@needle-tools/engine 4.4.1 → 4.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1043) hide show
  1. package/CHANGELOG.md +3671 -3667
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +333 -219
  6. package/dist/needle-engine.bundle.light.js +333 -219
  7. package/dist/needle-engine.bundle.light.min.js +4 -4
  8. package/dist/needle-engine.bundle.light.umd.cjs +4 -4
  9. package/dist/needle-engine.bundle.min.js +4 -4
  10. package/dist/needle-engine.bundle.umd.cjs +4 -4
  11. package/dist/needle-engine.d.ts +130 -129
  12. package/dist/needle-engine.light.d.ts +130 -129
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine_addressables.d.ts +166 -166
  42. package/lib/engine/engine_addressables.js +608 -608
  43. package/lib/engine/engine_animation.d.ts +43 -43
  44. package/lib/engine/engine_animation.js +133 -133
  45. package/lib/engine/engine_application.d.ts +40 -40
  46. package/lib/engine/engine_application.js +104 -104
  47. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  48. package/lib/engine/engine_assetdatabase.js +344 -344
  49. package/lib/engine/engine_audio.d.ts +4 -4
  50. package/lib/engine/engine_audio.js +23 -23
  51. package/lib/engine/engine_camera.d.ts +13 -13
  52. package/lib/engine/engine_camera.js +30 -30
  53. package/lib/engine/engine_components.d.ts +110 -110
  54. package/lib/engine/engine_components.js +382 -382
  55. package/lib/engine/engine_components_internal.d.ts +9 -9
  56. package/lib/engine/engine_components_internal.js +36 -36
  57. package/lib/engine/engine_constants.d.ts +10 -10
  58. package/lib/engine/engine_constants.js +41 -41
  59. package/lib/engine/engine_context.d.ts +472 -354
  60. package/lib/engine/engine_context.js +1653 -1536
  61. package/lib/engine/engine_context.js.map +1 -1
  62. package/lib/engine/engine_context_registry.d.ts +71 -71
  63. package/lib/engine/engine_context_registry.js +117 -117
  64. package/lib/engine/engine_coroutine.d.ts +35 -35
  65. package/lib/engine/engine_coroutine.js +52 -52
  66. package/lib/engine/engine_create_objects.d.ts +118 -118
  67. package/lib/engine/engine_create_objects.js +308 -308
  68. package/lib/engine/engine_default_parameters.d.ts +2 -2
  69. package/lib/engine/engine_default_parameters.js +3 -3
  70. package/lib/engine/engine_editor-sync.d.ts +21 -21
  71. package/lib/engine/engine_editor-sync.js +4 -4
  72. package/lib/engine/engine_element.d.ts +113 -113
  73. package/lib/engine/engine_element.js +832 -832
  74. package/lib/engine/engine_element_attributes.d.ts +72 -72
  75. package/lib/engine/engine_element_attributes.js +1 -1
  76. package/lib/engine/engine_element_extras.d.ts +6 -6
  77. package/lib/engine/engine_element_extras.js +13 -13
  78. package/lib/engine/engine_element_loading.d.ts +44 -44
  79. package/lib/engine/engine_element_loading.js +349 -349
  80. package/lib/engine/engine_element_overlay.d.ts +21 -21
  81. package/lib/engine/engine_element_overlay.js +166 -166
  82. package/lib/engine/engine_fileloader.d.ts +2 -2
  83. package/lib/engine/engine_fileloader.js +8 -8
  84. package/lib/engine/engine_gameobject.d.ts +68 -68
  85. package/lib/engine/engine_gameobject.js +596 -596
  86. package/lib/engine/engine_generic_utils.d.ts +1 -1
  87. package/lib/engine/engine_generic_utils.js +13 -13
  88. package/lib/engine/engine_gizmos.d.ts +149 -149
  89. package/lib/engine/engine_gizmos.js +530 -530
  90. package/lib/engine/engine_gltf.d.ts +12 -12
  91. package/lib/engine/engine_gltf.js +15 -15
  92. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  93. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  94. package/lib/engine/engine_hot_reload.d.ts +7 -7
  95. package/lib/engine/engine_hot_reload.js +184 -184
  96. package/lib/engine/engine_input.d.ts +352 -352
  97. package/lib/engine/engine_input.js +1265 -1265
  98. package/lib/engine/engine_input_utils.d.ts +2 -2
  99. package/lib/engine/engine_input_utils.js +22 -22
  100. package/lib/engine/engine_instancing.d.ts +19 -19
  101. package/lib/engine/engine_instancing.js +39 -39
  102. package/lib/engine/engine_license.d.ts +11 -11
  103. package/lib/engine/engine_license.js +361 -361
  104. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  105. package/lib/engine/engine_lifecycle_api.js +99 -99
  106. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  107. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  108. package/lib/engine/engine_lightdata.d.ts +23 -23
  109. package/lib/engine/engine_lightdata.js +91 -91
  110. package/lib/engine/engine_loaders.d.ts +13 -13
  111. package/lib/engine/engine_loaders.js +62 -62
  112. package/lib/engine/engine_lods.d.ts +31 -31
  113. package/lib/engine/engine_lods.js +146 -146
  114. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  115. package/lib/engine/engine_mainloop_utils.js +466 -466
  116. package/lib/engine/engine_math.d.ts +114 -114
  117. package/lib/engine/engine_math.js +247 -247
  118. package/lib/engine/engine_modules.d.ts +36 -36
  119. package/lib/engine/engine_modules.js +85 -85
  120. package/lib/engine/engine_networking.d.ts +252 -252
  121. package/lib/engine/engine_networking.js +743 -743
  122. package/lib/engine/engine_networking_auto.d.ts +24 -24
  123. package/lib/engine/engine_networking_auto.js +310 -310
  124. package/lib/engine/engine_networking_blob.d.ts +48 -48
  125. package/lib/engine/engine_networking_blob.js +228 -228
  126. package/lib/engine/engine_networking_files.d.ts +35 -35
  127. package/lib/engine/engine_networking_files.js +172 -172
  128. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  129. package/lib/engine/engine_networking_files_default_components.js +42 -42
  130. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  131. package/lib/engine/engine_networking_instantiate.js +345 -345
  132. package/lib/engine/engine_networking_peer.d.ts +15 -15
  133. package/lib/engine/engine_networking_peer.js +132 -132
  134. package/lib/engine/engine_networking_streams.d.ts +123 -123
  135. package/lib/engine/engine_networking_streams.js +645 -645
  136. package/lib/engine/engine_networking_types.d.ts +22 -22
  137. package/lib/engine/engine_networking_types.js +7 -7
  138. package/lib/engine/engine_networking_utils.d.ts +2 -2
  139. package/lib/engine/engine_networking_utils.js +20 -20
  140. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  141. package/lib/engine/engine_networking_websocket.js +2 -2
  142. package/lib/engine/engine_patcher.d.ts +10 -10
  143. package/lib/engine/engine_patcher.js +142 -142
  144. package/lib/engine/engine_physics.d.ts +152 -152
  145. package/lib/engine/engine_physics.js +645 -645
  146. package/lib/engine/engine_physics.types.d.ts +40 -40
  147. package/lib/engine/engine_physics.types.js +33 -33
  148. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  149. package/lib/engine/engine_physics_rapier.js +1433 -1433
  150. package/lib/engine/engine_playerview.d.ts +26 -26
  151. package/lib/engine/engine_playerview.js +64 -64
  152. package/lib/engine/engine_scenelighting.d.ts +71 -71
  153. package/lib/engine/engine_scenelighting.js +226 -226
  154. package/lib/engine/engine_scenetools.d.ts +50 -50
  155. package/lib/engine/engine_scenetools.js +321 -321
  156. package/lib/engine/engine_serialization.d.ts +3 -3
  157. package/lib/engine/engine_serialization.js +3 -3
  158. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  159. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  160. package/lib/engine/engine_serialization_core.d.ts +85 -85
  161. package/lib/engine/engine_serialization_core.js +606 -606
  162. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  163. package/lib/engine/engine_serialization_decorator.js +66 -66
  164. package/lib/engine/engine_setup.d.ts +1 -1
  165. package/lib/engine/engine_setup.js +2 -2
  166. package/lib/engine/engine_shaders.d.ts +53 -53
  167. package/lib/engine/engine_shaders.js +252 -252
  168. package/lib/engine/engine_shims.d.ts +4 -4
  169. package/lib/engine/engine_shims.js +24 -24
  170. package/lib/engine/engine_test_utils.d.ts +39 -39
  171. package/lib/engine/engine_test_utils.js +83 -83
  172. package/lib/engine/engine_texture.d.ts +28 -28
  173. package/lib/engine/engine_texture.js +64 -64
  174. package/lib/engine/engine_three_utils.d.ts +201 -201
  175. package/lib/engine/engine_three_utils.js +731 -731
  176. package/lib/engine/engine_time.d.ts +51 -51
  177. package/lib/engine/engine_time.js +82 -82
  178. package/lib/engine/engine_time_utils.d.ts +88 -88
  179. package/lib/engine/engine_time_utils.js +215 -215
  180. package/lib/engine/engine_tonemapping.d.ts +2 -2
  181. package/lib/engine/engine_tonemapping.js +194 -194
  182. package/lib/engine/engine_types.d.ts +572 -572
  183. package/lib/engine/engine_types.js +88 -88
  184. package/lib/engine/engine_typestore.d.ts +28 -28
  185. package/lib/engine/engine_typestore.js +55 -55
  186. package/lib/engine/engine_util_decorator.d.ts +13 -13
  187. package/lib/engine/engine_util_decorator.js +116 -116
  188. package/lib/engine/engine_utils.d.ts +266 -266
  189. package/lib/engine/engine_utils.js +878 -878
  190. package/lib/engine/engine_utils_format.d.ts +21 -21
  191. package/lib/engine/engine_utils_format.js +193 -193
  192. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  193. package/lib/engine/engine_utils_screenshot.js +513 -513
  194. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  195. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  196. package/lib/engine/engine_xr.d.ts +1 -1
  197. package/lib/engine/engine_xr.js +1 -1
  198. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  199. package/lib/engine/export/gltf/Writers.js +24 -24
  200. package/lib/engine/export/gltf/index.d.ts +11 -11
  201. package/lib/engine/export/gltf/index.js +123 -123
  202. package/lib/engine/export/index.d.ts +2 -2
  203. package/lib/engine/export/index.js +2 -2
  204. package/lib/engine/export/state.d.ts +7 -7
  205. package/lib/engine/export/state.js +17 -17
  206. package/lib/engine/export/utils.d.ts +2 -2
  207. package/lib/engine/export/utils.js +7 -7
  208. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  209. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  210. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  211. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  212. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  213. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  214. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  215. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  216. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  217. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  218. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  219. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  220. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  221. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  222. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  223. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  224. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  225. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  226. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  227. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  228. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  229. package/lib/engine/extensions/extension_resolver.js +1 -1
  230. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  231. package/lib/engine/extensions/extension_utils.js +152 -152
  232. package/lib/engine/extensions/extensions.d.ts +31 -31
  233. package/lib/engine/extensions/extensions.js +103 -103
  234. package/lib/engine/extensions/index.d.ts +6 -6
  235. package/lib/engine/extensions/index.js +6 -6
  236. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  237. package/lib/engine/extensions/usage_tracker.js +65 -65
  238. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  239. package/lib/engine/js-extensions/Camera.js +39 -39
  240. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  241. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  242. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  243. package/lib/engine/js-extensions/Layers.js +22 -22
  244. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  245. package/lib/engine/js-extensions/Object3D.js +136 -136
  246. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  247. package/lib/engine/js-extensions/RGBAColor.js +111 -110
  248. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  249. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  250. package/lib/engine/js-extensions/Vector.js +13 -13
  251. package/lib/engine/js-extensions/index.d.ts +5 -5
  252. package/lib/engine/js-extensions/index.js +5 -5
  253. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  254. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  255. package/lib/engine/shaders/shaderData.d.ts +55 -55
  256. package/lib/engine/shaders/shaderData.js +58 -58
  257. package/lib/engine/tests/test_utils.d.ts +2 -2
  258. package/lib/engine/tests/test_utils.js +53 -53
  259. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  260. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  261. package/lib/engine/webcomponents/api.d.ts +5 -5
  262. package/lib/engine/webcomponents/api.js +4 -4
  263. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  264. package/lib/engine/webcomponents/buttons.js +237 -237
  265. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  266. package/lib/engine/webcomponents/fonts.js +32 -32
  267. package/lib/engine/webcomponents/icons.d.ts +9 -9
  268. package/lib/engine/webcomponents/icons.js +52 -52
  269. package/lib/engine/webcomponents/index.d.ts +1 -1
  270. package/lib/engine/webcomponents/index.js +1 -1
  271. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  272. package/lib/engine/webcomponents/logo-element.js +67 -67
  273. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  274. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  275. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  276. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  277. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  278. package/lib/engine/webcomponents/needle-button.js +161 -161
  279. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  280. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  281. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  282. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  283. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  284. package/lib/engine/xr/NeedleXRSync.js +188 -188
  285. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  286. package/lib/engine/xr/SceneTransition.js +69 -69
  287. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  288. package/lib/engine/xr/TempXRContext.js +187 -187
  289. package/lib/engine/xr/XRRig.d.ts +7 -7
  290. package/lib/engine/xr/XRRig.js +1 -1
  291. package/lib/engine/xr/api.d.ts +6 -6
  292. package/lib/engine/xr/api.js +6 -6
  293. package/lib/engine/xr/events.d.ts +66 -66
  294. package/lib/engine/xr/events.js +93 -93
  295. package/lib/engine/xr/internal.d.ts +12 -12
  296. package/lib/engine/xr/internal.js +25 -25
  297. package/lib/engine/xr/usdz.d.ts +12 -12
  298. package/lib/engine/xr/usdz.js +29 -29
  299. package/lib/engine/xr/utils.d.ts +11 -11
  300. package/lib/engine/xr/utils.js +34 -34
  301. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  302. package/lib/engine-components/AlignmentConstraint.js +39 -39
  303. package/lib/engine-components/Animation.d.ts +156 -156
  304. package/lib/engine-components/Animation.js +508 -508
  305. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  306. package/lib/engine-components/AnimationCurve.js +159 -159
  307. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  308. package/lib/engine-components/AnimationUtils.js +27 -27
  309. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  310. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  311. package/lib/engine-components/Animator.d.ts +217 -217
  312. package/lib/engine-components/Animator.js +354 -354
  313. package/lib/engine-components/AnimatorController.d.ts +227 -227
  314. package/lib/engine-components/AnimatorController.js +1152 -1152
  315. package/lib/engine-components/AudioListener.d.ts +33 -33
  316. package/lib/engine-components/AudioListener.js +86 -86
  317. package/lib/engine-components/AudioSource.d.ts +217 -217
  318. package/lib/engine-components/AudioSource.js +634 -634
  319. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  320. package/lib/engine-components/AvatarLoader.js +231 -231
  321. package/lib/engine-components/AxesHelper.d.ts +32 -32
  322. package/lib/engine-components/AxesHelper.js +67 -67
  323. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  324. package/lib/engine-components/BasicIKConstraint.js +43 -43
  325. package/lib/engine-components/BoxCollider.d.ts +2 -2
  326. package/lib/engine-components/BoxCollider.js +2 -2
  327. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  328. package/lib/engine-components/BoxHelperComponent.js +102 -102
  329. package/lib/engine-components/Camera.d.ts +231 -231
  330. package/lib/engine-components/Camera.js +700 -700
  331. package/lib/engine-components/CameraUtils.d.ts +1 -1
  332. package/lib/engine-components/CameraUtils.js +121 -121
  333. package/lib/engine-components/CharacterController.d.ts +55 -55
  334. package/lib/engine-components/CharacterController.js +236 -236
  335. package/lib/engine-components/Collider.d.ts +188 -188
  336. package/lib/engine-components/Collider.js +369 -369
  337. package/lib/engine-components/Component.d.ts +792 -792
  338. package/lib/engine-components/Component.js +915 -915
  339. package/lib/engine-components/ContactShadows.d.ts +82 -82
  340. package/lib/engine-components/ContactShadows.js +430 -430
  341. package/lib/engine-components/DeleteBox.d.ts +19 -19
  342. package/lib/engine-components/DeleteBox.js +58 -58
  343. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  344. package/lib/engine-components/DeviceFlag.js +47 -47
  345. package/lib/engine-components/DragControls.d.ts +170 -170
  346. package/lib/engine-components/DragControls.js +1421 -1421
  347. package/lib/engine-components/DropListener.d.ts +215 -215
  348. package/lib/engine-components/DropListener.js +630 -630
  349. package/lib/engine-components/Duplicatable.d.ts +35 -35
  350. package/lib/engine-components/Duplicatable.js +202 -202
  351. package/lib/engine-components/EventList.d.ts +54 -54
  352. package/lib/engine-components/EventList.js +232 -232
  353. package/lib/engine-components/EventTrigger.d.ts +33 -33
  354. package/lib/engine-components/EventTrigger.js +75 -75
  355. package/lib/engine-components/EventType.d.ts +22 -22
  356. package/lib/engine-components/EventType.js +23 -23
  357. package/lib/engine-components/Fog.d.ts +22 -22
  358. package/lib/engine-components/Fog.js +61 -61
  359. package/lib/engine-components/Gizmos.d.ts +17 -17
  360. package/lib/engine-components/Gizmos.js +64 -64
  361. package/lib/engine-components/GridHelper.d.ts +20 -20
  362. package/lib/engine-components/GridHelper.js +54 -54
  363. package/lib/engine-components/GroundProjection.d.ts +67 -67
  364. package/lib/engine-components/GroundProjection.js +343 -343
  365. package/lib/engine-components/Interactable.d.ts +12 -12
  366. package/lib/engine-components/Interactable.js +12 -12
  367. package/lib/engine-components/Joints.d.ts +19 -19
  368. package/lib/engine-components/Joints.js +51 -51
  369. package/lib/engine-components/LODGroup.d.ts +35 -35
  370. package/lib/engine-components/LODGroup.js +152 -152
  371. package/lib/engine-components/Light.d.ts +180 -180
  372. package/lib/engine-components/Light.js +535 -535
  373. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  374. package/lib/engine-components/LookAtConstraint.js +35 -35
  375. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  376. package/lib/engine-components/NeedleMenu.js +92 -92
  377. package/lib/engine-components/NestedGltf.d.ts +25 -25
  378. package/lib/engine-components/NestedGltf.js +88 -88
  379. package/lib/engine-components/Networking.d.ts +54 -54
  380. package/lib/engine-components/Networking.js +112 -112
  381. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  382. package/lib/engine-components/OffsetConstraint.js +65 -65
  383. package/lib/engine-components/OrbitControls.d.ts +266 -266
  384. package/lib/engine-components/OrbitControls.js +1011 -1011
  385. package/lib/engine-components/PlayerColor.d.ts +19 -19
  386. package/lib/engine-components/PlayerColor.js +94 -94
  387. package/lib/engine-components/ReflectionProbe.d.ts +27 -27
  388. package/lib/engine-components/ReflectionProbe.js +201 -201
  389. package/lib/engine-components/Renderer.d.ts +153 -153
  390. package/lib/engine-components/Renderer.js +830 -830
  391. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  392. package/lib/engine-components/RendererInstancing.js +744 -744
  393. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  394. package/lib/engine-components/RendererLightmap.js +182 -182
  395. package/lib/engine-components/RigidBody.d.ts +155 -155
  396. package/lib/engine-components/RigidBody.js +517 -517
  397. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  398. package/lib/engine-components/SceneSwitcher.js +972 -972
  399. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  400. package/lib/engine-components/ScreenCapture.js +547 -547
  401. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  402. package/lib/engine-components/ShadowCatcher.js +166 -166
  403. package/lib/engine-components/Skybox.d.ts +82 -82
  404. package/lib/engine-components/Skybox.js +448 -448
  405. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  406. package/lib/engine-components/SmoothFollow.js +82 -82
  407. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  408. package/lib/engine-components/SpatialTrigger.js +225 -225
  409. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  410. package/lib/engine-components/SpectatorCamera.js +715 -715
  411. package/lib/engine-components/SphereCollider.d.ts +2 -2
  412. package/lib/engine-components/SphereCollider.js +2 -2
  413. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  414. package/lib/engine-components/SpriteRenderer.js +472 -472
  415. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  416. package/lib/engine-components/SyncedCamera.js +199 -199
  417. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  418. package/lib/engine-components/SyncedRoom.js +371 -371
  419. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  420. package/lib/engine-components/SyncedTransform.js +331 -331
  421. package/lib/engine-components/TestRunner.d.ts +16 -16
  422. package/lib/engine-components/TestRunner.js +102 -102
  423. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  424. package/lib/engine-components/TransformGizmo.js +209 -209
  425. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  426. package/lib/engine-components/VideoPlayer.js +978 -978
  427. package/lib/engine-components/Voip.d.ts +67 -67
  428. package/lib/engine-components/Voip.js +360 -360
  429. package/lib/engine-components/api.d.ts +51 -51
  430. package/lib/engine-components/api.js +50 -50
  431. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  432. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  433. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  434. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  435. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  436. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  437. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  438. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  439. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  440. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  441. package/lib/engine-components/codegen/components.d.ts +216 -216
  442. package/lib/engine-components/codegen/components.js +218 -218
  443. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  444. package/lib/engine-components/debug/LogStats.js +18 -18
  445. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  446. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  447. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  448. package/lib/engine-components/export/gltf/index.js +1 -1
  449. package/lib/engine-components/export/index.d.ts +1 -1
  450. package/lib/engine-components/export/index.js +1 -1
  451. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  452. package/lib/engine-components/export/usdz/Extension.js +1 -1
  453. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  454. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  455. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  456. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  457. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  458. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  459. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  460. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  461. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  462. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  463. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  464. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  465. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  466. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  467. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  468. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  469. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  470. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  471. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  472. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  473. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  474. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  475. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  476. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  477. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  478. package/lib/engine-components/export/usdz/index.js +2 -2
  479. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  480. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  481. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  482. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  483. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  484. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  485. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  486. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  487. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  488. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  489. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  490. package/lib/engine-components/particlesystem/api.js +2 -2
  491. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  492. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  493. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  494. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  495. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  496. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  497. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  498. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  499. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  500. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  501. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  502. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  503. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  504. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  505. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  506. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  507. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  508. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  509. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  510. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  511. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  512. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  513. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  514. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  515. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  516. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  517. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  518. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  519. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  520. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  521. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  522. package/lib/engine-components/postprocessing/Volume.js +367 -367
  523. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  524. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  525. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  526. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  527. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  528. package/lib/engine-components/postprocessing/index.js +5 -5
  529. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  530. package/lib/engine-components/postprocessing/utils.js +37 -37
  531. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  532. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  533. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  534. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  535. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  536. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  537. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  538. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  539. package/lib/engine-components/timeline/index.d.ts +4 -4
  540. package/lib/engine-components/timeline/index.js +3 -3
  541. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  542. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  543. package/lib/engine-components/ui/Button.d.ts +64 -64
  544. package/lib/engine-components/ui/Button.js +315 -315
  545. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  546. package/lib/engine-components/ui/Canvas.js +407 -407
  547. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  548. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  549. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  550. package/lib/engine-components/ui/EventSystem.js +764 -764
  551. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  552. package/lib/engine-components/ui/Graphic.js +255 -255
  553. package/lib/engine-components/ui/Image.d.ts +35 -35
  554. package/lib/engine-components/ui/Image.js +116 -116
  555. package/lib/engine-components/ui/InputField.d.ts +42 -42
  556. package/lib/engine-components/ui/InputField.js +268 -268
  557. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  558. package/lib/engine-components/ui/Interfaces.js +12 -12
  559. package/lib/engine-components/ui/Layout.d.ts +84 -84
  560. package/lib/engine-components/ui/Layout.js +330 -330
  561. package/lib/engine-components/ui/Outline.d.ts +7 -7
  562. package/lib/engine-components/ui/Outline.js +20 -20
  563. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  564. package/lib/engine-components/ui/PointerEvents.js +145 -145
  565. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  566. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  567. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  568. package/lib/engine-components/ui/Raycaster.js +95 -95
  569. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  570. package/lib/engine-components/ui/RectTransform.js +356 -356
  571. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  572. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  573. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  574. package/lib/engine-components/ui/Symbols.js +1 -1
  575. package/lib/engine-components/ui/Text.d.ts +78 -78
  576. package/lib/engine-components/ui/Text.js +539 -539
  577. package/lib/engine-components/ui/Utils.d.ts +24 -24
  578. package/lib/engine-components/ui/Utils.js +90 -90
  579. package/lib/engine-components/ui/index.d.ts +1 -1
  580. package/lib/engine-components/ui/index.js +1 -1
  581. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  582. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  583. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  584. package/lib/engine-components/utils/LookAt.js +82 -82
  585. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  586. package/lib/engine-components/utils/OpenURL.js +119 -119
  587. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  588. package/lib/engine-components/webxr/Avatar.js +255 -255
  589. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  590. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  591. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  592. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  593. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  594. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  595. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  596. package/lib/engine-components/webxr/WebXR.js +561 -561
  597. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  598. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  599. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  600. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  601. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  602. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  603. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  604. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  605. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  606. package/lib/engine-components/webxr/XRFlag.js +139 -139
  607. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  608. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  609. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  610. package/lib/engine-components/webxr/controllers/XRControllerModel.js +351 -351
  611. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  612. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  613. package/lib/engine-components/webxr/index.d.ts +3 -3
  614. package/lib/engine-components/webxr/index.js +3 -3
  615. package/lib/engine-components/webxr/types.d.ts +3 -3
  616. package/lib/engine-components/webxr/types.js +1 -1
  617. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  618. package/lib/engine-components-experimental/Presentation.js +9 -9
  619. package/lib/engine-components-experimental/api.d.ts +4 -4
  620. package/lib/engine-components-experimental/api.js +4 -4
  621. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  622. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  623. package/lib/engine-schemes/api.d.ts +12 -12
  624. package/lib/engine-schemes/api.js +12 -12
  625. package/lib/engine-schemes/schemes.d.ts +7 -7
  626. package/lib/engine-schemes/schemes.js +19 -19
  627. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  628. package/lib/engine-schemes/synced-camera-model.js +67 -67
  629. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  630. package/lib/engine-schemes/synced-transform-model.js +66 -66
  631. package/lib/engine-schemes/transform.d.ts +12 -12
  632. package/lib/engine-schemes/transform.js +39 -39
  633. package/lib/engine-schemes/vec2.d.ts +10 -10
  634. package/lib/engine-schemes/vec2.js +25 -25
  635. package/lib/engine-schemes/vec3.d.ts +11 -11
  636. package/lib/engine-schemes/vec3.js +29 -29
  637. package/lib/engine-schemes/vec4.d.ts +12 -12
  638. package/lib/engine-schemes/vec4.js +33 -33
  639. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  640. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  641. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  642. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  643. package/lib/needle-engine.d.ts +7 -7
  644. package/lib/needle-engine.js +64 -64
  645. package/package.json +1 -1
  646. package/plugins/common/buildinfo.js +64 -64
  647. package/plugins/common/cloud.js +1 -1
  648. package/plugins/common/config.cjs +31 -31
  649. package/plugins/common/config.js +35 -35
  650. package/plugins/common/files.js +31 -31
  651. package/plugins/common/generator.js +10 -10
  652. package/plugins/common/license.js +405 -365
  653. package/plugins/common/npm.js +15 -15
  654. package/plugins/common/timers.js +7 -7
  655. package/plugins/common/version.js +37 -37
  656. package/plugins/gltf-packer.mjs +1 -1
  657. package/plugins/next/alias.cjs +39 -39
  658. package/plugins/next/license.cjs +18 -18
  659. package/plugins/next/meshbvhworker.cjs +18 -18
  660. package/plugins/next/next.js +128 -128
  661. package/plugins/types/index.d.ts +2 -2
  662. package/plugins/types/license.d.ts +24 -24
  663. package/plugins/types/needleConfig.d.ts +27 -27
  664. package/plugins/types/userconfig.d.ts +113 -110
  665. package/plugins/types/webmanifest.d.ts +32 -32
  666. package/plugins/vite/alias.js +174 -174
  667. package/plugins/vite/asap.js +245 -245
  668. package/plugins/vite/build-pipeline.js +355 -355
  669. package/plugins/vite/build.js +19 -19
  670. package/plugins/vite/buildinfo.js +41 -41
  671. package/plugins/vite/config.js +106 -106
  672. package/plugins/vite/copyfiles.js +138 -138
  673. package/plugins/vite/defines.js +68 -66
  674. package/plugins/vite/dependencies.js +232 -223
  675. package/plugins/vite/dependency-watcher.js +231 -231
  676. package/plugins/vite/drop-client.js +76 -76
  677. package/plugins/vite/drop.js +87 -87
  678. package/plugins/vite/editor-connection.js +124 -124
  679. package/plugins/vite/facebook-instant-games.js +102 -102
  680. package/plugins/vite/gzip.js +5 -5
  681. package/plugins/vite/imports-logger.js +143 -143
  682. package/plugins/vite/index.js +139 -139
  683. package/plugins/vite/license.js +56 -55
  684. package/plugins/vite/meta.js +163 -163
  685. package/plugins/vite/npm.js +7 -7
  686. package/plugins/vite/peer.js +29 -29
  687. package/plugins/vite/poster-client.js +73 -73
  688. package/plugins/vite/poster.js +79 -79
  689. package/plugins/vite/pwa.js +604 -604
  690. package/plugins/vite/reload-client.js +15 -15
  691. package/plugins/vite/reload.js +363 -363
  692. package/plugins/vite/server.js +66 -66
  693. package/plugins/vite/transform-codegen.js +55 -55
  694. package/plugins/vite/transform.js +31 -31
  695. package/plugins/vite/vite-4.4-hack.js +31 -31
  696. package/src/asap/needle-asap.ts +111 -111
  697. package/src/asap/sessiongranted.ts +75 -75
  698. package/src/asap/utils.ts +4 -4
  699. package/src/engine/analytics/index.ts +10 -10
  700. package/src/engine/analytics/lcp.ts +35 -35
  701. package/src/engine/api.ts +81 -81
  702. package/src/engine/assets/index.ts +59 -59
  703. package/src/engine/assets/static.js +5 -5
  704. package/src/engine/codegen/register_types.ts +300 -300
  705. package/src/engine/debug/debug.ts +51 -51
  706. package/src/engine/debug/debug_console.ts +333 -333
  707. package/src/engine/debug/debug_overlay.ts +332 -332
  708. package/src/engine/debug/debug_spatial_console.ts +429 -429
  709. package/src/engine/debug/index.ts +1 -1
  710. package/src/engine/engine_addressables.ts +680 -680
  711. package/src/engine/engine_animation.ts +145 -145
  712. package/src/engine/engine_application.ts +113 -113
  713. package/src/engine/engine_assetdatabase.ts +387 -387
  714. package/src/engine/engine_audio.ts +24 -24
  715. package/src/engine/engine_camera.ts +39 -39
  716. package/src/engine/engine_components.ts +374 -374
  717. package/src/engine/engine_components_internal.ts +40 -40
  718. package/src/engine/engine_constants.ts +52 -52
  719. package/src/engine/engine_context.ts +1798 -1686
  720. package/src/engine/engine_context_registry.ts +129 -129
  721. package/src/engine/engine_coroutine.ts +54 -54
  722. package/src/engine/engine_create_objects.ts +398 -398
  723. package/src/engine/engine_default_parameters.ts +3 -3
  724. package/src/engine/engine_editor-sync.ts +28 -28
  725. package/src/engine/engine_element.ts +872 -872
  726. package/src/engine/engine_element_attributes.ts +85 -85
  727. package/src/engine/engine_element_extras.ts +16 -16
  728. package/src/engine/engine_element_loading.ts +381 -381
  729. package/src/engine/engine_element_overlay.ts +186 -186
  730. package/src/engine/engine_fileloader.js +9 -9
  731. package/src/engine/engine_gameobject.ts +691 -691
  732. package/src/engine/engine_generic_utils.js +13 -13
  733. package/src/engine/engine_gizmos.ts +577 -577
  734. package/src/engine/engine_gltf.ts +29 -29
  735. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  736. package/src/engine/engine_hot_reload.ts +198 -198
  737. package/src/engine/engine_input.ts +1460 -1460
  738. package/src/engine/engine_input_utils.ts +23 -23
  739. package/src/engine/engine_instancing.ts +45 -45
  740. package/src/engine/engine_license.ts +378 -378
  741. package/src/engine/engine_lifecycle_api.ts +106 -106
  742. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  743. package/src/engine/engine_lightdata.ts +117 -117
  744. package/src/engine/engine_loaders.ts +82 -82
  745. package/src/engine/engine_lods.ts +168 -168
  746. package/src/engine/engine_mainloop_utils.ts +472 -472
  747. package/src/engine/engine_math.ts +282 -282
  748. package/src/engine/engine_modules.ts +83 -83
  749. package/src/engine/engine_networking.ts +841 -841
  750. package/src/engine/engine_networking_auto.ts +352 -352
  751. package/src/engine/engine_networking_blob.ts +275 -275
  752. package/src/engine/engine_networking_files.ts +217 -217
  753. package/src/engine/engine_networking_files_default_components.ts +58 -58
  754. package/src/engine/engine_networking_instantiate.ts +419 -419
  755. package/src/engine/engine_networking_peer.ts +159 -159
  756. package/src/engine/engine_networking_streams.ts +713 -713
  757. package/src/engine/engine_networking_types.ts +24 -24
  758. package/src/engine/engine_networking_utils.ts +23 -23
  759. package/src/engine/engine_networking_websocket.ts +2 -2
  760. package/src/engine/engine_patcher.ts +199 -199
  761. package/src/engine/engine_physics.ts +783 -783
  762. package/src/engine/engine_physics.types.ts +46 -46
  763. package/src/engine/engine_physics_rapier.ts +1577 -1577
  764. package/src/engine/engine_playerview.ts +80 -80
  765. package/src/engine/engine_scenelighting.ts +294 -294
  766. package/src/engine/engine_scenetools.ts +365 -365
  767. package/src/engine/engine_serialization.ts +2 -2
  768. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  769. package/src/engine/engine_serialization_core.ts +710 -710
  770. package/src/engine/engine_serialization_decorator.ts +80 -80
  771. package/src/engine/engine_setup.ts +1 -1
  772. package/src/engine/engine_shaders.ts +267 -267
  773. package/src/engine/engine_shims.ts +32 -32
  774. package/src/engine/engine_test_utils.ts +109 -109
  775. package/src/engine/engine_texture.ts +82 -82
  776. package/src/engine/engine_three_utils.ts +849 -849
  777. package/src/engine/engine_time.ts +94 -94
  778. package/src/engine/engine_time_utils.ts +237 -237
  779. package/src/engine/engine_tonemapping.ts +210 -210
  780. package/src/engine/engine_types.ts +714 -714
  781. package/src/engine/engine_typestore.ts +63 -63
  782. package/src/engine/engine_util_decorator.ts +136 -136
  783. package/src/engine/engine_utils.ts +972 -972
  784. package/src/engine/engine_utils_format.ts +212 -212
  785. package/src/engine/engine_utils_screenshot.ts +698 -698
  786. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  787. package/src/engine/export/gltf/Writers.ts +34 -34
  788. package/src/engine/export/gltf/index.ts +158 -158
  789. package/src/engine/export/index.ts +2 -2
  790. package/src/engine/export/state.ts +19 -19
  791. package/src/engine/export/utils.ts +9 -9
  792. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  793. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  794. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  795. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  796. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  797. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  798. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  799. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  800. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  801. package/src/engine/extensions/extension_resolver.ts +4 -4
  802. package/src/engine/extensions/extension_utils.ts +166 -166
  803. package/src/engine/extensions/extensions.ts +135 -135
  804. package/src/engine/extensions/index.ts +5 -5
  805. package/src/engine/extensions/usage_tracker.ts +100 -100
  806. package/src/engine/js-extensions/Camera.ts +37 -37
  807. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  808. package/src/engine/js-extensions/Layers.ts +23 -23
  809. package/src/engine/js-extensions/Object3D.ts +296 -296
  810. package/src/engine/js-extensions/RGBAColor.ts +126 -125
  811. package/src/engine/js-extensions/Vector.ts +18 -18
  812. package/src/engine/js-extensions/index.ts +4 -4
  813. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +122 -122
  814. package/src/engine/shaders/shaderData.ts +67 -67
  815. package/src/engine/tests/test_utils.ts +63 -63
  816. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  817. package/src/engine/webcomponents/api.ts +6 -6
  818. package/src/engine/webcomponents/buttons.ts +262 -262
  819. package/src/engine/webcomponents/fonts.ts +41 -41
  820. package/src/engine/webcomponents/icons.ts +57 -57
  821. package/src/engine/webcomponents/index.ts +1 -1
  822. package/src/engine/webcomponents/logo-element.ts +78 -78
  823. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  824. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  825. package/src/engine/webcomponents/needle-button.ts +181 -181
  826. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  827. package/src/engine/xr/NeedleXRSession.ts +1585 -1585
  828. package/src/engine/xr/NeedleXRSync.ts +220 -220
  829. package/src/engine/xr/SceneTransition.ts +78 -78
  830. package/src/engine/xr/TempXRContext.ts +216 -216
  831. package/src/engine/xr/XRRig.ts +9 -9
  832. package/src/engine/xr/api.ts +5 -5
  833. package/src/engine/xr/events.ts +102 -102
  834. package/src/engine/xr/internal.ts +34 -34
  835. package/src/engine/xr/usdz.ts +30 -30
  836. package/src/engine/xr/utils.ts +39 -39
  837. package/src/engine-components/AlignmentConstraint.ts +36 -36
  838. package/src/engine-components/Animation.ts +557 -557
  839. package/src/engine-components/AnimationCurve.ts +150 -150
  840. package/src/engine-components/AnimationUtils.ts +28 -28
  841. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  842. package/src/engine-components/Animator.ts +397 -397
  843. package/src/engine-components/AnimatorController.ts +1293 -1293
  844. package/src/engine-components/AudioListener.ts +92 -92
  845. package/src/engine-components/AudioSource.ts +644 -644
  846. package/src/engine-components/AvatarLoader.ts +263 -263
  847. package/src/engine-components/AxesHelper.ts +59 -59
  848. package/src/engine-components/BasicIKConstraint.ts +54 -54
  849. package/src/engine-components/BoxCollider.ts +1 -1
  850. package/src/engine-components/BoxHelperComponent.ts +114 -114
  851. package/src/engine-components/Camera.ts +719 -719
  852. package/src/engine-components/CameraUtils.ts +136 -136
  853. package/src/engine-components/CharacterController.ts +253 -253
  854. package/src/engine-components/Collider.ts +374 -374
  855. package/src/engine-components/Component.ts +1294 -1294
  856. package/src/engine-components/ContactShadows.ts +482 -482
  857. package/src/engine-components/DeleteBox.ts +62 -62
  858. package/src/engine-components/DeviceFlag.ts +46 -46
  859. package/src/engine-components/DragControls.ts +1623 -1623
  860. package/src/engine-components/DropListener.ts +698 -698
  861. package/src/engine-components/Duplicatable.ts +198 -198
  862. package/src/engine-components/EventList.ts +266 -266
  863. package/src/engine-components/EventTrigger.ts +74 -74
  864. package/src/engine-components/EventType.ts +22 -22
  865. package/src/engine-components/Fog.ts +60 -60
  866. package/src/engine-components/Gizmos.ts +56 -56
  867. package/src/engine-components/GridHelper.ts +48 -48
  868. package/src/engine-components/GroundProjection.ts +356 -356
  869. package/src/engine-components/Interactable.ts +14 -14
  870. package/src/engine-components/Joints.ts +52 -52
  871. package/src/engine-components/LODGroup.ts +153 -153
  872. package/src/engine-components/Light.ts +558 -558
  873. package/src/engine-components/LookAtConstraint.ts +25 -25
  874. package/src/engine-components/NeedleMenu.ts +84 -84
  875. package/src/engine-components/NestedGltf.ts +86 -86
  876. package/src/engine-components/Networking.ts +114 -114
  877. package/src/engine-components/OffsetConstraint.ts +60 -60
  878. package/src/engine-components/OrbitControls.ts +1069 -1069
  879. package/src/engine-components/PlayerColor.ts +103 -103
  880. package/src/engine-components/ReflectionProbe.ts +216 -216
  881. package/src/engine-components/Renderer.ts +900 -900
  882. package/src/engine-components/RendererInstancing.ts +855 -855
  883. package/src/engine-components/RendererLightmap.ts +198 -198
  884. package/src/engine-components/RigidBody.ts +526 -526
  885. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  886. package/src/engine-components/ScreenCapture.ts +592 -592
  887. package/src/engine-components/ShadowCatcher.ts +172 -172
  888. package/src/engine-components/Skybox.ts +455 -455
  889. package/src/engine-components/SmoothFollow.ts +76 -76
  890. package/src/engine-components/SpatialTrigger.ts +229 -229
  891. package/src/engine-components/SpectatorCamera.ts +787 -787
  892. package/src/engine-components/SphereCollider.ts +1 -1
  893. package/src/engine-components/SpriteRenderer.ts +468 -468
  894. package/src/engine-components/SyncedCamera.ts +220 -220
  895. package/src/engine-components/SyncedRoom.ts +380 -380
  896. package/src/engine-components/SyncedTransform.ts +383 -383
  897. package/src/engine-components/TestRunner.ts +118 -118
  898. package/src/engine-components/TransformGizmo.ts +219 -219
  899. package/src/engine-components/VideoPlayer.ts +1025 -1025
  900. package/src/engine-components/Voip.ts +363 -363
  901. package/src/engine-components/api.ts +60 -60
  902. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  903. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  904. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  905. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  906. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  907. package/src/engine-components/codegen/components.ts +217 -217
  908. package/src/engine-components/debug/LogStats.ts +21 -21
  909. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  910. package/src/engine-components/export/usdz/Extension.ts +24 -24
  911. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  912. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  913. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  914. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  915. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  916. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  917. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  918. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  919. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  920. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  921. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  922. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  923. package/src/engine-components/export/usdz/index.ts +2 -2
  924. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  925. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  926. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  927. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  928. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  929. package/src/engine-components/particlesystem/api.ts +1 -1
  930. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  931. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  932. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  933. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  934. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  935. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  936. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  937. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  938. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  939. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  940. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  941. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  942. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  943. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  944. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  945. package/src/engine-components/postprocessing/Volume.ts +410 -410
  946. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  947. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  948. package/src/engine-components/postprocessing/index.ts +5 -5
  949. package/src/engine-components/postprocessing/utils.ts +52 -52
  950. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  951. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  952. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  953. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  954. package/src/engine-components/timeline/index.ts +3 -3
  955. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  956. package/src/engine-components/ui/Button.ts +307 -307
  957. package/src/engine-components/ui/Canvas.ts +419 -419
  958. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  959. package/src/engine-components/ui/EventSystem.ts +853 -853
  960. package/src/engine-components/ui/Graphic.ts +275 -275
  961. package/src/engine-components/ui/Image.ts +112 -112
  962. package/src/engine-components/ui/InputField.ts +321 -321
  963. package/src/engine-components/ui/Interfaces.ts +57 -57
  964. package/src/engine-components/ui/Layout.ts +334 -334
  965. package/src/engine-components/ui/Outline.ts +13 -13
  966. package/src/engine-components/ui/PointerEvents.ts +206 -206
  967. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  968. package/src/engine-components/ui/Raycaster.ts +102 -102
  969. package/src/engine-components/ui/RectTransform.ts +375 -375
  970. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  971. package/src/engine-components/ui/Symbols.ts +1 -1
  972. package/src/engine-components/ui/Text.ts +578 -578
  973. package/src/engine-components/ui/Utils.ts +113 -113
  974. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  975. package/src/engine-components/utils/LookAt.ts +88 -88
  976. package/src/engine-components/utils/OpenURL.ts +114 -114
  977. package/src/engine-components/webxr/Avatar.ts +265 -265
  978. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  979. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  980. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  981. package/src/engine-components/webxr/WebXR.ts +585 -585
  982. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  983. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  984. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  985. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  986. package/src/engine-components/webxr/XRFlag.ts +147 -147
  987. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  988. package/src/engine-components/webxr/controllers/XRControllerModel.ts +374 -374
  989. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  990. package/src/engine-components/webxr/index.ts +2 -2
  991. package/src/engine-components/webxr/types.ts +3 -3
  992. package/src/engine-components-experimental/Presentation.ts +12 -12
  993. package/src/engine-components-experimental/api.ts +4 -4
  994. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  995. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  996. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  997. package/src/engine-schemes/README.md +1 -1
  998. package/src/engine-schemes/api.ts +12 -12
  999. package/src/engine-schemes/schemes.ts +28 -28
  1000. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1001. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1002. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1003. package/src/engine-schemes/transform.ts +50 -50
  1004. package/src/engine-schemes/transforms.fbs +25 -25
  1005. package/src/engine-schemes/vec.fbs +19 -19
  1006. package/src/engine-schemes/vec2.ts +33 -33
  1007. package/src/engine-schemes/vec3.ts +38 -38
  1008. package/src/engine-schemes/vec4.ts +43 -43
  1009. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1010. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1011. package/src/include/draco/draco_decoder.js +34 -34
  1012. package/src/include/ktx2/basis_transcoder.js +21 -21
  1013. package/src/include/needle/arial-msdf.json +1471 -1471
  1014. package/src/include/three/DragControls.js +231 -231
  1015. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1016. package/src/needle-engine.ts +70 -70
  1017. package/lib/engine/engine.d.ts +0 -4
  1018. package/lib/engine/engine.js +0 -12
  1019. package/lib/engine/engine.js.map +0 -1
  1020. package/lib/engine/engine_web_api.d.ts +0 -12
  1021. package/lib/engine/engine_web_api.js +0 -113
  1022. package/lib/engine/engine_web_api.js.map +0 -1
  1023. package/lib/engine-components/FlyControls.d.ts +0 -10
  1024. package/lib/engine-components/FlyControls.js +0 -29
  1025. package/lib/engine-components/FlyControls.js.map +0 -1
  1026. package/src/engine-schemes/dist/api.js +0 -17
  1027. package/src/engine-schemes/dist/api.js.meta +0 -7
  1028. package/src/engine-schemes/dist/schemes.js +0 -25
  1029. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1030. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1031. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1032. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1033. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1034. package/src/engine-schemes/dist/transform.js +0 -46
  1035. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1036. package/src/engine-schemes/dist/vec2.js +0 -32
  1037. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1038. package/src/engine-schemes/dist/vec3.js +0 -36
  1039. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1040. package/src/engine-schemes/dist/vec4.js +0 -40
  1041. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1042. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1043. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,1288 +1,1288 @@
1
- import { AxesHelper, BackSide, Blending, BufferGeometry, FrontSide, LinearSRGBColorSpace, Material, Matrix4, Mesh, MeshBasicMaterial, MeshStandardMaterial, NormalBlending, Object3D, PlaneGeometry, Quaternion, SpriteMaterial, Texture, Vector3, Vector4 } from "three";
2
- import type { BatchedRenderer, Behavior, BurstParameters, EmissionState, EmitterShape, FunctionColorGenerator, FunctionJSON, FunctionValueGenerator, GeneratorMemory, Particle, ParticleSystemParameters, RecordState, TrailSettings, ValueGenerator } from "three.quarks";
3
- import { BatchedParticleRenderer, ConstantColor, ConstantValue, ParticleSystem as _ParticleSystem, RenderMode, TrailParticle, Vector3 as QVector3, Vector4 as QVector4 } from "three.quarks";
4
-
5
- import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
6
- import { Mathf } from "../../engine/engine_math.js";
7
- // https://github.dev/creativelifeform/three-nebula
8
- // import System, { Emitter, Position, Life, SpriteRenderer, Particle, Body, MeshRenderer, } from 'three-nebula.js';
9
- import { serializable } from "../../engine/engine_serialization.js";
10
- import { assign } from "../../engine/engine_serialization_core.js";
11
- import { Context } from "../../engine/engine_setup.js";
12
- import { createFlatTexture } from "../../engine/engine_shaders.js";
13
- import { getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../engine/engine_three_utils.js";
14
- import { getParam } from "../../engine/engine_utils.js";
15
- import { NEEDLE_progressive } from "../../engine/extensions/NEEDLE_progressive.js";
16
- import { RGBAColor } from "../../engine/js-extensions/index.js";
17
- import { Behaviour, GameObject } from "../Component.js";
18
- import { ColorBySpeedModule, ColorOverLifetimeModule, EmissionModule, InheritVelocityModule, type IParticleSystem, LimitVelocityOverLifetimeModule, MainModule, MinMaxCurve, MinMaxGradient, NoiseModule, ParticleBurst, ParticleSystemRenderMode, ParticleSystemScalingMode, ParticleSystemSimulationSpace, RotationBySpeedModule, RotationOverLifetimeModule, ShapeModule, SizeBySpeedModule, SizeOverLifetimeModule, TextureSheetAnimationModule, TrailModule, VelocityOverLifetimeModule } from "./ParticleSystemModules.js"
19
- import { ParticleSubEmitter } from "./ParticleSystemSubEmitter.js";
20
-
21
- const debug = getParam("debugparticles");
22
- const suppressProgressiveLoading = getParam("noprogressive");
23
- const debugProgressiveLoading = getParam("debugprogressive");
24
-
25
- export type { Particle as QParticle, Behavior as QParticleBehaviour, TrailParticle as QTrailParticle } from "three.quarks"
26
-
27
- export enum SubEmitterType {
28
- Birth = 0,
29
- Collision = 1,
30
- Death = 2,
31
- Trigger = 3,
32
- Manual = 4,
33
- }
34
-
35
- /** @internal */
36
- export class ParticleSystemRenderer extends Behaviour {
37
-
38
- @serializable()
39
- renderMode?: ParticleSystemRenderMode;
40
-
41
- @serializable(Material)
42
- particleMaterial?: SpriteMaterial | MeshBasicMaterial;
43
-
44
- @serializable(Material)
45
- trailMaterial?: SpriteMaterial | MeshBasicMaterial;
46
-
47
- // @serializable(Mesh)
48
- particleMesh?: Mesh | string;
49
-
50
- @serializable()
51
- maxParticleSize!: number;
52
-
53
- @serializable()
54
- minParticleSize!: number;
55
-
56
- @serializable()
57
- velocityScale?: number;
58
- @serializable()
59
- cameraVelocityScale?: number;
60
- @serializable()
61
- lengthScale?: number;
62
-
63
- start() {
64
- if (this.maxParticleSize !== .5 && this.minParticleSize !== 0) {
65
- if (isDevEnvironment()) {
66
- const msg = `ParticleSystem \"${this.name}\" has non-default min/max particle size. This may not render correctly. Please set min size to 0 and the max size to 0.5 and use the \"StartSize\" setting instead`;
67
- console.warn(msg);
68
- // showBalloonWarning(msg);
69
- }
70
- }
71
-
72
- }
73
-
74
- get transparent(): boolean {
75
- const res = this.particleMaterial?.transparent ?? false;
76
- // console.log(res, this.particleMaterial);
77
- return res;
78
- }
79
-
80
- getMaterial(trailEnabled: boolean = false) {
81
- let material = (trailEnabled === true && this.trailMaterial) ? this.trailMaterial : this.particleMaterial;
82
-
83
- if (material) {
84
-
85
- if (material.type === "MeshStandardMaterial") {
86
- if (debug) console.debug("ParticleSystemRenderer.getMaterial: MeshStandardMaterial detected, converting to MeshBasicMaterial. See https://github.com/Alchemist0823/three.quarks/issues/101");
87
- if ("map" in material && material.map) {
88
- material.map.colorSpace = LinearSRGBColorSpace;
89
- material.map.premultiplyAlpha = false;
90
- }
91
- const newMaterial = new MeshBasicMaterial();
92
- newMaterial.copy(material);
93
- if (trailEnabled) this.trailMaterial = newMaterial;
94
- else this.particleMaterial = newMaterial;
95
- }
96
-
97
-
98
- if (material.map) {
99
- material.map.colorSpace = LinearSRGBColorSpace;
100
- material.map.premultiplyAlpha = false;
101
- }
102
-
103
- if (trailEnabled) {
104
- // the particle material for trails must be DoubleSide or BackSide (since otherwise the trail is invisible)
105
- if (material.side === FrontSide) {
106
- // don't modify the assigned material
107
- material = material.clone();
108
- material.side = BackSide;
109
- if (trailEnabled) this.trailMaterial = material;
110
- else this.particleMaterial = material;
111
- }
112
- }
113
- }
114
-
115
- // progressive load on start
116
- // TODO: figure out how to do this before particle system rendering so we only load textures for visible materials
117
- if (material && !suppressProgressiveLoading && material["_didRequestTextureLOD"] === undefined) {
118
- material["_didRequestTextureLOD"] = 0;
119
- if (debugProgressiveLoading) {
120
- console.log("Load material LOD", material.name);
121
- }
122
- NEEDLE_progressive.assignTextureLOD(material, 0);
123
- }
124
-
125
- return material;
126
- }
127
-
128
- getMesh(_renderMode?: ParticleSystemRenderMode) {
129
- let geo: BufferGeometry | null = null;
130
- if (!geo) {
131
- if (this.particleMesh instanceof Mesh) {
132
- geo = this.particleMesh.geometry;
133
- }
134
- if (geo === null) {
135
- geo = new PlaneGeometry(1, 1);
136
- // Flip UVs horizontally
137
- const uv = geo.attributes.uv;
138
- for (let i = 0; i < uv.count; i++) {
139
- uv.setX(i, 1 - uv.getX(i));
140
- }
141
- }
142
- }
143
-
144
- const res = new Mesh(geo, this.getMaterial());
145
- return res;
146
- }
147
- }
148
-
149
- class MinMaxCurveFunction implements FunctionValueGenerator {
150
-
151
- private _curve: MinMaxCurve;
152
- private _factor: number;
153
-
154
- constructor(curve: MinMaxCurve, factor: number = 1) {
155
- this._curve = curve;
156
- this._factor = factor;
157
- }
158
-
159
- type: "function" = "function";
160
-
161
- startGen(_memory: GeneratorMemory): void {
162
- // ...
163
- }
164
- genValue(_memory: GeneratorMemory, t: number): number {
165
- return this._curve.evaluate(t, Math.random()) * this._factor;
166
- }
167
- toJSON(): FunctionJSON {
168
- throw new Error("Method not implemented.");
169
- }
170
- clone(): FunctionValueGenerator {
171
- throw new Error("Method not implemented.");
172
- }
173
- }
174
-
175
- class MinMaxGradientFunction implements FunctionColorGenerator {
176
-
177
- private _curve: MinMaxGradient;
178
-
179
- constructor(curve: MinMaxGradient) { this._curve = curve; }
180
-
181
- type: "function" = "function";
182
-
183
- startGen(_memory: GeneratorMemory): void {
184
- throw new Error("Method not implemented.");
185
- }
186
- genColor(_memory: GeneratorMemory, color: QVector4, t: number): QVector4 {
187
- const col = this._curve.evaluate(t, Math.random());
188
- // TODO: incoming color should probably be blended?
189
- color.set(col.r, col.g, col.b, "alpha" in col ? col.alpha : 1);
190
- return color;
191
- }
192
- toJSON(): FunctionJSON {
193
- throw new Error("Method not implemented.");
194
- }
195
- clone(): FunctionColorGenerator {
196
- throw new Error("Method not implemented.");
197
- }
198
-
199
- }
200
-
201
- abstract class BaseValueGenerator implements ValueGenerator {
202
-
203
- type: "value" = "value";
204
- toJSON(): FunctionJSON {
205
- throw new Error("Method not implemented.");
206
- }
207
- clone(): ValueGenerator {
208
- throw new Error("Method not implemented.");
209
- }
210
-
211
- startGen(_memory: any): void { }
212
- abstract genValue(): number;
213
-
214
- readonly system: ParticleSystem;
215
-
216
- constructor(system: ParticleSystem) {
217
- this.system = system;
218
- }
219
- }
220
-
221
- class TextureSheetStartFrameGenerator extends BaseValueGenerator {
222
- genValue(): number {
223
- return this.system.textureSheetAnimation.getStartIndex();
224
- }
225
-
226
- }
227
-
228
- class ParticleSystemEmissionOverTime extends BaseValueGenerator {
229
-
230
- private _lastPosition: Vector3 = new Vector3();
231
- private _lastDistance: number = 0;
232
-
233
- update() {
234
- const currentPosition = getWorldPosition(this.system.gameObject);
235
- this._lastDistance = this._lastPosition.distanceTo(currentPosition)
236
- this._lastPosition.copy(currentPosition);
237
- }
238
-
239
- genValue(): number {
240
- if (!this.system.isPlaying) return 0;
241
- if (!this.system.emission.enabled) return 0;
242
- if (this.system.currentParticles >= this.system.maxParticles) return 0;
243
- // emission over time
244
- let emission = this.system.emission.rateOverTime.evaluate(this.system.time / this.system.duration, Math.random());
245
- // if(this.system.currentParticles + emission > this.system.maxParticles)
246
- // emission = (this.system.maxParticles - this.system.currentParticles);
247
- // const res = Mathf.clamp(emission, 0, this.system.maxParticles - this.system.currentParticles);
248
-
249
- if (this.system.deltaTime > 0) {
250
- const distanceEmission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
251
- const meterPerSecond = this._lastDistance / this.system.deltaTime;
252
- let distanceEmissionValue = meterPerSecond * distanceEmission;
253
- if (!Number.isFinite(distanceEmissionValue)) distanceEmissionValue = 0;
254
- emission += distanceEmissionValue;
255
- }
256
- const burst = this.system.emission.getBurst();
257
- if (burst > 0)
258
- emission += burst / this.system.deltaTime;
259
-
260
- const maxEmission = (this.system.maxParticles - this.system.currentParticles);
261
- return Mathf.clamp(emission, 0, maxEmission / this.system.deltaTime);
262
- }
263
- }
264
-
265
- class ParticleSystemEmissionOverDistance extends BaseValueGenerator {
266
-
267
- genValue(): number {
268
- if (!this.system.isPlaying) return 0;
269
- // this seems not be called yet
270
- return 0;
271
- // if (this.system.currentParticles >= this.system.maxParticles) return 0;
272
- // const emission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
273
- // return emission;
274
- }
275
- }
276
-
277
- export abstract class ParticleSystemBaseBehaviour implements Behavior {
278
-
279
- system!: ParticleSystem;
280
- get context() { return this.system.context; }
281
-
282
- constructor(ps?: ParticleSystem) {
283
- this.type = Object.getPrototypeOf(this).constructor.name || "ParticleSystemBaseBehaviour";
284
- if (ps)
285
- this.system = ps;
286
- }
287
-
288
- type: string;
289
-
290
- initialize(_particle: Particle): void { }
291
- update(_particle: Particle, _delta: number): void { }
292
- frameUpdate(_delta: number): void { }
293
- toJSON() { throw new Error("Method not implemented."); }
294
- clone(): Behavior { throw new Error("Method not implemented."); }
295
- reset() { }
296
- }
297
-
298
- const $startFrame = Symbol("startFrame")
299
- class TextureSheetAnimationBehaviour extends ParticleSystemBaseBehaviour {
300
- type: string = "NeedleTextureSheet"
301
-
302
- // initialize(_particle: Particle): void {
303
- // _particle[$startFrame] = this.system.textureSheetAnimation.getStartIndex();
304
- // }
305
-
306
- update(particle: Particle, _delta: number) {
307
- const sheet = this.system.textureSheetAnimation;
308
- if (sheet.enabled) {
309
- const t01 = particle.age / particle.life;
310
- const index = sheet.evaluate(t01);
311
- if (index !== undefined)
312
- particle.uvTile = index;
313
- }
314
- }
315
-
316
- }
317
-
318
- const $particleRotation = Symbol("particleRotation")
319
-
320
- class RotationBehaviour extends ParticleSystemBaseBehaviour {
321
- type: string = "NeedleRotation"
322
-
323
- initialize(particle: Particle) {
324
- particle[$particleRotation] = Math.random();
325
- }
326
-
327
- update(particle: Particle, delta: number) {
328
- if (particle.rotation === undefined) return;
329
-
330
- const t = particle.age / particle.life;
331
-
332
- if (typeof particle.rotation === "number") {
333
- if (this.system.rotationOverLifetime.enabled) {
334
- particle.rotation += this.system.rotationOverLifetime.evaluate(t, particle[$particleRotation]) * delta;
335
- }
336
- else {
337
- if (this.system.renderer.renderMode === ParticleSystemRenderMode.Billboard)
338
- particle.rotation = Math.PI;
339
- }
340
-
341
- if (this.system.rotationBySpeed.enabled) {
342
- const speed = particle.velocity.length();
343
- particle.rotation += this.system.rotationBySpeed.evaluate(t, speed) * delta;
344
- }
345
- }
346
- else {
347
- // const quat = particle.rotation as Quaternion;
348
- // TODO: implement rotation by speed for quaternions
349
- }
350
- }
351
- }
352
-
353
- const $sizeLerpFactor = Symbol("sizeLerpFactor");
354
- const localScaleVec3 = new Vector3();
355
- class SizeBehaviour extends ParticleSystemBaseBehaviour {
356
-
357
- type: string = "NeedleSize";
358
-
359
- private _minSize = 0;
360
- private _maxSize = 1;
361
-
362
- initialize(particle: Particle) {
363
- particle[$sizeLerpFactor] = Math.random();
364
- this._minSize = this.system.renderer.minParticleSize;
365
- this._maxSize = this.system.renderer.maxParticleSize;
366
- }
367
-
368
- update(particle: Particle, _delta: number): void {
369
- const age01 = particle.age / particle.life;
370
- let size = 1;
371
- if (this.system.sizeOverLifetime.enabled)
372
- size *= this.system.sizeOverLifetime.evaluate(age01, undefined, particle[$sizeLerpFactor]).x;
373
- let scaleFactor = 1;
374
- if (this.system.renderer.renderMode !== ParticleSystemRenderMode.Mesh)
375
- scaleFactor = this.system.worldScale.x / this.system.cameraScale;
376
-
377
- const newSize = getTempVector(particle.startSize).multiplyScalar(size * scaleFactor);
378
- particle.size.set(newSize.x, newSize.y, newSize.z);
379
- if (this.system.localspace) {
380
- const scale = getLocalSimulationScale(this.system, localScaleVec3);
381
- particle.size.x *= scale.x;
382
- particle.size.y *= scale.y;
383
- particle.size.z *= scale.z;
384
- }
385
- // in Unity this is viewport size, we don't really support this yet (and the renderer is logging a warning)
386
- // so for now it's disabled again
387
- // particle.size = Mathf.clamp(particle.size, this._minSize, this._maxSize);
388
- }
389
- }
390
-
391
- export const $particleLife = Symbol("particleLife");
392
- const $trailLifetime = Symbol("trailLifetime");
393
- const $trailStartLength = Symbol("trailStartLength");
394
- const $trailWidthRandom = Symbol("trailWidthRandom");
395
-
396
- class TrailBehaviour extends ParticleSystemBaseBehaviour {
397
- type: string = "NeedleTrail";
398
-
399
- initialize(particle: Particle) {
400
- if (particle instanceof TrailParticle) {
401
- particle[$particleLife] = particle.life;
402
- if (this.system.trails.enabled && this.system.trails.dieWithParticles === false) {
403
- particle[$trailLifetime] = this.system.trails.lifetime.evaluate(Math.random(), Math.random());
404
- particle.life += particle[$trailLifetime];
405
- }
406
- particle[$trailStartLength] = particle.length;
407
- particle[$trailWidthRandom] = Math.random();
408
- }
409
-
410
- }
411
-
412
- update(particle: Particle) {
413
- if (this.system.trails?.enabled && particle instanceof TrailParticle) {
414
- const trailParticle = particle as TrailParticle;
415
- const age01 = particle.age / particle[$particleLife];
416
- const iter = particle.previous.values();
417
- const length = particle.previous.length;
418
- // const maxAge = this.system.trails.lifetime.
419
- for (let i = 0; i < length; i++) {
420
- const cur = iter.next();
421
- const state = cur.value as RecordState;
422
- const pos01 = 1 - (i / (length - 1));
423
- const size = particle.size;
424
- if (size.x <= 0 && !this.system.trails.sizeAffectsWidth) {
425
- // Not sure where we get to 100* from, tested in SOC trong com
426
- const newSize = 20 * this.system.trails.widthOverTrail.evaluate(.5, trailParticle[$trailWidthRandom]);
427
- size.x = newSize;
428
- size.y = newSize;
429
- size.z = newSize;
430
- }
431
- state.size = this.system.trails.getWidth(size.x, age01, pos01, trailParticle[$trailWidthRandom]);
432
- state.color.copy(particle.color);
433
- this.system.trails.getColor(state.color, age01, pos01);
434
- }
435
-
436
- // particle.life = particle.age + .1;
437
- if (particle.age > particle[$particleLife]) {
438
- particle.velocity.set(0, 0, 0);
439
- const t = (particle.age - particle[$particleLife]) / particle[$trailLifetime];
440
- trailParticle.length = Mathf.lerp(particle[$trailStartLength], 0, t);
441
- }
442
- }
443
- }
444
- }
445
-
446
- const $startVelocity = Symbol("startVelocity");
447
- const $gravityFactor = Symbol("gravityModifier");
448
- const $gravitySpeed = Symbol("gravitySpeed");
449
- const $velocityLerpFactor = Symbol("velocity lerp factor");
450
- const temp3 = new Vector3();
451
- const temp4 = new Quaternion();
452
-
453
- class VelocityBehaviour extends ParticleSystemBaseBehaviour {
454
- type: string = "NeedleVelocity";
455
-
456
- private _gravityDirection = new Vector3();
457
-
458
- initialize(particle: Particle): void {
459
- const simulationSpeed = this.system.main.simulationSpeed;
460
-
461
- particle.startSpeed = this.system.main.startSpeed.evaluate(Math.random(), Math.random());
462
- const dir = this.system.shape.getDirection(particle, particle.position);
463
- particle.velocity.x = dir.x * particle.startSpeed;
464
- particle.velocity.y = dir.y * particle.startSpeed;
465
- particle.velocity.z = dir.z * particle.startSpeed;
466
- if (this.system.inheritVelocity?.enabled) {
467
- this.system.inheritVelocity.applyInitial(particle.velocity);
468
- }
469
- if (!particle[$startVelocity]) particle[$startVelocity] = particle.velocity.clone();
470
- else particle[$startVelocity].copy(particle.velocity);
471
-
472
- const gravityFactor = this.system.main.gravityModifier.evaluate(Math.random(), Math.random());
473
- particle[$gravityFactor] = gravityFactor * simulationSpeed;
474
- particle[$gravitySpeed] = gravityFactor * simulationSpeed * .5
475
-
476
- particle[$velocityLerpFactor] = Math.random();
477
- this.system.velocityOverLifetime?.init(particle);
478
-
479
- this._gravityDirection.set(0, -1, 0);
480
- if (this.system.main.simulationSpace === ParticleSystemSimulationSpace.Local)
481
- this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
482
- }
483
-
484
- update(particle: Particle, delta: number): void {
485
-
486
- //////////////////////
487
- // calculate speed
488
- const baseVelocity = particle[$startVelocity];
489
- const gravityFactor = particle[$gravityFactor];
490
- if (gravityFactor !== 0) {
491
- const factor = gravityFactor * particle[$gravitySpeed];
492
- temp3.copy(this._gravityDirection).multiplyScalar(factor);
493
- particle[$gravitySpeed] += delta * .05;
494
- baseVelocity.add(temp3);
495
- }
496
- particle.velocity.copy(baseVelocity);
497
-
498
-
499
- const t01 = particle.age / particle.life;
500
-
501
- if (this.system.inheritVelocity?.enabled) {
502
- this.system.inheritVelocity.applyCurrent(particle.velocity, t01, particle[$velocityLerpFactor]);
503
- }
504
-
505
- const noise = this.system.noise;
506
- if (noise.enabled) {
507
- noise.apply(0, particle.position, particle.velocity, delta, particle.age, particle.life);
508
- }
509
-
510
- //////////////////////
511
- // evaluate by speed modules
512
- const sizeBySpeed = this.system.sizeBySpeed;
513
- if (sizeBySpeed?.enabled) {
514
- particle.size = sizeBySpeed.evaluate(particle.velocity, t01, particle[$velocityLerpFactor], particle.size);
515
- }
516
-
517
- const colorBySpeed = this.system.colorBySpeed;
518
- if (colorBySpeed?.enabled) {
519
- colorBySpeed.evaluate(particle.velocity, particle[$velocityLerpFactor], particle.color);
520
- }
521
-
522
- //////////////////////
523
- // limit or modify speed
524
- const velocity = this.system.velocityOverLifetime;
525
- if (velocity.enabled) {
526
- velocity.apply(particle, 0, particle.position, particle.velocity, delta, particle.age, particle.life);
527
- }
528
-
529
- const limitVelocityOverLifetime = this.system.limitVelocityOverLifetime;
530
- if (limitVelocityOverLifetime.enabled) {
531
- // const factor = this.system.worldScale.x;
532
- limitVelocityOverLifetime.apply(particle.position, baseVelocity, particle.velocity, particle.size, t01, delta, 1);
533
- }
534
-
535
- if (this.system.worldspace) {
536
- const ws = this.system.worldScale;
537
- particle.velocity.x *= ws.x;
538
- particle.velocity.y *= ws.y;
539
- particle.velocity.z *= ws.z;
540
- }
541
- }
542
- }
543
-
544
- const $colorLerpFactor = Symbol("colorLerpFactor");
545
- const tempColor = new RGBAColor(1, 1, 1, 1);
546
- const col = new RGBAColor(1, 1, 1, 1);
547
- class ColorBehaviour extends ParticleSystemBaseBehaviour {
548
- type: string = "NeedleColor";
549
-
550
- initialize(_particle: Particle): void {
551
- }
552
-
553
- private _init(particle: Particle) {
554
- const materialColor = this.system.renderer.particleMaterial;
555
- col.copy(this.system.main.startColor.evaluate(Math.random()));
556
- if (materialColor?.color) {
557
- tempColor.copy(materialColor.color);
558
- col.multiply(tempColor)
559
- }
560
- col.convertLinearToSRGB();
561
- particle.startColor.set(col.r, col.g, col.b, col.alpha);
562
- particle.color.copy(particle.startColor);
563
- particle[$colorLerpFactor] = Math.random();
564
- }
565
-
566
- update(particle: Particle, _delta: number): void {
567
- if (particle.age === 0)
568
- this._init(particle);
569
- if (this.system.colorOverLifetime.enabled) {
570
- const t = particle.age / particle.life;
571
- const col = this.system.colorOverLifetime.color.evaluate(t, particle[$colorLerpFactor]);
572
- particle.color.set(col.r, col.g, col.b, "alpha" in col ? col.alpha : 1).multiply(particle.startColor);
573
- }
574
- else {
575
- particle.color.copy(particle.startColor);
576
- }
577
- }
578
- }
579
-
580
- class ParticleSystemInterface implements ParticleSystemParameters {
581
-
582
- private readonly system: ParticleSystem;
583
- private readonly emission: ParticleSystemEmissionOverTime;
584
- private get anim(): TextureSheetAnimationModule {
585
- return this.system.textureSheetAnimation;
586
- }
587
-
588
- constructor(system: ParticleSystem) {
589
- this.system = system;
590
- this.emission = new ParticleSystemEmissionOverTime(this.system);
591
- }
592
-
593
- get prewarm() { return false; } // force disable three.quark prewarm, we have our own!
594
- get material() { return this.system.renderer.getMaterial(this.system.trails.enabled) as Material; }
595
- get layers() { return this.system.gameObject.layers; }
596
-
597
- update() {
598
- this.emission.update();
599
- }
600
-
601
- autoDestroy?: boolean | undefined;
602
- get looping() { return this.system.main.loop; }
603
- get duration() { return this.system.duration; }
604
- get shape(): EmitterShape { return this.system.shape as unknown as EmitterShape; }
605
- get startLife() { return new MinMaxCurveFunction(this.system.main.startLifetime); }
606
- get startSpeed() { return new MinMaxCurveFunction(this.system.main.startSpeed); }
607
- get startRotation() { return new MinMaxCurveFunction(this.system.main.startRotation); }
608
- get startSize() { return new MinMaxCurveFunction(this.system.main.startSize); }
609
- startLength?: ValueGenerator | FunctionValueGenerator | undefined; /** start length is for trails */
610
- get startColor() { return new ConstantColor(new QVector4(1, 1, 1, 1)); }
611
- get emissionOverTime() { return this.emission; }
612
- /** this is not supported yet */
613
- get emissionOverDistance() { return new ParticleSystemEmissionOverDistance(this.system); }
614
- /** not used - burst is controled via emissionOverTime */
615
- emissionBursts?: BurstParameters[] | undefined;
616
- onlyUsedByOther?: boolean | undefined;
617
- readonly behaviors: Behavior[] = [];
618
- get instancingGeometry() {
619
- return this.system.renderer.getMesh(this.system.renderer.renderMode).geometry;
620
- }
621
- get renderMode() {
622
- if (this.system.trails["enabled"] === true) {
623
- return RenderMode.Trail;
624
- }
625
- switch (this.system.renderer.renderMode) {
626
- case ParticleSystemRenderMode.Billboard: return RenderMode.BillBoard;
627
- case ParticleSystemRenderMode.Stretch: return RenderMode.StretchedBillBoard;
628
- case ParticleSystemRenderMode.HorizontalBillboard: return RenderMode.HorizontalBillBoard;
629
- case ParticleSystemRenderMode.VerticalBillboard: return RenderMode.VerticalBillBoard;
630
- case ParticleSystemRenderMode.Mesh: return RenderMode.Mesh;
631
- }
632
- return RenderMode.BillBoard;
633
- }
634
- rendererEmitterSettings: TrailSettings = {
635
- startLength: new ConstantValue(220),
636
- followLocalOrigin: false,
637
- };
638
- get speedFactor() {
639
- let factor = this.system.main.simulationSpeed;
640
- if (this.system.renderer?.renderMode === ParticleSystemRenderMode.Stretch) {
641
- factor *= this.system.renderer.velocityScale ?? 1;
642
- }
643
- return factor;
644
- }
645
- private flatWhiteTexture?: Texture;
646
- private clonedTexture: { original?: Texture, clone?: Texture } = { original: undefined, clone: undefined };
647
- get texture(): Texture {
648
- const mat = this.material;
649
- if (mat && mat["map"]) {
650
- const original = mat["map"]! as Texture;
651
- // cache the last original one so we're not creating tons of clones
652
- if (this.clonedTexture.original !== original || !this.clonedTexture.clone) {
653
- const tex = original.clone();
654
- tex.premultiplyAlpha = false;
655
- tex.colorSpace = LinearSRGBColorSpace;
656
- this.clonedTexture.original = original;
657
- this.clonedTexture.clone = tex;
658
- }
659
- return this.clonedTexture.clone;
660
- }
661
- if (!this.flatWhiteTexture)
662
- this.flatWhiteTexture = createFlatTexture(new RGBAColor(1, 1, 1, 1), 1)
663
- return this.flatWhiteTexture;
664
- }
665
- get startTileIndex() { return new TextureSheetStartFrameGenerator(this.system); }
666
- get uTileCount() { return this.anim.enabled ? this.anim?.numTilesX : undefined }
667
- get vTileCount() { return this.anim.enabled ? this.anim?.numTilesY : undefined }
668
- get renderOrder() { return 1; }
669
- get blending(): Blending { return this.system.renderer.particleMaterial?.blending ?? NormalBlending; }
670
- get transparent() { return this.system.renderer.transparent; }
671
- get worldSpace() { return this.system.main.simulationSpace === ParticleSystemSimulationSpace.World; }
672
-
673
- }
674
-
675
- class ParticlesEmissionState implements EmissionState {
676
- burstParticleIndex: number = 0;
677
- burstParticleCount: number = 0;
678
- isBursting: boolean = false;
679
- travelDistance: number = 0;
680
- previousWorldPos?: QVector3 | undefined;
681
-
682
- burstIndex: number = 0;
683
- burstWaveIndex: number = 0;
684
- time: number = 0;
685
- waitEmiting: number = 0;
686
- }
687
-
688
- /**
689
- * The ParticleSystem component efficiently handles the motion and rendering of many individual particles.
690
- *
691
- * You can add custom behaviours to the particle system to fully customize the behaviour of the particles. See {@link ParticleSystemBaseBehaviour} and {@link ParticleSystem.addBehaviour} for more information.
692
- *
693
- * Needle Engine uses [three.quarks](https://github.com/Alchemist0823/three.quarks) under the hood to handle particles.
694
- *
695
- * @category Rendering
696
- * @group Components
697
- */
698
- export class ParticleSystem extends Behaviour implements IParticleSystem {
699
-
700
- play(includeChildren: boolean = false) {
701
- if (includeChildren) {
702
- GameObject.foreachComponent(this.gameObject, comp => {
703
- if (comp instanceof ParticleSystem && comp !== this) {
704
- comp.play(false);
705
- }
706
- }, true)
707
- }
708
-
709
- this._isPlaying = true;
710
-
711
- // https://github.com/Alchemist0823/three.quarks/pull/35
712
- if (this._particleSystem) {
713
- this._particleSystem["emissionState"].time = 0;
714
- this._particleSystem["emitEnded"] = false;
715
- }
716
- this.emission?.reset();
717
- }
718
-
719
- pause(includeChildren = true) {
720
- if (includeChildren) {
721
- GameObject.foreachComponent(this.gameObject, comp => {
722
- if (comp instanceof ParticleSystem && comp !== this) {
723
- comp.pause(false);
724
- }
725
- }, true)
726
- }
727
- this._isPlaying = false;
728
- }
729
-
730
- /** clear=true removes all emitted particles */
731
- stop(includeChildren = true, clear: boolean = false) {
732
- if (includeChildren) {
733
- GameObject.foreachComponent(this.gameObject, comp => {
734
- if (comp instanceof ParticleSystem && comp !== this) {
735
- comp.stop(false, clear);
736
- }
737
- }, true)
738
- }
739
- this._isPlaying = false;
740
- this._time = 0;
741
- if (clear) this.reset();
742
- }
743
-
744
- /** remove emitted particles and reset time */
745
- reset() {
746
- this._time = 0;
747
- if (this._particleSystem) {
748
- this._particleSystem.particleNum = 0;
749
- this._particleSystem["emissionState"].time = 0;
750
- this._particleSystem["emitEnded"] = false;
751
- this.emission?.reset();
752
- }
753
- }
754
-
755
- private _state?: ParticlesEmissionState;
756
- emit(count: number) {
757
- if (this._particleSystem) {
758
- // we need to call update the matrices etc e.g. if we call emit from a physics callback
759
- this.onUpdate();
760
- count = Math.min(count, this.maxParticles - this.currentParticles);
761
- if (!this._state) this._state = new ParticlesEmissionState();
762
- this._state.waitEmiting = count;
763
- this._state.time = 0;
764
- const emitEndedState = this._particleSystem["emitEnded"];
765
- this._particleSystem["emitEnded"] = false;
766
- this._particleSystem.emit(this.deltaTime, this._state, this._particleSystem.emitter.matrixWorld as any);
767
- this._particleSystem["emitEnded"] = emitEndedState;
768
- }
769
- }
770
-
771
- get playOnAwake(): boolean {
772
- return this.main.playOnAwake;
773
- }
774
- set playOnAwake(val: boolean) {
775
- this.main.playOnAwake = val;
776
- }
777
-
778
- @serializable(ColorOverLifetimeModule)
779
- readonly colorOverLifetime!: ColorOverLifetimeModule;
780
-
781
- @serializable(MainModule)
782
- readonly main!: MainModule;
783
-
784
- @serializable(EmissionModule)
785
- readonly emission!: EmissionModule;
786
-
787
- @serializable(SizeOverLifetimeModule)
788
- readonly sizeOverLifetime!: SizeOverLifetimeModule;
789
-
790
- @serializable(ShapeModule)
791
- readonly shape!: ShapeModule;
792
-
793
- @serializable(NoiseModule)
794
- readonly noise!: NoiseModule;
795
-
796
- @serializable(TrailModule)
797
- readonly trails!: TrailModule;
798
-
799
- @serializable(VelocityOverLifetimeModule)
800
- readonly velocityOverLifetime!: VelocityOverLifetimeModule;
801
-
802
- @serializable(LimitVelocityOverLifetimeModule)
803
- readonly limitVelocityOverLifetime!: LimitVelocityOverLifetimeModule;
804
-
805
- @serializable(InheritVelocityModule)
806
- inheritVelocity!: InheritVelocityModule;
807
-
808
- @serializable(ColorBySpeedModule)
809
- readonly colorBySpeed!: ColorBySpeedModule;
810
-
811
- @serializable(TextureSheetAnimationModule)
812
- readonly textureSheetAnimation!: TextureSheetAnimationModule;
813
-
814
- @serializable(RotationOverLifetimeModule)
815
- readonly rotationOverLifetime!: RotationOverLifetimeModule;
816
-
817
- @serializable(RotationBySpeedModule)
818
- readonly rotationBySpeed!: RotationBySpeedModule;
819
-
820
- @serializable(SizeBySpeedModule)
821
- readonly sizeBySpeed!: SizeBySpeedModule;
822
-
823
- get renderer(): ParticleSystemRenderer {
824
- return this._renderer;
825
- }
826
-
827
- get isPlaying() { return this._isPlaying; }
828
-
829
- get currentParticles() {
830
- return this._particleSystem?.particleNum ?? 0;
831
- }
832
- get maxParticles() {
833
- return this.main.maxParticles;
834
- }
835
- get time() {
836
- return this._time;
837
- }
838
- get duration() {
839
- return this.main.duration;
840
- }
841
- get deltaTime() {
842
- return this.context.time.deltaTime * this.main.simulationSpeed;
843
- }
844
- get scale() {
845
- return this.gameObject.scale.x;
846
- }
847
- get cameraScale(): number {
848
- return this._cameraScale;
849
- }
850
- private _cameraScale: number = 1;
851
-
852
- get container(): Object3D {
853
- return this._container!;
854
- }
855
-
856
- get worldspace() {
857
- return this.main.simulationSpace === ParticleSystemSimulationSpace.World;
858
- }
859
- get localspace() {
860
- return this.main.simulationSpace === ParticleSystemSimulationSpace.Local;
861
- }
862
-
863
- private __worldQuaternion = new Quaternion();
864
- get worldQuaternion(): Quaternion {
865
- return this.__worldQuaternion;
866
- }
867
- private _worldQuaternionInverted = new Quaternion();
868
- get worldQuaternionInverted(): Quaternion {
869
- return this._worldQuaternionInverted;
870
- }
871
- private _worldScale = new Vector3();
872
- get worldScale(): Vector3 {
873
- return this._worldScale;
874
- }
875
-
876
- private _worldPositionFrame: number = -1;
877
- private _worldPos: Vector3 = new Vector3();
878
- get worldPos(): Vector3 {
879
- if (this._worldPositionFrame !== this.context.time.frame) {
880
- this._worldPositionFrame = this.context.time.frame;
881
- getWorldPosition(this.gameObject, this._worldPos);
882
- }
883
- return this._worldPos;
884
- }
885
-
886
- get matrixWorld(): Matrix4 {
887
- return this._container.matrixWorld;
888
- }
889
-
890
- get isSubsystem() {
891
- return this._isUsedAsSubsystem;
892
- }
893
-
894
- /** Add a custom quarks behaviour to the particle system.
895
- * You can add a quarks.Behaviour type or derive from {@link ParticleSystemBaseBehaviour}
896
- * @link https://github.com/Alchemist0823/three.quarks
897
- * @example
898
- * ```typescript
899
- * class MyBehaviour extends ParticleSystemBaseBehaviour {
900
- * initialize(particle: Particle) {
901
- * // initialize the particle
902
- * }
903
- * update(particle: Particle, delta: number) {
904
- * // do something with the particle
905
- * }
906
- * }
907
- *
908
- * const system = gameObject.getComponent(ParticleSystem);
909
- * system.addBehaviour(new MyBehaviour());
910
- * ```
911
- */
912
- addBehaviour(particleSystemBehaviour: Behavior | ParticleSystemBaseBehaviour): boolean {
913
- if (!this._particleSystem) {
914
- return false;
915
- }
916
- if (particleSystemBehaviour instanceof ParticleSystemBaseBehaviour) {
917
- particleSystemBehaviour.system = this;
918
- }
919
- if (debug) console.debug("Add custom ParticleSystem Behaviour", particleSystemBehaviour);
920
- this._particleSystem.addBehavior(particleSystemBehaviour);
921
- return true;
922
- }
923
- /** Remove a custom quarks behaviour from the particle system. **/
924
- removeBehaviour(particleSystemBehaviour: Behavior | ParticleSystemBaseBehaviour): boolean {
925
- if (!this._particleSystem) {
926
- return false;
927
- }
928
- const behaviours = this._particleSystem.behaviors;
929
- const index = behaviours.indexOf(particleSystemBehaviour);
930
- if (index !== -1) {
931
- if (isDevEnvironment() || debug) console.debug("Remove custom ParticleSystem Behaviour", index, particleSystemBehaviour);
932
- behaviours.splice(index, 1);
933
- return true;
934
- }
935
- return true;
936
- }
937
- /** Removes all behaviours from the particle system
938
- * **Note:** this will also remove the default behaviours like SizeBehaviour, ColorBehaviour etc.
939
- */
940
- removeAllBehaviours() {
941
- if (!this._particleSystem) {
942
- return false;
943
- }
944
- this._particleSystem.behaviors.length = 0;
945
- return true;
946
- }
947
- /** Get the underlying three.quarks particle system behaviours. This can be used to fully customize the behaviour of the particles. */
948
- get behaviours(): Behavior[] | null {
949
- if (!this._particleSystem) return null;
950
- return this._particleSystem.behaviors;
951
- }
952
- /** Get access to the underlying quarks particle system if you need more control
953
- * @link https://github.com/Alchemist0823/three.quarks
954
- */
955
- get particleSystem(): _ParticleSystem | null {
956
- return this._particleSystem ?? null;
957
- }
958
-
959
- private _renderer!: ParticleSystemRenderer;
960
- private _batchSystem?: BatchedRenderer;
961
- private _particleSystem?: _ParticleSystem;
962
- private _interface!: ParticleSystemInterface;
963
-
964
- // private _system!: System;
965
- // private _emitter: Emitter;
966
- // private _size!: SizeBehaviour;
967
- private _container!: Object3D;
968
- private _time: number = 0;
969
- private _isPlaying: boolean = true;
970
- private _isUsedAsSubsystem: boolean = false;
971
- private _didPreWarm: boolean = false;
972
-
973
- /** called from deserialization */
974
- private set bursts(arr: ParticleBurst[]) {
975
- for (let i = 0; i < arr.length; i++) {
976
- const burst = arr[i];
977
- if ((burst instanceof ParticleBurst) === false) {
978
- const instance = new ParticleBurst();
979
- assign(instance, burst);
980
- arr[i] = instance;
981
- }
982
- }
983
- this._bursts = arr;
984
- }
985
- private _bursts?: ParticleBurst[];
986
-
987
- /** called from deserialization */
988
- private set subEmitterSystems(arr: SubEmitterSystem[]) {
989
- for (let i = 0; i < arr.length; i++) {
990
- const sub = arr[i];
991
- if ((sub instanceof SubEmitterSystem) === false) {
992
- const instance = new SubEmitterSystem();
993
- assign(instance, sub);
994
- arr[i] = instance;
995
- }
996
- }
997
- if (debug && arr.length > 0) {
998
- console.log("SubEmitters: ", arr, this)
999
- }
1000
- this._subEmitterSystems = arr;
1001
- }
1002
- private _subEmitterSystems?: SubEmitterSystem[];
1003
-
1004
- /** @internal */
1005
- onAfterDeserialize(_) {
1006
- // doing this here to get a chance to resolve the subemitter guid
1007
- if (this._subEmitterSystems && Array.isArray(this._subEmitterSystems)) {
1008
- for (const sub of this._subEmitterSystems) {
1009
- sub._deserialize(this.context, this.gameObject);
1010
- }
1011
- }
1012
- }
1013
-
1014
- /** @internal */
1015
- awake(): void {
1016
- this._worldPositionFrame = -1;
1017
-
1018
- this._renderer = this.gameObject.getComponent(ParticleSystemRenderer) as ParticleSystemRenderer;
1019
-
1020
- if (!this.main) {
1021
- throw new Error("Not Supported: ParticleSystem needs a serialized MainModule. Creating new particle systems at runtime is currently not supported.");
1022
- }
1023
-
1024
- this._container = new Object3D();
1025
- this._container.matrixAutoUpdate = false;
1026
- // if (this.main.simulationSpace == ParticleSystemSimulationSpace.Local) {
1027
- // this.gameObject.add(this._container);
1028
- // }
1029
- // else
1030
- {
1031
- this.context.scene.add(this._container);
1032
- }
1033
- // else this._container = this.context.scene;
1034
-
1035
- this._batchSystem = new BatchedParticleRenderer();
1036
- this._batchSystem.name = this.gameObject.name;
1037
- this._container.add(this._batchSystem);
1038
- this._interface = new ParticleSystemInterface(this);
1039
- this._particleSystem = new _ParticleSystem(this._interface);
1040
- this._particleSystem.addBehavior(new SizeBehaviour(this));
1041
- this._particleSystem.addBehavior(new ColorBehaviour(this));
1042
- this._particleSystem.addBehavior(new TextureSheetAnimationBehaviour(this));
1043
- this._particleSystem.addBehavior(new RotationBehaviour(this));
1044
- this._particleSystem.addBehavior(new VelocityBehaviour(this));
1045
- this._particleSystem.addBehavior(new TrailBehaviour(this));
1046
- this._batchSystem.addSystem(this._particleSystem);
1047
-
1048
- const emitter = this._particleSystem.emitter;
1049
- this.context.scene.add(emitter);
1050
-
1051
- if (this.inheritVelocity.system && this.inheritVelocity.system !== this) {
1052
- this.inheritVelocity = this.inheritVelocity.clone();
1053
- }
1054
- this.inheritVelocity.awake(this);
1055
-
1056
-
1057
- if (debug) {
1058
- console.log(this);
1059
- this.gameObject.add(new AxesHelper(1))
1060
- }
1061
- }
1062
-
1063
- /** @internal */
1064
- start() {
1065
- this.addSubParticleSystems();
1066
- this.updateLayers();
1067
-
1068
- if (this.renderer.particleMesh instanceof Mesh && this._interface.renderMode == RenderMode.Mesh) {
1069
- NEEDLE_progressive.assignMeshLOD(this.renderer.particleMesh, 0).then(geo => {
1070
- if (geo && this.particleSystem && this._interface.renderMode == RenderMode.Mesh) {
1071
- this.particleSystem.instancingGeometry = geo;
1072
- }
1073
- });
1074
- }
1075
- }
1076
-
1077
- /** @internal */
1078
- onDestroy(): void {
1079
- this._container?.removeFromParent();
1080
- this._batchSystem?.removeFromParent();
1081
- this._particleSystem?.emitter.removeFromParent();
1082
- this._particleSystem?.dispose();
1083
- }
1084
-
1085
- /** @internal */
1086
- onEnable() {
1087
- if (!this.main) return;
1088
- if (this.inheritVelocity)
1089
- this.inheritVelocity.system = this;
1090
- if (this._batchSystem)
1091
- this._batchSystem.visible = true;
1092
- if (this.playOnAwake)
1093
- this.play();
1094
- this._isPlaying = this.playOnAwake;
1095
- }
1096
-
1097
- onDisable() {
1098
- if (this._batchSystem)
1099
- this._batchSystem.visible = false;
1100
- }
1101
-
1102
- /** @internal */
1103
- onBeforeRender() {
1104
- if (!this.main) return;
1105
- if (this._didPreWarm === false && this.main?.prewarm === true) {
1106
- this._didPreWarm = true;
1107
- this.preWarm();
1108
- }
1109
- this.onUpdate();
1110
- this.onSimulate(this.deltaTime);
1111
- }
1112
-
1113
- private preWarm() {
1114
- if (!this.emission?.enabled) return;
1115
- const emission = this.emission.rateOverTime.getMax();
1116
- if (emission <= 0) return;
1117
- const dt = 1 / 60;
1118
- const duration = this.main.duration;
1119
- const lifetime = this.main.startLifetime.getMax();
1120
- const maxDurationToPrewarm = 1000;
1121
- const timeToSimulate = Math.min(Math.max(duration, lifetime) / Math.max(.01, this.main.simulationSpeed), maxDurationToPrewarm);
1122
- const framesToSimulate = Math.ceil(timeToSimulate / dt);
1123
- const startTime = Date.now();
1124
- if (debug)
1125
- console.log(`Particles ${this.name} - Prewarm for ${framesToSimulate} frames (${timeToSimulate} sec). Duration: ${duration}, Lifetime: ${lifetime}`);
1126
- for (let i = 0; i < framesToSimulate; i++) {
1127
- if (this.currentParticles >= this.maxParticles) break;
1128
- const timePassed = Date.now() - startTime;
1129
- if (timePassed > 2000) {
1130
- console.warn(`Particles ${this.name} - Prewarm took too long. Aborting: ${timePassed}`);
1131
- break;
1132
- }
1133
- this.onUpdate();
1134
- this.onSimulate(dt);
1135
- }
1136
- }
1137
-
1138
- private _lastBatchesCount = -1;
1139
- private onSimulate(dt: number) {
1140
- if (this._batchSystem) {
1141
- let needsUpdate = this.context.time.frameCount % 60 === 0;
1142
- if (this._lastBatchesCount !== this._batchSystem.batches.length) {
1143
- this._lastBatchesCount = this._batchSystem.batches.length;
1144
- needsUpdate = true;
1145
- }
1146
- // Updating layers on batches
1147
- // TODO: figure out a better way to do this
1148
- // Issue: https://github.com/Alchemist0823/three.quarks/issues/49
1149
- if (needsUpdate) {
1150
- this.updateLayers();
1151
- }
1152
- this._batchSystem.update(dt);
1153
- }
1154
- this._time += dt;
1155
- if (this._time > this.duration) this._time = 0;
1156
- }
1157
-
1158
- private updateLayers() {
1159
- if (this._batchSystem) {
1160
- for (let i = 0; i < this._batchSystem.batches.length; i++) {
1161
- const batch = this._batchSystem.batches[i];
1162
- batch.layers.disableAll();
1163
- const layer = this.layer;
1164
- batch.layers.mask = 1 << layer;
1165
- }
1166
- }
1167
- }
1168
-
1169
- // private lastMaterialVersion: number = -1;
1170
- private onUpdate() {
1171
-
1172
-
1173
- if (this._bursts) {
1174
- this.emission.bursts = this._bursts;
1175
- delete this._bursts;
1176
- }
1177
- if (!this._isPlaying) return;
1178
-
1179
- // sprite materials must be scaled in AR
1180
- const cam = this.context.mainCamera;
1181
- if (cam) {
1182
- const scale = getWorldScale(cam);
1183
- this._cameraScale = scale.x;
1184
- }
1185
-
1186
- const isLocalSpace = !this.worldspace;
1187
-
1188
- const source = this.gameObject;
1189
- getWorldQuaternion(source, this.__worldQuaternion)
1190
- this._worldQuaternionInverted.copy(this.__worldQuaternion).invert();
1191
- getWorldScale(this.gameObject, this._worldScale);
1192
-
1193
- // Handle LOCALSPACE
1194
- if (isLocalSpace && this._container && this.gameObject?.parent) {
1195
- const scale = getLocalSimulationScale(this, temp3);
1196
- this._container.matrix.makeScale(scale.x, scale.y, scale.z);
1197
- this._container.matrix.makeRotationFromQuaternion(this.__worldQuaternion);
1198
- this._container.matrix.setPosition(this.worldPos);
1199
- this._container.matrix.scale(this.gameObject.scale);
1200
- }
1201
-
1202
-
1203
- this.emission.system = this;
1204
- this._interface.update();
1205
- this.shape.onUpdate(this, this.context, this.main.simulationSpace, this.gameObject);
1206
- this.noise.update(this.context);
1207
-
1208
- this.inheritVelocity?.update(this.context);
1209
- this.velocityOverLifetime.update(this);
1210
- }
1211
-
1212
- private addSubParticleSystems() {
1213
- if (this._subEmitterSystems && this._particleSystem) {
1214
- for (const sys of this._subEmitterSystems) {
1215
- // Make sure the particle system is created
1216
- if (sys.particleSystem) {
1217
- if (sys.particleSystem.__internalAwake)
1218
- sys.particleSystem.__internalAwake();
1219
- else if (isDevEnvironment())
1220
- console.warn("SubParticleSystem serialization issue(?)", sys.particleSystem, sys);
1221
- }
1222
- const system = sys.particleSystem?._particleSystem;
1223
- if (system) {
1224
- sys.particleSystem!._isUsedAsSubsystem = true;
1225
- // sys.particleSystem!.main.simulationSpace = ParticleSystemSimulationSpace.World;
1226
- const sub = new ParticleSubEmitter(this, this._particleSystem, sys.particleSystem!, system);
1227
- sub.emitterType = sys.type;
1228
- sub.emitterProbability = sys.emitProbability;
1229
- this._particleSystem.addBehavior(sub);
1230
- }
1231
- else if (debug) console.warn("Could not add SubParticleSystem", sys, this);
1232
- }
1233
- }
1234
- }
1235
- }
1236
-
1237
-
1238
- /** @internal */
1239
- export class SubEmitterSystem {
1240
-
1241
- particleSystem?: ParticleSystem;
1242
- emitProbability: number = 1;
1243
- properties?: number;
1244
- type?: SubEmitterType;
1245
-
1246
- _deserialize(_context: Context, gameObject: GameObject) {
1247
- const ps = this.particleSystem;
1248
- if (ps instanceof ParticleSystem) return;
1249
-
1250
- let guid = "";
1251
-
1252
- if (ps && typeof ps["guid"] === "string") {
1253
- guid = ps["guid"];
1254
- // subemitter MUST be a child of the particle system
1255
- this.particleSystem = GameObject.findByGuid(guid, gameObject) as ParticleSystem;
1256
- }
1257
-
1258
- if (debug && !(this.particleSystem instanceof ParticleSystem)) {
1259
- console.warn("Could not find particle system for sub emitter", guid, gameObject, this);
1260
- }
1261
- }
1262
- }
1263
-
1264
-
1265
- function getLocalSimulationScale(system: ParticleSystem, vec: Vector3) {
1266
- vec.set(1, 1, 1);
1267
- if (system.gameObject.parent && system.localspace) {
1268
- switch (system.main.scalingMode) {
1269
- case ParticleSystemScalingMode.Local:
1270
- vec = getWorldScale(system.gameObject.parent, vec);
1271
- vec.x = 1 / vec.x;
1272
- vec.y = 1 / vec.y;
1273
- vec.z = 1 / vec.z;
1274
- break;
1275
- default:
1276
- if (!system["unsupported_scaling_mode"]) {
1277
- system["unsupported_scaling_mode"] = true;
1278
- const msg = "ParticleSystem scale mode " + ParticleSystemScalingMode[system.main.scalingMode] + " is not supported";
1279
- if (isDevEnvironment())
1280
- showBalloonWarning(msg);
1281
- console.warn(msg, system.name, system);
1282
- }
1283
- vec = getWorldScale(system.gameObject, vec);
1284
- break;
1285
- }
1286
- }
1287
- return vec;
1
+ import { AxesHelper, BackSide, Blending, BufferGeometry, FrontSide, LinearSRGBColorSpace, Material, Matrix4, Mesh, MeshBasicMaterial, MeshStandardMaterial, NormalBlending, Object3D, PlaneGeometry, Quaternion, SpriteMaterial, Texture, Vector3, Vector4 } from "three";
2
+ import type { BatchedRenderer, Behavior, BurstParameters, EmissionState, EmitterShape, FunctionColorGenerator, FunctionJSON, FunctionValueGenerator, GeneratorMemory, Particle, ParticleSystemParameters, RecordState, TrailSettings, ValueGenerator } from "three.quarks";
3
+ import { BatchedParticleRenderer, ConstantColor, ConstantValue, ParticleSystem as _ParticleSystem, RenderMode, TrailParticle, Vector3 as QVector3, Vector4 as QVector4 } from "three.quarks";
4
+
5
+ import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
6
+ import { Mathf } from "../../engine/engine_math.js";
7
+ // https://github.dev/creativelifeform/three-nebula
8
+ // import System, { Emitter, Position, Life, SpriteRenderer, Particle, Body, MeshRenderer, } from 'three-nebula.js';
9
+ import { serializable } from "../../engine/engine_serialization.js";
10
+ import { assign } from "../../engine/engine_serialization_core.js";
11
+ import { Context } from "../../engine/engine_setup.js";
12
+ import { createFlatTexture } from "../../engine/engine_shaders.js";
13
+ import { getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../engine/engine_three_utils.js";
14
+ import { getParam } from "../../engine/engine_utils.js";
15
+ import { NEEDLE_progressive } from "../../engine/extensions/NEEDLE_progressive.js";
16
+ import { RGBAColor } from "../../engine/js-extensions/index.js";
17
+ import { Behaviour, GameObject } from "../Component.js";
18
+ import { ColorBySpeedModule, ColorOverLifetimeModule, EmissionModule, InheritVelocityModule, type IParticleSystem, LimitVelocityOverLifetimeModule, MainModule, MinMaxCurve, MinMaxGradient, NoiseModule, ParticleBurst, ParticleSystemRenderMode, ParticleSystemScalingMode, ParticleSystemSimulationSpace, RotationBySpeedModule, RotationOverLifetimeModule, ShapeModule, SizeBySpeedModule, SizeOverLifetimeModule, TextureSheetAnimationModule, TrailModule, VelocityOverLifetimeModule } from "./ParticleSystemModules.js"
19
+ import { ParticleSubEmitter } from "./ParticleSystemSubEmitter.js";
20
+
21
+ const debug = getParam("debugparticles");
22
+ const suppressProgressiveLoading = getParam("noprogressive");
23
+ const debugProgressiveLoading = getParam("debugprogressive");
24
+
25
+ export type { Particle as QParticle, Behavior as QParticleBehaviour, TrailParticle as QTrailParticle } from "three.quarks"
26
+
27
+ export enum SubEmitterType {
28
+ Birth = 0,
29
+ Collision = 1,
30
+ Death = 2,
31
+ Trigger = 3,
32
+ Manual = 4,
33
+ }
34
+
35
+ /** @internal */
36
+ export class ParticleSystemRenderer extends Behaviour {
37
+
38
+ @serializable()
39
+ renderMode?: ParticleSystemRenderMode;
40
+
41
+ @serializable(Material)
42
+ particleMaterial?: SpriteMaterial | MeshBasicMaterial;
43
+
44
+ @serializable(Material)
45
+ trailMaterial?: SpriteMaterial | MeshBasicMaterial;
46
+
47
+ // @serializable(Mesh)
48
+ particleMesh?: Mesh | string;
49
+
50
+ @serializable()
51
+ maxParticleSize!: number;
52
+
53
+ @serializable()
54
+ minParticleSize!: number;
55
+
56
+ @serializable()
57
+ velocityScale?: number;
58
+ @serializable()
59
+ cameraVelocityScale?: number;
60
+ @serializable()
61
+ lengthScale?: number;
62
+
63
+ start() {
64
+ if (this.maxParticleSize !== .5 && this.minParticleSize !== 0) {
65
+ if (isDevEnvironment()) {
66
+ const msg = `ParticleSystem \"${this.name}\" has non-default min/max particle size. This may not render correctly. Please set min size to 0 and the max size to 0.5 and use the \"StartSize\" setting instead`;
67
+ console.warn(msg);
68
+ // showBalloonWarning(msg);
69
+ }
70
+ }
71
+
72
+ }
73
+
74
+ get transparent(): boolean {
75
+ const res = this.particleMaterial?.transparent ?? false;
76
+ // console.log(res, this.particleMaterial);
77
+ return res;
78
+ }
79
+
80
+ getMaterial(trailEnabled: boolean = false) {
81
+ let material = (trailEnabled === true && this.trailMaterial) ? this.trailMaterial : this.particleMaterial;
82
+
83
+ if (material) {
84
+
85
+ if (material.type === "MeshStandardMaterial") {
86
+ if (debug) console.debug("ParticleSystemRenderer.getMaterial: MeshStandardMaterial detected, converting to MeshBasicMaterial. See https://github.com/Alchemist0823/three.quarks/issues/101");
87
+ if ("map" in material && material.map) {
88
+ material.map.colorSpace = LinearSRGBColorSpace;
89
+ material.map.premultiplyAlpha = false;
90
+ }
91
+ const newMaterial = new MeshBasicMaterial();
92
+ newMaterial.copy(material);
93
+ if (trailEnabled) this.trailMaterial = newMaterial;
94
+ else this.particleMaterial = newMaterial;
95
+ }
96
+
97
+
98
+ if (material.map) {
99
+ material.map.colorSpace = LinearSRGBColorSpace;
100
+ material.map.premultiplyAlpha = false;
101
+ }
102
+
103
+ if (trailEnabled) {
104
+ // the particle material for trails must be DoubleSide or BackSide (since otherwise the trail is invisible)
105
+ if (material.side === FrontSide) {
106
+ // don't modify the assigned material
107
+ material = material.clone();
108
+ material.side = BackSide;
109
+ if (trailEnabled) this.trailMaterial = material;
110
+ else this.particleMaterial = material;
111
+ }
112
+ }
113
+ }
114
+
115
+ // progressive load on start
116
+ // TODO: figure out how to do this before particle system rendering so we only load textures for visible materials
117
+ if (material && !suppressProgressiveLoading && material["_didRequestTextureLOD"] === undefined) {
118
+ material["_didRequestTextureLOD"] = 0;
119
+ if (debugProgressiveLoading) {
120
+ console.log("Load material LOD", material.name);
121
+ }
122
+ NEEDLE_progressive.assignTextureLOD(material, 0);
123
+ }
124
+
125
+ return material;
126
+ }
127
+
128
+ getMesh(_renderMode?: ParticleSystemRenderMode) {
129
+ let geo: BufferGeometry | null = null;
130
+ if (!geo) {
131
+ if (this.particleMesh instanceof Mesh) {
132
+ geo = this.particleMesh.geometry;
133
+ }
134
+ if (geo === null) {
135
+ geo = new PlaneGeometry(1, 1);
136
+ // Flip UVs horizontally
137
+ const uv = geo.attributes.uv;
138
+ for (let i = 0; i < uv.count; i++) {
139
+ uv.setX(i, 1 - uv.getX(i));
140
+ }
141
+ }
142
+ }
143
+
144
+ const res = new Mesh(geo, this.getMaterial());
145
+ return res;
146
+ }
147
+ }
148
+
149
+ class MinMaxCurveFunction implements FunctionValueGenerator {
150
+
151
+ private _curve: MinMaxCurve;
152
+ private _factor: number;
153
+
154
+ constructor(curve: MinMaxCurve, factor: number = 1) {
155
+ this._curve = curve;
156
+ this._factor = factor;
157
+ }
158
+
159
+ type: "function" = "function";
160
+
161
+ startGen(_memory: GeneratorMemory): void {
162
+ // ...
163
+ }
164
+ genValue(_memory: GeneratorMemory, t: number): number {
165
+ return this._curve.evaluate(t, Math.random()) * this._factor;
166
+ }
167
+ toJSON(): FunctionJSON {
168
+ throw new Error("Method not implemented.");
169
+ }
170
+ clone(): FunctionValueGenerator {
171
+ throw new Error("Method not implemented.");
172
+ }
173
+ }
174
+
175
+ class MinMaxGradientFunction implements FunctionColorGenerator {
176
+
177
+ private _curve: MinMaxGradient;
178
+
179
+ constructor(curve: MinMaxGradient) { this._curve = curve; }
180
+
181
+ type: "function" = "function";
182
+
183
+ startGen(_memory: GeneratorMemory): void {
184
+ throw new Error("Method not implemented.");
185
+ }
186
+ genColor(_memory: GeneratorMemory, color: QVector4, t: number): QVector4 {
187
+ const col = this._curve.evaluate(t, Math.random());
188
+ // TODO: incoming color should probably be blended?
189
+ color.set(col.r, col.g, col.b, "alpha" in col ? col.alpha : 1);
190
+ return color;
191
+ }
192
+ toJSON(): FunctionJSON {
193
+ throw new Error("Method not implemented.");
194
+ }
195
+ clone(): FunctionColorGenerator {
196
+ throw new Error("Method not implemented.");
197
+ }
198
+
199
+ }
200
+
201
+ abstract class BaseValueGenerator implements ValueGenerator {
202
+
203
+ type: "value" = "value";
204
+ toJSON(): FunctionJSON {
205
+ throw new Error("Method not implemented.");
206
+ }
207
+ clone(): ValueGenerator {
208
+ throw new Error("Method not implemented.");
209
+ }
210
+
211
+ startGen(_memory: any): void { }
212
+ abstract genValue(): number;
213
+
214
+ readonly system: ParticleSystem;
215
+
216
+ constructor(system: ParticleSystem) {
217
+ this.system = system;
218
+ }
219
+ }
220
+
221
+ class TextureSheetStartFrameGenerator extends BaseValueGenerator {
222
+ genValue(): number {
223
+ return this.system.textureSheetAnimation.getStartIndex();
224
+ }
225
+
226
+ }
227
+
228
+ class ParticleSystemEmissionOverTime extends BaseValueGenerator {
229
+
230
+ private _lastPosition: Vector3 = new Vector3();
231
+ private _lastDistance: number = 0;
232
+
233
+ update() {
234
+ const currentPosition = getWorldPosition(this.system.gameObject);
235
+ this._lastDistance = this._lastPosition.distanceTo(currentPosition)
236
+ this._lastPosition.copy(currentPosition);
237
+ }
238
+
239
+ genValue(): number {
240
+ if (!this.system.isPlaying) return 0;
241
+ if (!this.system.emission.enabled) return 0;
242
+ if (this.system.currentParticles >= this.system.maxParticles) return 0;
243
+ // emission over time
244
+ let emission = this.system.emission.rateOverTime.evaluate(this.system.time / this.system.duration, Math.random());
245
+ // if(this.system.currentParticles + emission > this.system.maxParticles)
246
+ // emission = (this.system.maxParticles - this.system.currentParticles);
247
+ // const res = Mathf.clamp(emission, 0, this.system.maxParticles - this.system.currentParticles);
248
+
249
+ if (this.system.deltaTime > 0) {
250
+ const distanceEmission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
251
+ const meterPerSecond = this._lastDistance / this.system.deltaTime;
252
+ let distanceEmissionValue = meterPerSecond * distanceEmission;
253
+ if (!Number.isFinite(distanceEmissionValue)) distanceEmissionValue = 0;
254
+ emission += distanceEmissionValue;
255
+ }
256
+ const burst = this.system.emission.getBurst();
257
+ if (burst > 0)
258
+ emission += burst / this.system.deltaTime;
259
+
260
+ const maxEmission = (this.system.maxParticles - this.system.currentParticles);
261
+ return Mathf.clamp(emission, 0, maxEmission / this.system.deltaTime);
262
+ }
263
+ }
264
+
265
+ class ParticleSystemEmissionOverDistance extends BaseValueGenerator {
266
+
267
+ genValue(): number {
268
+ if (!this.system.isPlaying) return 0;
269
+ // this seems not be called yet
270
+ return 0;
271
+ // if (this.system.currentParticles >= this.system.maxParticles) return 0;
272
+ // const emission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
273
+ // return emission;
274
+ }
275
+ }
276
+
277
+ export abstract class ParticleSystemBaseBehaviour implements Behavior {
278
+
279
+ system!: ParticleSystem;
280
+ get context() { return this.system.context; }
281
+
282
+ constructor(ps?: ParticleSystem) {
283
+ this.type = Object.getPrototypeOf(this).constructor.name || "ParticleSystemBaseBehaviour";
284
+ if (ps)
285
+ this.system = ps;
286
+ }
287
+
288
+ type: string;
289
+
290
+ initialize(_particle: Particle): void { }
291
+ update(_particle: Particle, _delta: number): void { }
292
+ frameUpdate(_delta: number): void { }
293
+ toJSON() { throw new Error("Method not implemented."); }
294
+ clone(): Behavior { throw new Error("Method not implemented."); }
295
+ reset() { }
296
+ }
297
+
298
+ const $startFrame = Symbol("startFrame")
299
+ class TextureSheetAnimationBehaviour extends ParticleSystemBaseBehaviour {
300
+ type: string = "NeedleTextureSheet"
301
+
302
+ // initialize(_particle: Particle): void {
303
+ // _particle[$startFrame] = this.system.textureSheetAnimation.getStartIndex();
304
+ // }
305
+
306
+ update(particle: Particle, _delta: number) {
307
+ const sheet = this.system.textureSheetAnimation;
308
+ if (sheet.enabled) {
309
+ const t01 = particle.age / particle.life;
310
+ const index = sheet.evaluate(t01);
311
+ if (index !== undefined)
312
+ particle.uvTile = index;
313
+ }
314
+ }
315
+
316
+ }
317
+
318
+ const $particleRotation = Symbol("particleRotation")
319
+
320
+ class RotationBehaviour extends ParticleSystemBaseBehaviour {
321
+ type: string = "NeedleRotation"
322
+
323
+ initialize(particle: Particle) {
324
+ particle[$particleRotation] = Math.random();
325
+ }
326
+
327
+ update(particle: Particle, delta: number) {
328
+ if (particle.rotation === undefined) return;
329
+
330
+ const t = particle.age / particle.life;
331
+
332
+ if (typeof particle.rotation === "number") {
333
+ if (this.system.rotationOverLifetime.enabled) {
334
+ particle.rotation += this.system.rotationOverLifetime.evaluate(t, particle[$particleRotation]) * delta;
335
+ }
336
+ else {
337
+ if (this.system.renderer.renderMode === ParticleSystemRenderMode.Billboard)
338
+ particle.rotation = Math.PI;
339
+ }
340
+
341
+ if (this.system.rotationBySpeed.enabled) {
342
+ const speed = particle.velocity.length();
343
+ particle.rotation += this.system.rotationBySpeed.evaluate(t, speed) * delta;
344
+ }
345
+ }
346
+ else {
347
+ // const quat = particle.rotation as Quaternion;
348
+ // TODO: implement rotation by speed for quaternions
349
+ }
350
+ }
351
+ }
352
+
353
+ const $sizeLerpFactor = Symbol("sizeLerpFactor");
354
+ const localScaleVec3 = new Vector3();
355
+ class SizeBehaviour extends ParticleSystemBaseBehaviour {
356
+
357
+ type: string = "NeedleSize";
358
+
359
+ private _minSize = 0;
360
+ private _maxSize = 1;
361
+
362
+ initialize(particle: Particle) {
363
+ particle[$sizeLerpFactor] = Math.random();
364
+ this._minSize = this.system.renderer.minParticleSize;
365
+ this._maxSize = this.system.renderer.maxParticleSize;
366
+ }
367
+
368
+ update(particle: Particle, _delta: number): void {
369
+ const age01 = particle.age / particle.life;
370
+ let size = 1;
371
+ if (this.system.sizeOverLifetime.enabled)
372
+ size *= this.system.sizeOverLifetime.evaluate(age01, undefined, particle[$sizeLerpFactor]).x;
373
+ let scaleFactor = 1;
374
+ if (this.system.renderer.renderMode !== ParticleSystemRenderMode.Mesh)
375
+ scaleFactor = this.system.worldScale.x / this.system.cameraScale;
376
+
377
+ const newSize = getTempVector(particle.startSize).multiplyScalar(size * scaleFactor);
378
+ particle.size.set(newSize.x, newSize.y, newSize.z);
379
+ if (this.system.localspace) {
380
+ const scale = getLocalSimulationScale(this.system, localScaleVec3);
381
+ particle.size.x *= scale.x;
382
+ particle.size.y *= scale.y;
383
+ particle.size.z *= scale.z;
384
+ }
385
+ // in Unity this is viewport size, we don't really support this yet (and the renderer is logging a warning)
386
+ // so for now it's disabled again
387
+ // particle.size = Mathf.clamp(particle.size, this._minSize, this._maxSize);
388
+ }
389
+ }
390
+
391
+ export const $particleLife = Symbol("particleLife");
392
+ const $trailLifetime = Symbol("trailLifetime");
393
+ const $trailStartLength = Symbol("trailStartLength");
394
+ const $trailWidthRandom = Symbol("trailWidthRandom");
395
+
396
+ class TrailBehaviour extends ParticleSystemBaseBehaviour {
397
+ type: string = "NeedleTrail";
398
+
399
+ initialize(particle: Particle) {
400
+ if (particle instanceof TrailParticle) {
401
+ particle[$particleLife] = particle.life;
402
+ if (this.system.trails.enabled && this.system.trails.dieWithParticles === false) {
403
+ particle[$trailLifetime] = this.system.trails.lifetime.evaluate(Math.random(), Math.random());
404
+ particle.life += particle[$trailLifetime];
405
+ }
406
+ particle[$trailStartLength] = particle.length;
407
+ particle[$trailWidthRandom] = Math.random();
408
+ }
409
+
410
+ }
411
+
412
+ update(particle: Particle) {
413
+ if (this.system.trails?.enabled && particle instanceof TrailParticle) {
414
+ const trailParticle = particle as TrailParticle;
415
+ const age01 = particle.age / particle[$particleLife];
416
+ const iter = particle.previous.values();
417
+ const length = particle.previous.length;
418
+ // const maxAge = this.system.trails.lifetime.
419
+ for (let i = 0; i < length; i++) {
420
+ const cur = iter.next();
421
+ const state = cur.value as RecordState;
422
+ const pos01 = 1 - (i / (length - 1));
423
+ const size = particle.size;
424
+ if (size.x <= 0 && !this.system.trails.sizeAffectsWidth) {
425
+ // Not sure where we get to 100* from, tested in SOC trong com
426
+ const newSize = 20 * this.system.trails.widthOverTrail.evaluate(.5, trailParticle[$trailWidthRandom]);
427
+ size.x = newSize;
428
+ size.y = newSize;
429
+ size.z = newSize;
430
+ }
431
+ state.size = this.system.trails.getWidth(size.x, age01, pos01, trailParticle[$trailWidthRandom]);
432
+ state.color.copy(particle.color);
433
+ this.system.trails.getColor(state.color, age01, pos01);
434
+ }
435
+
436
+ // particle.life = particle.age + .1;
437
+ if (particle.age > particle[$particleLife]) {
438
+ particle.velocity.set(0, 0, 0);
439
+ const t = (particle.age - particle[$particleLife]) / particle[$trailLifetime];
440
+ trailParticle.length = Mathf.lerp(particle[$trailStartLength], 0, t);
441
+ }
442
+ }
443
+ }
444
+ }
445
+
446
+ const $startVelocity = Symbol("startVelocity");
447
+ const $gravityFactor = Symbol("gravityModifier");
448
+ const $gravitySpeed = Symbol("gravitySpeed");
449
+ const $velocityLerpFactor = Symbol("velocity lerp factor");
450
+ const temp3 = new Vector3();
451
+ const temp4 = new Quaternion();
452
+
453
+ class VelocityBehaviour extends ParticleSystemBaseBehaviour {
454
+ type: string = "NeedleVelocity";
455
+
456
+ private _gravityDirection = new Vector3();
457
+
458
+ initialize(particle: Particle): void {
459
+ const simulationSpeed = this.system.main.simulationSpeed;
460
+
461
+ particle.startSpeed = this.system.main.startSpeed.evaluate(Math.random(), Math.random());
462
+ const dir = this.system.shape.getDirection(particle, particle.position);
463
+ particle.velocity.x = dir.x * particle.startSpeed;
464
+ particle.velocity.y = dir.y * particle.startSpeed;
465
+ particle.velocity.z = dir.z * particle.startSpeed;
466
+ if (this.system.inheritVelocity?.enabled) {
467
+ this.system.inheritVelocity.applyInitial(particle.velocity);
468
+ }
469
+ if (!particle[$startVelocity]) particle[$startVelocity] = particle.velocity.clone();
470
+ else particle[$startVelocity].copy(particle.velocity);
471
+
472
+ const gravityFactor = this.system.main.gravityModifier.evaluate(Math.random(), Math.random());
473
+ particle[$gravityFactor] = gravityFactor * simulationSpeed;
474
+ particle[$gravitySpeed] = gravityFactor * simulationSpeed * .5
475
+
476
+ particle[$velocityLerpFactor] = Math.random();
477
+ this.system.velocityOverLifetime?.init(particle);
478
+
479
+ this._gravityDirection.set(0, -1, 0);
480
+ if (this.system.main.simulationSpace === ParticleSystemSimulationSpace.Local)
481
+ this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
482
+ }
483
+
484
+ update(particle: Particle, delta: number): void {
485
+
486
+ //////////////////////
487
+ // calculate speed
488
+ const baseVelocity = particle[$startVelocity];
489
+ const gravityFactor = particle[$gravityFactor];
490
+ if (gravityFactor !== 0) {
491
+ const factor = gravityFactor * particle[$gravitySpeed];
492
+ temp3.copy(this._gravityDirection).multiplyScalar(factor);
493
+ particle[$gravitySpeed] += delta * .05;
494
+ baseVelocity.add(temp3);
495
+ }
496
+ particle.velocity.copy(baseVelocity);
497
+
498
+
499
+ const t01 = particle.age / particle.life;
500
+
501
+ if (this.system.inheritVelocity?.enabled) {
502
+ this.system.inheritVelocity.applyCurrent(particle.velocity, t01, particle[$velocityLerpFactor]);
503
+ }
504
+
505
+ const noise = this.system.noise;
506
+ if (noise.enabled) {
507
+ noise.apply(0, particle.position, particle.velocity, delta, particle.age, particle.life);
508
+ }
509
+
510
+ //////////////////////
511
+ // evaluate by speed modules
512
+ const sizeBySpeed = this.system.sizeBySpeed;
513
+ if (sizeBySpeed?.enabled) {
514
+ particle.size = sizeBySpeed.evaluate(particle.velocity, t01, particle[$velocityLerpFactor], particle.size);
515
+ }
516
+
517
+ const colorBySpeed = this.system.colorBySpeed;
518
+ if (colorBySpeed?.enabled) {
519
+ colorBySpeed.evaluate(particle.velocity, particle[$velocityLerpFactor], particle.color);
520
+ }
521
+
522
+ //////////////////////
523
+ // limit or modify speed
524
+ const velocity = this.system.velocityOverLifetime;
525
+ if (velocity.enabled) {
526
+ velocity.apply(particle, 0, particle.position, particle.velocity, delta, particle.age, particle.life);
527
+ }
528
+
529
+ const limitVelocityOverLifetime = this.system.limitVelocityOverLifetime;
530
+ if (limitVelocityOverLifetime.enabled) {
531
+ // const factor = this.system.worldScale.x;
532
+ limitVelocityOverLifetime.apply(particle.position, baseVelocity, particle.velocity, particle.size, t01, delta, 1);
533
+ }
534
+
535
+ if (this.system.worldspace) {
536
+ const ws = this.system.worldScale;
537
+ particle.velocity.x *= ws.x;
538
+ particle.velocity.y *= ws.y;
539
+ particle.velocity.z *= ws.z;
540
+ }
541
+ }
542
+ }
543
+
544
+ const $colorLerpFactor = Symbol("colorLerpFactor");
545
+ const tempColor = new RGBAColor(1, 1, 1, 1);
546
+ const col = new RGBAColor(1, 1, 1, 1);
547
+ class ColorBehaviour extends ParticleSystemBaseBehaviour {
548
+ type: string = "NeedleColor";
549
+
550
+ initialize(_particle: Particle): void {
551
+ }
552
+
553
+ private _init(particle: Particle) {
554
+ const materialColor = this.system.renderer.particleMaterial;
555
+ col.copy(this.system.main.startColor.evaluate(Math.random()));
556
+ if (materialColor?.color) {
557
+ tempColor.copy(materialColor.color);
558
+ col.multiply(tempColor)
559
+ }
560
+ col.convertLinearToSRGB();
561
+ particle.startColor.set(col.r, col.g, col.b, col.alpha);
562
+ particle.color.copy(particle.startColor);
563
+ particle[$colorLerpFactor] = Math.random();
564
+ }
565
+
566
+ update(particle: Particle, _delta: number): void {
567
+ if (particle.age === 0)
568
+ this._init(particle);
569
+ if (this.system.colorOverLifetime.enabled) {
570
+ const t = particle.age / particle.life;
571
+ const col = this.system.colorOverLifetime.color.evaluate(t, particle[$colorLerpFactor]);
572
+ particle.color.set(col.r, col.g, col.b, "alpha" in col ? col.alpha : 1).multiply(particle.startColor);
573
+ }
574
+ else {
575
+ particle.color.copy(particle.startColor);
576
+ }
577
+ }
578
+ }
579
+
580
+ class ParticleSystemInterface implements ParticleSystemParameters {
581
+
582
+ private readonly system: ParticleSystem;
583
+ private readonly emission: ParticleSystemEmissionOverTime;
584
+ private get anim(): TextureSheetAnimationModule {
585
+ return this.system.textureSheetAnimation;
586
+ }
587
+
588
+ constructor(system: ParticleSystem) {
589
+ this.system = system;
590
+ this.emission = new ParticleSystemEmissionOverTime(this.system);
591
+ }
592
+
593
+ get prewarm() { return false; } // force disable three.quark prewarm, we have our own!
594
+ get material() { return this.system.renderer.getMaterial(this.system.trails.enabled) as Material; }
595
+ get layers() { return this.system.gameObject.layers; }
596
+
597
+ update() {
598
+ this.emission.update();
599
+ }
600
+
601
+ autoDestroy?: boolean | undefined;
602
+ get looping() { return this.system.main.loop; }
603
+ get duration() { return this.system.duration; }
604
+ get shape(): EmitterShape { return this.system.shape as unknown as EmitterShape; }
605
+ get startLife() { return new MinMaxCurveFunction(this.system.main.startLifetime); }
606
+ get startSpeed() { return new MinMaxCurveFunction(this.system.main.startSpeed); }
607
+ get startRotation() { return new MinMaxCurveFunction(this.system.main.startRotation); }
608
+ get startSize() { return new MinMaxCurveFunction(this.system.main.startSize); }
609
+ startLength?: ValueGenerator | FunctionValueGenerator | undefined; /** start length is for trails */
610
+ get startColor() { return new ConstantColor(new QVector4(1, 1, 1, 1)); }
611
+ get emissionOverTime() { return this.emission; }
612
+ /** this is not supported yet */
613
+ get emissionOverDistance() { return new ParticleSystemEmissionOverDistance(this.system); }
614
+ /** not used - burst is controled via emissionOverTime */
615
+ emissionBursts?: BurstParameters[] | undefined;
616
+ onlyUsedByOther?: boolean | undefined;
617
+ readonly behaviors: Behavior[] = [];
618
+ get instancingGeometry() {
619
+ return this.system.renderer.getMesh(this.system.renderer.renderMode).geometry;
620
+ }
621
+ get renderMode() {
622
+ if (this.system.trails["enabled"] === true) {
623
+ return RenderMode.Trail;
624
+ }
625
+ switch (this.system.renderer.renderMode) {
626
+ case ParticleSystemRenderMode.Billboard: return RenderMode.BillBoard;
627
+ case ParticleSystemRenderMode.Stretch: return RenderMode.StretchedBillBoard;
628
+ case ParticleSystemRenderMode.HorizontalBillboard: return RenderMode.HorizontalBillBoard;
629
+ case ParticleSystemRenderMode.VerticalBillboard: return RenderMode.VerticalBillBoard;
630
+ case ParticleSystemRenderMode.Mesh: return RenderMode.Mesh;
631
+ }
632
+ return RenderMode.BillBoard;
633
+ }
634
+ rendererEmitterSettings: TrailSettings = {
635
+ startLength: new ConstantValue(220),
636
+ followLocalOrigin: false,
637
+ };
638
+ get speedFactor() {
639
+ let factor = this.system.main.simulationSpeed;
640
+ if (this.system.renderer?.renderMode === ParticleSystemRenderMode.Stretch) {
641
+ factor *= this.system.renderer.velocityScale ?? 1;
642
+ }
643
+ return factor;
644
+ }
645
+ private flatWhiteTexture?: Texture;
646
+ private clonedTexture: { original?: Texture, clone?: Texture } = { original: undefined, clone: undefined };
647
+ get texture(): Texture {
648
+ const mat = this.material;
649
+ if (mat && mat["map"]) {
650
+ const original = mat["map"]! as Texture;
651
+ // cache the last original one so we're not creating tons of clones
652
+ if (this.clonedTexture.original !== original || !this.clonedTexture.clone) {
653
+ const tex = original.clone();
654
+ tex.premultiplyAlpha = false;
655
+ tex.colorSpace = LinearSRGBColorSpace;
656
+ this.clonedTexture.original = original;
657
+ this.clonedTexture.clone = tex;
658
+ }
659
+ return this.clonedTexture.clone;
660
+ }
661
+ if (!this.flatWhiteTexture)
662
+ this.flatWhiteTexture = createFlatTexture(new RGBAColor(1, 1, 1, 1), 1)
663
+ return this.flatWhiteTexture;
664
+ }
665
+ get startTileIndex() { return new TextureSheetStartFrameGenerator(this.system); }
666
+ get uTileCount() { return this.anim.enabled ? this.anim?.numTilesX : undefined }
667
+ get vTileCount() { return this.anim.enabled ? this.anim?.numTilesY : undefined }
668
+ get renderOrder() { return 1; }
669
+ get blending(): Blending { return this.system.renderer.particleMaterial?.blending ?? NormalBlending; }
670
+ get transparent() { return this.system.renderer.transparent; }
671
+ get worldSpace() { return this.system.main.simulationSpace === ParticleSystemSimulationSpace.World; }
672
+
673
+ }
674
+
675
+ class ParticlesEmissionState implements EmissionState {
676
+ burstParticleIndex: number = 0;
677
+ burstParticleCount: number = 0;
678
+ isBursting: boolean = false;
679
+ travelDistance: number = 0;
680
+ previousWorldPos?: QVector3 | undefined;
681
+
682
+ burstIndex: number = 0;
683
+ burstWaveIndex: number = 0;
684
+ time: number = 0;
685
+ waitEmiting: number = 0;
686
+ }
687
+
688
+ /**
689
+ * The ParticleSystem component efficiently handles the motion and rendering of many individual particles.
690
+ *
691
+ * You can add custom behaviours to the particle system to fully customize the behaviour of the particles. See {@link ParticleSystemBaseBehaviour} and {@link ParticleSystem.addBehaviour} for more information.
692
+ *
693
+ * Needle Engine uses [three.quarks](https://github.com/Alchemist0823/three.quarks) under the hood to handle particles.
694
+ *
695
+ * @category Rendering
696
+ * @group Components
697
+ */
698
+ export class ParticleSystem extends Behaviour implements IParticleSystem {
699
+
700
+ play(includeChildren: boolean = false) {
701
+ if (includeChildren) {
702
+ GameObject.foreachComponent(this.gameObject, comp => {
703
+ if (comp instanceof ParticleSystem && comp !== this) {
704
+ comp.play(false);
705
+ }
706
+ }, true)
707
+ }
708
+
709
+ this._isPlaying = true;
710
+
711
+ // https://github.com/Alchemist0823/three.quarks/pull/35
712
+ if (this._particleSystem) {
713
+ this._particleSystem["emissionState"].time = 0;
714
+ this._particleSystem["emitEnded"] = false;
715
+ }
716
+ this.emission?.reset();
717
+ }
718
+
719
+ pause(includeChildren = true) {
720
+ if (includeChildren) {
721
+ GameObject.foreachComponent(this.gameObject, comp => {
722
+ if (comp instanceof ParticleSystem && comp !== this) {
723
+ comp.pause(false);
724
+ }
725
+ }, true)
726
+ }
727
+ this._isPlaying = false;
728
+ }
729
+
730
+ /** clear=true removes all emitted particles */
731
+ stop(includeChildren = true, clear: boolean = false) {
732
+ if (includeChildren) {
733
+ GameObject.foreachComponent(this.gameObject, comp => {
734
+ if (comp instanceof ParticleSystem && comp !== this) {
735
+ comp.stop(false, clear);
736
+ }
737
+ }, true)
738
+ }
739
+ this._isPlaying = false;
740
+ this._time = 0;
741
+ if (clear) this.reset();
742
+ }
743
+
744
+ /** remove emitted particles and reset time */
745
+ reset() {
746
+ this._time = 0;
747
+ if (this._particleSystem) {
748
+ this._particleSystem.particleNum = 0;
749
+ this._particleSystem["emissionState"].time = 0;
750
+ this._particleSystem["emitEnded"] = false;
751
+ this.emission?.reset();
752
+ }
753
+ }
754
+
755
+ private _state?: ParticlesEmissionState;
756
+ emit(count: number) {
757
+ if (this._particleSystem) {
758
+ // we need to call update the matrices etc e.g. if we call emit from a physics callback
759
+ this.onUpdate();
760
+ count = Math.min(count, this.maxParticles - this.currentParticles);
761
+ if (!this._state) this._state = new ParticlesEmissionState();
762
+ this._state.waitEmiting = count;
763
+ this._state.time = 0;
764
+ const emitEndedState = this._particleSystem["emitEnded"];
765
+ this._particleSystem["emitEnded"] = false;
766
+ this._particleSystem.emit(this.deltaTime, this._state, this._particleSystem.emitter.matrixWorld as any);
767
+ this._particleSystem["emitEnded"] = emitEndedState;
768
+ }
769
+ }
770
+
771
+ get playOnAwake(): boolean {
772
+ return this.main.playOnAwake;
773
+ }
774
+ set playOnAwake(val: boolean) {
775
+ this.main.playOnAwake = val;
776
+ }
777
+
778
+ @serializable(ColorOverLifetimeModule)
779
+ readonly colorOverLifetime!: ColorOverLifetimeModule;
780
+
781
+ @serializable(MainModule)
782
+ readonly main!: MainModule;
783
+
784
+ @serializable(EmissionModule)
785
+ readonly emission!: EmissionModule;
786
+
787
+ @serializable(SizeOverLifetimeModule)
788
+ readonly sizeOverLifetime!: SizeOverLifetimeModule;
789
+
790
+ @serializable(ShapeModule)
791
+ readonly shape!: ShapeModule;
792
+
793
+ @serializable(NoiseModule)
794
+ readonly noise!: NoiseModule;
795
+
796
+ @serializable(TrailModule)
797
+ readonly trails!: TrailModule;
798
+
799
+ @serializable(VelocityOverLifetimeModule)
800
+ readonly velocityOverLifetime!: VelocityOverLifetimeModule;
801
+
802
+ @serializable(LimitVelocityOverLifetimeModule)
803
+ readonly limitVelocityOverLifetime!: LimitVelocityOverLifetimeModule;
804
+
805
+ @serializable(InheritVelocityModule)
806
+ inheritVelocity!: InheritVelocityModule;
807
+
808
+ @serializable(ColorBySpeedModule)
809
+ readonly colorBySpeed!: ColorBySpeedModule;
810
+
811
+ @serializable(TextureSheetAnimationModule)
812
+ readonly textureSheetAnimation!: TextureSheetAnimationModule;
813
+
814
+ @serializable(RotationOverLifetimeModule)
815
+ readonly rotationOverLifetime!: RotationOverLifetimeModule;
816
+
817
+ @serializable(RotationBySpeedModule)
818
+ readonly rotationBySpeed!: RotationBySpeedModule;
819
+
820
+ @serializable(SizeBySpeedModule)
821
+ readonly sizeBySpeed!: SizeBySpeedModule;
822
+
823
+ get renderer(): ParticleSystemRenderer {
824
+ return this._renderer;
825
+ }
826
+
827
+ get isPlaying() { return this._isPlaying; }
828
+
829
+ get currentParticles() {
830
+ return this._particleSystem?.particleNum ?? 0;
831
+ }
832
+ get maxParticles() {
833
+ return this.main.maxParticles;
834
+ }
835
+ get time() {
836
+ return this._time;
837
+ }
838
+ get duration() {
839
+ return this.main.duration;
840
+ }
841
+ get deltaTime() {
842
+ return this.context.time.deltaTime * this.main.simulationSpeed;
843
+ }
844
+ get scale() {
845
+ return this.gameObject.scale.x;
846
+ }
847
+ get cameraScale(): number {
848
+ return this._cameraScale;
849
+ }
850
+ private _cameraScale: number = 1;
851
+
852
+ get container(): Object3D {
853
+ return this._container!;
854
+ }
855
+
856
+ get worldspace() {
857
+ return this.main.simulationSpace === ParticleSystemSimulationSpace.World;
858
+ }
859
+ get localspace() {
860
+ return this.main.simulationSpace === ParticleSystemSimulationSpace.Local;
861
+ }
862
+
863
+ private __worldQuaternion = new Quaternion();
864
+ get worldQuaternion(): Quaternion {
865
+ return this.__worldQuaternion;
866
+ }
867
+ private _worldQuaternionInverted = new Quaternion();
868
+ get worldQuaternionInverted(): Quaternion {
869
+ return this._worldQuaternionInverted;
870
+ }
871
+ private _worldScale = new Vector3();
872
+ get worldScale(): Vector3 {
873
+ return this._worldScale;
874
+ }
875
+
876
+ private _worldPositionFrame: number = -1;
877
+ private _worldPos: Vector3 = new Vector3();
878
+ get worldPos(): Vector3 {
879
+ if (this._worldPositionFrame !== this.context.time.frame) {
880
+ this._worldPositionFrame = this.context.time.frame;
881
+ getWorldPosition(this.gameObject, this._worldPos);
882
+ }
883
+ return this._worldPos;
884
+ }
885
+
886
+ get matrixWorld(): Matrix4 {
887
+ return this._container.matrixWorld;
888
+ }
889
+
890
+ get isSubsystem() {
891
+ return this._isUsedAsSubsystem;
892
+ }
893
+
894
+ /** Add a custom quarks behaviour to the particle system.
895
+ * You can add a quarks.Behaviour type or derive from {@link ParticleSystemBaseBehaviour}
896
+ * @link https://github.com/Alchemist0823/three.quarks
897
+ * @example
898
+ * ```typescript
899
+ * class MyBehaviour extends ParticleSystemBaseBehaviour {
900
+ * initialize(particle: Particle) {
901
+ * // initialize the particle
902
+ * }
903
+ * update(particle: Particle, delta: number) {
904
+ * // do something with the particle
905
+ * }
906
+ * }
907
+ *
908
+ * const system = gameObject.getComponent(ParticleSystem);
909
+ * system.addBehaviour(new MyBehaviour());
910
+ * ```
911
+ */
912
+ addBehaviour(particleSystemBehaviour: Behavior | ParticleSystemBaseBehaviour): boolean {
913
+ if (!this._particleSystem) {
914
+ return false;
915
+ }
916
+ if (particleSystemBehaviour instanceof ParticleSystemBaseBehaviour) {
917
+ particleSystemBehaviour.system = this;
918
+ }
919
+ if (debug) console.debug("Add custom ParticleSystem Behaviour", particleSystemBehaviour);
920
+ this._particleSystem.addBehavior(particleSystemBehaviour);
921
+ return true;
922
+ }
923
+ /** Remove a custom quarks behaviour from the particle system. **/
924
+ removeBehaviour(particleSystemBehaviour: Behavior | ParticleSystemBaseBehaviour): boolean {
925
+ if (!this._particleSystem) {
926
+ return false;
927
+ }
928
+ const behaviours = this._particleSystem.behaviors;
929
+ const index = behaviours.indexOf(particleSystemBehaviour);
930
+ if (index !== -1) {
931
+ if (isDevEnvironment() || debug) console.debug("Remove custom ParticleSystem Behaviour", index, particleSystemBehaviour);
932
+ behaviours.splice(index, 1);
933
+ return true;
934
+ }
935
+ return true;
936
+ }
937
+ /** Removes all behaviours from the particle system
938
+ * **Note:** this will also remove the default behaviours like SizeBehaviour, ColorBehaviour etc.
939
+ */
940
+ removeAllBehaviours() {
941
+ if (!this._particleSystem) {
942
+ return false;
943
+ }
944
+ this._particleSystem.behaviors.length = 0;
945
+ return true;
946
+ }
947
+ /** Get the underlying three.quarks particle system behaviours. This can be used to fully customize the behaviour of the particles. */
948
+ get behaviours(): Behavior[] | null {
949
+ if (!this._particleSystem) return null;
950
+ return this._particleSystem.behaviors;
951
+ }
952
+ /** Get access to the underlying quarks particle system if you need more control
953
+ * @link https://github.com/Alchemist0823/three.quarks
954
+ */
955
+ get particleSystem(): _ParticleSystem | null {
956
+ return this._particleSystem ?? null;
957
+ }
958
+
959
+ private _renderer!: ParticleSystemRenderer;
960
+ private _batchSystem?: BatchedRenderer;
961
+ private _particleSystem?: _ParticleSystem;
962
+ private _interface!: ParticleSystemInterface;
963
+
964
+ // private _system!: System;
965
+ // private _emitter: Emitter;
966
+ // private _size!: SizeBehaviour;
967
+ private _container!: Object3D;
968
+ private _time: number = 0;
969
+ private _isPlaying: boolean = true;
970
+ private _isUsedAsSubsystem: boolean = false;
971
+ private _didPreWarm: boolean = false;
972
+
973
+ /** called from deserialization */
974
+ private set bursts(arr: ParticleBurst[]) {
975
+ for (let i = 0; i < arr.length; i++) {
976
+ const burst = arr[i];
977
+ if ((burst instanceof ParticleBurst) === false) {
978
+ const instance = new ParticleBurst();
979
+ assign(instance, burst);
980
+ arr[i] = instance;
981
+ }
982
+ }
983
+ this._bursts = arr;
984
+ }
985
+ private _bursts?: ParticleBurst[];
986
+
987
+ /** called from deserialization */
988
+ private set subEmitterSystems(arr: SubEmitterSystem[]) {
989
+ for (let i = 0; i < arr.length; i++) {
990
+ const sub = arr[i];
991
+ if ((sub instanceof SubEmitterSystem) === false) {
992
+ const instance = new SubEmitterSystem();
993
+ assign(instance, sub);
994
+ arr[i] = instance;
995
+ }
996
+ }
997
+ if (debug && arr.length > 0) {
998
+ console.log("SubEmitters: ", arr, this)
999
+ }
1000
+ this._subEmitterSystems = arr;
1001
+ }
1002
+ private _subEmitterSystems?: SubEmitterSystem[];
1003
+
1004
+ /** @internal */
1005
+ onAfterDeserialize(_) {
1006
+ // doing this here to get a chance to resolve the subemitter guid
1007
+ if (this._subEmitterSystems && Array.isArray(this._subEmitterSystems)) {
1008
+ for (const sub of this._subEmitterSystems) {
1009
+ sub._deserialize(this.context, this.gameObject);
1010
+ }
1011
+ }
1012
+ }
1013
+
1014
+ /** @internal */
1015
+ awake(): void {
1016
+ this._worldPositionFrame = -1;
1017
+
1018
+ this._renderer = this.gameObject.getComponent(ParticleSystemRenderer) as ParticleSystemRenderer;
1019
+
1020
+ if (!this.main) {
1021
+ throw new Error("Not Supported: ParticleSystem needs a serialized MainModule. Creating new particle systems at runtime is currently not supported.");
1022
+ }
1023
+
1024
+ this._container = new Object3D();
1025
+ this._container.matrixAutoUpdate = false;
1026
+ // if (this.main.simulationSpace == ParticleSystemSimulationSpace.Local) {
1027
+ // this.gameObject.add(this._container);
1028
+ // }
1029
+ // else
1030
+ {
1031
+ this.context.scene.add(this._container);
1032
+ }
1033
+ // else this._container = this.context.scene;
1034
+
1035
+ this._batchSystem = new BatchedParticleRenderer();
1036
+ this._batchSystem.name = this.gameObject.name;
1037
+ this._container.add(this._batchSystem);
1038
+ this._interface = new ParticleSystemInterface(this);
1039
+ this._particleSystem = new _ParticleSystem(this._interface);
1040
+ this._particleSystem.addBehavior(new SizeBehaviour(this));
1041
+ this._particleSystem.addBehavior(new ColorBehaviour(this));
1042
+ this._particleSystem.addBehavior(new TextureSheetAnimationBehaviour(this));
1043
+ this._particleSystem.addBehavior(new RotationBehaviour(this));
1044
+ this._particleSystem.addBehavior(new VelocityBehaviour(this));
1045
+ this._particleSystem.addBehavior(new TrailBehaviour(this));
1046
+ this._batchSystem.addSystem(this._particleSystem);
1047
+
1048
+ const emitter = this._particleSystem.emitter;
1049
+ this.context.scene.add(emitter);
1050
+
1051
+ if (this.inheritVelocity.system && this.inheritVelocity.system !== this) {
1052
+ this.inheritVelocity = this.inheritVelocity.clone();
1053
+ }
1054
+ this.inheritVelocity.awake(this);
1055
+
1056
+
1057
+ if (debug) {
1058
+ console.log(this);
1059
+ this.gameObject.add(new AxesHelper(1))
1060
+ }
1061
+ }
1062
+
1063
+ /** @internal */
1064
+ start() {
1065
+ this.addSubParticleSystems();
1066
+ this.updateLayers();
1067
+
1068
+ if (this.renderer.particleMesh instanceof Mesh && this._interface.renderMode == RenderMode.Mesh) {
1069
+ NEEDLE_progressive.assignMeshLOD(this.renderer.particleMesh, 0).then(geo => {
1070
+ if (geo && this.particleSystem && this._interface.renderMode == RenderMode.Mesh) {
1071
+ this.particleSystem.instancingGeometry = geo;
1072
+ }
1073
+ });
1074
+ }
1075
+ }
1076
+
1077
+ /** @internal */
1078
+ onDestroy(): void {
1079
+ this._container?.removeFromParent();
1080
+ this._batchSystem?.removeFromParent();
1081
+ this._particleSystem?.emitter.removeFromParent();
1082
+ this._particleSystem?.dispose();
1083
+ }
1084
+
1085
+ /** @internal */
1086
+ onEnable() {
1087
+ if (!this.main) return;
1088
+ if (this.inheritVelocity)
1089
+ this.inheritVelocity.system = this;
1090
+ if (this._batchSystem)
1091
+ this._batchSystem.visible = true;
1092
+ if (this.playOnAwake)
1093
+ this.play();
1094
+ this._isPlaying = this.playOnAwake;
1095
+ }
1096
+
1097
+ onDisable() {
1098
+ if (this._batchSystem)
1099
+ this._batchSystem.visible = false;
1100
+ }
1101
+
1102
+ /** @internal */
1103
+ onBeforeRender() {
1104
+ if (!this.main) return;
1105
+ if (this._didPreWarm === false && this.main?.prewarm === true) {
1106
+ this._didPreWarm = true;
1107
+ this.preWarm();
1108
+ }
1109
+ this.onUpdate();
1110
+ this.onSimulate(this.deltaTime);
1111
+ }
1112
+
1113
+ private preWarm() {
1114
+ if (!this.emission?.enabled) return;
1115
+ const emission = this.emission.rateOverTime.getMax();
1116
+ if (emission <= 0) return;
1117
+ const dt = 1 / 60;
1118
+ const duration = this.main.duration;
1119
+ const lifetime = this.main.startLifetime.getMax();
1120
+ const maxDurationToPrewarm = 1000;
1121
+ const timeToSimulate = Math.min(Math.max(duration, lifetime) / Math.max(.01, this.main.simulationSpeed), maxDurationToPrewarm);
1122
+ const framesToSimulate = Math.ceil(timeToSimulate / dt);
1123
+ const startTime = Date.now();
1124
+ if (debug)
1125
+ console.log(`Particles ${this.name} - Prewarm for ${framesToSimulate} frames (${timeToSimulate} sec). Duration: ${duration}, Lifetime: ${lifetime}`);
1126
+ for (let i = 0; i < framesToSimulate; i++) {
1127
+ if (this.currentParticles >= this.maxParticles) break;
1128
+ const timePassed = Date.now() - startTime;
1129
+ if (timePassed > 2000) {
1130
+ console.warn(`Particles ${this.name} - Prewarm took too long. Aborting: ${timePassed}`);
1131
+ break;
1132
+ }
1133
+ this.onUpdate();
1134
+ this.onSimulate(dt);
1135
+ }
1136
+ }
1137
+
1138
+ private _lastBatchesCount = -1;
1139
+ private onSimulate(dt: number) {
1140
+ if (this._batchSystem) {
1141
+ let needsUpdate = this.context.time.frameCount % 60 === 0;
1142
+ if (this._lastBatchesCount !== this._batchSystem.batches.length) {
1143
+ this._lastBatchesCount = this._batchSystem.batches.length;
1144
+ needsUpdate = true;
1145
+ }
1146
+ // Updating layers on batches
1147
+ // TODO: figure out a better way to do this
1148
+ // Issue: https://github.com/Alchemist0823/three.quarks/issues/49
1149
+ if (needsUpdate) {
1150
+ this.updateLayers();
1151
+ }
1152
+ this._batchSystem.update(dt);
1153
+ }
1154
+ this._time += dt;
1155
+ if (this._time > this.duration) this._time = 0;
1156
+ }
1157
+
1158
+ private updateLayers() {
1159
+ if (this._batchSystem) {
1160
+ for (let i = 0; i < this._batchSystem.batches.length; i++) {
1161
+ const batch = this._batchSystem.batches[i];
1162
+ batch.layers.disableAll();
1163
+ const layer = this.layer;
1164
+ batch.layers.mask = 1 << layer;
1165
+ }
1166
+ }
1167
+ }
1168
+
1169
+ // private lastMaterialVersion: number = -1;
1170
+ private onUpdate() {
1171
+
1172
+
1173
+ if (this._bursts) {
1174
+ this.emission.bursts = this._bursts;
1175
+ delete this._bursts;
1176
+ }
1177
+ if (!this._isPlaying) return;
1178
+
1179
+ // sprite materials must be scaled in AR
1180
+ const cam = this.context.mainCamera;
1181
+ if (cam) {
1182
+ const scale = getWorldScale(cam);
1183
+ this._cameraScale = scale.x;
1184
+ }
1185
+
1186
+ const isLocalSpace = !this.worldspace;
1187
+
1188
+ const source = this.gameObject;
1189
+ getWorldQuaternion(source, this.__worldQuaternion)
1190
+ this._worldQuaternionInverted.copy(this.__worldQuaternion).invert();
1191
+ getWorldScale(this.gameObject, this._worldScale);
1192
+
1193
+ // Handle LOCALSPACE
1194
+ if (isLocalSpace && this._container && this.gameObject?.parent) {
1195
+ const scale = getLocalSimulationScale(this, temp3);
1196
+ this._container.matrix.makeScale(scale.x, scale.y, scale.z);
1197
+ this._container.matrix.makeRotationFromQuaternion(this.__worldQuaternion);
1198
+ this._container.matrix.setPosition(this.worldPos);
1199
+ this._container.matrix.scale(this.gameObject.scale);
1200
+ }
1201
+
1202
+
1203
+ this.emission.system = this;
1204
+ this._interface.update();
1205
+ this.shape.onUpdate(this, this.context, this.main.simulationSpace, this.gameObject);
1206
+ this.noise.update(this.context);
1207
+
1208
+ this.inheritVelocity?.update(this.context);
1209
+ this.velocityOverLifetime.update(this);
1210
+ }
1211
+
1212
+ private addSubParticleSystems() {
1213
+ if (this._subEmitterSystems && this._particleSystem) {
1214
+ for (const sys of this._subEmitterSystems) {
1215
+ // Make sure the particle system is created
1216
+ if (sys.particleSystem) {
1217
+ if (sys.particleSystem.__internalAwake)
1218
+ sys.particleSystem.__internalAwake();
1219
+ else if (isDevEnvironment())
1220
+ console.warn("SubParticleSystem serialization issue(?)", sys.particleSystem, sys);
1221
+ }
1222
+ const system = sys.particleSystem?._particleSystem;
1223
+ if (system) {
1224
+ sys.particleSystem!._isUsedAsSubsystem = true;
1225
+ // sys.particleSystem!.main.simulationSpace = ParticleSystemSimulationSpace.World;
1226
+ const sub = new ParticleSubEmitter(this, this._particleSystem, sys.particleSystem!, system);
1227
+ sub.emitterType = sys.type;
1228
+ sub.emitterProbability = sys.emitProbability;
1229
+ this._particleSystem.addBehavior(sub);
1230
+ }
1231
+ else if (debug) console.warn("Could not add SubParticleSystem", sys, this);
1232
+ }
1233
+ }
1234
+ }
1235
+ }
1236
+
1237
+
1238
+ /** @internal */
1239
+ export class SubEmitterSystem {
1240
+
1241
+ particleSystem?: ParticleSystem;
1242
+ emitProbability: number = 1;
1243
+ properties?: number;
1244
+ type?: SubEmitterType;
1245
+
1246
+ _deserialize(_context: Context, gameObject: GameObject) {
1247
+ const ps = this.particleSystem;
1248
+ if (ps instanceof ParticleSystem) return;
1249
+
1250
+ let guid = "";
1251
+
1252
+ if (ps && typeof ps["guid"] === "string") {
1253
+ guid = ps["guid"];
1254
+ // subemitter MUST be a child of the particle system
1255
+ this.particleSystem = GameObject.findByGuid(guid, gameObject) as ParticleSystem;
1256
+ }
1257
+
1258
+ if (debug && !(this.particleSystem instanceof ParticleSystem)) {
1259
+ console.warn("Could not find particle system for sub emitter", guid, gameObject, this);
1260
+ }
1261
+ }
1262
+ }
1263
+
1264
+
1265
+ function getLocalSimulationScale(system: ParticleSystem, vec: Vector3) {
1266
+ vec.set(1, 1, 1);
1267
+ if (system.gameObject.parent && system.localspace) {
1268
+ switch (system.main.scalingMode) {
1269
+ case ParticleSystemScalingMode.Local:
1270
+ vec = getWorldScale(system.gameObject.parent, vec);
1271
+ vec.x = 1 / vec.x;
1272
+ vec.y = 1 / vec.y;
1273
+ vec.z = 1 / vec.z;
1274
+ break;
1275
+ default:
1276
+ if (!system["unsupported_scaling_mode"]) {
1277
+ system["unsupported_scaling_mode"] = true;
1278
+ const msg = "ParticleSystem scale mode " + ParticleSystemScalingMode[system.main.scalingMode] + " is not supported";
1279
+ if (isDevEnvironment())
1280
+ showBalloonWarning(msg);
1281
+ console.warn(msg, system.name, system);
1282
+ }
1283
+ vec = getWorldScale(system.gameObject, vec);
1284
+ break;
1285
+ }
1286
+ }
1287
+ return vec;
1288
1288
  }