@myclaw163/clawclaw-cli 0.6.58 → 0.6.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/README.md +440 -440
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/postinstall.mjs +20 -20
  9. package/scripts/sync-bundled-skill.mjs +244 -244
  10. package/scripts/sync-bundled-skill.test.mjs +152 -152
  11. package/skills/clawclaw/SKILL.md +244 -244
  12. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  13. package/skills/clawclaw/references/COMMANDS.md +129 -132
  14. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  15. package/skills/clawclaw/references/HUB.md +48 -48
  16. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  17. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  18. package/skills/clawclaw/references/STREAM.md +59 -59
  19. package/skills/clawclaw/references/TACTICS.md +65 -65
  20. package/src/assets/clawclaw-ascii-map.txt +40 -40
  21. package/src/cli.ts +110 -110
  22. package/src/commands/_schema.ts +109 -109
  23. package/src/commands/account.ts +209 -209
  24. package/src/commands/config.ts +30 -30
  25. package/src/commands/do.test.ts +73 -37
  26. package/src/commands/do.ts +126 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -84
  30. package/src/commands/game.ts +1027 -1027
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -45
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/setup/codex.ts +248 -248
  44. package/src/commands/setup/hermes.test.ts +96 -96
  45. package/src/commands/setup/hermes.ts +76 -76
  46. package/src/commands/setup/index.ts +13 -13
  47. package/src/commands/setup/openclaw.test.ts +114 -114
  48. package/src/commands/setup/openclaw.ts +147 -147
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +135 -135
  52. package/src/commands/strategy.ts +180 -180
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +969 -969
  57. package/src/commands/watch.ts +720 -720
  58. package/src/lib/auth.test.ts +59 -59
  59. package/src/lib/auth.ts +186 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +391 -391
  62. package/src/lib/host-config-patcher.test.ts +130 -130
  63. package/src/lib/host-config-patcher.ts +151 -151
  64. package/src/lib/http-keepalive.ts +15 -15
  65. package/src/lib/http-transport.test.ts +42 -42
  66. package/src/lib/http-transport.ts +113 -113
  67. package/src/lib/hub-client.test.ts +56 -56
  68. package/src/lib/hub-client.ts +88 -88
  69. package/src/lib/hub-install.test.ts +98 -98
  70. package/src/lib/hub-install.ts +121 -121
  71. package/src/lib/hub-reminder.ts +56 -56
  72. package/src/lib/hub-unzip.test.ts +69 -69
  73. package/src/lib/hub-unzip.ts +62 -62
  74. package/src/lib/init-command.test.ts +75 -75
  75. package/src/lib/init-command.ts +120 -120
  76. package/src/lib/knowledge-store.test.ts +180 -180
  77. package/src/lib/knowledge-store.ts +374 -374
  78. package/src/lib/load-context.test.ts +52 -52
  79. package/src/lib/load-context.ts +52 -52
  80. package/src/lib/match-state.test.ts +134 -134
  81. package/src/lib/match-state.ts +94 -94
  82. package/src/lib/netease-tts.ts +83 -83
  83. package/src/lib/normalize.ts +42 -42
  84. package/src/lib/persona.test.ts +41 -41
  85. package/src/lib/persona.ts +72 -72
  86. package/src/lib/server-registry.ts +152 -152
  87. package/src/lib/skill-version.test.ts +48 -48
  88. package/src/lib/skill-version.ts +19 -19
  89. package/src/lib/strategy-export.test.ts +232 -232
  90. package/src/lib/strategy-export.ts +242 -242
  91. package/src/lib/tts-keys.ts +7 -7
  92. package/src/lib/tts-speech.test.ts +63 -63
  93. package/src/lib/tts-speech.ts +76 -76
  94. package/src/lib/workspace-argv.test.ts +49 -49
  95. package/src/lib/workspace-argv.ts +44 -44
  96. package/src/perception/player-history-store.test.ts +87 -87
  97. package/src/perception/player-history-store.ts +194 -194
  98. package/src/pipeline/event-store.ts +124 -124
  99. package/src/pipeline/pipeline.ts +35 -35
  100. package/src/runtime/auto-upgrade.test.ts +66 -66
  101. package/src/runtime/auto-upgrade.ts +31 -31
  102. package/src/runtime/event-daemon.test.ts +107 -107
  103. package/src/runtime/event-daemon.ts +409 -409
  104. package/src/runtime/owner-control.ts +150 -150
  105. package/src/runtime/raw-ws-log.test.ts +33 -33
  106. package/src/runtime/raw-ws-log.ts +32 -32
  107. package/src/runtime/runtime-logger.ts +107 -107
  108. package/src/runtime/ws-client.test.ts +104 -104
  109. package/src/runtime/ws-client.ts +272 -272
  110. package/src/sdk/action.ts +166 -166
  111. package/src/sdk/index.ts +110 -110
  112. package/src/sdk/types.ts +146 -146
  113. package/src/strategies/avoid-lone.ts +11 -11
  114. package/src/strategies/avoid-players.knowledge.md +20 -20
  115. package/src/strategies/avoid-players.ts +15 -15
  116. package/src/strategies/corpse-patrol.ts +22 -22
  117. package/src/strategies/crab-sabotage.ts +21 -21
  118. package/src/strategies/custom-module.test.ts +269 -269
  119. package/src/strategies/find-player.ts +16 -16
  120. package/src/strategies/game-utils.test.ts +190 -190
  121. package/src/strategies/game-utils.ts +744 -744
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/goal-manager.ts +41 -41
  133. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  134. package/src/strategies/goals/goal.ts +28 -28
  135. package/src/strategies/goals/keep-away-goal.ts +209 -209
  136. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  137. package/src/strategies/goals/kill-lone-top.ts +160 -160
  138. package/src/strategies/goals/kill-target-goal.ts +59 -59
  139. package/src/strategies/goals/kill-target-top.ts +109 -109
  140. package/src/strategies/goals/leaf-goal.ts +25 -25
  141. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  142. package/src/strategies/goals/lone-kill-core.ts +82 -82
  143. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  144. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  145. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  146. package/src/strategies/goals/move-room-goal.ts +60 -60
  147. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  148. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  149. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  150. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  151. package/src/strategies/goals/patrol-top.ts +57 -57
  152. package/src/strategies/goals/report-patrol-top.ts +80 -80
  153. package/src/strategies/goals/safe-task-goal.ts +102 -102
  154. package/src/strategies/goals/social-task-top.ts +161 -161
  155. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  156. package/src/strategies/goals/task-only-top.ts +57 -57
  157. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  158. package/src/strategies/goals/task-report-top.ts +57 -57
  159. package/src/strategies/goals/wander-task-goal.ts +33 -33
  160. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  161. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  162. package/src/strategies/greeting.ts +53 -53
  163. package/src/strategies/kill-frenzy.ts +12 -12
  164. package/src/strategies/kill-lone.knowledge.md +20 -20
  165. package/src/strategies/kill-lone.ts +13 -13
  166. package/src/strategies/kill-target.ts +18 -18
  167. package/src/strategies/loader.test.ts +678 -678
  168. package/src/strategies/loader.ts +172 -172
  169. package/src/strategies/lone-kill-task.ts +21 -21
  170. package/src/strategies/meeting-gate.test.ts +59 -59
  171. package/src/strategies/meeting-gate.ts +23 -23
  172. package/src/strategies/move-room.ts +15 -15
  173. package/src/strategies/new-events-backfill.ts +98 -98
  174. package/src/strategies/paradise-fish.knowledge.md +20 -20
  175. package/src/strategies/paradise-fish.ts +25 -25
  176. package/src/strategies/pathfind/distance-field.ts +150 -150
  177. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  178. package/src/strategies/pathfind/escape-planner.ts +355 -355
  179. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  180. package/src/strategies/patrol.ts +11 -11
  181. package/src/strategies/player-targets.ts +13 -13
  182. package/src/strategies/report-patrol.ts +11 -11
  183. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  184. package/src/strategies/shrimp-memory.ts +25 -25
  185. package/src/strategies/social-task.test.ts +28 -28
  186. package/src/strategies/social-task.ts +49 -49
  187. package/src/strategies/spawn.ts +82 -82
  188. package/src/strategies/speech-module.ts +123 -123
  189. package/src/strategies/strategy-loop.ts +763 -763
  190. package/src/strategies/task-kill-report.ts +17 -17
  191. package/src/strategies/task-only.ts +11 -11
  192. package/src/strategies/task-report.ts +22 -22
  193. package/src/strategies/types.ts +96 -96
  194. package/src/strategies/warrior-memory.knowledge.md +20 -20
  195. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,82 +1,82 @@
1
- import { spawn } from 'child_process';
2
- import { existsSync, mkdirSync, openSync, writeFileSync } from 'fs';
3
- import { dirname, join, resolve } from 'path';
4
- import { fileURLToPath } from 'url';
5
- import { getProfileLogsDir, getProfileStateDir } from '../lib/init-command.js';
6
- import { AuthStore } from '../lib/auth.js';
7
-
8
- const __filename = fileURLToPath(import.meta.url);
9
- const __dirname = dirname(__filename);
10
-
11
- const fwd = (p: string) => p.replace(/\\/g, '/');
12
- const BIN_MJS = fwd(resolve(__dirname, '..', '..', 'bin', 'clawclaw-cli.mjs'));
13
-
14
- function isTrue(value: string | undefined): boolean {
15
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
16
- }
17
-
18
- function isDeveloperDiagnosticsEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
19
- return isTrue(env.CCL_DEBUG_RUNTIME) || isTrue(env.CCL_TEST) || isTrue(env['ccl-test']);
20
- }
21
-
22
- export function spawnStrategyLoop(
23
- strategyId: string,
24
- strategyArgs?: string[],
25
- opts?: { source?: string; gameId?: string; role?: string; detached?: boolean; writeRuntimeFiles?: boolean },
26
- ): ReturnType<typeof spawn> {
27
- if (!existsSync(BIN_MJS)) throw new Error('clawclaw-cli bin entry not found');
28
- const isWin = process.platform === 'win32';
29
- const writeRuntimeFiles = opts?.writeRuntimeFiles ?? false;
30
-
31
- let logFile: string | undefined;
32
- if (isWin && isDeveloperDiagnosticsEnabled()) {
33
- try {
34
- const store = new AuthStore();
35
- const active = store.getActive();
36
- if (active) {
37
- const logsDir = getProfileLogsDir(active);
38
- mkdirSync(logsDir, { recursive: true });
39
- const timestamp = new Date().toISOString().replace(/[:.]/g, '-');
40
- logFile = resolve(logsDir, `strategy-${timestamp}.log`);
41
- openSync(logFile, 'a');
42
- }
43
- } catch {}
44
- }
45
-
46
- const args = ['_strategy', strategyId];
47
- if (strategyArgs && strategyArgs.length > 0) args.push('--', ...strategyArgs);
48
-
49
- const detached = opts?.detached ?? false;
50
- const child = spawn(process.execPath, [BIN_MJS, ...args], {
51
- detached,
52
- stdio: ['ignore', 'ignore', 'ignore'],
53
- env: {
54
- ...process.env,
55
- ...(isWin && logFile ? { CLAWCLAW_LOG_FILE: logFile } : {}),
56
- ...(writeRuntimeFiles ? { CLAWCLAW_STRATEGY_RUNTIME_FILES: '1' } : {}),
57
- },
58
- windowsHide: true,
59
- });
60
-
61
- if (child.pid && writeRuntimeFiles) {
62
- try {
63
- const store = new AuthStore();
64
- const active = store.getActive();
65
- if (active) {
66
- const stateDir = getProfileStateDir(active);
67
- mkdirSync(stateDir, { recursive: true });
68
- writeFileSync(join(stateDir, 'auto.pid'), String(child.pid));
69
- writeFileSync(join(stateDir, 'auto.json'), JSON.stringify({
70
- strategy: strategyId,
71
- pid: child.pid,
72
- source: opts?.source ?? 'manual',
73
- ...(opts?.gameId ? { game_id: opts.gameId } : {}),
74
- ...(opts?.role ? { role: opts.role } : {}),
75
- }));
76
- }
77
- } catch {}
78
- }
79
-
80
- if (detached) child.unref();
81
- return child;
82
- }
1
+ import { spawn } from 'child_process';
2
+ import { existsSync, mkdirSync, openSync, writeFileSync } from 'fs';
3
+ import { dirname, join, resolve } from 'path';
4
+ import { fileURLToPath } from 'url';
5
+ import { getProfileLogsDir, getProfileStateDir } from '../lib/init-command.js';
6
+ import { AuthStore } from '../lib/auth.js';
7
+
8
+ const __filename = fileURLToPath(import.meta.url);
9
+ const __dirname = dirname(__filename);
10
+
11
+ const fwd = (p: string) => p.replace(/\\/g, '/');
12
+ const BIN_MJS = fwd(resolve(__dirname, '..', '..', 'bin', 'clawclaw-cli.mjs'));
13
+
14
+ function isTrue(value: string | undefined): boolean {
15
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
16
+ }
17
+
18
+ function isDeveloperDiagnosticsEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
19
+ return isTrue(env.CCL_DEBUG_RUNTIME) || isTrue(env.CCL_TEST) || isTrue(env['ccl-test']);
20
+ }
21
+
22
+ export function spawnStrategyLoop(
23
+ strategyId: string,
24
+ strategyArgs?: string[],
25
+ opts?: { source?: string; gameId?: string; role?: string; detached?: boolean; writeRuntimeFiles?: boolean },
26
+ ): ReturnType<typeof spawn> {
27
+ if (!existsSync(BIN_MJS)) throw new Error('clawclaw-cli bin entry not found');
28
+ const isWin = process.platform === 'win32';
29
+ const writeRuntimeFiles = opts?.writeRuntimeFiles ?? false;
30
+
31
+ let logFile: string | undefined;
32
+ if (isWin && isDeveloperDiagnosticsEnabled()) {
33
+ try {
34
+ const store = new AuthStore();
35
+ const active = store.getActive();
36
+ if (active) {
37
+ const logsDir = getProfileLogsDir(active);
38
+ mkdirSync(logsDir, { recursive: true });
39
+ const timestamp = new Date().toISOString().replace(/[:.]/g, '-');
40
+ logFile = resolve(logsDir, `strategy-${timestamp}.log`);
41
+ openSync(logFile, 'a');
42
+ }
43
+ } catch {}
44
+ }
45
+
46
+ const args = ['_strategy', strategyId];
47
+ if (strategyArgs && strategyArgs.length > 0) args.push('--', ...strategyArgs);
48
+
49
+ const detached = opts?.detached ?? false;
50
+ const child = spawn(process.execPath, [BIN_MJS, ...args], {
51
+ detached,
52
+ stdio: ['ignore', 'ignore', 'ignore'],
53
+ env: {
54
+ ...process.env,
55
+ ...(isWin && logFile ? { CLAWCLAW_LOG_FILE: logFile } : {}),
56
+ ...(writeRuntimeFiles ? { CLAWCLAW_STRATEGY_RUNTIME_FILES: '1' } : {}),
57
+ },
58
+ windowsHide: true,
59
+ });
60
+
61
+ if (child.pid && writeRuntimeFiles) {
62
+ try {
63
+ const store = new AuthStore();
64
+ const active = store.getActive();
65
+ if (active) {
66
+ const stateDir = getProfileStateDir(active);
67
+ mkdirSync(stateDir, { recursive: true });
68
+ writeFileSync(join(stateDir, 'auto.pid'), String(child.pid));
69
+ writeFileSync(join(stateDir, 'auto.json'), JSON.stringify({
70
+ strategy: strategyId,
71
+ pid: child.pid,
72
+ source: opts?.source ?? 'manual',
73
+ ...(opts?.gameId ? { game_id: opts.gameId } : {}),
74
+ ...(opts?.role ? { role: opts.role } : {}),
75
+ }));
76
+ }
77
+ } catch {}
78
+ }
79
+
80
+ if (detached) child.unref();
81
+ return child;
82
+ }
@@ -1,123 +1,123 @@
1
- import type { GameState, PlayerInfo } from '../sdk/types.js';
2
- import type { StrategyContext } from './types.js';
3
-
4
- export interface SpeechModuleConfig {
5
- globalCooldownMs: number;
6
- perPersonCooldownMs: number;
7
- autoGreetEnabled: boolean;
8
- }
9
-
10
- export interface SpeechEvalResult {
11
- notifications: string[];
12
- }
13
-
14
- export class SpeechModule {
15
- private config: SpeechModuleConfig;
16
- private lastInitiateTime = 0;
17
- private perPersonCooldowns = new Map<string, number>();
18
-
19
- constructor(config: SpeechModuleConfig) {
20
- this.config = config;
21
- }
22
-
23
- evaluate(
24
- state: GameState,
25
- ctx: StrategyContext,
26
- signals: { allowAutoGreet: boolean },
27
- ): SpeechEvalResult {
28
- const result: SpeechEvalResult = { notifications: [] };
29
- const now = Date.now();
30
-
31
- const speechEvents = (state.new_events ?? []).filter(
32
- evt => evt.type === 'wandering_speech' && evt.actor_name && evt.actor_name !== state.you.name,
33
- );
34
-
35
- for (const evt of speechEvents) {
36
- const speaker = evt.actor_name as string;
37
- const text = (evt.text ?? evt.content ?? '') as string;
38
- const seatInfo = this.findSeatForPlayer(speaker, state, ctx);
39
- result.notifications.push(`[被搭话] ${speaker}${seatInfo}对你说:「${text}」`);
40
- }
41
-
42
- if (signals.allowAutoGreet && this.canInitiate(state, ctx, now)) {
43
- const candidate = this.pickCandidate(state, ctx, now);
44
- if (candidate) {
45
- const seatInfo = this.findSeatForPlayer(candidate.name, state, ctx);
46
- this.lastInitiateTime = now;
47
- this.perPersonCooldowns.set(candidate.name, now + this.config.perPersonCooldownMs);
48
- result.notifications.push(`[发言] 视野内出现${candidate.name}${seatInfo},可以主动打招呼。`);
49
- }
50
- }
51
-
52
- return result;
53
- }
54
-
55
- private canInitiate(state: GameState, ctx: StrategyContext, now: number): boolean {
56
- if (!this.config.autoGreetEnabled) return false;
57
- if (now - this.lastInitiateTime < this.config.globalCooldownMs) return false;
58
- if (state.you.doing_task) return false;
59
- if (ctx.reportCorpseTarget) return false;
60
- if (ctx.emergency && ctx.emergency.status !== 'completed') return false;
61
-
62
- return true;
63
- }
64
-
65
- private pickCandidate(state: GameState, ctx: StrategyContext, now: number): PlayerInfo | null {
66
- const mySeat = ctx.mySeat ?? 0;
67
- const speechActors = new Set(
68
- (state.new_events ?? [])
69
- .filter(evt => evt.type === 'wandering_speech' && evt.actor_name)
70
- .map(evt => evt.actor_name as string),
71
- );
72
-
73
- for (const player of state.players) {
74
- const cooldownUntil = this.perPersonCooldowns.get(player.name) ?? 0;
75
- if (now < cooldownUntil) continue;
76
-
77
- const theirSeat = player.seat ?? Infinity;
78
- if (mySeat >= theirSeat) continue;
79
-
80
- if (speechActors.has(player.name)) continue;
81
-
82
- return player;
83
- }
84
- return null;
85
- }
86
-
87
- /** 会议边界不再暂停移动,也无需清理等待对话状态。 */
88
- resetMeetingState(): void {
89
- }
90
-
91
- /** 角色变化时刷新发言配置,保留 ConversationGoal 持有的模块实例。 */
92
- updateConfig(role: string): void {
93
- this.config = getSpeechConfigForRole(role);
94
- }
95
-
96
- private findSeatForPlayer(name: string, state: GameState, ctx: StrategyContext): string {
97
- const player = state.players.find(p => p.name === name);
98
- if (player?.seat != null) return `(${player.seat}号)`;
99
- for (const [seat, pName] of Object.entries(ctx.playerNamesBySeat)) {
100
- if (pName === name) return `(${seat}号)`;
101
- }
102
- return '';
103
- }
104
- }
105
-
106
- const ROLE_CONFIGS: Record<string, SpeechModuleConfig> = {
107
- shrimp_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
108
- shrimp_warrior: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
109
- shrimp_pistol: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
110
- crab_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
111
- neutral_paradise_fish: { globalCooldownMs: 20_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
112
- neutral_octopus: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
113
- };
114
-
115
- const DEFAULT_CONFIG: SpeechModuleConfig = {
116
- globalCooldownMs: 30_000,
117
- perPersonCooldownMs: 90_000,
118
- autoGreetEnabled: true,
119
- };
120
-
121
- export function getSpeechConfigForRole(role: string): SpeechModuleConfig {
122
- return ROLE_CONFIGS[role] ?? DEFAULT_CONFIG;
123
- }
1
+ import type { GameState, PlayerInfo } from '../sdk/types.js';
2
+ import type { StrategyContext } from './types.js';
3
+
4
+ export interface SpeechModuleConfig {
5
+ globalCooldownMs: number;
6
+ perPersonCooldownMs: number;
7
+ autoGreetEnabled: boolean;
8
+ }
9
+
10
+ export interface SpeechEvalResult {
11
+ notifications: string[];
12
+ }
13
+
14
+ export class SpeechModule {
15
+ private config: SpeechModuleConfig;
16
+ private lastInitiateTime = 0;
17
+ private perPersonCooldowns = new Map<string, number>();
18
+
19
+ constructor(config: SpeechModuleConfig) {
20
+ this.config = config;
21
+ }
22
+
23
+ evaluate(
24
+ state: GameState,
25
+ ctx: StrategyContext,
26
+ signals: { allowAutoGreet: boolean },
27
+ ): SpeechEvalResult {
28
+ const result: SpeechEvalResult = { notifications: [] };
29
+ const now = Date.now();
30
+
31
+ const speechEvents = (state.new_events ?? []).filter(
32
+ evt => evt.type === 'wandering_speech' && evt.actor_name && evt.actor_name !== state.you.name,
33
+ );
34
+
35
+ for (const evt of speechEvents) {
36
+ const speaker = evt.actor_name as string;
37
+ const text = (evt.text ?? evt.content ?? '') as string;
38
+ const seatInfo = this.findSeatForPlayer(speaker, state, ctx);
39
+ result.notifications.push(`[被搭话] ${speaker}${seatInfo}对你说:「${text}」`);
40
+ }
41
+
42
+ if (signals.allowAutoGreet && this.canInitiate(state, ctx, now)) {
43
+ const candidate = this.pickCandidate(state, ctx, now);
44
+ if (candidate) {
45
+ const seatInfo = this.findSeatForPlayer(candidate.name, state, ctx);
46
+ this.lastInitiateTime = now;
47
+ this.perPersonCooldowns.set(candidate.name, now + this.config.perPersonCooldownMs);
48
+ result.notifications.push(`[发言] 视野内出现${candidate.name}${seatInfo},可以主动打招呼。`);
49
+ }
50
+ }
51
+
52
+ return result;
53
+ }
54
+
55
+ private canInitiate(state: GameState, ctx: StrategyContext, now: number): boolean {
56
+ if (!this.config.autoGreetEnabled) return false;
57
+ if (now - this.lastInitiateTime < this.config.globalCooldownMs) return false;
58
+ if (state.you.doing_task) return false;
59
+ if (ctx.reportCorpseTarget) return false;
60
+ if (ctx.emergency && ctx.emergency.status !== 'completed') return false;
61
+
62
+ return true;
63
+ }
64
+
65
+ private pickCandidate(state: GameState, ctx: StrategyContext, now: number): PlayerInfo | null {
66
+ const mySeat = ctx.mySeat ?? 0;
67
+ const speechActors = new Set(
68
+ (state.new_events ?? [])
69
+ .filter(evt => evt.type === 'wandering_speech' && evt.actor_name)
70
+ .map(evt => evt.actor_name as string),
71
+ );
72
+
73
+ for (const player of state.players) {
74
+ const cooldownUntil = this.perPersonCooldowns.get(player.name) ?? 0;
75
+ if (now < cooldownUntil) continue;
76
+
77
+ const theirSeat = player.seat ?? Infinity;
78
+ if (mySeat >= theirSeat) continue;
79
+
80
+ if (speechActors.has(player.name)) continue;
81
+
82
+ return player;
83
+ }
84
+ return null;
85
+ }
86
+
87
+ /** 会议边界不再暂停移动,也无需清理等待对话状态。 */
88
+ resetMeetingState(): void {
89
+ }
90
+
91
+ /** 角色变化时刷新发言配置,保留 ConversationGoal 持有的模块实例。 */
92
+ updateConfig(role: string): void {
93
+ this.config = getSpeechConfigForRole(role);
94
+ }
95
+
96
+ private findSeatForPlayer(name: string, state: GameState, ctx: StrategyContext): string {
97
+ const player = state.players.find(p => p.name === name);
98
+ if (player?.seat != null) return `(${player.seat}号)`;
99
+ for (const [seat, pName] of Object.entries(ctx.playerNamesBySeat)) {
100
+ if (pName === name) return `(${seat}号)`;
101
+ }
102
+ return '';
103
+ }
104
+ }
105
+
106
+ const ROLE_CONFIGS: Record<string, SpeechModuleConfig> = {
107
+ shrimp_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
108
+ shrimp_warrior: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
109
+ shrimp_pistol: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
110
+ crab_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
111
+ neutral_paradise_fish: { globalCooldownMs: 20_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
112
+ neutral_octopus: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
113
+ };
114
+
115
+ const DEFAULT_CONFIG: SpeechModuleConfig = {
116
+ globalCooldownMs: 30_000,
117
+ perPersonCooldownMs: 90_000,
118
+ autoGreetEnabled: true,
119
+ };
120
+
121
+ export function getSpeechConfigForRole(role: string): SpeechModuleConfig {
122
+ return ROLE_CONFIGS[role] ?? DEFAULT_CONFIG;
123
+ }