
const guidsMap = {};
|
|
276
|
+
if (options?.components !== false) {
|
|
277
|
+
for (const i in components) {
|
|
278
|
+
const copy = components[i];
|
|
279
|
+
const oldGuid = copy.guid;
|
|
280
|
+
if (options && options.idProvider) {
|
|
281
|
+
copy.guid = options.idProvider.generateUUID();
|
|
282
|
+
guidsMap[oldGuid] = copy.guid;
|
|
283
|
+
if (debug)
|
|
284
|
+
console.log(copy.name, copy.guid);
|
|
285
|
+
}
|
|
286
|
+
registerComponent(copy, context);
|
|
287
|
+
if (copy.__internalNewInstanceCreated)
|
|
288
|
+
copy.__internalNewInstanceCreated();
|
|
289
|
+
}
|
|
290
|
+
for (const i in components) {
|
|
291
|
+
const copy = components[i];
|
|
292
|
+
if (copy.resolveGuids)
|
|
293
|
+
copy.resolveGuids(guidsMap);
|
|
294
|
+
if (copy.enabled === false)
|
|
295
|
+
continue;
|
|
296
|
+
else
|
|
297
|
+
copy.enabled = true;
|
|
298
|
+
}
|
|
299
|
+
processNewScripts(context);
|
|
300
|
+
}
|
|
301
|
+
return clone;
|
|
302
|
+
}
|
|
303
|
+
function internalInstantiate(context, instance, opts, componentsList, objectsMap, skinnedMeshesMap) {
|
|
304
|
+
if (!instance)
|
|
305
|
+
return null;
|
|
306
|
+
// Don't clone UI shadow objects
|
|
307
|
+
if (instance[$shadowDomOwner]) {
|
|
308
|
+
return null;
|
|
309
|
+
}
|
|
310
|
+
// prepare, remove things that dont work out of the box
|
|
311
|
+
// e.g. user data we want to manually clone
|
|
312
|
+
// also children throw errors (e.g. recursive toJson with nested meshes)
|
|
313
|
+
const userData = instance.userData;
|
|
314
|
+
instance.userData = {};
|
|
315
|
+
const children = instance.children;
|
|
316
|
+
instance.children = [];
|
|
317
|
+
const clone = instance.clone(false);
|
|
318
|
+
apply(clone);
|
|
319
|
+
// if(instance[$originalGuid])
|
|
320
|
+
// clone[$originalGuid] = instance[$originalGuid];
|
|
321
|
+
instance.userData = userData;
|
|
322
|
+
instance.children = children;
|
|
323
|
+
// make reference from old id to new object
|
|
324
|
+
objectsMap[instance.uuid] = { original: instance, clone: clone };
|
|
325
|
+
if (debugInstantiate)
|
|
326
|
+
console.log("ADD", instance, clone);
|
|
327
|
+
if (instance.type === "SkinnedMesh") {
|
|
328
|
+
skinnedMeshesMap[instance.uuid] = { original: instance, clone: clone };
|
|
329
|
+
}
|
|
330
|
+
// DO NOT EVER RENAME BECAUSE IT BREAKS / MIGHT BREAK ANIMATIONS
|
|
331
|
+
// clone.name += " (Clone)";
|
|
332
|
+
if (opts?.visible !== undefined)
|
|
333
|
+
clone.visible = opts.visible;
|
|
334
|
+
if (opts?.idProvider) {
|
|
335
|
+
clone.uuid = opts.idProvider.generateUUID();
|
|
336
|
+
const cloneGo = clone;
|
|
337
|
+
if (cloneGo)
|
|
338
|
+
cloneGo.guid = clone.uuid;
|
|
339
|
+
}
|
|
340
|
+
if (instance.animations && instance.animations.length > 0) {
|
|
341
|
+
clone.animations = [...instance.animations];
|
|
342
|
+
}
|
|
343
|
+
const parent = instance.parent;
|
|
344
|
+
if (parent) {
|
|
345
|
+
parent.add(clone);
|
|
346
|
+
}
|
|
347
|
+
// apply transform
|
|
348
|
+
if (opts?.position) {
|
|
349
|
+
setWorldPosition(clone, opts.position);
|
|
350
|
+
}
|
|
351
|
+
else
|
|
352
|
+
clone.position.copy(instance.position);
|
|
353
|
+
if (opts?.rotation) {
|
|
354
|
+
setWorldQuaternion(clone, opts.rotation);
|
|
355
|
+
}
|
|
356
|
+
else
|
|
357
|
+
clone.quaternion.copy(instance.quaternion);
|
|
358
|
+
if (opts?.scale) {
|
|
359
|
+
clone.scale.copy(opts.scale);
|
|
360
|
+
// TODO MAJOR: replace with worldscale
|
|
361
|
+
// clone.worldScale = opts.scale;
|
|
362
|
+
}
|
|
363
|
+
else
|
|
364
|
+
clone.scale.copy(instance.scale);
|
|
365
|
+
if (opts?.parent && opts.parent !== "scene") {
|
|
366
|
+
let requestedParent = null;
|
|
367
|
+
if (typeof opts.parent === "string") {
|
|
368
|
+
requestedParent = tryFindObject(opts.parent, context.scene, true);
|
|
369
|
+
}
|
|
370
|
+
else {
|
|
371
|
+
requestedParent = opts.parent;
|
|
372
|
+
}
|
|
373
|
+
if (requestedParent) {
|
|
374
|
+
const func = opts.keepWorldPosition === true ? requestedParent.attach : requestedParent.add;
|
|
375
|
+
if (!func)
|
|
376
|
+
console.error("Invalid parent object", requestedParent, "received when instantiating:", instance);
|
|
377
|
+
else
|
|
378
|
+
func.call(requestedParent, clone);
|
|
379
|
+
}
|
|
380
|
+
else
|
|
381
|
+
console.warn("could not find parent:", opts.parent);
|
|
382
|
+
}
|
|
383
|
+
for (const [key, value] of Object.entries(instance.userData)) {
|
|
384
|
+
if (key === "components")
|
|
385
|
+
continue;
|
|
386
|
+
clone.userData[key] = value;
|
|
387
|
+
}
|
|
388
|
+
if (instance.userData?.components) {
|
|
389
|
+
const components = instance.userData.components;
|
|
390
|
+
const newComponents = [];
|
|
391
|
+
clone.userData.components = newComponents;
|
|
392
|
+
for (let i = 0; i < components.length; i++) {
|
|
393
|
+
const comp = components[i];
|
|
394
|
+
const copy = new comp.constructor();
|
|
395
|
+
assign(copy, comp, undefined, {
|
|
396
|
+
// onAssign: (source, key, value) => {
|
|
397
|
+
// if (typeof value === "object") {
|
|
398
|
+
// const serializable = source as ISerializable;
|
|
399
|
+
// if (serializable?.$serializedTypes?.[key]) {
|
|
400
|
+
// console.debug("TODO CLONE", key, value);
|
|
401
|
+
// }
|
|
402
|
+
// }
|
|
403
|
+
// return value;
|
|
404
|
+
// }
|
|
405
|
+
});
|
|
406
|
+
// make sure the original guid stays intact
|
|
407
|
+
if (comp[editorGuidKeyName] !== undefined)
|
|
408
|
+
copy[editorGuidKeyName] = comp[editorGuidKeyName];
|
|
409
|
+
newComponents.push(copy);
|
|
410
|
+
copy.gameObject = clone;
|
|
411
|
+
// copy.transform = clone;
|
|
412
|
+
componentsList.push(copy);
|
|
413
|
+
objectsMap[comp.guid] = { original: comp, clone: copy };
|
|
414
|
+
ComponentLifecycleEvents.dispatchComponentLifecycleEvent("component-added", copy);
|
|
415
|
+
}
|
|
416
|
+
}
|
|
417
|
+
// children should just clone the original transform
|
|
418
|
+
if (opts) {
|
|
419
|
+
opts.position = undefined;
|
|
420
|
+
opts.rotation = undefined;
|
|
421
|
+
opts.scale = undefined;
|
|
422
|
+
opts.parent = undefined;
|
|
423
|
+
opts.visible = undefined;
|
|
424
|
+
}
|
|
425
|
+
for (const ch in instance.children) {
|
|
426
|
+
const child = instance.children[ch];
|
|
427
|
+
const newChild = internalInstantiate(context, child, opts, componentsList, objectsMap, skinnedMeshesMap);
|
|
428
|
+
if (newChild) {
|
|
429
|
+
objectsMap[newChild.uuid] = { original: child, clone: newChild };
|
|
430
|
+
clone.add(newChild);
|
|
431
|
+
}
|
|
432
|
+
}
|
|
433
|
+
return clone;
|
|
434
|
+
}
|
|
435
|
+
function resolveAndBindSkinnedMeshBones(skinnedMeshes, newObjectsMap) {
|
|
436
|
+
for (const key in skinnedMeshes) {
|
|
437
|
+
const val = skinnedMeshes[key];
|
|
438
|
+
const original = val.original;
|
|
439
|
+
const originalSkeleton = original.skeleton;
|
|
440
|
+
const clone = val.clone;
|
|
441
|
+
// clone.updateWorldMatrix(true, true);
|
|
442
|
+
if (!originalSkeleton) {
|
|
443
|
+
console.warn("Skinned mesh has no skeleton?", val);
|
|
444
|
+
continue;
|
|
445
|
+
}
|
|
446
|
+
const originalBones = originalSkeleton.bones;
|
|
447
|
+
const clonedSkeleton = clone.skeleton.clone();
|
|
448
|
+
clone.skeleton = clonedSkeleton;
|
|
449
|
+
clone.bindMatrix.clone().copy(original.bindMatrix);
|
|
450
|
+
// console.log(clone.bindMatrix)
|
|
451
|
+
clone.bindMatrixInverse.copy(original.bindMatrixInverse);
|
|
452
|
+
// clone.bindMatrix.multiplyScalar(.025);
|
|
453
|
+
// console.assert(originalSkeleton.uuid !== clonedSkeleton.uuid);
|
|
454
|
+
// console.assert(originalBones.length === clonedSkeleton.bones.length);
|
|
455
|
+
const bones = [];
|
|
456
|
+
clonedSkeleton.bones = bones;
|
|
457
|
+
for (let i = 0; i < originalBones.length; i++) {
|
|
458
|
+
const bone = originalBones[i];
|
|
459
|
+
const newBoneInfo = newObjectsMap[bone.uuid];
|
|
460
|
+
const clonedBone = newBoneInfo.clone;
|
|
461
|
+
// console.log("NEW BONE: ", clonedBone, "BEFORE", newBoneInfo.original);
|
|
462
|
+
bones.push(clonedBone);
|
|
463
|
+
}
|
|
464
|
+
// clone.skeleton = new Skeleton(bones);
|
|
465
|
+
// clone.skeleton.update();
|
|
466
|
+
// clone.pose();
|
|
467
|
+
// clone.scale.set(1,1,1);
|
|
468
|
+
// clone.position.y += .1;
|
|
469
|
+
// console.log("ORIG", original, "CLONE", clone);
|
|
470
|
+
}
|
|
471
|
+
for (const key in skinnedMeshes) {
|
|
472
|
+
const clone = skinnedMeshes[key].clone;
|
|
473
|
+
clone.skeleton.update();
|
|
474
|
+
// clone.skeleton.calculateInverses();
|
|
475
|
+
clone.bind(clone.skeleton, clone.bindMatrix);
|
|
476
|
+
clone.updateMatrixWorld(true);
|
|
477
|
+
// clone.pose();
|
|
478
|
+
}
|
|
479
|
+
}
|
|
480
|
+
// private static bindNewSkinnedMeshBones(source, clone) {
|
|
481
|
+
// const sourceLookup = new Map();
|
|
482
|
+
// const cloneLookup = new Map();
|
|
483
|
+
// // const clone = source.clone(false);
|
|
484
|
+
// function parallelTraverse(a, b, callback) {
|
|
485
|
+
// callback(a, b);
|
|
486
|
+
// for (let i = 0; i < a.children.length; i++) {
|
|
487
|
+
// parallelTraverse(a.children[i], b.children[i], callback);
|
|
488
|
+
// }
|
|
489
|
+
// }
|
|
490
|
+
// parallelTraverse(source, clone, function (sourceNode, clonedNode) {
|
|
491
|
+
// sourceLookup.set(clonedNode, sourceNode);
|
|
492
|
+
// cloneLookup.set(sourceNode, clonedNode);
|
|
493
|
+
// });
|
|
494
|
+
// clone.traverse(function (node) {
|
|
495
|
+
// if (!node.isSkinnedMesh) return;
|
|
496
|
+
// const clonedMesh = node;
|
|
497
|
+
// const sourceMesh = sourceLookup.get(node);
|
|
498
|
+
// const sourceBones = sourceMesh.skeleton.bones;
|
|
499
|
+
// clonedMesh.skeleton = sourceMesh.skeleton.clone();
|
|
500
|
+
// clonedMesh.bindMatrix.copy(sourceMesh.bindMatrix);
|
|
501
|
+
// clonedMesh.skeleton.bones = sourceBones.map(function (bone) {
|
|
502
|
+
// return cloneLookup.get(bone);
|
|
503
|
+
// });
|
|
504
|
+
// clonedMesh.bind(clonedMesh.skeleton, clonedMesh.bindMatrix);
|
|
505
|
+
// });
|
|
506
|
+
// return clone;
|
|
507
|
+
// }
|
|
508
|
+
function resolveReferences(newObjectsMap) {
|
|
509
|
+
// for every object that is newly created we want to update references to their newly created counterparts
|
|
510
|
+
// e.g. a collider instance referencing a rigidbody instance should be updated so that
|
|
511
|
+
// the cloned collider does not reference the cloned rigidbody (instead of the original rigidbody)
|
|
512
|
+
for (const key in newObjectsMap) {
|
|
513
|
+
const val = newObjectsMap[key];
|
|
514
|
+
const clone = val.clone;
|
|
515
|
+
// resolve references
|
|
516
|
+
if (clone?.isObject3D && clone?.userData?.components) {
|
|
517
|
+
for (let i = 0; i < clone.userData.components.length; i++) {
|
|
518
|
+
const copy = clone.userData.components[i];
|
|
519
|
+
// find referenced within a cloned gameobject
|
|
520
|
+
const entries = Object.entries(copy);
|
|
521
|
+
// console.log(copy, entries);
|
|
522
|
+
for (const [key, value] of entries) {
|
|
523
|
+
if (Array.isArray(value)) {
|
|
524
|
+
const clonedArray = [];
|
|
525
|
+
copy[key] = clonedArray;
|
|
526
|
+
// console.log(copy, key, value, copy[key]);
|
|
527
|
+
for (let i = 0; i < value.length; i++) {
|
|
528
|
+
const entry = value[i];
|
|
529
|
+
// push value types into new array
|
|
530
|
+
if (typeof entry !== "object") {
|
|
531
|
+
clonedArray.push(entry);
|
|
532
|
+
continue;
|
|
533
|
+
}
|
|
534
|
+
const res = postProcessNewInstance(copy, key, entry, newObjectsMap);
|
|
535
|
+
if (res !== undefined) {
|
|
536
|
+
if (debugInstantiate)
|
|
537
|
+
console.log("Found new instance for", key, entry, "->", res);
|
|
538
|
+
clonedArray.push(res);
|
|
539
|
+
}
|
|
540
|
+
else {
|
|
541
|
+
if (debugInstantiate)
|
|
542
|
+
console.warn("Could not find new instance for", key, entry);
|
|
543
|
+
clonedArray.push(entry);
|
|
544
|
+
}
|
|
545
|
+
}
|
|
546
|
+
// console.log(copy[key])
|
|
547
|
+
}
|
|
548
|
+
else if (typeof value === "object") {
|
|
549
|
+
const res = postProcessNewInstance(copy, key, value, newObjectsMap);
|
|
550
|
+
if (res !== undefined) {
|
|
551
|
+
copy[key] = res;
|
|
552
|
+
}
|
|
553
|
+
else {
|
|
554
|
+
if (debugInstantiate)
|
|
555
|
+
console.warn("Could not find new instance for", key, value);
|
|
556
|
+
}
|
|
557
|
+
}
|
|
558
|
+
}
|
|
559
|
+
}
|
|
560
|
+
}
|
|
561
|
+
}
|
|
562
|
+
}
|
|
563
|
+
function postProcessNewInstance(copy, key, value, newObjectsMap) {
|
|
564
|
+
if (value === null || value === undefined)
|
|
565
|
+
return;
|
|
566
|
+
if (value.isComponent === true) {
|
|
567
|
+
const originalGameObjectReference = value["gameObject"];
|
|
568
|
+
// console.log(key, value, originalGameObjectReference);
|
|
569
|
+
if (originalGameObjectReference) {
|
|
570
|
+
const id = originalGameObjectReference.uuid;
|
|
571
|
+
const newGameObject = newObjectsMap[id]?.clone;
|
|
572
|
+
if (!newGameObject) {
|
|
573
|
+
// reference has not changed!
|
|
574
|
+
if (debugInstantiate)
|
|
575
|
+
console.log("reference did not change", key, copy, value);
|
|
576
|
+
return;
|
|
577
|
+
}
|
|
578
|
+
const index = originalGameObjectReference.userData.components.indexOf(value);
|
|
579
|
+
if (index >= 0 && newGameObject.isObject3D) {
|
|
580
|
+
if (debugInstantiate)
|
|
581
|
+
console.log(key, id);
|
|
582
|
+
const found = newGameObject.userData.components[index];
|
|
583
|
+
return found;
|
|
584
|
+
}
|
|
585
|
+
else {
|
|
586
|
+
console.warn("could not find component", key, value);
|
|
587
|
+
}
|
|
588
|
+
}
|
|
589
|
+
}
|
|
590
|
+
else if (value.isObject3D === true) {
|
|
591
|
+
// console.log(value);
|
|
592
|
+
if (key === "gameObject")
|
|
593
|
+
return;
|
|
594
|
+
const originalGameObjectReference = value;
|
|
595
|
+
if (originalGameObjectReference) {
|
|
596
|
+
const id = originalGameObjectReference.uuid;
|
|
597
|
+
const newGameObject = newObjectsMap[id]?.clone;
|
|
598
|
+
if (newGameObject) {
|
|
599
|
+
if (debugInstantiate)
|
|
600
|
+
console.log(key, "old", value, "new", newGameObject);
|
|
601
|
+
return newGameObject;
|
|
602
|
+
}
|
|
603
|
+
}
|
|
604
|
+
}
|
|
605
|
+
else {
|
|
606
|
+
// create new instances for some types that we know should usually not be shared and can safely be cloned
|
|
607
|
+
if (value.isVector4 || value.isVector3 || value.isVector2 || value.isQuaternion || value.isEuler) {
|
|
608
|
+
return value.clone();
|
|
609
|
+
}
|
|
610
|
+
else if (value.isColor === true) {
|
|
611
|
+
return value.clone();
|
|
612
|
+
}
|
|
613
|
+
else if (value.isEventList === true) {
|
|
614
|
+
// create a new instance of the object
|
|
615
|
+
const copy = value.__internalOnInstantiate(newObjectsMap);
|
|
616
|
+
return copy;
|
|
617
|
+
}
|
|
618
|
+
}
|
|
619
|
+
}
|
|
620
620
|
//# sourceMappingURL=engine_gameobject.js.map
|