@myclaw163/clawclaw-cli 0.6.58 → 0.6.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/README.md +440 -440
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/postinstall.mjs +20 -20
  9. package/scripts/sync-bundled-skill.mjs +244 -244
  10. package/scripts/sync-bundled-skill.test.mjs +152 -152
  11. package/skills/clawclaw/SKILL.md +244 -244
  12. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  13. package/skills/clawclaw/references/COMMANDS.md +129 -132
  14. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  15. package/skills/clawclaw/references/HUB.md +48 -48
  16. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  17. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  18. package/skills/clawclaw/references/STREAM.md +59 -59
  19. package/skills/clawclaw/references/TACTICS.md +65 -65
  20. package/src/assets/clawclaw-ascii-map.txt +40 -40
  21. package/src/cli.ts +110 -110
  22. package/src/commands/_schema.ts +109 -109
  23. package/src/commands/account.ts +209 -209
  24. package/src/commands/config.ts +30 -30
  25. package/src/commands/do.test.ts +73 -37
  26. package/src/commands/do.ts +126 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -84
  30. package/src/commands/game.ts +1027 -1027
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -45
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/setup/codex.ts +248 -248
  44. package/src/commands/setup/hermes.test.ts +96 -96
  45. package/src/commands/setup/hermes.ts +76 -76
  46. package/src/commands/setup/index.ts +13 -13
  47. package/src/commands/setup/openclaw.test.ts +114 -114
  48. package/src/commands/setup/openclaw.ts +147 -147
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +135 -135
  52. package/src/commands/strategy.ts +180 -180
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +969 -969
  57. package/src/commands/watch.ts +720 -720
  58. package/src/lib/auth.test.ts +59 -59
  59. package/src/lib/auth.ts +186 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +391 -391
  62. package/src/lib/host-config-patcher.test.ts +130 -130
  63. package/src/lib/host-config-patcher.ts +151 -151
  64. package/src/lib/http-keepalive.ts +15 -15
  65. package/src/lib/http-transport.test.ts +42 -42
  66. package/src/lib/http-transport.ts +113 -113
  67. package/src/lib/hub-client.test.ts +56 -56
  68. package/src/lib/hub-client.ts +88 -88
  69. package/src/lib/hub-install.test.ts +98 -98
  70. package/src/lib/hub-install.ts +121 -121
  71. package/src/lib/hub-reminder.ts +56 -56
  72. package/src/lib/hub-unzip.test.ts +69 -69
  73. package/src/lib/hub-unzip.ts +62 -62
  74. package/src/lib/init-command.test.ts +75 -75
  75. package/src/lib/init-command.ts +120 -120
  76. package/src/lib/knowledge-store.test.ts +180 -180
  77. package/src/lib/knowledge-store.ts +374 -374
  78. package/src/lib/load-context.test.ts +52 -52
  79. package/src/lib/load-context.ts +52 -52
  80. package/src/lib/match-state.test.ts +134 -134
  81. package/src/lib/match-state.ts +94 -94
  82. package/src/lib/netease-tts.ts +83 -83
  83. package/src/lib/normalize.ts +42 -42
  84. package/src/lib/persona.test.ts +41 -41
  85. package/src/lib/persona.ts +72 -72
  86. package/src/lib/server-registry.ts +152 -152
  87. package/src/lib/skill-version.test.ts +48 -48
  88. package/src/lib/skill-version.ts +19 -19
  89. package/src/lib/strategy-export.test.ts +232 -232
  90. package/src/lib/strategy-export.ts +242 -242
  91. package/src/lib/tts-keys.ts +7 -7
  92. package/src/lib/tts-speech.test.ts +63 -63
  93. package/src/lib/tts-speech.ts +76 -76
  94. package/src/lib/workspace-argv.test.ts +49 -49
  95. package/src/lib/workspace-argv.ts +44 -44
  96. package/src/perception/player-history-store.test.ts +87 -87
  97. package/src/perception/player-history-store.ts +194 -194
  98. package/src/pipeline/event-store.ts +124 -124
  99. package/src/pipeline/pipeline.ts +35 -35
  100. package/src/runtime/auto-upgrade.test.ts +66 -66
  101. package/src/runtime/auto-upgrade.ts +31 -31
  102. package/src/runtime/event-daemon.test.ts +107 -107
  103. package/src/runtime/event-daemon.ts +409 -409
  104. package/src/runtime/owner-control.ts +150 -150
  105. package/src/runtime/raw-ws-log.test.ts +33 -33
  106. package/src/runtime/raw-ws-log.ts +32 -32
  107. package/src/runtime/runtime-logger.ts +107 -107
  108. package/src/runtime/ws-client.test.ts +104 -104
  109. package/src/runtime/ws-client.ts +272 -272
  110. package/src/sdk/action.ts +166 -166
  111. package/src/sdk/index.ts +110 -110
  112. package/src/sdk/types.ts +146 -146
  113. package/src/strategies/avoid-lone.ts +11 -11
  114. package/src/strategies/avoid-players.knowledge.md +20 -20
  115. package/src/strategies/avoid-players.ts +15 -15
  116. package/src/strategies/corpse-patrol.ts +22 -22
  117. package/src/strategies/crab-sabotage.ts +21 -21
  118. package/src/strategies/custom-module.test.ts +269 -269
  119. package/src/strategies/find-player.ts +16 -16
  120. package/src/strategies/game-utils.test.ts +190 -190
  121. package/src/strategies/game-utils.ts +744 -744
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/goal-manager.ts +41 -41
  133. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  134. package/src/strategies/goals/goal.ts +28 -28
  135. package/src/strategies/goals/keep-away-goal.ts +209 -209
  136. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  137. package/src/strategies/goals/kill-lone-top.ts +160 -160
  138. package/src/strategies/goals/kill-target-goal.ts +59 -59
  139. package/src/strategies/goals/kill-target-top.ts +109 -109
  140. package/src/strategies/goals/leaf-goal.ts +25 -25
  141. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  142. package/src/strategies/goals/lone-kill-core.ts +82 -82
  143. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  144. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  145. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  146. package/src/strategies/goals/move-room-goal.ts +60 -60
  147. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  148. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  149. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  150. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  151. package/src/strategies/goals/patrol-top.ts +57 -57
  152. package/src/strategies/goals/report-patrol-top.ts +80 -80
  153. package/src/strategies/goals/safe-task-goal.ts +102 -102
  154. package/src/strategies/goals/social-task-top.ts +161 -161
  155. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  156. package/src/strategies/goals/task-only-top.ts +57 -57
  157. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  158. package/src/strategies/goals/task-report-top.ts +57 -57
  159. package/src/strategies/goals/wander-task-goal.ts +33 -33
  160. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  161. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  162. package/src/strategies/greeting.ts +53 -53
  163. package/src/strategies/kill-frenzy.ts +12 -12
  164. package/src/strategies/kill-lone.knowledge.md +20 -20
  165. package/src/strategies/kill-lone.ts +13 -13
  166. package/src/strategies/kill-target.ts +18 -18
  167. package/src/strategies/loader.test.ts +678 -678
  168. package/src/strategies/loader.ts +172 -172
  169. package/src/strategies/lone-kill-task.ts +21 -21
  170. package/src/strategies/meeting-gate.test.ts +59 -59
  171. package/src/strategies/meeting-gate.ts +23 -23
  172. package/src/strategies/move-room.ts +15 -15
  173. package/src/strategies/new-events-backfill.ts +98 -98
  174. package/src/strategies/paradise-fish.knowledge.md +20 -20
  175. package/src/strategies/paradise-fish.ts +25 -25
  176. package/src/strategies/pathfind/distance-field.ts +150 -150
  177. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  178. package/src/strategies/pathfind/escape-planner.ts +355 -355
  179. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  180. package/src/strategies/patrol.ts +11 -11
  181. package/src/strategies/player-targets.ts +13 -13
  182. package/src/strategies/report-patrol.ts +11 -11
  183. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  184. package/src/strategies/shrimp-memory.ts +25 -25
  185. package/src/strategies/social-task.test.ts +28 -28
  186. package/src/strategies/social-task.ts +49 -49
  187. package/src/strategies/spawn.ts +82 -82
  188. package/src/strategies/speech-module.ts +123 -123
  189. package/src/strategies/strategy-loop.ts +763 -763
  190. package/src/strategies/task-kill-report.ts +17 -17
  191. package/src/strategies/task-only.ts +11 -11
  192. package/src/strategies/task-report.ts +22 -22
  193. package/src/strategies/types.ts +96 -96
  194. package/src/strategies/warrior-memory.knowledge.md +20 -20
  195. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,152 +1,152 @@
1
- // src/lib/server-registry.ts
2
- import { AuthStore } from './auth.js';
3
-
4
- export interface ServerAddresses {
5
- lobbyUrl: string;
6
- gameServerUrl: string | null;
7
- wsUrl: string | null;
8
- }
9
-
10
- export class ServerRegistry {
11
- private lobbyUrl: string;
12
- private _gameServerUrl: string | null;
13
- private _gatewayWsUrl: string | null;
14
- private agentName: string | undefined;
15
- /** True when gameServerUrl was pre-configured (e.g. from auth) — prevents
16
- * discoverGameServer() from clearing it during queue status polling. */
17
- private _urlPreconfigured: boolean;
18
-
19
- constructor(opts: { lobbyUrl: string; gameServerUrl?: string; agentName?: string }) {
20
- this.lobbyUrl = opts.lobbyUrl.replace(/\/$/, '');
21
- this._gatewayWsUrl = null;
22
- if (opts.gameServerUrl) {
23
- const raw = opts.gameServerUrl.replace(/\/$/, '');
24
- try {
25
- const u = new URL(raw);
26
- if (u.pathname && u.pathname !== '/') {
27
- // Gateway URL — restore _gatewayWsUrl so wsUrl path prefix is preserved
28
- this._gatewayWsUrl = raw;
29
- this._gameServerUrl = raw;
30
- } else {
31
- this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
32
- }
33
- } catch {
34
- this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
35
- }
36
- this._urlPreconfigured = true;
37
- } else {
38
- this._gameServerUrl = null;
39
- this._urlPreconfigured = false;
40
- }
41
- this.agentName = opts.agentName;
42
- }
43
-
44
- get addresses(): ServerAddresses {
45
- return {
46
- lobbyUrl: this.lobbyUrl,
47
- gameServerUrl: this._gameServerUrl,
48
- wsUrl: this.wsUrl,
49
- };
50
- }
51
-
52
- get gameServerUrl(): string | null {
53
- return this._gameServerUrl;
54
- }
55
-
56
- /**
57
- * Determine the correct base URL for a given API path.
58
- *
59
- * Game Server routes: /api/v1/game/current, /api/v1/game/action, /api/v1/game/map, /api/v1/game/leave, /api/v1/game/role_info
60
- * Lobby routes: everything else (/api/v1/agents/*, /api/v1/queue/*, etc.)
61
- */
62
- baseUrlFor(path: string): string {
63
- if (
64
- path.startsWith('/api/v1/game/current') ||
65
- path.startsWith('/api/v1/game/action') ||
66
- path.startsWith('/api/v1/game/map') ||
67
- path.startsWith('/api/v1/game/leave') ||
68
- path.startsWith('/api/v1/game/role_info')
69
- ) {
70
- const base = this._gatewayWsUrl ?? this._gameServerUrl;
71
- if (!base) throw new Error('No game server allocated');
72
- return base;
73
- }
74
- return this.lobbyUrl;
75
- }
76
-
77
- /**
78
- * Extract game server address from a queue response and update gameServerUrl.
79
- * Prefers ws_url (Gateway route) over raw address:port.
80
- * Returns true if the address changed.
81
- */
82
- updateFromQueueResponse(data: any): boolean {
83
- if (!data || typeof data !== 'object') return false;
84
- const qs = data.data ?? data;
85
- if (qs.status && qs.status !== 'allocated') {
86
- // Never clear a pre-configured URL just because queue status changed —
87
- // the game may already be in progress. Only clear if the URL was
88
- // originally discovered via queue (not pre-set from auth).
89
- if (this._urlPreconfigured) return false;
90
- if (this._gameServerUrl !== null || this._gatewayWsUrl !== null) {
91
- this._gameServerUrl = null;
92
- this._gatewayWsUrl = null;
93
- this.persistGameServerUrl();
94
- return true;
95
- }
96
- return false;
97
- }
98
-
99
- const wsUrl = qs.ws_url;
100
- if (wsUrl && typeof wsUrl === 'string') {
101
- const httpUrl = wsUrl.replace(/^wss:/, 'https:').replace(/^ws:/, 'http:');
102
- if (this._gatewayWsUrl !== httpUrl) {
103
- this._gatewayWsUrl = httpUrl;
104
- this._gameServerUrl = httpUrl;
105
- this.persistGameServerUrl();
106
- return true;
107
- }
108
- return false;
109
- }
110
-
111
- const addr = qs.address ?? qs.game_server?.address;
112
- const port = qs.port ?? qs.game_server?.port;
113
- if (addr && port) {
114
- const url = `http://${addr}:${port}`;
115
- if (this._gameServerUrl !== url) {
116
- this._gameServerUrl = url;
117
- this._gatewayWsUrl = null;
118
- this.persistGameServerUrl();
119
- return true;
120
- }
121
- }
122
- return false;
123
- }
124
-
125
- /** Manually set the game server URL. */
126
- setGameServerUrl(url: string): void {
127
- this._gameServerUrl = url.replace(/\/$/, '');
128
- this._urlPreconfigured = true;
129
- this.persistGameServerUrl();
130
- }
131
-
132
- /** WS URL derived from gameServerUrl (Gateway or direct). */
133
- get wsUrl(): string | null {
134
- if (!this._gameServerUrl) return null;
135
- try {
136
- const u = new URL(this._gameServerUrl);
137
- const protocol = u.protocol === 'https:' || u.protocol === 'wss:' ? 'wss:' : 'ws:';
138
- const basePath = this._gatewayWsUrl ? u.pathname.replace(/\/$/, '') : '';
139
- return `${protocol}//${u.host}${basePath}/api/v1/game/stream`;
140
- } catch {
141
- return null;
142
- }
143
- }
144
-
145
- /** Persist gameServerUrl to auth profile (best-effort). */
146
- private persistGameServerUrl(): void {
147
- if (!this.agentName) return;
148
- try {
149
- new AuthStore().updateGameServerUrl(this._gameServerUrl ?? undefined, this.agentName);
150
- } catch { /* non-critical */ }
151
- }
152
- }
1
+ // src/lib/server-registry.ts
2
+ import { AuthStore } from './auth.js';
3
+
4
+ export interface ServerAddresses {
5
+ lobbyUrl: string;
6
+ gameServerUrl: string | null;
7
+ wsUrl: string | null;
8
+ }
9
+
10
+ export class ServerRegistry {
11
+ private lobbyUrl: string;
12
+ private _gameServerUrl: string | null;
13
+ private _gatewayWsUrl: string | null;
14
+ private agentName: string | undefined;
15
+ /** True when gameServerUrl was pre-configured (e.g. from auth) — prevents
16
+ * discoverGameServer() from clearing it during queue status polling. */
17
+ private _urlPreconfigured: boolean;
18
+
19
+ constructor(opts: { lobbyUrl: string; gameServerUrl?: string; agentName?: string }) {
20
+ this.lobbyUrl = opts.lobbyUrl.replace(/\/$/, '');
21
+ this._gatewayWsUrl = null;
22
+ if (opts.gameServerUrl) {
23
+ const raw = opts.gameServerUrl.replace(/\/$/, '');
24
+ try {
25
+ const u = new URL(raw);
26
+ if (u.pathname && u.pathname !== '/') {
27
+ // Gateway URL — restore _gatewayWsUrl so wsUrl path prefix is preserved
28
+ this._gatewayWsUrl = raw;
29
+ this._gameServerUrl = raw;
30
+ } else {
31
+ this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
32
+ }
33
+ } catch {
34
+ this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
35
+ }
36
+ this._urlPreconfigured = true;
37
+ } else {
38
+ this._gameServerUrl = null;
39
+ this._urlPreconfigured = false;
40
+ }
41
+ this.agentName = opts.agentName;
42
+ }
43
+
44
+ get addresses(): ServerAddresses {
45
+ return {
46
+ lobbyUrl: this.lobbyUrl,
47
+ gameServerUrl: this._gameServerUrl,
48
+ wsUrl: this.wsUrl,
49
+ };
50
+ }
51
+
52
+ get gameServerUrl(): string | null {
53
+ return this._gameServerUrl;
54
+ }
55
+
56
+ /**
57
+ * Determine the correct base URL for a given API path.
58
+ *
59
+ * Game Server routes: /api/v1/game/current, /api/v1/game/action, /api/v1/game/map, /api/v1/game/leave, /api/v1/game/role_info
60
+ * Lobby routes: everything else (/api/v1/agents/*, /api/v1/queue/*, etc.)
61
+ */
62
+ baseUrlFor(path: string): string {
63
+ if (
64
+ path.startsWith('/api/v1/game/current') ||
65
+ path.startsWith('/api/v1/game/action') ||
66
+ path.startsWith('/api/v1/game/map') ||
67
+ path.startsWith('/api/v1/game/leave') ||
68
+ path.startsWith('/api/v1/game/role_info')
69
+ ) {
70
+ const base = this._gatewayWsUrl ?? this._gameServerUrl;
71
+ if (!base) throw new Error('No game server allocated');
72
+ return base;
73
+ }
74
+ return this.lobbyUrl;
75
+ }
76
+
77
+ /**
78
+ * Extract game server address from a queue response and update gameServerUrl.
79
+ * Prefers ws_url (Gateway route) over raw address:port.
80
+ * Returns true if the address changed.
81
+ */
82
+ updateFromQueueResponse(data: any): boolean {
83
+ if (!data || typeof data !== 'object') return false;
84
+ const qs = data.data ?? data;
85
+ if (qs.status && qs.status !== 'allocated') {
86
+ // Never clear a pre-configured URL just because queue status changed —
87
+ // the game may already be in progress. Only clear if the URL was
88
+ // originally discovered via queue (not pre-set from auth).
89
+ if (this._urlPreconfigured) return false;
90
+ if (this._gameServerUrl !== null || this._gatewayWsUrl !== null) {
91
+ this._gameServerUrl = null;
92
+ this._gatewayWsUrl = null;
93
+ this.persistGameServerUrl();
94
+ return true;
95
+ }
96
+ return false;
97
+ }
98
+
99
+ const wsUrl = qs.ws_url;
100
+ if (wsUrl && typeof wsUrl === 'string') {
101
+ const httpUrl = wsUrl.replace(/^wss:/, 'https:').replace(/^ws:/, 'http:');
102
+ if (this._gatewayWsUrl !== httpUrl) {
103
+ this._gatewayWsUrl = httpUrl;
104
+ this._gameServerUrl = httpUrl;
105
+ this.persistGameServerUrl();
106
+ return true;
107
+ }
108
+ return false;
109
+ }
110
+
111
+ const addr = qs.address ?? qs.game_server?.address;
112
+ const port = qs.port ?? qs.game_server?.port;
113
+ if (addr && port) {
114
+ const url = `http://${addr}:${port}`;
115
+ if (this._gameServerUrl !== url) {
116
+ this._gameServerUrl = url;
117
+ this._gatewayWsUrl = null;
118
+ this.persistGameServerUrl();
119
+ return true;
120
+ }
121
+ }
122
+ return false;
123
+ }
124
+
125
+ /** Manually set the game server URL. */
126
+ setGameServerUrl(url: string): void {
127
+ this._gameServerUrl = url.replace(/\/$/, '');
128
+ this._urlPreconfigured = true;
129
+ this.persistGameServerUrl();
130
+ }
131
+
132
+ /** WS URL derived from gameServerUrl (Gateway or direct). */
133
+ get wsUrl(): string | null {
134
+ if (!this._gameServerUrl) return null;
135
+ try {
136
+ const u = new URL(this._gameServerUrl);
137
+ const protocol = u.protocol === 'https:' || u.protocol === 'wss:' ? 'wss:' : 'ws:';
138
+ const basePath = this._gatewayWsUrl ? u.pathname.replace(/\/$/, '') : '';
139
+ return `${protocol}//${u.host}${basePath}/api/v1/game/stream`;
140
+ } catch {
141
+ return null;
142
+ }
143
+ }
144
+
145
+ /** Persist gameServerUrl to auth profile (best-effort). */
146
+ private persistGameServerUrl(): void {
147
+ if (!this.agentName) return;
148
+ try {
149
+ new AuthStore().updateGameServerUrl(this._gameServerUrl ?? undefined, this.agentName);
150
+ } catch { /* non-critical */ }
151
+ }
152
+ }
@@ -1,48 +1,48 @@
1
- import { mkdtempSync, writeFileSync } from 'fs';
2
- import { tmpdir } from 'os';
3
- import { join } from 'path';
4
- import { describe, expect, it } from 'vitest';
5
- import { parseSkillVersion, readSkillVersion } from './skill-version.js';
6
-
7
- describe('parseSkillVersion', () => {
8
- it('returns version from a normal frontmatter block', () => {
9
- const md = '---\nname: clawclaw\ndescription: x\nversion: 3.2.8\n---\n\n# body\n';
10
- expect(parseSkillVersion(md)).toBe('3.2.8');
11
- });
12
-
13
- it('handles CRLF line endings', () => {
14
- const md = '---\r\nname: x\r\nversion: 1.0.0\r\n---\r\nbody';
15
- expect(parseSkillVersion(md)).toBe('1.0.0');
16
- });
17
-
18
- it('returns null when frontmatter is missing', () => {
19
- expect(parseSkillVersion('# just a heading\n')).toBeNull();
20
- });
21
-
22
- it('returns null when version key is absent', () => {
23
- expect(parseSkillVersion('---\nname: x\n---\nbody')).toBeNull();
24
- });
25
-
26
- it('ignores a version: outside the frontmatter block', () => {
27
- const md = '---\nname: x\n---\n\nversion: 9.9.9 (in body)\n';
28
- expect(parseSkillVersion(md)).toBeNull();
29
- });
30
-
31
- it('strips surrounding whitespace from the value', () => {
32
- const md = '---\nversion: 2.1.0 \n---\nbody';
33
- expect(parseSkillVersion(md)).toBe('2.1.0');
34
- });
35
- });
36
-
37
- describe('readSkillVersion', () => {
38
- it('reads version from a file on disk', () => {
39
- const dir = mkdtempSync(join(tmpdir(), 'skill-version-'));
40
- const path = join(dir, 'SKILL.md');
41
- writeFileSync(path, '---\nversion: 4.0.0\n---\nbody');
42
- expect(readSkillVersion(path)).toBe('4.0.0');
43
- });
44
-
45
- it('returns null when file does not exist', () => {
46
- expect(readSkillVersion('/nonexistent/path/SKILL.md')).toBeNull();
47
- });
48
- });
1
+ import { mkdtempSync, writeFileSync } from 'fs';
2
+ import { tmpdir } from 'os';
3
+ import { join } from 'path';
4
+ import { describe, expect, it } from 'vitest';
5
+ import { parseSkillVersion, readSkillVersion } from './skill-version.js';
6
+
7
+ describe('parseSkillVersion', () => {
8
+ it('returns version from a normal frontmatter block', () => {
9
+ const md = '---\nname: clawclaw\ndescription: x\nversion: 3.2.8\n---\n\n# body\n';
10
+ expect(parseSkillVersion(md)).toBe('3.2.8');
11
+ });
12
+
13
+ it('handles CRLF line endings', () => {
14
+ const md = '---\r\nname: x\r\nversion: 1.0.0\r\n---\r\nbody';
15
+ expect(parseSkillVersion(md)).toBe('1.0.0');
16
+ });
17
+
18
+ it('returns null when frontmatter is missing', () => {
19
+ expect(parseSkillVersion('# just a heading\n')).toBeNull();
20
+ });
21
+
22
+ it('returns null when version key is absent', () => {
23
+ expect(parseSkillVersion('---\nname: x\n---\nbody')).toBeNull();
24
+ });
25
+
26
+ it('ignores a version: outside the frontmatter block', () => {
27
+ const md = '---\nname: x\n---\n\nversion: 9.9.9 (in body)\n';
28
+ expect(parseSkillVersion(md)).toBeNull();
29
+ });
30
+
31
+ it('strips surrounding whitespace from the value', () => {
32
+ const md = '---\nversion: 2.1.0 \n---\nbody';
33
+ expect(parseSkillVersion(md)).toBe('2.1.0');
34
+ });
35
+ });
36
+
37
+ describe('readSkillVersion', () => {
38
+ it('reads version from a file on disk', () => {
39
+ const dir = mkdtempSync(join(tmpdir(), 'skill-version-'));
40
+ const path = join(dir, 'SKILL.md');
41
+ writeFileSync(path, '---\nversion: 4.0.0\n---\nbody');
42
+ expect(readSkillVersion(path)).toBe('4.0.0');
43
+ });
44
+
45
+ it('returns null when file does not exist', () => {
46
+ expect(readSkillVersion('/nonexistent/path/SKILL.md')).toBeNull();
47
+ });
48
+ });
@@ -1,19 +1,19 @@
1
- import { readFileSync } from 'fs';
2
-
3
- const FRONTMATTER_RE = /^---\r?\n([\s\S]*?)\r?\n---/;
4
- const VERSION_RE = /^version:\s*(\S.*?)\s*$/m;
5
-
6
- export function parseSkillVersion(content: string): string | null {
7
- const fm = FRONTMATTER_RE.exec(content);
8
- if (!fm) return null;
9
- const v = VERSION_RE.exec(fm[1]);
10
- return v ? v[1] : null;
11
- }
12
-
13
- export function readSkillVersion(path: string): string | null {
14
- try {
15
- return parseSkillVersion(readFileSync(path, 'utf8'));
16
- } catch {
17
- return null;
18
- }
19
- }
1
+ import { readFileSync } from 'fs';
2
+
3
+ const FRONTMATTER_RE = /^---\r?\n([\s\S]*?)\r?\n---/;
4
+ const VERSION_RE = /^version:\s*(\S.*?)\s*$/m;
5
+
6
+ export function parseSkillVersion(content: string): string | null {
7
+ const fm = FRONTMATTER_RE.exec(content);
8
+ if (!fm) return null;
9
+ const v = VERSION_RE.exec(fm[1]);
10
+ return v ? v[1] : null;
11
+ }
12
+
13
+ export function readSkillVersion(path: string): string | null {
14
+ try {
15
+ return parseSkillVersion(readFileSync(path, 'utf8'));
16
+ } catch {
17
+ return null;
18
+ }
19
+ }