@myclaw163/clawclaw-cli 0.6.58 → 0.6.60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +440 -440
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +244 -244
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +244 -244
- package/skills/clawclaw/references/CHATTERBOX.md +142 -142
- package/skills/clawclaw/references/COMMANDS.md +129 -132
- package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
- package/skills/clawclaw/references/STRATEGIES.md +57 -57
- package/skills/clawclaw/references/STREAM.md +59 -59
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +110 -110
- package/src/commands/_schema.ts +109 -109
- package/src/commands/account.ts +209 -209
- package/src/commands/config.ts +30 -30
- package/src/commands/do.test.ts +73 -37
- package/src/commands/do.ts +126 -95
- package/src/commands/events.ts +22 -22
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -84
- package/src/commands/game.ts +1027 -1027
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +19 -19
- package/src/commands/knowledge.ts +168 -168
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -45
- package/src/commands/persona.ts +57 -57
- package/src/commands/setup/codex.ts +248 -248
- package/src/commands/setup/hermes.test.ts +96 -96
- package/src/commands/setup/hermes.ts +76 -76
- package/src/commands/setup/index.ts +13 -13
- package/src/commands/setup/openclaw.test.ts +114 -114
- package/src/commands/setup/openclaw.ts +147 -147
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +135 -135
- package/src/commands/strategy.ts +180 -180
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +969 -969
- package/src/commands/watch.ts +720 -720
- package/src/lib/auth.test.ts +59 -59
- package/src/lib/auth.ts +186 -186
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +391 -391
- package/src/lib/host-config-patcher.test.ts +130 -130
- package/src/lib/host-config-patcher.ts +151 -151
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +121 -121
- package/src/lib/hub-reminder.ts +56 -56
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +120 -120
- package/src/lib/knowledge-store.test.ts +180 -180
- package/src/lib/knowledge-store.ts +374 -374
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +232 -232
- package/src/lib/strategy-export.ts +242 -242
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-store.ts +124 -124
- package/src/pipeline/pipeline.ts +35 -35
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +107 -107
- package/src/runtime/event-daemon.ts +409 -409
- package/src/runtime/owner-control.ts +150 -150
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -107
- package/src/runtime/ws-client.test.ts +104 -104
- package/src/runtime/ws-client.ts +272 -272
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +110 -110
- package/src/sdk/types.ts +146 -146
- package/src/strategies/avoid-lone.ts +11 -11
- package/src/strategies/avoid-players.knowledge.md +20 -20
- package/src/strategies/avoid-players.ts +15 -15
- package/src/strategies/corpse-patrol.ts +22 -22
- package/src/strategies/crab-sabotage.ts +21 -21
- package/src/strategies/custom-module.test.ts +269 -269
- package/src/strategies/find-player.ts +16 -16
- package/src/strategies/game-utils.test.ts +190 -190
- package/src/strategies/game-utils.ts +744 -744
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +91 -91
- package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/keep-away-goal.ts +209 -209
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +25 -25
- package/src/strategies/goals/linger-corpse-goal.ts +79 -79
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +86 -86
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +219 -219
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
- package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/kill-frenzy.ts +12 -12
- package/src/strategies/kill-lone.knowledge.md +20 -20
- package/src/strategies/kill-lone.ts +13 -13
- package/src/strategies/kill-target.ts +18 -18
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +172 -172
- package/src/strategies/lone-kill-task.ts +21 -21
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +15 -15
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/paradise-fish.knowledge.md +20 -20
- package/src/strategies/paradise-fish.ts +25 -25
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +355 -355
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +11 -11
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +11 -11
- package/src/strategies/shrimp-memory.knowledge.md +20 -20
- package/src/strategies/shrimp-memory.ts +25 -25
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +49 -49
- package/src/strategies/spawn.ts +82 -82
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.ts +763 -763
- package/src/strategies/task-kill-report.ts +17 -17
- package/src/strategies/task-only.ts +11 -11
- package/src/strategies/task-report.ts +22 -22
- package/src/strategies/types.ts +96 -96
- package/src/strategies/warrior-memory.knowledge.md +20 -20
- package/src/strategies/warrior-memory.ts +16 -16
|
@@ -1,102 +1,102 @@
|
|
|
1
|
-
import { describe, expect, it } from 'vitest';
|
|
2
|
-
import { playerHistoryCommandInternals } from './history.js';
|
|
3
|
-
import type { PlayerHistoryData, VisibleFrame } from '../perception/player-history-store.js';
|
|
4
|
-
|
|
5
|
-
function iso(ms: number): string {
|
|
6
|
-
return new Date(ms).toISOString();
|
|
7
|
-
}
|
|
8
|
-
|
|
9
|
-
function frame(tick: number, players: VisibleFrame['players']): VisibleFrame {
|
|
10
|
-
return {
|
|
11
|
-
tick,
|
|
12
|
-
time: iso(tick * 100),
|
|
13
|
-
players,
|
|
14
|
-
};
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
function baseData(frames: VisibleFrame[]): PlayerHistoryData {
|
|
18
|
-
return {
|
|
19
|
-
time: iso(0),
|
|
20
|
-
visible_frames: frames,
|
|
21
|
-
seats: { A: 1, B: 2, C: 3 },
|
|
22
|
-
lobster_tasks: [],
|
|
23
|
-
last_raw_frame: null,
|
|
24
|
-
last_history_tick: frames[frames.length - 1]?.tick ?? null,
|
|
25
|
-
};
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
describe('history player query helpers', () => {
|
|
29
|
-
it('resolves all, seat, exact, prefix, and ambiguous selectors', () => {
|
|
30
|
-
const data = baseData([frame(1, { Alice: { x: 0, y: 0 } })]);
|
|
31
|
-
data.seats = { Alice: 1, Alicia: 2, Bob: 3 };
|
|
32
|
-
expect(playerHistoryCommandInternals.resolvePlayers(data, ['all']).players).toEqual(['Alice', 'Alicia', 'Bob']);
|
|
33
|
-
expect(playerHistoryCommandInternals.resolvePlayers(data, ['seat:3']).players).toEqual(['Bob']);
|
|
34
|
-
expect(playerHistoryCommandInternals.resolvePlayers(data, ['Alice']).players).toEqual(['Alice']);
|
|
35
|
-
expect(playerHistoryCommandInternals.resolvePlayers(data, ['Bob']).players).toEqual(['Bob']);
|
|
36
|
-
expect(playerHistoryCommandInternals.resolvePlayers(data, ['Ali']).error?.code).toBe('ambiguous');
|
|
37
|
-
});
|
|
38
|
-
|
|
39
|
-
it('computes last_appear direction from the last two continuous sightings', () => {
|
|
40
|
-
const data = baseData([
|
|
41
|
-
frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
|
|
42
|
-
frame(2, { A: { x: 0, y: 0, room: 'r1' } }),
|
|
43
|
-
frame(3, { A: { x: 60, y: 60, room: 'r2' } }),
|
|
44
|
-
]);
|
|
45
|
-
const result = playerHistoryCommandInternals.buildLastAppearResult(data, 'A', 1000);
|
|
46
|
-
expect(result.dir).toBe('右下');
|
|
47
|
-
expect(result.visible).toBe(true);
|
|
48
|
-
expect(result.room).toBe('r2');
|
|
49
|
-
});
|
|
50
|
-
|
|
51
|
-
it('uses a 6px minimum move for direction and reports smaller movement as stay', () => {
|
|
52
|
-
const staying = baseData([
|
|
53
|
-
frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
|
|
54
|
-
frame(2, { A: { x: 5.9, y: 0, room: 'r1' } }),
|
|
55
|
-
]);
|
|
56
|
-
expect(playerHistoryCommandInternals.buildLastAppearResult(staying, 'A', 1000).dir).toBe('stay');
|
|
57
|
-
|
|
58
|
-
const moving = baseData([
|
|
59
|
-
frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
|
|
60
|
-
frame(2, { A: { x: 6, y: 0, room: 'r1' } }),
|
|
61
|
-
]);
|
|
62
|
-
expect(playerHistoryCommandInternals.buildLastAppearResult(moving, 'A', 1000).dir).toBe('右');
|
|
63
|
-
});
|
|
64
|
-
|
|
65
|
-
it('breaks rooms_seen on continuous room changes', () => {
|
|
66
|
-
const data = baseData([
|
|
67
|
-
frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
|
|
68
|
-
frame(2, { A: { x: 0, y: 0, room: 'r1' } }),
|
|
69
|
-
frame(3, { A: { x: 0, y: 0, room: 'r2' } }),
|
|
70
|
-
]);
|
|
71
|
-
const result = playerHistoryCommandInternals.buildRoomsSeenResult(data, 'A', 1000);
|
|
72
|
-
expect(new Set(result.rooms.map((room: any) => room.room))).toEqual(new Set(['r1', 'r2']));
|
|
73
|
-
});
|
|
74
|
-
|
|
75
|
-
it('requires exact same coordinates for non-task stay', () => {
|
|
76
|
-
const exactFrames: VisibleFrame[] = [];
|
|
77
|
-
for (let tick = 0; tick <= 20; tick++) {
|
|
78
|
-
exactFrames.push(frame(tick, { A: { x: 100, y: 100, room: 'r1' } }));
|
|
79
|
-
}
|
|
80
|
-
const exact = playerHistoryCommandInternals.buildStayResult(baseData(exactFrames), 'A', 3000);
|
|
81
|
-
expect(exact.stays).toHaveLength(1);
|
|
82
|
-
|
|
83
|
-
const movingFrames: VisibleFrame[] = [];
|
|
84
|
-
for (let tick = 0; tick <= 20; tick++) {
|
|
85
|
-
movingFrames.push(frame(tick, { A: { x: 100 + tick % 2, y: 100, room: 'r1' } }));
|
|
86
|
-
}
|
|
87
|
-
const moving = playerHistoryCommandInternals.buildStayResult(baseData(movingFrames), 'A', 3000);
|
|
88
|
-
expect(moving.stays).toHaveLength(0);
|
|
89
|
-
});
|
|
90
|
-
|
|
91
|
-
it('groups stay near the same lobster task within the 15px task radius', () => {
|
|
92
|
-
const frames: VisibleFrame[] = [];
|
|
93
|
-
for (let tick = 0; tick <= 20; tick++) {
|
|
94
|
-
frames.push(frame(tick, { A: { x: 90 + (tick % 3) * 10, y: 100, room: 'r1' } }));
|
|
95
|
-
}
|
|
96
|
-
const data = baseData(frames);
|
|
97
|
-
data.lobster_tasks = [{ name: '修线', room: 'r1', x: 100, y: 100 }];
|
|
98
|
-
const result = playerHistoryCommandInternals.buildStayResult(data, 'A', 3000);
|
|
99
|
-
expect(result.stays).toHaveLength(1);
|
|
100
|
-
expect(result.stays[0].near_task).toBe('修线');
|
|
101
|
-
});
|
|
102
|
-
});
|
|
1
|
+
import { describe, expect, it } from 'vitest';
|
|
2
|
+
import { playerHistoryCommandInternals } from './history.js';
|
|
3
|
+
import type { PlayerHistoryData, VisibleFrame } from '../perception/player-history-store.js';
|
|
4
|
+
|
|
5
|
+
function iso(ms: number): string {
|
|
6
|
+
return new Date(ms).toISOString();
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
function frame(tick: number, players: VisibleFrame['players']): VisibleFrame {
|
|
10
|
+
return {
|
|
11
|
+
tick,
|
|
12
|
+
time: iso(tick * 100),
|
|
13
|
+
players,
|
|
14
|
+
};
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
function baseData(frames: VisibleFrame[]): PlayerHistoryData {
|
|
18
|
+
return {
|
|
19
|
+
time: iso(0),
|
|
20
|
+
visible_frames: frames,
|
|
21
|
+
seats: { A: 1, B: 2, C: 3 },
|
|
22
|
+
lobster_tasks: [],
|
|
23
|
+
last_raw_frame: null,
|
|
24
|
+
last_history_tick: frames[frames.length - 1]?.tick ?? null,
|
|
25
|
+
};
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
describe('history player query helpers', () => {
|
|
29
|
+
it('resolves all, seat, exact, prefix, and ambiguous selectors', () => {
|
|
30
|
+
const data = baseData([frame(1, { Alice: { x: 0, y: 0 } })]);
|
|
31
|
+
data.seats = { Alice: 1, Alicia: 2, Bob: 3 };
|
|
32
|
+
expect(playerHistoryCommandInternals.resolvePlayers(data, ['all']).players).toEqual(['Alice', 'Alicia', 'Bob']);
|
|
33
|
+
expect(playerHistoryCommandInternals.resolvePlayers(data, ['seat:3']).players).toEqual(['Bob']);
|
|
34
|
+
expect(playerHistoryCommandInternals.resolvePlayers(data, ['Alice']).players).toEqual(['Alice']);
|
|
35
|
+
expect(playerHistoryCommandInternals.resolvePlayers(data, ['Bob']).players).toEqual(['Bob']);
|
|
36
|
+
expect(playerHistoryCommandInternals.resolvePlayers(data, ['Ali']).error?.code).toBe('ambiguous');
|
|
37
|
+
});
|
|
38
|
+
|
|
39
|
+
it('computes last_appear direction from the last two continuous sightings', () => {
|
|
40
|
+
const data = baseData([
|
|
41
|
+
frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
|
|
42
|
+
frame(2, { A: { x: 0, y: 0, room: 'r1' } }),
|
|
43
|
+
frame(3, { A: { x: 60, y: 60, room: 'r2' } }),
|
|
44
|
+
]);
|
|
45
|
+
const result = playerHistoryCommandInternals.buildLastAppearResult(data, 'A', 1000);
|
|
46
|
+
expect(result.dir).toBe('右下');
|
|
47
|
+
expect(result.visible).toBe(true);
|
|
48
|
+
expect(result.room).toBe('r2');
|
|
49
|
+
});
|
|
50
|
+
|
|
51
|
+
it('uses a 6px minimum move for direction and reports smaller movement as stay', () => {
|
|
52
|
+
const staying = baseData([
|
|
53
|
+
frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
|
|
54
|
+
frame(2, { A: { x: 5.9, y: 0, room: 'r1' } }),
|
|
55
|
+
]);
|
|
56
|
+
expect(playerHistoryCommandInternals.buildLastAppearResult(staying, 'A', 1000).dir).toBe('stay');
|
|
57
|
+
|
|
58
|
+
const moving = baseData([
|
|
59
|
+
frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
|
|
60
|
+
frame(2, { A: { x: 6, y: 0, room: 'r1' } }),
|
|
61
|
+
]);
|
|
62
|
+
expect(playerHistoryCommandInternals.buildLastAppearResult(moving, 'A', 1000).dir).toBe('右');
|
|
63
|
+
});
|
|
64
|
+
|
|
65
|
+
it('breaks rooms_seen on continuous room changes', () => {
|
|
66
|
+
const data = baseData([
|
|
67
|
+
frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
|
|
68
|
+
frame(2, { A: { x: 0, y: 0, room: 'r1' } }),
|
|
69
|
+
frame(3, { A: { x: 0, y: 0, room: 'r2' } }),
|
|
70
|
+
]);
|
|
71
|
+
const result = playerHistoryCommandInternals.buildRoomsSeenResult(data, 'A', 1000);
|
|
72
|
+
expect(new Set(result.rooms.map((room: any) => room.room))).toEqual(new Set(['r1', 'r2']));
|
|
73
|
+
});
|
|
74
|
+
|
|
75
|
+
it('requires exact same coordinates for non-task stay', () => {
|
|
76
|
+
const exactFrames: VisibleFrame[] = [];
|
|
77
|
+
for (let tick = 0; tick <= 20; tick++) {
|
|
78
|
+
exactFrames.push(frame(tick, { A: { x: 100, y: 100, room: 'r1' } }));
|
|
79
|
+
}
|
|
80
|
+
const exact = playerHistoryCommandInternals.buildStayResult(baseData(exactFrames), 'A', 3000);
|
|
81
|
+
expect(exact.stays).toHaveLength(1);
|
|
82
|
+
|
|
83
|
+
const movingFrames: VisibleFrame[] = [];
|
|
84
|
+
for (let tick = 0; tick <= 20; tick++) {
|
|
85
|
+
movingFrames.push(frame(tick, { A: { x: 100 + tick % 2, y: 100, room: 'r1' } }));
|
|
86
|
+
}
|
|
87
|
+
const moving = playerHistoryCommandInternals.buildStayResult(baseData(movingFrames), 'A', 3000);
|
|
88
|
+
expect(moving.stays).toHaveLength(0);
|
|
89
|
+
});
|
|
90
|
+
|
|
91
|
+
it('groups stay near the same lobster task within the 15px task radius', () => {
|
|
92
|
+
const frames: VisibleFrame[] = [];
|
|
93
|
+
for (let tick = 0; tick <= 20; tick++) {
|
|
94
|
+
frames.push(frame(tick, { A: { x: 90 + (tick % 3) * 10, y: 100, room: 'r1' } }));
|
|
95
|
+
}
|
|
96
|
+
const data = baseData(frames);
|
|
97
|
+
data.lobster_tasks = [{ name: '修线', room: 'r1', x: 100, y: 100 }];
|
|
98
|
+
const result = playerHistoryCommandInternals.buildStayResult(data, 'A', 3000);
|
|
99
|
+
expect(result.stays).toHaveLength(1);
|
|
100
|
+
expect(result.stays[0].near_task).toBe('修线');
|
|
101
|
+
});
|
|
102
|
+
});
|