@needle-tools/engine 4.4.1 → 4.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1043) hide show
  1. package/CHANGELOG.md +3671 -3667
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +333 -219
  6. package/dist/needle-engine.bundle.light.js +333 -219
  7. package/dist/needle-engine.bundle.light.min.js +4 -4
  8. package/dist/needle-engine.bundle.light.umd.cjs +4 -4
  9. package/dist/needle-engine.bundle.min.js +4 -4
  10. package/dist/needle-engine.bundle.umd.cjs +4 -4
  11. package/dist/needle-engine.d.ts +130 -129
  12. package/dist/needle-engine.light.d.ts +130 -129
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine_addressables.d.ts +166 -166
  42. package/lib/engine/engine_addressables.js +608 -608
  43. package/lib/engine/engine_animation.d.ts +43 -43
  44. package/lib/engine/engine_animation.js +133 -133
  45. package/lib/engine/engine_application.d.ts +40 -40
  46. package/lib/engine/engine_application.js +104 -104
  47. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  48. package/lib/engine/engine_assetdatabase.js +344 -344
  49. package/lib/engine/engine_audio.d.ts +4 -4
  50. package/lib/engine/engine_audio.js +23 -23
  51. package/lib/engine/engine_camera.d.ts +13 -13
  52. package/lib/engine/engine_camera.js +30 -30
  53. package/lib/engine/engine_components.d.ts +110 -110
  54. package/lib/engine/engine_components.js +382 -382
  55. package/lib/engine/engine_components_internal.d.ts +9 -9
  56. package/lib/engine/engine_components_internal.js +36 -36
  57. package/lib/engine/engine_constants.d.ts +10 -10
  58. package/lib/engine/engine_constants.js +41 -41
  59. package/lib/engine/engine_context.d.ts +472 -354
  60. package/lib/engine/engine_context.js +1653 -1536
  61. package/lib/engine/engine_context.js.map +1 -1
  62. package/lib/engine/engine_context_registry.d.ts +71 -71
  63. package/lib/engine/engine_context_registry.js +117 -117
  64. package/lib/engine/engine_coroutine.d.ts +35 -35
  65. package/lib/engine/engine_coroutine.js +52 -52
  66. package/lib/engine/engine_create_objects.d.ts +118 -118
  67. package/lib/engine/engine_create_objects.js +308 -308
  68. package/lib/engine/engine_default_parameters.d.ts +2 -2
  69. package/lib/engine/engine_default_parameters.js +3 -3
  70. package/lib/engine/engine_editor-sync.d.ts +21 -21
  71. package/lib/engine/engine_editor-sync.js +4 -4
  72. package/lib/engine/engine_element.d.ts +113 -113
  73. package/lib/engine/engine_element.js +832 -832
  74. package/lib/engine/engine_element_attributes.d.ts +72 -72
  75. package/lib/engine/engine_element_attributes.js +1 -1
  76. package/lib/engine/engine_element_extras.d.ts +6 -6
  77. package/lib/engine/engine_element_extras.js +13 -13
  78. package/lib/engine/engine_element_loading.d.ts +44 -44
  79. package/lib/engine/engine_element_loading.js +349 -349
  80. package/lib/engine/engine_element_overlay.d.ts +21 -21
  81. package/lib/engine/engine_element_overlay.js +166 -166
  82. package/lib/engine/engine_fileloader.d.ts +2 -2
  83. package/lib/engine/engine_fileloader.js +8 -8
  84. package/lib/engine/engine_gameobject.d.ts +68 -68
  85. package/lib/engine/engine_gameobject.js +596 -596
  86. package/lib/engine/engine_generic_utils.d.ts +1 -1
  87. package/lib/engine/engine_generic_utils.js +13 -13
  88. package/lib/engine/engine_gizmos.d.ts +149 -149
  89. package/lib/engine/engine_gizmos.js +530 -530
  90. package/lib/engine/engine_gltf.d.ts +12 -12
  91. package/lib/engine/engine_gltf.js +15 -15
  92. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  93. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  94. package/lib/engine/engine_hot_reload.d.ts +7 -7
  95. package/lib/engine/engine_hot_reload.js +184 -184
  96. package/lib/engine/engine_input.d.ts +352 -352
  97. package/lib/engine/engine_input.js +1265 -1265
  98. package/lib/engine/engine_input_utils.d.ts +2 -2
  99. package/lib/engine/engine_input_utils.js +22 -22
  100. package/lib/engine/engine_instancing.d.ts +19 -19
  101. package/lib/engine/engine_instancing.js +39 -39
  102. package/lib/engine/engine_license.d.ts +11 -11
  103. package/lib/engine/engine_license.js +361 -361
  104. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  105. package/lib/engine/engine_lifecycle_api.js +99 -99
  106. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  107. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  108. package/lib/engine/engine_lightdata.d.ts +23 -23
  109. package/lib/engine/engine_lightdata.js +91 -91
  110. package/lib/engine/engine_loaders.d.ts +13 -13
  111. package/lib/engine/engine_loaders.js +62 -62
  112. package/lib/engine/engine_lods.d.ts +31 -31
  113. package/lib/engine/engine_lods.js +146 -146
  114. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  115. package/lib/engine/engine_mainloop_utils.js +466 -466
  116. package/lib/engine/engine_math.d.ts +114 -114
  117. package/lib/engine/engine_math.js +247 -247
  118. package/lib/engine/engine_modules.d.ts +36 -36
  119. package/lib/engine/engine_modules.js +85 -85
  120. package/lib/engine/engine_networking.d.ts +252 -252
  121. package/lib/engine/engine_networking.js +743 -743
  122. package/lib/engine/engine_networking_auto.d.ts +24 -24
  123. package/lib/engine/engine_networking_auto.js +310 -310
  124. package/lib/engine/engine_networking_blob.d.ts +48 -48
  125. package/lib/engine/engine_networking_blob.js +228 -228
  126. package/lib/engine/engine_networking_files.d.ts +35 -35
  127. package/lib/engine/engine_networking_files.js +172 -172
  128. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  129. package/lib/engine/engine_networking_files_default_components.js +42 -42
  130. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  131. package/lib/engine/engine_networking_instantiate.js +345 -345
  132. package/lib/engine/engine_networking_peer.d.ts +15 -15
  133. package/lib/engine/engine_networking_peer.js +132 -132
  134. package/lib/engine/engine_networking_streams.d.ts +123 -123
  135. package/lib/engine/engine_networking_streams.js +645 -645
  136. package/lib/engine/engine_networking_types.d.ts +22 -22
  137. package/lib/engine/engine_networking_types.js +7 -7
  138. package/lib/engine/engine_networking_utils.d.ts +2 -2
  139. package/lib/engine/engine_networking_utils.js +20 -20
  140. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  141. package/lib/engine/engine_networking_websocket.js +2 -2
  142. package/lib/engine/engine_patcher.d.ts +10 -10
  143. package/lib/engine/engine_patcher.js +142 -142
  144. package/lib/engine/engine_physics.d.ts +152 -152
  145. package/lib/engine/engine_physics.js +645 -645
  146. package/lib/engine/engine_physics.types.d.ts +40 -40
  147. package/lib/engine/engine_physics.types.js +33 -33
  148. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  149. package/lib/engine/engine_physics_rapier.js +1433 -1433
  150. package/lib/engine/engine_playerview.d.ts +26 -26
  151. package/lib/engine/engine_playerview.js +64 -64
  152. package/lib/engine/engine_scenelighting.d.ts +71 -71
  153. package/lib/engine/engine_scenelighting.js +226 -226
  154. package/lib/engine/engine_scenetools.d.ts +50 -50
  155. package/lib/engine/engine_scenetools.js +321 -321
  156. package/lib/engine/engine_serialization.d.ts +3 -3
  157. package/lib/engine/engine_serialization.js +3 -3
  158. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  159. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  160. package/lib/engine/engine_serialization_core.d.ts +85 -85
  161. package/lib/engine/engine_serialization_core.js +606 -606
  162. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  163. package/lib/engine/engine_serialization_decorator.js +66 -66
  164. package/lib/engine/engine_setup.d.ts +1 -1
  165. package/lib/engine/engine_setup.js +2 -2
  166. package/lib/engine/engine_shaders.d.ts +53 -53
  167. package/lib/engine/engine_shaders.js +252 -252
  168. package/lib/engine/engine_shims.d.ts +4 -4
  169. package/lib/engine/engine_shims.js +24 -24
  170. package/lib/engine/engine_test_utils.d.ts +39 -39
  171. package/lib/engine/engine_test_utils.js +83 -83
  172. package/lib/engine/engine_texture.d.ts +28 -28
  173. package/lib/engine/engine_texture.js +64 -64
  174. package/lib/engine/engine_three_utils.d.ts +201 -201
  175. package/lib/engine/engine_three_utils.js +731 -731
  176. package/lib/engine/engine_time.d.ts +51 -51
  177. package/lib/engine/engine_time.js +82 -82
  178. package/lib/engine/engine_time_utils.d.ts +88 -88
  179. package/lib/engine/engine_time_utils.js +215 -215
  180. package/lib/engine/engine_tonemapping.d.ts +2 -2
  181. package/lib/engine/engine_tonemapping.js +194 -194
  182. package/lib/engine/engine_types.d.ts +572 -572
  183. package/lib/engine/engine_types.js +88 -88
  184. package/lib/engine/engine_typestore.d.ts +28 -28
  185. package/lib/engine/engine_typestore.js +55 -55
  186. package/lib/engine/engine_util_decorator.d.ts +13 -13
  187. package/lib/engine/engine_util_decorator.js +116 -116
  188. package/lib/engine/engine_utils.d.ts +266 -266
  189. package/lib/engine/engine_utils.js +878 -878
  190. package/lib/engine/engine_utils_format.d.ts +21 -21
  191. package/lib/engine/engine_utils_format.js +193 -193
  192. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  193. package/lib/engine/engine_utils_screenshot.js +513 -513
  194. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  195. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  196. package/lib/engine/engine_xr.d.ts +1 -1
  197. package/lib/engine/engine_xr.js +1 -1
  198. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  199. package/lib/engine/export/gltf/Writers.js +24 -24
  200. package/lib/engine/export/gltf/index.d.ts +11 -11
  201. package/lib/engine/export/gltf/index.js +123 -123
  202. package/lib/engine/export/index.d.ts +2 -2
  203. package/lib/engine/export/index.js +2 -2
  204. package/lib/engine/export/state.d.ts +7 -7
  205. package/lib/engine/export/state.js +17 -17
  206. package/lib/engine/export/utils.d.ts +2 -2
  207. package/lib/engine/export/utils.js +7 -7
  208. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  209. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  210. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  211. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  212. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  213. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  214. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  215. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  216. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  217. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  218. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  219. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  220. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  221. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  222. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  223. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  224. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  225. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  226. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  227. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  228. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  229. package/lib/engine/extensions/extension_resolver.js +1 -1
  230. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  231. package/lib/engine/extensions/extension_utils.js +152 -152
  232. package/lib/engine/extensions/extensions.d.ts +31 -31
  233. package/lib/engine/extensions/extensions.js +103 -103
  234. package/lib/engine/extensions/index.d.ts +6 -6
  235. package/lib/engine/extensions/index.js +6 -6
  236. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  237. package/lib/engine/extensions/usage_tracker.js +65 -65
  238. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  239. package/lib/engine/js-extensions/Camera.js +39 -39
  240. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  241. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  242. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  243. package/lib/engine/js-extensions/Layers.js +22 -22
  244. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  245. package/lib/engine/js-extensions/Object3D.js +136 -136
  246. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  247. package/lib/engine/js-extensions/RGBAColor.js +111 -110
  248. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  249. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  250. package/lib/engine/js-extensions/Vector.js +13 -13
  251. package/lib/engine/js-extensions/index.d.ts +5 -5
  252. package/lib/engine/js-extensions/index.js +5 -5
  253. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  254. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  255. package/lib/engine/shaders/shaderData.d.ts +55 -55
  256. package/lib/engine/shaders/shaderData.js +58 -58
  257. package/lib/engine/tests/test_utils.d.ts +2 -2
  258. package/lib/engine/tests/test_utils.js +53 -53
  259. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  260. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  261. package/lib/engine/webcomponents/api.d.ts +5 -5
  262. package/lib/engine/webcomponents/api.js +4 -4
  263. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  264. package/lib/engine/webcomponents/buttons.js +237 -237
  265. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  266. package/lib/engine/webcomponents/fonts.js +32 -32
  267. package/lib/engine/webcomponents/icons.d.ts +9 -9
  268. package/lib/engine/webcomponents/icons.js +52 -52
  269. package/lib/engine/webcomponents/index.d.ts +1 -1
  270. package/lib/engine/webcomponents/index.js +1 -1
  271. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  272. package/lib/engine/webcomponents/logo-element.js +67 -67
  273. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  274. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  275. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  276. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  277. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  278. package/lib/engine/webcomponents/needle-button.js +161 -161
  279. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  280. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  281. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  282. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  283. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  284. package/lib/engine/xr/NeedleXRSync.js +188 -188
  285. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  286. package/lib/engine/xr/SceneTransition.js +69 -69
  287. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  288. package/lib/engine/xr/TempXRContext.js +187 -187
  289. package/lib/engine/xr/XRRig.d.ts +7 -7
  290. package/lib/engine/xr/XRRig.js +1 -1
  291. package/lib/engine/xr/api.d.ts +6 -6
  292. package/lib/engine/xr/api.js +6 -6
  293. package/lib/engine/xr/events.d.ts +66 -66
  294. package/lib/engine/xr/events.js +93 -93
  295. package/lib/engine/xr/internal.d.ts +12 -12
  296. package/lib/engine/xr/internal.js +25 -25
  297. package/lib/engine/xr/usdz.d.ts +12 -12
  298. package/lib/engine/xr/usdz.js +29 -29
  299. package/lib/engine/xr/utils.d.ts +11 -11
  300. package/lib/engine/xr/utils.js +34 -34
  301. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  302. package/lib/engine-components/AlignmentConstraint.js +39 -39
  303. package/lib/engine-components/Animation.d.ts +156 -156
  304. package/lib/engine-components/Animation.js +508 -508
  305. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  306. package/lib/engine-components/AnimationCurve.js +159 -159
  307. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  308. package/lib/engine-components/AnimationUtils.js +27 -27
  309. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  310. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  311. package/lib/engine-components/Animator.d.ts +217 -217
  312. package/lib/engine-components/Animator.js +354 -354
  313. package/lib/engine-components/AnimatorController.d.ts +227 -227
  314. package/lib/engine-components/AnimatorController.js +1152 -1152
  315. package/lib/engine-components/AudioListener.d.ts +33 -33
  316. package/lib/engine-components/AudioListener.js +86 -86
  317. package/lib/engine-components/AudioSource.d.ts +217 -217
  318. package/lib/engine-components/AudioSource.js +634 -634
  319. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  320. package/lib/engine-components/AvatarLoader.js +231 -231
  321. package/lib/engine-components/AxesHelper.d.ts +32 -32
  322. package/lib/engine-components/AxesHelper.js +67 -67
  323. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  324. package/lib/engine-components/BasicIKConstraint.js +43 -43
  325. package/lib/engine-components/BoxCollider.d.ts +2 -2
  326. package/lib/engine-components/BoxCollider.js +2 -2
  327. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  328. package/lib/engine-components/BoxHelperComponent.js +102 -102
  329. package/lib/engine-components/Camera.d.ts +231 -231
  330. package/lib/engine-components/Camera.js +700 -700
  331. package/lib/engine-components/CameraUtils.d.ts +1 -1
  332. package/lib/engine-components/CameraUtils.js +121 -121
  333. package/lib/engine-components/CharacterController.d.ts +55 -55
  334. package/lib/engine-components/CharacterController.js +236 -236
  335. package/lib/engine-components/Collider.d.ts +188 -188
  336. package/lib/engine-components/Collider.js +369 -369
  337. package/lib/engine-components/Component.d.ts +792 -792
  338. package/lib/engine-components/Component.js +915 -915
  339. package/lib/engine-components/ContactShadows.d.ts +82 -82
  340. package/lib/engine-components/ContactShadows.js +430 -430
  341. package/lib/engine-components/DeleteBox.d.ts +19 -19
  342. package/lib/engine-components/DeleteBox.js +58 -58
  343. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  344. package/lib/engine-components/DeviceFlag.js +47 -47
  345. package/lib/engine-components/DragControls.d.ts +170 -170
  346. package/lib/engine-components/DragControls.js +1421 -1421
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  1017. package/lib/engine/engine.d.ts +0 -4
  1018. package/lib/engine/engine.js +0 -12
  1019. package/lib/engine/engine.js.map +0 -1
  1020. package/lib/engine/engine_web_api.d.ts +0 -12
  1021. package/lib/engine/engine_web_api.js +0 -113
  1022. package/lib/engine/engine_web_api.js.map +0 -1
  1023. package/lib/engine-components/FlyControls.d.ts +0 -10
  1024. package/lib/engine-components/FlyControls.js +0 -29
  1025. package/lib/engine-components/FlyControls.js.map +0 -1
  1026. package/src/engine-schemes/dist/api.js +0 -17
  1027. package/src/engine-schemes/dist/api.js.meta +0 -7
  1028. package/src/engine-schemes/dist/schemes.js +0 -25
  1029. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1030. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1031. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1032. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1033. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1034. package/src/engine-schemes/dist/transform.js +0 -46
  1035. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1036. package/src/engine-schemes/dist/vec2.js +0 -32
  1037. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1038. package/src/engine-schemes/dist/vec3.js +0 -36
  1039. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1040. package/src/engine-schemes/dist/vec4.js +0 -40
  1041. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1042. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1043. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,607 +1,607 @@
1
- import { AnimationClip, BufferGeometry, Material, Mesh, Texture } from "three";
2
- import { debugExtension } from "../engine/engine_default_parameters.js";
3
- import { addLog, LogType } from "./debug/debug_overlay.js";
4
- import { isLocalNetwork } from "./engine_networking_utils.js";
5
- import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
6
- import { getParam } from "./engine_utils.js";
7
- import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
8
- const debug = getParam("debugserializer");
9
- // internal helper class that we can ask for registered type serializers
10
- // register your own type by deriving from ITypeSerializer and calling helper.register
11
- class SerializationHelper {
12
- register(type, ser) {
13
- if (this.typeMap.has(type)) {
14
- const existing = this.typeMap.get(type);
15
- if (existing === ser)
16
- return;
17
- if (debug)
18
- console.warn("Type: " + type + " is already registered", ser, existing);
19
- }
20
- if (debug)
21
- console.log("Register type serializer", ser.name, ser, type);
22
- this.typeMap.set(type, ser);
23
- }
24
- /** type > serializer map */
25
- typeMap = new Map();
26
- getSerializer(type) {
27
- if (!type)
28
- return undefined;
29
- return this.typeMap.get(type);
30
- }
31
- getSerializerForConstructor(type, level = 0) {
32
- if (level > 20)
33
- return undefined;
34
- if (!type || !type.constructor) {
35
- if (debug)
36
- console.log("invalid type");
37
- return undefined;
38
- }
39
- const name = type.name;
40
- const res = this.getSerializer(type);
41
- if (res !== undefined) {
42
- if (debug)
43
- console.log("FOUND SERIALIZER", res?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
44
- return res;
45
- }
46
- const parent = Object.getPrototypeOf(type);
47
- if (parent && parent !== type) {
48
- const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
49
- if (resultFromChildren) {
50
- const prot = parent.constructor || parent.prototype;
51
- if (debug)
52
- console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
53
- // register sub type
54
- this.register(prot, resultFromChildren);
55
- }
56
- return resultFromChildren;
57
- }
58
- if (debug)
59
- console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
60
- return undefined;
61
- }
62
- }
63
- export const helper = new SerializationHelper();
64
- /**
65
- * implement and call super(<type string or array>) with the type names this serializer can handle
66
- * for example:
67
- * class ColorSerializer extends TypeSerializer {
68
- * constructor() {
69
- * super("Color")
70
- * }
71
- * }
72
- */
73
- export class TypeSerializer {
74
- name;
75
- // register<T>(c: Constructor<T> | Constructor<T>[])
76
- // {
77
- // if (Array.isArray(c)) {
78
- // for (const t of c) {
79
- // helper.register(t.name, this);
80
- // }
81
- // }
82
- // else {
83
- // helper.register(c.name, this);
84
- // }
85
- // }
86
- constructor(type, name) {
87
- this.name = name;
88
- if (Array.isArray(type)) {
89
- for (const key of type) {
90
- helper.register(key, this);
91
- }
92
- }
93
- else
94
- helper.register(type, this);
95
- }
96
- }
97
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
98
- export class ImplementationInformation {
99
- isDevMode = isLocalNetwork();
100
- cache = {};
101
- /** only call when assigning values for the very first time */
102
- registerDefinedKeys(typeName, type) {
103
- if (!this.isDevMode)
104
- return;
105
- if (this.cache[typeName] === undefined) {
106
- this.cache[typeName] = Object.keys(type);
107
- const serializable = type;
108
- // also register all fields that are annotated with @serializable
109
- if (serializable.$serializedTypes) {
110
- const keys = Object.keys(serializable.$serializedTypes);
111
- if (keys)
112
- this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
113
- }
114
- if (debug)
115
- console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
116
- }
117
- }
118
- getDefinedKey(typeName, key) {
119
- if (this.cache[typeName] === undefined)
120
- return false;
121
- const keys = this.cache[typeName];
122
- const res = keys.includes(key);
123
- return res;
124
- }
125
- }
126
- // passed to serializers
127
- export class SerializationContext {
128
- root;
129
- gltf;
130
- /** the url of the glb that is currently being loaded */
131
- gltfId;
132
- object;
133
- target;
134
- nodeId;
135
- nodeToObject;
136
- objectToNode;
137
- context;
138
- path;
139
- type;
140
- /** the serializable attribute for this field (target.path) */
141
- serializable;
142
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
143
- implementationInformation;
144
- constructor(root) {
145
- this.root = root;
146
- }
147
- }
148
- ;
149
- export function serializeObject(obj, context) {
150
- const types = obj.$serializedTypes;
151
- if (types === undefined)
152
- return null;
153
- const res = {};
154
- for (const key in types) {
155
- const val = obj[key];
156
- // if the object bein serialized is some type of object check if we have special handling registered for it
157
- if (val !== undefined && val !== null && typeof val === "object") {
158
- // get type name
159
- // get registered serialization handler
160
- const ser = helper.getSerializerForConstructor(val);
161
- if (ser) {
162
- // serialize data using that handler
163
- res[key] = ser.onSerialize(val, context);
164
- continue;
165
- }
166
- }
167
- res[key] = val;
168
- }
169
- // TODO move this to a helper function and do a reverse lookup once
170
- // instead of doing it for each object
171
- function getComponentName(component) {
172
- const typeNames = TypeStore["_types"];
173
- for (const [typeName, typeVal] of typeNames) {
174
- if (typeVal === obj.constructor) {
175
- return typeName;
176
- }
177
- }
178
- return component.__name || component.constructor.name;
179
- }
180
- // name is the component type
181
- res["name"] = getComponentName(obj);
182
- // serialize guid
183
- if (typeof obj["guid"] === "string")
184
- res["guid"] = obj["guid"];
185
- return res;
186
- }
187
- const buffer = [];
188
- function collectSerializedTypesInBaseTypes(obj, typeInfoObject) {
189
- if (!obj)
190
- return typeInfoObject;
191
- if (typeof obj.$serializedTypes === "object") {
192
- if (!typeInfoObject)
193
- typeInfoObject = {};
194
- Object.assign(typeInfoObject, obj.$serializedTypes);
195
- }
196
- const parentTarget = Object.getPrototypeOf(obj);
197
- return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
198
- }
199
- export function deserializeObject(obj, serializedData, context) {
200
- if (!obj)
201
- return false;
202
- context.target = obj;
203
- if (obj.onBeforeDeserialize !== undefined) {
204
- const res = obj.onBeforeDeserialize(serializedData, context);
205
- if (typeof res === "boolean")
206
- return res;
207
- }
208
- // const typeInfo = obj.$serializedTypes;
209
- const typeInfo = collectSerializedTypesInBaseTypes(obj);
210
- if (serializedData) {
211
- // restore guid (see serializeObject)
212
- if (typeof serializedData["guid"] === "string")
213
- obj["guid"] = serializedData["guid"];
214
- if (typeInfo) {
215
- for (const key in typeInfo) {
216
- const serializedEntryInfo = typeInfo[key];
217
- const data = serializedData[key];
218
- if (debug)
219
- console.log(key, data, obj, serializedEntryInfo);
220
- if (obj[key] !== undefined && data === undefined) {
221
- // if a field is marked as serialized and has some default value
222
- // but no data was serialized do not override the default value with undefined
223
- continue;
224
- }
225
- context.type = undefined;
226
- context.path = key;
227
- context.serializable = serializedEntryInfo;
228
- if (obj.onBeforeDeserializeMember !== undefined) {
229
- // callback to the instance, if it returns true assume it's done all the things itself
230
- if (obj.onBeforeDeserializeMember(key, data, context) === true)
231
- continue;
232
- }
233
- if (serializedEntryInfo === null) {
234
- obj[key] = data;
235
- // if(typeof data === "string"){
236
- // const serializer = helper.getSerializerForConstructor(String);
237
- // const res = serializer?.onDeserialize(data, context);
238
- // if(res !== undefined) obj[key] = res;
239
- // }
240
- }
241
- else {
242
- if (Array.isArray(serializedEntryInfo)) {
243
- for (let i = 0; i < serializedEntryInfo.length; i++) {
244
- const typeInfoOrConstructor = serializedEntryInfo[i];
245
- const res = tryResolve(typeInfoOrConstructor);
246
- if (res !== undefined || i === serializedEntryInfo.length - 1) {
247
- obj[key] = res;
248
- break;
249
- }
250
- }
251
- }
252
- else {
253
- obj[key] = tryResolve(serializedEntryInfo);
254
- }
255
- buffer.length = 0;
256
- }
257
- if (obj.onAfterDeserializeMember !== undefined) {
258
- obj.onAfterDeserializeMember(key, data, context);
259
- }
260
- function tryResolve(typeInfoOrConstructor) {
261
- const typeInformationOrConstructor = typeInfoOrConstructor;
262
- // if the entry does specify an object of type ITypeInformation and has the type field set
263
- const type = typeInformationOrConstructor.type;
264
- if (type) {
265
- return deserializeObjectWithType(data, type, context, undefined, obj[key]);
266
- }
267
- // it can also just contain a constructor
268
- else {
269
- const constructor = typeInfoOrConstructor;
270
- return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
271
- }
272
- }
273
- }
274
- }
275
- // ***
276
- // the code below could be used to implictly assign serialized data if they are primitive types
277
- // if we decide not to do this we always have to write out all the $serializedTypes
278
- // ***
279
- implictlyAssignPrimitiveTypes(obj, serializedData);
280
- }
281
- checkObjectAssignments(obj, serializedData, context.implementationInformation);
282
- if (obj.onAfterDeserialize !== undefined) {
283
- obj.onAfterDeserialize(serializedData, context);
284
- }
285
- return true;
286
- }
287
- const blockChecks = getParam("noerrors");
288
- function checkObjectAssignments(obj, serializedData, implementationInformation) {
289
- if (blockChecks)
290
- return;
291
- if (!serializedData)
292
- return;
293
- if (!isLocalNetwork())
294
- return;
295
- if (!obj)
296
- return;
297
- // ignore builtin components that we dont want to check
298
- if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true)
299
- return;
300
- const typeName = obj.constructor?.name;
301
- // test if any object reference is missing serializable
302
- const ownKeys = Object.getOwnPropertyNames(serializedData);
303
- for (const key of ownKeys) {
304
- if (key === "sourceId")
305
- continue;
306
- const value = obj[key];
307
- if (value == null)
308
- continue;
309
- const serialized = serializedData[key];
310
- // check if the field is defined in the class
311
- if (implementationInformation?.getDefinedKey(typeName, key) === false) {
312
- // if the field is defined but the defined key is uppercase we need to show a warning
313
- // because all fields are serialized in lowercase
314
- const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
315
- if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
316
- addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
317
- console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
318
- }
319
- continue;
320
- }
321
- if (serialized === undefined || serialized === null)
322
- continue;
323
- if (typeof serialized === "object") {
324
- if (value === undefined || !value.isObject3D) {
325
- if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
326
- if (serialized["could_not_resolve"]) {
327
- continue;
328
- }
329
- const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
330
- if (!hasOtherKeys) {
331
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
332
- console.warn(typeName, key, obj[key], obj);
333
- continue;
334
- }
335
- }
336
- else if (!Array.isArray(value)) {
337
- // we can check the constructor name because this is dev only
338
- const valueName = value.constructor?.name;
339
- if (valueName === "Object") {
340
- if (!value.constructor["did_warn:missing_serializable"]) {
341
- value.constructor["did_warn:missing_serializable"] = true;
342
- const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
343
- console.warn(warning + `\n${key}:`, serialized, valueName);
344
- addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
345
- }
346
- }
347
- }
348
- }
349
- }
350
- if (typeof value === "string") {
351
- if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
352
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
353
- console.warn(typeName, key, obj[key], obj);
354
- continue;
355
- }
356
- }
357
- }
358
- }
359
- function implictlyAssignPrimitiveTypes(obj, serializedData) {
360
- // implictly assign serialized primitive fields
361
- for (const key of Object.keys(serializedData)) {
362
- const data = serializedData[key];
363
- if (typeof data === "object" && data !== null && data !== undefined) {
364
- const member = obj[key];
365
- if (!member) {
366
- if (debug)
367
- console.log(key, "is undefined on", obj);
368
- continue;
369
- }
370
- for (const key of Object.keys(data)) {
371
- const targetMember = member[key];
372
- // implictly assign number, string, boolean if they are undefined
373
- if (targetMember !== undefined)
374
- continue;
375
- // resolve serialized primitive types
376
- if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
377
- const prop = tryFindPropertyDescriptor(member, key);
378
- if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
379
- if (debug)
380
- console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
381
- continue;
382
- }
383
- // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
384
- member[key] = data[key];
385
- }
386
- }
387
- }
388
- }
389
- }
390
- function tryFindPropertyDescriptor(obj, key) {
391
- while (obj) {
392
- const desc = Object.getOwnPropertyDescriptor(obj, key);
393
- if (desc)
394
- return desc;
395
- obj = Object.getPrototypeOf(obj);
396
- }
397
- return undefined;
398
- }
399
- function isPrimitiveType(val) {
400
- switch (typeof val) {
401
- case "number":
402
- case "string":
403
- case "boolean":
404
- return true;
405
- }
406
- return false;
407
- }
408
- function deserializeObjectWithType(data, typeOrConstructor, context, typeContext, currentValue) {
409
- // e.g. @serializable((data) => { })
410
- let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
411
- let type = typeOrConstructor;
412
- if (typeIsFunction) {
413
- // it's possible to assign a function to serializable to dynamically say which type we expect
414
- // e.g. if you have an array of types and you want the array to be resolved with different class instances
415
- try {
416
- const resolvedType = typeOrConstructor?.call(typeOrConstructor, currentValue);
417
- type = resolvedType;
418
- typeIsFunction = false;
419
- if (type === null || type === undefined)
420
- return;
421
- }
422
- catch (err) {
423
- console.error("Error in callback", err, data);
424
- }
425
- }
426
- context.type = type;
427
- // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
428
- // then we dont need to do anything else
429
- if (!typeIsFunction && currentValue) {
430
- if (currentValue instanceof Material)
431
- return currentValue;
432
- if (currentValue instanceof Mesh)
433
- return currentValue;
434
- if (currentValue instanceof BufferGeometry)
435
- return currentValue;
436
- if (currentValue instanceof AnimationClip)
437
- return currentValue;
438
- // We need to call the RenderTexture deserializer so we can not just return here:
439
- // if (currentValue instanceof Texture) return currentValue;
440
- // So this has now been moved down below the deserializer code
441
- }
442
- // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
443
- // https://linear.app/needle/issue/NE-5350
444
- // if (!typeIsFunction && currentValue instanceof type) return currentValue;
445
- // try to resolve the serializer for a type only once
446
- if (!typeContext) {
447
- typeContext = {
448
- serializer: helper.getSerializerForConstructor(type)
449
- };
450
- }
451
- // if the value was already resolved via the persistent asset extension dont try to override that again
452
- if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
453
- // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
454
- if (currentValue["__concreteInstance"]) {
455
- return currentValue["__concreteInstance"];
456
- }
457
- const serializableInstance = currentValue;
458
- if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
459
- serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
460
- if (serializableInstance.$serializedTypes) {
461
- deserializeObject(serializableInstance, data, context);
462
- }
463
- if (currentValue && type !== undefined) {
464
- try {
465
- let instance = null;
466
- // It's still possible that the type has an explicit serializer
467
- // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
468
- // we have this for @serializable(AnimatorController)
469
- if (typeContext.serializer) {
470
- instance = typeContext.serializer.onDeserialize(data, context);
471
- }
472
- if (!instance) {
473
- // we create a concrete instance for a persistent asset here
474
- // hence we want to have the same instance across all usages of this asset
475
- instance = new type();
476
- if (debugExtension)
477
- console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
478
- assign(instance, currentValue);
479
- }
480
- // save it so if another component references the same persistent asset it will automatically use the concrete instance
481
- currentValue["__concreteInstance"] = instance;
482
- currentValue = instance;
483
- }
484
- catch (err) {
485
- console.error("Error creating instance or creating values on instance", err, currentValue, type);
486
- }
487
- }
488
- return currentValue;
489
- }
490
- // if the type is an array resolve each entries recursively
491
- if (Array.isArray(data)) {
492
- const newArr = [];
493
- for (let i = 0; i < data.length; i++) {
494
- const obj = data[i];
495
- // debugger;
496
- const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj);
497
- newArr.push(res);
498
- }
499
- // return value;
500
- return newArr;
501
- }
502
- const ser = typeContext?.serializer;
503
- if (ser) {
504
- return ser.onDeserialize(data, context);
505
- }
506
- // console.log(type.prototype.get("$serializedTypes"));
507
- // We check textures AFTER running deserializers because some textures might need to be converted to a RenderTexture
508
- if (currentValue instanceof Texture)
509
- return currentValue;
510
- let instance = undefined;
511
- if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
512
- // if the data is already a threejs object we dont want to create a new instance
513
- // e.g. if we have a serialized class with a serializable(Material)
514
- instance = data;
515
- }
516
- else {
517
- // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
518
- if (data === undefined)
519
- return undefined;
520
- if (data === null) {
521
- // Dont implictly create instances for three types that are not assigned
522
- // see: https://github.com/needle-tools/needle-tiny/issues/637
523
- if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
524
- return null;
525
- }
526
- }
527
- try {
528
- // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
529
- // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
530
- instance = new type(...setBuffer(data));
531
- }
532
- catch (err) {
533
- console.error("Error creating " + context.path, context.target, err);
534
- return;
535
- }
536
- }
537
- // recurse if the deserialized member also implements Iserializable
538
- const serializableInstance = instance;
539
- if (serializableInstance.$serializedTypes) {
540
- deserializeObject(serializableInstance, data, context);
541
- }
542
- return instance;
543
- }
544
- function setBuffer(value) {
545
- buffer.length = 0;
546
- if (typeof value === "object" && value !== null && value !== undefined) {
547
- for (const key of Object.keys(value)) {
548
- buffer.push(value[key]);
549
- }
550
- }
551
- return buffer;
552
- }
553
- /** set to true while assigning properties during instantiation.
554
- * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
555
- export const $isAssigningProperties = Symbol("assigned component properties");
556
- // const developmentMode = getParam("dev")
557
- /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
558
- export function assign(target, source, info) {
559
- if (source === undefined || source === null)
560
- return;
561
- if (target === undefined || target === null)
562
- return;
563
- const onlyDeclared = false;
564
- // if (onlyDeclared === true && target.constructor) {
565
- // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
566
- // onlyDeclared = false;
567
- // }
568
- // if (onlyDeclared !== true && target.constructor) {
569
- // if (target.constructor[STRICT_MARKER] === true)
570
- // onlyDeclared = true;
571
- // }
572
- // if (onlyDeclared === undefined)
573
- // onlyDeclared = true;
574
- // if (developmentMode)
575
- // onlyDeclared = false;
576
- target[$isAssigningProperties] = true;
577
- const typeName = target.constructor?.name ?? "unknown";
578
- // register the keys that the actual type has defined
579
- // this will be used later when checking if deserialization has assigned all properties
580
- // or if anything could not be deserialized to warn the user
581
- info?.registerDefinedKeys(typeName, target);
582
- for (const key of Object.keys(source)) {
583
- const desc = getPropertyDescriptor(target, key);
584
- if (onlyDeclared && desc === undefined)
585
- continue;
586
- if (typeof desc?.value == "function") {
587
- // arrow functions are defined as properties on the object
588
- continue;
589
- }
590
- if (!desc || desc.writable === true) {
591
- target[key] = source[key];
592
- }
593
- else if (desc?.set !== undefined) {
594
- target[key] = source[key];
595
- }
596
- }
597
- delete target[$isAssigningProperties];
598
- }
599
- // we need to recurse because the property might be defined in a base class
600
- function getPropertyDescriptor(obj, prop) {
601
- let desc;
602
- do {
603
- desc = Object.getOwnPropertyDescriptor(obj, prop);
604
- } while (!desc && (obj = Object.getPrototypeOf(obj)));
605
- return desc;
606
- }
1
+ import { AnimationClip, BufferGeometry, Material, Mesh, Texture } from "three";
2
+ import { debugExtension } from "../engine/engine_default_parameters.js";
3
+ import { addLog, LogType } from "./debug/debug_overlay.js";
4
+ import { isLocalNetwork } from "./engine_networking_utils.js";
5
+ import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
6
+ import { getParam } from "./engine_utils.js";
7
+ import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
8
+ const debug = getParam("debugserializer");
9
+ // internal helper class that we can ask for registered type serializers
10
+ // register your own type by deriving from ITypeSerializer and calling helper.register
11
+ class SerializationHelper {
12
+ register(type, ser) {
13
+ if (this.typeMap.has(type)) {
14
+ const existing = this.typeMap.get(type);
15
+ if (existing === ser)
16
+ return;
17
+ if (debug)
18
+ console.warn("Type: " + type + " is already registered", ser, existing);
19
+ }
20
+ if (debug)
21
+ console.log("Register type serializer", ser.name, ser, type);
22
+ this.typeMap.set(type, ser);
23
+ }
24
+ /** type > serializer map */
25
+ typeMap = new Map();
26
+ getSerializer(type) {
27
+ if (!type)
28
+ return undefined;
29
+ return this.typeMap.get(type);
30
+ }
31
+ getSerializerForConstructor(type, level = 0) {
32
+ if (level > 20)
33
+ return undefined;
34
+ if (!type || !type.constructor) {
35
+ if (debug)
36
+ console.log("invalid type");
37
+ return undefined;
38
+ }
39
+ const name = type.name;
40
+ const res = this.getSerializer(type);
41
+ if (res !== undefined) {
42
+ if (debug)
43
+ console.log("FOUND SERIALIZER", res?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
44
+ return res;
45
+ }
46
+ const parent = Object.getPrototypeOf(type);
47
+ if (parent && parent !== type) {
48
+ const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
49
+ if (resultFromChildren) {
50
+ const prot = parent.constructor || parent.prototype;
51
+ if (debug)
52
+ console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
53
+ // register sub type
54
+ this.register(prot, resultFromChildren);
55
+ }
56
+ return resultFromChildren;
57
+ }
58
+ if (debug)
59
+ console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
60
+ return undefined;
61
+ }
62
+ }
63
+ export const helper = new SerializationHelper();
64
+ /**
65
+ * implement and call super(<type string or array>) with the type names this serializer can handle
66
+ * for example:
67
+ * class ColorSerializer extends TypeSerializer {
68
+ * constructor() {
69
+ * super("Color")
70
+ * }
71
+ * }
72
+ */
73
+ export class TypeSerializer {
74
+ name;
75
+ // register<T>(c: Constructor<T> | Constructor<T>[])
76
+ // {
77
+ // if (Array.isArray(c)) {
78
+ // for (const t of c) {
79
+ // helper.register(t.name, this);
80
+ // }
81
+ // }
82
+ // else {
83
+ // helper.register(c.name, this);
84
+ // }
85
+ // }
86
+ constructor(type, name) {
87
+ this.name = name;
88
+ if (Array.isArray(type)) {
89
+ for (const key of type) {
90
+ helper.register(key, this);
91
+ }
92
+ }
93
+ else
94
+ helper.register(type, this);
95
+ }
96
+ }
97
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
98
+ export class ImplementationInformation {
99
+ isDevMode = isLocalNetwork();
100
+ cache = {};
101
+ /** only call when assigning values for the very first time */
102
+ registerDefinedKeys(typeName, type) {
103
+ if (!this.isDevMode)
104
+ return;
105
+ if (this.cache[typeName] === undefined) {
106
+ this.cache[typeName] = Object.keys(type);
107
+ const serializable = type;
108
+ // also register all fields that are annotated with @serializable
109
+ if (serializable.$serializedTypes) {
110
+ const keys = Object.keys(serializable.$serializedTypes);
111
+ if (keys)
112
+ this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
113
+ }
114
+ if (debug)
115
+ console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
116
+ }
117
+ }
118
+ getDefinedKey(typeName, key) {
119
+ if (this.cache[typeName] === undefined)
120
+ return false;
121
+ const keys = this.cache[typeName];
122
+ const res = keys.includes(key);
123
+ return res;
124
+ }
125
+ }
126
+ // passed to serializers
127
+ export class SerializationContext {
128
+ root;
129
+ gltf;
130
+ /** the url of the glb that is currently being loaded */
131
+ gltfId;
132
+ object;
133
+ target;
134
+ nodeId;
135
+ nodeToObject;
136
+ objectToNode;
137
+ context;
138
+ path;
139
+ type;
140
+ /** the serializable attribute for this field (target.path) */
141
+ serializable;
142
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
143
+ implementationInformation;
144
+ constructor(root) {
145
+ this.root = root;
146
+ }
147
+ }
148
+ ;
149
+ export function serializeObject(obj, context) {
150
+ const types = obj.$serializedTypes;
151
+ if (types === undefined)
152
+ return null;
153
+ const res = {};
154
+ for (const key in types) {
155
+ const val = obj[key];
156
+ // if the object bein serialized is some type of object check if we have special handling registered for it
157
+ if (val !== undefined && val !== null && typeof val === "object") {
158
+ // get type name
159
+ // get registered serialization handler
160
+ const ser = helper.getSerializerForConstructor(val);
161
+ if (ser) {
162
+ // serialize data using that handler
163
+ res[key] = ser.onSerialize(val, context);
164
+ continue;
165
+ }
166
+ }
167
+ res[key] = val;
168
+ }
169
+ // TODO move this to a helper function and do a reverse lookup once
170
+ // instead of doing it for each object
171
+ function getComponentName(component) {
172
+ const typeNames = TypeStore["_types"];
173
+ for (const [typeName, typeVal] of typeNames) {
174
+ if (typeVal === obj.constructor) {
175
+ return typeName;
176
+ }
177
+ }
178
+ return component.__name || component.constructor.name;
179
+ }
180
+ // name is the component type
181
+ res["name"] = getComponentName(obj);
182
+ // serialize guid
183
+ if (typeof obj["guid"] === "string")
184
+ res["guid"] = obj["guid"];
185
+ return res;
186
+ }
187
+ const buffer = [];
188
+ function collectSerializedTypesInBaseTypes(obj, typeInfoObject) {
189
+ if (!obj)
190
+ return typeInfoObject;
191
+ if (typeof obj.$serializedTypes === "object") {
192
+ if (!typeInfoObject)
193
+ typeInfoObject = {};
194
+ Object.assign(typeInfoObject, obj.$serializedTypes);
195
+ }
196
+ const parentTarget = Object.getPrototypeOf(obj);
197
+ return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
198
+ }
199
+ export function deserializeObject(obj, serializedData, context) {
200
+ if (!obj)
201
+ return false;
202
+ context.target = obj;
203
+ if (obj.onBeforeDeserialize !== undefined) {
204
+ const res = obj.onBeforeDeserialize(serializedData, context);
205
+ if (typeof res === "boolean")
206
+ return res;
207
+ }
208
+ // const typeInfo = obj.$serializedTypes;
209
+ const typeInfo = collectSerializedTypesInBaseTypes(obj);
210
+ if (serializedData) {
211
+ // restore guid (see serializeObject)
212
+ if (typeof serializedData["guid"] === "string")
213
+ obj["guid"] = serializedData["guid"];
214
+ if (typeInfo) {
215
+ for (const key in typeInfo) {
216
+ const serializedEntryInfo = typeInfo[key];
217
+ const data = serializedData[key];
218
+ if (debug)
219
+ console.log(key, data, obj, serializedEntryInfo);
220
+ if (obj[key] !== undefined && data === undefined) {
221
+ // if a field is marked as serialized and has some default value
222
+ // but no data was serialized do not override the default value with undefined
223
+ continue;
224
+ }
225
+ context.type = undefined;
226
+ context.path = key;
227
+ context.serializable = serializedEntryInfo;
228
+ if (obj.onBeforeDeserializeMember !== undefined) {
229
+ // callback to the instance, if it returns true assume it's done all the things itself
230
+ if (obj.onBeforeDeserializeMember(key, data, context) === true)
231
+ continue;
232
+ }
233
+ if (serializedEntryInfo === null) {
234
+ obj[key] = data;
235
+ // if(typeof data === "string"){
236
+ // const serializer = helper.getSerializerForConstructor(String);
237
+ // const res = serializer?.onDeserialize(data, context);
238
+ // if(res !== undefined) obj[key] = res;
239
+ // }
240
+ }
241
+ else {
242
+ if (Array.isArray(serializedEntryInfo)) {
243
+ for (let i = 0; i < serializedEntryInfo.length; i++) {
244
+ const typeInfoOrConstructor = serializedEntryInfo[i];
245
+ const res = tryResolve(typeInfoOrConstructor);
246
+ if (res !== undefined || i === serializedEntryInfo.length - 1) {
247
+ obj[key] = res;
248
+ break;
249
+ }
250
+ }
251
+ }
252
+ else {
253
+ obj[key] = tryResolve(serializedEntryInfo);
254
+ }
255
+ buffer.length = 0;
256
+ }
257
+ if (obj.onAfterDeserializeMember !== undefined) {
258
+ obj.onAfterDeserializeMember(key, data, context);
259
+ }
260
+ function tryResolve(typeInfoOrConstructor) {
261
+ const typeInformationOrConstructor = typeInfoOrConstructor;
262
+ // if the entry does specify an object of type ITypeInformation and has the type field set
263
+ const type = typeInformationOrConstructor.type;
264
+ if (type) {
265
+ return deserializeObjectWithType(data, type, context, undefined, obj[key]);
266
+ }
267
+ // it can also just contain a constructor
268
+ else {
269
+ const constructor = typeInfoOrConstructor;
270
+ return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
271
+ }
272
+ }
273
+ }
274
+ }
275
+ // ***
276
+ // the code below could be used to implictly assign serialized data if they are primitive types
277
+ // if we decide not to do this we always have to write out all the $serializedTypes
278
+ // ***
279
+ implictlyAssignPrimitiveTypes(obj, serializedData);
280
+ }
281
+ checkObjectAssignments(obj, serializedData, context.implementationInformation);
282
+ if (obj.onAfterDeserialize !== undefined) {
283
+ obj.onAfterDeserialize(serializedData, context);
284
+ }
285
+ return true;
286
+ }
287
+ const blockChecks = getParam("noerrors");
288
+ function checkObjectAssignments(obj, serializedData, implementationInformation) {
289
+ if (blockChecks)
290
+ return;
291
+ if (!serializedData)
292
+ return;
293
+ if (!isLocalNetwork())
294
+ return;
295
+ if (!obj)
296
+ return;
297
+ // ignore builtin components that we dont want to check
298
+ if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true)
299
+ return;
300
+ const typeName = obj.constructor?.name;
301
+ // test if any object reference is missing serializable
302
+ const ownKeys = Object.getOwnPropertyNames(serializedData);
303
+ for (const key of ownKeys) {
304
+ if (key === "sourceId")
305
+ continue;
306
+ const value = obj[key];
307
+ if (value == null)
308
+ continue;
309
+ const serialized = serializedData[key];
310
+ // check if the field is defined in the class
311
+ if (implementationInformation?.getDefinedKey(typeName, key) === false) {
312
+ // if the field is defined but the defined key is uppercase we need to show a warning
313
+ // because all fields are serialized in lowercase
314
+ const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
315
+ if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
316
+ addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
317
+ console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
318
+ }
319
+ continue;
320
+ }
321
+ if (serialized === undefined || serialized === null)
322
+ continue;
323
+ if (typeof serialized === "object") {
324
+ if (value === undefined || !value.isObject3D) {
325
+ if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
326
+ if (serialized["could_not_resolve"]) {
327
+ continue;
328
+ }
329
+ const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
330
+ if (!hasOtherKeys) {
331
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
332
+ console.warn(typeName, key, obj[key], obj);
333
+ continue;
334
+ }
335
+ }
336
+ else if (!Array.isArray(value)) {
337
+ // we can check the constructor name because this is dev only
338
+ const valueName = value.constructor?.name;
339
+ if (valueName === "Object") {
340
+ if (!value.constructor["did_warn:missing_serializable"]) {
341
+ value.constructor["did_warn:missing_serializable"] = true;
342
+ const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
343
+ console.warn(warning + `\n${key}:`, serialized, valueName);
344
+ addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
345
+ }
346
+ }
347
+ }
348
+ }
349
+ }
350
+ if (typeof value === "string") {
351
+ if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
352
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
353
+ console.warn(typeName, key, obj[key], obj);
354
+ continue;
355
+ }
356
+ }
357
+ }
358
+ }
359
+ function implictlyAssignPrimitiveTypes(obj, serializedData) {
360
+ // implictly assign serialized primitive fields
361
+ for (const key of Object.keys(serializedData)) {
362
+ const data = serializedData[key];
363
+ if (typeof data === "object" && data !== null && data !== undefined) {
364
+ const member = obj[key];
365
+ if (!member) {
366
+ if (debug)
367
+ console.log(key, "is undefined on", obj);
368
+ continue;
369
+ }
370
+ for (const key of Object.keys(data)) {
371
+ const targetMember = member[key];
372
+ // implictly assign number, string, boolean if they are undefined
373
+ if (targetMember !== undefined)
374
+ continue;
375
+ // resolve serialized primitive types
376
+ if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
377
+ const prop = tryFindPropertyDescriptor(member, key);
378
+ if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
379
+ if (debug)
380
+ console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
381
+ continue;
382
+ }
383
+ // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
384
+ member[key] = data[key];
385
+ }
386
+ }
387
+ }
388
+ }
389
+ }
390
+ function tryFindPropertyDescriptor(obj, key) {
391
+ while (obj) {
392
+ const desc = Object.getOwnPropertyDescriptor(obj, key);
393
+ if (desc)
394
+ return desc;
395
+ obj = Object.getPrototypeOf(obj);
396
+ }
397
+ return undefined;
398
+ }
399
+ function isPrimitiveType(val) {
400
+ switch (typeof val) {
401
+ case "number":
402
+ case "string":
403
+ case "boolean":
404
+ return true;
405
+ }
406
+ return false;
407
+ }
408
+ function deserializeObjectWithType(data, typeOrConstructor, context, typeContext, currentValue) {
409
+ // e.g. @serializable((data) => { })
410
+ let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
411
+ let type = typeOrConstructor;
412
+ if (typeIsFunction) {
413
+ // it's possible to assign a function to serializable to dynamically say which type we expect
414
+ // e.g. if you have an array of types and you want the array to be resolved with different class instances
415
+ try {
416
+ const resolvedType = typeOrConstructor?.call(typeOrConstructor, currentValue);
417
+ type = resolvedType;
418
+ typeIsFunction = false;
419
+ if (type === null || type === undefined)
420
+ return;
421
+ }
422
+ catch (err) {
423
+ console.error("Error in callback", err, data);
424
+ }
425
+ }
426
+ context.type = type;
427
+ // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
428
+ // then we dont need to do anything else
429
+ if (!typeIsFunction && currentValue) {
430
+ if (currentValue instanceof Material)
431
+ return currentValue;
432
+ if (currentValue instanceof Mesh)
433
+ return currentValue;
434
+ if (currentValue instanceof BufferGeometry)
435
+ return currentValue;
436
+ if (currentValue instanceof AnimationClip)
437
+ return currentValue;
438
+ // We need to call the RenderTexture deserializer so we can not just return here:
439
+ // if (currentValue instanceof Texture) return currentValue;
440
+ // So this has now been moved down below the deserializer code
441
+ }
442
+ // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
443
+ // https://linear.app/needle/issue/NE-5350
444
+ // if (!typeIsFunction && currentValue instanceof type) return currentValue;
445
+ // try to resolve the serializer for a type only once
446
+ if (!typeContext) {
447
+ typeContext = {
448
+ serializer: helper.getSerializerForConstructor(type)
449
+ };
450
+ }
451
+ // if the value was already resolved via the persistent asset extension dont try to override that again
452
+ if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
453
+ // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
454
+ if (currentValue["__concreteInstance"]) {
455
+ return currentValue["__concreteInstance"];
456
+ }
457
+ const serializableInstance = currentValue;
458
+ if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
459
+ serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
460
+ if (serializableInstance.$serializedTypes) {
461
+ deserializeObject(serializableInstance, data, context);
462
+ }
463
+ if (currentValue && type !== undefined) {
464
+ try {
465
+ let instance = null;
466
+ // It's still possible that the type has an explicit serializer
467
+ // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
468
+ // we have this for @serializable(AnimatorController)
469
+ if (typeContext.serializer) {
470
+ instance = typeContext.serializer.onDeserialize(data, context);
471
+ }
472
+ if (!instance) {
473
+ // we create a concrete instance for a persistent asset here
474
+ // hence we want to have the same instance across all usages of this asset
475
+ instance = new type();
476
+ if (debugExtension)
477
+ console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
478
+ assign(instance, currentValue);
479
+ }
480
+ // save it so if another component references the same persistent asset it will automatically use the concrete instance
481
+ currentValue["__concreteInstance"] = instance;
482
+ currentValue = instance;
483
+ }
484
+ catch (err) {
485
+ console.error("Error creating instance or creating values on instance", err, currentValue, type);
486
+ }
487
+ }
488
+ return currentValue;
489
+ }
490
+ // if the type is an array resolve each entries recursively
491
+ if (Array.isArray(data)) {
492
+ const newArr = [];
493
+ for (let i = 0; i < data.length; i++) {
494
+ const obj = data[i];
495
+ // debugger;
496
+ const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj);
497
+ newArr.push(res);
498
+ }
499
+ // return value;
500
+ return newArr;
501
+ }
502
+ const ser = typeContext?.serializer;
503
+ if (ser) {
504
+ return ser.onDeserialize(data, context);
505
+ }
506
+ // console.log(type.prototype.get("$serializedTypes"));
507
+ // We check textures AFTER running deserializers because some textures might need to be converted to a RenderTexture
508
+ if (currentValue instanceof Texture)
509
+ return currentValue;
510
+ let instance = undefined;
511
+ if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
512
+ // if the data is already a threejs object we dont want to create a new instance
513
+ // e.g. if we have a serialized class with a serializable(Material)
514
+ instance = data;
515
+ }
516
+ else {
517
+ // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
518
+ if (data === undefined)
519
+ return undefined;
520
+ if (data === null) {
521
+ // Dont implictly create instances for three types that are not assigned
522
+ // see: https://github.com/needle-tools/needle-tiny/issues/637
523
+ if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
524
+ return null;
525
+ }
526
+ }
527
+ try {
528
+ // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
529
+ // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
530
+ instance = new type(...setBuffer(data));
531
+ }
532
+ catch (err) {
533
+ console.error("Error creating " + context.path, context.target, err);
534
+ return;
535
+ }
536
+ }
537
+ // recurse if the deserialized member also implements Iserializable
538
+ const serializableInstance = instance;
539
+ if (serializableInstance.$serializedTypes) {
540
+ deserializeObject(serializableInstance, data, context);
541
+ }
542
+ return instance;
543
+ }
544
+ function setBuffer(value) {
545
+ buffer.length = 0;
546
+ if (typeof value === "object" && value !== null && value !== undefined) {
547
+ for (const key of Object.keys(value)) {
548
+ buffer.push(value[key]);
549
+ }
550
+ }
551
+ return buffer;
552
+ }
553
+ /** set to true while assigning properties during instantiation.
554
+ * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
555
+ export const $isAssigningProperties = Symbol("assigned component properties");
556
+ // const developmentMode = getParam("dev")
557
+ /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
558
+ export function assign(target, source, info) {
559
+ if (source === undefined || source === null)
560
+ return;
561
+ if (target === undefined || target === null)
562
+ return;
563
+ const onlyDeclared = false;
564
+ // if (onlyDeclared === true && target.constructor) {
565
+ // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
566
+ // onlyDeclared = false;
567
+ // }
568
+ // if (onlyDeclared !== true && target.constructor) {
569
+ // if (target.constructor[STRICT_MARKER] === true)
570
+ // onlyDeclared = true;
571
+ // }
572
+ // if (onlyDeclared === undefined)
573
+ // onlyDeclared = true;
574
+ // if (developmentMode)
575
+ // onlyDeclared = false;
576
+ target[$isAssigningProperties] = true;
577
+ const typeName = target.constructor?.name ?? "unknown";
578
+ // register the keys that the actual type has defined
579
+ // this will be used later when checking if deserialization has assigned all properties
580
+ // or if anything could not be deserialized to warn the user
581
+ info?.registerDefinedKeys(typeName, target);
582
+ for (const key of Object.keys(source)) {
583
+ const desc = getPropertyDescriptor(target, key);
584
+ if (onlyDeclared && desc === undefined)
585
+ continue;
586
+ if (typeof desc?.value == "function") {
587
+ // arrow functions are defined as properties on the object
588
+ continue;
589
+ }
590
+ if (!desc || desc.writable === true) {
591
+ target[key] = source[key];
592
+ }
593
+ else if (desc?.set !== undefined) {
594
+ target[key] = source[key];
595
+ }
596
+ }
597
+ delete target[$isAssigningProperties];
598
+ }
599
+ // we need to recurse because the property might be defined in a base class
600
+ function getPropertyDescriptor(obj, prop) {
601
+ let desc;
602
+ do {
603
+ desc = Object.getOwnPropertyDescriptor(obj, prop);
604
+ } while (!desc && (obj = Object.getPrototypeOf(obj)));
605
+ return desc;
606
+ }
607
607
  //# sourceMappingURL=engine_serialization_core.js.map