@lightningjs/renderer 2.14.2 → 2.14.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (296) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/src/core/CoreTextureManager.d.ts +1 -1
  5. package/dist/src/core/CoreTextureManager.js +4 -13
  6. package/dist/src/core/CoreTextureManager.js.map +1 -1
  7. package/dist/src/core/TextureMemoryManager.d.ts +1 -1
  8. package/dist/src/core/TextureMemoryManager.js +25 -2
  9. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  10. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
  11. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
  12. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  13. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  14. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  15. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  16. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  17. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  18. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  19. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  22. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  23. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  24. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  25. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  26. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  27. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  28. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  30. package/dist/src/core/textures/ImageTexture.d.ts +1 -1
  31. package/dist/src/core/textures/ImageTexture.js +1 -1
  32. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  33. package/dist/src/core/textures/Texture.d.ts +4 -0
  34. package/dist/src/core/textures/Texture.js +9 -3
  35. package/dist/src/core/textures/Texture.js.map +1 -1
  36. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  37. package/exports/canvas.ts +39 -39
  38. package/exports/index.ts +89 -89
  39. package/exports/inspector.ts +24 -24
  40. package/exports/utils.ts +44 -44
  41. package/exports/webgl.ts +38 -38
  42. package/package.json +1 -1
  43. package/scripts/please-use-pnpm.js +13 -13
  44. package/src/common/CommonTypes.ts +146 -146
  45. package/src/common/EventEmitter.ts +77 -77
  46. package/src/common/IAnimationController.ts +92 -92
  47. package/src/common/IEventEmitter.ts +28 -28
  48. package/src/core/CoreNode.test.ts +202 -202
  49. package/src/core/CoreNode.ts +2468 -2468
  50. package/src/core/CoreShaderManager.ts +292 -292
  51. package/src/core/CoreTextNode.ts +455 -455
  52. package/src/core/CoreTextureManager.ts +544 -558
  53. package/src/core/Stage.ts +743 -743
  54. package/src/core/TextureMemoryManager.ts +431 -404
  55. package/src/core/animations/AnimationManager.ts +38 -38
  56. package/src/core/animations/CoreAnimation.ts +347 -347
  57. package/src/core/animations/CoreAnimationController.ts +166 -166
  58. package/src/core/lib/ContextSpy.ts +41 -41
  59. package/src/core/lib/ImageWorker.ts +280 -280
  60. package/src/core/lib/Matrix3d.ts +244 -244
  61. package/src/core/lib/RenderCoords.ts +86 -86
  62. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  63. package/src/core/lib/textureCompression.ts +152 -152
  64. package/src/core/lib/textureSvg.ts +78 -78
  65. package/src/core/lib/utils.ts +384 -384
  66. package/src/core/lib/validateImageBitmap.ts +76 -76
  67. package/src/core/platform.ts +63 -63
  68. package/src/core/renderers/CoreContextTexture.ts +43 -43
  69. package/src/core/renderers/CoreRenderOp.ts +22 -22
  70. package/src/core/renderers/CoreRenderer.ts +115 -115
  71. package/src/core/renderers/CoreShader.ts +41 -41
  72. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  73. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  74. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  75. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  76. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  77. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  78. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  79. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  80. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  81. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -821
  82. package/src/core/renderers/webgl/WebGlCoreShader.ts +365 -365
  83. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  84. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  85. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  86. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  87. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  88. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  89. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  90. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  91. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  92. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  93. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  94. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  95. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  96. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  97. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  98. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  99. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  100. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  101. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  102. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  103. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  104. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  105. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  106. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  107. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  108. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  109. package/src/core/text-rendering/TrFontManager.ts +183 -183
  110. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  111. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  112. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  113. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  114. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  115. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  116. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  117. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  118. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  130. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  131. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  132. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  133. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  134. package/src/core/textures/ColorTexture.ts +102 -102
  135. package/src/core/textures/ImageTexture.ts +400 -399
  136. package/src/core/textures/NoiseTexture.ts +104 -104
  137. package/src/core/textures/RenderTexture.ts +85 -85
  138. package/src/core/textures/SubTexture.ts +205 -205
  139. package/src/core/textures/Texture.ts +376 -367
  140. package/src/core/utils.ts +227 -227
  141. package/src/env.d.ts +7 -7
  142. package/src/main-api/DynamicShaderController.ts +104 -104
  143. package/src/main-api/INode.ts +101 -101
  144. package/src/main-api/Inspector.ts +522 -522
  145. package/src/main-api/Renderer.ts +751 -751
  146. package/src/main-api/ShaderController.ts +80 -80
  147. package/src/main-api/utils.ts +45 -45
  148. package/src/utils.ts +248 -248
  149. package/COPYING +0 -1
  150. package/dist/exports/canvas-shaders.d.ts +0 -10
  151. package/dist/exports/canvas-shaders.js +0 -27
  152. package/dist/exports/canvas-shaders.js.map +0 -1
  153. package/dist/exports/webgl-shaders.d.ts +0 -11
  154. package/dist/exports/webgl-shaders.js +0 -28
  155. package/dist/exports/webgl-shaders.js.map +0 -1
  156. package/dist/src/core/platforms/Platform.d.ts +0 -37
  157. package/dist/src/core/platforms/Platform.js +0 -22
  158. package/dist/src/core/platforms/Platform.js.map +0 -1
  159. package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
  160. package/dist/src/core/platforms/web/WebPlatform.js +0 -58
  161. package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
  162. package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
  163. package/dist/src/core/renderers/CoreShaderNode.js +0 -104
  164. package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
  165. package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
  166. package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
  167. package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
  168. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
  169. package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
  170. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
  171. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
  172. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
  173. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
  174. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
  175. package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
  176. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
  177. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
  178. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
  179. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
  180. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
  181. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
  182. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
  183. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
  184. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
  185. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
  186. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
  187. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
  188. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
  189. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
  190. package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
  191. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
  192. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
  193. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
  194. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
  195. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
  196. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
  197. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
  198. package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
  199. package/dist/src/core/shaders/canvas/Border.js +0 -57
  200. package/dist/src/core/shaders/canvas/Border.js.map +0 -1
  201. package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
  202. package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
  203. package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
  204. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
  205. package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
  206. package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
  207. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
  208. package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
  209. package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
  210. package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
  211. package/dist/src/core/shaders/canvas/Rounded.js +0 -33
  212. package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
  213. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
  214. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
  215. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
  216. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
  217. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
  218. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
  219. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
  220. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
  221. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
  222. package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
  223. package/dist/src/core/shaders/canvas/Shadow.js +0 -31
  224. package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
  225. package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
  226. package/dist/src/core/shaders/canvas/utils/render.js +0 -84
  227. package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
  228. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
  229. package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
  230. package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
  231. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
  232. package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
  233. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
  234. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
  235. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
  236. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
  237. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
  238. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
  239. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
  240. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
  241. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
  242. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
  243. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
  244. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
  245. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
  246. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
  247. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
  248. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
  249. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
  250. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
  251. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
  252. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
  253. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
  254. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
  255. package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
  256. package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
  257. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  258. package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
  259. package/dist/src/core/shaders/webgl/Border.js +0 -110
  260. package/dist/src/core/shaders/webgl/Border.js.map +0 -1
  261. package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
  262. package/dist/src/core/shaders/webgl/Default.js +0 -86
  263. package/dist/src/core/shaders/webgl/Default.js.map +0 -1
  264. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
  265. package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
  266. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
  267. package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
  268. package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
  269. package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
  270. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
  271. package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
  272. package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
  273. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
  274. package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
  275. package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
  276. package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
  277. package/dist/src/core/shaders/webgl/Rounded.js +0 -86
  278. package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
  279. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
  280. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
  281. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
  282. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
  283. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
  284. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
  285. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
  286. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
  287. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
  288. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
  289. package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
  290. package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
  291. package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
  292. package/dist/src/core/shaders/webgl/Shadow.js +0 -110
  293. package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
  294. package/dist/src/core/temp.js +0 -77
  295. package/dist/src/core/temp.js.map +0 -1
  296. /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
@@ -1,365 +1,365 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- import type { Dimensions } from '../../../common/CommonTypes.js';
21
- import { assertTruthy, hasOwn } from '../../../utils.js';
22
- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
23
- import { CoreShader } from '../CoreShader.js';
24
- import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
25
- import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
26
- import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
27
- import type { BufferCollection } from './internal/BufferCollection.js';
28
- import {
29
- createProgram,
30
- createShader,
31
- type AttributeInfo,
32
- type ShaderOptions,
33
- type UniformInfo,
34
- type UniformMethodMap,
35
- type ShaderProgramSources,
36
- } from './internal/ShaderUtils.js';
37
-
38
- /**
39
- * Automatic shader prop for the dimensions of the Node being rendered
40
- *
41
- * @remarks
42
- * Shader's who's rendering depends on the dimensions of the Node being rendered
43
- * should extend this interface from their Prop interface type.
44
- */
45
- export interface DimensionsShaderProp {
46
- /**
47
- * Dimensions of the Node being rendered (Auto-set by the renderer)
48
- *
49
- * @remarks
50
- * DO NOT SET THIS. It is set automatically by the renderer.
51
- * Any values set here will be ignored.
52
- */
53
- $dimensions?: Dimensions;
54
- }
55
-
56
- export interface AlphaShaderProp {
57
- /**
58
- * Alpha of the Node being rendered (Auto-set by the renderer)
59
- *
60
- * @remarks
61
- * DO NOT SET THIS. It is set automatically by the renderer.
62
- * Any values set here will be ignored.
63
- */
64
- $alpha?: number;
65
- }
66
-
67
- export abstract class WebGlCoreShader extends CoreShader {
68
- protected boundBufferCollection: BufferCollection | null = null;
69
- protected buffersBound = false;
70
- protected program: WebGLProgram;
71
- /**
72
- * Vertex Array Object
73
- *
74
- * @remarks
75
- * Used by WebGL2 Only
76
- */
77
- protected vao: WebGLVertexArrayObject | undefined;
78
- protected renderer: WebGlCoreRenderer;
79
- protected glw: WebGlContextWrapper;
80
- protected attributeBuffers: Record<string, WebGLBuffer>;
81
- protected attributeLocations: Record<string, number>;
82
- protected attributeNames: string[];
83
- protected uniformLocations: Record<string, WebGLUniformLocation>;
84
- protected uniformTypes: Record<string, keyof UniformMethodMap>;
85
- readonly supportsIndexedTextures: boolean;
86
-
87
- constructor(options: ShaderOptions) {
88
- super();
89
- const renderer = (this.renderer = options.renderer);
90
- const glw = (this.glw = this.renderer.glw);
91
- this.supportsIndexedTextures = options.supportsIndexedTextures || false;
92
-
93
- // Check that extensions are supported
94
- const webGl2 = glw.isWebGl2();
95
- const requiredExtensions =
96
- (webGl2 && options.webgl2Extensions) ||
97
- (!webGl2 && options.webgl1Extensions) ||
98
- [];
99
- const glVersion = webGl2 ? '2.0' : '1.0';
100
- requiredExtensions.forEach((extensionName) => {
101
- if (!glw.getExtension(extensionName)) {
102
- throw new Error(
103
- `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
104
- );
105
- }
106
- });
107
-
108
- // Gather shader sources
109
- // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
110
- // the extra copy of them to save memory.
111
- // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
112
- // the source code
113
- const shaderSources =
114
- options.shaderSources ||
115
- (this.constructor as typeof WebGlCoreShader).shaderSources;
116
- if (!shaderSources) {
117
- throw new Error(
118
- `Shader "${this.constructor.name}" is missing shaderSources.`,
119
- );
120
- } else if (webGl2 && shaderSources?.webGl2) {
121
- shaderSources.fragment = shaderSources.webGl2.fragment;
122
- shaderSources.vertex = shaderSources.webGl2.vertex;
123
- delete shaderSources.webGl2;
124
- }
125
-
126
- const textureUnits =
127
- renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
128
-
129
- const vertexSource =
130
- shaderSources.vertex instanceof Function
131
- ? shaderSources.vertex(textureUnits)
132
- : shaderSources.vertex;
133
-
134
- const fragmentSource =
135
- shaderSources.fragment instanceof Function
136
- ? shaderSources.fragment(textureUnits)
137
- : shaderSources.fragment;
138
-
139
- const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
140
- const fragmentShader = createShader(
141
- glw,
142
- glw.FRAGMENT_SHADER,
143
- fragmentSource,
144
- );
145
-
146
- if (!vertexShader || !fragmentShader) {
147
- throw new Error(
148
- `Unable to create the following shader(s): ${[
149
- !vertexShader && 'VERTEX_SHADER',
150
- !fragmentShader && 'FRAGMENT_SHADER',
151
- ]
152
- .filter(Boolean)
153
- .join(' and ')}`,
154
- );
155
- }
156
-
157
- const program = createProgram(glw, vertexShader, fragmentShader);
158
- if (!program) {
159
- throw new Error('Unable to create program');
160
- }
161
- this.program = program;
162
-
163
- this.attributeLocations = {} as Record<string, number>;
164
- this.attributeBuffers = {} as Record<string, number>;
165
- this.attributeNames = [];
166
-
167
- [...options.attributes].forEach((attributeName) => {
168
- const location = glw.getAttribLocation(this.program, attributeName);
169
- if (location < 0) {
170
- throw new Error(
171
- `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
172
- );
173
- }
174
- const buffer = glw.createBuffer();
175
- if (!buffer) {
176
- throw new Error(
177
- `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
178
- );
179
- }
180
-
181
- this.attributeLocations[attributeName] = location;
182
- this.attributeBuffers[attributeName] = buffer;
183
- this.attributeNames.push(attributeName);
184
- });
185
-
186
- this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
187
- this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
188
- options.uniforms.forEach((uniform: UniformInfo) => {
189
- const location = glw.getUniformLocation(this.program, uniform.name);
190
- this.uniformTypes[uniform.name] = uniform.uniform;
191
- if (!location) {
192
- console.warn(
193
- `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
194
- );
195
- return;
196
- }
197
- this.uniformLocations[uniform.name] = location;
198
- });
199
- }
200
-
201
- private bindBufferAttribute(
202
- location: number,
203
- buffer: WebGLBuffer,
204
- attribute: AttributeInfo,
205
- ) {
206
- const { glw } = this;
207
- glw.enableVertexAttribArray(location);
208
-
209
- glw.vertexAttribPointer(
210
- buffer,
211
- location,
212
- attribute.size,
213
- attribute.type,
214
- attribute.normalized,
215
- attribute.stride,
216
- attribute.offset,
217
- );
218
- }
219
-
220
- disableAttribute(location: number) {
221
- this.glw.disableVertexAttribArray(location);
222
- }
223
-
224
- disableAttributes() {
225
- for (const loc in this.attributeLocations) {
226
- this.disableAttribute(this.attributeLocations[loc] as number);
227
- }
228
- this.boundBufferCollection = null;
229
- }
230
-
231
- /**
232
- * Given two sets of Shader props destined for this Shader, determine if they can be batched together
233
- * to reduce the number of draw calls.
234
- *
235
- * @remarks
236
- * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
237
- * calls into a single draw call.
238
- *
239
- * By default, this returns false (meaning no batching is allowed), but can be
240
- * overridden by child classes to provide more efficient batching.
241
- *
242
- * @param propsA
243
- * @param propsB
244
- * @returns
245
- */
246
- canBatchShaderProps(
247
- propsA: Record<string, unknown>,
248
- propsB: Record<string, unknown>,
249
- ): boolean {
250
- return false;
251
- }
252
-
253
- bindRenderOp(
254
- renderOp: WebGlCoreRenderOp,
255
- props: Record<string, unknown> | null,
256
- ) {
257
- this.bindBufferCollection(renderOp.buffers);
258
-
259
- // Since we're not using batched rendering yet we can safely test
260
- // for first texture only
261
- if (renderOp.textures.length > 0 && renderOp.textures[0]?.ctxTexture) {
262
- this.bindTextures(renderOp.textures);
263
- }
264
-
265
- const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
266
-
267
- // Skip if the parent and current operation both have render textures
268
- if (renderToTexture && parentHasRenderTexture) {
269
- return;
270
- }
271
-
272
- // Bind render texture framebuffer dimensions as resolution
273
- // if the parent has a render texture
274
- if (parentHasRenderTexture) {
275
- const { width, height } = renderOp.framebufferDimensions || {};
276
- // Force pixel ratio to 1.0 for render textures since they are always 1:1
277
- // the final render texture will be rendered to the screen with the correct pixel ratio
278
- glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
279
-
280
- // Set resolution to the framebuffer dimensions
281
- glw.uniform2f(
282
- this.getUniformLocation('u_resolution'),
283
- width ?? 0,
284
- height ?? 0,
285
- );
286
- } else {
287
- glw.uniform1f(
288
- this.getUniformLocation('u_pixelRatio'),
289
- renderOp.options.pixelRatio,
290
- );
291
- glw.uniform2f(
292
- this.getUniformLocation('u_resolution'),
293
- glw.canvas.width,
294
- glw.canvas.height,
295
- );
296
- }
297
-
298
- if (props) {
299
- // Bind optional automatic uniforms
300
- // These are only bound if their keys are present in the props.
301
- if (hasOwn(props, '$dimensions')) {
302
- let dimensions = props.$dimensions as Dimensions | null;
303
- if (!dimensions) {
304
- dimensions = renderOp.dimensions;
305
- }
306
- glw.uniform2f(
307
- this.getUniformLocation('u_dimensions'),
308
- dimensions.width,
309
- dimensions.height,
310
- );
311
- }
312
- if (hasOwn(props, '$alpha')) {
313
- let alpha = props.$alpha as number | null;
314
- if (!alpha) {
315
- alpha = renderOp.alpha;
316
- }
317
- glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
318
- }
319
- this.bindProps(props);
320
- }
321
- }
322
-
323
- getUniformLocation(name: string): WebGLUniformLocation | null {
324
- return this.uniformLocations[name] || null;
325
- }
326
-
327
- bindBufferCollection(buffer: BufferCollection) {
328
- if (this.boundBufferCollection === buffer) {
329
- return;
330
- }
331
- for (const attributeName in this.attributeLocations) {
332
- const resolvedBuffer = buffer.getBuffer(attributeName);
333
- const resolvedInfo = buffer.getAttributeInfo(attributeName);
334
- assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
335
- assertTruthy(resolvedInfo);
336
- this.bindBufferAttribute(
337
- this.attributeLocations[attributeName]!,
338
- resolvedBuffer,
339
- resolvedInfo,
340
- );
341
- }
342
- this.boundBufferCollection = buffer;
343
- }
344
-
345
- protected override bindProps(props: Record<string, unknown>) {
346
- // Implement in child class
347
- }
348
-
349
- bindTextures(textures: WebGlCoreCtxTexture[]) {
350
- // no defaults
351
- }
352
-
353
- override attach(): void {
354
- this.glw.useProgram(this.program);
355
- if (this.glw.isWebGl2() && this.vao) {
356
- this.glw.bindVertexArray(this.vao);
357
- }
358
- }
359
-
360
- override detach(): void {
361
- this.disableAttributes();
362
- }
363
-
364
- protected static shaderSources?: ShaderProgramSources;
365
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { Dimensions } from '../../../common/CommonTypes.js';
21
+ import { assertTruthy, hasOwn } from '../../../utils.js';
22
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
23
+ import { CoreShader } from '../CoreShader.js';
24
+ import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
25
+ import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
26
+ import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
27
+ import type { BufferCollection } from './internal/BufferCollection.js';
28
+ import {
29
+ createProgram,
30
+ createShader,
31
+ type AttributeInfo,
32
+ type ShaderOptions,
33
+ type UniformInfo,
34
+ type UniformMethodMap,
35
+ type ShaderProgramSources,
36
+ } from './internal/ShaderUtils.js';
37
+
38
+ /**
39
+ * Automatic shader prop for the dimensions of the Node being rendered
40
+ *
41
+ * @remarks
42
+ * Shader's who's rendering depends on the dimensions of the Node being rendered
43
+ * should extend this interface from their Prop interface type.
44
+ */
45
+ export interface DimensionsShaderProp {
46
+ /**
47
+ * Dimensions of the Node being rendered (Auto-set by the renderer)
48
+ *
49
+ * @remarks
50
+ * DO NOT SET THIS. It is set automatically by the renderer.
51
+ * Any values set here will be ignored.
52
+ */
53
+ $dimensions?: Dimensions;
54
+ }
55
+
56
+ export interface AlphaShaderProp {
57
+ /**
58
+ * Alpha of the Node being rendered (Auto-set by the renderer)
59
+ *
60
+ * @remarks
61
+ * DO NOT SET THIS. It is set automatically by the renderer.
62
+ * Any values set here will be ignored.
63
+ */
64
+ $alpha?: number;
65
+ }
66
+
67
+ export abstract class WebGlCoreShader extends CoreShader {
68
+ protected boundBufferCollection: BufferCollection | null = null;
69
+ protected buffersBound = false;
70
+ protected program: WebGLProgram;
71
+ /**
72
+ * Vertex Array Object
73
+ *
74
+ * @remarks
75
+ * Used by WebGL2 Only
76
+ */
77
+ protected vao: WebGLVertexArrayObject | undefined;
78
+ protected renderer: WebGlCoreRenderer;
79
+ protected glw: WebGlContextWrapper;
80
+ protected attributeBuffers: Record<string, WebGLBuffer>;
81
+ protected attributeLocations: Record<string, number>;
82
+ protected attributeNames: string[];
83
+ protected uniformLocations: Record<string, WebGLUniformLocation>;
84
+ protected uniformTypes: Record<string, keyof UniformMethodMap>;
85
+ readonly supportsIndexedTextures: boolean;
86
+
87
+ constructor(options: ShaderOptions) {
88
+ super();
89
+ const renderer = (this.renderer = options.renderer);
90
+ const glw = (this.glw = this.renderer.glw);
91
+ this.supportsIndexedTextures = options.supportsIndexedTextures || false;
92
+
93
+ // Check that extensions are supported
94
+ const webGl2 = glw.isWebGl2();
95
+ const requiredExtensions =
96
+ (webGl2 && options.webgl2Extensions) ||
97
+ (!webGl2 && options.webgl1Extensions) ||
98
+ [];
99
+ const glVersion = webGl2 ? '2.0' : '1.0';
100
+ requiredExtensions.forEach((extensionName) => {
101
+ if (!glw.getExtension(extensionName)) {
102
+ throw new Error(
103
+ `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
104
+ );
105
+ }
106
+ });
107
+
108
+ // Gather shader sources
109
+ // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
110
+ // the extra copy of them to save memory.
111
+ // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
112
+ // the source code
113
+ const shaderSources =
114
+ options.shaderSources ||
115
+ (this.constructor as typeof WebGlCoreShader).shaderSources;
116
+ if (!shaderSources) {
117
+ throw new Error(
118
+ `Shader "${this.constructor.name}" is missing shaderSources.`,
119
+ );
120
+ } else if (webGl2 && shaderSources?.webGl2) {
121
+ shaderSources.fragment = shaderSources.webGl2.fragment;
122
+ shaderSources.vertex = shaderSources.webGl2.vertex;
123
+ delete shaderSources.webGl2;
124
+ }
125
+
126
+ const textureUnits =
127
+ renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
128
+
129
+ const vertexSource =
130
+ shaderSources.vertex instanceof Function
131
+ ? shaderSources.vertex(textureUnits)
132
+ : shaderSources.vertex;
133
+
134
+ const fragmentSource =
135
+ shaderSources.fragment instanceof Function
136
+ ? shaderSources.fragment(textureUnits)
137
+ : shaderSources.fragment;
138
+
139
+ const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
140
+ const fragmentShader = createShader(
141
+ glw,
142
+ glw.FRAGMENT_SHADER,
143
+ fragmentSource,
144
+ );
145
+
146
+ if (!vertexShader || !fragmentShader) {
147
+ throw new Error(
148
+ `Unable to create the following shader(s): ${[
149
+ !vertexShader && 'VERTEX_SHADER',
150
+ !fragmentShader && 'FRAGMENT_SHADER',
151
+ ]
152
+ .filter(Boolean)
153
+ .join(' and ')}`,
154
+ );
155
+ }
156
+
157
+ const program = createProgram(glw, vertexShader, fragmentShader);
158
+ if (!program) {
159
+ throw new Error('Unable to create program');
160
+ }
161
+ this.program = program;
162
+
163
+ this.attributeLocations = {} as Record<string, number>;
164
+ this.attributeBuffers = {} as Record<string, number>;
165
+ this.attributeNames = [];
166
+
167
+ [...options.attributes].forEach((attributeName) => {
168
+ const location = glw.getAttribLocation(this.program, attributeName);
169
+ if (location < 0) {
170
+ throw new Error(
171
+ `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
172
+ );
173
+ }
174
+ const buffer = glw.createBuffer();
175
+ if (!buffer) {
176
+ throw new Error(
177
+ `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
178
+ );
179
+ }
180
+
181
+ this.attributeLocations[attributeName] = location;
182
+ this.attributeBuffers[attributeName] = buffer;
183
+ this.attributeNames.push(attributeName);
184
+ });
185
+
186
+ this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
187
+ this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
188
+ options.uniforms.forEach((uniform: UniformInfo) => {
189
+ const location = glw.getUniformLocation(this.program, uniform.name);
190
+ this.uniformTypes[uniform.name] = uniform.uniform;
191
+ if (!location) {
192
+ console.warn(
193
+ `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
194
+ );
195
+ return;
196
+ }
197
+ this.uniformLocations[uniform.name] = location;
198
+ });
199
+ }
200
+
201
+ private bindBufferAttribute(
202
+ location: number,
203
+ buffer: WebGLBuffer,
204
+ attribute: AttributeInfo,
205
+ ) {
206
+ const { glw } = this;
207
+ glw.enableVertexAttribArray(location);
208
+
209
+ glw.vertexAttribPointer(
210
+ buffer,
211
+ location,
212
+ attribute.size,
213
+ attribute.type,
214
+ attribute.normalized,
215
+ attribute.stride,
216
+ attribute.offset,
217
+ );
218
+ }
219
+
220
+ disableAttribute(location: number) {
221
+ this.glw.disableVertexAttribArray(location);
222
+ }
223
+
224
+ disableAttributes() {
225
+ for (const loc in this.attributeLocations) {
226
+ this.disableAttribute(this.attributeLocations[loc] as number);
227
+ }
228
+ this.boundBufferCollection = null;
229
+ }
230
+
231
+ /**
232
+ * Given two sets of Shader props destined for this Shader, determine if they can be batched together
233
+ * to reduce the number of draw calls.
234
+ *
235
+ * @remarks
236
+ * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
237
+ * calls into a single draw call.
238
+ *
239
+ * By default, this returns false (meaning no batching is allowed), but can be
240
+ * overridden by child classes to provide more efficient batching.
241
+ *
242
+ * @param propsA
243
+ * @param propsB
244
+ * @returns
245
+ */
246
+ canBatchShaderProps(
247
+ propsA: Record<string, unknown>,
248
+ propsB: Record<string, unknown>,
249
+ ): boolean {
250
+ return false;
251
+ }
252
+
253
+ bindRenderOp(
254
+ renderOp: WebGlCoreRenderOp,
255
+ props: Record<string, unknown> | null,
256
+ ) {
257
+ this.bindBufferCollection(renderOp.buffers);
258
+
259
+ // Since we're not using batched rendering yet we can safely test
260
+ // for first texture only
261
+ if (renderOp.textures.length > 0 && renderOp.textures[0]?.ctxTexture) {
262
+ this.bindTextures(renderOp.textures);
263
+ }
264
+
265
+ const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
266
+
267
+ // Skip if the parent and current operation both have render textures
268
+ if (renderToTexture && parentHasRenderTexture) {
269
+ return;
270
+ }
271
+
272
+ // Bind render texture framebuffer dimensions as resolution
273
+ // if the parent has a render texture
274
+ if (parentHasRenderTexture) {
275
+ const { width, height } = renderOp.framebufferDimensions || {};
276
+ // Force pixel ratio to 1.0 for render textures since they are always 1:1
277
+ // the final render texture will be rendered to the screen with the correct pixel ratio
278
+ glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
279
+
280
+ // Set resolution to the framebuffer dimensions
281
+ glw.uniform2f(
282
+ this.getUniformLocation('u_resolution'),
283
+ width ?? 0,
284
+ height ?? 0,
285
+ );
286
+ } else {
287
+ glw.uniform1f(
288
+ this.getUniformLocation('u_pixelRatio'),
289
+ renderOp.options.pixelRatio,
290
+ );
291
+ glw.uniform2f(
292
+ this.getUniformLocation('u_resolution'),
293
+ glw.canvas.width,
294
+ glw.canvas.height,
295
+ );
296
+ }
297
+
298
+ if (props) {
299
+ // Bind optional automatic uniforms
300
+ // These are only bound if their keys are present in the props.
301
+ if (hasOwn(props, '$dimensions')) {
302
+ let dimensions = props.$dimensions as Dimensions | null;
303
+ if (!dimensions) {
304
+ dimensions = renderOp.dimensions;
305
+ }
306
+ glw.uniform2f(
307
+ this.getUniformLocation('u_dimensions'),
308
+ dimensions.width,
309
+ dimensions.height,
310
+ );
311
+ }
312
+ if (hasOwn(props, '$alpha')) {
313
+ let alpha = props.$alpha as number | null;
314
+ if (!alpha) {
315
+ alpha = renderOp.alpha;
316
+ }
317
+ glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
318
+ }
319
+ this.bindProps(props);
320
+ }
321
+ }
322
+
323
+ getUniformLocation(name: string): WebGLUniformLocation | null {
324
+ return this.uniformLocations[name] || null;
325
+ }
326
+
327
+ bindBufferCollection(buffer: BufferCollection) {
328
+ if (this.boundBufferCollection === buffer) {
329
+ return;
330
+ }
331
+ for (const attributeName in this.attributeLocations) {
332
+ const resolvedBuffer = buffer.getBuffer(attributeName);
333
+ const resolvedInfo = buffer.getAttributeInfo(attributeName);
334
+ assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
335
+ assertTruthy(resolvedInfo);
336
+ this.bindBufferAttribute(
337
+ this.attributeLocations[attributeName]!,
338
+ resolvedBuffer,
339
+ resolvedInfo,
340
+ );
341
+ }
342
+ this.boundBufferCollection = buffer;
343
+ }
344
+
345
+ protected override bindProps(props: Record<string, unknown>) {
346
+ // Implement in child class
347
+ }
348
+
349
+ bindTextures(textures: WebGlCoreCtxTexture[]) {
350
+ // no defaults
351
+ }
352
+
353
+ override attach(): void {
354
+ this.glw.useProgram(this.program);
355
+ if (this.glw.isWebGl2() && this.vao) {
356
+ this.glw.bindVertexArray(this.vao);
357
+ }
358
+ }
359
+
360
+ override detach(): void {
361
+ this.disableAttributes();
362
+ }
363
+
364
+ protected static shaderSources?: ShaderProgramSources;
365
+ }