@needle-tools/engine 4.4.1 → 4.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1043) hide show
  1. package/CHANGELOG.md +3671 -3667
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +333 -219
  6. package/dist/needle-engine.bundle.light.js +333 -219
  7. package/dist/needle-engine.bundle.light.min.js +4 -4
  8. package/dist/needle-engine.bundle.light.umd.cjs +4 -4
  9. package/dist/needle-engine.bundle.min.js +4 -4
  10. package/dist/needle-engine.bundle.umd.cjs +4 -4
  11. package/dist/needle-engine.d.ts +130 -129
  12. package/dist/needle-engine.light.d.ts +130 -129
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine_addressables.d.ts +166 -166
  42. package/lib/engine/engine_addressables.js +608 -608
  43. package/lib/engine/engine_animation.d.ts +43 -43
  44. package/lib/engine/engine_animation.js +133 -133
  45. package/lib/engine/engine_application.d.ts +40 -40
  46. package/lib/engine/engine_application.js +104 -104
  47. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  48. package/lib/engine/engine_assetdatabase.js +344 -344
  49. package/lib/engine/engine_audio.d.ts +4 -4
  50. package/lib/engine/engine_audio.js +23 -23
  51. package/lib/engine/engine_camera.d.ts +13 -13
  52. package/lib/engine/engine_camera.js +30 -30
  53. package/lib/engine/engine_components.d.ts +110 -110
  54. package/lib/engine/engine_components.js +382 -382
  55. package/lib/engine/engine_components_internal.d.ts +9 -9
  56. package/lib/engine/engine_components_internal.js +36 -36
  57. package/lib/engine/engine_constants.d.ts +10 -10
  58. package/lib/engine/engine_constants.js +41 -41
  59. package/lib/engine/engine_context.d.ts +472 -354
  60. package/lib/engine/engine_context.js +1653 -1536
  61. package/lib/engine/engine_context.js.map +1 -1
  62. package/lib/engine/engine_context_registry.d.ts +71 -71
  63. package/lib/engine/engine_context_registry.js +117 -117
  64. package/lib/engine/engine_coroutine.d.ts +35 -35
  65. package/lib/engine/engine_coroutine.js +52 -52
  66. package/lib/engine/engine_create_objects.d.ts +118 -118
  67. package/lib/engine/engine_create_objects.js +308 -308
  68. package/lib/engine/engine_default_parameters.d.ts +2 -2
  69. package/lib/engine/engine_default_parameters.js +3 -3
  70. package/lib/engine/engine_editor-sync.d.ts +21 -21
  71. package/lib/engine/engine_editor-sync.js +4 -4
  72. package/lib/engine/engine_element.d.ts +113 -113
  73. package/lib/engine/engine_element.js +832 -832
  74. package/lib/engine/engine_element_attributes.d.ts +72 -72
  75. package/lib/engine/engine_element_attributes.js +1 -1
  76. package/lib/engine/engine_element_extras.d.ts +6 -6
  77. package/lib/engine/engine_element_extras.js +13 -13
  78. package/lib/engine/engine_element_loading.d.ts +44 -44
  79. package/lib/engine/engine_element_loading.js +349 -349
  80. package/lib/engine/engine_element_overlay.d.ts +21 -21
  81. package/lib/engine/engine_element_overlay.js +166 -166
  82. package/lib/engine/engine_fileloader.d.ts +2 -2
  83. package/lib/engine/engine_fileloader.js +8 -8
  84. package/lib/engine/engine_gameobject.d.ts +68 -68
  85. package/lib/engine/engine_gameobject.js +596 -596
  86. package/lib/engine/engine_generic_utils.d.ts +1 -1
  87. package/lib/engine/engine_generic_utils.js +13 -13
  88. package/lib/engine/engine_gizmos.d.ts +149 -149
  89. package/lib/engine/engine_gizmos.js +530 -530
  90. package/lib/engine/engine_gltf.d.ts +12 -12
  91. package/lib/engine/engine_gltf.js +15 -15
  92. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  93. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  94. package/lib/engine/engine_hot_reload.d.ts +7 -7
  95. package/lib/engine/engine_hot_reload.js +184 -184
  96. package/lib/engine/engine_input.d.ts +352 -352
  97. package/lib/engine/engine_input.js +1265 -1265
  98. package/lib/engine/engine_input_utils.d.ts +2 -2
  99. package/lib/engine/engine_input_utils.js +22 -22
  100. package/lib/engine/engine_instancing.d.ts +19 -19
  101. package/lib/engine/engine_instancing.js +39 -39
  102. package/lib/engine/engine_license.d.ts +11 -11
  103. package/lib/engine/engine_license.js +361 -361
  104. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  105. package/lib/engine/engine_lifecycle_api.js +99 -99
  106. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  107. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  108. package/lib/engine/engine_lightdata.d.ts +23 -23
  109. package/lib/engine/engine_lightdata.js +91 -91
  110. package/lib/engine/engine_loaders.d.ts +13 -13
  111. package/lib/engine/engine_loaders.js +62 -62
  112. package/lib/engine/engine_lods.d.ts +31 -31
  113. package/lib/engine/engine_lods.js +146 -146
  114. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  115. package/lib/engine/engine_mainloop_utils.js +466 -466
  116. package/lib/engine/engine_math.d.ts +114 -114
  117. package/lib/engine/engine_math.js +247 -247
  118. package/lib/engine/engine_modules.d.ts +36 -36
  119. package/lib/engine/engine_modules.js +85 -85
  120. package/lib/engine/engine_networking.d.ts +252 -252
  121. package/lib/engine/engine_networking.js +743 -743
  122. package/lib/engine/engine_networking_auto.d.ts +24 -24
  123. package/lib/engine/engine_networking_auto.js +310 -310
  124. package/lib/engine/engine_networking_blob.d.ts +48 -48
  125. package/lib/engine/engine_networking_blob.js +228 -228
  126. package/lib/engine/engine_networking_files.d.ts +35 -35
  127. package/lib/engine/engine_networking_files.js +172 -172
  128. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  129. package/lib/engine/engine_networking_files_default_components.js +42 -42
  130. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  131. package/lib/engine/engine_networking_instantiate.js +345 -345
  132. package/lib/engine/engine_networking_peer.d.ts +15 -15
  133. package/lib/engine/engine_networking_peer.js +132 -132
  134. package/lib/engine/engine_networking_streams.d.ts +123 -123
  135. package/lib/engine/engine_networking_streams.js +645 -645
  136. package/lib/engine/engine_networking_types.d.ts +22 -22
  137. package/lib/engine/engine_networking_types.js +7 -7
  138. package/lib/engine/engine_networking_utils.d.ts +2 -2
  139. package/lib/engine/engine_networking_utils.js +20 -20
  140. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  141. package/lib/engine/engine_networking_websocket.js +2 -2
  142. package/lib/engine/engine_patcher.d.ts +10 -10
  143. package/lib/engine/engine_patcher.js +142 -142
  144. package/lib/engine/engine_physics.d.ts +152 -152
  145. package/lib/engine/engine_physics.js +645 -645
  146. package/lib/engine/engine_physics.types.d.ts +40 -40
  147. package/lib/engine/engine_physics.types.js +33 -33
  148. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  149. package/lib/engine/engine_physics_rapier.js +1433 -1433
  150. package/lib/engine/engine_playerview.d.ts +26 -26
  151. package/lib/engine/engine_playerview.js +64 -64
  152. package/lib/engine/engine_scenelighting.d.ts +71 -71
  153. package/lib/engine/engine_scenelighting.js +226 -226
  154. package/lib/engine/engine_scenetools.d.ts +50 -50
  155. package/lib/engine/engine_scenetools.js +321 -321
  156. package/lib/engine/engine_serialization.d.ts +3 -3
  157. package/lib/engine/engine_serialization.js +3 -3
  158. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  159. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  160. package/lib/engine/engine_serialization_core.d.ts +85 -85
  161. package/lib/engine/engine_serialization_core.js +606 -606
  162. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  163. package/lib/engine/engine_serialization_decorator.js +66 -66
  164. package/lib/engine/engine_setup.d.ts +1 -1
  165. package/lib/engine/engine_setup.js +2 -2
  166. package/lib/engine/engine_shaders.d.ts +53 -53
  167. package/lib/engine/engine_shaders.js +252 -252
  168. package/lib/engine/engine_shims.d.ts +4 -4
  169. package/lib/engine/engine_shims.js +24 -24
  170. package/lib/engine/engine_test_utils.d.ts +39 -39
  171. package/lib/engine/engine_test_utils.js +83 -83
  172. package/lib/engine/engine_texture.d.ts +28 -28
  173. package/lib/engine/engine_texture.js +64 -64
  174. package/lib/engine/engine_three_utils.d.ts +201 -201
  175. package/lib/engine/engine_three_utils.js +731 -731
  176. package/lib/engine/engine_time.d.ts +51 -51
  177. package/lib/engine/engine_time.js +82 -82
  178. package/lib/engine/engine_time_utils.d.ts +88 -88
  179. package/lib/engine/engine_time_utils.js +215 -215
  180. package/lib/engine/engine_tonemapping.d.ts +2 -2
  181. package/lib/engine/engine_tonemapping.js +194 -194
  182. package/lib/engine/engine_types.d.ts +572 -572
  183. package/lib/engine/engine_types.js +88 -88
  184. package/lib/engine/engine_typestore.d.ts +28 -28
  185. package/lib/engine/engine_typestore.js +55 -55
  186. package/lib/engine/engine_util_decorator.d.ts +13 -13
  187. package/lib/engine/engine_util_decorator.js +116 -116
  188. package/lib/engine/engine_utils.d.ts +266 -266
  189. package/lib/engine/engine_utils.js +878 -878
  190. package/lib/engine/engine_utils_format.d.ts +21 -21
  191. package/lib/engine/engine_utils_format.js +193 -193
  192. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  193. package/lib/engine/engine_utils_screenshot.js +513 -513
  194. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  195. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  196. package/lib/engine/engine_xr.d.ts +1 -1
  197. package/lib/engine/engine_xr.js +1 -1
  198. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  199. package/lib/engine/export/gltf/Writers.js +24 -24
  200. package/lib/engine/export/gltf/index.d.ts +11 -11
  201. package/lib/engine/export/gltf/index.js +123 -123
  202. package/lib/engine/export/index.d.ts +2 -2
  203. package/lib/engine/export/index.js +2 -2
  204. package/lib/engine/export/state.d.ts +7 -7
  205. package/lib/engine/export/state.js +17 -17
  206. package/lib/engine/export/utils.d.ts +2 -2
  207. package/lib/engine/export/utils.js +7 -7
  208. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  209. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  210. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  211. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  212. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  213. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  214. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  215. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  216. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  217. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  218. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  219. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  220. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  221. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  222. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  223. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  224. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  225. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  226. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  227. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  228. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  229. package/lib/engine/extensions/extension_resolver.js +1 -1
  230. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  231. package/lib/engine/extensions/extension_utils.js +152 -152
  232. package/lib/engine/extensions/extensions.d.ts +31 -31
  233. package/lib/engine/extensions/extensions.js +103 -103
  234. package/lib/engine/extensions/index.d.ts +6 -6
  235. package/lib/engine/extensions/index.js +6 -6
  236. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  237. package/lib/engine/extensions/usage_tracker.js +65 -65
  238. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  239. package/lib/engine/js-extensions/Camera.js +39 -39
  240. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  241. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  242. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  243. package/lib/engine/js-extensions/Layers.js +22 -22
  244. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  245. package/lib/engine/js-extensions/Object3D.js +136 -136
  246. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  247. package/lib/engine/js-extensions/RGBAColor.js +111 -110
  248. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  249. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  250. package/lib/engine/js-extensions/Vector.js +13 -13
  251. package/lib/engine/js-extensions/index.d.ts +5 -5
  252. package/lib/engine/js-extensions/index.js +5 -5
  253. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  254. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  255. package/lib/engine/shaders/shaderData.d.ts +55 -55
  256. package/lib/engine/shaders/shaderData.js +58 -58
  257. package/lib/engine/tests/test_utils.d.ts +2 -2
  258. package/lib/engine/tests/test_utils.js +53 -53
  259. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  260. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  261. package/lib/engine/webcomponents/api.d.ts +5 -5
  262. package/lib/engine/webcomponents/api.js +4 -4
  263. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  264. package/lib/engine/webcomponents/buttons.js +237 -237
  265. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  266. package/lib/engine/webcomponents/fonts.js +32 -32
  267. package/lib/engine/webcomponents/icons.d.ts +9 -9
  268. package/lib/engine/webcomponents/icons.js +52 -52
  269. package/lib/engine/webcomponents/index.d.ts +1 -1
  270. package/lib/engine/webcomponents/index.js +1 -1
  271. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  272. package/lib/engine/webcomponents/logo-element.js +67 -67
  273. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  274. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  275. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  276. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  277. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  278. package/lib/engine/webcomponents/needle-button.js +161 -161
  279. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  280. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  281. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  282. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  283. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  284. package/lib/engine/xr/NeedleXRSync.js +188 -188
  285. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  286. package/lib/engine/xr/SceneTransition.js +69 -69
  287. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  288. package/lib/engine/xr/TempXRContext.js +187 -187
  289. package/lib/engine/xr/XRRig.d.ts +7 -7
  290. package/lib/engine/xr/XRRig.js +1 -1
  291. package/lib/engine/xr/api.d.ts +6 -6
  292. package/lib/engine/xr/api.js +6 -6
  293. package/lib/engine/xr/events.d.ts +66 -66
  294. package/lib/engine/xr/events.js +93 -93
  295. package/lib/engine/xr/internal.d.ts +12 -12
  296. package/lib/engine/xr/internal.js +25 -25
  297. package/lib/engine/xr/usdz.d.ts +12 -12
  298. package/lib/engine/xr/usdz.js +29 -29
  299. package/lib/engine/xr/utils.d.ts +11 -11
  300. package/lib/engine/xr/utils.js +34 -34
  301. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  302. package/lib/engine-components/AlignmentConstraint.js +39 -39
  303. package/lib/engine-components/Animation.d.ts +156 -156
  304. package/lib/engine-components/Animation.js +508 -508
  305. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  306. package/lib/engine-components/AnimationCurve.js +159 -159
  307. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  308. package/lib/engine-components/AnimationUtils.js +27 -27
  309. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  310. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  311. package/lib/engine-components/Animator.d.ts +217 -217
  312. package/lib/engine-components/Animator.js +354 -354
  313. package/lib/engine-components/AnimatorController.d.ts +227 -227
  314. package/lib/engine-components/AnimatorController.js +1152 -1152
  315. package/lib/engine-components/AudioListener.d.ts +33 -33
  316. package/lib/engine-components/AudioListener.js +86 -86
  317. package/lib/engine-components/AudioSource.d.ts +217 -217
  318. package/lib/engine-components/AudioSource.js +634 -634
  319. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  320. package/lib/engine-components/AvatarLoader.js +231 -231
  321. package/lib/engine-components/AxesHelper.d.ts +32 -32
  322. package/lib/engine-components/AxesHelper.js +67 -67
  323. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  324. package/lib/engine-components/BasicIKConstraint.js +43 -43
  325. package/lib/engine-components/BoxCollider.d.ts +2 -2
  326. package/lib/engine-components/BoxCollider.js +2 -2
  327. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  328. package/lib/engine-components/BoxHelperComponent.js +102 -102
  329. package/lib/engine-components/Camera.d.ts +231 -231
  330. package/lib/engine-components/Camera.js +700 -700
  331. package/lib/engine-components/CameraUtils.d.ts +1 -1
  332. package/lib/engine-components/CameraUtils.js +121 -121
  333. package/lib/engine-components/CharacterController.d.ts +55 -55
  334. package/lib/engine-components/CharacterController.js +236 -236
  335. package/lib/engine-components/Collider.d.ts +188 -188
  336. package/lib/engine-components/Collider.js +369 -369
  337. package/lib/engine-components/Component.d.ts +792 -792
  338. package/lib/engine-components/Component.js +915 -915
  339. package/lib/engine-components/ContactShadows.d.ts +82 -82
  340. package/lib/engine-components/ContactShadows.js +430 -430
  341. package/lib/engine-components/DeleteBox.d.ts +19 -19
  342. package/lib/engine-components/DeleteBox.js +58 -58
  343. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  344. package/lib/engine-components/DeviceFlag.js +47 -47
  345. package/lib/engine-components/DragControls.d.ts +170 -170
  346. package/lib/engine-components/DragControls.js +1421 -1421
  347. package/lib/engine-components/DropListener.d.ts +215 -215
  348. package/lib/engine-components/DropListener.js +630 -630
  349. package/lib/engine-components/Duplicatable.d.ts +35 -35
  350. package/lib/engine-components/Duplicatable.js +202 -202
  351. package/lib/engine-components/EventList.d.ts +54 -54
  352. package/lib/engine-components/EventList.js +232 -232
  353. package/lib/engine-components/EventTrigger.d.ts +33 -33
  354. package/lib/engine-components/EventTrigger.js +75 -75
  355. package/lib/engine-components/EventType.d.ts +22 -22
  356. package/lib/engine-components/EventType.js +23 -23
  357. package/lib/engine-components/Fog.d.ts +22 -22
  358. package/lib/engine-components/Fog.js +61 -61
  359. package/lib/engine-components/Gizmos.d.ts +17 -17
  360. package/lib/engine-components/Gizmos.js +64 -64
  361. package/lib/engine-components/GridHelper.d.ts +20 -20
  362. package/lib/engine-components/GridHelper.js +54 -54
  363. package/lib/engine-components/GroundProjection.d.ts +67 -67
  364. package/lib/engine-components/GroundProjection.js +343 -343
  365. package/lib/engine-components/Interactable.d.ts +12 -12
  366. package/lib/engine-components/Interactable.js +12 -12
  367. package/lib/engine-components/Joints.d.ts +19 -19
  368. package/lib/engine-components/Joints.js +51 -51
  369. package/lib/engine-components/LODGroup.d.ts +35 -35
  370. package/lib/engine-components/LODGroup.js +152 -152
  371. package/lib/engine-components/Light.d.ts +180 -180
  372. package/lib/engine-components/Light.js +535 -535
  373. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  374. package/lib/engine-components/LookAtConstraint.js +35 -35
  375. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  376. package/lib/engine-components/NeedleMenu.js +92 -92
  377. package/lib/engine-components/NestedGltf.d.ts +25 -25
  378. package/lib/engine-components/NestedGltf.js +88 -88
  379. package/lib/engine-components/Networking.d.ts +54 -54
  380. package/lib/engine-components/Networking.js +112 -112
  381. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  382. package/lib/engine-components/OffsetConstraint.js +65 -65
  383. package/lib/engine-components/OrbitControls.d.ts +266 -266
  384. package/lib/engine-components/OrbitControls.js +1011 -1011
  385. package/lib/engine-components/PlayerColor.d.ts +19 -19
  386. package/lib/engine-components/PlayerColor.js +94 -94
  387. package/lib/engine-components/ReflectionProbe.d.ts +27 -27
  388. package/lib/engine-components/ReflectionProbe.js +201 -201
  389. package/lib/engine-components/Renderer.d.ts +153 -153
  390. package/lib/engine-components/Renderer.js +830 -830
  391. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  392. package/lib/engine-components/RendererInstancing.js +744 -744
  393. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  394. package/lib/engine-components/RendererLightmap.js +182 -182
  395. package/lib/engine-components/RigidBody.d.ts +155 -155
  396. package/lib/engine-components/RigidBody.js +517 -517
  397. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  398. package/lib/engine-components/SceneSwitcher.js +972 -972
  399. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  400. package/lib/engine-components/ScreenCapture.js +547 -547
  401. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  402. package/lib/engine-components/ShadowCatcher.js +166 -166
  403. package/lib/engine-components/Skybox.d.ts +82 -82
  404. package/lib/engine-components/Skybox.js +448 -448
  405. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  406. package/lib/engine-components/SmoothFollow.js +82 -82
  407. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  408. package/lib/engine-components/SpatialTrigger.js +225 -225
  409. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  410. package/lib/engine-components/SpectatorCamera.js +715 -715
  411. package/lib/engine-components/SphereCollider.d.ts +2 -2
  412. package/lib/engine-components/SphereCollider.js +2 -2
  413. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  414. package/lib/engine-components/SpriteRenderer.js +472 -472
  415. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  416. package/lib/engine-components/SyncedCamera.js +199 -199
  417. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  418. package/lib/engine-components/SyncedRoom.js +371 -371
  419. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  420. package/lib/engine-components/SyncedTransform.js +331 -331
  421. package/lib/engine-components/TestRunner.d.ts +16 -16
  422. package/lib/engine-components/TestRunner.js +102 -102
  423. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  424. package/lib/engine-components/TransformGizmo.js +209 -209
  425. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  426. package/lib/engine-components/VideoPlayer.js +978 -978
  427. package/lib/engine-components/Voip.d.ts +67 -67
  428. package/lib/engine-components/Voip.js +360 -360
  429. package/lib/engine-components/api.d.ts +51 -51
  430. package/lib/engine-components/api.js +50 -50
  431. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  432. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  433. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  434. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  435. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  436. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  437. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  438. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  439. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  440. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  441. package/lib/engine-components/codegen/components.d.ts +216 -216
  442. package/lib/engine-components/codegen/components.js +218 -218
  443. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  444. package/lib/engine-components/debug/LogStats.js +18 -18
  445. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  446. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  447. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  448. package/lib/engine-components/export/gltf/index.js +1 -1
  449. package/lib/engine-components/export/index.d.ts +1 -1
  450. package/lib/engine-components/export/index.js +1 -1
  451. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  452. package/lib/engine-components/export/usdz/Extension.js +1 -1
  453. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  454. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  455. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  456. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  457. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  458. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  459. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  460. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  461. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  462. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  463. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  464. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  465. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  466. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  467. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  468. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  469. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  470. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  471. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  472. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  473. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  474. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  475. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  476. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  477. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  478. package/lib/engine-components/export/usdz/index.js +2 -2
  479. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  480. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  481. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  482. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  483. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  484. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  485. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  486. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  487. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  488. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  489. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  490. package/lib/engine-components/particlesystem/api.js +2 -2
  491. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  492. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  493. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  494. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  495. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  496. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  497. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  498. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  499. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  500. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  501. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  502. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  503. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  504. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  505. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  506. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  507. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  508. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  509. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  510. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  511. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  512. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  513. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  514. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  515. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  516. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  517. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  518. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  519. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  520. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  521. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  522. package/lib/engine-components/postprocessing/Volume.js +367 -367
  523. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  524. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  525. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  526. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  527. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  528. package/lib/engine-components/postprocessing/index.js +5 -5
  529. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  530. package/lib/engine-components/postprocessing/utils.js +37 -37
  531. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  532. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  533. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  534. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  535. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  536. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  537. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  538. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  539. package/lib/engine-components/timeline/index.d.ts +4 -4
  540. package/lib/engine-components/timeline/index.js +3 -3
  541. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  542. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  543. package/lib/engine-components/ui/Button.d.ts +64 -64
  544. package/lib/engine-components/ui/Button.js +315 -315
  545. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  546. package/lib/engine-components/ui/Canvas.js +407 -407
  547. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  548. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  549. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  550. package/lib/engine-components/ui/EventSystem.js +764 -764
  551. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  552. package/lib/engine-components/ui/Graphic.js +255 -255
  553. package/lib/engine-components/ui/Image.d.ts +35 -35
  554. package/lib/engine-components/ui/Image.js +116 -116
  555. package/lib/engine-components/ui/InputField.d.ts +42 -42
  556. package/lib/engine-components/ui/InputField.js +268 -268
  557. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  558. package/lib/engine-components/ui/Interfaces.js +12 -12
  559. package/lib/engine-components/ui/Layout.d.ts +84 -84
  560. package/lib/engine-components/ui/Layout.js +330 -330
  561. package/lib/engine-components/ui/Outline.d.ts +7 -7
  562. package/lib/engine-components/ui/Outline.js +20 -20
  563. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  564. package/lib/engine-components/ui/PointerEvents.js +145 -145
  565. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  566. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  567. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  568. package/lib/engine-components/ui/Raycaster.js +95 -95
  569. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  570. package/lib/engine-components/ui/RectTransform.js +356 -356
  571. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  572. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  573. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  574. package/lib/engine-components/ui/Symbols.js +1 -1
  575. package/lib/engine-components/ui/Text.d.ts +78 -78
  576. package/lib/engine-components/ui/Text.js +539 -539
  577. package/lib/engine-components/ui/Utils.d.ts +24 -24
  578. package/lib/engine-components/ui/Utils.js +90 -90
  579. package/lib/engine-components/ui/index.d.ts +1 -1
  580. package/lib/engine-components/ui/index.js +1 -1
  581. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  582. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  583. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  584. package/lib/engine-components/utils/LookAt.js +82 -82
  585. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  586. package/lib/engine-components/utils/OpenURL.js +119 -119
  587. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  588. package/lib/engine-components/webxr/Avatar.js +255 -255
  589. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  590. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  591. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  592. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  593. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  594. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  595. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  596. package/lib/engine-components/webxr/WebXR.js +561 -561
  597. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  598. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  599. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  600. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  601. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  602. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  603. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  604. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  605. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  606. package/lib/engine-components/webxr/XRFlag.js +139 -139
  607. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  608. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  609. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  610. package/lib/engine-components/webxr/controllers/XRControllerModel.js +351 -351
  611. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  612. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  613. package/lib/engine-components/webxr/index.d.ts +3 -3
  614. package/lib/engine-components/webxr/index.js +3 -3
  615. package/lib/engine-components/webxr/types.d.ts +3 -3
  616. package/lib/engine-components/webxr/types.js +1 -1
  617. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  618. package/lib/engine-components-experimental/Presentation.js +9 -9
  619. package/lib/engine-components-experimental/api.d.ts +4 -4
  620. package/lib/engine-components-experimental/api.js +4 -4
  621. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  622. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  623. package/lib/engine-schemes/api.d.ts +12 -12
  624. package/lib/engine-schemes/api.js +12 -12
  625. package/lib/engine-schemes/schemes.d.ts +7 -7
  626. package/lib/engine-schemes/schemes.js +19 -19
  627. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  628. package/lib/engine-schemes/synced-camera-model.js +67 -67
  629. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  630. package/lib/engine-schemes/synced-transform-model.js +66 -66
  631. package/lib/engine-schemes/transform.d.ts +12 -12
  632. package/lib/engine-schemes/transform.js +39 -39
  633. package/lib/engine-schemes/vec2.d.ts +10 -10
  634. package/lib/engine-schemes/vec2.js +25 -25
  635. package/lib/engine-schemes/vec3.d.ts +11 -11
  636. package/lib/engine-schemes/vec3.js +29 -29
  637. package/lib/engine-schemes/vec4.d.ts +12 -12
  638. package/lib/engine-schemes/vec4.js +33 -33
  639. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  640. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  641. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  642. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  643. package/lib/needle-engine.d.ts +7 -7
  644. package/lib/needle-engine.js +64 -64
  645. package/package.json +1 -1
  646. package/plugins/common/buildinfo.js +64 -64
  647. package/plugins/common/cloud.js +1 -1
  648. package/plugins/common/config.cjs +31 -31
  649. package/plugins/common/config.js +35 -35
  650. package/plugins/common/files.js +31 -31
  651. package/plugins/common/generator.js +10 -10
  652. package/plugins/common/license.js +405 -365
  653. package/plugins/common/npm.js +15 -15
  654. package/plugins/common/timers.js +7 -7
  655. package/plugins/common/version.js +37 -37
  656. package/plugins/gltf-packer.mjs +1 -1
  657. package/plugins/next/alias.cjs +39 -39
  658. package/plugins/next/license.cjs +18 -18
  659. package/plugins/next/meshbvhworker.cjs +18 -18
  660. package/plugins/next/next.js +128 -128
  661. package/plugins/types/index.d.ts +2 -2
  662. package/plugins/types/license.d.ts +24 -24
  663. package/plugins/types/needleConfig.d.ts +27 -27
  664. package/plugins/types/userconfig.d.ts +113 -110
  665. package/plugins/types/webmanifest.d.ts +32 -32
  666. package/plugins/vite/alias.js +174 -174
  667. package/plugins/vite/asap.js +245 -245
  668. package/plugins/vite/build-pipeline.js +355 -355
  669. package/plugins/vite/build.js +19 -19
  670. package/plugins/vite/buildinfo.js +41 -41
  671. package/plugins/vite/config.js +106 -106
  672. package/plugins/vite/copyfiles.js +138 -138
  673. package/plugins/vite/defines.js +68 -66
  674. package/plugins/vite/dependencies.js +232 -223
  675. package/plugins/vite/dependency-watcher.js +231 -231
  676. package/plugins/vite/drop-client.js +76 -76
  677. package/plugins/vite/drop.js +87 -87
  678. package/plugins/vite/editor-connection.js +124 -124
  679. package/plugins/vite/facebook-instant-games.js +102 -102
  680. package/plugins/vite/gzip.js +5 -5
  681. package/plugins/vite/imports-logger.js +143 -143
  682. package/plugins/vite/index.js +139 -139
  683. package/plugins/vite/license.js +56 -55
  684. package/plugins/vite/meta.js +163 -163
  685. package/plugins/vite/npm.js +7 -7
  686. package/plugins/vite/peer.js +29 -29
  687. package/plugins/vite/poster-client.js +73 -73
  688. package/plugins/vite/poster.js +79 -79
  689. package/plugins/vite/pwa.js +604 -604
  690. package/plugins/vite/reload-client.js +15 -15
  691. package/plugins/vite/reload.js +363 -363
  692. package/plugins/vite/server.js +66 -66
  693. package/plugins/vite/transform-codegen.js +55 -55
  694. package/plugins/vite/transform.js +31 -31
  695. package/plugins/vite/vite-4.4-hack.js +31 -31
  696. package/src/asap/needle-asap.ts +111 -111
  697. package/src/asap/sessiongranted.ts +75 -75
  698. package/src/asap/utils.ts +4 -4
  699. package/src/engine/analytics/index.ts +10 -10
  700. package/src/engine/analytics/lcp.ts +35 -35
  701. package/src/engine/api.ts +81 -81
  702. package/src/engine/assets/index.ts +59 -59
  703. package/src/engine/assets/static.js +5 -5
  704. package/src/engine/codegen/register_types.ts +300 -300
  705. package/src/engine/debug/debug.ts +51 -51
  706. package/src/engine/debug/debug_console.ts +333 -333
  707. package/src/engine/debug/debug_overlay.ts +332 -332
  708. package/src/engine/debug/debug_spatial_console.ts +429 -429
  709. package/src/engine/debug/index.ts +1 -1
  710. package/src/engine/engine_addressables.ts +680 -680
  711. package/src/engine/engine_animation.ts +145 -145
  712. package/src/engine/engine_application.ts +113 -113
  713. package/src/engine/engine_assetdatabase.ts +387 -387
  714. package/src/engine/engine_audio.ts +24 -24
  715. package/src/engine/engine_camera.ts +39 -39
  716. package/src/engine/engine_components.ts +374 -374
  717. package/src/engine/engine_components_internal.ts +40 -40
  718. package/src/engine/engine_constants.ts +52 -52
  719. package/src/engine/engine_context.ts +1798 -1686
  720. package/src/engine/engine_context_registry.ts +129 -129
  721. package/src/engine/engine_coroutine.ts +54 -54
  722. package/src/engine/engine_create_objects.ts +398 -398
  723. package/src/engine/engine_default_parameters.ts +3 -3
  724. package/src/engine/engine_editor-sync.ts +28 -28
  725. package/src/engine/engine_element.ts +872 -872
  726. package/src/engine/engine_element_attributes.ts +85 -85
  727. package/src/engine/engine_element_extras.ts +16 -16
  728. package/src/engine/engine_element_loading.ts +381 -381
  729. package/src/engine/engine_element_overlay.ts +186 -186
  730. package/src/engine/engine_fileloader.js +9 -9
  731. package/src/engine/engine_gameobject.ts +691 -691
  732. package/src/engine/engine_generic_utils.js +13 -13
  733. package/src/engine/engine_gizmos.ts +577 -577
  734. package/src/engine/engine_gltf.ts +29 -29
  735. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  736. package/src/engine/engine_hot_reload.ts +198 -198
  737. package/src/engine/engine_input.ts +1460 -1460
  738. package/src/engine/engine_input_utils.ts +23 -23
  739. package/src/engine/engine_instancing.ts +45 -45
  740. package/src/engine/engine_license.ts +378 -378
  741. package/src/engine/engine_lifecycle_api.ts +106 -106
  742. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  743. package/src/engine/engine_lightdata.ts +117 -117
  744. package/src/engine/engine_loaders.ts +82 -82
  745. package/src/engine/engine_lods.ts +168 -168
  746. package/src/engine/engine_mainloop_utils.ts +472 -472
  747. package/src/engine/engine_math.ts +282 -282
  748. package/src/engine/engine_modules.ts +83 -83
  749. package/src/engine/engine_networking.ts +841 -841
  750. package/src/engine/engine_networking_auto.ts +352 -352
  751. package/src/engine/engine_networking_blob.ts +275 -275
  752. package/src/engine/engine_networking_files.ts +217 -217
  753. package/src/engine/engine_networking_files_default_components.ts +58 -58
  754. package/src/engine/engine_networking_instantiate.ts +419 -419
  755. package/src/engine/engine_networking_peer.ts +159 -159
  756. package/src/engine/engine_networking_streams.ts +713 -713
  757. package/src/engine/engine_networking_types.ts +24 -24
  758. package/src/engine/engine_networking_utils.ts +23 -23
  759. package/src/engine/engine_networking_websocket.ts +2 -2
  760. package/src/engine/engine_patcher.ts +199 -199
  761. package/src/engine/engine_physics.ts +783 -783
  762. package/src/engine/engine_physics.types.ts +46 -46
  763. package/src/engine/engine_physics_rapier.ts +1577 -1577
  764. package/src/engine/engine_playerview.ts +80 -80
  765. package/src/engine/engine_scenelighting.ts +294 -294
  766. package/src/engine/engine_scenetools.ts +365 -365
  767. package/src/engine/engine_serialization.ts +2 -2
  768. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  769. package/src/engine/engine_serialization_core.ts +710 -710
  770. package/src/engine/engine_serialization_decorator.ts +80 -80
  771. package/src/engine/engine_setup.ts +1 -1
  772. package/src/engine/engine_shaders.ts +267 -267
  773. package/src/engine/engine_shims.ts +32 -32
  774. package/src/engine/engine_test_utils.ts +109 -109
  775. package/src/engine/engine_texture.ts +82 -82
  776. package/src/engine/engine_three_utils.ts +849 -849
  777. package/src/engine/engine_time.ts +94 -94
  778. package/src/engine/engine_time_utils.ts +237 -237
  779. package/src/engine/engine_tonemapping.ts +210 -210
  780. package/src/engine/engine_types.ts +714 -714
  781. package/src/engine/engine_typestore.ts +63 -63
  782. package/src/engine/engine_util_decorator.ts +136 -136
  783. package/src/engine/engine_utils.ts +972 -972
  784. package/src/engine/engine_utils_format.ts +212 -212
  785. package/src/engine/engine_utils_screenshot.ts +698 -698
  786. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  787. package/src/engine/export/gltf/Writers.ts +34 -34
  788. package/src/engine/export/gltf/index.ts +158 -158
  789. package/src/engine/export/index.ts +2 -2
  790. package/src/engine/export/state.ts +19 -19
  791. package/src/engine/export/utils.ts +9 -9
  792. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  793. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  794. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  795. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  796. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  797. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  798. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  799. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  800. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  801. package/src/engine/extensions/extension_resolver.ts +4 -4
  802. package/src/engine/extensions/extension_utils.ts +166 -166
  803. package/src/engine/extensions/extensions.ts +135 -135
  804. package/src/engine/extensions/index.ts +5 -5
  805. package/src/engine/extensions/usage_tracker.ts +100 -100
  806. package/src/engine/js-extensions/Camera.ts +37 -37
  807. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  808. package/src/engine/js-extensions/Layers.ts +23 -23
  809. package/src/engine/js-extensions/Object3D.ts +296 -296
  810. package/src/engine/js-extensions/RGBAColor.ts +126 -125
  811. package/src/engine/js-extensions/Vector.ts +18 -18
  812. package/src/engine/js-extensions/index.ts +4 -4
  813. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +122 -122
  814. package/src/engine/shaders/shaderData.ts +67 -67
  815. package/src/engine/tests/test_utils.ts +63 -63
  816. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  817. package/src/engine/webcomponents/api.ts +6 -6
  818. package/src/engine/webcomponents/buttons.ts +262 -262
  819. package/src/engine/webcomponents/fonts.ts +41 -41
  820. package/src/engine/webcomponents/icons.ts +57 -57
  821. package/src/engine/webcomponents/index.ts +1 -1
  822. package/src/engine/webcomponents/logo-element.ts +78 -78
  823. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  824. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  825. package/src/engine/webcomponents/needle-button.ts +181 -181
  826. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  827. package/src/engine/xr/NeedleXRSession.ts +1585 -1585
  828. package/src/engine/xr/NeedleXRSync.ts +220 -220
  829. package/src/engine/xr/SceneTransition.ts +78 -78
  830. package/src/engine/xr/TempXRContext.ts +216 -216
  831. package/src/engine/xr/XRRig.ts +9 -9
  832. package/src/engine/xr/api.ts +5 -5
  833. package/src/engine/xr/events.ts +102 -102
  834. package/src/engine/xr/internal.ts +34 -34
  835. package/src/engine/xr/usdz.ts +30 -30
  836. package/src/engine/xr/utils.ts +39 -39
  837. package/src/engine-components/AlignmentConstraint.ts +36 -36
  838. package/src/engine-components/Animation.ts +557 -557
  839. package/src/engine-components/AnimationCurve.ts +150 -150
  840. package/src/engine-components/AnimationUtils.ts +28 -28
  841. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  842. package/src/engine-components/Animator.ts +397 -397
  843. package/src/engine-components/AnimatorController.ts +1293 -1293
  844. package/src/engine-components/AudioListener.ts +92 -92
  845. package/src/engine-components/AudioSource.ts +644 -644
  846. package/src/engine-components/AvatarLoader.ts +263 -263
  847. package/src/engine-components/AxesHelper.ts +59 -59
  848. package/src/engine-components/BasicIKConstraint.ts +54 -54
  849. package/src/engine-components/BoxCollider.ts +1 -1
  850. package/src/engine-components/BoxHelperComponent.ts +114 -114
  851. package/src/engine-components/Camera.ts +719 -719
  852. package/src/engine-components/CameraUtils.ts +136 -136
  853. package/src/engine-components/CharacterController.ts +253 -253
  854. package/src/engine-components/Collider.ts +374 -374
  855. package/src/engine-components/Component.ts +1294 -1294
  856. package/src/engine-components/ContactShadows.ts +482 -482
  857. package/src/engine-components/DeleteBox.ts +62 -62
  858. package/src/engine-components/DeviceFlag.ts +46 -46
  859. package/src/engine-components/DragControls.ts +1623 -1623
  860. package/src/engine-components/DropListener.ts +698 -698
  861. package/src/engine-components/Duplicatable.ts +198 -198
  862. package/src/engine-components/EventList.ts +266 -266
  863. package/src/engine-components/EventTrigger.ts +74 -74
  864. package/src/engine-components/EventType.ts +22 -22
  865. package/src/engine-components/Fog.ts +60 -60
  866. package/src/engine-components/Gizmos.ts +56 -56
  867. package/src/engine-components/GridHelper.ts +48 -48
  868. package/src/engine-components/GroundProjection.ts +356 -356
  869. package/src/engine-components/Interactable.ts +14 -14
  870. package/src/engine-components/Joints.ts +52 -52
  871. package/src/engine-components/LODGroup.ts +153 -153
  872. package/src/engine-components/Light.ts +558 -558
  873. package/src/engine-components/LookAtConstraint.ts +25 -25
  874. package/src/engine-components/NeedleMenu.ts +84 -84
  875. package/src/engine-components/NestedGltf.ts +86 -86
  876. package/src/engine-components/Networking.ts +114 -114
  877. package/src/engine-components/OffsetConstraint.ts +60 -60
  878. package/src/engine-components/OrbitControls.ts +1069 -1069
  879. package/src/engine-components/PlayerColor.ts +103 -103
  880. package/src/engine-components/ReflectionProbe.ts +216 -216
  881. package/src/engine-components/Renderer.ts +900 -900
  882. package/src/engine-components/RendererInstancing.ts +855 -855
  883. package/src/engine-components/RendererLightmap.ts +198 -198
  884. package/src/engine-components/RigidBody.ts +526 -526
  885. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  886. package/src/engine-components/ScreenCapture.ts +592 -592
  887. package/src/engine-components/ShadowCatcher.ts +172 -172
  888. package/src/engine-components/Skybox.ts +455 -455
  889. package/src/engine-components/SmoothFollow.ts +76 -76
  890. package/src/engine-components/SpatialTrigger.ts +229 -229
  891. package/src/engine-components/SpectatorCamera.ts +787 -787
  892. package/src/engine-components/SphereCollider.ts +1 -1
  893. package/src/engine-components/SpriteRenderer.ts +468 -468
  894. package/src/engine-components/SyncedCamera.ts +220 -220
  895. package/src/engine-components/SyncedRoom.ts +380 -380
  896. package/src/engine-components/SyncedTransform.ts +383 -383
  897. package/src/engine-components/TestRunner.ts +118 -118
  898. package/src/engine-components/TransformGizmo.ts +219 -219
  899. package/src/engine-components/VideoPlayer.ts +1025 -1025
  900. package/src/engine-components/Voip.ts +363 -363
  901. package/src/engine-components/api.ts +60 -60
  902. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  903. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  904. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  905. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  906. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  907. package/src/engine-components/codegen/components.ts +217 -217
  908. package/src/engine-components/debug/LogStats.ts +21 -21
  909. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  910. package/src/engine-components/export/usdz/Extension.ts +24 -24
  911. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  912. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  913. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  914. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  915. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  916. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  917. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  918. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  919. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  920. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  921. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  922. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  923. package/src/engine-components/export/usdz/index.ts +2 -2
  924. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  925. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  926. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  927. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  928. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  929. package/src/engine-components/particlesystem/api.ts +1 -1
  930. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  931. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  932. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  933. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  934. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  935. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  936. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  937. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  938. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  939. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  940. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  941. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  942. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  943. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  944. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  945. package/src/engine-components/postprocessing/Volume.ts +410 -410
  946. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  947. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  948. package/src/engine-components/postprocessing/index.ts +5 -5
  949. package/src/engine-components/postprocessing/utils.ts +52 -52
  950. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  951. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  952. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  953. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  954. package/src/engine-components/timeline/index.ts +3 -3
  955. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  956. package/src/engine-components/ui/Button.ts +307 -307
  957. package/src/engine-components/ui/Canvas.ts +419 -419
  958. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  959. package/src/engine-components/ui/EventSystem.ts +853 -853
  960. package/src/engine-components/ui/Graphic.ts +275 -275
  961. package/src/engine-components/ui/Image.ts +112 -112
  962. package/src/engine-components/ui/InputField.ts +321 -321
  963. package/src/engine-components/ui/Interfaces.ts +57 -57
  964. package/src/engine-components/ui/Layout.ts +334 -334
  965. package/src/engine-components/ui/Outline.ts +13 -13
  966. package/src/engine-components/ui/PointerEvents.ts +206 -206
  967. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  968. package/src/engine-components/ui/Raycaster.ts +102 -102
  969. package/src/engine-components/ui/RectTransform.ts +375 -375
  970. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  971. package/src/engine-components/ui/Symbols.ts +1 -1
  972. package/src/engine-components/ui/Text.ts +578 -578
  973. package/src/engine-components/ui/Utils.ts +113 -113
  974. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  975. package/src/engine-components/utils/LookAt.ts +88 -88
  976. package/src/engine-components/utils/OpenURL.ts +114 -114
  977. package/src/engine-components/webxr/Avatar.ts +265 -265
  978. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  979. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  980. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  981. package/src/engine-components/webxr/WebXR.ts +585 -585
  982. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  983. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  984. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  985. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  986. package/src/engine-components/webxr/XRFlag.ts +147 -147
  987. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  988. package/src/engine-components/webxr/controllers/XRControllerModel.ts +374 -374
  989. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  990. package/src/engine-components/webxr/index.ts +2 -2
  991. package/src/engine-components/webxr/types.ts +3 -3
  992. package/src/engine-components-experimental/Presentation.ts +12 -12
  993. package/src/engine-components-experimental/api.ts +4 -4
  994. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  995. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  996. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  997. package/src/engine-schemes/README.md +1 -1
  998. package/src/engine-schemes/api.ts +12 -12
  999. package/src/engine-schemes/schemes.ts +28 -28
  1000. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1001. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1002. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1003. package/src/engine-schemes/transform.ts +50 -50
  1004. package/src/engine-schemes/transforms.fbs +25 -25
  1005. package/src/engine-schemes/vec.fbs +19 -19
  1006. package/src/engine-schemes/vec2.ts +33 -33
  1007. package/src/engine-schemes/vec3.ts +38 -38
  1008. package/src/engine-schemes/vec4.ts +43 -43
  1009. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1010. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1011. package/src/include/draco/draco_decoder.js +34 -34
  1012. package/src/include/ktx2/basis_transcoder.js +21 -21
  1013. package/src/include/needle/arial-msdf.json +1471 -1471
  1014. package/src/include/three/DragControls.js +231 -231
  1015. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1016. package/src/needle-engine.ts +70 -70
  1017. package/lib/engine/engine.d.ts +0 -4
  1018. package/lib/engine/engine.js +0 -12
  1019. package/lib/engine/engine.js.map +0 -1
  1020. package/lib/engine/engine_web_api.d.ts +0 -12
  1021. package/lib/engine/engine_web_api.js +0 -113
  1022. package/lib/engine/engine_web_api.js.map +0 -1
  1023. package/lib/engine-components/FlyControls.d.ts +0 -10
  1024. package/lib/engine-components/FlyControls.js +0 -29
  1025. package/lib/engine-components/FlyControls.js.map +0 -1
  1026. package/src/engine-schemes/dist/api.js +0 -17
  1027. package/src/engine-schemes/dist/api.js.meta +0 -7
  1028. package/src/engine-schemes/dist/schemes.js +0 -25
  1029. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1030. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1031. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1032. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1033. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1034. package/src/engine-schemes/dist/transform.js +0 -46
  1035. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1036. package/src/engine-schemes/dist/vec2.js +0 -32
  1037. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1038. package/src/engine-schemes/dist/vec3.js +0 -36
  1039. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1040. package/src/engine-schemes/dist/vec4.js +0 -40
  1041. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1042. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1043. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,1461 +1,1461 @@
1
- import { Intersection, Matrix4, Object3D, Ray, Vector2, Vector3 } from 'three';
2
-
3
- import { showBalloonMessage, showBalloonWarning } from './debug/debug.js';
4
- import { Context } from './engine_setup.js';
5
- import { getTempVector, getWorldQuaternion } from './engine_three_utils.js';
6
- import type { ButtonName, CursorTypeName, IGameObject, IInput, MouseButtonName, Vec2 } from './engine_types.js';
7
- import { DeviceUtilities, type EnumToPrimitiveUnion, getParam } from './engine_utils.js';
8
-
9
- const debug = getParam("debuginput");
10
-
11
-
12
- export const enum PointerType {
13
- Mouse = "mouse",
14
- Touch = "touch",
15
- Controller = "controller",
16
- Hand = "hand"
17
- }
18
- export type PointerTypeNames = EnumToPrimitiveUnion<PointerType>;
19
-
20
- const enum PointerEnumType {
21
- PointerDown = "pointerdown",
22
- PointerUp = "pointerup",
23
- PointerMove = "pointermove",
24
- }
25
- const enum KeyboardEnumType {
26
- KeyDown = "keydown",
27
- KeyUp = "keyup",
28
- KeyPressed = "keypress"
29
- }
30
-
31
- export const enum InputEvents {
32
- PointerDown = "pointerdown",
33
- PointerUp = "pointerup",
34
- PointerMove = "pointermove",
35
- KeyDown = "keydown",
36
- KeyUp = "keyup",
37
- KeyPressed = "keypress"
38
- }
39
-
40
- /** e.g. `pointerdown` */
41
- type PointerEventNames = EnumToPrimitiveUnion<PointerEnumType>;
42
- type KeyboardEventNames = EnumToPrimitiveUnion<KeyboardEnumType>;
43
- export type InputEventNames = PointerEventNames | KeyboardEventNames;
44
-
45
- declare type PointerEventListener = (evt: NEPointerEvent) => void;
46
- declare type KeyboardEventListener = (evt: NEKeyboardEvent) => void;
47
- declare type InputEventListener = PointerEventListener | KeyboardEventListener;
48
-
49
-
50
-
51
- export declare type NEPointerEventInit = PointerEventInit &
52
- {
53
- clientZ?: number;
54
- origin: object;
55
- pointerId: number;
56
- /** the index of the device */
57
- deviceIndex: number;
58
- pointerType: PointerTypeNames;
59
- mode: XRTargetRayMode,
60
- ray?: Ray;
61
- /** The control object for this input. In the case of spatial devices the controller,
62
- * otherwise a generated object in screen space. The object may not be in the scene. */
63
- device: IGameObject;
64
- buttonName: ButtonName | "none";
65
- }
66
-
67
- declare type OnPointerHitsEvent = (args: OnPointerHitEvent) => void;
68
- declare type OnPointerHitEvent = {
69
- /** The object that raised the event */
70
- sender: object;
71
- /** The pointer event that invoked the event */
72
- event: NEPointerEvent;
73
- /** The intersections that were generated from this event (or are associated with this event in any way) */
74
- hits: Intersection[];
75
- }
76
- export interface IPointerHitEventReceiver {
77
- onPointerHits: OnPointerHitsEvent;
78
- }
79
-
80
- /** An intersection that is potentially associated with a pointer event */
81
- export declare type NEPointerEventIntersection = Intersection & { event?: NEPointerEvent };
82
-
83
- /**
84
- * The Needle Engine Pointer Event is a custom event that extends the PointerEvent. It holds additional information like the device index, the origin of the event, the mode of the event (e.g. screen or spatial), the ray in world space, the space of the device, and more.
85
- */
86
- export class NEPointerEvent extends PointerEvent {
87
-
88
- /**
89
- * Spatial input data
90
- */
91
- clientZ?: number;
92
-
93
- /** the device index: mouse and touch are always 0, otherwise e.g. index of the connected Gamepad or XRController */
94
- readonly deviceIndex: number;
95
-
96
- /** The origin of the event contains a reference to the creator of this event.
97
- * This can be the Needle Engine input system or e.g. a XR controller.
98
- * Implement `onPointerHits` to receive the intersections of this event.
99
- */
100
- readonly origin: object & Partial<IPointerHitEventReceiver>;
101
-
102
- /** the browser event that triggered this event (if any) */
103
- readonly source: Event | null;
104
-
105
- /** Is the pointer event created via a touch on screen or a spatial device like a XR controller or hand tracking? */
106
- readonly mode: XRTargetRayMode | "transient-pointer";
107
-
108
- /** Returns true if the input was emitted in 3D space (and not by e.g. clicking on a 2D screen). You can use {@link mode} if you need more information about the input source */
109
- get isSpatial() {
110
- return this.mode != "screen";
111
- }
112
-
113
- /** A ray in worldspace for the event.
114
- * If the ray is undefined you can also use `space.worldForward` and `space.worldPosition` */
115
- get ray(): Ray {
116
- if (!this._ray) {
117
- this._ray = new Ray(this.space.worldPosition.clone(), this.space.worldForward.clone());
118
- }
119
- return this._ray;
120
- }
121
- private set ray(value: Ray) { this._ray = value; }
122
- /**@returns true if this event has a ray. If you access the ray property a ray will automatically created */
123
- get hasRay() { return this._ray !== undefined; }
124
- private _ray: Ray | undefined;
125
-
126
- /** The device space (this object is not necessarily rendered in the scene but you can access or copy the matrix)
127
- * E.g. you can access the input world space source position with `space.worldPosition` or world direction with `space.worldForward`
128
- */
129
- readonly space: IGameObject;
130
-
131
- /** true if this event is a click */
132
- isClick: boolean = false;
133
- /** true if this event is a double click */
134
- isDoubleClick: boolean = false;
135
-
136
- /** @returns `true` if the event is marked to be used (when `use()` has been called). Default: `false` */
137
- get used() { return this._used; }
138
- private _used: boolean = false;
139
- /** Call to mark an event to be used */
140
- use() {
141
- this._used = true;
142
- }
143
-
144
- /** Unique identifier for this input: a combination of the deviceIndex + button to uniquely identify the exact input (e.g. LeftController:Button0 = 0, RightController:Button1 = 11) */
145
- override get pointerId(): number { return this._pointerid; }
146
- private readonly _pointerid;
147
-
148
- // this is set via the init arguments (we override it here for intellisense to show the string options)
149
- /** What type of input created this event: touch, mouse, xr controller, xr hand tracking... */
150
- override get pointerType(): PointerTypeNames { return this._pointerType; }
151
- private readonly _pointerType: PointerTypeNames;
152
-
153
- // this is set via the init arguments (we override it here for intellisense to show the string options)
154
- /** The input that raised this event like `pointerdown` */
155
- override get type(): InputEventNames { return this._type; }
156
- private readonly _type: InputEventNames;
157
-
158
- /** metadata can be used to associate additional information with the event */
159
- readonly metadata = {}
160
-
161
- /** intersections that were generated from this event (or are associated with this event in any way) */
162
- readonly intersections = new Array<NEPointerEventIntersection>();
163
-
164
- constructor(type: InputEvents | InputEventNames, source: Event | null, init: NEPointerEventInit) {
165
- super(type, init);
166
- this.clientZ = init.clientZ;
167
- // apply the init arguments. Otherwise the arguments will be undefined in the bundled / published version of needle engine
168
- // so we have to be careful if we override properties - we then also need to set them in the constructor
169
- this._pointerid = init.pointerId;
170
- this._pointerType = init.pointerType;
171
- this._type = type;
172
-
173
- this.deviceIndex = init.deviceIndex;
174
- this.origin = init.origin;
175
- this.source = source;
176
- this.mode = init.mode;
177
- this._ray = init.ray;
178
- this.space = init.device;
179
- }
180
-
181
- private _immediatePropagationStopped = false;
182
- get immediatePropagationStopped() {
183
- return this._immediatePropagationStopped;
184
- }
185
- private _propagationStopped = false;
186
- get propagationStopped() {
187
- return this._immediatePropagationStopped || this._propagationStopped;
188
- }
189
-
190
- stopImmediatePropagation(): void {
191
- this._immediatePropagationStopped = true;
192
- super.stopImmediatePropagation();
193
- this.source?.stopImmediatePropagation();
194
- }
195
- stopPropagation(): void {
196
- this._propagationStopped = true;
197
- super.stopPropagation();
198
- this.source?.stopPropagation();
199
- if (debug) console.warn("Stop propagation...", this.pointerId, this.pointerType)
200
- }
201
- }
202
- export class NEKeyboardEvent extends KeyboardEvent {
203
- source?: Event
204
- constructor(type: InputEvents, source: Event, init: KeyboardEventInit) {
205
- super(type, init)
206
- this.source = source;
207
- }
208
- stopImmediatePropagation(): void {
209
- super.stopImmediatePropagation();
210
- this.source?.stopImmediatePropagation();
211
- }
212
- }
213
-
214
- export class KeyEventArgs {
215
- key: string;
216
- keyType: string;
217
- source?: Event;
218
- constructor(evt: KeyboardEvent) {
219
- this.key = evt.key;
220
- this.keyType = evt.type;
221
- this.source = evt;
222
- }
223
- }
224
-
225
-
226
-
227
- export enum InputEventQueue {
228
- Early = -100,
229
- Default = 0,
230
- Late = 100,
231
- }
232
-
233
- declare type EventListenerOptions = {
234
- /** For addEventListener: The queue to add the listener to. Listeners in the same queue are called in the order they were added. Default is 0.
235
- * For removeEventListener: The queue to remove the listener from. If no queue is specified the listener will be removed from all queues
236
- */
237
- queue?: InputEventQueue | number;
238
- /** If true, the listener will be removed after it is invoked once. */
239
- once?: boolean;
240
- /** The listener will be removed when the given AbortSignal object's `abort()` method is called. If not specified, no AbortSignal is associated with the listener. */
241
- signal?: AbortSignal;
242
- }
243
-
244
- /**
245
- * The input system is responsible for handling all input events like pointer events (mouse, touch, xr controllers) and keyboard events.
246
- */
247
- export class Input implements IInput {
248
-
249
- /** This is a list of event listeners per event type (e.g. pointerdown, pointerup, keydown...). Each entry contains a priority and list of listeners.
250
- * That way users can control if they want to receive events before or after other listeners (e.g subscribe to pointer events before the EventSystem receives them) - this allows certain listeners to be always invoked first (or last) and stop propagation
251
- * Listeners per event are sorted
252
- */
253
- private readonly _eventListeners: { [key: string]: Array<{ priority: number, listeners: Array<{ callback: InputEventListener, options: EventListenerOptions }> }> } = {};
254
-
255
- /** Adds an event listener for the specified event type. The callback will be called when the event is triggered.
256
- * @param type The event type to listen for
257
- * @param callback The callback to call when the event is triggered
258
- * @param options The options for adding the event listener.
259
- * @example Basic usage:
260
- * ```ts
261
- * input.addEventListener("pointerdown", (evt) => {
262
- * console.log("Pointer down", evt.pointerId, evt.pointerType);
263
- * });
264
- * ```
265
- * @example Adding a listener that is called after all other listeners
266
- * By using a higher value for the queue the listener will be called after other listeners (default queue is 0).
267
- * ```ts
268
- * input.addEventListener("pointerdown", (evt) => {
269
- * console.log("Pointer down", evt.pointerId, evt.pointerType);
270
- * }, { queue: 10 });
271
- * ```
272
- * @example Adding a listener that is only called once
273
- * ```ts
274
- * input.addEventListener("pointerdown", (evt) => {
275
- * console.log("Pointer down", evt.pointerId, evt.pointerType);
276
- * }, { once: true });
277
- * ```
278
- */
279
- addEventListener(type: PointerEventNames, callback: PointerEventListener, options?: EventListenerOptions);
280
- addEventListener(type: KeyboardEventNames, callback: KeyboardEventListener, options?: EventListenerOptions);
281
- addEventListener(type: InputEvents | InputEventNames, callback: InputEventListener, options?: EventListenerOptions): void {
282
- if (!this._eventListeners[type]) this._eventListeners[type] = [];
283
-
284
- if (!callback || typeof callback !== "function") {
285
- console.error("Invalid call to addEventListener: callback is required and must be a function!");
286
- return;
287
- }
288
-
289
- if (!options) options = {};
290
- // create a copy of the options object to avoid the original object being modified
291
- else options = { ...options };
292
-
293
- let queue = 0;
294
- if (options?.queue != undefined) queue = options.queue;
295
-
296
- const listeners = this._eventListeners[type];
297
- const queueListeners = listeners.find(l => l.priority === queue);
298
- if (!queueListeners) {
299
- listeners.push({ priority: queue, listeners: [{ callback, options }] });
300
- // ensure we sort the listeners by priority
301
- listeners.sort((a, b) => a.priority - b.priority);
302
- } else {
303
- queueListeners.listeners.push({ callback, options });
304
- }
305
- }
306
- /** Removes the event listener from the specified event type. If no queue is specified the listener will be removed from all queues.
307
- * @param type The event type to remove the listener from
308
- * @param callback The callback to remove
309
- * @param options The options for removing the event listener
310
- */
311
- removeEventListener(type: PointerEventNames, callback: PointerEventListener, options?: EventListenerOptions);
312
- removeEventListener(type: KeyboardEventNames, callback: KeyboardEventListener, options?: EventListenerOptions);
313
- removeEventListener(type: InputEvents | InputEventNames, callback: InputEventListener, options?: EventListenerOptions): void {
314
- if (!this._eventListeners[type]) return;
315
- if (!callback) return;
316
- const listeners = this._eventListeners[type];
317
- // if a specific queue is requested the callback should only be removed from that queue
318
- if (options?.queue != undefined) {
319
- const queueListeners = listeners.find(l => l.priority === options.queue);
320
- if (!queueListeners) return;
321
- const index = queueListeners.listeners.findIndex(l => l.callback === callback);
322
- if (index >= 0) queueListeners.listeners.splice(index, 1);
323
- }
324
- // if no queue is requested the callback will be removed from all queues
325
- else {
326
- for (const l of listeners) {
327
- const index = l.listeners.findIndex(l => l.callback === callback);
328
- if (index >= 0) l.listeners.splice(index, 1);
329
- }
330
- }
331
- }
332
- private dispatchEvent(evt: NEPointerEvent | NEKeyboardEvent) {
333
- /** True when the next event queue should not be invoked */
334
- let preventNextEventQueue = false;
335
-
336
- // Handle keyboard event
337
- if (evt instanceof NEKeyboardEvent) {
338
- const listeners = this._eventListeners[evt.type];
339
- if (listeners) {
340
- for (const queue of listeners) {
341
- for (let i = 0; i < queue.listeners.length; i++) {
342
- const entry = queue.listeners[i];
343
- // if the abort signal is aborted we remove the listener and will not invoke it
344
- if (entry.options?.signal?.aborted) {
345
- queue.listeners.splice(i, 1);
346
- i--;
347
- continue;
348
- }
349
- // if the event should only be invoked once then we remove the listener before invoking it
350
- if (entry.options.once) {
351
- queue.listeners.splice(i, 1);
352
- i--;
353
- }
354
- (entry.callback as KeyboardEventListener)(evt);
355
- }
356
- }
357
- }
358
- }
359
-
360
- // Hnadle pointer event
361
- if (evt instanceof NEPointerEvent) {
362
- const listeners = this._eventListeners[evt.type];
363
- if (listeners) {
364
- for (const queue of listeners) {
365
- if (preventNextEventQueue) break;
366
- for (let i = 0; i < queue.listeners.length; i++) {
367
- const entry = queue.listeners[i];
368
-
369
- // if the abort signal is aborted we remove the listener and will not invoke it
370
- if (entry.options?.signal?.aborted) {
371
- queue.listeners.splice(i, 1);
372
- i--;
373
- continue;
374
- }
375
- // if immediatePropagationStopped is true we stop propagation altogether
376
- if (evt.immediatePropagationStopped) {
377
- preventNextEventQueue = true;
378
- if (debug) console.log("immediatePropagationStopped", evt.type);
379
- break;
380
- }
381
- // if propagationStopped is true we continue invoking the current queue but then not invoke the next queue
382
- else if (evt.propagationStopped) {
383
- preventNextEventQueue = true;
384
- if (debug) console.log("propagationStopped", evt.type);
385
- // we do not break here but continue invoking the listeners in the queue
386
- }
387
-
388
- // if the event should only be invoked once then we remove the listener before invoking it
389
- if (entry.options.once) {
390
- queue.listeners.splice(i, 1);
391
- i--;
392
- }
393
- (entry.callback as PointerEventListener)(evt);
394
- }
395
- }
396
- }
397
- }
398
- }
399
-
400
-
401
- _doubleClickTimeThreshold = .2;
402
- _longPressTimeThreshold = 1;
403
-
404
- get mousePosition(): Vector2 { return this._pointerPositions[0]; };
405
- get mousePositionRC(): Vector2 { return this._pointerPositionsRC[0]; }
406
- get mouseDown(): boolean { return this._pointerDown[0]; }
407
- get mouseUp(): boolean { return this._pointerUp[0]; }
408
- /** Is the primary pointer clicked (usually the left button). This is equivalent to `input.click` */
409
- get mouseClick(): boolean { return this._pointerClick[0]; }
410
- /** Was a double click detected for the primary pointer? This is equivalent to `input.doubleClick` */
411
- get mouseDoubleClick(): boolean { return this._pointerDoubleClick[0]; }
412
- get mousePressed(): boolean { return this._pointerPressed[0]; }
413
- get mouseWheelChanged(): boolean { return this.getMouseWheelChanged(0); }
414
-
415
- /** Is the primary pointer double clicked (usually the left button). This is equivalent to `input.mouseDoubleClick` */
416
- get click(): boolean { return this._pointerClick[0]; }
417
- /** Was a double click detected for the primary pointer? */
418
- get doubleClick(): boolean { return this._pointerDoubleClick[0]; }
419
-
420
- /**
421
- * Get a connected Gamepad
422
- * Note: For a gamepad to be available to the browser it must have received input before while the page was focused.
423
- * @link https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
424
- * @returns The gamepad or null if no gamepad is connected
425
- */
426
- getGamepad(index: number = 0): Gamepad | null {
427
- if (typeof navigator !== "undefined" && "getGamepads" in navigator) {
428
- return navigator.getGamepads()[index] || null;
429
- }
430
- return null;
431
- }
432
-
433
- private readonly _setCursorTypes: CursorTypeName[] = [];
434
-
435
- /** @deprecated use setCursor("pointer") */
436
- setCursorPointer() {
437
- this.setCursor("pointer");
438
- }
439
- /** @deprecated use unsetCursor() */
440
- setCursorNormal() {
441
- this.unsetCursor("pointer");
442
- }
443
- /**
444
- * Set a custom cursor. This will set the cursor type until unsetCursor is called
445
- */
446
- setCursor(type: CursorTypeName) {
447
- this._setCursorTypes.push(type);
448
- if (this._setCursorTypes.length > 10) {
449
- this._setCursorTypes.shift();
450
- }
451
- this.updateCursor();
452
- }
453
- /**
454
- * Unset a custom cursor. This will set the cursor type to the previous type or default
455
- */
456
- unsetCursor(type: CursorTypeName) {
457
- for (let i = this._setCursorTypes.length - 1; i >= 0; i--) {
458
- if (this._setCursorTypes[i] === type) {
459
- this._setCursorTypes.splice(i, 1);
460
- this.updateCursor();
461
- break;
462
- }
463
- }
464
- }
465
- private updateCursor() {
466
- if (this._setCursorTypes?.length == 0)
467
- this.context.domElement.style.cursor = "default";
468
- else this.context.domElement.style.cursor = this._setCursorTypes[this._setCursorTypes.length - 1];
469
- }
470
-
471
- /**
472
- * Check if a pointer id is currently used.
473
- */
474
- getIsPointerIdInUse(pointerId: number) {
475
- for (const evt of this._pointerEventsPressed) {
476
- if (evt.pointerId === pointerId) {
477
- if (evt.used) return true;
478
- }
479
- }
480
- return false;
481
- }
482
- /** how many pointers are currently pressed */
483
- getPointerPressedCount(): number {
484
- let count = 0;
485
- for (let i = 0; i < this._pointerPressed.length; i++) {
486
- if (this._pointerPressed[i]) {
487
- count++;
488
- }
489
- }
490
- return count;
491
- }
492
-
493
- /**
494
- * Gets the position of the given pointer index in pixel
495
- * @param i The pointer index
496
- * @returns The position of the pointer in pixel
497
- */
498
- getPointerPosition(i: number): Vector2 | null {
499
- if (i >= this._pointerPositions.length) return null;
500
- return this._pointerPositions[i];
501
- }
502
- getPointerPositionLastFrame(i: number): Vector2 | null {
503
- if (i >= this._pointerPositionsLastFrame.length) return null;
504
- return this._pointerPositionsLastFrame[i];
505
- }
506
- getPointerPositionDelta(i: number): Vector2 | null {
507
- if (i >= this._pointerPositionsDelta.length) return null;
508
- return this._pointerPositionsDelta[i];
509
- }
510
- /**
511
- * The pointer position in screenspace coordinates (-1 to 1) where 0 is the center of the screen.
512
- * This can be useful for e.g. raycasting (see https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera)
513
- */
514
- getPointerPositionRC(i: number): Vector2 | null {
515
- if (i >= this._pointerPositionsRC.length) return null;
516
- return this._pointerPositionsRC[i];
517
- }
518
- getPointerDown(i: number): boolean {
519
- if (i >= this._pointerDown.length) return false;
520
- return this._pointerDown[i];
521
- }
522
- getPointerUp(i: number): boolean {
523
- if (i >= this._pointerUp.length) return false;
524
- return this._pointerUp[i];
525
- }
526
- getPointerPressed(i: number): boolean {
527
- if (i >= this._pointerPressed.length) return false;
528
- const res = this._pointerPressed[i];
529
- // if (i === 0) console.log(...this._pointerIds);
530
- return res;
531
- }
532
- getPointerClicked(i: number): boolean {
533
- if (i >= this._pointerClick.length) return false;
534
- return this._pointerClick[i];
535
- }
536
- getPointerDoubleClicked(i: number): boolean {
537
- if (i >= this._pointerDoubleClick.length) return false;
538
- return this._pointerDoubleClick[i];
539
- }
540
- getPointerDownTime(i: number): number {
541
- if (i >= this._pointerDownTime.length) return -1;
542
- return this._pointerDownTime[i];
543
- }
544
- getPointerUpTime(i: number): number {
545
- if (i >= this._pointerUpTime.length) return -1;
546
- return this._pointerUpTime[i];
547
- }
548
- getPointerLongPress(i: number): boolean {
549
- if (i >= this._pointerDownTime.length) return false;
550
- return this.getPointerPressed(i) && this.context.time.time - this._pointerDownTime[i] > this._longPressTimeThreshold;
551
- }
552
- getIsMouse(i: number): boolean {
553
- if (i < 0 || i >= this._pointerTypes.length) return false;
554
- return this._pointerTypes[i] === PointerType.Mouse;
555
- }
556
- getIsTouch(i: number): boolean {
557
- if (i < 0 || i >= this._pointerTypes.length) return false;
558
- return this._pointerTypes[i] === PointerType.Touch;
559
- }
560
- getTouchesPressedCount(): number {
561
- let count = 0;
562
- for (let i = 0; i < this._pointerPressed.length; i++) {
563
- if (this._pointerPressed[i] && this.getIsTouch(i)) {
564
- count++;
565
- }
566
- }
567
- return count;
568
- }
569
- getMouseWheelChanged(i: number = 0): boolean {
570
- if (i >= this._mouseWheelChanged.length) return false;
571
- return this._mouseWheelChanged[i];
572
- }
573
- getMouseWheelDeltaY(i: number = 0): number {
574
- if (i >= this._mouseWheelDeltaY.length) return 0;
575
- return this._mouseWheelDeltaY[i];
576
- }
577
- getPointerEvent(i: number): Event | undefined {
578
- if (i >= this._pointerEvent.length) return undefined;
579
- return this._pointerEvent[i] ?? undefined;
580
- }
581
- *foreachPointerId(pointerType?: string | PointerType | string[] | PointerType[]): Generator<number> {
582
- for (let i = 0; i < this._pointerTypes.length; i++) {
583
- // check if the pointer is active
584
- if (this._pointerIsActive(i)) {
585
- // if specific pointer types are requested
586
- if (pointerType !== undefined) {
587
- const type = this._pointerTypes[i];
588
- if (Array.isArray(pointerType)) {
589
- let isInArray = false;
590
- for (const t of pointerType) {
591
- if (type === t) {
592
- isInArray = true;
593
- break;
594
- }
595
- }
596
- if (!isInArray) continue;
597
- } else {
598
- if (pointerType !== type) continue;
599
- }
600
- }
601
- yield i;
602
- }
603
- }
604
- }
605
- *foreachTouchId(): Generator<number> {
606
- for (let i = 0; i < this._pointerTypes.length; i++) {
607
- const type = this._pointerTypes[i];
608
- if (type !== PointerType.Touch) continue;
609
- if (this._pointerIsActive[i])
610
- yield i;
611
- }
612
- }
613
-
614
- private _pointerIsActive(index: number) {
615
- if (index < 0) return false;
616
- return this._pointerPressed[index] || this._pointerDown[index] || this._pointerUp[index];
617
- }
618
-
619
- private context: Context;
620
-
621
- private _pointerDown: boolean[] = [false];
622
- private _pointerUp: boolean[] = [false];
623
- private _pointerClick: boolean[] = [false];
624
- private _pointerDoubleClick: boolean[] = [false];
625
- private _pointerPressed: boolean[] = [false];
626
- private _pointerPositions: Vector2[] = [new Vector2()];
627
- private _pointerPositionsLastFrame: Vector2[] = [new Vector2()];
628
- private _pointerPositionsDelta: Vector2[] = [new Vector2()];
629
- private _pointerPositionsRC: Vector2[] = [new Vector2()];
630
- private _pointerPositionDown: Vector3[] = [new Vector3()];
631
- private _pointerDownTime: number[] = [];
632
- private _pointerUpTime: number[] = [];
633
- private _pointerUpTimestamp: number[] = [];
634
- private _pointerIds: number[] = [];
635
- private _pointerTypes: string[] = [""];
636
- private _mouseWheelChanged: boolean[] = [false];
637
- private _mouseWheelDeltaY: number[] = [0];
638
- private _pointerEvent: Event[] = [];
639
- /** current pressed pointer events. Used to check if any of those events was used */
640
- private _pointerEventsPressed: NEPointerEvent[] = [];
641
- /** This is added/updated for pointers. screenspace pointers set this to the camera near plane */
642
- private _pointerSpace: IGameObject[] = [];
643
-
644
-
645
- private readonly _pressedStack = new Map<number, number[]>();
646
- private onDownButton(pointerId: number, button: number) {
647
- let stack = this._pressedStack.get(pointerId);
648
- if (!stack) {
649
- stack = [];
650
- this._pressedStack.set(pointerId, stack);
651
- }
652
- stack.push(button);
653
- }
654
- private onReleaseButton(pointerId: number, button: number) {
655
- const stack = this._pressedStack.get(pointerId);
656
- if (!stack) return;
657
- const index = stack.indexOf(button);
658
- if (index >= 0) stack.splice(index, 1);
659
- }
660
- /** the first button that was down and is currently pressed */
661
- getFirstPressedButtonForPointer(pointerId: number): number | undefined {
662
- const stack = this._pressedStack.get(pointerId);
663
- if (!stack) return undefined;
664
- return stack[0];
665
- }
666
- /** the last (most recent) button that was down and is currently pressed */
667
- getLatestPressedButtonForPointer(pointerId: number): number | undefined {
668
- const stack = this._pressedStack.get(pointerId);
669
- if (!stack) return undefined;
670
- return stack[stack.length - 1];
671
- }
672
-
673
-
674
-
675
- getKeyDown(): string | null {
676
- for (const key in this.keysPressed) {
677
- const k = this.keysPressed[key];
678
- if (k.startFrame === this.context.time.frameCount) return k.key;
679
- }
680
- return null;
681
- }
682
- getKeyPressed(): string | null {
683
- for (const key in this.keysPressed) {
684
- const k = this.keysPressed[key];
685
- if (k.pressed)
686
- return k.key;
687
- }
688
- return null;
689
- }
690
- isKeyDown(keyCode: KeyCode | ({} & string)) {
691
- if (!this.context.application.isVisible || !this.context.application.hasFocus) return false;
692
- const codes = this.getCodeForCommonKeyName(keyCode);
693
- if (codes !== null) {
694
- for (const code of codes) if (this.isKeyDown(code)) return true;
695
- return false;
696
- }
697
- return this.keysPressed[keyCode]?.startFrame === this.context.time.frameCount && this.keysPressed[keyCode].pressed;
698
- }
699
- isKeyUp(keyCode: KeyCode | ({} & string)) {
700
- if (!this.context.application.isVisible || !this.context.application.hasFocus) return false;
701
- const codes = this.getCodeForCommonKeyName(keyCode);
702
- if (codes !== null) {
703
- for (const code of codes) if (this.isKeyUp(code)) return true;
704
- return false;
705
- }
706
- return this.keysPressed[keyCode]?.frame === this.context.time.frameCount && !this.keysPressed[keyCode].pressed;
707
- }
708
- isKeyPressed(keyCode: KeyCode | ({} & string)) {
709
- if (!this.context.application.isVisible || !this.context.application.hasFocus) return false;
710
- const codes = this.getCodeForCommonKeyName(keyCode);
711
- if (codes !== null) {
712
- for (const code of codes) if (this.isKeyPressed(code)) return true;
713
- return false;
714
- }
715
- return this.keysPressed[keyCode]?.pressed;// && time.frameCount - this.keysPressed[keyCode].frame < 100;
716
- }
717
-
718
- // utility helper for mapping common names to actual codes; e.g. "Shift" -> "ShiftLeft" and "ShiftRight" or "a" -> "KeyA"
719
- private getCodeForCommonKeyName(keyName: string): string[] | null {
720
- if (keyName.length === 1) {
721
- // check if this is a digit
722
- if (keyName >= "0" && keyName <= "9")
723
- return ["Digit" + keyName];
724
- // check if this is a letter
725
- if (keyName >= "a" && keyName <= "z")
726
- return ["Key" + keyName.toUpperCase()];
727
- if (keyName == " ")
728
- return ["Space"];
729
- }
730
- switch (keyName) {
731
- case "shift":
732
- case "Shift":
733
- return ["ShiftLeft", "ShiftRight"];
734
- case "control":
735
- case "Control":
736
- return ["ControlLeft", "ControlRight"];
737
- case "alt":
738
- case "Alt":
739
- return ["AltLeft", "AltRight"];
740
- }
741
- return null;
742
- }
743
-
744
- createInputEvent(args: NEPointerEvent) {
745
- // TODO: technically we would need to check for circular invocations here!
746
- switch (args.type) {
747
- case InputEvents.PointerDown:
748
- if (debug) showBalloonMessage("Create Pointer down");
749
- this.onDownButton(args.deviceIndex, args.button);
750
- this.onDown(args);
751
- break;
752
- case InputEvents.PointerMove:
753
- if (debug) showBalloonMessage("Create Pointer move");
754
- this.onMove(args);
755
- break;
756
- case InputEvents.PointerUp:
757
- if (debug) showBalloonMessage("Create Pointer up");
758
- this.onUp(args);
759
- this.onReleaseButton(args.deviceIndex, args.button);
760
- break;
761
- }
762
- }
763
-
764
- convertScreenspaceToRaycastSpace<T extends Vec2 | Vector2>(vec2: T): T {
765
- vec2.x = (vec2.x - this.context.domX) / this.context.domWidth * 2 - 1;
766
- vec2.y = -((vec2.y - this.context.domY) / this.context.domHeight) * 2 + 1;
767
- return vec2;
768
- }
769
-
770
- /** @internal */
771
- constructor(context: Context) {
772
- this.context = context;
773
- this.context.post_render_callbacks.push(this.onEndOfFrame);
774
- }
775
-
776
- /** this is the html element we subscribed to for events */
777
- private _htmlEventSource!: HTMLElement;
778
-
779
- bindEvents() {
780
- this.unbindEvents();
781
-
782
- // we subscribe to the canvas element because we don't want to receive events when the user is interacting with the UI
783
- // e.g. if we have slotted HTML elements in the needle engine DOM elements we don't want to receive input events for those
784
- this._htmlEventSource = this.context.renderer.domElement;
785
-
786
- window.addEventListener('contextmenu', this.onContextMenu);
787
-
788
- this._htmlEventSource.addEventListener('pointerdown', this.onPointerDown, { passive: true });
789
- window.addEventListener('pointermove', this.onPointerMove, { passive: true, capture: true, });
790
- window.addEventListener('pointerup', this.onPointerUp, { passive: true });
791
- window.addEventListener('pointercancel', this.onPointerCancel, { passive: true })
792
-
793
- window.addEventListener("touchstart", this.onTouchStart, { passive: true });
794
- window.addEventListener("touchmove", this.onTouchMove, { passive: true });
795
- window.addEventListener("touchend", this.onTouchEnd, { passive: true });
796
-
797
- this._htmlEventSource.addEventListener('wheel', this.onMouseWheel, { passive: true });
798
- window.addEventListener("wheel", this.onWheelWindow, { passive: true })
799
-
800
- window.addEventListener("keydown", this.onKeyDown, false);
801
- window.addEventListener("keypress", this.onKeyPressed, false);
802
- window.addEventListener("keyup", this.onKeyUp, false);
803
-
804
- // e.g. when using sharex to capture we loose focus thus dont get e.g. key up events
805
- window.addEventListener('blur', this.onLostFocus);
806
- }
807
-
808
- unbindEvents() {
809
- window.removeEventListener('contextmenu', this.onContextMenu);
810
-
811
- this._htmlEventSource?.removeEventListener('pointerdown', this.onPointerDown);
812
- window.removeEventListener('pointermove', this.onPointerMove);
813
- window.removeEventListener('pointerup', this.onPointerUp);
814
- window.removeEventListener('pointercancel', this.onPointerCancel);
815
-
816
- window.removeEventListener("touchstart", this.onTouchStart);
817
- window.removeEventListener("touchmove", this.onTouchMove);
818
- window.removeEventListener("touchend", this.onTouchEnd);
819
-
820
- this._htmlEventSource?.removeEventListener('wheel', this.onMouseWheel, false);
821
- window.removeEventListener("wheel", this.onWheelWindow, false);
822
-
823
- window.removeEventListener("keydown", this.onKeyDown, false);
824
- window.removeEventListener("keypress", this.onKeyPressed, false);
825
- window.removeEventListener("keyup", this.onKeyUp, false);
826
-
827
- window.removeEventListener('blur', this.onLostFocus);
828
- }
829
-
830
- dispose() {
831
- const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
832
- if (index >= 0) this.context.post_render_callbacks.splice(index, 1);
833
- this.unbindEvents();
834
- }
835
-
836
- private onLostFocus = () => {
837
- for (const kp in this.keysPressed) {
838
- this.keysPressed[kp].pressed = false;
839
- }
840
- }
841
-
842
- private readonly _receivedPointerMoveEventsThisFrame = new Array<number>;
843
-
844
- private onEndOfFrame = () => {
845
- this._receivedPointerMoveEventsThisFrame.length = 0;
846
- for (let i = 0; i < this._pointerUp.length; i++)
847
- this._pointerUp[i] = false;
848
- for (let i = 0; i < this._pointerDown.length; i++)
849
- this._pointerDown[i] = false;
850
- for (let i = 0; i < this._pointerClick.length; i++)
851
- this._pointerClick[i] = false;
852
- for (let i = 0; i < this._pointerDoubleClick.length; i++)
853
- this._pointerDoubleClick[i] = false;
854
- for (const pt of this._pointerPositionsDelta)
855
- pt.set(0, 0);
856
- for (let i = 0; i < this._mouseWheelChanged.length; i++)
857
- this._mouseWheelChanged[i] = false;
858
- for (let i = 0; i < this._mouseWheelDeltaY.length; i++)
859
- this._mouseWheelDeltaY[i] = 0;
860
- }
861
-
862
- private canReceiveInput(evt: Event) {
863
- // If the user has HTML objects ontop of the canvas
864
- // if(evt.target === this.context.renderer.domElement) return true;
865
- // const css = window.getComputedStyle(evt.target as HTMLElement);
866
- // if(css.pointerEvents === "all") return false;
867
- // We only check the target elements here since the canvas may be overlapped by other elements
868
- // in which case we do not want to use the input (e.g. if a HTML element is being triggered)
869
- if (evt.target === this.context.renderer?.domElement) return true;
870
- if (evt.target === this.context.domElement) return true;
871
-
872
- // if we are in AR we always want to receive touches because the canvas is the whole screen.
873
- // See https://linear.app/needle/issue/NE-4345
874
- if (this.context.isInAR) {
875
- return true;
876
- }
877
-
878
- // looks like in Mozilla WebXR viewer the target element is the body
879
- if (this.context.isInAR && evt.target === document.body && DeviceUtilities.isMozillaXR()) return true;
880
-
881
- if (debug) console.warn("CanReceiveInput:False for", evt.target);
882
- return false;
883
- }
884
-
885
- private onContextMenu = (evt: Event) => {
886
- if (this.canReceiveInput(evt) === false)
887
- return;
888
- if (evt instanceof PointerEvent) {
889
- // for longpress on touch there might open a context menu
890
- // in which case we set the pointer pressed back to false (resetting the pressed pointer)
891
- // we need to emit a pointer up event here as well
892
- if (evt.pointerType === "touch") {
893
- // for (const index in this._pointerPressed) {
894
- // if (this._pointerTypes[index] === PointerType.Touch) {
895
- // // this._pointerPressed[index] = false;
896
- // // this throws orbit controls?
897
- // // const ne = this.createPointerEventFromTouch("pointerup", parseInt(index), this._pointerPositions[index].x, this._pointerPositions[index].y, 0, evt);
898
- // // this.onUp(ne);
899
- // }
900
- // }
901
- }
902
- }
903
- }
904
-
905
- private keysPressed: { [key: KeyCode | string]: { pressed: boolean, frame: number, startFrame: number, key: string, code: KeyCode | string } } = {};
906
-
907
- private onKeyDown = (evt: KeyboardEvent) => {
908
- if (debug) console.log(`key down ${evt.code}, ${this.context.application.hasFocus}`, evt);
909
- if (!this.context.application.hasFocus)
910
- return;
911
- const ex = this.keysPressed[evt.code];
912
- if (ex && ex.pressed) return;
913
- this.keysPressed[evt.code] = { pressed: true, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: evt.key, code: evt.code };
914
- const ne = new NEKeyboardEvent(InputEvents.KeyDown, evt, evt);
915
- this.onDispatchEvent(ne);
916
- }
917
- private onKeyPressed = (evt: KeyboardEvent) => {
918
- if (!this.context.application.hasFocus)
919
- return;
920
- const p = this.keysPressed[evt.code];
921
- if (!p) return;
922
- p.pressed = true;
923
- p.frame = this.context.time.frameCount + 1;
924
- const ne = new NEKeyboardEvent(InputEvents.KeyPressed, evt, evt);
925
- this.onDispatchEvent(ne);
926
-
927
- }
928
- private onKeyUp = (evt: KeyboardEvent) => {
929
- if (!this.context.application.hasFocus)
930
- return;
931
- const p = this.keysPressed[evt.code];
932
- if (!p) return;
933
- p.pressed = false;
934
- p.frame = this.context.time.frameCount + 1;
935
- const ne = new NEKeyboardEvent(InputEvents.KeyUp, evt, evt);
936
- this.onDispatchEvent(ne);
937
- }
938
-
939
- private onWheelWindow = (evt: WheelEvent) => {
940
- // check if we are in pointer lock mode
941
- if (document.pointerLockElement) {
942
- // only if yes we want to use the mouse wheel as a pointer event
943
- this.onMouseWheel(evt);
944
- }
945
- };
946
- private onMouseWheel = (evt: WheelEvent) => {
947
- if (this.canReceiveInput(evt) === false) return;
948
- if (this._mouseWheelDeltaY.length <= 0) this._mouseWheelDeltaY.push(0);
949
- if (this._mouseWheelChanged.length <= 0) this._mouseWheelChanged.push(false);
950
- this._mouseWheelChanged[0] = true;
951
- const current = this._mouseWheelDeltaY[0];
952
- this._mouseWheelDeltaY[0] = current + evt.deltaY;
953
- }
954
- private onPointerDown = (evt: PointerEvent) => {
955
- if (this.context.isInAR) return;
956
- if (this.canReceiveInput(evt) === false) return;
957
- if (evt.target instanceof HTMLElement) {
958
- evt.target.setPointerCapture(evt.pointerId);
959
- }
960
- const id = this.getPointerId(evt);
961
- if (debug) showBalloonMessage(`pointer down #${id}, identifier:${evt.pointerId}`);
962
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
963
- const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType as PointerTypeNames, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
964
- this.onDown(ne);
965
- }
966
- private onPointerMove = (evt: PointerEvent) => {
967
- if (this.context.isInAR) return;
968
-
969
- // Prevent multiple pointerMove events per frame
970
- if (this._receivedPointerMoveEventsThisFrame.includes(evt.pointerId)) return;
971
- this._receivedPointerMoveEventsThisFrame.push(evt.pointerId);
972
-
973
- // We want to keep receiving move events until pointerUp and not stop handling events just because we're hovering over *some* HTML element
974
- // if (this.canReceiveInput(evt) === false) return;
975
-
976
- let button = evt.button;
977
- if (evt.pointerType === "mouse") {
978
- const pressedButton = this.getFirstPressedButtonForPointer(0);
979
- button = pressedButton ?? 0;
980
- }
981
- const id = this.getPointerId(evt, button);
982
- if (button === -1) {
983
- button = id;
984
- }
985
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
986
- const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType as PointerTypeNames, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
987
- this.onMove(ne);
988
- }
989
- private onPointerCancel = (evt: PointerEvent) => {
990
- if (this.context.isInAR) return;
991
- if (debug) console.log("Pointer cancel", evt);
992
- // we treat this as an up event for now to make sure we don't have any pointers stuck in a pressed state etc. Technically we dont want to invoke a up event for cancels...
993
- this.onPointerUp(evt);
994
- }
995
- private onPointerUp = (evt: PointerEvent) => {
996
- if (this.context.isInAR) return;
997
- if (evt.target instanceof HTMLElement) {
998
- evt.target.releasePointerCapture(evt.pointerId);
999
- }
1000
- // the pointer up event should always be handled
1001
- // if (this.canReceiveInput(evt) === false) return;
1002
- const id = this.getPointerId(evt);
1003
- // if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) return;
1004
- const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType as PointerTypeNames, buttonName: this.getButtonName(evt), device: this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY), pressure: evt.pressure });
1005
- this.onUp(ne);
1006
- this._pointerIds[id] = -1;
1007
- if (debug) console.log("ID=" + id, "PointerId=" + evt.pointerId, "ALL:", [...this._pointerIds]);
1008
- }
1009
-
1010
- private getPointerId(evt: PointerEvent, button?: number): number {
1011
- if (evt.pointerType === "mouse") return 0 + (button ?? evt.button);
1012
- return this.getPointerIndex(evt.pointerId);
1013
- }
1014
- private getButtonName(evt: PointerEvent): MouseButtonName | "unknown" {
1015
- const button = evt.button;
1016
- if (evt.pointerType === "mouse") {
1017
- switch (button) {
1018
- case 0: return "left";
1019
- case 1: return "middle";
1020
- case 2: return "right";
1021
- }
1022
- }
1023
- return "unknown";
1024
- }
1025
-
1026
- // the touch events are currently only used for AR support on android
1027
- private onTouchStart = (evt: TouchEvent) => {
1028
- if (!this.context.isInAR) return;
1029
- for (let i = 0; i < evt.changedTouches.length; i++) {
1030
- const touch = evt.changedTouches[i];
1031
- const id = this.getPointerIndex(touch.identifier);
1032
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
1033
- const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
1034
- this.onDown(ne);
1035
- };
1036
- };
1037
- private onTouchMove = (evt: TouchEvent) => {
1038
- if (!this.context.isInAR) return;
1039
- for (let i = 0; i < evt.changedTouches.length; i++) {
1040
- const touch = evt.changedTouches[i];
1041
- const id = this.getPointerIndex(touch.identifier);
1042
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
1043
- const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
1044
- this.onMove(ne);
1045
- };
1046
- }
1047
- private onTouchEnd = (evt: TouchEvent) => {
1048
- if (!this.context.isInAR) return;
1049
- for (let i = 0; i < evt.changedTouches.length; i++) {
1050
- const touch = evt.changedTouches[i];
1051
- const id = this.getPointerIndex(touch.identifier);
1052
- const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY), pressure: touch.force });
1053
- this.onUp(ne);
1054
- this._pointerIds[id] = -1;
1055
- };
1056
- }
1057
-
1058
- private readonly tempNearPlaneVector = new Vector3();
1059
- private readonly tempFarPlaneVector = new Vector3();
1060
- private readonly tempLookMatrix = new Matrix4();
1061
- private getAndUpdateSpatialObjectForScreenPosition(id: number, screenX: number, screenY: number): IGameObject {
1062
- let space = this._pointerSpace[id]
1063
- if (!space) {
1064
- space = new Object3D() as unknown as IGameObject;
1065
- this._pointerSpace[id] = space;
1066
- }
1067
- this._pointerSpace[id] = space;
1068
- const camera = this.context.mainCamera;
1069
- if (camera) {
1070
- const pointOnNearPlane = this.tempNearPlaneVector.set(screenX, screenY, -1);
1071
- this.convertScreenspaceToRaycastSpace(pointOnNearPlane);
1072
- const pointOnFarPlane = this.tempFarPlaneVector.set(pointOnNearPlane.x, pointOnNearPlane.y, 1);
1073
- pointOnNearPlane.unproject(camera);
1074
- pointOnFarPlane.unproject(camera);
1075
- const worldUp = (camera as any as IGameObject).worldUp || getTempVector(0, 1, 0).applyQuaternion(getWorldQuaternion(camera))
1076
- this.tempLookMatrix.lookAt(pointOnFarPlane, pointOnNearPlane, worldUp);
1077
- space.position.set(pointOnNearPlane.x, pointOnNearPlane.y, pointOnNearPlane.z);
1078
- space.quaternion.setFromRotationMatrix(this.tempLookMatrix);
1079
- }
1080
- return space;
1081
- }
1082
-
1083
- // Prevent the same event being handled twice (e.g. on touch we get a mouseUp and touchUp evt with the same timestamp)
1084
- // private isNewEvent(timestamp: number, index: number, arr: number[]): boolean {
1085
- // while (arr.length <= index) arr.push(-1);
1086
- // if (timestamp === arr[index]) return false;
1087
- // arr[index] = timestamp;
1088
- // return true;
1089
- // }
1090
-
1091
- private isInRect(e: { clientX: number, clientY: number }): boolean {
1092
- if (this.context.isInXR) return true;
1093
- const rect = this.context.domElement.getBoundingClientRect();
1094
- const px = e.clientX;
1095
- const py = e.clientY;
1096
- const isInRect = px >= rect.x && px <= rect.right && py >= rect.y && py <= rect.bottom;
1097
- if (debug && !isInRect) console.log("Not in rect", rect, px, py);
1098
- return isInRect;
1099
-
1100
- }
1101
-
1102
- private onDown(evt: NEPointerEvent) {
1103
- const index = evt.pointerId;
1104
- if (this.getPointerPressed(index)) {
1105
- console.warn(`Received pointerDown for pointerId that is already pressed: ${index}`, debug ? evt : '');
1106
- }
1107
- if (debug) console.log(evt.pointerType, "DOWN", index);
1108
- if (!this.isInRect(evt)) return;
1109
- // if (this.isMouseEventFromTouch(evt)) return;
1110
-
1111
- this.setPointerState(index, this._pointerPressed, true);
1112
- this.setPointerState(index, this._pointerDown, true);
1113
- this.setPointerStateT(index, this._pointerEvent, evt.source);
1114
-
1115
- while (index >= this._pointerTypes.length) this._pointerTypes.push(evt.pointerType);
1116
- this._pointerTypes[index] = evt.pointerType;
1117
-
1118
- while (index >= this._pointerPositionDown.length) this._pointerPositionDown.push(new Vector3());
1119
- this._pointerPositionDown[index].set(evt.clientX, evt.clientY, evt.clientZ ?? 0);
1120
- while (index >= this._pointerPositions.length) this._pointerPositions.push(new Vector2());
1121
- this._pointerPositions[index].set(evt.clientX, evt.clientY);
1122
-
1123
- if (index >= this._pointerDownTime.length) this._pointerDownTime.push(0);
1124
- this._pointerDownTime[index] = this.context.time.realtimeSinceStartup;
1125
-
1126
- this.updatePointerPosition(evt);
1127
-
1128
- this._pointerEventsPressed.push(evt);
1129
- this.onDispatchEvent(evt);
1130
- }
1131
- // moveEvent?: Event;
1132
- private onMove(evt: NEPointerEvent) {
1133
- const index = evt.pointerId;
1134
-
1135
- const isDown = this.getPointerPressed(index);
1136
- if (isDown === false && !this.isInRect(evt)) return;
1137
- if (evt.pointerType === PointerType.Touch && !isDown) return;
1138
- // if (this.isMouseEventFromTouch(evt)) return;
1139
- // if (debug) console.log(evt.pointerType, "MOVE", index, "hasSpace=" + evt.space != null);
1140
-
1141
- this.updatePointerPosition(evt);
1142
- this.setPointerStateT(index, this._pointerEvent, evt.source);
1143
- this.onDispatchEvent(evt);
1144
- }
1145
- private onUp(evt: NEPointerEvent) {
1146
- const index = evt.pointerId;
1147
- const wasDown = this.getPointerPressed(index);
1148
- if (!wasDown) {
1149
- if (debug) console.log(evt.pointerType, "UP", index, "was not down");
1150
- return;
1151
- }
1152
- // if (this.isMouseEventFromTouch(evt)) return;
1153
- if (debug) console.log(evt.pointerType, "UP", index);
1154
-
1155
- this.setPointerState(index, this._pointerPressed, false);
1156
- this.setPointerStateT(index, this._pointerEvent, evt.source);
1157
- this.setPointerState(index, this._pointerUp, true);
1158
-
1159
- this.updatePointerPosition(evt);
1160
-
1161
- for (let i = this._pointerEventsPressed.length - 1; i >= 0; i--) {
1162
- const ptr = this._pointerEventsPressed[i];
1163
- if (ptr.pointerId === index) {
1164
- this._pointerEventsPressed.splice(i, 1);
1165
- break;
1166
- }
1167
- }
1168
-
1169
- if (!this._pointerPositionDown[index]) {
1170
- if (debug) showBalloonWarning("Received pointer up event without matching down event for button: " + index);
1171
- console.warn("Received pointer up event without matching down event for button: " + index)
1172
- return;
1173
- }
1174
-
1175
-
1176
- const lastUpTime = this._pointerUpTime[index];
1177
- const downTime = this._pointerDownTime[index];
1178
- const upTime = this.context.time.realtimeSinceStartup;
1179
- const dt = upTime - downTime;
1180
- if (index >= this._pointerUpTime.length) this._pointerUpTime.push(-99);
1181
- this._pointerUpTime[index] = upTime;
1182
-
1183
- // If the time from down to up is less than 1 second check if it was a click
1184
- if (dt < 1) {
1185
- let dx = evt.clientX - this._pointerPositionDown[index].x;
1186
- let dy = evt.clientY - this._pointerPositionDown[index].y;
1187
- let dz = 0;
1188
- if (evt.isSpatial && evt.clientZ != undefined) {
1189
- dz = evt.clientZ - this._pointerPositionDown[index].z;
1190
- // spatial clicks remapping
1191
- dx *= 200;
1192
- dy *= 200;
1193
- dz *= 200;
1194
- }
1195
-
1196
- if (Math.abs(dx) < 5 && Math.abs(dy) < 5 && Math.abs(dz) < 5) {
1197
- this.setPointerState(index, this._pointerClick, true);
1198
- evt.isClick = true;
1199
-
1200
- // handle double click
1201
- const dt = upTime - lastUpTime;
1202
- if (debug) console.log("CLICK", index, dx, dy, dz, dt)
1203
- if (dt < this._doubleClickTimeThreshold && dt > 0) {
1204
- this.setPointerState(index, this._pointerDoubleClick, true);
1205
- evt.isDoubleClick = true;
1206
- }
1207
- }
1208
- }
1209
-
1210
-
1211
- this.onDispatchEvent(evt);
1212
- }
1213
-
1214
- private updatePointerPosition(evt: NEPointerEvent) {
1215
- const index = evt.pointerId;
1216
-
1217
- while (index >= this._pointerPositions.length) this._pointerPositions.push(new Vector2());
1218
- while (index >= this._pointerPositionsLastFrame.length) this._pointerPositionsLastFrame.push(new Vector2());
1219
- while (index >= this._pointerPositionsDelta.length) this._pointerPositionsDelta.push(new Vector2());
1220
-
1221
- const lf = this._pointerPositionsLastFrame[index];
1222
- lf.copy(this._pointerPositions[index]);
1223
- // accumulate delta (it's reset in end of frame), if we just write it here it's not correct when the browser console is open
1224
- const delta = this._pointerPositionsDelta[index];
1225
- let dx = evt.clientX - lf.x;
1226
- let dy = evt.clientY - lf.y;
1227
- // if pointer is locked, clientX and Y are not changed, but Movement is.
1228
- if (evt.source instanceof MouseEvent || evt.source instanceof TouchEvent) {
1229
- const source = evt.source as PointerEvent;
1230
- if (dx === 0 && source.movementX !== 0)
1231
- dx = source.movementX || 0;
1232
- if (dy === 0 && source.movementY !== 0)
1233
- dy = source.movementY || 0;
1234
- }
1235
- delta.x += dx;
1236
- delta.y += dy;
1237
-
1238
- this._pointerPositions[index].x = evt.clientX;
1239
- this._pointerPositions[index].y = evt.clientY;
1240
-
1241
- // we want to have the position 01 on the canvas for raycasting
1242
- const px = evt.clientX;
1243
- const py = evt.clientY;
1244
- while (index >= this._pointerPositionsRC.length) this._pointerPositionsRC.push(new Vector2());
1245
- const rc = this._pointerPositionsRC[index];
1246
- rc.set(px, py);
1247
- this.convertScreenspaceToRaycastSpace(rc);
1248
- // console.log(this.context.alias, rc);
1249
- // this._pointerPositionsRC[evt.button].x = (px - this.context.domX) / this.context.domWidth * 2 - 1;
1250
- // this._pointerPositionsRC[evt.button].y = -((py - this.context.domY) / this.context.domHeight) * 2 + 1;
1251
- // console.log(evt.button)
1252
- }
1253
-
1254
- /** get the next free id */
1255
- private getPointerIndex(pointerId: number) {
1256
- // test if theres a pointer with the id
1257
- let firstFreeIndex = -1;
1258
- for (let i = 0; i < this._pointerIds.length; i++) {
1259
- if (this._pointerIds[i] === pointerId) return i;
1260
- else if (firstFreeIndex === -1 && this._pointerIds[i] === -1) {
1261
- firstFreeIndex = i;
1262
- }
1263
- }
1264
- // if not take the free slot if any
1265
- if (firstFreeIndex !== -1) {
1266
- this._pointerIds[firstFreeIndex] = pointerId;
1267
- return firstFreeIndex;
1268
- }
1269
- if (debug) console.log("PUSH pointerId:", pointerId)
1270
- this._pointerIds.push(pointerId);
1271
- return this._pointerIds.length - 1;
1272
- }
1273
-
1274
- private setPointerState(index: number, arr: boolean[], value: boolean) {
1275
- arr[index] = value;
1276
- }
1277
-
1278
- private setPointerStateT<T>(index: number, arr: T[], value: T) {
1279
- // while (arr.length <= index) arr.push(null as any);
1280
- arr[index] = value;
1281
- return value;
1282
- }
1283
-
1284
- private onDispatchEvent(evt: NEPointerEvent | NEKeyboardEvent) {
1285
- const prevContext = Context.Current;
1286
- try {
1287
- Context.Current = this.context;
1288
- this.dispatchEvent(evt);
1289
- }
1290
- finally {
1291
- Context.Current = prevContext;
1292
- }
1293
- }
1294
- }
1295
-
1296
- export declare type KeyCode =
1297
- | "Tab"
1298
- | "Enter"
1299
- | "ShiftLeft"
1300
- | "ShiftRight"
1301
- | "ControlLeft"
1302
- | "ControlRight"
1303
- | "AltLeft"
1304
- | "AltRight"
1305
- | "Pause"
1306
- | "CapsLock"
1307
- | "Escape"
1308
- | "Space"
1309
- | "PageUp"
1310
- | "PageDown"
1311
- | "End"
1312
- | "Home"
1313
- | "ArrowLeft"
1314
- | "ArrowUp"
1315
- | "ArrowRight"
1316
- | "ArrowDown"
1317
- | "Insert"
1318
- | "Delete"
1319
- | "Digit0"
1320
- | "Digit1"
1321
- | "Digit2"
1322
- | "Digit3"
1323
- | "Digit4"
1324
- | "Digit5"
1325
- | "Digit6"
1326
- | "Digit7"
1327
- | "Digit8"
1328
- | "Digit9"
1329
- | "KeyA"
1330
- | "KeyB"
1331
- | "KeyC"
1332
- | "KeyD"
1333
- | "KeyE"
1334
- | "KeyF"
1335
- | "KeyG"
1336
- | "KeyH"
1337
- | "KeyI"
1338
- | "KeyJ"
1339
- | "KeyK"
1340
- | "KeyL"
1341
- | "KeyM"
1342
- | "KeyN"
1343
- | "KeyO"
1344
- | "KeyP"
1345
- | "KeyQ"
1346
- | "KeyR"
1347
- | "KeyS"
1348
- | "KeyT"
1349
- | "KeyU"
1350
- | "KeyV"
1351
- | "KeyW"
1352
- | "KeyX"
1353
- | "KeyY"
1354
- | "KeyZ"
1355
- | "Select"
1356
- | "Numpad0"
1357
- | "Numpad1"
1358
- | "Numpad2"
1359
- | "Numpad3"
1360
- | "Numpad4"
1361
- | "Numpad5"
1362
- | "Numpad6"
1363
- | "Numpad7"
1364
- | "Numpad8"
1365
- | "Numpad9"
1366
- | "Multiply"
1367
- | "Add"
1368
- | "Subtract"
1369
- | "Decimal"
1370
- | "Divide"
1371
- | "F1"
1372
- | "F2"
1373
- | "F3"
1374
- | "F4"
1375
- | "F5"
1376
- | "F6"
1377
- | "F7"
1378
- | "F8"
1379
- | "F9"
1380
- | "F10"
1381
- | "F11"
1382
- | "F12";
1383
-
1384
- // KEY_1 = 49,
1385
- // KEY_2 = 50,
1386
- // KEY_3 = 51,
1387
- // KEY_4 = 52,
1388
- // KEY_5 = 53,
1389
- // KEY_6 = 54,
1390
- // KEY_7 = 55,
1391
- // KEY_8 = 56,
1392
- // KEY_9 = 57,
1393
- // KEY_A = 65,
1394
- // KEY_B = 66,
1395
- // KEY_C = 67,
1396
- // KEY_D = "d",
1397
- // KEY_E = 69,
1398
- // KEY_F = 70,
1399
- // KEY_G = 71,
1400
- // KEY_H = 72,
1401
- // KEY_I = 73,
1402
- // KEY_J = 74,
1403
- // KEY_K = 75,
1404
- // KEY_L = 76,
1405
- // KEY_M = 77,
1406
- // KEY_N = 78,
1407
- // KEY_O = 79,
1408
- // KEY_P = 80,
1409
- // KEY_Q = 81,
1410
- // KEY_R = 82,
1411
- // KEY_S = 83,
1412
- // KEY_T = 84,
1413
- // KEY_U = 85,
1414
- // KEY_V = 86,
1415
- // KEY_W = 87,
1416
- // KEY_X = 88,
1417
- // KEY_Y = 89,
1418
- // KEY_Z = 90,
1419
- // LEFT_META = 91,
1420
- // RIGHT_META = 92,
1421
- // SELECT = 93,
1422
- // NUMPAD_0 = 96,
1423
- // NUMPAD_1 = 97,
1424
- // NUMPAD_2 = 98,
1425
- // NUMPAD_3 = 99,
1426
- // NUMPAD_4 = 100,
1427
- // NUMPAD_5 = 101,
1428
- // NUMPAD_6 = 102,
1429
- // NUMPAD_7 = 103,
1430
- // NUMPAD_8 = 104,
1431
- // NUMPAD_9 = 105,
1432
- // MULTIPLY = 106,
1433
- // ADD = 107,
1434
- // SUBTRACT = 109,
1435
- // DECIMAL = 110,
1436
- // DIVIDE = 111,
1437
- // F1 = 112,
1438
- // F2 = 113,
1439
- // F3 = 114,
1440
- // F4 = 115,
1441
- // F5 = 116,
1442
- // F6 = 117,
1443
- // F7 = 118,
1444
- // F8 = 119,
1445
- // F9 = 120,
1446
- // F10 = 121,
1447
- // F11 = 122,
1448
- // F12 = 123,
1449
- // NUM_LOCK = 144,
1450
- // SCROLL_LOCK = 145,
1451
- // SEMICOLON = 186,
1452
- // EQUALS = 187,
1453
- // COMMA = 188,
1454
- // DASH = 189,
1455
- // PERIOD = 190,
1456
- // FORWARD_SLASH = 191,
1457
- // GRAVE_ACCENT = 192,
1458
- // OPEN_BRACKET = 219,
1459
- // BACK_SLASH = 220,
1460
- // CLOSE_BRACKET = 221,
1
+ import { Intersection, Matrix4, Object3D, Ray, Vector2, Vector3 } from 'three';
2
+
3
+ import { showBalloonMessage, showBalloonWarning } from './debug/debug.js';
4
+ import { Context } from './engine_setup.js';
5
+ import { getTempVector, getWorldQuaternion } from './engine_three_utils.js';
6
+ import type { ButtonName, CursorTypeName, IGameObject, IInput, MouseButtonName, Vec2 } from './engine_types.js';
7
+ import { DeviceUtilities, type EnumToPrimitiveUnion, getParam } from './engine_utils.js';
8
+
9
+ const debug = getParam("debuginput");
10
+
11
+
12
+ export const enum PointerType {
13
+ Mouse = "mouse",
14
+ Touch = "touch",
15
+ Controller = "controller",
16
+ Hand = "hand"
17
+ }
18
+ export type PointerTypeNames = EnumToPrimitiveUnion<PointerType>;
19
+
20
+ const enum PointerEnumType {
21
+ PointerDown = "pointerdown",
22
+ PointerUp = "pointerup",
23
+ PointerMove = "pointermove",
24
+ }
25
+ const enum KeyboardEnumType {
26
+ KeyDown = "keydown",
27
+ KeyUp = "keyup",
28
+ KeyPressed = "keypress"
29
+ }
30
+
31
+ export const enum InputEvents {
32
+ PointerDown = "pointerdown",
33
+ PointerUp = "pointerup",
34
+ PointerMove = "pointermove",
35
+ KeyDown = "keydown",
36
+ KeyUp = "keyup",
37
+ KeyPressed = "keypress"
38
+ }
39
+
40
+ /** e.g. `pointerdown` */
41
+ type PointerEventNames = EnumToPrimitiveUnion<PointerEnumType>;
42
+ type KeyboardEventNames = EnumToPrimitiveUnion<KeyboardEnumType>;
43
+ export type InputEventNames = PointerEventNames | KeyboardEventNames;
44
+
45
+ declare type PointerEventListener = (evt: NEPointerEvent) => void;
46
+ declare type KeyboardEventListener = (evt: NEKeyboardEvent) => void;
47
+ declare type InputEventListener = PointerEventListener | KeyboardEventListener;
48
+
49
+
50
+
51
+ export declare type NEPointerEventInit = PointerEventInit &
52
+ {
53
+ clientZ?: number;
54
+ origin: object;
55
+ pointerId: number;
56
+ /** the index of the device */
57
+ deviceIndex: number;
58
+ pointerType: PointerTypeNames;
59
+ mode: XRTargetRayMode,
60
+ ray?: Ray;
61
+ /** The control object for this input. In the case of spatial devices the controller,
62
+ * otherwise a generated object in screen space. The object may not be in the scene. */
63
+ device: IGameObject;
64
+ buttonName: ButtonName | "none";
65
+ }
66
+
67
+ declare type OnPointerHitsEvent = (args: OnPointerHitEvent) => void;
68
+ declare type OnPointerHitEvent = {
69
+ /** The object that raised the event */
70
+ sender: object;
71
+ /** The pointer event that invoked the event */
72
+ event: NEPointerEvent;
73
+ /** The intersections that were generated from this event (or are associated with this event in any way) */
74
+ hits: Intersection[];
75
+ }
76
+ export interface IPointerHitEventReceiver {
77
+ onPointerHits: OnPointerHitsEvent;
78
+ }
79
+
80
+ /** An intersection that is potentially associated with a pointer event */
81
+ export declare type NEPointerEventIntersection = Intersection & { event?: NEPointerEvent };
82
+
83
+ /**
84
+ * The Needle Engine Pointer Event is a custom event that extends the PointerEvent. It holds additional information like the device index, the origin of the event, the mode of the event (e.g. screen or spatial), the ray in world space, the space of the device, and more.
85
+ */
86
+ export class NEPointerEvent extends PointerEvent {
87
+
88
+ /**
89
+ * Spatial input data
90
+ */
91
+ clientZ?: number;
92
+
93
+ /** the device index: mouse and touch are always 0, otherwise e.g. index of the connected Gamepad or XRController */
94
+ readonly deviceIndex: number;
95
+
96
+ /** The origin of the event contains a reference to the creator of this event.
97
+ * This can be the Needle Engine input system or e.g. a XR controller.
98
+ * Implement `onPointerHits` to receive the intersections of this event.
99
+ */
100
+ readonly origin: object & Partial<IPointerHitEventReceiver>;
101
+
102
+ /** the browser event that triggered this event (if any) */
103
+ readonly source: Event | null;
104
+
105
+ /** Is the pointer event created via a touch on screen or a spatial device like a XR controller or hand tracking? */
106
+ readonly mode: XRTargetRayMode | "transient-pointer";
107
+
108
+ /** Returns true if the input was emitted in 3D space (and not by e.g. clicking on a 2D screen). You can use {@link mode} if you need more information about the input source */
109
+ get isSpatial() {
110
+ return this.mode != "screen";
111
+ }
112
+
113
+ /** A ray in worldspace for the event.
114
+ * If the ray is undefined you can also use `space.worldForward` and `space.worldPosition` */
115
+ get ray(): Ray {
116
+ if (!this._ray) {
117
+ this._ray = new Ray(this.space.worldPosition.clone(), this.space.worldForward.clone());
118
+ }
119
+ return this._ray;
120
+ }
121
+ private set ray(value: Ray) { this._ray = value; }
122
+ /**@returns true if this event has a ray. If you access the ray property a ray will automatically created */
123
+ get hasRay() { return this._ray !== undefined; }
124
+ private _ray: Ray | undefined;
125
+
126
+ /** The device space (this object is not necessarily rendered in the scene but you can access or copy the matrix)
127
+ * E.g. you can access the input world space source position with `space.worldPosition` or world direction with `space.worldForward`
128
+ */
129
+ readonly space: IGameObject;
130
+
131
+ /** true if this event is a click */
132
+ isClick: boolean = false;
133
+ /** true if this event is a double click */
134
+ isDoubleClick: boolean = false;
135
+
136
+ /** @returns `true` if the event is marked to be used (when `use()` has been called). Default: `false` */
137
+ get used() { return this._used; }
138
+ private _used: boolean = false;
139
+ /** Call to mark an event to be used */
140
+ use() {
141
+ this._used = true;
142
+ }
143
+
144
+ /** Unique identifier for this input: a combination of the deviceIndex + button to uniquely identify the exact input (e.g. LeftController:Button0 = 0, RightController:Button1 = 11) */
145
+ override get pointerId(): number { return this._pointerid; }
146
+ private readonly _pointerid;
147
+
148
+ // this is set via the init arguments (we override it here for intellisense to show the string options)
149
+ /** What type of input created this event: touch, mouse, xr controller, xr hand tracking... */
150
+ override get pointerType(): PointerTypeNames { return this._pointerType; }
151
+ private readonly _pointerType: PointerTypeNames;
152
+
153
+ // this is set via the init arguments (we override it here for intellisense to show the string options)
154
+ /** The input that raised this event like `pointerdown` */
155
+ override get type(): InputEventNames { return this._type; }
156
+ private readonly _type: InputEventNames;
157
+
158
+ /** metadata can be used to associate additional information with the event */
159
+ readonly metadata = {}
160
+
161
+ /** intersections that were generated from this event (or are associated with this event in any way) */
162
+ readonly intersections = new Array<NEPointerEventIntersection>();
163
+
164
+ constructor(type: InputEvents | InputEventNames, source: Event | null, init: NEPointerEventInit) {
165
+ super(type, init);
166
+ this.clientZ = init.clientZ;
167
+ // apply the init arguments. Otherwise the arguments will be undefined in the bundled / published version of needle engine
168
+ // so we have to be careful if we override properties - we then also need to set them in the constructor
169
+ this._pointerid = init.pointerId;
170
+ this._pointerType = init.pointerType;
171
+ this._type = type;
172
+
173
+ this.deviceIndex = init.deviceIndex;
174
+ this.origin = init.origin;
175
+ this.source = source;
176
+ this.mode = init.mode;
177
+ this._ray = init.ray;
178
+ this.space = init.device;
179
+ }
180
+
181
+ private _immediatePropagationStopped = false;
182
+ get immediatePropagationStopped() {
183
+ return this._immediatePropagationStopped;
184
+ }
185
+ private _propagationStopped = false;
186
+ get propagationStopped() {
187
+ return this._immediatePropagationStopped || this._propagationStopped;
188
+ }
189
+
190
+ stopImmediatePropagation(): void {
191
+ this._immediatePropagationStopped = true;
192
+ super.stopImmediatePropagation();
193
+ this.source?.stopImmediatePropagation();
194
+ }
195
+ stopPropagation(): void {
196
+ this._propagationStopped = true;
197
+ super.stopPropagation();
198
+ this.source?.stopPropagation();
199
+ if (debug) console.warn("Stop propagation...", this.pointerId, this.pointerType)
200
+ }
201
+ }
202
+ export class NEKeyboardEvent extends KeyboardEvent {
203
+ source?: Event
204
+ constructor(type: InputEvents, source: Event, init: KeyboardEventInit) {
205
+ super(type, init)
206
+ this.source = source;
207
+ }
208
+ stopImmediatePropagation(): void {
209
+ super.stopImmediatePropagation();
210
+ this.source?.stopImmediatePropagation();
211
+ }
212
+ }
213
+
214
+ export class KeyEventArgs {
215
+ key: string;
216
+ keyType: string;
217
+ source?: Event;
218
+ constructor(evt: KeyboardEvent) {
219
+ this.key = evt.key;
220
+ this.keyType = evt.type;
221
+ this.source = evt;
222
+ }
223
+ }
224
+
225
+
226
+
227
+ export enum InputEventQueue {
228
+ Early = -100,
229
+ Default = 0,
230
+ Late = 100,
231
+ }
232
+
233
+ declare type EventListenerOptions = {
234
+ /** For addEventListener: The queue to add the listener to. Listeners in the same queue are called in the order they were added. Default is 0.
235
+ * For removeEventListener: The queue to remove the listener from. If no queue is specified the listener will be removed from all queues
236
+ */
237
+ queue?: InputEventQueue | number;
238
+ /** If true, the listener will be removed after it is invoked once. */
239
+ once?: boolean;
240
+ /** The listener will be removed when the given AbortSignal object's `abort()` method is called. If not specified, no AbortSignal is associated with the listener. */
241
+ signal?: AbortSignal;
242
+ }
243
+
244
+ /**
245
+ * The input system is responsible for handling all input events like pointer events (mouse, touch, xr controllers) and keyboard events.
246
+ */
247
+ export class Input implements IInput {
248
+
249
+ /** This is a list of event listeners per event type (e.g. pointerdown, pointerup, keydown...). Each entry contains a priority and list of listeners.
250
+ * That way users can control if they want to receive events before or after other listeners (e.g subscribe to pointer events before the EventSystem receives them) - this allows certain listeners to be always invoked first (or last) and stop propagation
251
+ * Listeners per event are sorted
252
+ */
253
+ private readonly _eventListeners: { [key: string]: Array<{ priority: number, listeners: Array<{ callback: InputEventListener, options: EventListenerOptions }> }> } = {};
254
+
255
+ /** Adds an event listener for the specified event type. The callback will be called when the event is triggered.
256
+ * @param type The event type to listen for
257
+ * @param callback The callback to call when the event is triggered
258
+ * @param options The options for adding the event listener.
259
+ * @example Basic usage:
260
+ * ```ts
261
+ * input.addEventListener("pointerdown", (evt) => {
262
+ * console.log("Pointer down", evt.pointerId, evt.pointerType);
263
+ * });
264
+ * ```
265
+ * @example Adding a listener that is called after all other listeners
266
+ * By using a higher value for the queue the listener will be called after other listeners (default queue is 0).
267
+ * ```ts
268
+ * input.addEventListener("pointerdown", (evt) => {
269
+ * console.log("Pointer down", evt.pointerId, evt.pointerType);
270
+ * }, { queue: 10 });
271
+ * ```
272
+ * @example Adding a listener that is only called once
273
+ * ```ts
274
+ * input.addEventListener("pointerdown", (evt) => {
275
+ * console.log("Pointer down", evt.pointerId, evt.pointerType);
276
+ * }, { once: true });
277
+ * ```
278
+ */
279
+ addEventListener(type: PointerEventNames, callback: PointerEventListener, options?: EventListenerOptions);
280
+ addEventListener(type: KeyboardEventNames, callback: KeyboardEventListener, options?: EventListenerOptions);
281
+ addEventListener(type: InputEvents | InputEventNames, callback: InputEventListener, options?: EventListenerOptions): void {
282
+ if (!this._eventListeners[type]) this._eventListeners[type] = [];
283
+
284
+ if (!callback || typeof callback !== "function") {
285
+ console.error("Invalid call to addEventListener: callback is required and must be a function!");
286
+ return;
287
+ }
288
+
289
+ if (!options) options = {};
290
+ // create a copy of the options object to avoid the original object being modified
291
+ else options = { ...options };
292
+
293
+ let queue = 0;
294
+ if (options?.queue != undefined) queue = options.queue;
295
+
296
+ const listeners = this._eventListeners[type];
297
+ const queueListeners = listeners.find(l => l.priority === queue);
298
+ if (!queueListeners) {
299
+ listeners.push({ priority: queue, listeners: [{ callback, options }] });
300
+ // ensure we sort the listeners by priority
301
+ listeners.sort((a, b) => a.priority - b.priority);
302
+ } else {
303
+ queueListeners.listeners.push({ callback, options });
304
+ }
305
+ }
306
+ /** Removes the event listener from the specified event type. If no queue is specified the listener will be removed from all queues.
307
+ * @param type The event type to remove the listener from
308
+ * @param callback The callback to remove
309
+ * @param options The options for removing the event listener
310
+ */
311
+ removeEventListener(type: PointerEventNames, callback: PointerEventListener, options?: EventListenerOptions);
312
+ removeEventListener(type: KeyboardEventNames, callback: KeyboardEventListener, options?: EventListenerOptions);
313
+ removeEventListener(type: InputEvents | InputEventNames, callback: InputEventListener, options?: EventListenerOptions): void {
314
+ if (!this._eventListeners[type]) return;
315
+ if (!callback) return;
316
+ const listeners = this._eventListeners[type];
317
+ // if a specific queue is requested the callback should only be removed from that queue
318
+ if (options?.queue != undefined) {
319
+ const queueListeners = listeners.find(l => l.priority === options.queue);
320
+ if (!queueListeners) return;
321
+ const index = queueListeners.listeners.findIndex(l => l.callback === callback);
322
+ if (index >= 0) queueListeners.listeners.splice(index, 1);
323
+ }
324
+ // if no queue is requested the callback will be removed from all queues
325
+ else {
326
+ for (const l of listeners) {
327
+ const index = l.listeners.findIndex(l => l.callback === callback);
328
+ if (index >= 0) l.listeners.splice(index, 1);
329
+ }
330
+ }
331
+ }
332
+ private dispatchEvent(evt: NEPointerEvent | NEKeyboardEvent) {
333
+ /** True when the next event queue should not be invoked */
334
+ let preventNextEventQueue = false;
335
+
336
+ // Handle keyboard event
337
+ if (evt instanceof NEKeyboardEvent) {
338
+ const listeners = this._eventListeners[evt.type];
339
+ if (listeners) {
340
+ for (const queue of listeners) {
341
+ for (let i = 0; i < queue.listeners.length; i++) {
342
+ const entry = queue.listeners[i];
343
+ // if the abort signal is aborted we remove the listener and will not invoke it
344
+ if (entry.options?.signal?.aborted) {
345
+ queue.listeners.splice(i, 1);
346
+ i--;
347
+ continue;
348
+ }
349
+ // if the event should only be invoked once then we remove the listener before invoking it
350
+ if (entry.options.once) {
351
+ queue.listeners.splice(i, 1);
352
+ i--;
353
+ }
354
+ (entry.callback as KeyboardEventListener)(evt);
355
+ }
356
+ }
357
+ }
358
+ }
359
+
360
+ // Hnadle pointer event
361
+ if (evt instanceof NEPointerEvent) {
362
+ const listeners = this._eventListeners[evt.type];
363
+ if (listeners) {
364
+ for (const queue of listeners) {
365
+ if (preventNextEventQueue) break;
366
+ for (let i = 0; i < queue.listeners.length; i++) {
367
+ const entry = queue.listeners[i];
368
+
369
+ // if the abort signal is aborted we remove the listener and will not invoke it
370
+ if (entry.options?.signal?.aborted) {
371
+ queue.listeners.splice(i, 1);
372
+ i--;
373
+ continue;
374
+ }
375
+ // if immediatePropagationStopped is true we stop propagation altogether
376
+ if (evt.immediatePropagationStopped) {
377
+ preventNextEventQueue = true;
378
+ if (debug) console.log("immediatePropagationStopped", evt.type);
379
+ break;
380
+ }
381
+ // if propagationStopped is true we continue invoking the current queue but then not invoke the next queue
382
+ else if (evt.propagationStopped) {
383
+ preventNextEventQueue = true;
384
+ if (debug) console.log("propagationStopped", evt.type);
385
+ // we do not break here but continue invoking the listeners in the queue
386
+ }
387
+
388
+ // if the event should only be invoked once then we remove the listener before invoking it
389
+ if (entry.options.once) {
390
+ queue.listeners.splice(i, 1);
391
+ i--;
392
+ }
393
+ (entry.callback as PointerEventListener)(evt);
394
+ }
395
+ }
396
+ }
397
+ }
398
+ }
399
+
400
+
401
+ _doubleClickTimeThreshold = .2;
402
+ _longPressTimeThreshold = 1;
403
+
404
+ get mousePosition(): Vector2 { return this._pointerPositions[0]; };
405
+ get mousePositionRC(): Vector2 { return this._pointerPositionsRC[0]; }
406
+ get mouseDown(): boolean { return this._pointerDown[0]; }
407
+ get mouseUp(): boolean { return this._pointerUp[0]; }
408
+ /** Is the primary pointer clicked (usually the left button). This is equivalent to `input.click` */
409
+ get mouseClick(): boolean { return this._pointerClick[0]; }
410
+ /** Was a double click detected for the primary pointer? This is equivalent to `input.doubleClick` */
411
+ get mouseDoubleClick(): boolean { return this._pointerDoubleClick[0]; }
412
+ get mousePressed(): boolean { return this._pointerPressed[0]; }
413
+ get mouseWheelChanged(): boolean { return this.getMouseWheelChanged(0); }
414
+
415
+ /** Is the primary pointer double clicked (usually the left button). This is equivalent to `input.mouseDoubleClick` */
416
+ get click(): boolean { return this._pointerClick[0]; }
417
+ /** Was a double click detected for the primary pointer? */
418
+ get doubleClick(): boolean { return this._pointerDoubleClick[0]; }
419
+
420
+ /**
421
+ * Get a connected Gamepad
422
+ * Note: For a gamepad to be available to the browser it must have received input before while the page was focused.
423
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
424
+ * @returns The gamepad or null if no gamepad is connected
425
+ */
426
+ getGamepad(index: number = 0): Gamepad | null {
427
+ if (typeof navigator !== "undefined" && "getGamepads" in navigator) {
428
+ return navigator.getGamepads()[index] || null;
429
+ }
430
+ return null;
431
+ }
432
+
433
+ private readonly _setCursorTypes: CursorTypeName[] = [];
434
+
435
+ /** @deprecated use setCursor("pointer") */
436
+ setCursorPointer() {
437
+ this.setCursor("pointer");
438
+ }
439
+ /** @deprecated use unsetCursor() */
440
+ setCursorNormal() {
441
+ this.unsetCursor("pointer");
442
+ }
443
+ /**
444
+ * Set a custom cursor. This will set the cursor type until unsetCursor is called
445
+ */
446
+ setCursor(type: CursorTypeName) {
447
+ this._setCursorTypes.push(type);
448
+ if (this._setCursorTypes.length > 10) {
449
+ this._setCursorTypes.shift();
450
+ }
451
+ this.updateCursor();
452
+ }
453
+ /**
454
+ * Unset a custom cursor. This will set the cursor type to the previous type or default
455
+ */
456
+ unsetCursor(type: CursorTypeName) {
457
+ for (let i = this._setCursorTypes.length - 1; i >= 0; i--) {
458
+ if (this._setCursorTypes[i] === type) {
459
+ this._setCursorTypes.splice(i, 1);
460
+ this.updateCursor();
461
+ break;
462
+ }
463
+ }
464
+ }
465
+ private updateCursor() {
466
+ if (this._setCursorTypes?.length == 0)
467
+ this.context.domElement.style.cursor = "default";
468
+ else this.context.domElement.style.cursor = this._setCursorTypes[this._setCursorTypes.length - 1];
469
+ }
470
+
471
+ /**
472
+ * Check if a pointer id is currently used.
473
+ */
474
+ getIsPointerIdInUse(pointerId: number) {
475
+ for (const evt of this._pointerEventsPressed) {
476
+ if (evt.pointerId === pointerId) {
477
+ if (evt.used) return true;
478
+ }
479
+ }
480
+ return false;
481
+ }
482
+ /** how many pointers are currently pressed */
483
+ getPointerPressedCount(): number {
484
+ let count = 0;
485
+ for (let i = 0; i < this._pointerPressed.length; i++) {
486
+ if (this._pointerPressed[i]) {
487
+ count++;
488
+ }
489
+ }
490
+ return count;
491
+ }
492
+
493
+ /**
494
+ * Gets the position of the given pointer index in pixel
495
+ * @param i The pointer index
496
+ * @returns The position of the pointer in pixel
497
+ */
498
+ getPointerPosition(i: number): Vector2 | null {
499
+ if (i >= this._pointerPositions.length) return null;
500
+ return this._pointerPositions[i];
501
+ }
502
+ getPointerPositionLastFrame(i: number): Vector2 | null {
503
+ if (i >= this._pointerPositionsLastFrame.length) return null;
504
+ return this._pointerPositionsLastFrame[i];
505
+ }
506
+ getPointerPositionDelta(i: number): Vector2 | null {
507
+ if (i >= this._pointerPositionsDelta.length) return null;
508
+ return this._pointerPositionsDelta[i];
509
+ }
510
+ /**
511
+ * The pointer position in screenspace coordinates (-1 to 1) where 0 is the center of the screen.
512
+ * This can be useful for e.g. raycasting (see https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera)
513
+ */
514
+ getPointerPositionRC(i: number): Vector2 | null {
515
+ if (i >= this._pointerPositionsRC.length) return null;
516
+ return this._pointerPositionsRC[i];
517
+ }
518
+ getPointerDown(i: number): boolean {
519
+ if (i >= this._pointerDown.length) return false;
520
+ return this._pointerDown[i];
521
+ }
522
+ getPointerUp(i: number): boolean {
523
+ if (i >= this._pointerUp.length) return false;
524
+ return this._pointerUp[i];
525
+ }
526
+ getPointerPressed(i: number): boolean {
527
+ if (i >= this._pointerPressed.length) return false;
528
+ const res = this._pointerPressed[i];
529
+ // if (i === 0) console.log(...this._pointerIds);
530
+ return res;
531
+ }
532
+ getPointerClicked(i: number): boolean {
533
+ if (i >= this._pointerClick.length) return false;
534
+ return this._pointerClick[i];
535
+ }
536
+ getPointerDoubleClicked(i: number): boolean {
537
+ if (i >= this._pointerDoubleClick.length) return false;
538
+ return this._pointerDoubleClick[i];
539
+ }
540
+ getPointerDownTime(i: number): number {
541
+ if (i >= this._pointerDownTime.length) return -1;
542
+ return this._pointerDownTime[i];
543
+ }
544
+ getPointerUpTime(i: number): number {
545
+ if (i >= this._pointerUpTime.length) return -1;
546
+ return this._pointerUpTime[i];
547
+ }
548
+ getPointerLongPress(i: number): boolean {
549
+ if (i >= this._pointerDownTime.length) return false;
550
+ return this.getPointerPressed(i) && this.context.time.time - this._pointerDownTime[i] > this._longPressTimeThreshold;
551
+ }
552
+ getIsMouse(i: number): boolean {
553
+ if (i < 0 || i >= this._pointerTypes.length) return false;
554
+ return this._pointerTypes[i] === PointerType.Mouse;
555
+ }
556
+ getIsTouch(i: number): boolean {
557
+ if (i < 0 || i >= this._pointerTypes.length) return false;
558
+ return this._pointerTypes[i] === PointerType.Touch;
559
+ }
560
+ getTouchesPressedCount(): number {
561
+ let count = 0;
562
+ for (let i = 0; i < this._pointerPressed.length; i++) {
563
+ if (this._pointerPressed[i] && this.getIsTouch(i)) {
564
+ count++;
565
+ }
566
+ }
567
+ return count;
568
+ }
569
+ getMouseWheelChanged(i: number = 0): boolean {
570
+ if (i >= this._mouseWheelChanged.length) return false;
571
+ return this._mouseWheelChanged[i];
572
+ }
573
+ getMouseWheelDeltaY(i: number = 0): number {
574
+ if (i >= this._mouseWheelDeltaY.length) return 0;
575
+ return this._mouseWheelDeltaY[i];
576
+ }
577
+ getPointerEvent(i: number): Event | undefined {
578
+ if (i >= this._pointerEvent.length) return undefined;
579
+ return this._pointerEvent[i] ?? undefined;
580
+ }
581
+ *foreachPointerId(pointerType?: string | PointerType | string[] | PointerType[]): Generator<number> {
582
+ for (let i = 0; i < this._pointerTypes.length; i++) {
583
+ // check if the pointer is active
584
+ if (this._pointerIsActive(i)) {
585
+ // if specific pointer types are requested
586
+ if (pointerType !== undefined) {
587
+ const type = this._pointerTypes[i];
588
+ if (Array.isArray(pointerType)) {
589
+ let isInArray = false;
590
+ for (const t of pointerType) {
591
+ if (type === t) {
592
+ isInArray = true;
593
+ break;
594
+ }
595
+ }
596
+ if (!isInArray) continue;
597
+ } else {
598
+ if (pointerType !== type) continue;
599
+ }
600
+ }
601
+ yield i;
602
+ }
603
+ }
604
+ }
605
+ *foreachTouchId(): Generator<number> {
606
+ for (let i = 0; i < this._pointerTypes.length; i++) {
607
+ const type = this._pointerTypes[i];
608
+ if (type !== PointerType.Touch) continue;
609
+ if (this._pointerIsActive[i])
610
+ yield i;
611
+ }
612
+ }
613
+
614
+ private _pointerIsActive(index: number) {
615
+ if (index < 0) return false;
616
+ return this._pointerPressed[index] || this._pointerDown[index] || this._pointerUp[index];
617
+ }
618
+
619
+ private context: Context;
620
+
621
+ private _pointerDown: boolean[] = [false];
622
+ private _pointerUp: boolean[] = [false];
623
+ private _pointerClick: boolean[] = [false];
624
+ private _pointerDoubleClick: boolean[] = [false];
625
+ private _pointerPressed: boolean[] = [false];
626
+ private _pointerPositions: Vector2[] = [new Vector2()];
627
+ private _pointerPositionsLastFrame: Vector2[] = [new Vector2()];
628
+ private _pointerPositionsDelta: Vector2[] = [new Vector2()];
629
+ private _pointerPositionsRC: Vector2[] = [new Vector2()];
630
+ private _pointerPositionDown: Vector3[] = [new Vector3()];
631
+ private _pointerDownTime: number[] = [];
632
+ private _pointerUpTime: number[] = [];
633
+ private _pointerUpTimestamp: number[] = [];
634
+ private _pointerIds: number[] = [];
635
+ private _pointerTypes: string[] = [""];
636
+ private _mouseWheelChanged: boolean[] = [false];
637
+ private _mouseWheelDeltaY: number[] = [0];
638
+ private _pointerEvent: Event[] = [];
639
+ /** current pressed pointer events. Used to check if any of those events was used */
640
+ private _pointerEventsPressed: NEPointerEvent[] = [];
641
+ /** This is added/updated for pointers. screenspace pointers set this to the camera near plane */
642
+ private _pointerSpace: IGameObject[] = [];
643
+
644
+
645
+ private readonly _pressedStack = new Map<number, number[]>();
646
+ private onDownButton(pointerId: number, button: number) {
647
+ let stack = this._pressedStack.get(pointerId);
648
+ if (!stack) {
649
+ stack = [];
650
+ this._pressedStack.set(pointerId, stack);
651
+ }
652
+ stack.push(button);
653
+ }
654
+ private onReleaseButton(pointerId: number, button: number) {
655
+ const stack = this._pressedStack.get(pointerId);
656
+ if (!stack) return;
657
+ const index = stack.indexOf(button);
658
+ if (index >= 0) stack.splice(index, 1);
659
+ }
660
+ /** the first button that was down and is currently pressed */
661
+ getFirstPressedButtonForPointer(pointerId: number): number | undefined {
662
+ const stack = this._pressedStack.get(pointerId);
663
+ if (!stack) return undefined;
664
+ return stack[0];
665
+ }
666
+ /** the last (most recent) button that was down and is currently pressed */
667
+ getLatestPressedButtonForPointer(pointerId: number): number | undefined {
668
+ const stack = this._pressedStack.get(pointerId);
669
+ if (!stack) return undefined;
670
+ return stack[stack.length - 1];
671
+ }
672
+
673
+
674
+
675
+ getKeyDown(): string | null {
676
+ for (const key in this.keysPressed) {
677
+ const k = this.keysPressed[key];
678
+ if (k.startFrame === this.context.time.frameCount) return k.key;
679
+ }
680
+ return null;
681
+ }
682
+ getKeyPressed(): string | null {
683
+ for (const key in this.keysPressed) {
684
+ const k = this.keysPressed[key];
685
+ if (k.pressed)
686
+ return k.key;
687
+ }
688
+ return null;
689
+ }
690
+ isKeyDown(keyCode: KeyCode | ({} & string)) {
691
+ if (!this.context.application.isVisible || !this.context.application.hasFocus) return false;
692
+ const codes = this.getCodeForCommonKeyName(keyCode);
693
+ if (codes !== null) {
694
+ for (const code of codes) if (this.isKeyDown(code)) return true;
695
+ return false;
696
+ }
697
+ return this.keysPressed[keyCode]?.startFrame === this.context.time.frameCount && this.keysPressed[keyCode].pressed;
698
+ }
699
+ isKeyUp(keyCode: KeyCode | ({} & string)) {
700
+ if (!this.context.application.isVisible || !this.context.application.hasFocus) return false;
701
+ const codes = this.getCodeForCommonKeyName(keyCode);
702
+ if (codes !== null) {
703
+ for (const code of codes) if (this.isKeyUp(code)) return true;
704
+ return false;
705
+ }
706
+ return this.keysPressed[keyCode]?.frame === this.context.time.frameCount && !this.keysPressed[keyCode].pressed;
707
+ }
708
+ isKeyPressed(keyCode: KeyCode | ({} & string)) {
709
+ if (!this.context.application.isVisible || !this.context.application.hasFocus) return false;
710
+ const codes = this.getCodeForCommonKeyName(keyCode);
711
+ if (codes !== null) {
712
+ for (const code of codes) if (this.isKeyPressed(code)) return true;
713
+ return false;
714
+ }
715
+ return this.keysPressed[keyCode]?.pressed;// && time.frameCount - this.keysPressed[keyCode].frame < 100;
716
+ }
717
+
718
+ // utility helper for mapping common names to actual codes; e.g. "Shift" -> "ShiftLeft" and "ShiftRight" or "a" -> "KeyA"
719
+ private getCodeForCommonKeyName(keyName: string): string[] | null {
720
+ if (keyName.length === 1) {
721
+ // check if this is a digit
722
+ if (keyName >= "0" && keyName <= "9")
723
+ return ["Digit" + keyName];
724
+ // check if this is a letter
725
+ if (keyName >= "a" && keyName <= "z")
726
+ return ["Key" + keyName.toUpperCase()];
727
+ if (keyName == " ")
728
+ return ["Space"];
729
+ }
730
+ switch (keyName) {
731
+ case "shift":
732
+ case "Shift":
733
+ return ["ShiftLeft", "ShiftRight"];
734
+ case "control":
735
+ case "Control":
736
+ return ["ControlLeft", "ControlRight"];
737
+ case "alt":
738
+ case "Alt":
739
+ return ["AltLeft", "AltRight"];
740
+ }
741
+ return null;
742
+ }
743
+
744
+ createInputEvent(args: NEPointerEvent) {
745
+ // TODO: technically we would need to check for circular invocations here!
746
+ switch (args.type) {
747
+ case InputEvents.PointerDown:
748
+ if (debug) showBalloonMessage("Create Pointer down");
749
+ this.onDownButton(args.deviceIndex, args.button);
750
+ this.onDown(args);
751
+ break;
752
+ case InputEvents.PointerMove:
753
+ if (debug) showBalloonMessage("Create Pointer move");
754
+ this.onMove(args);
755
+ break;
756
+ case InputEvents.PointerUp:
757
+ if (debug) showBalloonMessage("Create Pointer up");
758
+ this.onUp(args);
759
+ this.onReleaseButton(args.deviceIndex, args.button);
760
+ break;
761
+ }
762
+ }
763
+
764
+ convertScreenspaceToRaycastSpace<T extends Vec2 | Vector2>(vec2: T): T {
765
+ vec2.x = (vec2.x - this.context.domX) / this.context.domWidth * 2 - 1;
766
+ vec2.y = -((vec2.y - this.context.domY) / this.context.domHeight) * 2 + 1;
767
+ return vec2;
768
+ }
769
+
770
+ /** @internal */
771
+ constructor(context: Context) {
772
+ this.context = context;
773
+ this.context.post_render_callbacks.push(this.onEndOfFrame);
774
+ }
775
+
776
+ /** this is the html element we subscribed to for events */
777
+ private _htmlEventSource!: HTMLElement;
778
+
779
+ bindEvents() {
780
+ this.unbindEvents();
781
+
782
+ // we subscribe to the canvas element because we don't want to receive events when the user is interacting with the UI
783
+ // e.g. if we have slotted HTML elements in the needle engine DOM elements we don't want to receive input events for those
784
+ this._htmlEventSource = this.context.renderer.domElement;
785
+
786
+ window.addEventListener('contextmenu', this.onContextMenu);
787
+
788
+ this._htmlEventSource.addEventListener('pointerdown', this.onPointerDown, { passive: true });
789
+ window.addEventListener('pointermove', this.onPointerMove, { passive: true, capture: true, });
790
+ window.addEventListener('pointerup', this.onPointerUp, { passive: true });
791
+ window.addEventListener('pointercancel', this.onPointerCancel, { passive: true })
792
+
793
+ window.addEventListener("touchstart", this.onTouchStart, { passive: true });
794
+ window.addEventListener("touchmove", this.onTouchMove, { passive: true });
795
+ window.addEventListener("touchend", this.onTouchEnd, { passive: true });
796
+
797
+ this._htmlEventSource.addEventListener('wheel', this.onMouseWheel, { passive: true });
798
+ window.addEventListener("wheel", this.onWheelWindow, { passive: true })
799
+
800
+ window.addEventListener("keydown", this.onKeyDown, false);
801
+ window.addEventListener("keypress", this.onKeyPressed, false);
802
+ window.addEventListener("keyup", this.onKeyUp, false);
803
+
804
+ // e.g. when using sharex to capture we loose focus thus dont get e.g. key up events
805
+ window.addEventListener('blur', this.onLostFocus);
806
+ }
807
+
808
+ unbindEvents() {
809
+ window.removeEventListener('contextmenu', this.onContextMenu);
810
+
811
+ this._htmlEventSource?.removeEventListener('pointerdown', this.onPointerDown);
812
+ window.removeEventListener('pointermove', this.onPointerMove);
813
+ window.removeEventListener('pointerup', this.onPointerUp);
814
+ window.removeEventListener('pointercancel', this.onPointerCancel);
815
+
816
+ window.removeEventListener("touchstart", this.onTouchStart);
817
+ window.removeEventListener("touchmove", this.onTouchMove);
818
+ window.removeEventListener("touchend", this.onTouchEnd);
819
+
820
+ this._htmlEventSource?.removeEventListener('wheel', this.onMouseWheel, false);
821
+ window.removeEventListener("wheel", this.onWheelWindow, false);
822
+
823
+ window.removeEventListener("keydown", this.onKeyDown, false);
824
+ window.removeEventListener("keypress", this.onKeyPressed, false);
825
+ window.removeEventListener("keyup", this.onKeyUp, false);
826
+
827
+ window.removeEventListener('blur', this.onLostFocus);
828
+ }
829
+
830
+ dispose() {
831
+ const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
832
+ if (index >= 0) this.context.post_render_callbacks.splice(index, 1);
833
+ this.unbindEvents();
834
+ }
835
+
836
+ private onLostFocus = () => {
837
+ for (const kp in this.keysPressed) {
838
+ this.keysPressed[kp].pressed = false;
839
+ }
840
+ }
841
+
842
+ private readonly _receivedPointerMoveEventsThisFrame = new Array<number>;
843
+
844
+ private onEndOfFrame = () => {
845
+ this._receivedPointerMoveEventsThisFrame.length = 0;
846
+ for (let i = 0; i < this._pointerUp.length; i++)
847
+ this._pointerUp[i] = false;
848
+ for (let i = 0; i < this._pointerDown.length; i++)
849
+ this._pointerDown[i] = false;
850
+ for (let i = 0; i < this._pointerClick.length; i++)
851
+ this._pointerClick[i] = false;
852
+ for (let i = 0; i < this._pointerDoubleClick.length; i++)
853
+ this._pointerDoubleClick[i] = false;
854
+ for (const pt of this._pointerPositionsDelta)
855
+ pt.set(0, 0);
856
+ for (let i = 0; i < this._mouseWheelChanged.length; i++)
857
+ this._mouseWheelChanged[i] = false;
858
+ for (let i = 0; i < this._mouseWheelDeltaY.length; i++)
859
+ this._mouseWheelDeltaY[i] = 0;
860
+ }
861
+
862
+ private canReceiveInput(evt: Event) {
863
+ // If the user has HTML objects ontop of the canvas
864
+ // if(evt.target === this.context.renderer.domElement) return true;
865
+ // const css = window.getComputedStyle(evt.target as HTMLElement);
866
+ // if(css.pointerEvents === "all") return false;
867
+ // We only check the target elements here since the canvas may be overlapped by other elements
868
+ // in which case we do not want to use the input (e.g. if a HTML element is being triggered)
869
+ if (evt.target === this.context.renderer?.domElement) return true;
870
+ if (evt.target === this.context.domElement) return true;
871
+
872
+ // if we are in AR we always want to receive touches because the canvas is the whole screen.
873
+ // See https://linear.app/needle/issue/NE-4345
874
+ if (this.context.isInAR) {
875
+ return true;
876
+ }
877
+
878
+ // looks like in Mozilla WebXR viewer the target element is the body
879
+ if (this.context.isInAR && evt.target === document.body && DeviceUtilities.isMozillaXR()) return true;
880
+
881
+ if (debug) console.warn("CanReceiveInput:False for", evt.target);
882
+ return false;
883
+ }
884
+
885
+ private onContextMenu = (evt: Event) => {
886
+ if (this.canReceiveInput(evt) === false)
887
+ return;
888
+ if (evt instanceof PointerEvent) {
889
+ // for longpress on touch there might open a context menu
890
+ // in which case we set the pointer pressed back to false (resetting the pressed pointer)
891
+ // we need to emit a pointer up event here as well
892
+ if (evt.pointerType === "touch") {
893
+ // for (const index in this._pointerPressed) {
894
+ // if (this._pointerTypes[index] === PointerType.Touch) {
895
+ // // this._pointerPressed[index] = false;
896
+ // // this throws orbit controls?
897
+ // // const ne = this.createPointerEventFromTouch("pointerup", parseInt(index), this._pointerPositions[index].x, this._pointerPositions[index].y, 0, evt);
898
+ // // this.onUp(ne);
899
+ // }
900
+ // }
901
+ }
902
+ }
903
+ }
904
+
905
+ private keysPressed: { [key: KeyCode | string]: { pressed: boolean, frame: number, startFrame: number, key: string, code: KeyCode | string } } = {};
906
+
907
+ private onKeyDown = (evt: KeyboardEvent) => {
908
+ if (debug) console.log(`key down ${evt.code}, ${this.context.application.hasFocus}`, evt);
909
+ if (!this.context.application.hasFocus)
910
+ return;
911
+ const ex = this.keysPressed[evt.code];
912
+ if (ex && ex.pressed) return;
913
+ this.keysPressed[evt.code] = { pressed: true, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: evt.key, code: evt.code };
914
+ const ne = new NEKeyboardEvent(InputEvents.KeyDown, evt, evt);
915
+ this.onDispatchEvent(ne);
916
+ }
917
+ private onKeyPressed = (evt: KeyboardEvent) => {
918
+ if (!this.context.application.hasFocus)
919
+ return;
920
+ const p = this.keysPressed[evt.code];
921
+ if (!p) return;
922
+ p.pressed = true;
923
+ p.frame = this.context.time.frameCount + 1;
924
+ const ne = new NEKeyboardEvent(InputEvents.KeyPressed, evt, evt);
925
+ this.onDispatchEvent(ne);
926
+
927
+ }
928
+ private onKeyUp = (evt: KeyboardEvent) => {
929
+ if (!this.context.application.hasFocus)
930
+ return;
931
+ const p = this.keysPressed[evt.code];
932
+ if (!p) return;
933
+ p.pressed = false;
934
+ p.frame = this.context.time.frameCount + 1;
935
+ const ne = new NEKeyboardEvent(InputEvents.KeyUp, evt, evt);
936
+ this.onDispatchEvent(ne);
937
+ }
938
+
939
+ private onWheelWindow = (evt: WheelEvent) => {
940
+ // check if we are in pointer lock mode
941
+ if (document.pointerLockElement) {
942
+ // only if yes we want to use the mouse wheel as a pointer event
943
+ this.onMouseWheel(evt);
944
+ }
945
+ };
946
+ private onMouseWheel = (evt: WheelEvent) => {
947
+ if (this.canReceiveInput(evt) === false) return;
948
+ if (this._mouseWheelDeltaY.length <= 0) this._mouseWheelDeltaY.push(0);
949
+ if (this._mouseWheelChanged.length <= 0) this._mouseWheelChanged.push(false);
950
+ this._mouseWheelChanged[0] = true;
951
+ const current = this._mouseWheelDeltaY[0];
952
+ this._mouseWheelDeltaY[0] = current + evt.deltaY;
953
+ }
954
+ private onPointerDown = (evt: PointerEvent) => {
955
+ if (this.context.isInAR) return;
956
+ if (this.canReceiveInput(evt) === false) return;
957
+ if (evt.target instanceof HTMLElement) {
958
+ evt.target.setPointerCapture(evt.pointerId);
959
+ }
960
+ const id = this.getPointerId(evt);
961
+ if (debug) showBalloonMessage(`pointer down #${id}, identifier:${evt.pointerId}`);
962
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
963
+ const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType as PointerTypeNames, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
964
+ this.onDown(ne);
965
+ }
966
+ private onPointerMove = (evt: PointerEvent) => {
967
+ if (this.context.isInAR) return;
968
+
969
+ // Prevent multiple pointerMove events per frame
970
+ if (this._receivedPointerMoveEventsThisFrame.includes(evt.pointerId)) return;
971
+ this._receivedPointerMoveEventsThisFrame.push(evt.pointerId);
972
+
973
+ // We want to keep receiving move events until pointerUp and not stop handling events just because we're hovering over *some* HTML element
974
+ // if (this.canReceiveInput(evt) === false) return;
975
+
976
+ let button = evt.button;
977
+ if (evt.pointerType === "mouse") {
978
+ const pressedButton = this.getFirstPressedButtonForPointer(0);
979
+ button = pressedButton ?? 0;
980
+ }
981
+ const id = this.getPointerId(evt, button);
982
+ if (button === -1) {
983
+ button = id;
984
+ }
985
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
986
+ const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType as PointerTypeNames, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
987
+ this.onMove(ne);
988
+ }
989
+ private onPointerCancel = (evt: PointerEvent) => {
990
+ if (this.context.isInAR) return;
991
+ if (debug) console.log("Pointer cancel", evt);
992
+ // we treat this as an up event for now to make sure we don't have any pointers stuck in a pressed state etc. Technically we dont want to invoke a up event for cancels...
993
+ this.onPointerUp(evt);
994
+ }
995
+ private onPointerUp = (evt: PointerEvent) => {
996
+ if (this.context.isInAR) return;
997
+ if (evt.target instanceof HTMLElement) {
998
+ evt.target.releasePointerCapture(evt.pointerId);
999
+ }
1000
+ // the pointer up event should always be handled
1001
+ // if (this.canReceiveInput(evt) === false) return;
1002
+ const id = this.getPointerId(evt);
1003
+ // if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) return;
1004
+ const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType as PointerTypeNames, buttonName: this.getButtonName(evt), device: this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY), pressure: evt.pressure });
1005
+ this.onUp(ne);
1006
+ this._pointerIds[id] = -1;
1007
+ if (debug) console.log("ID=" + id, "PointerId=" + evt.pointerId, "ALL:", [...this._pointerIds]);
1008
+ }
1009
+
1010
+ private getPointerId(evt: PointerEvent, button?: number): number {
1011
+ if (evt.pointerType === "mouse") return 0 + (button ?? evt.button);
1012
+ return this.getPointerIndex(evt.pointerId);
1013
+ }
1014
+ private getButtonName(evt: PointerEvent): MouseButtonName | "unknown" {
1015
+ const button = evt.button;
1016
+ if (evt.pointerType === "mouse") {
1017
+ switch (button) {
1018
+ case 0: return "left";
1019
+ case 1: return "middle";
1020
+ case 2: return "right";
1021
+ }
1022
+ }
1023
+ return "unknown";
1024
+ }
1025
+
1026
+ // the touch events are currently only used for AR support on android
1027
+ private onTouchStart = (evt: TouchEvent) => {
1028
+ if (!this.context.isInAR) return;
1029
+ for (let i = 0; i < evt.changedTouches.length; i++) {
1030
+ const touch = evt.changedTouches[i];
1031
+ const id = this.getPointerIndex(touch.identifier);
1032
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
1033
+ const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
1034
+ this.onDown(ne);
1035
+ };
1036
+ };
1037
+ private onTouchMove = (evt: TouchEvent) => {
1038
+ if (!this.context.isInAR) return;
1039
+ for (let i = 0; i < evt.changedTouches.length; i++) {
1040
+ const touch = evt.changedTouches[i];
1041
+ const id = this.getPointerIndex(touch.identifier);
1042
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
1043
+ const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
1044
+ this.onMove(ne);
1045
+ };
1046
+ }
1047
+ private onTouchEnd = (evt: TouchEvent) => {
1048
+ if (!this.context.isInAR) return;
1049
+ for (let i = 0; i < evt.changedTouches.length; i++) {
1050
+ const touch = evt.changedTouches[i];
1051
+ const id = this.getPointerIndex(touch.identifier);
1052
+ const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY), pressure: touch.force });
1053
+ this.onUp(ne);
1054
+ this._pointerIds[id] = -1;
1055
+ };
1056
+ }
1057
+
1058
+ private readonly tempNearPlaneVector = new Vector3();
1059
+ private readonly tempFarPlaneVector = new Vector3();
1060
+ private readonly tempLookMatrix = new Matrix4();
1061
+ private getAndUpdateSpatialObjectForScreenPosition(id: number, screenX: number, screenY: number): IGameObject {
1062
+ let space = this._pointerSpace[id]
1063
+ if (!space) {
1064
+ space = new Object3D() as unknown as IGameObject;
1065
+ this._pointerSpace[id] = space;
1066
+ }
1067
+ this._pointerSpace[id] = space;
1068
+ const camera = this.context.mainCamera;
1069
+ if (camera) {
1070
+ const pointOnNearPlane = this.tempNearPlaneVector.set(screenX, screenY, -1);
1071
+ this.convertScreenspaceToRaycastSpace(pointOnNearPlane);
1072
+ const pointOnFarPlane = this.tempFarPlaneVector.set(pointOnNearPlane.x, pointOnNearPlane.y, 1);
1073
+ pointOnNearPlane.unproject(camera);
1074
+ pointOnFarPlane.unproject(camera);
1075
+ const worldUp = (camera as any as IGameObject).worldUp || getTempVector(0, 1, 0).applyQuaternion(getWorldQuaternion(camera))
1076
+ this.tempLookMatrix.lookAt(pointOnFarPlane, pointOnNearPlane, worldUp);
1077
+ space.position.set(pointOnNearPlane.x, pointOnNearPlane.y, pointOnNearPlane.z);
1078
+ space.quaternion.setFromRotationMatrix(this.tempLookMatrix);
1079
+ }
1080
+ return space;
1081
+ }
1082
+
1083
+ // Prevent the same event being handled twice (e.g. on touch we get a mouseUp and touchUp evt with the same timestamp)
1084
+ // private isNewEvent(timestamp: number, index: number, arr: number[]): boolean {
1085
+ // while (arr.length <= index) arr.push(-1);
1086
+ // if (timestamp === arr[index]) return false;
1087
+ // arr[index] = timestamp;
1088
+ // return true;
1089
+ // }
1090
+
1091
+ private isInRect(e: { clientX: number, clientY: number }): boolean {
1092
+ if (this.context.isInXR) return true;
1093
+ const rect = this.context.domElement.getBoundingClientRect();
1094
+ const px = e.clientX;
1095
+ const py = e.clientY;
1096
+ const isInRect = px >= rect.x && px <= rect.right && py >= rect.y && py <= rect.bottom;
1097
+ if (debug && !isInRect) console.log("Not in rect", rect, px, py);
1098
+ return isInRect;
1099
+
1100
+ }
1101
+
1102
+ private onDown(evt: NEPointerEvent) {
1103
+ const index = evt.pointerId;
1104
+ if (this.getPointerPressed(index)) {
1105
+ console.warn(`Received pointerDown for pointerId that is already pressed: ${index}`, debug ? evt : '');
1106
+ }
1107
+ if (debug) console.log(evt.pointerType, "DOWN", index);
1108
+ if (!this.isInRect(evt)) return;
1109
+ // if (this.isMouseEventFromTouch(evt)) return;
1110
+
1111
+ this.setPointerState(index, this._pointerPressed, true);
1112
+ this.setPointerState(index, this._pointerDown, true);
1113
+ this.setPointerStateT(index, this._pointerEvent, evt.source);
1114
+
1115
+ while (index >= this._pointerTypes.length) this._pointerTypes.push(evt.pointerType);
1116
+ this._pointerTypes[index] = evt.pointerType;
1117
+
1118
+ while (index >= this._pointerPositionDown.length) this._pointerPositionDown.push(new Vector3());
1119
+ this._pointerPositionDown[index].set(evt.clientX, evt.clientY, evt.clientZ ?? 0);
1120
+ while (index >= this._pointerPositions.length) this._pointerPositions.push(new Vector2());
1121
+ this._pointerPositions[index].set(evt.clientX, evt.clientY);
1122
+
1123
+ if (index >= this._pointerDownTime.length) this._pointerDownTime.push(0);
1124
+ this._pointerDownTime[index] = this.context.time.realtimeSinceStartup;
1125
+
1126
+ this.updatePointerPosition(evt);
1127
+
1128
+ this._pointerEventsPressed.push(evt);
1129
+ this.onDispatchEvent(evt);
1130
+ }
1131
+ // moveEvent?: Event;
1132
+ private onMove(evt: NEPointerEvent) {
1133
+ const index = evt.pointerId;
1134
+
1135
+ const isDown = this.getPointerPressed(index);
1136
+ if (isDown === false && !this.isInRect(evt)) return;
1137
+ if (evt.pointerType === PointerType.Touch && !isDown) return;
1138
+ // if (this.isMouseEventFromTouch(evt)) return;
1139
+ // if (debug) console.log(evt.pointerType, "MOVE", index, "hasSpace=" + evt.space != null);
1140
+
1141
+ this.updatePointerPosition(evt);
1142
+ this.setPointerStateT(index, this._pointerEvent, evt.source);
1143
+ this.onDispatchEvent(evt);
1144
+ }
1145
+ private onUp(evt: NEPointerEvent) {
1146
+ const index = evt.pointerId;
1147
+ const wasDown = this.getPointerPressed(index);
1148
+ if (!wasDown) {
1149
+ if (debug) console.log(evt.pointerType, "UP", index, "was not down");
1150
+ return;
1151
+ }
1152
+ // if (this.isMouseEventFromTouch(evt)) return;
1153
+ if (debug) console.log(evt.pointerType, "UP", index);
1154
+
1155
+ this.setPointerState(index, this._pointerPressed, false);
1156
+ this.setPointerStateT(index, this._pointerEvent, evt.source);
1157
+ this.setPointerState(index, this._pointerUp, true);
1158
+
1159
+ this.updatePointerPosition(evt);
1160
+
1161
+ for (let i = this._pointerEventsPressed.length - 1; i >= 0; i--) {
1162
+ const ptr = this._pointerEventsPressed[i];
1163
+ if (ptr.pointerId === index) {
1164
+ this._pointerEventsPressed.splice(i, 1);
1165
+ break;
1166
+ }
1167
+ }
1168
+
1169
+ if (!this._pointerPositionDown[index]) {
1170
+ if (debug) showBalloonWarning("Received pointer up event without matching down event for button: " + index);
1171
+ console.warn("Received pointer up event without matching down event for button: " + index)
1172
+ return;
1173
+ }
1174
+
1175
+
1176
+ const lastUpTime = this._pointerUpTime[index];
1177
+ const downTime = this._pointerDownTime[index];
1178
+ const upTime = this.context.time.realtimeSinceStartup;
1179
+ const dt = upTime - downTime;
1180
+ if (index >= this._pointerUpTime.length) this._pointerUpTime.push(-99);
1181
+ this._pointerUpTime[index] = upTime;
1182
+
1183
+ // If the time from down to up is less than 1 second check if it was a click
1184
+ if (dt < 1) {
1185
+ let dx = evt.clientX - this._pointerPositionDown[index].x;
1186
+ let dy = evt.clientY - this._pointerPositionDown[index].y;
1187
+ let dz = 0;
1188
+ if (evt.isSpatial && evt.clientZ != undefined) {
1189
+ dz = evt.clientZ - this._pointerPositionDown[index].z;
1190
+ // spatial clicks remapping
1191
+ dx *= 200;
1192
+ dy *= 200;
1193
+ dz *= 200;
1194
+ }
1195
+
1196
+ if (Math.abs(dx) < 5 && Math.abs(dy) < 5 && Math.abs(dz) < 5) {
1197
+ this.setPointerState(index, this._pointerClick, true);
1198
+ evt.isClick = true;
1199
+
1200
+ // handle double click
1201
+ const dt = upTime - lastUpTime;
1202
+ if (debug) console.log("CLICK", index, dx, dy, dz, dt)
1203
+ if (dt < this._doubleClickTimeThreshold && dt > 0) {
1204
+ this.setPointerState(index, this._pointerDoubleClick, true);
1205
+ evt.isDoubleClick = true;
1206
+ }
1207
+ }
1208
+ }
1209
+
1210
+
1211
+ this.onDispatchEvent(evt);
1212
+ }
1213
+
1214
+ private updatePointerPosition(evt: NEPointerEvent) {
1215
+ const index = evt.pointerId;
1216
+
1217
+ while (index >= this._pointerPositions.length) this._pointerPositions.push(new Vector2());
1218
+ while (index >= this._pointerPositionsLastFrame.length) this._pointerPositionsLastFrame.push(new Vector2());
1219
+ while (index >= this._pointerPositionsDelta.length) this._pointerPositionsDelta.push(new Vector2());
1220
+
1221
+ const lf = this._pointerPositionsLastFrame[index];
1222
+ lf.copy(this._pointerPositions[index]);
1223
+ // accumulate delta (it's reset in end of frame), if we just write it here it's not correct when the browser console is open
1224
+ const delta = this._pointerPositionsDelta[index];
1225
+ let dx = evt.clientX - lf.x;
1226
+ let dy = evt.clientY - lf.y;
1227
+ // if pointer is locked, clientX and Y are not changed, but Movement is.
1228
+ if (evt.source instanceof MouseEvent || evt.source instanceof TouchEvent) {
1229
+ const source = evt.source as PointerEvent;
1230
+ if (dx === 0 && source.movementX !== 0)
1231
+ dx = source.movementX || 0;
1232
+ if (dy === 0 && source.movementY !== 0)
1233
+ dy = source.movementY || 0;
1234
+ }
1235
+ delta.x += dx;
1236
+ delta.y += dy;
1237
+
1238
+ this._pointerPositions[index].x = evt.clientX;
1239
+ this._pointerPositions[index].y = evt.clientY;
1240
+
1241
+ // we want to have the position 01 on the canvas for raycasting
1242
+ const px = evt.clientX;
1243
+ const py = evt.clientY;
1244
+ while (index >= this._pointerPositionsRC.length) this._pointerPositionsRC.push(new Vector2());
1245
+ const rc = this._pointerPositionsRC[index];
1246
+ rc.set(px, py);
1247
+ this.convertScreenspaceToRaycastSpace(rc);
1248
+ // console.log(this.context.alias, rc);
1249
+ // this._pointerPositionsRC[evt.button].x = (px - this.context.domX) / this.context.domWidth * 2 - 1;
1250
+ // this._pointerPositionsRC[evt.button].y = -((py - this.context.domY) / this.context.domHeight) * 2 + 1;
1251
+ // console.log(evt.button)
1252
+ }
1253
+
1254
+ /** get the next free id */
1255
+ private getPointerIndex(pointerId: number) {
1256
+ // test if theres a pointer with the id
1257
+ let firstFreeIndex = -1;
1258
+ for (let i = 0; i < this._pointerIds.length; i++) {
1259
+ if (this._pointerIds[i] === pointerId) return i;
1260
+ else if (firstFreeIndex === -1 && this._pointerIds[i] === -1) {
1261
+ firstFreeIndex = i;
1262
+ }
1263
+ }
1264
+ // if not take the free slot if any
1265
+ if (firstFreeIndex !== -1) {
1266
+ this._pointerIds[firstFreeIndex] = pointerId;
1267
+ return firstFreeIndex;
1268
+ }
1269
+ if (debug) console.log("PUSH pointerId:", pointerId)
1270
+ this._pointerIds.push(pointerId);
1271
+ return this._pointerIds.length - 1;
1272
+ }
1273
+
1274
+ private setPointerState(index: number, arr: boolean[], value: boolean) {
1275
+ arr[index] = value;
1276
+ }
1277
+
1278
+ private setPointerStateT<T>(index: number, arr: T[], value: T) {
1279
+ // while (arr.length <= index) arr.push(null as any);
1280
+ arr[index] = value;
1281
+ return value;
1282
+ }
1283
+
1284
+ private onDispatchEvent(evt: NEPointerEvent | NEKeyboardEvent) {
1285
+ const prevContext = Context.Current;
1286
+ try {
1287
+ Context.Current = this.context;
1288
+ this.dispatchEvent(evt);
1289
+ }
1290
+ finally {
1291
+ Context.Current = prevContext;
1292
+ }
1293
+ }
1294
+ }
1295
+
1296
+ export declare type KeyCode =
1297
+ | "Tab"
1298
+ | "Enter"
1299
+ | "ShiftLeft"
1300
+ | "ShiftRight"
1301
+ | "ControlLeft"
1302
+ | "ControlRight"
1303
+ | "AltLeft"
1304
+ | "AltRight"
1305
+ | "Pause"
1306
+ | "CapsLock"
1307
+ | "Escape"
1308
+ | "Space"
1309
+ | "PageUp"
1310
+ | "PageDown"
1311
+ | "End"
1312
+ | "Home"
1313
+ | "ArrowLeft"
1314
+ | "ArrowUp"
1315
+ | "ArrowRight"
1316
+ | "ArrowDown"
1317
+ | "Insert"
1318
+ | "Delete"
1319
+ | "Digit0"
1320
+ | "Digit1"
1321
+ | "Digit2"
1322
+ | "Digit3"
1323
+ | "Digit4"
1324
+ | "Digit5"
1325
+ | "Digit6"
1326
+ | "Digit7"
1327
+ | "Digit8"
1328
+ | "Digit9"
1329
+ | "KeyA"
1330
+ | "KeyB"
1331
+ | "KeyC"
1332
+ | "KeyD"
1333
+ | "KeyE"
1334
+ | "KeyF"
1335
+ | "KeyG"
1336
+ | "KeyH"
1337
+ | "KeyI"
1338
+ | "KeyJ"
1339
+ | "KeyK"
1340
+ | "KeyL"
1341
+ | "KeyM"
1342
+ | "KeyN"
1343
+ | "KeyO"
1344
+ | "KeyP"
1345
+ | "KeyQ"
1346
+ | "KeyR"
1347
+ | "KeyS"
1348
+ | "KeyT"
1349
+ | "KeyU"
1350
+ | "KeyV"
1351
+ | "KeyW"
1352
+ | "KeyX"
1353
+ | "KeyY"
1354
+ | "KeyZ"
1355
+ | "Select"
1356
+ | "Numpad0"
1357
+ | "Numpad1"
1358
+ | "Numpad2"
1359
+ | "Numpad3"
1360
+ | "Numpad4"
1361
+ | "Numpad5"
1362
+ | "Numpad6"
1363
+ | "Numpad7"
1364
+ | "Numpad8"
1365
+ | "Numpad9"
1366
+ | "Multiply"
1367
+ | "Add"
1368
+ | "Subtract"
1369
+ | "Decimal"
1370
+ | "Divide"
1371
+ | "F1"
1372
+ | "F2"
1373
+ | "F3"
1374
+ | "F4"
1375
+ | "F5"
1376
+ | "F6"
1377
+ | "F7"
1378
+ | "F8"
1379
+ | "F9"
1380
+ | "F10"
1381
+ | "F11"
1382
+ | "F12";
1383
+
1384
+ // KEY_1 = 49,
1385
+ // KEY_2 = 50,
1386
+ // KEY_3 = 51,
1387
+ // KEY_4 = 52,
1388
+ // KEY_5 = 53,
1389
+ // KEY_6 = 54,
1390
+ // KEY_7 = 55,
1391
+ // KEY_8 = 56,
1392
+ // KEY_9 = 57,
1393
+ // KEY_A = 65,
1394
+ // KEY_B = 66,
1395
+ // KEY_C = 67,
1396
+ // KEY_D = "d",
1397
+ // KEY_E = 69,
1398
+ // KEY_F = 70,
1399
+ // KEY_G = 71,
1400
+ // KEY_H = 72,
1401
+ // KEY_I = 73,
1402
+ // KEY_J = 74,
1403
+ // KEY_K = 75,
1404
+ // KEY_L = 76,
1405
+ // KEY_M = 77,
1406
+ // KEY_N = 78,
1407
+ // KEY_O = 79,
1408
+ // KEY_P = 80,
1409
+ // KEY_Q = 81,
1410
+ // KEY_R = 82,
1411
+ // KEY_S = 83,
1412
+ // KEY_T = 84,
1413
+ // KEY_U = 85,
1414
+ // KEY_V = 86,
1415
+ // KEY_W = 87,
1416
+ // KEY_X = 88,
1417
+ // KEY_Y = 89,
1418
+ // KEY_Z = 90,
1419
+ // LEFT_META = 91,
1420
+ // RIGHT_META = 92,
1421
+ // SELECT = 93,
1422
+ // NUMPAD_0 = 96,
1423
+ // NUMPAD_1 = 97,
1424
+ // NUMPAD_2 = 98,
1425
+ // NUMPAD_3 = 99,
1426
+ // NUMPAD_4 = 100,
1427
+ // NUMPAD_5 = 101,
1428
+ // NUMPAD_6 = 102,
1429
+ // NUMPAD_7 = 103,
1430
+ // NUMPAD_8 = 104,
1431
+ // NUMPAD_9 = 105,
1432
+ // MULTIPLY = 106,
1433
+ // ADD = 107,
1434
+ // SUBTRACT = 109,
1435
+ // DECIMAL = 110,
1436
+ // DIVIDE = 111,
1437
+ // F1 = 112,
1438
+ // F2 = 113,
1439
+ // F3 = 114,
1440
+ // F4 = 115,
1441
+ // F5 = 116,
1442
+ // F6 = 117,
1443
+ // F7 = 118,
1444
+ // F8 = 119,
1445
+ // F9 = 120,
1446
+ // F10 = 121,
1447
+ // F11 = 122,
1448
+ // F12 = 123,
1449
+ // NUM_LOCK = 144,
1450
+ // SCROLL_LOCK = 145,
1451
+ // SEMICOLON = 186,
1452
+ // EQUALS = 187,
1453
+ // COMMA = 188,
1454
+ // DASH = 189,
1455
+ // PERIOD = 190,
1456
+ // FORWARD_SLASH = 191,
1457
+ // GRAVE_ACCENT = 192,
1458
+ // OPEN_BRACKET = 219,
1459
+ // BACK_SLASH = 220,
1460
+ // CLOSE_BRACKET = 221,
1461
1461
  // SINGLE_QUOTE = 222