@needle-tools/engine 4.7.2-alpha → 4.7.2-next.6f2cd71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1067) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-zdhlW609.umd.cjs → gltf-progressive-B9o1T8Vr.umd.cjs} +1 -1
  7. package/dist/{gltf-progressive-YjtQYFa9.js → gltf-progressive-DO0SisAM.js} +2 -2
  8. package/dist/{gltf-progressive-yOP1mp5W.min.js → gltf-progressive-DQF10PJE.min.js} +1 -1
  9. package/dist/{needle-engine.bundle-BhDF-YSv.min.js → needle-engine.bundle-B-NoV0t_.min.js} +64 -64
  10. package/dist/{needle-engine.bundle-D2myV4E4.umd.cjs → needle-engine.bundle-BMnlxDfi.umd.cjs} +59 -59
  11. package/dist/{needle-engine.bundle-gp00DTS4.js → needle-engine.bundle-CFi0ugBx.js} +638 -638
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +101 -101
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +35 -35
  124. package/lib/engine/engine_lods.js +160 -160
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +788 -788
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
  325. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  326. package/lib/engine-components/AnimationUtils.js +27 -27
  327. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  328. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  329. package/lib/engine-components/Animator.d.ts +217 -217
  330. package/lib/engine-components/Animator.js +354 -354
  331. package/lib/engine-components/AnimatorController.d.ts +227 -227
  332. package/lib/engine-components/AnimatorController.js +1152 -1152
  333. package/lib/engine-components/AudioListener.d.ts +33 -33
  334. package/lib/engine-components/AudioListener.js +86 -86
  335. package/lib/engine-components/AudioSource.d.ts +217 -217
  336. package/lib/engine-components/AudioSource.js +635 -635
  337. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  338. package/lib/engine-components/AvatarLoader.js +231 -231
  339. package/lib/engine-components/AxesHelper.d.ts +32 -32
  340. package/lib/engine-components/AxesHelper.js +67 -67
  341. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  342. package/lib/engine-components/BasicIKConstraint.js +43 -43
  343. package/lib/engine-components/BoxCollider.d.ts +2 -2
  344. package/lib/engine-components/BoxCollider.js +2 -2
  345. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  346. package/lib/engine-components/BoxHelperComponent.js +102 -102
  347. package/lib/engine-components/Camera.d.ts +231 -231
  348. package/lib/engine-components/Camera.js +700 -700
  349. package/lib/engine-components/CameraUtils.d.ts +1 -1
  350. package/lib/engine-components/CameraUtils.js +123 -123
  351. package/lib/engine-components/CharacterController.d.ts +55 -55
  352. package/lib/engine-components/CharacterController.js +236 -236
  353. package/lib/engine-components/Collider.d.ts +188 -188
  354. package/lib/engine-components/Collider.js +369 -369
  355. package/lib/engine-components/Component.d.ts +792 -792
  356. package/lib/engine-components/Component.js +920 -920
  357. package/lib/engine-components/ContactShadows.d.ts +94 -94
  358. package/lib/engine-components/ContactShadows.js +453 -453
  359. package/lib/engine-components/DeleteBox.d.ts +19 -19
  360. package/lib/engine-components/DeleteBox.js +58 -58
  361. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  362. package/lib/engine-components/DeviceFlag.js +47 -47
  363. package/lib/engine-components/DragControls.d.ts +170 -170
  364. package/lib/engine-components/DragControls.js +1421 -1421
  365. package/lib/engine-components/DropListener.d.ts +215 -215
  366. package/lib/engine-components/DropListener.js +642 -642
  367. package/lib/engine-components/Duplicatable.d.ts +35 -35
  368. package/lib/engine-components/Duplicatable.js +202 -202
  369. package/lib/engine-components/EventList.d.ts +54 -54
  370. package/lib/engine-components/EventList.js +232 -232
  371. package/lib/engine-components/EventTrigger.d.ts +33 -33
  372. package/lib/engine-components/EventTrigger.js +75 -75
  373. package/lib/engine-components/EventType.d.ts +22 -22
  374. package/lib/engine-components/EventType.js +23 -23
  375. package/lib/engine-components/Fog.d.ts +22 -22
  376. package/lib/engine-components/Fog.js +61 -61
  377. package/lib/engine-components/Gizmos.d.ts +17 -17
  378. package/lib/engine-components/Gizmos.js +64 -64
  379. package/lib/engine-components/GridHelper.d.ts +20 -20
  380. package/lib/engine-components/GridHelper.js +54 -54
  381. package/lib/engine-components/GroundProjection.d.ts +67 -67
  382. package/lib/engine-components/GroundProjection.js +343 -343
  383. package/lib/engine-components/Interactable.d.ts +12 -12
  384. package/lib/engine-components/Interactable.js +12 -12
  385. package/lib/engine-components/Joints.d.ts +19 -19
  386. package/lib/engine-components/Joints.js +51 -51
  387. package/lib/engine-components/LODGroup.d.ts +35 -35
  388. package/lib/engine-components/LODGroup.js +152 -152
  389. package/lib/engine-components/Light.d.ts +180 -180
  390. package/lib/engine-components/Light.js +535 -535
  391. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  392. package/lib/engine-components/LookAtConstraint.js +35 -35
  393. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  394. package/lib/engine-components/NeedleMenu.js +92 -92
  395. package/lib/engine-components/NestedGltf.d.ts +25 -25
  396. package/lib/engine-components/NestedGltf.js +88 -88
  397. package/lib/engine-components/Networking.d.ts +54 -54
  398. package/lib/engine-components/Networking.js +112 -112
  399. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  400. package/lib/engine-components/OffsetConstraint.js +65 -65
  401. package/lib/engine-components/OrbitControls.d.ts +268 -268
  402. package/lib/engine-components/OrbitControls.js +1015 -1015
  403. package/lib/engine-components/PlayerColor.d.ts +19 -19
  404. package/lib/engine-components/PlayerColor.js +94 -94
  405. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  406. package/lib/engine-components/ReflectionProbe.js +204 -204
  407. package/lib/engine-components/Renderer.d.ts +153 -153
  408. package/lib/engine-components/Renderer.js +834 -834
  409. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  410. package/lib/engine-components/RendererInstancing.js +744 -744
  411. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  412. package/lib/engine-components/RendererLightmap.js +182 -182
  413. package/lib/engine-components/RigidBody.d.ts +155 -155
  414. package/lib/engine-components/RigidBody.js +517 -517
  415. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  416. package/lib/engine-components/SceneSwitcher.js +971 -971
  417. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  418. package/lib/engine-components/ScreenCapture.js +547 -547
  419. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  420. package/lib/engine-components/ShadowCatcher.js +166 -166
  421. package/lib/engine-components/Skybox.d.ts +88 -88
  422. package/lib/engine-components/Skybox.js +469 -469
  423. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  424. package/lib/engine-components/SmoothFollow.js +82 -82
  425. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  426. package/lib/engine-components/SpatialTrigger.js +225 -225
  427. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  428. package/lib/engine-components/SpectatorCamera.js +715 -715
  429. package/lib/engine-components/SphereCollider.d.ts +2 -2
  430. package/lib/engine-components/SphereCollider.js +2 -2
  431. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  432. package/lib/engine-components/SpriteRenderer.js +472 -472
  433. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  434. package/lib/engine-components/SyncedCamera.js +199 -199
  435. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  436. package/lib/engine-components/SyncedRoom.js +371 -371
  437. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  438. package/lib/engine-components/SyncedTransform.js +331 -331
  439. package/lib/engine-components/TestRunner.d.ts +16 -16
  440. package/lib/engine-components/TestRunner.js +102 -102
  441. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  442. package/lib/engine-components/TransformGizmo.js +209 -209
  443. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  444. package/lib/engine-components/VideoPlayer.js +978 -978
  445. package/lib/engine-components/Voip.d.ts +67 -67
  446. package/lib/engine-components/Voip.js +360 -360
  447. package/lib/engine-components/api.d.ts +51 -51
  448. package/lib/engine-components/api.js +50 -50
  449. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  451. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  453. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  455. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  457. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  459. package/lib/engine-components/codegen/components.d.ts +216 -216
  460. package/lib/engine-components/codegen/components.js +218 -218
  461. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  462. package/lib/engine-components/debug/LogStats.js +18 -18
  463. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  464. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  465. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  466. package/lib/engine-components/export/gltf/index.js +1 -1
  467. package/lib/engine-components/export/index.d.ts +1 -1
  468. package/lib/engine-components/export/index.js +1 -1
  469. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  470. package/lib/engine-components/export/usdz/Extension.js +1 -1
  471. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  473. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  474. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  475. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  476. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  477. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  479. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  481. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  482. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  483. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  485. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  487. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  489. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  491. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  495. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  497. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  498. package/lib/engine-components/export/usdz/index.js +2 -2
  499. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  500. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  501. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  502. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  503. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  504. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  505. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  507. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  509. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  510. package/lib/engine-components/particlesystem/api.js +2 -2
  511. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -59
  513. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  514. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  515. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  516. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  517. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  518. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  519. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  520. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  521. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  522. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  523. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  524. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  525. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  526. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  529. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  530. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  531. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  532. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  533. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  534. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  537. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  538. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  539. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  540. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  541. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  542. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -494
  543. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  544. package/lib/engine-components/postprocessing/Volume.js +385 -385
  545. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  546. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  547. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  548. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  549. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  550. package/lib/engine-components/postprocessing/index.js +6 -6
  551. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  552. package/lib/engine-components/postprocessing/utils.js +119 -119
  553. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  554. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  555. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  556. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  557. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  558. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  559. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  560. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  561. package/lib/engine-components/timeline/index.d.ts +4 -4
  562. package/lib/engine-components/timeline/index.js +3 -3
  563. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  564. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  565. package/lib/engine-components/ui/Button.d.ts +64 -64
  566. package/lib/engine-components/ui/Button.js +315 -315
  567. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  568. package/lib/engine-components/ui/Canvas.js +407 -407
  569. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  570. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  571. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  572. package/lib/engine-components/ui/EventSystem.js +765 -765
  573. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  574. package/lib/engine-components/ui/Graphic.js +255 -255
  575. package/lib/engine-components/ui/Image.d.ts +35 -35
  576. package/lib/engine-components/ui/Image.js +116 -116
  577. package/lib/engine-components/ui/InputField.d.ts +42 -42
  578. package/lib/engine-components/ui/InputField.js +268 -268
  579. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  580. package/lib/engine-components/ui/Interfaces.js +12 -12
  581. package/lib/engine-components/ui/Layout.d.ts +84 -84
  582. package/lib/engine-components/ui/Layout.js +330 -330
  583. package/lib/engine-components/ui/Outline.d.ts +7 -7
  584. package/lib/engine-components/ui/Outline.js +20 -20
  585. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  586. package/lib/engine-components/ui/PointerEvents.js +145 -145
  587. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  588. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  589. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  590. package/lib/engine-components/ui/Raycaster.js +95 -95
  591. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  592. package/lib/engine-components/ui/RectTransform.js +356 -356
  593. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  594. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  595. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  596. package/lib/engine-components/ui/Symbols.js +1 -1
  597. package/lib/engine-components/ui/Text.d.ts +78 -78
  598. package/lib/engine-components/ui/Text.js +539 -539
  599. package/lib/engine-components/ui/Utils.d.ts +24 -24
  600. package/lib/engine-components/ui/Utils.js +90 -90
  601. package/lib/engine-components/ui/index.d.ts +1 -1
  602. package/lib/engine-components/ui/index.js +1 -1
  603. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  604. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  605. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  606. package/lib/engine-components/utils/LookAt.js +82 -82
  607. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  608. package/lib/engine-components/utils/OpenURL.js +119 -119
  609. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  610. package/lib/engine-components/webxr/Avatar.js +255 -255
  611. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  612. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  613. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  614. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  615. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  616. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  617. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  618. package/lib/engine-components/webxr/WebXR.js +561 -561
  619. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  620. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  621. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  622. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  623. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  624. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  625. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  626. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  627. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  628. package/lib/engine-components/webxr/XRFlag.js +139 -139
  629. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  630. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  631. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  632. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  633. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  634. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  635. package/lib/engine-components/webxr/index.d.ts +3 -3
  636. package/lib/engine-components/webxr/index.js +3 -3
  637. package/lib/engine-components/webxr/types.d.ts +3 -3
  638. package/lib/engine-components/webxr/types.js +1 -1
  639. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  640. package/lib/engine-components-experimental/Presentation.js +9 -9
  641. package/lib/engine-components-experimental/api.d.ts +4 -4
  642. package/lib/engine-components-experimental/api.js +4 -4
  643. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  644. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  645. package/lib/engine-schemes/api.d.ts +12 -12
  646. package/lib/engine-schemes/api.js +12 -12
  647. package/lib/engine-schemes/schemes.d.ts +7 -7
  648. package/lib/engine-schemes/schemes.js +19 -19
  649. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  650. package/lib/engine-schemes/synced-camera-model.js +67 -67
  651. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  652. package/lib/engine-schemes/synced-transform-model.js +66 -66
  653. package/lib/engine-schemes/transform.d.ts +12 -12
  654. package/lib/engine-schemes/transform.js +39 -39
  655. package/lib/engine-schemes/vec2.d.ts +10 -10
  656. package/lib/engine-schemes/vec2.js +25 -25
  657. package/lib/engine-schemes/vec3.d.ts +11 -11
  658. package/lib/engine-schemes/vec3.js +29 -29
  659. package/lib/engine-schemes/vec4.d.ts +12 -12
  660. package/lib/engine-schemes/vec4.js +33 -33
  661. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  662. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  663. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  664. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  665. package/lib/needle-engine.d.ts +7 -7
  666. package/lib/needle-engine.js +64 -64
  667. package/package.json +3 -3
  668. package/plugins/common/buildinfo.js +64 -64
  669. package/plugins/common/cloud.js +1 -1
  670. package/plugins/common/config.cjs +31 -31
  671. package/plugins/common/config.js +35 -35
  672. package/plugins/common/files.js +31 -31
  673. package/plugins/common/generator.js +10 -10
  674. package/plugins/common/license.js +452 -452
  675. package/plugins/common/logger.js +327 -327
  676. package/plugins/common/npm.js +15 -15
  677. package/plugins/common/timers.js +7 -7
  678. package/plugins/common/version.js +37 -37
  679. package/plugins/gltf-packer.mjs +1 -1
  680. package/plugins/next/alias.cjs +39 -39
  681. package/plugins/next/license.cjs +24 -24
  682. package/plugins/next/meshbvhworker.cjs +18 -18
  683. package/plugins/next/next.js +141 -141
  684. package/plugins/types/index.d.ts +2 -2
  685. package/plugins/types/license.d.ts +24 -24
  686. package/plugins/types/needleConfig.d.ts +27 -27
  687. package/plugins/types/next.d.ts +2 -2
  688. package/plugins/types/userconfig.d.ts +124 -124
  689. package/plugins/types/vite.d.ts +13 -13
  690. package/plugins/types/webmanifest.d.ts +32 -32
  691. package/plugins/vite/alias.js +189 -189
  692. package/plugins/vite/asap.js +251 -251
  693. package/plugins/vite/build-pipeline.js +371 -371
  694. package/plugins/vite/build.js +19 -19
  695. package/plugins/vite/buildinfo.js +41 -41
  696. package/plugins/vite/config.js +106 -106
  697. package/plugins/vite/copyfiles.js +138 -138
  698. package/plugins/vite/defines.js +70 -70
  699. package/plugins/vite/dependencies.js +232 -232
  700. package/plugins/vite/dependency-watcher.js +237 -237
  701. package/plugins/vite/drop-client.js +76 -76
  702. package/plugins/vite/drop.js +87 -87
  703. package/plugins/vite/editor-connection.js +124 -124
  704. package/plugins/vite/facebook-instant-games.js +102 -102
  705. package/plugins/vite/gzip.js +5 -5
  706. package/plugins/vite/imports-logger.js +143 -143
  707. package/plugins/vite/index.js +147 -147
  708. package/plugins/vite/license.js +56 -56
  709. package/plugins/vite/local-files.js +440 -440
  710. package/plugins/vite/logger.client.js +272 -272
  711. package/plugins/vite/logger.js +100 -100
  712. package/plugins/vite/materialx.js +31 -31
  713. package/plugins/vite/meta.js +163 -163
  714. package/plugins/vite/npm.js +7 -7
  715. package/plugins/vite/peer.js +29 -29
  716. package/plugins/vite/poster-client.js +73 -73
  717. package/plugins/vite/poster.js +79 -79
  718. package/plugins/vite/pwa.js +604 -604
  719. package/plugins/vite/reload-client.js +15 -15
  720. package/plugins/vite/reload.js +351 -351
  721. package/plugins/vite/server.js +66 -66
  722. package/plugins/vite/transform-codegen.js +55 -55
  723. package/plugins/vite/transform.js +32 -32
  724. package/plugins/vite/vite-4.4-hack.js +31 -31
  725. package/src/asap/needle-asap.ts +111 -111
  726. package/src/asap/sessiongranted.ts +75 -75
  727. package/src/asap/utils.ts +4 -4
  728. package/src/engine/analytics/index.ts +10 -10
  729. package/src/engine/analytics/lcp.ts +35 -35
  730. package/src/engine/api.ts +82 -82
  731. package/src/engine/assets/index.ts +59 -59
  732. package/src/engine/assets/static.js +5 -5
  733. package/src/engine/codegen/register_types.ts +300 -300
  734. package/src/engine/debug/debug.ts +51 -51
  735. package/src/engine/debug/debug_console.ts +333 -333
  736. package/src/engine/debug/debug_overlay.ts +332 -332
  737. package/src/engine/debug/debug_spatial_console.ts +429 -429
  738. package/src/engine/debug/index.ts +1 -1
  739. package/src/engine/engine_addressables.ts +671 -671
  740. package/src/engine/engine_animation.ts +145 -145
  741. package/src/engine/engine_application.ts +113 -113
  742. package/src/engine/engine_assetdatabase.ts +389 -389
  743. package/src/engine/engine_audio.ts +24 -24
  744. package/src/engine/engine_camera.ts +39 -39
  745. package/src/engine/engine_components.ts +366 -366
  746. package/src/engine/engine_components_internal.ts +40 -40
  747. package/src/engine/engine_constants.ts +52 -52
  748. package/src/engine/engine_context.ts +1824 -1824
  749. package/src/engine/engine_context_registry.ts +129 -129
  750. package/src/engine/engine_coroutine.ts +54 -54
  751. package/src/engine/engine_create_objects.ts +411 -411
  752. package/src/engine/engine_default_parameters.ts +3 -3
  753. package/src/engine/engine_editor-sync.ts +28 -28
  754. package/src/engine/engine_fileloader.js +9 -9
  755. package/src/engine/engine_gameobject.ts +712 -712
  756. package/src/engine/engine_generic_utils.js +13 -13
  757. package/src/engine/engine_gizmos.ts +577 -577
  758. package/src/engine/engine_gltf.ts +29 -29
  759. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  760. package/src/engine/engine_hot_reload.ts +210 -210
  761. package/src/engine/engine_input.ts +1500 -1500
  762. package/src/engine/engine_input_utils.ts +23 -23
  763. package/src/engine/engine_instancing.ts +45 -45
  764. package/src/engine/engine_license.ts +386 -386
  765. package/src/engine/engine_lifecycle_api.ts +113 -113
  766. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  767. package/src/engine/engine_lightdata.ts +125 -125
  768. package/src/engine/engine_loaders.callbacks.ts +136 -136
  769. package/src/engine/engine_loaders.gltf.ts +82 -82
  770. package/src/engine/engine_loaders.ts +378 -378
  771. package/src/engine/engine_lods.ts +186 -186
  772. package/src/engine/engine_mainloop_utils.ts +472 -472
  773. package/src/engine/engine_math.ts +282 -282
  774. package/src/engine/engine_modules.ts +83 -83
  775. package/src/engine/engine_networking.ts +862 -862
  776. package/src/engine/engine_networking_auto.ts +352 -352
  777. package/src/engine/engine_networking_blob.ts +275 -275
  778. package/src/engine/engine_networking_files.ts +217 -217
  779. package/src/engine/engine_networking_files_default_components.ts +58 -58
  780. package/src/engine/engine_networking_instantiate.ts +419 -419
  781. package/src/engine/engine_networking_peer.ts +159 -159
  782. package/src/engine/engine_networking_streams.ts +713 -713
  783. package/src/engine/engine_networking_types.ts +24 -24
  784. package/src/engine/engine_networking_utils.ts +23 -23
  785. package/src/engine/engine_networking_websocket.ts +2 -2
  786. package/src/engine/engine_patcher.ts +199 -199
  787. package/src/engine/engine_physics.ts +783 -783
  788. package/src/engine/engine_physics.types.ts +46 -46
  789. package/src/engine/engine_physics_rapier.ts +1577 -1577
  790. package/src/engine/engine_playerview.ts +80 -80
  791. package/src/engine/engine_scenelighting.ts +294 -294
  792. package/src/engine/engine_serialization.ts +2 -2
  793. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  794. package/src/engine/engine_serialization_core.ts +720 -720
  795. package/src/engine/engine_serialization_decorator.ts +80 -80
  796. package/src/engine/engine_setup.ts +1 -1
  797. package/src/engine/engine_shaders.ts +267 -267
  798. package/src/engine/engine_shims.ts +32 -32
  799. package/src/engine/engine_test_utils.ts +109 -109
  800. package/src/engine/engine_texture.ts +82 -82
  801. package/src/engine/engine_three_utils.ts +928 -928
  802. package/src/engine/engine_time.ts +94 -94
  803. package/src/engine/engine_time_utils.ts +237 -237
  804. package/src/engine/engine_tonemapping.ts +208 -208
  805. package/src/engine/engine_types.ts +730 -730
  806. package/src/engine/engine_typestore.ts +63 -63
  807. package/src/engine/engine_util_decorator.ts +136 -136
  808. package/src/engine/engine_utils.ts +1115 -1115
  809. package/src/engine/engine_utils_format.ts +273 -273
  810. package/src/engine/engine_utils_screenshot.ts +708 -708
  811. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  812. package/src/engine/export/gltf/Writers.ts +34 -34
  813. package/src/engine/export/gltf/index.ts +158 -158
  814. package/src/engine/export/index.ts +2 -2
  815. package/src/engine/export/state.ts +19 -19
  816. package/src/engine/export/utils.ts +9 -9
  817. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  818. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  819. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  820. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  821. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  822. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  823. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  824. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  825. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  826. package/src/engine/extensions/extension_resolver.ts +4 -4
  827. package/src/engine/extensions/extension_utils.ts +166 -166
  828. package/src/engine/extensions/extensions.ts +140 -140
  829. package/src/engine/extensions/index.ts +5 -5
  830. package/src/engine/extensions/usage_tracker.ts +100 -100
  831. package/src/engine/js-extensions/Camera.ts +37 -37
  832. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  833. package/src/engine/js-extensions/Layers.ts +23 -23
  834. package/src/engine/js-extensions/Object3D.ts +296 -296
  835. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  836. package/src/engine/js-extensions/Vector.ts +18 -18
  837. package/src/engine/js-extensions/index.ts +4 -4
  838. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  839. package/src/engine/shaders/shaderData.ts +67 -67
  840. package/src/engine/tests/test_utils.ts +63 -63
  841. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  842. package/src/engine/webcomponents/api.ts +6 -6
  843. package/src/engine/webcomponents/buttons.ts +292 -292
  844. package/src/engine/webcomponents/fonts.ts +41 -41
  845. package/src/engine/webcomponents/icons.ts +57 -57
  846. package/src/engine/webcomponents/index.ts +1 -1
  847. package/src/engine/webcomponents/logo-element.ts +78 -78
  848. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  849. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  850. package/src/engine/webcomponents/needle-button.ts +181 -181
  851. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  852. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  853. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  854. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  855. package/src/engine/webcomponents/needle-engine.ts +860 -860
  856. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  857. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  858. package/src/engine/xr/NeedleXRSync.ts +220 -220
  859. package/src/engine/xr/SceneTransition.ts +78 -78
  860. package/src/engine/xr/TempXRContext.ts +216 -216
  861. package/src/engine/xr/XRRig.ts +9 -9
  862. package/src/engine/xr/api.ts +5 -5
  863. package/src/engine/xr/events.ts +102 -102
  864. package/src/engine/xr/internal.ts +34 -34
  865. package/src/engine/xr/usdz.ts +30 -30
  866. package/src/engine/xr/utils.ts +39 -39
  867. package/src/engine-components/AlignmentConstraint.ts +36 -36
  868. package/src/engine-components/Animation.ts +557 -557
  869. package/src/engine-components/AnimationCurve.ts +150 -150
  870. package/src/engine-components/AnimationUtils.ts +28 -28
  871. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  872. package/src/engine-components/Animator.ts +397 -397
  873. package/src/engine-components/AnimatorController.ts +1293 -1293
  874. package/src/engine-components/AudioListener.ts +92 -92
  875. package/src/engine-components/AudioSource.ts +644 -644
  876. package/src/engine-components/AvatarLoader.ts +263 -263
  877. package/src/engine-components/AxesHelper.ts +59 -59
  878. package/src/engine-components/BasicIKConstraint.ts +54 -54
  879. package/src/engine-components/BoxCollider.ts +1 -1
  880. package/src/engine-components/BoxHelperComponent.ts +114 -114
  881. package/src/engine-components/Camera.ts +719 -719
  882. package/src/engine-components/CameraUtils.ts +138 -138
  883. package/src/engine-components/CharacterController.ts +253 -253
  884. package/src/engine-components/Collider.ts +374 -374
  885. package/src/engine-components/Component.ts +1297 -1297
  886. package/src/engine-components/ContactShadows.ts +506 -506
  887. package/src/engine-components/DeleteBox.ts +62 -62
  888. package/src/engine-components/DeviceFlag.ts +46 -46
  889. package/src/engine-components/DragControls.ts +1623 -1623
  890. package/src/engine-components/DropListener.ts +713 -713
  891. package/src/engine-components/Duplicatable.ts +198 -198
  892. package/src/engine-components/EventList.ts +266 -266
  893. package/src/engine-components/EventTrigger.ts +74 -74
  894. package/src/engine-components/EventType.ts +22 -22
  895. package/src/engine-components/Fog.ts +60 -60
  896. package/src/engine-components/Gizmos.ts +56 -56
  897. package/src/engine-components/GridHelper.ts +48 -48
  898. package/src/engine-components/GroundProjection.ts +356 -356
  899. package/src/engine-components/Interactable.ts +14 -14
  900. package/src/engine-components/Joints.ts +52 -52
  901. package/src/engine-components/LODGroup.ts +153 -153
  902. package/src/engine-components/Light.ts +558 -558
  903. package/src/engine-components/LookAtConstraint.ts +25 -25
  904. package/src/engine-components/NeedleMenu.ts +84 -84
  905. package/src/engine-components/NestedGltf.ts +86 -86
  906. package/src/engine-components/Networking.ts +114 -114
  907. package/src/engine-components/OffsetConstraint.ts +60 -60
  908. package/src/engine-components/OrbitControls.ts +1074 -1074
  909. package/src/engine-components/PlayerColor.ts +103 -103
  910. package/src/engine-components/ReflectionProbe.ts +220 -220
  911. package/src/engine-components/Renderer.ts +903 -903
  912. package/src/engine-components/RendererInstancing.ts +855 -855
  913. package/src/engine-components/RendererLightmap.ts +198 -198
  914. package/src/engine-components/RigidBody.ts +526 -526
  915. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  916. package/src/engine-components/ScreenCapture.ts +592 -592
  917. package/src/engine-components/ShadowCatcher.ts +172 -172
  918. package/src/engine-components/Skybox.ts +475 -475
  919. package/src/engine-components/SmoothFollow.ts +76 -76
  920. package/src/engine-components/SpatialTrigger.ts +229 -229
  921. package/src/engine-components/SpectatorCamera.ts +787 -787
  922. package/src/engine-components/SphereCollider.ts +1 -1
  923. package/src/engine-components/SpriteRenderer.ts +468 -468
  924. package/src/engine-components/SyncedCamera.ts +220 -220
  925. package/src/engine-components/SyncedRoom.ts +380 -380
  926. package/src/engine-components/SyncedTransform.ts +383 -383
  927. package/src/engine-components/TestRunner.ts +118 -118
  928. package/src/engine-components/TransformGizmo.ts +219 -219
  929. package/src/engine-components/VideoPlayer.ts +1025 -1025
  930. package/src/engine-components/Voip.ts +363 -363
  931. package/src/engine-components/api.ts +60 -60
  932. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  933. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  934. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  935. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  936. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  937. package/src/engine-components/codegen/components.ts +217 -217
  938. package/src/engine-components/debug/LogStats.ts +21 -21
  939. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  940. package/src/engine-components/export/usdz/Extension.ts +24 -24
  941. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  942. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  943. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  944. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  945. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  946. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  947. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  948. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  949. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  950. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  951. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  952. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  953. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  954. package/src/engine-components/export/usdz/index.ts +2 -2
  955. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  956. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  957. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  958. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  959. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  960. package/src/engine-components/particlesystem/api.ts +1 -1
  961. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  962. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  963. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  964. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  965. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  966. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  967. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  968. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  969. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  970. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  971. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  972. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  973. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  974. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  975. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  976. package/src/engine-components/postprocessing/PostProcessingHandler.ts +572 -572
  977. package/src/engine-components/postprocessing/Volume.ts +426 -426
  978. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  979. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  980. package/src/engine-components/postprocessing/index.ts +5 -5
  981. package/src/engine-components/postprocessing/utils.ts +154 -154
  982. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  983. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  984. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  985. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  986. package/src/engine-components/timeline/index.ts +3 -3
  987. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  988. package/src/engine-components/ui/Button.ts +307 -307
  989. package/src/engine-components/ui/Canvas.ts +419 -419
  990. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  991. package/src/engine-components/ui/EventSystem.ts +854 -854
  992. package/src/engine-components/ui/Graphic.ts +275 -275
  993. package/src/engine-components/ui/Image.ts +112 -112
  994. package/src/engine-components/ui/InputField.ts +321 -321
  995. package/src/engine-components/ui/Interfaces.ts +57 -57
  996. package/src/engine-components/ui/Layout.ts +334 -334
  997. package/src/engine-components/ui/Outline.ts +13 -13
  998. package/src/engine-components/ui/PointerEvents.ts +206 -206
  999. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1000. package/src/engine-components/ui/Raycaster.ts +102 -102
  1001. package/src/engine-components/ui/RectTransform.ts +375 -375
  1002. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1003. package/src/engine-components/ui/Symbols.ts +1 -1
  1004. package/src/engine-components/ui/Text.ts +578 -578
  1005. package/src/engine-components/ui/Utils.ts +113 -113
  1006. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1007. package/src/engine-components/utils/LookAt.ts +88 -88
  1008. package/src/engine-components/utils/OpenURL.ts +114 -114
  1009. package/src/engine-components/webxr/Avatar.ts +265 -265
  1010. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1011. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1012. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1013. package/src/engine-components/webxr/WebXR.ts +585 -585
  1014. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1015. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1016. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1017. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1018. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1019. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1020. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1021. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1022. package/src/engine-components/webxr/index.ts +2 -2
  1023. package/src/engine-components/webxr/types.ts +3 -3
  1024. package/src/engine-components-experimental/Presentation.ts +12 -12
  1025. package/src/engine-components-experimental/api.ts +4 -4
  1026. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1027. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1028. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1029. package/src/engine-schemes/README.md +1 -1
  1030. package/src/engine-schemes/api.ts +12 -12
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1050. package/src/engine-schemes/dist/api.js +0 -17
  1051. package/src/engine-schemes/dist/api.js.meta +0 -7
  1052. package/src/engine-schemes/dist/schemes.js +0 -25
  1053. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1054. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1055. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1056. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1057. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1058. package/src/engine-schemes/dist/transform.js +0 -46
  1059. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec2.js +0 -32
  1061. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vec3.js +0 -36
  1063. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1064. package/src/engine-schemes/dist/vec4.js +0 -40
  1065. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1066. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1067. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,1295 +1,1295 @@
1
- import { Matrix4, Object3D, Ray, Vector2, Vector3 } from 'three';
2
- import { showBalloonMessage, showBalloonWarning } from './debug/debug.js';
3
- import { Context } from './engine_setup.js';
4
- import { getTempVector, getWorldQuaternion } from './engine_three_utils.js';
5
- import { DeviceUtilities, getParam } from './engine_utils.js';
6
- const debug = getParam("debuginput");
7
- export var PointerType;
8
- (function (PointerType) {
9
- PointerType["Mouse"] = "mouse";
10
- PointerType["Touch"] = "touch";
11
- PointerType["Controller"] = "controller";
12
- PointerType["Hand"] = "hand";
13
- })(PointerType || (PointerType = {}));
14
- var PointerEnumType;
15
- (function (PointerEnumType) {
16
- PointerEnumType["PointerDown"] = "pointerdown";
17
- PointerEnumType["PointerUp"] = "pointerup";
18
- PointerEnumType["PointerMove"] = "pointermove";
19
- })(PointerEnumType || (PointerEnumType = {}));
20
- var KeyboardEnumType;
21
- (function (KeyboardEnumType) {
22
- KeyboardEnumType["KeyDown"] = "keydown";
23
- KeyboardEnumType["KeyUp"] = "keyup";
24
- KeyboardEnumType["KeyPressed"] = "keypress";
25
- })(KeyboardEnumType || (KeyboardEnumType = {}));
26
- export var InputEvents;
27
- (function (InputEvents) {
28
- InputEvents["PointerDown"] = "pointerdown";
29
- InputEvents["PointerUp"] = "pointerup";
30
- InputEvents["PointerMove"] = "pointermove";
31
- InputEvents["KeyDown"] = "keydown";
32
- InputEvents["KeyUp"] = "keyup";
33
- InputEvents["KeyPressed"] = "keypress";
34
- })(InputEvents || (InputEvents = {}));
35
- /**
36
- * The Needle Engine Pointer Event is a custom event that extends the PointerEvent. It holds additional information like the device index, the origin of the event, the mode of the event (e.g. screen or spatial), the ray in world space, the space of the device, and more.
37
- */
38
- export class NEPointerEvent extends PointerEvent {
39
- /**
40
- * Spatial input data
41
- */
42
- clientZ;
43
- /** the device index: mouse and touch are always 0, otherwise e.g. index of the connected Gamepad or XRController */
44
- deviceIndex;
45
- /** The origin of the event contains a reference to the creator of this event.
46
- * This can be the Needle Engine input system or e.g. a XR controller.
47
- * Implement `onPointerHits` to receive the intersections of this event.
48
- */
49
- origin;
50
- /** the browser event that triggered this event (if any) */
51
- source;
52
- /** Is the pointer event created via a touch on screen or a spatial device like a XR controller or hand tracking? */
53
- mode;
54
- /** Returns true if the input was emitted in 3D space (and not by e.g. clicking on a 2D screen). You can use {@link mode} if you need more information about the input source */
55
- get isSpatial() {
56
- return this.mode != "screen";
57
- }
58
- /** A ray in worldspace for the event.
59
- * If the ray is undefined you can also use `space.worldForward` and `space.worldPosition` */
60
- get ray() {
61
- if (!this._ray) {
62
- this._ray = new Ray(this.space.worldPosition.clone(), this.space.worldForward.clone());
63
- }
64
- return this._ray;
65
- }
66
- set ray(value) { this._ray = value; }
67
- /**@returns true if this event has a ray. If you access the ray property a ray will automatically created */
68
- get hasRay() { return this._ray !== undefined; }
69
- _ray;
70
- /** The device space (this object is not necessarily rendered in the scene but you can access or copy the matrix)
71
- * E.g. you can access the input world space source position with `space.worldPosition` or world direction with `space.worldForward`
72
- */
73
- space;
74
- /** true if this event is a click */
75
- isClick = false;
76
- /** true if this event is a double click */
77
- isDoubleClick = false;
78
- /** @returns `true` if the event is marked to be used (when `use()` has been called). Default: `false` */
79
- get used() { return this._used; }
80
- _used = false;
81
- /** Call to mark an event to be used */
82
- use() {
83
- this._used = true;
84
- }
85
- /** Unique identifier for this input: a combination of the deviceIndex + button to uniquely identify the exact input (e.g. LeftController:Button0 = 0, RightController:Button1 = 11) */
86
- get pointerId() { return this._pointerid; }
87
- _pointerid;
88
- // this is set via the init arguments (we override it here for intellisense to show the string options)
89
- /** What type of input created this event: touch, mouse, xr controller, xr hand tracking... */
90
- get pointerType() { return this._pointerType; }
91
- _pointerType;
92
- // this is set via the init arguments (we override it here for intellisense to show the string options)
93
- /** The input that raised this event like `pointerdown` */
94
- get type() { return this._type; }
95
- _type;
96
- /** metadata can be used to associate additional information with the event */
97
- metadata = {};
98
- /** intersections that were generated from this event (or are associated with this event in any way) */
99
- intersections = new Array();
100
- constructor(type, source, init) {
101
- super(type, init);
102
- this.clientZ = init.clientZ;
103
- // apply the init arguments. Otherwise the arguments will be undefined in the bundled / published version of needle engine
104
- // so we have to be careful if we override properties - we then also need to set them in the constructor
105
- this._pointerid = init.pointerId;
106
- this._pointerType = init.pointerType;
107
- this._type = type;
108
- this.deviceIndex = init.deviceIndex;
109
- this.origin = init.origin;
110
- this.source = source;
111
- this.mode = init.mode;
112
- this._ray = init.ray;
113
- this.space = init.device;
114
- }
115
- _immediatePropagationStopped = false;
116
- get immediatePropagationStopped() {
117
- return this._immediatePropagationStopped;
118
- }
119
- _propagationStopped = false;
120
- get propagationStopped() {
121
- return this._immediatePropagationStopped || this._propagationStopped;
122
- }
123
- stopImmediatePropagation() {
124
- this._immediatePropagationStopped = true;
125
- super.stopImmediatePropagation();
126
- this.source?.stopImmediatePropagation();
127
- }
128
- stopPropagation() {
129
- this._propagationStopped = true;
130
- super.stopPropagation();
131
- this.source?.stopPropagation();
132
- if (debug)
133
- console.warn("Stop propagation...", this.pointerId, this.pointerType);
134
- }
135
- }
136
- export class NEKeyboardEvent extends KeyboardEvent {
137
- source;
138
- constructor(type, source, init) {
139
- super(type, init);
140
- this.source = source;
141
- }
142
- stopImmediatePropagation() {
143
- super.stopImmediatePropagation();
144
- this.source?.stopImmediatePropagation();
145
- }
146
- }
147
- export class KeyEventArgs {
148
- key;
149
- keyType;
150
- source;
151
- constructor(evt) {
152
- this.key = evt.key;
153
- this.keyType = evt.type;
154
- this.source = evt;
155
- }
156
- }
157
- export var InputEventQueue;
158
- (function (InputEventQueue) {
159
- InputEventQueue[InputEventQueue["Early"] = -100] = "Early";
160
- InputEventQueue[InputEventQueue["Default"] = 0] = "Default";
161
- InputEventQueue[InputEventQueue["Late"] = 100] = "Late";
162
- })(InputEventQueue || (InputEventQueue = {}));
163
- /**
164
- * The input system is responsible for handling all input events like pointer events (mouse, touch, xr controllers) and keyboard events.
165
- */
166
- export class Input {
167
- /** This is a list of event listeners per event type (e.g. pointerdown, pointerup, keydown...). Each entry contains a priority and list of listeners.
168
- * That way users can control if they want to receive events before or after other listeners (e.g subscribe to pointer events before the EventSystem receives them) - this allows certain listeners to be always invoked first (or last) and stop propagation
169
- * Listeners per event are sorted
170
- */
171
- _eventListeners = {};
172
- addEventListener(type, callback, options) {
173
- if (!this._eventListeners[type])
174
- this._eventListeners[type] = [];
175
- if (!callback || typeof callback !== "function") {
176
- console.error("Invalid call to addEventListener: callback is required and must be a function!");
177
- return;
178
- }
179
- if (!options)
180
- options = {};
181
- // create a copy of the options object to avoid the original object being modified
182
- else
183
- options = { ...options };
184
- let queue = 0;
185
- if (options?.queue != undefined)
186
- queue = options.queue;
187
- const listeners = this._eventListeners[type];
188
- const queueListeners = listeners.find(l => l.priority === queue);
189
- if (!queueListeners) {
190
- listeners.push({ priority: queue, listeners: [{ callback, options }] });
191
- // ensure we sort the listeners by priority
192
- listeners.sort((a, b) => a.priority - b.priority);
193
- }
194
- else {
195
- queueListeners.listeners.push({ callback, options });
196
- }
197
- }
198
- removeEventListener(type, callback, options) {
199
- if (!this._eventListeners[type])
200
- return;
201
- if (!callback)
202
- return;
203
- const listeners = this._eventListeners[type];
204
- // if a specific queue is requested the callback should only be removed from that queue
205
- if (options?.queue != undefined) {
206
- const queueListeners = listeners.find(l => l.priority === options.queue);
207
- if (!queueListeners)
208
- return;
209
- const index = queueListeners.listeners.findIndex(l => l.callback === callback);
210
- if (index >= 0)
211
- queueListeners.listeners.splice(index, 1);
212
- }
213
- // if no queue is requested the callback will be removed from all queues
214
- else {
215
- for (const l of listeners) {
216
- const index = l.listeners.findIndex(l => l.callback === callback);
217
- if (index >= 0)
218
- l.listeners.splice(index, 1);
219
- }
220
- }
221
- }
222
- dispatchEvent(evt) {
223
- /** True when the next event queue should not be invoked */
224
- let preventNextEventQueue = false;
225
- // Handle keyboard event
226
- if (evt instanceof NEKeyboardEvent) {
227
- const listeners = this._eventListeners[evt.type];
228
- if (listeners) {
229
- for (const queue of listeners) {
230
- for (let i = 0; i < queue.listeners.length; i++) {
231
- const entry = queue.listeners[i];
232
- // if the abort signal is aborted we remove the listener and will not invoke it
233
- if (entry.options?.signal?.aborted) {
234
- queue.listeners.splice(i, 1);
235
- i--;
236
- continue;
237
- }
238
- // if the event should only be invoked once then we remove the listener before invoking it
239
- if (entry.options.once) {
240
- queue.listeners.splice(i, 1);
241
- i--;
242
- }
243
- entry.callback(evt);
244
- }
245
- }
246
- }
247
- }
248
- // Hnadle pointer event
249
- if (evt instanceof NEPointerEvent) {
250
- const listeners = this._eventListeners[evt.type];
251
- if (listeners) {
252
- for (const queue of listeners) {
253
- if (preventNextEventQueue)
254
- break;
255
- for (let i = 0; i < queue.listeners.length; i++) {
256
- const entry = queue.listeners[i];
257
- // if the abort signal is aborted we remove the listener and will not invoke it
258
- if (entry.options?.signal?.aborted) {
259
- queue.listeners.splice(i, 1);
260
- i--;
261
- continue;
262
- }
263
- // if immediatePropagationStopped is true we stop propagation altogether
264
- if (evt.immediatePropagationStopped) {
265
- preventNextEventQueue = true;
266
- if (debug)
267
- console.log("immediatePropagationStopped", evt.type);
268
- break;
269
- }
270
- // if propagationStopped is true we continue invoking the current queue but then not invoke the next queue
271
- else if (evt.propagationStopped) {
272
- preventNextEventQueue = true;
273
- if (debug)
274
- console.log("propagationStopped", evt.type);
275
- // we do not break here but continue invoking the listeners in the queue
276
- }
277
- // if the event should only be invoked once then we remove the listener before invoking it
278
- if (entry.options.once) {
279
- queue.listeners.splice(i, 1);
280
- i--;
281
- }
282
- entry.callback(evt);
283
- }
284
- }
285
- }
286
- }
287
- }
288
- _doubleClickTimeThreshold = .2;
289
- _longPressTimeThreshold = 1;
290
- get mousePosition() { return this._pointerPositions[0]; }
291
- ;
292
- get mousePositionRC() { return this._pointerPositionsRC[0]; }
293
- get mouseDown() { return this._pointerDown[0]; }
294
- get mouseUp() { return this._pointerUp[0]; }
295
- /** Is the primary pointer clicked (usually the left button). This is equivalent to `input.click` */
296
- get mouseClick() { return this._pointerClick[0]; }
297
- /** Was a double click detected for the primary pointer? This is equivalent to `input.doubleClick` */
298
- get mouseDoubleClick() { return this._pointerDoubleClick[0]; }
299
- get mousePressed() { return this._pointerPressed[0]; }
300
- get mouseWheelChanged() { return this.getMouseWheelChanged(0); }
301
- /** Is the primary pointer double clicked (usually the left button). This is equivalent to `input.mouseDoubleClick` */
302
- get click() { return this._pointerClick[0]; }
303
- /** Was a double click detected for the primary pointer? */
304
- get doubleClick() { return this._pointerDoubleClick[0]; }
305
- /**
306
- * Get a connected Gamepad
307
- * Note: For a gamepad to be available to the browser it must have received input before while the page was focused.
308
- * @link https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
309
- * @returns The gamepad or null if no gamepad is connected
310
- */
311
- getGamepad(index = 0) {
312
- if (typeof navigator !== "undefined" && "getGamepads" in navigator) {
313
- return navigator.getGamepads()[index] || null;
314
- }
315
- return null;
316
- }
317
- _setCursorTypes = [];
318
- /** @deprecated use setCursor("pointer") */
319
- setCursorPointer() {
320
- this.setCursor("pointer");
321
- }
322
- /** @deprecated use unsetCursor() */
323
- setCursorNormal() {
324
- this.unsetCursor("pointer");
325
- }
326
- /**
327
- * Set a custom cursor. This will set the cursor type until unsetCursor is called
328
- */
329
- setCursor(type) {
330
- this._setCursorTypes.push(type);
331
- if (this._setCursorTypes.length > 10) {
332
- this._setCursorTypes.shift();
333
- }
334
- this.updateCursor();
335
- }
336
- /**
337
- * Unset a custom cursor. This will set the cursor type to the previous type or default
338
- */
339
- unsetCursor(type) {
340
- for (let i = this._setCursorTypes.length - 1; i >= 0; i--) {
341
- if (this._setCursorTypes[i] === type) {
342
- this._setCursorTypes.splice(i, 1);
343
- this.updateCursor();
344
- break;
345
- }
346
- }
347
- }
348
- updateCursor() {
349
- if (this._setCursorTypes?.length == 0)
350
- this.context.domElement.style.cursor = "default";
351
- else
352
- this.context.domElement.style.cursor = this._setCursorTypes[this._setCursorTypes.length - 1];
353
- }
354
- /**
355
- * Check if a pointer id is currently used.
356
- */
357
- getIsPointerIdInUse(pointerId) {
358
- for (const evt of this._pointerEventsPressed) {
359
- if (evt.pointerId === pointerId) {
360
- if (evt.used)
361
- return true;
362
- }
363
- }
364
- return false;
365
- }
366
- /** how many pointers are currently pressed */
367
- getPointerPressedCount() {
368
- let count = 0;
369
- for (let i = 0; i < this._pointerPressed.length; i++) {
370
- if (this._pointerPressed[i]) {
371
- count++;
372
- }
373
- }
374
- return count;
375
- }
376
- /**
377
- * Gets the position of the given pointer index in pixel
378
- * @param i The pointer index
379
- * @returns The position of the pointer in pixel
380
- */
381
- getPointerPosition(i) {
382
- if (i >= this._pointerPositions.length)
383
- return null;
384
- return this._pointerPositions[i];
385
- }
386
- getPointerPositionLastFrame(i) {
387
- if (i >= this._pointerPositionsLastFrame.length)
388
- return null;
389
- return this._pointerPositionsLastFrame[i];
390
- }
391
- getPointerPositionDelta(i) {
392
- if (i >= this._pointerPositionsDelta.length)
393
- return null;
394
- return this._pointerPositionsDelta[i];
395
- }
396
- /**
397
- * The pointer position in screenspace coordinates (-1 to 1) where 0 is the center of the screen.
398
- * This can be useful for e.g. raycasting (see https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera)
399
- */
400
- getPointerPositionRC(i) {
401
- if (i >= this._pointerPositionsRC.length)
402
- return null;
403
- return this._pointerPositionsRC[i];
404
- }
405
- getPointerDown(i) {
406
- if (i >= this._pointerDown.length)
407
- return false;
408
- return this._pointerDown[i];
409
- }
410
- getPointerUp(i) {
411
- if (i >= this._pointerUp.length)
412
- return false;
413
- return this._pointerUp[i];
414
- }
415
- getPointerPressed(i) {
416
- if (i >= this._pointerPressed.length)
417
- return false;
418
- const res = this._pointerPressed[i];
419
- // if (i === 0) console.log(...this._pointerIds);
420
- return res;
421
- }
422
- getPointerClicked(i) {
423
- if (i >= this._pointerClick.length)
424
- return false;
425
- return this._pointerClick[i];
426
- }
427
- getPointerDoubleClicked(i) {
428
- if (i >= this._pointerDoubleClick.length)
429
- return false;
430
- return this._pointerDoubleClick[i];
431
- }
432
- getPointerDownTime(i) {
433
- if (i >= this._pointerDownTime.length)
434
- return -1;
435
- return this._pointerDownTime[i];
436
- }
437
- getPointerUpTime(i) {
438
- if (i >= this._pointerUpTime.length)
439
- return -1;
440
- return this._pointerUpTime[i];
441
- }
442
- getPointerLongPress(i) {
443
- if (i >= this._pointerDownTime.length)
444
- return false;
445
- return this.getPointerPressed(i) && this.context.time.time - this._pointerDownTime[i] > this._longPressTimeThreshold;
446
- }
447
- getIsMouse(i) {
448
- if (i < 0 || i >= this._pointerTypes.length)
449
- return false;
450
- return this._pointerTypes[i] === PointerType.Mouse;
451
- }
452
- getIsTouch(i) {
453
- if (i < 0 || i >= this._pointerTypes.length)
454
- return false;
455
- return this._pointerTypes[i] === PointerType.Touch;
456
- }
457
- getTouchesPressedCount() {
458
- let count = 0;
459
- for (let i = 0; i < this._pointerPressed.length; i++) {
460
- if (this._pointerPressed[i] && this.getIsTouch(i)) {
461
- count++;
462
- }
463
- }
464
- return count;
465
- }
466
- getMouseWheelChanged(i = 0) {
467
- if (i >= this._mouseWheelChanged.length)
468
- return false;
469
- return this._mouseWheelChanged[i];
470
- }
471
- getMouseWheelDeltaY(i = 0) {
472
- if (i >= this._mouseWheelDeltaY.length)
473
- return 0;
474
- return this._mouseWheelDeltaY[i];
475
- }
476
- getPointerEvent(i) {
477
- if (i >= this._pointerEvent.length)
478
- return undefined;
479
- return this._pointerEvent[i] ?? undefined;
480
- }
481
- *foreachPointerId(pointerType) {
482
- for (let i = 0; i < this._pointerTypes.length; i++) {
483
- // check if the pointer is active
484
- if (this._pointerIsActive(i)) {
485
- // if specific pointer types are requested
486
- if (pointerType !== undefined) {
487
- const type = this._pointerTypes[i];
488
- if (Array.isArray(pointerType)) {
489
- let isInArray = false;
490
- for (const t of pointerType) {
491
- if (type === t) {
492
- isInArray = true;
493
- break;
494
- }
495
- }
496
- if (!isInArray)
497
- continue;
498
- }
499
- else {
500
- if (pointerType !== type)
501
- continue;
502
- }
503
- }
504
- yield i;
505
- }
506
- }
507
- }
508
- *foreachTouchId() {
509
- for (let i = 0; i < this._pointerTypes.length; i++) {
510
- const type = this._pointerTypes[i];
511
- if (type !== PointerType.Touch)
512
- continue;
513
- if (this._pointerIsActive[i])
514
- yield i;
515
- }
516
- }
517
- _pointerIsActive(index) {
518
- if (index < 0)
519
- return false;
520
- return this._pointerPressed[index] || this._pointerDown[index] || this._pointerUp[index];
521
- }
522
- context;
523
- _pointerDown = [false];
524
- _pointerUp = [false];
525
- _pointerClick = [false];
526
- _pointerDoubleClick = [false];
527
- _pointerPressed = [false];
528
- _pointerPositions = [new Vector2()];
529
- _pointerPositionsLastFrame = [new Vector2()];
530
- _pointerPositionsDelta = [new Vector2()];
531
- _pointerPositionsRC = [new Vector2()];
532
- _pointerPositionDown = [new Vector3()];
533
- _pointerDownTime = [];
534
- _pointerUpTime = [];
535
- _pointerUpTimestamp = [];
536
- _pointerIds = [];
537
- _pointerTypes = [""];
538
- _mouseWheelChanged = [false];
539
- _mouseWheelDeltaY = [0];
540
- _pointerEvent = [];
541
- /** current pressed pointer events. Used to check if any of those events was used */
542
- _pointerEventsPressed = [];
543
- /** This is added/updated for pointers. screenspace pointers set this to the camera near plane */
544
- _pointerSpace = [];
545
- _pressedStack = new Map();
546
- onDownButton(pointerId, button) {
547
- let stack = this._pressedStack.get(pointerId);
548
- if (!stack) {
549
- stack = [];
550
- this._pressedStack.set(pointerId, stack);
551
- }
552
- stack.push(button);
553
- }
554
- onReleaseButton(pointerId, button) {
555
- const stack = this._pressedStack.get(pointerId);
556
- if (!stack)
557
- return;
558
- const index = stack.indexOf(button);
559
- if (index >= 0)
560
- stack.splice(index, 1);
561
- }
562
- /** the first button that was down and is currently pressed */
563
- getFirstPressedButtonForPointer(pointerId) {
564
- const stack = this._pressedStack.get(pointerId);
565
- if (!stack)
566
- return undefined;
567
- return stack[0];
568
- }
569
- /** the last (most recent) button that was down and is currently pressed */
570
- getLatestPressedButtonForPointer(pointerId) {
571
- const stack = this._pressedStack.get(pointerId);
572
- if (!stack)
573
- return undefined;
574
- return stack[stack.length - 1];
575
- }
576
- getKeyDown(key) {
577
- // If a key is provided check if it was pressed this frame
578
- if (key !== undefined) {
579
- return this.isKeyDown(key);
580
- }
581
- // If no key was provided get the first key that was pressed this frame
582
- for (const key in this.keysPressed) {
583
- const k = this.keysPressed[key];
584
- if (k.startFrame === this.context.time.frameCount)
585
- return k.key;
586
- }
587
- return null;
588
- }
589
- getKeyPressed(key) {
590
- if (key !== undefined) {
591
- return this.isKeyPressed(key);
592
- }
593
- for (const key in this.keysPressed) {
594
- const k = this.keysPressed[key];
595
- if (k.pressed)
596
- return k.key;
597
- }
598
- return null;
599
- }
600
- getKeyUp(key) {
601
- if (key !== undefined) {
602
- return this.isKeyUp(key);
603
- }
604
- for (const key in this.keysPressed) {
605
- const k = this.keysPressed[key];
606
- if (k.pressed === false && k.frame === this.context.time.frameCount)
607
- return true;
608
- return false;
609
- }
610
- return null;
611
- }
612
- isKeyDown(keyCode) {
613
- if (!this.context.application.isVisible || !this.context.application.hasFocus)
614
- return false;
615
- const codes = this.getCodeForCommonKeyName(keyCode);
616
- if (codes !== null) {
617
- for (const code of codes)
618
- if (this.isKeyDown(code))
619
- return true;
620
- return false;
621
- }
622
- const k = this.keysPressed[keyCode];
623
- if (!k)
624
- return false;
625
- return k.startFrame === this.context.time.frameCount && k.pressed;
626
- }
627
- isKeyUp(keyCode) {
628
- if (!this.context.application.isVisible || !this.context.application.hasFocus)
629
- return false;
630
- const codes = this.getCodeForCommonKeyName(keyCode);
631
- if (codes !== null) {
632
- for (const code of codes)
633
- if (this.isKeyUp(code))
634
- return true;
635
- return false;
636
- }
637
- const k = this.keysPressed[keyCode];
638
- if (!k)
639
- return false;
640
- return k.frame === this.context.time.frameCount && k.pressed === false;
641
- }
642
- isKeyPressed(keyCode) {
643
- if (!this.context.application.isVisible || !this.context.application.hasFocus)
644
- return false;
645
- const codes = this.getCodeForCommonKeyName(keyCode);
646
- if (codes !== null) {
647
- for (const code of codes)
648
- if (this.isKeyPressed(code))
649
- return true;
650
- return false;
651
- }
652
- const k = this.keysPressed[keyCode];
653
- if (!k)
654
- return false;
655
- return k.pressed || false;
656
- }
657
- // utility helper for mapping common names to actual codes; e.g. "Shift" -> "ShiftLeft" and "ShiftRight" or "a" -> "KeyA"
658
- getCodeForCommonKeyName(keyName) {
659
- if (keyName.length === 1) {
660
- // check if this is a digit
661
- if (keyName >= "0" && keyName <= "9")
662
- return ["Digit" + keyName];
663
- // check if this is a letter
664
- if (keyName >= "a" && keyName <= "z")
665
- return ["Key" + keyName.toUpperCase()];
666
- if (keyName == " ")
667
- return ["Space"];
668
- }
669
- switch (keyName) {
670
- case "shift":
671
- case "Shift":
672
- return ["ShiftLeft", "ShiftRight"];
673
- case "control":
674
- case "Control":
675
- return ["ControlLeft", "ControlRight"];
676
- case "alt":
677
- case "Alt":
678
- return ["AltLeft", "AltRight"];
679
- }
680
- return null;
681
- }
682
- createInputEvent(args) {
683
- // TODO: technically we would need to check for circular invocations here!
684
- switch (args.type) {
685
- case InputEvents.PointerDown:
686
- if (debug)
687
- showBalloonMessage("Create Pointer down");
688
- this.onDownButton(args.deviceIndex, args.button);
689
- this.onDown(args);
690
- break;
691
- case InputEvents.PointerMove:
692
- if (debug)
693
- showBalloonMessage("Create Pointer move");
694
- this.onMove(args);
695
- break;
696
- case InputEvents.PointerUp:
697
- if (debug)
698
- showBalloonMessage("Create Pointer up");
699
- this.onUp(args);
700
- this.onReleaseButton(args.deviceIndex, args.button);
701
- break;
702
- }
703
- }
704
- convertScreenspaceToRaycastSpace(vec2) {
705
- vec2.x = (vec2.x - this.context.domX) / this.context.domWidth * 2 - 1;
706
- vec2.y = -((vec2.y - this.context.domY) / this.context.domHeight) * 2 + 1;
707
- return vec2;
708
- }
709
- /** @internal */
710
- constructor(context) {
711
- this.context = context;
712
- this.context.post_render_callbacks.push(this.onEndOfFrame);
713
- }
714
- /** this is the html element we subscribed to for events */
715
- _htmlEventSource;
716
- bindEvents() {
717
- this.unbindEvents();
718
- // we subscribe to the canvas element because we don't want to receive events when the user is interacting with the UI
719
- // e.g. if we have slotted HTML elements in the needle engine DOM elements we don't want to receive input events for those
720
- this._htmlEventSource = this.context.renderer.domElement;
721
- window.addEventListener('contextmenu', this.onContextMenu);
722
- this._htmlEventSource.addEventListener('pointerdown', this.onPointerDown, { passive: true });
723
- window.addEventListener('pointermove', this.onPointerMove, { passive: true, capture: true, });
724
- window.addEventListener('pointerup', this.onPointerUp, { passive: true });
725
- window.addEventListener('pointercancel', this.onPointerCancel, { passive: true });
726
- window.addEventListener("touchstart", this.onTouchStart, { passive: true });
727
- window.addEventListener("touchmove", this.onTouchMove, { passive: true });
728
- window.addEventListener("touchend", this.onTouchEnd, { passive: true });
729
- this._htmlEventSource.addEventListener('wheel', this.onMouseWheel, { passive: true });
730
- window.addEventListener("wheel", this.onWheelWindow, { passive: true });
731
- window.addEventListener("keydown", this.onKeyDown, false);
732
- window.addEventListener("keypress", this.onKeyPressed, false);
733
- window.addEventListener("keyup", this.onKeyUp, false);
734
- // e.g. when using sharex to capture we loose focus thus dont get e.g. key up events
735
- window.addEventListener('blur', this.onLostFocus);
736
- }
737
- unbindEvents() {
738
- window.removeEventListener('contextmenu', this.onContextMenu);
739
- this._htmlEventSource?.removeEventListener('pointerdown', this.onPointerDown);
740
- window.removeEventListener('pointermove', this.onPointerMove);
741
- window.removeEventListener('pointerup', this.onPointerUp);
742
- window.removeEventListener('pointercancel', this.onPointerCancel);
743
- window.removeEventListener("touchstart", this.onTouchStart);
744
- window.removeEventListener("touchmove", this.onTouchMove);
745
- window.removeEventListener("touchend", this.onTouchEnd);
746
- this._htmlEventSource?.removeEventListener('wheel', this.onMouseWheel, false);
747
- window.removeEventListener("wheel", this.onWheelWindow, false);
748
- window.removeEventListener("keydown", this.onKeyDown, false);
749
- window.removeEventListener("keypress", this.onKeyPressed, false);
750
- window.removeEventListener("keyup", this.onKeyUp, false);
751
- window.removeEventListener('blur', this.onLostFocus);
752
- }
753
- dispose() {
754
- const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
755
- if (index >= 0)
756
- this.context.post_render_callbacks.splice(index, 1);
757
- this.unbindEvents();
758
- }
759
- onLostFocus = () => {
760
- for (const kp in this.keysPressed) {
761
- this.keysPressed[kp].pressed = false;
762
- }
763
- };
764
- _receivedPointerMoveEventsThisFrame = new Array;
765
- onEndOfFrame = () => {
766
- this._receivedPointerMoveEventsThisFrame.length = 0;
767
- for (let i = 0; i < this._pointerUp.length; i++)
768
- this._pointerUp[i] = false;
769
- for (let i = 0; i < this._pointerDown.length; i++)
770
- this._pointerDown[i] = false;
771
- for (let i = 0; i < this._pointerClick.length; i++)
772
- this._pointerClick[i] = false;
773
- for (let i = 0; i < this._pointerDoubleClick.length; i++)
774
- this._pointerDoubleClick[i] = false;
775
- for (const pt of this._pointerPositionsDelta)
776
- pt.set(0, 0);
777
- for (let i = 0; i < this._mouseWheelChanged.length; i++)
778
- this._mouseWheelChanged[i] = false;
779
- for (let i = 0; i < this._mouseWheelDeltaY.length; i++)
780
- this._mouseWheelDeltaY[i] = 0;
781
- };
782
- canReceiveInput(evt) {
783
- // If the user has HTML objects ontop of the canvas
784
- // if(evt.target === this.context.renderer.domElement) return true;
785
- // const css = window.getComputedStyle(evt.target as HTMLElement);
786
- // if(css.pointerEvents === "all") return false;
787
- // We only check the target elements here since the canvas may be overlapped by other elements
788
- // in which case we do not want to use the input (e.g. if a HTML element is being triggered)
789
- if (evt.target === this.context.renderer?.domElement)
790
- return true;
791
- if (evt.target === this.context.domElement)
792
- return true;
793
- // if we are in AR we always want to receive touches because the canvas is the whole screen.
794
- // See https://linear.app/needle/issue/NE-4345
795
- if (this.context.isInAR) {
796
- return true;
797
- }
798
- // looks like in Mozilla WebXR viewer the target element is the body
799
- if (this.context.isInAR && evt.target === document.body && DeviceUtilities.isMozillaXR())
800
- return true;
801
- if (debug)
802
- console.warn("CanReceiveInput:False for", evt.target);
803
- return false;
804
- }
805
- onContextMenu = (evt) => {
806
- if (this.canReceiveInput(evt) === false)
807
- return;
808
- if (evt instanceof PointerEvent) {
809
- // for longpress on touch there might open a context menu
810
- // in which case we set the pointer pressed back to false (resetting the pressed pointer)
811
- // we need to emit a pointer up event here as well
812
- if (evt.pointerType === "touch") {
813
- // for (const index in this._pointerPressed) {
814
- // if (this._pointerTypes[index] === PointerType.Touch) {
815
- // // this._pointerPressed[index] = false;
816
- // // this throws orbit controls?
817
- // // const ne = this.createPointerEventFromTouch("pointerup", parseInt(index), this._pointerPositions[index].x, this._pointerPositions[index].y, 0, evt);
818
- // // this.onUp(ne);
819
- // }
820
- // }
821
- }
822
- }
823
- };
824
- keysPressed = {};
825
- onKeyDown = (evt) => {
826
- if (debug)
827
- console.log(`key down ${evt.code}, ${this.context.application.hasFocus}`, evt);
828
- if (!this.context.application.hasFocus)
829
- return;
830
- const ex = this.keysPressed[evt.code];
831
- if (ex && ex.pressed)
832
- return;
833
- this.keysPressed[evt.code] = { pressed: true, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: evt.key, code: evt.code };
834
- const ne = new NEKeyboardEvent(InputEvents.KeyDown, evt, evt);
835
- this.onDispatchEvent(ne);
836
- };
837
- onKeyPressed = (evt) => {
838
- if (!this.context.application.hasFocus)
839
- return;
840
- const p = this.keysPressed[evt.code];
841
- if (!p)
842
- return;
843
- p.pressed = true;
844
- p.frame = this.context.time.frameCount + 1;
845
- const ne = new NEKeyboardEvent(InputEvents.KeyPressed, evt, evt);
846
- this.onDispatchEvent(ne);
847
- };
848
- onKeyUp = (evt) => {
849
- if (!this.context.application.hasFocus)
850
- return;
851
- const p = this.keysPressed[evt.code];
852
- if (!p)
853
- return;
854
- p.pressed = false;
855
- p.frame = this.context.time.frameCount + 1;
856
- const ne = new NEKeyboardEvent(InputEvents.KeyUp, evt, evt);
857
- this.onDispatchEvent(ne);
858
- };
859
- onWheelWindow = (evt) => {
860
- // check if we are in pointer lock mode
861
- if (document.pointerLockElement) {
862
- // only if yes we want to use the mouse wheel as a pointer event
863
- this.onMouseWheel(evt);
864
- }
865
- };
866
- onMouseWheel = (evt) => {
867
- if (this.canReceiveInput(evt) === false)
868
- return;
869
- if (this._mouseWheelDeltaY.length <= 0)
870
- this._mouseWheelDeltaY.push(0);
871
- if (this._mouseWheelChanged.length <= 0)
872
- this._mouseWheelChanged.push(false);
873
- this._mouseWheelChanged[0] = true;
874
- const current = this._mouseWheelDeltaY[0];
875
- this._mouseWheelDeltaY[0] = current + evt.deltaY;
876
- };
877
- onPointerDown = (evt) => {
878
- if (this.context.isInAR)
879
- return;
880
- if (this.canReceiveInput(evt) === false)
881
- return;
882
- if (evt.target instanceof HTMLElement) {
883
- evt.target.setPointerCapture(evt.pointerId);
884
- }
885
- const id = this.getPointerId(evt);
886
- if (debug)
887
- showBalloonMessage(`pointer down #${id}, identifier:${evt.pointerId}`);
888
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
889
- const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
890
- this.onDown(ne);
891
- };
892
- onPointerMove = (evt) => {
893
- if (this.context.isInAR)
894
- return;
895
- // Prevent multiple pointerMove events per frame
896
- if (this._receivedPointerMoveEventsThisFrame.includes(evt.pointerId))
897
- return;
898
- this._receivedPointerMoveEventsThisFrame.push(evt.pointerId);
899
- // We want to keep receiving move events until pointerUp and not stop handling events just because we're hovering over *some* HTML element
900
- // if (this.canReceiveInput(evt) === false) return;
901
- let button = evt.button;
902
- if (evt.pointerType === "mouse") {
903
- const pressedButton = this.getFirstPressedButtonForPointer(0);
904
- button = pressedButton ?? 0;
905
- }
906
- const id = this.getPointerId(evt, button);
907
- if (button === -1) {
908
- button = id;
909
- }
910
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
911
- const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
912
- this.onMove(ne);
913
- };
914
- onPointerCancel = (evt) => {
915
- if (this.context.isInAR)
916
- return;
917
- if (debug)
918
- console.log("Pointer cancel", evt);
919
- // we treat this as an up event for now to make sure we don't have any pointers stuck in a pressed state etc. Technically we dont want to invoke a up event for cancels...
920
- this.onPointerUp(evt);
921
- };
922
- onPointerUp = (evt) => {
923
- if (this.context.isInAR)
924
- return;
925
- if (evt.target instanceof HTMLElement) {
926
- evt.target.releasePointerCapture(evt.pointerId);
927
- }
928
- // the pointer up event should always be handled
929
- // if (this.canReceiveInput(evt) === false) return;
930
- const id = this.getPointerId(evt);
931
- // if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) return;
932
- const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY), pressure: evt.pressure });
933
- this.onUp(ne);
934
- this._pointerIds[id] = -1;
935
- if (debug)
936
- console.log("ID=" + id, "PointerId=" + evt.pointerId, "ALL:", [...this._pointerIds]);
937
- };
938
- getPointerId(evt, button) {
939
- if (evt.pointerType === "mouse")
940
- return 0 + (button ?? evt.button);
941
- return this.getPointerIndex(evt.pointerId);
942
- }
943
- getButtonName(evt) {
944
- const button = evt.button;
945
- if (evt.pointerType === "mouse") {
946
- switch (button) {
947
- case 0: return "left";
948
- case 1: return "middle";
949
- case 2: return "right";
950
- }
951
- }
952
- return "unknown";
953
- }
954
- // the touch events are currently only used for AR support on android
955
- onTouchStart = (evt) => {
956
- if (!this.context.isInAR)
957
- return;
958
- for (let i = 0; i < evt.changedTouches.length; i++) {
959
- const touch = evt.changedTouches[i];
960
- const id = this.getPointerIndex(touch.identifier);
961
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
962
- const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
963
- this.onDown(ne);
964
- }
965
- ;
966
- };
967
- onTouchMove = (evt) => {
968
- if (!this.context.isInAR)
969
- return;
970
- for (let i = 0; i < evt.changedTouches.length; i++) {
971
- const touch = evt.changedTouches[i];
972
- const id = this.getPointerIndex(touch.identifier);
973
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
974
- const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
975
- this.onMove(ne);
976
- }
977
- ;
978
- };
979
- onTouchEnd = (evt) => {
980
- if (!this.context.isInAR)
981
- return;
982
- for (let i = 0; i < evt.changedTouches.length; i++) {
983
- const touch = evt.changedTouches[i];
984
- const id = this.getPointerIndex(touch.identifier);
985
- const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY), pressure: touch.force });
986
- this.onUp(ne);
987
- this._pointerIds[id] = -1;
988
- }
989
- ;
990
- };
991
- tempNearPlaneVector = new Vector3();
992
- tempFarPlaneVector = new Vector3();
993
- tempLookMatrix = new Matrix4();
994
- getAndUpdateSpatialObjectForScreenPosition(id, screenX, screenY) {
995
- let space = this._pointerSpace[id];
996
- if (!space) {
997
- space = new Object3D();
998
- this._pointerSpace[id] = space;
999
- }
1000
- this._pointerSpace[id] = space;
1001
- const camera = this.context.mainCamera;
1002
- if (camera) {
1003
- const pointOnNearPlane = this.tempNearPlaneVector.set(screenX, screenY, -1);
1004
- this.convertScreenspaceToRaycastSpace(pointOnNearPlane);
1005
- const pointOnFarPlane = this.tempFarPlaneVector.set(pointOnNearPlane.x, pointOnNearPlane.y, 1);
1006
- pointOnNearPlane.unproject(camera);
1007
- pointOnFarPlane.unproject(camera);
1008
- const worldUp = camera.worldUp || getTempVector(0, 1, 0).applyQuaternion(getWorldQuaternion(camera));
1009
- this.tempLookMatrix.lookAt(pointOnFarPlane, pointOnNearPlane, worldUp);
1010
- space.position.set(pointOnNearPlane.x, pointOnNearPlane.y, pointOnNearPlane.z);
1011
- space.quaternion.setFromRotationMatrix(this.tempLookMatrix);
1012
- }
1013
- return space;
1014
- }
1015
- // Prevent the same event being handled twice (e.g. on touch we get a mouseUp and touchUp evt with the same timestamp)
1016
- // private isNewEvent(timestamp: number, index: number, arr: number[]): boolean {
1017
- // while (arr.length <= index) arr.push(-1);
1018
- // if (timestamp === arr[index]) return false;
1019
- // arr[index] = timestamp;
1020
- // return true;
1021
- // }
1022
- isInRect(e) {
1023
- if (this.context.isInXR)
1024
- return true;
1025
- const rect = this.context.domElement.getBoundingClientRect();
1026
- const px = e.clientX;
1027
- const py = e.clientY;
1028
- const isInRect = px >= rect.x && px <= rect.right && py >= rect.y && py <= rect.bottom;
1029
- if (debug && !isInRect)
1030
- console.log("Not in rect", rect, px, py);
1031
- return isInRect;
1032
- }
1033
- onDown(evt) {
1034
- const index = evt.pointerId;
1035
- if (this.getPointerPressed(index)) {
1036
- console.warn(`Received pointerDown for pointerId that is already pressed: ${index}`, debug ? evt : '');
1037
- }
1038
- if (debug)
1039
- console.log(evt.pointerType, "DOWN", index);
1040
- if (!this.isInRect(evt))
1041
- return;
1042
- // if (this.isMouseEventFromTouch(evt)) return;
1043
- this.setPointerState(index, this._pointerPressed, true);
1044
- this.setPointerState(index, this._pointerDown, true);
1045
- this.setPointerStateT(index, this._pointerEvent, evt.source);
1046
- while (index >= this._pointerTypes.length)
1047
- this._pointerTypes.push(evt.pointerType);
1048
- this._pointerTypes[index] = evt.pointerType;
1049
- while (index >= this._pointerPositionDown.length)
1050
- this._pointerPositionDown.push(new Vector3());
1051
- this._pointerPositionDown[index].set(evt.clientX, evt.clientY, evt.clientZ ?? 0);
1052
- while (index >= this._pointerPositions.length)
1053
- this._pointerPositions.push(new Vector2());
1054
- this._pointerPositions[index].set(evt.clientX, evt.clientY);
1055
- if (index >= this._pointerDownTime.length)
1056
- this._pointerDownTime.push(0);
1057
- this._pointerDownTime[index] = this.context.time.realtimeSinceStartup;
1058
- this.updatePointerPosition(evt);
1059
- this._pointerEventsPressed.push(evt);
1060
- this.onDispatchEvent(evt);
1061
- }
1062
- // moveEvent?: Event;
1063
- onMove(evt) {
1064
- const index = evt.pointerId;
1065
- const isDown = this.getPointerPressed(index);
1066
- if (isDown === false && !this.isInRect(evt))
1067
- return;
1068
- if (evt.pointerType === PointerType.Touch && !isDown)
1069
- return;
1070
- // if (this.isMouseEventFromTouch(evt)) return;
1071
- // if (debug) console.log(evt.pointerType, "MOVE", index, "hasSpace=" + evt.space != null);
1072
- this.updatePointerPosition(evt);
1073
- this.setPointerStateT(index, this._pointerEvent, evt.source);
1074
- this.onDispatchEvent(evt);
1075
- }
1076
- onUp(evt) {
1077
- const index = evt.pointerId;
1078
- const wasDown = this.getPointerPressed(index);
1079
- if (!wasDown) {
1080
- if (debug)
1081
- console.log(evt.pointerType, "UP", index, "was not down");
1082
- return;
1083
- }
1084
- // if (this.isMouseEventFromTouch(evt)) return;
1085
- if (debug)
1086
- console.log(evt.pointerType, "UP", index);
1087
- this.setPointerState(index, this._pointerPressed, false);
1088
- this.setPointerStateT(index, this._pointerEvent, evt.source);
1089
- this.setPointerState(index, this._pointerUp, true);
1090
- this.updatePointerPosition(evt);
1091
- for (let i = this._pointerEventsPressed.length - 1; i >= 0; i--) {
1092
- const ptr = this._pointerEventsPressed[i];
1093
- if (ptr.pointerId === index) {
1094
- this._pointerEventsPressed.splice(i, 1);
1095
- break;
1096
- }
1097
- }
1098
- if (!this._pointerPositionDown[index]) {
1099
- if (debug)
1100
- showBalloonWarning("Received pointer up event without matching down event for button: " + index);
1101
- console.warn("Received pointer up event without matching down event for button: " + index);
1102
- return;
1103
- }
1104
- const lastUpTime = this._pointerUpTime[index];
1105
- const downTime = this._pointerDownTime[index];
1106
- const upTime = this.context.time.realtimeSinceStartup;
1107
- const dt = upTime - downTime;
1108
- if (index >= this._pointerUpTime.length)
1109
- this._pointerUpTime.push(-99);
1110
- this._pointerUpTime[index] = upTime;
1111
- // If the time from down to up is less than 1 second check if it was a click
1112
- if (dt < 1) {
1113
- let dx = evt.clientX - this._pointerPositionDown[index].x;
1114
- let dy = evt.clientY - this._pointerPositionDown[index].y;
1115
- let dz = 0;
1116
- if (evt.isSpatial && evt.clientZ != undefined) {
1117
- dz = evt.clientZ - this._pointerPositionDown[index].z;
1118
- // spatial clicks remapping
1119
- dx *= 200;
1120
- dy *= 200;
1121
- dz *= 200;
1122
- }
1123
- if (Math.abs(dx) < 5 && Math.abs(dy) < 5 && Math.abs(dz) < 5) {
1124
- this.setPointerState(index, this._pointerClick, true);
1125
- evt.isClick = true;
1126
- // handle double click
1127
- const dt = upTime - lastUpTime;
1128
- if (debug)
1129
- console.log("CLICK", index, dx, dy, dz, dt);
1130
- if (dt < this._doubleClickTimeThreshold && dt > 0) {
1131
- this.setPointerState(index, this._pointerDoubleClick, true);
1132
- evt.isDoubleClick = true;
1133
- }
1134
- }
1135
- }
1136
- this.onDispatchEvent(evt);
1137
- }
1138
- updatePointerPosition(evt) {
1139
- const index = evt.pointerId;
1140
- while (index >= this._pointerPositions.length)
1141
- this._pointerPositions.push(new Vector2());
1142
- while (index >= this._pointerPositionsLastFrame.length)
1143
- this._pointerPositionsLastFrame.push(new Vector2());
1144
- while (index >= this._pointerPositionsDelta.length)
1145
- this._pointerPositionsDelta.push(new Vector2());
1146
- const lf = this._pointerPositionsLastFrame[index];
1147
- lf.copy(this._pointerPositions[index]);
1148
- // accumulate delta (it's reset in end of frame), if we just write it here it's not correct when the browser console is open
1149
- const delta = this._pointerPositionsDelta[index];
1150
- let dx = evt.clientX - lf.x;
1151
- let dy = evt.clientY - lf.y;
1152
- // if pointer is locked, clientX and Y are not changed, but Movement is.
1153
- if (evt.source instanceof MouseEvent || evt.source instanceof TouchEvent) {
1154
- const source = evt.source;
1155
- if (dx === 0 && source.movementX !== 0)
1156
- dx = source.movementX || 0;
1157
- if (dy === 0 && source.movementY !== 0)
1158
- dy = source.movementY || 0;
1159
- }
1160
- delta.x += dx;
1161
- delta.y += dy;
1162
- this._pointerPositions[index].x = evt.clientX;
1163
- this._pointerPositions[index].y = evt.clientY;
1164
- // we want to have the position 01 on the canvas for raycasting
1165
- const px = evt.clientX;
1166
- const py = evt.clientY;
1167
- while (index >= this._pointerPositionsRC.length)
1168
- this._pointerPositionsRC.push(new Vector2());
1169
- const rc = this._pointerPositionsRC[index];
1170
- rc.set(px, py);
1171
- this.convertScreenspaceToRaycastSpace(rc);
1172
- // console.log(this.context.alias, rc);
1173
- // this._pointerPositionsRC[evt.button].x = (px - this.context.domX) / this.context.domWidth * 2 - 1;
1174
- // this._pointerPositionsRC[evt.button].y = -((py - this.context.domY) / this.context.domHeight) * 2 + 1;
1175
- // console.log(evt.button)
1176
- }
1177
- /** get the next free id */
1178
- getPointerIndex(pointerId) {
1179
- // test if theres a pointer with the id
1180
- let firstFreeIndex = -1;
1181
- for (let i = 0; i < this._pointerIds.length; i++) {
1182
- if (this._pointerIds[i] === pointerId)
1183
- return i;
1184
- else if (firstFreeIndex === -1 && this._pointerIds[i] === -1) {
1185
- firstFreeIndex = i;
1186
- }
1187
- }
1188
- // if not take the free slot if any
1189
- if (firstFreeIndex !== -1) {
1190
- this._pointerIds[firstFreeIndex] = pointerId;
1191
- return firstFreeIndex;
1192
- }
1193
- if (debug)
1194
- console.log("PUSH pointerId:", pointerId);
1195
- this._pointerIds.push(pointerId);
1196
- return this._pointerIds.length - 1;
1197
- }
1198
- setPointerState(index, arr, value) {
1199
- arr[index] = value;
1200
- }
1201
- setPointerStateT(index, arr, value) {
1202
- // while (arr.length <= index) arr.push(null as any);
1203
- arr[index] = value;
1204
- return value;
1205
- }
1206
- onDispatchEvent(evt) {
1207
- const prevContext = Context.Current;
1208
- try {
1209
- Context.Current = this.context;
1210
- this.dispatchEvent(evt);
1211
- }
1212
- finally {
1213
- Context.Current = prevContext;
1214
- }
1215
- }
1216
- }
1217
- // KEY_1 = 49,
1218
- // KEY_2 = 50,
1219
- // KEY_3 = 51,
1220
- // KEY_4 = 52,
1221
- // KEY_5 = 53,
1222
- // KEY_6 = 54,
1223
- // KEY_7 = 55,
1224
- // KEY_8 = 56,
1225
- // KEY_9 = 57,
1226
- // KEY_A = 65,
1227
- // KEY_B = 66,
1228
- // KEY_C = 67,
1229
- // KEY_D = "d",
1230
- // KEY_E = 69,
1231
- // KEY_F = 70,
1232
- // KEY_G = 71,
1233
- // KEY_H = 72,
1234
- // KEY_I = 73,
1235
- // KEY_J = 74,
1236
- // KEY_K = 75,
1237
- // KEY_L = 76,
1238
- // KEY_M = 77,
1239
- // KEY_N = 78,
1240
- // KEY_O = 79,
1241
- // KEY_P = 80,
1242
- // KEY_Q = 81,
1243
- // KEY_R = 82,
1244
- // KEY_S = 83,
1245
- // KEY_T = 84,
1246
- // KEY_U = 85,
1247
- // KEY_V = 86,
1248
- // KEY_W = 87,
1249
- // KEY_X = 88,
1250
- // KEY_Y = 89,
1251
- // KEY_Z = 90,
1252
- // LEFT_META = 91,
1253
- // RIGHT_META = 92,
1254
- // SELECT = 93,
1255
- // NUMPAD_0 = 96,
1256
- // NUMPAD_1 = 97,
1257
- // NUMPAD_2 = 98,
1258
- // NUMPAD_3 = 99,
1259
- // NUMPAD_4 = 100,
1260
- // NUMPAD_5 = 101,
1261
- // NUMPAD_6 = 102,
1262
- // NUMPAD_7 = 103,
1263
- // NUMPAD_8 = 104,
1264
- // NUMPAD_9 = 105,
1265
- // MULTIPLY = 106,
1266
- // ADD = 107,
1267
- // SUBTRACT = 109,
1268
- // DECIMAL = 110,
1269
- // DIVIDE = 111,
1270
- // F1 = 112,
1271
- // F2 = 113,
1272
- // F3 = 114,
1273
- // F4 = 115,
1274
- // F5 = 116,
1275
- // F6 = 117,
1276
- // F7 = 118,
1277
- // F8 = 119,
1278
- // F9 = 120,
1279
- // F10 = 121,
1280
- // F11 = 122,
1281
- // F12 = 123,
1282
- // NUM_LOCK = 144,
1283
- // SCROLL_LOCK = 145,
1284
- // SEMICOLON = 186,
1285
- // EQUALS = 187,
1286
- // COMMA = 188,
1287
- // DASH = 189,
1288
- // PERIOD = 190,
1289
- // FORWARD_SLASH = 191,
1290
- // GRAVE_ACCENT = 192,
1291
- // OPEN_BRACKET = 219,
1292
- // BACK_SLASH = 220,
1293
- // CLOSE_BRACKET = 221,
1294
- // SINGLE_QUOTE = 222
1
+ import { Matrix4, Object3D, Ray, Vector2, Vector3 } from 'three';
2
+ import { showBalloonMessage, showBalloonWarning } from './debug/debug.js';
3
+ import { Context } from './engine_setup.js';
4
+ import { getTempVector, getWorldQuaternion } from './engine_three_utils.js';
5
+ import { DeviceUtilities, getParam } from './engine_utils.js';
6
+ const debug = getParam("debuginput");
7
+ export var PointerType;
8
+ (function (PointerType) {
9
+ PointerType["Mouse"] = "mouse";
10
+ PointerType["Touch"] = "touch";
11
+ PointerType["Controller"] = "controller";
12
+ PointerType["Hand"] = "hand";
13
+ })(PointerType || (PointerType = {}));
14
+ var PointerEnumType;
15
+ (function (PointerEnumType) {
16
+ PointerEnumType["PointerDown"] = "pointerdown";
17
+ PointerEnumType["PointerUp"] = "pointerup";
18
+ PointerEnumType["PointerMove"] = "pointermove";
19
+ })(PointerEnumType || (PointerEnumType = {}));
20
+ var KeyboardEnumType;
21
+ (function (KeyboardEnumType) {
22
+ KeyboardEnumType["KeyDown"] = "keydown";
23
+ KeyboardEnumType["KeyUp"] = "keyup";
24
+ KeyboardEnumType["KeyPressed"] = "keypress";
25
+ })(KeyboardEnumType || (KeyboardEnumType = {}));
26
+ export var InputEvents;
27
+ (function (InputEvents) {
28
+ InputEvents["PointerDown"] = "pointerdown";
29
+ InputEvents["PointerUp"] = "pointerup";
30
+ InputEvents["PointerMove"] = "pointermove";
31
+ InputEvents["KeyDown"] = "keydown";
32
+ InputEvents["KeyUp"] = "keyup";
33
+ InputEvents["KeyPressed"] = "keypress";
34
+ })(InputEvents || (InputEvents = {}));
35
+ /**
36
+ * The Needle Engine Pointer Event is a custom event that extends the PointerEvent. It holds additional information like the device index, the origin of the event, the mode of the event (e.g. screen or spatial), the ray in world space, the space of the device, and more.
37
+ */
38
+ export class NEPointerEvent extends PointerEvent {
39
+ /**
40
+ * Spatial input data
41
+ */
42
+ clientZ;
43
+ /** the device index: mouse and touch are always 0, otherwise e.g. index of the connected Gamepad or XRController */
44
+ deviceIndex;
45
+ /** The origin of the event contains a reference to the creator of this event.
46
+ * This can be the Needle Engine input system or e.g. a XR controller.
47
+ * Implement `onPointerHits` to receive the intersections of this event.
48
+ */
49
+ origin;
50
+ /** the browser event that triggered this event (if any) */
51
+ source;
52
+ /** Is the pointer event created via a touch on screen or a spatial device like a XR controller or hand tracking? */
53
+ mode;
54
+ /** Returns true if the input was emitted in 3D space (and not by e.g. clicking on a 2D screen). You can use {@link mode} if you need more information about the input source */
55
+ get isSpatial() {
56
+ return this.mode != "screen";
57
+ }
58
+ /** A ray in worldspace for the event.
59
+ * If the ray is undefined you can also use `space.worldForward` and `space.worldPosition` */
60
+ get ray() {
61
+ if (!this._ray) {
62
+ this._ray = new Ray(this.space.worldPosition.clone(), this.space.worldForward.clone());
63
+ }
64
+ return this._ray;
65
+ }
66
+ set ray(value) { this._ray = value; }
67
+ /**@returns true if this event has a ray. If you access the ray property a ray will automatically created */
68
+ get hasRay() { return this._ray !== undefined; }
69
+ _ray;
70
+ /** The device space (this object is not necessarily rendered in the scene but you can access or copy the matrix)
71
+ * E.g. you can access the input world space source position with `space.worldPosition` or world direction with `space.worldForward`
72
+ */
73
+ space;
74
+ /** true if this event is a click */
75
+ isClick = false;
76
+ /** true if this event is a double click */
77
+ isDoubleClick = false;
78
+ /** @returns `true` if the event is marked to be used (when `use()` has been called). Default: `false` */
79
+ get used() { return this._used; }
80
+ _used = false;
81
+ /** Call to mark an event to be used */
82
+ use() {
83
+ this._used = true;
84
+ }
85
+ /** Unique identifier for this input: a combination of the deviceIndex + button to uniquely identify the exact input (e.g. LeftController:Button0 = 0, RightController:Button1 = 11) */
86
+ get pointerId() { return this._pointerid; }
87
+ _pointerid;
88
+ // this is set via the init arguments (we override it here for intellisense to show the string options)
89
+ /** What type of input created this event: touch, mouse, xr controller, xr hand tracking... */
90
+ get pointerType() { return this._pointerType; }
91
+ _pointerType;
92
+ // this is set via the init arguments (we override it here for intellisense to show the string options)
93
+ /** The input that raised this event like `pointerdown` */
94
+ get type() { return this._type; }
95
+ _type;
96
+ /** metadata can be used to associate additional information with the event */
97
+ metadata = {};
98
+ /** intersections that were generated from this event (or are associated with this event in any way) */
99
+ intersections = new Array();
100
+ constructor(type, source, init) {
101
+ super(type, init);
102
+ this.clientZ = init.clientZ;
103
+ // apply the init arguments. Otherwise the arguments will be undefined in the bundled / published version of needle engine
104
+ // so we have to be careful if we override properties - we then also need to set them in the constructor
105
+ this._pointerid = init.pointerId;
106
+ this._pointerType = init.pointerType;
107
+ this._type = type;
108
+ this.deviceIndex = init.deviceIndex;
109
+ this.origin = init.origin;
110
+ this.source = source;
111
+ this.mode = init.mode;
112
+ this._ray = init.ray;
113
+ this.space = init.device;
114
+ }
115
+ _immediatePropagationStopped = false;
116
+ get immediatePropagationStopped() {
117
+ return this._immediatePropagationStopped;
118
+ }
119
+ _propagationStopped = false;
120
+ get propagationStopped() {
121
+ return this._immediatePropagationStopped || this._propagationStopped;
122
+ }
123
+ stopImmediatePropagation() {
124
+ this._immediatePropagationStopped = true;
125
+ super.stopImmediatePropagation();
126
+ this.source?.stopImmediatePropagation();
127
+ }
128
+ stopPropagation() {
129
+ this._propagationStopped = true;
130
+ super.stopPropagation();
131
+ this.source?.stopPropagation();
132
+ if (debug)
133
+ console.warn("Stop propagation...", this.pointerId, this.pointerType);
134
+ }
135
+ }
136
+ export class NEKeyboardEvent extends KeyboardEvent {
137
+ source;
138
+ constructor(type, source, init) {
139
+ super(type, init);
140
+ this.source = source;
141
+ }
142
+ stopImmediatePropagation() {
143
+ super.stopImmediatePropagation();
144
+ this.source?.stopImmediatePropagation();
145
+ }
146
+ }
147
+ export class KeyEventArgs {
148
+ key;
149
+ keyType;
150
+ source;
151
+ constructor(evt) {
152
+ this.key = evt.key;
153
+ this.keyType = evt.type;
154
+ this.source = evt;
155
+ }
156
+ }
157
+ export var InputEventQueue;
158
+ (function (InputEventQueue) {
159
+ InputEventQueue[InputEventQueue["Early"] = -100] = "Early";
160
+ InputEventQueue[InputEventQueue["Default"] = 0] = "Default";
161
+ InputEventQueue[InputEventQueue["Late"] = 100] = "Late";
162
+ })(InputEventQueue || (InputEventQueue = {}));
163
+ /**
164
+ * The input system is responsible for handling all input events like pointer events (mouse, touch, xr controllers) and keyboard events.
165
+ */
166
+ export class Input {
167
+ /** This is a list of event listeners per event type (e.g. pointerdown, pointerup, keydown...). Each entry contains a priority and list of listeners.
168
+ * That way users can control if they want to receive events before or after other listeners (e.g subscribe to pointer events before the EventSystem receives them) - this allows certain listeners to be always invoked first (or last) and stop propagation
169
+ * Listeners per event are sorted
170
+ */
171
+ _eventListeners = {};
172
+ addEventListener(type, callback, options) {
173
+ if (!this._eventListeners[type])
174
+ this._eventListeners[type] = [];
175
+ if (!callback || typeof callback !== "function") {
176
+ console.error("Invalid call to addEventListener: callback is required and must be a function!");
177
+ return;
178
+ }
179
+ if (!options)
180
+ options = {};
181
+ // create a copy of the options object to avoid the original object being modified
182
+ else
183
+ options = { ...options };
184
+ let queue = 0;
185
+ if (options?.queue != undefined)
186
+ queue = options.queue;
187
+ const listeners = this._eventListeners[type];
188
+ const queueListeners = listeners.find(l => l.priority === queue);
189
+ if (!queueListeners) {
190
+ listeners.push({ priority: queue, listeners: [{ callback, options }] });
191
+ // ensure we sort the listeners by priority
192
+ listeners.sort((a, b) => a.priority - b.priority);
193
+ }
194
+ else {
195
+ queueListeners.listeners.push({ callback, options });
196
+ }
197
+ }
198
+ removeEventListener(type, callback, options) {
199
+ if (!this._eventListeners[type])
200
+ return;
201
+ if (!callback)
202
+ return;
203
+ const listeners = this._eventListeners[type];
204
+ // if a specific queue is requested the callback should only be removed from that queue
205
+ if (options?.queue != undefined) {
206
+ const queueListeners = listeners.find(l => l.priority === options.queue);
207
+ if (!queueListeners)
208
+ return;
209
+ const index = queueListeners.listeners.findIndex(l => l.callback === callback);
210
+ if (index >= 0)
211
+ queueListeners.listeners.splice(index, 1);
212
+ }
213
+ // if no queue is requested the callback will be removed from all queues
214
+ else {
215
+ for (const l of listeners) {
216
+ const index = l.listeners.findIndex(l => l.callback === callback);
217
+ if (index >= 0)
218
+ l.listeners.splice(index, 1);
219
+ }
220
+ }
221
+ }
222
+ dispatchEvent(evt) {
223
+ /** True when the next event queue should not be invoked */
224
+ let preventNextEventQueue = false;
225
+ // Handle keyboard event
226
+ if (evt instanceof NEKeyboardEvent) {
227
+ const listeners = this._eventListeners[evt.type];
228
+ if (listeners) {
229
+ for (const queue of listeners) {
230
+ for (let i = 0; i < queue.listeners.length; i++) {
231
+ const entry = queue.listeners[i];
232
+ // if the abort signal is aborted we remove the listener and will not invoke it
233
+ if (entry.options?.signal?.aborted) {
234
+ queue.listeners.splice(i, 1);
235
+ i--;
236
+ continue;
237
+ }
238
+ // if the event should only be invoked once then we remove the listener before invoking it
239
+ if (entry.options.once) {
240
+ queue.listeners.splice(i, 1);
241
+ i--;
242
+ }
243
+ entry.callback(evt);
244
+ }
245
+ }
246
+ }
247
+ }
248
+ // Hnadle pointer event
249
+ if (evt instanceof NEPointerEvent) {
250
+ const listeners = this._eventListeners[evt.type];
251
+ if (listeners) {
252
+ for (const queue of listeners) {
253
+ if (preventNextEventQueue)
254
+ break;
255
+ for (let i = 0; i < queue.listeners.length; i++) {
256
+ const entry = queue.listeners[i];
257
+ // if the abort signal is aborted we remove the listener and will not invoke it
258
+ if (entry.options?.signal?.aborted) {
259
+ queue.listeners.splice(i, 1);
260
+ i--;
261
+ continue;
262
+ }
263
+ // if immediatePropagationStopped is true we stop propagation altogether
264
+ if (evt.immediatePropagationStopped) {
265
+ preventNextEventQueue = true;
266
+ if (debug)
267
+ console.log("immediatePropagationStopped", evt.type);
268
+ break;
269
+ }
270
+ // if propagationStopped is true we continue invoking the current queue but then not invoke the next queue
271
+ else if (evt.propagationStopped) {
272
+ preventNextEventQueue = true;
273
+ if (debug)
274
+ console.log("propagationStopped", evt.type);
275
+ // we do not break here but continue invoking the listeners in the queue
276
+ }
277
+ // if the event should only be invoked once then we remove the listener before invoking it
278
+ if (entry.options.once) {
279
+ queue.listeners.splice(i, 1);
280
+ i--;
281
+ }
282
+ entry.callback(evt);
283
+ }
284
+ }
285
+ }
286
+ }
287
+ }
288
+ _doubleClickTimeThreshold = .2;
289
+ _longPressTimeThreshold = 1;
290
+ get mousePosition() { return this._pointerPositions[0]; }
291
+ ;
292
+ get mousePositionRC() { return this._pointerPositionsRC[0]; }
293
+ get mouseDown() { return this._pointerDown[0]; }
294
+ get mouseUp() { return this._pointerUp[0]; }
295
+ /** Is the primary pointer clicked (usually the left button). This is equivalent to `input.click` */
296
+ get mouseClick() { return this._pointerClick[0]; }
297
+ /** Was a double click detected for the primary pointer? This is equivalent to `input.doubleClick` */
298
+ get mouseDoubleClick() { return this._pointerDoubleClick[0]; }
299
+ get mousePressed() { return this._pointerPressed[0]; }
300
+ get mouseWheelChanged() { return this.getMouseWheelChanged(0); }
301
+ /** Is the primary pointer double clicked (usually the left button). This is equivalent to `input.mouseDoubleClick` */
302
+ get click() { return this._pointerClick[0]; }
303
+ /** Was a double click detected for the primary pointer? */
304
+ get doubleClick() { return this._pointerDoubleClick[0]; }
305
+ /**
306
+ * Get a connected Gamepad
307
+ * Note: For a gamepad to be available to the browser it must have received input before while the page was focused.
308
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
309
+ * @returns The gamepad or null if no gamepad is connected
310
+ */
311
+ getGamepad(index = 0) {
312
+ if (typeof navigator !== "undefined" && "getGamepads" in navigator) {
313
+ return navigator.getGamepads()[index] || null;
314
+ }
315
+ return null;
316
+ }
317
+ _setCursorTypes = [];
318
+ /** @deprecated use setCursor("pointer") */
319
+ setCursorPointer() {
320
+ this.setCursor("pointer");
321
+ }
322
+ /** @deprecated use unsetCursor() */
323
+ setCursorNormal() {
324
+ this.unsetCursor("pointer");
325
+ }
326
+ /**
327
+ * Set a custom cursor. This will set the cursor type until unsetCursor is called
328
+ */
329
+ setCursor(type) {
330
+ this._setCursorTypes.push(type);
331
+ if (this._setCursorTypes.length > 10) {
332
+ this._setCursorTypes.shift();
333
+ }
334
+ this.updateCursor();
335
+ }
336
+ /**
337
+ * Unset a custom cursor. This will set the cursor type to the previous type or default
338
+ */
339
+ unsetCursor(type) {
340
+ for (let i = this._setCursorTypes.length - 1; i >= 0; i--) {
341
+ if (this._setCursorTypes[i] === type) {
342
+ this._setCursorTypes.splice(i, 1);
343
+ this.updateCursor();
344
+ break;
345
+ }
346
+ }
347
+ }
348
+ updateCursor() {
349
+ if (this._setCursorTypes?.length == 0)
350
+ this.context.domElement.style.cursor = "default";
351
+ else
352
+ this.context.domElement.style.cursor = this._setCursorTypes[this._setCursorTypes.length - 1];
353
+ }
354
+ /**
355
+ * Check if a pointer id is currently used.
356
+ */
357
+ getIsPointerIdInUse(pointerId) {
358
+ for (const evt of this._pointerEventsPressed) {
359
+ if (evt.pointerId === pointerId) {
360
+ if (evt.used)
361
+ return true;
362
+ }
363
+ }
364
+ return false;
365
+ }
366
+ /** how many pointers are currently pressed */
367
+ getPointerPressedCount() {
368
+ let count = 0;
369
+ for (let i = 0; i < this._pointerPressed.length; i++) {
370
+ if (this._pointerPressed[i]) {
371
+ count++;
372
+ }
373
+ }
374
+ return count;
375
+ }
376
+ /**
377
+ * Gets the position of the given pointer index in pixel
378
+ * @param i The pointer index
379
+ * @returns The position of the pointer in pixel
380
+ */
381
+ getPointerPosition(i) {
382
+ if (i >= this._pointerPositions.length)
383
+ return null;
384
+ return this._pointerPositions[i];
385
+ }
386
+ getPointerPositionLastFrame(i) {
387
+ if (i >= this._pointerPositionsLastFrame.length)
388
+ return null;
389
+ return this._pointerPositionsLastFrame[i];
390
+ }
391
+ getPointerPositionDelta(i) {
392
+ if (i >= this._pointerPositionsDelta.length)
393
+ return null;
394
+ return this._pointerPositionsDelta[i];
395
+ }
396
+ /**
397
+ * The pointer position in screenspace coordinates (-1 to 1) where 0 is the center of the screen.
398
+ * This can be useful for e.g. raycasting (see https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera)
399
+ */
400
+ getPointerPositionRC(i) {
401
+ if (i >= this._pointerPositionsRC.length)
402
+ return null;
403
+ return this._pointerPositionsRC[i];
404
+ }
405
+ getPointerDown(i) {
406
+ if (i >= this._pointerDown.length)
407
+ return false;
408
+ return this._pointerDown[i];
409
+ }
410
+ getPointerUp(i) {
411
+ if (i >= this._pointerUp.length)
412
+ return false;
413
+ return this._pointerUp[i];
414
+ }
415
+ getPointerPressed(i) {
416
+ if (i >= this._pointerPressed.length)
417
+ return false;
418
+ const res = this._pointerPressed[i];
419
+ // if (i === 0) console.log(...this._pointerIds);
420
+ return res;
421
+ }
422
+ getPointerClicked(i) {
423
+ if (i >= this._pointerClick.length)
424
+ return false;
425
+ return this._pointerClick[i];
426
+ }
427
+ getPointerDoubleClicked(i) {
428
+ if (i >= this._pointerDoubleClick.length)
429
+ return false;
430
+ return this._pointerDoubleClick[i];
431
+ }
432
+ getPointerDownTime(i) {
433
+ if (i >= this._pointerDownTime.length)
434
+ return -1;
435
+ return this._pointerDownTime[i];
436
+ }
437
+ getPointerUpTime(i) {
438
+ if (i >= this._pointerUpTime.length)
439
+ return -1;
440
+ return this._pointerUpTime[i];
441
+ }
442
+ getPointerLongPress(i) {
443
+ if (i >= this._pointerDownTime.length)
444
+ return false;
445
+ return this.getPointerPressed(i) && this.context.time.time - this._pointerDownTime[i] > this._longPressTimeThreshold;
446
+ }
447
+ getIsMouse(i) {
448
+ if (i < 0 || i >= this._pointerTypes.length)
449
+ return false;
450
+ return this._pointerTypes[i] === PointerType.Mouse;
451
+ }
452
+ getIsTouch(i) {
453
+ if (i < 0 || i >= this._pointerTypes.length)
454
+ return false;
455
+ return this._pointerTypes[i] === PointerType.Touch;
456
+ }
457
+ getTouchesPressedCount() {
458
+ let count = 0;
459
+ for (let i = 0; i < this._pointerPressed.length; i++) {
460
+ if (this._pointerPressed[i] && this.getIsTouch(i)) {
461
+ count++;
462
+ }
463
+ }
464
+ return count;
465
+ }
466
+ getMouseWheelChanged(i = 0) {
467
+ if (i >= this._mouseWheelChanged.length)
468
+ return false;
469
+ return this._mouseWheelChanged[i];
470
+ }
471
+ getMouseWheelDeltaY(i = 0) {
472
+ if (i >= this._mouseWheelDeltaY.length)
473
+ return 0;
474
+ return this._mouseWheelDeltaY[i];
475
+ }
476
+ getPointerEvent(i) {
477
+ if (i >= this._pointerEvent.length)
478
+ return undefined;
479
+ return this._pointerEvent[i] ?? undefined;
480
+ }
481
+ *foreachPointerId(pointerType) {
482
+ for (let i = 0; i < this._pointerTypes.length; i++) {
483
+ // check if the pointer is active
484
+ if (this._pointerIsActive(i)) {
485
+ // if specific pointer types are requested
486
+ if (pointerType !== undefined) {
487
+ const type = this._pointerTypes[i];
488
+ if (Array.isArray(pointerType)) {
489
+ let isInArray = false;
490
+ for (const t of pointerType) {
491
+ if (type === t) {
492
+ isInArray = true;
493
+ break;
494
+ }
495
+ }
496
+ if (!isInArray)
497
+ continue;
498
+ }
499
+ else {
500
+ if (pointerType !== type)
501
+ continue;
502
+ }
503
+ }
504
+ yield i;
505
+ }
506
+ }
507
+ }
508
+ *foreachTouchId() {
509
+ for (let i = 0; i < this._pointerTypes.length; i++) {
510
+ const type = this._pointerTypes[i];
511
+ if (type !== PointerType.Touch)
512
+ continue;
513
+ if (this._pointerIsActive[i])
514
+ yield i;
515
+ }
516
+ }
517
+ _pointerIsActive(index) {
518
+ if (index < 0)
519
+ return false;
520
+ return this._pointerPressed[index] || this._pointerDown[index] || this._pointerUp[index];
521
+ }
522
+ context;
523
+ _pointerDown = [false];
524
+ _pointerUp = [false];
525
+ _pointerClick = [false];
526
+ _pointerDoubleClick = [false];
527
+ _pointerPressed = [false];
528
+ _pointerPositions = [new Vector2()];
529
+ _pointerPositionsLastFrame = [new Vector2()];
530
+ _pointerPositionsDelta = [new Vector2()];
531
+ _pointerPositionsRC = [new Vector2()];
532
+ _pointerPositionDown = [new Vector3()];
533
+ _pointerDownTime = [];
534
+ _pointerUpTime = [];
535
+ _pointerUpTimestamp = [];
536
+ _pointerIds = [];
537
+ _pointerTypes = [""];
538
+ _mouseWheelChanged = [false];
539
+ _mouseWheelDeltaY = [0];
540
+ _pointerEvent = [];
541
+ /** current pressed pointer events. Used to check if any of those events was used */
542
+ _pointerEventsPressed = [];
543
+ /** This is added/updated for pointers. screenspace pointers set this to the camera near plane */
544
+ _pointerSpace = [];
545
+ _pressedStack = new Map();
546
+ onDownButton(pointerId, button) {
547
+ let stack = this._pressedStack.get(pointerId);
548
+ if (!stack) {
549
+ stack = [];
550
+ this._pressedStack.set(pointerId, stack);
551
+ }
552
+ stack.push(button);
553
+ }
554
+ onReleaseButton(pointerId, button) {
555
+ const stack = this._pressedStack.get(pointerId);
556
+ if (!stack)
557
+ return;
558
+ const index = stack.indexOf(button);
559
+ if (index >= 0)
560
+ stack.splice(index, 1);
561
+ }
562
+ /** the first button that was down and is currently pressed */
563
+ getFirstPressedButtonForPointer(pointerId) {
564
+ const stack = this._pressedStack.get(pointerId);
565
+ if (!stack)
566
+ return undefined;
567
+ return stack[0];
568
+ }
569
+ /** the last (most recent) button that was down and is currently pressed */
570
+ getLatestPressedButtonForPointer(pointerId) {
571
+ const stack = this._pressedStack.get(pointerId);
572
+ if (!stack)
573
+ return undefined;
574
+ return stack[stack.length - 1];
575
+ }
576
+ getKeyDown(key) {
577
+ // If a key is provided check if it was pressed this frame
578
+ if (key !== undefined) {
579
+ return this.isKeyDown(key);
580
+ }
581
+ // If no key was provided get the first key that was pressed this frame
582
+ for (const key in this.keysPressed) {
583
+ const k = this.keysPressed[key];
584
+ if (k.startFrame === this.context.time.frameCount)
585
+ return k.key;
586
+ }
587
+ return null;
588
+ }
589
+ getKeyPressed(key) {
590
+ if (key !== undefined) {
591
+ return this.isKeyPressed(key);
592
+ }
593
+ for (const key in this.keysPressed) {
594
+ const k = this.keysPressed[key];
595
+ if (k.pressed)
596
+ return k.key;
597
+ }
598
+ return null;
599
+ }
600
+ getKeyUp(key) {
601
+ if (key !== undefined) {
602
+ return this.isKeyUp(key);
603
+ }
604
+ for (const key in this.keysPressed) {
605
+ const k = this.keysPressed[key];
606
+ if (k.pressed === false && k.frame === this.context.time.frameCount)
607
+ return true;
608
+ return false;
609
+ }
610
+ return null;
611
+ }
612
+ isKeyDown(keyCode) {
613
+ if (!this.context.application.isVisible || !this.context.application.hasFocus)
614
+ return false;
615
+ const codes = this.getCodeForCommonKeyName(keyCode);
616
+ if (codes !== null) {
617
+ for (const code of codes)
618
+ if (this.isKeyDown(code))
619
+ return true;
620
+ return false;
621
+ }
622
+ const k = this.keysPressed[keyCode];
623
+ if (!k)
624
+ return false;
625
+ return k.startFrame === this.context.time.frameCount && k.pressed;
626
+ }
627
+ isKeyUp(keyCode) {
628
+ if (!this.context.application.isVisible || !this.context.application.hasFocus)
629
+ return false;
630
+ const codes = this.getCodeForCommonKeyName(keyCode);
631
+ if (codes !== null) {
632
+ for (const code of codes)
633
+ if (this.isKeyUp(code))
634
+ return true;
635
+ return false;
636
+ }
637
+ const k = this.keysPressed[keyCode];
638
+ if (!k)
639
+ return false;
640
+ return k.frame === this.context.time.frameCount && k.pressed === false;
641
+ }
642
+ isKeyPressed(keyCode) {
643
+ if (!this.context.application.isVisible || !this.context.application.hasFocus)
644
+ return false;
645
+ const codes = this.getCodeForCommonKeyName(keyCode);
646
+ if (codes !== null) {
647
+ for (const code of codes)
648
+ if (this.isKeyPressed(code))
649
+ return true;
650
+ return false;
651
+ }
652
+ const k = this.keysPressed[keyCode];
653
+ if (!k)
654
+ return false;
655
+ return k.pressed || false;
656
+ }
657
+ // utility helper for mapping common names to actual codes; e.g. "Shift" -> "ShiftLeft" and "ShiftRight" or "a" -> "KeyA"
658
+ getCodeForCommonKeyName(keyName) {
659
+ if (keyName.length === 1) {
660
+ // check if this is a digit
661
+ if (keyName >= "0" && keyName <= "9")
662
+ return ["Digit" + keyName];
663
+ // check if this is a letter
664
+ if (keyName >= "a" && keyName <= "z")
665
+ return ["Key" + keyName.toUpperCase()];
666
+ if (keyName == " ")
667
+ return ["Space"];
668
+ }
669
+ switch (keyName) {
670
+ case "shift":
671
+ case "Shift":
672
+ return ["ShiftLeft", "ShiftRight"];
673
+ case "control":
674
+ case "Control":
675
+ return ["ControlLeft", "ControlRight"];
676
+ case "alt":
677
+ case "Alt":
678
+ return ["AltLeft", "AltRight"];
679
+ }
680
+ return null;
681
+ }
682
+ createInputEvent(args) {
683
+ // TODO: technically we would need to check for circular invocations here!
684
+ switch (args.type) {
685
+ case InputEvents.PointerDown:
686
+ if (debug)
687
+ showBalloonMessage("Create Pointer down");
688
+ this.onDownButton(args.deviceIndex, args.button);
689
+ this.onDown(args);
690
+ break;
691
+ case InputEvents.PointerMove:
692
+ if (debug)
693
+ showBalloonMessage("Create Pointer move");
694
+ this.onMove(args);
695
+ break;
696
+ case InputEvents.PointerUp:
697
+ if (debug)
698
+ showBalloonMessage("Create Pointer up");
699
+ this.onUp(args);
700
+ this.onReleaseButton(args.deviceIndex, args.button);
701
+ break;
702
+ }
703
+ }
704
+ convertScreenspaceToRaycastSpace(vec2) {
705
+ vec2.x = (vec2.x - this.context.domX) / this.context.domWidth * 2 - 1;
706
+ vec2.y = -((vec2.y - this.context.domY) / this.context.domHeight) * 2 + 1;
707
+ return vec2;
708
+ }
709
+ /** @internal */
710
+ constructor(context) {
711
+ this.context = context;
712
+ this.context.post_render_callbacks.push(this.onEndOfFrame);
713
+ }
714
+ /** this is the html element we subscribed to for events */
715
+ _htmlEventSource;
716
+ bindEvents() {
717
+ this.unbindEvents();
718
+ // we subscribe to the canvas element because we don't want to receive events when the user is interacting with the UI
719
+ // e.g. if we have slotted HTML elements in the needle engine DOM elements we don't want to receive input events for those
720
+ this._htmlEventSource = this.context.renderer.domElement;
721
+ window.addEventListener('contextmenu', this.onContextMenu);
722
+ this._htmlEventSource.addEventListener('pointerdown', this.onPointerDown, { passive: true });
723
+ window.addEventListener('pointermove', this.onPointerMove, { passive: true, capture: true, });
724
+ window.addEventListener('pointerup', this.onPointerUp, { passive: true });
725
+ window.addEventListener('pointercancel', this.onPointerCancel, { passive: true });
726
+ window.addEventListener("touchstart", this.onTouchStart, { passive: true });
727
+ window.addEventListener("touchmove", this.onTouchMove, { passive: true });
728
+ window.addEventListener("touchend", this.onTouchEnd, { passive: true });
729
+ this._htmlEventSource.addEventListener('wheel', this.onMouseWheel, { passive: true });
730
+ window.addEventListener("wheel", this.onWheelWindow, { passive: true });
731
+ window.addEventListener("keydown", this.onKeyDown, false);
732
+ window.addEventListener("keypress", this.onKeyPressed, false);
733
+ window.addEventListener("keyup", this.onKeyUp, false);
734
+ // e.g. when using sharex to capture we loose focus thus dont get e.g. key up events
735
+ window.addEventListener('blur', this.onLostFocus);
736
+ }
737
+ unbindEvents() {
738
+ window.removeEventListener('contextmenu', this.onContextMenu);
739
+ this._htmlEventSource?.removeEventListener('pointerdown', this.onPointerDown);
740
+ window.removeEventListener('pointermove', this.onPointerMove);
741
+ window.removeEventListener('pointerup', this.onPointerUp);
742
+ window.removeEventListener('pointercancel', this.onPointerCancel);
743
+ window.removeEventListener("touchstart", this.onTouchStart);
744
+ window.removeEventListener("touchmove", this.onTouchMove);
745
+ window.removeEventListener("touchend", this.onTouchEnd);
746
+ this._htmlEventSource?.removeEventListener('wheel', this.onMouseWheel, false);
747
+ window.removeEventListener("wheel", this.onWheelWindow, false);
748
+ window.removeEventListener("keydown", this.onKeyDown, false);
749
+ window.removeEventListener("keypress", this.onKeyPressed, false);
750
+ window.removeEventListener("keyup", this.onKeyUp, false);
751
+ window.removeEventListener('blur', this.onLostFocus);
752
+ }
753
+ dispose() {
754
+ const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
755
+ if (index >= 0)
756
+ this.context.post_render_callbacks.splice(index, 1);
757
+ this.unbindEvents();
758
+ }
759
+ onLostFocus = () => {
760
+ for (const kp in this.keysPressed) {
761
+ this.keysPressed[kp].pressed = false;
762
+ }
763
+ };
764
+ _receivedPointerMoveEventsThisFrame = new Array;
765
+ onEndOfFrame = () => {
766
+ this._receivedPointerMoveEventsThisFrame.length = 0;
767
+ for (let i = 0; i < this._pointerUp.length; i++)
768
+ this._pointerUp[i] = false;
769
+ for (let i = 0; i < this._pointerDown.length; i++)
770
+ this._pointerDown[i] = false;
771
+ for (let i = 0; i < this._pointerClick.length; i++)
772
+ this._pointerClick[i] = false;
773
+ for (let i = 0; i < this._pointerDoubleClick.length; i++)
774
+ this._pointerDoubleClick[i] = false;
775
+ for (const pt of this._pointerPositionsDelta)
776
+ pt.set(0, 0);
777
+ for (let i = 0; i < this._mouseWheelChanged.length; i++)
778
+ this._mouseWheelChanged[i] = false;
779
+ for (let i = 0; i < this._mouseWheelDeltaY.length; i++)
780
+ this._mouseWheelDeltaY[i] = 0;
781
+ };
782
+ canReceiveInput(evt) {
783
+ // If the user has HTML objects ontop of the canvas
784
+ // if(evt.target === this.context.renderer.domElement) return true;
785
+ // const css = window.getComputedStyle(evt.target as HTMLElement);
786
+ // if(css.pointerEvents === "all") return false;
787
+ // We only check the target elements here since the canvas may be overlapped by other elements
788
+ // in which case we do not want to use the input (e.g. if a HTML element is being triggered)
789
+ if (evt.target === this.context.renderer?.domElement)
790
+ return true;
791
+ if (evt.target === this.context.domElement)
792
+ return true;
793
+ // if we are in AR we always want to receive touches because the canvas is the whole screen.
794
+ // See https://linear.app/needle/issue/NE-4345
795
+ if (this.context.isInAR) {
796
+ return true;
797
+ }
798
+ // looks like in Mozilla WebXR viewer the target element is the body
799
+ if (this.context.isInAR && evt.target === document.body && DeviceUtilities.isMozillaXR())
800
+ return true;
801
+ if (debug)
802
+ console.warn("CanReceiveInput:False for", evt.target);
803
+ return false;
804
+ }
805
+ onContextMenu = (evt) => {
806
+ if (this.canReceiveInput(evt) === false)
807
+ return;
808
+ if (evt instanceof PointerEvent) {
809
+ // for longpress on touch there might open a context menu
810
+ // in which case we set the pointer pressed back to false (resetting the pressed pointer)
811
+ // we need to emit a pointer up event here as well
812
+ if (evt.pointerType === "touch") {
813
+ // for (const index in this._pointerPressed) {
814
+ // if (this._pointerTypes[index] === PointerType.Touch) {
815
+ // // this._pointerPressed[index] = false;
816
+ // // this throws orbit controls?
817
+ // // const ne = this.createPointerEventFromTouch("pointerup", parseInt(index), this._pointerPositions[index].x, this._pointerPositions[index].y, 0, evt);
818
+ // // this.onUp(ne);
819
+ // }
820
+ // }
821
+ }
822
+ }
823
+ };
824
+ keysPressed = {};
825
+ onKeyDown = (evt) => {
826
+ if (debug)
827
+ console.log(`key down ${evt.code}, ${this.context.application.hasFocus}`, evt);
828
+ if (!this.context.application.hasFocus)
829
+ return;
830
+ const ex = this.keysPressed[evt.code];
831
+ if (ex && ex.pressed)
832
+ return;
833
+ this.keysPressed[evt.code] = { pressed: true, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: evt.key, code: evt.code };
834
+ const ne = new NEKeyboardEvent(InputEvents.KeyDown, evt, evt);
835
+ this.onDispatchEvent(ne);
836
+ };
837
+ onKeyPressed = (evt) => {
838
+ if (!this.context.application.hasFocus)
839
+ return;
840
+ const p = this.keysPressed[evt.code];
841
+ if (!p)
842
+ return;
843
+ p.pressed = true;
844
+ p.frame = this.context.time.frameCount + 1;
845
+ const ne = new NEKeyboardEvent(InputEvents.KeyPressed, evt, evt);
846
+ this.onDispatchEvent(ne);
847
+ };
848
+ onKeyUp = (evt) => {
849
+ if (!this.context.application.hasFocus)
850
+ return;
851
+ const p = this.keysPressed[evt.code];
852
+ if (!p)
853
+ return;
854
+ p.pressed = false;
855
+ p.frame = this.context.time.frameCount + 1;
856
+ const ne = new NEKeyboardEvent(InputEvents.KeyUp, evt, evt);
857
+ this.onDispatchEvent(ne);
858
+ };
859
+ onWheelWindow = (evt) => {
860
+ // check if we are in pointer lock mode
861
+ if (document.pointerLockElement) {
862
+ // only if yes we want to use the mouse wheel as a pointer event
863
+ this.onMouseWheel(evt);
864
+ }
865
+ };
866
+ onMouseWheel = (evt) => {
867
+ if (this.canReceiveInput(evt) === false)
868
+ return;
869
+ if (this._mouseWheelDeltaY.length <= 0)
870
+ this._mouseWheelDeltaY.push(0);
871
+ if (this._mouseWheelChanged.length <= 0)
872
+ this._mouseWheelChanged.push(false);
873
+ this._mouseWheelChanged[0] = true;
874
+ const current = this._mouseWheelDeltaY[0];
875
+ this._mouseWheelDeltaY[0] = current + evt.deltaY;
876
+ };
877
+ onPointerDown = (evt) => {
878
+ if (this.context.isInAR)
879
+ return;
880
+ if (this.canReceiveInput(evt) === false)
881
+ return;
882
+ if (evt.target instanceof HTMLElement) {
883
+ evt.target.setPointerCapture(evt.pointerId);
884
+ }
885
+ const id = this.getPointerId(evt);
886
+ if (debug)
887
+ showBalloonMessage(`pointer down #${id}, identifier:${evt.pointerId}`);
888
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
889
+ const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
890
+ this.onDown(ne);
891
+ };
892
+ onPointerMove = (evt) => {
893
+ if (this.context.isInAR)
894
+ return;
895
+ // Prevent multiple pointerMove events per frame
896
+ if (this._receivedPointerMoveEventsThisFrame.includes(evt.pointerId))
897
+ return;
898
+ this._receivedPointerMoveEventsThisFrame.push(evt.pointerId);
899
+ // We want to keep receiving move events until pointerUp and not stop handling events just because we're hovering over *some* HTML element
900
+ // if (this.canReceiveInput(evt) === false) return;
901
+ let button = evt.button;
902
+ if (evt.pointerType === "mouse") {
903
+ const pressedButton = this.getFirstPressedButtonForPointer(0);
904
+ button = pressedButton ?? 0;
905
+ }
906
+ const id = this.getPointerId(evt, button);
907
+ if (button === -1) {
908
+ button = id;
909
+ }
910
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
911
+ const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
912
+ this.onMove(ne);
913
+ };
914
+ onPointerCancel = (evt) => {
915
+ if (this.context.isInAR)
916
+ return;
917
+ if (debug)
918
+ console.log("Pointer cancel", evt);
919
+ // we treat this as an up event for now to make sure we don't have any pointers stuck in a pressed state etc. Technically we dont want to invoke a up event for cancels...
920
+ this.onPointerUp(evt);
921
+ };
922
+ onPointerUp = (evt) => {
923
+ if (this.context.isInAR)
924
+ return;
925
+ if (evt.target instanceof HTMLElement) {
926
+ evt.target.releasePointerCapture(evt.pointerId);
927
+ }
928
+ // the pointer up event should always be handled
929
+ // if (this.canReceiveInput(evt) === false) return;
930
+ const id = this.getPointerId(evt);
931
+ // if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) return;
932
+ const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY), pressure: evt.pressure });
933
+ this.onUp(ne);
934
+ this._pointerIds[id] = -1;
935
+ if (debug)
936
+ console.log("ID=" + id, "PointerId=" + evt.pointerId, "ALL:", [...this._pointerIds]);
937
+ };
938
+ getPointerId(evt, button) {
939
+ if (evt.pointerType === "mouse")
940
+ return 0 + (button ?? evt.button);
941
+ return this.getPointerIndex(evt.pointerId);
942
+ }
943
+ getButtonName(evt) {
944
+ const button = evt.button;
945
+ if (evt.pointerType === "mouse") {
946
+ switch (button) {
947
+ case 0: return "left";
948
+ case 1: return "middle";
949
+ case 2: return "right";
950
+ }
951
+ }
952
+ return "unknown";
953
+ }
954
+ // the touch events are currently only used for AR support on android
955
+ onTouchStart = (evt) => {
956
+ if (!this.context.isInAR)
957
+ return;
958
+ for (let i = 0; i < evt.changedTouches.length; i++) {
959
+ const touch = evt.changedTouches[i];
960
+ const id = this.getPointerIndex(touch.identifier);
961
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
962
+ const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
963
+ this.onDown(ne);
964
+ }
965
+ ;
966
+ };
967
+ onTouchMove = (evt) => {
968
+ if (!this.context.isInAR)
969
+ return;
970
+ for (let i = 0; i < evt.changedTouches.length; i++) {
971
+ const touch = evt.changedTouches[i];
972
+ const id = this.getPointerIndex(touch.identifier);
973
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
974
+ const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
975
+ this.onMove(ne);
976
+ }
977
+ ;
978
+ };
979
+ onTouchEnd = (evt) => {
980
+ if (!this.context.isInAR)
981
+ return;
982
+ for (let i = 0; i < evt.changedTouches.length; i++) {
983
+ const touch = evt.changedTouches[i];
984
+ const id = this.getPointerIndex(touch.identifier);
985
+ const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY), pressure: touch.force });
986
+ this.onUp(ne);
987
+ this._pointerIds[id] = -1;
988
+ }
989
+ ;
990
+ };
991
+ tempNearPlaneVector = new Vector3();
992
+ tempFarPlaneVector = new Vector3();
993
+ tempLookMatrix = new Matrix4();
994
+ getAndUpdateSpatialObjectForScreenPosition(id, screenX, screenY) {
995
+ let space = this._pointerSpace[id];
996
+ if (!space) {
997
+ space = new Object3D();
998
+ this._pointerSpace[id] = space;
999
+ }
1000
+ this._pointerSpace[id] = space;
1001
+ const camera = this.context.mainCamera;
1002
+ if (camera) {
1003
+ const pointOnNearPlane = this.tempNearPlaneVector.set(screenX, screenY, -1);
1004
+ this.convertScreenspaceToRaycastSpace(pointOnNearPlane);
1005
+ const pointOnFarPlane = this.tempFarPlaneVector.set(pointOnNearPlane.x, pointOnNearPlane.y, 1);
1006
+ pointOnNearPlane.unproject(camera);
1007
+ pointOnFarPlane.unproject(camera);
1008
+ const worldUp = camera.worldUp || getTempVector(0, 1, 0).applyQuaternion(getWorldQuaternion(camera));
1009
+ this.tempLookMatrix.lookAt(pointOnFarPlane, pointOnNearPlane, worldUp);
1010
+ space.position.set(pointOnNearPlane.x, pointOnNearPlane.y, pointOnNearPlane.z);
1011
+ space.quaternion.setFromRotationMatrix(this.tempLookMatrix);
1012
+ }
1013
+ return space;
1014
+ }
1015
+ // Prevent the same event being handled twice (e.g. on touch we get a mouseUp and touchUp evt with the same timestamp)
1016
+ // private isNewEvent(timestamp: number, index: number, arr: number[]): boolean {
1017
+ // while (arr.length <= index) arr.push(-1);
1018
+ // if (timestamp === arr[index]) return false;
1019
+ // arr[index] = timestamp;
1020
+ // return true;
1021
+ // }
1022
+ isInRect(e) {
1023
+ if (this.context.isInXR)
1024
+ return true;
1025
+ const rect = this.context.domElement.getBoundingClientRect();
1026
+ const px = e.clientX;
1027
+ const py = e.clientY;
1028
+ const isInRect = px >= rect.x && px <= rect.right && py >= rect.y && py <= rect.bottom;
1029
+ if (debug && !isInRect)
1030
+ console.log("Not in rect", rect, px, py);
1031
+ return isInRect;
1032
+ }
1033
+ onDown(evt) {
1034
+ const index = evt.pointerId;
1035
+ if (this.getPointerPressed(index)) {
1036
+ console.warn(`Received pointerDown for pointerId that is already pressed: ${index}`, debug ? evt : '');
1037
+ }
1038
+ if (debug)
1039
+ console.log(evt.pointerType, "DOWN", index);
1040
+ if (!this.isInRect(evt))
1041
+ return;
1042
+ // if (this.isMouseEventFromTouch(evt)) return;
1043
+ this.setPointerState(index, this._pointerPressed, true);
1044
+ this.setPointerState(index, this._pointerDown, true);
1045
+ this.setPointerStateT(index, this._pointerEvent, evt.source);
1046
+ while (index >= this._pointerTypes.length)
1047
+ this._pointerTypes.push(evt.pointerType);
1048
+ this._pointerTypes[index] = evt.pointerType;
1049
+ while (index >= this._pointerPositionDown.length)
1050
+ this._pointerPositionDown.push(new Vector3());
1051
+ this._pointerPositionDown[index].set(evt.clientX, evt.clientY, evt.clientZ ?? 0);
1052
+ while (index >= this._pointerPositions.length)
1053
+ this._pointerPositions.push(new Vector2());
1054
+ this._pointerPositions[index].set(evt.clientX, evt.clientY);
1055
+ if (index >= this._pointerDownTime.length)
1056
+ this._pointerDownTime.push(0);
1057
+ this._pointerDownTime[index] = this.context.time.realtimeSinceStartup;
1058
+ this.updatePointerPosition(evt);
1059
+ this._pointerEventsPressed.push(evt);
1060
+ this.onDispatchEvent(evt);
1061
+ }
1062
+ // moveEvent?: Event;
1063
+ onMove(evt) {
1064
+ const index = evt.pointerId;
1065
+ const isDown = this.getPointerPressed(index);
1066
+ if (isDown === false && !this.isInRect(evt))
1067
+ return;
1068
+ if (evt.pointerType === PointerType.Touch && !isDown)
1069
+ return;
1070
+ // if (this.isMouseEventFromTouch(evt)) return;
1071
+ // if (debug) console.log(evt.pointerType, "MOVE", index, "hasSpace=" + evt.space != null);
1072
+ this.updatePointerPosition(evt);
1073
+ this.setPointerStateT(index, this._pointerEvent, evt.source);
1074
+ this.onDispatchEvent(evt);
1075
+ }
1076
+ onUp(evt) {
1077
+ const index = evt.pointerId;
1078
+ const wasDown = this.getPointerPressed(index);
1079
+ if (!wasDown) {
1080
+ if (debug)
1081
+ console.log(evt.pointerType, "UP", index, "was not down");
1082
+ return;
1083
+ }
1084
+ // if (this.isMouseEventFromTouch(evt)) return;
1085
+ if (debug)
1086
+ console.log(evt.pointerType, "UP", index);
1087
+ this.setPointerState(index, this._pointerPressed, false);
1088
+ this.setPointerStateT(index, this._pointerEvent, evt.source);
1089
+ this.setPointerState(index, this._pointerUp, true);
1090
+ this.updatePointerPosition(evt);
1091
+ for (let i = this._pointerEventsPressed.length - 1; i >= 0; i--) {
1092
+ const ptr = this._pointerEventsPressed[i];
1093
+ if (ptr.pointerId === index) {
1094
+ this._pointerEventsPressed.splice(i, 1);
1095
+ break;
1096
+ }
1097
+ }
1098
+ if (!this._pointerPositionDown[index]) {
1099
+ if (debug)
1100
+ showBalloonWarning("Received pointer up event without matching down event for button: " + index);
1101
+ console.warn("Received pointer up event without matching down event for button: " + index);
1102
+ return;
1103
+ }
1104
+ const lastUpTime = this._pointerUpTime[index];
1105
+ const downTime = this._pointerDownTime[index];
1106
+ const upTime = this.context.time.realtimeSinceStartup;
1107
+ const dt = upTime - downTime;
1108
+ if (index >= this._pointerUpTime.length)
1109
+ this._pointerUpTime.push(-99);
1110
+ this._pointerUpTime[index] = upTime;
1111
+ // If the time from down to up is less than 1 second check if it was a click
1112
+ if (dt < 1) {
1113
+ let dx = evt.clientX - this._pointerPositionDown[index].x;
1114
+ let dy = evt.clientY - this._pointerPositionDown[index].y;
1115
+ let dz = 0;
1116
+ if (evt.isSpatial && evt.clientZ != undefined) {
1117
+ dz = evt.clientZ - this._pointerPositionDown[index].z;
1118
+ // spatial clicks remapping
1119
+ dx *= 200;
1120
+ dy *= 200;
1121
+ dz *= 200;
1122
+ }
1123
+ if (Math.abs(dx) < 5 && Math.abs(dy) < 5 && Math.abs(dz) < 5) {
1124
+ this.setPointerState(index, this._pointerClick, true);
1125
+ evt.isClick = true;
1126
+ // handle double click
1127
+ const dt = upTime - lastUpTime;
1128
+ if (debug)
1129
+ console.log("CLICK", index, dx, dy, dz, dt);
1130
+ if (dt < this._doubleClickTimeThreshold && dt > 0) {
1131
+ this.setPointerState(index, this._pointerDoubleClick, true);
1132
+ evt.isDoubleClick = true;
1133
+ }
1134
+ }
1135
+ }
1136
+ this.onDispatchEvent(evt);
1137
+ }
1138
+ updatePointerPosition(evt) {
1139
+ const index = evt.pointerId;
1140
+ while (index >= this._pointerPositions.length)
1141
+ this._pointerPositions.push(new Vector2());
1142
+ while (index >= this._pointerPositionsLastFrame.length)
1143
+ this._pointerPositionsLastFrame.push(new Vector2());
1144
+ while (index >= this._pointerPositionsDelta.length)
1145
+ this._pointerPositionsDelta.push(new Vector2());
1146
+ const lf = this._pointerPositionsLastFrame[index];
1147
+ lf.copy(this._pointerPositions[index]);
1148
+ // accumulate delta (it's reset in end of frame), if we just write it here it's not correct when the browser console is open
1149
+ const delta = this._pointerPositionsDelta[index];
1150
+ let dx = evt.clientX - lf.x;
1151
+ let dy = evt.clientY - lf.y;
1152
+ // if pointer is locked, clientX and Y are not changed, but Movement is.
1153
+ if (evt.source instanceof MouseEvent || evt.source instanceof TouchEvent) {
1154
+ const source = evt.source;
1155
+ if (dx === 0 && source.movementX !== 0)
1156
+ dx = source.movementX || 0;
1157
+ if (dy === 0 && source.movementY !== 0)
1158
+ dy = source.movementY || 0;
1159
+ }
1160
+ delta.x += dx;
1161
+ delta.y += dy;
1162
+ this._pointerPositions[index].x = evt.clientX;
1163
+ this._pointerPositions[index].y = evt.clientY;
1164
+ // we want to have the position 01 on the canvas for raycasting
1165
+ const px = evt.clientX;
1166
+ const py = evt.clientY;
1167
+ while (index >= this._pointerPositionsRC.length)
1168
+ this._pointerPositionsRC.push(new Vector2());
1169
+ const rc = this._pointerPositionsRC[index];
1170
+ rc.set(px, py);
1171
+ this.convertScreenspaceToRaycastSpace(rc);
1172
+ // console.log(this.context.alias, rc);
1173
+ // this._pointerPositionsRC[evt.button].x = (px - this.context.domX) / this.context.domWidth * 2 - 1;
1174
+ // this._pointerPositionsRC[evt.button].y = -((py - this.context.domY) / this.context.domHeight) * 2 + 1;
1175
+ // console.log(evt.button)
1176
+ }
1177
+ /** get the next free id */
1178
+ getPointerIndex(pointerId) {
1179
+ // test if theres a pointer with the id
1180
+ let firstFreeIndex = -1;
1181
+ for (let i = 0; i < this._pointerIds.length; i++) {
1182
+ if (this._pointerIds[i] === pointerId)
1183
+ return i;
1184
+ else if (firstFreeIndex === -1 && this._pointerIds[i] === -1) {
1185
+ firstFreeIndex = i;
1186
+ }
1187
+ }
1188
+ // if not take the free slot if any
1189
+ if (firstFreeIndex !== -1) {
1190
+ this._pointerIds[firstFreeIndex] = pointerId;
1191
+ return firstFreeIndex;
1192
+ }
1193
+ if (debug)
1194
+ console.log("PUSH pointerId:", pointerId);
1195
+ this._pointerIds.push(pointerId);
1196
+ return this._pointerIds.length - 1;
1197
+ }
1198
+ setPointerState(index, arr, value) {
1199
+ arr[index] = value;
1200
+ }
1201
+ setPointerStateT(index, arr, value) {
1202
+ // while (arr.length <= index) arr.push(null as any);
1203
+ arr[index] = value;
1204
+ return value;
1205
+ }
1206
+ onDispatchEvent(evt) {
1207
+ const prevContext = Context.Current;
1208
+ try {
1209
+ Context.Current = this.context;
1210
+ this.dispatchEvent(evt);
1211
+ }
1212
+ finally {
1213
+ Context.Current = prevContext;
1214
+ }
1215
+ }
1216
+ }
1217
+ // KEY_1 = 49,
1218
+ // KEY_2 = 50,
1219
+ // KEY_3 = 51,
1220
+ // KEY_4 = 52,
1221
+ // KEY_5 = 53,
1222
+ // KEY_6 = 54,
1223
+ // KEY_7 = 55,
1224
+ // KEY_8 = 56,
1225
+ // KEY_9 = 57,
1226
+ // KEY_A = 65,
1227
+ // KEY_B = 66,
1228
+ // KEY_C = 67,
1229
+ // KEY_D = "d",
1230
+ // KEY_E = 69,
1231
+ // KEY_F = 70,
1232
+ // KEY_G = 71,
1233
+ // KEY_H = 72,
1234
+ // KEY_I = 73,
1235
+ // KEY_J = 74,
1236
+ // KEY_K = 75,
1237
+ // KEY_L = 76,
1238
+ // KEY_M = 77,
1239
+ // KEY_N = 78,
1240
+ // KEY_O = 79,
1241
+ // KEY_P = 80,
1242
+ // KEY_Q = 81,
1243
+ // KEY_R = 82,
1244
+ // KEY_S = 83,
1245
+ // KEY_T = 84,
1246
+ // KEY_U = 85,
1247
+ // KEY_V = 86,
1248
+ // KEY_W = 87,
1249
+ // KEY_X = 88,
1250
+ // KEY_Y = 89,
1251
+ // KEY_Z = 90,
1252
+ // LEFT_META = 91,
1253
+ // RIGHT_META = 92,
1254
+ // SELECT = 93,
1255
+ // NUMPAD_0 = 96,
1256
+ // NUMPAD_1 = 97,
1257
+ // NUMPAD_2 = 98,
1258
+ // NUMPAD_3 = 99,
1259
+ // NUMPAD_4 = 100,
1260
+ // NUMPAD_5 = 101,
1261
+ // NUMPAD_6 = 102,
1262
+ // NUMPAD_7 = 103,
1263
+ // NUMPAD_8 = 104,
1264
+ // NUMPAD_9 = 105,
1265
+ // MULTIPLY = 106,
1266
+ // ADD = 107,
1267
+ // SUBTRACT = 109,
1268
+ // DECIMAL = 110,
1269
+ // DIVIDE = 111,
1270
+ // F1 = 112,
1271
+ // F2 = 113,
1272
+ // F3 = 114,
1273
+ // F4 = 115,
1274
+ // F5 = 116,
1275
+ // F6 = 117,
1276
+ // F7 = 118,
1277
+ // F8 = 119,
1278
+ // F9 = 120,
1279
+ // F10 = 121,
1280
+ // F11 = 122,
1281
+ // F12 = 123,
1282
+ // NUM_LOCK = 144,
1283
+ // SCROLL_LOCK = 145,
1284
+ // SEMICOLON = 186,
1285
+ // EQUALS = 187,
1286
+ // COMMA = 188,
1287
+ // DASH = 189,
1288
+ // PERIOD = 190,
1289
+ // FORWARD_SLASH = 191,
1290
+ // GRAVE_ACCENT = 192,
1291
+ // OPEN_BRACKET = 219,
1292
+ // BACK_SLASH = 220,
1293
+ // CLOSE_BRACKET = 221,
1294
+ // SINGLE_QUOTE = 222
1295
1295
  //# sourceMappingURL=engine_input.js.map