@lightningjs/renderer 2.14.2 → 2.14.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (296) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/src/core/CoreTextureManager.d.ts +1 -1
  5. package/dist/src/core/CoreTextureManager.js +4 -13
  6. package/dist/src/core/CoreTextureManager.js.map +1 -1
  7. package/dist/src/core/TextureMemoryManager.d.ts +1 -1
  8. package/dist/src/core/TextureMemoryManager.js +25 -2
  9. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  10. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
  11. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
  12. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  13. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  14. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  15. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  16. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  17. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  18. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  19. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  22. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  23. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  24. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  25. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  26. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  27. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  28. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  30. package/dist/src/core/textures/ImageTexture.d.ts +1 -1
  31. package/dist/src/core/textures/ImageTexture.js +1 -1
  32. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  33. package/dist/src/core/textures/Texture.d.ts +4 -0
  34. package/dist/src/core/textures/Texture.js +9 -3
  35. package/dist/src/core/textures/Texture.js.map +1 -1
  36. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  37. package/exports/canvas.ts +39 -39
  38. package/exports/index.ts +89 -89
  39. package/exports/inspector.ts +24 -24
  40. package/exports/utils.ts +44 -44
  41. package/exports/webgl.ts +38 -38
  42. package/package.json +1 -1
  43. package/scripts/please-use-pnpm.js +13 -13
  44. package/src/common/CommonTypes.ts +146 -146
  45. package/src/common/EventEmitter.ts +77 -77
  46. package/src/common/IAnimationController.ts +92 -92
  47. package/src/common/IEventEmitter.ts +28 -28
  48. package/src/core/CoreNode.test.ts +202 -202
  49. package/src/core/CoreNode.ts +2468 -2468
  50. package/src/core/CoreShaderManager.ts +292 -292
  51. package/src/core/CoreTextNode.ts +455 -455
  52. package/src/core/CoreTextureManager.ts +544 -558
  53. package/src/core/Stage.ts +743 -743
  54. package/src/core/TextureMemoryManager.ts +431 -404
  55. package/src/core/animations/AnimationManager.ts +38 -38
  56. package/src/core/animations/CoreAnimation.ts +347 -347
  57. package/src/core/animations/CoreAnimationController.ts +166 -166
  58. package/src/core/lib/ContextSpy.ts +41 -41
  59. package/src/core/lib/ImageWorker.ts +280 -280
  60. package/src/core/lib/Matrix3d.ts +244 -244
  61. package/src/core/lib/RenderCoords.ts +86 -86
  62. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  63. package/src/core/lib/textureCompression.ts +152 -152
  64. package/src/core/lib/textureSvg.ts +78 -78
  65. package/src/core/lib/utils.ts +384 -384
  66. package/src/core/lib/validateImageBitmap.ts +76 -76
  67. package/src/core/platform.ts +63 -63
  68. package/src/core/renderers/CoreContextTexture.ts +43 -43
  69. package/src/core/renderers/CoreRenderOp.ts +22 -22
  70. package/src/core/renderers/CoreRenderer.ts +115 -115
  71. package/src/core/renderers/CoreShader.ts +41 -41
  72. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  73. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  74. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  75. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  76. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  77. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  78. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  79. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  80. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  81. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -821
  82. package/src/core/renderers/webgl/WebGlCoreShader.ts +365 -365
  83. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  84. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  85. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  86. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  87. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  88. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  89. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  90. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  91. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  92. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  93. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  94. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  95. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  96. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  97. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  98. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  99. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  100. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  101. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  102. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  103. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  104. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  105. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  106. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  107. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  108. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  109. package/src/core/text-rendering/TrFontManager.ts +183 -183
  110. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  111. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  112. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  113. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  114. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  115. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  116. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  117. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  118. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  130. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  131. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  132. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  133. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  134. package/src/core/textures/ColorTexture.ts +102 -102
  135. package/src/core/textures/ImageTexture.ts +400 -399
  136. package/src/core/textures/NoiseTexture.ts +104 -104
  137. package/src/core/textures/RenderTexture.ts +85 -85
  138. package/src/core/textures/SubTexture.ts +205 -205
  139. package/src/core/textures/Texture.ts +376 -367
  140. package/src/core/utils.ts +227 -227
  141. package/src/env.d.ts +7 -7
  142. package/src/main-api/DynamicShaderController.ts +104 -104
  143. package/src/main-api/INode.ts +101 -101
  144. package/src/main-api/Inspector.ts +522 -522
  145. package/src/main-api/Renderer.ts +751 -751
  146. package/src/main-api/ShaderController.ts +80 -80
  147. package/src/main-api/utils.ts +45 -45
  148. package/src/utils.ts +248 -248
  149. package/COPYING +0 -1
  150. package/dist/exports/canvas-shaders.d.ts +0 -10
  151. package/dist/exports/canvas-shaders.js +0 -27
  152. package/dist/exports/canvas-shaders.js.map +0 -1
  153. package/dist/exports/webgl-shaders.d.ts +0 -11
  154. package/dist/exports/webgl-shaders.js +0 -28
  155. package/dist/exports/webgl-shaders.js.map +0 -1
  156. package/dist/src/core/platforms/Platform.d.ts +0 -37
  157. package/dist/src/core/platforms/Platform.js +0 -22
  158. package/dist/src/core/platforms/Platform.js.map +0 -1
  159. package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
  160. package/dist/src/core/platforms/web/WebPlatform.js +0 -58
  161. package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
  162. package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
  163. package/dist/src/core/renderers/CoreShaderNode.js +0 -104
  164. package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
  165. package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
  166. package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
  167. package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
  168. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
  169. package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
  170. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
  171. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
  172. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
  173. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
  174. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
  175. package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
  176. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
  177. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
  178. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
  179. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
  180. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
  181. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
  182. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
  183. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
  184. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
  185. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
  186. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
  187. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
  188. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
  189. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
  190. package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
  191. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
  192. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
  193. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
  194. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
  195. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
  196. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
  197. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
  198. package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
  199. package/dist/src/core/shaders/canvas/Border.js +0 -57
  200. package/dist/src/core/shaders/canvas/Border.js.map +0 -1
  201. package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
  202. package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
  203. package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
  204. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
  205. package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
  206. package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
  207. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
  208. package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
  209. package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
  210. package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
  211. package/dist/src/core/shaders/canvas/Rounded.js +0 -33
  212. package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
  213. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
  214. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
  215. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
  216. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
  217. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
  218. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
  219. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
  220. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
  221. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
  222. package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
  223. package/dist/src/core/shaders/canvas/Shadow.js +0 -31
  224. package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
  225. package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
  226. package/dist/src/core/shaders/canvas/utils/render.js +0 -84
  227. package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
  228. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
  229. package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
  230. package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
  231. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
  232. package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
  233. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
  234. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
  235. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
  236. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
  237. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
  238. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
  239. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
  240. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
  241. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
  242. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
  243. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
  244. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
  245. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
  246. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
  247. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
  248. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
  249. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
  250. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
  251. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
  252. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
  253. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
  254. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
  255. package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
  256. package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
  257. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  258. package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
  259. package/dist/src/core/shaders/webgl/Border.js +0 -110
  260. package/dist/src/core/shaders/webgl/Border.js.map +0 -1
  261. package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
  262. package/dist/src/core/shaders/webgl/Default.js +0 -86
  263. package/dist/src/core/shaders/webgl/Default.js.map +0 -1
  264. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
  265. package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
  266. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
  267. package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
  268. package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
  269. package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
  270. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
  271. package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
  272. package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
  273. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
  274. package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
  275. package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
  276. package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
  277. package/dist/src/core/shaders/webgl/Rounded.js +0 -86
  278. package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
  279. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
  280. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
  281. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
  282. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
  283. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
  284. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
  285. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
  286. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
  287. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
  288. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
  289. package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
  290. package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
  291. package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
  292. package/dist/src/core/shaders/webgl/Shadow.js +0 -110
  293. package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
  294. package/dist/src/core/temp.js +0 -77
  295. package/dist/src/core/temp.js.map +0 -1
  296. /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
@@ -1,347 +1,347 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- import { type CoreNode, type CoreNodeAnimateProps } from '../CoreNode.js';
21
- import { getTimingFunction } from '../utils.js';
22
- import { mergeColorProgress } from '../../utils.js';
23
- import { EventEmitter } from '../../common/EventEmitter.js';
24
-
25
- export interface AnimationSettings {
26
- duration: number;
27
- delay: number;
28
- easing: string;
29
- loop: boolean;
30
- repeat: number;
31
- repeatDelay: number;
32
- stopMethod: 'reverse' | 'reset' | false;
33
- }
34
-
35
- type PropValues = {
36
- start: number;
37
- target: number;
38
- };
39
- type PropValuesMap = Record<string, Record<string, PropValues>>;
40
-
41
- export class CoreAnimation extends EventEmitter {
42
- public settings: AnimationSettings;
43
- private progress = 0;
44
- private delayFor = 0;
45
- private delay = 0;
46
- private timingFunction: (t: number) => number | undefined;
47
-
48
- propValuesMap: PropValuesMap = {};
49
- dynPropValuesMap: PropValuesMap | undefined = undefined;
50
-
51
- constructor(
52
- private node: CoreNode,
53
- private props: Partial<CoreNodeAnimateProps>,
54
- settings: Partial<AnimationSettings>,
55
- ) {
56
- super();
57
-
58
- for (const key in props) {
59
- if (key !== 'shaderProps') {
60
- if (this.propValuesMap['props'] === undefined) {
61
- this.propValuesMap['props'] = {};
62
- }
63
- this.propValuesMap['props'][key] = {
64
- start:
65
- node[key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>] || 0,
66
- target: props[
67
- key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>
68
- ] as number,
69
- };
70
- } else if (node.shader.type !== 'DynamicShader') {
71
- this.propValuesMap['shaderProps'] = {};
72
- for (const key in props.shaderProps) {
73
- this.propValuesMap['shaderProps'][key] = {
74
- start: node.shader.props[key] as number,
75
- target: props.shaderProps[key] as number,
76
- };
77
- }
78
- } else {
79
- const shaderPropKeys = Object.keys(props.shaderProps!);
80
- const spLength = shaderPropKeys.length;
81
- this.dynPropValuesMap = {};
82
- for (let j = 0; j < spLength; j++) {
83
- const effectName = shaderPropKeys[j]!;
84
- const effect = props.shaderProps![effectName]!;
85
- this.dynPropValuesMap[effectName] = {};
86
- const effectProps = Object.entries(effect);
87
- const eLength = effectProps.length;
88
-
89
- for (let k = 0; k < eLength; k++) {
90
- const [key, value] = effectProps[k]!;
91
- this.dynPropValuesMap[effectName]![key] = {
92
- start: node.shader.props[effectName][key],
93
- target: value,
94
- };
95
- }
96
- }
97
- }
98
- }
99
-
100
- const easing = settings.easing || 'linear';
101
- const delay = settings.delay ?? 0;
102
- this.settings = {
103
- duration: settings.duration ?? 0,
104
- delay,
105
- easing,
106
- loop: settings.loop ?? false,
107
- repeat: settings.repeat ?? 0,
108
- repeatDelay: settings.repeatDelay ?? 0,
109
- stopMethod: settings.stopMethod ?? false,
110
- };
111
- this.timingFunction = getTimingFunction(easing);
112
- this.delayFor = delay;
113
- this.delay = delay;
114
- }
115
-
116
- reset() {
117
- this.progress = 0;
118
- this.delayFor = this.settings.delay || 0;
119
- this.update(0);
120
- }
121
-
122
- private restoreValues(
123
- target: Record<string, number>,
124
- valueMap: Record<string, PropValues>,
125
- ) {
126
- const entries = Object.entries(valueMap);
127
- const eLength = entries.length;
128
-
129
- for (let i = 0; i < eLength; i++) {
130
- const [key, value] = entries[i]!;
131
- target[key] = value.start;
132
- }
133
- }
134
-
135
- restore() {
136
- this.reset();
137
- if (this.propValuesMap['props'] !== undefined) {
138
- this.restoreValues(
139
- this.node as unknown as Record<string, number>,
140
- this.propValuesMap['props'],
141
- );
142
- }
143
- if (this.propValuesMap['shaderProps'] !== undefined) {
144
- this.restoreValues(
145
- this.node.shader.props as Record<string, number>,
146
- this.propValuesMap['shaderProps'],
147
- );
148
- }
149
-
150
- if (this.dynPropValuesMap !== undefined) {
151
- const dynEntries = Object.keys(this.dynPropValuesMap);
152
- const dynEntriesL = dynEntries.length;
153
- if (dynEntriesL > 0) {
154
- for (let i = 0; i < dynEntriesL; i++) {
155
- const key = dynEntries[i]!;
156
- this.restoreValues(
157
- this.node.shader.props[key],
158
- this.dynPropValuesMap[key]!,
159
- );
160
- }
161
- }
162
- }
163
- }
164
-
165
- private reverseValues(valueMap: Record<string, PropValues>) {
166
- const entries = Object.entries(valueMap);
167
- const eLength = entries.length;
168
-
169
- for (let i = 0; i < eLength; i++) {
170
- const [key, value] = entries[i]!;
171
- valueMap[key] = {
172
- start: value.target,
173
- target: value.start,
174
- };
175
- }
176
- }
177
-
178
- reverse() {
179
- this.progress = 0;
180
-
181
- if (this.propValuesMap['props'] !== undefined) {
182
- this.reverseValues(this.propValuesMap['props']);
183
- }
184
- if (this.propValuesMap['shaderProps'] !== undefined) {
185
- this.reverseValues(this.propValuesMap['shaderProps']);
186
- }
187
-
188
- if (this.dynPropValuesMap !== undefined) {
189
- const dynEntries = Object.keys(this.dynPropValuesMap);
190
- const dynEntriesL = dynEntries.length;
191
- if (dynEntriesL > 0) {
192
- for (let i = 0; i < dynEntriesL; i++) {
193
- const key = dynEntries[i]!;
194
- this.reverseValues(this.dynPropValuesMap[key]!);
195
- }
196
- }
197
- }
198
-
199
- // restore stop method if we are not looping
200
- if (!this.settings.loop) {
201
- this.settings.stopMethod = false;
202
- }
203
- }
204
-
205
- private applyEasing(p: number, s: number, e: number): number {
206
- return (this.timingFunction(p) || p) * (e - s) + s;
207
- }
208
-
209
- updateValue(
210
- propName: string,
211
- propValue: number,
212
- startValue: number,
213
- easing: string | undefined,
214
- ): number {
215
- if (this.progress === 1) {
216
- return propValue;
217
- }
218
- if (this.progress === 0) {
219
- return startValue;
220
- }
221
-
222
- const endValue = propValue;
223
- if (propName.indexOf('color') !== -1) {
224
- if (startValue === endValue) {
225
- return startValue;
226
- }
227
-
228
- if (easing) {
229
- const easingProgressValue =
230
- this.timingFunction(this.progress) || this.progress;
231
- return mergeColorProgress(startValue, endValue, easingProgressValue);
232
- }
233
- return mergeColorProgress(startValue, endValue, this.progress);
234
- }
235
-
236
- if (easing) {
237
- return this.applyEasing(this.progress, startValue, endValue);
238
- }
239
- return startValue + (endValue - startValue) * this.progress;
240
- }
241
-
242
- private updateValues(
243
- target: Record<string, number>,
244
- valueMap: Record<string, PropValues>,
245
- easing: string | undefined,
246
- ) {
247
- const entries = Object.entries(valueMap);
248
- const eLength = entries.length;
249
-
250
- for (let i = 0; i < eLength; i++) {
251
- const [key, value] = entries[i]!;
252
- target[key] = this.updateValue(key, value.target, value.start, easing);
253
- }
254
- }
255
-
256
- update(dt: number) {
257
- const { duration, loop, easing, stopMethod } = this.settings;
258
- const { delayFor } = this;
259
-
260
- if (this.node.destroyed) {
261
- // cleanup
262
- this.emit('destroyed', {});
263
- return;
264
- }
265
-
266
- if (duration === 0 && delayFor === 0) {
267
- this.emit('finished', {});
268
- return;
269
- }
270
-
271
- if (this.delayFor > 0) {
272
- this.delayFor -= dt;
273
- if (this.delayFor >= 0) {
274
- // Either no or more delay left. Exit.
275
- return;
276
- } else {
277
- // We went beyond the delay time, add it back to dt so we can continue
278
- // with the animation.
279
- dt = -this.delayFor;
280
- this.delayFor = 0;
281
- }
282
- }
283
-
284
- if (duration === 0) {
285
- // No duration, we are done.
286
- this.emit('finished', {});
287
- return;
288
- }
289
-
290
- if (this.progress === 0) {
291
- // Progress is 0, we are starting the post-delay part of the animation.
292
- this.emit('animating', {});
293
- }
294
-
295
- this.progress += dt / duration;
296
-
297
- if (this.progress > 1) {
298
- this.progress = loop ? 0 : 1;
299
- this.delayFor = this.delay;
300
- if (stopMethod) {
301
- // If there's a stop method emit finished so the stop method can be applied.
302
- // TODO: We should probably reevaluate how stopMethod is implemented as currently
303
- // stop method 'reset' does not work when looping.
304
- this.emit('finished', {});
305
- return;
306
- }
307
- }
308
-
309
- if (this.propValuesMap['props'] !== undefined) {
310
- this.updateValues(
311
- this.node as unknown as Record<string, number>,
312
- this.propValuesMap['props'],
313
- easing,
314
- );
315
- }
316
- if (this.propValuesMap['shaderProps'] !== undefined) {
317
- this.updateValues(
318
- this.node.shader.props as Record<string, number>,
319
- this.propValuesMap['shaderProps'],
320
- easing,
321
- );
322
- }
323
-
324
- if (this.dynPropValuesMap !== undefined) {
325
- const dynEntries = Object.keys(this.dynPropValuesMap);
326
- const dynEntriesL = dynEntries.length;
327
- if (dynEntriesL > 0) {
328
- for (let i = 0; i < dynEntriesL; i++) {
329
- const key = dynEntries[i]!;
330
- this.updateValues(
331
- this.node.shader.props[key],
332
- this.dynPropValuesMap[key]!,
333
- easing,
334
- );
335
- }
336
- }
337
- }
338
-
339
- if (this.progress < 1) {
340
- this.emit('tick', { progress: this.progress });
341
- }
342
-
343
- if (this.progress === 1) {
344
- this.emit('finished', {});
345
- }
346
- }
347
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { type CoreNode, type CoreNodeAnimateProps } from '../CoreNode.js';
21
+ import { getTimingFunction } from '../utils.js';
22
+ import { mergeColorProgress } from '../../utils.js';
23
+ import { EventEmitter } from '../../common/EventEmitter.js';
24
+
25
+ export interface AnimationSettings {
26
+ duration: number;
27
+ delay: number;
28
+ easing: string;
29
+ loop: boolean;
30
+ repeat: number;
31
+ repeatDelay: number;
32
+ stopMethod: 'reverse' | 'reset' | false;
33
+ }
34
+
35
+ type PropValues = {
36
+ start: number;
37
+ target: number;
38
+ };
39
+ type PropValuesMap = Record<string, Record<string, PropValues>>;
40
+
41
+ export class CoreAnimation extends EventEmitter {
42
+ public settings: AnimationSettings;
43
+ private progress = 0;
44
+ private delayFor = 0;
45
+ private delay = 0;
46
+ private timingFunction: (t: number) => number | undefined;
47
+
48
+ propValuesMap: PropValuesMap = {};
49
+ dynPropValuesMap: PropValuesMap | undefined = undefined;
50
+
51
+ constructor(
52
+ private node: CoreNode,
53
+ private props: Partial<CoreNodeAnimateProps>,
54
+ settings: Partial<AnimationSettings>,
55
+ ) {
56
+ super();
57
+
58
+ for (const key in props) {
59
+ if (key !== 'shaderProps') {
60
+ if (this.propValuesMap['props'] === undefined) {
61
+ this.propValuesMap['props'] = {};
62
+ }
63
+ this.propValuesMap['props'][key] = {
64
+ start:
65
+ node[key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>] || 0,
66
+ target: props[
67
+ key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>
68
+ ] as number,
69
+ };
70
+ } else if (node.shader.type !== 'DynamicShader') {
71
+ this.propValuesMap['shaderProps'] = {};
72
+ for (const key in props.shaderProps) {
73
+ this.propValuesMap['shaderProps'][key] = {
74
+ start: node.shader.props[key] as number,
75
+ target: props.shaderProps[key] as number,
76
+ };
77
+ }
78
+ } else {
79
+ const shaderPropKeys = Object.keys(props.shaderProps!);
80
+ const spLength = shaderPropKeys.length;
81
+ this.dynPropValuesMap = {};
82
+ for (let j = 0; j < spLength; j++) {
83
+ const effectName = shaderPropKeys[j]!;
84
+ const effect = props.shaderProps![effectName]!;
85
+ this.dynPropValuesMap[effectName] = {};
86
+ const effectProps = Object.entries(effect);
87
+ const eLength = effectProps.length;
88
+
89
+ for (let k = 0; k < eLength; k++) {
90
+ const [key, value] = effectProps[k]!;
91
+ this.dynPropValuesMap[effectName]![key] = {
92
+ start: node.shader.props[effectName][key],
93
+ target: value,
94
+ };
95
+ }
96
+ }
97
+ }
98
+ }
99
+
100
+ const easing = settings.easing || 'linear';
101
+ const delay = settings.delay ?? 0;
102
+ this.settings = {
103
+ duration: settings.duration ?? 0,
104
+ delay,
105
+ easing,
106
+ loop: settings.loop ?? false,
107
+ repeat: settings.repeat ?? 0,
108
+ repeatDelay: settings.repeatDelay ?? 0,
109
+ stopMethod: settings.stopMethod ?? false,
110
+ };
111
+ this.timingFunction = getTimingFunction(easing);
112
+ this.delayFor = delay;
113
+ this.delay = delay;
114
+ }
115
+
116
+ reset() {
117
+ this.progress = 0;
118
+ this.delayFor = this.settings.delay || 0;
119
+ this.update(0);
120
+ }
121
+
122
+ private restoreValues(
123
+ target: Record<string, number>,
124
+ valueMap: Record<string, PropValues>,
125
+ ) {
126
+ const entries = Object.entries(valueMap);
127
+ const eLength = entries.length;
128
+
129
+ for (let i = 0; i < eLength; i++) {
130
+ const [key, value] = entries[i]!;
131
+ target[key] = value.start;
132
+ }
133
+ }
134
+
135
+ restore() {
136
+ this.reset();
137
+ if (this.propValuesMap['props'] !== undefined) {
138
+ this.restoreValues(
139
+ this.node as unknown as Record<string, number>,
140
+ this.propValuesMap['props'],
141
+ );
142
+ }
143
+ if (this.propValuesMap['shaderProps'] !== undefined) {
144
+ this.restoreValues(
145
+ this.node.shader.props as Record<string, number>,
146
+ this.propValuesMap['shaderProps'],
147
+ );
148
+ }
149
+
150
+ if (this.dynPropValuesMap !== undefined) {
151
+ const dynEntries = Object.keys(this.dynPropValuesMap);
152
+ const dynEntriesL = dynEntries.length;
153
+ if (dynEntriesL > 0) {
154
+ for (let i = 0; i < dynEntriesL; i++) {
155
+ const key = dynEntries[i]!;
156
+ this.restoreValues(
157
+ this.node.shader.props[key],
158
+ this.dynPropValuesMap[key]!,
159
+ );
160
+ }
161
+ }
162
+ }
163
+ }
164
+
165
+ private reverseValues(valueMap: Record<string, PropValues>) {
166
+ const entries = Object.entries(valueMap);
167
+ const eLength = entries.length;
168
+
169
+ for (let i = 0; i < eLength; i++) {
170
+ const [key, value] = entries[i]!;
171
+ valueMap[key] = {
172
+ start: value.target,
173
+ target: value.start,
174
+ };
175
+ }
176
+ }
177
+
178
+ reverse() {
179
+ this.progress = 0;
180
+
181
+ if (this.propValuesMap['props'] !== undefined) {
182
+ this.reverseValues(this.propValuesMap['props']);
183
+ }
184
+ if (this.propValuesMap['shaderProps'] !== undefined) {
185
+ this.reverseValues(this.propValuesMap['shaderProps']);
186
+ }
187
+
188
+ if (this.dynPropValuesMap !== undefined) {
189
+ const dynEntries = Object.keys(this.dynPropValuesMap);
190
+ const dynEntriesL = dynEntries.length;
191
+ if (dynEntriesL > 0) {
192
+ for (let i = 0; i < dynEntriesL; i++) {
193
+ const key = dynEntries[i]!;
194
+ this.reverseValues(this.dynPropValuesMap[key]!);
195
+ }
196
+ }
197
+ }
198
+
199
+ // restore stop method if we are not looping
200
+ if (!this.settings.loop) {
201
+ this.settings.stopMethod = false;
202
+ }
203
+ }
204
+
205
+ private applyEasing(p: number, s: number, e: number): number {
206
+ return (this.timingFunction(p) || p) * (e - s) + s;
207
+ }
208
+
209
+ updateValue(
210
+ propName: string,
211
+ propValue: number,
212
+ startValue: number,
213
+ easing: string | undefined,
214
+ ): number {
215
+ if (this.progress === 1) {
216
+ return propValue;
217
+ }
218
+ if (this.progress === 0) {
219
+ return startValue;
220
+ }
221
+
222
+ const endValue = propValue;
223
+ if (propName.indexOf('color') !== -1) {
224
+ if (startValue === endValue) {
225
+ return startValue;
226
+ }
227
+
228
+ if (easing) {
229
+ const easingProgressValue =
230
+ this.timingFunction(this.progress) || this.progress;
231
+ return mergeColorProgress(startValue, endValue, easingProgressValue);
232
+ }
233
+ return mergeColorProgress(startValue, endValue, this.progress);
234
+ }
235
+
236
+ if (easing) {
237
+ return this.applyEasing(this.progress, startValue, endValue);
238
+ }
239
+ return startValue + (endValue - startValue) * this.progress;
240
+ }
241
+
242
+ private updateValues(
243
+ target: Record<string, number>,
244
+ valueMap: Record<string, PropValues>,
245
+ easing: string | undefined,
246
+ ) {
247
+ const entries = Object.entries(valueMap);
248
+ const eLength = entries.length;
249
+
250
+ for (let i = 0; i < eLength; i++) {
251
+ const [key, value] = entries[i]!;
252
+ target[key] = this.updateValue(key, value.target, value.start, easing);
253
+ }
254
+ }
255
+
256
+ update(dt: number) {
257
+ const { duration, loop, easing, stopMethod } = this.settings;
258
+ const { delayFor } = this;
259
+
260
+ if (this.node.destroyed) {
261
+ // cleanup
262
+ this.emit('destroyed', {});
263
+ return;
264
+ }
265
+
266
+ if (duration === 0 && delayFor === 0) {
267
+ this.emit('finished', {});
268
+ return;
269
+ }
270
+
271
+ if (this.delayFor > 0) {
272
+ this.delayFor -= dt;
273
+ if (this.delayFor >= 0) {
274
+ // Either no or more delay left. Exit.
275
+ return;
276
+ } else {
277
+ // We went beyond the delay time, add it back to dt so we can continue
278
+ // with the animation.
279
+ dt = -this.delayFor;
280
+ this.delayFor = 0;
281
+ }
282
+ }
283
+
284
+ if (duration === 0) {
285
+ // No duration, we are done.
286
+ this.emit('finished', {});
287
+ return;
288
+ }
289
+
290
+ if (this.progress === 0) {
291
+ // Progress is 0, we are starting the post-delay part of the animation.
292
+ this.emit('animating', {});
293
+ }
294
+
295
+ this.progress += dt / duration;
296
+
297
+ if (this.progress > 1) {
298
+ this.progress = loop ? 0 : 1;
299
+ this.delayFor = this.delay;
300
+ if (stopMethod) {
301
+ // If there's a stop method emit finished so the stop method can be applied.
302
+ // TODO: We should probably reevaluate how stopMethod is implemented as currently
303
+ // stop method 'reset' does not work when looping.
304
+ this.emit('finished', {});
305
+ return;
306
+ }
307
+ }
308
+
309
+ if (this.propValuesMap['props'] !== undefined) {
310
+ this.updateValues(
311
+ this.node as unknown as Record<string, number>,
312
+ this.propValuesMap['props'],
313
+ easing,
314
+ );
315
+ }
316
+ if (this.propValuesMap['shaderProps'] !== undefined) {
317
+ this.updateValues(
318
+ this.node.shader.props as Record<string, number>,
319
+ this.propValuesMap['shaderProps'],
320
+ easing,
321
+ );
322
+ }
323
+
324
+ if (this.dynPropValuesMap !== undefined) {
325
+ const dynEntries = Object.keys(this.dynPropValuesMap);
326
+ const dynEntriesL = dynEntries.length;
327
+ if (dynEntriesL > 0) {
328
+ for (let i = 0; i < dynEntriesL; i++) {
329
+ const key = dynEntries[i]!;
330
+ this.updateValues(
331
+ this.node.shader.props[key],
332
+ this.dynPropValuesMap[key]!,
333
+ easing,
334
+ );
335
+ }
336
+ }
337
+ }
338
+
339
+ if (this.progress < 1) {
340
+ this.emit('tick', { progress: this.progress });
341
+ }
342
+
343
+ if (this.progress === 1) {
344
+ this.emit('finished', {});
345
+ }
346
+ }
347
+ }