@itwin/core-orbitgt 3.0.0-dev.100

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Files changed (818) hide show
  1. package/CHANGELOG.md +515 -0
  2. package/lib/cjs/core-orbitgt.d.ts +27 -0
  3. package/lib/cjs/core-orbitgt.d.ts.map +1 -0
  4. package/lib/cjs/core-orbitgt.js +59 -0
  5. package/lib/cjs/core-orbitgt.js.map +1 -0
  6. package/lib/cjs/pointcloud/format/opc/AttributeMask.d.ts +31 -0
  7. package/lib/cjs/pointcloud/format/opc/AttributeMask.d.ts.map +1 -0
  8. package/lib/cjs/pointcloud/format/opc/AttributeMask.js +48 -0
  9. package/lib/cjs/pointcloud/format/opc/AttributeMask.js.map +1 -0
  10. package/lib/cjs/pointcloud/format/opc/AttributeReader.d.ts +64 -0
  11. package/lib/cjs/pointcloud/format/opc/AttributeReader.d.ts.map +1 -0
  12. package/lib/cjs/pointcloud/format/opc/AttributeReader.js +25 -0
  13. package/lib/cjs/pointcloud/format/opc/AttributeReader.js.map +1 -0
  14. package/lib/cjs/pointcloud/format/opc/BlockRecord.d.ts +55 -0
  15. package/lib/cjs/pointcloud/format/opc/BlockRecord.d.ts.map +1 -0
  16. package/lib/cjs/pointcloud/format/opc/BlockRecord.js +85 -0
  17. package/lib/cjs/pointcloud/format/opc/BlockRecord.js.map +1 -0
  18. package/lib/cjs/pointcloud/format/opc/ContainerFile.d.ts +86 -0
  19. package/lib/cjs/pointcloud/format/opc/ContainerFile.d.ts.map +1 -0
  20. package/lib/cjs/pointcloud/format/opc/ContainerFile.js +200 -0
  21. package/lib/cjs/pointcloud/format/opc/ContainerFile.js.map +1 -0
  22. package/lib/cjs/pointcloud/format/opc/ContainerFilePart.d.ts +56 -0
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  24. package/lib/cjs/pointcloud/format/opc/ContainerFilePart.js +76 -0
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  26. package/lib/cjs/pointcloud/format/opc/DirectoryReader.d.ts +76 -0
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  28. package/lib/cjs/pointcloud/format/opc/DirectoryReader.js +170 -0
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  30. package/lib/cjs/pointcloud/format/opc/DirectoryRecord.d.ts +60 -0
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  32. package/lib/cjs/pointcloud/format/opc/DirectoryRecord.js +90 -0
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  34. package/lib/cjs/pointcloud/format/opc/EmbeddedAttributeReader.d.ts +107 -0
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  36. package/lib/cjs/pointcloud/format/opc/EmbeddedAttributeReader.js +198 -0
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  38. package/lib/cjs/pointcloud/format/opc/FileAccess.d.ts +40 -0
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  40. package/lib/cjs/pointcloud/format/opc/FileAccess.js +49 -0
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  42. package/lib/cjs/pointcloud/format/opc/FileReader.d.ts +119 -0
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  44. package/lib/cjs/pointcloud/format/opc/FileReader.js +249 -0
  45. package/lib/cjs/pointcloud/format/opc/FileReader.js.map +1 -0
  46. package/lib/cjs/pointcloud/format/opc/FileRecord.d.ts +90 -0
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  48. package/lib/cjs/pointcloud/format/opc/FileRecord.js +126 -0
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  50. package/lib/cjs/pointcloud/format/opc/GeometryReader.d.ts +80 -0
  51. package/lib/cjs/pointcloud/format/opc/GeometryReader.d.ts.map +1 -0
  52. package/lib/cjs/pointcloud/format/opc/GeometryReader.js +164 -0
  53. package/lib/cjs/pointcloud/format/opc/GeometryReader.js.map +1 -0
  54. package/lib/cjs/pointcloud/format/opc/GeometryRecord.d.ts +54 -0
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  56. package/lib/cjs/pointcloud/format/opc/GeometryRecord.js +108 -0
  57. package/lib/cjs/pointcloud/format/opc/GeometryRecord.js.map +1 -0
  58. package/lib/cjs/pointcloud/format/opc/OPCReader.d.ts +158 -0
  59. package/lib/cjs/pointcloud/format/opc/OPCReader.d.ts.map +1 -0
  60. package/lib/cjs/pointcloud/format/opc/OPCReader.js +320 -0
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  62. package/lib/cjs/pointcloud/format/opc/PointReader.d.ts +73 -0
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  64. package/lib/cjs/pointcloud/format/opc/PointReader.js +153 -0
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  66. package/lib/cjs/pointcloud/format/opc/TileReadBuffer.d.ts +64 -0
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  70. package/lib/cjs/pointcloud/format/opc/TileRecord.d.ts +89 -0
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  74. package/lib/cjs/pointcloud/model/AttributeTypes.d.ts +38 -0
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  78. package/lib/cjs/pointcloud/model/AttributeValue.d.ts +248 -0
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  82. package/lib/cjs/pointcloud/model/BlockIndex.d.ts +50 -0
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  86. package/lib/cjs/pointcloud/model/CloudPoint.d.ts +211 -0
  87. package/lib/cjs/pointcloud/model/CloudPoint.d.ts.map +1 -0
  88. package/lib/cjs/pointcloud/model/CloudPoint.js +319 -0
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  90. package/lib/cjs/pointcloud/model/Grid.d.ts +92 -0
  91. package/lib/cjs/pointcloud/model/Grid.d.ts.map +1 -0
  92. package/lib/cjs/pointcloud/model/Grid.js +130 -0
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  94. package/lib/cjs/pointcloud/model/GridIndex.d.ts +67 -0
  95. package/lib/cjs/pointcloud/model/GridIndex.d.ts.map +1 -0
  96. package/lib/cjs/pointcloud/model/GridIndex.js +94 -0
  97. package/lib/cjs/pointcloud/model/GridIndex.js.map +1 -0
  98. package/lib/cjs/pointcloud/model/PointAttribute.d.ts +209 -0
  99. package/lib/cjs/pointcloud/model/PointAttribute.d.ts.map +1 -0
  100. package/lib/cjs/pointcloud/model/PointAttribute.js +375 -0
  101. package/lib/cjs/pointcloud/model/PointAttribute.js.map +1 -0
  102. package/lib/cjs/pointcloud/model/PointCloudReader.d.ts +157 -0
  103. package/lib/cjs/pointcloud/model/PointCloudReader.d.ts.map +1 -0
  104. package/lib/cjs/pointcloud/model/PointCloudReader.js +190 -0
  105. package/lib/cjs/pointcloud/model/PointCloudReader.js.map +1 -0
  106. package/lib/cjs/pointcloud/model/PointData.d.ts +18 -0
  107. package/lib/cjs/pointcloud/model/PointData.d.ts.map +1 -0
  108. package/lib/cjs/pointcloud/model/PointData.js +25 -0
  109. package/lib/cjs/pointcloud/model/PointData.js.map +1 -0
  110. package/lib/cjs/pointcloud/model/PointDataRaw.d.ts +35 -0
  111. package/lib/cjs/pointcloud/model/PointDataRaw.d.ts.map +1 -0
  112. package/lib/cjs/pointcloud/model/PointDataRaw.js +70 -0
  113. package/lib/cjs/pointcloud/model/PointDataRaw.js.map +1 -0
  114. package/lib/cjs/pointcloud/model/ReadRequest.d.ts +176 -0
  115. package/lib/cjs/pointcloud/model/ReadRequest.d.ts.map +1 -0
  116. package/lib/cjs/pointcloud/model/ReadRequest.js +240 -0
  117. package/lib/cjs/pointcloud/model/ReadRequest.js.map +1 -0
  118. package/lib/cjs/pointcloud/model/StandardAttributes.d.ts +41 -0
  119. package/lib/cjs/pointcloud/model/StandardAttributes.d.ts.map +1 -0
  120. package/lib/cjs/pointcloud/model/StandardAttributes.js +48 -0
  121. package/lib/cjs/pointcloud/model/StandardAttributes.js.map +1 -0
  122. package/lib/cjs/pointcloud/model/TileIndex.d.ts +48 -0
  123. package/lib/cjs/pointcloud/model/TileIndex.d.ts.map +1 -0
  124. package/lib/cjs/pointcloud/model/TileIndex.js +48 -0
  125. package/lib/cjs/pointcloud/model/TileIndex.js.map +1 -0
  126. package/lib/cjs/pointcloud/render/AViewRequest.d.ts +39 -0
  127. package/lib/cjs/pointcloud/render/AViewRequest.d.ts.map +1 -0
  128. package/lib/cjs/pointcloud/render/AViewRequest.js +25 -0
  129. package/lib/cjs/pointcloud/render/AViewRequest.js.map +1 -0
  130. package/lib/cjs/pointcloud/render/Block.d.ts +68 -0
  131. package/lib/cjs/pointcloud/render/Block.d.ts.map +1 -0
  132. package/lib/cjs/pointcloud/render/Block.js +120 -0
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  134. package/lib/cjs/pointcloud/render/DataManager.d.ts +137 -0
  135. package/lib/cjs/pointcloud/render/DataManager.d.ts.map +1 -0
  136. package/lib/cjs/pointcloud/render/DataManager.js +343 -0
  137. package/lib/cjs/pointcloud/render/DataManager.js.map +1 -0
  138. package/lib/cjs/pointcloud/render/FrameData.d.ts +31 -0
  139. package/lib/cjs/pointcloud/render/FrameData.d.ts.map +1 -0
  140. package/lib/cjs/pointcloud/render/FrameData.js +40 -0
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  142. package/lib/cjs/pointcloud/render/Level.d.ts +91 -0
  143. package/lib/cjs/pointcloud/render/Level.d.ts.map +1 -0
  144. package/lib/cjs/pointcloud/render/Level.js +120 -0
  145. package/lib/cjs/pointcloud/render/Level.js.map +1 -0
  146. package/lib/cjs/pointcloud/render/TileLoadSorter.d.ts +61 -0
  147. package/lib/cjs/pointcloud/render/TileLoadSorter.d.ts.map +1 -0
  148. package/lib/cjs/pointcloud/render/TileLoadSorter.js +100 -0
  149. package/lib/cjs/pointcloud/render/TileLoadSorter.js.map +1 -0
  150. package/lib/cjs/pointcloud/render/ViewTree.d.ts +114 -0
  151. package/lib/cjs/pointcloud/render/ViewTree.d.ts.map +1 -0
  152. package/lib/cjs/pointcloud/render/ViewTree.js +364 -0
  153. package/lib/cjs/pointcloud/render/ViewTree.js.map +1 -0
  154. package/lib/cjs/spatial/crs/CRSEngine.d.ts +56 -0
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  162. package/lib/cjs/spatial/ecrs/Axis.d.ts +78 -0
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  166. package/lib/cjs/spatial/ecrs/CRS.d.ts +448 -0
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  170. package/lib/cjs/spatial/ecrs/CoordinateSystem.d.ts +143 -0
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  174. package/lib/cjs/spatial/ecrs/DataFileUnit.d.ts +11 -0
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  178. package/lib/cjs/spatial/ecrs/Datum.d.ts +112 -0
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  182. package/lib/cjs/spatial/ecrs/Ellipsoid.d.ts +189 -0
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  186. package/lib/cjs/spatial/ecrs/OnlineEngine.d.ts +49 -0
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  190. package/lib/cjs/spatial/ecrs/OnlineRegistry.d.ts +38 -0
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@@ -0,0 +1,114 @@
1
+ /** @packageDocumentation
2
+ * @module OrbitGT
3
+ */
4
+ declare type int32 = number;
5
+ import { Bounds } from "../../spatial/geom/Bounds";
6
+ import { AList } from "../../system/collection/AList";
7
+ import { BlockIndex } from "../model/BlockIndex";
8
+ import { PointData } from "../model/PointData";
9
+ import { TileIndex } from "../model/TileIndex";
10
+ import { AViewRequest } from "./AViewRequest";
11
+ import { DataManager } from "./DataManager";
12
+ import { Level } from "./Level";
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+ /**
14
+ * Class TileSpatialIndex manages a spatial index of levels, blocks and tiles in pointcloud. The index does not store data, only block and tile indexes.
15
+ *
16
+ * @version 1.0 November 2015
17
+ */
18
+ /** @internal */
19
+ export declare class ViewTree {
20
+ /** The name of this module */
21
+ private static readonly MODULE;
22
+ /** Debug mode? */
23
+ private static readonly DEBUG;
24
+ /** The data manager */
25
+ private _dataManager;
26
+ /** The levels */
27
+ private _levels;
28
+ /** The data bounds */
29
+ private _dataBounds;
30
+ /** The root blocks */
31
+ private _rootBlocks;
32
+ /**
33
+ * Create a new tree.
34
+ * @param levels the levels.
35
+ * @param dataBounds the data bounds.
36
+ */
37
+ constructor(dataManager: DataManager, levels: Array<Level>, dataBounds: Bounds);
38
+ /**
39
+ * Find all root blocks (dropping of single-point tiles during pyramid creation can lead to missing branches).
40
+ * @return all root blocks.
41
+ */
42
+ private findRootBlocks;
43
+ /**
44
+ * Get the number of levels.
45
+ * @return the number of levels.
46
+ */
47
+ getLevelCount(): int32;
48
+ /**
49
+ * Get a level.
50
+ * @param index the index of the level.
51
+ * @return the level.
52
+ */
53
+ getLevel(index: int32): Level;
54
+ /**
55
+ * Get the data bounds.
56
+ * @return the data bounds.
57
+ */
58
+ getDataBounds(): Bounds;
59
+ /**
60
+ * Set the blocks for a level (after a data load operation).
61
+ * @param level the level.
62
+ * @param blockIndexes the indexes of the blocks in the level.
63
+ */
64
+ setLevelBlocks(level: Level, blockIndexes: Array<BlockIndex>): void;
65
+ /**
66
+ * Set the tiles for a block (after a data load operation).
67
+ * @param blockIndex the index of the block.
68
+ * @param tileIndexes the indexes of the tiles in the block.
69
+ */
70
+ setBlockTiles(blockIndex: BlockIndex, tileIndexes: Array<TileIndex>): void;
71
+ /**
72
+ * Split a tile into lower-level tiles.
73
+ * @param level the level of the tile to split.
74
+ * @param tile the tile to split.
75
+ * @param childLevel the lower level of the tile.
76
+ * @param children the list of children to split into.
77
+ * @param levelsToLoad the list of levels to load.
78
+ * @param blocksToLoad the list of blocks to load.
79
+ * @return true if the list of children is complete.
80
+ */
81
+ private splitTile;
82
+ /**
83
+ * Is all tile data available for rendering?
84
+ * @param viewRequest the view request.
85
+ * @param tiles a list of tiles to check.
86
+ * @param missingTiles the list of tiles whose data is missing.
87
+ */
88
+ private checkDataAvailable;
89
+ /**
90
+ * Is all tile data available for rendering?
91
+ * @param viewRequest the view request.
92
+ * @param tiles a list of tiles to check.
93
+ * @return true if the tile data is available.
94
+ */
95
+ private isDataAvailable;
96
+ /**
97
+ * Add visible tiles to the view.
98
+ * @param viewRequest the view request.
99
+ * @param level the level of the tiles.
100
+ * @param tiles the tiles to check.
101
+ * @param visibleTiles the list of visible tiles to add to.
102
+ */
103
+ private addTilesToView;
104
+ /**
105
+ * Find tile indexes for a 3D view.
106
+ * @param viewRequest the request parameters.
107
+ * @param visibleTiles the list of visible tiles to add to.
108
+ * @param availableTiles the set of available tiles.
109
+ * @param visibleAvailableTiles the list if visible and available tiles to add to.
110
+ */
111
+ renderView3D(viewRequest: AViewRequest, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, tilesToRender: AList<PointData>): void;
112
+ }
113
+ export {};
114
+ //# sourceMappingURL=ViewTree.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,364 @@
1
+ "use strict";
2
+ /*---------------------------------------------------------------------------------------------
3
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
4
+ * See LICENSE.md in the project root for license terms and full copyright notice.
5
+ *--------------------------------------------------------------------------------------------*/
6
+ /** @packageDocumentation
7
+ * @module OrbitGT
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.ViewTree = void 0;
11
+ const AList_1 = require("../../system/collection/AList");
12
+ const Message_1 = require("../../system/runtime/Message");
13
+ const GridIndex_1 = require("../model/GridIndex");
14
+ const Block_1 = require("./Block");
15
+ /**
16
+ * Class TileSpatialIndex manages a spatial index of levels, blocks and tiles in pointcloud. The index does not store data, only block and tile indexes.
17
+ *
18
+ * @version 1.0 November 2015
19
+ */
20
+ /** @internal */
21
+ class ViewTree {
22
+ /**
23
+ * Create a new tree.
24
+ * @param levels the levels.
25
+ * @param dataBounds the data bounds.
26
+ */
27
+ constructor(dataManager, levels, dataBounds) {
28
+ /* Store the parameters */
29
+ this._dataManager = dataManager;
30
+ this._levels = levels;
31
+ this._dataBounds = dataBounds;
32
+ /* Find the root blocks */
33
+ this._rootBlocks = this.findRootBlocks();
34
+ }
35
+ /**
36
+ * Find all root blocks (dropping of single-point tiles during pyramid creation can lead to missing branches).
37
+ * @return all root blocks.
38
+ */
39
+ findRootBlocks() {
40
+ /* Check some levels below the top */
41
+ let startLevel = (this._levels.length - 6);
42
+ if (startLevel < 0)
43
+ startLevel = 0;
44
+ Message_1.Message.print(ViewTree.MODULE, "Finding root blocks starting at level index " + startLevel + " of " + this._levels.length);
45
+ /* Check the levels */
46
+ let rootBlocks = new AList_1.AList();
47
+ let nextLevelIndex = new GridIndex_1.GridIndex(0, 0, 0);
48
+ for (let i = startLevel; i < this._levels.length - 1; i++) {
49
+ /* Check all blocks in the level */
50
+ let level = this._levels[i];
51
+ for (let block of level.getBlocks()) {
52
+ /* Non-top level? */
53
+ let isRoot = true;
54
+ if (i < this._levels.length - 2) {
55
+ /* Do we have a parent block in the next level? */
56
+ block.getBlockIndex().gridIndex.getNextLevelIndex(nextLevelIndex);
57
+ isRoot = (this._levels[i + 1].findBlockGridIndex(nextLevelIndex) == null);
58
+ if (isRoot)
59
+ Message_1.Message.print(ViewTree.MODULE, "Block L" + i + " " + block.getBlockIndex().gridIndex + " is non-top root");
60
+ }
61
+ /* Add to the list? */
62
+ if (isRoot)
63
+ rootBlocks.add(block);
64
+ }
65
+ }
66
+ /* Return the roots */
67
+ Message_1.Message.print(ViewTree.MODULE, "Found " + rootBlocks.size() + " root blocks");
68
+ return rootBlocks;
69
+ }
70
+ /**
71
+ * Get the number of levels.
72
+ * @return the number of levels.
73
+ */
74
+ getLevelCount() {
75
+ return this._levels.length;
76
+ }
77
+ /**
78
+ * Get a level.
79
+ * @param index the index of the level.
80
+ * @return the level.
81
+ */
82
+ getLevel(index) {
83
+ return this._levels[index];
84
+ }
85
+ /**
86
+ * Get the data bounds.
87
+ * @return the data bounds.
88
+ */
89
+ getDataBounds() {
90
+ return this._dataBounds;
91
+ }
92
+ /**
93
+ * Set the blocks for a level (after a data load operation).
94
+ * @param level the level.
95
+ * @param blockIndexes the indexes of the blocks in the level.
96
+ */
97
+ setLevelBlocks(level, blockIndexes) {
98
+ if (blockIndexes == null)
99
+ return;
100
+ let blockList = new Array(blockIndexes.length);
101
+ for (let i = 0; i < blockIndexes.length; i++)
102
+ blockList[i] = new Block_1.Block(blockIndexes[i]);
103
+ level.setBlockList(blockList);
104
+ Message_1.Message.print(ViewTree.MODULE, "Loaded " + blockIndexes.length + " blocks for level " + level.getIndex());
105
+ }
106
+ /**
107
+ * Set the tiles for a block (after a data load operation).
108
+ * @param blockIndex the index of the block.
109
+ * @param tileIndexes the indexes of the tiles in the block.
110
+ */
111
+ setBlockTiles(blockIndex, tileIndexes) {
112
+ let level = this._levels[blockIndex.level];
113
+ let block = level.findBlock(blockIndex);
114
+ block.setTiles(tileIndexes);
115
+ }
116
+ /**
117
+ * Split a tile into lower-level tiles.
118
+ * @param level the level of the tile to split.
119
+ * @param tile the tile to split.
120
+ * @param childLevel the lower level of the tile.
121
+ * @param children the list of children to split into.
122
+ * @param levelsToLoad the list of levels to load.
123
+ * @param blocksToLoad the list of blocks to load.
124
+ * @return true if the list of children is complete.
125
+ */
126
+ splitTile(level, tile, childLevel, children, levelsToLoad, blocksToLoad) {
127
+ /* Clear the result */
128
+ children.clear();
129
+ /* Already calculated? */
130
+ let childList = tile.children;
131
+ if (childList != null) {
132
+ /* Return */
133
+ for (let child of childList)
134
+ children.add(child);
135
+ return true;
136
+ }
137
+ /* Assume we have a complete list of children */
138
+ let complete = true;
139
+ /* Unloaded level? */
140
+ if (childLevel.getBlockCount() == 0) {
141
+ /* No need to continue, we need the level block list */
142
+ if (levelsToLoad.contains(childLevel) == false)
143
+ levelsToLoad.add(childLevel);
144
+ return false;
145
+ }
146
+ /* Check the 8 possible child tiles */
147
+ let index = tile.gridIndex;
148
+ let childIndex = new GridIndex_1.GridIndex(0, 0, 0);
149
+ for (let z = 0; z < 2; z++)
150
+ for (let y = 0; y < 2; y++)
151
+ for (let x = 0; x < 2; x++) {
152
+ /* Get the index of the child */
153
+ childIndex.x = (2 * index.x + x);
154
+ childIndex.y = (2 * index.y + y);
155
+ childIndex.z = (2 * index.z + z);
156
+ /* Find the block */
157
+ let block = childLevel.findBlockForTile(childIndex);
158
+ if (block == null) {
159
+ /* This should not happen */
160
+ Message_1.Message.printWarning(ViewTree.MODULE, "Unable to find tile block " + childIndex + " in child level " + childLevel.getIndex() + " (" + childLevel.getBlockCount() + " blocks)");
161
+ complete = false;
162
+ continue;
163
+ }
164
+ /* No tile info in the block? */
165
+ if (block.hasTiles() == false) {
166
+ /* Load the block data */
167
+ if (blocksToLoad.contains(block.getBlockIndex()) == false)
168
+ blocksToLoad.add(block.getBlockIndex());
169
+ complete = false;
170
+ }
171
+ else {
172
+ /* Find the child */
173
+ let child = block.findTile(childIndex);
174
+ if (child != null)
175
+ children.add(child);
176
+ }
177
+ }
178
+ /* Store the result if complete */
179
+ if (complete) {
180
+ /* Store */
181
+ let tileChildren = new Array(children.size());
182
+ for (let i = 0; i < tileChildren.length; i++)
183
+ tileChildren[i] = children.get(i);
184
+ tile.children = tileChildren;
185
+ }
186
+ /* Do we have all children? */
187
+ return complete;
188
+ }
189
+ /**
190
+ * Is all tile data available for rendering?
191
+ * @param viewRequest the view request.
192
+ * @param tiles a list of tiles to check.
193
+ * @param missingTiles the list of tiles whose data is missing.
194
+ */
195
+ checkDataAvailable(viewRequest, tiles, missingTiles) {
196
+ /* Check all tiles */
197
+ missingTiles.clear();
198
+ for (let i = 0; i < tiles.size(); i++) {
199
+ /* Get the next tile */
200
+ let tile = tiles.get(i);
201
+ /* Not available? */
202
+ if (this._dataManager.isTileLoaded(tile) == null) {
203
+ /* Request to load the block */
204
+ missingTiles.add(tile);
205
+ }
206
+ else {
207
+ /* Touch the block */
208
+ tile.accessTime = viewRequest.getFrameTime();
209
+ }
210
+ }
211
+ }
212
+ /**
213
+ * Is all tile data available for rendering?
214
+ * @param viewRequest the view request.
215
+ * @param tiles a list of tiles to check.
216
+ * @return true if the tile data is available.
217
+ */
218
+ isDataAvailable(viewRequest, tiles) {
219
+ /* Check all tiles */
220
+ for (let i = 0; i < tiles.length; i++) {
221
+ /* Get the next tile */
222
+ let tile = tiles[i];
223
+ /* Not available? */
224
+ if (this._dataManager.isTileLoaded(tile) == null)
225
+ return false;
226
+ }
227
+ /* Available */
228
+ return true;
229
+ }
230
+ /**
231
+ * Add visible tiles to the view.
232
+ * @param viewRequest the view request.
233
+ * @param level the level of the tiles.
234
+ * @param tiles the tiles to check.
235
+ * @param visibleTiles the list of visible tiles to add to.
236
+ */
237
+ addTilesToView(viewRequest, level, tiles, levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender) {
238
+ /* No tiles? */
239
+ if (tiles == null)
240
+ return;
241
+ /* Make the lists */
242
+ let childTiles = new AList_1.AList();
243
+ let missingChildTiles = new AList_1.AList();
244
+ /* Check all tiles */
245
+ for (let i = 0; i < tiles.length; i++) {
246
+ /* Get the next tile */
247
+ let tile = tiles[i];
248
+ if (ViewTree.DEBUG)
249
+ Message_1.Message.print(ViewTree.MODULE, "Checking tile L" + tile.level + " (" + tile.gridIndex.x + "," + tile.gridIndex.y + "," + tile.gridIndex.z + ")");
250
+ /* Visible? */
251
+ let tileBounds = level.getTileGrid().getCellBounds(tile.gridIndex).getIntersection(this._dataBounds);
252
+ if (ViewTree.DEBUG)
253
+ Message_1.Message.print(ViewTree.MODULE, "> level " + tile.level);
254
+ if (viewRequest.isVisibleBox(tileBounds)) {
255
+ /* Has the tile been loaded? */
256
+ let tileData = this._dataManager.isTileLoaded(tile);
257
+ let tileAvailable = (tileData != null);
258
+ tile.accessTime = viewRequest.getFrameTime();
259
+ if (ViewTree.DEBUG)
260
+ Message_1.Message.print(ViewTree.MODULE, " > available? " + tileAvailable);
261
+ /* We load all intermediate tiles to avoid holes in the coverage */
262
+ if (tileAvailable == false)
263
+ tilesToLoad.add(tile);
264
+ /* Split the tile? */
265
+ let shouldSplit = (level.getIndex() > 0) && viewRequest.shouldSplit(level, tile);
266
+ if (shouldSplit) {
267
+ if (ViewTree.DEBUG)
268
+ Message_1.Message.print(ViewTree.MODULE, " > visible, but needs splitting");
269
+ /* Find the children at the lower level */
270
+ let childLevel = this._levels[level.getIndex() - 1];
271
+ let completeChildList = this.splitTile(level, tile, childLevel, childTiles, levelsToLoad, blocksToLoad);
272
+ if (completeChildList == false) {
273
+ if (ViewTree.DEBUG)
274
+ Message_1.Message.print(ViewTree.MODULE, " > loading child indexes");
275
+ /* Display the tile while we wait for the block-tiles to load */
276
+ if (tileAvailable)
277
+ tilesToRender.add(tileData);
278
+ }
279
+ else {
280
+ /* Are all children available with their data? */
281
+ this.checkDataAvailable(viewRequest, childTiles, missingChildTiles);
282
+ if (missingChildTiles.size() == 0) {
283
+ if (ViewTree.DEBUG)
284
+ Message_1.Message.print(ViewTree.MODULE, " > rendering children");
285
+ /* Add the children */
286
+ let childTiles2 = new Array(childTiles.size());
287
+ for (let j = 0; j < childTiles2.length; j++)
288
+ childTiles2[j] = childTiles.get(j);
289
+ this.addTilesToView(viewRequest, childLevel, childTiles2, levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);
290
+ }
291
+ else {
292
+ if (ViewTree.DEBUG)
293
+ Message_1.Message.print(ViewTree.MODULE, " > loading children");
294
+ /* Request for the missing children to be loaded */
295
+ for (let j = 0; j < missingChildTiles.size(); j++)
296
+ tilesToLoad.add(missingChildTiles.get(j));
297
+ /* Display the tile while we wait for the child tiles to load */
298
+ if (tileAvailable)
299
+ tilesToRender.add(tileData);
300
+ }
301
+ }
302
+ }
303
+ else {
304
+ /* Display the tile */
305
+ if (ViewTree.DEBUG)
306
+ Message_1.Message.print(ViewTree.MODULE, " > visible");
307
+ if (tileAvailable)
308
+ tilesToRender.add(tileData);
309
+ }
310
+ }
311
+ else {
312
+ /* Log */
313
+ if (ViewTree.DEBUG)
314
+ Message_1.Message.print(ViewTree.MODULE, " > not visible");
315
+ }
316
+ }
317
+ }
318
+ /**
319
+ * Find tile indexes for a 3D view.
320
+ * @param viewRequest the request parameters.
321
+ * @param visibleTiles the list of visible tiles to add to.
322
+ * @param availableTiles the set of available tiles.
323
+ * @param visibleAvailableTiles the list if visible and available tiles to add to.
324
+ */
325
+ renderView3D(viewRequest, levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender) {
326
+ /* Log? */
327
+ if (ViewTree.DEBUG)
328
+ Message_1.Message.print(ViewTree.MODULE, "Finding pointcloud tiles to render");
329
+ if (ViewTree.DEBUG)
330
+ Message_1.Message.print(ViewTree.MODULE, " > dataBounds: " + this._dataBounds);
331
+ //if (DEBUG) Message.print(MODULE," > view: "+viewRequest.getViewProjection());
332
+ //if (DEBUG) Message.print(MODULE," > distance: "+viewRequest.getDistanceRange());
333
+ //if (DEBUG) Message.print(MODULE," > model-transform: "+viewRequest.getModelTransform());
334
+ /* Check all blocks */
335
+ tilesToRender.clear();
336
+ if (ViewTree.DEBUG)
337
+ Message_1.Message.print(ViewTree.MODULE, "Checking " + this._rootBlocks.size() + " root blocks");
338
+ for (let i = 0; i < this._rootBlocks.size(); i++) // start from the root tiles
339
+ {
340
+ /* Visible? */
341
+ let block = this._rootBlocks.get(i);
342
+ let blockIndex = block.getBlockIndex();
343
+ let level = this._levels[blockIndex.level];
344
+ /* Visible? */
345
+ if (ViewTree.DEBUG)
346
+ Message_1.Message.print(ViewTree.MODULE, "Checking top-level block L" + blockIndex.level + " (" + blockIndex.gridIndex.x + "," + blockIndex.gridIndex.y + "," + blockIndex.gridIndex.z + ")");
347
+ let blockBounds = block.getBlockBounds(level).getIntersection(this._dataBounds);
348
+ if (ViewTree.DEBUG)
349
+ Message_1.Message.print(ViewTree.MODULE, " > blockBounds: " + blockBounds);
350
+ if (viewRequest.isVisibleBox(blockBounds)) {
351
+ /* Add the tiles */
352
+ if (ViewTree.DEBUG)
353
+ Message_1.Message.print(ViewTree.MODULE, " > visible");
354
+ this.addTilesToView(viewRequest, level, block.getTiles(blocksToLoad), levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);
355
+ }
356
+ }
357
+ }
358
+ }
359
+ exports.ViewTree = ViewTree;
360
+ /** The name of this module */
361
+ ViewTree.MODULE = "ViewTree";
362
+ /** Debug mode? */
363
+ ViewTree.DEBUG = false;
364
+ //# sourceMappingURL=ViewTree.js.map
@@ -0,0 +1 @@
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module OrbitGT\r\n */\r\n\r\n//package orbitgt.pointcloud.render;\r\n\r\ntype int8 = number;\r\ntype int16 = number;\r\ntype int32 = number;\r\ntype float32 = number;\r\ntype float64 = number;\r\n\r\nimport { Bounds } from \"../../spatial/geom/Bounds\";\r\nimport { AList } from \"../../system/collection/AList\";\r\nimport { Message } from \"../../system/runtime/Message\";\r\nimport { BlockIndex } from \"../model/BlockIndex\";\r\nimport { GridIndex } from \"../model/GridIndex\";\r\nimport { PointData } from \"../model/PointData\";\r\nimport { TileIndex } from \"../model/TileIndex\";\r\nimport { AViewRequest } from \"./AViewRequest\";\r\nimport { Block } from \"./Block\";\r\nimport { DataManager } from \"./DataManager\";\r\nimport { Level } from \"./Level\";\r\n\r\n/**\r\n * Class TileSpatialIndex manages a spatial index of levels, blocks and tiles in pointcloud. The index does not store data, only block and tile indexes.\r\n *\r\n * @version 1.0 November 2015\r\n */\r\n/** @internal */\r\nexport class ViewTree {\r\n\t/** The name of this module */\r\n\tprivate static readonly MODULE: string = \"ViewTree\";\r\n\r\n\t/** Debug mode? */\r\n\tprivate static readonly DEBUG: boolean = false;\r\n\r\n\t/** The data manager */\r\n\tprivate _dataManager: DataManager;\r\n\t/** The levels */\r\n\tprivate _levels: Array<Level>;\r\n\t/** The data bounds */\r\n\tprivate _dataBounds: Bounds;\r\n\t/** The root blocks */\r\n\tprivate _rootBlocks: AList<Block>;\r\n\r\n\t/**\r\n\t * Create a new tree.\r\n\t * @param levels the levels.\r\n\t * @param dataBounds the data bounds.\r\n\t */\r\n\tpublic constructor(dataManager: DataManager, levels: Array<Level>, dataBounds: Bounds) {\r\n\t\t/* Store the parameters */\r\n\t\tthis._dataManager = dataManager;\r\n\t\tthis._levels = levels;\r\n\t\tthis._dataBounds = dataBounds;\r\n\t\t/* Find the root blocks */\r\n\t\tthis._rootBlocks = this.findRootBlocks();\r\n\t}\r\n\r\n\t/**\r\n\t * Find all root blocks (dropping of single-point tiles during pyramid creation can lead to missing branches).\r\n\t * @return all root blocks.\r\n\t */\r\n\tprivate findRootBlocks(): AList<Block> {\r\n\t\t/* Check some levels below the top */\r\n\t\tlet startLevel: int32 = (this._levels.length - 6);\r\n\t\tif (startLevel < 0) startLevel = 0;\r\n\t\tMessage.print(ViewTree.MODULE, \"Finding root blocks starting at level index \" + startLevel + \" of \" + this._levels.length);\r\n\t\t/* Check the levels */\r\n\t\tlet rootBlocks: AList<Block> = new AList<Block>();\r\n\t\tlet nextLevelIndex: GridIndex = new GridIndex(0, 0, 0);\r\n\t\tfor (let i: number = startLevel; i < this._levels.length - 1; i++) {\r\n\t\t\t/* Check all blocks in the level */\r\n\t\t\tlet level: Level = this._levels[i];\r\n\t\t\tfor (let block of level.getBlocks()) {\r\n\t\t\t\t/* Non-top level? */\r\n\t\t\t\tlet isRoot: boolean = true;\r\n\t\t\t\tif (i < this._levels.length - 2) {\r\n\t\t\t\t\t/* Do we have a parent block in the next level? */\r\n\t\t\t\t\tblock.getBlockIndex().gridIndex.getNextLevelIndex(nextLevelIndex);\r\n\t\t\t\t\tisRoot = (this._levels[i + 1].findBlockGridIndex(nextLevelIndex) == null);\r\n\t\t\t\t\tif (isRoot) Message.print(ViewTree.MODULE, \"Block L\" + i + \" \" + block.getBlockIndex().gridIndex + \" is non-top root\");\r\n\t\t\t\t}\r\n\t\t\t\t/* Add to the list? */\r\n\t\t\t\tif (isRoot) rootBlocks.add(block);\r\n\t\t\t}\r\n\t\t}\r\n\t\t/* Return the roots */\r\n\t\tMessage.print(ViewTree.MODULE, \"Found \" + rootBlocks.size() + \" root blocks\");\r\n\t\treturn rootBlocks;\r\n\t}\r\n\r\n\t/**\r\n\t * Get the number of levels.\r\n\t * @return the number of levels.\r\n\t */\r\n\tpublic getLevelCount(): int32 {\r\n\t\treturn this._levels.length;\r\n\t}\r\n\r\n\t/**\r\n\t * Get a level.\r\n\t * @param index the index of the level.\r\n\t * @return the level.\r\n\t */\r\n\tpublic getLevel(index: int32): Level {\r\n\t\treturn this._levels[index];\r\n\t}\r\n\r\n\t/**\r\n\t * Get the data bounds.\r\n\t * @return the data bounds.\r\n\t */\r\n\tpublic getDataBounds(): Bounds {\r\n\t\treturn this._dataBounds;\r\n\t}\r\n\r\n\t/**\r\n\t * Set the blocks for a level (after a data load operation).\r\n\t * @param level the level.\r\n\t * @param blockIndexes the indexes of the blocks in the level.\r\n\t */\r\n\tpublic setLevelBlocks(level: Level, blockIndexes: Array<BlockIndex>): void {\r\n\t\tif (blockIndexes == null) return;\r\n\t\tlet blockList: Array<Block> = new Array<Block>(blockIndexes.length);\r\n\t\tfor (let i: number = 0; i < blockIndexes.length; i++) blockList[i] = new Block(blockIndexes[i]);\r\n\t\tlevel.setBlockList(blockList);\r\n\t\tMessage.print(ViewTree.MODULE, \"Loaded \" + blockIndexes.length + \" blocks for level \" + level.getIndex());\r\n\t}\r\n\r\n\t/**\r\n\t * Set the tiles for a block (after a data load operation).\r\n\t * @param blockIndex the index of the block.\r\n\t * @param tileIndexes the indexes of the tiles in the block.\r\n\t */\r\n\tpublic setBlockTiles(blockIndex: BlockIndex, tileIndexes: Array<TileIndex>): void {\r\n\t\tlet level: Level = this._levels[blockIndex.level];\r\n\t\tlet block: Block = level.findBlock(blockIndex);\r\n\t\tblock.setTiles(tileIndexes);\r\n\t}\r\n\r\n\t/**\r\n\t * Split a tile into lower-level tiles.\r\n\t * @param level the level of the tile to split.\r\n\t * @param tile the tile to split.\r\n\t * @param childLevel the lower level of the tile.\r\n\t * @param children the list of children to split into.\r\n * @param levelsToLoad the list of levels to load.\r\n * @param blocksToLoad the list of blocks to load.\r\n\t * @return true if the list of children is complete.\r\n\t */\r\n\tprivate splitTile(level: Level, tile: TileIndex, childLevel: Level, children: AList<TileIndex>, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>): boolean {\r\n\t\t/* Clear the result */\r\n\t\tchildren.clear();\r\n\t\t/* Already calculated? */\r\n\t\tlet childList: Array<TileIndex> = tile.children;\r\n\t\tif (childList != null) {\r\n\t\t\t/* Return */\r\n\t\t\tfor (let child of childList) children.add(child);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\t/* Assume we have a complete list of children */\r\n\t\tlet complete: boolean = true;\r\n\t\t/* Unloaded level? */\r\n\t\tif (childLevel.getBlockCount() == 0) {\r\n\t\t\t/* No need to continue, we need the level block list */\r\n\t\t\tif (levelsToLoad.contains(childLevel) == false) levelsToLoad.add(childLevel);\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t/* Check the 8 possible child tiles */\r\n\t\tlet index: GridIndex = tile.gridIndex;\r\n\t\tlet childIndex: GridIndex = new GridIndex(0, 0, 0);\r\n\t\tfor (let z: number = 0; z < 2; z++) for (let y: number = 0; y < 2; y++) for (let x: number = 0; x < 2; x++) {\r\n\t\t\t/* Get the index of the child */\r\n\t\t\tchildIndex.x = (2 * index.x + x);\r\n\t\t\tchildIndex.y = (2 * index.y + y);\r\n\t\t\tchildIndex.z = (2 * index.z + z);\r\n\t\t\t/* Find the block */\r\n\t\t\tlet block: Block = childLevel.findBlockForTile(childIndex);\r\n\t\t\tif (block == null) {\r\n\t\t\t\t/* This should not happen */\r\n\t\t\t\tMessage.printWarning(ViewTree.MODULE, \"Unable to find tile block \" + childIndex + \" in child level \" + childLevel.getIndex() + \" (\" + childLevel.getBlockCount() + \" blocks)\");\r\n\t\t\t\tcomplete = false;\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\t/* No tile info in the block? */\r\n\t\t\tif (block.hasTiles() == false) {\r\n\t\t\t\t/* Load the block data */\r\n\t\t\t\tif (blocksToLoad.contains(block.getBlockIndex()) == false) blocksToLoad.add(block.getBlockIndex());\r\n\t\t\t\tcomplete = false;\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\t/* Find the child */\r\n\t\t\t\tlet child: TileIndex = block.findTile(childIndex);\r\n\t\t\t\tif (child != null) children.add(child);\r\n\t\t\t}\r\n\t\t}\r\n\t\t/* Store the result if complete */\r\n\t\tif (complete) {\r\n\t\t\t/* Store */\r\n\t\t\tlet tileChildren: Array<TileIndex> = new Array<TileIndex>(children.size());\r\n\t\t\tfor (let i: number = 0; i < tileChildren.length; i++) tileChildren[i] = children.get(i);\r\n\t\t\ttile.children = tileChildren;\r\n\t\t}\r\n\t\t/* Do we have all children? */\r\n\t\treturn complete;\r\n\t}\r\n\r\n\t/**\r\n\t * Is all tile data available for rendering?\r\n\t * @param viewRequest the view request.\r\n\t * @param tiles a list of tiles to check.\r\n\t * @param missingTiles the list of tiles whose data is missing.\r\n\t */\r\n\tprivate checkDataAvailable(viewRequest: AViewRequest, tiles: AList<TileIndex>, missingTiles: AList<TileIndex>): void {\r\n\t\t/* Check all tiles */\r\n\t\tmissingTiles.clear();\r\n\t\tfor (let i: number = 0; i < tiles.size(); i++) {\r\n\t\t\t/* Get the next tile */\r\n\t\t\tlet tile: TileIndex = tiles.get(i);\r\n\t\t\t/* Not available? */\r\n\t\t\tif (this._dataManager.isTileLoaded(tile) == null) {\r\n\t\t\t\t/* Request to load the block */\r\n\t\t\t\tmissingTiles.add(tile);\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\t/* Touch the block */\r\n\t\t\t\ttile.accessTime = viewRequest.getFrameTime();\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t/**\r\n\t * Is all tile data available for rendering?\r\n\t * @param viewRequest the view request.\r\n\t * @param tiles a list of tiles to check.\r\n\t * @return true if the tile data is available.\r\n\t */\r\n\tprivate isDataAvailable(viewRequest: AViewRequest, tiles: Array<TileIndex>): boolean {\r\n\t\t/* Check all tiles */\r\n\t\tfor (let i: number = 0; i < tiles.length; i++) {\r\n\t\t\t/* Get the next tile */\r\n\t\t\tlet tile: TileIndex = tiles[i];\r\n\t\t\t/* Not available? */\r\n\t\t\tif (this._dataManager.isTileLoaded(tile) == null) return false;\r\n\t\t}\r\n\t\t/* Available */\r\n\t\treturn true;\r\n\t}\r\n\r\n\t/**\r\n\t * Add visible tiles to the view.\r\n\t * @param viewRequest the view request.\r\n\t * @param level the level of the tiles.\r\n\t * @param tiles the tiles to check.\r\n\t * @param visibleTiles the list of visible tiles to add to.\r\n\t */\r\n\tprivate addTilesToView(viewRequest: AViewRequest, level: Level, tiles: Array<TileIndex>, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, tilesToRender: AList<PointData>): void {\r\n\t\t/* No tiles? */\r\n\t\tif (tiles == null) return;\r\n\t\t/* Make the lists */\r\n\t\tlet childTiles: AList<TileIndex> = new AList<TileIndex>();\r\n\t\tlet missingChildTiles: AList<TileIndex> = new AList<TileIndex>();\r\n\t\t/* Check all tiles */\r\n\t\tfor (let i: number = 0; i < tiles.length; i++) {\r\n\t\t\t/* Get the next tile */\r\n\t\t\tlet tile: TileIndex = tiles[i];\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking tile L\" + tile.level + \" (\" + tile.gridIndex.x + \",\" + tile.gridIndex.y + \",\" + tile.gridIndex.z + \")\");\r\n\t\t\t/* Visible? */\r\n\t\t\tlet tileBounds: Bounds = level.getTileGrid().getCellBounds(tile.gridIndex).getIntersection(this._dataBounds);\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"> level \" + tile.level);\r\n\t\t\tif (viewRequest.isVisibleBox(tileBounds)) {\r\n\t\t\t\t/* Has the tile been loaded? */\r\n\t\t\t\tlet tileData: PointData = this._dataManager.isTileLoaded(tile);\r\n\t\t\t\tlet tileAvailable: boolean = (tileData != null);\r\n\t\t\t\ttile.accessTime = viewRequest.getFrameTime();\r\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > available? \" + tileAvailable);\r\n\t\t\t\t/* We load all intermediate tiles to avoid holes in the coverage */\r\n\t\t\t\tif (tileAvailable == false) tilesToLoad.add(tile);\r\n\t\t\t\t/* Split the tile? */\r\n\t\t\t\tlet shouldSplit: boolean = (level.getIndex() > 0) && viewRequest.shouldSplit(level, tile);\r\n\t\t\t\tif (shouldSplit) {\r\n\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible, but needs splitting\");\r\n\t\t\t\t\t/* Find the children at the lower level */\r\n\t\t\t\t\tlet childLevel: Level = this._levels[level.getIndex() - 1];\r\n\t\t\t\t\tlet completeChildList: boolean = this.splitTile(level, tile, childLevel, childTiles, levelsToLoad, blocksToLoad);\r\n\t\t\t\t\tif (completeChildList == false) {\r\n\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > loading child indexes\");\r\n\t\t\t\t\t\t/* Display the tile while we wait for the block-tiles to load */\r\n\t\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse {\r\n\t\t\t\t\t\t/* Are all children available with their data? */\r\n\t\t\t\t\t\tthis.checkDataAvailable(viewRequest, childTiles, missingChildTiles);\r\n\t\t\t\t\t\tif (missingChildTiles.size() == 0) {\r\n\t\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > rendering children\");\r\n\t\t\t\t\t\t\t/* Add the children */\r\n\t\t\t\t\t\t\tlet childTiles2: Array<TileIndex> = new Array<TileIndex>(childTiles.size());\r\n\t\t\t\t\t\t\tfor (let j: number = 0; j < childTiles2.length; j++) childTiles2[j] = childTiles.get(j);\r\n\t\t\t\t\t\t\tthis.addTilesToView(viewRequest, childLevel, childTiles2, levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\telse {\r\n\t\t\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > loading children\");\r\n\t\t\t\t\t\t\t/* Request for the missing children to be loaded */\r\n\t\t\t\t\t\t\tfor (let j: number = 0; j < missingChildTiles.size(); j++) tilesToLoad.add(missingChildTiles.get(j));\r\n\t\t\t\t\t\t\t/* Display the tile while we wait for the child tiles to load */\r\n\t\t\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\telse {\r\n\t\t\t\t\t/* Display the tile */\r\n\t\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible\");\r\n\t\t\t\t\tif (tileAvailable) tilesToRender.add(tileData);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\telse {\r\n\t\t\t\t/* Log */\r\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > not visible\");\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t/**\r\n\t * Find tile indexes for a 3D view.\r\n\t * @param viewRequest the request parameters.\r\n\t * @param visibleTiles the list of visible tiles to add to.\r\n\t * @param availableTiles the set of available tiles.\r\n\t * @param visibleAvailableTiles the list if visible and available tiles to add to.\r\n\t */\r\n\tpublic renderView3D(viewRequest: AViewRequest, levelsToLoad: AList<Level>, blocksToLoad: AList<BlockIndex>, tilesToLoad: AList<TileIndex>, tilesToRender: AList<PointData>): void {\r\n\t\t/* Log? */\r\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Finding pointcloud tiles to render\");\r\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > dataBounds: \" + this._dataBounds);\r\n\t\t//if (DEBUG) Message.print(MODULE,\" > view: \"+viewRequest.getViewProjection());\r\n\t\t//if (DEBUG) Message.print(MODULE,\" > distance: \"+viewRequest.getDistanceRange());\r\n\t\t//if (DEBUG) Message.print(MODULE,\" > model-transform: \"+viewRequest.getModelTransform());\r\n\t\t/* Check all blocks */\r\n\t\ttilesToRender.clear();\r\n\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking \" + this._rootBlocks.size() + \" root blocks\");\r\n\t\tfor (let i: number = 0; i < this._rootBlocks.size(); i++) // start from the root tiles\r\n\t\t{\r\n\t\t\t/* Visible? */\r\n\t\t\tlet block: Block = this._rootBlocks.get(i);\r\n\t\t\tlet blockIndex: BlockIndex = block.getBlockIndex();\r\n\t\t\tlet level: Level = this._levels[blockIndex.level];\r\n\t\t\t/* Visible? */\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \"Checking top-level block L\" + blockIndex.level + \" (\" + blockIndex.gridIndex.x + \",\" + blockIndex.gridIndex.y + \",\" + blockIndex.gridIndex.z + \")\");\r\n\t\t\tlet blockBounds: Bounds = block.getBlockBounds(level).getIntersection(this._dataBounds);\r\n\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > blockBounds: \" + blockBounds);\r\n\t\t\tif (viewRequest.isVisibleBox(blockBounds)) {\r\n\t\t\t\t/* Add the tiles */\r\n\t\t\t\tif (ViewTree.DEBUG) Message.print(ViewTree.MODULE, \" > visible\");\r\n\t\t\t\tthis.addTilesToView(viewRequest, level, block.getTiles(blocksToLoad), levelsToLoad, blocksToLoad, tilesToLoad, tilesToRender);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n}\r\n"]}
@@ -0,0 +1,56 @@
1
+ /** @packageDocumentation
2
+ * @module OrbitGT
3
+ */
4
+ import { Bounds } from "../geom/Bounds";
5
+ import { Coordinate } from "../geom/Coordinate";
6
+ /**
7
+ * Abstract class CRSEngine provides a model for CRS transformation engines to implement.
8
+ */
9
+ /** @internal */
10
+ export declare class CRSEngine {
11
+ /**
12
+ * Create a new engine.
13
+ */
14
+ constructor();
15
+ /**
16
+ * Prepare a CRS for making transforms in a certain area.
17
+ * @param crs the CRS to prepare.
18
+ * @param area the area to prepare for (can be invalid to prepare only for the crs).
19
+ */
20
+ prepareForArea(crs: string, area: Bounds): Promise<Bounds>;
21
+ /**
22
+ * Transform a coordinate from one CRS to another.
23
+ * @param point the point coordinate.
24
+ * @param sourceCRS the source CRS.
25
+ * @param targetCRS the target CRS.
26
+ * @return the transformed coordinate.
27
+ */
28
+ transformPoint(point: Coordinate, sourceCRS: string, targetCRS: string): Coordinate;
29
+ /**
30
+ * Check if a CRS is geocentric.
31
+ * @param crs the CRS to check.
32
+ * @return true if geocentric.
33
+ */
34
+ isGeocentricCRS(crs: string): boolean;
35
+ /**
36
+ * Check if a CRS is geographic.
37
+ * @param crs the CRS to check.
38
+ * @return true if geocentric.
39
+ */
40
+ isGeographicCRS(crs: string): boolean;
41
+ /**
42
+ * Check if a CRS is projected.
43
+ * @param crs the CRS to check.
44
+ * @return true if geocentric.
45
+ */
46
+ isProjectedCRS(crs: string): boolean;
47
+ /**
48
+ * Transform spatial bounds from one CRS to another.
49
+ * @param point the point coordinate.
50
+ * @param sourceCRS the source CRS.
51
+ * @param targetCRS the target CRS.
52
+ * @return the transformed bounds.
53
+ */
54
+ transformBounds(bounds: Bounds, sourceCRS: string, targetCRS: string): Bounds;
55
+ }
56
+ //# sourceMappingURL=CRSEngine.d.ts.map
@@ -0,0 +1 @@
1
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