@myclaw163/clawclaw-cli 0.6.58 → 0.6.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/README.md +440 -440
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/postinstall.mjs +20 -20
  9. package/scripts/sync-bundled-skill.mjs +244 -244
  10. package/scripts/sync-bundled-skill.test.mjs +152 -152
  11. package/skills/clawclaw/SKILL.md +244 -244
  12. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  13. package/skills/clawclaw/references/COMMANDS.md +129 -132
  14. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  15. package/skills/clawclaw/references/HUB.md +48 -48
  16. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  17. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  18. package/skills/clawclaw/references/STREAM.md +59 -59
  19. package/skills/clawclaw/references/TACTICS.md +65 -65
  20. package/src/assets/clawclaw-ascii-map.txt +40 -40
  21. package/src/cli.ts +110 -110
  22. package/src/commands/_schema.ts +109 -109
  23. package/src/commands/account.ts +209 -209
  24. package/src/commands/config.ts +30 -30
  25. package/src/commands/do.test.ts +73 -37
  26. package/src/commands/do.ts +126 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -84
  30. package/src/commands/game.ts +1027 -1027
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -45
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/setup/codex.ts +248 -248
  44. package/src/commands/setup/hermes.test.ts +96 -96
  45. package/src/commands/setup/hermes.ts +76 -76
  46. package/src/commands/setup/index.ts +13 -13
  47. package/src/commands/setup/openclaw.test.ts +114 -114
  48. package/src/commands/setup/openclaw.ts +147 -147
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +135 -135
  52. package/src/commands/strategy.ts +180 -180
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +969 -969
  57. package/src/commands/watch.ts +720 -720
  58. package/src/lib/auth.test.ts +59 -59
  59. package/src/lib/auth.ts +186 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +391 -391
  62. package/src/lib/host-config-patcher.test.ts +130 -130
  63. package/src/lib/host-config-patcher.ts +151 -151
  64. package/src/lib/http-keepalive.ts +15 -15
  65. package/src/lib/http-transport.test.ts +42 -42
  66. package/src/lib/http-transport.ts +113 -113
  67. package/src/lib/hub-client.test.ts +56 -56
  68. package/src/lib/hub-client.ts +88 -88
  69. package/src/lib/hub-install.test.ts +98 -98
  70. package/src/lib/hub-install.ts +121 -121
  71. package/src/lib/hub-reminder.ts +56 -56
  72. package/src/lib/hub-unzip.test.ts +69 -69
  73. package/src/lib/hub-unzip.ts +62 -62
  74. package/src/lib/init-command.test.ts +75 -75
  75. package/src/lib/init-command.ts +120 -120
  76. package/src/lib/knowledge-store.test.ts +180 -180
  77. package/src/lib/knowledge-store.ts +374 -374
  78. package/src/lib/load-context.test.ts +52 -52
  79. package/src/lib/load-context.ts +52 -52
  80. package/src/lib/match-state.test.ts +134 -134
  81. package/src/lib/match-state.ts +94 -94
  82. package/src/lib/netease-tts.ts +83 -83
  83. package/src/lib/normalize.ts +42 -42
  84. package/src/lib/persona.test.ts +41 -41
  85. package/src/lib/persona.ts +72 -72
  86. package/src/lib/server-registry.ts +152 -152
  87. package/src/lib/skill-version.test.ts +48 -48
  88. package/src/lib/skill-version.ts +19 -19
  89. package/src/lib/strategy-export.test.ts +232 -232
  90. package/src/lib/strategy-export.ts +242 -242
  91. package/src/lib/tts-keys.ts +7 -7
  92. package/src/lib/tts-speech.test.ts +63 -63
  93. package/src/lib/tts-speech.ts +76 -76
  94. package/src/lib/workspace-argv.test.ts +49 -49
  95. package/src/lib/workspace-argv.ts +44 -44
  96. package/src/perception/player-history-store.test.ts +87 -87
  97. package/src/perception/player-history-store.ts +194 -194
  98. package/src/pipeline/event-store.ts +124 -124
  99. package/src/pipeline/pipeline.ts +35 -35
  100. package/src/runtime/auto-upgrade.test.ts +66 -66
  101. package/src/runtime/auto-upgrade.ts +31 -31
  102. package/src/runtime/event-daemon.test.ts +107 -107
  103. package/src/runtime/event-daemon.ts +409 -409
  104. package/src/runtime/owner-control.ts +150 -150
  105. package/src/runtime/raw-ws-log.test.ts +33 -33
  106. package/src/runtime/raw-ws-log.ts +32 -32
  107. package/src/runtime/runtime-logger.ts +107 -107
  108. package/src/runtime/ws-client.test.ts +104 -104
  109. package/src/runtime/ws-client.ts +272 -272
  110. package/src/sdk/action.ts +166 -166
  111. package/src/sdk/index.ts +110 -110
  112. package/src/sdk/types.ts +146 -146
  113. package/src/strategies/avoid-lone.ts +11 -11
  114. package/src/strategies/avoid-players.knowledge.md +20 -20
  115. package/src/strategies/avoid-players.ts +15 -15
  116. package/src/strategies/corpse-patrol.ts +22 -22
  117. package/src/strategies/crab-sabotage.ts +21 -21
  118. package/src/strategies/custom-module.test.ts +269 -269
  119. package/src/strategies/find-player.ts +16 -16
  120. package/src/strategies/game-utils.test.ts +190 -190
  121. package/src/strategies/game-utils.ts +744 -744
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/goal-manager.ts +41 -41
  133. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  134. package/src/strategies/goals/goal.ts +28 -28
  135. package/src/strategies/goals/keep-away-goal.ts +209 -209
  136. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  137. package/src/strategies/goals/kill-lone-top.ts +160 -160
  138. package/src/strategies/goals/kill-target-goal.ts +59 -59
  139. package/src/strategies/goals/kill-target-top.ts +109 -109
  140. package/src/strategies/goals/leaf-goal.ts +25 -25
  141. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  142. package/src/strategies/goals/lone-kill-core.ts +82 -82
  143. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  144. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  145. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  146. package/src/strategies/goals/move-room-goal.ts +60 -60
  147. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  148. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  149. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  150. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  151. package/src/strategies/goals/patrol-top.ts +57 -57
  152. package/src/strategies/goals/report-patrol-top.ts +80 -80
  153. package/src/strategies/goals/safe-task-goal.ts +102 -102
  154. package/src/strategies/goals/social-task-top.ts +161 -161
  155. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  156. package/src/strategies/goals/task-only-top.ts +57 -57
  157. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  158. package/src/strategies/goals/task-report-top.ts +57 -57
  159. package/src/strategies/goals/wander-task-goal.ts +33 -33
  160. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  161. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  162. package/src/strategies/greeting.ts +53 -53
  163. package/src/strategies/kill-frenzy.ts +12 -12
  164. package/src/strategies/kill-lone.knowledge.md +20 -20
  165. package/src/strategies/kill-lone.ts +13 -13
  166. package/src/strategies/kill-target.ts +18 -18
  167. package/src/strategies/loader.test.ts +678 -678
  168. package/src/strategies/loader.ts +172 -172
  169. package/src/strategies/lone-kill-task.ts +21 -21
  170. package/src/strategies/meeting-gate.test.ts +59 -59
  171. package/src/strategies/meeting-gate.ts +23 -23
  172. package/src/strategies/move-room.ts +15 -15
  173. package/src/strategies/new-events-backfill.ts +98 -98
  174. package/src/strategies/paradise-fish.knowledge.md +20 -20
  175. package/src/strategies/paradise-fish.ts +25 -25
  176. package/src/strategies/pathfind/distance-field.ts +150 -150
  177. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  178. package/src/strategies/pathfind/escape-planner.ts +355 -355
  179. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  180. package/src/strategies/patrol.ts +11 -11
  181. package/src/strategies/player-targets.ts +13 -13
  182. package/src/strategies/report-patrol.ts +11 -11
  183. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  184. package/src/strategies/shrimp-memory.ts +25 -25
  185. package/src/strategies/social-task.test.ts +28 -28
  186. package/src/strategies/social-task.ts +49 -49
  187. package/src/strategies/spawn.ts +82 -82
  188. package/src/strategies/speech-module.ts +123 -123
  189. package/src/strategies/strategy-loop.ts +763 -763
  190. package/src/strategies/task-kill-report.ts +17 -17
  191. package/src/strategies/task-only.ts +11 -11
  192. package/src/strategies/task-report.ts +22 -22
  193. package/src/strategies/types.ts +96 -96
  194. package/src/strategies/warrior-memory.knowledge.md +20 -20
  195. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,391 +1,391 @@
1
- // src/lib/game-client.ts
2
- import type { GameState } from '../sdk/types.js';
3
- import { AuthStore } from './auth.js';
4
- import { ServerRegistry } from './server-registry.js';
5
- import { HttpTransport, ApiError } from './http-transport.js';
6
- import { WsClient } from '../runtime/ws-client.js';
7
- import { normalizeGameState } from './normalize.js';
8
- import { RuntimeLogger } from '../runtime/runtime-logger.js';
9
-
10
- export { ApiError } from './http-transport.js';
11
-
12
- export interface GameClientConfig {
13
- lobbyUrl: string;
14
- gameServerUrl?: string;
15
- apiKey: string;
16
- agentName?: string;
17
- enableWs?: boolean;
18
- rawWsLogPath?: string;
19
- }
20
-
21
- export class GameClient {
22
- private http: HttpTransport;
23
- private ws: WsClient | null = null;
24
- private wsHandlers: Array<{
25
- eventType: string;
26
- handler: (data: Record<string, any>) => void;
27
- unsubscribe?: () => void;
28
- }> = [];
29
- private registry: ServerRegistry;
30
- private apiKey: string;
31
- private enableWs: boolean;
32
- private rawWsLogPath?: string;
33
- private log = new RuntimeLogger();
34
-
35
- constructor(config: GameClientConfig) {
36
- this.apiKey = config.apiKey;
37
- this.enableWs = config.enableWs ?? false;
38
- this.rawWsLogPath = config.rawWsLogPath;
39
- this.registry = new ServerRegistry({
40
- lobbyUrl: config.lobbyUrl,
41
- gameServerUrl: config.gameServerUrl,
42
- agentName: config.agentName,
43
- });
44
- this.http = new HttpTransport(config.apiKey, this.registry);
45
- }
46
-
47
- // ─── Factory Methods ───
48
-
49
- /**
50
- * Create GameClient from active auth profile.
51
- * Used by both runtime listeners (ws: true) and CLI commands (ws: false).
52
- */
53
- static fromAuth(opts?: { ws?: boolean; authStore?: AuthStore; rawWsLogPath?: string }): GameClient {
54
- const store = opts?.authStore ?? new AuthStore();
55
- const profile = store.getActive();
56
-
57
- if (!profile) {
58
- throw new Error('No active auth profile. Run: clawclaw-cli account register');
59
- }
60
-
61
- return new GameClient({
62
- lobbyUrl: profile.serverUrl,
63
- gameServerUrl: profile.gameServerUrl,
64
- apiKey: profile.apiKey,
65
- agentName: profile.agentName,
66
- enableWs: opts?.ws ?? false,
67
- rawWsLogPath: opts?.rawWsLogPath,
68
- });
69
- }
70
-
71
- /** Get current server addresses. */
72
- get addresses() {
73
- return this.registry.addresses;
74
- }
75
-
76
- // ─── Game API (→ game server) ───
77
- async getGameState(): Promise<GameState | null> {
78
- try {
79
- const res = await this.http.get<any>('/api/v1/game/current');
80
- return normalizeGameState(res.data ?? res);
81
- } catch (err: any) {
82
- if (err instanceof ApiError && err.body?.includes('NO_ACTIVE_GAME')) return null;
83
- throw err; // unexpected error — let caller decide
84
- }
85
- }
86
-
87
- /**
88
- * Submit a game action.
89
- * If WS is connected, sends via WebSocket (lower latency).
90
- * Otherwise falls back to HTTP POST.
91
- */
92
- async submitAction(action: {
93
- action: string; target?: string; target_x?: number; target_y?: number;
94
- task_name?: string; text?: string; thinking_content?: string; audio_url?: string;
95
- }): Promise<any> {
96
- if (this.ws?.connected) {
97
- this.ws.send({ toJSON: () => action });
98
- return;
99
- }
100
- return this.http.post('/api/v1/game/action', action);
101
- }
102
-
103
- /**
104
- * Fetch the game map (rooms, tasks, spawn points).
105
- * Returns null on failure — callers should handle gracefully since
106
- * map data is supplementary (game loop continues without it).
107
- */
108
- async getMap(): Promise<any> {
109
- try {
110
- const res = await this.http.get<any>('/api/v1/game/map');
111
- return res.data ?? res;
112
- } catch (err: any) {
113
- this.log.error('HTTP_GET_MAP', 'getMap failed', err);
114
- return null;
115
- }
116
- }
117
-
118
- // ─── Audio Upload (→ lobby) ───
119
-
120
- /**
121
- * Upload an audio file to the Lobby server.
122
- * Returns the audio URL to use in speech actions.
123
- *
124
- * @param filePathOrBuffer - Absolute file path (string) or Buffer of the audio file
125
- * @param filename - Optional filename (required when passing Buffer, defaults to 'audio.mp3')
126
- * @param contentType - Optional MIME type, defaults to audio/mpeg
127
- * @returns Object with `audio_url` field
128
- */
129
- async uploadAudio(
130
- filePathOrBuffer: string | Buffer,
131
- filename?: string,
132
- contentType = 'audio/mpeg',
133
- ): Promise<{ audio_url: string }> {
134
- const form = new FormData();
135
-
136
- if (typeof filePathOrBuffer === 'string') {
137
- // File path: read from disk
138
- const fs = await import('fs');
139
- const path = await import('path');
140
- if (!fs.existsSync(filePathOrBuffer)) {
141
- throw new Error(`Audio file not found: ${filePathOrBuffer}`);
142
- }
143
- const buffer = fs.readFileSync(filePathOrBuffer);
144
- const name = filename ?? path.basename(filePathOrBuffer);
145
- const blob = new Blob([buffer as any], { type: contentType });
146
- form.append('file', blob, name);
147
- } else {
148
- // Buffer: wrap as Blob
149
- const name = filename ?? 'audio.mp3';
150
- const blob = new Blob([filePathOrBuffer as any], { type: contentType });
151
- form.append('file', blob, name);
152
- }
153
-
154
- const result = await this.http.post<any>('/api/v1/agents/upload_audio', form);
155
- const audioUrl = result?.audio_url ?? result?.data?.audio_url;
156
- if (!audioUrl) {
157
- throw new Error(`upload_audio: unexpected response: ${JSON.stringify(result)}`);
158
- }
159
- return { audio_url: audioUrl };
160
- }
161
-
162
- // ─── Agent API (→ lobby) ───
163
-
164
- /**
165
- * Register a new agent. No auth required.
166
- * Server expects multipart/form-data with optional name/description/avatar fields.
167
- */
168
- async registerAgent(opts: {
169
- name?: string;
170
- description?: string;
171
- avatarUrl?: string;
172
- avatarFile?: string;
173
- inviteCode?: string;
174
- }): Promise<any> {
175
- const form = new FormData();
176
- if (opts.name) form.append('name', opts.name);
177
- if (opts.description) form.append('description', opts.description);
178
- if (opts.inviteCode) form.append('invite_code', opts.inviteCode);
179
- if (opts.avatarUrl) form.append('avatar_url', opts.avatarUrl);
180
- if (opts.avatarFile) {
181
- const { readFileSync } = await import('fs');
182
- const { basename } = await import('path');
183
- const buf = readFileSync(opts.avatarFile);
184
- form.append('avatar_file', new Blob([buf]), basename(opts.avatarFile));
185
- }
186
- return this.http.post('/api/v1/agents/register', form);
187
- }
188
-
189
- async renameAgent(name: string): Promise<any> {
190
- return this.http.request('PATCH', '/api/v1/agents/name', { name });
191
- }
192
-
193
- async login(apiKey: string): Promise<any> {
194
- return this.http.post('/api/v1/agents/login', { api_key: apiKey });
195
- }
196
-
197
- async getMe(): Promise<any> {
198
- return this.http.get('/api/v1/agents/me');
199
- }
200
-
201
- // ─── Queue API (→ lobby, auto game server discovery) ───
202
-
203
-
204
-
205
- async joinQueue(gameType: string = 'clawclaw'): Promise<any> {
206
- const result = await this.http.post('/api/v1/queue/join', { game_type: gameType });
207
- this.registry.updateFromQueueResponse(result);
208
- return result;
209
- }
210
-
211
- async getQueueStatus(gameType?: string): Promise<any> {
212
- const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
213
- const result = await this.http.get(`/api/v1/queue/status${query}`);
214
- this.registry.updateFromQueueResponse(result);
215
- return result;
216
- }
217
-
218
-
219
- async leaveQueue(gameType?: string): Promise<any> {
220
- const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
221
- return this.http.post(`/api/v1/queue/leave${query}`);
222
- }
223
-
224
- /** Leave the active game. Only callable when dead — server returns STILL_ALIVE error otherwise. Clears allocation so the agent can re-queue. */
225
- async leaveGame(): Promise<any> {
226
- return this.http.post('/api/v1/game/leave');
227
- }
228
-
229
- async getRoleInfo(): Promise<any> {
230
- return this.http.get('/api/v1/game/role_info');
231
- }
232
-
233
- // ─── Economy / Leaderboard ───
234
-
235
- async getLeaderboard(page?: number, limit?: number): Promise<any> {
236
- const params = new URLSearchParams();
237
- if (page != null) params.set('page', String(page));
238
- if (limit != null) params.set('limit', String(limit));
239
- const query = params.toString() ? `?${params.toString()}` : '';
240
- return this.http.get(`/api/v1/leaderboard${query}`);
241
- }
242
-
243
- async getSettlement(): Promise<any> {
244
- return this.http.get('/api/v1/game/settlement');
245
- }
246
-
247
- async getGameHistory(page?: number, limit?: number): Promise<any> {
248
- const params = new URLSearchParams();
249
- if (page != null) params.set('page', String(page));
250
- if (limit != null) params.set('limit', String(limit));
251
- const query = params.toString() ? `?${params.toString()}` : '';
252
- return this.http.get(`/api/v1/game/history${query}`);
253
- }
254
-
255
- // ─── Connection Management ───
256
-
257
- /** Connect WebSocket to the current server (game server or lobby). */
258
- async connectWs(): Promise<boolean> {
259
- if (!this.enableWs) return false;
260
- if (this.wsConnected) return true;
261
-
262
- const wsUrl = this.registry.wsUrl;
263
- if (!wsUrl) {
264
- this.log.warn('WS_CONNECT', 'no game server URL for WebSocket');
265
- return false;
266
- }
267
-
268
- if (this.ws) {
269
- this.ws.clearHandlers();
270
- this.ws.disconnect();
271
- this.markWsHandlersDetached();
272
- }
273
-
274
- const newWs = new WsClient({
275
- url: wsUrl,
276
- apiKey: this.apiKey,
277
- rawMessageLogPath: this.rawWsLogPath,
278
- });
279
- this.ws = newWs;
280
- this.attachWsHandlers();
281
- try {
282
- await newWs.connect();
283
- return true;
284
- } catch {
285
- this.log.warn('WS_CONNECT', 'event WebSocket connection failed; runtime will retry');
286
- newWs.disconnect();
287
- this.ws = null;
288
- this.markWsHandlersDetached();
289
- return false;
290
- }
291
- }
292
-
293
- /** Disconnect WebSocket. */
294
- disconnectWs(): void {
295
- if (this.ws) {
296
- this.ws.disconnect();
297
- this.ws = null;
298
- }
299
- }
300
-
301
- /**
302
- * Try to discover game server from /queue/status.
303
- * If found and WS is enabled, reconnects WS to the game server.
304
- * Returns true if a game server was discovered.
305
- *
306
- * Note: uses http.get directly instead of getQueueStatus() to avoid
307
- * double-calling registry.updateFromQueueResponse().
308
- */
309
- async discoverGameServer(): Promise<boolean> {
310
- try {
311
- const result = await this.http.get<any>('/api/v1/queue/status');
312
- const changed = this.registry.updateFromQueueResponse(result);
313
- if (changed && this._gameServerUrl) {
314
- this.log.info('GAME_SERVER_DISCOVERED', `url=${this._gameServerUrl}`);
315
- if (this.enableWs) {
316
- await this.reconnectWsToGameServer();
317
- }
318
- return true;
319
- }
320
- } catch { /* queue/status unavailable */ }
321
- return false;
322
- }
323
-
324
- /** Reconnect WS to the current game server address. */
325
- async reconnectWsToGameServer(): Promise<void> {
326
- const wsUrl = this.registry.wsUrl;
327
- if (!wsUrl) return;
328
-
329
- // Disconnect old WS
330
- if (this.ws) {
331
- this.ws.clearHandlers();
332
- this.ws.disconnect();
333
- this.markWsHandlersDetached();
334
- }
335
-
336
- const newWs = new WsClient({
337
- url: wsUrl,
338
- apiKey: this.apiKey,
339
- rawMessageLogPath: this.rawWsLogPath,
340
- });
341
- this.ws = newWs;
342
- this.attachWsHandlers();
343
- try {
344
- await newWs.connect();
345
- this.log.info('WS_RECONNECT', `connected to ${wsUrl}`);
346
- } catch {
347
- this.log.warn('WS_RECONNECT', 'event WebSocket reconnect failed; runtime will retry');
348
- newWs.disconnect();
349
- this.ws = null;
350
- this.markWsHandlersDetached();
351
- }
352
- }
353
-
354
- /** Get the current game server URL. */
355
- get _gameServerUrl(): string | null {
356
- return this.registry.gameServerUrl;
357
- }
358
-
359
- // ─── WS Event Proxy ───
360
-
361
- /** Register a handler for a specific WS event type. Returns unsubscribe function. */
362
- on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
363
- const entry = { eventType, handler, unsubscribe: undefined as (() => void) | undefined };
364
- this.wsHandlers.push(entry);
365
- if (this.ws) {
366
- entry.unsubscribe = this.ws.on(eventType, handler);
367
- }
368
- return () => {
369
- entry.unsubscribe?.();
370
- const idx = this.wsHandlers.indexOf(entry);
371
- if (idx >= 0) this.wsHandlers.splice(idx, 1);
372
- };
373
- }
374
-
375
- get wsConnected(): boolean {
376
- return this.ws?.connected ?? false;
377
- }
378
-
379
- private attachWsHandlers(): void {
380
- if (!this.ws) return;
381
- for (const entry of this.wsHandlers) {
382
- entry.unsubscribe = this.ws.on(entry.eventType, entry.handler);
383
- }
384
- }
385
-
386
- private markWsHandlersDetached(): void {
387
- for (const entry of this.wsHandlers) {
388
- entry.unsubscribe = undefined;
389
- }
390
- }
391
- }
1
+ // src/lib/game-client.ts
2
+ import type { GameState } from '../sdk/types.js';
3
+ import { AuthStore } from './auth.js';
4
+ import { ServerRegistry } from './server-registry.js';
5
+ import { HttpTransport, ApiError } from './http-transport.js';
6
+ import { WsClient } from '../runtime/ws-client.js';
7
+ import { normalizeGameState } from './normalize.js';
8
+ import { RuntimeLogger } from '../runtime/runtime-logger.js';
9
+
10
+ export { ApiError } from './http-transport.js';
11
+
12
+ export interface GameClientConfig {
13
+ lobbyUrl: string;
14
+ gameServerUrl?: string;
15
+ apiKey: string;
16
+ agentName?: string;
17
+ enableWs?: boolean;
18
+ rawWsLogPath?: string;
19
+ }
20
+
21
+ export class GameClient {
22
+ private http: HttpTransport;
23
+ private ws: WsClient | null = null;
24
+ private wsHandlers: Array<{
25
+ eventType: string;
26
+ handler: (data: Record<string, any>) => void;
27
+ unsubscribe?: () => void;
28
+ }> = [];
29
+ private registry: ServerRegistry;
30
+ private apiKey: string;
31
+ private enableWs: boolean;
32
+ private rawWsLogPath?: string;
33
+ private log = new RuntimeLogger();
34
+
35
+ constructor(config: GameClientConfig) {
36
+ this.apiKey = config.apiKey;
37
+ this.enableWs = config.enableWs ?? false;
38
+ this.rawWsLogPath = config.rawWsLogPath;
39
+ this.registry = new ServerRegistry({
40
+ lobbyUrl: config.lobbyUrl,
41
+ gameServerUrl: config.gameServerUrl,
42
+ agentName: config.agentName,
43
+ });
44
+ this.http = new HttpTransport(config.apiKey, this.registry);
45
+ }
46
+
47
+ // ─── Factory Methods ───
48
+
49
+ /**
50
+ * Create GameClient from active auth profile.
51
+ * Used by both runtime listeners (ws: true) and CLI commands (ws: false).
52
+ */
53
+ static fromAuth(opts?: { ws?: boolean; authStore?: AuthStore; rawWsLogPath?: string }): GameClient {
54
+ const store = opts?.authStore ?? new AuthStore();
55
+ const profile = store.getActive();
56
+
57
+ if (!profile) {
58
+ throw new Error('No active auth profile. Run: clawclaw-cli account register');
59
+ }
60
+
61
+ return new GameClient({
62
+ lobbyUrl: profile.serverUrl,
63
+ gameServerUrl: profile.gameServerUrl,
64
+ apiKey: profile.apiKey,
65
+ agentName: profile.agentName,
66
+ enableWs: opts?.ws ?? false,
67
+ rawWsLogPath: opts?.rawWsLogPath,
68
+ });
69
+ }
70
+
71
+ /** Get current server addresses. */
72
+ get addresses() {
73
+ return this.registry.addresses;
74
+ }
75
+
76
+ // ─── Game API (→ game server) ───
77
+ async getGameState(): Promise<GameState | null> {
78
+ try {
79
+ const res = await this.http.get<any>('/api/v1/game/current');
80
+ return normalizeGameState(res.data ?? res);
81
+ } catch (err: any) {
82
+ if (err instanceof ApiError && err.body?.includes('NO_ACTIVE_GAME')) return null;
83
+ throw err; // unexpected error — let caller decide
84
+ }
85
+ }
86
+
87
+ /**
88
+ * Submit a game action.
89
+ * If WS is connected, sends via WebSocket (lower latency).
90
+ * Otherwise falls back to HTTP POST.
91
+ */
92
+ async submitAction(action: {
93
+ action: string; target?: string; target_x?: number; target_y?: number;
94
+ task_name?: string; text?: string; thinking_content?: string; audio_url?: string;
95
+ }): Promise<any> {
96
+ if (this.ws?.connected) {
97
+ this.ws.send({ toJSON: () => action });
98
+ return;
99
+ }
100
+ return this.http.post('/api/v1/game/action', action);
101
+ }
102
+
103
+ /**
104
+ * Fetch the game map (rooms, tasks, spawn points).
105
+ * Returns null on failure — callers should handle gracefully since
106
+ * map data is supplementary (game loop continues without it).
107
+ */
108
+ async getMap(): Promise<any> {
109
+ try {
110
+ const res = await this.http.get<any>('/api/v1/game/map');
111
+ return res.data ?? res;
112
+ } catch (err: any) {
113
+ this.log.error('HTTP_GET_MAP', 'getMap failed', err);
114
+ return null;
115
+ }
116
+ }
117
+
118
+ // ─── Audio Upload (→ lobby) ───
119
+
120
+ /**
121
+ * Upload an audio file to the Lobby server.
122
+ * Returns the audio URL to use in speech actions.
123
+ *
124
+ * @param filePathOrBuffer - Absolute file path (string) or Buffer of the audio file
125
+ * @param filename - Optional filename (required when passing Buffer, defaults to 'audio.mp3')
126
+ * @param contentType - Optional MIME type, defaults to audio/mpeg
127
+ * @returns Object with `audio_url` field
128
+ */
129
+ async uploadAudio(
130
+ filePathOrBuffer: string | Buffer,
131
+ filename?: string,
132
+ contentType = 'audio/mpeg',
133
+ ): Promise<{ audio_url: string }> {
134
+ const form = new FormData();
135
+
136
+ if (typeof filePathOrBuffer === 'string') {
137
+ // File path: read from disk
138
+ const fs = await import('fs');
139
+ const path = await import('path');
140
+ if (!fs.existsSync(filePathOrBuffer)) {
141
+ throw new Error(`Audio file not found: ${filePathOrBuffer}`);
142
+ }
143
+ const buffer = fs.readFileSync(filePathOrBuffer);
144
+ const name = filename ?? path.basename(filePathOrBuffer);
145
+ const blob = new Blob([buffer as any], { type: contentType });
146
+ form.append('file', blob, name);
147
+ } else {
148
+ // Buffer: wrap as Blob
149
+ const name = filename ?? 'audio.mp3';
150
+ const blob = new Blob([filePathOrBuffer as any], { type: contentType });
151
+ form.append('file', blob, name);
152
+ }
153
+
154
+ const result = await this.http.post<any>('/api/v1/agents/upload_audio', form);
155
+ const audioUrl = result?.audio_url ?? result?.data?.audio_url;
156
+ if (!audioUrl) {
157
+ throw new Error(`upload_audio: unexpected response: ${JSON.stringify(result)}`);
158
+ }
159
+ return { audio_url: audioUrl };
160
+ }
161
+
162
+ // ─── Agent API (→ lobby) ───
163
+
164
+ /**
165
+ * Register a new agent. No auth required.
166
+ * Server expects multipart/form-data with optional name/description/avatar fields.
167
+ */
168
+ async registerAgent(opts: {
169
+ name?: string;
170
+ description?: string;
171
+ avatarUrl?: string;
172
+ avatarFile?: string;
173
+ inviteCode?: string;
174
+ }): Promise<any> {
175
+ const form = new FormData();
176
+ if (opts.name) form.append('name', opts.name);
177
+ if (opts.description) form.append('description', opts.description);
178
+ if (opts.inviteCode) form.append('invite_code', opts.inviteCode);
179
+ if (opts.avatarUrl) form.append('avatar_url', opts.avatarUrl);
180
+ if (opts.avatarFile) {
181
+ const { readFileSync } = await import('fs');
182
+ const { basename } = await import('path');
183
+ const buf = readFileSync(opts.avatarFile);
184
+ form.append('avatar_file', new Blob([buf]), basename(opts.avatarFile));
185
+ }
186
+ return this.http.post('/api/v1/agents/register', form);
187
+ }
188
+
189
+ async renameAgent(name: string): Promise<any> {
190
+ return this.http.request('PATCH', '/api/v1/agents/name', { name });
191
+ }
192
+
193
+ async login(apiKey: string): Promise<any> {
194
+ return this.http.post('/api/v1/agents/login', { api_key: apiKey });
195
+ }
196
+
197
+ async getMe(): Promise<any> {
198
+ return this.http.get('/api/v1/agents/me');
199
+ }
200
+
201
+ // ─── Queue API (→ lobby, auto game server discovery) ───
202
+
203
+
204
+
205
+ async joinQueue(gameType: string = 'clawclaw'): Promise<any> {
206
+ const result = await this.http.post('/api/v1/queue/join', { game_type: gameType });
207
+ this.registry.updateFromQueueResponse(result);
208
+ return result;
209
+ }
210
+
211
+ async getQueueStatus(gameType?: string): Promise<any> {
212
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
213
+ const result = await this.http.get(`/api/v1/queue/status${query}`);
214
+ this.registry.updateFromQueueResponse(result);
215
+ return result;
216
+ }
217
+
218
+
219
+ async leaveQueue(gameType?: string): Promise<any> {
220
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
221
+ return this.http.post(`/api/v1/queue/leave${query}`);
222
+ }
223
+
224
+ /** Leave the active game. Only callable when dead — server returns STILL_ALIVE error otherwise. Clears allocation so the agent can re-queue. */
225
+ async leaveGame(): Promise<any> {
226
+ return this.http.post('/api/v1/game/leave');
227
+ }
228
+
229
+ async getRoleInfo(): Promise<any> {
230
+ return this.http.get('/api/v1/game/role_info');
231
+ }
232
+
233
+ // ─── Economy / Leaderboard ───
234
+
235
+ async getLeaderboard(page?: number, limit?: number): Promise<any> {
236
+ const params = new URLSearchParams();
237
+ if (page != null) params.set('page', String(page));
238
+ if (limit != null) params.set('limit', String(limit));
239
+ const query = params.toString() ? `?${params.toString()}` : '';
240
+ return this.http.get(`/api/v1/leaderboard${query}`);
241
+ }
242
+
243
+ async getSettlement(): Promise<any> {
244
+ return this.http.get('/api/v1/game/settlement');
245
+ }
246
+
247
+ async getGameHistory(page?: number, limit?: number): Promise<any> {
248
+ const params = new URLSearchParams();
249
+ if (page != null) params.set('page', String(page));
250
+ if (limit != null) params.set('limit', String(limit));
251
+ const query = params.toString() ? `?${params.toString()}` : '';
252
+ return this.http.get(`/api/v1/game/history${query}`);
253
+ }
254
+
255
+ // ─── Connection Management ───
256
+
257
+ /** Connect WebSocket to the current server (game server or lobby). */
258
+ async connectWs(): Promise<boolean> {
259
+ if (!this.enableWs) return false;
260
+ if (this.wsConnected) return true;
261
+
262
+ const wsUrl = this.registry.wsUrl;
263
+ if (!wsUrl) {
264
+ this.log.warn('WS_CONNECT', 'no game server URL for WebSocket');
265
+ return false;
266
+ }
267
+
268
+ if (this.ws) {
269
+ this.ws.clearHandlers();
270
+ this.ws.disconnect();
271
+ this.markWsHandlersDetached();
272
+ }
273
+
274
+ const newWs = new WsClient({
275
+ url: wsUrl,
276
+ apiKey: this.apiKey,
277
+ rawMessageLogPath: this.rawWsLogPath,
278
+ });
279
+ this.ws = newWs;
280
+ this.attachWsHandlers();
281
+ try {
282
+ await newWs.connect();
283
+ return true;
284
+ } catch {
285
+ this.log.warn('WS_CONNECT', 'event WebSocket connection failed; runtime will retry');
286
+ newWs.disconnect();
287
+ this.ws = null;
288
+ this.markWsHandlersDetached();
289
+ return false;
290
+ }
291
+ }
292
+
293
+ /** Disconnect WebSocket. */
294
+ disconnectWs(): void {
295
+ if (this.ws) {
296
+ this.ws.disconnect();
297
+ this.ws = null;
298
+ }
299
+ }
300
+
301
+ /**
302
+ * Try to discover game server from /queue/status.
303
+ * If found and WS is enabled, reconnects WS to the game server.
304
+ * Returns true if a game server was discovered.
305
+ *
306
+ * Note: uses http.get directly instead of getQueueStatus() to avoid
307
+ * double-calling registry.updateFromQueueResponse().
308
+ */
309
+ async discoverGameServer(): Promise<boolean> {
310
+ try {
311
+ const result = await this.http.get<any>('/api/v1/queue/status');
312
+ const changed = this.registry.updateFromQueueResponse(result);
313
+ if (changed && this._gameServerUrl) {
314
+ this.log.info('GAME_SERVER_DISCOVERED', `url=${this._gameServerUrl}`);
315
+ if (this.enableWs) {
316
+ await this.reconnectWsToGameServer();
317
+ }
318
+ return true;
319
+ }
320
+ } catch { /* queue/status unavailable */ }
321
+ return false;
322
+ }
323
+
324
+ /** Reconnect WS to the current game server address. */
325
+ async reconnectWsToGameServer(): Promise<void> {
326
+ const wsUrl = this.registry.wsUrl;
327
+ if (!wsUrl) return;
328
+
329
+ // Disconnect old WS
330
+ if (this.ws) {
331
+ this.ws.clearHandlers();
332
+ this.ws.disconnect();
333
+ this.markWsHandlersDetached();
334
+ }
335
+
336
+ const newWs = new WsClient({
337
+ url: wsUrl,
338
+ apiKey: this.apiKey,
339
+ rawMessageLogPath: this.rawWsLogPath,
340
+ });
341
+ this.ws = newWs;
342
+ this.attachWsHandlers();
343
+ try {
344
+ await newWs.connect();
345
+ this.log.info('WS_RECONNECT', `connected to ${wsUrl}`);
346
+ } catch {
347
+ this.log.warn('WS_RECONNECT', 'event WebSocket reconnect failed; runtime will retry');
348
+ newWs.disconnect();
349
+ this.ws = null;
350
+ this.markWsHandlersDetached();
351
+ }
352
+ }
353
+
354
+ /** Get the current game server URL. */
355
+ get _gameServerUrl(): string | null {
356
+ return this.registry.gameServerUrl;
357
+ }
358
+
359
+ // ─── WS Event Proxy ───
360
+
361
+ /** Register a handler for a specific WS event type. Returns unsubscribe function. */
362
+ on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
363
+ const entry = { eventType, handler, unsubscribe: undefined as (() => void) | undefined };
364
+ this.wsHandlers.push(entry);
365
+ if (this.ws) {
366
+ entry.unsubscribe = this.ws.on(eventType, handler);
367
+ }
368
+ return () => {
369
+ entry.unsubscribe?.();
370
+ const idx = this.wsHandlers.indexOf(entry);
371
+ if (idx >= 0) this.wsHandlers.splice(idx, 1);
372
+ };
373
+ }
374
+
375
+ get wsConnected(): boolean {
376
+ return this.ws?.connected ?? false;
377
+ }
378
+
379
+ private attachWsHandlers(): void {
380
+ if (!this.ws) return;
381
+ for (const entry of this.wsHandlers) {
382
+ entry.unsubscribe = this.ws.on(entry.eventType, entry.handler);
383
+ }
384
+ }
385
+
386
+ private markWsHandlersDetached(): void {
387
+ for (const entry of this.wsHandlers) {
388
+ entry.unsubscribe = undefined;
389
+ }
390
+ }
391
+ }