@needle-tools/engine 4.4.1 → 4.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1043) hide show
  1. package/CHANGELOG.md +3671 -3667
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +333 -219
  6. package/dist/needle-engine.bundle.light.js +333 -219
  7. package/dist/needle-engine.bundle.light.min.js +4 -4
  8. package/dist/needle-engine.bundle.light.umd.cjs +4 -4
  9. package/dist/needle-engine.bundle.min.js +4 -4
  10. package/dist/needle-engine.bundle.umd.cjs +4 -4
  11. package/dist/needle-engine.d.ts +130 -129
  12. package/dist/needle-engine.light.d.ts +130 -129
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine_addressables.d.ts +166 -166
  42. package/lib/engine/engine_addressables.js +608 -608
  43. package/lib/engine/engine_animation.d.ts +43 -43
  44. package/lib/engine/engine_animation.js +133 -133
  45. package/lib/engine/engine_application.d.ts +40 -40
  46. package/lib/engine/engine_application.js +104 -104
  47. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  48. package/lib/engine/engine_assetdatabase.js +344 -344
  49. package/lib/engine/engine_audio.d.ts +4 -4
  50. package/lib/engine/engine_audio.js +23 -23
  51. package/lib/engine/engine_camera.d.ts +13 -13
  52. package/lib/engine/engine_camera.js +30 -30
  53. package/lib/engine/engine_components.d.ts +110 -110
  54. package/lib/engine/engine_components.js +382 -382
  55. package/lib/engine/engine_components_internal.d.ts +9 -9
  56. package/lib/engine/engine_components_internal.js +36 -36
  57. package/lib/engine/engine_constants.d.ts +10 -10
  58. package/lib/engine/engine_constants.js +41 -41
  59. package/lib/engine/engine_context.d.ts +472 -354
  60. package/lib/engine/engine_context.js +1653 -1536
  61. package/lib/engine/engine_context.js.map +1 -1
  62. package/lib/engine/engine_context_registry.d.ts +71 -71
  63. package/lib/engine/engine_context_registry.js +117 -117
  64. package/lib/engine/engine_coroutine.d.ts +35 -35
  65. package/lib/engine/engine_coroutine.js +52 -52
  66. package/lib/engine/engine_create_objects.d.ts +118 -118
  67. package/lib/engine/engine_create_objects.js +308 -308
  68. package/lib/engine/engine_default_parameters.d.ts +2 -2
  69. package/lib/engine/engine_default_parameters.js +3 -3
  70. package/lib/engine/engine_editor-sync.d.ts +21 -21
  71. package/lib/engine/engine_editor-sync.js +4 -4
  72. package/lib/engine/engine_element.d.ts +113 -113
  73. package/lib/engine/engine_element.js +832 -832
  74. package/lib/engine/engine_element_attributes.d.ts +72 -72
  75. package/lib/engine/engine_element_attributes.js +1 -1
  76. package/lib/engine/engine_element_extras.d.ts +6 -6
  77. package/lib/engine/engine_element_extras.js +13 -13
  78. package/lib/engine/engine_element_loading.d.ts +44 -44
  79. package/lib/engine/engine_element_loading.js +349 -349
  80. package/lib/engine/engine_element_overlay.d.ts +21 -21
  81. package/lib/engine/engine_element_overlay.js +166 -166
  82. package/lib/engine/engine_fileloader.d.ts +2 -2
  83. package/lib/engine/engine_fileloader.js +8 -8
  84. package/lib/engine/engine_gameobject.d.ts +68 -68
  85. package/lib/engine/engine_gameobject.js +596 -596
  86. package/lib/engine/engine_generic_utils.d.ts +1 -1
  87. package/lib/engine/engine_generic_utils.js +13 -13
  88. package/lib/engine/engine_gizmos.d.ts +149 -149
  89. package/lib/engine/engine_gizmos.js +530 -530
  90. package/lib/engine/engine_gltf.d.ts +12 -12
  91. package/lib/engine/engine_gltf.js +15 -15
  92. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  93. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  94. package/lib/engine/engine_hot_reload.d.ts +7 -7
  95. package/lib/engine/engine_hot_reload.js +184 -184
  96. package/lib/engine/engine_input.d.ts +352 -352
  97. package/lib/engine/engine_input.js +1265 -1265
  98. package/lib/engine/engine_input_utils.d.ts +2 -2
  99. package/lib/engine/engine_input_utils.js +22 -22
  100. package/lib/engine/engine_instancing.d.ts +19 -19
  101. package/lib/engine/engine_instancing.js +39 -39
  102. package/lib/engine/engine_license.d.ts +11 -11
  103. package/lib/engine/engine_license.js +361 -361
  104. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  105. package/lib/engine/engine_lifecycle_api.js +99 -99
  106. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  107. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  108. package/lib/engine/engine_lightdata.d.ts +23 -23
  109. package/lib/engine/engine_lightdata.js +91 -91
  110. package/lib/engine/engine_loaders.d.ts +13 -13
  111. package/lib/engine/engine_loaders.js +62 -62
  112. package/lib/engine/engine_lods.d.ts +31 -31
  113. package/lib/engine/engine_lods.js +146 -146
  114. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  115. package/lib/engine/engine_mainloop_utils.js +466 -466
  116. package/lib/engine/engine_math.d.ts +114 -114
  117. package/lib/engine/engine_math.js +247 -247
  118. package/lib/engine/engine_modules.d.ts +36 -36
  119. package/lib/engine/engine_modules.js +85 -85
  120. package/lib/engine/engine_networking.d.ts +252 -252
  121. package/lib/engine/engine_networking.js +743 -743
  122. package/lib/engine/engine_networking_auto.d.ts +24 -24
  123. package/lib/engine/engine_networking_auto.js +310 -310
  124. package/lib/engine/engine_networking_blob.d.ts +48 -48
  125. package/lib/engine/engine_networking_blob.js +228 -228
  126. package/lib/engine/engine_networking_files.d.ts +35 -35
  127. package/lib/engine/engine_networking_files.js +172 -172
  128. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  129. package/lib/engine/engine_networking_files_default_components.js +42 -42
  130. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  131. package/lib/engine/engine_networking_instantiate.js +345 -345
  132. package/lib/engine/engine_networking_peer.d.ts +15 -15
  133. package/lib/engine/engine_networking_peer.js +132 -132
  134. package/lib/engine/engine_networking_streams.d.ts +123 -123
  135. package/lib/engine/engine_networking_streams.js +645 -645
  136. package/lib/engine/engine_networking_types.d.ts +22 -22
  137. package/lib/engine/engine_networking_types.js +7 -7
  138. package/lib/engine/engine_networking_utils.d.ts +2 -2
  139. package/lib/engine/engine_networking_utils.js +20 -20
  140. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  141. package/lib/engine/engine_networking_websocket.js +2 -2
  142. package/lib/engine/engine_patcher.d.ts +10 -10
  143. package/lib/engine/engine_patcher.js +142 -142
  144. package/lib/engine/engine_physics.d.ts +152 -152
  145. package/lib/engine/engine_physics.js +645 -645
  146. package/lib/engine/engine_physics.types.d.ts +40 -40
  147. package/lib/engine/engine_physics.types.js +33 -33
  148. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  149. package/lib/engine/engine_physics_rapier.js +1433 -1433
  150. package/lib/engine/engine_playerview.d.ts +26 -26
  151. package/lib/engine/engine_playerview.js +64 -64
  152. package/lib/engine/engine_scenelighting.d.ts +71 -71
  153. package/lib/engine/engine_scenelighting.js +226 -226
  154. package/lib/engine/engine_scenetools.d.ts +50 -50
  155. package/lib/engine/engine_scenetools.js +321 -321
  156. package/lib/engine/engine_serialization.d.ts +3 -3
  157. package/lib/engine/engine_serialization.js +3 -3
  158. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  159. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  160. package/lib/engine/engine_serialization_core.d.ts +85 -85
  161. package/lib/engine/engine_serialization_core.js +606 -606
  162. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  163. package/lib/engine/engine_serialization_decorator.js +66 -66
  164. package/lib/engine/engine_setup.d.ts +1 -1
  165. package/lib/engine/engine_setup.js +2 -2
  166. package/lib/engine/engine_shaders.d.ts +53 -53
  167. package/lib/engine/engine_shaders.js +252 -252
  168. package/lib/engine/engine_shims.d.ts +4 -4
  169. package/lib/engine/engine_shims.js +24 -24
  170. package/lib/engine/engine_test_utils.d.ts +39 -39
  171. package/lib/engine/engine_test_utils.js +83 -83
  172. package/lib/engine/engine_texture.d.ts +28 -28
  173. package/lib/engine/engine_texture.js +64 -64
  174. package/lib/engine/engine_three_utils.d.ts +201 -201
  175. package/lib/engine/engine_three_utils.js +731 -731
  176. package/lib/engine/engine_time.d.ts +51 -51
  177. package/lib/engine/engine_time.js +82 -82
  178. package/lib/engine/engine_time_utils.d.ts +88 -88
  179. package/lib/engine/engine_time_utils.js +215 -215
  180. package/lib/engine/engine_tonemapping.d.ts +2 -2
  181. package/lib/engine/engine_tonemapping.js +194 -194
  182. package/lib/engine/engine_types.d.ts +572 -572
  183. package/lib/engine/engine_types.js +88 -88
  184. package/lib/engine/engine_typestore.d.ts +28 -28
  185. package/lib/engine/engine_typestore.js +55 -55
  186. package/lib/engine/engine_util_decorator.d.ts +13 -13
  187. package/lib/engine/engine_util_decorator.js +116 -116
  188. package/lib/engine/engine_utils.d.ts +266 -266
  189. package/lib/engine/engine_utils.js +878 -878
  190. package/lib/engine/engine_utils_format.d.ts +21 -21
  191. package/lib/engine/engine_utils_format.js +193 -193
  192. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  193. package/lib/engine/engine_utils_screenshot.js +513 -513
  194. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  195. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  196. package/lib/engine/engine_xr.d.ts +1 -1
  197. package/lib/engine/engine_xr.js +1 -1
  198. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  199. package/lib/engine/export/gltf/Writers.js +24 -24
  200. package/lib/engine/export/gltf/index.d.ts +11 -11
  201. package/lib/engine/export/gltf/index.js +123 -123
  202. package/lib/engine/export/index.d.ts +2 -2
  203. package/lib/engine/export/index.js +2 -2
  204. package/lib/engine/export/state.d.ts +7 -7
  205. package/lib/engine/export/state.js +17 -17
  206. package/lib/engine/export/utils.d.ts +2 -2
  207. package/lib/engine/export/utils.js +7 -7
  208. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  209. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  210. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  211. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  212. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  213. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  214. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  215. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  216. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  217. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  218. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  219. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  220. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  221. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  222. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  223. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  224. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  225. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  226. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  227. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  228. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  229. package/lib/engine/extensions/extension_resolver.js +1 -1
  230. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  231. package/lib/engine/extensions/extension_utils.js +152 -152
  232. package/lib/engine/extensions/extensions.d.ts +31 -31
  233. package/lib/engine/extensions/extensions.js +103 -103
  234. package/lib/engine/extensions/index.d.ts +6 -6
  235. package/lib/engine/extensions/index.js +6 -6
  236. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  237. package/lib/engine/extensions/usage_tracker.js +65 -65
  238. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  239. package/lib/engine/js-extensions/Camera.js +39 -39
  240. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  241. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  242. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  243. package/lib/engine/js-extensions/Layers.js +22 -22
  244. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  245. package/lib/engine/js-extensions/Object3D.js +136 -136
  246. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  247. package/lib/engine/js-extensions/RGBAColor.js +111 -110
  248. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  249. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  250. package/lib/engine/js-extensions/Vector.js +13 -13
  251. package/lib/engine/js-extensions/index.d.ts +5 -5
  252. package/lib/engine/js-extensions/index.js +5 -5
  253. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  254. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  255. package/lib/engine/shaders/shaderData.d.ts +55 -55
  256. package/lib/engine/shaders/shaderData.js +58 -58
  257. package/lib/engine/tests/test_utils.d.ts +2 -2
  258. package/lib/engine/tests/test_utils.js +53 -53
  259. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  260. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  261. package/lib/engine/webcomponents/api.d.ts +5 -5
  262. package/lib/engine/webcomponents/api.js +4 -4
  263. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  264. package/lib/engine/webcomponents/buttons.js +237 -237
  265. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  266. package/lib/engine/webcomponents/fonts.js +32 -32
  267. package/lib/engine/webcomponents/icons.d.ts +9 -9
  268. package/lib/engine/webcomponents/icons.js +52 -52
  269. package/lib/engine/webcomponents/index.d.ts +1 -1
  270. package/lib/engine/webcomponents/index.js +1 -1
  271. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  272. package/lib/engine/webcomponents/logo-element.js +67 -67
  273. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  274. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  275. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  276. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  277. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  278. package/lib/engine/webcomponents/needle-button.js +161 -161
  279. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  280. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  281. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  282. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  283. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  284. package/lib/engine/xr/NeedleXRSync.js +188 -188
  285. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  286. package/lib/engine/xr/SceneTransition.js +69 -69
  287. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  288. package/lib/engine/xr/TempXRContext.js +187 -187
  289. package/lib/engine/xr/XRRig.d.ts +7 -7
  290. package/lib/engine/xr/XRRig.js +1 -1
  291. package/lib/engine/xr/api.d.ts +6 -6
  292. package/lib/engine/xr/api.js +6 -6
  293. package/lib/engine/xr/events.d.ts +66 -66
  294. package/lib/engine/xr/events.js +93 -93
  295. package/lib/engine/xr/internal.d.ts +12 -12
  296. package/lib/engine/xr/internal.js +25 -25
  297. package/lib/engine/xr/usdz.d.ts +12 -12
  298. package/lib/engine/xr/usdz.js +29 -29
  299. package/lib/engine/xr/utils.d.ts +11 -11
  300. package/lib/engine/xr/utils.js +34 -34
  301. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  302. package/lib/engine-components/AlignmentConstraint.js +39 -39
  303. package/lib/engine-components/Animation.d.ts +156 -156
  304. package/lib/engine-components/Animation.js +508 -508
  305. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  306. package/lib/engine-components/AnimationCurve.js +159 -159
  307. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  308. package/lib/engine-components/AnimationUtils.js +27 -27
  309. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  310. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  311. package/lib/engine-components/Animator.d.ts +217 -217
  312. package/lib/engine-components/Animator.js +354 -354
  313. package/lib/engine-components/AnimatorController.d.ts +227 -227
  314. package/lib/engine-components/AnimatorController.js +1152 -1152
  315. package/lib/engine-components/AudioListener.d.ts +33 -33
  316. package/lib/engine-components/AudioListener.js +86 -86
  317. package/lib/engine-components/AudioSource.d.ts +217 -217
  318. package/lib/engine-components/AudioSource.js +634 -634
  319. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  320. package/lib/engine-components/AvatarLoader.js +231 -231
  321. package/lib/engine-components/AxesHelper.d.ts +32 -32
  322. package/lib/engine-components/AxesHelper.js +67 -67
  323. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  324. package/lib/engine-components/BasicIKConstraint.js +43 -43
  325. package/lib/engine-components/BoxCollider.d.ts +2 -2
  326. package/lib/engine-components/BoxCollider.js +2 -2
  327. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  328. package/lib/engine-components/BoxHelperComponent.js +102 -102
  329. package/lib/engine-components/Camera.d.ts +231 -231
  330. package/lib/engine-components/Camera.js +700 -700
  331. package/lib/engine-components/CameraUtils.d.ts +1 -1
  332. package/lib/engine-components/CameraUtils.js +121 -121
  333. package/lib/engine-components/CharacterController.d.ts +55 -55
  334. package/lib/engine-components/CharacterController.js +236 -236
  335. package/lib/engine-components/Collider.d.ts +188 -188
  336. package/lib/engine-components/Collider.js +369 -369
  337. package/lib/engine-components/Component.d.ts +792 -792
  338. package/lib/engine-components/Component.js +915 -915
  339. package/lib/engine-components/ContactShadows.d.ts +82 -82
  340. package/lib/engine-components/ContactShadows.js +430 -430
  341. package/lib/engine-components/DeleteBox.d.ts +19 -19
  342. package/lib/engine-components/DeleteBox.js +58 -58
  343. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  344. package/lib/engine-components/DeviceFlag.js +47 -47
  345. package/lib/engine-components/DragControls.d.ts +170 -170
  346. package/lib/engine-components/DragControls.js +1421 -1421
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  1017. package/lib/engine/engine.d.ts +0 -4
  1018. package/lib/engine/engine.js +0 -12
  1019. package/lib/engine/engine.js.map +0 -1
  1020. package/lib/engine/engine_web_api.d.ts +0 -12
  1021. package/lib/engine/engine_web_api.js +0 -113
  1022. package/lib/engine/engine_web_api.js.map +0 -1
  1023. package/lib/engine-components/FlyControls.d.ts +0 -10
  1024. package/lib/engine-components/FlyControls.js +0 -29
  1025. package/lib/engine-components/FlyControls.js.map +0 -1
  1026. package/src/engine-schemes/dist/api.js +0 -17
  1027. package/src/engine-schemes/dist/api.js.meta +0 -7
  1028. package/src/engine-schemes/dist/schemes.js +0 -25
  1029. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1030. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1031. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1032. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1033. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1034. package/src/engine-schemes/dist/transform.js +0 -46
  1035. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1036. package/src/engine-schemes/dist/vec2.js +0 -32
  1037. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1038. package/src/engine-schemes/dist/vec3.js +0 -36
  1039. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1040. package/src/engine-schemes/dist/vec4.js +0 -40
  1041. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1042. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1043. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,549 +1,549 @@
1
- import { getParam } from "../../../../../engine/engine_utils.js";
2
- import { makeNameSafeForUSD, USDObject } from "../../ThreeUSDZExporter.js";
3
- const debug = getParam("debugusdz");
4
- export class BehaviorModel {
5
- static global_id = 0;
6
- id;
7
- trigger;
8
- action;
9
- exclusive = false;
10
- makeExclusive(exclusive) {
11
- this.exclusive = exclusive;
12
- return this;
13
- }
14
- constructor(id, trigger, action) {
15
- this.id = "Behavior_" + makeNameSafeForUSD(id) + "_" + BehaviorModel.global_id++;
16
- this.trigger = trigger;
17
- this.action = action;
18
- // Special case: SceneTransition enter triggers should never run multiple times, even if the stage loops.
19
- // There seems to have been a change in behavior in iOS, where SceneTransition enter runs even
20
- // when the stage length is reached...
21
- // BUT unfortunately it looks like child groups are also ignored then, and their own loops stop working
22
- // once any parent is set to "ignore", which is different than what's in the documentation.
23
- /*
24
- if (trigger instanceof TriggerModel) {
25
- if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
26
- const wrapper = ActionBuilder.sequence(action);
27
- wrapper.multiplePerformOperation = "ignore";
28
- this.action = wrapper;
29
- }
30
- }
31
- */
32
- // Another idea: we let actions run forever by appending a waitAction to them
33
- // Also doesn't seem to work... the scene start action still runs again
34
- /*
35
- if (trigger instanceof TriggerModel) {
36
- if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
37
- const wrapper = ActionBuilder.sequence(action, ActionBuilder.waitAction(9999999999));
38
- this.action = wrapper;
39
- }
40
- }
41
- */
42
- }
43
- writeTo(_ext, document, writer) {
44
- if (!this.trigger || !this.action)
45
- return;
46
- writer.beginBlock(`def Preliminary_Behavior "${this.id}"`);
47
- let triggerString = "";
48
- if (Array.isArray(this.trigger)) {
49
- triggerString = "[";
50
- for (let i = 0; i < this.trigger.length; i++) {
51
- const tr = this.trigger[i];
52
- triggerString += "<" + tr.id + ">";
53
- if (i + 1 < this.trigger.length)
54
- triggerString += ", ";
55
- }
56
- triggerString += "]";
57
- }
58
- else
59
- triggerString = `<${this.trigger.id}>`;
60
- writer.appendLine(`rel triggers = ${triggerString}`);
61
- writer.appendLine(`rel actions = <${this.action.id}>`);
62
- writer.appendLine(`uniform bool exclusive = ${this.exclusive ? 1 : 0}`); // Apple uses 0 and 1 for bools
63
- writer.appendLine();
64
- if (Array.isArray(this.trigger)) {
65
- for (const trigger of this.trigger) {
66
- trigger.writeTo(document, writer);
67
- writer.appendLine();
68
- }
69
- }
70
- else
71
- this.trigger.writeTo(document, writer);
72
- writer.appendLine();
73
- this.action.writeTo(document, writer);
74
- writer.closeBlock();
75
- }
76
- }
77
- const addedStrings = new Set();
78
- /** called to resolve target objects to usdz paths */
79
- function resolve(targetObject, document) {
80
- let result = "";
81
- if (Array.isArray(targetObject)) {
82
- addedStrings.clear();
83
- let str = "[ ";
84
- for (let i = 0; i < targetObject.length; i++) {
85
- let obj = targetObject[i];
86
- if (!obj) {
87
- console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
88
- continue;
89
- }
90
- if (typeof obj === "string") {
91
- if (addedStrings.has(obj))
92
- continue;
93
- str += obj;
94
- addedStrings.add(obj);
95
- }
96
- else if (typeof obj === "object") {
97
- //@ts-ignore
98
- if (obj.isObject3D) {
99
- //@ts-ignore
100
- obj = document.findById(obj.uuid);
101
- if (!obj) {
102
- console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
103
- continue;
104
- }
105
- }
106
- const res = obj.getPath?.call(obj);
107
- if (addedStrings.has(res))
108
- continue;
109
- // console.log(str, res, addedStrings)
110
- str += res;
111
- addedStrings.add(res);
112
- }
113
- if (i + 1 < targetObject.length)
114
- str += ", ";
115
- }
116
- str += " ]";
117
- result = str;
118
- addedStrings.clear();
119
- }
120
- else if (typeof targetObject === "object") {
121
- const sourceObject = targetObject;
122
- //@ts-ignore
123
- if (sourceObject.isObject3D) {
124
- //@ts-ignore
125
- targetObject = document.findById(sourceObject.uuid);
126
- }
127
- if (!targetObject) {
128
- console.error("Invalid target object in behavior, the target object is likely missing from USDZ export. Is the object exported?", sourceObject);
129
- throw new Error(`Invalid target object in behavior, the target object is likely missing from USDZ export. Please report a bug. uuid: ${sourceObject.uuid}.`);
130
- }
131
- result = targetObject.getPath?.call(targetObject);
132
- }
133
- return result;
134
- }
135
- export class TriggerModel {
136
- static global_id = 0;
137
- id;
138
- targetId;
139
- tokenId;
140
- type;
141
- distance;
142
- constructor(targetId, id) {
143
- if (targetId)
144
- this.targetId = targetId;
145
- if (id)
146
- this.id = id;
147
- else
148
- this.id = "Trigger_" + TriggerModel.global_id++;
149
- }
150
- writeTo(document, writer) {
151
- writer.beginBlock(`def Preliminary_Trigger "${this.id}"`);
152
- if (this.targetId) {
153
- if (typeof this.targetId !== "string")
154
- this.targetId = resolve(this.targetId, document);
155
- writer.appendLine(`rel affectedObjects = ` + this.targetId);
156
- }
157
- if (this.tokenId)
158
- writer.appendLine(`token info:id = "${this.tokenId}"`);
159
- if (this.type)
160
- writer.appendLine(`token type = "${this.type}"`);
161
- if (typeof this.distance === "number")
162
- writer.appendLine(`double distance = ${this.distance}`);
163
- writer.closeBlock();
164
- }
165
- }
166
- /** Adds `RealityKit.InputTarget` child prim to enable Vision OS direct/indirect interactions
167
- (by default, only indirect interactions are allowed) */
168
- function addInputTargetComponent(model, options = { direct: true, indirect: true }) {
169
- const empty = USDObject.createEmpty();
170
- empty.name = "InputTarget_" + empty.name;
171
- empty.displayName = undefined;
172
- empty.type = "RealityKitComponent";
173
- empty.onSerialize = (writer) => {
174
- writer.appendLine("bool allowsDirectInput = " + (options.direct ? 1 : 0));
175
- writer.appendLine("bool allowsIndirectInput = " + (options.indirect ? 1 : 0));
176
- writer.appendLine('uniform token info:id = "RealityKit.InputTarget"');
177
- };
178
- model.add(empty);
179
- }
180
- export class TriggerBuilder {
181
- static __sceneStartTrigger;
182
- static sceneStartTrigger() {
183
- if (this.__sceneStartTrigger !== undefined)
184
- return this.__sceneStartTrigger;
185
- const trigger = new TriggerModel(undefined, "SceneStart");
186
- trigger.tokenId = "SceneTransition";
187
- trigger.type = "enter";
188
- this.__sceneStartTrigger = trigger;
189
- return trigger;
190
- }
191
- /** Trigger that fires when an object has been tapped/clicked.
192
- * @param targetObject The object or list of objects that can be interacted with.
193
- * @param inputMode Input Mode (direct and/or indirect). Only available for USDObject targets. Only supported on Vision OS at the moment. */
194
- static tapTrigger(targetObject, inputMode = { direct: true, indirect: true }) {
195
- const trigger = new TriggerModel(targetObject);
196
- if (Array.isArray(targetObject) && targetObject.length > 1) {
197
- for (const obj of targetObject) {
198
- if (!(obj instanceof USDObject))
199
- continue;
200
- addInputTargetComponent(obj, inputMode);
201
- }
202
- }
203
- else {
204
- if (targetObject instanceof USDObject) {
205
- addInputTargetComponent(targetObject, inputMode);
206
- }
207
- }
208
- trigger.tokenId = "TapGesture";
209
- return trigger;
210
- }
211
- static isTapTrigger(trigger) {
212
- return trigger?.tokenId === "TapGesture";
213
- }
214
- static proximityToCameraTrigger(targetObject, distance) {
215
- const trigger = new TriggerModel(targetObject);
216
- trigger.tokenId = "ProximityToCamera";
217
- trigger.distance = distance;
218
- return trigger;
219
- }
220
- }
221
- export class GroupActionModel {
222
- static global_id = 0;
223
- static getId() {
224
- return this.global_id++;
225
- }
226
- id;
227
- actions;
228
- loops = 0;
229
- performCount = 1;
230
- type = "serial";
231
- multiplePerformOperation = undefined;
232
- constructor(id, actions) {
233
- this.id = id;
234
- this.actions = actions;
235
- }
236
- addAction(el) {
237
- this.actions.push(el);
238
- return this;
239
- }
240
- makeParallel() {
241
- this.type = "parallel";
242
- return this;
243
- }
244
- makeSequence() {
245
- this.type = "serial";
246
- return this;
247
- }
248
- makeLooping() {
249
- this.loops = 1;
250
- this.performCount = 0;
251
- return this;
252
- }
253
- makeRepeat(count) {
254
- this.performCount = count;
255
- return this;
256
- }
257
- writeTo(document, writer) {
258
- writer.beginBlock(`def Preliminary_Action "${this.id}"`);
259
- writer.beginArray("rel actions");
260
- for (const act of this.actions) {
261
- if (!act)
262
- continue;
263
- const isLast = act === this.actions[this.actions.length - 1];
264
- writer.appendLine("<" + act.id + ">" + (isLast ? "" : ", "));
265
- }
266
- writer.closeArray();
267
- writer.appendLine();
268
- writer.appendLine(`token info:id = "Group"`);
269
- writer.appendLine(`bool loops = ${this.loops}`);
270
- writer.appendLine(`int performCount = ${this.loops > 0 ? 0 : Math.max(0, this.performCount)}`);
271
- writer.appendLine(`token type = "${this.type}"`);
272
- if (typeof this.multiplePerformOperation === "string") {
273
- writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
274
- }
275
- writer.appendLine();
276
- for (const act of this.actions) {
277
- if (!act)
278
- continue;
279
- act.writeTo(document, writer);
280
- writer.appendLine();
281
- }
282
- writer.closeBlock();
283
- }
284
- }
285
- export class ActionModel {
286
- static global_id = 0;
287
- id;
288
- tokenId;
289
- affectedObjects;
290
- easeType;
291
- ;
292
- motionType = undefined;
293
- duration;
294
- moveDistance;
295
- style;
296
- type; // combined types of different actions
297
- front;
298
- up;
299
- start;
300
- animationSpeed;
301
- reversed;
302
- pingPong;
303
- xFormTarget;
304
- audio;
305
- gain;
306
- auralMode;
307
- multiplePerformOperation;
308
- velocity;
309
- // extra info written as comment at the beginning of the action
310
- comment;
311
- animationName;
312
- clone() {
313
- const copy = new ActionModel();
314
- const id = copy.id;
315
- Object.assign(copy, this);
316
- copy.id = id;
317
- return copy;
318
- }
319
- constructor(affectedObjects, id) {
320
- if (affectedObjects)
321
- this.affectedObjects = affectedObjects;
322
- if (id)
323
- this.id = id;
324
- else
325
- this.id = "Action";
326
- this.id += "_" + ActionModel.global_id++;
327
- }
328
- writeTo(document, writer) {
329
- writer.beginBlock(`def Preliminary_Action "${this.id}"`);
330
- if (this.comment)
331
- writer.appendLine(`# ${this.comment}`);
332
- if (this.affectedObjects) {
333
- if (typeof this.affectedObjects !== "string")
334
- this.affectedObjects = resolve(this.affectedObjects, document);
335
- writer.appendLine('rel affectedObjects = ' + this.affectedObjects);
336
- }
337
- if (typeof this.duration === "number") {
338
- if (typeof this.animationSpeed === "number" && this.animationSpeed !== 1) {
339
- writer.appendLine(`double duration = ${this.duration / this.animationSpeed} `);
340
- }
341
- else {
342
- writer.appendLine(`double duration = ${this.duration} `);
343
- }
344
- }
345
- if (this.easeType)
346
- writer.appendLine(`token easeType = "${this.easeType}"`);
347
- if (this.tokenId)
348
- writer.appendLine(`token info:id = "${this.tokenId}"`);
349
- if (this.tokenId === "ChangeScene")
350
- writer.appendLine(`rel scene = </StageRoot/Scenes/Scene>`);
351
- if (this.motionType !== undefined)
352
- writer.appendLine(`token motionType = "${this.motionType}"`);
353
- if (typeof this.moveDistance === "number")
354
- writer.appendLine(`double moveDistance = ${this.moveDistance} `);
355
- if (this.style)
356
- writer.appendLine(`token style = "${this.style}"`);
357
- if (this.type)
358
- writer.appendLine(`token type = "${this.type}"`);
359
- if (this.front)
360
- writer.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`);
361
- if (this.up)
362
- writer.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`);
363
- if (typeof this.start === "number") {
364
- writer.appendLine(`double start = ${this.start} `);
365
- }
366
- if (typeof this.animationSpeed === "number") {
367
- writer.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `);
368
- }
369
- if (typeof this.reversed === "boolean") {
370
- writer.appendLine(`bool reversed = ${this.reversed}`);
371
- }
372
- if (typeof this.pingPong === "boolean") {
373
- writer.appendLine(`bool reverses = ${this.pingPong}`);
374
- }
375
- if (this.xFormTarget) {
376
- if (typeof this.xFormTarget !== "string")
377
- this.xFormTarget = resolve(this.xFormTarget, document);
378
- writer.appendLine(`rel xformTarget = ${this.xFormTarget}`);
379
- }
380
- if (typeof this.audio === "string") {
381
- writer.appendLine(`asset audio = @${this.audio}@`);
382
- }
383
- if (typeof this.gain === "number") {
384
- writer.appendLine(`double gain = ${this.gain}`);
385
- }
386
- if (typeof this.auralMode === "string") {
387
- writer.appendLine(`token auralMode = "${this.auralMode}"`);
388
- }
389
- if (typeof this.multiplePerformOperation === "string") {
390
- writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
391
- }
392
- if (typeof this.velocity === "object") {
393
- writer.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`);
394
- }
395
- writer.closeBlock();
396
- }
397
- }
398
- class Vec3 {
399
- x = 0;
400
- y = 0;
401
- z = 0;
402
- constructor(x, y, z) {
403
- this.x = x;
404
- this.y = y;
405
- this.z = z;
406
- }
407
- static get up() {
408
- return new Vec3(0, 1, 0);
409
- }
410
- static get right() {
411
- return new Vec3(1, 0, 0);
412
- }
413
- static get forward() {
414
- return new Vec3(0, 0, 1);
415
- }
416
- static get back() {
417
- return new Vec3(0, 0, -1);
418
- }
419
- static get zero() {
420
- return new Vec3(0, 0, 0);
421
- }
422
- }
423
- export class ActionBuilder {
424
- static sequence(...params) {
425
- const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
426
- return group.makeSequence();
427
- }
428
- static parallel(...params) {
429
- const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
430
- return group.makeParallel();
431
- }
432
- static fadeAction(targetObject, duration, show) {
433
- const act = new ActionModel(targetObject);
434
- act.tokenId = "Visibility";
435
- act.type = show ? "show" : "hide";
436
- act.duration = duration;
437
- act.style = "basic";
438
- act.motionType = "none"; // only VisibilityActionMotionType allowed
439
- act.moveDistance = 0;
440
- act.easeType = "none";
441
- return act;
442
- }
443
- /**
444
- * creates an action that plays an animation
445
- * @param start offset in seconds!
446
- * @param duration in seconds! 0 means play to end
447
- */
448
- static startAnimationAction(targetObject, anim, reversed = false, pingPong = false) {
449
- const act = new ActionModel(targetObject);
450
- act.tokenId = "StartAnimation";
451
- /*
452
- if (targetObject instanceof USDObject) {
453
- act.cachedTargetObject = targetObject;
454
- // try to retarget the animation – this improves animation playback with overlapping roots.
455
- act.affectedObjects = anim.nearestAnimatedRoot;
456
- }
457
- */
458
- const start = anim.start;
459
- const duration = anim.duration;
460
- const animationSpeed = anim.speed;
461
- const animationName = anim.clipName;
462
- act.comment = `Animation: ${animationName}, start=${start * 60}, length=${duration * 60}, end=${(start + duration) * 60}`;
463
- act.animationName = animationName;
464
- // start is time in seconds, the documentation is not right here
465
- act.start = start;
466
- // duration of 0 is play to end
467
- act.duration = duration;
468
- act.animationSpeed = animationSpeed;
469
- act.reversed = reversed;
470
- act.pingPong = pingPong;
471
- act.multiplePerformOperation = "allow";
472
- if (reversed) {
473
- act.start -= duration;
474
- //console.warn("Reversed animation does currently not work. The resulting file will most likely not playback.", act.id, targetObject);
475
- }
476
- if (pingPong) {
477
- act.pingPong = false;
478
- const back = act.clone();
479
- back.reversed = !reversed;
480
- back.start = act.start;
481
- if (back.reversed) {
482
- back.start -= duration;
483
- }
484
- const group = ActionBuilder.sequence(act, back);
485
- return group;
486
- }
487
- // if (debug) console.log("Start Animation Action", act);
488
- return act;
489
- }
490
- static waitAction(duration) {
491
- const act = new ActionModel();
492
- act.tokenId = "Wait";
493
- act.duration = duration;
494
- act.motionType = undefined;
495
- return act;
496
- }
497
- static lookAtCameraAction(targets, duration, front, up) {
498
- const act = new ActionModel(targets);
499
- act.tokenId = "LookAtCamera";
500
- act.duration = duration === undefined ? 9999999999999 : duration;
501
- act.front = front ?? Vec3.forward;
502
- // 0,0,0 is a special case for "free look"
503
- // 0,1,0 is for "y-locked look-at"
504
- act.up = up ?? Vec3.up;
505
- return act;
506
- }
507
- static emphasize(targets, duration, motionType = "bounce", moveDistance = 1, style = "basic") {
508
- const act = new ActionModel(targets);
509
- act.tokenId = "Emphasize";
510
- act.duration = duration;
511
- act.style = style ?? "basic";
512
- act.motionType = motionType;
513
- act.moveDistance = moveDistance;
514
- return act;
515
- }
516
- static transformAction(targets, transformTarget, duration, transformType, easeType = "inout") {
517
- const act = new ActionModel(targets);
518
- act.tokenId = "Transform";
519
- act.duration = duration;
520
- // Workaround for a bug in QuickLook: if duration is 0, loops stop somewhat randomly. FB13759712
521
- act.duration = Math.max(0.000001, duration);
522
- act.type = transformType;
523
- act.easeType = duration > 0 ? easeType : "none";
524
- if (Array.isArray(transformTarget)) {
525
- console.error("Transform target must not be an array", transformTarget);
526
- }
527
- act.xFormTarget = transformTarget;
528
- return act;
529
- }
530
- static playAudioAction(targets, audio, type = "play", gain = 1, auralMode = "spatial") {
531
- const act = new ActionModel(targets);
532
- act.tokenId = "Audio";
533
- act.type = type;
534
- act.audio = audio;
535
- act.gain = gain;
536
- act.auralMode = auralMode;
537
- act.multiplePerformOperation = "allow";
538
- return act;
539
- }
540
- // Supported only on VisionOS, Preliminary Behaviours can affect RealityKit physics as well
541
- static impulseAction(targets, velocity) {
542
- const act = new ActionModel(targets);
543
- act.tokenId = "Impulse";
544
- act.velocity = velocity;
545
- return act;
546
- }
547
- }
548
- export { Vec3 as USDVec3 };
1
+ import { getParam } from "../../../../../engine/engine_utils.js";
2
+ import { makeNameSafeForUSD, USDObject } from "../../ThreeUSDZExporter.js";
3
+ const debug = getParam("debugusdz");
4
+ export class BehaviorModel {
5
+ static global_id = 0;
6
+ id;
7
+ trigger;
8
+ action;
9
+ exclusive = false;
10
+ makeExclusive(exclusive) {
11
+ this.exclusive = exclusive;
12
+ return this;
13
+ }
14
+ constructor(id, trigger, action) {
15
+ this.id = "Behavior_" + makeNameSafeForUSD(id) + "_" + BehaviorModel.global_id++;
16
+ this.trigger = trigger;
17
+ this.action = action;
18
+ // Special case: SceneTransition enter triggers should never run multiple times, even if the stage loops.
19
+ // There seems to have been a change in behavior in iOS, where SceneTransition enter runs even
20
+ // when the stage length is reached...
21
+ // BUT unfortunately it looks like child groups are also ignored then, and their own loops stop working
22
+ // once any parent is set to "ignore", which is different than what's in the documentation.
23
+ /*
24
+ if (trigger instanceof TriggerModel) {
25
+ if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
26
+ const wrapper = ActionBuilder.sequence(action);
27
+ wrapper.multiplePerformOperation = "ignore";
28
+ this.action = wrapper;
29
+ }
30
+ }
31
+ */
32
+ // Another idea: we let actions run forever by appending a waitAction to them
33
+ // Also doesn't seem to work... the scene start action still runs again
34
+ /*
35
+ if (trigger instanceof TriggerModel) {
36
+ if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
37
+ const wrapper = ActionBuilder.sequence(action, ActionBuilder.waitAction(9999999999));
38
+ this.action = wrapper;
39
+ }
40
+ }
41
+ */
42
+ }
43
+ writeTo(_ext, document, writer) {
44
+ if (!this.trigger || !this.action)
45
+ return;
46
+ writer.beginBlock(`def Preliminary_Behavior "${this.id}"`);
47
+ let triggerString = "";
48
+ if (Array.isArray(this.trigger)) {
49
+ triggerString = "[";
50
+ for (let i = 0; i < this.trigger.length; i++) {
51
+ const tr = this.trigger[i];
52
+ triggerString += "<" + tr.id + ">";
53
+ if (i + 1 < this.trigger.length)
54
+ triggerString += ", ";
55
+ }
56
+ triggerString += "]";
57
+ }
58
+ else
59
+ triggerString = `<${this.trigger.id}>`;
60
+ writer.appendLine(`rel triggers = ${triggerString}`);
61
+ writer.appendLine(`rel actions = <${this.action.id}>`);
62
+ writer.appendLine(`uniform bool exclusive = ${this.exclusive ? 1 : 0}`); // Apple uses 0 and 1 for bools
63
+ writer.appendLine();
64
+ if (Array.isArray(this.trigger)) {
65
+ for (const trigger of this.trigger) {
66
+ trigger.writeTo(document, writer);
67
+ writer.appendLine();
68
+ }
69
+ }
70
+ else
71
+ this.trigger.writeTo(document, writer);
72
+ writer.appendLine();
73
+ this.action.writeTo(document, writer);
74
+ writer.closeBlock();
75
+ }
76
+ }
77
+ const addedStrings = new Set();
78
+ /** called to resolve target objects to usdz paths */
79
+ function resolve(targetObject, document) {
80
+ let result = "";
81
+ if (Array.isArray(targetObject)) {
82
+ addedStrings.clear();
83
+ let str = "[ ";
84
+ for (let i = 0; i < targetObject.length; i++) {
85
+ let obj = targetObject[i];
86
+ if (!obj) {
87
+ console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
88
+ continue;
89
+ }
90
+ if (typeof obj === "string") {
91
+ if (addedStrings.has(obj))
92
+ continue;
93
+ str += obj;
94
+ addedStrings.add(obj);
95
+ }
96
+ else if (typeof obj === "object") {
97
+ //@ts-ignore
98
+ if (obj.isObject3D) {
99
+ //@ts-ignore
100
+ obj = document.findById(obj.uuid);
101
+ if (!obj) {
102
+ console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
103
+ continue;
104
+ }
105
+ }
106
+ const res = obj.getPath?.call(obj);
107
+ if (addedStrings.has(res))
108
+ continue;
109
+ // console.log(str, res, addedStrings)
110
+ str += res;
111
+ addedStrings.add(res);
112
+ }
113
+ if (i + 1 < targetObject.length)
114
+ str += ", ";
115
+ }
116
+ str += " ]";
117
+ result = str;
118
+ addedStrings.clear();
119
+ }
120
+ else if (typeof targetObject === "object") {
121
+ const sourceObject = targetObject;
122
+ //@ts-ignore
123
+ if (sourceObject.isObject3D) {
124
+ //@ts-ignore
125
+ targetObject = document.findById(sourceObject.uuid);
126
+ }
127
+ if (!targetObject) {
128
+ console.error("Invalid target object in behavior, the target object is likely missing from USDZ export. Is the object exported?", sourceObject);
129
+ throw new Error(`Invalid target object in behavior, the target object is likely missing from USDZ export. Please report a bug. uuid: ${sourceObject.uuid}.`);
130
+ }
131
+ result = targetObject.getPath?.call(targetObject);
132
+ }
133
+ return result;
134
+ }
135
+ export class TriggerModel {
136
+ static global_id = 0;
137
+ id;
138
+ targetId;
139
+ tokenId;
140
+ type;
141
+ distance;
142
+ constructor(targetId, id) {
143
+ if (targetId)
144
+ this.targetId = targetId;
145
+ if (id)
146
+ this.id = id;
147
+ else
148
+ this.id = "Trigger_" + TriggerModel.global_id++;
149
+ }
150
+ writeTo(document, writer) {
151
+ writer.beginBlock(`def Preliminary_Trigger "${this.id}"`);
152
+ if (this.targetId) {
153
+ if (typeof this.targetId !== "string")
154
+ this.targetId = resolve(this.targetId, document);
155
+ writer.appendLine(`rel affectedObjects = ` + this.targetId);
156
+ }
157
+ if (this.tokenId)
158
+ writer.appendLine(`token info:id = "${this.tokenId}"`);
159
+ if (this.type)
160
+ writer.appendLine(`token type = "${this.type}"`);
161
+ if (typeof this.distance === "number")
162
+ writer.appendLine(`double distance = ${this.distance}`);
163
+ writer.closeBlock();
164
+ }
165
+ }
166
+ /** Adds `RealityKit.InputTarget` child prim to enable Vision OS direct/indirect interactions
167
+ (by default, only indirect interactions are allowed) */
168
+ function addInputTargetComponent(model, options = { direct: true, indirect: true }) {
169
+ const empty = USDObject.createEmpty();
170
+ empty.name = "InputTarget_" + empty.name;
171
+ empty.displayName = undefined;
172
+ empty.type = "RealityKitComponent";
173
+ empty.onSerialize = (writer) => {
174
+ writer.appendLine("bool allowsDirectInput = " + (options.direct ? 1 : 0));
175
+ writer.appendLine("bool allowsIndirectInput = " + (options.indirect ? 1 : 0));
176
+ writer.appendLine('uniform token info:id = "RealityKit.InputTarget"');
177
+ };
178
+ model.add(empty);
179
+ }
180
+ export class TriggerBuilder {
181
+ static __sceneStartTrigger;
182
+ static sceneStartTrigger() {
183
+ if (this.__sceneStartTrigger !== undefined)
184
+ return this.__sceneStartTrigger;
185
+ const trigger = new TriggerModel(undefined, "SceneStart");
186
+ trigger.tokenId = "SceneTransition";
187
+ trigger.type = "enter";
188
+ this.__sceneStartTrigger = trigger;
189
+ return trigger;
190
+ }
191
+ /** Trigger that fires when an object has been tapped/clicked.
192
+ * @param targetObject The object or list of objects that can be interacted with.
193
+ * @param inputMode Input Mode (direct and/or indirect). Only available for USDObject targets. Only supported on Vision OS at the moment. */
194
+ static tapTrigger(targetObject, inputMode = { direct: true, indirect: true }) {
195
+ const trigger = new TriggerModel(targetObject);
196
+ if (Array.isArray(targetObject) && targetObject.length > 1) {
197
+ for (const obj of targetObject) {
198
+ if (!(obj instanceof USDObject))
199
+ continue;
200
+ addInputTargetComponent(obj, inputMode);
201
+ }
202
+ }
203
+ else {
204
+ if (targetObject instanceof USDObject) {
205
+ addInputTargetComponent(targetObject, inputMode);
206
+ }
207
+ }
208
+ trigger.tokenId = "TapGesture";
209
+ return trigger;
210
+ }
211
+ static isTapTrigger(trigger) {
212
+ return trigger?.tokenId === "TapGesture";
213
+ }
214
+ static proximityToCameraTrigger(targetObject, distance) {
215
+ const trigger = new TriggerModel(targetObject);
216
+ trigger.tokenId = "ProximityToCamera";
217
+ trigger.distance = distance;
218
+ return trigger;
219
+ }
220
+ }
221
+ export class GroupActionModel {
222
+ static global_id = 0;
223
+ static getId() {
224
+ return this.global_id++;
225
+ }
226
+ id;
227
+ actions;
228
+ loops = 0;
229
+ performCount = 1;
230
+ type = "serial";
231
+ multiplePerformOperation = undefined;
232
+ constructor(id, actions) {
233
+ this.id = id;
234
+ this.actions = actions;
235
+ }
236
+ addAction(el) {
237
+ this.actions.push(el);
238
+ return this;
239
+ }
240
+ makeParallel() {
241
+ this.type = "parallel";
242
+ return this;
243
+ }
244
+ makeSequence() {
245
+ this.type = "serial";
246
+ return this;
247
+ }
248
+ makeLooping() {
249
+ this.loops = 1;
250
+ this.performCount = 0;
251
+ return this;
252
+ }
253
+ makeRepeat(count) {
254
+ this.performCount = count;
255
+ return this;
256
+ }
257
+ writeTo(document, writer) {
258
+ writer.beginBlock(`def Preliminary_Action "${this.id}"`);
259
+ writer.beginArray("rel actions");
260
+ for (const act of this.actions) {
261
+ if (!act)
262
+ continue;
263
+ const isLast = act === this.actions[this.actions.length - 1];
264
+ writer.appendLine("<" + act.id + ">" + (isLast ? "" : ", "));
265
+ }
266
+ writer.closeArray();
267
+ writer.appendLine();
268
+ writer.appendLine(`token info:id = "Group"`);
269
+ writer.appendLine(`bool loops = ${this.loops}`);
270
+ writer.appendLine(`int performCount = ${this.loops > 0 ? 0 : Math.max(0, this.performCount)}`);
271
+ writer.appendLine(`token type = "${this.type}"`);
272
+ if (typeof this.multiplePerformOperation === "string") {
273
+ writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
274
+ }
275
+ writer.appendLine();
276
+ for (const act of this.actions) {
277
+ if (!act)
278
+ continue;
279
+ act.writeTo(document, writer);
280
+ writer.appendLine();
281
+ }
282
+ writer.closeBlock();
283
+ }
284
+ }
285
+ export class ActionModel {
286
+ static global_id = 0;
287
+ id;
288
+ tokenId;
289
+ affectedObjects;
290
+ easeType;
291
+ ;
292
+ motionType = undefined;
293
+ duration;
294
+ moveDistance;
295
+ style;
296
+ type; // combined types of different actions
297
+ front;
298
+ up;
299
+ start;
300
+ animationSpeed;
301
+ reversed;
302
+ pingPong;
303
+ xFormTarget;
304
+ audio;
305
+ gain;
306
+ auralMode;
307
+ multiplePerformOperation;
308
+ velocity;
309
+ // extra info written as comment at the beginning of the action
310
+ comment;
311
+ animationName;
312
+ clone() {
313
+ const copy = new ActionModel();
314
+ const id = copy.id;
315
+ Object.assign(copy, this);
316
+ copy.id = id;
317
+ return copy;
318
+ }
319
+ constructor(affectedObjects, id) {
320
+ if (affectedObjects)
321
+ this.affectedObjects = affectedObjects;
322
+ if (id)
323
+ this.id = id;
324
+ else
325
+ this.id = "Action";
326
+ this.id += "_" + ActionModel.global_id++;
327
+ }
328
+ writeTo(document, writer) {
329
+ writer.beginBlock(`def Preliminary_Action "${this.id}"`);
330
+ if (this.comment)
331
+ writer.appendLine(`# ${this.comment}`);
332
+ if (this.affectedObjects) {
333
+ if (typeof this.affectedObjects !== "string")
334
+ this.affectedObjects = resolve(this.affectedObjects, document);
335
+ writer.appendLine('rel affectedObjects = ' + this.affectedObjects);
336
+ }
337
+ if (typeof this.duration === "number") {
338
+ if (typeof this.animationSpeed === "number" && this.animationSpeed !== 1) {
339
+ writer.appendLine(`double duration = ${this.duration / this.animationSpeed} `);
340
+ }
341
+ else {
342
+ writer.appendLine(`double duration = ${this.duration} `);
343
+ }
344
+ }
345
+ if (this.easeType)
346
+ writer.appendLine(`token easeType = "${this.easeType}"`);
347
+ if (this.tokenId)
348
+ writer.appendLine(`token info:id = "${this.tokenId}"`);
349
+ if (this.tokenId === "ChangeScene")
350
+ writer.appendLine(`rel scene = </StageRoot/Scenes/Scene>`);
351
+ if (this.motionType !== undefined)
352
+ writer.appendLine(`token motionType = "${this.motionType}"`);
353
+ if (typeof this.moveDistance === "number")
354
+ writer.appendLine(`double moveDistance = ${this.moveDistance} `);
355
+ if (this.style)
356
+ writer.appendLine(`token style = "${this.style}"`);
357
+ if (this.type)
358
+ writer.appendLine(`token type = "${this.type}"`);
359
+ if (this.front)
360
+ writer.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`);
361
+ if (this.up)
362
+ writer.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`);
363
+ if (typeof this.start === "number") {
364
+ writer.appendLine(`double start = ${this.start} `);
365
+ }
366
+ if (typeof this.animationSpeed === "number") {
367
+ writer.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `);
368
+ }
369
+ if (typeof this.reversed === "boolean") {
370
+ writer.appendLine(`bool reversed = ${this.reversed}`);
371
+ }
372
+ if (typeof this.pingPong === "boolean") {
373
+ writer.appendLine(`bool reverses = ${this.pingPong}`);
374
+ }
375
+ if (this.xFormTarget) {
376
+ if (typeof this.xFormTarget !== "string")
377
+ this.xFormTarget = resolve(this.xFormTarget, document);
378
+ writer.appendLine(`rel xformTarget = ${this.xFormTarget}`);
379
+ }
380
+ if (typeof this.audio === "string") {
381
+ writer.appendLine(`asset audio = @${this.audio}@`);
382
+ }
383
+ if (typeof this.gain === "number") {
384
+ writer.appendLine(`double gain = ${this.gain}`);
385
+ }
386
+ if (typeof this.auralMode === "string") {
387
+ writer.appendLine(`token auralMode = "${this.auralMode}"`);
388
+ }
389
+ if (typeof this.multiplePerformOperation === "string") {
390
+ writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
391
+ }
392
+ if (typeof this.velocity === "object") {
393
+ writer.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`);
394
+ }
395
+ writer.closeBlock();
396
+ }
397
+ }
398
+ class Vec3 {
399
+ x = 0;
400
+ y = 0;
401
+ z = 0;
402
+ constructor(x, y, z) {
403
+ this.x = x;
404
+ this.y = y;
405
+ this.z = z;
406
+ }
407
+ static get up() {
408
+ return new Vec3(0, 1, 0);
409
+ }
410
+ static get right() {
411
+ return new Vec3(1, 0, 0);
412
+ }
413
+ static get forward() {
414
+ return new Vec3(0, 0, 1);
415
+ }
416
+ static get back() {
417
+ return new Vec3(0, 0, -1);
418
+ }
419
+ static get zero() {
420
+ return new Vec3(0, 0, 0);
421
+ }
422
+ }
423
+ export class ActionBuilder {
424
+ static sequence(...params) {
425
+ const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
426
+ return group.makeSequence();
427
+ }
428
+ static parallel(...params) {
429
+ const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
430
+ return group.makeParallel();
431
+ }
432
+ static fadeAction(targetObject, duration, show) {
433
+ const act = new ActionModel(targetObject);
434
+ act.tokenId = "Visibility";
435
+ act.type = show ? "show" : "hide";
436
+ act.duration = duration;
437
+ act.style = "basic";
438
+ act.motionType = "none"; // only VisibilityActionMotionType allowed
439
+ act.moveDistance = 0;
440
+ act.easeType = "none";
441
+ return act;
442
+ }
443
+ /**
444
+ * creates an action that plays an animation
445
+ * @param start offset in seconds!
446
+ * @param duration in seconds! 0 means play to end
447
+ */
448
+ static startAnimationAction(targetObject, anim, reversed = false, pingPong = false) {
449
+ const act = new ActionModel(targetObject);
450
+ act.tokenId = "StartAnimation";
451
+ /*
452
+ if (targetObject instanceof USDObject) {
453
+ act.cachedTargetObject = targetObject;
454
+ // try to retarget the animation – this improves animation playback with overlapping roots.
455
+ act.affectedObjects = anim.nearestAnimatedRoot;
456
+ }
457
+ */
458
+ const start = anim.start;
459
+ const duration = anim.duration;
460
+ const animationSpeed = anim.speed;
461
+ const animationName = anim.clipName;
462
+ act.comment = `Animation: ${animationName}, start=${start * 60}, length=${duration * 60}, end=${(start + duration) * 60}`;
463
+ act.animationName = animationName;
464
+ // start is time in seconds, the documentation is not right here
465
+ act.start = start;
466
+ // duration of 0 is play to end
467
+ act.duration = duration;
468
+ act.animationSpeed = animationSpeed;
469
+ act.reversed = reversed;
470
+ act.pingPong = pingPong;
471
+ act.multiplePerformOperation = "allow";
472
+ if (reversed) {
473
+ act.start -= duration;
474
+ //console.warn("Reversed animation does currently not work. The resulting file will most likely not playback.", act.id, targetObject);
475
+ }
476
+ if (pingPong) {
477
+ act.pingPong = false;
478
+ const back = act.clone();
479
+ back.reversed = !reversed;
480
+ back.start = act.start;
481
+ if (back.reversed) {
482
+ back.start -= duration;
483
+ }
484
+ const group = ActionBuilder.sequence(act, back);
485
+ return group;
486
+ }
487
+ // if (debug) console.log("Start Animation Action", act);
488
+ return act;
489
+ }
490
+ static waitAction(duration) {
491
+ const act = new ActionModel();
492
+ act.tokenId = "Wait";
493
+ act.duration = duration;
494
+ act.motionType = undefined;
495
+ return act;
496
+ }
497
+ static lookAtCameraAction(targets, duration, front, up) {
498
+ const act = new ActionModel(targets);
499
+ act.tokenId = "LookAtCamera";
500
+ act.duration = duration === undefined ? 9999999999999 : duration;
501
+ act.front = front ?? Vec3.forward;
502
+ // 0,0,0 is a special case for "free look"
503
+ // 0,1,0 is for "y-locked look-at"
504
+ act.up = up ?? Vec3.up;
505
+ return act;
506
+ }
507
+ static emphasize(targets, duration, motionType = "bounce", moveDistance = 1, style = "basic") {
508
+ const act = new ActionModel(targets);
509
+ act.tokenId = "Emphasize";
510
+ act.duration = duration;
511
+ act.style = style ?? "basic";
512
+ act.motionType = motionType;
513
+ act.moveDistance = moveDistance;
514
+ return act;
515
+ }
516
+ static transformAction(targets, transformTarget, duration, transformType, easeType = "inout") {
517
+ const act = new ActionModel(targets);
518
+ act.tokenId = "Transform";
519
+ act.duration = duration;
520
+ // Workaround for a bug in QuickLook: if duration is 0, loops stop somewhat randomly. FB13759712
521
+ act.duration = Math.max(0.000001, duration);
522
+ act.type = transformType;
523
+ act.easeType = duration > 0 ? easeType : "none";
524
+ if (Array.isArray(transformTarget)) {
525
+ console.error("Transform target must not be an array", transformTarget);
526
+ }
527
+ act.xFormTarget = transformTarget;
528
+ return act;
529
+ }
530
+ static playAudioAction(targets, audio, type = "play", gain = 1, auralMode = "spatial") {
531
+ const act = new ActionModel(targets);
532
+ act.tokenId = "Audio";
533
+ act.type = type;
534
+ act.audio = audio;
535
+ act.gain = gain;
536
+ act.auralMode = auralMode;
537
+ act.multiplePerformOperation = "allow";
538
+ return act;
539
+ }
540
+ // Supported only on VisionOS, Preliminary Behaviours can affect RealityKit physics as well
541
+ static impulseAction(targets, velocity) {
542
+ const act = new ActionModel(targets);
543
+ act.tokenId = "Impulse";
544
+ act.velocity = velocity;
545
+ return act;
546
+ }
547
+ }
548
+ export { Vec3 as USDVec3 };
549
549
  //# sourceMappingURL=BehavioursBuilder.js.map