@needle-tools/engine 4.4.1 → 4.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1043) hide show
  1. package/CHANGELOG.md +3671 -3667
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +333 -219
  6. package/dist/needle-engine.bundle.light.js +333 -219
  7. package/dist/needle-engine.bundle.light.min.js +4 -4
  8. package/dist/needle-engine.bundle.light.umd.cjs +4 -4
  9. package/dist/needle-engine.bundle.min.js +4 -4
  10. package/dist/needle-engine.bundle.umd.cjs +4 -4
  11. package/dist/needle-engine.d.ts +130 -129
  12. package/dist/needle-engine.light.d.ts +130 -129
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine_addressables.d.ts +166 -166
  42. package/lib/engine/engine_addressables.js +608 -608
  43. package/lib/engine/engine_animation.d.ts +43 -43
  44. package/lib/engine/engine_animation.js +133 -133
  45. package/lib/engine/engine_application.d.ts +40 -40
  46. package/lib/engine/engine_application.js +104 -104
  47. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  48. package/lib/engine/engine_assetdatabase.js +344 -344
  49. package/lib/engine/engine_audio.d.ts +4 -4
  50. package/lib/engine/engine_audio.js +23 -23
  51. package/lib/engine/engine_camera.d.ts +13 -13
  52. package/lib/engine/engine_camera.js +30 -30
  53. package/lib/engine/engine_components.d.ts +110 -110
  54. package/lib/engine/engine_components.js +382 -382
  55. package/lib/engine/engine_components_internal.d.ts +9 -9
  56. package/lib/engine/engine_components_internal.js +36 -36
  57. package/lib/engine/engine_constants.d.ts +10 -10
  58. package/lib/engine/engine_constants.js +41 -41
  59. package/lib/engine/engine_context.d.ts +472 -354
  60. package/lib/engine/engine_context.js +1653 -1536
  61. package/lib/engine/engine_context.js.map +1 -1
  62. package/lib/engine/engine_context_registry.d.ts +71 -71
  63. package/lib/engine/engine_context_registry.js +117 -117
  64. package/lib/engine/engine_coroutine.d.ts +35 -35
  65. package/lib/engine/engine_coroutine.js +52 -52
  66. package/lib/engine/engine_create_objects.d.ts +118 -118
  67. package/lib/engine/engine_create_objects.js +308 -308
  68. package/lib/engine/engine_default_parameters.d.ts +2 -2
  69. package/lib/engine/engine_default_parameters.js +3 -3
  70. package/lib/engine/engine_editor-sync.d.ts +21 -21
  71. package/lib/engine/engine_editor-sync.js +4 -4
  72. package/lib/engine/engine_element.d.ts +113 -113
  73. package/lib/engine/engine_element.js +832 -832
  74. package/lib/engine/engine_element_attributes.d.ts +72 -72
  75. package/lib/engine/engine_element_attributes.js +1 -1
  76. package/lib/engine/engine_element_extras.d.ts +6 -6
  77. package/lib/engine/engine_element_extras.js +13 -13
  78. package/lib/engine/engine_element_loading.d.ts +44 -44
  79. package/lib/engine/engine_element_loading.js +349 -349
  80. package/lib/engine/engine_element_overlay.d.ts +21 -21
  81. package/lib/engine/engine_element_overlay.js +166 -166
  82. package/lib/engine/engine_fileloader.d.ts +2 -2
  83. package/lib/engine/engine_fileloader.js +8 -8
  84. package/lib/engine/engine_gameobject.d.ts +68 -68
  85. package/lib/engine/engine_gameobject.js +596 -596
  86. package/lib/engine/engine_generic_utils.d.ts +1 -1
  87. package/lib/engine/engine_generic_utils.js +13 -13
  88. package/lib/engine/engine_gizmos.d.ts +149 -149
  89. package/lib/engine/engine_gizmos.js +530 -530
  90. package/lib/engine/engine_gltf.d.ts +12 -12
  91. package/lib/engine/engine_gltf.js +15 -15
  92. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  93. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  94. package/lib/engine/engine_hot_reload.d.ts +7 -7
  95. package/lib/engine/engine_hot_reload.js +184 -184
  96. package/lib/engine/engine_input.d.ts +352 -352
  97. package/lib/engine/engine_input.js +1265 -1265
  98. package/lib/engine/engine_input_utils.d.ts +2 -2
  99. package/lib/engine/engine_input_utils.js +22 -22
  100. package/lib/engine/engine_instancing.d.ts +19 -19
  101. package/lib/engine/engine_instancing.js +39 -39
  102. package/lib/engine/engine_license.d.ts +11 -11
  103. package/lib/engine/engine_license.js +361 -361
  104. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  105. package/lib/engine/engine_lifecycle_api.js +99 -99
  106. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  107. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  108. package/lib/engine/engine_lightdata.d.ts +23 -23
  109. package/lib/engine/engine_lightdata.js +91 -91
  110. package/lib/engine/engine_loaders.d.ts +13 -13
  111. package/lib/engine/engine_loaders.js +62 -62
  112. package/lib/engine/engine_lods.d.ts +31 -31
  113. package/lib/engine/engine_lods.js +146 -146
  114. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  115. package/lib/engine/engine_mainloop_utils.js +466 -466
  116. package/lib/engine/engine_math.d.ts +114 -114
  117. package/lib/engine/engine_math.js +247 -247
  118. package/lib/engine/engine_modules.d.ts +36 -36
  119. package/lib/engine/engine_modules.js +85 -85
  120. package/lib/engine/engine_networking.d.ts +252 -252
  121. package/lib/engine/engine_networking.js +743 -743
  122. package/lib/engine/engine_networking_auto.d.ts +24 -24
  123. package/lib/engine/engine_networking_auto.js +310 -310
  124. package/lib/engine/engine_networking_blob.d.ts +48 -48
  125. package/lib/engine/engine_networking_blob.js +228 -228
  126. package/lib/engine/engine_networking_files.d.ts +35 -35
  127. package/lib/engine/engine_networking_files.js +172 -172
  128. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  129. package/lib/engine/engine_networking_files_default_components.js +42 -42
  130. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  131. package/lib/engine/engine_networking_instantiate.js +345 -345
  132. package/lib/engine/engine_networking_peer.d.ts +15 -15
  133. package/lib/engine/engine_networking_peer.js +132 -132
  134. package/lib/engine/engine_networking_streams.d.ts +123 -123
  135. package/lib/engine/engine_networking_streams.js +645 -645
  136. package/lib/engine/engine_networking_types.d.ts +22 -22
  137. package/lib/engine/engine_networking_types.js +7 -7
  138. package/lib/engine/engine_networking_utils.d.ts +2 -2
  139. package/lib/engine/engine_networking_utils.js +20 -20
  140. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  141. package/lib/engine/engine_networking_websocket.js +2 -2
  142. package/lib/engine/engine_patcher.d.ts +10 -10
  143. package/lib/engine/engine_patcher.js +142 -142
  144. package/lib/engine/engine_physics.d.ts +152 -152
  145. package/lib/engine/engine_physics.js +645 -645
  146. package/lib/engine/engine_physics.types.d.ts +40 -40
  147. package/lib/engine/engine_physics.types.js +33 -33
  148. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  149. package/lib/engine/engine_physics_rapier.js +1433 -1433
  150. package/lib/engine/engine_playerview.d.ts +26 -26
  151. package/lib/engine/engine_playerview.js +64 -64
  152. package/lib/engine/engine_scenelighting.d.ts +71 -71
  153. package/lib/engine/engine_scenelighting.js +226 -226
  154. package/lib/engine/engine_scenetools.d.ts +50 -50
  155. package/lib/engine/engine_scenetools.js +321 -321
  156. package/lib/engine/engine_serialization.d.ts +3 -3
  157. package/lib/engine/engine_serialization.js +3 -3
  158. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  159. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  160. package/lib/engine/engine_serialization_core.d.ts +85 -85
  161. package/lib/engine/engine_serialization_core.js +606 -606
  162. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  163. package/lib/engine/engine_serialization_decorator.js +66 -66
  164. package/lib/engine/engine_setup.d.ts +1 -1
  165. package/lib/engine/engine_setup.js +2 -2
  166. package/lib/engine/engine_shaders.d.ts +53 -53
  167. package/lib/engine/engine_shaders.js +252 -252
  168. package/lib/engine/engine_shims.d.ts +4 -4
  169. package/lib/engine/engine_shims.js +24 -24
  170. package/lib/engine/engine_test_utils.d.ts +39 -39
  171. package/lib/engine/engine_test_utils.js +83 -83
  172. package/lib/engine/engine_texture.d.ts +28 -28
  173. package/lib/engine/engine_texture.js +64 -64
  174. package/lib/engine/engine_three_utils.d.ts +201 -201
  175. package/lib/engine/engine_three_utils.js +731 -731
  176. package/lib/engine/engine_time.d.ts +51 -51
  177. package/lib/engine/engine_time.js +82 -82
  178. package/lib/engine/engine_time_utils.d.ts +88 -88
  179. package/lib/engine/engine_time_utils.js +215 -215
  180. package/lib/engine/engine_tonemapping.d.ts +2 -2
  181. package/lib/engine/engine_tonemapping.js +194 -194
  182. package/lib/engine/engine_types.d.ts +572 -572
  183. package/lib/engine/engine_types.js +88 -88
  184. package/lib/engine/engine_typestore.d.ts +28 -28
  185. package/lib/engine/engine_typestore.js +55 -55
  186. package/lib/engine/engine_util_decorator.d.ts +13 -13
  187. package/lib/engine/engine_util_decorator.js +116 -116
  188. package/lib/engine/engine_utils.d.ts +266 -266
  189. package/lib/engine/engine_utils.js +878 -878
  190. package/lib/engine/engine_utils_format.d.ts +21 -21
  191. package/lib/engine/engine_utils_format.js +193 -193
  192. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  193. package/lib/engine/engine_utils_screenshot.js +513 -513
  194. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  195. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  196. package/lib/engine/engine_xr.d.ts +1 -1
  197. package/lib/engine/engine_xr.js +1 -1
  198. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  199. package/lib/engine/export/gltf/Writers.js +24 -24
  200. package/lib/engine/export/gltf/index.d.ts +11 -11
  201. package/lib/engine/export/gltf/index.js +123 -123
  202. package/lib/engine/export/index.d.ts +2 -2
  203. package/lib/engine/export/index.js +2 -2
  204. package/lib/engine/export/state.d.ts +7 -7
  205. package/lib/engine/export/state.js +17 -17
  206. package/lib/engine/export/utils.d.ts +2 -2
  207. package/lib/engine/export/utils.js +7 -7
  208. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  209. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  210. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  211. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  212. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  213. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  214. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  215. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  216. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  217. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  218. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  219. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  220. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  221. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  222. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  223. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  224. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  225. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  226. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  227. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  228. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  229. package/lib/engine/extensions/extension_resolver.js +1 -1
  230. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  231. package/lib/engine/extensions/extension_utils.js +152 -152
  232. package/lib/engine/extensions/extensions.d.ts +31 -31
  233. package/lib/engine/extensions/extensions.js +103 -103
  234. package/lib/engine/extensions/index.d.ts +6 -6
  235. package/lib/engine/extensions/index.js +6 -6
  236. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  237. package/lib/engine/extensions/usage_tracker.js +65 -65
  238. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  239. package/lib/engine/js-extensions/Camera.js +39 -39
  240. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  241. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  242. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  243. package/lib/engine/js-extensions/Layers.js +22 -22
  244. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  245. package/lib/engine/js-extensions/Object3D.js +136 -136
  246. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  247. package/lib/engine/js-extensions/RGBAColor.js +111 -110
  248. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  249. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  250. package/lib/engine/js-extensions/Vector.js +13 -13
  251. package/lib/engine/js-extensions/index.d.ts +5 -5
  252. package/lib/engine/js-extensions/index.js +5 -5
  253. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  254. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  255. package/lib/engine/shaders/shaderData.d.ts +55 -55
  256. package/lib/engine/shaders/shaderData.js +58 -58
  257. package/lib/engine/tests/test_utils.d.ts +2 -2
  258. package/lib/engine/tests/test_utils.js +53 -53
  259. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  260. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  261. package/lib/engine/webcomponents/api.d.ts +5 -5
  262. package/lib/engine/webcomponents/api.js +4 -4
  263. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  264. package/lib/engine/webcomponents/buttons.js +237 -237
  265. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  266. package/lib/engine/webcomponents/fonts.js +32 -32
  267. package/lib/engine/webcomponents/icons.d.ts +9 -9
  268. package/lib/engine/webcomponents/icons.js +52 -52
  269. package/lib/engine/webcomponents/index.d.ts +1 -1
  270. package/lib/engine/webcomponents/index.js +1 -1
  271. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  272. package/lib/engine/webcomponents/logo-element.js +67 -67
  273. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  274. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  275. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  276. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  277. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  278. package/lib/engine/webcomponents/needle-button.js +161 -161
  279. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  280. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  281. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  282. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  283. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  284. package/lib/engine/xr/NeedleXRSync.js +188 -188
  285. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  286. package/lib/engine/xr/SceneTransition.js +69 -69
  287. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  288. package/lib/engine/xr/TempXRContext.js +187 -187
  289. package/lib/engine/xr/XRRig.d.ts +7 -7
  290. package/lib/engine/xr/XRRig.js +1 -1
  291. package/lib/engine/xr/api.d.ts +6 -6
  292. package/lib/engine/xr/api.js +6 -6
  293. package/lib/engine/xr/events.d.ts +66 -66
  294. package/lib/engine/xr/events.js +93 -93
  295. package/lib/engine/xr/internal.d.ts +12 -12
  296. package/lib/engine/xr/internal.js +25 -25
  297. package/lib/engine/xr/usdz.d.ts +12 -12
  298. package/lib/engine/xr/usdz.js +29 -29
  299. package/lib/engine/xr/utils.d.ts +11 -11
  300. package/lib/engine/xr/utils.js +34 -34
  301. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  302. package/lib/engine-components/AlignmentConstraint.js +39 -39
  303. package/lib/engine-components/Animation.d.ts +156 -156
  304. package/lib/engine-components/Animation.js +508 -508
  305. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  306. package/lib/engine-components/AnimationCurve.js +159 -159
  307. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  308. package/lib/engine-components/AnimationUtils.js +27 -27
  309. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  310. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  311. package/lib/engine-components/Animator.d.ts +217 -217
  312. package/lib/engine-components/Animator.js +354 -354
  313. package/lib/engine-components/AnimatorController.d.ts +227 -227
  314. package/lib/engine-components/AnimatorController.js +1152 -1152
  315. package/lib/engine-components/AudioListener.d.ts +33 -33
  316. package/lib/engine-components/AudioListener.js +86 -86
  317. package/lib/engine-components/AudioSource.d.ts +217 -217
  318. package/lib/engine-components/AudioSource.js +634 -634
  319. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  320. package/lib/engine-components/AvatarLoader.js +231 -231
  321. package/lib/engine-components/AxesHelper.d.ts +32 -32
  322. package/lib/engine-components/AxesHelper.js +67 -67
  323. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  324. package/lib/engine-components/BasicIKConstraint.js +43 -43
  325. package/lib/engine-components/BoxCollider.d.ts +2 -2
  326. package/lib/engine-components/BoxCollider.js +2 -2
  327. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  328. package/lib/engine-components/BoxHelperComponent.js +102 -102
  329. package/lib/engine-components/Camera.d.ts +231 -231
  330. package/lib/engine-components/Camera.js +700 -700
  331. package/lib/engine-components/CameraUtils.d.ts +1 -1
  332. package/lib/engine-components/CameraUtils.js +121 -121
  333. package/lib/engine-components/CharacterController.d.ts +55 -55
  334. package/lib/engine-components/CharacterController.js +236 -236
  335. package/lib/engine-components/Collider.d.ts +188 -188
  336. package/lib/engine-components/Collider.js +369 -369
  337. package/lib/engine-components/Component.d.ts +792 -792
  338. package/lib/engine-components/Component.js +915 -915
  339. package/lib/engine-components/ContactShadows.d.ts +82 -82
  340. package/lib/engine-components/ContactShadows.js +430 -430
  341. package/lib/engine-components/DeleteBox.d.ts +19 -19
  342. package/lib/engine-components/DeleteBox.js +58 -58
  343. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  344. package/lib/engine-components/DeviceFlag.js +47 -47
  345. package/lib/engine-components/DragControls.d.ts +170 -170
  346. package/lib/engine-components/DragControls.js +1421 -1421
  347. package/lib/engine-components/DropListener.d.ts +215 -215
  348. package/lib/engine-components/DropListener.js +630 -630
  349. package/lib/engine-components/Duplicatable.d.ts +35 -35
  350. package/lib/engine-components/Duplicatable.js +202 -202
  351. package/lib/engine-components/EventList.d.ts +54 -54
  352. package/lib/engine-components/EventList.js +232 -232
  353. package/lib/engine-components/EventTrigger.d.ts +33 -33
  354. package/lib/engine-components/EventTrigger.js +75 -75
  355. package/lib/engine-components/EventType.d.ts +22 -22
  356. package/lib/engine-components/EventType.js +23 -23
  357. package/lib/engine-components/Fog.d.ts +22 -22
  358. package/lib/engine-components/Fog.js +61 -61
  359. package/lib/engine-components/Gizmos.d.ts +17 -17
  360. package/lib/engine-components/Gizmos.js +64 -64
  361. package/lib/engine-components/GridHelper.d.ts +20 -20
  362. package/lib/engine-components/GridHelper.js +54 -54
  363. package/lib/engine-components/GroundProjection.d.ts +67 -67
  364. package/lib/engine-components/GroundProjection.js +343 -343
  365. package/lib/engine-components/Interactable.d.ts +12 -12
  366. package/lib/engine-components/Interactable.js +12 -12
  367. package/lib/engine-components/Joints.d.ts +19 -19
  368. package/lib/engine-components/Joints.js +51 -51
  369. package/lib/engine-components/LODGroup.d.ts +35 -35
  370. package/lib/engine-components/LODGroup.js +152 -152
  371. package/lib/engine-components/Light.d.ts +180 -180
  372. package/lib/engine-components/Light.js +535 -535
  373. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  374. package/lib/engine-components/LookAtConstraint.js +35 -35
  375. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  376. package/lib/engine-components/NeedleMenu.js +92 -92
  377. package/lib/engine-components/NestedGltf.d.ts +25 -25
  378. package/lib/engine-components/NestedGltf.js +88 -88
  379. package/lib/engine-components/Networking.d.ts +54 -54
  380. package/lib/engine-components/Networking.js +112 -112
  381. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  382. package/lib/engine-components/OffsetConstraint.js +65 -65
  383. package/lib/engine-components/OrbitControls.d.ts +266 -266
  384. package/lib/engine-components/OrbitControls.js +1011 -1011
  385. package/lib/engine-components/PlayerColor.d.ts +19 -19
  386. package/lib/engine-components/PlayerColor.js +94 -94
  387. package/lib/engine-components/ReflectionProbe.d.ts +27 -27
  388. package/lib/engine-components/ReflectionProbe.js +201 -201
  389. package/lib/engine-components/Renderer.d.ts +153 -153
  390. package/lib/engine-components/Renderer.js +830 -830
  391. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  392. package/lib/engine-components/RendererInstancing.js +744 -744
  393. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  394. package/lib/engine-components/RendererLightmap.js +182 -182
  395. package/lib/engine-components/RigidBody.d.ts +155 -155
  396. package/lib/engine-components/RigidBody.js +517 -517
  397. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  398. package/lib/engine-components/SceneSwitcher.js +972 -972
  399. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  400. package/lib/engine-components/ScreenCapture.js +547 -547
  401. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  402. package/lib/engine-components/ShadowCatcher.js +166 -166
  403. package/lib/engine-components/Skybox.d.ts +82 -82
  404. package/lib/engine-components/Skybox.js +448 -448
  405. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  406. package/lib/engine-components/SmoothFollow.js +82 -82
  407. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  408. package/lib/engine-components/SpatialTrigger.js +225 -225
  409. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  410. package/lib/engine-components/SpectatorCamera.js +715 -715
  411. package/lib/engine-components/SphereCollider.d.ts +2 -2
  412. package/lib/engine-components/SphereCollider.js +2 -2
  413. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  414. package/lib/engine-components/SpriteRenderer.js +472 -472
  415. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  416. package/lib/engine-components/SyncedCamera.js +199 -199
  417. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  418. package/lib/engine-components/SyncedRoom.js +371 -371
  419. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  420. package/lib/engine-components/SyncedTransform.js +331 -331
  421. package/lib/engine-components/TestRunner.d.ts +16 -16
  422. package/lib/engine-components/TestRunner.js +102 -102
  423. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  424. package/lib/engine-components/TransformGizmo.js +209 -209
  425. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  426. package/lib/engine-components/VideoPlayer.js +978 -978
  427. package/lib/engine-components/Voip.d.ts +67 -67
  428. package/lib/engine-components/Voip.js +360 -360
  429. package/lib/engine-components/api.d.ts +51 -51
  430. package/lib/engine-components/api.js +50 -50
  431. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  432. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  433. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  434. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  435. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  436. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  437. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  438. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  439. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  440. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  441. package/lib/engine-components/codegen/components.d.ts +216 -216
  442. package/lib/engine-components/codegen/components.js +218 -218
  443. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  444. package/lib/engine-components/debug/LogStats.js +18 -18
  445. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  446. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  447. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  448. package/lib/engine-components/export/gltf/index.js +1 -1
  449. package/lib/engine-components/export/index.d.ts +1 -1
  450. package/lib/engine-components/export/index.js +1 -1
  451. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  452. package/lib/engine-components/export/usdz/Extension.js +1 -1
  453. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  454. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  455. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  456. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  457. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  458. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  459. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  460. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  461. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  462. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  463. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  464. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  465. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  466. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  467. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  468. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  469. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  470. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  471. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  472. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  473. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  474. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  475. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  476. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  477. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  478. package/lib/engine-components/export/usdz/index.js +2 -2
  479. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  480. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  481. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  482. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  483. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  484. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  485. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  486. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  487. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  488. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  489. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  490. package/lib/engine-components/particlesystem/api.js +2 -2
  491. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  492. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  493. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  494. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  495. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  496. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  497. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  498. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  499. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  500. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  501. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  502. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  503. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  504. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  505. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  506. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  507. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  508. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  509. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  510. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  511. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  512. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  513. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  514. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  515. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  516. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  517. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  518. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  519. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  520. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  521. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  522. package/lib/engine-components/postprocessing/Volume.js +367 -367
  523. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  524. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  525. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  526. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  527. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  528. package/lib/engine-components/postprocessing/index.js +5 -5
  529. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  530. package/lib/engine-components/postprocessing/utils.js +37 -37
  531. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  532. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  533. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  534. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  535. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  536. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  537. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  538. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  539. package/lib/engine-components/timeline/index.d.ts +4 -4
  540. package/lib/engine-components/timeline/index.js +3 -3
  541. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  542. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  543. package/lib/engine-components/ui/Button.d.ts +64 -64
  544. package/lib/engine-components/ui/Button.js +315 -315
  545. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  546. package/lib/engine-components/ui/Canvas.js +407 -407
  547. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  548. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  549. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  550. package/lib/engine-components/ui/EventSystem.js +764 -764
  551. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  552. package/lib/engine-components/ui/Graphic.js +255 -255
  553. package/lib/engine-components/ui/Image.d.ts +35 -35
  554. package/lib/engine-components/ui/Image.js +116 -116
  555. package/lib/engine-components/ui/InputField.d.ts +42 -42
  556. package/lib/engine-components/ui/InputField.js +268 -268
  557. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  558. package/lib/engine-components/ui/Interfaces.js +12 -12
  559. package/lib/engine-components/ui/Layout.d.ts +84 -84
  560. package/lib/engine-components/ui/Layout.js +330 -330
  561. package/lib/engine-components/ui/Outline.d.ts +7 -7
  562. package/lib/engine-components/ui/Outline.js +20 -20
  563. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  564. package/lib/engine-components/ui/PointerEvents.js +145 -145
  565. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  566. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  567. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  568. package/lib/engine-components/ui/Raycaster.js +95 -95
  569. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  570. package/lib/engine-components/ui/RectTransform.js +356 -356
  571. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  572. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  573. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  574. package/lib/engine-components/ui/Symbols.js +1 -1
  575. package/lib/engine-components/ui/Text.d.ts +78 -78
  576. package/lib/engine-components/ui/Text.js +539 -539
  577. package/lib/engine-components/ui/Utils.d.ts +24 -24
  578. package/lib/engine-components/ui/Utils.js +90 -90
  579. package/lib/engine-components/ui/index.d.ts +1 -1
  580. package/lib/engine-components/ui/index.js +1 -1
  581. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  582. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  583. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  584. package/lib/engine-components/utils/LookAt.js +82 -82
  585. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  586. package/lib/engine-components/utils/OpenURL.js +119 -119
  587. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  588. package/lib/engine-components/webxr/Avatar.js +255 -255
  589. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  590. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  591. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  592. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  593. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  594. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  595. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  596. package/lib/engine-components/webxr/WebXR.js +561 -561
  597. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  598. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  599. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  600. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  601. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  602. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  603. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  604. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  605. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  606. package/lib/engine-components/webxr/XRFlag.js +139 -139
  607. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  608. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  609. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  610. package/lib/engine-components/webxr/controllers/XRControllerModel.js +351 -351
  611. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  612. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  613. package/lib/engine-components/webxr/index.d.ts +3 -3
  614. package/lib/engine-components/webxr/index.js +3 -3
  615. package/lib/engine-components/webxr/types.d.ts +3 -3
  616. package/lib/engine-components/webxr/types.js +1 -1
  617. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  618. package/lib/engine-components-experimental/Presentation.js +9 -9
  619. package/lib/engine-components-experimental/api.d.ts +4 -4
  620. package/lib/engine-components-experimental/api.js +4 -4
  621. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  622. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  623. package/lib/engine-schemes/api.d.ts +12 -12
  624. package/lib/engine-schemes/api.js +12 -12
  625. package/lib/engine-schemes/schemes.d.ts +7 -7
  626. package/lib/engine-schemes/schemes.js +19 -19
  627. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  628. package/lib/engine-schemes/synced-camera-model.js +67 -67
  629. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  630. package/lib/engine-schemes/synced-transform-model.js +66 -66
  631. package/lib/engine-schemes/transform.d.ts +12 -12
  632. package/lib/engine-schemes/transform.js +39 -39
  633. package/lib/engine-schemes/vec2.d.ts +10 -10
  634. package/lib/engine-schemes/vec2.js +25 -25
  635. package/lib/engine-schemes/vec3.d.ts +11 -11
  636. package/lib/engine-schemes/vec3.js +29 -29
  637. package/lib/engine-schemes/vec4.d.ts +12 -12
  638. package/lib/engine-schemes/vec4.js +33 -33
  639. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  640. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  641. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  642. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  643. package/lib/needle-engine.d.ts +7 -7
  644. package/lib/needle-engine.js +64 -64
  645. package/package.json +1 -1
  646. package/plugins/common/buildinfo.js +64 -64
  647. package/plugins/common/cloud.js +1 -1
  648. package/plugins/common/config.cjs +31 -31
  649. package/plugins/common/config.js +35 -35
  650. package/plugins/common/files.js +31 -31
  651. package/plugins/common/generator.js +10 -10
  652. package/plugins/common/license.js +405 -365
  653. package/plugins/common/npm.js +15 -15
  654. package/plugins/common/timers.js +7 -7
  655. package/plugins/common/version.js +37 -37
  656. package/plugins/gltf-packer.mjs +1 -1
  657. package/plugins/next/alias.cjs +39 -39
  658. package/plugins/next/license.cjs +18 -18
  659. package/plugins/next/meshbvhworker.cjs +18 -18
  660. package/plugins/next/next.js +128 -128
  661. package/plugins/types/index.d.ts +2 -2
  662. package/plugins/types/license.d.ts +24 -24
  663. package/plugins/types/needleConfig.d.ts +27 -27
  664. package/plugins/types/userconfig.d.ts +113 -110
  665. package/plugins/types/webmanifest.d.ts +32 -32
  666. package/plugins/vite/alias.js +174 -174
  667. package/plugins/vite/asap.js +245 -245
  668. package/plugins/vite/build-pipeline.js +355 -355
  669. package/plugins/vite/build.js +19 -19
  670. package/plugins/vite/buildinfo.js +41 -41
  671. package/plugins/vite/config.js +106 -106
  672. package/plugins/vite/copyfiles.js +138 -138
  673. package/plugins/vite/defines.js +68 -66
  674. package/plugins/vite/dependencies.js +232 -223
  675. package/plugins/vite/dependency-watcher.js +231 -231
  676. package/plugins/vite/drop-client.js +76 -76
  677. package/plugins/vite/drop.js +87 -87
  678. package/plugins/vite/editor-connection.js +124 -124
  679. package/plugins/vite/facebook-instant-games.js +102 -102
  680. package/plugins/vite/gzip.js +5 -5
  681. package/plugins/vite/imports-logger.js +143 -143
  682. package/plugins/vite/index.js +139 -139
  683. package/plugins/vite/license.js +56 -55
  684. package/plugins/vite/meta.js +163 -163
  685. package/plugins/vite/npm.js +7 -7
  686. package/plugins/vite/peer.js +29 -29
  687. package/plugins/vite/poster-client.js +73 -73
  688. package/plugins/vite/poster.js +79 -79
  689. package/plugins/vite/pwa.js +604 -604
  690. package/plugins/vite/reload-client.js +15 -15
  691. package/plugins/vite/reload.js +363 -363
  692. package/plugins/vite/server.js +66 -66
  693. package/plugins/vite/transform-codegen.js +55 -55
  694. package/plugins/vite/transform.js +31 -31
  695. package/plugins/vite/vite-4.4-hack.js +31 -31
  696. package/src/asap/needle-asap.ts +111 -111
  697. package/src/asap/sessiongranted.ts +75 -75
  698. package/src/asap/utils.ts +4 -4
  699. package/src/engine/analytics/index.ts +10 -10
  700. package/src/engine/analytics/lcp.ts +35 -35
  701. package/src/engine/api.ts +81 -81
  702. package/src/engine/assets/index.ts +59 -59
  703. package/src/engine/assets/static.js +5 -5
  704. package/src/engine/codegen/register_types.ts +300 -300
  705. package/src/engine/debug/debug.ts +51 -51
  706. package/src/engine/debug/debug_console.ts +333 -333
  707. package/src/engine/debug/debug_overlay.ts +332 -332
  708. package/src/engine/debug/debug_spatial_console.ts +429 -429
  709. package/src/engine/debug/index.ts +1 -1
  710. package/src/engine/engine_addressables.ts +680 -680
  711. package/src/engine/engine_animation.ts +145 -145
  712. package/src/engine/engine_application.ts +113 -113
  713. package/src/engine/engine_assetdatabase.ts +387 -387
  714. package/src/engine/engine_audio.ts +24 -24
  715. package/src/engine/engine_camera.ts +39 -39
  716. package/src/engine/engine_components.ts +374 -374
  717. package/src/engine/engine_components_internal.ts +40 -40
  718. package/src/engine/engine_constants.ts +52 -52
  719. package/src/engine/engine_context.ts +1798 -1686
  720. package/src/engine/engine_context_registry.ts +129 -129
  721. package/src/engine/engine_coroutine.ts +54 -54
  722. package/src/engine/engine_create_objects.ts +398 -398
  723. package/src/engine/engine_default_parameters.ts +3 -3
  724. package/src/engine/engine_editor-sync.ts +28 -28
  725. package/src/engine/engine_element.ts +872 -872
  726. package/src/engine/engine_element_attributes.ts +85 -85
  727. package/src/engine/engine_element_extras.ts +16 -16
  728. package/src/engine/engine_element_loading.ts +381 -381
  729. package/src/engine/engine_element_overlay.ts +186 -186
  730. package/src/engine/engine_fileloader.js +9 -9
  731. package/src/engine/engine_gameobject.ts +691 -691
  732. package/src/engine/engine_generic_utils.js +13 -13
  733. package/src/engine/engine_gizmos.ts +577 -577
  734. package/src/engine/engine_gltf.ts +29 -29
  735. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  736. package/src/engine/engine_hot_reload.ts +198 -198
  737. package/src/engine/engine_input.ts +1460 -1460
  738. package/src/engine/engine_input_utils.ts +23 -23
  739. package/src/engine/engine_instancing.ts +45 -45
  740. package/src/engine/engine_license.ts +378 -378
  741. package/src/engine/engine_lifecycle_api.ts +106 -106
  742. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  743. package/src/engine/engine_lightdata.ts +117 -117
  744. package/src/engine/engine_loaders.ts +82 -82
  745. package/src/engine/engine_lods.ts +168 -168
  746. package/src/engine/engine_mainloop_utils.ts +472 -472
  747. package/src/engine/engine_math.ts +282 -282
  748. package/src/engine/engine_modules.ts +83 -83
  749. package/src/engine/engine_networking.ts +841 -841
  750. package/src/engine/engine_networking_auto.ts +352 -352
  751. package/src/engine/engine_networking_blob.ts +275 -275
  752. package/src/engine/engine_networking_files.ts +217 -217
  753. package/src/engine/engine_networking_files_default_components.ts +58 -58
  754. package/src/engine/engine_networking_instantiate.ts +419 -419
  755. package/src/engine/engine_networking_peer.ts +159 -159
  756. package/src/engine/engine_networking_streams.ts +713 -713
  757. package/src/engine/engine_networking_types.ts +24 -24
  758. package/src/engine/engine_networking_utils.ts +23 -23
  759. package/src/engine/engine_networking_websocket.ts +2 -2
  760. package/src/engine/engine_patcher.ts +199 -199
  761. package/src/engine/engine_physics.ts +783 -783
  762. package/src/engine/engine_physics.types.ts +46 -46
  763. package/src/engine/engine_physics_rapier.ts +1577 -1577
  764. package/src/engine/engine_playerview.ts +80 -80
  765. package/src/engine/engine_scenelighting.ts +294 -294
  766. package/src/engine/engine_scenetools.ts +365 -365
  767. package/src/engine/engine_serialization.ts +2 -2
  768. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  769. package/src/engine/engine_serialization_core.ts +710 -710
  770. package/src/engine/engine_serialization_decorator.ts +80 -80
  771. package/src/engine/engine_setup.ts +1 -1
  772. package/src/engine/engine_shaders.ts +267 -267
  773. package/src/engine/engine_shims.ts +32 -32
  774. package/src/engine/engine_test_utils.ts +109 -109
  775. package/src/engine/engine_texture.ts +82 -82
  776. package/src/engine/engine_three_utils.ts +849 -849
  777. package/src/engine/engine_time.ts +94 -94
  778. package/src/engine/engine_time_utils.ts +237 -237
  779. package/src/engine/engine_tonemapping.ts +210 -210
  780. package/src/engine/engine_types.ts +714 -714
  781. package/src/engine/engine_typestore.ts +63 -63
  782. package/src/engine/engine_util_decorator.ts +136 -136
  783. package/src/engine/engine_utils.ts +972 -972
  784. package/src/engine/engine_utils_format.ts +212 -212
  785. package/src/engine/engine_utils_screenshot.ts +698 -698
  786. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  787. package/src/engine/export/gltf/Writers.ts +34 -34
  788. package/src/engine/export/gltf/index.ts +158 -158
  789. package/src/engine/export/index.ts +2 -2
  790. package/src/engine/export/state.ts +19 -19
  791. package/src/engine/export/utils.ts +9 -9
  792. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  793. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  794. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  795. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  796. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  797. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  798. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  799. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  800. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  801. package/src/engine/extensions/extension_resolver.ts +4 -4
  802. package/src/engine/extensions/extension_utils.ts +166 -166
  803. package/src/engine/extensions/extensions.ts +135 -135
  804. package/src/engine/extensions/index.ts +5 -5
  805. package/src/engine/extensions/usage_tracker.ts +100 -100
  806. package/src/engine/js-extensions/Camera.ts +37 -37
  807. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  808. package/src/engine/js-extensions/Layers.ts +23 -23
  809. package/src/engine/js-extensions/Object3D.ts +296 -296
  810. package/src/engine/js-extensions/RGBAColor.ts +126 -125
  811. package/src/engine/js-extensions/Vector.ts +18 -18
  812. package/src/engine/js-extensions/index.ts +4 -4
  813. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +122 -122
  814. package/src/engine/shaders/shaderData.ts +67 -67
  815. package/src/engine/tests/test_utils.ts +63 -63
  816. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  817. package/src/engine/webcomponents/api.ts +6 -6
  818. package/src/engine/webcomponents/buttons.ts +262 -262
  819. package/src/engine/webcomponents/fonts.ts +41 -41
  820. package/src/engine/webcomponents/icons.ts +57 -57
  821. package/src/engine/webcomponents/index.ts +1 -1
  822. package/src/engine/webcomponents/logo-element.ts +78 -78
  823. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  824. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  825. package/src/engine/webcomponents/needle-button.ts +181 -181
  826. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  827. package/src/engine/xr/NeedleXRSession.ts +1585 -1585
  828. package/src/engine/xr/NeedleXRSync.ts +220 -220
  829. package/src/engine/xr/SceneTransition.ts +78 -78
  830. package/src/engine/xr/TempXRContext.ts +216 -216
  831. package/src/engine/xr/XRRig.ts +9 -9
  832. package/src/engine/xr/api.ts +5 -5
  833. package/src/engine/xr/events.ts +102 -102
  834. package/src/engine/xr/internal.ts +34 -34
  835. package/src/engine/xr/usdz.ts +30 -30
  836. package/src/engine/xr/utils.ts +39 -39
  837. package/src/engine-components/AlignmentConstraint.ts +36 -36
  838. package/src/engine-components/Animation.ts +557 -557
  839. package/src/engine-components/AnimationCurve.ts +150 -150
  840. package/src/engine-components/AnimationUtils.ts +28 -28
  841. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  842. package/src/engine-components/Animator.ts +397 -397
  843. package/src/engine-components/AnimatorController.ts +1293 -1293
  844. package/src/engine-components/AudioListener.ts +92 -92
  845. package/src/engine-components/AudioSource.ts +644 -644
  846. package/src/engine-components/AvatarLoader.ts +263 -263
  847. package/src/engine-components/AxesHelper.ts +59 -59
  848. package/src/engine-components/BasicIKConstraint.ts +54 -54
  849. package/src/engine-components/BoxCollider.ts +1 -1
  850. package/src/engine-components/BoxHelperComponent.ts +114 -114
  851. package/src/engine-components/Camera.ts +719 -719
  852. package/src/engine-components/CameraUtils.ts +136 -136
  853. package/src/engine-components/CharacterController.ts +253 -253
  854. package/src/engine-components/Collider.ts +374 -374
  855. package/src/engine-components/Component.ts +1294 -1294
  856. package/src/engine-components/ContactShadows.ts +482 -482
  857. package/src/engine-components/DeleteBox.ts +62 -62
  858. package/src/engine-components/DeviceFlag.ts +46 -46
  859. package/src/engine-components/DragControls.ts +1623 -1623
  860. package/src/engine-components/DropListener.ts +698 -698
  861. package/src/engine-components/Duplicatable.ts +198 -198
  862. package/src/engine-components/EventList.ts +266 -266
  863. package/src/engine-components/EventTrigger.ts +74 -74
  864. package/src/engine-components/EventType.ts +22 -22
  865. package/src/engine-components/Fog.ts +60 -60
  866. package/src/engine-components/Gizmos.ts +56 -56
  867. package/src/engine-components/GridHelper.ts +48 -48
  868. package/src/engine-components/GroundProjection.ts +356 -356
  869. package/src/engine-components/Interactable.ts +14 -14
  870. package/src/engine-components/Joints.ts +52 -52
  871. package/src/engine-components/LODGroup.ts +153 -153
  872. package/src/engine-components/Light.ts +558 -558
  873. package/src/engine-components/LookAtConstraint.ts +25 -25
  874. package/src/engine-components/NeedleMenu.ts +84 -84
  875. package/src/engine-components/NestedGltf.ts +86 -86
  876. package/src/engine-components/Networking.ts +114 -114
  877. package/src/engine-components/OffsetConstraint.ts +60 -60
  878. package/src/engine-components/OrbitControls.ts +1069 -1069
  879. package/src/engine-components/PlayerColor.ts +103 -103
  880. package/src/engine-components/ReflectionProbe.ts +216 -216
  881. package/src/engine-components/Renderer.ts +900 -900
  882. package/src/engine-components/RendererInstancing.ts +855 -855
  883. package/src/engine-components/RendererLightmap.ts +198 -198
  884. package/src/engine-components/RigidBody.ts +526 -526
  885. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  886. package/src/engine-components/ScreenCapture.ts +592 -592
  887. package/src/engine-components/ShadowCatcher.ts +172 -172
  888. package/src/engine-components/Skybox.ts +455 -455
  889. package/src/engine-components/SmoothFollow.ts +76 -76
  890. package/src/engine-components/SpatialTrigger.ts +229 -229
  891. package/src/engine-components/SpectatorCamera.ts +787 -787
  892. package/src/engine-components/SphereCollider.ts +1 -1
  893. package/src/engine-components/SpriteRenderer.ts +468 -468
  894. package/src/engine-components/SyncedCamera.ts +220 -220
  895. package/src/engine-components/SyncedRoom.ts +380 -380
  896. package/src/engine-components/SyncedTransform.ts +383 -383
  897. package/src/engine-components/TestRunner.ts +118 -118
  898. package/src/engine-components/TransformGizmo.ts +219 -219
  899. package/src/engine-components/VideoPlayer.ts +1025 -1025
  900. package/src/engine-components/Voip.ts +363 -363
  901. package/src/engine-components/api.ts +60 -60
  902. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  903. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  904. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  905. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  906. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  907. package/src/engine-components/codegen/components.ts +217 -217
  908. package/src/engine-components/debug/LogStats.ts +21 -21
  909. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  910. package/src/engine-components/export/usdz/Extension.ts +24 -24
  911. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  912. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  913. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  914. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  915. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  916. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  917. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  918. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  919. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  920. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  921. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  922. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  923. package/src/engine-components/export/usdz/index.ts +2 -2
  924. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  925. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  926. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  927. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  928. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  929. package/src/engine-components/particlesystem/api.ts +1 -1
  930. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  931. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  932. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  933. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  934. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  935. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  936. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  937. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  938. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  939. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  940. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  941. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  942. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  943. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  944. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  945. package/src/engine-components/postprocessing/Volume.ts +410 -410
  946. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  947. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  948. package/src/engine-components/postprocessing/index.ts +5 -5
  949. package/src/engine-components/postprocessing/utils.ts +52 -52
  950. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  951. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  952. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  953. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  954. package/src/engine-components/timeline/index.ts +3 -3
  955. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  956. package/src/engine-components/ui/Button.ts +307 -307
  957. package/src/engine-components/ui/Canvas.ts +419 -419
  958. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  959. package/src/engine-components/ui/EventSystem.ts +853 -853
  960. package/src/engine-components/ui/Graphic.ts +275 -275
  961. package/src/engine-components/ui/Image.ts +112 -112
  962. package/src/engine-components/ui/InputField.ts +321 -321
  963. package/src/engine-components/ui/Interfaces.ts +57 -57
  964. package/src/engine-components/ui/Layout.ts +334 -334
  965. package/src/engine-components/ui/Outline.ts +13 -13
  966. package/src/engine-components/ui/PointerEvents.ts +206 -206
  967. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  968. package/src/engine-components/ui/Raycaster.ts +102 -102
  969. package/src/engine-components/ui/RectTransform.ts +375 -375
  970. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  971. package/src/engine-components/ui/Symbols.ts +1 -1
  972. package/src/engine-components/ui/Text.ts +578 -578
  973. package/src/engine-components/ui/Utils.ts +113 -113
  974. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  975. package/src/engine-components/utils/LookAt.ts +88 -88
  976. package/src/engine-components/utils/OpenURL.ts +114 -114
  977. package/src/engine-components/webxr/Avatar.ts +265 -265
  978. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  979. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  980. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  981. package/src/engine-components/webxr/WebXR.ts +585 -585
  982. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  983. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  984. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  985. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  986. package/src/engine-components/webxr/XRFlag.ts +147 -147
  987. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  988. package/src/engine-components/webxr/controllers/XRControllerModel.ts +374 -374
  989. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  990. package/src/engine-components/webxr/index.ts +2 -2
  991. package/src/engine-components/webxr/types.ts +3 -3
  992. package/src/engine-components-experimental/Presentation.ts +12 -12
  993. package/src/engine-components-experimental/api.ts +4 -4
  994. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  995. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  996. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  997. package/src/engine-schemes/README.md +1 -1
  998. package/src/engine-schemes/api.ts +12 -12
  999. package/src/engine-schemes/schemes.ts +28 -28
  1000. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1001. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1002. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1003. package/src/engine-schemes/transform.ts +50 -50
  1004. package/src/engine-schemes/transforms.fbs +25 -25
  1005. package/src/engine-schemes/vec.fbs +19 -19
  1006. package/src/engine-schemes/vec2.ts +33 -33
  1007. package/src/engine-schemes/vec3.ts +38 -38
  1008. package/src/engine-schemes/vec4.ts +43 -43
  1009. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1010. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1011. package/src/include/draco/draco_decoder.js +34 -34
  1012. package/src/include/ktx2/basis_transcoder.js +21 -21
  1013. package/src/include/needle/arial-msdf.json +1471 -1471
  1014. package/src/include/three/DragControls.js +231 -231
  1015. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1016. package/src/needle-engine.ts +70 -70
  1017. package/lib/engine/engine.d.ts +0 -4
  1018. package/lib/engine/engine.js +0 -12
  1019. package/lib/engine/engine.js.map +0 -1
  1020. package/lib/engine/engine_web_api.d.ts +0 -12
  1021. package/lib/engine/engine_web_api.js +0 -113
  1022. package/lib/engine/engine_web_api.js.map +0 -1
  1023. package/lib/engine-components/FlyControls.d.ts +0 -10
  1024. package/lib/engine-components/FlyControls.js +0 -29
  1025. package/lib/engine-components/FlyControls.js.map +0 -1
  1026. package/src/engine-schemes/dist/api.js +0 -17
  1027. package/src/engine-schemes/dist/api.js.meta +0 -7
  1028. package/src/engine-schemes/dist/schemes.js +0 -25
  1029. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1030. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1031. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1032. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1033. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1034. package/src/engine-schemes/dist/transform.js +0 -46
  1035. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1036. package/src/engine-schemes/dist/vec2.js +0 -32
  1037. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1038. package/src/engine-schemes/dist/vec3.js +0 -36
  1039. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1040. package/src/engine-schemes/dist/vec4.js +0 -40
  1041. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1042. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1043. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,732 +1,732 @@
1
- import { Box3, Box3Helper, Color, Euler, GridHelper, Mesh, MeshStandardMaterial, PerspectiveCamera, PlaneGeometry, Quaternion, Scene, ShadowMaterial, Texture, Uniform, Vector3 } from "three";
2
- import { ShaderMaterial, WebGLRenderer } from "three";
3
- import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
4
- import { useForAutoFit } from "./engine_camera.js";
5
- import { Mathf } from "./engine_math.js";
6
- import { CircularBuffer } from "./engine_utils.js";
7
- /**
8
- * Slerp between two vectors
9
- */
10
- export function slerp(vec, end, t) {
11
- const len1 = vec.length();
12
- const len2 = end.length();
13
- const targetLen = Mathf.lerp(len1, len2, t);
14
- return vec.lerp(end, t).normalize().multiplyScalar(targetLen);
15
- }
16
- const _tempQuat = new Quaternion();
17
- const flipYQuat = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
18
- export function lookAtInverse(obj, target) {
19
- obj.lookAt(target);
20
- obj.quaternion.multiply(flipYQuat);
21
- }
22
- /** Better lookAt
23
- * @param object the object that the lookAt should be applied to
24
- * @param target the target to look at
25
- * @param keepUpDirection if true the up direction will be kept
26
- * @param copyTargetRotation if true the target rotation will be copied so the rotation is not skewed
27
- */
28
- export function lookAtObject(object, target, keepUpDirection = true, copyTargetRotation = false) {
29
- if (object === target)
30
- return;
31
- _tempQuat.copy(object.quaternion);
32
- const lookTarget = getWorldPosition(target);
33
- const lookFrom = getWorldPosition(object);
34
- if (copyTargetRotation) {
35
- setWorldQuaternion(object, getWorldQuaternion(target));
36
- // look at forward again so we don't get any roll
37
- if (keepUpDirection) {
38
- const ypos = lookFrom.y;
39
- const forwardPoint = lookFrom.sub(getWorldDirection(object));
40
- forwardPoint.y = ypos;
41
- object.lookAt(forwardPoint);
42
- object.quaternion.multiply(flipYQuat);
43
- }
44
- // sanitize – three.js sometimes returns NaN values when parents are non-uniformly scaled
45
- if (Number.isNaN(object.quaternion.x)) {
46
- object.quaternion.copy(_tempQuat);
47
- }
48
- return;
49
- }
50
- if (keepUpDirection) {
51
- lookTarget.y = lookFrom.y;
52
- }
53
- object.lookAt(lookTarget);
54
- // sanitize – three.js sometimes returns NaN values when parents are non-uniformly scaled
55
- if (Number.isNaN(object.quaternion.x)) {
56
- object.quaternion.copy(_tempQuat);
57
- }
58
- }
59
- /**
60
- * Look at a 2D point in screen space
61
- * @param object the object to look at the point
62
- * @param target the target point in 2D screen space XY e.g. from a mouse event
63
- * @param camera the camera to use for the lookAt
64
- * @param factor the factor to multiply the distance from the camera to the object. Default is 1
65
- * @returns the target point in world space
66
- *
67
- * @example Needle Engine Component
68
- * ```ts
69
- * export class MyLookAtComponent extends Behaviour {
70
- * update() {
71
- * lookAtScreenPoint(this.gameObject, this.context.input.mousePosition, this.context.mainCamera);
72
- * }
73
- * }
74
- * ```
75
- *
76
- * @example Look at from browser mouse move event
77
- * ```ts
78
- * window.addEventListener("mousemove", (e) => {
79
- * lookAtScreenPoint(object, new Vector2(e.clientX, e.clientY), camera);
80
- * });
81
- * ```
82
- */
83
- export function lookAtScreenPoint(object, target, camera, factor = 1) {
84
- if (camera) {
85
- const pos = getTempVector(0, 0, 0);
86
- const ndcx = (target.x / window.innerWidth) * 2 - 1;
87
- const ndcy = -(target.y / window.innerHeight) * 2 + 1;
88
- pos.set(ndcx, ndcy, 0);
89
- pos.unproject(camera);
90
- // get distance from object to camera
91
- const camPos = camera.worldPosition;
92
- const dist = object.worldPosition.distanceTo(camPos);
93
- // Create direction from camera through cursor point
94
- const dir = pos.sub(camPos);
95
- dir.multiplyScalar(factor * 3.6 * dist);
96
- const targetPoint = camera.worldPosition.add(dir);
97
- object.lookAt(targetPoint);
98
- return targetPoint;
99
- }
100
- return null;
101
- }
102
- const _tempVecs = new CircularBuffer(() => new Vector3(), 100);
103
- export function getTempVector(vecOrX, y, z) {
104
- const vec = _tempVecs.get();
105
- vec.set(0, 0, 0); // initialize with default values
106
- if (vecOrX instanceof Vector3)
107
- vec.copy(vecOrX);
108
- else if (Array.isArray(vecOrX))
109
- vec.set(vecOrX[0], vecOrX[1], vecOrX[2]);
110
- else if (vecOrX instanceof DOMPointReadOnly)
111
- vec.set(vecOrX.x, vecOrX.y, vecOrX.z);
112
- else {
113
- if (typeof vecOrX === "number") {
114
- vec.x = vecOrX;
115
- vec.y = y !== undefined ? y : vec.x;
116
- vec.z = z !== undefined ? z : vec.x;
117
- }
118
- else if (typeof vecOrX === "object") {
119
- vec.x = vecOrX.x;
120
- vec.y = vecOrX.y;
121
- vec.z = vecOrX.z;
122
- }
123
- }
124
- return vec;
125
- }
126
- const _tempColors = new CircularBuffer(() => new Color(), 30);
127
- export function getTempColor(color) {
128
- const col = _tempColors.get();
129
- if (color)
130
- col.copy(color);
131
- else {
132
- col.set(0, 0, 0);
133
- }
134
- return col;
135
- }
136
- const _tempQuats = new CircularBuffer(() => new Quaternion(), 100);
137
- /**
138
- * Gets a temporary quaternion. If a quaternion is passed in it will be copied to the temporary quaternion
139
- * Temporary quaternions are cached and reused internally. Don't store them!
140
- * @param value the quaternion to copy
141
- * @returns a temporary quaternion
142
- */
143
- export function getTempQuaternion(value) {
144
- const val = _tempQuats.get();
145
- val.identity();
146
- if (value instanceof Quaternion)
147
- val.copy(value);
148
- else if (value instanceof DOMPointReadOnly)
149
- val.set(value.x, value.y, value.z, value.w);
150
- return val;
151
- }
152
- const _worldPositions = new CircularBuffer(() => new Vector3(), 100);
153
- const _lastMatrixWorldUpdateKey = Symbol("lastMatrixWorldUpdateKey");
154
- /**
155
- * Get the world position of an object
156
- * @param obj the object to get the world position from
157
- * @param vec a vector to store the result in. If not passed in a temporary vector will be used
158
- * @param updateParents if true the parents will be updated before getting the world position
159
- * @returns the world position
160
- */
161
- export function getWorldPosition(obj, vec = null, updateParents = true) {
162
- const wp = vec ?? _worldPositions.get();
163
- if (!obj)
164
- return wp.set(0, 0, 0);
165
- if (!obj.parent)
166
- return wp.copy(obj.position);
167
- if (updateParents)
168
- obj.updateWorldMatrix(true, false);
169
- if (obj.matrixWorldNeedsUpdate && obj[_lastMatrixWorldUpdateKey] !== Date.now()) {
170
- obj[_lastMatrixWorldUpdateKey] = Date.now();
171
- obj.updateMatrixWorld();
172
- }
173
- wp.setFromMatrixPosition(obj.matrixWorld);
174
- return wp;
175
- }
176
- /**
177
- * Set the world position of an object
178
- * @param obj the object to set the world position of
179
- * @param val the world position to set
180
- */
181
- export function setWorldPosition(obj, val) {
182
- if (!obj)
183
- return obj;
184
- const wp = _worldPositions.get();
185
- if (val !== wp)
186
- wp.copy(val);
187
- const obj2 = obj?.parent ?? obj;
188
- obj2.worldToLocal(wp);
189
- obj.position.set(wp.x, wp.y, wp.z);
190
- return obj;
191
- }
192
- /**
193
- * Set the world position of an object
194
- * @param obj the object to set the world position of
195
- * @param x the x position
196
- * @param y the y position
197
- * @param z the z position
198
- */
199
- export function setWorldPositionXYZ(obj, x, y, z) {
200
- const wp = _worldPositions.get();
201
- wp.set(x, y, z);
202
- setWorldPosition(obj, wp);
203
- return obj;
204
- }
205
- const _worldQuaternions = new CircularBuffer(() => new Quaternion(), 100);
206
- const _worldQuaternionBuffer = new Quaternion();
207
- const _tempQuaternionBuffer2 = new Quaternion();
208
- export function getWorldQuaternion(obj, target = null) {
209
- if (!obj)
210
- return _worldQuaternions.get().identity();
211
- const quat = target ?? _worldQuaternions.get();
212
- if (!obj.parent)
213
- return quat.copy(obj.quaternion);
214
- obj.getWorldQuaternion(quat);
215
- return quat;
216
- }
217
- export function setWorldQuaternion(obj, val) {
218
- if (!obj)
219
- return;
220
- if (val !== _worldQuaternionBuffer)
221
- _worldQuaternionBuffer.copy(val);
222
- const tempVec = _worldQuaternionBuffer;
223
- const parent = obj?.parent;
224
- parent?.getWorldQuaternion(_tempQuaternionBuffer2);
225
- _tempQuaternionBuffer2.invert();
226
- const q = _tempQuaternionBuffer2.multiply(tempVec);
227
- // console.log(tempVec);
228
- obj.quaternion.set(q.x, q.y, q.z, q.w);
229
- // console.error("quaternion world to local is not yet implemented");
230
- }
231
- export function setWorldQuaternionXYZW(obj, x, y, z, w) {
232
- _worldQuaternionBuffer.set(x, y, z, w);
233
- setWorldQuaternion(obj, _worldQuaternionBuffer);
234
- }
235
- const _worldScaleBuffer = new CircularBuffer(() => new Vector3(), 100);
236
- const _worldScale = new Vector3();
237
- export function getWorldScale(obj, vec = null) {
238
- if (!vec)
239
- vec = _worldScaleBuffer.get();
240
- if (!obj)
241
- return vec.set(0, 0, 0);
242
- if (!obj.parent)
243
- return vec.copy(obj.scale);
244
- obj.getWorldScale(vec);
245
- return vec;
246
- }
247
- export function setWorldScale(obj, vec) {
248
- if (!obj)
249
- return;
250
- if (!obj.parent) {
251
- obj.scale.copy(vec);
252
- return;
253
- }
254
- const tempVec = _worldScale;
255
- const obj2 = obj.parent;
256
- obj2.getWorldScale(tempVec);
257
- obj.scale.copy(vec);
258
- obj.scale.divide(tempVec);
259
- }
260
- const _forward = new Vector3();
261
- const _forwardQuat = new Quaternion();
262
- export function forward(obj) {
263
- getWorldQuaternion(obj, _forwardQuat);
264
- return _forward.set(0, 0, 1).applyQuaternion(_forwardQuat);
265
- }
266
- const _worldDirectionBuffer = new CircularBuffer(() => new Vector3(), 100);
267
- const _worldDirectionQuat = new Quaternion();
268
- /** Get the world direction. Returns world forward if nothing is passed in.
269
- * Pass in a relative direction to get it converted to world space (e.g. dir = new Vector3(0, 1, 1))
270
- * The returned vector will not be normalized
271
- */
272
- export function getWorldDirection(obj, dir) {
273
- // If no direction is passed in set the direction to the forward vector
274
- if (!dir)
275
- dir = _worldDirectionBuffer.get().set(0, 0, 1);
276
- getWorldQuaternion(obj, _worldDirectionQuat);
277
- return dir.applyQuaternion(_worldDirectionQuat);
278
- }
279
- const _worldEulerBuffer = new Euler();
280
- const _worldEuler = new Euler();
281
- const _worldRotation = new Vector3();
282
- // world euler (in radians)
283
- export function getWorldEuler(obj) {
284
- const quat = _worldQuaternions.get();
285
- obj.getWorldQuaternion(quat);
286
- _worldEuler.setFromQuaternion(quat);
287
- return _worldEuler;
288
- }
289
- // world euler (in radians)
290
- export function setWorldEuler(obj, val) {
291
- const quat = _worldQuaternions.get();
292
- setWorldQuaternion(obj, quat.setFromEuler(val));
293
- ;
294
- }
295
- // returns rotation in degrees
296
- export function getWorldRotation(obj) {
297
- const rot = getWorldEuler(obj);
298
- const wr = _worldRotation;
299
- wr.set(rot.x, rot.y, rot.z);
300
- wr.x = Mathf.toDegrees(wr.x);
301
- wr.y = Mathf.toDegrees(wr.y);
302
- wr.z = Mathf.toDegrees(wr.z);
303
- return wr;
304
- }
305
- export function setWorldRotation(obj, val) {
306
- setWorldRotationXYZ(obj, val.x, val.y, val.z, true);
307
- }
308
- export function setWorldRotationXYZ(obj, x, y, z, degrees = true) {
309
- if (degrees) {
310
- x = Mathf.toRadians(x);
311
- y = Mathf.toRadians(y);
312
- z = Mathf.toRadians(z);
313
- }
314
- _worldEulerBuffer.set(x, y, z);
315
- _worldQuaternionBuffer.setFromEuler(_worldEulerBuffer);
316
- setWorldQuaternion(obj, _worldQuaternionBuffer);
317
- }
318
- // from https://github.com/mrdoob/js/pull/10995#issuecomment-287614722
319
- export function logHierarchy(root, collapsible = true) {
320
- if (!root)
321
- return;
322
- if (collapsible) {
323
- (function printGraph(obj) {
324
- console.groupCollapsed((obj.name ? obj.name : '(no name : ' + obj.type + ')') + ' %o', obj);
325
- obj.children.forEach(printGraph);
326
- console.groupEnd();
327
- }(root));
328
- }
329
- else {
330
- root.traverse(function (obj) {
331
- var s = '|___';
332
- var obj2 = obj;
333
- while (obj2.parent !== null) {
334
- s = '\t' + s;
335
- obj2 = obj2.parent;
336
- }
337
- console.log(s + obj.name + ' <' + obj.type + '>');
338
- });
339
- }
340
- ;
341
- }
342
- export function getParentHierarchyPath(obj) {
343
- let path = obj?.name || "";
344
- if (!obj)
345
- return path;
346
- let parent = obj.parent;
347
- while (parent) {
348
- path = parent.name + "/" + path;
349
- parent = parent.parent;
350
- }
351
- return path;
352
- }
353
- export function isAnimationAction(obj) {
354
- if (obj) {
355
- // this doesnt work :(
356
- // return obj instanceof AnimationAction;
357
- // instead we do this:
358
- const act = obj;
359
- return act.blendMode !== undefined && act.clampWhenFinished !== undefined && act.enabled !== undefined && act.fadeIn !== undefined && act.getClip !== undefined;
360
- }
361
- return false;
362
- }
363
- /**
364
- * Utility class to perform various graphics operations like copying textures to canvas
365
- */
366
- export class Graphics {
367
- static planeGeometry = new PlaneGeometry(2, 2, 1, 1);
368
- static renderer = undefined;
369
- static perspectiveCam = new PerspectiveCamera();
370
- static scene = new Scene();
371
- static vertex = `
372
- varying vec2 vUv;
373
- void main(){
374
- vUv = uv;
375
- gl_Position = vec4(position.xy * 1.0,0.,.999999);
376
- }`;
377
- static fragment = `
378
- uniform sampler2D map;
379
- varying vec2 vUv;
380
- void main(){
381
- vec2 uv = vUv;
382
- uv.y = 1.0 - uv.y;
383
- gl_FragColor = texture2D( map, uv);
384
- // gl_FragColor = vec4(uv.xy, 0, 1);
385
- }`;
386
- static blitMaterial = undefined;
387
- /**
388
- * Create a blit material for copying textures
389
- */
390
- static createBlitMaterial(fragment) {
391
- return new ShaderMaterial({
392
- uniforms: { map: new Uniform(null) },
393
- vertexShader: this.vertex,
394
- fragmentShader: fragment
395
- });
396
- }
397
- static mesh = undefined;
398
- /**
399
- * Copy a texture to a new texture
400
- * @param texture the texture to copy
401
- * @param blitMaterial the material to use for copying (optional)
402
- * @returns the newly created, copied texture
403
- */
404
- static copyTexture(texture, blitMaterial) {
405
- // ensure that a blit material exists
406
- if (!this.blitMaterial) {
407
- this.blitMaterial = new ShaderMaterial({
408
- uniforms: { map: new Uniform(null) },
409
- vertexShader: this.vertex,
410
- fragmentShader: this.fragment
411
- });
412
- }
413
- const material = blitMaterial || this.blitMaterial;
414
- material.uniforms.map.value = texture;
415
- material.needsUpdate = true;
416
- material.uniformsNeedUpdate = true;
417
- // ensure that the blit material has the correct vertex shader
418
- const origVertexShader = material.vertexShader;
419
- material.vertexShader = this.vertex;
420
- if (!this.mesh)
421
- this.mesh = new Mesh(this.planeGeometry, this.blitMaterial);
422
- const mesh = this.mesh;
423
- mesh.material = material;
424
- mesh.frustumCulled = false;
425
- this.scene.children.length = 0;
426
- this.scene.add(mesh);
427
- if (!this.renderer)
428
- this.renderer = new WebGLRenderer({ antialias: false });
429
- this.renderer.setSize(texture.image.width, texture.image.height);
430
- this.renderer.clear();
431
- this.renderer.render(this.scene, this.perspectiveCam);
432
- const tex = new Texture(this.renderer.domElement);
433
- tex.name = "Copy";
434
- tex.needsUpdate = true; // < important!
435
- // reset vertex shader
436
- material.vertexShader = origVertexShader;
437
- return tex;
438
- }
439
- // static blit(src: Texture, target: Texture, blitMaterial?: ShaderMaterial) {
440
- // let material = blitMaterial ?? this.blipMaterial;
441
- // material.uniforms.map.value = src;
442
- // this.mesh.material = material;
443
- // this.mesh.frustumCulled = false;
444
- // this.mesh.matrix.identity();
445
- // this.scene.children.length = 0;
446
- // this.scene.add(this.mesh);
447
- // this.renderer.setSize(src.image.width, src.image.height);
448
- // this.renderer.clear();
449
- // this.renderer.render(this.scene, this.perspectiveCam);
450
- // return new Texture(this.renderer.domElement);
451
- // }
452
- /**
453
- * Copy a texture to a HTMLCanvasElement
454
- * @param texture the texture convert
455
- * @param force if true the texture will be copied to a new texture before converting
456
- * @returns the HTMLCanvasElement with the texture or null if the texture could not be copied
457
- */
458
- static textureToCanvas(texture, force = false) {
459
- if (!texture) {
460
- return null;
461
- }
462
- if (force === true || texture["isCompressedTexture"] === true) {
463
- texture = copyTexture(texture);
464
- }
465
- const image = texture.image;
466
- if (isImageBitmap(image)) {
467
- const canvas = document.createElement('canvas');
468
- canvas.width = image.width;
469
- canvas.height = image.height;
470
- const context = canvas.getContext('2d');
471
- if (!context) {
472
- console.error("Failed getting canvas 2d context");
473
- return null;
474
- }
475
- context.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height);
476
- return canvas;
477
- }
478
- return null;
479
- }
480
- }
481
- /**@obsolete use Graphics.copyTexture */
482
- export function copyTexture(texture) {
483
- return Graphics.copyTexture(texture);
484
- }
485
- /**@obsolete use Graphics.textureToCanvas */
486
- export function textureToCanvas(texture, force = false) {
487
- return Graphics.textureToCanvas(texture, force);
488
- }
489
- ;
490
- function isImageBitmap(image) {
491
- return (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) ||
492
- (typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) ||
493
- (typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas) ||
494
- (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap);
495
- }
496
- function isMesh(obj) {
497
- const type = obj.type;
498
- // Note: we don't use the instanceof check here because it's unreliable in certain minification scenarios where it returns false
499
- return type === "Mesh" || type === "SkinnedMesh";
500
- }
501
- // for contact shadows
502
- export function setVisibleInCustomShadowRendering(obj, enabled) {
503
- if (enabled)
504
- obj["needle:rendercustomshadow"] = true;
505
- else {
506
- obj["needle:rendercustomshadow"] = false;
507
- }
508
- }
509
- export function getVisibleInCustomShadowRendering(obj) {
510
- if (obj) {
511
- if (obj["needle:rendercustomshadow"] === true) {
512
- return true;
513
- }
514
- else if (obj["needle:rendercustomshadow"] == undefined) {
515
- return true;
516
- }
517
- }
518
- return false;
519
- }
520
- /**
521
- * Get the axis-aligned bounding box of a list of objects.
522
- * @param objects The objects to get the bounding box from.
523
- * @param ignore Objects to ignore when calculating the bounding box. Objects that are invisible (gizmos, helpers, etc.) are excluded by default.
524
- * @param layers The layers to include. Typically the main camera's layers.
525
- * @param result The result box to store the bounding box in. Returns a new box if not passed in.
526
- */
527
- export function getBoundingBox(objects, ignore = undefined, layers = undefined, result = undefined) {
528
- const box = result || new Box3();
529
- box.makeEmpty();
530
- const emptyChildren = [];
531
- function expandByObjectRecursive(obj) {
532
- let allowExpanding = true;
533
- // we dont want to check invisible objects
534
- if (!obj.visible)
535
- return;
536
- if (useForAutoFit(obj) === false)
537
- return;
538
- if (obj.type === "TransformControlsGizmo" || obj.type === "TransformControlsPlane")
539
- return;
540
- // ignore Box3Helpers
541
- if (obj instanceof Box3Helper)
542
- allowExpanding = false;
543
- if (obj instanceof GridHelper)
544
- allowExpanding = false;
545
- // ignore GroundProjectedEnv
546
- if (obj instanceof GroundedSkybox)
547
- allowExpanding = false;
548
- if (obj.isGizmo === true)
549
- allowExpanding = false;
550
- // // Ignore shadow catcher geometry
551
- if (obj.material instanceof ShadowMaterial)
552
- allowExpanding = false;
553
- // ONLY fit meshes
554
- if (!(isMesh(obj)))
555
- allowExpanding = false;
556
- // Layer test, typically with the main camera
557
- if (layers && obj.layers.test(layers) === false)
558
- allowExpanding = false;
559
- if (allowExpanding) {
560
- // Ignore things parented to the camera + ignore the camera
561
- if (ignore && Array.isArray(ignore) && ignore?.includes(obj))
562
- return;
563
- else if (typeof ignore === "function") {
564
- if (ignore(obj) === true)
565
- return;
566
- }
567
- }
568
- // We don't want to fit UI objects
569
- if (obj["isUI"] === true)
570
- return;
571
- // If we encountered some geometry that should be ignored
572
- // Then we don't want to use that for expanding the view
573
- if (allowExpanding) {
574
- // Temporary override children
575
- const children = obj.children;
576
- obj.children = emptyChildren;
577
- // TODO: validate that object doesn't contain NaN values
578
- const pos = obj.position;
579
- const scale = obj.scale;
580
- if (Number.isNaN(pos.x) || Number.isNaN(pos.y) || Number.isNaN(pos.z)) {
581
- console.warn(`Object \"${obj.name}\" has NaN values in position or scale.... will ignore it`, pos, scale);
582
- return;
583
- }
584
- box.expandByObject(obj, true);
585
- obj.children = children;
586
- }
587
- for (const child of obj.children) {
588
- expandByObjectRecursive(child);
589
- }
590
- }
591
- let hasAnyObject = false;
592
- if (!Array.isArray(objects))
593
- objects = [objects];
594
- for (const object of objects) {
595
- if (!object)
596
- continue;
597
- hasAnyObject = true;
598
- object.updateMatrixWorld();
599
- expandByObjectRecursive(object);
600
- }
601
- if (!hasAnyObject) {
602
- console.warn("No objects to fit camera to...");
603
- return box;
604
- }
605
- return box;
606
- }
607
- /**
608
- * Fits an object into a bounding volume. The volume is defined by a Box3 in world space.
609
- * @param obj the object to fit
610
- * @param volume the volume to fit the object into
611
- * @param opts options for fitting
612
- */
613
- export function fitObjectIntoVolume(obj, volume, opts) {
614
- const box = getBoundingBox([obj], opts?.ignore);
615
- const boundsSize = new Vector3();
616
- box.getSize(boundsSize);
617
- const boundsCenter = new Vector3();
618
- box.getCenter(boundsCenter);
619
- const targetSize = new Vector3();
620
- volume.getSize(targetSize);
621
- const targetCenter = new Vector3();
622
- volume.getCenter(targetCenter);
623
- const scale = new Vector3();
624
- scale.set(targetSize.x / boundsSize.x, targetSize.y / boundsSize.y, targetSize.z / boundsSize.z);
625
- const minScale = Math.min(scale.x, scale.y, scale.z);
626
- const useScale = opts?.scale !== false;
627
- if (useScale) {
628
- setWorldScale(obj, getWorldScale(obj).multiplyScalar(minScale));
629
- }
630
- if (opts?.position !== false) {
631
- const boundsBottomPosition = new Vector3();
632
- box.getCenter(boundsBottomPosition);
633
- boundsBottomPosition.y = box.min.y;
634
- const targetBottomPosition = new Vector3();
635
- volume.getCenter(targetBottomPosition);
636
- targetBottomPosition.y = volume.min.y;
637
- const offset = targetBottomPosition.clone().sub(boundsBottomPosition);
638
- if (useScale)
639
- offset.multiplyScalar(minScale);
640
- setWorldPosition(obj, getWorldPosition(obj).add(offset));
641
- }
642
- return {
643
- boundsBefore: box,
644
- scale,
645
- };
646
- }
647
- /**
648
- * Place an object on a surface. This will calculate the object bounds which might be an expensive operation for complex objects.
649
- * The object will be visually placed on the surface (the object's pivot will be ignored).
650
- * @param obj the object to place on the surface
651
- * @param point the point to place the object on
652
- * @returns the offset from the object bounds to the pivot
653
- */
654
- export function placeOnSurface(obj, point) {
655
- const bounds = getBoundingBox([obj]);
656
- const center = new Vector3();
657
- bounds.getCenter(center);
658
- center.y = bounds.min.y;
659
- const offset = point.clone().sub(center);
660
- const worldPos = getWorldPosition(obj);
661
- setWorldPosition(obj, worldPos.add(offset));
662
- return {
663
- offset,
664
- bounds,
665
- };
666
- }
667
- /**
668
- * Postprocesses the material of an object loaded by {@link FBXLoader}.
669
- * It will apply necessary color conversions, remap shininess to roughness, and turn everything into {@link MeshStandardMaterial} on the object.
670
- * This ensures consistent lighting and shading, including environment effects.
671
- */
672
- export function postprocessFBXMaterials(obj, material, index, array) {
673
- if (Array.isArray(material)) {
674
- let success = true;
675
- for (let i = 0; i < material.length; i++) {
676
- const res = postprocessFBXMaterials(obj, material[i], i, material);
677
- if (!res)
678
- success = false;
679
- }
680
- return success;
681
- }
682
- // ignore if the material is already a MeshStandardMaterial
683
- if (material.type === "MeshStandardMaterial" || material.type === "MeshBasicMaterial") {
684
- return false;
685
- }
686
- // check if the material was already processed
687
- else if (material["material:fbx"] != undefined) {
688
- return true;
689
- }
690
- const newMaterial = new MeshStandardMaterial();
691
- newMaterial["material:fbx"] = material;
692
- const oldMaterial = material;
693
- if (oldMaterial) {
694
- // If a map is present then the FBX color should be ignored
695
- // Tested e.g. in Unity and Substance Stager
696
- // https://docs.unity3d.com/2020.1/Documentation/Manual/FBXImporter-Materials.html#:~:text=If%20a%20diffuse%20Texture%20is%20set%2C%20it%20ignores%20the%20diffuse%20color%20(this%20matches%20how%20it%20works%20in%20Autodesk®%20Maya®%20and%20Autodesk®%203ds%20Max®)
697
- if (!oldMaterial.map)
698
- newMaterial.color.copyLinearToSRGB(oldMaterial.color);
699
- else
700
- newMaterial.color.set(1, 1, 1);
701
- newMaterial.emissive.copyLinearToSRGB(oldMaterial.emissive);
702
- newMaterial.emissiveIntensity = oldMaterial.emissiveIntensity;
703
- newMaterial.opacity = oldMaterial.opacity;
704
- newMaterial.displacementScale = oldMaterial.displacementScale;
705
- newMaterial.transparent = oldMaterial.transparent;
706
- newMaterial.bumpMap = oldMaterial.bumpMap;
707
- newMaterial.aoMap = oldMaterial.aoMap;
708
- newMaterial.map = oldMaterial.map;
709
- newMaterial.displacementMap = oldMaterial.displacementMap;
710
- newMaterial.emissiveMap = oldMaterial.emissiveMap;
711
- newMaterial.normalMap = oldMaterial.normalMap;
712
- newMaterial.envMap = oldMaterial.envMap;
713
- newMaterial.alphaMap = oldMaterial.alphaMap;
714
- newMaterial.metalness = oldMaterial.reflectivity;
715
- newMaterial.vertexColors = oldMaterial.vertexColors;
716
- if (oldMaterial.shininess) {
717
- // from blender source code
718
- // https://github.com/blender/blender-addons/blob/5e66092bcbe0df6855b3fa814b4826add8b01360/io_scene_fbx/import_fbx.py#L1442
719
- // https://github.com/blender/blender-addons/blob/main/io_scene_fbx/import_fbx.py#L2060
720
- newMaterial.roughness = 1.0 - (Math.sqrt(oldMaterial.shininess) / 10.0);
721
- }
722
- newMaterial.needsUpdate = true;
723
- }
724
- if (index === undefined) {
725
- obj.material = newMaterial;
726
- }
727
- else {
728
- array[index] = newMaterial;
729
- }
730
- return true;
731
- }
1
+ import { Box3, Box3Helper, Color, Euler, GridHelper, Mesh, MeshStandardMaterial, PerspectiveCamera, PlaneGeometry, Quaternion, Scene, ShadowMaterial, Texture, Uniform, Vector3 } from "three";
2
+ import { ShaderMaterial, WebGLRenderer } from "three";
3
+ import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
4
+ import { useForAutoFit } from "./engine_camera.js";
5
+ import { Mathf } from "./engine_math.js";
6
+ import { CircularBuffer } from "./engine_utils.js";
7
+ /**
8
+ * Slerp between two vectors
9
+ */
10
+ export function slerp(vec, end, t) {
11
+ const len1 = vec.length();
12
+ const len2 = end.length();
13
+ const targetLen = Mathf.lerp(len1, len2, t);
14
+ return vec.lerp(end, t).normalize().multiplyScalar(targetLen);
15
+ }
16
+ const _tempQuat = new Quaternion();
17
+ const flipYQuat = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
18
+ export function lookAtInverse(obj, target) {
19
+ obj.lookAt(target);
20
+ obj.quaternion.multiply(flipYQuat);
21
+ }
22
+ /** Better lookAt
23
+ * @param object the object that the lookAt should be applied to
24
+ * @param target the target to look at
25
+ * @param keepUpDirection if true the up direction will be kept
26
+ * @param copyTargetRotation if true the target rotation will be copied so the rotation is not skewed
27
+ */
28
+ export function lookAtObject(object, target, keepUpDirection = true, copyTargetRotation = false) {
29
+ if (object === target)
30
+ return;
31
+ _tempQuat.copy(object.quaternion);
32
+ const lookTarget = getWorldPosition(target);
33
+ const lookFrom = getWorldPosition(object);
34
+ if (copyTargetRotation) {
35
+ setWorldQuaternion(object, getWorldQuaternion(target));
36
+ // look at forward again so we don't get any roll
37
+ if (keepUpDirection) {
38
+ const ypos = lookFrom.y;
39
+ const forwardPoint = lookFrom.sub(getWorldDirection(object));
40
+ forwardPoint.y = ypos;
41
+ object.lookAt(forwardPoint);
42
+ object.quaternion.multiply(flipYQuat);
43
+ }
44
+ // sanitize – three.js sometimes returns NaN values when parents are non-uniformly scaled
45
+ if (Number.isNaN(object.quaternion.x)) {
46
+ object.quaternion.copy(_tempQuat);
47
+ }
48
+ return;
49
+ }
50
+ if (keepUpDirection) {
51
+ lookTarget.y = lookFrom.y;
52
+ }
53
+ object.lookAt(lookTarget);
54
+ // sanitize – three.js sometimes returns NaN values when parents are non-uniformly scaled
55
+ if (Number.isNaN(object.quaternion.x)) {
56
+ object.quaternion.copy(_tempQuat);
57
+ }
58
+ }
59
+ /**
60
+ * Look at a 2D point in screen space
61
+ * @param object the object to look at the point
62
+ * @param target the target point in 2D screen space XY e.g. from a mouse event
63
+ * @param camera the camera to use for the lookAt
64
+ * @param factor the factor to multiply the distance from the camera to the object. Default is 1
65
+ * @returns the target point in world space
66
+ *
67
+ * @example Needle Engine Component
68
+ * ```ts
69
+ * export class MyLookAtComponent extends Behaviour {
70
+ * update() {
71
+ * lookAtScreenPoint(this.gameObject, this.context.input.mousePosition, this.context.mainCamera);
72
+ * }
73
+ * }
74
+ * ```
75
+ *
76
+ * @example Look at from browser mouse move event
77
+ * ```ts
78
+ * window.addEventListener("mousemove", (e) => {
79
+ * lookAtScreenPoint(object, new Vector2(e.clientX, e.clientY), camera);
80
+ * });
81
+ * ```
82
+ */
83
+ export function lookAtScreenPoint(object, target, camera, factor = 1) {
84
+ if (camera) {
85
+ const pos = getTempVector(0, 0, 0);
86
+ const ndcx = (target.x / window.innerWidth) * 2 - 1;
87
+ const ndcy = -(target.y / window.innerHeight) * 2 + 1;
88
+ pos.set(ndcx, ndcy, 0);
89
+ pos.unproject(camera);
90
+ // get distance from object to camera
91
+ const camPos = camera.worldPosition;
92
+ const dist = object.worldPosition.distanceTo(camPos);
93
+ // Create direction from camera through cursor point
94
+ const dir = pos.sub(camPos);
95
+ dir.multiplyScalar(factor * 3.6 * dist);
96
+ const targetPoint = camera.worldPosition.add(dir);
97
+ object.lookAt(targetPoint);
98
+ return targetPoint;
99
+ }
100
+ return null;
101
+ }
102
+ const _tempVecs = new CircularBuffer(() => new Vector3(), 100);
103
+ export function getTempVector(vecOrX, y, z) {
104
+ const vec = _tempVecs.get();
105
+ vec.set(0, 0, 0); // initialize with default values
106
+ if (vecOrX instanceof Vector3)
107
+ vec.copy(vecOrX);
108
+ else if (Array.isArray(vecOrX))
109
+ vec.set(vecOrX[0], vecOrX[1], vecOrX[2]);
110
+ else if (vecOrX instanceof DOMPointReadOnly)
111
+ vec.set(vecOrX.x, vecOrX.y, vecOrX.z);
112
+ else {
113
+ if (typeof vecOrX === "number") {
114
+ vec.x = vecOrX;
115
+ vec.y = y !== undefined ? y : vec.x;
116
+ vec.z = z !== undefined ? z : vec.x;
117
+ }
118
+ else if (typeof vecOrX === "object") {
119
+ vec.x = vecOrX.x;
120
+ vec.y = vecOrX.y;
121
+ vec.z = vecOrX.z;
122
+ }
123
+ }
124
+ return vec;
125
+ }
126
+ const _tempColors = new CircularBuffer(() => new Color(), 30);
127
+ export function getTempColor(color) {
128
+ const col = _tempColors.get();
129
+ if (color)
130
+ col.copy(color);
131
+ else {
132
+ col.set(0, 0, 0);
133
+ }
134
+ return col;
135
+ }
136
+ const _tempQuats = new CircularBuffer(() => new Quaternion(), 100);
137
+ /**
138
+ * Gets a temporary quaternion. If a quaternion is passed in it will be copied to the temporary quaternion
139
+ * Temporary quaternions are cached and reused internally. Don't store them!
140
+ * @param value the quaternion to copy
141
+ * @returns a temporary quaternion
142
+ */
143
+ export function getTempQuaternion(value) {
144
+ const val = _tempQuats.get();
145
+ val.identity();
146
+ if (value instanceof Quaternion)
147
+ val.copy(value);
148
+ else if (value instanceof DOMPointReadOnly)
149
+ val.set(value.x, value.y, value.z, value.w);
150
+ return val;
151
+ }
152
+ const _worldPositions = new CircularBuffer(() => new Vector3(), 100);
153
+ const _lastMatrixWorldUpdateKey = Symbol("lastMatrixWorldUpdateKey");
154
+ /**
155
+ * Get the world position of an object
156
+ * @param obj the object to get the world position from
157
+ * @param vec a vector to store the result in. If not passed in a temporary vector will be used
158
+ * @param updateParents if true the parents will be updated before getting the world position
159
+ * @returns the world position
160
+ */
161
+ export function getWorldPosition(obj, vec = null, updateParents = true) {
162
+ const wp = vec ?? _worldPositions.get();
163
+ if (!obj)
164
+ return wp.set(0, 0, 0);
165
+ if (!obj.parent)
166
+ return wp.copy(obj.position);
167
+ if (updateParents)
168
+ obj.updateWorldMatrix(true, false);
169
+ if (obj.matrixWorldNeedsUpdate && obj[_lastMatrixWorldUpdateKey] !== Date.now()) {
170
+ obj[_lastMatrixWorldUpdateKey] = Date.now();
171
+ obj.updateMatrixWorld();
172
+ }
173
+ wp.setFromMatrixPosition(obj.matrixWorld);
174
+ return wp;
175
+ }
176
+ /**
177
+ * Set the world position of an object
178
+ * @param obj the object to set the world position of
179
+ * @param val the world position to set
180
+ */
181
+ export function setWorldPosition(obj, val) {
182
+ if (!obj)
183
+ return obj;
184
+ const wp = _worldPositions.get();
185
+ if (val !== wp)
186
+ wp.copy(val);
187
+ const obj2 = obj?.parent ?? obj;
188
+ obj2.worldToLocal(wp);
189
+ obj.position.set(wp.x, wp.y, wp.z);
190
+ return obj;
191
+ }
192
+ /**
193
+ * Set the world position of an object
194
+ * @param obj the object to set the world position of
195
+ * @param x the x position
196
+ * @param y the y position
197
+ * @param z the z position
198
+ */
199
+ export function setWorldPositionXYZ(obj, x, y, z) {
200
+ const wp = _worldPositions.get();
201
+ wp.set(x, y, z);
202
+ setWorldPosition(obj, wp);
203
+ return obj;
204
+ }
205
+ const _worldQuaternions = new CircularBuffer(() => new Quaternion(), 100);
206
+ const _worldQuaternionBuffer = new Quaternion();
207
+ const _tempQuaternionBuffer2 = new Quaternion();
208
+ export function getWorldQuaternion(obj, target = null) {
209
+ if (!obj)
210
+ return _worldQuaternions.get().identity();
211
+ const quat = target ?? _worldQuaternions.get();
212
+ if (!obj.parent)
213
+ return quat.copy(obj.quaternion);
214
+ obj.getWorldQuaternion(quat);
215
+ return quat;
216
+ }
217
+ export function setWorldQuaternion(obj, val) {
218
+ if (!obj)
219
+ return;
220
+ if (val !== _worldQuaternionBuffer)
221
+ _worldQuaternionBuffer.copy(val);
222
+ const tempVec = _worldQuaternionBuffer;
223
+ const parent = obj?.parent;
224
+ parent?.getWorldQuaternion(_tempQuaternionBuffer2);
225
+ _tempQuaternionBuffer2.invert();
226
+ const q = _tempQuaternionBuffer2.multiply(tempVec);
227
+ // console.log(tempVec);
228
+ obj.quaternion.set(q.x, q.y, q.z, q.w);
229
+ // console.error("quaternion world to local is not yet implemented");
230
+ }
231
+ export function setWorldQuaternionXYZW(obj, x, y, z, w) {
232
+ _worldQuaternionBuffer.set(x, y, z, w);
233
+ setWorldQuaternion(obj, _worldQuaternionBuffer);
234
+ }
235
+ const _worldScaleBuffer = new CircularBuffer(() => new Vector3(), 100);
236
+ const _worldScale = new Vector3();
237
+ export function getWorldScale(obj, vec = null) {
238
+ if (!vec)
239
+ vec = _worldScaleBuffer.get();
240
+ if (!obj)
241
+ return vec.set(0, 0, 0);
242
+ if (!obj.parent)
243
+ return vec.copy(obj.scale);
244
+ obj.getWorldScale(vec);
245
+ return vec;
246
+ }
247
+ export function setWorldScale(obj, vec) {
248
+ if (!obj)
249
+ return;
250
+ if (!obj.parent) {
251
+ obj.scale.copy(vec);
252
+ return;
253
+ }
254
+ const tempVec = _worldScale;
255
+ const obj2 = obj.parent;
256
+ obj2.getWorldScale(tempVec);
257
+ obj.scale.copy(vec);
258
+ obj.scale.divide(tempVec);
259
+ }
260
+ const _forward = new Vector3();
261
+ const _forwardQuat = new Quaternion();
262
+ export function forward(obj) {
263
+ getWorldQuaternion(obj, _forwardQuat);
264
+ return _forward.set(0, 0, 1).applyQuaternion(_forwardQuat);
265
+ }
266
+ const _worldDirectionBuffer = new CircularBuffer(() => new Vector3(), 100);
267
+ const _worldDirectionQuat = new Quaternion();
268
+ /** Get the world direction. Returns world forward if nothing is passed in.
269
+ * Pass in a relative direction to get it converted to world space (e.g. dir = new Vector3(0, 1, 1))
270
+ * The returned vector will not be normalized
271
+ */
272
+ export function getWorldDirection(obj, dir) {
273
+ // If no direction is passed in set the direction to the forward vector
274
+ if (!dir)
275
+ dir = _worldDirectionBuffer.get().set(0, 0, 1);
276
+ getWorldQuaternion(obj, _worldDirectionQuat);
277
+ return dir.applyQuaternion(_worldDirectionQuat);
278
+ }
279
+ const _worldEulerBuffer = new Euler();
280
+ const _worldEuler = new Euler();
281
+ const _worldRotation = new Vector3();
282
+ // world euler (in radians)
283
+ export function getWorldEuler(obj) {
284
+ const quat = _worldQuaternions.get();
285
+ obj.getWorldQuaternion(quat);
286
+ _worldEuler.setFromQuaternion(quat);
287
+ return _worldEuler;
288
+ }
289
+ // world euler (in radians)
290
+ export function setWorldEuler(obj, val) {
291
+ const quat = _worldQuaternions.get();
292
+ setWorldQuaternion(obj, quat.setFromEuler(val));
293
+ ;
294
+ }
295
+ // returns rotation in degrees
296
+ export function getWorldRotation(obj) {
297
+ const rot = getWorldEuler(obj);
298
+ const wr = _worldRotation;
299
+ wr.set(rot.x, rot.y, rot.z);
300
+ wr.x = Mathf.toDegrees(wr.x);
301
+ wr.y = Mathf.toDegrees(wr.y);
302
+ wr.z = Mathf.toDegrees(wr.z);
303
+ return wr;
304
+ }
305
+ export function setWorldRotation(obj, val) {
306
+ setWorldRotationXYZ(obj, val.x, val.y, val.z, true);
307
+ }
308
+ export function setWorldRotationXYZ(obj, x, y, z, degrees = true) {
309
+ if (degrees) {
310
+ x = Mathf.toRadians(x);
311
+ y = Mathf.toRadians(y);
312
+ z = Mathf.toRadians(z);
313
+ }
314
+ _worldEulerBuffer.set(x, y, z);
315
+ _worldQuaternionBuffer.setFromEuler(_worldEulerBuffer);
316
+ setWorldQuaternion(obj, _worldQuaternionBuffer);
317
+ }
318
+ // from https://github.com/mrdoob/js/pull/10995#issuecomment-287614722
319
+ export function logHierarchy(root, collapsible = true) {
320
+ if (!root)
321
+ return;
322
+ if (collapsible) {
323
+ (function printGraph(obj) {
324
+ console.groupCollapsed((obj.name ? obj.name : '(no name : ' + obj.type + ')') + ' %o', obj);
325
+ obj.children.forEach(printGraph);
326
+ console.groupEnd();
327
+ }(root));
328
+ }
329
+ else {
330
+ root.traverse(function (obj) {
331
+ var s = '|___';
332
+ var obj2 = obj;
333
+ while (obj2.parent !== null) {
334
+ s = '\t' + s;
335
+ obj2 = obj2.parent;
336
+ }
337
+ console.log(s + obj.name + ' <' + obj.type + '>');
338
+ });
339
+ }
340
+ ;
341
+ }
342
+ export function getParentHierarchyPath(obj) {
343
+ let path = obj?.name || "";
344
+ if (!obj)
345
+ return path;
346
+ let parent = obj.parent;
347
+ while (parent) {
348
+ path = parent.name + "/" + path;
349
+ parent = parent.parent;
350
+ }
351
+ return path;
352
+ }
353
+ export function isAnimationAction(obj) {
354
+ if (obj) {
355
+ // this doesnt work :(
356
+ // return obj instanceof AnimationAction;
357
+ // instead we do this:
358
+ const act = obj;
359
+ return act.blendMode !== undefined && act.clampWhenFinished !== undefined && act.enabled !== undefined && act.fadeIn !== undefined && act.getClip !== undefined;
360
+ }
361
+ return false;
362
+ }
363
+ /**
364
+ * Utility class to perform various graphics operations like copying textures to canvas
365
+ */
366
+ export class Graphics {
367
+ static planeGeometry = new PlaneGeometry(2, 2, 1, 1);
368
+ static renderer = undefined;
369
+ static perspectiveCam = new PerspectiveCamera();
370
+ static scene = new Scene();
371
+ static vertex = `
372
+ varying vec2 vUv;
373
+ void main(){
374
+ vUv = uv;
375
+ gl_Position = vec4(position.xy * 1.0,0.,.999999);
376
+ }`;
377
+ static fragment = `
378
+ uniform sampler2D map;
379
+ varying vec2 vUv;
380
+ void main(){
381
+ vec2 uv = vUv;
382
+ uv.y = 1.0 - uv.y;
383
+ gl_FragColor = texture2D( map, uv);
384
+ // gl_FragColor = vec4(uv.xy, 0, 1);
385
+ }`;
386
+ static blitMaterial = undefined;
387
+ /**
388
+ * Create a blit material for copying textures
389
+ */
390
+ static createBlitMaterial(fragment) {
391
+ return new ShaderMaterial({
392
+ uniforms: { map: new Uniform(null) },
393
+ vertexShader: this.vertex,
394
+ fragmentShader: fragment
395
+ });
396
+ }
397
+ static mesh = undefined;
398
+ /**
399
+ * Copy a texture to a new texture
400
+ * @param texture the texture to copy
401
+ * @param blitMaterial the material to use for copying (optional)
402
+ * @returns the newly created, copied texture
403
+ */
404
+ static copyTexture(texture, blitMaterial) {
405
+ // ensure that a blit material exists
406
+ if (!this.blitMaterial) {
407
+ this.blitMaterial = new ShaderMaterial({
408
+ uniforms: { map: new Uniform(null) },
409
+ vertexShader: this.vertex,
410
+ fragmentShader: this.fragment
411
+ });
412
+ }
413
+ const material = blitMaterial || this.blitMaterial;
414
+ material.uniforms.map.value = texture;
415
+ material.needsUpdate = true;
416
+ material.uniformsNeedUpdate = true;
417
+ // ensure that the blit material has the correct vertex shader
418
+ const origVertexShader = material.vertexShader;
419
+ material.vertexShader = this.vertex;
420
+ if (!this.mesh)
421
+ this.mesh = new Mesh(this.planeGeometry, this.blitMaterial);
422
+ const mesh = this.mesh;
423
+ mesh.material = material;
424
+ mesh.frustumCulled = false;
425
+ this.scene.children.length = 0;
426
+ this.scene.add(mesh);
427
+ if (!this.renderer)
428
+ this.renderer = new WebGLRenderer({ antialias: false });
429
+ this.renderer.setSize(texture.image.width, texture.image.height);
430
+ this.renderer.clear();
431
+ this.renderer.render(this.scene, this.perspectiveCam);
432
+ const tex = new Texture(this.renderer.domElement);
433
+ tex.name = "Copy";
434
+ tex.needsUpdate = true; // < important!
435
+ // reset vertex shader
436
+ material.vertexShader = origVertexShader;
437
+ return tex;
438
+ }
439
+ // static blit(src: Texture, target: Texture, blitMaterial?: ShaderMaterial) {
440
+ // let material = blitMaterial ?? this.blipMaterial;
441
+ // material.uniforms.map.value = src;
442
+ // this.mesh.material = material;
443
+ // this.mesh.frustumCulled = false;
444
+ // this.mesh.matrix.identity();
445
+ // this.scene.children.length = 0;
446
+ // this.scene.add(this.mesh);
447
+ // this.renderer.setSize(src.image.width, src.image.height);
448
+ // this.renderer.clear();
449
+ // this.renderer.render(this.scene, this.perspectiveCam);
450
+ // return new Texture(this.renderer.domElement);
451
+ // }
452
+ /**
453
+ * Copy a texture to a HTMLCanvasElement
454
+ * @param texture the texture convert
455
+ * @param force if true the texture will be copied to a new texture before converting
456
+ * @returns the HTMLCanvasElement with the texture or null if the texture could not be copied
457
+ */
458
+ static textureToCanvas(texture, force = false) {
459
+ if (!texture) {
460
+ return null;
461
+ }
462
+ if (force === true || texture["isCompressedTexture"] === true) {
463
+ texture = copyTexture(texture);
464
+ }
465
+ const image = texture.image;
466
+ if (isImageBitmap(image)) {
467
+ const canvas = document.createElement('canvas');
468
+ canvas.width = image.width;
469
+ canvas.height = image.height;
470
+ const context = canvas.getContext('2d');
471
+ if (!context) {
472
+ console.error("Failed getting canvas 2d context");
473
+ return null;
474
+ }
475
+ context.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height);
476
+ return canvas;
477
+ }
478
+ return null;
479
+ }
480
+ }
481
+ /**@obsolete use Graphics.copyTexture */
482
+ export function copyTexture(texture) {
483
+ return Graphics.copyTexture(texture);
484
+ }
485
+ /**@obsolete use Graphics.textureToCanvas */
486
+ export function textureToCanvas(texture, force = false) {
487
+ return Graphics.textureToCanvas(texture, force);
488
+ }
489
+ ;
490
+ function isImageBitmap(image) {
491
+ return (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) ||
492
+ (typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) ||
493
+ (typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas) ||
494
+ (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap);
495
+ }
496
+ function isMesh(obj) {
497
+ const type = obj.type;
498
+ // Note: we don't use the instanceof check here because it's unreliable in certain minification scenarios where it returns false
499
+ return type === "Mesh" || type === "SkinnedMesh";
500
+ }
501
+ // for contact shadows
502
+ export function setVisibleInCustomShadowRendering(obj, enabled) {
503
+ if (enabled)
504
+ obj["needle:rendercustomshadow"] = true;
505
+ else {
506
+ obj["needle:rendercustomshadow"] = false;
507
+ }
508
+ }
509
+ export function getVisibleInCustomShadowRendering(obj) {
510
+ if (obj) {
511
+ if (obj["needle:rendercustomshadow"] === true) {
512
+ return true;
513
+ }
514
+ else if (obj["needle:rendercustomshadow"] == undefined) {
515
+ return true;
516
+ }
517
+ }
518
+ return false;
519
+ }
520
+ /**
521
+ * Get the axis-aligned bounding box of a list of objects.
522
+ * @param objects The objects to get the bounding box from.
523
+ * @param ignore Objects to ignore when calculating the bounding box. Objects that are invisible (gizmos, helpers, etc.) are excluded by default.
524
+ * @param layers The layers to include. Typically the main camera's layers.
525
+ * @param result The result box to store the bounding box in. Returns a new box if not passed in.
526
+ */
527
+ export function getBoundingBox(objects, ignore = undefined, layers = undefined, result = undefined) {
528
+ const box = result || new Box3();
529
+ box.makeEmpty();
530
+ const emptyChildren = [];
531
+ function expandByObjectRecursive(obj) {
532
+ let allowExpanding = true;
533
+ // we dont want to check invisible objects
534
+ if (!obj.visible)
535
+ return;
536
+ if (useForAutoFit(obj) === false)
537
+ return;
538
+ if (obj.type === "TransformControlsGizmo" || obj.type === "TransformControlsPlane")
539
+ return;
540
+ // ignore Box3Helpers
541
+ if (obj instanceof Box3Helper)
542
+ allowExpanding = false;
543
+ if (obj instanceof GridHelper)
544
+ allowExpanding = false;
545
+ // ignore GroundProjectedEnv
546
+ if (obj instanceof GroundedSkybox)
547
+ allowExpanding = false;
548
+ if (obj.isGizmo === true)
549
+ allowExpanding = false;
550
+ // // Ignore shadow catcher geometry
551
+ if (obj.material instanceof ShadowMaterial)
552
+ allowExpanding = false;
553
+ // ONLY fit meshes
554
+ if (!(isMesh(obj)))
555
+ allowExpanding = false;
556
+ // Layer test, typically with the main camera
557
+ if (layers && obj.layers.test(layers) === false)
558
+ allowExpanding = false;
559
+ if (allowExpanding) {
560
+ // Ignore things parented to the camera + ignore the camera
561
+ if (ignore && Array.isArray(ignore) && ignore?.includes(obj))
562
+ return;
563
+ else if (typeof ignore === "function") {
564
+ if (ignore(obj) === true)
565
+ return;
566
+ }
567
+ }
568
+ // We don't want to fit UI objects
569
+ if (obj["isUI"] === true)
570
+ return;
571
+ // If we encountered some geometry that should be ignored
572
+ // Then we don't want to use that for expanding the view
573
+ if (allowExpanding) {
574
+ // Temporary override children
575
+ const children = obj.children;
576
+ obj.children = emptyChildren;
577
+ // TODO: validate that object doesn't contain NaN values
578
+ const pos = obj.position;
579
+ const scale = obj.scale;
580
+ if (Number.isNaN(pos.x) || Number.isNaN(pos.y) || Number.isNaN(pos.z)) {
581
+ console.warn(`Object \"${obj.name}\" has NaN values in position or scale.... will ignore it`, pos, scale);
582
+ return;
583
+ }
584
+ box.expandByObject(obj, true);
585
+ obj.children = children;
586
+ }
587
+ for (const child of obj.children) {
588
+ expandByObjectRecursive(child);
589
+ }
590
+ }
591
+ let hasAnyObject = false;
592
+ if (!Array.isArray(objects))
593
+ objects = [objects];
594
+ for (const object of objects) {
595
+ if (!object)
596
+ continue;
597
+ hasAnyObject = true;
598
+ object.updateMatrixWorld();
599
+ expandByObjectRecursive(object);
600
+ }
601
+ if (!hasAnyObject) {
602
+ console.warn("No objects to fit camera to...");
603
+ return box;
604
+ }
605
+ return box;
606
+ }
607
+ /**
608
+ * Fits an object into a bounding volume. The volume is defined by a Box3 in world space.
609
+ * @param obj the object to fit
610
+ * @param volume the volume to fit the object into
611
+ * @param opts options for fitting
612
+ */
613
+ export function fitObjectIntoVolume(obj, volume, opts) {
614
+ const box = getBoundingBox([obj], opts?.ignore);
615
+ const boundsSize = new Vector3();
616
+ box.getSize(boundsSize);
617
+ const boundsCenter = new Vector3();
618
+ box.getCenter(boundsCenter);
619
+ const targetSize = new Vector3();
620
+ volume.getSize(targetSize);
621
+ const targetCenter = new Vector3();
622
+ volume.getCenter(targetCenter);
623
+ const scale = new Vector3();
624
+ scale.set(targetSize.x / boundsSize.x, targetSize.y / boundsSize.y, targetSize.z / boundsSize.z);
625
+ const minScale = Math.min(scale.x, scale.y, scale.z);
626
+ const useScale = opts?.scale !== false;
627
+ if (useScale) {
628
+ setWorldScale(obj, getWorldScale(obj).multiplyScalar(minScale));
629
+ }
630
+ if (opts?.position !== false) {
631
+ const boundsBottomPosition = new Vector3();
632
+ box.getCenter(boundsBottomPosition);
633
+ boundsBottomPosition.y = box.min.y;
634
+ const targetBottomPosition = new Vector3();
635
+ volume.getCenter(targetBottomPosition);
636
+ targetBottomPosition.y = volume.min.y;
637
+ const offset = targetBottomPosition.clone().sub(boundsBottomPosition);
638
+ if (useScale)
639
+ offset.multiplyScalar(minScale);
640
+ setWorldPosition(obj, getWorldPosition(obj).add(offset));
641
+ }
642
+ return {
643
+ boundsBefore: box,
644
+ scale,
645
+ };
646
+ }
647
+ /**
648
+ * Place an object on a surface. This will calculate the object bounds which might be an expensive operation for complex objects.
649
+ * The object will be visually placed on the surface (the object's pivot will be ignored).
650
+ * @param obj the object to place on the surface
651
+ * @param point the point to place the object on
652
+ * @returns the offset from the object bounds to the pivot
653
+ */
654
+ export function placeOnSurface(obj, point) {
655
+ const bounds = getBoundingBox([obj]);
656
+ const center = new Vector3();
657
+ bounds.getCenter(center);
658
+ center.y = bounds.min.y;
659
+ const offset = point.clone().sub(center);
660
+ const worldPos = getWorldPosition(obj);
661
+ setWorldPosition(obj, worldPos.add(offset));
662
+ return {
663
+ offset,
664
+ bounds,
665
+ };
666
+ }
667
+ /**
668
+ * Postprocesses the material of an object loaded by {@link FBXLoader}.
669
+ * It will apply necessary color conversions, remap shininess to roughness, and turn everything into {@link MeshStandardMaterial} on the object.
670
+ * This ensures consistent lighting and shading, including environment effects.
671
+ */
672
+ export function postprocessFBXMaterials(obj, material, index, array) {
673
+ if (Array.isArray(material)) {
674
+ let success = true;
675
+ for (let i = 0; i < material.length; i++) {
676
+ const res = postprocessFBXMaterials(obj, material[i], i, material);
677
+ if (!res)
678
+ success = false;
679
+ }
680
+ return success;
681
+ }
682
+ // ignore if the material is already a MeshStandardMaterial
683
+ if (material.type === "MeshStandardMaterial" || material.type === "MeshBasicMaterial") {
684
+ return false;
685
+ }
686
+ // check if the material was already processed
687
+ else if (material["material:fbx"] != undefined) {
688
+ return true;
689
+ }
690
+ const newMaterial = new MeshStandardMaterial();
691
+ newMaterial["material:fbx"] = material;
692
+ const oldMaterial = material;
693
+ if (oldMaterial) {
694
+ // If a map is present then the FBX color should be ignored
695
+ // Tested e.g. in Unity and Substance Stager
696
+ // https://docs.unity3d.com/2020.1/Documentation/Manual/FBXImporter-Materials.html#:~:text=If%20a%20diffuse%20Texture%20is%20set%2C%20it%20ignores%20the%20diffuse%20color%20(this%20matches%20how%20it%20works%20in%20Autodesk®%20Maya®%20and%20Autodesk®%203ds%20Max®)
697
+ if (!oldMaterial.map)
698
+ newMaterial.color.copyLinearToSRGB(oldMaterial.color);
699
+ else
700
+ newMaterial.color.set(1, 1, 1);
701
+ newMaterial.emissive.copyLinearToSRGB(oldMaterial.emissive);
702
+ newMaterial.emissiveIntensity = oldMaterial.emissiveIntensity;
703
+ newMaterial.opacity = oldMaterial.opacity;
704
+ newMaterial.displacementScale = oldMaterial.displacementScale;
705
+ newMaterial.transparent = oldMaterial.transparent;
706
+ newMaterial.bumpMap = oldMaterial.bumpMap;
707
+ newMaterial.aoMap = oldMaterial.aoMap;
708
+ newMaterial.map = oldMaterial.map;
709
+ newMaterial.displacementMap = oldMaterial.displacementMap;
710
+ newMaterial.emissiveMap = oldMaterial.emissiveMap;
711
+ newMaterial.normalMap = oldMaterial.normalMap;
712
+ newMaterial.envMap = oldMaterial.envMap;
713
+ newMaterial.alphaMap = oldMaterial.alphaMap;
714
+ newMaterial.metalness = oldMaterial.reflectivity;
715
+ newMaterial.vertexColors = oldMaterial.vertexColors;
716
+ if (oldMaterial.shininess) {
717
+ // from blender source code
718
+ // https://github.com/blender/blender-addons/blob/5e66092bcbe0df6855b3fa814b4826add8b01360/io_scene_fbx/import_fbx.py#L1442
719
+ // https://github.com/blender/blender-addons/blob/main/io_scene_fbx/import_fbx.py#L2060
720
+ newMaterial.roughness = 1.0 - (Math.sqrt(oldMaterial.shininess) / 10.0);
721
+ }
722
+ newMaterial.needsUpdate = true;
723
+ }
724
+ if (index === undefined) {
725
+ obj.material = newMaterial;
726
+ }
727
+ else {
728
+ array[index] = newMaterial;
729
+ }
730
+ return true;
731
+ }
732
732
  //# sourceMappingURL=engine_three_utils.js.map