@lightningjs/renderer 2.13.5 → 2.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (287) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/src/core/CoreTextureManager.d.ts +3 -8
  5. package/dist/src/core/CoreTextureManager.js +34 -63
  6. package/dist/src/core/CoreTextureManager.js.map +1 -1
  7. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
  8. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
  9. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  10. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  11. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  12. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  13. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  14. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  15. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  16. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  17. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  18. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  19. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  20. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  21. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  22. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  23. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  24. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  25. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  26. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  27. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  28. package/exports/canvas.ts +39 -39
  29. package/exports/index.ts +89 -89
  30. package/exports/inspector.ts +24 -24
  31. package/exports/utils.ts +44 -44
  32. package/exports/webgl.ts +38 -38
  33. package/package.json +1 -1
  34. package/scripts/please-use-pnpm.js +13 -13
  35. package/src/common/CommonTypes.ts +146 -146
  36. package/src/common/EventEmitter.ts +77 -77
  37. package/src/common/IAnimationController.ts +92 -92
  38. package/src/common/IEventEmitter.ts +28 -28
  39. package/src/core/CoreNode.test.ts +202 -202
  40. package/src/core/CoreNode.ts +2462 -2462
  41. package/src/core/CoreShaderManager.ts +292 -292
  42. package/src/core/CoreTextNode.ts +455 -455
  43. package/src/core/CoreTextureManager.ts +558 -604
  44. package/src/core/Stage.ts +743 -743
  45. package/src/core/TextureMemoryManager.ts +404 -404
  46. package/src/core/animations/AnimationManager.ts +38 -38
  47. package/src/core/animations/CoreAnimation.ts +347 -347
  48. package/src/core/animations/CoreAnimationController.ts +164 -164
  49. package/src/core/lib/ContextSpy.ts +41 -41
  50. package/src/core/lib/ImageWorker.ts +280 -280
  51. package/src/core/lib/Matrix3d.ts +244 -244
  52. package/src/core/lib/RenderCoords.ts +86 -86
  53. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  54. package/src/core/lib/textureCompression.ts +152 -152
  55. package/src/core/lib/textureSvg.ts +78 -78
  56. package/src/core/lib/utils.ts +384 -384
  57. package/src/core/lib/validateImageBitmap.ts +76 -76
  58. package/src/core/platform.ts +63 -63
  59. package/src/core/renderers/CoreContextTexture.ts +43 -43
  60. package/src/core/renderers/CoreRenderOp.ts +22 -22
  61. package/src/core/renderers/CoreRenderer.ts +115 -115
  62. package/src/core/renderers/CoreShader.ts +41 -41
  63. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  64. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  65. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  66. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  67. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  68. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  69. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  70. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  71. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  72. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  73. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  74. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  75. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  76. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  77. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  78. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  79. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  80. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  81. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  82. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  83. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  84. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  85. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  86. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  87. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  88. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  89. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  90. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  91. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  92. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  93. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  94. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  95. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  96. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  97. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  98. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  99. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  100. package/src/core/text-rendering/TrFontManager.ts +183 -183
  101. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  102. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  103. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  104. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  105. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  106. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  107. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  108. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  109. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  110. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  111. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  112. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  113. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  114. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  115. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  116. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  117. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  118. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  124. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  125. package/src/core/textures/ColorTexture.ts +102 -102
  126. package/src/core/textures/ImageTexture.ts +399 -399
  127. package/src/core/textures/NoiseTexture.ts +104 -104
  128. package/src/core/textures/RenderTexture.ts +85 -85
  129. package/src/core/textures/SubTexture.ts +205 -205
  130. package/src/core/textures/Texture.ts +367 -367
  131. package/src/core/utils.ts +227 -227
  132. package/src/env.d.ts +7 -7
  133. package/src/main-api/DynamicShaderController.ts +104 -104
  134. package/src/main-api/INode.ts +101 -101
  135. package/src/main-api/Inspector.ts +522 -522
  136. package/src/main-api/Renderer.ts +751 -751
  137. package/src/main-api/ShaderController.ts +80 -80
  138. package/src/main-api/utils.ts +45 -45
  139. package/src/utils.ts +248 -248
  140. package/COPYING +0 -1
  141. package/dist/exports/canvas-shaders.d.ts +0 -10
  142. package/dist/exports/canvas-shaders.js +0 -27
  143. package/dist/exports/canvas-shaders.js.map +0 -1
  144. package/dist/exports/webgl-shaders.d.ts +0 -11
  145. package/dist/exports/webgl-shaders.js +0 -28
  146. package/dist/exports/webgl-shaders.js.map +0 -1
  147. package/dist/src/core/platforms/Platform.d.ts +0 -37
  148. package/dist/src/core/platforms/Platform.js +0 -22
  149. package/dist/src/core/platforms/Platform.js.map +0 -1
  150. package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
  151. package/dist/src/core/platforms/web/WebPlatform.js +0 -58
  152. package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
  153. package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
  154. package/dist/src/core/renderers/CoreShaderNode.js +0 -104
  155. package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
  156. package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
  157. package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
  158. package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
  159. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
  160. package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
  161. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
  162. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
  163. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
  164. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
  165. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
  166. package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
  167. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
  168. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
  169. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
  170. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
  171. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
  172. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
  173. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
  174. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
  175. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
  176. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
  177. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
  178. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
  179. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
  180. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
  181. package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
  182. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
  183. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
  184. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
  185. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
  186. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
  187. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
  188. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
  189. package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
  190. package/dist/src/core/shaders/canvas/Border.js +0 -57
  191. package/dist/src/core/shaders/canvas/Border.js.map +0 -1
  192. package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
  193. package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
  194. package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
  195. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
  196. package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
  197. package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
  198. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
  199. package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
  200. package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
  201. package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
  202. package/dist/src/core/shaders/canvas/Rounded.js +0 -33
  203. package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
  204. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
  205. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
  206. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
  207. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
  208. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
  209. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
  210. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
  211. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
  212. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
  213. package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
  214. package/dist/src/core/shaders/canvas/Shadow.js +0 -31
  215. package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
  216. package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
  217. package/dist/src/core/shaders/canvas/utils/render.js +0 -84
  218. package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
  219. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
  220. package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
  221. package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
  222. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
  223. package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
  224. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
  225. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
  226. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
  227. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
  228. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
  229. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
  230. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
  231. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
  232. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
  233. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
  234. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
  235. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
  236. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
  237. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
  238. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
  239. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
  240. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
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  242. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
  243. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
  244. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
  245. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
  246. package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
  247. package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
  248. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  249. package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
  250. package/dist/src/core/shaders/webgl/Border.js +0 -110
  251. package/dist/src/core/shaders/webgl/Border.js.map +0 -1
  252. package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
  253. package/dist/src/core/shaders/webgl/Default.js +0 -86
  254. package/dist/src/core/shaders/webgl/Default.js.map +0 -1
  255. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
  256. package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
  257. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
  258. package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
  259. package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
  260. package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
  261. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
  262. package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
  263. package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
  264. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
  265. package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
  266. package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
  267. package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
  268. package/dist/src/core/shaders/webgl/Rounded.js +0 -86
  269. package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
  270. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
  271. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
  272. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
  273. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
  274. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
  275. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
  276. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
  277. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
  278. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
  279. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
  280. package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
  281. package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
  282. package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
  283. package/dist/src/core/shaders/webgl/Shadow.js +0 -110
  284. package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
  285. package/dist/src/core/temp.js +0 -77
  286. package/dist/src/core/temp.js.map +0 -1
  287. /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
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- /*
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- * Copyright 2023 Comcast Cable Communications Management, LLC
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- * Licensed under the Apache License, Version 2.0 (the "License");
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
- import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
- import { RoundedWithShadowTemplate, } from '../templates/RoundedWithShadowTemplate.js';
19
- import { Shadow } from './Shadow.js';
20
- export const RoundedWithShadow = {
21
- props: RoundedWithShadowTemplate.props,
22
- update(node) {
23
- this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
24
- this.uniform4fa('u_shadow', this.props['shadow-projection']);
25
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
26
- },
27
- vertex: Shadow.vertex,
28
- fragment: `
29
- # ifdef GL_FRAGMENT_PRECISION_HIGH
30
- precision highp float;
31
- # else
32
- precision mediump float;
33
- # endif
34
-
35
- uniform vec2 u_resolution;
36
- uniform float u_pixelRatio;
37
- uniform float u_alpha;
38
- uniform vec2 u_dimensions;
39
- uniform sampler2D u_texture;
40
-
41
- uniform vec4 u_shadow_color;
42
- uniform vec4 u_shadow;
43
- uniform vec4 u_radius;
44
-
45
- uniform int u_asymWidth;
46
-
47
- varying vec4 v_color;
48
- varying vec2 v_textureCoords;
49
- varying vec2 v_nodeCoords;
50
-
51
- float roundedBox(vec2 p, vec2 s, vec4 r) {
52
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
53
- r.x = (p.y > 0.0) ? r.y : r.x;
54
- vec2 q = abs(p) - s + r.x;
55
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
56
- }
57
-
58
- float shadowBox(vec2 p, vec2 s, vec4 r) {
59
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
60
- r.x = (p.y > 0.0) ? r.y : r.x;
61
- vec2 q = abs(p) - s + r.x;
62
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
63
- return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
64
- }
65
-
66
- void main() {
67
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
68
- vec2 halfDimensions = (u_dimensions * 0.5);
69
-
70
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
71
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
72
-
73
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
74
-
75
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
76
-
77
- vec4 resColor = vec4(0.0);
78
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
79
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
80
- gl_FragColor = resColor * u_alpha;
81
- }
82
- `,
83
- };
84
- //# sourceMappingURL=RoundedWithShadow.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;CACF,CAAC"}
@@ -1,32 +0,0 @@
1
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
- /**
3
- * Properties of the {@link SdfShader}
4
- */
5
- export interface SdfShaderProps {
6
- transform: Float32Array;
7
- scrollY: number;
8
- /**
9
- * Color in RGBA format
10
- *
11
- * @remarks
12
- * Color channels must NOT be premultiplied by alpha for best blending results.
13
- */
14
- color: number;
15
- size: number;
16
- distanceRange: number;
17
- debug: boolean;
18
- }
19
- /**
20
- * SdfShader supports multi-channel and single-channel signed distance field textures.
21
- *
22
- * @remarks
23
- * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
24
- * directly. Instead create a Text Node and assign a SDF font family to it.
25
- *
26
- * @internalRemarks
27
- * The only thing this shader does to support multi-channel SDFs is to
28
- * add a median function to the fragment shader. If this one function call
29
- * ends up being a performance bottleneck we can always look at ways to
30
- * remove it.
31
- */
32
- export declare const Sdf: WebGlShaderType<SdfShaderProps>;
@@ -1,116 +0,0 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { getNormalizedRgbaComponents } from '../../lib/utils.js';
20
- const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
21
- /**
22
- * SdfShader supports multi-channel and single-channel signed distance field textures.
23
- *
24
- * @remarks
25
- * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
26
- * directly. Instead create a Text Node and assign a SDF font family to it.
27
- *
28
- * @internalRemarks
29
- * The only thing this shader does to support multi-channel SDFs is to
30
- * add a median function to the fragment shader. If this one function call
31
- * ends up being a performance bottleneck we can always look at ways to
32
- * remove it.
33
- */
34
- export const Sdf = {
35
- props: {
36
- transform: IDENTITY_MATRIX_3x3,
37
- scrollY: 0,
38
- color: 0xffffffff,
39
- size: 16,
40
- distanceRange: 1.0,
41
- debug: false,
42
- },
43
- onSdfBind(props) {
44
- this.uniformMatrix3fv('u_transform', props.transform);
45
- this.uniform1f('u_scrollY', props.scrollY);
46
- this.uniform4fa('u_color', getNormalizedRgbaComponents(props.color));
47
- this.uniform1f('u_size', props.size);
48
- this.uniform1f('u_distanceRange', props.distanceRange);
49
- this.uniform1i('u_debug', props.debug ? 1 : 0);
50
- },
51
- vertex: `
52
- # ifdef GL_FRAGMENT_PRECISION_HIGH
53
- precision highp float;
54
- # else
55
- precision mediump float;
56
- # endif
57
- // an attribute is an input (in) to a vertex shader.
58
- // It will receive data from a buffer
59
- attribute vec2 a_position;
60
- attribute vec2 a_textureCoords;
61
-
62
- uniform vec2 u_resolution;
63
- uniform mat3 u_transform;
64
- uniform float u_scrollY;
65
- uniform float u_pixelRatio;
66
- uniform float u_size;
67
-
68
- varying vec2 v_texcoord;
69
-
70
- void main() {
71
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
72
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
73
-
74
- // Calculate screen space with pixel ratio
75
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
76
-
77
- gl_Position = vec4(screenSpace, 0.0, 1.0);
78
- v_texcoord = a_textureCoords;
79
-
80
- }
81
- `,
82
- fragment: `
83
- # ifdef GL_FRAGMENT_PRECISION_HIGH
84
- precision highp float;
85
- # else
86
- precision mediump float;
87
- # endif
88
- uniform vec4 u_color;
89
- uniform sampler2D u_texture;
90
- uniform float u_distanceRange;
91
- uniform float u_pixelRatio;
92
- uniform int u_debug;
93
-
94
- varying vec2 v_texcoord;
95
-
96
- float median(float r, float g, float b) {
97
- return max(min(r, g), min(max(r, g), b));
98
- }
99
-
100
- void main() {
101
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
102
- if (u_debug == 1) {
103
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
104
- return;
105
- }
106
- float scaledDistRange = u_distanceRange * u_pixelRatio;
107
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
108
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
109
-
110
- // Build the final color.
111
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
112
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
113
- }
114
- `,
115
- };
116
- //# sourceMappingURL=SdfShader.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"SdfShader.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/SdfShader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AAGjE,MAAM,mBAAmB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAkB1E;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,GAAG,GAAoC;IAClD,KAAK,EAAE;QACL,SAAS,EAAE,mBAAmB;QAC9B,OAAO,EAAE,CAAC;QACV,KAAK,EAAE,UAAU;QACjB,IAAI,EAAE,EAAE;QACR,aAAa,EAAE,GAAG;QAClB,KAAK,EAAE,KAAK;KACb;IACD,SAAS,CAAC,KAAK;QACb,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC;QAC3C,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,2BAA2B,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QACrE,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;QACvD,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
@@ -1,3 +0,0 @@
1
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
- import { type ShadowProps } from '../templates/ShadowTemplate.js';
3
- export declare const Shadow: WebGlShaderType<ShadowProps>;
@@ -1,110 +0,0 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
- import { ShadowTemplate, } from '../templates/ShadowTemplate.js';
18
- export const Shadow = {
19
- props: ShadowTemplate.props,
20
- update() {
21
- this.uniformRGBA('u_color', this.props.color);
22
- this.uniform4fa('u_shadow', this.props.projection);
23
- },
24
- vertex: `
25
- # ifdef GL_FRAGMENT_PRECISION_HIGH
26
- precision highp float;
27
- # else
28
- precision mediump float;
29
- # endif
30
-
31
- attribute vec2 a_position;
32
- attribute vec2 a_textureCoords;
33
- attribute vec4 a_color;
34
- attribute vec2 a_nodeCoords;
35
-
36
- uniform vec2 u_resolution;
37
- uniform float u_pixelRatio;
38
- uniform float u_rtt;
39
- uniform vec2 u_dimensions;
40
-
41
- uniform vec4 u_shadow;
42
-
43
- varying vec4 v_color;
44
- varying vec2 v_textureCoords;
45
- varying vec2 v_nodeCoords;
46
-
47
- void main() {
48
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
49
- vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
50
-
51
- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
52
- vec2 normVertexPos = a_position * u_pixelRatio;
53
-
54
- vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
55
- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
56
-
57
- v_color = a_color;
58
- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
59
- v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
60
- }
61
- `,
62
- fragment: `
63
- # ifdef GL_FRAGMENT_PRECISION_HIGH
64
- precision highp float;
65
- # else
66
- precision mediump float;
67
- # endif
68
-
69
- uniform vec2 u_resolution;
70
- uniform float u_pixelRatio;
71
- uniform float u_alpha;
72
- uniform vec2 u_dimensions;
73
- uniform sampler2D u_texture;
74
-
75
- uniform vec4 u_color;
76
- uniform vec4 u_shadow;
77
-
78
- varying vec4 v_color;
79
- varying vec2 v_textureCoords;
80
- varying vec2 v_nodeCoords;
81
-
82
- float box(vec2 p, vec2 s) {
83
- vec2 q = abs(p) - s;
84
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
85
- }
86
-
87
- float shadowBox(vec2 p, vec2 s, float r) {
88
- vec2 q = abs(p) - s + r;
89
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
90
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
91
- }
92
-
93
- void main() {
94
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
95
- vec2 halfDimensions = (u_dimensions * 0.5);
96
-
97
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
98
- float boxDist = box(boxUv, halfDimensions);
99
-
100
- float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
101
- float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
102
-
103
- vec4 resColor = vec4(0.0);
104
- resColor = mix(resColor, u_color, shadowDist);
105
- resColor = mix(resColor, color, min(color.a, boxAlpha));
106
- gl_FragColor = resColor * u_alpha;
107
- }
108
- `,
109
- };
110
- //# sourceMappingURL=Shadow.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Shadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Shadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAExC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAC,CAAC;IACtD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CT;CACF,CAAC"}
@@ -1,77 +0,0 @@
1
- checkRenderBounds();
2
- CoreNodeRenderState;
3
- {
4
- assertTruthy(this.renderBound);
5
- assertTruthy(this.strictBound);
6
- assertTruthy(this.preloadBound);
7
- if (boundInsideBound(this.renderBound, this.strictBound)) {
8
- return CoreNodeRenderState.InViewport;
9
- }
10
- if (boundInsideBound(this.renderBound, this.preloadBound)) {
11
- return CoreNodeRenderState.InBounds;
12
- }
13
- // check if we're larger then our parent, we're definitely in the viewport
14
- if (boundLargeThanBound(this.renderBound, this.strictBound)) {
15
- return CoreNodeRenderState.InViewport;
16
- }
17
- // check if we dont have dimensions, take our parent's render state
18
- if (this.parent !== null &&
19
- (this.props.width === 0 || this.props.height === 0)) {
20
- return this.parent.renderState;
21
- }
22
- return CoreNodeRenderState.OutOfBounds;
23
- }
24
- updateBoundingRect();
25
- {
26
- const transform = this.sceneGlobalTransform || this.globalTransform;
27
- const renderCoords = this.sceneRenderCoords || this.renderCoords;
28
- assertTruthy(transform);
29
- assertTruthy(renderCoords);
30
- if (transform.tb === 0 || transform.tc === 0) {
31
- this.renderBound = createBound(renderCoords.x1, renderCoords.y1, renderCoords.x3, renderCoords.y3, this.renderBound);
32
- }
33
- else {
34
- const { x1, y1, x2, y2, x3, y3, x4, y4 } = renderCoords;
35
- this.renderBound = createBound(Math.min(x1, x2, x3, x4), Math.min(y1, y2, y3, y4), Math.max(x1, x2, x3, x4), Math.max(y1, y2, y3, y4), this.renderBound);
36
- }
37
- }
38
- createRenderBounds();
39
- void {
40
- : .stage,
41
- : .parent !== null && this.parent.strictBound !== undefined
42
- };
43
- {
44
- // we have a parent with a valid bound, copy it
45
- const parentBound = this.parent.strictBound;
46
- this.strictBound = createBound(parentBound.x1, parentBound.y1, parentBound.x2, parentBound.y2);
47
- this.preloadBound = createPreloadBounds(this.strictBound, this.boundsMargin);
48
- }
49
- {
50
- // no parent or parent does not have a bound, take the stage boundaries
51
- this.strictBound = this.stage.strictBound;
52
- this.preloadBound = this.stage.preloadBound;
53
- }
54
- // if clipping is disabled, we're done
55
- if (this.props.clipping === false) {
56
- return;
57
- }
58
- // only create local clipping bounds if node itself is in bounds
59
- // this can only be done if we have a render bound already
60
- if (this.renderBound === undefined) {
61
- return;
62
- }
63
- // if we're out of bounds, we're done
64
- if (boundInsideBound(this.renderBound, this.strictBound) === false) {
65
- return;
66
- }
67
- // clipping is enabled and we are in bounds create our own bounds
68
- const { x, y, width, height } = this.props;
69
- // Pick the global transform if available, otherwise use the local transform
70
- // global transform is only available if the node in an RTT chain
71
- const { tx, ty } = this.sceneGlobalTransform || this.globalTransform || {};
72
- const _x = tx ?? x;
73
- const _y = ty ?? y;
74
- this.strictBound = createBound(_x, _y, _x + width, _y + height, this.strictBound);
75
- this.preloadBound = createPreloadBounds(this.strictBound, this.boundsMargin);
76
- export {};
77
- //# sourceMappingURL=temp.js.map
@@ -1 +0,0 @@
1
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