@lightningjs/renderer 2.13.5 → 2.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (287) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/src/core/CoreTextureManager.d.ts +3 -8
  5. package/dist/src/core/CoreTextureManager.js +34 -63
  6. package/dist/src/core/CoreTextureManager.js.map +1 -1
  7. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
  8. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
  9. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  10. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  11. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  12. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  13. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  14. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  15. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  16. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  17. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  18. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  19. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  20. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  21. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  22. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  23. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  24. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  25. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  26. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  27. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  28. package/exports/canvas.ts +39 -39
  29. package/exports/index.ts +89 -89
  30. package/exports/inspector.ts +24 -24
  31. package/exports/utils.ts +44 -44
  32. package/exports/webgl.ts +38 -38
  33. package/package.json +1 -1
  34. package/scripts/please-use-pnpm.js +13 -13
  35. package/src/common/CommonTypes.ts +146 -146
  36. package/src/common/EventEmitter.ts +77 -77
  37. package/src/common/IAnimationController.ts +92 -92
  38. package/src/common/IEventEmitter.ts +28 -28
  39. package/src/core/CoreNode.test.ts +202 -202
  40. package/src/core/CoreNode.ts +2462 -2462
  41. package/src/core/CoreShaderManager.ts +292 -292
  42. package/src/core/CoreTextNode.ts +455 -455
  43. package/src/core/CoreTextureManager.ts +558 -604
  44. package/src/core/Stage.ts +743 -743
  45. package/src/core/TextureMemoryManager.ts +404 -404
  46. package/src/core/animations/AnimationManager.ts +38 -38
  47. package/src/core/animations/CoreAnimation.ts +347 -347
  48. package/src/core/animations/CoreAnimationController.ts +164 -164
  49. package/src/core/lib/ContextSpy.ts +41 -41
  50. package/src/core/lib/ImageWorker.ts +280 -280
  51. package/src/core/lib/Matrix3d.ts +244 -244
  52. package/src/core/lib/RenderCoords.ts +86 -86
  53. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  54. package/src/core/lib/textureCompression.ts +152 -152
  55. package/src/core/lib/textureSvg.ts +78 -78
  56. package/src/core/lib/utils.ts +384 -384
  57. package/src/core/lib/validateImageBitmap.ts +76 -76
  58. package/src/core/platform.ts +63 -63
  59. package/src/core/renderers/CoreContextTexture.ts +43 -43
  60. package/src/core/renderers/CoreRenderOp.ts +22 -22
  61. package/src/core/renderers/CoreRenderer.ts +115 -115
  62. package/src/core/renderers/CoreShader.ts +41 -41
  63. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  64. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  65. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  66. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  67. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  68. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  69. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  70. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  71. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  72. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  73. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  74. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  75. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  76. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  77. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  78. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  79. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  80. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  81. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  82. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  83. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  84. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  85. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  86. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  87. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  88. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  89. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  90. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  91. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  92. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  93. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  94. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  95. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  96. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  97. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  98. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  99. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  100. package/src/core/text-rendering/TrFontManager.ts +183 -183
  101. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  102. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  103. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  104. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  105. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  106. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  107. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  108. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  109. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  110. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  111. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  112. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  113. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  114. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  115. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  116. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  117. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  118. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  124. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  125. package/src/core/textures/ColorTexture.ts +102 -102
  126. package/src/core/textures/ImageTexture.ts +399 -399
  127. package/src/core/textures/NoiseTexture.ts +104 -104
  128. package/src/core/textures/RenderTexture.ts +85 -85
  129. package/src/core/textures/SubTexture.ts +205 -205
  130. package/src/core/textures/Texture.ts +367 -367
  131. package/src/core/utils.ts +227 -227
  132. package/src/env.d.ts +7 -7
  133. package/src/main-api/DynamicShaderController.ts +104 -104
  134. package/src/main-api/INode.ts +101 -101
  135. package/src/main-api/Inspector.ts +522 -522
  136. package/src/main-api/Renderer.ts +751 -751
  137. package/src/main-api/ShaderController.ts +80 -80
  138. package/src/main-api/utils.ts +45 -45
  139. package/src/utils.ts +248 -248
  140. package/COPYING +0 -1
  141. package/dist/exports/canvas-shaders.d.ts +0 -10
  142. package/dist/exports/canvas-shaders.js +0 -27
  143. package/dist/exports/canvas-shaders.js.map +0 -1
  144. package/dist/exports/webgl-shaders.d.ts +0 -11
  145. package/dist/exports/webgl-shaders.js +0 -28
  146. package/dist/exports/webgl-shaders.js.map +0 -1
  147. package/dist/src/core/platforms/Platform.d.ts +0 -37
  148. package/dist/src/core/platforms/Platform.js +0 -22
  149. package/dist/src/core/platforms/Platform.js.map +0 -1
  150. package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
  151. package/dist/src/core/platforms/web/WebPlatform.js +0 -58
  152. package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
  153. package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
  154. package/dist/src/core/renderers/CoreShaderNode.js +0 -104
  155. package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
  156. package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
  157. package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
  158. package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
  159. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
  160. package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
  161. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
  162. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
  163. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
  164. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
  165. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
  166. package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
  167. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
  168. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
  169. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
  170. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
  171. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
  172. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
  173. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
  174. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
  175. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
  176. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
  177. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
  178. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
  179. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
  180. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
  181. package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
  182. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
  183. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
  184. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
  185. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
  186. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
  187. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
  188. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
  189. package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
  190. package/dist/src/core/shaders/canvas/Border.js +0 -57
  191. package/dist/src/core/shaders/canvas/Border.js.map +0 -1
  192. package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
  193. package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
  194. package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
  195. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
  196. package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
  197. package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
  198. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
  199. package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
  200. package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
  201. package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
  202. package/dist/src/core/shaders/canvas/Rounded.js +0 -33
  203. package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
  204. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
  205. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
  206. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
  207. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
  208. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
  209. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
  210. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
  211. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
  212. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
  213. package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
  214. package/dist/src/core/shaders/canvas/Shadow.js +0 -31
  215. package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
  216. package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
  217. package/dist/src/core/shaders/canvas/utils/render.js +0 -84
  218. package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
  219. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
  220. package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
  221. package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
  222. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
  223. package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
  224. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
  225. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
  226. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
  227. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
  228. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
  229. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
  230. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
  231. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
  232. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
  233. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
  234. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
  235. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
  236. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
  237. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
  238. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
  239. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
  240. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
  241. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
  242. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
  243. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
  244. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
  245. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
  246. package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
  247. package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
  248. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  249. package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
  250. package/dist/src/core/shaders/webgl/Border.js +0 -110
  251. package/dist/src/core/shaders/webgl/Border.js.map +0 -1
  252. package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
  253. package/dist/src/core/shaders/webgl/Default.js +0 -86
  254. package/dist/src/core/shaders/webgl/Default.js.map +0 -1
  255. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
  256. package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
  257. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
  258. package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
  259. package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
  260. package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
  261. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
  262. package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
  263. package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
  264. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
  265. package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
  266. package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
  267. package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
  268. package/dist/src/core/shaders/webgl/Rounded.js +0 -86
  269. package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
  270. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
  271. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
  272. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
  273. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
  274. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
  275. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
  276. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
  277. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
  278. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
  279. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
  280. package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
  281. package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
  282. package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
  283. package/dist/src/core/shaders/webgl/Shadow.js +0 -110
  284. package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
  285. package/dist/src/core/temp.js +0 -77
  286. package/dist/src/core/temp.js.map +0 -1
  287. /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
@@ -1 +0,0 @@
1
- {"version":3,"file":"DefaultBatched.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/DefaultBatched.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAsBH,MAAM,CAAC,MAAM,cAAc,GAAoB;IAC7C,uBAAuB,EAAE,IAAI;IAE7B,0DAA0D;IAC1D,oCAAoC;IACpC,SAAS;IACT,iFAAiF;IACjF,QAAQ;IACR,uBAAuB;IACvB,6HAA6H;IAC7H,SAAS;IACT,MAAM;IACN,gCAAgC;IAChC,4BAA4B;IAC5B,qCAAqC;IACrC,QAAQ;IACR,+DAA+D;IAC/D,oDAAoD;IACpD,IAAI;IAEJ,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCP;IACD,QAAQ,CAAC,QAAQ;QACf,MAAM,YAAY,GAChB,QAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,8BAA8B,CAAC;QAC5D,OAAO;sBACW,YAAY;;;;;;;;;;;;;;;kDAegB,YAAY;UACpD,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,IAAI,EAAE,CAAC;aACrC,GAAG,CACF,CAAC,GAAG,EAAE,EAAE,CAAC;YACT,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,cAAc,GAAG;wCACb,GAAG;;SAElC,CACE;aACA,IAAI,CAAC,EAAE,CAAC;;;;;;;KAOd,CAAC;IACJ,CAAC;CACF,CAAC"}
@@ -1,3 +0,0 @@
1
- import { type HolePunchProps } from '../templates/HolePunchTemplate.js';
2
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
- export declare const HolePunch: WebGlShaderType<HolePunchProps>;
@@ -1,64 +0,0 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
- import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
- import { HolePunchTemplate, } from '../templates/HolePunchTemplate.js';
19
- export const HolePunch = {
20
- props: HolePunchTemplate.props,
21
- update() {
22
- this.uniform2f('u_pos', this.props.x, this.props.y);
23
- //precalculate to halfSize once instead of for every pixel
24
- this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, this.props.width, this.props.height));
26
- },
27
- getCacheMarkers(props) {
28
- return `radiusArray:${Array.isArray(props.radius)}`;
29
- },
30
- fragment: `
31
- # ifdef GL_FRAGMENT_PRECISION_HIGH
32
- precision highp float;
33
- # else
34
- precision mediump float;
35
- # endif
36
-
37
- uniform float u_alpha;
38
- uniform float u_pixelRatio;
39
- uniform vec2 u_dimensions;
40
- uniform sampler2D u_texture;
41
-
42
- uniform vec2 u_size;
43
- uniform vec2 u_pos;
44
-
45
- uniform vec4 u_radius;
46
-
47
- uniform vec4 u_color;
48
- varying vec4 v_color;
49
- varying vec2 v_textureCoords;
50
-
51
- void main() {
52
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
53
- vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
54
- vec4 r = u_radius;
55
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
56
- r.x = (p.y > 0.0) ? r.y : r.x;
57
- p = abs(p) - u_size + r.x;
58
- float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
59
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
60
- gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
61
- }
62
- `,
63
- };
64
- //# sourceMappingURL=HolePunch.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/HolePunch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAI3C,MAAM,CAAC,MAAM,SAAS,GAAoC;IACxD,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,CAAC,CAAC;QACtD,0DAA0D;QAC1D,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAE5E,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAM,CAAC,KAAK,EACjB,IAAI,CAAC,KAAM,CAAC,MAAM,CACnB,CACF,CAAC;IACJ,CAAC;IACD,eAAe,CAAC,KAAqB;QACnC,OAAO,eAAe,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;IACtD,CAAC;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
@@ -1,3 +0,0 @@
1
- import { type LinearGradientProps } from '../templates/LinearGradientTemplate.js';
2
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
- export declare const LinearGradient: WebGlShaderType<LinearGradientProps>;
@@ -1,75 +0,0 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
- import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
- import { LinearGradientTemplate, } from '../templates/LinearGradientTemplate.js';
19
- import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
20
- export const LinearGradient = {
21
- props: LinearGradientTemplate.props,
22
- update() {
23
- this.uniform1f('u_angle', this.props.angle - (Math.PI / 180) * 90);
24
- this.uniform1fv('u_stops', new Float32Array(this.props.stops));
25
- const colors = [];
26
- for (let i = 0; i < this.props.colors.length; i++) {
27
- const norm = getNormalizedRgbaComponents(this.props.colors[i]);
28
- colors.push(norm[0], norm[1], norm[2], norm[3]);
29
- }
30
- this.uniform4fv('u_colors', new Float32Array(colors));
31
- },
32
- getCacheMarkers(props) {
33
- return `colors:${props.colors.length}`;
34
- },
35
- fragment(renderer, props) {
36
- return `
37
- # ifdef GL_FRAGMENT_PRECISION_HIGH
38
- precision highp float;
39
- # else
40
- precision mediump float;
41
- # endif
42
-
43
- #define PI 3.14159265359
44
-
45
- uniform float u_alpha;
46
- uniform vec2 u_dimensions;
47
-
48
- uniform sampler2D u_texture;
49
-
50
- uniform float u_angle;
51
- uniform float u_stops[${props.stops.length}];
52
- uniform vec4 u_colors[${props.colors.length}];
53
-
54
- varying vec4 v_color;
55
- varying vec2 v_textureCoords;
56
-
57
- vec2 calcPoint(float d, float angle) {
58
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
59
- }
60
-
61
- void main() {
62
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
63
- float a = u_angle;
64
- float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
65
- vec2 f = calcPoint(lineDist * 0.5, a);
66
- vec2 t = calcPoint(lineDist * 0.5, a + PI);
67
- vec2 gradVec = t - f;
68
- float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
69
- ${genGradientColors(props.stops.length)}
70
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
71
- }
72
- `;
73
- },
74
- };
75
- //# sourceMappingURL=LinearGradient.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/LinearGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QACpE,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;4BAeiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;;;;;QAiBvC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -1,3 +0,0 @@
1
- import { type RadialGradientProps } from '../templates/RadialGradientTemplate.js';
2
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
- export declare const RadialGradient: WebGlShaderType<RadialGradientProps>;
@@ -1,73 +0,0 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
- import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
- import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
19
- import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
20
- export const RadialGradient = {
21
- props: RadialGradientTemplate.props,
22
- update(node) {
23
- this.uniform2f('u_projection', this.props.pivot[0] * node.width, this.props.pivot[1] * node.height);
24
- this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
- this.uniform1fv('u_stops', new Float32Array(this.props.stops));
26
- const colors = [];
27
- for (let i = 0; i < this.props.colors.length; i++) {
28
- const norm = getNormalizedRgbaComponents(this.props.colors[i]);
29
- colors.push(norm[0], norm[1], norm[2], norm[3]);
30
- }
31
- this.uniform4fv('u_colors', new Float32Array(colors));
32
- },
33
- getCacheMarkers(props) {
34
- return `colors:${props.colors.length}`;
35
- },
36
- fragment(renderer, props) {
37
- return `
38
- # ifdef GL_FRAGMENT_PRECISION_HIGH
39
- precision highp float;
40
- # else
41
- precision mediump float;
42
- # endif
43
-
44
- #define PI 3.14159265359
45
-
46
- uniform float u_alpha;
47
- uniform vec2 u_dimensions;
48
-
49
- uniform sampler2D u_texture;
50
-
51
- uniform vec2 u_projection;
52
- uniform vec2 u_size;
53
- uniform float u_stops[${props.stops.length}];
54
- uniform vec4 u_colors[${props.colors.length}];
55
-
56
- varying vec4 v_color;
57
- varying vec2 v_textureCoords;
58
-
59
- vec2 calcPoint(float d, float angle) {
60
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
61
- }
62
-
63
- void main() {
64
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
65
- vec2 point = v_textureCoords.xy * u_dimensions;
66
- float dist = length((point - u_projection) / u_size);
67
- ${genGradientColors(props.stops.length)}
68
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
69
- }
70
- `;
71
- },
72
- };
73
- //# sourceMappingURL=RadialGradient.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EACjC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CACnC,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAC5E,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;;4BAgBiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;QAavC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -1,7 +0,0 @@
1
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
- import { type RoundedProps } from '../templates/RoundedTemplate.js';
3
- /**
4
- * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
5
- * as defined by the specified corner {@link RoundedProps.radius}
6
- */
7
- export declare const Rounded: WebGlShaderType<RoundedProps>;
@@ -1,86 +0,0 @@
1
- import { calcFactoredRadiusArray } from '../../lib/utils.js';
2
- import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
3
- /**
4
- * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
5
- * as defined by the specified corner {@link RoundedProps.radius}
6
- */
7
- export const Rounded = {
8
- props: RoundedTemplate.props,
9
- update(node) {
10
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
11
- },
12
- vertex: `
13
- # ifdef GL_FRAGMENT_PRECISION_HIGH
14
- precision highp float;
15
- # else
16
- precision mediump float;
17
- # endif
18
-
19
- attribute vec2 a_position;
20
- attribute vec2 a_textureCoords;
21
- attribute vec4 a_color;
22
- attribute vec2 a_nodeCoords;
23
-
24
- uniform vec2 u_resolution;
25
- uniform float u_pixelRatio;
26
- uniform vec2 u_dimensions;
27
-
28
- varying vec4 v_color;
29
- varying vec2 v_textureCoords;
30
- varying vec2 v_nodeCoords;
31
-
32
- void main() {
33
- vec2 normalized = a_position * u_pixelRatio;
34
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
35
-
36
- v_color = a_color;
37
- v_nodeCoords = a_nodeCoords;
38
- v_textureCoords = a_textureCoords;
39
-
40
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
41
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
42
- }
43
- `,
44
- fragment: `
45
- # ifdef GL_FRAGMENT_PRECISION_HIGH
46
- precision highp float;
47
- # else
48
- precision mediump float;
49
- # endif
50
-
51
- //renderer applies these uniforms automatically
52
- uniform vec2 u_resolution;
53
- uniform vec2 u_dimensions;
54
- uniform float u_alpha;
55
- uniform sampler2D u_texture;
56
-
57
- //custom uniforms
58
- uniform vec4 u_radius;
59
-
60
- varying vec4 v_color;
61
- varying vec2 v_textureCoords;
62
- varying vec2 v_nodeCoords;
63
-
64
- float roundedBox(vec2 p, vec2 s, vec4 r) {
65
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
66
- r.x = (p.y > 0.0) ? r.y : r.x;
67
- vec2 q = abs(p) - s + r.x;
68
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
69
- }
70
-
71
- void main() {
72
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
73
- vec2 halfDimensions = (u_dimensions * 0.5);
74
-
75
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
76
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
77
-
78
- float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
79
-
80
- vec4 resColor = vec4(0.0);
81
- resColor = mix(resColor, color, roundedAlpha);
82
- gl_FragColor = resColor * u_alpha;
83
- }
84
- `,
85
- };
86
- //# sourceMappingURL=Rounded.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCT;CACF,CAAC"}
@@ -1,3 +0,0 @@
1
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
- import { type RoundedWithBorderProps } from '../templates/RoundedWithBorderTemplate.js';
3
- export declare const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps>;
@@ -1,129 +0,0 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
- import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
- import { RoundedWithBorderTemplate, } from '../templates/RoundedWithBorderTemplate.js';
19
- export const RoundedWithBorder = {
20
- props: RoundedWithBorderTemplate.props,
21
- update(node) {
22
- this.uniformRGBA('u_borderColor', this.props['border-color']);
23
- this.uniform4fa('u_borderWidth', this.props['border-width']);
24
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
25
- },
26
- vertex: `
27
- # ifdef GL_FRAGMENT_PRECISION_HIGH
28
- precision highp float;
29
- # else
30
- precision mediump float;
31
- # endif
32
-
33
- attribute vec2 a_position;
34
- attribute vec2 a_textureCoords;
35
- attribute vec4 a_color;
36
- attribute vec2 a_nodeCoords;
37
-
38
- uniform vec2 u_resolution;
39
- uniform float u_pixelRatio;
40
- uniform vec2 u_dimensions;
41
-
42
- uniform vec4 u_radius;
43
- uniform vec4 u_borderWidth;
44
-
45
- varying vec4 v_color;
46
- varying vec2 v_textureCoords;
47
- varying vec2 v_nodeCoords;
48
-
49
- varying vec4 v_innerRadius;
50
- varying vec2 v_innerSize;
51
- varying vec2 v_halfDimensions;
52
-
53
- void main() {
54
- vec2 normalized = a_position * u_pixelRatio;
55
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
56
-
57
- v_color = a_color;
58
- v_nodeCoords = a_nodeCoords;
59
- v_textureCoords = a_textureCoords;
60
-
61
- v_halfDimensions = u_dimensions * 0.5;
62
-
63
- v_innerRadius = vec4(
64
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
65
- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
66
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
67
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
68
- );
69
-
70
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
71
-
72
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
73
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
74
- }
75
- `,
76
- fragment: `
77
- # ifdef GL_FRAGMENT_PRECISION_HIGH
78
- precision highp float;
79
- # else
80
- precision mediump float;
81
- # endif
82
-
83
- uniform vec2 u_resolution;
84
- uniform float u_pixelRatio;
85
- uniform float u_alpha;
86
- uniform vec2 u_dimensions;
87
- uniform sampler2D u_texture;
88
-
89
- uniform vec4 u_radius;
90
-
91
- uniform vec4 u_borderWidth;
92
- uniform vec4 u_borderColor;
93
-
94
- varying vec4 v_color;
95
- varying vec2 v_textureCoords;
96
- varying vec2 v_nodeCoords;
97
-
98
- varying vec2 v_halfDimensions;
99
- varying vec4 v_innerRadius;
100
- varying vec2 v_innerSize;
101
-
102
- float roundedBox(vec2 p, vec2 s, vec4 r) {
103
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
104
- r.x = (p.y > 0.0) ? r.y : r.x;
105
- vec2 q = abs(p) - s + r.x;
106
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
107
- }
108
-
109
- void main() {
110
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
111
-
112
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
113
- float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
114
-
115
- float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
116
-
117
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
118
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
119
-
120
- float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
121
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
122
-
123
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
124
- resColor = mix(vec4(0.0), resColor, outerAlpha);
125
- gl_FragColor = resColor * u_alpha;
126
- }
127
- `,
128
- };
129
- //# sourceMappingURL=RoundedWithBorder.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmDT;CACF,CAAC"}
@@ -1,3 +0,0 @@
1
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
- import { type RoundedWithBorderAndShadowProps } from '../templates/RoundedWithBorderAndShadowTemplate.js';
3
- export declare const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps>;
@@ -1,149 +0,0 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
- import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
- import { RoundedWithBorderAndShadowTemplate, } from '../templates/RoundedWithBorderAndShadowTemplate.js';
19
- export const RoundedWithBorderAndShadow = {
20
- props: RoundedWithBorderAndShadowTemplate.props,
21
- update(node) {
22
- this.uniformRGBA('u_borderColor', this.props['border-color']);
23
- this.uniform4fa('u_borderWidth', this.props['border-width']);
24
- this.uniformRGBA('u_shadowColor', this.props['shadow-color']);
25
- this.uniform4fa('u_shadow', this.props['shadow-projection']);
26
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
27
- },
28
- vertex: `
29
- # ifdef GL_FRAGMENT_PRECISION_HIGH
30
- precision highp float;
31
- # else
32
- precision mediump float;
33
- # endif
34
-
35
- attribute vec2 a_position;
36
- attribute vec2 a_textureCoords;
37
- attribute vec4 a_color;
38
- attribute vec2 a_nodeCoords;
39
-
40
- uniform vec2 u_resolution;
41
- uniform float u_pixelRatio;
42
- uniform float u_rtt;
43
- uniform vec2 u_dimensions;
44
-
45
- uniform vec4 u_shadow;
46
- uniform vec4 u_radius;
47
- uniform vec4 u_borderWidth;
48
-
49
- varying vec4 v_color;
50
- varying vec2 v_textureCoords;
51
- varying vec2 v_nodeCoords;
52
-
53
- varying vec4 v_innerRadius;
54
- varying vec2 v_innerSize;
55
- varying vec2 v_halfDimensions;
56
-
57
- void main() {
58
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
59
- vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
60
-
61
- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
62
- vec2 normVertexPos = a_position * u_pixelRatio;
63
-
64
- vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
65
- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
66
-
67
- v_halfDimensions = u_dimensions * 0.5;
68
-
69
- v_innerRadius = vec4(
70
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
71
- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
72
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
73
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
74
- );
75
-
76
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
77
-
78
- v_color = a_color;
79
- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
80
- v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
81
- }
82
- `,
83
- fragment: `
84
- # ifdef GL_FRAGMENT_PRECISION_HIGH
85
- precision highp float;
86
- # else
87
- precision mediump float;
88
- # endif
89
-
90
- uniform vec2 u_resolution;
91
- uniform float u_pixelRatio;
92
- uniform float u_alpha;
93
- uniform vec2 u_dimensions;
94
- uniform sampler2D u_texture;
95
- uniform float u_rtt;
96
-
97
- uniform vec4 u_radius;
98
- uniform vec4 u_borderWidth;
99
- uniform vec4 u_borderColor;
100
- uniform vec4 u_shadowColor;
101
- uniform vec4 u_shadow;
102
-
103
- varying vec4 v_color;
104
- varying vec2 v_textureCoords;
105
- varying vec2 v_nodeCoords;
106
-
107
- varying vec2 v_halfDimensions;
108
- varying vec4 v_innerRadius;
109
- varying vec2 v_innerSize;
110
-
111
- float roundedBox(vec2 p, vec2 s, vec4 r) {
112
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
113
- r.x = (p.y > 0.0) ? r.y : r.x;
114
- vec2 q = abs(p) - s + r.x;
115
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
116
- }
117
-
118
- float shadowBox(vec2 p, vec2 s, vec4 r) {
119
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
120
- r.x = (p.y > 0.0) ? r.y : r.x;
121
- vec2 q = abs(p) - s + r.x;
122
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
123
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
124
- }
125
-
126
- void main() {
127
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
128
-
129
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
130
- float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
131
-
132
- float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
133
-
134
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
135
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
136
-
137
- float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
138
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
139
-
140
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
141
-
142
- vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
143
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
144
- resColor = mix(shadow, resColor, outerAlpha);
145
- gl_FragColor = resColor * u_alpha;
146
- }
147
- `,
148
- };
149
- //# sourceMappingURL=RoundedWithBorderAndShadow.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAE9D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgEX;CACA,CAAC"}
@@ -1,3 +0,0 @@
1
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
- import { type RoundedWithShadowProps } from '../templates/RoundedWithShadowTemplate.js';
3
- export declare const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps>;