@needle-tools/engine 4.4.1 → 4.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1043) hide show
  1. package/CHANGELOG.md +3671 -3667
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +333 -219
  6. package/dist/needle-engine.bundle.light.js +333 -219
  7. package/dist/needle-engine.bundle.light.min.js +4 -4
  8. package/dist/needle-engine.bundle.light.umd.cjs +4 -4
  9. package/dist/needle-engine.bundle.min.js +4 -4
  10. package/dist/needle-engine.bundle.umd.cjs +4 -4
  11. package/dist/needle-engine.d.ts +130 -129
  12. package/dist/needle-engine.light.d.ts +130 -129
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine_addressables.d.ts +166 -166
  42. package/lib/engine/engine_addressables.js +608 -608
  43. package/lib/engine/engine_animation.d.ts +43 -43
  44. package/lib/engine/engine_animation.js +133 -133
  45. package/lib/engine/engine_application.d.ts +40 -40
  46. package/lib/engine/engine_application.js +104 -104
  47. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  48. package/lib/engine/engine_assetdatabase.js +344 -344
  49. package/lib/engine/engine_audio.d.ts +4 -4
  50. package/lib/engine/engine_audio.js +23 -23
  51. package/lib/engine/engine_camera.d.ts +13 -13
  52. package/lib/engine/engine_camera.js +30 -30
  53. package/lib/engine/engine_components.d.ts +110 -110
  54. package/lib/engine/engine_components.js +382 -382
  55. package/lib/engine/engine_components_internal.d.ts +9 -9
  56. package/lib/engine/engine_components_internal.js +36 -36
  57. package/lib/engine/engine_constants.d.ts +10 -10
  58. package/lib/engine/engine_constants.js +41 -41
  59. package/lib/engine/engine_context.d.ts +472 -354
  60. package/lib/engine/engine_context.js +1653 -1536
  61. package/lib/engine/engine_context.js.map +1 -1
  62. package/lib/engine/engine_context_registry.d.ts +71 -71
  63. package/lib/engine/engine_context_registry.js +117 -117
  64. package/lib/engine/engine_coroutine.d.ts +35 -35
  65. package/lib/engine/engine_coroutine.js +52 -52
  66. package/lib/engine/engine_create_objects.d.ts +118 -118
  67. package/lib/engine/engine_create_objects.js +308 -308
  68. package/lib/engine/engine_default_parameters.d.ts +2 -2
  69. package/lib/engine/engine_default_parameters.js +3 -3
  70. package/lib/engine/engine_editor-sync.d.ts +21 -21
  71. package/lib/engine/engine_editor-sync.js +4 -4
  72. package/lib/engine/engine_element.d.ts +113 -113
  73. package/lib/engine/engine_element.js +832 -832
  74. package/lib/engine/engine_element_attributes.d.ts +72 -72
  75. package/lib/engine/engine_element_attributes.js +1 -1
  76. package/lib/engine/engine_element_extras.d.ts +6 -6
  77. package/lib/engine/engine_element_extras.js +13 -13
  78. package/lib/engine/engine_element_loading.d.ts +44 -44
  79. package/lib/engine/engine_element_loading.js +349 -349
  80. package/lib/engine/engine_element_overlay.d.ts +21 -21
  81. package/lib/engine/engine_element_overlay.js +166 -166
  82. package/lib/engine/engine_fileloader.d.ts +2 -2
  83. package/lib/engine/engine_fileloader.js +8 -8
  84. package/lib/engine/engine_gameobject.d.ts +68 -68
  85. package/lib/engine/engine_gameobject.js +596 -596
  86. package/lib/engine/engine_generic_utils.d.ts +1 -1
  87. package/lib/engine/engine_generic_utils.js +13 -13
  88. package/lib/engine/engine_gizmos.d.ts +149 -149
  89. package/lib/engine/engine_gizmos.js +530 -530
  90. package/lib/engine/engine_gltf.d.ts +12 -12
  91. package/lib/engine/engine_gltf.js +15 -15
  92. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  93. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  94. package/lib/engine/engine_hot_reload.d.ts +7 -7
  95. package/lib/engine/engine_hot_reload.js +184 -184
  96. package/lib/engine/engine_input.d.ts +352 -352
  97. package/lib/engine/engine_input.js +1265 -1265
  98. package/lib/engine/engine_input_utils.d.ts +2 -2
  99. package/lib/engine/engine_input_utils.js +22 -22
  100. package/lib/engine/engine_instancing.d.ts +19 -19
  101. package/lib/engine/engine_instancing.js +39 -39
  102. package/lib/engine/engine_license.d.ts +11 -11
  103. package/lib/engine/engine_license.js +361 -361
  104. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  105. package/lib/engine/engine_lifecycle_api.js +99 -99
  106. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  107. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  108. package/lib/engine/engine_lightdata.d.ts +23 -23
  109. package/lib/engine/engine_lightdata.js +91 -91
  110. package/lib/engine/engine_loaders.d.ts +13 -13
  111. package/lib/engine/engine_loaders.js +62 -62
  112. package/lib/engine/engine_lods.d.ts +31 -31
  113. package/lib/engine/engine_lods.js +146 -146
  114. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  115. package/lib/engine/engine_mainloop_utils.js +466 -466
  116. package/lib/engine/engine_math.d.ts +114 -114
  117. package/lib/engine/engine_math.js +247 -247
  118. package/lib/engine/engine_modules.d.ts +36 -36
  119. package/lib/engine/engine_modules.js +85 -85
  120. package/lib/engine/engine_networking.d.ts +252 -252
  121. package/lib/engine/engine_networking.js +743 -743
  122. package/lib/engine/engine_networking_auto.d.ts +24 -24
  123. package/lib/engine/engine_networking_auto.js +310 -310
  124. package/lib/engine/engine_networking_blob.d.ts +48 -48
  125. package/lib/engine/engine_networking_blob.js +228 -228
  126. package/lib/engine/engine_networking_files.d.ts +35 -35
  127. package/lib/engine/engine_networking_files.js +172 -172
  128. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  129. package/lib/engine/engine_networking_files_default_components.js +42 -42
  130. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  131. package/lib/engine/engine_networking_instantiate.js +345 -345
  132. package/lib/engine/engine_networking_peer.d.ts +15 -15
  133. package/lib/engine/engine_networking_peer.js +132 -132
  134. package/lib/engine/engine_networking_streams.d.ts +123 -123
  135. package/lib/engine/engine_networking_streams.js +645 -645
  136. package/lib/engine/engine_networking_types.d.ts +22 -22
  137. package/lib/engine/engine_networking_types.js +7 -7
  138. package/lib/engine/engine_networking_utils.d.ts +2 -2
  139. package/lib/engine/engine_networking_utils.js +20 -20
  140. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  141. package/lib/engine/engine_networking_websocket.js +2 -2
  142. package/lib/engine/engine_patcher.d.ts +10 -10
  143. package/lib/engine/engine_patcher.js +142 -142
  144. package/lib/engine/engine_physics.d.ts +152 -152
  145. package/lib/engine/engine_physics.js +645 -645
  146. package/lib/engine/engine_physics.types.d.ts +40 -40
  147. package/lib/engine/engine_physics.types.js +33 -33
  148. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  149. package/lib/engine/engine_physics_rapier.js +1433 -1433
  150. package/lib/engine/engine_playerview.d.ts +26 -26
  151. package/lib/engine/engine_playerview.js +64 -64
  152. package/lib/engine/engine_scenelighting.d.ts +71 -71
  153. package/lib/engine/engine_scenelighting.js +226 -226
  154. package/lib/engine/engine_scenetools.d.ts +50 -50
  155. package/lib/engine/engine_scenetools.js +321 -321
  156. package/lib/engine/engine_serialization.d.ts +3 -3
  157. package/lib/engine/engine_serialization.js +3 -3
  158. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  159. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  160. package/lib/engine/engine_serialization_core.d.ts +85 -85
  161. package/lib/engine/engine_serialization_core.js +606 -606
  162. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  163. package/lib/engine/engine_serialization_decorator.js +66 -66
  164. package/lib/engine/engine_setup.d.ts +1 -1
  165. package/lib/engine/engine_setup.js +2 -2
  166. package/lib/engine/engine_shaders.d.ts +53 -53
  167. package/lib/engine/engine_shaders.js +252 -252
  168. package/lib/engine/engine_shims.d.ts +4 -4
  169. package/lib/engine/engine_shims.js +24 -24
  170. package/lib/engine/engine_test_utils.d.ts +39 -39
  171. package/lib/engine/engine_test_utils.js +83 -83
  172. package/lib/engine/engine_texture.d.ts +28 -28
  173. package/lib/engine/engine_texture.js +64 -64
  174. package/lib/engine/engine_three_utils.d.ts +201 -201
  175. package/lib/engine/engine_three_utils.js +731 -731
  176. package/lib/engine/engine_time.d.ts +51 -51
  177. package/lib/engine/engine_time.js +82 -82
  178. package/lib/engine/engine_time_utils.d.ts +88 -88
  179. package/lib/engine/engine_time_utils.js +215 -215
  180. package/lib/engine/engine_tonemapping.d.ts +2 -2
  181. package/lib/engine/engine_tonemapping.js +194 -194
  182. package/lib/engine/engine_types.d.ts +572 -572
  183. package/lib/engine/engine_types.js +88 -88
  184. package/lib/engine/engine_typestore.d.ts +28 -28
  185. package/lib/engine/engine_typestore.js +55 -55
  186. package/lib/engine/engine_util_decorator.d.ts +13 -13
  187. package/lib/engine/engine_util_decorator.js +116 -116
  188. package/lib/engine/engine_utils.d.ts +266 -266
  189. package/lib/engine/engine_utils.js +878 -878
  190. package/lib/engine/engine_utils_format.d.ts +21 -21
  191. package/lib/engine/engine_utils_format.js +193 -193
  192. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  193. package/lib/engine/engine_utils_screenshot.js +513 -513
  194. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  195. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  196. package/lib/engine/engine_xr.d.ts +1 -1
  197. package/lib/engine/engine_xr.js +1 -1
  198. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  199. package/lib/engine/export/gltf/Writers.js +24 -24
  200. package/lib/engine/export/gltf/index.d.ts +11 -11
  201. package/lib/engine/export/gltf/index.js +123 -123
  202. package/lib/engine/export/index.d.ts +2 -2
  203. package/lib/engine/export/index.js +2 -2
  204. package/lib/engine/export/state.d.ts +7 -7
  205. package/lib/engine/export/state.js +17 -17
  206. package/lib/engine/export/utils.d.ts +2 -2
  207. package/lib/engine/export/utils.js +7 -7
  208. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  209. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  210. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  211. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  212. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  213. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  214. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  215. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  216. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  217. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  218. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  219. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  220. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  221. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  222. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  223. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  224. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  225. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  226. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  227. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  228. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  229. package/lib/engine/extensions/extension_resolver.js +1 -1
  230. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  231. package/lib/engine/extensions/extension_utils.js +152 -152
  232. package/lib/engine/extensions/extensions.d.ts +31 -31
  233. package/lib/engine/extensions/extensions.js +103 -103
  234. package/lib/engine/extensions/index.d.ts +6 -6
  235. package/lib/engine/extensions/index.js +6 -6
  236. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  237. package/lib/engine/extensions/usage_tracker.js +65 -65
  238. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  239. package/lib/engine/js-extensions/Camera.js +39 -39
  240. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  241. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  242. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  243. package/lib/engine/js-extensions/Layers.js +22 -22
  244. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  245. package/lib/engine/js-extensions/Object3D.js +136 -136
  246. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  247. package/lib/engine/js-extensions/RGBAColor.js +111 -110
  248. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  249. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  250. package/lib/engine/js-extensions/Vector.js +13 -13
  251. package/lib/engine/js-extensions/index.d.ts +5 -5
  252. package/lib/engine/js-extensions/index.js +5 -5
  253. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  254. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  255. package/lib/engine/shaders/shaderData.d.ts +55 -55
  256. package/lib/engine/shaders/shaderData.js +58 -58
  257. package/lib/engine/tests/test_utils.d.ts +2 -2
  258. package/lib/engine/tests/test_utils.js +53 -53
  259. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  260. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  261. package/lib/engine/webcomponents/api.d.ts +5 -5
  262. package/lib/engine/webcomponents/api.js +4 -4
  263. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  264. package/lib/engine/webcomponents/buttons.js +237 -237
  265. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  266. package/lib/engine/webcomponents/fonts.js +32 -32
  267. package/lib/engine/webcomponents/icons.d.ts +9 -9
  268. package/lib/engine/webcomponents/icons.js +52 -52
  269. package/lib/engine/webcomponents/index.d.ts +1 -1
  270. package/lib/engine/webcomponents/index.js +1 -1
  271. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  272. package/lib/engine/webcomponents/logo-element.js +67 -67
  273. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  274. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  275. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  276. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  277. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  278. package/lib/engine/webcomponents/needle-button.js +161 -161
  279. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  280. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  281. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  282. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  283. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  284. package/lib/engine/xr/NeedleXRSync.js +188 -188
  285. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  286. package/lib/engine/xr/SceneTransition.js +69 -69
  287. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  288. package/lib/engine/xr/TempXRContext.js +187 -187
  289. package/lib/engine/xr/XRRig.d.ts +7 -7
  290. package/lib/engine/xr/XRRig.js +1 -1
  291. package/lib/engine/xr/api.d.ts +6 -6
  292. package/lib/engine/xr/api.js +6 -6
  293. package/lib/engine/xr/events.d.ts +66 -66
  294. package/lib/engine/xr/events.js +93 -93
  295. package/lib/engine/xr/internal.d.ts +12 -12
  296. package/lib/engine/xr/internal.js +25 -25
  297. package/lib/engine/xr/usdz.d.ts +12 -12
  298. package/lib/engine/xr/usdz.js +29 -29
  299. package/lib/engine/xr/utils.d.ts +11 -11
  300. package/lib/engine/xr/utils.js +34 -34
  301. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  302. package/lib/engine-components/AlignmentConstraint.js +39 -39
  303. package/lib/engine-components/Animation.d.ts +156 -156
  304. package/lib/engine-components/Animation.js +508 -508
  305. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  306. package/lib/engine-components/AnimationCurve.js +159 -159
  307. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  308. package/lib/engine-components/AnimationUtils.js +27 -27
  309. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  310. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  311. package/lib/engine-components/Animator.d.ts +217 -217
  312. package/lib/engine-components/Animator.js +354 -354
  313. package/lib/engine-components/AnimatorController.d.ts +227 -227
  314. package/lib/engine-components/AnimatorController.js +1152 -1152
  315. package/lib/engine-components/AudioListener.d.ts +33 -33
  316. package/lib/engine-components/AudioListener.js +86 -86
  317. package/lib/engine-components/AudioSource.d.ts +217 -217
  318. package/lib/engine-components/AudioSource.js +634 -634
  319. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  320. package/lib/engine-components/AvatarLoader.js +231 -231
  321. package/lib/engine-components/AxesHelper.d.ts +32 -32
  322. package/lib/engine-components/AxesHelper.js +67 -67
  323. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  324. package/lib/engine-components/BasicIKConstraint.js +43 -43
  325. package/lib/engine-components/BoxCollider.d.ts +2 -2
  326. package/lib/engine-components/BoxCollider.js +2 -2
  327. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  328. package/lib/engine-components/BoxHelperComponent.js +102 -102
  329. package/lib/engine-components/Camera.d.ts +231 -231
  330. package/lib/engine-components/Camera.js +700 -700
  331. package/lib/engine-components/CameraUtils.d.ts +1 -1
  332. package/lib/engine-components/CameraUtils.js +121 -121
  333. package/lib/engine-components/CharacterController.d.ts +55 -55
  334. package/lib/engine-components/CharacterController.js +236 -236
  335. package/lib/engine-components/Collider.d.ts +188 -188
  336. package/lib/engine-components/Collider.js +369 -369
  337. package/lib/engine-components/Component.d.ts +792 -792
  338. package/lib/engine-components/Component.js +915 -915
  339. package/lib/engine-components/ContactShadows.d.ts +82 -82
  340. package/lib/engine-components/ContactShadows.js +430 -430
  341. package/lib/engine-components/DeleteBox.d.ts +19 -19
  342. package/lib/engine-components/DeleteBox.js +58 -58
  343. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  344. package/lib/engine-components/DeviceFlag.js +47 -47
  345. package/lib/engine-components/DragControls.d.ts +170 -170
  346. package/lib/engine-components/DragControls.js +1421 -1421
  347. package/lib/engine-components/DropListener.d.ts +215 -215
  348. package/lib/engine-components/DropListener.js +630 -630
  349. package/lib/engine-components/Duplicatable.d.ts +35 -35
  350. package/lib/engine-components/Duplicatable.js +202 -202
  351. package/lib/engine-components/EventList.d.ts +54 -54
  352. package/lib/engine-components/EventList.js +232 -232
  353. package/lib/engine-components/EventTrigger.d.ts +33 -33
  354. package/lib/engine-components/EventTrigger.js +75 -75
  355. package/lib/engine-components/EventType.d.ts +22 -22
  356. package/lib/engine-components/EventType.js +23 -23
  357. package/lib/engine-components/Fog.d.ts +22 -22
  358. package/lib/engine-components/Fog.js +61 -61
  359. package/lib/engine-components/Gizmos.d.ts +17 -17
  360. package/lib/engine-components/Gizmos.js +64 -64
  361. package/lib/engine-components/GridHelper.d.ts +20 -20
  362. package/lib/engine-components/GridHelper.js +54 -54
  363. package/lib/engine-components/GroundProjection.d.ts +67 -67
  364. package/lib/engine-components/GroundProjection.js +343 -343
  365. package/lib/engine-components/Interactable.d.ts +12 -12
  366. package/lib/engine-components/Interactable.js +12 -12
  367. package/lib/engine-components/Joints.d.ts +19 -19
  368. package/lib/engine-components/Joints.js +51 -51
  369. package/lib/engine-components/LODGroup.d.ts +35 -35
  370. package/lib/engine-components/LODGroup.js +152 -152
  371. package/lib/engine-components/Light.d.ts +180 -180
  372. package/lib/engine-components/Light.js +535 -535
  373. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  374. package/lib/engine-components/LookAtConstraint.js +35 -35
  375. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  376. package/lib/engine-components/NeedleMenu.js +92 -92
  377. package/lib/engine-components/NestedGltf.d.ts +25 -25
  378. package/lib/engine-components/NestedGltf.js +88 -88
  379. package/lib/engine-components/Networking.d.ts +54 -54
  380. package/lib/engine-components/Networking.js +112 -112
  381. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  382. package/lib/engine-components/OffsetConstraint.js +65 -65
  383. package/lib/engine-components/OrbitControls.d.ts +266 -266
  384. package/lib/engine-components/OrbitControls.js +1011 -1011
  385. package/lib/engine-components/PlayerColor.d.ts +19 -19
  386. package/lib/engine-components/PlayerColor.js +94 -94
  387. package/lib/engine-components/ReflectionProbe.d.ts +27 -27
  388. package/lib/engine-components/ReflectionProbe.js +201 -201
  389. package/lib/engine-components/Renderer.d.ts +153 -153
  390. package/lib/engine-components/Renderer.js +830 -830
  391. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  392. package/lib/engine-components/RendererInstancing.js +744 -744
  393. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  394. package/lib/engine-components/RendererLightmap.js +182 -182
  395. package/lib/engine-components/RigidBody.d.ts +155 -155
  396. package/lib/engine-components/RigidBody.js +517 -517
  397. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  398. package/lib/engine-components/SceneSwitcher.js +972 -972
  399. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  400. package/lib/engine-components/ScreenCapture.js +547 -547
  401. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  402. package/lib/engine-components/ShadowCatcher.js +166 -166
  403. package/lib/engine-components/Skybox.d.ts +82 -82
  404. package/lib/engine-components/Skybox.js +448 -448
  405. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  406. package/lib/engine-components/SmoothFollow.js +82 -82
  407. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  408. package/lib/engine-components/SpatialTrigger.js +225 -225
  409. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  410. package/lib/engine-components/SpectatorCamera.js +715 -715
  411. package/lib/engine-components/SphereCollider.d.ts +2 -2
  412. package/lib/engine-components/SphereCollider.js +2 -2
  413. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  414. package/lib/engine-components/SpriteRenderer.js +472 -472
  415. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  416. package/lib/engine-components/SyncedCamera.js +199 -199
  417. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  418. package/lib/engine-components/SyncedRoom.js +371 -371
  419. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  420. package/lib/engine-components/SyncedTransform.js +331 -331
  421. package/lib/engine-components/TestRunner.d.ts +16 -16
  422. package/lib/engine-components/TestRunner.js +102 -102
  423. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  424. package/lib/engine-components/TransformGizmo.js +209 -209
  425. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  426. package/lib/engine-components/VideoPlayer.js +978 -978
  427. package/lib/engine-components/Voip.d.ts +67 -67
  428. package/lib/engine-components/Voip.js +360 -360
  429. package/lib/engine-components/api.d.ts +51 -51
  430. package/lib/engine-components/api.js +50 -50
  431. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  432. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  433. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  434. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  435. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  436. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  437. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  438. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  439. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  440. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  441. package/lib/engine-components/codegen/components.d.ts +216 -216
  442. package/lib/engine-components/codegen/components.js +218 -218
  443. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  444. package/lib/engine-components/debug/LogStats.js +18 -18
  445. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  446. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  447. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  448. package/lib/engine-components/export/gltf/index.js +1 -1
  449. package/lib/engine-components/export/index.d.ts +1 -1
  450. package/lib/engine-components/export/index.js +1 -1
  451. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  452. package/lib/engine-components/export/usdz/Extension.js +1 -1
  453. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  454. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  455. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  456. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  457. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  458. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  459. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  460. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  461. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  462. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  463. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  464. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  465. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  466. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  467. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  468. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  469. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  470. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  471. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  472. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  473. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  474. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  475. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  476. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  477. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  478. package/lib/engine-components/export/usdz/index.js +2 -2
  479. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  480. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  481. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  482. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  483. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  484. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  485. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  486. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  487. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  488. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  489. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  490. package/lib/engine-components/particlesystem/api.js +2 -2
  491. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  492. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  493. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  494. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  495. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  496. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  497. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  498. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  499. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  500. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  501. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  502. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  503. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  504. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  505. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  506. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  507. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  508. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  509. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  510. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  511. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  512. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  513. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  514. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  515. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  516. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  517. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  518. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  519. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  520. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  521. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  522. package/lib/engine-components/postprocessing/Volume.js +367 -367
  523. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  524. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  525. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  526. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  527. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  528. package/lib/engine-components/postprocessing/index.js +5 -5
  529. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  530. package/lib/engine-components/postprocessing/utils.js +37 -37
  531. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  532. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  533. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  534. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  535. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  536. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  537. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  538. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  539. package/lib/engine-components/timeline/index.d.ts +4 -4
  540. package/lib/engine-components/timeline/index.js +3 -3
  541. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  542. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  543. package/lib/engine-components/ui/Button.d.ts +64 -64
  544. package/lib/engine-components/ui/Button.js +315 -315
  545. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  546. package/lib/engine-components/ui/Canvas.js +407 -407
  547. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  548. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  549. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  550. package/lib/engine-components/ui/EventSystem.js +764 -764
  551. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  552. package/lib/engine-components/ui/Graphic.js +255 -255
  553. package/lib/engine-components/ui/Image.d.ts +35 -35
  554. package/lib/engine-components/ui/Image.js +116 -116
  555. package/lib/engine-components/ui/InputField.d.ts +42 -42
  556. package/lib/engine-components/ui/InputField.js +268 -268
  557. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  558. package/lib/engine-components/ui/Interfaces.js +12 -12
  559. package/lib/engine-components/ui/Layout.d.ts +84 -84
  560. package/lib/engine-components/ui/Layout.js +330 -330
  561. package/lib/engine-components/ui/Outline.d.ts +7 -7
  562. package/lib/engine-components/ui/Outline.js +20 -20
  563. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  564. package/lib/engine-components/ui/PointerEvents.js +145 -145
  565. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  566. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  567. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  568. package/lib/engine-components/ui/Raycaster.js +95 -95
  569. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  570. package/lib/engine-components/ui/RectTransform.js +356 -356
  571. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  572. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  573. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  574. package/lib/engine-components/ui/Symbols.js +1 -1
  575. package/lib/engine-components/ui/Text.d.ts +78 -78
  576. package/lib/engine-components/ui/Text.js +539 -539
  577. package/lib/engine-components/ui/Utils.d.ts +24 -24
  578. package/lib/engine-components/ui/Utils.js +90 -90
  579. package/lib/engine-components/ui/index.d.ts +1 -1
  580. package/lib/engine-components/ui/index.js +1 -1
  581. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  582. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  583. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  584. package/lib/engine-components/utils/LookAt.js +82 -82
  585. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  586. package/lib/engine-components/utils/OpenURL.js +119 -119
  587. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  588. package/lib/engine-components/webxr/Avatar.js +255 -255
  589. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  590. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  591. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  592. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  593. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  594. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  595. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  596. package/lib/engine-components/webxr/WebXR.js +561 -561
  597. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  598. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  599. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  600. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  601. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  602. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  603. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  604. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  605. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  606. package/lib/engine-components/webxr/XRFlag.js +139 -139
  607. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  608. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  609. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  610. package/lib/engine-components/webxr/controllers/XRControllerModel.js +351 -351
  611. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  612. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  613. package/lib/engine-components/webxr/index.d.ts +3 -3
  614. package/lib/engine-components/webxr/index.js +3 -3
  615. package/lib/engine-components/webxr/types.d.ts +3 -3
  616. package/lib/engine-components/webxr/types.js +1 -1
  617. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  618. package/lib/engine-components-experimental/Presentation.js +9 -9
  619. package/lib/engine-components-experimental/api.d.ts +4 -4
  620. package/lib/engine-components-experimental/api.js +4 -4
  621. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  622. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  623. package/lib/engine-schemes/api.d.ts +12 -12
  624. package/lib/engine-schemes/api.js +12 -12
  625. package/lib/engine-schemes/schemes.d.ts +7 -7
  626. package/lib/engine-schemes/schemes.js +19 -19
  627. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  628. package/lib/engine-schemes/synced-camera-model.js +67 -67
  629. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  630. package/lib/engine-schemes/synced-transform-model.js +66 -66
  631. package/lib/engine-schemes/transform.d.ts +12 -12
  632. package/lib/engine-schemes/transform.js +39 -39
  633. package/lib/engine-schemes/vec2.d.ts +10 -10
  634. package/lib/engine-schemes/vec2.js +25 -25
  635. package/lib/engine-schemes/vec3.d.ts +11 -11
  636. package/lib/engine-schemes/vec3.js +29 -29
  637. package/lib/engine-schemes/vec4.d.ts +12 -12
  638. package/lib/engine-schemes/vec4.js +33 -33
  639. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  640. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  641. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  642. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  643. package/lib/needle-engine.d.ts +7 -7
  644. package/lib/needle-engine.js +64 -64
  645. package/package.json +1 -1
  646. package/plugins/common/buildinfo.js +64 -64
  647. package/plugins/common/cloud.js +1 -1
  648. package/plugins/common/config.cjs +31 -31
  649. package/plugins/common/config.js +35 -35
  650. package/plugins/common/files.js +31 -31
  651. package/plugins/common/generator.js +10 -10
  652. package/plugins/common/license.js +405 -365
  653. package/plugins/common/npm.js +15 -15
  654. package/plugins/common/timers.js +7 -7
  655. package/plugins/common/version.js +37 -37
  656. package/plugins/gltf-packer.mjs +1 -1
  657. package/plugins/next/alias.cjs +39 -39
  658. package/plugins/next/license.cjs +18 -18
  659. package/plugins/next/meshbvhworker.cjs +18 -18
  660. package/plugins/next/next.js +128 -128
  661. package/plugins/types/index.d.ts +2 -2
  662. package/plugins/types/license.d.ts +24 -24
  663. package/plugins/types/needleConfig.d.ts +27 -27
  664. package/plugins/types/userconfig.d.ts +113 -110
  665. package/plugins/types/webmanifest.d.ts +32 -32
  666. package/plugins/vite/alias.js +174 -174
  667. package/plugins/vite/asap.js +245 -245
  668. package/plugins/vite/build-pipeline.js +355 -355
  669. package/plugins/vite/build.js +19 -19
  670. package/plugins/vite/buildinfo.js +41 -41
  671. package/plugins/vite/config.js +106 -106
  672. package/plugins/vite/copyfiles.js +138 -138
  673. package/plugins/vite/defines.js +68 -66
  674. package/plugins/vite/dependencies.js +232 -223
  675. package/plugins/vite/dependency-watcher.js +231 -231
  676. package/plugins/vite/drop-client.js +76 -76
  677. package/plugins/vite/drop.js +87 -87
  678. package/plugins/vite/editor-connection.js +124 -124
  679. package/plugins/vite/facebook-instant-games.js +102 -102
  680. package/plugins/vite/gzip.js +5 -5
  681. package/plugins/vite/imports-logger.js +143 -143
  682. package/plugins/vite/index.js +139 -139
  683. package/plugins/vite/license.js +56 -55
  684. package/plugins/vite/meta.js +163 -163
  685. package/plugins/vite/npm.js +7 -7
  686. package/plugins/vite/peer.js +29 -29
  687. package/plugins/vite/poster-client.js +73 -73
  688. package/plugins/vite/poster.js +79 -79
  689. package/plugins/vite/pwa.js +604 -604
  690. package/plugins/vite/reload-client.js +15 -15
  691. package/plugins/vite/reload.js +363 -363
  692. package/plugins/vite/server.js +66 -66
  693. package/plugins/vite/transform-codegen.js +55 -55
  694. package/plugins/vite/transform.js +31 -31
  695. package/plugins/vite/vite-4.4-hack.js +31 -31
  696. package/src/asap/needle-asap.ts +111 -111
  697. package/src/asap/sessiongranted.ts +75 -75
  698. package/src/asap/utils.ts +4 -4
  699. package/src/engine/analytics/index.ts +10 -10
  700. package/src/engine/analytics/lcp.ts +35 -35
  701. package/src/engine/api.ts +81 -81
  702. package/src/engine/assets/index.ts +59 -59
  703. package/src/engine/assets/static.js +5 -5
  704. package/src/engine/codegen/register_types.ts +300 -300
  705. package/src/engine/debug/debug.ts +51 -51
  706. package/src/engine/debug/debug_console.ts +333 -333
  707. package/src/engine/debug/debug_overlay.ts +332 -332
  708. package/src/engine/debug/debug_spatial_console.ts +429 -429
  709. package/src/engine/debug/index.ts +1 -1
  710. package/src/engine/engine_addressables.ts +680 -680
  711. package/src/engine/engine_animation.ts +145 -145
  712. package/src/engine/engine_application.ts +113 -113
  713. package/src/engine/engine_assetdatabase.ts +387 -387
  714. package/src/engine/engine_audio.ts +24 -24
  715. package/src/engine/engine_camera.ts +39 -39
  716. package/src/engine/engine_components.ts +374 -374
  717. package/src/engine/engine_components_internal.ts +40 -40
  718. package/src/engine/engine_constants.ts +52 -52
  719. package/src/engine/engine_context.ts +1798 -1686
  720. package/src/engine/engine_context_registry.ts +129 -129
  721. package/src/engine/engine_coroutine.ts +54 -54
  722. package/src/engine/engine_create_objects.ts +398 -398
  723. package/src/engine/engine_default_parameters.ts +3 -3
  724. package/src/engine/engine_editor-sync.ts +28 -28
  725. package/src/engine/engine_element.ts +872 -872
  726. package/src/engine/engine_element_attributes.ts +85 -85
  727. package/src/engine/engine_element_extras.ts +16 -16
  728. package/src/engine/engine_element_loading.ts +381 -381
  729. package/src/engine/engine_element_overlay.ts +186 -186
  730. package/src/engine/engine_fileloader.js +9 -9
  731. package/src/engine/engine_gameobject.ts +691 -691
  732. package/src/engine/engine_generic_utils.js +13 -13
  733. package/src/engine/engine_gizmos.ts +577 -577
  734. package/src/engine/engine_gltf.ts +29 -29
  735. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  736. package/src/engine/engine_hot_reload.ts +198 -198
  737. package/src/engine/engine_input.ts +1460 -1460
  738. package/src/engine/engine_input_utils.ts +23 -23
  739. package/src/engine/engine_instancing.ts +45 -45
  740. package/src/engine/engine_license.ts +378 -378
  741. package/src/engine/engine_lifecycle_api.ts +106 -106
  742. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  743. package/src/engine/engine_lightdata.ts +117 -117
  744. package/src/engine/engine_loaders.ts +82 -82
  745. package/src/engine/engine_lods.ts +168 -168
  746. package/src/engine/engine_mainloop_utils.ts +472 -472
  747. package/src/engine/engine_math.ts +282 -282
  748. package/src/engine/engine_modules.ts +83 -83
  749. package/src/engine/engine_networking.ts +841 -841
  750. package/src/engine/engine_networking_auto.ts +352 -352
  751. package/src/engine/engine_networking_blob.ts +275 -275
  752. package/src/engine/engine_networking_files.ts +217 -217
  753. package/src/engine/engine_networking_files_default_components.ts +58 -58
  754. package/src/engine/engine_networking_instantiate.ts +419 -419
  755. package/src/engine/engine_networking_peer.ts +159 -159
  756. package/src/engine/engine_networking_streams.ts +713 -713
  757. package/src/engine/engine_networking_types.ts +24 -24
  758. package/src/engine/engine_networking_utils.ts +23 -23
  759. package/src/engine/engine_networking_websocket.ts +2 -2
  760. package/src/engine/engine_patcher.ts +199 -199
  761. package/src/engine/engine_physics.ts +783 -783
  762. package/src/engine/engine_physics.types.ts +46 -46
  763. package/src/engine/engine_physics_rapier.ts +1577 -1577
  764. package/src/engine/engine_playerview.ts +80 -80
  765. package/src/engine/engine_scenelighting.ts +294 -294
  766. package/src/engine/engine_scenetools.ts +365 -365
  767. package/src/engine/engine_serialization.ts +2 -2
  768. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  769. package/src/engine/engine_serialization_core.ts +710 -710
  770. package/src/engine/engine_serialization_decorator.ts +80 -80
  771. package/src/engine/engine_setup.ts +1 -1
  772. package/src/engine/engine_shaders.ts +267 -267
  773. package/src/engine/engine_shims.ts +32 -32
  774. package/src/engine/engine_test_utils.ts +109 -109
  775. package/src/engine/engine_texture.ts +82 -82
  776. package/src/engine/engine_three_utils.ts +849 -849
  777. package/src/engine/engine_time.ts +94 -94
  778. package/src/engine/engine_time_utils.ts +237 -237
  779. package/src/engine/engine_tonemapping.ts +210 -210
  780. package/src/engine/engine_types.ts +714 -714
  781. package/src/engine/engine_typestore.ts +63 -63
  782. package/src/engine/engine_util_decorator.ts +136 -136
  783. package/src/engine/engine_utils.ts +972 -972
  784. package/src/engine/engine_utils_format.ts +212 -212
  785. package/src/engine/engine_utils_screenshot.ts +698 -698
  786. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  787. package/src/engine/export/gltf/Writers.ts +34 -34
  788. package/src/engine/export/gltf/index.ts +158 -158
  789. package/src/engine/export/index.ts +2 -2
  790. package/src/engine/export/state.ts +19 -19
  791. package/src/engine/export/utils.ts +9 -9
  792. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  793. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  794. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  795. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  796. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  797. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  798. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  799. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  800. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  801. package/src/engine/extensions/extension_resolver.ts +4 -4
  802. package/src/engine/extensions/extension_utils.ts +166 -166
  803. package/src/engine/extensions/extensions.ts +135 -135
  804. package/src/engine/extensions/index.ts +5 -5
  805. package/src/engine/extensions/usage_tracker.ts +100 -100
  806. package/src/engine/js-extensions/Camera.ts +37 -37
  807. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  808. package/src/engine/js-extensions/Layers.ts +23 -23
  809. package/src/engine/js-extensions/Object3D.ts +296 -296
  810. package/src/engine/js-extensions/RGBAColor.ts +126 -125
  811. package/src/engine/js-extensions/Vector.ts +18 -18
  812. package/src/engine/js-extensions/index.ts +4 -4
  813. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +122 -122
  814. package/src/engine/shaders/shaderData.ts +67 -67
  815. package/src/engine/tests/test_utils.ts +63 -63
  816. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  817. package/src/engine/webcomponents/api.ts +6 -6
  818. package/src/engine/webcomponents/buttons.ts +262 -262
  819. package/src/engine/webcomponents/fonts.ts +41 -41
  820. package/src/engine/webcomponents/icons.ts +57 -57
  821. package/src/engine/webcomponents/index.ts +1 -1
  822. package/src/engine/webcomponents/logo-element.ts +78 -78
  823. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  824. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  825. package/src/engine/webcomponents/needle-button.ts +181 -181
  826. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  827. package/src/engine/xr/NeedleXRSession.ts +1585 -1585
  828. package/src/engine/xr/NeedleXRSync.ts +220 -220
  829. package/src/engine/xr/SceneTransition.ts +78 -78
  830. package/src/engine/xr/TempXRContext.ts +216 -216
  831. package/src/engine/xr/XRRig.ts +9 -9
  832. package/src/engine/xr/api.ts +5 -5
  833. package/src/engine/xr/events.ts +102 -102
  834. package/src/engine/xr/internal.ts +34 -34
  835. package/src/engine/xr/usdz.ts +30 -30
  836. package/src/engine/xr/utils.ts +39 -39
  837. package/src/engine-components/AlignmentConstraint.ts +36 -36
  838. package/src/engine-components/Animation.ts +557 -557
  839. package/src/engine-components/AnimationCurve.ts +150 -150
  840. package/src/engine-components/AnimationUtils.ts +28 -28
  841. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  842. package/src/engine-components/Animator.ts +397 -397
  843. package/src/engine-components/AnimatorController.ts +1293 -1293
  844. package/src/engine-components/AudioListener.ts +92 -92
  845. package/src/engine-components/AudioSource.ts +644 -644
  846. package/src/engine-components/AvatarLoader.ts +263 -263
  847. package/src/engine-components/AxesHelper.ts +59 -59
  848. package/src/engine-components/BasicIKConstraint.ts +54 -54
  849. package/src/engine-components/BoxCollider.ts +1 -1
  850. package/src/engine-components/BoxHelperComponent.ts +114 -114
  851. package/src/engine-components/Camera.ts +719 -719
  852. package/src/engine-components/CameraUtils.ts +136 -136
  853. package/src/engine-components/CharacterController.ts +253 -253
  854. package/src/engine-components/Collider.ts +374 -374
  855. package/src/engine-components/Component.ts +1294 -1294
  856. package/src/engine-components/ContactShadows.ts +482 -482
  857. package/src/engine-components/DeleteBox.ts +62 -62
  858. package/src/engine-components/DeviceFlag.ts +46 -46
  859. package/src/engine-components/DragControls.ts +1623 -1623
  860. package/src/engine-components/DropListener.ts +698 -698
  861. package/src/engine-components/Duplicatable.ts +198 -198
  862. package/src/engine-components/EventList.ts +266 -266
  863. package/src/engine-components/EventTrigger.ts +74 -74
  864. package/src/engine-components/EventType.ts +22 -22
  865. package/src/engine-components/Fog.ts +60 -60
  866. package/src/engine-components/Gizmos.ts +56 -56
  867. package/src/engine-components/GridHelper.ts +48 -48
  868. package/src/engine-components/GroundProjection.ts +356 -356
  869. package/src/engine-components/Interactable.ts +14 -14
  870. package/src/engine-components/Joints.ts +52 -52
  871. package/src/engine-components/LODGroup.ts +153 -153
  872. package/src/engine-components/Light.ts +558 -558
  873. package/src/engine-components/LookAtConstraint.ts +25 -25
  874. package/src/engine-components/NeedleMenu.ts +84 -84
  875. package/src/engine-components/NestedGltf.ts +86 -86
  876. package/src/engine-components/Networking.ts +114 -114
  877. package/src/engine-components/OffsetConstraint.ts +60 -60
  878. package/src/engine-components/OrbitControls.ts +1069 -1069
  879. package/src/engine-components/PlayerColor.ts +103 -103
  880. package/src/engine-components/ReflectionProbe.ts +216 -216
  881. package/src/engine-components/Renderer.ts +900 -900
  882. package/src/engine-components/RendererInstancing.ts +855 -855
  883. package/src/engine-components/RendererLightmap.ts +198 -198
  884. package/src/engine-components/RigidBody.ts +526 -526
  885. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  886. package/src/engine-components/ScreenCapture.ts +592 -592
  887. package/src/engine-components/ShadowCatcher.ts +172 -172
  888. package/src/engine-components/Skybox.ts +455 -455
  889. package/src/engine-components/SmoothFollow.ts +76 -76
  890. package/src/engine-components/SpatialTrigger.ts +229 -229
  891. package/src/engine-components/SpectatorCamera.ts +787 -787
  892. package/src/engine-components/SphereCollider.ts +1 -1
  893. package/src/engine-components/SpriteRenderer.ts +468 -468
  894. package/src/engine-components/SyncedCamera.ts +220 -220
  895. package/src/engine-components/SyncedRoom.ts +380 -380
  896. package/src/engine-components/SyncedTransform.ts +383 -383
  897. package/src/engine-components/TestRunner.ts +118 -118
  898. package/src/engine-components/TransformGizmo.ts +219 -219
  899. package/src/engine-components/VideoPlayer.ts +1025 -1025
  900. package/src/engine-components/Voip.ts +363 -363
  901. package/src/engine-components/api.ts +60 -60
  902. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  903. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  904. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  905. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  906. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  907. package/src/engine-components/codegen/components.ts +217 -217
  908. package/src/engine-components/debug/LogStats.ts +21 -21
  909. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  910. package/src/engine-components/export/usdz/Extension.ts +24 -24
  911. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  912. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  913. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  914. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  915. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  916. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  917. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  918. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  919. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  920. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  921. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  922. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  923. package/src/engine-components/export/usdz/index.ts +2 -2
  924. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  925. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  926. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  927. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  928. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  929. package/src/engine-components/particlesystem/api.ts +1 -1
  930. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  931. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  932. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  933. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  934. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  935. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  936. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  937. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  938. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  939. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  940. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  941. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  942. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  943. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  944. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  945. package/src/engine-components/postprocessing/Volume.ts +410 -410
  946. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  947. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  948. package/src/engine-components/postprocessing/index.ts +5 -5
  949. package/src/engine-components/postprocessing/utils.ts +52 -52
  950. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  951. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  952. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  953. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  954. package/src/engine-components/timeline/index.ts +3 -3
  955. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  956. package/src/engine-components/ui/Button.ts +307 -307
  957. package/src/engine-components/ui/Canvas.ts +419 -419
  958. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  959. package/src/engine-components/ui/EventSystem.ts +853 -853
  960. package/src/engine-components/ui/Graphic.ts +275 -275
  961. package/src/engine-components/ui/Image.ts +112 -112
  962. package/src/engine-components/ui/InputField.ts +321 -321
  963. package/src/engine-components/ui/Interfaces.ts +57 -57
  964. package/src/engine-components/ui/Layout.ts +334 -334
  965. package/src/engine-components/ui/Outline.ts +13 -13
  966. package/src/engine-components/ui/PointerEvents.ts +206 -206
  967. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  968. package/src/engine-components/ui/Raycaster.ts +102 -102
  969. package/src/engine-components/ui/RectTransform.ts +375 -375
  970. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  971. package/src/engine-components/ui/Symbols.ts +1 -1
  972. package/src/engine-components/ui/Text.ts +578 -578
  973. package/src/engine-components/ui/Utils.ts +113 -113
  974. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  975. package/src/engine-components/utils/LookAt.ts +88 -88
  976. package/src/engine-components/utils/OpenURL.ts +114 -114
  977. package/src/engine-components/webxr/Avatar.ts +265 -265
  978. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  979. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  980. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  981. package/src/engine-components/webxr/WebXR.ts +585 -585
  982. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  983. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  984. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  985. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  986. package/src/engine-components/webxr/XRFlag.ts +147 -147
  987. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  988. package/src/engine-components/webxr/controllers/XRControllerModel.ts +374 -374
  989. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  990. package/src/engine-components/webxr/index.ts +2 -2
  991. package/src/engine-components/webxr/types.ts +3 -3
  992. package/src/engine-components-experimental/Presentation.ts +12 -12
  993. package/src/engine-components-experimental/api.ts +4 -4
  994. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  995. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  996. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  997. package/src/engine-schemes/README.md +1 -1
  998. package/src/engine-schemes/api.ts +12 -12
  999. package/src/engine-schemes/schemes.ts +28 -28
  1000. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1001. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1002. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1003. package/src/engine-schemes/transform.ts +50 -50
  1004. package/src/engine-schemes/transforms.fbs +25 -25
  1005. package/src/engine-schemes/vec.fbs +19 -19
  1006. package/src/engine-schemes/vec2.ts +33 -33
  1007. package/src/engine-schemes/vec3.ts +38 -38
  1008. package/src/engine-schemes/vec4.ts +43 -43
  1009. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1010. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1011. package/src/include/draco/draco_decoder.js +34 -34
  1012. package/src/include/ktx2/basis_transcoder.js +21 -21
  1013. package/src/include/needle/arial-msdf.json +1471 -1471
  1014. package/src/include/three/DragControls.js +231 -231
  1015. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1016. package/src/needle-engine.ts +70 -70
  1017. package/lib/engine/engine.d.ts +0 -4
  1018. package/lib/engine/engine.js +0 -12
  1019. package/lib/engine/engine.js.map +0 -1
  1020. package/lib/engine/engine_web_api.d.ts +0 -12
  1021. package/lib/engine/engine_web_api.js +0 -113
  1022. package/lib/engine/engine_web_api.js.map +0 -1
  1023. package/lib/engine-components/FlyControls.d.ts +0 -10
  1024. package/lib/engine-components/FlyControls.js +0 -29
  1025. package/lib/engine-components/FlyControls.js.map +0 -1
  1026. package/src/engine-schemes/dist/api.js +0 -17
  1027. package/src/engine-schemes/dist/api.js.meta +0 -7
  1028. package/src/engine-schemes/dist/schemes.js +0 -25
  1029. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1030. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1031. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1032. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1033. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1034. package/src/engine-schemes/dist/transform.js +0 -46
  1035. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1036. package/src/engine-schemes/dist/vec2.js +0 -32
  1037. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1038. package/src/engine-schemes/dist/vec3.js +0 -36
  1039. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1040. package/src/engine-schemes/dist/vec4.js +0 -40
  1041. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1042. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1043. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,792 +1,792 @@
1
- /// <reference types="webxr" />
2
- import { Euler, Object3D, Quaternion, Scene, Vector3 } from "three";
3
- import { type AssetReference } from "../engine/engine_addressables.js";
4
- import { type IInstantiateOptions } from "../engine/engine_gameobject.js";
5
- import { SyncInstantiateOptions } from "../engine/engine_networking_instantiate.js";
6
- import { Context, FrameEvent } from "../engine/engine_setup.js";
7
- import type { Collision, ComponentInit, Constructor, ConstructorConcrete, GuidsMap, ICollider, IComponent, IGameObject, SourceIdentifier } from "../engine/engine_types.js";
8
- import type { INeedleXRSessionEventReceiver, NeedleXRControllerEventArgs, NeedleXREventArgs } from "../engine/engine_xr.js";
9
- import { type IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js";
10
- /**
11
- * Base class for objects in Needle Engine. Extends {@link Object3D} from three.js.
12
- * GameObjects can have components attached to them, which can be used to add functionality to the object.
13
- * They manage their components and provide methods to add, remove and get components.
14
- *
15
- * All {@link Object3D} types loaded in Needle Engine have methods like {@link addComponent}.
16
- * These methods are available directly on the GameObject instance:
17
- * ```typescript
18
- * target.addComponent(MyComponent);
19
- * ```
20
- *
21
- * And can be called statically on the GameObject class as well:
22
- * ```typescript
23
- * GameObject.setActive(target, true);
24
- * ```
25
- */
26
- export declare abstract class GameObject extends Object3D implements Object3D, IGameObject {
27
- /**
28
- * Indicates if the GameObject is currently active. Inactive GameObjects will not be rendered or updated.
29
- * When the activeSelf state changes, components will receive {@link Component.onEnable} or {@link Component.onDisable} callbacks.
30
- */
31
- abstract activeSelf: boolean;
32
- /** @deprecated Use {@link addComponent} instead */
33
- abstract addNewComponent<T extends IComponent>(type: ConstructorConcrete<T>, init?: ComponentInit<T>): T;
34
- /**
35
- * Creates a new component on this gameObject or adds an existing component instance
36
- * @param comp Component type constructor or existing component instance
37
- * @param init Optional initialization values for the component
38
- * @returns The newly created or added component
39
- */
40
- abstract addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>, init?: ComponentInit<T>): T;
41
- /**
42
- * Removes a component from this GameObject
43
- * @param comp Component instance to remove
44
- * @returns The removed component
45
- */
46
- abstract removeComponent<T extends IComponent>(comp: T): T;
47
- /**
48
- * Gets an existing component of the specified type or adds a new one if it doesn't exist
49
- * @param typeName Constructor of the component type to get or add
50
- * @returns The existing or newly added component
51
- */
52
- abstract getOrAddComponent<T>(typeName: ConstructorConcrete<T> | null): T;
53
- /**
54
- * Gets a component of the specified type attached to this GameObject
55
- * @param type Constructor of the component type to get
56
- * @returns The component if found, otherwise null
57
- */
58
- abstract getComponent<T>(type: Constructor<T>): T | null;
59
- /**
60
- * Gets all components of the specified type attached to this GameObject
61
- * @param type Constructor of the component type to get
62
- * @param arr Optional array to populate with the components
63
- * @returns Array of components
64
- */
65
- abstract getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
66
- /**
67
- * Gets a component of the specified type in this GameObject's children hierarchy
68
- * @param type Constructor of the component type to get
69
- * @returns The first matching component if found, otherwise null
70
- */
71
- abstract getComponentInChildren<T>(type: Constructor<T>): T | null;
72
- /**
73
- * Gets all components of the specified type in this GameObject's children hierarchy
74
- * @param type Constructor of the component type to get
75
- * @param arr Optional array to populate with the components
76
- * @returns Array of components
77
- */
78
- abstract getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
79
- /**
80
- * Gets a component of the specified type in this GameObject's parent hierarchy
81
- * @param type Constructor of the component type to get
82
- * @returns The first matching component if found, otherwise null
83
- */
84
- abstract getComponentInParent<T>(type: Constructor<T>): T | null;
85
- /**
86
- * Gets all components of the specified type in this GameObject's parent hierarchy
87
- * @param type Constructor of the component type to get
88
- * @param arr Optional array to populate with the components
89
- * @returns Array of components
90
- */
91
- abstract getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
92
- /**
93
- * The position of this GameObject in world space
94
- */
95
- abstract get worldPosition(): Vector3;
96
- abstract set worldPosition(val: Vector3);
97
- /**
98
- * The rotation of this GameObject in world space as a quaternion
99
- */
100
- abstract set worldQuaternion(val: Quaternion);
101
- abstract get worldQuaternion(): Quaternion;
102
- /**
103
- * The rotation of this GameObject in world space in euler angles (degrees)
104
- */
105
- abstract set worldRotation(val: Vector3);
106
- abstract get worldRotation(): Vector3;
107
- /**
108
- * The scale of this GameObject in world space
109
- */
110
- abstract set worldScale(val: Vector3);
111
- abstract get worldScale(): Vector3;
112
- /**
113
- * The forward direction vector of this GameObject in world space
114
- */
115
- abstract get worldForward(): Vector3;
116
- /**
117
- * The right direction vector of this GameObject in world space
118
- */
119
- abstract get worldRight(): Vector3;
120
- /**
121
- * The up direction vector of this GameObject in world space
122
- */
123
- abstract get worldUp(): Vector3;
124
- /**
125
- * Unique identifier for this GameObject
126
- */
127
- guid: string | undefined;
128
- /**
129
- * Destroys this GameObject and all its components.
130
- * Internally, this is added to the three.js {@link Object3D} prototype.
131
- */
132
- abstract destroy(): any;
133
- /**
134
- * Checks if a GameObject has been destroyed
135
- * @param go The GameObject to check
136
- * @returns True if the GameObject has been destroyed
137
- */
138
- static isDestroyed(go: Object3D): boolean;
139
- /**
140
- * Sets the active state of a GameObject
141
- * @param go The GameObject to modify
142
- * @param active Whether the GameObject should be active
143
- * @param processStart Whether to process the start callbacks if being activated
144
- */
145
- static setActive(go: Object3D, active: boolean, processStart?: boolean): void;
146
- /**
147
- * Checks if the GameObject itself is active (same as go.visible)
148
- * @param go The GameObject to check
149
- * @returns True if the GameObject is active
150
- */
151
- static isActiveSelf(go: Object3D): boolean;
152
- /**
153
- * Checks if the GameObject is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
154
- * @param go The GameObject to check
155
- * @returns True if the GameObject is active in the hierarchy
156
- */
157
- static isActiveInHierarchy(go: Object3D): boolean;
158
- /**
159
- * Marks a GameObject to be rendered using instancing
160
- * @param go The GameObject to mark
161
- * @param instanced Whether the GameObject should use instanced rendering
162
- */
163
- static markAsInstancedRendered(go: Object3D, instanced: boolean): void;
164
- /**
165
- * Checks if a GameObject is using instanced rendering
166
- * @param instance The GameObject to check
167
- * @returns True if the GameObject is using instanced rendering
168
- */
169
- static isUsingInstancing(instance: Object3D): boolean;
170
- /**
171
- * Executes a callback for all components of the provided type on the provided object and its children
172
- * @param instance Object to run the method on
173
- * @param cb Callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
174
- * @param recursive If true, the method will be run on all children as well
175
- * @returns The last return value of the callback
176
- */
177
- static foreachComponent(instance: Object3D, cb: (comp: Component) => any, recursive?: boolean): any;
178
- /**
179
- * Creates a new instance of the provided object that will be replicated to all connected clients
180
- * @param instance Object to instantiate
181
- * @param opts Options for the instantiation
182
- * @returns The newly created instance or null if creation failed
183
- */
184
- static instantiateSynced(instance: GameObject | Object3D | null, opts: SyncInstantiateOptions): GameObject | null;
185
- /**
186
- * Creates a new instance of the provided object (like cloning it including all components and children)
187
- * @param instance Object to instantiate
188
- * @param opts Options for the instantiation (e.g. with what parent, position, etc.)
189
- * @returns The newly created instance
190
- */
191
- static instantiate(instance: AssetReference, opts?: IInstantiateOptions | null | undefined): Promise<Object3D | null>;
192
- static instantiate(instance: GameObject | Object3D, opts?: IInstantiateOptions | null | undefined): GameObject;
193
- /**
194
- * Destroys an object on all connected clients (if in a networked session)
195
- * @param instance Object to destroy
196
- * @param context Optional context to use
197
- * @param recursive If true, all children will be destroyed as well
198
- */
199
- static destroySynced(instance: Object3D | Component, context?: Context, recursive?: boolean): void;
200
- /**
201
- * Destroys an object
202
- * @param instance Object to destroy
203
- * @param recursive If true, all children will be destroyed as well. Default: true
204
- */
205
- static destroy(instance: Object3D | Component, recursive?: boolean): void;
206
- /**
207
- * Adds an object to parent and ensures all components are properly registered
208
- * @param instance Object to add
209
- * @param parent Parent to add the object to
210
- * @param context Optional context to use
211
- */
212
- static add(instance: Object3D | null | undefined, parent: Object3D, context?: Context): void;
213
- /**
214
- * Removes the object from its parent and deactivates all of its components
215
- * @param instance Object to remove
216
- */
217
- static remove(instance: Object3D | null | undefined): void;
218
- /**
219
- * Invokes a method on all components including children (if a method with that name exists)
220
- * @param go GameObject to invoke the method on
221
- * @param functionName Name of the method to invoke
222
- * @param args Arguments to pass to the method
223
- */
224
- static invokeOnChildren(go: Object3D | null | undefined, functionName: string, ...args: any): void;
225
- /**
226
- * Invokes a method on all components that have a method matching the provided name
227
- * @param go GameObject to invoke the method on
228
- * @param functionName Name of the method to invoke
229
- * @param children Whether to invoke on children as well
230
- * @param args Arguments to pass to the method
231
- */
232
- static invoke(go: Object3D | null | undefined, functionName: string, children?: boolean, ...args: any): void;
233
- /** @deprecated use `addComponent` */
234
- static addNewComponent<T extends IComponent>(go: IGameObject | Object3D, type: T | ConstructorConcrete<T>, init?: ComponentInit<T>, callAwake?: boolean): T;
235
- /**
236
- * Adds a new component (or moves an existing component) to the provided object
237
- * @param go Object to add the component to
238
- * @param instanceOrType If an instance is provided it will be moved to the new object, if a type is provided a new instance will be created
239
- * @param init Optional init object to initialize the component with
240
- * @param opts Optional options for adding the component
241
- * @returns The added or moved component
242
- */
243
- static addComponent<T extends IComponent>(go: IGameObject | Object3D, instanceOrType: T | ConstructorConcrete<T>, init?: ComponentInit<T>, opts?: {
244
- callAwake: boolean;
245
- }): T;
246
- /**
247
- * Moves a component to a new object
248
- * @param go GameObject to move the component to
249
- * @param instance Component to move
250
- * @returns The moved component
251
- */
252
- static moveComponent<T extends IComponent>(go: IGameObject | Object3D, instance: T | ConstructorConcrete<T>): T;
253
- /**
254
- * Removes a component from its object
255
- * @param instance Component to remove
256
- * @returns The removed component
257
- */
258
- static removeComponent<T extends IComponent>(instance: T): T;
259
- /**
260
- * Gets or adds a component of the specified type
261
- * @param go GameObject to get or add the component to
262
- * @param typeName Constructor of the component type
263
- * @returns The existing or newly added component
264
- */
265
- static getOrAddComponent<T extends IComponent>(go: IGameObject | Object3D, typeName: ConstructorConcrete<T>): T;
266
- /**
267
- * Gets a component on the provided object
268
- * @param go GameObject to get the component from
269
- * @param typeName Constructor of the component type
270
- * @returns The component if found, otherwise null
271
- */
272
- static getComponent<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T> | null): T | null;
273
- /**
274
- * Gets all components of the specified type on the provided object
275
- * @param go GameObject to get the components from
276
- * @param typeName Constructor of the component type
277
- * @param arr Optional array to populate with the components
278
- * @returns Array of components
279
- */
280
- static getComponents<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T>, arr?: T[] | null): T[];
281
- /**
282
- * Finds an object or component by its unique identifier
283
- * @param guid Unique identifier to search for
284
- * @param hierarchy Root object to search in
285
- * @returns The found GameObject or Component, or null/undefined if not found
286
- */
287
- static findByGuid(guid: string, hierarchy: Object3D): GameObject | Component | null | undefined;
288
- /**
289
- * Finds the first object of the specified component type in the scene
290
- * @param typeName Constructor of the component type
291
- * @param context Context or root object to search in
292
- * @param includeInactive Whether to include inactive objects in the search
293
- * @returns The first matching component if found, otherwise null
294
- */
295
- static findObjectOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D, includeInactive?: boolean): T | null;
296
- /**
297
- * Finds all objects of the specified component type in the scene
298
- * @param typeName Constructor of the component type
299
- * @param context Context or root object to search in
300
- * @returns Array of matching components
301
- */
302
- static findObjectsOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D): Array<T>;
303
- /**
304
- * Gets a component of the specified type in the gameObject's children hierarchy
305
- * @param go GameObject to search in
306
- * @param typeName Constructor of the component type
307
- * @returns The first matching component if found, otherwise null
308
- */
309
- static getComponentInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
310
- /**
311
- * Gets all components of the specified type in the gameObject's children hierarchy
312
- * @param go GameObject to search in
313
- * @param typeName Constructor of the component type
314
- * @param arr Optional array to populate with the components
315
- * @returns Array of components
316
- */
317
- static getComponentsInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: T[] | null): Array<T>;
318
- /**
319
- * Gets a component of the specified type in the gameObject's parent hierarchy
320
- * @param go GameObject to search in
321
- * @param typeName Constructor of the component type
322
- * @returns The first matching component if found, otherwise null
323
- */
324
- static getComponentInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
325
- /**
326
- * Gets all components of the specified type in the gameObject's parent hierarchy
327
- * @param go GameObject to search in
328
- * @param typeName Constructor of the component type
329
- * @param arr Optional array to populate with the components
330
- * @returns Array of components
331
- */
332
- static getComponentsInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: Array<T> | null): Array<T>;
333
- /**
334
- * Gets all components on the gameObject
335
- * @param go GameObject to get components from
336
- * @returns Array of all components
337
- */
338
- static getAllComponents(go: IGameObject | Object3D): Component[];
339
- /**
340
- * Iterates through all components on the gameObject
341
- * @param go GameObject to iterate components on
342
- * @returns Generator yielding each component
343
- */
344
- static iterateComponents(go: IGameObject | Object3D): Generator<any, void, unknown>;
345
- }
346
- /**
347
- * Needle Engine component base class. Component's are the main building blocks of the Needle Engine.
348
- * Derive from {@link Behaviour} to implement your own using the provided lifecycle methods.
349
- * Components can be added to any {@link Object3D} using {@link addComponent} or {@link GameObject.addComponent}.
350
- *
351
- * The most common lifecycle methods are {@link update}, {@link awake}, {@link start}, {@link onEnable}, {@link onDisable} and {@link onDestroy}.
352
- *
353
- * XR specific callbacks include {@link onEnterXR}, {@link onLeaveXR}, {@link onUpdateXR}, {@link onXRControllerAdded} and {@link onXRControllerRemoved}.
354
- *
355
- * To receive pointer events implement {@link onPointerDown}, {@link onPointerUp}, {@link onPointerEnter}, {@link onPointerExit} and {@link onPointerMove}.
356
- *
357
- * @example
358
- * ```typescript
359
- * import { Behaviour } from "@needle-tools/engine";
360
- * export class MyComponent extends Behaviour {
361
- * start() {
362
- * console.log("Hello World");
363
- * }
364
- * update() {
365
- * console.log("Frame", this.context.time.frame);
366
- * }
367
- * }
368
- * ```
369
- *
370
- * @group Components
371
- */
372
- export declare abstract class Component implements IComponent, EventTarget, Partial<INeedleXRSessionEventReceiver>, Partial<IPointerEventHandler> {
373
- /**
374
- * Indicates whether this object is a component
375
- * @internal
376
- */
377
- get isComponent(): boolean;
378
- private __context;
379
- /**
380
- * The context this component belongs to, providing access to the runtime environment
381
- * including physics, timing utilities, camera, and scene
382
- */
383
- get context(): Context;
384
- set context(context: Context);
385
- /**
386
- * Shorthand accessor for the current scene from the context
387
- * @returns The scene this component belongs to
388
- */
389
- get scene(): Scene;
390
- /**
391
- * The layer value of the GameObject this component is attached to
392
- * Used for visibility and physics filtering
393
- */
394
- get layer(): number;
395
- /**
396
- * The name of the GameObject this component is attached to
397
- * Used for debugging and finding objects
398
- */
399
- get name(): string;
400
- private __name?;
401
- set name(str: string);
402
- /**
403
- * The tag of the GameObject this component is attached to
404
- * Used for categorizing objects and efficient lookup
405
- */
406
- get tag(): string;
407
- set tag(str: string);
408
- /**
409
- * Indicates whether the GameObject is marked as static
410
- * Static objects typically don't move and can be optimized by the engine
411
- */
412
- get static(): boolean;
413
- set static(value: boolean);
414
- /**
415
- * Checks if this component is currently active (enabled and part of an active GameObject hierarchy)
416
- * Components that are inactive won't receive lifecycle method calls
417
- * @returns True if the component is enabled and all parent GameObjects are active
418
- */
419
- get activeAndEnabled(): boolean;
420
- private get __isActive();
421
- private get __isActiveInHierarchy();
422
- private set __isActiveInHierarchy(value);
423
- /**
424
- * Reference to the GameObject this component is attached to
425
- * This is a three.js Object3D with additional GameObject functionality
426
- */
427
- gameObject: GameObject;
428
- /**
429
- * Unique identifier for this component instance,
430
- * used for finding and tracking components
431
- */
432
- guid: string;
433
- /**
434
- * Identifier for the source asset that created this component.
435
- * For example, URL to the glTF file this component was loaded from
436
- */
437
- sourceId?: SourceIdentifier;
438
- /**
439
- * Called when this component needs to remap guids after an instantiate operation.
440
- * @param guidsMap Mapping from old guids to newly generated guids
441
- */
442
- resolveGuids?(guidsMap: GuidsMap): void;
443
- /**
444
- * Called once when the component becomes active for the first time.
445
- * This is the first lifecycle callback to be invoked
446
- */
447
- awake(): void;
448
- /**
449
- * Called every time the component becomes enabled or active in the hierarchy.
450
- * Invoked after {@link awake} and before {@link start}.
451
- */
452
- onEnable(): void;
453
- /**
454
- * Called every time the component becomes disabled or inactive in the hierarchy.
455
- * Invoked when the component or any parent GameObject becomes invisible
456
- */
457
- onDisable(): void;
458
- /**
459
- * Called when the component is destroyed.
460
- * Use for cleanup operations like removing event listeners
461
- */
462
- onDestroy(): void;
463
- /**
464
- * Called when a field decorated with @validate() is modified.
465
- * @param prop The name of the field that was changed
466
- */
467
- onValidate?(prop?: string): void;
468
- /**
469
- * Called when the context's pause state changes.
470
- * @param isPaused Whether the context is currently paused
471
- * @param wasPaused The previous pause state
472
- */
473
- onPausedChanged?(isPaused: boolean, wasPaused: boolean): void;
474
- /**
475
- * Called once at the beginning of the first frame after the component is enabled.
476
- * Use for initialization that requires other components to be awake.
477
- */
478
- start?(): void;
479
- /**
480
- * Called at the beginning of each frame before regular updates.
481
- * Use for logic that needs to run before standard update callbacks.
482
- */
483
- earlyUpdate?(): void;
484
- /**
485
- * Called once per frame during the main update loop.
486
- * The primary location for frame-based game logic.
487
- */
488
- update?(): void;
489
- /**
490
- * Called after all update functions have been called.
491
- * Use for calculations that depend on other components being updated first.
492
- */
493
- lateUpdate?(): void;
494
- /**
495
- * Called immediately before the scene is rendered.
496
- * @param frame Current XRFrame if in an XR session, null otherwise
497
- */
498
- onBeforeRender?(frame: XRFrame | null): void;
499
- /**
500
- * Called after the scene has been rendered.
501
- * Use for post-processing or UI updates that should happen after rendering
502
- */
503
- onAfterRender?(): void;
504
- /**
505
- * Called when this component's collider begins colliding with another collider.
506
- * @param col Information about the collision that occurred
507
- */
508
- onCollisionEnter?(col: Collision): any;
509
- /**
510
- * Called when this component's collider stops colliding with another collider.
511
- * @param col Information about the collision that ended
512
- */
513
- onCollisionExit?(col: Collision): any;
514
- /**
515
- * Called each frame while this component's collider is colliding with another collider
516
- * @param col Information about the ongoing collision
517
- */
518
- onCollisionStay?(col: Collision): any;
519
- /**
520
- * Called when this component's trigger collider is entered by another collider
521
- * @param col The collider that entered this trigger
522
- */
523
- onTriggerEnter?(col: ICollider): any;
524
- /**
525
- * Called each frame while another collider is inside this component's trigger collider
526
- * @param col The collider that is inside this trigger
527
- */
528
- onTriggerStay?(col: ICollider): any;
529
- /**
530
- * Called when another collider exits this component's trigger collider
531
- * @param col The collider that exited this trigger
532
- */
533
- onTriggerExit?(col: ICollider): any;
534
- /**
535
- * Determines if this component supports a specific XR mode
536
- * @param mode The XR session mode to check support for
537
- * @returns True if the component supports the specified mode
538
- */
539
- supportsXR?(mode: XRSessionMode): boolean;
540
- /**
541
- * Called before an XR session is requested
542
- * Use to modify session initialization parameters
543
- * @param mode The XR session mode being requested
544
- * @param args The session initialization parameters that can be modified
545
- */
546
- onBeforeXR?(mode: XRSessionMode, args: XRSessionInit): void;
547
- /**
548
- * Called when this component joins an XR session or becomes active in a running session
549
- * @param args Event data for the XR session
550
- */
551
- onEnterXR?(args: NeedleXREventArgs): void;
552
- /**
553
- * Called each frame while this component is active in an XR session
554
- * @param args Event data for the current XR frame
555
- */
556
- onUpdateXR?(args: NeedleXREventArgs): void;
557
- /**
558
- * Called when this component exits an XR session or becomes inactive during a session
559
- * @param args Event data for the XR session
560
- */
561
- onLeaveXR?(args: NeedleXREventArgs): void;
562
- /**
563
- * Called when an XR controller is connected or when this component becomes active
564
- * in a session with existing controllers
565
- * @param args Event data for the controller that was added
566
- */
567
- onXRControllerAdded?(args: NeedleXRControllerEventArgs): void;
568
- /**
569
- * Called when an XR controller is disconnected or when this component becomes inactive
570
- * during a session with controllers
571
- * @param args Event data for the controller that was removed
572
- */
573
- onXRControllerRemoved?(args: NeedleXRControllerEventArgs): void;
574
- /**
575
- * Called when a pointer enters this component's GameObject
576
- * @param args Data about the pointer event
577
- */
578
- onPointerEnter?(args: PointerEventData): any;
579
- /**
580
- * Called when a pointer moves while over this component's GameObject
581
- * @param args Data about the pointer event
582
- */
583
- onPointerMove?(args: PointerEventData): any;
584
- /**
585
- * Called when a pointer exits this component's GameObject
586
- * @param args Data about the pointer event
587
- */
588
- onPointerExit?(args: PointerEventData): any;
589
- /**
590
- * Called when a pointer button is pressed while over this component's GameObject
591
- * @param args Data about the pointer event
592
- */
593
- onPointerDown?(args: PointerEventData): any;
594
- /**
595
- * Called when a pointer button is released while over this component's GameObject
596
- * @param args Data about the pointer event
597
- */
598
- onPointerUp?(args: PointerEventData): any;
599
- /**
600
- * Called when a pointer completes a click interaction with this component's GameObject
601
- * @param args Data about the pointer event
602
- */
603
- onPointerClick?(args: PointerEventData): any;
604
- /**
605
- * Starts a coroutine that can yield to wait for events.
606
- * Coroutines allow for time-based sequencing of operations without blocking.
607
- * Coroutines are based on generator functions, a JavaScript language feature.
608
- *
609
- * @param routine Generator function to start
610
- * @param evt Event to register the coroutine for (default: FrameEvent.Update)
611
- * @returns The generator function that can be used to stop the coroutine
612
- * @example
613
- * Time-based sequencing of operations
614
- * ```ts
615
- * *myCoroutine() {
616
- * yield WaitForSeconds(1); // wait for 1 second
617
- * yield WaitForFrames(10); // wait for 10 frames
618
- * yield new Promise(resolve => setTimeout(resolve, 1000)); // wait for a promise to resolve
619
- * }
620
- * ```
621
- * @example
622
- * Coroutine that logs a message every 5 frames
623
- * ```ts
624
- * onEnable() {
625
- * this.startCoroutine(this.myCoroutine());
626
- * }
627
- * private *myCoroutine() {
628
- * while(this.activeAndEnabled) {
629
- * console.log("Hello World", this.context.time.frame);
630
- * // wait for 5 frames
631
- * for(let i = 0; i < 5; i++) yield;
632
- * }
633
- * }
634
- * ```
635
- */
636
- startCoroutine(routine: Generator, evt?: FrameEvent): Generator;
637
- /**
638
- * Stops a coroutine that was previously started with startCoroutine
639
- * @param routine The routine to be stopped
640
- * @param evt The frame event the routine was registered with
641
- */
642
- stopCoroutine(routine: Generator, evt?: FrameEvent): void;
643
- /**
644
- * Checks if this component has been destroyed
645
- * @returns True if the component or its GameObject has been destroyed
646
- */
647
- get destroyed(): boolean;
648
- /**
649
- * Destroys this component and removes it from its GameObject
650
- * After destruction, the component will no longer receive lifecycle callbacks
651
- */
652
- destroy(): void;
653
- /** @internal */
654
- protected __didAwake: boolean;
655
- /** @internal */
656
- private __didStart;
657
- /** @internal */
658
- protected __didEnable: boolean;
659
- /** @internal */
660
- protected __isEnabled: boolean | undefined;
661
- /** @internal */
662
- private __destroyed;
663
- /** @internal */
664
- get __internalDidAwakeAndStart(): boolean;
665
- /** @internal */
666
- constructor(init?: ComponentInit<Component>);
667
- /** @internal */
668
- __internalNewInstanceCreated(init?: ComponentInit<this>): this;
669
- /**
670
- * Initializes component properties from an initialization object
671
- * @param init Object with properties to copy to this component
672
- * @internal
673
- */
674
- _internalInit(init?: ComponentInit<this>): void;
675
- /** @internal */
676
- __internalAwake(): void;
677
- /** @internal */
678
- __internalStart(): void;
679
- /** @internal */
680
- __internalEnable(isAddingToScene?: boolean): boolean;
681
- /** @internal */
682
- __internalDisable(isRemovingFromScene?: boolean): void;
683
- /** @internal */
684
- __internalDestroy(): void;
685
- /**
686
- * Controls whether this component is enabled
687
- * Disabled components don't receive lifecycle callbacks
688
- */
689
- get enabled(): boolean;
690
- set enabled(val: boolean);
691
- /**
692
- * Gets the position of this component's GameObject in world space.
693
- * Note: This is equivalent to calling `this.gameObject.worldPosition`
694
- */
695
- get worldPosition(): Vector3;
696
- /**
697
- * Sets the position of this component's GameObject in world space
698
- * @param val The world position vector to set
699
- */
700
- set worldPosition(val: Vector3);
701
- /**
702
- * Sets the position of this component's GameObject in world space using individual coordinates
703
- * @param x X-coordinate in world space
704
- * @param y Y-coordinate in world space
705
- * @param z Z-coordinate in world space
706
- */
707
- setWorldPosition(x: number, y: number, z: number): void;
708
- /**
709
- * Gets the rotation of this component's GameObject in world space as a quaternion
710
- * Note: This is equivalent to calling `this.gameObject.worldQuaternion`
711
- */
712
- get worldQuaternion(): Quaternion;
713
- /**
714
- * Sets the rotation of this component's GameObject in world space using a quaternion
715
- * @param val The world rotation quaternion to set
716
- */
717
- set worldQuaternion(val: Quaternion);
718
- /**
719
- * Sets the rotation of this component's GameObject in world space using quaternion components
720
- * @param x X component of the quaternion
721
- * @param y Y component of the quaternion
722
- * @param z Z component of the quaternion
723
- * @param w W component of the quaternion
724
- */
725
- setWorldQuaternion(x: number, y: number, z: number, w: number): void;
726
- /**
727
- * Gets the rotation of this component's GameObject in world space as Euler angles (in radians)
728
- */
729
- get worldEuler(): Euler;
730
- /**
731
- * Sets the rotation of this component's GameObject in world space using Euler angles (in radians)
732
- * @param val The world rotation Euler angles to set
733
- */
734
- set worldEuler(val: Euler);
735
- /**
736
- * Gets the rotation of this component's GameObject in world space as Euler angles (in degrees)
737
- * Note: This is equivalent to calling `this.gameObject.worldRotation`
738
- */
739
- get worldRotation(): Vector3;
740
- /**
741
- * Sets the rotation of this component's GameObject in world space using Euler angles (in degrees)
742
- * @param val The world rotation vector to set (in degrees)
743
- */
744
- set worldRotation(val: Vector3);
745
- /**
746
- * Sets the rotation of this component's GameObject in world space using individual Euler angles
747
- * @param x X-axis rotation
748
- * @param y Y-axis rotation
749
- * @param z Z-axis rotation
750
- * @param degrees Whether the values are in degrees (true) or radians (false)
751
- */
752
- setWorldRotation(x: number, y: number, z: number, degrees?: boolean): void;
753
- private static _forward;
754
- /**
755
- * Gets the forward direction vector (0,0,-1) of this component's GameObject in world space
756
- */
757
- get forward(): Vector3;
758
- private static _right;
759
- /**
760
- * Gets the right direction vector (1,0,0) of this component's GameObject in world space
761
- */
762
- get right(): Vector3;
763
- private static _up;
764
- /**
765
- * Gets the up direction vector (0,1,0) of this component's GameObject in world space
766
- */
767
- get up(): Vector3;
768
- /**
769
- * Storage for event listeners registered to this component
770
- * @private
771
- */
772
- private _eventListeners;
773
- /**
774
- * Registers an event listener for the specified event type
775
- * @param type The event type to listen for
776
- * @param listener The callback function to execute when the event occurs
777
- */
778
- addEventListener<T extends Event>(type: string, listener: (evt: T) => any): void;
779
- /**
780
- * Removes a previously registered event listener
781
- * @param type The event type the listener was registered for
782
- * @param listener The callback function to remove
783
- */
784
- removeEventListener<T extends Event>(type: string, listener: (arg: T) => any): void;
785
- /**
786
- * Dispatches an event to all registered listeners
787
- * @param evt The event object to dispatch
788
- * @returns Always returns false (standard implementation of EventTarget)
789
- */
790
- dispatchEvent(evt: Event): boolean;
791
- }
792
- export { Component as Behaviour };
1
+ /// <reference types="webxr" />
2
+ import { Euler, Object3D, Quaternion, Scene, Vector3 } from "three";
3
+ import { type AssetReference } from "../engine/engine_addressables.js";
4
+ import { type IInstantiateOptions } from "../engine/engine_gameobject.js";
5
+ import { SyncInstantiateOptions } from "../engine/engine_networking_instantiate.js";
6
+ import { Context, FrameEvent } from "../engine/engine_setup.js";
7
+ import type { Collision, ComponentInit, Constructor, ConstructorConcrete, GuidsMap, ICollider, IComponent, IGameObject, SourceIdentifier } from "../engine/engine_types.js";
8
+ import type { INeedleXRSessionEventReceiver, NeedleXRControllerEventArgs, NeedleXREventArgs } from "../engine/engine_xr.js";
9
+ import { type IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js";
10
+ /**
11
+ * Base class for objects in Needle Engine. Extends {@link Object3D} from three.js.
12
+ * GameObjects can have components attached to them, which can be used to add functionality to the object.
13
+ * They manage their components and provide methods to add, remove and get components.
14
+ *
15
+ * All {@link Object3D} types loaded in Needle Engine have methods like {@link addComponent}.
16
+ * These methods are available directly on the GameObject instance:
17
+ * ```typescript
18
+ * target.addComponent(MyComponent);
19
+ * ```
20
+ *
21
+ * And can be called statically on the GameObject class as well:
22
+ * ```typescript
23
+ * GameObject.setActive(target, true);
24
+ * ```
25
+ */
26
+ export declare abstract class GameObject extends Object3D implements Object3D, IGameObject {
27
+ /**
28
+ * Indicates if the GameObject is currently active. Inactive GameObjects will not be rendered or updated.
29
+ * When the activeSelf state changes, components will receive {@link Component.onEnable} or {@link Component.onDisable} callbacks.
30
+ */
31
+ abstract activeSelf: boolean;
32
+ /** @deprecated Use {@link addComponent} instead */
33
+ abstract addNewComponent<T extends IComponent>(type: ConstructorConcrete<T>, init?: ComponentInit<T>): T;
34
+ /**
35
+ * Creates a new component on this gameObject or adds an existing component instance
36
+ * @param comp Component type constructor or existing component instance
37
+ * @param init Optional initialization values for the component
38
+ * @returns The newly created or added component
39
+ */
40
+ abstract addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>, init?: ComponentInit<T>): T;
41
+ /**
42
+ * Removes a component from this GameObject
43
+ * @param comp Component instance to remove
44
+ * @returns The removed component
45
+ */
46
+ abstract removeComponent<T extends IComponent>(comp: T): T;
47
+ /**
48
+ * Gets an existing component of the specified type or adds a new one if it doesn't exist
49
+ * @param typeName Constructor of the component type to get or add
50
+ * @returns The existing or newly added component
51
+ */
52
+ abstract getOrAddComponent<T>(typeName: ConstructorConcrete<T> | null): T;
53
+ /**
54
+ * Gets a component of the specified type attached to this GameObject
55
+ * @param type Constructor of the component type to get
56
+ * @returns The component if found, otherwise null
57
+ */
58
+ abstract getComponent<T>(type: Constructor<T>): T | null;
59
+ /**
60
+ * Gets all components of the specified type attached to this GameObject
61
+ * @param type Constructor of the component type to get
62
+ * @param arr Optional array to populate with the components
63
+ * @returns Array of components
64
+ */
65
+ abstract getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
66
+ /**
67
+ * Gets a component of the specified type in this GameObject's children hierarchy
68
+ * @param type Constructor of the component type to get
69
+ * @returns The first matching component if found, otherwise null
70
+ */
71
+ abstract getComponentInChildren<T>(type: Constructor<T>): T | null;
72
+ /**
73
+ * Gets all components of the specified type in this GameObject's children hierarchy
74
+ * @param type Constructor of the component type to get
75
+ * @param arr Optional array to populate with the components
76
+ * @returns Array of components
77
+ */
78
+ abstract getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
79
+ /**
80
+ * Gets a component of the specified type in this GameObject's parent hierarchy
81
+ * @param type Constructor of the component type to get
82
+ * @returns The first matching component if found, otherwise null
83
+ */
84
+ abstract getComponentInParent<T>(type: Constructor<T>): T | null;
85
+ /**
86
+ * Gets all components of the specified type in this GameObject's parent hierarchy
87
+ * @param type Constructor of the component type to get
88
+ * @param arr Optional array to populate with the components
89
+ * @returns Array of components
90
+ */
91
+ abstract getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
92
+ /**
93
+ * The position of this GameObject in world space
94
+ */
95
+ abstract get worldPosition(): Vector3;
96
+ abstract set worldPosition(val: Vector3);
97
+ /**
98
+ * The rotation of this GameObject in world space as a quaternion
99
+ */
100
+ abstract set worldQuaternion(val: Quaternion);
101
+ abstract get worldQuaternion(): Quaternion;
102
+ /**
103
+ * The rotation of this GameObject in world space in euler angles (degrees)
104
+ */
105
+ abstract set worldRotation(val: Vector3);
106
+ abstract get worldRotation(): Vector3;
107
+ /**
108
+ * The scale of this GameObject in world space
109
+ */
110
+ abstract set worldScale(val: Vector3);
111
+ abstract get worldScale(): Vector3;
112
+ /**
113
+ * The forward direction vector of this GameObject in world space
114
+ */
115
+ abstract get worldForward(): Vector3;
116
+ /**
117
+ * The right direction vector of this GameObject in world space
118
+ */
119
+ abstract get worldRight(): Vector3;
120
+ /**
121
+ * The up direction vector of this GameObject in world space
122
+ */
123
+ abstract get worldUp(): Vector3;
124
+ /**
125
+ * Unique identifier for this GameObject
126
+ */
127
+ guid: string | undefined;
128
+ /**
129
+ * Destroys this GameObject and all its components.
130
+ * Internally, this is added to the three.js {@link Object3D} prototype.
131
+ */
132
+ abstract destroy(): any;
133
+ /**
134
+ * Checks if a GameObject has been destroyed
135
+ * @param go The GameObject to check
136
+ * @returns True if the GameObject has been destroyed
137
+ */
138
+ static isDestroyed(go: Object3D): boolean;
139
+ /**
140
+ * Sets the active state of a GameObject
141
+ * @param go The GameObject to modify
142
+ * @param active Whether the GameObject should be active
143
+ * @param processStart Whether to process the start callbacks if being activated
144
+ */
145
+ static setActive(go: Object3D, active: boolean, processStart?: boolean): void;
146
+ /**
147
+ * Checks if the GameObject itself is active (same as go.visible)
148
+ * @param go The GameObject to check
149
+ * @returns True if the GameObject is active
150
+ */
151
+ static isActiveSelf(go: Object3D): boolean;
152
+ /**
153
+ * Checks if the GameObject is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
154
+ * @param go The GameObject to check
155
+ * @returns True if the GameObject is active in the hierarchy
156
+ */
157
+ static isActiveInHierarchy(go: Object3D): boolean;
158
+ /**
159
+ * Marks a GameObject to be rendered using instancing
160
+ * @param go The GameObject to mark
161
+ * @param instanced Whether the GameObject should use instanced rendering
162
+ */
163
+ static markAsInstancedRendered(go: Object3D, instanced: boolean): void;
164
+ /**
165
+ * Checks if a GameObject is using instanced rendering
166
+ * @param instance The GameObject to check
167
+ * @returns True if the GameObject is using instanced rendering
168
+ */
169
+ static isUsingInstancing(instance: Object3D): boolean;
170
+ /**
171
+ * Executes a callback for all components of the provided type on the provided object and its children
172
+ * @param instance Object to run the method on
173
+ * @param cb Callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
174
+ * @param recursive If true, the method will be run on all children as well
175
+ * @returns The last return value of the callback
176
+ */
177
+ static foreachComponent(instance: Object3D, cb: (comp: Component) => any, recursive?: boolean): any;
178
+ /**
179
+ * Creates a new instance of the provided object that will be replicated to all connected clients
180
+ * @param instance Object to instantiate
181
+ * @param opts Options for the instantiation
182
+ * @returns The newly created instance or null if creation failed
183
+ */
184
+ static instantiateSynced(instance: GameObject | Object3D | null, opts: SyncInstantiateOptions): GameObject | null;
185
+ /**
186
+ * Creates a new instance of the provided object (like cloning it including all components and children)
187
+ * @param instance Object to instantiate
188
+ * @param opts Options for the instantiation (e.g. with what parent, position, etc.)
189
+ * @returns The newly created instance
190
+ */
191
+ static instantiate(instance: AssetReference, opts?: IInstantiateOptions | null | undefined): Promise<Object3D | null>;
192
+ static instantiate(instance: GameObject | Object3D, opts?: IInstantiateOptions | null | undefined): GameObject;
193
+ /**
194
+ * Destroys an object on all connected clients (if in a networked session)
195
+ * @param instance Object to destroy
196
+ * @param context Optional context to use
197
+ * @param recursive If true, all children will be destroyed as well
198
+ */
199
+ static destroySynced(instance: Object3D | Component, context?: Context, recursive?: boolean): void;
200
+ /**
201
+ * Destroys an object
202
+ * @param instance Object to destroy
203
+ * @param recursive If true, all children will be destroyed as well. Default: true
204
+ */
205
+ static destroy(instance: Object3D | Component, recursive?: boolean): void;
206
+ /**
207
+ * Adds an object to parent and ensures all components are properly registered
208
+ * @param instance Object to add
209
+ * @param parent Parent to add the object to
210
+ * @param context Optional context to use
211
+ */
212
+ static add(instance: Object3D | null | undefined, parent: Object3D, context?: Context): void;
213
+ /**
214
+ * Removes the object from its parent and deactivates all of its components
215
+ * @param instance Object to remove
216
+ */
217
+ static remove(instance: Object3D | null | undefined): void;
218
+ /**
219
+ * Invokes a method on all components including children (if a method with that name exists)
220
+ * @param go GameObject to invoke the method on
221
+ * @param functionName Name of the method to invoke
222
+ * @param args Arguments to pass to the method
223
+ */
224
+ static invokeOnChildren(go: Object3D | null | undefined, functionName: string, ...args: any): void;
225
+ /**
226
+ * Invokes a method on all components that have a method matching the provided name
227
+ * @param go GameObject to invoke the method on
228
+ * @param functionName Name of the method to invoke
229
+ * @param children Whether to invoke on children as well
230
+ * @param args Arguments to pass to the method
231
+ */
232
+ static invoke(go: Object3D | null | undefined, functionName: string, children?: boolean, ...args: any): void;
233
+ /** @deprecated use `addComponent` */
234
+ static addNewComponent<T extends IComponent>(go: IGameObject | Object3D, type: T | ConstructorConcrete<T>, init?: ComponentInit<T>, callAwake?: boolean): T;
235
+ /**
236
+ * Adds a new component (or moves an existing component) to the provided object
237
+ * @param go Object to add the component to
238
+ * @param instanceOrType If an instance is provided it will be moved to the new object, if a type is provided a new instance will be created
239
+ * @param init Optional init object to initialize the component with
240
+ * @param opts Optional options for adding the component
241
+ * @returns The added or moved component
242
+ */
243
+ static addComponent<T extends IComponent>(go: IGameObject | Object3D, instanceOrType: T | ConstructorConcrete<T>, init?: ComponentInit<T>, opts?: {
244
+ callAwake: boolean;
245
+ }): T;
246
+ /**
247
+ * Moves a component to a new object
248
+ * @param go GameObject to move the component to
249
+ * @param instance Component to move
250
+ * @returns The moved component
251
+ */
252
+ static moveComponent<T extends IComponent>(go: IGameObject | Object3D, instance: T | ConstructorConcrete<T>): T;
253
+ /**
254
+ * Removes a component from its object
255
+ * @param instance Component to remove
256
+ * @returns The removed component
257
+ */
258
+ static removeComponent<T extends IComponent>(instance: T): T;
259
+ /**
260
+ * Gets or adds a component of the specified type
261
+ * @param go GameObject to get or add the component to
262
+ * @param typeName Constructor of the component type
263
+ * @returns The existing or newly added component
264
+ */
265
+ static getOrAddComponent<T extends IComponent>(go: IGameObject | Object3D, typeName: ConstructorConcrete<T>): T;
266
+ /**
267
+ * Gets a component on the provided object
268
+ * @param go GameObject to get the component from
269
+ * @param typeName Constructor of the component type
270
+ * @returns The component if found, otherwise null
271
+ */
272
+ static getComponent<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T> | null): T | null;
273
+ /**
274
+ * Gets all components of the specified type on the provided object
275
+ * @param go GameObject to get the components from
276
+ * @param typeName Constructor of the component type
277
+ * @param arr Optional array to populate with the components
278
+ * @returns Array of components
279
+ */
280
+ static getComponents<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T>, arr?: T[] | null): T[];
281
+ /**
282
+ * Finds an object or component by its unique identifier
283
+ * @param guid Unique identifier to search for
284
+ * @param hierarchy Root object to search in
285
+ * @returns The found GameObject or Component, or null/undefined if not found
286
+ */
287
+ static findByGuid(guid: string, hierarchy: Object3D): GameObject | Component | null | undefined;
288
+ /**
289
+ * Finds the first object of the specified component type in the scene
290
+ * @param typeName Constructor of the component type
291
+ * @param context Context or root object to search in
292
+ * @param includeInactive Whether to include inactive objects in the search
293
+ * @returns The first matching component if found, otherwise null
294
+ */
295
+ static findObjectOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D, includeInactive?: boolean): T | null;
296
+ /**
297
+ * Finds all objects of the specified component type in the scene
298
+ * @param typeName Constructor of the component type
299
+ * @param context Context or root object to search in
300
+ * @returns Array of matching components
301
+ */
302
+ static findObjectsOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D): Array<T>;
303
+ /**
304
+ * Gets a component of the specified type in the gameObject's children hierarchy
305
+ * @param go GameObject to search in
306
+ * @param typeName Constructor of the component type
307
+ * @returns The first matching component if found, otherwise null
308
+ */
309
+ static getComponentInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
310
+ /**
311
+ * Gets all components of the specified type in the gameObject's children hierarchy
312
+ * @param go GameObject to search in
313
+ * @param typeName Constructor of the component type
314
+ * @param arr Optional array to populate with the components
315
+ * @returns Array of components
316
+ */
317
+ static getComponentsInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: T[] | null): Array<T>;
318
+ /**
319
+ * Gets a component of the specified type in the gameObject's parent hierarchy
320
+ * @param go GameObject to search in
321
+ * @param typeName Constructor of the component type
322
+ * @returns The first matching component if found, otherwise null
323
+ */
324
+ static getComponentInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
325
+ /**
326
+ * Gets all components of the specified type in the gameObject's parent hierarchy
327
+ * @param go GameObject to search in
328
+ * @param typeName Constructor of the component type
329
+ * @param arr Optional array to populate with the components
330
+ * @returns Array of components
331
+ */
332
+ static getComponentsInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: Array<T> | null): Array<T>;
333
+ /**
334
+ * Gets all components on the gameObject
335
+ * @param go GameObject to get components from
336
+ * @returns Array of all components
337
+ */
338
+ static getAllComponents(go: IGameObject | Object3D): Component[];
339
+ /**
340
+ * Iterates through all components on the gameObject
341
+ * @param go GameObject to iterate components on
342
+ * @returns Generator yielding each component
343
+ */
344
+ static iterateComponents(go: IGameObject | Object3D): Generator<any, void, unknown>;
345
+ }
346
+ /**
347
+ * Needle Engine component base class. Component's are the main building blocks of the Needle Engine.
348
+ * Derive from {@link Behaviour} to implement your own using the provided lifecycle methods.
349
+ * Components can be added to any {@link Object3D} using {@link addComponent} or {@link GameObject.addComponent}.
350
+ *
351
+ * The most common lifecycle methods are {@link update}, {@link awake}, {@link start}, {@link onEnable}, {@link onDisable} and {@link onDestroy}.
352
+ *
353
+ * XR specific callbacks include {@link onEnterXR}, {@link onLeaveXR}, {@link onUpdateXR}, {@link onXRControllerAdded} and {@link onXRControllerRemoved}.
354
+ *
355
+ * To receive pointer events implement {@link onPointerDown}, {@link onPointerUp}, {@link onPointerEnter}, {@link onPointerExit} and {@link onPointerMove}.
356
+ *
357
+ * @example
358
+ * ```typescript
359
+ * import { Behaviour } from "@needle-tools/engine";
360
+ * export class MyComponent extends Behaviour {
361
+ * start() {
362
+ * console.log("Hello World");
363
+ * }
364
+ * update() {
365
+ * console.log("Frame", this.context.time.frame);
366
+ * }
367
+ * }
368
+ * ```
369
+ *
370
+ * @group Components
371
+ */
372
+ export declare abstract class Component implements IComponent, EventTarget, Partial<INeedleXRSessionEventReceiver>, Partial<IPointerEventHandler> {
373
+ /**
374
+ * Indicates whether this object is a component
375
+ * @internal
376
+ */
377
+ get isComponent(): boolean;
378
+ private __context;
379
+ /**
380
+ * The context this component belongs to, providing access to the runtime environment
381
+ * including physics, timing utilities, camera, and scene
382
+ */
383
+ get context(): Context;
384
+ set context(context: Context);
385
+ /**
386
+ * Shorthand accessor for the current scene from the context
387
+ * @returns The scene this component belongs to
388
+ */
389
+ get scene(): Scene;
390
+ /**
391
+ * The layer value of the GameObject this component is attached to
392
+ * Used for visibility and physics filtering
393
+ */
394
+ get layer(): number;
395
+ /**
396
+ * The name of the GameObject this component is attached to
397
+ * Used for debugging and finding objects
398
+ */
399
+ get name(): string;
400
+ private __name?;
401
+ set name(str: string);
402
+ /**
403
+ * The tag of the GameObject this component is attached to
404
+ * Used for categorizing objects and efficient lookup
405
+ */
406
+ get tag(): string;
407
+ set tag(str: string);
408
+ /**
409
+ * Indicates whether the GameObject is marked as static
410
+ * Static objects typically don't move and can be optimized by the engine
411
+ */
412
+ get static(): boolean;
413
+ set static(value: boolean);
414
+ /**
415
+ * Checks if this component is currently active (enabled and part of an active GameObject hierarchy)
416
+ * Components that are inactive won't receive lifecycle method calls
417
+ * @returns True if the component is enabled and all parent GameObjects are active
418
+ */
419
+ get activeAndEnabled(): boolean;
420
+ private get __isActive();
421
+ private get __isActiveInHierarchy();
422
+ private set __isActiveInHierarchy(value);
423
+ /**
424
+ * Reference to the GameObject this component is attached to
425
+ * This is a three.js Object3D with additional GameObject functionality
426
+ */
427
+ gameObject: GameObject;
428
+ /**
429
+ * Unique identifier for this component instance,
430
+ * used for finding and tracking components
431
+ */
432
+ guid: string;
433
+ /**
434
+ * Identifier for the source asset that created this component.
435
+ * For example, URL to the glTF file this component was loaded from
436
+ */
437
+ sourceId?: SourceIdentifier;
438
+ /**
439
+ * Called when this component needs to remap guids after an instantiate operation.
440
+ * @param guidsMap Mapping from old guids to newly generated guids
441
+ */
442
+ resolveGuids?(guidsMap: GuidsMap): void;
443
+ /**
444
+ * Called once when the component becomes active for the first time.
445
+ * This is the first lifecycle callback to be invoked
446
+ */
447
+ awake(): void;
448
+ /**
449
+ * Called every time the component becomes enabled or active in the hierarchy.
450
+ * Invoked after {@link awake} and before {@link start}.
451
+ */
452
+ onEnable(): void;
453
+ /**
454
+ * Called every time the component becomes disabled or inactive in the hierarchy.
455
+ * Invoked when the component or any parent GameObject becomes invisible
456
+ */
457
+ onDisable(): void;
458
+ /**
459
+ * Called when the component is destroyed.
460
+ * Use for cleanup operations like removing event listeners
461
+ */
462
+ onDestroy(): void;
463
+ /**
464
+ * Called when a field decorated with @validate() is modified.
465
+ * @param prop The name of the field that was changed
466
+ */
467
+ onValidate?(prop?: string): void;
468
+ /**
469
+ * Called when the context's pause state changes.
470
+ * @param isPaused Whether the context is currently paused
471
+ * @param wasPaused The previous pause state
472
+ */
473
+ onPausedChanged?(isPaused: boolean, wasPaused: boolean): void;
474
+ /**
475
+ * Called once at the beginning of the first frame after the component is enabled.
476
+ * Use for initialization that requires other components to be awake.
477
+ */
478
+ start?(): void;
479
+ /**
480
+ * Called at the beginning of each frame before regular updates.
481
+ * Use for logic that needs to run before standard update callbacks.
482
+ */
483
+ earlyUpdate?(): void;
484
+ /**
485
+ * Called once per frame during the main update loop.
486
+ * The primary location for frame-based game logic.
487
+ */
488
+ update?(): void;
489
+ /**
490
+ * Called after all update functions have been called.
491
+ * Use for calculations that depend on other components being updated first.
492
+ */
493
+ lateUpdate?(): void;
494
+ /**
495
+ * Called immediately before the scene is rendered.
496
+ * @param frame Current XRFrame if in an XR session, null otherwise
497
+ */
498
+ onBeforeRender?(frame: XRFrame | null): void;
499
+ /**
500
+ * Called after the scene has been rendered.
501
+ * Use for post-processing or UI updates that should happen after rendering
502
+ */
503
+ onAfterRender?(): void;
504
+ /**
505
+ * Called when this component's collider begins colliding with another collider.
506
+ * @param col Information about the collision that occurred
507
+ */
508
+ onCollisionEnter?(col: Collision): any;
509
+ /**
510
+ * Called when this component's collider stops colliding with another collider.
511
+ * @param col Information about the collision that ended
512
+ */
513
+ onCollisionExit?(col: Collision): any;
514
+ /**
515
+ * Called each frame while this component's collider is colliding with another collider
516
+ * @param col Information about the ongoing collision
517
+ */
518
+ onCollisionStay?(col: Collision): any;
519
+ /**
520
+ * Called when this component's trigger collider is entered by another collider
521
+ * @param col The collider that entered this trigger
522
+ */
523
+ onTriggerEnter?(col: ICollider): any;
524
+ /**
525
+ * Called each frame while another collider is inside this component's trigger collider
526
+ * @param col The collider that is inside this trigger
527
+ */
528
+ onTriggerStay?(col: ICollider): any;
529
+ /**
530
+ * Called when another collider exits this component's trigger collider
531
+ * @param col The collider that exited this trigger
532
+ */
533
+ onTriggerExit?(col: ICollider): any;
534
+ /**
535
+ * Determines if this component supports a specific XR mode
536
+ * @param mode The XR session mode to check support for
537
+ * @returns True if the component supports the specified mode
538
+ */
539
+ supportsXR?(mode: XRSessionMode): boolean;
540
+ /**
541
+ * Called before an XR session is requested
542
+ * Use to modify session initialization parameters
543
+ * @param mode The XR session mode being requested
544
+ * @param args The session initialization parameters that can be modified
545
+ */
546
+ onBeforeXR?(mode: XRSessionMode, args: XRSessionInit): void;
547
+ /**
548
+ * Called when this component joins an XR session or becomes active in a running session
549
+ * @param args Event data for the XR session
550
+ */
551
+ onEnterXR?(args: NeedleXREventArgs): void;
552
+ /**
553
+ * Called each frame while this component is active in an XR session
554
+ * @param args Event data for the current XR frame
555
+ */
556
+ onUpdateXR?(args: NeedleXREventArgs): void;
557
+ /**
558
+ * Called when this component exits an XR session or becomes inactive during a session
559
+ * @param args Event data for the XR session
560
+ */
561
+ onLeaveXR?(args: NeedleXREventArgs): void;
562
+ /**
563
+ * Called when an XR controller is connected or when this component becomes active
564
+ * in a session with existing controllers
565
+ * @param args Event data for the controller that was added
566
+ */
567
+ onXRControllerAdded?(args: NeedleXRControllerEventArgs): void;
568
+ /**
569
+ * Called when an XR controller is disconnected or when this component becomes inactive
570
+ * during a session with controllers
571
+ * @param args Event data for the controller that was removed
572
+ */
573
+ onXRControllerRemoved?(args: NeedleXRControllerEventArgs): void;
574
+ /**
575
+ * Called when a pointer enters this component's GameObject
576
+ * @param args Data about the pointer event
577
+ */
578
+ onPointerEnter?(args: PointerEventData): any;
579
+ /**
580
+ * Called when a pointer moves while over this component's GameObject
581
+ * @param args Data about the pointer event
582
+ */
583
+ onPointerMove?(args: PointerEventData): any;
584
+ /**
585
+ * Called when a pointer exits this component's GameObject
586
+ * @param args Data about the pointer event
587
+ */
588
+ onPointerExit?(args: PointerEventData): any;
589
+ /**
590
+ * Called when a pointer button is pressed while over this component's GameObject
591
+ * @param args Data about the pointer event
592
+ */
593
+ onPointerDown?(args: PointerEventData): any;
594
+ /**
595
+ * Called when a pointer button is released while over this component's GameObject
596
+ * @param args Data about the pointer event
597
+ */
598
+ onPointerUp?(args: PointerEventData): any;
599
+ /**
600
+ * Called when a pointer completes a click interaction with this component's GameObject
601
+ * @param args Data about the pointer event
602
+ */
603
+ onPointerClick?(args: PointerEventData): any;
604
+ /**
605
+ * Starts a coroutine that can yield to wait for events.
606
+ * Coroutines allow for time-based sequencing of operations without blocking.
607
+ * Coroutines are based on generator functions, a JavaScript language feature.
608
+ *
609
+ * @param routine Generator function to start
610
+ * @param evt Event to register the coroutine for (default: FrameEvent.Update)
611
+ * @returns The generator function that can be used to stop the coroutine
612
+ * @example
613
+ * Time-based sequencing of operations
614
+ * ```ts
615
+ * *myCoroutine() {
616
+ * yield WaitForSeconds(1); // wait for 1 second
617
+ * yield WaitForFrames(10); // wait for 10 frames
618
+ * yield new Promise(resolve => setTimeout(resolve, 1000)); // wait for a promise to resolve
619
+ * }
620
+ * ```
621
+ * @example
622
+ * Coroutine that logs a message every 5 frames
623
+ * ```ts
624
+ * onEnable() {
625
+ * this.startCoroutine(this.myCoroutine());
626
+ * }
627
+ * private *myCoroutine() {
628
+ * while(this.activeAndEnabled) {
629
+ * console.log("Hello World", this.context.time.frame);
630
+ * // wait for 5 frames
631
+ * for(let i = 0; i < 5; i++) yield;
632
+ * }
633
+ * }
634
+ * ```
635
+ */
636
+ startCoroutine(routine: Generator, evt?: FrameEvent): Generator;
637
+ /**
638
+ * Stops a coroutine that was previously started with startCoroutine
639
+ * @param routine The routine to be stopped
640
+ * @param evt The frame event the routine was registered with
641
+ */
642
+ stopCoroutine(routine: Generator, evt?: FrameEvent): void;
643
+ /**
644
+ * Checks if this component has been destroyed
645
+ * @returns True if the component or its GameObject has been destroyed
646
+ */
647
+ get destroyed(): boolean;
648
+ /**
649
+ * Destroys this component and removes it from its GameObject
650
+ * After destruction, the component will no longer receive lifecycle callbacks
651
+ */
652
+ destroy(): void;
653
+ /** @internal */
654
+ protected __didAwake: boolean;
655
+ /** @internal */
656
+ private __didStart;
657
+ /** @internal */
658
+ protected __didEnable: boolean;
659
+ /** @internal */
660
+ protected __isEnabled: boolean | undefined;
661
+ /** @internal */
662
+ private __destroyed;
663
+ /** @internal */
664
+ get __internalDidAwakeAndStart(): boolean;
665
+ /** @internal */
666
+ constructor(init?: ComponentInit<Component>);
667
+ /** @internal */
668
+ __internalNewInstanceCreated(init?: ComponentInit<this>): this;
669
+ /**
670
+ * Initializes component properties from an initialization object
671
+ * @param init Object with properties to copy to this component
672
+ * @internal
673
+ */
674
+ _internalInit(init?: ComponentInit<this>): void;
675
+ /** @internal */
676
+ __internalAwake(): void;
677
+ /** @internal */
678
+ __internalStart(): void;
679
+ /** @internal */
680
+ __internalEnable(isAddingToScene?: boolean): boolean;
681
+ /** @internal */
682
+ __internalDisable(isRemovingFromScene?: boolean): void;
683
+ /** @internal */
684
+ __internalDestroy(): void;
685
+ /**
686
+ * Controls whether this component is enabled
687
+ * Disabled components don't receive lifecycle callbacks
688
+ */
689
+ get enabled(): boolean;
690
+ set enabled(val: boolean);
691
+ /**
692
+ * Gets the position of this component's GameObject in world space.
693
+ * Note: This is equivalent to calling `this.gameObject.worldPosition`
694
+ */
695
+ get worldPosition(): Vector3;
696
+ /**
697
+ * Sets the position of this component's GameObject in world space
698
+ * @param val The world position vector to set
699
+ */
700
+ set worldPosition(val: Vector3);
701
+ /**
702
+ * Sets the position of this component's GameObject in world space using individual coordinates
703
+ * @param x X-coordinate in world space
704
+ * @param y Y-coordinate in world space
705
+ * @param z Z-coordinate in world space
706
+ */
707
+ setWorldPosition(x: number, y: number, z: number): void;
708
+ /**
709
+ * Gets the rotation of this component's GameObject in world space as a quaternion
710
+ * Note: This is equivalent to calling `this.gameObject.worldQuaternion`
711
+ */
712
+ get worldQuaternion(): Quaternion;
713
+ /**
714
+ * Sets the rotation of this component's GameObject in world space using a quaternion
715
+ * @param val The world rotation quaternion to set
716
+ */
717
+ set worldQuaternion(val: Quaternion);
718
+ /**
719
+ * Sets the rotation of this component's GameObject in world space using quaternion components
720
+ * @param x X component of the quaternion
721
+ * @param y Y component of the quaternion
722
+ * @param z Z component of the quaternion
723
+ * @param w W component of the quaternion
724
+ */
725
+ setWorldQuaternion(x: number, y: number, z: number, w: number): void;
726
+ /**
727
+ * Gets the rotation of this component's GameObject in world space as Euler angles (in radians)
728
+ */
729
+ get worldEuler(): Euler;
730
+ /**
731
+ * Sets the rotation of this component's GameObject in world space using Euler angles (in radians)
732
+ * @param val The world rotation Euler angles to set
733
+ */
734
+ set worldEuler(val: Euler);
735
+ /**
736
+ * Gets the rotation of this component's GameObject in world space as Euler angles (in degrees)
737
+ * Note: This is equivalent to calling `this.gameObject.worldRotation`
738
+ */
739
+ get worldRotation(): Vector3;
740
+ /**
741
+ * Sets the rotation of this component's GameObject in world space using Euler angles (in degrees)
742
+ * @param val The world rotation vector to set (in degrees)
743
+ */
744
+ set worldRotation(val: Vector3);
745
+ /**
746
+ * Sets the rotation of this component's GameObject in world space using individual Euler angles
747
+ * @param x X-axis rotation
748
+ * @param y Y-axis rotation
749
+ * @param z Z-axis rotation
750
+ * @param degrees Whether the values are in degrees (true) or radians (false)
751
+ */
752
+ setWorldRotation(x: number, y: number, z: number, degrees?: boolean): void;
753
+ private static _forward;
754
+ /**
755
+ * Gets the forward direction vector (0,0,-1) of this component's GameObject in world space
756
+ */
757
+ get forward(): Vector3;
758
+ private static _right;
759
+ /**
760
+ * Gets the right direction vector (1,0,0) of this component's GameObject in world space
761
+ */
762
+ get right(): Vector3;
763
+ private static _up;
764
+ /**
765
+ * Gets the up direction vector (0,1,0) of this component's GameObject in world space
766
+ */
767
+ get up(): Vector3;
768
+ /**
769
+ * Storage for event listeners registered to this component
770
+ * @private
771
+ */
772
+ private _eventListeners;
773
+ /**
774
+ * Registers an event listener for the specified event type
775
+ * @param type The event type to listen for
776
+ * @param listener The callback function to execute when the event occurs
777
+ */
778
+ addEventListener<T extends Event>(type: string, listener: (evt: T) => any): void;
779
+ /**
780
+ * Removes a previously registered event listener
781
+ * @param type The event type the listener was registered for
782
+ * @param listener The callback function to remove
783
+ */
784
+ removeEventListener<T extends Event>(type: string, listener: (arg: T) => any): void;
785
+ /**
786
+ * Dispatches an event to all registered listeners
787
+ * @param evt The event object to dispatch
788
+ * @returns Always returns false (standard implementation of EventTarget)
789
+ */
790
+ dispatchEvent(evt: Event): boolean;
791
+ }
792
+ export { Component as Behaviour };