@myclaw163/clawclaw-cli 0.6.58 → 0.6.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/README.md +440 -440
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/postinstall.mjs +20 -20
  9. package/scripts/sync-bundled-skill.mjs +244 -244
  10. package/scripts/sync-bundled-skill.test.mjs +152 -152
  11. package/skills/clawclaw/SKILL.md +244 -244
  12. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  13. package/skills/clawclaw/references/COMMANDS.md +129 -132
  14. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  15. package/skills/clawclaw/references/HUB.md +48 -48
  16. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  17. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  18. package/skills/clawclaw/references/STREAM.md +59 -59
  19. package/skills/clawclaw/references/TACTICS.md +65 -65
  20. package/src/assets/clawclaw-ascii-map.txt +40 -40
  21. package/src/cli.ts +110 -110
  22. package/src/commands/_schema.ts +109 -109
  23. package/src/commands/account.ts +209 -209
  24. package/src/commands/config.ts +30 -30
  25. package/src/commands/do.test.ts +73 -37
  26. package/src/commands/do.ts +126 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -84
  30. package/src/commands/game.ts +1027 -1027
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -45
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/setup/codex.ts +248 -248
  44. package/src/commands/setup/hermes.test.ts +96 -96
  45. package/src/commands/setup/hermes.ts +76 -76
  46. package/src/commands/setup/index.ts +13 -13
  47. package/src/commands/setup/openclaw.test.ts +114 -114
  48. package/src/commands/setup/openclaw.ts +147 -147
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +135 -135
  52. package/src/commands/strategy.ts +180 -180
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +969 -969
  57. package/src/commands/watch.ts +720 -720
  58. package/src/lib/auth.test.ts +59 -59
  59. package/src/lib/auth.ts +186 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +391 -391
  62. package/src/lib/host-config-patcher.test.ts +130 -130
  63. package/src/lib/host-config-patcher.ts +151 -151
  64. package/src/lib/http-keepalive.ts +15 -15
  65. package/src/lib/http-transport.test.ts +42 -42
  66. package/src/lib/http-transport.ts +113 -113
  67. package/src/lib/hub-client.test.ts +56 -56
  68. package/src/lib/hub-client.ts +88 -88
  69. package/src/lib/hub-install.test.ts +98 -98
  70. package/src/lib/hub-install.ts +121 -121
  71. package/src/lib/hub-reminder.ts +56 -56
  72. package/src/lib/hub-unzip.test.ts +69 -69
  73. package/src/lib/hub-unzip.ts +62 -62
  74. package/src/lib/init-command.test.ts +75 -75
  75. package/src/lib/init-command.ts +120 -120
  76. package/src/lib/knowledge-store.test.ts +180 -180
  77. package/src/lib/knowledge-store.ts +374 -374
  78. package/src/lib/load-context.test.ts +52 -52
  79. package/src/lib/load-context.ts +52 -52
  80. package/src/lib/match-state.test.ts +134 -134
  81. package/src/lib/match-state.ts +94 -94
  82. package/src/lib/netease-tts.ts +83 -83
  83. package/src/lib/normalize.ts +42 -42
  84. package/src/lib/persona.test.ts +41 -41
  85. package/src/lib/persona.ts +72 -72
  86. package/src/lib/server-registry.ts +152 -152
  87. package/src/lib/skill-version.test.ts +48 -48
  88. package/src/lib/skill-version.ts +19 -19
  89. package/src/lib/strategy-export.test.ts +232 -232
  90. package/src/lib/strategy-export.ts +242 -242
  91. package/src/lib/tts-keys.ts +7 -7
  92. package/src/lib/tts-speech.test.ts +63 -63
  93. package/src/lib/tts-speech.ts +76 -76
  94. package/src/lib/workspace-argv.test.ts +49 -49
  95. package/src/lib/workspace-argv.ts +44 -44
  96. package/src/perception/player-history-store.test.ts +87 -87
  97. package/src/perception/player-history-store.ts +194 -194
  98. package/src/pipeline/event-store.ts +124 -124
  99. package/src/pipeline/pipeline.ts +35 -35
  100. package/src/runtime/auto-upgrade.test.ts +66 -66
  101. package/src/runtime/auto-upgrade.ts +31 -31
  102. package/src/runtime/event-daemon.test.ts +107 -107
  103. package/src/runtime/event-daemon.ts +409 -409
  104. package/src/runtime/owner-control.ts +150 -150
  105. package/src/runtime/raw-ws-log.test.ts +33 -33
  106. package/src/runtime/raw-ws-log.ts +32 -32
  107. package/src/runtime/runtime-logger.ts +107 -107
  108. package/src/runtime/ws-client.test.ts +104 -104
  109. package/src/runtime/ws-client.ts +272 -272
  110. package/src/sdk/action.ts +166 -166
  111. package/src/sdk/index.ts +110 -110
  112. package/src/sdk/types.ts +146 -146
  113. package/src/strategies/avoid-lone.ts +11 -11
  114. package/src/strategies/avoid-players.knowledge.md +20 -20
  115. package/src/strategies/avoid-players.ts +15 -15
  116. package/src/strategies/corpse-patrol.ts +22 -22
  117. package/src/strategies/crab-sabotage.ts +21 -21
  118. package/src/strategies/custom-module.test.ts +269 -269
  119. package/src/strategies/find-player.ts +16 -16
  120. package/src/strategies/game-utils.test.ts +190 -190
  121. package/src/strategies/game-utils.ts +744 -744
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/goal-manager.ts +41 -41
  133. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  134. package/src/strategies/goals/goal.ts +28 -28
  135. package/src/strategies/goals/keep-away-goal.ts +209 -209
  136. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  137. package/src/strategies/goals/kill-lone-top.ts +160 -160
  138. package/src/strategies/goals/kill-target-goal.ts +59 -59
  139. package/src/strategies/goals/kill-target-top.ts +109 -109
  140. package/src/strategies/goals/leaf-goal.ts +25 -25
  141. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  142. package/src/strategies/goals/lone-kill-core.ts +82 -82
  143. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  144. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  145. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  146. package/src/strategies/goals/move-room-goal.ts +60 -60
  147. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  148. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  149. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  150. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  151. package/src/strategies/goals/patrol-top.ts +57 -57
  152. package/src/strategies/goals/report-patrol-top.ts +80 -80
  153. package/src/strategies/goals/safe-task-goal.ts +102 -102
  154. package/src/strategies/goals/social-task-top.ts +161 -161
  155. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  156. package/src/strategies/goals/task-only-top.ts +57 -57
  157. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  158. package/src/strategies/goals/task-report-top.ts +57 -57
  159. package/src/strategies/goals/wander-task-goal.ts +33 -33
  160. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  161. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  162. package/src/strategies/greeting.ts +53 -53
  163. package/src/strategies/kill-frenzy.ts +12 -12
  164. package/src/strategies/kill-lone.knowledge.md +20 -20
  165. package/src/strategies/kill-lone.ts +13 -13
  166. package/src/strategies/kill-target.ts +18 -18
  167. package/src/strategies/loader.test.ts +678 -678
  168. package/src/strategies/loader.ts +172 -172
  169. package/src/strategies/lone-kill-task.ts +21 -21
  170. package/src/strategies/meeting-gate.test.ts +59 -59
  171. package/src/strategies/meeting-gate.ts +23 -23
  172. package/src/strategies/move-room.ts +15 -15
  173. package/src/strategies/new-events-backfill.ts +98 -98
  174. package/src/strategies/paradise-fish.knowledge.md +20 -20
  175. package/src/strategies/paradise-fish.ts +25 -25
  176. package/src/strategies/pathfind/distance-field.ts +150 -150
  177. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  178. package/src/strategies/pathfind/escape-planner.ts +355 -355
  179. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  180. package/src/strategies/patrol.ts +11 -11
  181. package/src/strategies/player-targets.ts +13 -13
  182. package/src/strategies/report-patrol.ts +11 -11
  183. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  184. package/src/strategies/shrimp-memory.ts +25 -25
  185. package/src/strategies/social-task.test.ts +28 -28
  186. package/src/strategies/social-task.ts +49 -49
  187. package/src/strategies/spawn.ts +82 -82
  188. package/src/strategies/speech-module.ts +123 -123
  189. package/src/strategies/strategy-loop.ts +763 -763
  190. package/src/strategies/task-kill-report.ts +17 -17
  191. package/src/strategies/task-only.ts +11 -11
  192. package/src/strategies/task-report.ts +22 -22
  193. package/src/strategies/types.ts +96 -96
  194. package/src/strategies/warrior-memory.knowledge.md +20 -20
  195. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,93 +1,93 @@
1
- import type { GameState } from '../../sdk/types.js';
2
- import { Action } from '../../sdk/action.js';
3
- import {
4
- dist,
5
- isTargetAlive,
6
- nearestVisibleTarget,
7
- PatrolState,
8
- PATROL_REACHED_DISTANCE,
9
- PROGRESS_INTERVAL_MS,
10
- pursueVisibleTarget,
11
- } from '../game-utils.js';
12
- import type { BehaviorDecision, StrategyContext } from '../types.js';
13
- import { Goal } from './goal.js';
14
-
15
- const DEFAULT_TRACK_DISTANCE = 40;
16
- const LAST_SEEN_ARRIVE = 20;
17
-
18
- export class FindPlayerTop extends Goal {
19
- private readonly patrol = new PatrolState();
20
- private lastSeenX: number | null = null;
21
- private lastSeenY: number | null = null;
22
- private foundNotified = false;
23
-
24
- constructor(
25
- private readonly target: string,
26
- private readonly trackDistance: number = DEFAULT_TRACK_DISTANCE,
27
- ) {
28
- super();
29
- }
30
-
31
- tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
32
- if (!isTargetAlive(state, this.target, ctx)) {
33
- ctx.notifications.push('目标已死亡');
34
- this.emitProgress(state, ctx);
35
- return [];
36
- }
37
-
38
- const target = nearestVisibleTarget(state, ctx, [this.target]);
39
- if (target) {
40
- this.lastSeenX = target.x;
41
- this.lastSeenY = target.y;
42
- if (!this.foundNotified) {
43
- this.foundNotified = true;
44
- ctx.notifications.push('我已经牢牢跟住他了!');
45
- }
46
- const decision = pursueVisibleTarget(state, target, { kill: false, followDistance: this.trackDistance });
47
- this.emitProgress(state, ctx);
48
- return decision ? [decision] : [];
49
- }
50
-
51
- this.foundNotified = false;
52
-
53
- if (this.lastSeenX != null && this.lastSeenY != null) {
54
- if (dist(state.you.x, state.you.y, this.lastSeenX, this.lastSeenY) > LAST_SEEN_ARRIVE) {
55
- this.emitProgress(state, ctx);
56
- return [{ action: Action.move({ x: this.lastSeenX, y: this.lastSeenY }) }];
57
- }
58
- this.lastSeenX = null;
59
- this.lastSeenY = null;
60
- }
61
-
62
- this.emitProgress(state, ctx);
63
- return this.patrolDecision(state, ctx);
64
- }
65
-
66
- private patrolDecision(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
67
- let room = this.patrol.nextRoom(ctx);
68
- if (!room) return [];
69
- if (dist(state.you.x, state.you.y, room.x, room.y) <= PATROL_REACHED_DISTANCE) {
70
- this.patrol.advance(ctx);
71
- const next = this.patrol.nextRoom(ctx);
72
- if (next) room = next;
73
- }
74
- return [{ action: Action.move({ x: room.x, y: room.y }) }];
75
- }
76
-
77
- private emitProgress(state: GameState, ctx: StrategyContext): void {
78
- const now = Date.now();
79
- if (now - ctx.lastProgressNotifyAt < PROGRESS_INTERVAL_MS) return;
80
- ctx.lastProgressNotifyAt = now;
81
-
82
- const room = state.you.room ?? '未知';
83
- if (this.foundNotified) {
84
- const t = nearestVisibleTarget(state, ctx, [this.target]);
85
- const d = t ? (t.distance ?? dist(state.you.x, state.you.y, t.x, t.y)) : 0;
86
- ctx.notifications.push(`[进度] 当前在${room},正在跟踪目标${this.target},距离${Math.round(d)}px。`);
87
- } else if (this.lastSeenX != null) {
88
- ctx.notifications.push(`[进度] 当前在${room},跟丢了,正赶往${this.target}最后出现的位置。`);
89
- } else {
90
- ctx.notifications.push(`[进度] 当前在${room},正在巡逻寻找${this.target}。`);
91
- }
92
- }
93
- }
1
+ import type { GameState } from '../../sdk/types.js';
2
+ import { Action } from '../../sdk/action.js';
3
+ import {
4
+ dist,
5
+ isTargetAlive,
6
+ nearestVisibleTarget,
7
+ PatrolState,
8
+ PATROL_REACHED_DISTANCE,
9
+ PROGRESS_INTERVAL_MS,
10
+ pursueVisibleTarget,
11
+ } from '../game-utils.js';
12
+ import type { BehaviorDecision, StrategyContext } from '../types.js';
13
+ import { Goal } from './goal.js';
14
+
15
+ const DEFAULT_TRACK_DISTANCE = 40;
16
+ const LAST_SEEN_ARRIVE = 20;
17
+
18
+ export class FindPlayerTop extends Goal {
19
+ private readonly patrol = new PatrolState();
20
+ private lastSeenX: number | null = null;
21
+ private lastSeenY: number | null = null;
22
+ private foundNotified = false;
23
+
24
+ constructor(
25
+ private readonly target: string,
26
+ private readonly trackDistance: number = DEFAULT_TRACK_DISTANCE,
27
+ ) {
28
+ super();
29
+ }
30
+
31
+ tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
32
+ if (!isTargetAlive(state, this.target, ctx)) {
33
+ ctx.notifications.push('目标已死亡');
34
+ this.emitProgress(state, ctx);
35
+ return [];
36
+ }
37
+
38
+ const target = nearestVisibleTarget(state, ctx, [this.target]);
39
+ if (target) {
40
+ this.lastSeenX = target.x;
41
+ this.lastSeenY = target.y;
42
+ if (!this.foundNotified) {
43
+ this.foundNotified = true;
44
+ ctx.notifications.push('我已经牢牢跟住他了!');
45
+ }
46
+ const decision = pursueVisibleTarget(state, target, { kill: false, followDistance: this.trackDistance });
47
+ this.emitProgress(state, ctx);
48
+ return decision ? [decision] : [];
49
+ }
50
+
51
+ this.foundNotified = false;
52
+
53
+ if (this.lastSeenX != null && this.lastSeenY != null) {
54
+ if (dist(state.you.x, state.you.y, this.lastSeenX, this.lastSeenY) > LAST_SEEN_ARRIVE) {
55
+ this.emitProgress(state, ctx);
56
+ return [{ action: Action.move({ x: this.lastSeenX, y: this.lastSeenY }) }];
57
+ }
58
+ this.lastSeenX = null;
59
+ this.lastSeenY = null;
60
+ }
61
+
62
+ this.emitProgress(state, ctx);
63
+ return this.patrolDecision(state, ctx);
64
+ }
65
+
66
+ private patrolDecision(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
67
+ let room = this.patrol.nextRoom(ctx);
68
+ if (!room) return [];
69
+ if (dist(state.you.x, state.you.y, room.x, room.y) <= PATROL_REACHED_DISTANCE) {
70
+ this.patrol.advance(ctx);
71
+ const next = this.patrol.nextRoom(ctx);
72
+ if (next) room = next;
73
+ }
74
+ return [{ action: Action.move({ x: room.x, y: room.y }) }];
75
+ }
76
+
77
+ private emitProgress(state: GameState, ctx: StrategyContext): void {
78
+ const now = Date.now();
79
+ if (now - ctx.lastProgressNotifyAt < PROGRESS_INTERVAL_MS) return;
80
+ ctx.lastProgressNotifyAt = now;
81
+
82
+ const room = state.you.room ?? '未知';
83
+ if (this.foundNotified) {
84
+ const t = nearestVisibleTarget(state, ctx, [this.target]);
85
+ const d = t ? (t.distance ?? dist(state.you.x, state.you.y, t.x, t.y)) : 0;
86
+ ctx.notifications.push(`[进度] 当前在${room},正在跟踪目标${this.target},距离${Math.round(d)}px。`);
87
+ } else if (this.lastSeenX != null) {
88
+ ctx.notifications.push(`[进度] 当前在${room},跟丢了,正赶往${this.target}最后出现的位置。`);
89
+ } else {
90
+ ctx.notifications.push(`[进度] 当前在${room},正在巡逻寻找${this.target}。`);
91
+ }
92
+ }
93
+ }
@@ -1,53 +1,53 @@
1
- import type { GameState, PlayerInfo } from '../../sdk/types.js';
2
- import { dist, hasReachedRoomTarget, resolveRoom, roomAwayFromPlayers } from '../game-utils.js';
3
- import type { BehaviorDecision, StrategyContext } from '../types.js';
4
- import { Goal } from './goal.js';
5
- import { MoveRoomGoal } from './move-room-goal.js';
6
-
7
- export type FleePlayerResolver = (state: GameState, ctx: StrategyContext) => PlayerInfo[];
8
-
9
- export interface FleePlayersGoalOptions {
10
- emitProgress?: boolean;
11
- finishWhenEmpty?: boolean;
12
- stopOnPlayer?: boolean;
13
- }
14
-
15
- export class FleePlayersGoal extends Goal {
16
- constructor(
17
- public readonly key: string,
18
- private readonly resolvePlayers: FleePlayerResolver,
19
- private readonly options: FleePlayersGoalOptions = {},
20
- ) {
21
- super();
22
- }
23
-
24
- tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
25
- const players = this.resolvePlayers(state, ctx);
26
- const worker = this.subGoal;
27
- if (worker instanceof MoveRoomGoal && this.canKeepTarget(worker, state, ctx, players)) return [];
28
-
29
- const room = roomAwayFromPlayers(state, ctx, players);
30
- if (!room) return [];
31
-
32
- if (!(worker instanceof MoveRoomGoal) || worker.room !== room.name) {
33
- if (this.subGoal) this.removeSubGoal();
34
- this.setSubGoal(new MoveRoomGoal(room.name, hasReachedRoomTarget, {
35
- emitProgress: this.options.emitProgress ?? false,
36
- stopOnPlayer: this.options.stopOnPlayer ?? false,
37
- }), 0.2);
38
- }
39
- return [];
40
- }
41
-
42
- isFinish(state: GameState, ctx: StrategyContext): boolean {
43
- return (this.options.finishWhenEmpty ?? true) && this.resolvePlayers(state, ctx).length === 0;
44
- }
45
-
46
- private canKeepTarget(worker: MoveRoomGoal, state: GameState, ctx: StrategyContext, players: PlayerInfo[]): boolean {
47
- const target = resolveRoom(worker.room, ctx);
48
- if (!target) return false;
49
- if (hasReachedRoomTarget(state, target)) return true;
50
- if (ctx.blockedMoveTarget && dist(target.x, target.y, ctx.blockedMoveTarget.x, ctx.blockedMoveTarget.y) <= 10) return false;
51
- return !players.some(player => player.room?.toLowerCase() === target.name.toLowerCase());
52
- }
53
- }
1
+ import type { GameState, PlayerInfo } from '../../sdk/types.js';
2
+ import { dist, hasReachedRoomTarget, resolveRoom, roomAwayFromPlayers } from '../game-utils.js';
3
+ import type { BehaviorDecision, StrategyContext } from '../types.js';
4
+ import { Goal } from './goal.js';
5
+ import { MoveRoomGoal } from './move-room-goal.js';
6
+
7
+ export type FleePlayerResolver = (state: GameState, ctx: StrategyContext) => PlayerInfo[];
8
+
9
+ export interface FleePlayersGoalOptions {
10
+ emitProgress?: boolean;
11
+ finishWhenEmpty?: boolean;
12
+ stopOnPlayer?: boolean;
13
+ }
14
+
15
+ export class FleePlayersGoal extends Goal {
16
+ constructor(
17
+ public readonly key: string,
18
+ private readonly resolvePlayers: FleePlayerResolver,
19
+ private readonly options: FleePlayersGoalOptions = {},
20
+ ) {
21
+ super();
22
+ }
23
+
24
+ tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
25
+ const players = this.resolvePlayers(state, ctx);
26
+ const worker = this.subGoal;
27
+ if (worker instanceof MoveRoomGoal && this.canKeepTarget(worker, state, ctx, players)) return [];
28
+
29
+ const room = roomAwayFromPlayers(state, ctx, players);
30
+ if (!room) return [];
31
+
32
+ if (!(worker instanceof MoveRoomGoal) || worker.room !== room.name) {
33
+ if (this.subGoal) this.removeSubGoal();
34
+ this.setSubGoal(new MoveRoomGoal(room.name, hasReachedRoomTarget, {
35
+ emitProgress: this.options.emitProgress ?? false,
36
+ stopOnPlayer: this.options.stopOnPlayer ?? false,
37
+ }), 0.2);
38
+ }
39
+ return [];
40
+ }
41
+
42
+ isFinish(state: GameState, ctx: StrategyContext): boolean {
43
+ return (this.options.finishWhenEmpty ?? true) && this.resolvePlayers(state, ctx).length === 0;
44
+ }
45
+
46
+ private canKeepTarget(worker: MoveRoomGoal, state: GameState, ctx: StrategyContext, players: PlayerInfo[]): boolean {
47
+ const target = resolveRoom(worker.room, ctx);
48
+ if (!target) return false;
49
+ if (hasReachedRoomTarget(state, target)) return true;
50
+ if (ctx.blockedMoveTarget && dist(target.x, target.y, ctx.blockedMoveTarget.x, ctx.blockedMoveTarget.y) <= 10) return false;
51
+ return !players.some(player => player.room?.toLowerCase() === target.name.toLowerCase());
52
+ }
53
+ }
@@ -1,41 +1,41 @@
1
- import type { GameState } from '../../sdk/types.js';
2
- import type { BehaviorDecision, StrategyContext } from '../types.js';
3
- import { Goal } from './goal.js';
4
-
5
- export class GoalManager {
6
- private top: Goal | null = null;
7
-
8
- setTop(goal: Goal): void {
9
- this.top = goal;
10
- }
11
-
12
- getTop(): Goal | null {
13
- return this.top;
14
- }
15
-
16
- clear(): void {
17
- this.top = null;
18
- }
19
-
20
- tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
21
- const decisions: BehaviorDecision[] = [];
22
- let parent: Goal | null = null;
23
- let node: Goal | null = this.top;
24
-
25
- while (node !== null) {
26
- if (node.isFinish(state, ctx)) {
27
- if (parent === null) {
28
- this.top = null;
29
- } else {
30
- parent.removeSubGoal();
31
- }
32
- break;
33
- }
34
- decisions.push(...node.tick(state, ctx));
35
- parent = node;
36
- node = node.subGoal;
37
- }
38
-
39
- return decisions;
40
- }
41
- }
1
+ import type { GameState } from '../../sdk/types.js';
2
+ import type { BehaviorDecision, StrategyContext } from '../types.js';
3
+ import { Goal } from './goal.js';
4
+
5
+ export class GoalManager {
6
+ private top: Goal | null = null;
7
+
8
+ setTop(goal: Goal): void {
9
+ this.top = goal;
10
+ }
11
+
12
+ getTop(): Goal | null {
13
+ return this.top;
14
+ }
15
+
16
+ clear(): void {
17
+ this.top = null;
18
+ }
19
+
20
+ tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
21
+ const decisions: BehaviorDecision[] = [];
22
+ let parent: Goal | null = null;
23
+ let node: Goal | null = this.top;
24
+
25
+ while (node !== null) {
26
+ if (node.isFinish(state, ctx)) {
27
+ if (parent === null) {
28
+ this.top = null;
29
+ } else {
30
+ parent.removeSubGoal();
31
+ }
32
+ break;
33
+ }
34
+ decisions.push(...node.tick(state, ctx));
35
+ parent = node;
36
+ node = node.subGoal;
37
+ }
38
+
39
+ return decisions;
40
+ }
41
+ }
@@ -1,49 +1,49 @@
1
- import type { GameState } from '../../sdk/types.js';
2
- import type { BehaviorDecision, CustomModule, Strategy, StrategyContext } from '../types.js';
3
- import type { Goal } from './goal.js';
4
- import { GoalManager } from './goal-manager.js';
5
-
6
- export interface GoalRootStrategyOptions {
7
- resetOnMeetingResume?: boolean;
8
- customModules?: CustomModule[];
9
- onUpdateRole?: (role: string) => void;
10
- }
11
-
12
- export class GoalRootStrategy implements Strategy {
13
- readonly name: string;
14
- private readonly mgr = new GoalManager();
15
- private readonly makeTop: () => Goal;
16
- private readonly resetOnMeetingResume: boolean;
17
- private readonly modules: CustomModule[];
18
- private readonly onUpdateRole?: (role: string) => void;
19
-
20
- constructor(name: string, makeTop: () => Goal, options?: GoalRootStrategyOptions) {
21
- this.name = name;
22
- this.makeTop = makeTop;
23
- this.resetOnMeetingResume = options?.resetOnMeetingResume ?? true;
24
- this.modules = options?.customModules ?? [];
25
- this.onUpdateRole = options?.onUpdateRole;
26
- this.mgr.setTop(makeTop());
27
- }
28
-
29
- decide(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
30
- if (this.mgr.getTop() === null) this.mgr.setTop(this.makeTop());
31
- return this.mgr.tick(state, ctx);
32
- }
33
-
34
- onMeetingResume(): void {
35
- if (this.resetOnMeetingResume) {
36
- this.mgr.setTop(this.makeTop());
37
- return;
38
- }
39
- this.mgr.getTop()?.onMeetingResume();
40
- }
41
-
42
- customModules(): CustomModule[] {
43
- return this.modules;
44
- }
45
-
46
- updateRole(role: string): void {
47
- this.onUpdateRole?.(role);
48
- }
49
- }
1
+ import type { GameState } from '../../sdk/types.js';
2
+ import type { BehaviorDecision, CustomModule, Strategy, StrategyContext } from '../types.js';
3
+ import type { Goal } from './goal.js';
4
+ import { GoalManager } from './goal-manager.js';
5
+
6
+ export interface GoalRootStrategyOptions {
7
+ resetOnMeetingResume?: boolean;
8
+ customModules?: CustomModule[];
9
+ onUpdateRole?: (role: string) => void;
10
+ }
11
+
12
+ export class GoalRootStrategy implements Strategy {
13
+ readonly name: string;
14
+ private readonly mgr = new GoalManager();
15
+ private readonly makeTop: () => Goal;
16
+ private readonly resetOnMeetingResume: boolean;
17
+ private readonly modules: CustomModule[];
18
+ private readonly onUpdateRole?: (role: string) => void;
19
+
20
+ constructor(name: string, makeTop: () => Goal, options?: GoalRootStrategyOptions) {
21
+ this.name = name;
22
+ this.makeTop = makeTop;
23
+ this.resetOnMeetingResume = options?.resetOnMeetingResume ?? true;
24
+ this.modules = options?.customModules ?? [];
25
+ this.onUpdateRole = options?.onUpdateRole;
26
+ this.mgr.setTop(makeTop());
27
+ }
28
+
29
+ decide(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
30
+ if (this.mgr.getTop() === null) this.mgr.setTop(this.makeTop());
31
+ return this.mgr.tick(state, ctx);
32
+ }
33
+
34
+ onMeetingResume(): void {
35
+ if (this.resetOnMeetingResume) {
36
+ this.mgr.setTop(this.makeTop());
37
+ return;
38
+ }
39
+ this.mgr.getTop()?.onMeetingResume();
40
+ }
41
+
42
+ customModules(): CustomModule[] {
43
+ return this.modules;
44
+ }
45
+
46
+ updateRole(role: string): void {
47
+ this.onUpdateRole?.(role);
48
+ }
49
+ }
@@ -1,28 +1,28 @@
1
- import type { GameState } from '../../sdk/types.js';
2
- import type { BehaviorDecision, StrategyContext } from '../types.js';
3
-
4
- export abstract class Goal {
5
- subGoal: Goal | null = null;
6
- priority = 0;
7
-
8
- abstract tick(state: GameState, ctx: StrategyContext): BehaviorDecision[];
9
-
10
- isFinish(_state: GameState, _ctx: StrategyContext): boolean {
11
- return false;
12
- }
13
-
14
- onMeetingResume(): void {}
15
-
16
- setSubGoal(child: Goal, priority: number): boolean {
17
- if (this.subGoal !== null && this.subGoal.priority >= priority) {
18
- return false;
19
- }
20
- child.priority = priority;
21
- this.subGoal = child;
22
- return true;
23
- }
24
-
25
- removeSubGoal(): void {
26
- this.subGoal = null;
27
- }
28
- }
1
+ import type { GameState } from '../../sdk/types.js';
2
+ import type { BehaviorDecision, StrategyContext } from '../types.js';
3
+
4
+ export abstract class Goal {
5
+ subGoal: Goal | null = null;
6
+ priority = 0;
7
+
8
+ abstract tick(state: GameState, ctx: StrategyContext): BehaviorDecision[];
9
+
10
+ isFinish(_state: GameState, _ctx: StrategyContext): boolean {
11
+ return false;
12
+ }
13
+
14
+ onMeetingResume(): void {}
15
+
16
+ setSubGoal(child: Goal, priority: number): boolean {
17
+ if (this.subGoal !== null && this.subGoal.priority >= priority) {
18
+ return false;
19
+ }
20
+ child.priority = priority;
21
+ this.subGoal = child;
22
+ return true;
23
+ }
24
+
25
+ removeSubGoal(): void {
26
+ this.subGoal = null;
27
+ }
28
+ }