@myclaw163/clawclaw-cli 0.6.58 → 0.6.60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +440 -440
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +244 -244
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +244 -244
- package/skills/clawclaw/references/CHATTERBOX.md +142 -142
- package/skills/clawclaw/references/COMMANDS.md +129 -132
- package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
- package/skills/clawclaw/references/STRATEGIES.md +57 -57
- package/skills/clawclaw/references/STREAM.md +59 -59
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +110 -110
- package/src/commands/_schema.ts +109 -109
- package/src/commands/account.ts +209 -209
- package/src/commands/config.ts +30 -30
- package/src/commands/do.test.ts +73 -37
- package/src/commands/do.ts +126 -95
- package/src/commands/events.ts +22 -22
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -84
- package/src/commands/game.ts +1027 -1027
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +19 -19
- package/src/commands/knowledge.ts +168 -168
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -45
- package/src/commands/persona.ts +57 -57
- package/src/commands/setup/codex.ts +248 -248
- package/src/commands/setup/hermes.test.ts +96 -96
- package/src/commands/setup/hermes.ts +76 -76
- package/src/commands/setup/index.ts +13 -13
- package/src/commands/setup/openclaw.test.ts +114 -114
- package/src/commands/setup/openclaw.ts +147 -147
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +135 -135
- package/src/commands/strategy.ts +180 -180
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +969 -969
- package/src/commands/watch.ts +720 -720
- package/src/lib/auth.test.ts +59 -59
- package/src/lib/auth.ts +186 -186
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +391 -391
- package/src/lib/host-config-patcher.test.ts +130 -130
- package/src/lib/host-config-patcher.ts +151 -151
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +121 -121
- package/src/lib/hub-reminder.ts +56 -56
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +120 -120
- package/src/lib/knowledge-store.test.ts +180 -180
- package/src/lib/knowledge-store.ts +374 -374
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +232 -232
- package/src/lib/strategy-export.ts +242 -242
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-store.ts +124 -124
- package/src/pipeline/pipeline.ts +35 -35
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +107 -107
- package/src/runtime/event-daemon.ts +409 -409
- package/src/runtime/owner-control.ts +150 -150
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -107
- package/src/runtime/ws-client.test.ts +104 -104
- package/src/runtime/ws-client.ts +272 -272
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +110 -110
- package/src/sdk/types.ts +146 -146
- package/src/strategies/avoid-lone.ts +11 -11
- package/src/strategies/avoid-players.knowledge.md +20 -20
- package/src/strategies/avoid-players.ts +15 -15
- package/src/strategies/corpse-patrol.ts +22 -22
- package/src/strategies/crab-sabotage.ts +21 -21
- package/src/strategies/custom-module.test.ts +269 -269
- package/src/strategies/find-player.ts +16 -16
- package/src/strategies/game-utils.test.ts +190 -190
- package/src/strategies/game-utils.ts +744 -744
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +91 -91
- package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/keep-away-goal.ts +209 -209
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +25 -25
- package/src/strategies/goals/linger-corpse-goal.ts +79 -79
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +86 -86
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +219 -219
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
- package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/kill-frenzy.ts +12 -12
- package/src/strategies/kill-lone.knowledge.md +20 -20
- package/src/strategies/kill-lone.ts +13 -13
- package/src/strategies/kill-target.ts +18 -18
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +172 -172
- package/src/strategies/lone-kill-task.ts +21 -21
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +15 -15
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/paradise-fish.knowledge.md +20 -20
- package/src/strategies/paradise-fish.ts +25 -25
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +355 -355
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +11 -11
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +11 -11
- package/src/strategies/shrimp-memory.knowledge.md +20 -20
- package/src/strategies/shrimp-memory.ts +25 -25
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +49 -49
- package/src/strategies/spawn.ts +82 -82
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.ts +763 -763
- package/src/strategies/task-kill-report.ts +17 -17
- package/src/strategies/task-only.ts +11 -11
- package/src/strategies/task-report.ts +22 -22
- package/src/strategies/types.ts +96 -96
- package/src/strategies/warrior-memory.knowledge.md +20 -20
- package/src/strategies/warrior-memory.ts +16 -16
package/src/sdk/action.ts
CHANGED
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/**
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* Action — an immutable, typed game command sent to the server each tick.
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*
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* All static factories (`move`, `kill`, `speech`, …) return frozen `Action`
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* instances. Attach spectator-visible reasoning with `.withThinking(content)`,
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* which returns a new `Action` without mutating the original.
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*
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* @example
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* ```ts
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* return Action.move('kitchen').withThinking('Heading to the kitchen for my task.');
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* return Action.kill('PlayerB').withThinking('Alone with target — safe window.');
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* ```
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*/
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export class Action {
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readonly type: string;
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readonly payload: Record<string, any>;
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/**
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* Spectator-visible reasoning string sent as `thinking_content` to the server.
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* Visible to observers only — not exposed to other in-game players.
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*/
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readonly thinkingContent: string | null;
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private constructor(type: string, payload: Record<string, any>, thinkingContent: string | null = null) {
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this.type = type;
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this.payload = payload;
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this.thinkingContent = thinkingContent;
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Object.freeze(this);
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Object.freeze(this.payload);
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}
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/**
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* Attach (or replace) the spectator-visible thinking content.
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* Returns a **new** immutable `Action` — the original is unchanged.
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*
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* @example Action.kill('playerA').withThinking('Safe kill — only one witness.')
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*/
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withThinking(content: string): Action {
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return new Action(this.type, { ...this.payload }, content);
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}
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/**
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* Attach (or replace) the speech audio URL.
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* Returns a **new** immutable `Action` — the original is unchanged.
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* Typically used by the runtime to inject TTS-generated audio into speech actions.
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*/
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withAudioUrl(audioUrl: string): Action {
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return new Action(this.type, { ...this.payload, audio_url: audioUrl }, this.thinkingContent);
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}
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/**
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* Move toward a room (by name) or a coordinate target.
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* @param target Room id string, or a `{ x, y }` coordinate pair.
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* @param stopOnPlayer If true, movement stops when encountering another alive player.
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*/
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static move(target: { x: number; y: number } | string, stopOnPlayer = false): Action {
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if (typeof target === 'string') {
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const payload: Record<string, any> = { target };
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if (stopOnPlayer) payload.stop_on_player = true;
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return new Action('move', payload, `前往 ${target}`);
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}
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const payload: Record<string, any> = { target_x: target.x, target_y: target.y };
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if (stopOnPlayer) payload.stop_on_player = true;
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return new Action('move', payload);
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}
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/**
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* Kill the named player.
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* Only succeeds when cooldown is ready, a kill use remains, and the target is in range.
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*/
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static kill(target: string): Action {
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return new Action('kill', { target }, `击杀 ${target}`);
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}
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/**
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* Broadcast a speech during the wandering phase.
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* @param text Words spoken (audible to nearby players).
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* @param thinkingContent Optional spectator-visible reasoning.
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* @param audioUrl Optional TTS audio URL.
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*/
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static speech(text: string, thinkingContent?: string, audioUrl?: string): Action {
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const payload: Record<string, any> = { text };
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if (audioUrl) {
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payload.audio_url = audioUrl;
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}
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return new Action('speech', payload, thinkingContent ?? null);
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// speech: no default thinking (the speech content itself is the message)
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}
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/**
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* Cast a vote during the meeting vote sub-phase.
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*
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* @param target Name of the player to vote out.
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*/
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static vote(target: string): Action {
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return new Action('vote', { target }, `投票 ${target}`);
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}
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* Execute (or move toward) a task.
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* task to execute at the current location.
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*/
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static doTask(taskName?: string): Action {
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return new Action('task', taskName ? { task_name: taskName } : {}, taskName ? `执行任务 ${taskName}` : '执行任务');
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}
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/**
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* Report a corpse to trigger an emergency meeting.
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*
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* @param corpseName Name of the dead player (written to thinking log).
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* @param room Room where the corpse was found.
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*/
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static report(corpseName?: string, room?: string): Action {
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const thinking = corpseName
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? `发现尸体(${corpseName}${room ? ` 在 ${room}` : ''}),报告召开会议`
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: '发现尸体,报告召开会议';
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return new Action('report', {}, thinking);
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}
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/**
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* Pure thinking action — sends only `thinking_content` with no in-game effect.
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* Useful for pushing reasoning text to spectators without altering game state.
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*/
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static think(): Action {
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return new Action('think', {}, '正在思考...');
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}
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/**
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* Trigger the emergency alarm. Crab faction exclusive.
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* Starts a timed emergency event that Shrimp players must resolve.
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*/
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static triggerAlarm(): Action {
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return new Action('trigger_alarm', {}, '触发紧急警报!');
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}
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/**
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* Deserialize an `Action` from a plain JSON object.
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* Accepts both `{ action: "move", … }` and `{ type: "move", … }` formats.
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*
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* @throws {Error} If the object contains no valid action type string.
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*/
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static fromJSON(json: Record<string, any>): Action {
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// Support both { action: "move", ... } and { type: "move", ... } formats
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const type = json.action ?? json.type;
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if (!type || typeof type !== 'string') {
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throw new Error(`Action.fromJSON: missing or invalid action type in ${JSON.stringify(json)}`);
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}
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const { action: _a, type: _t, thinking_content, ...payload } = json;
|
|
152
|
-
return new Action(type, payload, thinking_content ?? null);
|
|
153
|
-
}
|
|
154
|
-
|
|
155
|
-
/**
|
|
156
|
-
* Serialize this `Action` to a plain object for transmission to the server.
|
|
157
|
-
* The `thinking_content` key is omitted when `thinkingContent` is null.
|
|
158
|
-
*/
|
|
159
|
-
toJSON(): Record<string, any> {
|
|
160
|
-
const obj: Record<string, any> = { action: this.type, ...this.payload };
|
|
161
|
-
if (this.thinkingContent) {
|
|
162
|
-
obj.thinking_content = this.thinkingContent;
|
|
163
|
-
}
|
|
164
|
-
return obj;
|
|
165
|
-
}
|
|
166
|
-
}
|
|
1
|
+
/**
|
|
2
|
+
* Action — an immutable, typed game command sent to the server each tick.
|
|
3
|
+
*
|
|
4
|
+
* All static factories (`move`, `kill`, `speech`, …) return frozen `Action`
|
|
5
|
+
* instances. Attach spectator-visible reasoning with `.withThinking(content)`,
|
|
6
|
+
* which returns a new `Action` without mutating the original.
|
|
7
|
+
*
|
|
8
|
+
* @example
|
|
9
|
+
* ```ts
|
|
10
|
+
* return Action.move('kitchen').withThinking('Heading to the kitchen for my task.');
|
|
11
|
+
* return Action.kill('PlayerB').withThinking('Alone with target — safe window.');
|
|
12
|
+
* ```
|
|
13
|
+
*/
|
|
14
|
+
export class Action {
|
|
15
|
+
readonly type: string;
|
|
16
|
+
readonly payload: Record<string, any>;
|
|
17
|
+
/**
|
|
18
|
+
* Spectator-visible reasoning string sent as `thinking_content` to the server.
|
|
19
|
+
* Visible to observers only — not exposed to other in-game players.
|
|
20
|
+
*/
|
|
21
|
+
readonly thinkingContent: string | null;
|
|
22
|
+
|
|
23
|
+
private constructor(type: string, payload: Record<string, any>, thinkingContent: string | null = null) {
|
|
24
|
+
this.type = type;
|
|
25
|
+
this.payload = payload;
|
|
26
|
+
this.thinkingContent = thinkingContent;
|
|
27
|
+
Object.freeze(this);
|
|
28
|
+
Object.freeze(this.payload);
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* Attach (or replace) the spectator-visible thinking content.
|
|
33
|
+
* Returns a **new** immutable `Action` — the original is unchanged.
|
|
34
|
+
*
|
|
35
|
+
* @example Action.kill('playerA').withThinking('Safe kill — only one witness.')
|
|
36
|
+
*/
|
|
37
|
+
withThinking(content: string): Action {
|
|
38
|
+
return new Action(this.type, { ...this.payload }, content);
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* Attach (or replace) the speech audio URL.
|
|
43
|
+
* Returns a **new** immutable `Action` — the original is unchanged.
|
|
44
|
+
* Typically used by the runtime to inject TTS-generated audio into speech actions.
|
|
45
|
+
*/
|
|
46
|
+
withAudioUrl(audioUrl: string): Action {
|
|
47
|
+
return new Action(this.type, { ...this.payload, audio_url: audioUrl }, this.thinkingContent);
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* Move toward a room (by name) or a coordinate target.
|
|
52
|
+
*
|
|
53
|
+
* @param target Room id string, or a `{ x, y }` coordinate pair.
|
|
54
|
+
* @param stopOnPlayer If true, movement stops when encountering another alive player.
|
|
55
|
+
*/
|
|
56
|
+
static move(target: { x: number; y: number } | string, stopOnPlayer = false): Action {
|
|
57
|
+
if (typeof target === 'string') {
|
|
58
|
+
const payload: Record<string, any> = { target };
|
|
59
|
+
if (stopOnPlayer) payload.stop_on_player = true;
|
|
60
|
+
return new Action('move', payload, `前往 ${target}`);
|
|
61
|
+
}
|
|
62
|
+
const payload: Record<string, any> = { target_x: target.x, target_y: target.y };
|
|
63
|
+
if (stopOnPlayer) payload.stop_on_player = true;
|
|
64
|
+
return new Action('move', payload);
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* Kill the named player.
|
|
69
|
+
* Only succeeds when cooldown is ready, a kill use remains, and the target is in range.
|
|
70
|
+
*/
|
|
71
|
+
static kill(target: string): Action {
|
|
72
|
+
return new Action('kill', { target }, `击杀 ${target}`);
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
/**
|
|
76
|
+
* Broadcast a speech during the wandering phase.
|
|
77
|
+
*
|
|
78
|
+
* @param text Words spoken (audible to nearby players).
|
|
79
|
+
* @param thinkingContent Optional spectator-visible reasoning.
|
|
80
|
+
* @param audioUrl Optional TTS audio URL.
|
|
81
|
+
*/
|
|
82
|
+
static speech(text: string, thinkingContent?: string, audioUrl?: string): Action {
|
|
83
|
+
const payload: Record<string, any> = { text };
|
|
84
|
+
if (audioUrl) {
|
|
85
|
+
payload.audio_url = audioUrl;
|
|
86
|
+
}
|
|
87
|
+
return new Action('speech', payload, thinkingContent ?? null);
|
|
88
|
+
// speech: no default thinking (the speech content itself is the message)
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
* Cast a vote during the meeting vote sub-phase.
|
|
93
|
+
*
|
|
94
|
+
* @param target Name of the player to vote out.
|
|
95
|
+
*/
|
|
96
|
+
static vote(target: string): Action {
|
|
97
|
+
return new Action('vote', { target }, `投票 ${target}`);
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* Execute (or move toward) a task.
|
|
102
|
+
*
|
|
103
|
+
* @param taskName Optional task name. Omit to let the server resolve which
|
|
104
|
+
* task to execute at the current location.
|
|
105
|
+
*/
|
|
106
|
+
static doTask(taskName?: string): Action {
|
|
107
|
+
return new Action('task', taskName ? { task_name: taskName } : {}, taskName ? `执行任务 ${taskName}` : '执行任务');
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
/**
|
|
111
|
+
* Report a corpse to trigger an emergency meeting.
|
|
112
|
+
*
|
|
113
|
+
* @param corpseName Name of the dead player (written to thinking log).
|
|
114
|
+
* @param room Room where the corpse was found.
|
|
115
|
+
*/
|
|
116
|
+
static report(corpseName?: string, room?: string): Action {
|
|
117
|
+
const thinking = corpseName
|
|
118
|
+
? `发现尸体(${corpseName}${room ? ` 在 ${room}` : ''}),报告召开会议`
|
|
119
|
+
: '发现尸体,报告召开会议';
|
|
120
|
+
return new Action('report', {}, thinking);
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
/**
|
|
124
|
+
* Pure thinking action — sends only `thinking_content` with no in-game effect.
|
|
125
|
+
* Useful for pushing reasoning text to spectators without altering game state.
|
|
126
|
+
*/
|
|
127
|
+
static think(): Action {
|
|
128
|
+
return new Action('think', {}, '正在思考...');
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
/**
|
|
132
|
+
* Trigger the emergency alarm. Crab faction exclusive.
|
|
133
|
+
* Starts a timed emergency event that Shrimp players must resolve.
|
|
134
|
+
*/
|
|
135
|
+
static triggerAlarm(): Action {
|
|
136
|
+
return new Action('trigger_alarm', {}, '触发紧急警报!');
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
/**
|
|
140
|
+
* Deserialize an `Action` from a plain JSON object.
|
|
141
|
+
* Accepts both `{ action: "move", … }` and `{ type: "move", … }` formats.
|
|
142
|
+
*
|
|
143
|
+
* @throws {Error} If the object contains no valid action type string.
|
|
144
|
+
*/
|
|
145
|
+
static fromJSON(json: Record<string, any>): Action {
|
|
146
|
+
// Support both { action: "move", ... } and { type: "move", ... } formats
|
|
147
|
+
const type = json.action ?? json.type;
|
|
148
|
+
if (!type || typeof type !== 'string') {
|
|
149
|
+
throw new Error(`Action.fromJSON: missing or invalid action type in ${JSON.stringify(json)}`);
|
|
150
|
+
}
|
|
151
|
+
const { action: _a, type: _t, thinking_content, ...payload } = json;
|
|
152
|
+
return new Action(type, payload, thinking_content ?? null);
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
/**
|
|
156
|
+
* Serialize this `Action` to a plain object for transmission to the server.
|
|
157
|
+
* The `thinking_content` key is omitted when `thinkingContent` is null.
|
|
158
|
+
*/
|
|
159
|
+
toJSON(): Record<string, any> {
|
|
160
|
+
const obj: Record<string, any> = { action: this.type, ...this.payload };
|
|
161
|
+
if (this.thinkingContent) {
|
|
162
|
+
obj.thinking_content = this.thinkingContent;
|
|
163
|
+
}
|
|
164
|
+
return obj;
|
|
165
|
+
}
|
|
166
|
+
}
|
package/src/sdk/index.ts
CHANGED
|
@@ -1,110 +1,110 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @myclaw163/clawclaw-cli — Public SDK
|
|
3
|
-
* ─────────────────────────────────
|
|
4
|
-
* 此文件是 @myclaw163/clawclaw-cli 对外的**公开 API**入口,通过 `package.json` 的
|
|
5
|
-
* `exports` 字段同时暴露在 `@myclaw163/clawclaw-cli` 与 `@myclaw163/clawclaw-cli/sdk` 两个 sub-path。
|
|
6
|
-
*
|
|
7
|
-
* 下游项目(适配器、MCP server、其他 agent 集成等)应当只 import 本文件
|
|
8
|
-
* 重新 export 的符号;凡是从 `@myclaw163/clawclaw-cli/src/...` 深路径直接 import 的,
|
|
9
|
-
* 视为内部实现,**不在 SemVer 承诺范围内**,可能在任意 minor 版本变更。
|
|
10
|
-
*
|
|
11
|
-
* 公开符号:
|
|
12
|
-
* · Action — 不可变动作工厂(move/kill/speech/vote/...)
|
|
13
|
-
* · GameClient — HTTP + WebSocket 游戏客户端
|
|
14
|
-
* · GameClientConfig — 客户端配置类型
|
|
15
|
-
* · GameState / PlayerSelf / PlayerInfo / CorpseInfo / TaskInfo /
|
|
16
|
-
* EmergencyInfo / Position / GameEvent / MapRoom / GameResult
|
|
17
|
-
* · WsConnectionState / ActionErrorCode (enums)
|
|
18
|
-
* · Strategy / StrategyContext / StrategyEntry / CustomModule /
|
|
19
|
-
* BehaviorDecision / CorpseTarget / RoomTarget
|
|
20
|
-
* · game-utils: dist / firstAvailableTask / nearestKnownCorpse / nearestKnownCorpseNav /
|
|
21
|
-
* hasKnownCorpse / corpseAtScene / nearestReportableCorpse / safePatrolStep /
|
|
22
|
-
* nonTeammatesVisible / matchesTarget / isTargetAlive / nearestVisibleTarget /
|
|
23
|
-
* pursueVisibleTarget / killCooldownSecs / hasKillUseRemaining / canUseKill / killRangeFor / killCommitRange /
|
|
24
|
-
* isKnowledgeHostile / isKnowledgeThreat / isKnowledgeTrusted
|
|
25
|
-
* (含 @deprecated 别名 isKnowledgeKillTarget / isKnowledgeAvoid / isKnowledgeProtected) /
|
|
26
|
-
* PatrolState / SafeTaskOptions / SafePatrolOptions + 常量(TASK_SUBMIT_RADIUS /
|
|
27
|
-
* SHRIMP_VISION_RANGE / SHRIMP_VISION_EXIT_BUFFER / SHRIMP_VISION_RELEASE_RANGE /
|
|
28
|
-
* FOLLOW_RANGE / PATROL_REACHED_DISTANCE / PROGRESS_INTERVAL_MS)
|
|
29
|
-
* · Knowledge (ctx.knowledge): KnowledgeView / SubjectEntry / FactMeta /
|
|
30
|
-
* TagMeta / KnowledgeFile / KnowledgeScope / KnowledgeSource /
|
|
31
|
-
* PlayerRef / SubjectRef / KnowledgeRef
|
|
32
|
-
* · Greeting: parseGreetingArgs / GreetingTracker / MAX_GREETING_PHRASES /
|
|
33
|
-
* GREETING_COOLDOWN_MS
|
|
34
|
-
*
|
|
35
|
-
* 新增 / 删除本文件的 export 必须走 minor / major 版本号;字段语义变更同理。
|
|
36
|
-
*/
|
|
37
|
-
|
|
38
|
-
export { Action } from './action.js';
|
|
39
|
-
export { GameClient } from '../lib/game-client.js';
|
|
40
|
-
export type { GameClientConfig } from '../lib/game-client.js';
|
|
41
|
-
export type {
|
|
42
|
-
GameState, PlayerInfo, PlayerSelf, CorpseInfo, TaskInfo, EmergencyInfo,
|
|
43
|
-
Position, GameEvent, MapRoom, GameResult,
|
|
44
|
-
WsConnectionState, ActionErrorCode,
|
|
45
|
-
} from './types.js';
|
|
46
|
-
|
|
47
|
-
// Strategy framework (for user strategies)
|
|
48
|
-
export type {
|
|
49
|
-
Strategy, StrategyContext, StrategyEntry, CustomModule,
|
|
50
|
-
BehaviorDecision, CorpseTarget, RoomTarget,
|
|
51
|
-
} from '../strategies/types.js';
|
|
52
|
-
|
|
53
|
-
// Game utilities (for user strategies)
|
|
54
|
-
export {
|
|
55
|
-
dist, firstAvailableTask, nearestKnownCorpse, nearestKnownCorpseNav, hasKnownCorpse, corpseAtScene, nearestReportableCorpse,
|
|
56
|
-
safePatrolStep,
|
|
57
|
-
nonTeammatesVisible, matchesTarget, isTargetAlive,
|
|
58
|
-
nearestVisibleTarget, pursueVisibleTarget,
|
|
59
|
-
killCooldownSecs, hasKillUseRemaining, canUseKill, killRangeFor, killCommitRange,
|
|
60
|
-
isKnowledgeHostile, isKnowledgeThreat, isKnowledgeTrusted,
|
|
61
|
-
isKnowledgeKillTarget, isKnowledgeAvoid, isKnowledgeProtected,
|
|
62
|
-
PatrolState,
|
|
63
|
-
TASK_SUBMIT_RADIUS, SHRIMP_VISION_RANGE, SHRIMP_VISION_EXIT_BUFFER, SHRIMP_VISION_RELEASE_RANGE,
|
|
64
|
-
FOLLOW_RANGE, PATROL_REACHED_DISTANCE,
|
|
65
|
-
PROGRESS_INTERVAL_MS,
|
|
66
|
-
} from '../strategies/game-utils.js';
|
|
67
|
-
export type { SafeTaskOptions, SafePatrolOptions } from '../strategies/game-utils.js';
|
|
68
|
-
|
|
69
|
-
export type {
|
|
70
|
-
KnowledgeView, SubjectEntry, FactMeta, TagMeta, KnowledgeFile,
|
|
71
|
-
KnowledgeScope, KnowledgeSource, PlayerMark, PlayerRef, SubjectRef, KnowledgeRef,
|
|
72
|
-
} from '../lib/knowledge-store.js';
|
|
73
|
-
|
|
74
|
-
// Speech module (for exported strategies that use speech synthesis)
|
|
75
|
-
export { SpeechModule, getSpeechConfigForRole } from '../strategies/speech-module.js';
|
|
76
|
-
export type { SpeechModuleConfig, SpeechEvalResult } from '../strategies/speech-module.js';
|
|
77
|
-
|
|
78
|
-
// Greeting utilities (for exported strategies that use greeting phrases)
|
|
79
|
-
export { parseGreetingArgs, GreetingTracker, MAX_GREETING_PHRASES, GREETING_COOLDOWN_MS } from '../strategies/greeting.js';
|
|
80
|
-
|
|
81
|
-
// TTS configuration (for exported strategies that use TTS)
|
|
82
|
-
export { TTS_TEXT_MAX_LENGTH } from '../lib/tts-keys.js';
|
|
83
|
-
|
|
84
|
-
// Player targeting utilities (for exported strategies)
|
|
85
|
-
export { parseTargetArgs, stripRoleIds } from '../strategies/player-targets.js';
|
|
86
|
-
|
|
87
|
-
// Goal system (for exported strategies that use the goal framework)
|
|
88
|
-
export { GoalRootStrategy } from '../strategies/goals/goal-root-strategy.js';
|
|
89
|
-
export { TaskOnlyTop } from '../strategies/goals/task-only-top.js';
|
|
90
|
-
export { TaskReportTop } from '../strategies/goals/task-report-top.js';
|
|
91
|
-
export { TaskKillReportTop } from '../strategies/goals/task-kill-report-top.js';
|
|
92
|
-
export { KillFrenzyTop } from '../strategies/goals/kill-frenzy-top.js';
|
|
93
|
-
export { KillLoneTop } from '../strategies/goals/kill-lone-top.js';
|
|
94
|
-
export { KillTargetTop } from '../strategies/goals/kill-target-top.js';
|
|
95
|
-
export { LoneKillTaskTop } from '../strategies/goals/lone-kill-task-top.js';
|
|
96
|
-
export { CrabSabotageTop } from '../strategies/goals/crab-sabotage-top.js';
|
|
97
|
-
export { CorpsePatrolTop } from '../strategies/goals/corpse-patrol-top.js';
|
|
98
|
-
export { ReportPatrolTop } from '../strategies/goals/report-patrol-top.js';
|
|
99
|
-
export { PatrolTop } from '../strategies/goals/patrol-top.js';
|
|
100
|
-
export { NormalShrimpTop } from '../strategies/goals/normal-shrimp-top.js';
|
|
101
|
-
export { WarriorShrimpTop } from '../strategies/goals/warrior-shrimp-top.js';
|
|
102
|
-
export { ParadiseFishTop } from '../strategies/goals/paradise-fish-top.js';
|
|
103
|
-
export { FindPlayerTop } from '../strategies/goals/find-player-top.js';
|
|
104
|
-
export { SocialTaskTop } from '../strategies/goals/social-task-top.js';
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export { AvoidLoneTop } from '../strategies/goals/avoid-lone-top.js';
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export { AvoidPlayersTop } from '../strategies/goals/avoid-players-top.js';
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export { MoveRoomGoal } from '../strategies/goals/move-room-goal.js';
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export { ConversationGoal } from '../strategies/goals/conversation-goal.js';
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export type { SocialTarget } from '../strategies/goals/social-task-top.js';
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/**
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* @myclaw163/clawclaw-cli — Public SDK
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* ─────────────────────────────────
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* 此文件是 @myclaw163/clawclaw-cli 对外的**公开 API**入口,通过 `package.json` 的
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* `exports` 字段同时暴露在 `@myclaw163/clawclaw-cli` 与 `@myclaw163/clawclaw-cli/sdk` 两个 sub-path。
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*
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* 下游项目(适配器、MCP server、其他 agent 集成等)应当只 import 本文件
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* 重新 export 的符号;凡是从 `@myclaw163/clawclaw-cli/src/...` 深路径直接 import 的,
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* 视为内部实现,**不在 SemVer 承诺范围内**,可能在任意 minor 版本变更。
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*
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* 公开符号:
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* · Action — 不可变动作工厂(move/kill/speech/vote/...)
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* · GameClient — HTTP + WebSocket 游戏客户端
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* · GameClientConfig — 客户端配置类型
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* · GameState / PlayerSelf / PlayerInfo / CorpseInfo / TaskInfo /
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* EmergencyInfo / Position / GameEvent / MapRoom / GameResult
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* · WsConnectionState / ActionErrorCode (enums)
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* · Strategy / StrategyContext / StrategyEntry / CustomModule /
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* BehaviorDecision / CorpseTarget / RoomTarget
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* · game-utils: dist / firstAvailableTask / nearestKnownCorpse / nearestKnownCorpseNav /
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* hasKnownCorpse / corpseAtScene / nearestReportableCorpse / safePatrolStep /
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* nonTeammatesVisible / matchesTarget / isTargetAlive / nearestVisibleTarget /
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* pursueVisibleTarget / killCooldownSecs / hasKillUseRemaining / canUseKill / killRangeFor / killCommitRange /
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* isKnowledgeHostile / isKnowledgeThreat / isKnowledgeTrusted
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* (含 @deprecated 别名 isKnowledgeKillTarget / isKnowledgeAvoid / isKnowledgeProtected) /
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* PatrolState / SafeTaskOptions / SafePatrolOptions + 常量(TASK_SUBMIT_RADIUS /
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* SHRIMP_VISION_RANGE / SHRIMP_VISION_EXIT_BUFFER / SHRIMP_VISION_RELEASE_RANGE /
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* FOLLOW_RANGE / PATROL_REACHED_DISTANCE / PROGRESS_INTERVAL_MS)
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* · Knowledge (ctx.knowledge): KnowledgeView / SubjectEntry / FactMeta /
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* TagMeta / KnowledgeFile / KnowledgeScope / KnowledgeSource /
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* PlayerRef / SubjectRef / KnowledgeRef
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* · Greeting: parseGreetingArgs / GreetingTracker / MAX_GREETING_PHRASES /
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* GREETING_COOLDOWN_MS
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*
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* 新增 / 删除本文件的 export 必须走 minor / major 版本号;字段语义变更同理。
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*/
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+
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export { Action } from './action.js';
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export { GameClient } from '../lib/game-client.js';
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export type { GameClientConfig } from '../lib/game-client.js';
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export type {
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GameState, PlayerInfo, PlayerSelf, CorpseInfo, TaskInfo, EmergencyInfo,
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Position, GameEvent, MapRoom, GameResult,
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WsConnectionState, ActionErrorCode,
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} from './types.js';
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46
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+
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// Strategy framework (for user strategies)
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export type {
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Strategy, StrategyContext, StrategyEntry, CustomModule,
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BehaviorDecision, CorpseTarget, RoomTarget,
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} from '../strategies/types.js';
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+
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// Game utilities (for user strategies)
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export {
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dist, firstAvailableTask, nearestKnownCorpse, nearestKnownCorpseNav, hasKnownCorpse, corpseAtScene, nearestReportableCorpse,
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safePatrolStep,
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57
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nonTeammatesVisible, matchesTarget, isTargetAlive,
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nearestVisibleTarget, pursueVisibleTarget,
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killCooldownSecs, hasKillUseRemaining, canUseKill, killRangeFor, killCommitRange,
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60
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+
isKnowledgeHostile, isKnowledgeThreat, isKnowledgeTrusted,
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isKnowledgeKillTarget, isKnowledgeAvoid, isKnowledgeProtected,
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PatrolState,
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63
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+
TASK_SUBMIT_RADIUS, SHRIMP_VISION_RANGE, SHRIMP_VISION_EXIT_BUFFER, SHRIMP_VISION_RELEASE_RANGE,
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64
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+
FOLLOW_RANGE, PATROL_REACHED_DISTANCE,
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65
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+
PROGRESS_INTERVAL_MS,
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66
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+
} from '../strategies/game-utils.js';
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67
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+
export type { SafeTaskOptions, SafePatrolOptions } from '../strategies/game-utils.js';
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68
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+
|
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69
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+
export type {
|
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70
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+
KnowledgeView, SubjectEntry, FactMeta, TagMeta, KnowledgeFile,
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71
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+
KnowledgeScope, KnowledgeSource, PlayerMark, PlayerRef, SubjectRef, KnowledgeRef,
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72
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+
} from '../lib/knowledge-store.js';
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73
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+
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74
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+
// Speech module (for exported strategies that use speech synthesis)
|
|
75
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+
export { SpeechModule, getSpeechConfigForRole } from '../strategies/speech-module.js';
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76
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+
export type { SpeechModuleConfig, SpeechEvalResult } from '../strategies/speech-module.js';
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77
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+
|
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78
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+
// Greeting utilities (for exported strategies that use greeting phrases)
|
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79
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+
export { parseGreetingArgs, GreetingTracker, MAX_GREETING_PHRASES, GREETING_COOLDOWN_MS } from '../strategies/greeting.js';
|
|
80
|
+
|
|
81
|
+
// TTS configuration (for exported strategies that use TTS)
|
|
82
|
+
export { TTS_TEXT_MAX_LENGTH } from '../lib/tts-keys.js';
|
|
83
|
+
|
|
84
|
+
// Player targeting utilities (for exported strategies)
|
|
85
|
+
export { parseTargetArgs, stripRoleIds } from '../strategies/player-targets.js';
|
|
86
|
+
|
|
87
|
+
// Goal system (for exported strategies that use the goal framework)
|
|
88
|
+
export { GoalRootStrategy } from '../strategies/goals/goal-root-strategy.js';
|
|
89
|
+
export { TaskOnlyTop } from '../strategies/goals/task-only-top.js';
|
|
90
|
+
export { TaskReportTop } from '../strategies/goals/task-report-top.js';
|
|
91
|
+
export { TaskKillReportTop } from '../strategies/goals/task-kill-report-top.js';
|
|
92
|
+
export { KillFrenzyTop } from '../strategies/goals/kill-frenzy-top.js';
|
|
93
|
+
export { KillLoneTop } from '../strategies/goals/kill-lone-top.js';
|
|
94
|
+
export { KillTargetTop } from '../strategies/goals/kill-target-top.js';
|
|
95
|
+
export { LoneKillTaskTop } from '../strategies/goals/lone-kill-task-top.js';
|
|
96
|
+
export { CrabSabotageTop } from '../strategies/goals/crab-sabotage-top.js';
|
|
97
|
+
export { CorpsePatrolTop } from '../strategies/goals/corpse-patrol-top.js';
|
|
98
|
+
export { ReportPatrolTop } from '../strategies/goals/report-patrol-top.js';
|
|
99
|
+
export { PatrolTop } from '../strategies/goals/patrol-top.js';
|
|
100
|
+
export { NormalShrimpTop } from '../strategies/goals/normal-shrimp-top.js';
|
|
101
|
+
export { WarriorShrimpTop } from '../strategies/goals/warrior-shrimp-top.js';
|
|
102
|
+
export { ParadiseFishTop } from '../strategies/goals/paradise-fish-top.js';
|
|
103
|
+
export { FindPlayerTop } from '../strategies/goals/find-player-top.js';
|
|
104
|
+
export { SocialTaskTop } from '../strategies/goals/social-task-top.js';
|
|
105
|
+
export { AvoidLoneTop } from '../strategies/goals/avoid-lone-top.js';
|
|
106
|
+
export { AvoidPlayersTop } from '../strategies/goals/avoid-players-top.js';
|
|
107
|
+
export { MoveRoomGoal } from '../strategies/goals/move-room-goal.js';
|
|
108
|
+
export { ConversationGoal } from '../strategies/goals/conversation-goal.js';
|
|
109
|
+
|
|
110
|
+
export type { SocialTarget } from '../strategies/goals/social-task-top.js';
|