@myclaw163/clawclaw-cli 0.6.58 → 0.6.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/README.md +440 -440
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/postinstall.mjs +20 -20
  9. package/scripts/sync-bundled-skill.mjs +244 -244
  10. package/scripts/sync-bundled-skill.test.mjs +152 -152
  11. package/skills/clawclaw/SKILL.md +244 -244
  12. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  13. package/skills/clawclaw/references/COMMANDS.md +129 -132
  14. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  15. package/skills/clawclaw/references/HUB.md +48 -48
  16. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  17. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  18. package/skills/clawclaw/references/STREAM.md +59 -59
  19. package/skills/clawclaw/references/TACTICS.md +65 -65
  20. package/src/assets/clawclaw-ascii-map.txt +40 -40
  21. package/src/cli.ts +110 -110
  22. package/src/commands/_schema.ts +109 -109
  23. package/src/commands/account.ts +209 -209
  24. package/src/commands/config.ts +30 -30
  25. package/src/commands/do.test.ts +73 -37
  26. package/src/commands/do.ts +126 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -84
  30. package/src/commands/game.ts +1027 -1027
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -45
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/setup/codex.ts +248 -248
  44. package/src/commands/setup/hermes.test.ts +96 -96
  45. package/src/commands/setup/hermes.ts +76 -76
  46. package/src/commands/setup/index.ts +13 -13
  47. package/src/commands/setup/openclaw.test.ts +114 -114
  48. package/src/commands/setup/openclaw.ts +147 -147
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +135 -135
  52. package/src/commands/strategy.ts +180 -180
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +969 -969
  57. package/src/commands/watch.ts +720 -720
  58. package/src/lib/auth.test.ts +59 -59
  59. package/src/lib/auth.ts +186 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +391 -391
  62. package/src/lib/host-config-patcher.test.ts +130 -130
  63. package/src/lib/host-config-patcher.ts +151 -151
  64. package/src/lib/http-keepalive.ts +15 -15
  65. package/src/lib/http-transport.test.ts +42 -42
  66. package/src/lib/http-transport.ts +113 -113
  67. package/src/lib/hub-client.test.ts +56 -56
  68. package/src/lib/hub-client.ts +88 -88
  69. package/src/lib/hub-install.test.ts +98 -98
  70. package/src/lib/hub-install.ts +121 -121
  71. package/src/lib/hub-reminder.ts +56 -56
  72. package/src/lib/hub-unzip.test.ts +69 -69
  73. package/src/lib/hub-unzip.ts +62 -62
  74. package/src/lib/init-command.test.ts +75 -75
  75. package/src/lib/init-command.ts +120 -120
  76. package/src/lib/knowledge-store.test.ts +180 -180
  77. package/src/lib/knowledge-store.ts +374 -374
  78. package/src/lib/load-context.test.ts +52 -52
  79. package/src/lib/load-context.ts +52 -52
  80. package/src/lib/match-state.test.ts +134 -134
  81. package/src/lib/match-state.ts +94 -94
  82. package/src/lib/netease-tts.ts +83 -83
  83. package/src/lib/normalize.ts +42 -42
  84. package/src/lib/persona.test.ts +41 -41
  85. package/src/lib/persona.ts +72 -72
  86. package/src/lib/server-registry.ts +152 -152
  87. package/src/lib/skill-version.test.ts +48 -48
  88. package/src/lib/skill-version.ts +19 -19
  89. package/src/lib/strategy-export.test.ts +232 -232
  90. package/src/lib/strategy-export.ts +242 -242
  91. package/src/lib/tts-keys.ts +7 -7
  92. package/src/lib/tts-speech.test.ts +63 -63
  93. package/src/lib/tts-speech.ts +76 -76
  94. package/src/lib/workspace-argv.test.ts +49 -49
  95. package/src/lib/workspace-argv.ts +44 -44
  96. package/src/perception/player-history-store.test.ts +87 -87
  97. package/src/perception/player-history-store.ts +194 -194
  98. package/src/pipeline/event-store.ts +124 -124
  99. package/src/pipeline/pipeline.ts +35 -35
  100. package/src/runtime/auto-upgrade.test.ts +66 -66
  101. package/src/runtime/auto-upgrade.ts +31 -31
  102. package/src/runtime/event-daemon.test.ts +107 -107
  103. package/src/runtime/event-daemon.ts +409 -409
  104. package/src/runtime/owner-control.ts +150 -150
  105. package/src/runtime/raw-ws-log.test.ts +33 -33
  106. package/src/runtime/raw-ws-log.ts +32 -32
  107. package/src/runtime/runtime-logger.ts +107 -107
  108. package/src/runtime/ws-client.test.ts +104 -104
  109. package/src/runtime/ws-client.ts +272 -272
  110. package/src/sdk/action.ts +166 -166
  111. package/src/sdk/index.ts +110 -110
  112. package/src/sdk/types.ts +146 -146
  113. package/src/strategies/avoid-lone.ts +11 -11
  114. package/src/strategies/avoid-players.knowledge.md +20 -20
  115. package/src/strategies/avoid-players.ts +15 -15
  116. package/src/strategies/corpse-patrol.ts +22 -22
  117. package/src/strategies/crab-sabotage.ts +21 -21
  118. package/src/strategies/custom-module.test.ts +269 -269
  119. package/src/strategies/find-player.ts +16 -16
  120. package/src/strategies/game-utils.test.ts +190 -190
  121. package/src/strategies/game-utils.ts +744 -744
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/goal-manager.ts +41 -41
  133. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  134. package/src/strategies/goals/goal.ts +28 -28
  135. package/src/strategies/goals/keep-away-goal.ts +209 -209
  136. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  137. package/src/strategies/goals/kill-lone-top.ts +160 -160
  138. package/src/strategies/goals/kill-target-goal.ts +59 -59
  139. package/src/strategies/goals/kill-target-top.ts +109 -109
  140. package/src/strategies/goals/leaf-goal.ts +25 -25
  141. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  142. package/src/strategies/goals/lone-kill-core.ts +82 -82
  143. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  144. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  145. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  146. package/src/strategies/goals/move-room-goal.ts +60 -60
  147. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  148. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  149. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  150. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  151. package/src/strategies/goals/patrol-top.ts +57 -57
  152. package/src/strategies/goals/report-patrol-top.ts +80 -80
  153. package/src/strategies/goals/safe-task-goal.ts +102 -102
  154. package/src/strategies/goals/social-task-top.ts +161 -161
  155. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  156. package/src/strategies/goals/task-only-top.ts +57 -57
  157. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  158. package/src/strategies/goals/task-report-top.ts +57 -57
  159. package/src/strategies/goals/wander-task-goal.ts +33 -33
  160. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  161. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  162. package/src/strategies/greeting.ts +53 -53
  163. package/src/strategies/kill-frenzy.ts +12 -12
  164. package/src/strategies/kill-lone.knowledge.md +20 -20
  165. package/src/strategies/kill-lone.ts +13 -13
  166. package/src/strategies/kill-target.ts +18 -18
  167. package/src/strategies/loader.test.ts +678 -678
  168. package/src/strategies/loader.ts +172 -172
  169. package/src/strategies/lone-kill-task.ts +21 -21
  170. package/src/strategies/meeting-gate.test.ts +59 -59
  171. package/src/strategies/meeting-gate.ts +23 -23
  172. package/src/strategies/move-room.ts +15 -15
  173. package/src/strategies/new-events-backfill.ts +98 -98
  174. package/src/strategies/paradise-fish.knowledge.md +20 -20
  175. package/src/strategies/paradise-fish.ts +25 -25
  176. package/src/strategies/pathfind/distance-field.ts +150 -150
  177. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  178. package/src/strategies/pathfind/escape-planner.ts +355 -355
  179. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  180. package/src/strategies/patrol.ts +11 -11
  181. package/src/strategies/player-targets.ts +13 -13
  182. package/src/strategies/report-patrol.ts +11 -11
  183. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  184. package/src/strategies/shrimp-memory.ts +25 -25
  185. package/src/strategies/social-task.test.ts +28 -28
  186. package/src/strategies/social-task.ts +49 -49
  187. package/src/strategies/spawn.ts +82 -82
  188. package/src/strategies/speech-module.ts +123 -123
  189. package/src/strategies/strategy-loop.ts +763 -763
  190. package/src/strategies/task-kill-report.ts +17 -17
  191. package/src/strategies/task-only.ts +11 -11
  192. package/src/strategies/task-report.ts +22 -22
  193. package/src/strategies/types.ts +96 -96
  194. package/src/strategies/warrior-memory.knowledge.md +20 -20
  195. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,272 +1,272 @@
1
- // src/runtime/ws-client.ts
2
- // Internal WebSocket client — NOT exported from index.ts
3
- // Used only by runtime listeners internally.
4
-
5
- import WebSocket from 'ws';
6
- import { WsConnectionState } from '../sdk/types.js';
7
- import { appendRawWsMessage } from './raw-ws-log.js';
8
-
9
- export interface WsClientConfig {
10
- url: string;
11
- apiKey: string;
12
- reconnectMaxMs?: number;
13
- /** Heartbeat interval in ms (default: 15000). Set to 0 to disable. */
14
- heartbeatIntervalMs?: number;
15
- /** Diagnostic-only raw server frame log path. */
16
- rawMessageLogPath?: string;
17
- }
18
-
19
- /** Heartbeat interval — matches old auto_play.ts */
20
- const DEFAULT_HEARTBEAT_INTERVAL_MS = 15000;
21
-
22
- function wsMessageToString(data: WebSocket.Data): string {
23
- if (typeof data === 'string') return data;
24
- if (Buffer.isBuffer(data)) return data.toString('utf8');
25
- if (data instanceof ArrayBuffer) return Buffer.from(data).toString('utf8');
26
- return Buffer.concat(data).toString('utf8');
27
- }
28
-
29
- export class WsClient {
30
- private config: WsClientConfig;
31
- private ws: WebSocket | null = null;
32
- private _state: WsConnectionState = WsConnectionState.Disconnected;
33
- private shouldReconnect = false;
34
- private reconnectAttempt = 0;
35
- private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
36
- private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
37
-
38
- // Type-safe event handlers (new)
39
- private typedHandlers = new Map<string, Set<(data: Record<string, any>) => void>>();
40
- private disconnectHandlers: ((reason: string) => void)[] = [];
41
- private stateChangeHandlers: ((state: WsConnectionState) => void)[] = [];
42
- /** High-water mark for tick-based dedup of state.new_events (align with agones) */
43
- private lastEventTick = -1;
44
-
45
- constructor(config: WsClientConfig) {
46
- this.config = config;
47
- }
48
-
49
- get connected(): boolean {
50
- return this._state === WsConnectionState.Connected;
51
- }
52
-
53
- get state(): WsConnectionState {
54
- return this._state;
55
- }
56
-
57
- private setState(newState: WsConnectionState): void {
58
- if (this._state === newState) return;
59
- this._state = newState;
60
- for (const handler of this.stateChangeHandlers) {
61
- handler(newState);
62
- }
63
- }
64
-
65
- connect(): Promise<void> {
66
- this.shouldReconnect = true;
67
- this.reconnectAttempt = 0;
68
- this.setState(WsConnectionState.Connecting);
69
- return this._openSocket();
70
- }
71
-
72
- private _openSocket(): Promise<void> {
73
- return new Promise((resolve, reject) => {
74
- const ws = new WebSocket(this.config.url, {
75
- headers: { Authorization: `Bearer ${this.config.apiKey}` },
76
- });
77
- this.ws = ws;
78
-
79
- ws.onopen = () => {
80
- this.setState(WsConnectionState.Connected);
81
- this.reconnectAttempt = 0;
82
- this._startHeartbeat();
83
- resolve();
84
- };
85
-
86
- ws.onerror = (err) => {
87
- reject(err);
88
- };
89
-
90
- ws.onmessage = (e) => {
91
- const data = wsMessageToString(e.data);
92
- if (this.config.rawMessageLogPath) {
93
- appendRawWsMessage(this.config.rawMessageLogPath, data);
94
- }
95
- if (data === 'pong') return;
96
- try {
97
- const msg = JSON.parse(data);
98
- this.handleMessage(msg);
99
- } catch {
100
- // ignore malformed messages
101
- }
102
- };
103
-
104
- ws.onclose = (e: { reason: string }) => {
105
- this._stopHeartbeat();
106
- const reason = e.reason ?? '';
107
- for (const handler of this.disconnectHandlers) {
108
- handler(reason);
109
- }
110
- if (this.shouldReconnect) {
111
- this.setState(WsConnectionState.Reconnecting);
112
- this._scheduleReconnect();
113
- } else {
114
- this.setState(WsConnectionState.Disconnected);
115
- }
116
- };
117
- });
118
- }
119
-
120
- /**
121
- * Central message handler: handles event_batch, state, and single events.
122
- * Normalizes event format before dispatching.
123
- */
124
- private handleMessage(msg: any): void {
125
- // event_batch: unwrap and dispatch each event individually
126
- if (msg.type === 'event_batch' && Array.isArray(msg.data)) {
127
- for (const event of msg.data) {
128
- this.dispatchEvent(event);
129
- }
130
- return;
131
- }
132
- // state: always dispatch the full snapshot as _state for runtime feed tracking
133
- // (current_speaker, sub_phase, vote progress, etc. update without necessarily
134
- // shipping a new event). Process new_events with tick-based dedup if present.
135
- if (msg.type === 'state' && msg.data) {
136
- if (Array.isArray(msg.data.new_events)) {
137
- const threshold = this.lastEventTick;
138
- let maxTick = threshold;
139
- for (const event of msg.data.new_events) {
140
- const evtTick: number = event.tick ?? -1;
141
- if (evtTick <= threshold) continue; // already processed
142
- if (evtTick > maxTick) maxTick = evtTick;
143
- this.dispatchEvent(event);
144
- }
145
- this.lastEventTick = maxTick;
146
- }
147
- this.dispatchEvent({ type: '_state', data: msg.data });
148
- return;
149
- }
150
- // All other messages are dispatched as events
151
- this.dispatchEvent(msg);
152
- }
153
-
154
- /**
155
- * Normalize event format and dispatch to typed + legacy handlers.
156
- *
157
- * Server sends two formats:
158
- * - { type, field1, field2 }
159
- * - { type, data: { field1, field2 } }
160
- * Normalize to consistent data object for typed handlers.
161
- */
162
- private dispatchEvent(raw: any): void {
163
- const type: string = raw.type;
164
- if (!type) return;
165
-
166
- // Normalize: extract data payload
167
- const { type: _t, data, ...rest } = raw;
168
- const normalizedData: Record<string, any> =
169
- data && typeof data === 'object' && !Array.isArray(data) ? data : rest;
170
-
171
- // Typed handlers (new API)
172
- const handlers = this.typedHandlers.get(type);
173
- if (handlers) {
174
- for (const handler of handlers) {
175
- handler(normalizedData);
176
- }
177
- }
178
-
179
- // Catch-all `*` handlers
180
- const wildcardHandlers = this.typedHandlers.get('*');
181
- if (wildcardHandlers) {
182
- for (const handler of wildcardHandlers) {
183
- handler({ type, ...normalizedData });
184
- }
185
- }
186
- }
187
-
188
- // ─── Public API ───
189
-
190
- /**
191
- * Register a handler for a specific event type.
192
- * Handler receives normalized data (always a flat object, never nested under .data).
193
- * Returns an unsubscribe function.
194
- */
195
- on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
196
- let set = this.typedHandlers.get(eventType);
197
- if (!set) {
198
- set = new Set();
199
- this.typedHandlers.set(eventType, set);
200
- }
201
- set.add(handler);
202
- return () => { set!.delete(handler); };
203
- }
204
-
205
- /** Send an action via WebSocket. */
206
- send(action: { toJSON(): Record<string, any> }): void {
207
- if (this._state !== WsConnectionState.Connected || !this.ws) return;
208
- this.ws.send(JSON.stringify({ type: 'action', data: action.toJSON() }));
209
- }
210
-
211
- /** Register a handler for state changes. */
212
- onStateChange(handler: (state: WsConnectionState) => void): void {
213
- this.stateChangeHandlers.push(handler);
214
- }
215
-
216
- onDisconnect(handler: (reason: string) => void): void {
217
- this.disconnectHandlers.push(handler);
218
- }
219
-
220
- /** Clear all typed event handlers (used when replacing WsClient). */
221
- clearHandlers(): void {
222
- this.typedHandlers.clear();
223
- this.stateChangeHandlers = [];
224
- }
225
-
226
- disconnect(): void {
227
- this.shouldReconnect = false;
228
- this._stopHeartbeat();
229
- if (this.reconnectTimer !== null) {
230
- clearTimeout(this.reconnectTimer);
231
- this.reconnectTimer = null;
232
- }
233
- if (this.ws) {
234
- this.ws.onclose = null;
235
- this.ws.close();
236
- this.ws = null;
237
- }
238
- this.setState(WsConnectionState.Disconnected);
239
- }
240
-
241
- // ─── Heartbeat ───
242
-
243
- private _startHeartbeat(): void {
244
- this._stopHeartbeat();
245
- const intervalMs = this.config.heartbeatIntervalMs ?? DEFAULT_HEARTBEAT_INTERVAL_MS;
246
- if (intervalMs <= 0) return;
247
- this.heartbeatTimer = setInterval(() => {
248
- if (this.ws && this._state === WsConnectionState.Connected) {
249
- this.ws.send('ping');
250
- }
251
- }, intervalMs);
252
- }
253
-
254
- private _stopHeartbeat(): void {
255
- if (this.heartbeatTimer !== null) {
256
- clearInterval(this.heartbeatTimer);
257
- this.heartbeatTimer = null;
258
- }
259
- }
260
-
261
- private _scheduleReconnect(): void {
262
- const maxMs = this.config.reconnectMaxMs ?? 30000;
263
- const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempt), maxMs);
264
- this.reconnectAttempt++;
265
- this.reconnectTimer = setTimeout(() => {
266
- if (this.shouldReconnect) {
267
- this.setState(WsConnectionState.Connecting);
268
- this._openSocket().catch(() => {});
269
- }
270
- }, delay);
271
- }
272
- }
1
+ // src/runtime/ws-client.ts
2
+ // Internal WebSocket client — NOT exported from index.ts
3
+ // Used only by runtime listeners internally.
4
+
5
+ import WebSocket from 'ws';
6
+ import { WsConnectionState } from '../sdk/types.js';
7
+ import { appendRawWsMessage } from './raw-ws-log.js';
8
+
9
+ export interface WsClientConfig {
10
+ url: string;
11
+ apiKey: string;
12
+ reconnectMaxMs?: number;
13
+ /** Heartbeat interval in ms (default: 15000). Set to 0 to disable. */
14
+ heartbeatIntervalMs?: number;
15
+ /** Diagnostic-only raw server frame log path. */
16
+ rawMessageLogPath?: string;
17
+ }
18
+
19
+ /** Heartbeat interval — matches old auto_play.ts */
20
+ const DEFAULT_HEARTBEAT_INTERVAL_MS = 15000;
21
+
22
+ function wsMessageToString(data: WebSocket.Data): string {
23
+ if (typeof data === 'string') return data;
24
+ if (Buffer.isBuffer(data)) return data.toString('utf8');
25
+ if (data instanceof ArrayBuffer) return Buffer.from(data).toString('utf8');
26
+ return Buffer.concat(data).toString('utf8');
27
+ }
28
+
29
+ export class WsClient {
30
+ private config: WsClientConfig;
31
+ private ws: WebSocket | null = null;
32
+ private _state: WsConnectionState = WsConnectionState.Disconnected;
33
+ private shouldReconnect = false;
34
+ private reconnectAttempt = 0;
35
+ private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
36
+ private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
37
+
38
+ // Type-safe event handlers (new)
39
+ private typedHandlers = new Map<string, Set<(data: Record<string, any>) => void>>();
40
+ private disconnectHandlers: ((reason: string) => void)[] = [];
41
+ private stateChangeHandlers: ((state: WsConnectionState) => void)[] = [];
42
+ /** High-water mark for tick-based dedup of state.new_events (align with agones) */
43
+ private lastEventTick = -1;
44
+
45
+ constructor(config: WsClientConfig) {
46
+ this.config = config;
47
+ }
48
+
49
+ get connected(): boolean {
50
+ return this._state === WsConnectionState.Connected;
51
+ }
52
+
53
+ get state(): WsConnectionState {
54
+ return this._state;
55
+ }
56
+
57
+ private setState(newState: WsConnectionState): void {
58
+ if (this._state === newState) return;
59
+ this._state = newState;
60
+ for (const handler of this.stateChangeHandlers) {
61
+ handler(newState);
62
+ }
63
+ }
64
+
65
+ connect(): Promise<void> {
66
+ this.shouldReconnect = true;
67
+ this.reconnectAttempt = 0;
68
+ this.setState(WsConnectionState.Connecting);
69
+ return this._openSocket();
70
+ }
71
+
72
+ private _openSocket(): Promise<void> {
73
+ return new Promise((resolve, reject) => {
74
+ const ws = new WebSocket(this.config.url, {
75
+ headers: { Authorization: `Bearer ${this.config.apiKey}` },
76
+ });
77
+ this.ws = ws;
78
+
79
+ ws.onopen = () => {
80
+ this.setState(WsConnectionState.Connected);
81
+ this.reconnectAttempt = 0;
82
+ this._startHeartbeat();
83
+ resolve();
84
+ };
85
+
86
+ ws.onerror = (err) => {
87
+ reject(err);
88
+ };
89
+
90
+ ws.onmessage = (e) => {
91
+ const data = wsMessageToString(e.data);
92
+ if (this.config.rawMessageLogPath) {
93
+ appendRawWsMessage(this.config.rawMessageLogPath, data);
94
+ }
95
+ if (data === 'pong') return;
96
+ try {
97
+ const msg = JSON.parse(data);
98
+ this.handleMessage(msg);
99
+ } catch {
100
+ // ignore malformed messages
101
+ }
102
+ };
103
+
104
+ ws.onclose = (e: { reason: string }) => {
105
+ this._stopHeartbeat();
106
+ const reason = e.reason ?? '';
107
+ for (const handler of this.disconnectHandlers) {
108
+ handler(reason);
109
+ }
110
+ if (this.shouldReconnect) {
111
+ this.setState(WsConnectionState.Reconnecting);
112
+ this._scheduleReconnect();
113
+ } else {
114
+ this.setState(WsConnectionState.Disconnected);
115
+ }
116
+ };
117
+ });
118
+ }
119
+
120
+ /**
121
+ * Central message handler: handles event_batch, state, and single events.
122
+ * Normalizes event format before dispatching.
123
+ */
124
+ private handleMessage(msg: any): void {
125
+ // event_batch: unwrap and dispatch each event individually
126
+ if (msg.type === 'event_batch' && Array.isArray(msg.data)) {
127
+ for (const event of msg.data) {
128
+ this.dispatchEvent(event);
129
+ }
130
+ return;
131
+ }
132
+ // state: always dispatch the full snapshot as _state for runtime feed tracking
133
+ // (current_speaker, sub_phase, vote progress, etc. update without necessarily
134
+ // shipping a new event). Process new_events with tick-based dedup if present.
135
+ if (msg.type === 'state' && msg.data) {
136
+ if (Array.isArray(msg.data.new_events)) {
137
+ const threshold = this.lastEventTick;
138
+ let maxTick = threshold;
139
+ for (const event of msg.data.new_events) {
140
+ const evtTick: number = event.tick ?? -1;
141
+ if (evtTick <= threshold) continue; // already processed
142
+ if (evtTick > maxTick) maxTick = evtTick;
143
+ this.dispatchEvent(event);
144
+ }
145
+ this.lastEventTick = maxTick;
146
+ }
147
+ this.dispatchEvent({ type: '_state', data: msg.data });
148
+ return;
149
+ }
150
+ // All other messages are dispatched as events
151
+ this.dispatchEvent(msg);
152
+ }
153
+
154
+ /**
155
+ * Normalize event format and dispatch to typed + legacy handlers.
156
+ *
157
+ * Server sends two formats:
158
+ * - { type, field1, field2 }
159
+ * - { type, data: { field1, field2 } }
160
+ * Normalize to consistent data object for typed handlers.
161
+ */
162
+ private dispatchEvent(raw: any): void {
163
+ const type: string = raw.type;
164
+ if (!type) return;
165
+
166
+ // Normalize: extract data payload
167
+ const { type: _t, data, ...rest } = raw;
168
+ const normalizedData: Record<string, any> =
169
+ data && typeof data === 'object' && !Array.isArray(data) ? data : rest;
170
+
171
+ // Typed handlers (new API)
172
+ const handlers = this.typedHandlers.get(type);
173
+ if (handlers) {
174
+ for (const handler of handlers) {
175
+ handler(normalizedData);
176
+ }
177
+ }
178
+
179
+ // Catch-all `*` handlers
180
+ const wildcardHandlers = this.typedHandlers.get('*');
181
+ if (wildcardHandlers) {
182
+ for (const handler of wildcardHandlers) {
183
+ handler({ type, ...normalizedData });
184
+ }
185
+ }
186
+ }
187
+
188
+ // ─── Public API ───
189
+
190
+ /**
191
+ * Register a handler for a specific event type.
192
+ * Handler receives normalized data (always a flat object, never nested under .data).
193
+ * Returns an unsubscribe function.
194
+ */
195
+ on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
196
+ let set = this.typedHandlers.get(eventType);
197
+ if (!set) {
198
+ set = new Set();
199
+ this.typedHandlers.set(eventType, set);
200
+ }
201
+ set.add(handler);
202
+ return () => { set!.delete(handler); };
203
+ }
204
+
205
+ /** Send an action via WebSocket. */
206
+ send(action: { toJSON(): Record<string, any> }): void {
207
+ if (this._state !== WsConnectionState.Connected || !this.ws) return;
208
+ this.ws.send(JSON.stringify({ type: 'action', data: action.toJSON() }));
209
+ }
210
+
211
+ /** Register a handler for state changes. */
212
+ onStateChange(handler: (state: WsConnectionState) => void): void {
213
+ this.stateChangeHandlers.push(handler);
214
+ }
215
+
216
+ onDisconnect(handler: (reason: string) => void): void {
217
+ this.disconnectHandlers.push(handler);
218
+ }
219
+
220
+ /** Clear all typed event handlers (used when replacing WsClient). */
221
+ clearHandlers(): void {
222
+ this.typedHandlers.clear();
223
+ this.stateChangeHandlers = [];
224
+ }
225
+
226
+ disconnect(): void {
227
+ this.shouldReconnect = false;
228
+ this._stopHeartbeat();
229
+ if (this.reconnectTimer !== null) {
230
+ clearTimeout(this.reconnectTimer);
231
+ this.reconnectTimer = null;
232
+ }
233
+ if (this.ws) {
234
+ this.ws.onclose = null;
235
+ this.ws.close();
236
+ this.ws = null;
237
+ }
238
+ this.setState(WsConnectionState.Disconnected);
239
+ }
240
+
241
+ // ─── Heartbeat ───
242
+
243
+ private _startHeartbeat(): void {
244
+ this._stopHeartbeat();
245
+ const intervalMs = this.config.heartbeatIntervalMs ?? DEFAULT_HEARTBEAT_INTERVAL_MS;
246
+ if (intervalMs <= 0) return;
247
+ this.heartbeatTimer = setInterval(() => {
248
+ if (this.ws && this._state === WsConnectionState.Connected) {
249
+ this.ws.send('ping');
250
+ }
251
+ }, intervalMs);
252
+ }
253
+
254
+ private _stopHeartbeat(): void {
255
+ if (this.heartbeatTimer !== null) {
256
+ clearInterval(this.heartbeatTimer);
257
+ this.heartbeatTimer = null;
258
+ }
259
+ }
260
+
261
+ private _scheduleReconnect(): void {
262
+ const maxMs = this.config.reconnectMaxMs ?? 30000;
263
+ const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempt), maxMs);
264
+ this.reconnectAttempt++;
265
+ this.reconnectTimer = setTimeout(() => {
266
+ if (this.shouldReconnect) {
267
+ this.setState(WsConnectionState.Connecting);
268
+ this._openSocket().catch(() => {});
269
+ }
270
+ }, delay);
271
+ }
272
+ }