@lightningjs/renderer 2.13.5 → 2.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +147 -147
- package/dist/src/core/CoreTextureManager.d.ts +3 -8
- package/dist/src/core/CoreTextureManager.js +34 -63
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +2 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas.ts +39 -39
- package/exports/index.ts +89 -89
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +44 -44
- package/exports/webgl.ts +38 -38
- package/package.json +1 -1
- package/scripts/please-use-pnpm.js +13 -13
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +202 -202
- package/src/core/CoreNode.ts +2462 -2462
- package/src/core/CoreShaderManager.ts +292 -292
- package/src/core/CoreTextNode.ts +455 -455
- package/src/core/CoreTextureManager.ts +558 -604
- package/src/core/Stage.ts +743 -743
- package/src/core/TextureMemoryManager.ts +404 -404
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +347 -347
- package/src/core/animations/CoreAnimationController.ts +164 -164
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +280 -280
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +86 -86
- package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +384 -384
- package/src/core/lib/validateImageBitmap.ts +76 -76
- package/src/core/platform.ts +63 -63
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +115 -115
- package/src/core/renderers/CoreShader.ts +41 -41
- package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
- package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
- package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
- package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
- package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
- package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
- package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
- package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
- package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
- package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
- package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
- package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
- package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
- package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
- package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
- package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
- package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
- package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
- package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
- package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
- package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
- package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
- package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
- package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
- package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
- package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
- package/src/core/text-rendering/TrFontManager.ts +183 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
- package/src/core/text-rendering/font-face-types/utils.ts +39 -39
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +399 -399
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +367 -367
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/DynamicShaderController.ts +104 -104
- package/src/main-api/INode.ts +101 -101
- package/src/main-api/Inspector.ts +522 -522
- package/src/main-api/Renderer.ts +751 -751
- package/src/main-api/ShaderController.ts +80 -80
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +248 -248
- package/COPYING +0 -1
- package/dist/exports/canvas-shaders.d.ts +0 -10
- package/dist/exports/canvas-shaders.js +0 -27
- package/dist/exports/canvas-shaders.js.map +0 -1
- package/dist/exports/webgl-shaders.d.ts +0 -11
- package/dist/exports/webgl-shaders.js +0 -28
- package/dist/exports/webgl-shaders.js.map +0 -1
- package/dist/src/core/platforms/Platform.d.ts +0 -37
- package/dist/src/core/platforms/Platform.js +0 -22
- package/dist/src/core/platforms/Platform.js.map +0 -1
- package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
- package/dist/src/core/platforms/web/WebPlatform.js +0 -58
- package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
- package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -58
- package/dist/src/core/renderers/CoreShaderNode.js +0 -104
- package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
- package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
- package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
- package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -36
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -212
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -60
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
- package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -124
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -55
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -9
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -38
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -57
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -227
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -118
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -135
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -571
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -334
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -35
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -201
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
- package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
- package/dist/src/core/shaders/canvas/Border.js +0 -57
- package/dist/src/core/shaders/canvas/Border.js.map +0 -1
- package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
- package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
- package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
- package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
- package/dist/src/core/shaders/canvas/LinearGradient.js +0 -46
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
- package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
- package/dist/src/core/shaders/canvas/RadialGradient.js +0 -68
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
- package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
- package/dist/src/core/shaders/canvas/Rounded.js +0 -33
- package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -41
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -39
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
- package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -38
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
- package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
- package/dist/src/core/shaders/canvas/Shadow.js +0 -31
- package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
- package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
- package/dist/src/core/shaders/canvas/utils/render.js +0 -84
- package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
- package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
- package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
- package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
- package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/shaderUtils.d.ts +0 -5
- package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
- package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
- package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
- package/dist/src/core/shaders/webgl/Border.js +0 -110
- package/dist/src/core/shaders/webgl/Border.js.map +0 -1
- package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
- package/dist/src/core/shaders/webgl/Default.js +0 -86
- package/dist/src/core/shaders/webgl/Default.js.map +0 -1
- package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
- package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
- package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
- package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
- package/dist/src/core/shaders/webgl/HolePunch.js +0 -64
- package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
- package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
- package/dist/src/core/shaders/webgl/LinearGradient.js +0 -75
- package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
- package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RadialGradient.js +0 -73
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
- package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
- package/dist/src/core/shaders/webgl/Rounded.js +0 -86
- package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -129
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -149
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
- package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
- package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -32
- package/dist/src/core/shaders/webgl/SdfShader.js +0 -116
- package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
- package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
- package/dist/src/core/shaders/webgl/Shadow.js +0 -110
- package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
- package/dist/src/core/temp.js +0 -77
- package/dist/src/core/temp.js.map +0 -1
- /package/dist/src/core/{temp.d.ts → renderers/webgl/WebGlCoreShader.destroy.d.ts} +0 -0
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* You may obtain a copy of the License at
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-License-Identifier: Apache-2.0
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import { calcFactoredRadiusArray } from '../../lib/utils.js';
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import { HolePunchTemplate, } from '../templates/HolePunchTemplate.js';
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export const HolePunch = {
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props: HolePunchTemplate.props,
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update() {
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this.uniform2f('u_pos', this.props.x, this.props.y);
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//precalculate to halfSize once instead of for every pixel
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this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, this.props.width, this.props.height));
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},
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getCacheMarkers(props) {
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return `radiusArray:${Array.isArray(props.radius)}`;
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform float u_alpha;
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uniform float u_pixelRatio;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec2 u_size;
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uniform vec2 u_pos;
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uniform vec4 u_radius;
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uniform vec4 u_color;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
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vec4 r = u_radius;
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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p = abs(p) - u_size + r.x;
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float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
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float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
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gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
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}
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`,
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};
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//# sourceMappingURL=HolePunch.js.map
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{"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/HolePunch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAI3C,MAAM,CAAC,MAAM,SAAS,GAAoC;IACxD,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,CAAC,CAAC;QACtD,0DAA0D;QAC1D,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAE5E,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAM,CAAC,KAAK,EACjB,IAAI,CAAC,KAAM,CAAC,MAAM,CACnB,CACF,CAAC;IACJ,CAAC;IACD,eAAe,CAAC,KAAqB;QACnC,OAAO,eAAe,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;IACtD,CAAC;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
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/*
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* Copyright 2023 Comcast Cable Communications Management, LLC
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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import { getNormalizedRgbaComponents } from '../../lib/utils.js';
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import { LinearGradientTemplate, } from '../templates/LinearGradientTemplate.js';
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import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
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export const LinearGradient = {
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props: LinearGradientTemplate.props,
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update() {
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this.uniform1f('u_angle', this.props.angle - (Math.PI / 180) * 90);
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this.uniform1fv('u_stops', new Float32Array(this.props.stops));
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const colors = [];
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for (let i = 0; i < this.props.colors.length; i++) {
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const norm = getNormalizedRgbaComponents(this.props.colors[i]);
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colors.push(norm[0], norm[1], norm[2], norm[3]);
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}
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this.uniform4fv('u_colors', new Float32Array(colors));
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},
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getCacheMarkers(props) {
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return `colors:${props.colors.length}`;
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},
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fragment(renderer, props) {
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return `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
|
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precision highp float;
|
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# else
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precision mediump float;
|
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# endif
|
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|
|
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|
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#define PI 3.14159265359
|
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|
|
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|
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uniform float u_alpha;
|
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uniform vec2 u_dimensions;
|
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|
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uniform sampler2D u_texture;
|
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|
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|
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uniform float u_angle;
|
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|
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uniform float u_stops[${props.stops.length}];
|
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|
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uniform vec4 u_colors[${props.colors.length}];
|
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|
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|
|
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|
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varying vec4 v_color;
|
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|
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varying vec2 v_textureCoords;
|
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|
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|
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|
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vec2 calcPoint(float d, float angle) {
|
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|
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return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
|
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|
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}
|
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|
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|
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|
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void main() {
|
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|
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
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|
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float a = u_angle;
|
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|
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float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
|
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|
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vec2 f = calcPoint(lineDist * 0.5, a);
|
|
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|
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vec2 t = calcPoint(lineDist * 0.5, a + PI);
|
|
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|
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vec2 gradVec = t - f;
|
|
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|
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float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
|
|
69
|
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${genGradientColors(props.stops.length)}
|
|
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|
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gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
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|
-
}
|
|
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|
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`;
|
|
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|
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},
|
|
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|
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};
|
|
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|
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//# sourceMappingURL=LinearGradient.js.map
|
|
@@ -1 +0,0 @@
|
|
|
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|
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{"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/LinearGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QACpE,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;4BAeiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;;;;;QAiBvC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
|
|
@@ -1,73 +0,0 @@
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1
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/*
|
|
2
|
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* Copyright 2023 Comcast Cable Communications Management, LLC
|
|
3
|
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* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
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* you may not use this file except in compliance with the License.
|
|
5
|
-
* You may obtain a copy of the License at
|
|
6
|
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*
|
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7
|
-
* http://www.apache.org/licenses/LICENSE-2.0
|
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8
|
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*
|
|
9
|
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* Unless required by applicable law or agreed to in writing, software
|
|
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|
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* distributed under the License is distributed on an "AS IS" BASIS,
|
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|
-
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
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|
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* See the License for the specific language governing permissions and
|
|
13
|
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* limitations under the License.
|
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|
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*
|
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|
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* SPDX-License-Identifier: Apache-2.0
|
|
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|
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*/
|
|
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|
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import { getNormalizedRgbaComponents } from '../../lib/utils.js';
|
|
18
|
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import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
|
|
19
|
-
import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
|
|
20
|
-
export const RadialGradient = {
|
|
21
|
-
props: RadialGradientTemplate.props,
|
|
22
|
-
update(node) {
|
|
23
|
-
this.uniform2f('u_projection', this.props.pivot[0] * node.width, this.props.pivot[1] * node.height);
|
|
24
|
-
this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
|
|
25
|
-
this.uniform1fv('u_stops', new Float32Array(this.props.stops));
|
|
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|
-
const colors = [];
|
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27
|
-
for (let i = 0; i < this.props.colors.length; i++) {
|
|
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|
-
const norm = getNormalizedRgbaComponents(this.props.colors[i]);
|
|
29
|
-
colors.push(norm[0], norm[1], norm[2], norm[3]);
|
|
30
|
-
}
|
|
31
|
-
this.uniform4fv('u_colors', new Float32Array(colors));
|
|
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|
-
},
|
|
33
|
-
getCacheMarkers(props) {
|
|
34
|
-
return `colors:${props.colors.length}`;
|
|
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|
-
},
|
|
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|
-
fragment(renderer, props) {
|
|
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|
-
return `
|
|
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|
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# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
39
|
-
precision highp float;
|
|
40
|
-
# else
|
|
41
|
-
precision mediump float;
|
|
42
|
-
# endif
|
|
43
|
-
|
|
44
|
-
#define PI 3.14159265359
|
|
45
|
-
|
|
46
|
-
uniform float u_alpha;
|
|
47
|
-
uniform vec2 u_dimensions;
|
|
48
|
-
|
|
49
|
-
uniform sampler2D u_texture;
|
|
50
|
-
|
|
51
|
-
uniform vec2 u_projection;
|
|
52
|
-
uniform vec2 u_size;
|
|
53
|
-
uniform float u_stops[${props.stops.length}];
|
|
54
|
-
uniform vec4 u_colors[${props.colors.length}];
|
|
55
|
-
|
|
56
|
-
varying vec4 v_color;
|
|
57
|
-
varying vec2 v_textureCoords;
|
|
58
|
-
|
|
59
|
-
vec2 calcPoint(float d, float angle) {
|
|
60
|
-
return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
void main() {
|
|
64
|
-
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
65
|
-
vec2 point = v_textureCoords.xy * u_dimensions;
|
|
66
|
-
float dist = length((point - u_projection) / u_size);
|
|
67
|
-
${genGradientColors(props.stops.length)}
|
|
68
|
-
gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
69
|
-
}
|
|
70
|
-
`;
|
|
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|
-
},
|
|
72
|
-
};
|
|
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|
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//# sourceMappingURL=RadialGradient.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EACjC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CACnC,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAC5E,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;;4BAgBiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;QAavC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
|
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
|
|
2
|
-
import { type RoundedProps } from '../templates/RoundedTemplate.js';
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/**
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* Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
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* as defined by the specified corner {@link RoundedProps.radius}
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*/
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export declare const Rounded: WebGlShaderType<RoundedProps>;
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import { calcFactoredRadiusArray } from '../../lib/utils.js';
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import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
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/**
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* Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
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* as defined by the specified corner {@link RoundedProps.radius}
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*/
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export const Rounded = {
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props: RoundedTemplate.props,
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update(node) {
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform vec2 u_dimensions;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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void main() {
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vec2 normalized = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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v_color = a_color;
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v_nodeCoords = a_nodeCoords;
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v_textureCoords = a_textureCoords;
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gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
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gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
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}
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`,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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//renderer applies these uniforms automatically
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uniform vec2 u_resolution;
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uniform vec2 u_dimensions;
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uniform float u_alpha;
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uniform sampler2D u_texture;
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//custom uniforms
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uniform vec4 u_radius;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 halfDimensions = (u_dimensions * 0.5);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
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float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, color, roundedAlpha);
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gl_FragColor = resColor * u_alpha;
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}
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`,
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};
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//# sourceMappingURL=Rounded.js.map
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{"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCT;CACF,CAAC"}
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/*
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* Copyright 2023 Comcast Cable Communications Management, LLC
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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import { calcFactoredRadiusArray } from '../../lib/utils.js';
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import { RoundedWithBorderTemplate, } from '../templates/RoundedWithBorderTemplate.js';
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export const RoundedWithBorder = {
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props: RoundedWithBorderTemplate.props,
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update(node) {
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this.uniformRGBA('u_borderColor', this.props['border-color']);
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this.uniform4fa('u_borderWidth', this.props['border-width']);
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform vec2 u_dimensions;
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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varying vec4 v_innerRadius;
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varying vec2 v_innerSize;
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varying vec2 v_halfDimensions;
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void main() {
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vec2 normalized = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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v_color = a_color;
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v_nodeCoords = a_nodeCoords;
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v_textureCoords = a_textureCoords;
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v_halfDimensions = u_dimensions * 0.5;
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v_innerRadius = vec4(
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max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
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max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
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max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
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max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
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);
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v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
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gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
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gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
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}
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`,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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uniform vec4 u_borderColor;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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varying vec2 v_halfDimensions;
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varying vec4 v_innerRadius;
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varying vec2 v_innerSize;
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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}
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|
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109
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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111
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|
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112
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
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float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
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115
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float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
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116
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-
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117
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boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
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boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
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float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
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float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
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122
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123
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vec4 resColor = mix(u_borderColor, color, innerAlpha);
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resColor = mix(vec4(0.0), resColor, outerAlpha);
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125
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gl_FragColor = resColor * u_alpha;
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}
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`,
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};
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//# sourceMappingURL=RoundedWithBorder.js.map
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@@ -1 +0,0 @@
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{"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmDT;CACF,CAAC"}
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@@ -1,3 +0,0 @@
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1
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import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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|
2
|
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import { type RoundedWithBorderAndShadowProps } from '../templates/RoundedWithBorderAndShadowTemplate.js';
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|
3
|
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export declare const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps>;
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@@ -1,149 +0,0 @@
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1
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/*
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|
2
|
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* Copyright 2023 Comcast Cable Communications Management, LLC
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|
3
|
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* Licensed under the Apache License, Version 2.0 (the "License");
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|
4
|
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* you may not use this file except in compliance with the License.
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|
5
|
-
* You may obtain a copy of the License at
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|
6
|
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*
|
|
7
|
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* http://www.apache.org/licenses/LICENSE-2.0
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8
|
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*
|
|
9
|
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* Unless required by applicable law or agreed to in writing, software
|
|
10
|
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* distributed under the License is distributed on an "AS IS" BASIS,
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|
11
|
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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|
12
|
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* See the License for the specific language governing permissions and
|
|
13
|
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* limitations under the License.
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|
14
|
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*
|
|
15
|
-
* SPDX-License-Identifier: Apache-2.0
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16
|
-
*/
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|
17
|
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import { calcFactoredRadiusArray } from '../../lib/utils.js';
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|
18
|
-
import { RoundedWithBorderAndShadowTemplate, } from '../templates/RoundedWithBorderAndShadowTemplate.js';
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|
19
|
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export const RoundedWithBorderAndShadow = {
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|
20
|
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props: RoundedWithBorderAndShadowTemplate.props,
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21
|
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update(node) {
|
|
22
|
-
this.uniformRGBA('u_borderColor', this.props['border-color']);
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|
23
|
-
this.uniform4fa('u_borderWidth', this.props['border-width']);
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|
24
|
-
this.uniformRGBA('u_shadowColor', this.props['shadow-color']);
|
|
25
|
-
this.uniform4fa('u_shadow', this.props['shadow-projection']);
|
|
26
|
-
this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
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|
27
|
-
},
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|
28
|
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vertex: `
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|
29
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
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30
|
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precision highp float;
|
|
31
|
-
# else
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32
|
-
precision mediump float;
|
|
33
|
-
# endif
|
|
34
|
-
|
|
35
|
-
attribute vec2 a_position;
|
|
36
|
-
attribute vec2 a_textureCoords;
|
|
37
|
-
attribute vec4 a_color;
|
|
38
|
-
attribute vec2 a_nodeCoords;
|
|
39
|
-
|
|
40
|
-
uniform vec2 u_resolution;
|
|
41
|
-
uniform float u_pixelRatio;
|
|
42
|
-
uniform float u_rtt;
|
|
43
|
-
uniform vec2 u_dimensions;
|
|
44
|
-
|
|
45
|
-
uniform vec4 u_shadow;
|
|
46
|
-
uniform vec4 u_radius;
|
|
47
|
-
uniform vec4 u_borderWidth;
|
|
48
|
-
|
|
49
|
-
varying vec4 v_color;
|
|
50
|
-
varying vec2 v_textureCoords;
|
|
51
|
-
varying vec2 v_nodeCoords;
|
|
52
|
-
|
|
53
|
-
varying vec4 v_innerRadius;
|
|
54
|
-
varying vec2 v_innerSize;
|
|
55
|
-
varying vec2 v_halfDimensions;
|
|
56
|
-
|
|
57
|
-
void main() {
|
|
58
|
-
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
59
|
-
vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
60
|
-
|
|
61
|
-
vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
|
|
62
|
-
vec2 normVertexPos = a_position * u_pixelRatio;
|
|
63
|
-
|
|
64
|
-
vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
|
|
65
|
-
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
66
|
-
|
|
67
|
-
v_halfDimensions = u_dimensions * 0.5;
|
|
68
|
-
|
|
69
|
-
v_innerRadius = vec4(
|
|
70
|
-
max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
|
|
71
|
-
max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
|
|
72
|
-
max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
|
|
73
|
-
max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
|
|
74
|
-
);
|
|
75
|
-
|
|
76
|
-
v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
|
|
77
|
-
|
|
78
|
-
v_color = a_color;
|
|
79
|
-
v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
80
|
-
v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
81
|
-
}
|
|
82
|
-
`,
|
|
83
|
-
fragment: `
|
|
84
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
85
|
-
precision highp float;
|
|
86
|
-
# else
|
|
87
|
-
precision mediump float;
|
|
88
|
-
# endif
|
|
89
|
-
|
|
90
|
-
uniform vec2 u_resolution;
|
|
91
|
-
uniform float u_pixelRatio;
|
|
92
|
-
uniform float u_alpha;
|
|
93
|
-
uniform vec2 u_dimensions;
|
|
94
|
-
uniform sampler2D u_texture;
|
|
95
|
-
uniform float u_rtt;
|
|
96
|
-
|
|
97
|
-
uniform vec4 u_radius;
|
|
98
|
-
uniform vec4 u_borderWidth;
|
|
99
|
-
uniform vec4 u_borderColor;
|
|
100
|
-
uniform vec4 u_shadowColor;
|
|
101
|
-
uniform vec4 u_shadow;
|
|
102
|
-
|
|
103
|
-
varying vec4 v_color;
|
|
104
|
-
varying vec2 v_textureCoords;
|
|
105
|
-
varying vec2 v_nodeCoords;
|
|
106
|
-
|
|
107
|
-
varying vec2 v_halfDimensions;
|
|
108
|
-
varying vec4 v_innerRadius;
|
|
109
|
-
varying vec2 v_innerSize;
|
|
110
|
-
|
|
111
|
-
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
112
|
-
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
113
|
-
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
114
|
-
vec2 q = abs(p) - s + r.x;
|
|
115
|
-
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
float shadowBox(vec2 p, vec2 s, vec4 r) {
|
|
119
|
-
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
120
|
-
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
121
|
-
vec2 q = abs(p) - s + r.x;
|
|
122
|
-
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
|
123
|
-
return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
-
void main() {
|
|
127
|
-
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
128
|
-
|
|
129
|
-
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
130
|
-
float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
|
|
131
|
-
|
|
132
|
-
float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
|
|
133
|
-
|
|
134
|
-
boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
|
|
135
|
-
boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
|
|
136
|
-
|
|
137
|
-
float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
|
|
138
|
-
float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
|
|
139
|
-
|
|
140
|
-
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
141
|
-
|
|
142
|
-
vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
|
|
143
|
-
vec4 resColor = mix(u_borderColor, color, innerAlpha);
|
|
144
|
-
resColor = mix(shadow, resColor, outerAlpha);
|
|
145
|
-
gl_FragColor = resColor * u_alpha;
|
|
146
|
-
}
|
|
147
|
-
`,
|
|
148
|
-
};
|
|
149
|
-
//# sourceMappingURL=RoundedWithBorderAndShadow.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAE9D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgEX;CACA,CAAC"}
|