@lightningjs/renderer 2.13.5 → 2.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +147 -147
- package/dist/src/core/CoreTextureManager.d.ts +3 -8
- package/dist/src/core/CoreTextureManager.js +34 -63
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas.ts +39 -39
- package/exports/index.ts +89 -89
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +44 -44
- package/exports/webgl.ts +38 -38
- package/package.json +1 -1
- package/scripts/please-use-pnpm.js +13 -13
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +202 -202
- package/src/core/CoreNode.ts +2462 -2462
- package/src/core/CoreShaderManager.ts +292 -292
- package/src/core/CoreTextNode.ts +455 -455
- package/src/core/CoreTextureManager.ts +558 -604
- package/src/core/Stage.ts +743 -743
- package/src/core/TextureMemoryManager.ts +404 -404
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +347 -347
- package/src/core/animations/CoreAnimationController.ts +164 -164
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +280 -280
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +86 -86
- package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +384 -384
- package/src/core/lib/validateImageBitmap.ts +76 -76
- package/src/core/platform.ts +63 -63
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +115 -115
- package/src/core/renderers/CoreShader.ts +41 -41
- package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
- package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
- package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
- package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
- package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
- package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
- package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
- package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
- package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
- package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
- package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
- package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
- package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
- package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
- package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
- package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
- package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
- package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
- package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
- package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
- package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
- package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
- package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
- package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
- package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
- package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
- package/src/core/text-rendering/TrFontManager.ts +183 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
- package/src/core/text-rendering/font-face-types/utils.ts +39 -39
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +399 -399
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +367 -367
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/DynamicShaderController.ts +104 -104
- package/src/main-api/INode.ts +101 -101
- package/src/main-api/Inspector.ts +522 -522
- package/src/main-api/Renderer.ts +751 -751
- package/src/main-api/ShaderController.ts +80 -80
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +248 -248
- package/COPYING +0 -1
- package/dist/exports/canvas-shaders.d.ts +0 -10
- package/dist/exports/canvas-shaders.js +0 -27
- package/dist/exports/canvas-shaders.js.map +0 -1
- package/dist/exports/webgl-shaders.d.ts +0 -11
- package/dist/exports/webgl-shaders.js +0 -28
- package/dist/exports/webgl-shaders.js.map +0 -1
- package/dist/src/core/platforms/Platform.d.ts +0 -37
- package/dist/src/core/platforms/Platform.js +0 -22
- package/dist/src/core/platforms/Platform.js.map +0 -1
- package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
- package/dist/src/core/platforms/web/WebPlatform.js +0 -58
- package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
- package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
- package/dist/src/core/renderers/CoreShaderNode.js +0 -104
- package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
- package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
- package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
- package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
- package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
- package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
- package/dist/src/core/shaders/canvas/Border.js +0 -57
- package/dist/src/core/shaders/canvas/Border.js.map +0 -1
- package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
- package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
- package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
- package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
- package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
- package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
- package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
- package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
- package/dist/src/core/shaders/canvas/Rounded.js +0 -33
- package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
- package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
- package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
- package/dist/src/core/shaders/canvas/Shadow.js +0 -31
- package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
- package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
- package/dist/src/core/shaders/canvas/utils/render.js +0 -84
- package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
- package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
- package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
- package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
- package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
- package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
- package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
- package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
- package/dist/src/core/shaders/webgl/Border.js +0 -110
- package/dist/src/core/shaders/webgl/Border.js.map +0 -1
- package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
- package/dist/src/core/shaders/webgl/Default.js +0 -86
- package/dist/src/core/shaders/webgl/Default.js.map +0 -1
- package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
- package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
- package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
- package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
- package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
- package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
- package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
- package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
- package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
- package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
- package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
- package/dist/src/core/shaders/webgl/Rounded.js +0 -86
- package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
- package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
- package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
- package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
- package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
- package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
- package/dist/src/core/shaders/webgl/Shadow.js +0 -110
- package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
- package/dist/src/core/temp.js +0 -77
- package/dist/src/core/temp.js.map +0 -1
- /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
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* Properties of the {@link RadiusEffect} shader
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*/
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export interface HolePunchEffectProps extends DefaultEffectProps {
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/**
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* X position where the hole punch starts
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*/
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x?: number;
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/**
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* Y position where the hole punch starts
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*/
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y?: number;
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/**
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* Width of the hole punch
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*/
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width?: number;
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/**
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* height of the hole punch
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*
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* @remarks if not defined uses the width value
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*/
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height?: number;
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/**
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* Corner radius in pixels, to cut out of the corners of the hole punch
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*
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* @remarks
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* You can input an array with a length of up to four or a number.
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*
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* array length 4:
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* [topLeft, topRight, bottomRight, bottomLeft]
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*
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* array length 2:
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* [20, 40] -> [20(topLeft), 40(topRight), 20(bottomRight), 40(bottomLeft)]
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*
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* array length 3:
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* [20, 40, 60] -> [20(topLeft), 40(topRight), 60(bottomRight), 20(bottomLeft)]
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*
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* number:
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* 30 -> [30, 30, 30, 30]
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*
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* @default 0
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*/
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radius?: number | number[];
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}
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/**
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* Masks the current maskcolor a holepunch effect with rounded corners similar to {@link RoundedRectangle}
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*/
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export class HolePunchEffect extends ShaderEffect {
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static z$__type__Props: HolePunchEffectProps;
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override readonly name = 'holePunch';
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static override getEffectKey(): string {
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return `holePunch`;
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}
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static override uniforms: ShaderEffectUniforms = {
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x: {
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value: 0,
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method: 'uniform1f',
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type: 'float',
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},
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y: {
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value: 0,
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method: 'uniform1f',
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type: 'float',
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},
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width: {
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value: 0,
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method: 'uniform1f',
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type: 'float',
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},
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height: {
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value: 0,
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method: 'uniform1f',
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type: 'float',
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},
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radius: {
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value: 0,
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method: 'uniform4fv',
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type: 'vec4',
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updateOnBind: true,
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validator: validateArrayLength4,
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updateProgramValue: updateWebSafeRadius,
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},
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};
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static override resolveDefaults(
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props: HolePunchEffectProps,
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): Required<HolePunchEffectProps> {
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return {
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x: props.x || 0,
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y: props.y || 0,
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width: props.width || 50,
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height: props.height || 50,
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radius: props.radius ?? 0,
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};
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}
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static override methods: Record<string, string> = {
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fillMask: `
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float function(float dist) {
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return clamp(-dist, 0.0, 1.0);
|
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}
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|
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`,
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boxDist: `
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float function(vec2 p, vec2 size, float radius) {
|
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size -= vec2(radius);
|
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|
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vec2 d = abs(p) - size;
|
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return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
|
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}
|
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|
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`,
|
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};
|
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|
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|
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|
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static override onShaderMask = `
|
|
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|
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vec2 halfDimensions = u_dimensions * 0.5;
|
|
144
|
-
vec2 size = vec2(width, height) * 0.5;
|
|
145
|
-
vec2 basePos = v_textureCoordinate.xy * u_dimensions.xy - vec2(x, y);
|
|
146
|
-
vec2 pos = basePos - size;
|
|
147
|
-
float r = radius[0] * step(pos.x, 0.5) * step(pos.y, 0.5);
|
|
148
|
-
r = r + radius[1] * step(0.5, pos.x) * step(pos.y, 0.5);
|
|
149
|
-
r = r + radius[2] * step(0.5, pos.x) * step(0.5, pos.y);
|
|
150
|
-
r = r + radius[3] * step(pos.x, 0.5) * step(0.5, pos.y);
|
|
151
|
-
return $boxDist(pos, size, r);
|
|
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|
-
`;
|
|
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|
-
|
|
154
|
-
static override onEffectMask = `
|
|
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|
-
return mix(maskColor, vec4(0.0), $fillMask(shaderMask));
|
|
156
|
-
`;
|
|
157
|
-
}
|
|
1
|
+
/*
|
|
2
|
+
* If not stated otherwise in this file or this component's LICENSE file the
|
|
3
|
+
* following copyright and licenses apply:
|
|
4
|
+
*
|
|
5
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC.
|
|
6
|
+
*
|
|
7
|
+
* Licensed under the Apache License, Version 2.0 (the License);
|
|
8
|
+
* you may not use this file except in compliance with the License.
|
|
9
|
+
* You may obtain a copy of the License at
|
|
10
|
+
*
|
|
11
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
12
|
+
*
|
|
13
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
14
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
15
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
16
|
+
* See the License for the specific language governing permissions and
|
|
17
|
+
* limitations under the License.
|
|
18
|
+
*/
|
|
19
|
+
import type { DynamicShaderProps } from '../DynamicShader.js';
|
|
20
|
+
import { updateWebSafeRadius, validateArrayLength4 } from './EffectUtils.js';
|
|
21
|
+
import {
|
|
22
|
+
ShaderEffect,
|
|
23
|
+
type DefaultEffectProps,
|
|
24
|
+
type ShaderEffectUniforms,
|
|
25
|
+
type ShaderEffectValueMap,
|
|
26
|
+
} from './ShaderEffect.js';
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* Properties of the {@link RadiusEffect} shader
|
|
30
|
+
*/
|
|
31
|
+
export interface HolePunchEffectProps extends DefaultEffectProps {
|
|
32
|
+
/**
|
|
33
|
+
* X position where the hole punch starts
|
|
34
|
+
*/
|
|
35
|
+
x?: number;
|
|
36
|
+
/**
|
|
37
|
+
* Y position where the hole punch starts
|
|
38
|
+
*/
|
|
39
|
+
y?: number;
|
|
40
|
+
/**
|
|
41
|
+
* Width of the hole punch
|
|
42
|
+
*/
|
|
43
|
+
width?: number;
|
|
44
|
+
/**
|
|
45
|
+
* height of the hole punch
|
|
46
|
+
*
|
|
47
|
+
* @remarks if not defined uses the width value
|
|
48
|
+
*/
|
|
49
|
+
height?: number;
|
|
50
|
+
/**
|
|
51
|
+
* Corner radius in pixels, to cut out of the corners of the hole punch
|
|
52
|
+
*
|
|
53
|
+
* @remarks
|
|
54
|
+
* You can input an array with a length of up to four or a number.
|
|
55
|
+
*
|
|
56
|
+
* array length 4:
|
|
57
|
+
* [topLeft, topRight, bottomRight, bottomLeft]
|
|
58
|
+
*
|
|
59
|
+
* array length 2:
|
|
60
|
+
* [20, 40] -> [20(topLeft), 40(topRight), 20(bottomRight), 40(bottomLeft)]
|
|
61
|
+
*
|
|
62
|
+
* array length 3:
|
|
63
|
+
* [20, 40, 60] -> [20(topLeft), 40(topRight), 60(bottomRight), 20(bottomLeft)]
|
|
64
|
+
*
|
|
65
|
+
* number:
|
|
66
|
+
* 30 -> [30, 30, 30, 30]
|
|
67
|
+
*
|
|
68
|
+
* @default 0
|
|
69
|
+
*/
|
|
70
|
+
radius?: number | number[];
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
/**
|
|
74
|
+
* Masks the current maskcolor a holepunch effect with rounded corners similar to {@link RoundedRectangle}
|
|
75
|
+
*/
|
|
76
|
+
export class HolePunchEffect extends ShaderEffect {
|
|
77
|
+
static z$__type__Props: HolePunchEffectProps;
|
|
78
|
+
override readonly name = 'holePunch';
|
|
79
|
+
|
|
80
|
+
static override getEffectKey(): string {
|
|
81
|
+
return `holePunch`;
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
static override uniforms: ShaderEffectUniforms = {
|
|
85
|
+
x: {
|
|
86
|
+
value: 0,
|
|
87
|
+
method: 'uniform1f',
|
|
88
|
+
type: 'float',
|
|
89
|
+
},
|
|
90
|
+
y: {
|
|
91
|
+
value: 0,
|
|
92
|
+
method: 'uniform1f',
|
|
93
|
+
type: 'float',
|
|
94
|
+
},
|
|
95
|
+
width: {
|
|
96
|
+
value: 0,
|
|
97
|
+
method: 'uniform1f',
|
|
98
|
+
type: 'float',
|
|
99
|
+
},
|
|
100
|
+
height: {
|
|
101
|
+
value: 0,
|
|
102
|
+
method: 'uniform1f',
|
|
103
|
+
type: 'float',
|
|
104
|
+
},
|
|
105
|
+
radius: {
|
|
106
|
+
value: 0,
|
|
107
|
+
method: 'uniform4fv',
|
|
108
|
+
type: 'vec4',
|
|
109
|
+
updateOnBind: true,
|
|
110
|
+
validator: validateArrayLength4,
|
|
111
|
+
updateProgramValue: updateWebSafeRadius,
|
|
112
|
+
},
|
|
113
|
+
};
|
|
114
|
+
|
|
115
|
+
static override resolveDefaults(
|
|
116
|
+
props: HolePunchEffectProps,
|
|
117
|
+
): Required<HolePunchEffectProps> {
|
|
118
|
+
return {
|
|
119
|
+
x: props.x || 0,
|
|
120
|
+
y: props.y || 0,
|
|
121
|
+
width: props.width || 50,
|
|
122
|
+
height: props.height || 50,
|
|
123
|
+
radius: props.radius ?? 0,
|
|
124
|
+
};
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
static override methods: Record<string, string> = {
|
|
128
|
+
fillMask: `
|
|
129
|
+
float function(float dist) {
|
|
130
|
+
return clamp(-dist, 0.0, 1.0);
|
|
131
|
+
}
|
|
132
|
+
`,
|
|
133
|
+
boxDist: `
|
|
134
|
+
float function(vec2 p, vec2 size, float radius) {
|
|
135
|
+
size -= vec2(radius);
|
|
136
|
+
vec2 d = abs(p) - size;
|
|
137
|
+
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
|
|
138
|
+
}
|
|
139
|
+
`,
|
|
140
|
+
};
|
|
141
|
+
|
|
142
|
+
static override onShaderMask = `
|
|
143
|
+
vec2 halfDimensions = u_dimensions * 0.5;
|
|
144
|
+
vec2 size = vec2(width, height) * 0.5;
|
|
145
|
+
vec2 basePos = v_textureCoordinate.xy * u_dimensions.xy - vec2(x, y);
|
|
146
|
+
vec2 pos = basePos - size;
|
|
147
|
+
float r = radius[0] * step(pos.x, 0.5) * step(pos.y, 0.5);
|
|
148
|
+
r = r + radius[1] * step(0.5, pos.x) * step(pos.y, 0.5);
|
|
149
|
+
r = r + radius[2] * step(0.5, pos.x) * step(0.5, pos.y);
|
|
150
|
+
r = r + radius[3] * step(pos.x, 0.5) * step(0.5, pos.y);
|
|
151
|
+
return $boxDist(pos, size, r);
|
|
152
|
+
`;
|
|
153
|
+
|
|
154
|
+
static override onEffectMask = `
|
|
155
|
+
return mix(maskColor, vec4(0.0), $fillMask(shaderMask));
|
|
156
|
+
`;
|
|
157
|
+
}
|
|
@@ -1,171 +1,171 @@
|
|
|
1
|
-
/*
|
|
2
|
-
* If not stated otherwise in this file or this component's LICENSE file the
|
|
3
|
-
* following copyright and licenses apply:
|
|
4
|
-
*
|
|
5
|
-
* Copyright 2023 Comcast Cable Communications Management, LLC.
|
|
6
|
-
*
|
|
7
|
-
* Licensed under the Apache License, Version 2.0 (the License);
|
|
8
|
-
* you may not use this file except in compliance with the License.
|
|
9
|
-
* You may obtain a copy of the License at
|
|
10
|
-
*
|
|
11
|
-
* http://www.apache.org/licenses/LICENSE-2.0
|
|
12
|
-
*
|
|
13
|
-
* Unless required by applicable law or agreed to in writing, software
|
|
14
|
-
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
15
|
-
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
16
|
-
* See the License for the specific language governing permissions and
|
|
17
|
-
* limitations under the License.
|
|
18
|
-
*/
|
|
19
|
-
import { getNormalizedRgbaComponents } from '../../../../lib/utils.js';
|
|
20
|
-
import { updateFloat32ArrayLengthN } from './EffectUtils.js';
|
|
21
|
-
import {
|
|
22
|
-
type DefaultEffectProps,
|
|
23
|
-
ShaderEffect,
|
|
24
|
-
type ShaderEffectUniforms,
|
|
25
|
-
type ShaderEffectValueMap,
|
|
26
|
-
} from './ShaderEffect.js';
|
|
27
|
-
|
|
28
|
-
/**
|
|
29
|
-
* Properties of the {@link LinearGradientEffect} effect
|
|
30
|
-
*/
|
|
31
|
-
export interface LinearGradientEffectProps extends DefaultEffectProps {
|
|
32
|
-
/**
|
|
33
|
-
* Array of colors to be used in the LinearGradientEffect
|
|
34
|
-
*
|
|
35
|
-
* @default [0xff000000, 0xffffffff]
|
|
36
|
-
*/
|
|
37
|
-
colors?: number[];
|
|
38
|
-
/**
|
|
39
|
-
* Angle of the LinearGradientEffect, Angle in Radians
|
|
40
|
-
*
|
|
41
|
-
* @default 0
|
|
42
|
-
*/
|
|
43
|
-
angle?: number;
|
|
44
|
-
/**
|
|
45
|
-
* Array of color stops
|
|
46
|
-
*/
|
|
47
|
-
stops?: number[];
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
/**
|
|
51
|
-
* Linear Gradient effect over a effect mask
|
|
52
|
-
*/
|
|
53
|
-
export class LinearGradientEffect extends ShaderEffect {
|
|
54
|
-
static z$__type__Props: LinearGradientEffectProps;
|
|
55
|
-
override readonly name = 'linearGradient';
|
|
56
|
-
|
|
57
|
-
static override getEffectKey(props: LinearGradientEffectProps): string {
|
|
58
|
-
if ((props.colors as unknown as ShaderEffectValueMap).value as number[]) {
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return `linearGradient${
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((props.colors as unknown as ShaderEffectValueMap).value as number[])
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.length
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}`;
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}
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return `linearGradient${props.colors!.length}`;
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}
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static override resolveDefaults(
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props: LinearGradientEffectProps,
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-
): Required<LinearGradientEffectProps> {
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const colors = props.colors ?? [0xff000000, 0xffffffff];
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let stops = props.stops || [];
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if (stops.length === 0 || stops.length !== colors.length) {
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const colorsL = colors.length;
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let i = 0;
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const tmp = stops;
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for (; i < colorsL; i++) {
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if (stops[i]) {
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tmp[i] = stops[i]!;
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if (stops[i - 1] === undefined && tmp[i - 2] !== undefined) {
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tmp[i - 1] = tmp[i - 2]! + (stops[i]! - tmp[i - 2]!) / 2;
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}
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} else {
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tmp[i] = i * (1 / (colors.length - 1));
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}
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}
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stops = tmp;
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}
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return {
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colors,
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stops,
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angle: props.angle ?? 0,
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};
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}
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static override uniforms: ShaderEffectUniforms = {
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angle: {
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value: 0,
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method: 'uniform1f',
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type: 'float',
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},
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colors: {
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value: 0xffffffff,
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validator: (rgbas: number[]): number[] => {
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return rgbas.reduce(
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(acc, val) => acc.concat(getNormalizedRgbaComponents(val)),
|
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[] as number[],
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|
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);
|
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|
-
},
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updateProgramValue: updateFloat32ArrayLengthN,
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size: (props: LinearGradientEffectProps) => props.colors!.length,
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method: 'uniform4fv',
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type: 'vec4',
|
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},
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|
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stops: {
|
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|
-
value: [],
|
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|
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size: (props: LinearGradientEffectProps) => props.colors!.length,
|
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|
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method: 'uniform1fv',
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|
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type: 'float',
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},
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};
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|
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|
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123
|
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static override methods: Record<string, string> = {
|
|
124
|
-
fromLinear: `
|
|
125
|
-
vec4 function(vec4 linearRGB) {
|
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126
|
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vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
|
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127
|
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vec4 lower = linearRGB * vec4(12.92);
|
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|
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return mix(higher, lower, 1.0);
|
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|
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}
|
|
130
|
-
`,
|
|
131
|
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toLinear: `
|
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|
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vec4 function(vec4 sRGB) {
|
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133
|
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vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
|
|
134
|
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vec4 lower = sRGB/vec4(12.92);
|
|
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|
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return mix(higher, lower, 1.0);
|
|
136
|
-
}
|
|
137
|
-
`,
|
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138
|
-
calcPoint: `
|
|
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|
-
vec2 function(float d, float angle) {
|
|
140
|
-
return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
|
|
141
|
-
}
|
|
142
|
-
`,
|
|
143
|
-
};
|
|
144
|
-
|
|
145
|
-
static ColorLoop = (amount: number): string => {
|
|
146
|
-
let loop = '';
|
|
147
|
-
for (let i = 2; i < amount; i++) {
|
|
148
|
-
loop += `colorOut = mix(colorOut, colors[${i}], clamp((dist - stops[${
|
|
149
|
-
i - 1
|
|
150
|
-
}]) / (stops[${i}] - stops[${i - 1}]), 0.0, 1.0));`;
|
|
151
|
-
}
|
|
152
|
-
return loop;
|
|
153
|
-
};
|
|
154
|
-
|
|
155
|
-
static override onColorize = (props: LinearGradientEffectProps) => {
|
|
156
|
-
const colors = props.colors!.length || 1;
|
|
157
|
-
return `
|
|
158
|
-
float a = angle - (PI / 180.0 * 90.0);
|
|
159
|
-
float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
|
|
160
|
-
vec2 f = $calcPoint(lineDist * 0.5, a);
|
|
161
|
-
vec2 t = $calcPoint(lineDist * 0.5, a + PI);
|
|
162
|
-
vec2 gradVec = t - f;
|
|
163
|
-
float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
|
|
164
|
-
|
|
165
|
-
float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
|
|
166
|
-
vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
|
|
167
|
-
${this.ColorLoop(colors)}
|
|
168
|
-
return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
169
|
-
`;
|
|
170
|
-
};
|
|
171
|
-
}
|
|
1
|
+
/*
|
|
2
|
+
* If not stated otherwise in this file or this component's LICENSE file the
|
|
3
|
+
* following copyright and licenses apply:
|
|
4
|
+
*
|
|
5
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC.
|
|
6
|
+
*
|
|
7
|
+
* Licensed under the Apache License, Version 2.0 (the License);
|
|
8
|
+
* you may not use this file except in compliance with the License.
|
|
9
|
+
* You may obtain a copy of the License at
|
|
10
|
+
*
|
|
11
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
12
|
+
*
|
|
13
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
14
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
15
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
16
|
+
* See the License for the specific language governing permissions and
|
|
17
|
+
* limitations under the License.
|
|
18
|
+
*/
|
|
19
|
+
import { getNormalizedRgbaComponents } from '../../../../lib/utils.js';
|
|
20
|
+
import { updateFloat32ArrayLengthN } from './EffectUtils.js';
|
|
21
|
+
import {
|
|
22
|
+
type DefaultEffectProps,
|
|
23
|
+
ShaderEffect,
|
|
24
|
+
type ShaderEffectUniforms,
|
|
25
|
+
type ShaderEffectValueMap,
|
|
26
|
+
} from './ShaderEffect.js';
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* Properties of the {@link LinearGradientEffect} effect
|
|
30
|
+
*/
|
|
31
|
+
export interface LinearGradientEffectProps extends DefaultEffectProps {
|
|
32
|
+
/**
|
|
33
|
+
* Array of colors to be used in the LinearGradientEffect
|
|
34
|
+
*
|
|
35
|
+
* @default [0xff000000, 0xffffffff]
|
|
36
|
+
*/
|
|
37
|
+
colors?: number[];
|
|
38
|
+
/**
|
|
39
|
+
* Angle of the LinearGradientEffect, Angle in Radians
|
|
40
|
+
*
|
|
41
|
+
* @default 0
|
|
42
|
+
*/
|
|
43
|
+
angle?: number;
|
|
44
|
+
/**
|
|
45
|
+
* Array of color stops
|
|
46
|
+
*/
|
|
47
|
+
stops?: number[];
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* Linear Gradient effect over a effect mask
|
|
52
|
+
*/
|
|
53
|
+
export class LinearGradientEffect extends ShaderEffect {
|
|
54
|
+
static z$__type__Props: LinearGradientEffectProps;
|
|
55
|
+
override readonly name = 'linearGradient';
|
|
56
|
+
|
|
57
|
+
static override getEffectKey(props: LinearGradientEffectProps): string {
|
|
58
|
+
if ((props.colors as unknown as ShaderEffectValueMap).value as number[]) {
|
|
59
|
+
return `linearGradient${
|
|
60
|
+
((props.colors as unknown as ShaderEffectValueMap).value as number[])
|
|
61
|
+
.length
|
|
62
|
+
}`;
|
|
63
|
+
}
|
|
64
|
+
return `linearGradient${props.colors!.length}`;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
static override resolveDefaults(
|
|
68
|
+
props: LinearGradientEffectProps,
|
|
69
|
+
): Required<LinearGradientEffectProps> {
|
|
70
|
+
const colors = props.colors ?? [0xff000000, 0xffffffff];
|
|
71
|
+
|
|
72
|
+
let stops = props.stops || [];
|
|
73
|
+
if (stops.length === 0 || stops.length !== colors.length) {
|
|
74
|
+
const colorsL = colors.length;
|
|
75
|
+
let i = 0;
|
|
76
|
+
const tmp = stops;
|
|
77
|
+
for (; i < colorsL; i++) {
|
|
78
|
+
if (stops[i]) {
|
|
79
|
+
tmp[i] = stops[i]!;
|
|
80
|
+
if (stops[i - 1] === undefined && tmp[i - 2] !== undefined) {
|
|
81
|
+
tmp[i - 1] = tmp[i - 2]! + (stops[i]! - tmp[i - 2]!) / 2;
|
|
82
|
+
}
|
|
83
|
+
} else {
|
|
84
|
+
tmp[i] = i * (1 / (colors.length - 1));
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
stops = tmp;
|
|
88
|
+
}
|
|
89
|
+
return {
|
|
90
|
+
colors,
|
|
91
|
+
stops,
|
|
92
|
+
angle: props.angle ?? 0,
|
|
93
|
+
};
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
static override uniforms: ShaderEffectUniforms = {
|
|
97
|
+
angle: {
|
|
98
|
+
value: 0,
|
|
99
|
+
method: 'uniform1f',
|
|
100
|
+
type: 'float',
|
|
101
|
+
},
|
|
102
|
+
colors: {
|
|
103
|
+
value: 0xffffffff,
|
|
104
|
+
validator: (rgbas: number[]): number[] => {
|
|
105
|
+
return rgbas.reduce(
|
|
106
|
+
(acc, val) => acc.concat(getNormalizedRgbaComponents(val)),
|
|
107
|
+
[] as number[],
|
|
108
|
+
);
|
|
109
|
+
},
|
|
110
|
+
updateProgramValue: updateFloat32ArrayLengthN,
|
|
111
|
+
size: (props: LinearGradientEffectProps) => props.colors!.length,
|
|
112
|
+
method: 'uniform4fv',
|
|
113
|
+
type: 'vec4',
|
|
114
|
+
},
|
|
115
|
+
stops: {
|
|
116
|
+
value: [],
|
|
117
|
+
size: (props: LinearGradientEffectProps) => props.colors!.length,
|
|
118
|
+
method: 'uniform1fv',
|
|
119
|
+
type: 'float',
|
|
120
|
+
},
|
|
121
|
+
};
|
|
122
|
+
|
|
123
|
+
static override methods: Record<string, string> = {
|
|
124
|
+
fromLinear: `
|
|
125
|
+
vec4 function(vec4 linearRGB) {
|
|
126
|
+
vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
|
|
127
|
+
vec4 lower = linearRGB * vec4(12.92);
|
|
128
|
+
return mix(higher, lower, 1.0);
|
|
129
|
+
}
|
|
130
|
+
`,
|
|
131
|
+
toLinear: `
|
|
132
|
+
vec4 function(vec4 sRGB) {
|
|
133
|
+
vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
|
|
134
|
+
vec4 lower = sRGB/vec4(12.92);
|
|
135
|
+
return mix(higher, lower, 1.0);
|
|
136
|
+
}
|
|
137
|
+
`,
|
|
138
|
+
calcPoint: `
|
|
139
|
+
vec2 function(float d, float angle) {
|
|
140
|
+
return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
|
|
141
|
+
}
|
|
142
|
+
`,
|
|
143
|
+
};
|
|
144
|
+
|
|
145
|
+
static ColorLoop = (amount: number): string => {
|
|
146
|
+
let loop = '';
|
|
147
|
+
for (let i = 2; i < amount; i++) {
|
|
148
|
+
loop += `colorOut = mix(colorOut, colors[${i}], clamp((dist - stops[${
|
|
149
|
+
i - 1
|
|
150
|
+
}]) / (stops[${i}] - stops[${i - 1}]), 0.0, 1.0));`;
|
|
151
|
+
}
|
|
152
|
+
return loop;
|
|
153
|
+
};
|
|
154
|
+
|
|
155
|
+
static override onColorize = (props: LinearGradientEffectProps) => {
|
|
156
|
+
const colors = props.colors!.length || 1;
|
|
157
|
+
return `
|
|
158
|
+
float a = angle - (PI / 180.0 * 90.0);
|
|
159
|
+
float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
|
|
160
|
+
vec2 f = $calcPoint(lineDist * 0.5, a);
|
|
161
|
+
vec2 t = $calcPoint(lineDist * 0.5, a + PI);
|
|
162
|
+
vec2 gradVec = t - f;
|
|
163
|
+
float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
|
|
164
|
+
|
|
165
|
+
float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
|
|
166
|
+
vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
|
|
167
|
+
${this.ColorLoop(colors)}
|
|
168
|
+
return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
169
|
+
`;
|
|
170
|
+
};
|
|
171
|
+
}
|