@needle-tools/engine 4.4.1 → 4.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1043) hide show
  1. package/CHANGELOG.md +3671 -3667
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +333 -219
  6. package/dist/needle-engine.bundle.light.js +333 -219
  7. package/dist/needle-engine.bundle.light.min.js +4 -4
  8. package/dist/needle-engine.bundle.light.umd.cjs +4 -4
  9. package/dist/needle-engine.bundle.min.js +4 -4
  10. package/dist/needle-engine.bundle.umd.cjs +4 -4
  11. package/dist/needle-engine.d.ts +130 -129
  12. package/dist/needle-engine.light.d.ts +130 -129
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine_addressables.d.ts +166 -166
  42. package/lib/engine/engine_addressables.js +608 -608
  43. package/lib/engine/engine_animation.d.ts +43 -43
  44. package/lib/engine/engine_animation.js +133 -133
  45. package/lib/engine/engine_application.d.ts +40 -40
  46. package/lib/engine/engine_application.js +104 -104
  47. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  48. package/lib/engine/engine_assetdatabase.js +344 -344
  49. package/lib/engine/engine_audio.d.ts +4 -4
  50. package/lib/engine/engine_audio.js +23 -23
  51. package/lib/engine/engine_camera.d.ts +13 -13
  52. package/lib/engine/engine_camera.js +30 -30
  53. package/lib/engine/engine_components.d.ts +110 -110
  54. package/lib/engine/engine_components.js +382 -382
  55. package/lib/engine/engine_components_internal.d.ts +9 -9
  56. package/lib/engine/engine_components_internal.js +36 -36
  57. package/lib/engine/engine_constants.d.ts +10 -10
  58. package/lib/engine/engine_constants.js +41 -41
  59. package/lib/engine/engine_context.d.ts +472 -354
  60. package/lib/engine/engine_context.js +1653 -1536
  61. package/lib/engine/engine_context.js.map +1 -1
  62. package/lib/engine/engine_context_registry.d.ts +71 -71
  63. package/lib/engine/engine_context_registry.js +117 -117
  64. package/lib/engine/engine_coroutine.d.ts +35 -35
  65. package/lib/engine/engine_coroutine.js +52 -52
  66. package/lib/engine/engine_create_objects.d.ts +118 -118
  67. package/lib/engine/engine_create_objects.js +308 -308
  68. package/lib/engine/engine_default_parameters.d.ts +2 -2
  69. package/lib/engine/engine_default_parameters.js +3 -3
  70. package/lib/engine/engine_editor-sync.d.ts +21 -21
  71. package/lib/engine/engine_editor-sync.js +4 -4
  72. package/lib/engine/engine_element.d.ts +113 -113
  73. package/lib/engine/engine_element.js +832 -832
  74. package/lib/engine/engine_element_attributes.d.ts +72 -72
  75. package/lib/engine/engine_element_attributes.js +1 -1
  76. package/lib/engine/engine_element_extras.d.ts +6 -6
  77. package/lib/engine/engine_element_extras.js +13 -13
  78. package/lib/engine/engine_element_loading.d.ts +44 -44
  79. package/lib/engine/engine_element_loading.js +349 -349
  80. package/lib/engine/engine_element_overlay.d.ts +21 -21
  81. package/lib/engine/engine_element_overlay.js +166 -166
  82. package/lib/engine/engine_fileloader.d.ts +2 -2
  83. package/lib/engine/engine_fileloader.js +8 -8
  84. package/lib/engine/engine_gameobject.d.ts +68 -68
  85. package/lib/engine/engine_gameobject.js +596 -596
  86. package/lib/engine/engine_generic_utils.d.ts +1 -1
  87. package/lib/engine/engine_generic_utils.js +13 -13
  88. package/lib/engine/engine_gizmos.d.ts +149 -149
  89. package/lib/engine/engine_gizmos.js +530 -530
  90. package/lib/engine/engine_gltf.d.ts +12 -12
  91. package/lib/engine/engine_gltf.js +15 -15
  92. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  93. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  94. package/lib/engine/engine_hot_reload.d.ts +7 -7
  95. package/lib/engine/engine_hot_reload.js +184 -184
  96. package/lib/engine/engine_input.d.ts +352 -352
  97. package/lib/engine/engine_input.js +1265 -1265
  98. package/lib/engine/engine_input_utils.d.ts +2 -2
  99. package/lib/engine/engine_input_utils.js +22 -22
  100. package/lib/engine/engine_instancing.d.ts +19 -19
  101. package/lib/engine/engine_instancing.js +39 -39
  102. package/lib/engine/engine_license.d.ts +11 -11
  103. package/lib/engine/engine_license.js +361 -361
  104. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  105. package/lib/engine/engine_lifecycle_api.js +99 -99
  106. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  107. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  108. package/lib/engine/engine_lightdata.d.ts +23 -23
  109. package/lib/engine/engine_lightdata.js +91 -91
  110. package/lib/engine/engine_loaders.d.ts +13 -13
  111. package/lib/engine/engine_loaders.js +62 -62
  112. package/lib/engine/engine_lods.d.ts +31 -31
  113. package/lib/engine/engine_lods.js +146 -146
  114. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  115. package/lib/engine/engine_mainloop_utils.js +466 -466
  116. package/lib/engine/engine_math.d.ts +114 -114
  117. package/lib/engine/engine_math.js +247 -247
  118. package/lib/engine/engine_modules.d.ts +36 -36
  119. package/lib/engine/engine_modules.js +85 -85
  120. package/lib/engine/engine_networking.d.ts +252 -252
  121. package/lib/engine/engine_networking.js +743 -743
  122. package/lib/engine/engine_networking_auto.d.ts +24 -24
  123. package/lib/engine/engine_networking_auto.js +310 -310
  124. package/lib/engine/engine_networking_blob.d.ts +48 -48
  125. package/lib/engine/engine_networking_blob.js +228 -228
  126. package/lib/engine/engine_networking_files.d.ts +35 -35
  127. package/lib/engine/engine_networking_files.js +172 -172
  128. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  129. package/lib/engine/engine_networking_files_default_components.js +42 -42
  130. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  131. package/lib/engine/engine_networking_instantiate.js +345 -345
  132. package/lib/engine/engine_networking_peer.d.ts +15 -15
  133. package/lib/engine/engine_networking_peer.js +132 -132
  134. package/lib/engine/engine_networking_streams.d.ts +123 -123
  135. package/lib/engine/engine_networking_streams.js +645 -645
  136. package/lib/engine/engine_networking_types.d.ts +22 -22
  137. package/lib/engine/engine_networking_types.js +7 -7
  138. package/lib/engine/engine_networking_utils.d.ts +2 -2
  139. package/lib/engine/engine_networking_utils.js +20 -20
  140. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  141. package/lib/engine/engine_networking_websocket.js +2 -2
  142. package/lib/engine/engine_patcher.d.ts +10 -10
  143. package/lib/engine/engine_patcher.js +142 -142
  144. package/lib/engine/engine_physics.d.ts +152 -152
  145. package/lib/engine/engine_physics.js +645 -645
  146. package/lib/engine/engine_physics.types.d.ts +40 -40
  147. package/lib/engine/engine_physics.types.js +33 -33
  148. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  149. package/lib/engine/engine_physics_rapier.js +1433 -1433
  150. package/lib/engine/engine_playerview.d.ts +26 -26
  151. package/lib/engine/engine_playerview.js +64 -64
  152. package/lib/engine/engine_scenelighting.d.ts +71 -71
  153. package/lib/engine/engine_scenelighting.js +226 -226
  154. package/lib/engine/engine_scenetools.d.ts +50 -50
  155. package/lib/engine/engine_scenetools.js +321 -321
  156. package/lib/engine/engine_serialization.d.ts +3 -3
  157. package/lib/engine/engine_serialization.js +3 -3
  158. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  159. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  160. package/lib/engine/engine_serialization_core.d.ts +85 -85
  161. package/lib/engine/engine_serialization_core.js +606 -606
  162. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  163. package/lib/engine/engine_serialization_decorator.js +66 -66
  164. package/lib/engine/engine_setup.d.ts +1 -1
  165. package/lib/engine/engine_setup.js +2 -2
  166. package/lib/engine/engine_shaders.d.ts +53 -53
  167. package/lib/engine/engine_shaders.js +252 -252
  168. package/lib/engine/engine_shims.d.ts +4 -4
  169. package/lib/engine/engine_shims.js +24 -24
  170. package/lib/engine/engine_test_utils.d.ts +39 -39
  171. package/lib/engine/engine_test_utils.js +83 -83
  172. package/lib/engine/engine_texture.d.ts +28 -28
  173. package/lib/engine/engine_texture.js +64 -64
  174. package/lib/engine/engine_three_utils.d.ts +201 -201
  175. package/lib/engine/engine_three_utils.js +731 -731
  176. package/lib/engine/engine_time.d.ts +51 -51
  177. package/lib/engine/engine_time.js +82 -82
  178. package/lib/engine/engine_time_utils.d.ts +88 -88
  179. package/lib/engine/engine_time_utils.js +215 -215
  180. package/lib/engine/engine_tonemapping.d.ts +2 -2
  181. package/lib/engine/engine_tonemapping.js +194 -194
  182. package/lib/engine/engine_types.d.ts +572 -572
  183. package/lib/engine/engine_types.js +88 -88
  184. package/lib/engine/engine_typestore.d.ts +28 -28
  185. package/lib/engine/engine_typestore.js +55 -55
  186. package/lib/engine/engine_util_decorator.d.ts +13 -13
  187. package/lib/engine/engine_util_decorator.js +116 -116
  188. package/lib/engine/engine_utils.d.ts +266 -266
  189. package/lib/engine/engine_utils.js +878 -878
  190. package/lib/engine/engine_utils_format.d.ts +21 -21
  191. package/lib/engine/engine_utils_format.js +193 -193
  192. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  193. package/lib/engine/engine_utils_screenshot.js +513 -513
  194. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  195. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  196. package/lib/engine/engine_xr.d.ts +1 -1
  197. package/lib/engine/engine_xr.js +1 -1
  198. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  199. package/lib/engine/export/gltf/Writers.js +24 -24
  200. package/lib/engine/export/gltf/index.d.ts +11 -11
  201. package/lib/engine/export/gltf/index.js +123 -123
  202. package/lib/engine/export/index.d.ts +2 -2
  203. package/lib/engine/export/index.js +2 -2
  204. package/lib/engine/export/state.d.ts +7 -7
  205. package/lib/engine/export/state.js +17 -17
  206. package/lib/engine/export/utils.d.ts +2 -2
  207. package/lib/engine/export/utils.js +7 -7
  208. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  209. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  210. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  211. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  212. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  213. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  214. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  215. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  216. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  217. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  218. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  219. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  220. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  221. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  222. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  223. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  224. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  225. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  226. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  227. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  228. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  229. package/lib/engine/extensions/extension_resolver.js +1 -1
  230. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  231. package/lib/engine/extensions/extension_utils.js +152 -152
  232. package/lib/engine/extensions/extensions.d.ts +31 -31
  233. package/lib/engine/extensions/extensions.js +103 -103
  234. package/lib/engine/extensions/index.d.ts +6 -6
  235. package/lib/engine/extensions/index.js +6 -6
  236. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  237. package/lib/engine/extensions/usage_tracker.js +65 -65
  238. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  239. package/lib/engine/js-extensions/Camera.js +39 -39
  240. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  241. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  242. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  243. package/lib/engine/js-extensions/Layers.js +22 -22
  244. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  245. package/lib/engine/js-extensions/Object3D.js +136 -136
  246. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  247. package/lib/engine/js-extensions/RGBAColor.js +111 -110
  248. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  249. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  250. package/lib/engine/js-extensions/Vector.js +13 -13
  251. package/lib/engine/js-extensions/index.d.ts +5 -5
  252. package/lib/engine/js-extensions/index.js +5 -5
  253. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  254. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  255. package/lib/engine/shaders/shaderData.d.ts +55 -55
  256. package/lib/engine/shaders/shaderData.js +58 -58
  257. package/lib/engine/tests/test_utils.d.ts +2 -2
  258. package/lib/engine/tests/test_utils.js +53 -53
  259. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  260. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  261. package/lib/engine/webcomponents/api.d.ts +5 -5
  262. package/lib/engine/webcomponents/api.js +4 -4
  263. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  264. package/lib/engine/webcomponents/buttons.js +237 -237
  265. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  266. package/lib/engine/webcomponents/fonts.js +32 -32
  267. package/lib/engine/webcomponents/icons.d.ts +9 -9
  268. package/lib/engine/webcomponents/icons.js +52 -52
  269. package/lib/engine/webcomponents/index.d.ts +1 -1
  270. package/lib/engine/webcomponents/index.js +1 -1
  271. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  272. package/lib/engine/webcomponents/logo-element.js +67 -67
  273. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  274. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  275. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  276. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  277. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  278. package/lib/engine/webcomponents/needle-button.js +161 -161
  279. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  280. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  281. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  282. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  283. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  284. package/lib/engine/xr/NeedleXRSync.js +188 -188
  285. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  286. package/lib/engine/xr/SceneTransition.js +69 -69
  287. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  288. package/lib/engine/xr/TempXRContext.js +187 -187
  289. package/lib/engine/xr/XRRig.d.ts +7 -7
  290. package/lib/engine/xr/XRRig.js +1 -1
  291. package/lib/engine/xr/api.d.ts +6 -6
  292. package/lib/engine/xr/api.js +6 -6
  293. package/lib/engine/xr/events.d.ts +66 -66
  294. package/lib/engine/xr/events.js +93 -93
  295. package/lib/engine/xr/internal.d.ts +12 -12
  296. package/lib/engine/xr/internal.js +25 -25
  297. package/lib/engine/xr/usdz.d.ts +12 -12
  298. package/lib/engine/xr/usdz.js +29 -29
  299. package/lib/engine/xr/utils.d.ts +11 -11
  300. package/lib/engine/xr/utils.js +34 -34
  301. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  302. package/lib/engine-components/AlignmentConstraint.js +39 -39
  303. package/lib/engine-components/Animation.d.ts +156 -156
  304. package/lib/engine-components/Animation.js +508 -508
  305. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  306. package/lib/engine-components/AnimationCurve.js +159 -159
  307. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  308. package/lib/engine-components/AnimationUtils.js +27 -27
  309. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  310. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  311. package/lib/engine-components/Animator.d.ts +217 -217
  312. package/lib/engine-components/Animator.js +354 -354
  313. package/lib/engine-components/AnimatorController.d.ts +227 -227
  314. package/lib/engine-components/AnimatorController.js +1152 -1152
  315. package/lib/engine-components/AudioListener.d.ts +33 -33
  316. package/lib/engine-components/AudioListener.js +86 -86
  317. package/lib/engine-components/AudioSource.d.ts +217 -217
  318. package/lib/engine-components/AudioSource.js +634 -634
  319. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  320. package/lib/engine-components/AvatarLoader.js +231 -231
  321. package/lib/engine-components/AxesHelper.d.ts +32 -32
  322. package/lib/engine-components/AxesHelper.js +67 -67
  323. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  324. package/lib/engine-components/BasicIKConstraint.js +43 -43
  325. package/lib/engine-components/BoxCollider.d.ts +2 -2
  326. package/lib/engine-components/BoxCollider.js +2 -2
  327. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  328. package/lib/engine-components/BoxHelperComponent.js +102 -102
  329. package/lib/engine-components/Camera.d.ts +231 -231
  330. package/lib/engine-components/Camera.js +700 -700
  331. package/lib/engine-components/CameraUtils.d.ts +1 -1
  332. package/lib/engine-components/CameraUtils.js +121 -121
  333. package/lib/engine-components/CharacterController.d.ts +55 -55
  334. package/lib/engine-components/CharacterController.js +236 -236
  335. package/lib/engine-components/Collider.d.ts +188 -188
  336. package/lib/engine-components/Collider.js +369 -369
  337. package/lib/engine-components/Component.d.ts +792 -792
  338. package/lib/engine-components/Component.js +915 -915
  339. package/lib/engine-components/ContactShadows.d.ts +82 -82
  340. package/lib/engine-components/ContactShadows.js +430 -430
  341. package/lib/engine-components/DeleteBox.d.ts +19 -19
  342. package/lib/engine-components/DeleteBox.js +58 -58
  343. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  344. package/lib/engine-components/DeviceFlag.js +47 -47
  345. package/lib/engine-components/DragControls.d.ts +170 -170
  346. package/lib/engine-components/DragControls.js +1421 -1421
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  1017. package/lib/engine/engine.d.ts +0 -4
  1018. package/lib/engine/engine.js +0 -12
  1019. package/lib/engine/engine.js.map +0 -1
  1020. package/lib/engine/engine_web_api.d.ts +0 -12
  1021. package/lib/engine/engine_web_api.js +0 -113
  1022. package/lib/engine/engine_web_api.js.map +0 -1
  1023. package/lib/engine-components/FlyControls.d.ts +0 -10
  1024. package/lib/engine-components/FlyControls.js +0 -29
  1025. package/lib/engine-components/FlyControls.js.map +0 -1
  1026. package/src/engine-schemes/dist/api.js +0 -17
  1027. package/src/engine-schemes/dist/api.js.meta +0 -7
  1028. package/src/engine-schemes/dist/schemes.js +0 -25
  1029. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1030. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1031. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1032. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1033. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1034. package/src/engine-schemes/dist/transform.js +0 -46
  1035. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1036. package/src/engine-schemes/dist/vec2.js +0 -32
  1037. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1038. package/src/engine-schemes/dist/vec3.js +0 -36
  1039. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1040. package/src/engine-schemes/dist/vec4.js +0 -40
  1041. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1042. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1043. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,701 +1,701 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { EquirectangularReflectionMapping, Euler, Frustum, Matrix4, OrthographicCamera, PerspectiveCamera, Ray, Vector3 } from "three";
8
- import { showBalloonMessage } from "../engine/debug/index.js";
9
- import { Gizmos } from "../engine/engine_gizmos.js";
10
- import { serializable } from "../engine/engine_serialization_decorator.js";
11
- import { RenderTexture } from "../engine/engine_texture.js";
12
- import { getTempColor, getWorldPosition } from "../engine/engine_three_utils.js";
13
- import { getParam } from "../engine/engine_utils.js";
14
- import { RGBAColor } from "../engine/js-extensions/index.js";
15
- import { Behaviour, GameObject } from "./Component.js";
16
- import { OrbitControls } from "./OrbitControls.js";
17
- /**
18
- * The ClearFlags enum is used to determine how the camera clears the background
19
- */
20
- export var ClearFlags;
21
- (function (ClearFlags) {
22
- /** Don't clear the background */
23
- ClearFlags[ClearFlags["None"] = 0] = "None";
24
- /** Clear the background with a skybox */
25
- ClearFlags[ClearFlags["Skybox"] = 1] = "Skybox";
26
- /** Clear the background with a solid color. The alpha channel of the color determines the transparency */
27
- ClearFlags[ClearFlags["SolidColor"] = 2] = "SolidColor";
28
- /** Clear the background with a transparent color */
29
- ClearFlags[ClearFlags["Uninitialized"] = 4] = "Uninitialized";
30
- })(ClearFlags || (ClearFlags = {}));
31
- const debug = getParam("debugcam");
32
- const debugscreenpointtoray = getParam("debugscreenpointtoray");
33
- /**
34
- * Camera component that handles rendering from a specific viewpoint in the scene.
35
- * Supports both perspective and orthographic cameras with various rendering options.
36
- * Internally, this component uses {@link PerspectiveCamera} and {@link OrthographicCamera} three.js objects.
37
- *
38
- * @category Camera Controls
39
- * @group Components
40
- */
41
- export class Camera extends Behaviour {
42
- /**
43
- * Returns whether this component is a camera
44
- * @returns {boolean} Always returns true
45
- */
46
- get isCamera() {
47
- return true;
48
- }
49
- /**
50
- * Gets or sets the camera's aspect ratio (width divided by height).
51
- * For perspective cameras, this directly affects the camera's projection matrix.
52
- * When set, automatically updates the projection matrix.
53
- */
54
- get aspect() {
55
- if (this._cam instanceof PerspectiveCamera)
56
- return this._cam.aspect;
57
- return (this.context.domWidth / this.context.domHeight);
58
- }
59
- set aspect(value) {
60
- if (this._cam instanceof PerspectiveCamera) {
61
- if (this._cam.aspect !== value) {
62
- this._cam.aspect = value;
63
- this._cam.updateProjectionMatrix();
64
- }
65
- }
66
- }
67
- /**
68
- * Gets or sets the camera's field of view in degrees for perspective cameras.
69
- * When set, automatically updates the projection matrix.
70
- */
71
- get fieldOfView() {
72
- if (this._cam instanceof PerspectiveCamera) {
73
- return this._cam.fov;
74
- }
75
- return this._fov;
76
- }
77
- set fieldOfView(val) {
78
- const changed = this.fieldOfView != val;
79
- this._fov = val;
80
- if (changed && this._cam) {
81
- if (this._cam instanceof PerspectiveCamera) {
82
- if (this._fov === undefined) {
83
- console.warn("Can not set undefined fov on PerspectiveCamera");
84
- return;
85
- }
86
- this._cam.fov = this._fov;
87
- this._cam.updateProjectionMatrix();
88
- }
89
- }
90
- }
91
- /**
92
- * Gets or sets the camera's near clipping plane distance.
93
- * Objects closer than this distance won't be rendered.
94
- * When set, automatically updates the projection matrix.
95
- */
96
- get nearClipPlane() { return this._nearClipPlane; }
97
- set nearClipPlane(val) {
98
- const changed = this._nearClipPlane != val;
99
- this._nearClipPlane = val;
100
- if (this._cam && (changed || this._cam.near != val)) {
101
- this._cam.near = val;
102
- this._cam.updateProjectionMatrix();
103
- }
104
- }
105
- _nearClipPlane = 0.1;
106
- /**
107
- * Gets or sets the camera's far clipping plane distance.
108
- * Objects farther than this distance won't be rendered.
109
- * When set, automatically updates the projection matrix.
110
- */
111
- get farClipPlane() { return this._farClipPlane; }
112
- set farClipPlane(val) {
113
- const changed = this._farClipPlane != val;
114
- this._farClipPlane = val;
115
- if (this._cam && (changed || this._cam.far != val)) {
116
- this._cam.far = val;
117
- this._cam.updateProjectionMatrix();
118
- }
119
- }
120
- _farClipPlane = 1000;
121
- /**
122
- * Applies both the camera's near and far clipping planes and updates the projection matrix.
123
- * This ensures rendering occurs only within the specified distance range.
124
- */
125
- applyClippingPlane() {
126
- if (this._cam) {
127
- this._cam.near = this._nearClipPlane;
128
- this._cam.far = this._farClipPlane;
129
- this._cam.updateProjectionMatrix();
130
- }
131
- }
132
- /**
133
- * Gets or sets the camera's clear flags that determine how the background is rendered.
134
- * Options include skybox, solid color, or transparent background.
135
- */
136
- get clearFlags() {
137
- return this._clearFlags;
138
- }
139
- set clearFlags(val) {
140
- if (typeof val === "string") {
141
- switch (val) {
142
- case "skybox":
143
- val = ClearFlags.Skybox;
144
- break;
145
- case "solidcolor":
146
- val = ClearFlags.SolidColor;
147
- break;
148
- default:
149
- val = ClearFlags.None;
150
- break;
151
- }
152
- }
153
- if (val === this._clearFlags)
154
- return;
155
- this._clearFlags = val;
156
- this.applyClearFlagsIfIsActiveCamera();
157
- }
158
- /**
159
- * Determines if the camera should use orthographic projection instead of perspective.
160
- */
161
- orthographic = false;
162
- /**
163
- * The size of the orthographic camera's view volume when in orthographic mode.
164
- * Larger values show more of the scene.
165
- */
166
- orthographicSize = 5;
167
- /**
168
- * Controls the transparency level of the camera background in AR mode on supported devices.
169
- * Value from 0 (fully transparent) to 1 (fully opaque).
170
- */
171
- ARBackgroundAlpha = 0;
172
- /**
173
- * Gets or sets the layers mask that determines which objects this camera will render.
174
- * Uses the {@link https://threejs.org/docs/#api/en/core/Layers.mask|three.js layers mask} convention.
175
- */
176
- set cullingMask(val) {
177
- this._cullingMask = val;
178
- if (this._cam) {
179
- this._cam.layers.mask = val;
180
- }
181
- }
182
- get cullingMask() {
183
- if (this._cam)
184
- return this._cam.layers.mask;
185
- return this._cullingMask;
186
- }
187
- _cullingMask = 0xffffffff;
188
- /**
189
- * Sets only a specific layer to be active for rendering by this camera.
190
- * This is equivalent to calling `layers.set(val)` on the three.js camera object.
191
- * @param val The layer index to set active
192
- */
193
- set cullingLayer(val) {
194
- this.cullingMask = (1 << val | 0) >>> 0;
195
- }
196
- /**
197
- * Gets or sets the blurriness of the skybox background.
198
- * Values range from 0 (sharp) to 1 (maximum blur).
199
- */
200
- set backgroundBlurriness(val) {
201
- if (val === this._backgroundBlurriness)
202
- return;
203
- if (val === undefined)
204
- this._backgroundBlurriness = undefined;
205
- else
206
- this._backgroundBlurriness = Math.min(Math.max(val, 0), 1);
207
- this.applyClearFlagsIfIsActiveCamera();
208
- }
209
- get backgroundBlurriness() {
210
- return this._backgroundBlurriness;
211
- }
212
- _backgroundBlurriness = undefined;
213
- /**
214
- * Gets or sets the intensity of the skybox background.
215
- * Values range from 0 (dark) to 10 (very bright).
216
- */
217
- set backgroundIntensity(val) {
218
- if (val === this._backgroundIntensity)
219
- return;
220
- if (val === undefined)
221
- this._backgroundIntensity = undefined;
222
- else
223
- this._backgroundIntensity = Math.min(Math.max(val, 0), 10);
224
- this.applyClearFlagsIfIsActiveCamera();
225
- }
226
- get backgroundIntensity() {
227
- return this._backgroundIntensity;
228
- }
229
- _backgroundIntensity = undefined;
230
- /**
231
- * Gets or sets the rotation of the skybox background.
232
- * Controls the orientation of the environment map.
233
- */
234
- set backgroundRotation(val) {
235
- if (val === this._backgroundRotation)
236
- return;
237
- if (val === undefined)
238
- this._backgroundRotation = undefined;
239
- else
240
- this._backgroundRotation = val;
241
- this.applyClearFlagsIfIsActiveCamera();
242
- }
243
- get backgroundRotation() {
244
- return this._backgroundRotation;
245
- }
246
- _backgroundRotation = undefined;
247
- /**
248
- * Gets or sets the intensity of the environment lighting.
249
- * Controls how strongly the environment map affects scene lighting.
250
- */
251
- set environmentIntensity(val) {
252
- this._environmentIntensity = val;
253
- }
254
- get environmentIntensity() {
255
- return this._environmentIntensity;
256
- }
257
- _environmentIntensity = undefined;
258
- /**
259
- * Gets or sets the background color of the camera when {@link ClearFlags} is set to {@link ClearFlags.SolidColor}.
260
- * The alpha component controls transparency.
261
- */
262
- get backgroundColor() {
263
- return this._backgroundColor ?? null;
264
- }
265
- set backgroundColor(val) {
266
- if (!val)
267
- return;
268
- if (!this._backgroundColor) {
269
- this._backgroundColor = new RGBAColor(1, 1, 1, 1);
270
- }
271
- this._backgroundColor.copy(val);
272
- // set background color to solid if provided color doesnt have any alpha channel
273
- if ((!("alpha" in val) || val.alpha === undefined)) {
274
- this._backgroundColor.alpha = 1;
275
- }
276
- this.applyClearFlagsIfIsActiveCamera();
277
- }
278
- /**
279
- * Gets or sets the texture that the camera should render to instead of the screen.
280
- * Useful for creating effects like mirrors, portals or custom post processing.
281
- */
282
- set targetTexture(rt) {
283
- this._targetTexture = rt;
284
- }
285
- get targetTexture() {
286
- return this._targetTexture;
287
- }
288
- _targetTexture = null;
289
- _backgroundColor;
290
- _fov;
291
- _cam = null;
292
- _clearFlags = ClearFlags.SolidColor;
293
- _skybox;
294
- /**
295
- * Gets the three.js camera object. Creates one if it doesn't exist yet.
296
- * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
297
- * @deprecated Use {@link threeCamera} instead
298
- */
299
- get cam() {
300
- return this.threeCamera;
301
- }
302
- /**
303
- * Gets the three.js camera object. Creates one if it doesn't exist yet.
304
- * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
305
- */
306
- get threeCamera() {
307
- if (this.activeAndEnabled)
308
- this.buildCamera();
309
- return this._cam;
310
- }
311
- static _origin = new Vector3();
312
- static _direction = new Vector3();
313
- /**
314
- * Converts screen coordinates to a ray in world space.
315
- * Useful for implementing picking or raycasting from screen to world.
316
- *
317
- * @param x The x screen coordinate
318
- * @param y The y screen coordinate
319
- * @param ray Optional ray object to reuse instead of creating a new one
320
- * @returns {Ray} A ray originating from the camera position pointing through the screen point
321
- */
322
- screenPointToRay(x, y, ray) {
323
- const cam = this.threeCamera;
324
- const origin = Camera._origin;
325
- origin.set(x, y, -1);
326
- this.context.input.convertScreenspaceToRaycastSpace(origin);
327
- if (debugscreenpointtoray)
328
- console.log("screenPointToRay", x.toFixed(2), y.toFixed(2), "now:", origin.x.toFixed(2), origin.y.toFixed(2), "isInXR:" + this.context.isInXR);
329
- origin.z = -1;
330
- origin.unproject(cam);
331
- const dir = Camera._direction.set(origin.x, origin.y, origin.z);
332
- const camPosition = getWorldPosition(cam);
333
- dir.sub(camPosition);
334
- dir.normalize();
335
- if (ray) {
336
- ray.set(camPosition, dir);
337
- return ray;
338
- }
339
- else {
340
- return new Ray(camPosition.clone(), dir.clone());
341
- }
342
- }
343
- _frustum;
344
- /**
345
- * Gets the camera's view frustum for culling and visibility checks.
346
- * Creates the frustum if it doesn't exist and returns it.
347
- *
348
- * @returns {Frustum} The camera's view frustum
349
- */
350
- getFrustum() {
351
- if (!this._frustum) {
352
- this._frustum = new Frustum();
353
- this.updateFrustum();
354
- }
355
- return this._frustum;
356
- }
357
- /**
358
- * Forces an update of the camera's frustum.
359
- * This is automatically called every frame in onBeforeRender.
360
- */
361
- updateFrustum() {
362
- if (!this._frustum)
363
- this._frustum = new Frustum();
364
- this._frustum.setFromProjectionMatrix(this.getProjectionScreenMatrix(this._projScreenMatrix, true), this.context.renderer.coordinateSystem);
365
- }
366
- /**
367
- * Gets this camera's projection-screen matrix.
368
- *
369
- * @param target Matrix4 object to store the result in
370
- * @param forceUpdate Whether to force recalculation of the matrix
371
- * @returns {Matrix4} The requested projection screen matrix
372
- */
373
- getProjectionScreenMatrix(target, forceUpdate) {
374
- if (forceUpdate) {
375
- this._projScreenMatrix.multiplyMatrices(this.threeCamera.projectionMatrix, this.threeCamera.matrixWorldInverse);
376
- }
377
- if (target === this._projScreenMatrix)
378
- return target;
379
- return target.copy(this._projScreenMatrix);
380
- }
381
- _projScreenMatrix = new Matrix4();
382
- /** @internal */
383
- awake() {
384
- if (debugscreenpointtoray) {
385
- window.addEventListener("pointerdown", evt => {
386
- const px = evt.clientX;
387
- const py = evt.clientY;
388
- console.log("touch", px.toFixed(2), py.toFixed(2));
389
- const ray = this.screenPointToRay(px, py);
390
- const randomHex = "#" + Math.floor(Math.random() * 16777215).toString(16);
391
- Gizmos.DrawRay(ray.origin, ray.direction, randomHex, 10);
392
- });
393
- }
394
- }
395
- /** @internal */
396
- onEnable() {
397
- if (debug)
398
- console.log(`Camera enabled: \"${this.name}\". ClearFlags=${ClearFlags[this._clearFlags]}`, this);
399
- this.buildCamera();
400
- if (this.tag == "MainCamera" || !this.context.mainCameraComponent) {
401
- this.context.setCurrentCamera(this);
402
- handleFreeCam(this);
403
- }
404
- this.applyClearFlagsIfIsActiveCamera({ applySkybox: true });
405
- }
406
- /** @internal */
407
- onDisable() {
408
- this.context.removeCamera(this);
409
- }
410
- /** @internal */
411
- onBeforeRender() {
412
- if (this._cam) {
413
- if (this._frustum) {
414
- this.updateFrustum();
415
- }
416
- // because the background color may be animated!
417
- if (this._clearFlags === ClearFlags.SolidColor)
418
- this.applyClearFlagsIfIsActiveCamera();
419
- if (this._targetTexture) {
420
- if (this.context.isManagedExternally) {
421
- // TODO: rendering with r3f renderer does throw an shader error for some reason?
422
- if (!this["_warnedAboutExternalRenderer"]) {
423
- this["_warnedAboutExternalRenderer"] = true;
424
- console.warn("Rendering with external renderer is not supported yet. This may not work or throw errors. Please remove the the target texture from your camera: " + this.name, this.targetTexture);
425
- }
426
- }
427
- // TODO: optimize to not render twice if this is already the main camera. In that case we just want to blit
428
- const composer = this.context.composer;
429
- const useNormalRenderer = true; // this.context.isInXR || !composer;
430
- const renderer = useNormalRenderer ? this.context.renderer : composer;
431
- if (renderer) {
432
- // TODO: we should do this in onBeforeRender for the main camera only
433
- const mainCam = this.context.mainCameraComponent;
434
- this.applyClearFlags();
435
- this._targetTexture.render(this.context.scene, this._cam, renderer);
436
- mainCam?.applyClearFlags();
437
- }
438
- }
439
- }
440
- }
441
- /**
442
- * Creates a three.js camera object if it doesn't exist yet and sets its properties.
443
- * This is called internally when accessing the {@link threeCamera} property.
444
- */
445
- buildCamera() {
446
- if (this._cam)
447
- return;
448
- const cameraAlreadyCreated = this.gameObject["isCamera"];
449
- // TODO: when exporting from blender we already have a camera in the children
450
- let cam = null;
451
- if (cameraAlreadyCreated) {
452
- cam = this.gameObject;
453
- cam?.layers.enableAll();
454
- if (cam instanceof PerspectiveCamera)
455
- this._fov = cam.fov;
456
- }
457
- else
458
- cam = this.gameObject.children[0];
459
- if (cam && cam.isCamera) {
460
- if (cam instanceof PerspectiveCamera) {
461
- if (this._fov)
462
- cam.fov = this._fov;
463
- cam.near = this._nearClipPlane;
464
- cam.far = this._farClipPlane;
465
- cam.updateProjectionMatrix();
466
- }
467
- }
468
- else if (!this.orthographic) {
469
- cam = new PerspectiveCamera(this.fieldOfView, window.innerWidth / window.innerHeight, this._nearClipPlane, this._farClipPlane);
470
- if (this.fieldOfView)
471
- cam.fov = this.fieldOfView;
472
- this.gameObject.add(cam);
473
- }
474
- else {
475
- const factor = this.orthographicSize * 100;
476
- cam = new OrthographicCamera(window.innerWidth / -factor, window.innerWidth / factor, window.innerHeight / factor, window.innerHeight / -factor, this._nearClipPlane, this._farClipPlane);
477
- this.gameObject.add(cam);
478
- }
479
- this._cam = cam;
480
- this._cam.layers.mask = this._cullingMask;
481
- if (this.tag == "MainCamera") {
482
- this.context.setCurrentCamera(this);
483
- }
484
- }
485
- /**
486
- * Applies clear flags if this is the active main camera.
487
- * @param opts Options for applying clear flags
488
- */
489
- applyClearFlagsIfIsActiveCamera(opts) {
490
- if (this.context.mainCameraComponent === this) {
491
- this.applyClearFlags(opts);
492
- }
493
- }
494
- /**
495
- * Applies this camera's clear flags and related settings to the renderer.
496
- * This controls how the background is rendered (skybox, solid color, transparent).
497
- * @param opts Options for applying clear flags
498
- */
499
- applyClearFlags(opts) {
500
- if (!this._cam) {
501
- if (debug)
502
- console.log("Camera does not exist (apply clear flags)");
503
- return;
504
- }
505
- // restore previous fov (e.g. when user was in VR or AR and the camera's fov has changed)
506
- this.fieldOfView = this._fov;
507
- if (debug) {
508
- const msg = `[Camera] Apply ClearFlags: ${ClearFlags[this._clearFlags]} - \"${this.name}\"`;
509
- console.debug(msg);
510
- }
511
- const hasBackgroundImageOrColorAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
512
- switch (this._clearFlags) {
513
- case ClearFlags.None:
514
- return;
515
- case ClearFlags.Skybox:
516
- if (Camera.backgroundShouldBeTransparent(this.context)) {
517
- if (!this.ARBackgroundAlpha || this.ARBackgroundAlpha < 0.001) {
518
- this.context.scene.background = null;
519
- this.context.renderer.setClearColor(0x000000, 0);
520
- return;
521
- }
522
- }
523
- // apply the skybox only if it is not already set or if it's the first time (e.g. if the _skybox is not set yet)
524
- if (!this.scene.background || !this._skybox || opts?.applySkybox === true)
525
- this.applySceneSkybox();
526
- // set background blurriness and intensity
527
- if (this._backgroundBlurriness !== undefined && !this.context.domElement.getAttribute("background-blurriness"))
528
- this.context.scene.backgroundBlurriness = this._backgroundBlurriness;
529
- else if (debug)
530
- console.warn(`Camera \"${this.name}\" has no background blurriness`);
531
- if (this._backgroundIntensity !== undefined && !this.context.domElement.getAttribute("background-intensity"))
532
- this.context.scene.backgroundIntensity = this._backgroundIntensity;
533
- if (this._backgroundRotation !== undefined && !this.context.domElement.getAttribute("background-rotation"))
534
- this.context.scene.backgroundRotation = this._backgroundRotation;
535
- else if (debug)
536
- console.warn(`Camera \"${this.name}\" has no background intensity`);
537
- break;
538
- case ClearFlags.SolidColor:
539
- if (this._backgroundColor && !hasBackgroundImageOrColorAttribute) {
540
- let alpha = this._backgroundColor.alpha;
541
- // when in WebXR use ar background alpha override or set to 0
542
- if (Camera.backgroundShouldBeTransparent(this.context)) {
543
- alpha = this.ARBackgroundAlpha ?? 0;
544
- }
545
- this.context.scene.background = null;
546
- // In WebXR VR the background colorspace is wrong
547
- if (this.context.xr?.isVR) {
548
- this.context.renderer.setClearColor(getTempColor(this._backgroundColor).convertLinearToSRGB());
549
- }
550
- else {
551
- this.context.renderer.setClearColor(this._backgroundColor, alpha);
552
- }
553
- }
554
- else if (!this._backgroundColor) {
555
- if (debug)
556
- console.warn(`[Camera] has no background color \"${this.name}\" `);
557
- }
558
- break;
559
- case ClearFlags.Uninitialized:
560
- if (!hasBackgroundImageOrColorAttribute) {
561
- this.context.scene.background = null;
562
- this.context.renderer.setClearColor(0x000000, 0);
563
- }
564
- break;
565
- }
566
- }
567
- /**
568
- * Applies the skybox texture to the scene background.
569
- */
570
- applySceneSkybox() {
571
- if (!this._skybox)
572
- this._skybox = new CameraSkybox(this);
573
- this._skybox.apply();
574
- }
575
- /**
576
- * Determines if the background should be transparent when in passthrough AR mode.
577
- *
578
- * @param context The current rendering context
579
- * @returns {boolean} True when in XR on a pass through device where the background should be invisible
580
- */
581
- static backgroundShouldBeTransparent(context) {
582
- const session = context.renderer.xr?.getSession();
583
- if (!session)
584
- return false;
585
- if (typeof session["_transparent"] === "boolean") {
586
- return session["_transparent"];
587
- }
588
- const environmentBlendMode = session.environmentBlendMode;
589
- if (debug)
590
- showBalloonMessage("Environment blend mode: " + environmentBlendMode + " on " + navigator.userAgent);
591
- let transparent = environmentBlendMode === 'additive' || environmentBlendMode === 'alpha-blend';
592
- if (context.isInAR) {
593
- if (environmentBlendMode === "opaque") {
594
- // workaround for Quest 2 returning opaque when it should be alpha-blend
595
- // check user agent if this is the Quest browser and return true if so
596
- if (navigator.userAgent?.includes("OculusBrowser")) {
597
- transparent = true;
598
- }
599
- // Mozilla WebXR Viewer
600
- else if (navigator.userAgent?.includes("Mozilla") && navigator.userAgent?.includes("Mobile WebXRViewer/v2")) {
601
- transparent = true;
602
- }
603
- }
604
- }
605
- session["_transparent"] = transparent;
606
- return transparent;
607
- }
608
- }
609
- __decorate([
610
- serializable()
611
- ], Camera.prototype, "aspect", null);
612
- __decorate([
613
- serializable()
614
- ], Camera.prototype, "fieldOfView", null);
615
- __decorate([
616
- serializable()
617
- ], Camera.prototype, "nearClipPlane", null);
618
- __decorate([
619
- serializable()
620
- ], Camera.prototype, "farClipPlane", null);
621
- __decorate([
622
- serializable()
623
- ], Camera.prototype, "clearFlags", null);
624
- __decorate([
625
- serializable()
626
- ], Camera.prototype, "orthographic", void 0);
627
- __decorate([
628
- serializable()
629
- ], Camera.prototype, "orthographicSize", void 0);
630
- __decorate([
631
- serializable()
632
- ], Camera.prototype, "ARBackgroundAlpha", void 0);
633
- __decorate([
634
- serializable()
635
- ], Camera.prototype, "cullingMask", null);
636
- __decorate([
637
- serializable()
638
- ], Camera.prototype, "backgroundBlurriness", null);
639
- __decorate([
640
- serializable()
641
- ], Camera.prototype, "backgroundIntensity", null);
642
- __decorate([
643
- serializable(Euler)
644
- ], Camera.prototype, "backgroundRotation", null);
645
- __decorate([
646
- serializable()
647
- ], Camera.prototype, "environmentIntensity", null);
648
- __decorate([
649
- serializable(RGBAColor)
650
- ], Camera.prototype, "backgroundColor", null);
651
- __decorate([
652
- serializable(RenderTexture)
653
- ], Camera.prototype, "targetTexture", null);
654
- /**
655
- * Helper class for managing skybox textures for cameras.
656
- * Handles retrieving and applying skybox textures to the scene.
657
- */
658
- class CameraSkybox {
659
- _camera;
660
- _skybox;
661
- get context() { return this._camera?.context; }
662
- constructor(camera) {
663
- this._camera = camera;
664
- }
665
- /**
666
- * Applies the skybox texture to the scene background.
667
- * Retrieves the texture based on the camera's source ID.
668
- */
669
- apply() {
670
- this._skybox = this.context.lightmaps.tryGetSkybox(this._camera.sourceId);
671
- if (!this._skybox) {
672
- if (!this["_did_log_failed_to_find_skybox"]) {
673
- this["_did_log_failed_to_find_skybox"] = true;
674
- console.warn(`Camera \"${this._camera.name}\" has no skybox texture. ${this._camera.sourceId}`);
675
- }
676
- }
677
- else if (this.context.scene.background !== this._skybox) {
678
- const hasBackgroundAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
679
- if (debug)
680
- console.debug(`[Camera] Apply Skybox ${this._skybox?.name} ${hasBackgroundAttribute} - \"${this._camera.name}\"`);
681
- if (!hasBackgroundAttribute?.length) {
682
- this._skybox.mapping = EquirectangularReflectionMapping;
683
- this.context.scene.background = this._skybox;
684
- }
685
- }
686
- }
687
- }
688
- /**
689
- * Adds orbit controls to the camera if the freecam URL parameter is enabled.
690
- *
691
- * @param cam The camera to potentially add orbit controls to
692
- */
693
- function handleFreeCam(cam) {
694
- const isFreecam = getParam("freecam");
695
- if (isFreecam) {
696
- if (cam.context.mainCameraComponent === cam) {
697
- GameObject.getOrAddComponent(cam.gameObject, OrbitControls);
698
- }
699
- }
700
- }
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { EquirectangularReflectionMapping, Euler, Frustum, Matrix4, OrthographicCamera, PerspectiveCamera, Ray, Vector3 } from "three";
8
+ import { showBalloonMessage } from "../engine/debug/index.js";
9
+ import { Gizmos } from "../engine/engine_gizmos.js";
10
+ import { serializable } from "../engine/engine_serialization_decorator.js";
11
+ import { RenderTexture } from "../engine/engine_texture.js";
12
+ import { getTempColor, getWorldPosition } from "../engine/engine_three_utils.js";
13
+ import { getParam } from "../engine/engine_utils.js";
14
+ import { RGBAColor } from "../engine/js-extensions/index.js";
15
+ import { Behaviour, GameObject } from "./Component.js";
16
+ import { OrbitControls } from "./OrbitControls.js";
17
+ /**
18
+ * The ClearFlags enum is used to determine how the camera clears the background
19
+ */
20
+ export var ClearFlags;
21
+ (function (ClearFlags) {
22
+ /** Don't clear the background */
23
+ ClearFlags[ClearFlags["None"] = 0] = "None";
24
+ /** Clear the background with a skybox */
25
+ ClearFlags[ClearFlags["Skybox"] = 1] = "Skybox";
26
+ /** Clear the background with a solid color. The alpha channel of the color determines the transparency */
27
+ ClearFlags[ClearFlags["SolidColor"] = 2] = "SolidColor";
28
+ /** Clear the background with a transparent color */
29
+ ClearFlags[ClearFlags["Uninitialized"] = 4] = "Uninitialized";
30
+ })(ClearFlags || (ClearFlags = {}));
31
+ const debug = getParam("debugcam");
32
+ const debugscreenpointtoray = getParam("debugscreenpointtoray");
33
+ /**
34
+ * Camera component that handles rendering from a specific viewpoint in the scene.
35
+ * Supports both perspective and orthographic cameras with various rendering options.
36
+ * Internally, this component uses {@link PerspectiveCamera} and {@link OrthographicCamera} three.js objects.
37
+ *
38
+ * @category Camera Controls
39
+ * @group Components
40
+ */
41
+ export class Camera extends Behaviour {
42
+ /**
43
+ * Returns whether this component is a camera
44
+ * @returns {boolean} Always returns true
45
+ */
46
+ get isCamera() {
47
+ return true;
48
+ }
49
+ /**
50
+ * Gets or sets the camera's aspect ratio (width divided by height).
51
+ * For perspective cameras, this directly affects the camera's projection matrix.
52
+ * When set, automatically updates the projection matrix.
53
+ */
54
+ get aspect() {
55
+ if (this._cam instanceof PerspectiveCamera)
56
+ return this._cam.aspect;
57
+ return (this.context.domWidth / this.context.domHeight);
58
+ }
59
+ set aspect(value) {
60
+ if (this._cam instanceof PerspectiveCamera) {
61
+ if (this._cam.aspect !== value) {
62
+ this._cam.aspect = value;
63
+ this._cam.updateProjectionMatrix();
64
+ }
65
+ }
66
+ }
67
+ /**
68
+ * Gets or sets the camera's field of view in degrees for perspective cameras.
69
+ * When set, automatically updates the projection matrix.
70
+ */
71
+ get fieldOfView() {
72
+ if (this._cam instanceof PerspectiveCamera) {
73
+ return this._cam.fov;
74
+ }
75
+ return this._fov;
76
+ }
77
+ set fieldOfView(val) {
78
+ const changed = this.fieldOfView != val;
79
+ this._fov = val;
80
+ if (changed && this._cam) {
81
+ if (this._cam instanceof PerspectiveCamera) {
82
+ if (this._fov === undefined) {
83
+ console.warn("Can not set undefined fov on PerspectiveCamera");
84
+ return;
85
+ }
86
+ this._cam.fov = this._fov;
87
+ this._cam.updateProjectionMatrix();
88
+ }
89
+ }
90
+ }
91
+ /**
92
+ * Gets or sets the camera's near clipping plane distance.
93
+ * Objects closer than this distance won't be rendered.
94
+ * When set, automatically updates the projection matrix.
95
+ */
96
+ get nearClipPlane() { return this._nearClipPlane; }
97
+ set nearClipPlane(val) {
98
+ const changed = this._nearClipPlane != val;
99
+ this._nearClipPlane = val;
100
+ if (this._cam && (changed || this._cam.near != val)) {
101
+ this._cam.near = val;
102
+ this._cam.updateProjectionMatrix();
103
+ }
104
+ }
105
+ _nearClipPlane = 0.1;
106
+ /**
107
+ * Gets or sets the camera's far clipping plane distance.
108
+ * Objects farther than this distance won't be rendered.
109
+ * When set, automatically updates the projection matrix.
110
+ */
111
+ get farClipPlane() { return this._farClipPlane; }
112
+ set farClipPlane(val) {
113
+ const changed = this._farClipPlane != val;
114
+ this._farClipPlane = val;
115
+ if (this._cam && (changed || this._cam.far != val)) {
116
+ this._cam.far = val;
117
+ this._cam.updateProjectionMatrix();
118
+ }
119
+ }
120
+ _farClipPlane = 1000;
121
+ /**
122
+ * Applies both the camera's near and far clipping planes and updates the projection matrix.
123
+ * This ensures rendering occurs only within the specified distance range.
124
+ */
125
+ applyClippingPlane() {
126
+ if (this._cam) {
127
+ this._cam.near = this._nearClipPlane;
128
+ this._cam.far = this._farClipPlane;
129
+ this._cam.updateProjectionMatrix();
130
+ }
131
+ }
132
+ /**
133
+ * Gets or sets the camera's clear flags that determine how the background is rendered.
134
+ * Options include skybox, solid color, or transparent background.
135
+ */
136
+ get clearFlags() {
137
+ return this._clearFlags;
138
+ }
139
+ set clearFlags(val) {
140
+ if (typeof val === "string") {
141
+ switch (val) {
142
+ case "skybox":
143
+ val = ClearFlags.Skybox;
144
+ break;
145
+ case "solidcolor":
146
+ val = ClearFlags.SolidColor;
147
+ break;
148
+ default:
149
+ val = ClearFlags.None;
150
+ break;
151
+ }
152
+ }
153
+ if (val === this._clearFlags)
154
+ return;
155
+ this._clearFlags = val;
156
+ this.applyClearFlagsIfIsActiveCamera();
157
+ }
158
+ /**
159
+ * Determines if the camera should use orthographic projection instead of perspective.
160
+ */
161
+ orthographic = false;
162
+ /**
163
+ * The size of the orthographic camera's view volume when in orthographic mode.
164
+ * Larger values show more of the scene.
165
+ */
166
+ orthographicSize = 5;
167
+ /**
168
+ * Controls the transparency level of the camera background in AR mode on supported devices.
169
+ * Value from 0 (fully transparent) to 1 (fully opaque).
170
+ */
171
+ ARBackgroundAlpha = 0;
172
+ /**
173
+ * Gets or sets the layers mask that determines which objects this camera will render.
174
+ * Uses the {@link https://threejs.org/docs/#api/en/core/Layers.mask|three.js layers mask} convention.
175
+ */
176
+ set cullingMask(val) {
177
+ this._cullingMask = val;
178
+ if (this._cam) {
179
+ this._cam.layers.mask = val;
180
+ }
181
+ }
182
+ get cullingMask() {
183
+ if (this._cam)
184
+ return this._cam.layers.mask;
185
+ return this._cullingMask;
186
+ }
187
+ _cullingMask = 0xffffffff;
188
+ /**
189
+ * Sets only a specific layer to be active for rendering by this camera.
190
+ * This is equivalent to calling `layers.set(val)` on the three.js camera object.
191
+ * @param val The layer index to set active
192
+ */
193
+ set cullingLayer(val) {
194
+ this.cullingMask = (1 << val | 0) >>> 0;
195
+ }
196
+ /**
197
+ * Gets or sets the blurriness of the skybox background.
198
+ * Values range from 0 (sharp) to 1 (maximum blur).
199
+ */
200
+ set backgroundBlurriness(val) {
201
+ if (val === this._backgroundBlurriness)
202
+ return;
203
+ if (val === undefined)
204
+ this._backgroundBlurriness = undefined;
205
+ else
206
+ this._backgroundBlurriness = Math.min(Math.max(val, 0), 1);
207
+ this.applyClearFlagsIfIsActiveCamera();
208
+ }
209
+ get backgroundBlurriness() {
210
+ return this._backgroundBlurriness;
211
+ }
212
+ _backgroundBlurriness = undefined;
213
+ /**
214
+ * Gets or sets the intensity of the skybox background.
215
+ * Values range from 0 (dark) to 10 (very bright).
216
+ */
217
+ set backgroundIntensity(val) {
218
+ if (val === this._backgroundIntensity)
219
+ return;
220
+ if (val === undefined)
221
+ this._backgroundIntensity = undefined;
222
+ else
223
+ this._backgroundIntensity = Math.min(Math.max(val, 0), 10);
224
+ this.applyClearFlagsIfIsActiveCamera();
225
+ }
226
+ get backgroundIntensity() {
227
+ return this._backgroundIntensity;
228
+ }
229
+ _backgroundIntensity = undefined;
230
+ /**
231
+ * Gets or sets the rotation of the skybox background.
232
+ * Controls the orientation of the environment map.
233
+ */
234
+ set backgroundRotation(val) {
235
+ if (val === this._backgroundRotation)
236
+ return;
237
+ if (val === undefined)
238
+ this._backgroundRotation = undefined;
239
+ else
240
+ this._backgroundRotation = val;
241
+ this.applyClearFlagsIfIsActiveCamera();
242
+ }
243
+ get backgroundRotation() {
244
+ return this._backgroundRotation;
245
+ }
246
+ _backgroundRotation = undefined;
247
+ /**
248
+ * Gets or sets the intensity of the environment lighting.
249
+ * Controls how strongly the environment map affects scene lighting.
250
+ */
251
+ set environmentIntensity(val) {
252
+ this._environmentIntensity = val;
253
+ }
254
+ get environmentIntensity() {
255
+ return this._environmentIntensity;
256
+ }
257
+ _environmentIntensity = undefined;
258
+ /**
259
+ * Gets or sets the background color of the camera when {@link ClearFlags} is set to {@link ClearFlags.SolidColor}.
260
+ * The alpha component controls transparency.
261
+ */
262
+ get backgroundColor() {
263
+ return this._backgroundColor ?? null;
264
+ }
265
+ set backgroundColor(val) {
266
+ if (!val)
267
+ return;
268
+ if (!this._backgroundColor) {
269
+ this._backgroundColor = new RGBAColor(1, 1, 1, 1);
270
+ }
271
+ this._backgroundColor.copy(val);
272
+ // set background color to solid if provided color doesnt have any alpha channel
273
+ if ((!("alpha" in val) || val.alpha === undefined)) {
274
+ this._backgroundColor.alpha = 1;
275
+ }
276
+ this.applyClearFlagsIfIsActiveCamera();
277
+ }
278
+ /**
279
+ * Gets or sets the texture that the camera should render to instead of the screen.
280
+ * Useful for creating effects like mirrors, portals or custom post processing.
281
+ */
282
+ set targetTexture(rt) {
283
+ this._targetTexture = rt;
284
+ }
285
+ get targetTexture() {
286
+ return this._targetTexture;
287
+ }
288
+ _targetTexture = null;
289
+ _backgroundColor;
290
+ _fov;
291
+ _cam = null;
292
+ _clearFlags = ClearFlags.SolidColor;
293
+ _skybox;
294
+ /**
295
+ * Gets the three.js camera object. Creates one if it doesn't exist yet.
296
+ * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
297
+ * @deprecated Use {@link threeCamera} instead
298
+ */
299
+ get cam() {
300
+ return this.threeCamera;
301
+ }
302
+ /**
303
+ * Gets the three.js camera object. Creates one if it doesn't exist yet.
304
+ * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
305
+ */
306
+ get threeCamera() {
307
+ if (this.activeAndEnabled)
308
+ this.buildCamera();
309
+ return this._cam;
310
+ }
311
+ static _origin = new Vector3();
312
+ static _direction = new Vector3();
313
+ /**
314
+ * Converts screen coordinates to a ray in world space.
315
+ * Useful for implementing picking or raycasting from screen to world.
316
+ *
317
+ * @param x The x screen coordinate
318
+ * @param y The y screen coordinate
319
+ * @param ray Optional ray object to reuse instead of creating a new one
320
+ * @returns {Ray} A ray originating from the camera position pointing through the screen point
321
+ */
322
+ screenPointToRay(x, y, ray) {
323
+ const cam = this.threeCamera;
324
+ const origin = Camera._origin;
325
+ origin.set(x, y, -1);
326
+ this.context.input.convertScreenspaceToRaycastSpace(origin);
327
+ if (debugscreenpointtoray)
328
+ console.log("screenPointToRay", x.toFixed(2), y.toFixed(2), "now:", origin.x.toFixed(2), origin.y.toFixed(2), "isInXR:" + this.context.isInXR);
329
+ origin.z = -1;
330
+ origin.unproject(cam);
331
+ const dir = Camera._direction.set(origin.x, origin.y, origin.z);
332
+ const camPosition = getWorldPosition(cam);
333
+ dir.sub(camPosition);
334
+ dir.normalize();
335
+ if (ray) {
336
+ ray.set(camPosition, dir);
337
+ return ray;
338
+ }
339
+ else {
340
+ return new Ray(camPosition.clone(), dir.clone());
341
+ }
342
+ }
343
+ _frustum;
344
+ /**
345
+ * Gets the camera's view frustum for culling and visibility checks.
346
+ * Creates the frustum if it doesn't exist and returns it.
347
+ *
348
+ * @returns {Frustum} The camera's view frustum
349
+ */
350
+ getFrustum() {
351
+ if (!this._frustum) {
352
+ this._frustum = new Frustum();
353
+ this.updateFrustum();
354
+ }
355
+ return this._frustum;
356
+ }
357
+ /**
358
+ * Forces an update of the camera's frustum.
359
+ * This is automatically called every frame in onBeforeRender.
360
+ */
361
+ updateFrustum() {
362
+ if (!this._frustum)
363
+ this._frustum = new Frustum();
364
+ this._frustum.setFromProjectionMatrix(this.getProjectionScreenMatrix(this._projScreenMatrix, true), this.context.renderer.coordinateSystem);
365
+ }
366
+ /**
367
+ * Gets this camera's projection-screen matrix.
368
+ *
369
+ * @param target Matrix4 object to store the result in
370
+ * @param forceUpdate Whether to force recalculation of the matrix
371
+ * @returns {Matrix4} The requested projection screen matrix
372
+ */
373
+ getProjectionScreenMatrix(target, forceUpdate) {
374
+ if (forceUpdate) {
375
+ this._projScreenMatrix.multiplyMatrices(this.threeCamera.projectionMatrix, this.threeCamera.matrixWorldInverse);
376
+ }
377
+ if (target === this._projScreenMatrix)
378
+ return target;
379
+ return target.copy(this._projScreenMatrix);
380
+ }
381
+ _projScreenMatrix = new Matrix4();
382
+ /** @internal */
383
+ awake() {
384
+ if (debugscreenpointtoray) {
385
+ window.addEventListener("pointerdown", evt => {
386
+ const px = evt.clientX;
387
+ const py = evt.clientY;
388
+ console.log("touch", px.toFixed(2), py.toFixed(2));
389
+ const ray = this.screenPointToRay(px, py);
390
+ const randomHex = "#" + Math.floor(Math.random() * 16777215).toString(16);
391
+ Gizmos.DrawRay(ray.origin, ray.direction, randomHex, 10);
392
+ });
393
+ }
394
+ }
395
+ /** @internal */
396
+ onEnable() {
397
+ if (debug)
398
+ console.log(`Camera enabled: \"${this.name}\". ClearFlags=${ClearFlags[this._clearFlags]}`, this);
399
+ this.buildCamera();
400
+ if (this.tag == "MainCamera" || !this.context.mainCameraComponent) {
401
+ this.context.setCurrentCamera(this);
402
+ handleFreeCam(this);
403
+ }
404
+ this.applyClearFlagsIfIsActiveCamera({ applySkybox: true });
405
+ }
406
+ /** @internal */
407
+ onDisable() {
408
+ this.context.removeCamera(this);
409
+ }
410
+ /** @internal */
411
+ onBeforeRender() {
412
+ if (this._cam) {
413
+ if (this._frustum) {
414
+ this.updateFrustum();
415
+ }
416
+ // because the background color may be animated!
417
+ if (this._clearFlags === ClearFlags.SolidColor)
418
+ this.applyClearFlagsIfIsActiveCamera();
419
+ if (this._targetTexture) {
420
+ if (this.context.isManagedExternally) {
421
+ // TODO: rendering with r3f renderer does throw an shader error for some reason?
422
+ if (!this["_warnedAboutExternalRenderer"]) {
423
+ this["_warnedAboutExternalRenderer"] = true;
424
+ console.warn("Rendering with external renderer is not supported yet. This may not work or throw errors. Please remove the the target texture from your camera: " + this.name, this.targetTexture);
425
+ }
426
+ }
427
+ // TODO: optimize to not render twice if this is already the main camera. In that case we just want to blit
428
+ const composer = this.context.composer;
429
+ const useNormalRenderer = true; // this.context.isInXR || !composer;
430
+ const renderer = useNormalRenderer ? this.context.renderer : composer;
431
+ if (renderer) {
432
+ // TODO: we should do this in onBeforeRender for the main camera only
433
+ const mainCam = this.context.mainCameraComponent;
434
+ this.applyClearFlags();
435
+ this._targetTexture.render(this.context.scene, this._cam, renderer);
436
+ mainCam?.applyClearFlags();
437
+ }
438
+ }
439
+ }
440
+ }
441
+ /**
442
+ * Creates a three.js camera object if it doesn't exist yet and sets its properties.
443
+ * This is called internally when accessing the {@link threeCamera} property.
444
+ */
445
+ buildCamera() {
446
+ if (this._cam)
447
+ return;
448
+ const cameraAlreadyCreated = this.gameObject["isCamera"];
449
+ // TODO: when exporting from blender we already have a camera in the children
450
+ let cam = null;
451
+ if (cameraAlreadyCreated) {
452
+ cam = this.gameObject;
453
+ cam?.layers.enableAll();
454
+ if (cam instanceof PerspectiveCamera)
455
+ this._fov = cam.fov;
456
+ }
457
+ else
458
+ cam = this.gameObject.children[0];
459
+ if (cam && cam.isCamera) {
460
+ if (cam instanceof PerspectiveCamera) {
461
+ if (this._fov)
462
+ cam.fov = this._fov;
463
+ cam.near = this._nearClipPlane;
464
+ cam.far = this._farClipPlane;
465
+ cam.updateProjectionMatrix();
466
+ }
467
+ }
468
+ else if (!this.orthographic) {
469
+ cam = new PerspectiveCamera(this.fieldOfView, window.innerWidth / window.innerHeight, this._nearClipPlane, this._farClipPlane);
470
+ if (this.fieldOfView)
471
+ cam.fov = this.fieldOfView;
472
+ this.gameObject.add(cam);
473
+ }
474
+ else {
475
+ const factor = this.orthographicSize * 100;
476
+ cam = new OrthographicCamera(window.innerWidth / -factor, window.innerWidth / factor, window.innerHeight / factor, window.innerHeight / -factor, this._nearClipPlane, this._farClipPlane);
477
+ this.gameObject.add(cam);
478
+ }
479
+ this._cam = cam;
480
+ this._cam.layers.mask = this._cullingMask;
481
+ if (this.tag == "MainCamera") {
482
+ this.context.setCurrentCamera(this);
483
+ }
484
+ }
485
+ /**
486
+ * Applies clear flags if this is the active main camera.
487
+ * @param opts Options for applying clear flags
488
+ */
489
+ applyClearFlagsIfIsActiveCamera(opts) {
490
+ if (this.context.mainCameraComponent === this) {
491
+ this.applyClearFlags(opts);
492
+ }
493
+ }
494
+ /**
495
+ * Applies this camera's clear flags and related settings to the renderer.
496
+ * This controls how the background is rendered (skybox, solid color, transparent).
497
+ * @param opts Options for applying clear flags
498
+ */
499
+ applyClearFlags(opts) {
500
+ if (!this._cam) {
501
+ if (debug)
502
+ console.log("Camera does not exist (apply clear flags)");
503
+ return;
504
+ }
505
+ // restore previous fov (e.g. when user was in VR or AR and the camera's fov has changed)
506
+ this.fieldOfView = this._fov;
507
+ if (debug) {
508
+ const msg = `[Camera] Apply ClearFlags: ${ClearFlags[this._clearFlags]} - \"${this.name}\"`;
509
+ console.debug(msg);
510
+ }
511
+ const hasBackgroundImageOrColorAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
512
+ switch (this._clearFlags) {
513
+ case ClearFlags.None:
514
+ return;
515
+ case ClearFlags.Skybox:
516
+ if (Camera.backgroundShouldBeTransparent(this.context)) {
517
+ if (!this.ARBackgroundAlpha || this.ARBackgroundAlpha < 0.001) {
518
+ this.context.scene.background = null;
519
+ this.context.renderer.setClearColor(0x000000, 0);
520
+ return;
521
+ }
522
+ }
523
+ // apply the skybox only if it is not already set or if it's the first time (e.g. if the _skybox is not set yet)
524
+ if (!this.scene.background || !this._skybox || opts?.applySkybox === true)
525
+ this.applySceneSkybox();
526
+ // set background blurriness and intensity
527
+ if (this._backgroundBlurriness !== undefined && !this.context.domElement.getAttribute("background-blurriness"))
528
+ this.context.scene.backgroundBlurriness = this._backgroundBlurriness;
529
+ else if (debug)
530
+ console.warn(`Camera \"${this.name}\" has no background blurriness`);
531
+ if (this._backgroundIntensity !== undefined && !this.context.domElement.getAttribute("background-intensity"))
532
+ this.context.scene.backgroundIntensity = this._backgroundIntensity;
533
+ if (this._backgroundRotation !== undefined && !this.context.domElement.getAttribute("background-rotation"))
534
+ this.context.scene.backgroundRotation = this._backgroundRotation;
535
+ else if (debug)
536
+ console.warn(`Camera \"${this.name}\" has no background intensity`);
537
+ break;
538
+ case ClearFlags.SolidColor:
539
+ if (this._backgroundColor && !hasBackgroundImageOrColorAttribute) {
540
+ let alpha = this._backgroundColor.alpha;
541
+ // when in WebXR use ar background alpha override or set to 0
542
+ if (Camera.backgroundShouldBeTransparent(this.context)) {
543
+ alpha = this.ARBackgroundAlpha ?? 0;
544
+ }
545
+ this.context.scene.background = null;
546
+ // In WebXR VR the background colorspace is wrong
547
+ if (this.context.xr?.isVR) {
548
+ this.context.renderer.setClearColor(getTempColor(this._backgroundColor).convertLinearToSRGB());
549
+ }
550
+ else {
551
+ this.context.renderer.setClearColor(this._backgroundColor, alpha);
552
+ }
553
+ }
554
+ else if (!this._backgroundColor) {
555
+ if (debug)
556
+ console.warn(`[Camera] has no background color \"${this.name}\" `);
557
+ }
558
+ break;
559
+ case ClearFlags.Uninitialized:
560
+ if (!hasBackgroundImageOrColorAttribute) {
561
+ this.context.scene.background = null;
562
+ this.context.renderer.setClearColor(0x000000, 0);
563
+ }
564
+ break;
565
+ }
566
+ }
567
+ /**
568
+ * Applies the skybox texture to the scene background.
569
+ */
570
+ applySceneSkybox() {
571
+ if (!this._skybox)
572
+ this._skybox = new CameraSkybox(this);
573
+ this._skybox.apply();
574
+ }
575
+ /**
576
+ * Determines if the background should be transparent when in passthrough AR mode.
577
+ *
578
+ * @param context The current rendering context
579
+ * @returns {boolean} True when in XR on a pass through device where the background should be invisible
580
+ */
581
+ static backgroundShouldBeTransparent(context) {
582
+ const session = context.renderer.xr?.getSession();
583
+ if (!session)
584
+ return false;
585
+ if (typeof session["_transparent"] === "boolean") {
586
+ return session["_transparent"];
587
+ }
588
+ const environmentBlendMode = session.environmentBlendMode;
589
+ if (debug)
590
+ showBalloonMessage("Environment blend mode: " + environmentBlendMode + " on " + navigator.userAgent);
591
+ let transparent = environmentBlendMode === 'additive' || environmentBlendMode === 'alpha-blend';
592
+ if (context.isInAR) {
593
+ if (environmentBlendMode === "opaque") {
594
+ // workaround for Quest 2 returning opaque when it should be alpha-blend
595
+ // check user agent if this is the Quest browser and return true if so
596
+ if (navigator.userAgent?.includes("OculusBrowser")) {
597
+ transparent = true;
598
+ }
599
+ // Mozilla WebXR Viewer
600
+ else if (navigator.userAgent?.includes("Mozilla") && navigator.userAgent?.includes("Mobile WebXRViewer/v2")) {
601
+ transparent = true;
602
+ }
603
+ }
604
+ }
605
+ session["_transparent"] = transparent;
606
+ return transparent;
607
+ }
608
+ }
609
+ __decorate([
610
+ serializable()
611
+ ], Camera.prototype, "aspect", null);
612
+ __decorate([
613
+ serializable()
614
+ ], Camera.prototype, "fieldOfView", null);
615
+ __decorate([
616
+ serializable()
617
+ ], Camera.prototype, "nearClipPlane", null);
618
+ __decorate([
619
+ serializable()
620
+ ], Camera.prototype, "farClipPlane", null);
621
+ __decorate([
622
+ serializable()
623
+ ], Camera.prototype, "clearFlags", null);
624
+ __decorate([
625
+ serializable()
626
+ ], Camera.prototype, "orthographic", void 0);
627
+ __decorate([
628
+ serializable()
629
+ ], Camera.prototype, "orthographicSize", void 0);
630
+ __decorate([
631
+ serializable()
632
+ ], Camera.prototype, "ARBackgroundAlpha", void 0);
633
+ __decorate([
634
+ serializable()
635
+ ], Camera.prototype, "cullingMask", null);
636
+ __decorate([
637
+ serializable()
638
+ ], Camera.prototype, "backgroundBlurriness", null);
639
+ __decorate([
640
+ serializable()
641
+ ], Camera.prototype, "backgroundIntensity", null);
642
+ __decorate([
643
+ serializable(Euler)
644
+ ], Camera.prototype, "backgroundRotation", null);
645
+ __decorate([
646
+ serializable()
647
+ ], Camera.prototype, "environmentIntensity", null);
648
+ __decorate([
649
+ serializable(RGBAColor)
650
+ ], Camera.prototype, "backgroundColor", null);
651
+ __decorate([
652
+ serializable(RenderTexture)
653
+ ], Camera.prototype, "targetTexture", null);
654
+ /**
655
+ * Helper class for managing skybox textures for cameras.
656
+ * Handles retrieving and applying skybox textures to the scene.
657
+ */
658
+ class CameraSkybox {
659
+ _camera;
660
+ _skybox;
661
+ get context() { return this._camera?.context; }
662
+ constructor(camera) {
663
+ this._camera = camera;
664
+ }
665
+ /**
666
+ * Applies the skybox texture to the scene background.
667
+ * Retrieves the texture based on the camera's source ID.
668
+ */
669
+ apply() {
670
+ this._skybox = this.context.lightmaps.tryGetSkybox(this._camera.sourceId);
671
+ if (!this._skybox) {
672
+ if (!this["_did_log_failed_to_find_skybox"]) {
673
+ this["_did_log_failed_to_find_skybox"] = true;
674
+ console.warn(`Camera \"${this._camera.name}\" has no skybox texture. ${this._camera.sourceId}`);
675
+ }
676
+ }
677
+ else if (this.context.scene.background !== this._skybox) {
678
+ const hasBackgroundAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
679
+ if (debug)
680
+ console.debug(`[Camera] Apply Skybox ${this._skybox?.name} ${hasBackgroundAttribute} - \"${this._camera.name}\"`);
681
+ if (!hasBackgroundAttribute?.length) {
682
+ this._skybox.mapping = EquirectangularReflectionMapping;
683
+ this.context.scene.background = this._skybox;
684
+ }
685
+ }
686
+ }
687
+ }
688
+ /**
689
+ * Adds orbit controls to the camera if the freecam URL parameter is enabled.
690
+ *
691
+ * @param cam The camera to potentially add orbit controls to
692
+ */
693
+ function handleFreeCam(cam) {
694
+ const isFreecam = getParam("freecam");
695
+ if (isFreecam) {
696
+ if (cam.context.mainCameraComponent === cam) {
697
+ GameObject.getOrAddComponent(cam.gameObject, OrbitControls);
698
+ }
699
+ }
700
+ }
701
701
  //# sourceMappingURL=Camera.js.map