@needle-tools/engine 4.7.2-alpha → 4.7.2-next.6f2cd71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1067) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-zdhlW609.umd.cjs → gltf-progressive-B9o1T8Vr.umd.cjs} +1 -1
  7. package/dist/{gltf-progressive-YjtQYFa9.js → gltf-progressive-DO0SisAM.js} +2 -2
  8. package/dist/{gltf-progressive-yOP1mp5W.min.js → gltf-progressive-DQF10PJE.min.js} +1 -1
  9. package/dist/{needle-engine.bundle-BhDF-YSv.min.js → needle-engine.bundle-B-NoV0t_.min.js} +64 -64
  10. package/dist/{needle-engine.bundle-D2myV4E4.umd.cjs → needle-engine.bundle-BMnlxDfi.umd.cjs} +59 -59
  11. package/dist/{needle-engine.bundle-gp00DTS4.js → needle-engine.bundle-CFi0ugBx.js} +638 -638
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +101 -101
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +35 -35
  124. package/lib/engine/engine_lods.js +160 -160
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +788 -788
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
  325. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  326. package/lib/engine-components/AnimationUtils.js +27 -27
  327. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  328. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  329. package/lib/engine-components/Animator.d.ts +217 -217
  330. package/lib/engine-components/Animator.js +354 -354
  331. package/lib/engine-components/AnimatorController.d.ts +227 -227
  332. package/lib/engine-components/AnimatorController.js +1152 -1152
  333. package/lib/engine-components/AudioListener.d.ts +33 -33
  334. package/lib/engine-components/AudioListener.js +86 -86
  335. package/lib/engine-components/AudioSource.d.ts +217 -217
  336. package/lib/engine-components/AudioSource.js +635 -635
  337. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  338. package/lib/engine-components/AvatarLoader.js +231 -231
  339. package/lib/engine-components/AxesHelper.d.ts +32 -32
  340. package/lib/engine-components/AxesHelper.js +67 -67
  341. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  342. package/lib/engine-components/BasicIKConstraint.js +43 -43
  343. package/lib/engine-components/BoxCollider.d.ts +2 -2
  344. package/lib/engine-components/BoxCollider.js +2 -2
  345. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  346. package/lib/engine-components/BoxHelperComponent.js +102 -102
  347. package/lib/engine-components/Camera.d.ts +231 -231
  348. package/lib/engine-components/Camera.js +700 -700
  349. package/lib/engine-components/CameraUtils.d.ts +1 -1
  350. package/lib/engine-components/CameraUtils.js +123 -123
  351. package/lib/engine-components/CharacterController.d.ts +55 -55
  352. package/lib/engine-components/CharacterController.js +236 -236
  353. package/lib/engine-components/Collider.d.ts +188 -188
  354. package/lib/engine-components/Collider.js +369 -369
  355. package/lib/engine-components/Component.d.ts +792 -792
  356. package/lib/engine-components/Component.js +920 -920
  357. package/lib/engine-components/ContactShadows.d.ts +94 -94
  358. package/lib/engine-components/ContactShadows.js +453 -453
  359. package/lib/engine-components/DeleteBox.d.ts +19 -19
  360. package/lib/engine-components/DeleteBox.js +58 -58
  361. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  362. package/lib/engine-components/DeviceFlag.js +47 -47
  363. package/lib/engine-components/DragControls.d.ts +170 -170
  364. package/lib/engine-components/DragControls.js +1421 -1421
  365. package/lib/engine-components/DropListener.d.ts +215 -215
  366. package/lib/engine-components/DropListener.js +642 -642
  367. package/lib/engine-components/Duplicatable.d.ts +35 -35
  368. package/lib/engine-components/Duplicatable.js +202 -202
  369. package/lib/engine-components/EventList.d.ts +54 -54
  370. package/lib/engine-components/EventList.js +232 -232
  371. package/lib/engine-components/EventTrigger.d.ts +33 -33
  372. package/lib/engine-components/EventTrigger.js +75 -75
  373. package/lib/engine-components/EventType.d.ts +22 -22
  374. package/lib/engine-components/EventType.js +23 -23
  375. package/lib/engine-components/Fog.d.ts +22 -22
  376. package/lib/engine-components/Fog.js +61 -61
  377. package/lib/engine-components/Gizmos.d.ts +17 -17
  378. package/lib/engine-components/Gizmos.js +64 -64
  379. package/lib/engine-components/GridHelper.d.ts +20 -20
  380. package/lib/engine-components/GridHelper.js +54 -54
  381. package/lib/engine-components/GroundProjection.d.ts +67 -67
  382. package/lib/engine-components/GroundProjection.js +343 -343
  383. package/lib/engine-components/Interactable.d.ts +12 -12
  384. package/lib/engine-components/Interactable.js +12 -12
  385. package/lib/engine-components/Joints.d.ts +19 -19
  386. package/lib/engine-components/Joints.js +51 -51
  387. package/lib/engine-components/LODGroup.d.ts +35 -35
  388. package/lib/engine-components/LODGroup.js +152 -152
  389. package/lib/engine-components/Light.d.ts +180 -180
  390. package/lib/engine-components/Light.js +535 -535
  391. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  392. package/lib/engine-components/LookAtConstraint.js +35 -35
  393. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  394. package/lib/engine-components/NeedleMenu.js +92 -92
  395. package/lib/engine-components/NestedGltf.d.ts +25 -25
  396. package/lib/engine-components/NestedGltf.js +88 -88
  397. package/lib/engine-components/Networking.d.ts +54 -54
  398. package/lib/engine-components/Networking.js +112 -112
  399. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  400. package/lib/engine-components/OffsetConstraint.js +65 -65
  401. package/lib/engine-components/OrbitControls.d.ts +268 -268
  402. package/lib/engine-components/OrbitControls.js +1015 -1015
  403. package/lib/engine-components/PlayerColor.d.ts +19 -19
  404. package/lib/engine-components/PlayerColor.js +94 -94
  405. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  406. package/lib/engine-components/ReflectionProbe.js +204 -204
  407. package/lib/engine-components/Renderer.d.ts +153 -153
  408. package/lib/engine-components/Renderer.js +834 -834
  409. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  410. package/lib/engine-components/RendererInstancing.js +744 -744
  411. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  412. package/lib/engine-components/RendererLightmap.js +182 -182
  413. package/lib/engine-components/RigidBody.d.ts +155 -155
  414. package/lib/engine-components/RigidBody.js +517 -517
  415. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  416. package/lib/engine-components/SceneSwitcher.js +971 -971
  417. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  418. package/lib/engine-components/ScreenCapture.js +547 -547
  419. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  420. package/lib/engine-components/ShadowCatcher.js +166 -166
  421. package/lib/engine-components/Skybox.d.ts +88 -88
  422. package/lib/engine-components/Skybox.js +469 -469
  423. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  424. package/lib/engine-components/SmoothFollow.js +82 -82
  425. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  426. package/lib/engine-components/SpatialTrigger.js +225 -225
  427. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  428. package/lib/engine-components/SpectatorCamera.js +715 -715
  429. package/lib/engine-components/SphereCollider.d.ts +2 -2
  430. package/lib/engine-components/SphereCollider.js +2 -2
  431. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  432. package/lib/engine-components/SpriteRenderer.js +472 -472
  433. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  434. package/lib/engine-components/SyncedCamera.js +199 -199
  435. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  436. package/lib/engine-components/SyncedRoom.js +371 -371
  437. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  438. package/lib/engine-components/SyncedTransform.js +331 -331
  439. package/lib/engine-components/TestRunner.d.ts +16 -16
  440. package/lib/engine-components/TestRunner.js +102 -102
  441. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  442. package/lib/engine-components/TransformGizmo.js +209 -209
  443. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  444. package/lib/engine-components/VideoPlayer.js +978 -978
  445. package/lib/engine-components/Voip.d.ts +67 -67
  446. package/lib/engine-components/Voip.js +360 -360
  447. package/lib/engine-components/api.d.ts +51 -51
  448. package/lib/engine-components/api.js +50 -50
  449. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  451. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  453. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  455. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  457. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  459. package/lib/engine-components/codegen/components.d.ts +216 -216
  460. package/lib/engine-components/codegen/components.js +218 -218
  461. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  462. package/lib/engine-components/debug/LogStats.js +18 -18
  463. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  464. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  465. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  466. package/lib/engine-components/export/gltf/index.js +1 -1
  467. package/lib/engine-components/export/index.d.ts +1 -1
  468. package/lib/engine-components/export/index.js +1 -1
  469. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  470. package/lib/engine-components/export/usdz/Extension.js +1 -1
  471. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  473. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  474. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  475. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  476. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  477. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  479. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  481. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  482. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  483. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  485. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  487. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  489. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  491. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  495. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  497. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  498. package/lib/engine-components/export/usdz/index.js +2 -2
  499. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  500. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  501. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  502. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  503. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  504. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  505. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  507. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  509. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  510. package/lib/engine-components/particlesystem/api.js +2 -2
  511. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -59
  513. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  514. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  515. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  516. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  517. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  518. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  519. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  520. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  521. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  522. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  523. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  524. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  525. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  526. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  529. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  530. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  531. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  532. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  533. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  534. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  537. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  538. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  539. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  540. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  541. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  542. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -494
  543. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  544. package/lib/engine-components/postprocessing/Volume.js +385 -385
  545. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  546. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  547. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  548. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  549. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  550. package/lib/engine-components/postprocessing/index.js +6 -6
  551. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  552. package/lib/engine-components/postprocessing/utils.js +119 -119
  553. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  554. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  555. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  556. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  557. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  558. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  559. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  560. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  561. package/lib/engine-components/timeline/index.d.ts +4 -4
  562. package/lib/engine-components/timeline/index.js +3 -3
  563. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  564. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  565. package/lib/engine-components/ui/Button.d.ts +64 -64
  566. package/lib/engine-components/ui/Button.js +315 -315
  567. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  568. package/lib/engine-components/ui/Canvas.js +407 -407
  569. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  570. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  571. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  572. package/lib/engine-components/ui/EventSystem.js +765 -765
  573. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  574. package/lib/engine-components/ui/Graphic.js +255 -255
  575. package/lib/engine-components/ui/Image.d.ts +35 -35
  576. package/lib/engine-components/ui/Image.js +116 -116
  577. package/lib/engine-components/ui/InputField.d.ts +42 -42
  578. package/lib/engine-components/ui/InputField.js +268 -268
  579. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  580. package/lib/engine-components/ui/Interfaces.js +12 -12
  581. package/lib/engine-components/ui/Layout.d.ts +84 -84
  582. package/lib/engine-components/ui/Layout.js +330 -330
  583. package/lib/engine-components/ui/Outline.d.ts +7 -7
  584. package/lib/engine-components/ui/Outline.js +20 -20
  585. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  586. package/lib/engine-components/ui/PointerEvents.js +145 -145
  587. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  588. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  589. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  590. package/lib/engine-components/ui/Raycaster.js +95 -95
  591. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  592. package/lib/engine-components/ui/RectTransform.js +356 -356
  593. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  594. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  595. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  596. package/lib/engine-components/ui/Symbols.js +1 -1
  597. package/lib/engine-components/ui/Text.d.ts +78 -78
  598. package/lib/engine-components/ui/Text.js +539 -539
  599. package/lib/engine-components/ui/Utils.d.ts +24 -24
  600. package/lib/engine-components/ui/Utils.js +90 -90
  601. package/lib/engine-components/ui/index.d.ts +1 -1
  602. package/lib/engine-components/ui/index.js +1 -1
  603. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  604. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  605. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  606. package/lib/engine-components/utils/LookAt.js +82 -82
  607. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  608. package/lib/engine-components/utils/OpenURL.js +119 -119
  609. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  610. package/lib/engine-components/webxr/Avatar.js +255 -255
  611. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  612. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  613. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  614. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  615. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  616. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  617. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  618. package/lib/engine-components/webxr/WebXR.js +561 -561
  619. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  620. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  621. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  622. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  623. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  624. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  625. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  626. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  627. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  628. package/lib/engine-components/webxr/XRFlag.js +139 -139
  629. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  630. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  631. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  632. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  633. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  634. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  635. package/lib/engine-components/webxr/index.d.ts +3 -3
  636. package/lib/engine-components/webxr/index.js +3 -3
  637. package/lib/engine-components/webxr/types.d.ts +3 -3
  638. package/lib/engine-components/webxr/types.js +1 -1
  639. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  640. package/lib/engine-components-experimental/Presentation.js +9 -9
  641. package/lib/engine-components-experimental/api.d.ts +4 -4
  642. package/lib/engine-components-experimental/api.js +4 -4
  643. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  644. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  645. package/lib/engine-schemes/api.d.ts +12 -12
  646. package/lib/engine-schemes/api.js +12 -12
  647. package/lib/engine-schemes/schemes.d.ts +7 -7
  648. package/lib/engine-schemes/schemes.js +19 -19
  649. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  650. package/lib/engine-schemes/synced-camera-model.js +67 -67
  651. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  652. package/lib/engine-schemes/synced-transform-model.js +66 -66
  653. package/lib/engine-schemes/transform.d.ts +12 -12
  654. package/lib/engine-schemes/transform.js +39 -39
  655. package/lib/engine-schemes/vec2.d.ts +10 -10
  656. package/lib/engine-schemes/vec2.js +25 -25
  657. package/lib/engine-schemes/vec3.d.ts +11 -11
  658. package/lib/engine-schemes/vec3.js +29 -29
  659. package/lib/engine-schemes/vec4.d.ts +12 -12
  660. package/lib/engine-schemes/vec4.js +33 -33
  661. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  662. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  663. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  664. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  665. package/lib/needle-engine.d.ts +7 -7
  666. package/lib/needle-engine.js +64 -64
  667. package/package.json +3 -3
  668. package/plugins/common/buildinfo.js +64 -64
  669. package/plugins/common/cloud.js +1 -1
  670. package/plugins/common/config.cjs +31 -31
  671. package/plugins/common/config.js +35 -35
  672. package/plugins/common/files.js +31 -31
  673. package/plugins/common/generator.js +10 -10
  674. package/plugins/common/license.js +452 -452
  675. package/plugins/common/logger.js +327 -327
  676. package/plugins/common/npm.js +15 -15
  677. package/plugins/common/timers.js +7 -7
  678. package/plugins/common/version.js +37 -37
  679. package/plugins/gltf-packer.mjs +1 -1
  680. package/plugins/next/alias.cjs +39 -39
  681. package/plugins/next/license.cjs +24 -24
  682. package/plugins/next/meshbvhworker.cjs +18 -18
  683. package/plugins/next/next.js +141 -141
  684. package/plugins/types/index.d.ts +2 -2
  685. package/plugins/types/license.d.ts +24 -24
  686. package/plugins/types/needleConfig.d.ts +27 -27
  687. package/plugins/types/next.d.ts +2 -2
  688. package/plugins/types/userconfig.d.ts +124 -124
  689. package/plugins/types/vite.d.ts +13 -13
  690. package/plugins/types/webmanifest.d.ts +32 -32
  691. package/plugins/vite/alias.js +189 -189
  692. package/plugins/vite/asap.js +251 -251
  693. package/plugins/vite/build-pipeline.js +371 -371
  694. package/plugins/vite/build.js +19 -19
  695. package/plugins/vite/buildinfo.js +41 -41
  696. package/plugins/vite/config.js +106 -106
  697. package/plugins/vite/copyfiles.js +138 -138
  698. package/plugins/vite/defines.js +70 -70
  699. package/plugins/vite/dependencies.js +232 -232
  700. package/plugins/vite/dependency-watcher.js +237 -237
  701. package/plugins/vite/drop-client.js +76 -76
  702. package/plugins/vite/drop.js +87 -87
  703. package/plugins/vite/editor-connection.js +124 -124
  704. package/plugins/vite/facebook-instant-games.js +102 -102
  705. package/plugins/vite/gzip.js +5 -5
  706. package/plugins/vite/imports-logger.js +143 -143
  707. package/plugins/vite/index.js +147 -147
  708. package/plugins/vite/license.js +56 -56
  709. package/plugins/vite/local-files.js +440 -440
  710. package/plugins/vite/logger.client.js +272 -272
  711. package/plugins/vite/logger.js +100 -100
  712. package/plugins/vite/materialx.js +31 -31
  713. package/plugins/vite/meta.js +163 -163
  714. package/plugins/vite/npm.js +7 -7
  715. package/plugins/vite/peer.js +29 -29
  716. package/plugins/vite/poster-client.js +73 -73
  717. package/plugins/vite/poster.js +79 -79
  718. package/plugins/vite/pwa.js +604 -604
  719. package/plugins/vite/reload-client.js +15 -15
  720. package/plugins/vite/reload.js +351 -351
  721. package/plugins/vite/server.js +66 -66
  722. package/plugins/vite/transform-codegen.js +55 -55
  723. package/plugins/vite/transform.js +32 -32
  724. package/plugins/vite/vite-4.4-hack.js +31 -31
  725. package/src/asap/needle-asap.ts +111 -111
  726. package/src/asap/sessiongranted.ts +75 -75
  727. package/src/asap/utils.ts +4 -4
  728. package/src/engine/analytics/index.ts +10 -10
  729. package/src/engine/analytics/lcp.ts +35 -35
  730. package/src/engine/api.ts +82 -82
  731. package/src/engine/assets/index.ts +59 -59
  732. package/src/engine/assets/static.js +5 -5
  733. package/src/engine/codegen/register_types.ts +300 -300
  734. package/src/engine/debug/debug.ts +51 -51
  735. package/src/engine/debug/debug_console.ts +333 -333
  736. package/src/engine/debug/debug_overlay.ts +332 -332
  737. package/src/engine/debug/debug_spatial_console.ts +429 -429
  738. package/src/engine/debug/index.ts +1 -1
  739. package/src/engine/engine_addressables.ts +671 -671
  740. package/src/engine/engine_animation.ts +145 -145
  741. package/src/engine/engine_application.ts +113 -113
  742. package/src/engine/engine_assetdatabase.ts +389 -389
  743. package/src/engine/engine_audio.ts +24 -24
  744. package/src/engine/engine_camera.ts +39 -39
  745. package/src/engine/engine_components.ts +366 -366
  746. package/src/engine/engine_components_internal.ts +40 -40
  747. package/src/engine/engine_constants.ts +52 -52
  748. package/src/engine/engine_context.ts +1824 -1824
  749. package/src/engine/engine_context_registry.ts +129 -129
  750. package/src/engine/engine_coroutine.ts +54 -54
  751. package/src/engine/engine_create_objects.ts +411 -411
  752. package/src/engine/engine_default_parameters.ts +3 -3
  753. package/src/engine/engine_editor-sync.ts +28 -28
  754. package/src/engine/engine_fileloader.js +9 -9
  755. package/src/engine/engine_gameobject.ts +712 -712
  756. package/src/engine/engine_generic_utils.js +13 -13
  757. package/src/engine/engine_gizmos.ts +577 -577
  758. package/src/engine/engine_gltf.ts +29 -29
  759. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  760. package/src/engine/engine_hot_reload.ts +210 -210
  761. package/src/engine/engine_input.ts +1500 -1500
  762. package/src/engine/engine_input_utils.ts +23 -23
  763. package/src/engine/engine_instancing.ts +45 -45
  764. package/src/engine/engine_license.ts +386 -386
  765. package/src/engine/engine_lifecycle_api.ts +113 -113
  766. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  767. package/src/engine/engine_lightdata.ts +125 -125
  768. package/src/engine/engine_loaders.callbacks.ts +136 -136
  769. package/src/engine/engine_loaders.gltf.ts +82 -82
  770. package/src/engine/engine_loaders.ts +378 -378
  771. package/src/engine/engine_lods.ts +186 -186
  772. package/src/engine/engine_mainloop_utils.ts +472 -472
  773. package/src/engine/engine_math.ts +282 -282
  774. package/src/engine/engine_modules.ts +83 -83
  775. package/src/engine/engine_networking.ts +862 -862
  776. package/src/engine/engine_networking_auto.ts +352 -352
  777. package/src/engine/engine_networking_blob.ts +275 -275
  778. package/src/engine/engine_networking_files.ts +217 -217
  779. package/src/engine/engine_networking_files_default_components.ts +58 -58
  780. package/src/engine/engine_networking_instantiate.ts +419 -419
  781. package/src/engine/engine_networking_peer.ts +159 -159
  782. package/src/engine/engine_networking_streams.ts +713 -713
  783. package/src/engine/engine_networking_types.ts +24 -24
  784. package/src/engine/engine_networking_utils.ts +23 -23
  785. package/src/engine/engine_networking_websocket.ts +2 -2
  786. package/src/engine/engine_patcher.ts +199 -199
  787. package/src/engine/engine_physics.ts +783 -783
  788. package/src/engine/engine_physics.types.ts +46 -46
  789. package/src/engine/engine_physics_rapier.ts +1577 -1577
  790. package/src/engine/engine_playerview.ts +80 -80
  791. package/src/engine/engine_scenelighting.ts +294 -294
  792. package/src/engine/engine_serialization.ts +2 -2
  793. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  794. package/src/engine/engine_serialization_core.ts +720 -720
  795. package/src/engine/engine_serialization_decorator.ts +80 -80
  796. package/src/engine/engine_setup.ts +1 -1
  797. package/src/engine/engine_shaders.ts +267 -267
  798. package/src/engine/engine_shims.ts +32 -32
  799. package/src/engine/engine_test_utils.ts +109 -109
  800. package/src/engine/engine_texture.ts +82 -82
  801. package/src/engine/engine_three_utils.ts +928 -928
  802. package/src/engine/engine_time.ts +94 -94
  803. package/src/engine/engine_time_utils.ts +237 -237
  804. package/src/engine/engine_tonemapping.ts +208 -208
  805. package/src/engine/engine_types.ts +730 -730
  806. package/src/engine/engine_typestore.ts +63 -63
  807. package/src/engine/engine_util_decorator.ts +136 -136
  808. package/src/engine/engine_utils.ts +1115 -1115
  809. package/src/engine/engine_utils_format.ts +273 -273
  810. package/src/engine/engine_utils_screenshot.ts +708 -708
  811. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  812. package/src/engine/export/gltf/Writers.ts +34 -34
  813. package/src/engine/export/gltf/index.ts +158 -158
  814. package/src/engine/export/index.ts +2 -2
  815. package/src/engine/export/state.ts +19 -19
  816. package/src/engine/export/utils.ts +9 -9
  817. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  818. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  819. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  820. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  821. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  822. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  823. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  824. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  825. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  826. package/src/engine/extensions/extension_resolver.ts +4 -4
  827. package/src/engine/extensions/extension_utils.ts +166 -166
  828. package/src/engine/extensions/extensions.ts +140 -140
  829. package/src/engine/extensions/index.ts +5 -5
  830. package/src/engine/extensions/usage_tracker.ts +100 -100
  831. package/src/engine/js-extensions/Camera.ts +37 -37
  832. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  833. package/src/engine/js-extensions/Layers.ts +23 -23
  834. package/src/engine/js-extensions/Object3D.ts +296 -296
  835. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  836. package/src/engine/js-extensions/Vector.ts +18 -18
  837. package/src/engine/js-extensions/index.ts +4 -4
  838. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  839. package/src/engine/shaders/shaderData.ts +67 -67
  840. package/src/engine/tests/test_utils.ts +63 -63
  841. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  842. package/src/engine/webcomponents/api.ts +6 -6
  843. package/src/engine/webcomponents/buttons.ts +292 -292
  844. package/src/engine/webcomponents/fonts.ts +41 -41
  845. package/src/engine/webcomponents/icons.ts +57 -57
  846. package/src/engine/webcomponents/index.ts +1 -1
  847. package/src/engine/webcomponents/logo-element.ts +78 -78
  848. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  849. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  850. package/src/engine/webcomponents/needle-button.ts +181 -181
  851. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  852. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  853. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  854. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  855. package/src/engine/webcomponents/needle-engine.ts +860 -860
  856. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  857. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  858. package/src/engine/xr/NeedleXRSync.ts +220 -220
  859. package/src/engine/xr/SceneTransition.ts +78 -78
  860. package/src/engine/xr/TempXRContext.ts +216 -216
  861. package/src/engine/xr/XRRig.ts +9 -9
  862. package/src/engine/xr/api.ts +5 -5
  863. package/src/engine/xr/events.ts +102 -102
  864. package/src/engine/xr/internal.ts +34 -34
  865. package/src/engine/xr/usdz.ts +30 -30
  866. package/src/engine/xr/utils.ts +39 -39
  867. package/src/engine-components/AlignmentConstraint.ts +36 -36
  868. package/src/engine-components/Animation.ts +557 -557
  869. package/src/engine-components/AnimationCurve.ts +150 -150
  870. package/src/engine-components/AnimationUtils.ts +28 -28
  871. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  872. package/src/engine-components/Animator.ts +397 -397
  873. package/src/engine-components/AnimatorController.ts +1293 -1293
  874. package/src/engine-components/AudioListener.ts +92 -92
  875. package/src/engine-components/AudioSource.ts +644 -644
  876. package/src/engine-components/AvatarLoader.ts +263 -263
  877. package/src/engine-components/AxesHelper.ts +59 -59
  878. package/src/engine-components/BasicIKConstraint.ts +54 -54
  879. package/src/engine-components/BoxCollider.ts +1 -1
  880. package/src/engine-components/BoxHelperComponent.ts +114 -114
  881. package/src/engine-components/Camera.ts +719 -719
  882. package/src/engine-components/CameraUtils.ts +138 -138
  883. package/src/engine-components/CharacterController.ts +253 -253
  884. package/src/engine-components/Collider.ts +374 -374
  885. package/src/engine-components/Component.ts +1297 -1297
  886. package/src/engine-components/ContactShadows.ts +506 -506
  887. package/src/engine-components/DeleteBox.ts +62 -62
  888. package/src/engine-components/DeviceFlag.ts +46 -46
  889. package/src/engine-components/DragControls.ts +1623 -1623
  890. package/src/engine-components/DropListener.ts +713 -713
  891. package/src/engine-components/Duplicatable.ts +198 -198
  892. package/src/engine-components/EventList.ts +266 -266
  893. package/src/engine-components/EventTrigger.ts +74 -74
  894. package/src/engine-components/EventType.ts +22 -22
  895. package/src/engine-components/Fog.ts +60 -60
  896. package/src/engine-components/Gizmos.ts +56 -56
  897. package/src/engine-components/GridHelper.ts +48 -48
  898. package/src/engine-components/GroundProjection.ts +356 -356
  899. package/src/engine-components/Interactable.ts +14 -14
  900. package/src/engine-components/Joints.ts +52 -52
  901. package/src/engine-components/LODGroup.ts +153 -153
  902. package/src/engine-components/Light.ts +558 -558
  903. package/src/engine-components/LookAtConstraint.ts +25 -25
  904. package/src/engine-components/NeedleMenu.ts +84 -84
  905. package/src/engine-components/NestedGltf.ts +86 -86
  906. package/src/engine-components/Networking.ts +114 -114
  907. package/src/engine-components/OffsetConstraint.ts +60 -60
  908. package/src/engine-components/OrbitControls.ts +1074 -1074
  909. package/src/engine-components/PlayerColor.ts +103 -103
  910. package/src/engine-components/ReflectionProbe.ts +220 -220
  911. package/src/engine-components/Renderer.ts +903 -903
  912. package/src/engine-components/RendererInstancing.ts +855 -855
  913. package/src/engine-components/RendererLightmap.ts +198 -198
  914. package/src/engine-components/RigidBody.ts +526 -526
  915. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  916. package/src/engine-components/ScreenCapture.ts +592 -592
  917. package/src/engine-components/ShadowCatcher.ts +172 -172
  918. package/src/engine-components/Skybox.ts +475 -475
  919. package/src/engine-components/SmoothFollow.ts +76 -76
  920. package/src/engine-components/SpatialTrigger.ts +229 -229
  921. package/src/engine-components/SpectatorCamera.ts +787 -787
  922. package/src/engine-components/SphereCollider.ts +1 -1
  923. package/src/engine-components/SpriteRenderer.ts +468 -468
  924. package/src/engine-components/SyncedCamera.ts +220 -220
  925. package/src/engine-components/SyncedRoom.ts +380 -380
  926. package/src/engine-components/SyncedTransform.ts +383 -383
  927. package/src/engine-components/TestRunner.ts +118 -118
  928. package/src/engine-components/TransformGizmo.ts +219 -219
  929. package/src/engine-components/VideoPlayer.ts +1025 -1025
  930. package/src/engine-components/Voip.ts +363 -363
  931. package/src/engine-components/api.ts +60 -60
  932. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  933. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  934. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  935. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  936. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  937. package/src/engine-components/codegen/components.ts +217 -217
  938. package/src/engine-components/debug/LogStats.ts +21 -21
  939. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  940. package/src/engine-components/export/usdz/Extension.ts +24 -24
  941. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  942. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  943. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  944. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  945. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  946. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  947. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  948. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  949. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  950. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  951. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  952. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  953. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  954. package/src/engine-components/export/usdz/index.ts +2 -2
  955. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  956. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  957. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  958. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  959. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  960. package/src/engine-components/particlesystem/api.ts +1 -1
  961. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  962. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  963. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  964. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  965. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  966. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  967. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  968. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  969. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  970. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  971. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  972. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  973. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  974. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  975. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  976. package/src/engine-components/postprocessing/PostProcessingHandler.ts +572 -572
  977. package/src/engine-components/postprocessing/Volume.ts +426 -426
  978. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  979. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  980. package/src/engine-components/postprocessing/index.ts +5 -5
  981. package/src/engine-components/postprocessing/utils.ts +154 -154
  982. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  983. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  984. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  985. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  986. package/src/engine-components/timeline/index.ts +3 -3
  987. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  988. package/src/engine-components/ui/Button.ts +307 -307
  989. package/src/engine-components/ui/Canvas.ts +419 -419
  990. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  991. package/src/engine-components/ui/EventSystem.ts +854 -854
  992. package/src/engine-components/ui/Graphic.ts +275 -275
  993. package/src/engine-components/ui/Image.ts +112 -112
  994. package/src/engine-components/ui/InputField.ts +321 -321
  995. package/src/engine-components/ui/Interfaces.ts +57 -57
  996. package/src/engine-components/ui/Layout.ts +334 -334
  997. package/src/engine-components/ui/Outline.ts +13 -13
  998. package/src/engine-components/ui/PointerEvents.ts +206 -206
  999. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1000. package/src/engine-components/ui/Raycaster.ts +102 -102
  1001. package/src/engine-components/ui/RectTransform.ts +375 -375
  1002. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1003. package/src/engine-components/ui/Symbols.ts +1 -1
  1004. package/src/engine-components/ui/Text.ts +578 -578
  1005. package/src/engine-components/ui/Utils.ts +113 -113
  1006. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1007. package/src/engine-components/utils/LookAt.ts +88 -88
  1008. package/src/engine-components/utils/OpenURL.ts +114 -114
  1009. package/src/engine-components/webxr/Avatar.ts +265 -265
  1010. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1011. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1012. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1013. package/src/engine-components/webxr/WebXR.ts +585 -585
  1014. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1015. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1016. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1017. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1018. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1019. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1020. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1021. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1022. package/src/engine-components/webxr/index.ts +2 -2
  1023. package/src/engine-components/webxr/types.ts +3 -3
  1024. package/src/engine-components-experimental/Presentation.ts +12 -12
  1025. package/src/engine-components-experimental/api.ts +4 -4
  1026. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1027. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1028. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1029. package/src/engine-schemes/README.md +1 -1
  1030. package/src/engine-schemes/api.ts +12 -12
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1050. package/src/engine-schemes/dist/api.js +0 -17
  1051. package/src/engine-schemes/dist/api.js.meta +0 -7
  1052. package/src/engine-schemes/dist/schemes.js +0 -25
  1053. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1054. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1055. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1056. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1057. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1058. package/src/engine-schemes/dist/transform.js +0 -46
  1059. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec2.js +0 -32
  1061. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vec3.js +0 -36
  1063. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1064. package/src/engine-schemes/dist/vec4.js +0 -40
  1065. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1066. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1067. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,1126 +1,1126 @@
1
- import { fetchProfile, MotionController } from "@webxr-input-profiles/motion-controllers";
2
- import { AxesHelper, Euler, MathUtils, Matrix4, Object3D, Quaternion, Ray, Vector3 } from "three";
3
-
4
- import { Context } from "../engine_context.js";
5
- import { Gizmos } from "../engine_gizmos.js";
6
- import { type InputEventNames, InputEvents, IPointerHitEventReceiver, NEPointerEvent, type NEPointerEventInit } from "../engine_input.js";
7
- import { getTempQuaternion, getTempVector, getWorldQuaternion } from "../engine_three_utils.js";
8
- import type { ButtonName, IGameObject, Vec3, XRControllerButtonName, XRGestureName } from "../engine_types.js";
9
- import { getParam } from "../engine_utils.js";
10
- import { flipForwardMatrix, flipForwardQuaternion } from "./internal.js";
11
- import type { NeedleXRHitTestResult, NeedleXRSession } from "./NeedleXRSession.js";
12
-
13
- const debug = getParam("debugwebxr");
14
- /** when enabled we will not use the browser select event but instead
15
- * we will emit the input event based on our own pinch detection
16
- * this is a workaround for visionOS not emitting the select events, see https://linear.app/needle/issue/NE-4212
17
- */
18
- const debugCustomGesture = getParam("debugcustomgesture");
19
-
20
- /** true when selectstart was ever received.
21
- * On VisionOS 1.1 we always have select events (as per the spec), so this is always true
22
- */
23
- // let _didReceiveSelectStartEvent = false;
24
-
25
- // https://github.com/immersive-web/webxr-input-profiles/blob/4484a05e30bcd43fe86bb4e06b7a707861a26796/packages/registry/profiles/meta/meta-quest-touch-plus.json
26
- declare type ControllerAxes = "xr-standard-thumbstick";
27
- declare type StickName = "xr-standard-thumbstick";
28
- declare type Mapping = "xr-standard";
29
- declare type ComponentType = "button" | "thumbstick" | "squeeze";
30
- declare type GamepadKey = "button" | "xAxis" | "yAxis";
31
-
32
- declare type NeedleXRControllerButtonName = ButtonName | "primary-button" | "primary";
33
-
34
- declare type ComponentMap = {
35
- type: ComponentType,
36
- rootNodeName?: string,
37
- gamepadIndices?: { [key in GamepadKey]?: number },
38
- visualResponses?: { [key: string]: { states: Array<string> } }
39
- }
40
-
41
- declare type InputDeviceLayout = {
42
- selectComponentId: string,
43
- components: { [key: string]: ComponentMap }
44
- mapping: Mapping;
45
- gamepad: Array<XRControllerButtonName>,
46
- axes: Array<{
47
- componentId: ControllerAxes,
48
- axis: "x-axis" | "y-axis",
49
- }>,
50
- }
51
- declare type InputDeviceProfile = {
52
- profileId: string,
53
- fallbackProfileIds: string[],
54
- layouts: [
55
- left: InputDeviceLayout,
56
- right: InputDeviceLayout
57
- ]
58
- }
59
-
60
- // https://github.com/immersive-web/webxr-input-profiles/blob/4484a05e30bcd43fe86bb4e06b7a707861a26796/packages/registry/profiles/meta/meta-quest-touch-plus.json
61
- const DEFAULT_PROFILES_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles';
62
- const DEFAULT_PROFILE = 'generic-trigger';
63
- const metacarpalToGripQuaternion = new Quaternion().setFromEuler(new Euler(MathUtils.degToRad(0), MathUtils.degToRad(-90), MathUtils.degToRad(-90)))
64
- const metacarpalToGripPosition = new Vector3(0.04, -0.04, 0.0);
65
-
66
- /**
67
- * A NeedleXRController wraps a connected XRInputDevice that is either a physical controller or a hand
68
- * You can access specific buttons using `getButton` and `getStick`
69
- * To get spatial data in rig space (position, rotation) use the `gripPosition`, `gripQuaternion`, `rayPosition` and `rayQuaternion` properties
70
- * To get spatial data in world space use the `gripWorldPosition`, `gripWorldQuaternion`, `rayWorldPosition` and `rayWorldQuaternion` properties
71
- * Inputs will also be emitted as pointer events on `this.context.input` - so you can receive controller inputs on objects using the appropriate input events on your components (e.g. `onPointerDown`, `onPointerUp` etc) - use the `pointerType` property to check if the event is from a controller or not
72
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource
73
- */
74
- export class NeedleXRController implements IPointerHitEventReceiver {
75
- /** the Needle XR Session */
76
- readonly xr: NeedleXRSession;
77
- get context() { return this.xr.context; }
78
- /**
79
- * https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource
80
- */
81
- readonly inputSource: XRInputSource;
82
- /** the input source index */
83
- readonly index: number = 0;
84
-
85
- /** When enabled the controller will create input events in the Needle Engine input system (e.g. when a button is pressed or the controller is moved)
86
- * You can disable this if you don't want inputs to go through the input system but be aware that this will result in `onPointerDown` component callbacks to not be invoked anymore for this XRController
87
- */
88
- emitEvents = true;
89
-
90
- /** Is the controller still connected? */
91
- get connected() {
92
- return this._connected;
93
- }
94
- private _connected: boolean = true;
95
-
96
- get isTracking() { return this._isTracking; }
97
- private _isTracking: boolean = false;
98
- /** the input source gamepad giving raw access to the gamepad values
99
- * You should usually use the `getButton` and `getStick` methods instead to get access to named buttons and sticks
100
- */
101
- get gamepad() { return this.__gamepad ??= this.inputSource.gamepad; }
102
- private __gamepad?: Gamepad;
103
- /** @returns true if this is a hand (otherwise this is a controller) */
104
- get isHand() { return this.hand != undefined; }
105
- /**
106
- * If this is a hand then this is the hand info (XRHand)
107
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRHand
108
- */
109
- get hand() { return this.__hand ??= this.inputSource.hand; }
110
- private __hand?: XRHand;
111
- /** threejs XRHandSpace, shorthand for `context.renderer.xr.getHand(controllerIndex)`
112
- * @link https://threejs.org/docs/#api/en/renderers/webxr/WebXRManager.getHand
113
- */
114
- get handObject() { return this.context.renderer.xr.getHand(this.index); }
115
- /** The input source profiles */
116
- get profiles() { return this.inputSource.profiles; }
117
- /** The device input layout */
118
- get layout() { return this._layout; }
119
-
120
- /** shorthand for `inputSource.targetRayMode` */
121
- get targetRayMode(): (XRTargetRayMode | "transient-pointer") { return this.inputSource.targetRayMode; }
122
- /** shorthand for `inputSource.targetRaySpace` */
123
- get targetRaySpace() { return this.inputSource.targetRaySpace; }
124
- /** shorthand for `inputSource.gripSpace` */
125
- get gripSpace() { return this.inputSource.gripSpace; }
126
- /**
127
- * If the controller if held in the left or right hand (or if it's a left or right hand)
128
- **/
129
- get side() { return this.__side ??= this.inputSource.handedness; }
130
- private __side: XRHandedness | undefined = undefined;
131
-
132
- /** is right side. shorthand for `side === 'right'` */
133
- get isRight() { return this.side === 'right'; }
134
- /** is left side. shorthand for `side === 'left'` */
135
- get isLeft() { return this.side === 'left'; }
136
-
137
- /** is XR stylus, e.g. Logitech MX Ink */
138
- get isStylus() { return this._isMxInk; }
139
-
140
- /** The XRTransientInputHitTestSource can be used to perform hit tests with the controller ray against the real world.
141
- * see https://developer.mozilla.org/en-US/docs/Web/API/XRSession/requestHitTestSourceForTransientInput for more information
142
- * Requires the hit-test feature to be enabled in the XRSession
143
- *
144
- * NOTE: The hit test source should be cancelled once it's not needed anymore. Call `cancelHitTestSource` to do this
145
- */
146
- getHitTestSource() {
147
- if (!this._hitTestSource) this._requestHitTestSource();
148
- return this._hitTestSource;
149
- }
150
- get hasHitTestSource() {
151
- return this._hitTestSource;
152
- }
153
- /** Make sure to cancel the hittest source once it's not needed anymore */
154
- cancelHitTestSource() {
155
- if (this._hitTestSource) {
156
- this._hitTestSource.cancel();
157
- this._hitTestSource = undefined;
158
- }
159
- }
160
- private _hitTestSource: XRTransientInputHitTestSource | undefined = undefined;
161
- private _hasSelectEvent = false;
162
- get hasSelectEvent() { return this._hasSelectEvent; }
163
- private _isMxInk = false;
164
- private _isMetaQuestTouchController = false;
165
-
166
- /** Perform a hit test against the XR planes or meshes. shorthand for `xr.getHitTest(controller)`
167
- * @returns the hit test result (with position and rotation in worldspace) or null if no hit was found
168
- */
169
- getHitTest(): NeedleXRHitTestResult | null {
170
- return this.xr.getHitTest(this);
171
- }
172
-
173
- /** This is cleared at the beginning of each frame */
174
- private readonly _handJointPoses: Map<XRJointSpace, XRJointPose> = new Map();
175
- /** Get the hand joint pose from the current XRFrame. Results are cached for a frame to avoid calling getJointPose multiple times */
176
- getHandJointPose(joint: XRJointSpace, frame?: XRFrame) {
177
- frame = frame || this.xr.frame;
178
- if (!this.hand || !frame?.getJointPose || !this.xr.referenceSpace) return null;
179
- let pose = this._handJointPoses?.get(joint);
180
- if (pose) return pose;
181
- pose = frame.getJointPose(joint, this.xr.referenceSpace);
182
- if (pose) this._handJointPoses.set(joint, pose);
183
- return pose;
184
- }
185
-
186
- /** Grip matrix in grip space */
187
- private readonly _gripMatrix = new Matrix4();
188
- /** Grip position in grip space */
189
- private readonly _gripPosition = new Vector3();
190
- /** Grip rotation in grip space */
191
- private readonly _gripQuaternion = new Quaternion();
192
- private readonly _linearVelocity: Vector3 = new Vector3();
193
-
194
- private readonly _rayPositionRaw = new Vector3();
195
- private readonly _rayRotationRaw = new Quaternion();
196
- /** ray matrix in grip space */
197
- private readonly _rayMatrix = new Matrix4();
198
- /** Ray position in rig space */
199
- private readonly _rayPosition = new Vector3();
200
- /** Ray rotation in rig space */
201
- private readonly _rayQuaternion = new Quaternion();
202
-
203
- /** Grip position in rig space */
204
- get gripPosition() { return getTempVector(this._gripPosition) }
205
- /** Grip rotation in rig space */
206
- get gripQuaternion() { return getTempQuaternion(this._gripQuaternion) }
207
- get gripMatrix() { return this._gripMatrix; }
208
- /** Grip linear velocity in rig space
209
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRPose/linearVelocity
210
- */
211
- get gripLinearVelocity() {
212
- return getTempVector(this._linearVelocity).applyQuaternion(flipForwardQuaternion);
213
- }
214
- /** Ray position in rig space */
215
- get rayPosition() { return getTempVector(this._rayPosition) }
216
- /** Ray rotation in rig space */
217
- get rayQuaternion() { return getTempQuaternion(this._rayQuaternion) }
218
-
219
- /** Controller grip position in worldspace */
220
- get gripWorldPosition() { return getTempVector(this._gripWorldPosition); }
221
- private readonly _gripWorldPosition: Vector3 = new Vector3();
222
-
223
- /** Controller grip rotation in wordspace */
224
- get gripWorldQuaternion() {
225
- return getTempQuaternion(this._gripWorldQuaternion);
226
- }
227
- private readonly _gripWorldQuaternion: Quaternion = new Quaternion();
228
-
229
- /** Controller ray position in worldspace (this value is calculated once per frame by default - call `updateRayWorldPosition` to force an update) */
230
- get rayWorldPosition() {
231
- return getTempVector(this._rayWorldPosition);
232
- }
233
- private readonly _rayWorldPosition: Vector3 = new Vector3();
234
- /** Recalculates the ray world position */
235
- updateRayWorldPosition() {
236
- const parent = this.xr.context.mainCamera?.parent;
237
- this._rayWorldPosition.copy(this._rayPositionRaw);
238
- if (parent) this._rayWorldPosition.applyMatrix4(parent.matrixWorld);
239
- }
240
-
241
- /** Controller ray rotation in wordspace (this value is calculated once per frame by default - call `updateRayWorldQuaternion` to force an update) */
242
- get rayWorldQuaternion() {
243
- return getTempQuaternion(this._rayWorldQuaternion);
244
- }
245
- private readonly _rayWorldQuaternion: Quaternion = new Quaternion();
246
-
247
- get pinchPosition() {
248
- return getTempVector(this._pinchPosition);
249
- }
250
- private readonly _pinchPosition: Vector3 = new Vector3();
251
-
252
- /** Recalculates the ray world quaternion */
253
- updateRayWorldQuaternion() {
254
- const parent = this.xr.context.mainCamera?.parent;
255
- const parentWorldQuaternion = parent ? getWorldQuaternion(parent) : undefined;
256
- this._rayWorldQuaternion.copy(this._rayRotationRaw)
257
- // flip forward because we want +Z to be forward
258
- .multiply(flipForwardQuaternion);
259
- if (parentWorldQuaternion) this._rayWorldQuaternion.premultiply(parentWorldQuaternion)
260
- }
261
-
262
- /** The controller ray in worldspace */
263
- get ray(): Ray {
264
- this._ray.origin.copy(this.rayWorldPosition);
265
- this._ray.direction.copy(getTempVector(0, 0, 1).applyQuaternion(this.rayWorldQuaternion));
266
- return this._ray;
267
- }
268
- private readonly _ray;
269
-
270
- /** Recalculated once per update */
271
- private _hand_wristDotUp: number | undefined = undefined;
272
- /**
273
- * The dot product of the hand palm with the up vector.
274
- * This is a number between -1 and 1, where 1 means the palm is directly up and -1 means the palm is directly down (upside down).
275
- * This value is undefined if there's no hand
276
- */
277
- get handWristDotUp(): number | undefined {
278
- if (this._hand_wristDotUp !== undefined) return this._hand_wristDotUp;
279
- const handPalm = this.handObject?.joints["wrist"];
280
- if (handPalm) {
281
- const up = getTempVector(0, 1, 0).applyQuaternion(handPalm.quaternion);
282
- const dot = getTempVector(0, 1, 0).dot(up);
283
- return this._hand_wristDotUp = dot;
284
- }
285
- return undefined;
286
- }
287
- /**
288
- * @returns true if the hand is upside down
289
- */
290
- get isHandUpsideDown() {
291
- return this.handWristDotUp !== undefined ? this.handWristDotUp < -.7 : false;
292
- }
293
- /**
294
- * @returns true if the hand is upside down and we got a pinch down event this frame.
295
- */
296
- get isTeleportGesture() {
297
- return this.isHandUpsideDown && this.getGesture("pinch")?.isDown;
298
- }
299
-
300
- /** The controller object space.
301
- * You can use it to attach objects to the controller.
302
- * Children will be automatically detached and put into the scene when the controller disconnects
303
- */
304
- get object() { return this._object; }
305
- private readonly _object: IGameObject;
306
- private readonly _gripSpaceObject?: IGameObject;
307
- private readonly _raySpaceObject?: IGameObject;
308
-
309
- /** Assigned the model that you use for rendering. This can be used as a hint for other components */
310
- model: Object3D | null = null;
311
-
312
- private readonly _debugAxesHelper = new AxesHelper(.15);
313
- private readonly _debugGripAxesHelper = new AxesHelper(.07);
314
- private readonly _debugRayAxesHelper = new AxesHelper(.07);
315
-
316
- /** returns the URL of the default controller model */
317
- async getModelUrl(): Promise<string | null> {
318
- return this.getMotionController?.then(res => res?.assetUrl || null);
319
- }
320
-
321
- constructor(session: NeedleXRSession, device: XRInputSource, index: number) {
322
- this.xr = session;
323
- this.inputSource = device;
324
- this.index = index;
325
- this._object = new Object3D() as unknown as IGameObject;
326
- this._object.name = `NeedleXRController_${index}`;
327
-
328
- if (debug) {
329
- this._object.add(this._debugAxesHelper);
330
- this._gripSpaceObject = new Object3D() as unknown as IGameObject;
331
- this._raySpaceObject = new Object3D() as unknown as IGameObject;
332
- this._gripSpaceObject.name = `NeedleXRController_${index}_gripSpace`;
333
- this._raySpaceObject.name = `NeedleXRController_${index}_raySpace`;
334
- this._gripSpaceObject.add(this._debugGripAxesHelper);
335
- this._raySpaceObject.add(this._debugRayAxesHelper);
336
- this.xr.context.scene.add(this._gripSpaceObject);
337
- this.xr.context.scene.add(this._raySpaceObject);
338
- }
339
- this.xr.context.scene.add(this._object);
340
- this._ray = new Ray();
341
- this.pointerInit = {
342
- origin: this,
343
- pointerType: this.hand ? "hand" : "controller",
344
- deviceIndex: this.index,
345
- pointerId: -1, // < this will be updated in the emitPointerEvent method
346
- mode: this.inputSource.targetRayMode,
347
- ray: this._ray,
348
- device: this._object,
349
- buttonName: "none",
350
- }
351
- this.initialize();
352
- this.subscribeEvents();
353
-
354
- }
355
-
356
- private _hitTestSourcePromise: Promise<XRTransientInputHitTestSource | null> | null = null;
357
- private _requestHitTestSource(): Promise<XRTransientInputHitTestSource | null> | null {
358
- if (this._hitTestSourcePromise) return this._hitTestSourcePromise;
359
- // We only request a hit test source when we need it - meaning e.g. when we want to place the scene in AR
360
- // Make sure to cancel the hittest source when we don't need it anymore for performance reasons
361
-
362
- // // TODO: change this to check if we have hit-testing enabled instead of pass through.
363
- if (this.xr.mode === "immersive-ar" && this.inputSource.targetRayMode === "tracked-pointer" && this.xr.session.requestHitTestSourceForTransientInput) {
364
- // request hittest source
365
- return this._hitTestSourcePromise = this.xr.session.requestHitTestSourceForTransientInput({
366
- profile: this.inputSource.profiles[0],
367
- offsetRay: new XRRay(),
368
- })?.then(hitTestSource => {
369
- this._hitTestSourcePromise = null;
370
- if (!this.connected) {
371
- hitTestSource.cancel();
372
- return null;
373
- }
374
- return this._hitTestSource = hitTestSource;
375
- }) ?? null;
376
- }
377
- return null;
378
- }
379
-
380
- onPointerHits = _evt => {
381
- }
382
-
383
- onUpdate(frame: XRFrame) {
384
- this.onUpdateFrame(frame);
385
- this.updateInputEvents();
386
- this.onUpdateMove();
387
- //performance.mark('NeedleXRController onUpdate end');
388
- //performance.measure('NeedleXRController onUpdate', 'NeedleXRController onUpdate start', 'NeedleXRController onUpdate end');
389
- }
390
-
391
- onRenderDebug() {
392
- Gizmos.DrawSphere(this.rayWorldPosition, .003);
393
- Gizmos.DrawDirection(this.rayWorldPosition, getTempVector(0, 0, 10).applyQuaternion(this.rayWorldQuaternion));
394
- const labelPosition = this.inputSource.gripSpace ? this.gripWorldPosition : this.object.worldPosition;
395
- const debugLabelPosition = labelPosition.sub(this.object.worldForward.multiplyScalar(.1));
396
- const profileStr = this.inputSource.profiles.join("\n");
397
- let debugStr = `Controller[${this.index}] (${this.inputSource.targetRayMode}, ${this.side})
398
- C:${this.connected ? "x" : "-"} T:${this.isTracking ? "x" : "-"} Hand:${this.inputSource.hand ? "x" : "-"} Pen: ${this._isMxInk ? "x" : "-"}`;
399
- if (this.inputSource.hand) debugStr += `\nPinch: ${this.getGesture("pinch")?.value.toFixed(3)}`;
400
- debugStr += "\n" + profileStr;
401
- debugStr += "\n" + (this.inputSource.targetRaySpace ? `Ray: x` : "Ray: -") +
402
- (this.inputSource.gripSpace ? " Grip: x" : " Grip: -") +
403
- (this.inputSource.gamepad ? ` Gamepad: ${this.inputSource.gamepad.mapping}` : " Gamepad: -");
404
- if (this.inputSource.gamepad) {
405
- const gp = this.inputSource.gamepad;
406
- let gamepadStr = "[btns " + gp.buttons.length + "]: " + gp.buttons.map(b => b.value.toPrecision(1)).join(",");
407
- gamepadStr += "\n[axes " + gp.axes.length + "]: " + gp.axes.map(a => a.toPrecision(1)).join(",");
408
- debugStr += "\n" + gamepadStr;
409
- }
410
- Gizmos.DrawLabel(debugLabelPosition, debugStr, .006);
411
- }
412
-
413
- private onUpdateFrame(frame: XRFrame) {
414
- // make sure this is cleared every frame
415
- this._handJointPoses.clear();
416
- this._hand_wristDotUp = undefined;
417
-
418
- if (!this.xr.referenceSpace) {
419
- this._isTracking = false;
420
- return;
421
- }
422
-
423
- const rayPose = frame.getPose(this.inputSource.targetRaySpace, this.xr.referenceSpace);
424
- this._isTracking = rayPose != null;
425
- let gripPositionRaw: Vector3 | null = null;
426
- let gripQuaternionRaw: Quaternion | null = null;
427
- let rayPositionRaw: Vector3 | null = null;
428
- let rayQuaternionRaw: Quaternion | null = null;
429
-
430
- if (rayPose) {
431
- const t = rayPose.transform;
432
- this._rayMatrix
433
- .fromArray(t.matrix)
434
- .premultiply(flipForwardMatrix);
435
- this._rayMatrix.decompose(this._rayPosition, this._rayQuaternion, getTempVector(1, 1, 1));
436
- rayPositionRaw = getTempVector(t.position);
437
- rayQuaternionRaw = getTempQuaternion(t.orientation);
438
-
439
- this._rayPositionRaw.copy(rayPositionRaw);
440
- this._rayRotationRaw.copy(rayQuaternionRaw);
441
- }
442
-
443
- if (this.inputSource.gripSpace) {
444
- const gripPose = frame.getPose(this.inputSource.gripSpace, this.xr.referenceSpace!);
445
- if (gripPose) {
446
- const t = gripPose.transform;
447
- gripPositionRaw = getTempVector(t.position);
448
- gripQuaternionRaw = getTempQuaternion(t.orientation);
449
- this._gripMatrix
450
- .fromArray(t.matrix)
451
- .premultiply(flipForwardMatrix);
452
- this._gripMatrix.decompose(this._gripPosition, this._gripQuaternion, getTempVector(1, 1, 1));
453
-
454
- if ("linearVelocity" in gripPose && gripPose.linearVelocity) {
455
- const p = gripPose.linearVelocity as DOMPointReadOnly;
456
- this._linearVelocity.set(p.x, p.y, p.z);
457
- }
458
- }
459
- }
460
-
461
- // update controller object parent – needs to be parented to the rig, which
462
- // implicitly is the same object as the camera parent.
463
- if (this.xr.context.mainCamera?.parent) {
464
- if (this._object.parent !== this.xr.context.mainCamera?.parent)
465
- this.xr.context.mainCamera.parent.add(this._object);
466
- if (this._gripSpaceObject !== undefined && this._gripSpaceObject?.parent !== this.xr.context.mainCamera?.parent)
467
- this.xr.context.mainCamera.parent.add(this._gripSpaceObject);
468
- if (this._raySpaceObject !== undefined && this._raySpaceObject?.parent !== this.xr.context.mainCamera?.parent)
469
- this.xr.context.mainCamera.parent.add(this._raySpaceObject);
470
- }
471
- // for controllers, we set the position and rotation of the object to the ray position and rotation
472
- // for hands, we take the wrist position and rotation
473
- const hand = this.hand;
474
- if (hand) {
475
- // https://www.w3.org/TR/webxr-hand-input-1/#xrhand-interface
476
- let gotWrist = false;
477
- // TODO check why types are not correct here
478
- const wrist = hand.get("wrist");
479
- const wristPose = wrist && this.getHandJointPose(wrist, frame);
480
- if (wristPose) {
481
- gotWrist = true;
482
- const p = wristPose.transform.position;
483
- const q = wristPose.transform.orientation;
484
- this._object.position.set(p.x, p.y, p.z);
485
- this._object.quaternion.set(q.x, q.y, q.z, q.w).multiply(flipForwardQuaternion);
486
- }
487
- if (!gotWrist) {
488
- this._object.position.copy(this._rayPosition);
489
- this._object.quaternion.copy(this._rayQuaternion).multiply(flipForwardQuaternion);
490
- }
491
-
492
- //@ts-ignore
493
- const middle = hand.get("middle-finger-metacarpal");
494
- const middlePose = middle && this.getHandJointPose(middle, frame);
495
- if (middlePose) {
496
- // for some reason the grip rotation is different from the wrist rotation
497
- // but we want to use the wrist rotation for the grip
498
- this._gripMatrix
499
- .fromArray(middlePose.transform.matrix)
500
- .premultiply(flipForwardMatrix);
501
- this._gripMatrix.decompose(this._gripPosition, this._gripQuaternion, getTempVector(1, 1, 1));
502
-
503
- // If we don't have a grip space, we update the data from the metacarpal bone instead.
504
- // this way, things looking for a grip pose will still find one (e.g. XRControllerFollow).
505
- // For example, hands on VisionOS do not provide a gripSpace.
506
- if (true || !this.inputSource.gripSpace) {
507
- gripPositionRaw = getTempVector().copy(middlePose.transform.position);
508
- gripQuaternionRaw = getTempQuaternion().copy(middlePose.transform.orientation);
509
- gripQuaternionRaw.multiply(metacarpalToGripQuaternion);
510
- gripPositionRaw.add(getTempVector(metacarpalToGripPosition).applyQuaternion(gripQuaternionRaw));
511
- }
512
- }
513
- }
514
- // on VisionOS we get a gripSpace that matches where the controller is for transient input sources
515
- else if (this.inputSource.gripSpace && this.targetRayMode === "transient-pointer" && gripPositionRaw && gripQuaternionRaw) {
516
- this._object.position.copy(gripPositionRaw);
517
- this._object.quaternion.copy(gripQuaternionRaw).multiply(flipForwardQuaternion);
518
- }
519
- else if (rayPositionRaw && rayQuaternionRaw) {
520
- this._object.position.copy(rayPositionRaw);
521
- this._object.quaternion.copy(rayQuaternionRaw).multiply(flipForwardQuaternion);
522
- }
523
-
524
- if (debug) {
525
- if (rayPositionRaw && rayQuaternionRaw) {
526
- this._raySpaceObject?.position.copy(rayPositionRaw);
527
- this._raySpaceObject?.quaternion.copy(rayQuaternionRaw).multiply(flipForwardQuaternion);
528
- }
529
- if (gripPositionRaw && gripQuaternionRaw) {
530
- this._gripSpaceObject?.position.copy(gripPositionRaw);
531
- this._gripSpaceObject?.quaternion.copy(gripQuaternionRaw).multiply(flipForwardQuaternion);
532
- }
533
- }
534
-
535
- // UPDATE WORLD TRANSFORM DATA
536
- const parent = this.xr.context.mainCamera?.parent;
537
- const parentWorldQuaternion = parent ? getWorldQuaternion(parent) : undefined;
538
-
539
- // GRIP
540
- if (gripPositionRaw && gripQuaternionRaw) {
541
- this._gripWorldPosition.copy(gripPositionRaw);
542
- if (parent) this._gripWorldPosition.applyMatrix4(parent.matrixWorld);
543
-
544
- this._gripWorldQuaternion.copy(gripQuaternionRaw);
545
- // flip forward because we want +Z to be forward
546
- this._gripWorldQuaternion.multiply(flipForwardQuaternion);
547
- if (parentWorldQuaternion) this._gripWorldQuaternion.premultiply(parentWorldQuaternion)
548
- }
549
-
550
- // RAY
551
- this.updateRayWorldPosition();
552
- this.updateRayWorldQuaternion();
553
- }
554
-
555
- /** Called when the input source disconnects */
556
- onDisconnected() {
557
- this._connected = false;
558
- if (debug) console.warn("Controller disconnected", this.index);
559
- // move all attached objects into the scene
560
- for (const child of this._object.children) {
561
- this.xr.context.scene.attach(child);
562
- }
563
- this._object?.removeFromParent();
564
- this._debugAxesHelper?.removeFromParent();
565
- this._debugGripAxesHelper?.removeFromParent();
566
- this._debugRayAxesHelper?.removeFromParent();
567
- this._gripSpaceObject?.removeFromParent();
568
- this._raySpaceObject?.removeFromParent();
569
-
570
- this.unsubscribeEvents();
571
- if (this._hitTestSource) {
572
- this._hitTestSource.cancel();
573
- this._hitTestSource = undefined;
574
- }
575
- }
576
-
577
- /**
578
- * Get a gamepad button
579
- * @link https://github.com/immersive-web/webxr-gamepads-module/blob/main/gamepads-module-explainer.md
580
- * @param key the controller button name e.g. x-button
581
- * @returns the gamepad button if it exists on the controller - otherwise undefined
582
- */
583
- getButton(key: NeedleXRControllerButtonName): NeedleGamepadButton | undefined | null {
584
- if (!this._layout) return undefined;
585
-
586
- switch (key) {
587
- case "primary-button":
588
- if (this.isLeft) key = "x-button";
589
- else if (this.isRight) key = "a-button";
590
- else return undefined;
591
- break;
592
- case "primary":
593
- if (this.hand) {
594
- return this.getGesture("pinch");
595
- }
596
- return this.toNeedleGamepadButton(0, key);
597
- }
598
-
599
-
600
- if (this._buttonMap.has(key)) {
601
- return this.toNeedleGamepadButton(this._buttonMap.get(key)!, key);
602
- }
603
- const componentModel = this._layout?.components[key];
604
- if (componentModel?.gamepadIndices) {
605
- switch (componentModel.type) {
606
- case "button":
607
- case "squeeze":
608
- if (this.inputSource.gamepad) {
609
- const index = componentModel.gamepadIndices!.button!;
610
- this._buttonMap.set(key, index);
611
- return this.toNeedleGamepadButton(index, key);
612
- }
613
- break;
614
- default:
615
- console.warn("Unsupported component type", componentModel.type);
616
- break;
617
- }
618
- }
619
- this._buttonMap.set(key, undefined!);
620
- return undefined;
621
- }
622
-
623
- /** Get a gesture state */
624
- getGesture(key: XRGestureName): NeedleGamepadButton | null {
625
- const state = this.states[key];
626
- if (!state) return null;
627
- this.states[key] = state;
628
- const needleButton = this._needleGamepadButtons[key] || new NeedleGamepadButton(undefined, key);
629
- needleButton.pressed = state.pressed;
630
- needleButton.value = state.value;
631
- needleButton.isDown = state.isDown;
632
- needleButton.isUp = state.isUp;
633
- this._needleGamepadButtons[key] = needleButton;
634
- return needleButton;
635
- }
636
-
637
- /**
638
- * Get the pointer id for a specific button of this input device.
639
- * This is useful if you want to check if a button (e.g. trigger) is currently being in use which can be queried on the inputsystem.
640
- * @returns the pointer id for the button or undefined if the button is not supported
641
- * @example
642
- * ```ts
643
- * const pointerId = controller.getPointerId("primary");
644
- * if (pointerId !== undefined) {
645
- * const isUsed = this.context.input.getPointerUsed(pointerId);
646
- * console.log(controller.side, "used?", isUsed);
647
- * }
648
- * ```
649
- */
650
- getPointerId(button: number): number;
651
- getPointerId(button: NeedleXRControllerButtonName | XRGestureName): number | undefined;
652
- getPointerId(button: number | NeedleXRControllerButtonName | XRGestureName): number | undefined {
653
- if (button === "primary") {
654
- button = 0;
655
- }
656
- else if (button === "pinch") {
657
- button = 0;
658
- }
659
- if (typeof button !== "number") {
660
- const needleButton = this._buttonMap.get(button);
661
- if (needleButton === undefined) {
662
- return undefined;
663
- }
664
- button = needleButton;
665
- }
666
- return this.index * 10 + button;
667
- }
668
-
669
- private readonly _needleGamepadButtons: { [key: number | string]: NeedleGamepadButton } = {};
670
- /** combine the InputState information + the GamepadButton information (since GamepadButtons can not be extended) */
671
- private toNeedleGamepadButton(index: number, name: string): NeedleGamepadButton | undefined {
672
- if (!this.inputSource.gamepad?.buttons) return undefined
673
- const button = this.inputSource.gamepad?.buttons[index];
674
- const state = this.states[index];
675
- const needleButton = this._needleGamepadButtons[index] || new NeedleGamepadButton(index, name);
676
- if (button) {
677
- needleButton.pressed = button.pressed;
678
- needleButton.value = button.value;
679
- needleButton.touched = button.touched;
680
- }
681
- if (state) {
682
- needleButton.isDown = state.isDown;
683
- needleButton.isUp = state.isUp;
684
- }
685
- this._needleGamepadButtons[index] = needleButton;
686
- return needleButton;
687
- }
688
-
689
- /**
690
- * Get the values of a controller joystick
691
- * @link https://github.com/immersive-web/webxr-gamepads-module/blob/main/gamepads-module-explainer.md
692
- * @returns the stick values where x is left/right, y is up/down and z is the button value
693
- */
694
- getStick(key: StickName | "primary"): Vec3 {
695
- if (!this._layout) return { x: 0, y: 0, z: 0 };
696
-
697
- if (key === "primary") {
698
- const x = this.inputSource.gamepad?.axes[0] || 0;
699
- const y = this.inputSource.gamepad?.axes[1] || 0;
700
- // the primary thumbstick is button 3 (see gamepads module explainer)
701
- const z = this.inputSource.gamepad?.buttons[3]?.value || 0;
702
- return { x, y, z }
703
- }
704
-
705
- const componentModel = this._layout?.components[key];
706
- if (componentModel?.gamepadIndices) {
707
- switch (componentModel.type) {
708
- case "thumbstick":
709
- if (this.inputSource.gamepad) {
710
- const xIndex = componentModel.gamepadIndices!.xAxis!;
711
- const yIndex = componentModel.gamepadIndices!.yAxis!;
712
- let x = this.inputSource.gamepad?.axes[xIndex];
713
- let y = this.inputSource.gamepad?.axes[yIndex];
714
- x *= -1;
715
- y *= -1;
716
- const buttonIndex = componentModel.gamepadIndices!.button!;
717
- const z = this.inputSource.gamepad?.buttons[buttonIndex]?.value;
718
- return { x, y, z }
719
- }
720
- }
721
- }
722
- return { x: 0, y: 0, z: 0 }
723
- }
724
-
725
- private readonly _buttonMap = new Map<NeedleXRControllerButtonName, number>();
726
-
727
- // the motion controller contains the controller scheme, we use this to simplify button access
728
- private _motioncontroller?: MotionController;
729
- private _layout: InputDeviceLayout | undefined;
730
- private getMotionController!: Promise<MotionController>;
731
- private initialize() {
732
- // WORKAROUND for hand controllers that don't have a select event
733
- this._hasSelectEvent = this.profiles.includes("generic-hand-select") || this.profiles.some(p => p.startsWith("generic-trigger"));
734
-
735
- // Used to determine special layout for Quest controllers, e.g. last button is menu button
736
- this._isMetaQuestTouchController = this.profiles.includes("meta-quest-touch-plus") || this.profiles.includes("oculus-touch-v3");
737
-
738
- // Proper profile starting with v69 and browser 35.1
739
- this._isMxInk = this.profiles.includes("logitech-mx-ink")
740
-
741
- if (!this._layout) {
742
- // Ignore transient-pointer since we likely don't want to spawn a controller visual just for a temporary pointer.
743
- // TODO we should check how this is actually handled on Quest Browser when the transient-pointer flag is on.
744
- if (this.inputSource.targetRayMode as XRTargetRayMode | "transient-pointer" === "transient-pointer") return;
745
-
746
- // TODO: we should fetch the profiles or better yet the profile list once and cache it
747
- const fetchProfileCall = fetchProfile(this.inputSource, DEFAULT_PROFILES_PATH, DEFAULT_PROFILE);
748
- /** @ts-ignore */
749
- this.getMotionController = fetchProfileCall.then(res => {
750
-
751
- if (!this.connected) return null;
752
-
753
- this._motioncontroller = new MotionController(
754
- this.inputSource,
755
- res.profile,
756
- res.assetPath || ""
757
- );
758
-
759
- const profile = res.profile as InputDeviceProfile;
760
- const layout = profile.layouts[this.inputSource.handedness];
761
- this._layout = layout;
762
- if (this._layout) {
763
- if (!this._layout.gamepad?.length) {
764
- this._layout.gamepad = [];
765
- for (const key in this._layout.components) {
766
- const component = this._layout.components[key];
767
- this._layout.gamepad[component.gamepadIndices!.button!] = key as XRControllerButtonName;
768
- }
769
- }
770
- }
771
- // if (debug) console.log(this._layout, this.inputSource);
772
- // debugger;
773
- // this.getButton("a-button")
774
- return this._motioncontroller;
775
- }).catch(err => {
776
- if (this.inputSource)
777
- console.warn("Couldn't initialize motion controller profile for ", this.inputSource, err);
778
- return null;
779
- });
780
- }
781
- }
782
-
783
- /**
784
- * When enabled the controller will automatically emit pointer down events to the Needle Engine Input System.
785
- * @default true
786
- */
787
- emitPointerDownEvent: boolean = true;
788
-
789
- /**
790
- * When enabled the controller will automatically emit pointer up events to the Needle Engine Input System.
791
- * @default true
792
- */
793
- emitPointerUpEvent: boolean = true;
794
-
795
- /**
796
- * When enabled the controller will automatically emit pointer move events to the Needle Engine Input System.
797
- * @default true
798
- */
799
- emitPointerMoveEvent: boolean = true;
800
-
801
- /**
802
- * The distance threshold for pointer move events. This value is in units in rig space
803
- * @default 0.03
804
- */
805
- pointerMoveDistanceThreshold = 0.03;
806
-
807
- /**
808
- * The angle threshold for pointer move events. This value is in radians.
809
- * @default 0.05
810
- */
811
- pointerMoveAngleThreshold = 0.05;
812
-
813
- private subscribeEvents() {
814
- // https://developer.mozilla.org/en-US/docs/Web/API/XRSession/selectstart_event
815
- this.xr.session.addEventListener("selectstart", this.onSelectStart);
816
- this.xr.session.addEventListener("selectend", this.onSelectEnd);
817
- // https://developer.mozilla.org/en-US/docs/Web/API/XRSession/squeeze_event
818
- this.xr.session.addEventListener("squeezestart", this.onSequeezeStart);
819
- this.xr.session.addEventListener("squeezeend", this.onSequeezeEnd);
820
- }
821
- private unsubscribeEvents() {
822
- this.xr.session.removeEventListener("selectstart", this.onSelectStart);
823
- this.xr.session.removeEventListener("selectend", this.onSelectEnd);
824
- this.xr.session.removeEventListener("squeezestart", this.onSequeezeStart);
825
- this.xr.session.removeEventListener("squeezeend", this.onSequeezeEnd);
826
- }
827
-
828
- private _selectButtonIndex: number | undefined = undefined;
829
- private _squeezeButtonIndex: number | undefined = undefined;
830
-
831
- private onSelectStart = (evt: XRInputSourceEvent) => {
832
- if (!this.emitPointerDownEvent) return;
833
- if (this.inputSource !== evt.inputSource) return;
834
- // if a selectstart event happens right after an input source is connected, we may even receive this event before
835
- // requestAnimationFrame callback with the current session. So, we need to update the frame here.
836
- this.onUpdateFrame(evt.frame);
837
- // if we receive a select event we can be true that this device supports select events
838
- this._hasSelectEvent = true;
839
- const selectComponentId = this._layout?.selectComponentId;
840
- const i = this._layout?.components[selectComponentId!]?.gamepadIndices?.button;
841
- if (i !== undefined) this._selectButtonIndex = i;
842
- if (debugCustomGesture) return;
843
- /*
844
- if (!_didReceiveSelectStartEvent) {
845
- _didReceiveSelectStartEvent = true;
846
- // safeguard first pinch event - check if the pinch gesture is already down
847
- const pinch = this.getGesture("pinch");
848
- if (pinch?.pressed) {
849
- console.warn("Select start event was received but the pinch gesture is already down. This might happen the first time you start pinching", this.index, this.side);
850
- return;
851
- }
852
- }
853
- */
854
- if (debug) Gizmos.DrawDirection(this.rayWorldPosition, getTempVector(0, .01, 1).applyQuaternion(this.rayWorldQuaternion), 0xff0000, 10);
855
- this.emitPointerEvent(InputEvents.PointerDown, this._selectButtonIndex || 0, "xr-standard-trigger", true, evt);
856
- }
857
- private onSelectEnd = (evt: XRInputSourceEvent) => {
858
- if (!this.emitPointerUpEvent) return;
859
- if (debugCustomGesture) return;
860
- if (this.inputSource !== evt.inputSource) return;
861
- this.emitPointerEvent(InputEvents.PointerUp, this._selectButtonIndex || 0, "xr-standard-trigger", true, evt);
862
- }
863
- private onSequeezeStart = (evt: XRInputSourceEvent) => {
864
- if (!this.emitPointerDownEvent) return;
865
- if (this.inputSource !== evt.inputSource) return;
866
- this._squeezeButtonIndex = this._layout?.components["xr-standard-squeeze"]?.gamepadIndices?.button;
867
- if (this._squeezeButtonIndex !== undefined) {
868
- if (debug) Gizmos.DrawDirection(this.rayWorldPosition, getTempVector(0, .01, 1).applyQuaternion(this.rayWorldQuaternion), 0x0000ff, 10);
869
- this.emitPointerEvent(InputEvents.PointerDown, this._squeezeButtonIndex || 0, "xr-standard-squeeze", true, evt);
870
- }
871
- };
872
- private onSequeezeEnd = (evt: XRInputSourceEvent) => {
873
- if (!this.emitPointerUpEvent) return;
874
- if (this.inputSource !== evt.inputSource) return;
875
- if (this._squeezeButtonIndex !== undefined)
876
- this.emitPointerEvent(InputEvents.PointerUp, this._squeezeButtonIndex || 0, "xr-standard-squeeze", true, evt);
877
- };
878
-
879
- /** Index = button index */
880
- private readonly states: { [key: number | string]: InputState } = {};
881
- // If we want to invoke button events for ALL buttons we need to keep track of the previous state
882
- // instead of using XR input select start events which is only raised for the primary button
883
- // we should probably do both but then we need to ignore the primary index in the following function (to not raise an event for the same button twice)
884
- // and start with index = 1
885
- private updateInputEvents() {
886
- // https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-heading
887
- if (this.gamepad?.buttons) {
888
- for (let index = 0; index < this.gamepad.buttons.length; index++) {
889
- const button = this.gamepad.buttons[index];
890
- const state = this.states[index] || new InputState();
891
- let eventName: InputEventNames | null = null;
892
-
893
- // Special handling for MX Ink stylus on Quest OS v69+.
894
- // We're never getting a "pressed" state here, so we determine pressed state based on the value.
895
- if (this._isMxInk && (index === 4 || index === 5)) {
896
- if (button.value > 0 && !state.pressed) {
897
- eventName = "pointerdown";
898
- state.isDown = true;
899
- state.isUp = false;
900
- }
901
- else if (button.value === 0 && state.pressed) {
902
- eventName = "pointerup";
903
- state.isDown = false;
904
- state.isUp = true;
905
- }
906
- else if (state.pressed) {
907
- eventName = "pointermove";
908
- state.isDown = false;
909
- state.isUp = false;
910
- }
911
- state.pressed = button.value > 0;
912
- state.value = button.value;
913
- }
914
- // Regular controller handling.
915
- else {
916
- // is down
917
- if (button.pressed && !state.pressed) {
918
- eventName = "pointerdown";
919
- state.isDown = true;
920
- state.isUp = false;
921
- }
922
- // is up
923
- else if (!button.pressed && state.pressed) {
924
- eventName = "pointerup"
925
- state.isDown = false;
926
- state.isUp = true;
927
- }
928
- else {
929
- state.isDown = false;
930
- state.isUp = false;
931
- }
932
- state.pressed = button.pressed;
933
- state.value = button.value;
934
- }
935
- this.states[index] = state;
936
-
937
- // the selection event is handled in the "selectstart" callback
938
- const emitEvent = index !== this._selectButtonIndex && index !== this._squeezeButtonIndex;
939
-
940
- if (eventName != null && emitEvent) {
941
- let name = this._layout?.gamepad[index];
942
- if (this._isMxInk && index === 4) name = "stylus-touch";
943
- if (this._isMxInk && index === 5) name = "stylus-tip";
944
- if (debug || debugCustomGesture) console.log("Emitting pointer event", eventName, index, name, button.value, this.gamepad, this._layout);
945
- this.emitPointerEvent(eventName, index, name ?? "none", false, null, button.value);
946
- }
947
- }
948
-
949
- // For Quest controllers, the last button is the menu button
950
- if (this._isMetaQuestTouchController) {
951
- const menuButtonIndex = this.gamepad.buttons.length - 1;
952
- const menuButtonState = this.states[menuButtonIndex];
953
- if (menuButtonState) {
954
- if (menuButtonState.isDown) {
955
- const menu = this.context.menu;
956
- if (menu.spatialMenuIsVisible)
957
- menu.setSpatialMenuVisible(false);
958
- else
959
- this.context.menu.setSpatialMenuVisible(true);
960
- }
961
- }
962
- }
963
- }
964
-
965
- // update hand gesture states
966
- if (this.hand) {
967
- const handObject = this.handObject;
968
- if (handObject) {
969
- // update pinch state
970
- const indexTip = handObject.joints["index-finger-tip"];
971
- const thumbTip = handObject.joints["thumb-tip"];
972
- if (indexTip && thumbTip) {
973
- const distance = indexTip.position.distanceTo(thumbTip.position);
974
-
975
- // upddate position of the pinch point
976
- this._pinchPosition.lerpVectors(indexTip.position, thumbTip.position, .5);
977
- const parent = this.xr.context.mainCamera?.parent;
978
- if (parent) this._pinchPosition.applyMatrix4(parent.matrixWorld);
979
-
980
- if (distance !== 0) { // ignore exactly 0 which happens when we switch from hands to controllers
981
- const pinchThreshold = .02;
982
- const pinchHysteresis = .01;
983
- const state = this.states["pinch"] || new InputState();
984
- const maxDistance = (pinchThreshold + pinchHysteresis) * 1.5;
985
- state.value = 1 - ((distance - pinchThreshold) / maxDistance);
986
-
987
- const isPressed = distance < (pinchThreshold - pinchHysteresis);
988
- const isReleased = distance > (pinchThreshold + pinchHysteresis);
989
- if (isPressed && !state.pressed) {
990
- if (debugCustomGesture) console.log("pinch start", distance);
991
- state.isDown = true;
992
- state.isUp = false;
993
- state.pressed = true;
994
- }
995
- else if (isReleased && state.pressed) {
996
- state.isDown = false;
997
- state.isUp = true;
998
- state.pressed = false;
999
- }
1000
- else {
1001
- state.isDown = false;
1002
- state.isUp = false;
1003
- }
1004
- this.states["pinch"] = state;
1005
- }
1006
-
1007
- /** Workaround for visionOS not emitting selectstart. See https://linear.app/needle/issue/NE-4212
1008
- * If a selectstart event was never received we do a manual check here if the user is pinching
1009
- * Update: VisionOS 1.1 now properly emits select events from transient input sources, based on gaze.
1010
- * We're keeping this code commented for now since there may be future changes before VisionOS WebXR ships.
1011
- */
1012
- /*
1013
- if (!_didReceiveSelectStartEvent && (state.isDown || state.isUp)) {
1014
- const eventName = isPressed ? "pointerdown" : "pointerup";
1015
- const pressure = distance / pinchThreshold;
1016
- if (debugCustomGesture) {
1017
- const p = this.rayWorldPosition.add(this.object.worldForward.multiplyScalar(.2));
1018
- p.y += .05;
1019
- p.y += Math.random() * .02;
1020
- Gizmos.DrawLabel(p, "pinch:" + eventName + ", " + this.index + ", " + this.side + "\n" + handObject.uuid, 0.01, 5, 0x000000, new RGBAColor(1, 1, 1, .1));
1021
- }
1022
- this.emitPointerEvent(eventName, 0, "pinch", false, null, pressure);
1023
- }
1024
- */
1025
- }
1026
- }
1027
- }
1028
- }
1029
-
1030
- private _didMoveLastFrame = false;
1031
- private readonly _lastPointerMovePosition = new Vector3();
1032
- private readonly _lastPointerMoveQuaternion = new Quaternion();
1033
-
1034
- private onUpdateMove() {
1035
- if (!this.emitPointerMoveEvent) return;
1036
- let didMove = false;
1037
- const dist = this._lastPointerMovePosition.distanceTo(this.gripWorldPosition);
1038
- if (dist > this.pointerMoveDistanceThreshold * this.xr.rigScale) didMove = true;
1039
- if (!didMove) {
1040
- const angle = this._lastPointerMoveQuaternion.angleTo(this.gripWorldQuaternion);
1041
- if (angle > this.pointerMoveAngleThreshold) didMove = true;
1042
- }
1043
- if (didMove) {
1044
- this._didMoveLastFrame = true;
1045
- this._lastPointerMovePosition.copy(this.gripWorldPosition);
1046
- this._lastPointerMoveQuaternion.copy(this.gripWorldQuaternion);
1047
- if (debug) Gizmos.DrawLabel(this.rayWorldPosition.add(this.object.worldForward.multiplyScalar(.1)), "move", .01);
1048
-
1049
- let button = this.xr.context.input.getFirstPressedButtonForPointer(this.index);
1050
- if (button === undefined) button = 0;
1051
- const pressure = this.gamepad?.buttons[button]?.value;
1052
- this.emitPointerEvent("pointermove", button, "none", false, null, pressure);
1053
- }
1054
- else {
1055
- this._didMoveLastFrame = false;
1056
- }
1057
- }
1058
-
1059
-
1060
- /** cached spatial pointer init object. We re-use it to not have */
1061
- private readonly pointerInit: NEPointerEventInit;
1062
- private emitPointerEvent(type: InputEventNames, button: number, buttonName: ButtonName | "none", primary: boolean, source: Event | null = null, pressure?: number) {
1063
-
1064
- if (!this.emitEvents) {
1065
- if (debug && type !== InputEvents.PointerMove) console.warn("Pointer events are disabled for this controller", this.index, type, button);
1066
- return;
1067
- }
1068
-
1069
- // Currently we do only want to emit pointer events for NON screen based events
1070
- // that means if the input device is spatial (AR touch on a screen should be handled via touchdown etc still)
1071
- // Not sure if *this* is enough to determine if the event is spatial or not
1072
- if (this.xr.mode === "immersive-vr" || this.xr.isPassThrough) {
1073
- this.pointerInit.origin = this;
1074
- this.pointerInit.pointerId = this.getPointerId(button);
1075
- this.pointerInit.pointerType = this.hand ? "hand" : "controller";
1076
- this.pointerInit.button = button;
1077
- this.pointerInit.buttonName = buttonName;
1078
- this.pointerInit.isPrimary = primary;
1079
- this.pointerInit.mode = this.inputSource.targetRayMode;
1080
- this.pointerInit.ray = this.ray;
1081
- this.pointerInit.device = this.object;
1082
- this.pointerInit.pressure = pressure;
1083
- this.pointerInit.clientX = this._rayPosition.x / this.xr.rigScale;
1084
- this.pointerInit.clientY = this._rayPosition.y / this.xr.rigScale;
1085
- this.pointerInit.clientZ = this._rayPosition.z / this.xr.rigScale;
1086
-
1087
- const prevContext = Context.Current;
1088
- Context.Current = this.xr.context;
1089
- if (debug && type !== "pointermove") console.warn("Pointer event", type, button, buttonName, { ...this.pointerInit });
1090
- this.xr.context.input.createInputEvent(new NEPointerEvent(type, source, this.pointerInit));
1091
- Context.Current = prevContext;
1092
- }
1093
- }
1094
-
1095
-
1096
- }
1097
-
1098
- class InputState {
1099
- /** if the button was pressed the last update */
1100
- isDown: boolean = false;
1101
- /** if the button was released the last update */
1102
- isUp: boolean = false;
1103
-
1104
- pressed: boolean = false;
1105
- value: number = 0;
1106
- };
1107
-
1108
- /** Enhanced GamepadButton with `isDown` and `isUp` information */
1109
- class NeedleGamepadButton {
1110
- /** The index of the button in the input gamepad */
1111
- readonly index: number | undefined;
1112
- readonly name: string;
1113
-
1114
- touched: boolean = false;
1115
- pressed: boolean = false;
1116
- value: number = 0;
1117
- /** was the button just pressed down the last update */
1118
- isDown: boolean = false;
1119
- /** was the button just released the last update */
1120
- isUp: boolean = false;
1121
-
1122
- constructor(index: number | undefined, name: string) {
1123
- this.index = index;
1124
- this.name = name;
1125
- }
1
+ import { fetchProfile, MotionController } from "@webxr-input-profiles/motion-controllers";
2
+ import { AxesHelper, Euler, MathUtils, Matrix4, Object3D, Quaternion, Ray, Vector3 } from "three";
3
+
4
+ import { Context } from "../engine_context.js";
5
+ import { Gizmos } from "../engine_gizmos.js";
6
+ import { type InputEventNames, InputEvents, IPointerHitEventReceiver, NEPointerEvent, type NEPointerEventInit } from "../engine_input.js";
7
+ import { getTempQuaternion, getTempVector, getWorldQuaternion } from "../engine_three_utils.js";
8
+ import type { ButtonName, IGameObject, Vec3, XRControllerButtonName, XRGestureName } from "../engine_types.js";
9
+ import { getParam } from "../engine_utils.js";
10
+ import { flipForwardMatrix, flipForwardQuaternion } from "./internal.js";
11
+ import type { NeedleXRHitTestResult, NeedleXRSession } from "./NeedleXRSession.js";
12
+
13
+ const debug = getParam("debugwebxr");
14
+ /** when enabled we will not use the browser select event but instead
15
+ * we will emit the input event based on our own pinch detection
16
+ * this is a workaround for visionOS not emitting the select events, see https://linear.app/needle/issue/NE-4212
17
+ */
18
+ const debugCustomGesture = getParam("debugcustomgesture");
19
+
20
+ /** true when selectstart was ever received.
21
+ * On VisionOS 1.1 we always have select events (as per the spec), so this is always true
22
+ */
23
+ // let _didReceiveSelectStartEvent = false;
24
+
25
+ // https://github.com/immersive-web/webxr-input-profiles/blob/4484a05e30bcd43fe86bb4e06b7a707861a26796/packages/registry/profiles/meta/meta-quest-touch-plus.json
26
+ declare type ControllerAxes = "xr-standard-thumbstick";
27
+ declare type StickName = "xr-standard-thumbstick";
28
+ declare type Mapping = "xr-standard";
29
+ declare type ComponentType = "button" | "thumbstick" | "squeeze";
30
+ declare type GamepadKey = "button" | "xAxis" | "yAxis";
31
+
32
+ declare type NeedleXRControllerButtonName = ButtonName | "primary-button" | "primary";
33
+
34
+ declare type ComponentMap = {
35
+ type: ComponentType,
36
+ rootNodeName?: string,
37
+ gamepadIndices?: { [key in GamepadKey]?: number },
38
+ visualResponses?: { [key: string]: { states: Array<string> } }
39
+ }
40
+
41
+ declare type InputDeviceLayout = {
42
+ selectComponentId: string,
43
+ components: { [key: string]: ComponentMap }
44
+ mapping: Mapping;
45
+ gamepad: Array<XRControllerButtonName>,
46
+ axes: Array<{
47
+ componentId: ControllerAxes,
48
+ axis: "x-axis" | "y-axis",
49
+ }>,
50
+ }
51
+ declare type InputDeviceProfile = {
52
+ profileId: string,
53
+ fallbackProfileIds: string[],
54
+ layouts: [
55
+ left: InputDeviceLayout,
56
+ right: InputDeviceLayout
57
+ ]
58
+ }
59
+
60
+ // https://github.com/immersive-web/webxr-input-profiles/blob/4484a05e30bcd43fe86bb4e06b7a707861a26796/packages/registry/profiles/meta/meta-quest-touch-plus.json
61
+ const DEFAULT_PROFILES_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles';
62
+ const DEFAULT_PROFILE = 'generic-trigger';
63
+ const metacarpalToGripQuaternion = new Quaternion().setFromEuler(new Euler(MathUtils.degToRad(0), MathUtils.degToRad(-90), MathUtils.degToRad(-90)))
64
+ const metacarpalToGripPosition = new Vector3(0.04, -0.04, 0.0);
65
+
66
+ /**
67
+ * A NeedleXRController wraps a connected XRInputDevice that is either a physical controller or a hand
68
+ * You can access specific buttons using `getButton` and `getStick`
69
+ * To get spatial data in rig space (position, rotation) use the `gripPosition`, `gripQuaternion`, `rayPosition` and `rayQuaternion` properties
70
+ * To get spatial data in world space use the `gripWorldPosition`, `gripWorldQuaternion`, `rayWorldPosition` and `rayWorldQuaternion` properties
71
+ * Inputs will also be emitted as pointer events on `this.context.input` - so you can receive controller inputs on objects using the appropriate input events on your components (e.g. `onPointerDown`, `onPointerUp` etc) - use the `pointerType` property to check if the event is from a controller or not
72
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource
73
+ */
74
+ export class NeedleXRController implements IPointerHitEventReceiver {
75
+ /** the Needle XR Session */
76
+ readonly xr: NeedleXRSession;
77
+ get context() { return this.xr.context; }
78
+ /**
79
+ * https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource
80
+ */
81
+ readonly inputSource: XRInputSource;
82
+ /** the input source index */
83
+ readonly index: number = 0;
84
+
85
+ /** When enabled the controller will create input events in the Needle Engine input system (e.g. when a button is pressed or the controller is moved)
86
+ * You can disable this if you don't want inputs to go through the input system but be aware that this will result in `onPointerDown` component callbacks to not be invoked anymore for this XRController
87
+ */
88
+ emitEvents = true;
89
+
90
+ /** Is the controller still connected? */
91
+ get connected() {
92
+ return this._connected;
93
+ }
94
+ private _connected: boolean = true;
95
+
96
+ get isTracking() { return this._isTracking; }
97
+ private _isTracking: boolean = false;
98
+ /** the input source gamepad giving raw access to the gamepad values
99
+ * You should usually use the `getButton` and `getStick` methods instead to get access to named buttons and sticks
100
+ */
101
+ get gamepad() { return this.__gamepad ??= this.inputSource.gamepad; }
102
+ private __gamepad?: Gamepad;
103
+ /** @returns true if this is a hand (otherwise this is a controller) */
104
+ get isHand() { return this.hand != undefined; }
105
+ /**
106
+ * If this is a hand then this is the hand info (XRHand)
107
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRHand
108
+ */
109
+ get hand() { return this.__hand ??= this.inputSource.hand; }
110
+ private __hand?: XRHand;
111
+ /** threejs XRHandSpace, shorthand for `context.renderer.xr.getHand(controllerIndex)`
112
+ * @link https://threejs.org/docs/#api/en/renderers/webxr/WebXRManager.getHand
113
+ */
114
+ get handObject() { return this.context.renderer.xr.getHand(this.index); }
115
+ /** The input source profiles */
116
+ get profiles() { return this.inputSource.profiles; }
117
+ /** The device input layout */
118
+ get layout() { return this._layout; }
119
+
120
+ /** shorthand for `inputSource.targetRayMode` */
121
+ get targetRayMode(): (XRTargetRayMode | "transient-pointer") { return this.inputSource.targetRayMode; }
122
+ /** shorthand for `inputSource.targetRaySpace` */
123
+ get targetRaySpace() { return this.inputSource.targetRaySpace; }
124
+ /** shorthand for `inputSource.gripSpace` */
125
+ get gripSpace() { return this.inputSource.gripSpace; }
126
+ /**
127
+ * If the controller if held in the left or right hand (or if it's a left or right hand)
128
+ **/
129
+ get side() { return this.__side ??= this.inputSource.handedness; }
130
+ private __side: XRHandedness | undefined = undefined;
131
+
132
+ /** is right side. shorthand for `side === 'right'` */
133
+ get isRight() { return this.side === 'right'; }
134
+ /** is left side. shorthand for `side === 'left'` */
135
+ get isLeft() { return this.side === 'left'; }
136
+
137
+ /** is XR stylus, e.g. Logitech MX Ink */
138
+ get isStylus() { return this._isMxInk; }
139
+
140
+ /** The XRTransientInputHitTestSource can be used to perform hit tests with the controller ray against the real world.
141
+ * see https://developer.mozilla.org/en-US/docs/Web/API/XRSession/requestHitTestSourceForTransientInput for more information
142
+ * Requires the hit-test feature to be enabled in the XRSession
143
+ *
144
+ * NOTE: The hit test source should be cancelled once it's not needed anymore. Call `cancelHitTestSource` to do this
145
+ */
146
+ getHitTestSource() {
147
+ if (!this._hitTestSource) this._requestHitTestSource();
148
+ return this._hitTestSource;
149
+ }
150
+ get hasHitTestSource() {
151
+ return this._hitTestSource;
152
+ }
153
+ /** Make sure to cancel the hittest source once it's not needed anymore */
154
+ cancelHitTestSource() {
155
+ if (this._hitTestSource) {
156
+ this._hitTestSource.cancel();
157
+ this._hitTestSource = undefined;
158
+ }
159
+ }
160
+ private _hitTestSource: XRTransientInputHitTestSource | undefined = undefined;
161
+ private _hasSelectEvent = false;
162
+ get hasSelectEvent() { return this._hasSelectEvent; }
163
+ private _isMxInk = false;
164
+ private _isMetaQuestTouchController = false;
165
+
166
+ /** Perform a hit test against the XR planes or meshes. shorthand for `xr.getHitTest(controller)`
167
+ * @returns the hit test result (with position and rotation in worldspace) or null if no hit was found
168
+ */
169
+ getHitTest(): NeedleXRHitTestResult | null {
170
+ return this.xr.getHitTest(this);
171
+ }
172
+
173
+ /** This is cleared at the beginning of each frame */
174
+ private readonly _handJointPoses: Map<XRJointSpace, XRJointPose> = new Map();
175
+ /** Get the hand joint pose from the current XRFrame. Results are cached for a frame to avoid calling getJointPose multiple times */
176
+ getHandJointPose(joint: XRJointSpace, frame?: XRFrame) {
177
+ frame = frame || this.xr.frame;
178
+ if (!this.hand || !frame?.getJointPose || !this.xr.referenceSpace) return null;
179
+ let pose = this._handJointPoses?.get(joint);
180
+ if (pose) return pose;
181
+ pose = frame.getJointPose(joint, this.xr.referenceSpace);
182
+ if (pose) this._handJointPoses.set(joint, pose);
183
+ return pose;
184
+ }
185
+
186
+ /** Grip matrix in grip space */
187
+ private readonly _gripMatrix = new Matrix4();
188
+ /** Grip position in grip space */
189
+ private readonly _gripPosition = new Vector3();
190
+ /** Grip rotation in grip space */
191
+ private readonly _gripQuaternion = new Quaternion();
192
+ private readonly _linearVelocity: Vector3 = new Vector3();
193
+
194
+ private readonly _rayPositionRaw = new Vector3();
195
+ private readonly _rayRotationRaw = new Quaternion();
196
+ /** ray matrix in grip space */
197
+ private readonly _rayMatrix = new Matrix4();
198
+ /** Ray position in rig space */
199
+ private readonly _rayPosition = new Vector3();
200
+ /** Ray rotation in rig space */
201
+ private readonly _rayQuaternion = new Quaternion();
202
+
203
+ /** Grip position in rig space */
204
+ get gripPosition() { return getTempVector(this._gripPosition) }
205
+ /** Grip rotation in rig space */
206
+ get gripQuaternion() { return getTempQuaternion(this._gripQuaternion) }
207
+ get gripMatrix() { return this._gripMatrix; }
208
+ /** Grip linear velocity in rig space
209
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRPose/linearVelocity
210
+ */
211
+ get gripLinearVelocity() {
212
+ return getTempVector(this._linearVelocity).applyQuaternion(flipForwardQuaternion);
213
+ }
214
+ /** Ray position in rig space */
215
+ get rayPosition() { return getTempVector(this._rayPosition) }
216
+ /** Ray rotation in rig space */
217
+ get rayQuaternion() { return getTempQuaternion(this._rayQuaternion) }
218
+
219
+ /** Controller grip position in worldspace */
220
+ get gripWorldPosition() { return getTempVector(this._gripWorldPosition); }
221
+ private readonly _gripWorldPosition: Vector3 = new Vector3();
222
+
223
+ /** Controller grip rotation in wordspace */
224
+ get gripWorldQuaternion() {
225
+ return getTempQuaternion(this._gripWorldQuaternion);
226
+ }
227
+ private readonly _gripWorldQuaternion: Quaternion = new Quaternion();
228
+
229
+ /** Controller ray position in worldspace (this value is calculated once per frame by default - call `updateRayWorldPosition` to force an update) */
230
+ get rayWorldPosition() {
231
+ return getTempVector(this._rayWorldPosition);
232
+ }
233
+ private readonly _rayWorldPosition: Vector3 = new Vector3();
234
+ /** Recalculates the ray world position */
235
+ updateRayWorldPosition() {
236
+ const parent = this.xr.context.mainCamera?.parent;
237
+ this._rayWorldPosition.copy(this._rayPositionRaw);
238
+ if (parent) this._rayWorldPosition.applyMatrix4(parent.matrixWorld);
239
+ }
240
+
241
+ /** Controller ray rotation in wordspace (this value is calculated once per frame by default - call `updateRayWorldQuaternion` to force an update) */
242
+ get rayWorldQuaternion() {
243
+ return getTempQuaternion(this._rayWorldQuaternion);
244
+ }
245
+ private readonly _rayWorldQuaternion: Quaternion = new Quaternion();
246
+
247
+ get pinchPosition() {
248
+ return getTempVector(this._pinchPosition);
249
+ }
250
+ private readonly _pinchPosition: Vector3 = new Vector3();
251
+
252
+ /** Recalculates the ray world quaternion */
253
+ updateRayWorldQuaternion() {
254
+ const parent = this.xr.context.mainCamera?.parent;
255
+ const parentWorldQuaternion = parent ? getWorldQuaternion(parent) : undefined;
256
+ this._rayWorldQuaternion.copy(this._rayRotationRaw)
257
+ // flip forward because we want +Z to be forward
258
+ .multiply(flipForwardQuaternion);
259
+ if (parentWorldQuaternion) this._rayWorldQuaternion.premultiply(parentWorldQuaternion)
260
+ }
261
+
262
+ /** The controller ray in worldspace */
263
+ get ray(): Ray {
264
+ this._ray.origin.copy(this.rayWorldPosition);
265
+ this._ray.direction.copy(getTempVector(0, 0, 1).applyQuaternion(this.rayWorldQuaternion));
266
+ return this._ray;
267
+ }
268
+ private readonly _ray;
269
+
270
+ /** Recalculated once per update */
271
+ private _hand_wristDotUp: number | undefined = undefined;
272
+ /**
273
+ * The dot product of the hand palm with the up vector.
274
+ * This is a number between -1 and 1, where 1 means the palm is directly up and -1 means the palm is directly down (upside down).
275
+ * This value is undefined if there's no hand
276
+ */
277
+ get handWristDotUp(): number | undefined {
278
+ if (this._hand_wristDotUp !== undefined) return this._hand_wristDotUp;
279
+ const handPalm = this.handObject?.joints["wrist"];
280
+ if (handPalm) {
281
+ const up = getTempVector(0, 1, 0).applyQuaternion(handPalm.quaternion);
282
+ const dot = getTempVector(0, 1, 0).dot(up);
283
+ return this._hand_wristDotUp = dot;
284
+ }
285
+ return undefined;
286
+ }
287
+ /**
288
+ * @returns true if the hand is upside down
289
+ */
290
+ get isHandUpsideDown() {
291
+ return this.handWristDotUp !== undefined ? this.handWristDotUp < -.7 : false;
292
+ }
293
+ /**
294
+ * @returns true if the hand is upside down and we got a pinch down event this frame.
295
+ */
296
+ get isTeleportGesture() {
297
+ return this.isHandUpsideDown && this.getGesture("pinch")?.isDown;
298
+ }
299
+
300
+ /** The controller object space.
301
+ * You can use it to attach objects to the controller.
302
+ * Children will be automatically detached and put into the scene when the controller disconnects
303
+ */
304
+ get object() { return this._object; }
305
+ private readonly _object: IGameObject;
306
+ private readonly _gripSpaceObject?: IGameObject;
307
+ private readonly _raySpaceObject?: IGameObject;
308
+
309
+ /** Assigned the model that you use for rendering. This can be used as a hint for other components */
310
+ model: Object3D | null = null;
311
+
312
+ private readonly _debugAxesHelper = new AxesHelper(.15);
313
+ private readonly _debugGripAxesHelper = new AxesHelper(.07);
314
+ private readonly _debugRayAxesHelper = new AxesHelper(.07);
315
+
316
+ /** returns the URL of the default controller model */
317
+ async getModelUrl(): Promise<string | null> {
318
+ return this.getMotionController?.then(res => res?.assetUrl || null);
319
+ }
320
+
321
+ constructor(session: NeedleXRSession, device: XRInputSource, index: number) {
322
+ this.xr = session;
323
+ this.inputSource = device;
324
+ this.index = index;
325
+ this._object = new Object3D() as unknown as IGameObject;
326
+ this._object.name = `NeedleXRController_${index}`;
327
+
328
+ if (debug) {
329
+ this._object.add(this._debugAxesHelper);
330
+ this._gripSpaceObject = new Object3D() as unknown as IGameObject;
331
+ this._raySpaceObject = new Object3D() as unknown as IGameObject;
332
+ this._gripSpaceObject.name = `NeedleXRController_${index}_gripSpace`;
333
+ this._raySpaceObject.name = `NeedleXRController_${index}_raySpace`;
334
+ this._gripSpaceObject.add(this._debugGripAxesHelper);
335
+ this._raySpaceObject.add(this._debugRayAxesHelper);
336
+ this.xr.context.scene.add(this._gripSpaceObject);
337
+ this.xr.context.scene.add(this._raySpaceObject);
338
+ }
339
+ this.xr.context.scene.add(this._object);
340
+ this._ray = new Ray();
341
+ this.pointerInit = {
342
+ origin: this,
343
+ pointerType: this.hand ? "hand" : "controller",
344
+ deviceIndex: this.index,
345
+ pointerId: -1, // < this will be updated in the emitPointerEvent method
346
+ mode: this.inputSource.targetRayMode,
347
+ ray: this._ray,
348
+ device: this._object,
349
+ buttonName: "none",
350
+ }
351
+ this.initialize();
352
+ this.subscribeEvents();
353
+
354
+ }
355
+
356
+ private _hitTestSourcePromise: Promise<XRTransientInputHitTestSource | null> | null = null;
357
+ private _requestHitTestSource(): Promise<XRTransientInputHitTestSource | null> | null {
358
+ if (this._hitTestSourcePromise) return this._hitTestSourcePromise;
359
+ // We only request a hit test source when we need it - meaning e.g. when we want to place the scene in AR
360
+ // Make sure to cancel the hittest source when we don't need it anymore for performance reasons
361
+
362
+ // // TODO: change this to check if we have hit-testing enabled instead of pass through.
363
+ if (this.xr.mode === "immersive-ar" && this.inputSource.targetRayMode === "tracked-pointer" && this.xr.session.requestHitTestSourceForTransientInput) {
364
+ // request hittest source
365
+ return this._hitTestSourcePromise = this.xr.session.requestHitTestSourceForTransientInput({
366
+ profile: this.inputSource.profiles[0],
367
+ offsetRay: new XRRay(),
368
+ })?.then(hitTestSource => {
369
+ this._hitTestSourcePromise = null;
370
+ if (!this.connected) {
371
+ hitTestSource.cancel();
372
+ return null;
373
+ }
374
+ return this._hitTestSource = hitTestSource;
375
+ }) ?? null;
376
+ }
377
+ return null;
378
+ }
379
+
380
+ onPointerHits = _evt => {
381
+ }
382
+
383
+ onUpdate(frame: XRFrame) {
384
+ this.onUpdateFrame(frame);
385
+ this.updateInputEvents();
386
+ this.onUpdateMove();
387
+ //performance.mark('NeedleXRController onUpdate end');
388
+ //performance.measure('NeedleXRController onUpdate', 'NeedleXRController onUpdate start', 'NeedleXRController onUpdate end');
389
+ }
390
+
391
+ onRenderDebug() {
392
+ Gizmos.DrawSphere(this.rayWorldPosition, .003);
393
+ Gizmos.DrawDirection(this.rayWorldPosition, getTempVector(0, 0, 10).applyQuaternion(this.rayWorldQuaternion));
394
+ const labelPosition = this.inputSource.gripSpace ? this.gripWorldPosition : this.object.worldPosition;
395
+ const debugLabelPosition = labelPosition.sub(this.object.worldForward.multiplyScalar(.1));
396
+ const profileStr = this.inputSource.profiles.join("\n");
397
+ let debugStr = `Controller[${this.index}] (${this.inputSource.targetRayMode}, ${this.side})
398
+ C:${this.connected ? "x" : "-"} T:${this.isTracking ? "x" : "-"} Hand:${this.inputSource.hand ? "x" : "-"} Pen: ${this._isMxInk ? "x" : "-"}`;
399
+ if (this.inputSource.hand) debugStr += `\nPinch: ${this.getGesture("pinch")?.value.toFixed(3)}`;
400
+ debugStr += "\n" + profileStr;
401
+ debugStr += "\n" + (this.inputSource.targetRaySpace ? `Ray: x` : "Ray: -") +
402
+ (this.inputSource.gripSpace ? " Grip: x" : " Grip: -") +
403
+ (this.inputSource.gamepad ? ` Gamepad: ${this.inputSource.gamepad.mapping}` : " Gamepad: -");
404
+ if (this.inputSource.gamepad) {
405
+ const gp = this.inputSource.gamepad;
406
+ let gamepadStr = "[btns " + gp.buttons.length + "]: " + gp.buttons.map(b => b.value.toPrecision(1)).join(",");
407
+ gamepadStr += "\n[axes " + gp.axes.length + "]: " + gp.axes.map(a => a.toPrecision(1)).join(",");
408
+ debugStr += "\n" + gamepadStr;
409
+ }
410
+ Gizmos.DrawLabel(debugLabelPosition, debugStr, .006);
411
+ }
412
+
413
+ private onUpdateFrame(frame: XRFrame) {
414
+ // make sure this is cleared every frame
415
+ this._handJointPoses.clear();
416
+ this._hand_wristDotUp = undefined;
417
+
418
+ if (!this.xr.referenceSpace) {
419
+ this._isTracking = false;
420
+ return;
421
+ }
422
+
423
+ const rayPose = frame.getPose(this.inputSource.targetRaySpace, this.xr.referenceSpace);
424
+ this._isTracking = rayPose != null;
425
+ let gripPositionRaw: Vector3 | null = null;
426
+ let gripQuaternionRaw: Quaternion | null = null;
427
+ let rayPositionRaw: Vector3 | null = null;
428
+ let rayQuaternionRaw: Quaternion | null = null;
429
+
430
+ if (rayPose) {
431
+ const t = rayPose.transform;
432
+ this._rayMatrix
433
+ .fromArray(t.matrix)
434
+ .premultiply(flipForwardMatrix);
435
+ this._rayMatrix.decompose(this._rayPosition, this._rayQuaternion, getTempVector(1, 1, 1));
436
+ rayPositionRaw = getTempVector(t.position);
437
+ rayQuaternionRaw = getTempQuaternion(t.orientation);
438
+
439
+ this._rayPositionRaw.copy(rayPositionRaw);
440
+ this._rayRotationRaw.copy(rayQuaternionRaw);
441
+ }
442
+
443
+ if (this.inputSource.gripSpace) {
444
+ const gripPose = frame.getPose(this.inputSource.gripSpace, this.xr.referenceSpace!);
445
+ if (gripPose) {
446
+ const t = gripPose.transform;
447
+ gripPositionRaw = getTempVector(t.position);
448
+ gripQuaternionRaw = getTempQuaternion(t.orientation);
449
+ this._gripMatrix
450
+ .fromArray(t.matrix)
451
+ .premultiply(flipForwardMatrix);
452
+ this._gripMatrix.decompose(this._gripPosition, this._gripQuaternion, getTempVector(1, 1, 1));
453
+
454
+ if ("linearVelocity" in gripPose && gripPose.linearVelocity) {
455
+ const p = gripPose.linearVelocity as DOMPointReadOnly;
456
+ this._linearVelocity.set(p.x, p.y, p.z);
457
+ }
458
+ }
459
+ }
460
+
461
+ // update controller object parent – needs to be parented to the rig, which
462
+ // implicitly is the same object as the camera parent.
463
+ if (this.xr.context.mainCamera?.parent) {
464
+ if (this._object.parent !== this.xr.context.mainCamera?.parent)
465
+ this.xr.context.mainCamera.parent.add(this._object);
466
+ if (this._gripSpaceObject !== undefined && this._gripSpaceObject?.parent !== this.xr.context.mainCamera?.parent)
467
+ this.xr.context.mainCamera.parent.add(this._gripSpaceObject);
468
+ if (this._raySpaceObject !== undefined && this._raySpaceObject?.parent !== this.xr.context.mainCamera?.parent)
469
+ this.xr.context.mainCamera.parent.add(this._raySpaceObject);
470
+ }
471
+ // for controllers, we set the position and rotation of the object to the ray position and rotation
472
+ // for hands, we take the wrist position and rotation
473
+ const hand = this.hand;
474
+ if (hand) {
475
+ // https://www.w3.org/TR/webxr-hand-input-1/#xrhand-interface
476
+ let gotWrist = false;
477
+ // TODO check why types are not correct here
478
+ const wrist = hand.get("wrist");
479
+ const wristPose = wrist && this.getHandJointPose(wrist, frame);
480
+ if (wristPose) {
481
+ gotWrist = true;
482
+ const p = wristPose.transform.position;
483
+ const q = wristPose.transform.orientation;
484
+ this._object.position.set(p.x, p.y, p.z);
485
+ this._object.quaternion.set(q.x, q.y, q.z, q.w).multiply(flipForwardQuaternion);
486
+ }
487
+ if (!gotWrist) {
488
+ this._object.position.copy(this._rayPosition);
489
+ this._object.quaternion.copy(this._rayQuaternion).multiply(flipForwardQuaternion);
490
+ }
491
+
492
+ //@ts-ignore
493
+ const middle = hand.get("middle-finger-metacarpal");
494
+ const middlePose = middle && this.getHandJointPose(middle, frame);
495
+ if (middlePose) {
496
+ // for some reason the grip rotation is different from the wrist rotation
497
+ // but we want to use the wrist rotation for the grip
498
+ this._gripMatrix
499
+ .fromArray(middlePose.transform.matrix)
500
+ .premultiply(flipForwardMatrix);
501
+ this._gripMatrix.decompose(this._gripPosition, this._gripQuaternion, getTempVector(1, 1, 1));
502
+
503
+ // If we don't have a grip space, we update the data from the metacarpal bone instead.
504
+ // this way, things looking for a grip pose will still find one (e.g. XRControllerFollow).
505
+ // For example, hands on VisionOS do not provide a gripSpace.
506
+ if (true || !this.inputSource.gripSpace) {
507
+ gripPositionRaw = getTempVector().copy(middlePose.transform.position);
508
+ gripQuaternionRaw = getTempQuaternion().copy(middlePose.transform.orientation);
509
+ gripQuaternionRaw.multiply(metacarpalToGripQuaternion);
510
+ gripPositionRaw.add(getTempVector(metacarpalToGripPosition).applyQuaternion(gripQuaternionRaw));
511
+ }
512
+ }
513
+ }
514
+ // on VisionOS we get a gripSpace that matches where the controller is for transient input sources
515
+ else if (this.inputSource.gripSpace && this.targetRayMode === "transient-pointer" && gripPositionRaw && gripQuaternionRaw) {
516
+ this._object.position.copy(gripPositionRaw);
517
+ this._object.quaternion.copy(gripQuaternionRaw).multiply(flipForwardQuaternion);
518
+ }
519
+ else if (rayPositionRaw && rayQuaternionRaw) {
520
+ this._object.position.copy(rayPositionRaw);
521
+ this._object.quaternion.copy(rayQuaternionRaw).multiply(flipForwardQuaternion);
522
+ }
523
+
524
+ if (debug) {
525
+ if (rayPositionRaw && rayQuaternionRaw) {
526
+ this._raySpaceObject?.position.copy(rayPositionRaw);
527
+ this._raySpaceObject?.quaternion.copy(rayQuaternionRaw).multiply(flipForwardQuaternion);
528
+ }
529
+ if (gripPositionRaw && gripQuaternionRaw) {
530
+ this._gripSpaceObject?.position.copy(gripPositionRaw);
531
+ this._gripSpaceObject?.quaternion.copy(gripQuaternionRaw).multiply(flipForwardQuaternion);
532
+ }
533
+ }
534
+
535
+ // UPDATE WORLD TRANSFORM DATA
536
+ const parent = this.xr.context.mainCamera?.parent;
537
+ const parentWorldQuaternion = parent ? getWorldQuaternion(parent) : undefined;
538
+
539
+ // GRIP
540
+ if (gripPositionRaw && gripQuaternionRaw) {
541
+ this._gripWorldPosition.copy(gripPositionRaw);
542
+ if (parent) this._gripWorldPosition.applyMatrix4(parent.matrixWorld);
543
+
544
+ this._gripWorldQuaternion.copy(gripQuaternionRaw);
545
+ // flip forward because we want +Z to be forward
546
+ this._gripWorldQuaternion.multiply(flipForwardQuaternion);
547
+ if (parentWorldQuaternion) this._gripWorldQuaternion.premultiply(parentWorldQuaternion)
548
+ }
549
+
550
+ // RAY
551
+ this.updateRayWorldPosition();
552
+ this.updateRayWorldQuaternion();
553
+ }
554
+
555
+ /** Called when the input source disconnects */
556
+ onDisconnected() {
557
+ this._connected = false;
558
+ if (debug) console.warn("Controller disconnected", this.index);
559
+ // move all attached objects into the scene
560
+ for (const child of this._object.children) {
561
+ this.xr.context.scene.attach(child);
562
+ }
563
+ this._object?.removeFromParent();
564
+ this._debugAxesHelper?.removeFromParent();
565
+ this._debugGripAxesHelper?.removeFromParent();
566
+ this._debugRayAxesHelper?.removeFromParent();
567
+ this._gripSpaceObject?.removeFromParent();
568
+ this._raySpaceObject?.removeFromParent();
569
+
570
+ this.unsubscribeEvents();
571
+ if (this._hitTestSource) {
572
+ this._hitTestSource.cancel();
573
+ this._hitTestSource = undefined;
574
+ }
575
+ }
576
+
577
+ /**
578
+ * Get a gamepad button
579
+ * @link https://github.com/immersive-web/webxr-gamepads-module/blob/main/gamepads-module-explainer.md
580
+ * @param key the controller button name e.g. x-button
581
+ * @returns the gamepad button if it exists on the controller - otherwise undefined
582
+ */
583
+ getButton(key: NeedleXRControllerButtonName): NeedleGamepadButton | undefined | null {
584
+ if (!this._layout) return undefined;
585
+
586
+ switch (key) {
587
+ case "primary-button":
588
+ if (this.isLeft) key = "x-button";
589
+ else if (this.isRight) key = "a-button";
590
+ else return undefined;
591
+ break;
592
+ case "primary":
593
+ if (this.hand) {
594
+ return this.getGesture("pinch");
595
+ }
596
+ return this.toNeedleGamepadButton(0, key);
597
+ }
598
+
599
+
600
+ if (this._buttonMap.has(key)) {
601
+ return this.toNeedleGamepadButton(this._buttonMap.get(key)!, key);
602
+ }
603
+ const componentModel = this._layout?.components[key];
604
+ if (componentModel?.gamepadIndices) {
605
+ switch (componentModel.type) {
606
+ case "button":
607
+ case "squeeze":
608
+ if (this.inputSource.gamepad) {
609
+ const index = componentModel.gamepadIndices!.button!;
610
+ this._buttonMap.set(key, index);
611
+ return this.toNeedleGamepadButton(index, key);
612
+ }
613
+ break;
614
+ default:
615
+ console.warn("Unsupported component type", componentModel.type);
616
+ break;
617
+ }
618
+ }
619
+ this._buttonMap.set(key, undefined!);
620
+ return undefined;
621
+ }
622
+
623
+ /** Get a gesture state */
624
+ getGesture(key: XRGestureName): NeedleGamepadButton | null {
625
+ const state = this.states[key];
626
+ if (!state) return null;
627
+ this.states[key] = state;
628
+ const needleButton = this._needleGamepadButtons[key] || new NeedleGamepadButton(undefined, key);
629
+ needleButton.pressed = state.pressed;
630
+ needleButton.value = state.value;
631
+ needleButton.isDown = state.isDown;
632
+ needleButton.isUp = state.isUp;
633
+ this._needleGamepadButtons[key] = needleButton;
634
+ return needleButton;
635
+ }
636
+
637
+ /**
638
+ * Get the pointer id for a specific button of this input device.
639
+ * This is useful if you want to check if a button (e.g. trigger) is currently being in use which can be queried on the inputsystem.
640
+ * @returns the pointer id for the button or undefined if the button is not supported
641
+ * @example
642
+ * ```ts
643
+ * const pointerId = controller.getPointerId("primary");
644
+ * if (pointerId !== undefined) {
645
+ * const isUsed = this.context.input.getPointerUsed(pointerId);
646
+ * console.log(controller.side, "used?", isUsed);
647
+ * }
648
+ * ```
649
+ */
650
+ getPointerId(button: number): number;
651
+ getPointerId(button: NeedleXRControllerButtonName | XRGestureName): number | undefined;
652
+ getPointerId(button: number | NeedleXRControllerButtonName | XRGestureName): number | undefined {
653
+ if (button === "primary") {
654
+ button = 0;
655
+ }
656
+ else if (button === "pinch") {
657
+ button = 0;
658
+ }
659
+ if (typeof button !== "number") {
660
+ const needleButton = this._buttonMap.get(button);
661
+ if (needleButton === undefined) {
662
+ return undefined;
663
+ }
664
+ button = needleButton;
665
+ }
666
+ return this.index * 10 + button;
667
+ }
668
+
669
+ private readonly _needleGamepadButtons: { [key: number | string]: NeedleGamepadButton } = {};
670
+ /** combine the InputState information + the GamepadButton information (since GamepadButtons can not be extended) */
671
+ private toNeedleGamepadButton(index: number, name: string): NeedleGamepadButton | undefined {
672
+ if (!this.inputSource.gamepad?.buttons) return undefined
673
+ const button = this.inputSource.gamepad?.buttons[index];
674
+ const state = this.states[index];
675
+ const needleButton = this._needleGamepadButtons[index] || new NeedleGamepadButton(index, name);
676
+ if (button) {
677
+ needleButton.pressed = button.pressed;
678
+ needleButton.value = button.value;
679
+ needleButton.touched = button.touched;
680
+ }
681
+ if (state) {
682
+ needleButton.isDown = state.isDown;
683
+ needleButton.isUp = state.isUp;
684
+ }
685
+ this._needleGamepadButtons[index] = needleButton;
686
+ return needleButton;
687
+ }
688
+
689
+ /**
690
+ * Get the values of a controller joystick
691
+ * @link https://github.com/immersive-web/webxr-gamepads-module/blob/main/gamepads-module-explainer.md
692
+ * @returns the stick values where x is left/right, y is up/down and z is the button value
693
+ */
694
+ getStick(key: StickName | "primary"): Vec3 {
695
+ if (!this._layout) return { x: 0, y: 0, z: 0 };
696
+
697
+ if (key === "primary") {
698
+ const x = this.inputSource.gamepad?.axes[0] || 0;
699
+ const y = this.inputSource.gamepad?.axes[1] || 0;
700
+ // the primary thumbstick is button 3 (see gamepads module explainer)
701
+ const z = this.inputSource.gamepad?.buttons[3]?.value || 0;
702
+ return { x, y, z }
703
+ }
704
+
705
+ const componentModel = this._layout?.components[key];
706
+ if (componentModel?.gamepadIndices) {
707
+ switch (componentModel.type) {
708
+ case "thumbstick":
709
+ if (this.inputSource.gamepad) {
710
+ const xIndex = componentModel.gamepadIndices!.xAxis!;
711
+ const yIndex = componentModel.gamepadIndices!.yAxis!;
712
+ let x = this.inputSource.gamepad?.axes[xIndex];
713
+ let y = this.inputSource.gamepad?.axes[yIndex];
714
+ x *= -1;
715
+ y *= -1;
716
+ const buttonIndex = componentModel.gamepadIndices!.button!;
717
+ const z = this.inputSource.gamepad?.buttons[buttonIndex]?.value;
718
+ return { x, y, z }
719
+ }
720
+ }
721
+ }
722
+ return { x: 0, y: 0, z: 0 }
723
+ }
724
+
725
+ private readonly _buttonMap = new Map<NeedleXRControllerButtonName, number>();
726
+
727
+ // the motion controller contains the controller scheme, we use this to simplify button access
728
+ private _motioncontroller?: MotionController;
729
+ private _layout: InputDeviceLayout | undefined;
730
+ private getMotionController!: Promise<MotionController>;
731
+ private initialize() {
732
+ // WORKAROUND for hand controllers that don't have a select event
733
+ this._hasSelectEvent = this.profiles.includes("generic-hand-select") || this.profiles.some(p => p.startsWith("generic-trigger"));
734
+
735
+ // Used to determine special layout for Quest controllers, e.g. last button is menu button
736
+ this._isMetaQuestTouchController = this.profiles.includes("meta-quest-touch-plus") || this.profiles.includes("oculus-touch-v3");
737
+
738
+ // Proper profile starting with v69 and browser 35.1
739
+ this._isMxInk = this.profiles.includes("logitech-mx-ink")
740
+
741
+ if (!this._layout) {
742
+ // Ignore transient-pointer since we likely don't want to spawn a controller visual just for a temporary pointer.
743
+ // TODO we should check how this is actually handled on Quest Browser when the transient-pointer flag is on.
744
+ if (this.inputSource.targetRayMode as XRTargetRayMode | "transient-pointer" === "transient-pointer") return;
745
+
746
+ // TODO: we should fetch the profiles or better yet the profile list once and cache it
747
+ const fetchProfileCall = fetchProfile(this.inputSource, DEFAULT_PROFILES_PATH, DEFAULT_PROFILE);
748
+ /** @ts-ignore */
749
+ this.getMotionController = fetchProfileCall.then(res => {
750
+
751
+ if (!this.connected) return null;
752
+
753
+ this._motioncontroller = new MotionController(
754
+ this.inputSource,
755
+ res.profile,
756
+ res.assetPath || ""
757
+ );
758
+
759
+ const profile = res.profile as InputDeviceProfile;
760
+ const layout = profile.layouts[this.inputSource.handedness];
761
+ this._layout = layout;
762
+ if (this._layout) {
763
+ if (!this._layout.gamepad?.length) {
764
+ this._layout.gamepad = [];
765
+ for (const key in this._layout.components) {
766
+ const component = this._layout.components[key];
767
+ this._layout.gamepad[component.gamepadIndices!.button!] = key as XRControllerButtonName;
768
+ }
769
+ }
770
+ }
771
+ // if (debug) console.log(this._layout, this.inputSource);
772
+ // debugger;
773
+ // this.getButton("a-button")
774
+ return this._motioncontroller;
775
+ }).catch(err => {
776
+ if (this.inputSource)
777
+ console.warn("Couldn't initialize motion controller profile for ", this.inputSource, err);
778
+ return null;
779
+ });
780
+ }
781
+ }
782
+
783
+ /**
784
+ * When enabled the controller will automatically emit pointer down events to the Needle Engine Input System.
785
+ * @default true
786
+ */
787
+ emitPointerDownEvent: boolean = true;
788
+
789
+ /**
790
+ * When enabled the controller will automatically emit pointer up events to the Needle Engine Input System.
791
+ * @default true
792
+ */
793
+ emitPointerUpEvent: boolean = true;
794
+
795
+ /**
796
+ * When enabled the controller will automatically emit pointer move events to the Needle Engine Input System.
797
+ * @default true
798
+ */
799
+ emitPointerMoveEvent: boolean = true;
800
+
801
+ /**
802
+ * The distance threshold for pointer move events. This value is in units in rig space
803
+ * @default 0.03
804
+ */
805
+ pointerMoveDistanceThreshold = 0.03;
806
+
807
+ /**
808
+ * The angle threshold for pointer move events. This value is in radians.
809
+ * @default 0.05
810
+ */
811
+ pointerMoveAngleThreshold = 0.05;
812
+
813
+ private subscribeEvents() {
814
+ // https://developer.mozilla.org/en-US/docs/Web/API/XRSession/selectstart_event
815
+ this.xr.session.addEventListener("selectstart", this.onSelectStart);
816
+ this.xr.session.addEventListener("selectend", this.onSelectEnd);
817
+ // https://developer.mozilla.org/en-US/docs/Web/API/XRSession/squeeze_event
818
+ this.xr.session.addEventListener("squeezestart", this.onSequeezeStart);
819
+ this.xr.session.addEventListener("squeezeend", this.onSequeezeEnd);
820
+ }
821
+ private unsubscribeEvents() {
822
+ this.xr.session.removeEventListener("selectstart", this.onSelectStart);
823
+ this.xr.session.removeEventListener("selectend", this.onSelectEnd);
824
+ this.xr.session.removeEventListener("squeezestart", this.onSequeezeStart);
825
+ this.xr.session.removeEventListener("squeezeend", this.onSequeezeEnd);
826
+ }
827
+
828
+ private _selectButtonIndex: number | undefined = undefined;
829
+ private _squeezeButtonIndex: number | undefined = undefined;
830
+
831
+ private onSelectStart = (evt: XRInputSourceEvent) => {
832
+ if (!this.emitPointerDownEvent) return;
833
+ if (this.inputSource !== evt.inputSource) return;
834
+ // if a selectstart event happens right after an input source is connected, we may even receive this event before
835
+ // requestAnimationFrame callback with the current session. So, we need to update the frame here.
836
+ this.onUpdateFrame(evt.frame);
837
+ // if we receive a select event we can be true that this device supports select events
838
+ this._hasSelectEvent = true;
839
+ const selectComponentId = this._layout?.selectComponentId;
840
+ const i = this._layout?.components[selectComponentId!]?.gamepadIndices?.button;
841
+ if (i !== undefined) this._selectButtonIndex = i;
842
+ if (debugCustomGesture) return;
843
+ /*
844
+ if (!_didReceiveSelectStartEvent) {
845
+ _didReceiveSelectStartEvent = true;
846
+ // safeguard first pinch event - check if the pinch gesture is already down
847
+ const pinch = this.getGesture("pinch");
848
+ if (pinch?.pressed) {
849
+ console.warn("Select start event was received but the pinch gesture is already down. This might happen the first time you start pinching", this.index, this.side);
850
+ return;
851
+ }
852
+ }
853
+ */
854
+ if (debug) Gizmos.DrawDirection(this.rayWorldPosition, getTempVector(0, .01, 1).applyQuaternion(this.rayWorldQuaternion), 0xff0000, 10);
855
+ this.emitPointerEvent(InputEvents.PointerDown, this._selectButtonIndex || 0, "xr-standard-trigger", true, evt);
856
+ }
857
+ private onSelectEnd = (evt: XRInputSourceEvent) => {
858
+ if (!this.emitPointerUpEvent) return;
859
+ if (debugCustomGesture) return;
860
+ if (this.inputSource !== evt.inputSource) return;
861
+ this.emitPointerEvent(InputEvents.PointerUp, this._selectButtonIndex || 0, "xr-standard-trigger", true, evt);
862
+ }
863
+ private onSequeezeStart = (evt: XRInputSourceEvent) => {
864
+ if (!this.emitPointerDownEvent) return;
865
+ if (this.inputSource !== evt.inputSource) return;
866
+ this._squeezeButtonIndex = this._layout?.components["xr-standard-squeeze"]?.gamepadIndices?.button;
867
+ if (this._squeezeButtonIndex !== undefined) {
868
+ if (debug) Gizmos.DrawDirection(this.rayWorldPosition, getTempVector(0, .01, 1).applyQuaternion(this.rayWorldQuaternion), 0x0000ff, 10);
869
+ this.emitPointerEvent(InputEvents.PointerDown, this._squeezeButtonIndex || 0, "xr-standard-squeeze", true, evt);
870
+ }
871
+ };
872
+ private onSequeezeEnd = (evt: XRInputSourceEvent) => {
873
+ if (!this.emitPointerUpEvent) return;
874
+ if (this.inputSource !== evt.inputSource) return;
875
+ if (this._squeezeButtonIndex !== undefined)
876
+ this.emitPointerEvent(InputEvents.PointerUp, this._squeezeButtonIndex || 0, "xr-standard-squeeze", true, evt);
877
+ };
878
+
879
+ /** Index = button index */
880
+ private readonly states: { [key: number | string]: InputState } = {};
881
+ // If we want to invoke button events for ALL buttons we need to keep track of the previous state
882
+ // instead of using XR input select start events which is only raised for the primary button
883
+ // we should probably do both but then we need to ignore the primary index in the following function (to not raise an event for the same button twice)
884
+ // and start with index = 1
885
+ private updateInputEvents() {
886
+ // https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-heading
887
+ if (this.gamepad?.buttons) {
888
+ for (let index = 0; index < this.gamepad.buttons.length; index++) {
889
+ const button = this.gamepad.buttons[index];
890
+ const state = this.states[index] || new InputState();
891
+ let eventName: InputEventNames | null = null;
892
+
893
+ // Special handling for MX Ink stylus on Quest OS v69+.
894
+ // We're never getting a "pressed" state here, so we determine pressed state based on the value.
895
+ if (this._isMxInk && (index === 4 || index === 5)) {
896
+ if (button.value > 0 && !state.pressed) {
897
+ eventName = "pointerdown";
898
+ state.isDown = true;
899
+ state.isUp = false;
900
+ }
901
+ else if (button.value === 0 && state.pressed) {
902
+ eventName = "pointerup";
903
+ state.isDown = false;
904
+ state.isUp = true;
905
+ }
906
+ else if (state.pressed) {
907
+ eventName = "pointermove";
908
+ state.isDown = false;
909
+ state.isUp = false;
910
+ }
911
+ state.pressed = button.value > 0;
912
+ state.value = button.value;
913
+ }
914
+ // Regular controller handling.
915
+ else {
916
+ // is down
917
+ if (button.pressed && !state.pressed) {
918
+ eventName = "pointerdown";
919
+ state.isDown = true;
920
+ state.isUp = false;
921
+ }
922
+ // is up
923
+ else if (!button.pressed && state.pressed) {
924
+ eventName = "pointerup"
925
+ state.isDown = false;
926
+ state.isUp = true;
927
+ }
928
+ else {
929
+ state.isDown = false;
930
+ state.isUp = false;
931
+ }
932
+ state.pressed = button.pressed;
933
+ state.value = button.value;
934
+ }
935
+ this.states[index] = state;
936
+
937
+ // the selection event is handled in the "selectstart" callback
938
+ const emitEvent = index !== this._selectButtonIndex && index !== this._squeezeButtonIndex;
939
+
940
+ if (eventName != null && emitEvent) {
941
+ let name = this._layout?.gamepad[index];
942
+ if (this._isMxInk && index === 4) name = "stylus-touch";
943
+ if (this._isMxInk && index === 5) name = "stylus-tip";
944
+ if (debug || debugCustomGesture) console.log("Emitting pointer event", eventName, index, name, button.value, this.gamepad, this._layout);
945
+ this.emitPointerEvent(eventName, index, name ?? "none", false, null, button.value);
946
+ }
947
+ }
948
+
949
+ // For Quest controllers, the last button is the menu button
950
+ if (this._isMetaQuestTouchController) {
951
+ const menuButtonIndex = this.gamepad.buttons.length - 1;
952
+ const menuButtonState = this.states[menuButtonIndex];
953
+ if (menuButtonState) {
954
+ if (menuButtonState.isDown) {
955
+ const menu = this.context.menu;
956
+ if (menu.spatialMenuIsVisible)
957
+ menu.setSpatialMenuVisible(false);
958
+ else
959
+ this.context.menu.setSpatialMenuVisible(true);
960
+ }
961
+ }
962
+ }
963
+ }
964
+
965
+ // update hand gesture states
966
+ if (this.hand) {
967
+ const handObject = this.handObject;
968
+ if (handObject) {
969
+ // update pinch state
970
+ const indexTip = handObject.joints["index-finger-tip"];
971
+ const thumbTip = handObject.joints["thumb-tip"];
972
+ if (indexTip && thumbTip) {
973
+ const distance = indexTip.position.distanceTo(thumbTip.position);
974
+
975
+ // upddate position of the pinch point
976
+ this._pinchPosition.lerpVectors(indexTip.position, thumbTip.position, .5);
977
+ const parent = this.xr.context.mainCamera?.parent;
978
+ if (parent) this._pinchPosition.applyMatrix4(parent.matrixWorld);
979
+
980
+ if (distance !== 0) { // ignore exactly 0 which happens when we switch from hands to controllers
981
+ const pinchThreshold = .02;
982
+ const pinchHysteresis = .01;
983
+ const state = this.states["pinch"] || new InputState();
984
+ const maxDistance = (pinchThreshold + pinchHysteresis) * 1.5;
985
+ state.value = 1 - ((distance - pinchThreshold) / maxDistance);
986
+
987
+ const isPressed = distance < (pinchThreshold - pinchHysteresis);
988
+ const isReleased = distance > (pinchThreshold + pinchHysteresis);
989
+ if (isPressed && !state.pressed) {
990
+ if (debugCustomGesture) console.log("pinch start", distance);
991
+ state.isDown = true;
992
+ state.isUp = false;
993
+ state.pressed = true;
994
+ }
995
+ else if (isReleased && state.pressed) {
996
+ state.isDown = false;
997
+ state.isUp = true;
998
+ state.pressed = false;
999
+ }
1000
+ else {
1001
+ state.isDown = false;
1002
+ state.isUp = false;
1003
+ }
1004
+ this.states["pinch"] = state;
1005
+ }
1006
+
1007
+ /** Workaround for visionOS not emitting selectstart. See https://linear.app/needle/issue/NE-4212
1008
+ * If a selectstart event was never received we do a manual check here if the user is pinching
1009
+ * Update: VisionOS 1.1 now properly emits select events from transient input sources, based on gaze.
1010
+ * We're keeping this code commented for now since there may be future changes before VisionOS WebXR ships.
1011
+ */
1012
+ /*
1013
+ if (!_didReceiveSelectStartEvent && (state.isDown || state.isUp)) {
1014
+ const eventName = isPressed ? "pointerdown" : "pointerup";
1015
+ const pressure = distance / pinchThreshold;
1016
+ if (debugCustomGesture) {
1017
+ const p = this.rayWorldPosition.add(this.object.worldForward.multiplyScalar(.2));
1018
+ p.y += .05;
1019
+ p.y += Math.random() * .02;
1020
+ Gizmos.DrawLabel(p, "pinch:" + eventName + ", " + this.index + ", " + this.side + "\n" + handObject.uuid, 0.01, 5, 0x000000, new RGBAColor(1, 1, 1, .1));
1021
+ }
1022
+ this.emitPointerEvent(eventName, 0, "pinch", false, null, pressure);
1023
+ }
1024
+ */
1025
+ }
1026
+ }
1027
+ }
1028
+ }
1029
+
1030
+ private _didMoveLastFrame = false;
1031
+ private readonly _lastPointerMovePosition = new Vector3();
1032
+ private readonly _lastPointerMoveQuaternion = new Quaternion();
1033
+
1034
+ private onUpdateMove() {
1035
+ if (!this.emitPointerMoveEvent) return;
1036
+ let didMove = false;
1037
+ const dist = this._lastPointerMovePosition.distanceTo(this.gripWorldPosition);
1038
+ if (dist > this.pointerMoveDistanceThreshold * this.xr.rigScale) didMove = true;
1039
+ if (!didMove) {
1040
+ const angle = this._lastPointerMoveQuaternion.angleTo(this.gripWorldQuaternion);
1041
+ if (angle > this.pointerMoveAngleThreshold) didMove = true;
1042
+ }
1043
+ if (didMove) {
1044
+ this._didMoveLastFrame = true;
1045
+ this._lastPointerMovePosition.copy(this.gripWorldPosition);
1046
+ this._lastPointerMoveQuaternion.copy(this.gripWorldQuaternion);
1047
+ if (debug) Gizmos.DrawLabel(this.rayWorldPosition.add(this.object.worldForward.multiplyScalar(.1)), "move", .01);
1048
+
1049
+ let button = this.xr.context.input.getFirstPressedButtonForPointer(this.index);
1050
+ if (button === undefined) button = 0;
1051
+ const pressure = this.gamepad?.buttons[button]?.value;
1052
+ this.emitPointerEvent("pointermove", button, "none", false, null, pressure);
1053
+ }
1054
+ else {
1055
+ this._didMoveLastFrame = false;
1056
+ }
1057
+ }
1058
+
1059
+
1060
+ /** cached spatial pointer init object. We re-use it to not have */
1061
+ private readonly pointerInit: NEPointerEventInit;
1062
+ private emitPointerEvent(type: InputEventNames, button: number, buttonName: ButtonName | "none", primary: boolean, source: Event | null = null, pressure?: number) {
1063
+
1064
+ if (!this.emitEvents) {
1065
+ if (debug && type !== InputEvents.PointerMove) console.warn("Pointer events are disabled for this controller", this.index, type, button);
1066
+ return;
1067
+ }
1068
+
1069
+ // Currently we do only want to emit pointer events for NON screen based events
1070
+ // that means if the input device is spatial (AR touch on a screen should be handled via touchdown etc still)
1071
+ // Not sure if *this* is enough to determine if the event is spatial or not
1072
+ if (this.xr.mode === "immersive-vr" || this.xr.isPassThrough) {
1073
+ this.pointerInit.origin = this;
1074
+ this.pointerInit.pointerId = this.getPointerId(button);
1075
+ this.pointerInit.pointerType = this.hand ? "hand" : "controller";
1076
+ this.pointerInit.button = button;
1077
+ this.pointerInit.buttonName = buttonName;
1078
+ this.pointerInit.isPrimary = primary;
1079
+ this.pointerInit.mode = this.inputSource.targetRayMode;
1080
+ this.pointerInit.ray = this.ray;
1081
+ this.pointerInit.device = this.object;
1082
+ this.pointerInit.pressure = pressure;
1083
+ this.pointerInit.clientX = this._rayPosition.x / this.xr.rigScale;
1084
+ this.pointerInit.clientY = this._rayPosition.y / this.xr.rigScale;
1085
+ this.pointerInit.clientZ = this._rayPosition.z / this.xr.rigScale;
1086
+
1087
+ const prevContext = Context.Current;
1088
+ Context.Current = this.xr.context;
1089
+ if (debug && type !== "pointermove") console.warn("Pointer event", type, button, buttonName, { ...this.pointerInit });
1090
+ this.xr.context.input.createInputEvent(new NEPointerEvent(type, source, this.pointerInit));
1091
+ Context.Current = prevContext;
1092
+ }
1093
+ }
1094
+
1095
+
1096
+ }
1097
+
1098
+ class InputState {
1099
+ /** if the button was pressed the last update */
1100
+ isDown: boolean = false;
1101
+ /** if the button was released the last update */
1102
+ isUp: boolean = false;
1103
+
1104
+ pressed: boolean = false;
1105
+ value: number = 0;
1106
+ };
1107
+
1108
+ /** Enhanced GamepadButton with `isDown` and `isUp` information */
1109
+ class NeedleGamepadButton {
1110
+ /** The index of the button in the input gamepad */
1111
+ readonly index: number | undefined;
1112
+ readonly name: string;
1113
+
1114
+ touched: boolean = false;
1115
+ pressed: boolean = false;
1116
+ value: number = 0;
1117
+ /** was the button just pressed down the last update */
1118
+ isDown: boolean = false;
1119
+ /** was the button just released the last update */
1120
+ isUp: boolean = false;
1121
+
1122
+ constructor(index: number | undefined, name: string) {
1123
+ this.index = index;
1124
+ this.name = name;
1125
+ }
1126
1126
  }