@itwin/core-geometry 5.5.0-dev.4 → 5.5.0-dev.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/Geometry.d.ts +7 -0
- package/lib/cjs/Geometry.d.ts.map +1 -1
- package/lib/cjs/Geometry.js +9 -0
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
- package/lib/cjs/bspline/BSplineCurve.js +2 -1
- package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
- package/lib/cjs/bspline/BSplineCurveOps.d.ts.map +1 -1
- package/lib/cjs/bspline/BSplineCurveOps.js +4 -1
- package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
- package/lib/cjs/bspline/BezierCurve3d.d.ts.map +1 -1
- package/lib/cjs/bspline/BezierCurve3d.js +14 -4
- package/lib/cjs/bspline/BezierCurve3d.js.map +1 -1
- package/lib/cjs/bspline/BezierCurve3dH.d.ts +2 -0
- package/lib/cjs/bspline/BezierCurve3dH.d.ts.map +1 -1
- package/lib/cjs/bspline/BezierCurve3dH.js +19 -3
- package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -1
- package/lib/cjs/bspline/BezierCurveBase.d.ts +8 -2
- package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -1
- package/lib/cjs/bspline/BezierCurveBase.js +10 -4
- package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
- package/lib/cjs/clipping/AlternatingConvexClipTree.js +4 -4
- package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
- package/lib/cjs/clipping/ClipPlane.d.ts +0 -3
- package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -1
- package/lib/cjs/clipping/ClipPlane.js +9 -2
- package/lib/cjs/clipping/ClipPlane.js.map +1 -1
- package/lib/cjs/clipping/ClipPrimitive.d.ts +59 -9
- package/lib/cjs/clipping/ClipPrimitive.d.ts.map +1 -1
- package/lib/cjs/clipping/ClipPrimitive.js +124 -55
- package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
- package/lib/cjs/clipping/ClipUtils.js +1 -1
- package/lib/cjs/clipping/ClipUtils.js.map +1 -1
- package/lib/cjs/clipping/ClipVector.d.ts.map +1 -1
- package/lib/cjs/clipping/ClipVector.js +12 -8
- package/lib/cjs/clipping/ClipVector.js.map +1 -1
- package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts +0 -2
- package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
- package/lib/cjs/clipping/ConvexClipPlaneSet.js +19 -18
- package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
- package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.d.ts +1 -1
- package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.d.ts.map +1 -1
- package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js +4 -5
- package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
- package/lib/cjs/core-geometry.d.ts +0 -1
- package/lib/cjs/core-geometry.d.ts.map +1 -1
- package/lib/cjs/core-geometry.js +0 -1
- package/lib/cjs/core-geometry.js.map +1 -1
- package/lib/cjs/curve/Arc3d.js +2 -2
- package/lib/cjs/curve/Arc3d.js.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +12 -4
- package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js +52 -33
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
- package/lib/cjs/curve/CurveCollection.js +13 -6
- package/lib/cjs/curve/CurveCollection.js.map +1 -1
- package/lib/cjs/curve/CurveCurve.js +1 -1
- package/lib/cjs/curve/CurveCurve.js.map +1 -1
- package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
- package/lib/cjs/curve/CurveFactory.js +13 -1
- package/lib/cjs/curve/CurveFactory.js.map +1 -1
- package/lib/cjs/curve/CurveLocationDetail.d.ts +12 -4
- package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
- package/lib/cjs/curve/CurveLocationDetail.js +14 -5
- package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
- package/lib/cjs/curve/CurvePrimitive.d.ts +5 -4
- package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
- package/lib/cjs/curve/CurvePrimitive.js +7 -4
- package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
- package/lib/cjs/curve/LineString3d.d.ts +25 -16
- package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
- package/lib/cjs/curve/LineString3d.js +90 -72
- package/lib/cjs/curve/LineString3d.js.map +1 -1
- package/lib/cjs/curve/Path.d.ts +0 -3
- package/lib/cjs/curve/Path.d.ts.map +1 -1
- package/lib/cjs/curve/Path.js +9 -2
- package/lib/cjs/curve/Path.js.map +1 -1
- package/lib/cjs/curve/Query/InOutTests.js.map +1 -1
- package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -1
- package/lib/cjs/curve/Query/PlanarSubdivision.js +25 -31
- package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
- package/lib/cjs/curve/Query/StrokeCountChain.d.ts +7 -1
- package/lib/cjs/curve/Query/StrokeCountChain.d.ts.map +1 -1
- package/lib/cjs/curve/Query/StrokeCountChain.js +27 -36
- package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
- package/lib/cjs/curve/RegionMomentsXY.d.ts.map +1 -1
- package/lib/cjs/curve/RegionMomentsXY.js +7 -1
- package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
- package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
- package/lib/cjs/curve/RegionOps.js +8 -5
- package/lib/cjs/curve/RegionOps.js.map +1 -1
- package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
- package/lib/cjs/curve/RegionOpsClassificationSweeps.js +6 -6
- package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
- package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js +4 -1
- package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js +6 -1
- package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +5 -21
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +29 -73
- package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts +55 -13
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +238 -110
- package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +1 -1
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
- package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts +1 -4
- package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/DirectSpiral3d.js +9 -9
- package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts +11 -14
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +18 -18
- package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
- package/lib/cjs/curve/spiral/TransitionConditionalProperties.d.ts +7 -1
- package/lib/cjs/curve/spiral/TransitionConditionalProperties.d.ts.map +1 -1
- package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -1
- package/lib/cjs/geometry3d/Ellipsoid.d.ts +19 -7
- package/lib/cjs/geometry3d/Ellipsoid.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Ellipsoid.js +26 -11
- package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
- package/lib/cjs/geometry3d/FrustumAnimation.d.ts.map +1 -1
- package/lib/cjs/geometry3d/FrustumAnimation.js +11 -1
- package/lib/cjs/geometry3d/FrustumAnimation.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableFloat64Array.d.ts +5 -1
- package/lib/cjs/geometry3d/GrowableFloat64Array.d.ts.map +1 -1
- package/lib/cjs/geometry3d/GrowableFloat64Array.js +11 -1
- package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.d.ts +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.js +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYZArray.d.ts +49 -8
- package/lib/cjs/geometry3d/GrowableXYZArray.d.ts.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYZArray.js +90 -37
- package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts +100 -3
- package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
- package/lib/cjs/geometry3d/IndexedXYZCollection.js +125 -0
- package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +10 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js +53 -34
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js +1 -1
- package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts +49 -2
- package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dArrayCarrier.js +67 -9
- package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/cjs/geometry3d/PointStreaming.js +1 -1
- package/lib/cjs/geometry3d/PointStreaming.js.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.d.ts +24 -32
- package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PolygonOps.js +147 -180
- package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
- package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js +5 -5
- package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
- package/lib/cjs/geometry3d/PolylineOps.d.ts.map +1 -1
- package/lib/cjs/geometry3d/PolylineOps.js +13 -3
- package/lib/cjs/geometry3d/PolylineOps.js.map +1 -1
- package/lib/cjs/geometry3d/Range.js.map +1 -1
- package/lib/cjs/geometry3d/Ray3d.d.ts +0 -3
- package/lib/cjs/geometry3d/Ray3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Ray3d.js +5 -1
- package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
- package/lib/cjs/geometry3d/SortablePolygon.d.ts +2 -2
- package/lib/cjs/geometry3d/SortablePolygon.d.ts.map +1 -1
- package/lib/cjs/geometry3d/SortablePolygon.js +14 -18
- package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
- package/lib/cjs/geometry3d/Transform.d.ts +8 -0
- package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Transform.js +15 -9
- package/lib/cjs/geometry3d/Transform.js.map +1 -1
- package/lib/cjs/numerics/ClusterableArray.d.ts +4 -2
- package/lib/cjs/numerics/ClusterableArray.d.ts.map +1 -1
- package/lib/cjs/numerics/ClusterableArray.js +6 -4
- package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
- package/lib/cjs/numerics/Newton.d.ts +3 -1
- package/lib/cjs/numerics/Newton.d.ts.map +1 -1
- package/lib/cjs/numerics/Newton.js +5 -1
- package/lib/cjs/numerics/Newton.js.map +1 -1
- package/lib/cjs/polyface/AuxData.d.ts +1 -4
- package/lib/cjs/polyface/AuxData.d.ts.map +1 -1
- package/lib/cjs/polyface/AuxData.js +5 -1
- package/lib/cjs/polyface/AuxData.js.map +1 -1
- package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js +3 -3
- package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
- package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
- package/lib/cjs/polyface/Polyface.js +14 -16
- package/lib/cjs/polyface/Polyface.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts +84 -28
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.js +277 -217
- package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceClip.d.ts +4 -3
- package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceClip.js +11 -4
- package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.js +9 -7
- package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.d.ts.map +1 -1
- package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.js +3 -2
- package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/RangeTreeNode.d.ts +1 -1
- package/lib/cjs/polyface/RangeTree/RangeTreeNode.js +2 -2
- package/lib/cjs/polyface/RangeTree/RangeTreeNode.js.map +1 -1
- package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.d.ts.map +1 -1
- package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.js +14 -12
- package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.js.map +1 -1
- package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.d.ts +1 -1
- package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.d.ts.map +1 -1
- package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js +10 -6
- package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
- package/lib/cjs/polyface/multiclip/OffsetMeshContext.js +4 -3
- package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
- package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.d.ts.map +1 -1
- package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js +3 -5
- package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
- package/lib/cjs/polyface/multiclip/XYPointBuckets.d.ts +1 -1
- package/lib/cjs/polyface/multiclip/XYPointBuckets.d.ts.map +1 -1
- package/lib/cjs/polyface/multiclip/XYPointBuckets.js +4 -8
- package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -1
- package/lib/cjs/serialization/BGFBAccessors.d.ts.map +1 -1
- package/lib/cjs/serialization/BGFBAccessors.js +1 -0
- package/lib/cjs/serialization/BGFBAccessors.js.map +1 -1
- package/lib/cjs/serialization/BGFBReader.d.ts.map +1 -1
- package/lib/cjs/serialization/BGFBReader.js +37 -7
- package/lib/cjs/serialization/BGFBReader.js.map +1 -1
- package/lib/cjs/serialization/BGFBWriter.d.ts +4 -4
- package/lib/cjs/serialization/BGFBWriter.d.ts.map +1 -1
- package/lib/cjs/serialization/BGFBWriter.js +24 -40
- package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.d.ts.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.js +9 -3
- package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/cjs/serialization/SerializationHelpers.d.ts +0 -3
- package/lib/cjs/serialization/SerializationHelpers.d.ts.map +1 -1
- package/lib/cjs/serialization/SerializationHelpers.js +16 -7
- package/lib/cjs/serialization/SerializationHelpers.js.map +1 -1
- package/lib/cjs/solid/Box.d.ts +2 -2
- package/lib/cjs/solid/Box.d.ts.map +1 -1
- package/lib/cjs/solid/Box.js.map +1 -1
- package/lib/cjs/solid/Cone.d.ts +3 -2
- package/lib/cjs/solid/Cone.d.ts.map +1 -1
- package/lib/cjs/solid/Cone.js +4 -1
- package/lib/cjs/solid/Cone.js.map +1 -1
- package/lib/cjs/solid/LinearSweep.d.ts +1 -1
- package/lib/cjs/solid/LinearSweep.d.ts.map +1 -1
- package/lib/cjs/solid/LinearSweep.js +1 -1
- package/lib/cjs/solid/LinearSweep.js.map +1 -1
- package/lib/cjs/solid/RotationalSweep.d.ts.map +1 -1
- package/lib/cjs/solid/RotationalSweep.js +1 -3
- package/lib/cjs/solid/RotationalSweep.js.map +1 -1
- package/lib/cjs/solid/TorusPipe.d.ts +4 -3
- package/lib/cjs/solid/TorusPipe.d.ts.map +1 -1
- package/lib/cjs/solid/TorusPipe.js.map +1 -1
- package/lib/cjs/topology/ChainMerge.d.ts +4 -4
- package/lib/cjs/topology/ChainMerge.d.ts.map +1 -1
- package/lib/cjs/topology/ChainMerge.js +11 -1
- package/lib/cjs/topology/ChainMerge.js.map +1 -1
- package/lib/cjs/topology/Graph.d.ts +2 -0
- package/lib/cjs/topology/Graph.d.ts.map +1 -1
- package/lib/cjs/topology/Graph.js +5 -0
- package/lib/cjs/topology/Graph.js.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
- package/lib/cjs/topology/HalfEdgeGraphSearch.js +2 -0
- package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
- package/lib/cjs/topology/HalfEdgePointInGraphSearch.d.ts.map +1 -1
- package/lib/cjs/topology/HalfEdgePointInGraphSearch.js +23 -16
- package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -1
- package/lib/cjs/topology/HalfEdgePositionDetail.d.ts +20 -9
- package/lib/cjs/topology/HalfEdgePositionDetail.d.ts.map +1 -1
- package/lib/cjs/topology/HalfEdgePositionDetail.js +17 -13
- package/lib/cjs/topology/HalfEdgePositionDetail.js.map +1 -1
- package/lib/cjs/topology/HalfEdgePriorityQueue.d.ts.map +1 -1
- package/lib/cjs/topology/HalfEdgePriorityQueue.js +3 -1
- package/lib/cjs/topology/HalfEdgePriorityQueue.js.map +1 -1
- package/lib/cjs/topology/InsertAndRetriangulateContext.d.ts +6 -2
- package/lib/cjs/topology/InsertAndRetriangulateContext.d.ts.map +1 -1
- package/lib/cjs/topology/InsertAndRetriangulateContext.js +41 -35
- package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -1
- package/lib/cjs/topology/MaskManager.d.ts +7 -3
- package/lib/cjs/topology/MaskManager.d.ts.map +1 -1
- package/lib/cjs/topology/MaskManager.js +10 -4
- package/lib/cjs/topology/MaskManager.js.map +1 -1
- package/lib/cjs/topology/RegularizeFace.d.ts.map +1 -1
- package/lib/cjs/topology/RegularizeFace.js.map +1 -1
- package/lib/cjs/topology/Triangulation.d.ts +2 -1
- package/lib/cjs/topology/Triangulation.d.ts.map +1 -1
- package/lib/cjs/topology/Triangulation.js +12 -7
- package/lib/cjs/topology/Triangulation.js.map +1 -1
- package/lib/esm/Geometry.d.ts +7 -0
- package/lib/esm/Geometry.d.ts.map +1 -1
- package/lib/esm/Geometry.js +9 -0
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/bspline/BSplineCurve.d.ts.map +1 -1
- package/lib/esm/bspline/BSplineCurve.js +2 -1
- package/lib/esm/bspline/BSplineCurve.js.map +1 -1
- package/lib/esm/bspline/BSplineCurveOps.d.ts.map +1 -1
- package/lib/esm/bspline/BSplineCurveOps.js +4 -1
- package/lib/esm/bspline/BSplineCurveOps.js.map +1 -1
- package/lib/esm/bspline/BezierCurve3d.d.ts.map +1 -1
- package/lib/esm/bspline/BezierCurve3d.js +14 -4
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module ArraysAndInterfaces\r\n */\r\n\r\nimport { Geometry, PlaneAltitudeEvaluator } from \"../Geometry\";\r\nimport { Matrix4d } from \"../geometry4d/Matrix4d\";\r\nimport { IndexedReadWriteXYZCollection, IndexedXYZCollection, MultiLineStringDataVariant } from \"./IndexedXYZCollection\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"./Plane3dByOriginAndUnitNormal\";\r\nimport { Point2d } from \"./Point2dVector2d\";\r\nimport { Point3d, Vector3d, XYZ } from \"./Point3dVector3d\";\r\nimport { PointStreamGrowableXYZArrayCollector, VariantPointDataStream } from \"./PointStreaming\";\r\nimport { Range1d, Range3d } from \"./Range\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XYAndZ } from \"./XYZProps\";\r\n\r\n/**\r\n * `GrowableXYZArray` manages a (possibly growing) Float64Array to pack xyz coordinates.\r\n * @public\r\n */\r\nexport class GrowableXYZArray extends IndexedReadWriteXYZCollection {\r\n /** Array of packed xyz xyz xyz components. */\r\n private _data: Float64Array;\r\n /** Number of xyz triples (not floats) in the array. */\r\n private _xyzInUse: number;\r\n /** Capacity in xyz triples (not floats). */\r\n private _xyzCapacity: number;\r\n /** Multiplier used by ensureCapacity to expand requested reallocation size. */\r\n private _growthFactor: number;\r\n /**\r\n * Construct a new GrowablePoint3d array.\r\n * @param numPoints initial capacity in xyz triples (default 8).\r\n * @param growthFactor used by ensureCapacity to expand requested reallocation size (default 1.5).\r\n * @param data optional pre-existing Float64Array to use as the backing memory. If supplied, numPoints is ignored.\r\n */\r\n public constructor(numPoints: number = 8, growthFactor?: number, data?: Float64Array) {\r\n super();\r\n this._data = data || new Float64Array(numPoints * 3); // 3 values per point\r\n this._xyzInUse = 0;\r\n this._xyzCapacity = data ? data.length / 3 : numPoints;\r\n this._growthFactor = (undefined !== growthFactor && growthFactor >= 1.0) ? growthFactor : 1.5;\r\n }\r\n /**\r\n * Copy xyz points from source array. Does not reallocate or change active point count.\r\n * @param source array to copy from.\r\n * @param sourceCount copy the first sourceCount points; all points if undefined.\r\n * @param destOffset copy to instance array starting at this point index; zero if undefined.\r\n * @return count and offset of points copied.\r\n */\r\n protected copyData(\r\n source: Float64Array | number[], sourceCount?: number, destOffset?: number,\r\n ): { count: number, offset: number } {\r\n // validate inputs and convert from points to entries\r\n let myOffset = (undefined !== destOffset) ? destOffset * 3 : 0;\r\n if (myOffset < 0)\r\n myOffset = 0;\r\n if (myOffset >= this._data.length)\r\n return { count: 0, offset: 0 };\r\n let myCount = (undefined !== sourceCount) ? sourceCount * 3 : source.length;\r\n if (myCount > 0) {\r\n if (myCount > source.length)\r\n myCount = source.length;\r\n if (myOffset + myCount > this._data.length)\r\n myCount = this._data.length - myOffset;\r\n if (myCount % 3 !== 0)\r\n myCount -= myCount % 3;\r\n }\r\n if (myCount <= 0)\r\n return { count: 0, offset: 0 };\r\n if (myCount === source.length)\r\n this._data.set(source, myOffset);\r\n else if (source instanceof Float64Array)\r\n this._data.set(source.subarray(0, myCount), myOffset);\r\n else\r\n this._data.set(source.slice(0, myCount), myOffset);\r\n return { count: myCount / 3, offset: myOffset / 3 };\r\n }\r\n /** The number of points in use. When the length is increased, the array is padded with zeroes. */\r\n public get length() {\r\n return this._xyzInUse;\r\n }\r\n public set length(newLength: number) {\r\n this.resize(newLength, true);\r\n }\r\n /** Return the number of float64 in use. */\r\n public get float64Length() {\r\n return this._xyzInUse * 3;\r\n }\r\n /**\r\n * Return the raw packed data.\r\n * * Note that the length of the returned Float64Array is a count of doubles, and includes the excess capacity\r\n */\r\n public float64Data(): Float64Array {\r\n return this._data;\r\n }\r\n /**\r\n * If necessary, increase the capacity to the new number of points. Current coordinates and point count (length) are\r\n * unchanged.\r\n */\r\n public ensureCapacity(pointCapacity: number, applyGrowthFactor: boolean = true) {\r\n if (pointCapacity > this._xyzCapacity) {\r\n if (applyGrowthFactor)\r\n pointCapacity = Math.trunc(pointCapacity * this._growthFactor);\r\n const prevData = this._data;\r\n if (this._data.buffer instanceof ArrayBuffer)\r\n this._data = new Float64Array(new ArrayBuffer(pointCapacity * 3 * this._data.BYTES_PER_ELEMENT));\r\n else\r\n this._data = new Float64Array(new SharedArrayBuffer(pointCapacity * 3 * this._data.BYTES_PER_ELEMENT));\r\n this.copyData(prevData, this._xyzInUse);\r\n this._xyzCapacity = pointCapacity;\r\n }\r\n }\r\n /**\r\n * * If pointCount is less than current length, just reset current length to pointCount, effectively trimming active\r\n * points but preserving original capacity.\r\n * * If pointCount is greater than current length, reallocate to exactly pointCount, copy existing points, and\r\n * optionally pad excess with zero.\r\n * @param pointCount new number of active points in array.\r\n * @param padWithZero when increasing point count, whether to zero out new points (default false).\r\n */\r\n public resize(pointCount: number, padWithZero?: boolean): void {\r\n if (pointCount >= 0 && pointCount < this._xyzInUse)\r\n this._xyzInUse = pointCount;\r\n else if (pointCount > this._xyzInUse) {\r\n this.ensureCapacity(pointCount, false);\r\n if (padWithZero ?? false)\r\n this._data.fill(0, this._xyzInUse * 3);\r\n this._xyzInUse = pointCount;\r\n }\r\n }\r\n /** Make a copy of the (active) points in this array (the clone does NOT get excess capacity). */\r\n public clone(result?: GrowableXYZArray): GrowableXYZArray {\r\n if (!result)\r\n result = new GrowableXYZArray(this.length);\r\n else {\r\n if (result.length !== this.length)\r\n result.clear(); // force resize to trim excess capacity\r\n result.resize(this.length);\r\n }\r\n result.copyData(this._data, this.length);\r\n result._xyzInUse = this.length;\r\n return result;\r\n }\r\n /**\r\n * Clone the input array with each successive duplicate point removed.\r\n * * First and last points are always preserved.\r\n * @param source the source array.\r\n * @param tolerance optional distance tol for compression (default [[Geometry.smallMetricDistance]]).\r\n * @param result optional pre-allocated object to populate and return. Can be a reference to `source`, in\r\n * which case the array is compressed in place and returned.\r\n * @see [[cloneCompressed]], [[compressInPlace]], [[PolylineOps.compressShortEdges]].\r\n */\r\n public static createCompressed(source: IndexedXYZCollection, tolerance: number = Geometry.smallMetricDistance, result?: GrowableXYZArray): GrowableXYZArray {\r\n const dupIndices = source.findOrderedDuplicates(tolerance, true);\r\n const newSize = source.length - dupIndices.length;\r\n if (!result)\r\n result = new GrowableXYZArray(newSize);\r\n if (result !== source) {\r\n result.clear();\r\n result.resize(newSize, true);\r\n }\r\n for (let iRead = 0, iWrite = 0, iDup = 0; iRead < source.length; ++iRead) {\r\n if (iDup < dupIndices.length && iRead === dupIndices[iDup])\r\n ++iDup; // skip the duplicate\r\n else\r\n result.transferFromGrowableXYZArray(iWrite++, source, iRead);\r\n }\r\n result.resize(newSize);\r\n return result;\r\n }\r\n /**\r\n * Clone the instance array with each successive duplicate point removed.\r\n * * First and last points are always preserved.\r\n * @param tolerance optional distance tol for compression (default [[Geometry.smallMetricDistance]])\r\n * @param result optional pre-allocated object to populate and return. Can be a reference to the instance array, in\r\n * which case the array is compressed in place and returned.\r\n * @see [[createCompressed]], [[compressInPlace]], [[PolylineOps.compressShortEdges]]\r\n */\r\n public cloneCompressed(tolerance: number = Geometry.smallMetricDistance, result?: GrowableXYZArray): GrowableXYZArray {\r\n return GrowableXYZArray.createCompressed(this, tolerance, result);\r\n }\r\n /**\r\n * Compress the input array by removing successive duplicate points.\r\n * * First and last points are always preserved.\r\n * @param tolerance optional distance tol for compression (default [[Geometry.smallMetricDistance]]).\r\n * @returns the instance array.\r\n * @see [[createCompressed]], [[cloneCompressed]], [[PolylineOps.compressShortEdges]].\r\n */\r\n public compressInPlace(tolerance: number = Geometry.smallMetricDistance): GrowableXYZArray {\r\n return GrowableXYZArray.createCompressed(this, tolerance, this);\r\n }\r\n /**\r\n * Create an array by copying data from various point formats.\r\n * Valid inputs are:\r\n * * Point2d\r\n * * Point3d\r\n * * An array of 2 doubles\r\n * * An array of 3 doubles\r\n * * A GrowableXYZArray\r\n * * Any json object satisfying Point3d.isXYAndZ\r\n * * Any json object satisfying Point3d.isXAndY\r\n * * A Float64Array of doubles, interpreted as xyzxyz\r\n * * An array of any of the above\r\n * @param data source points.\r\n * @param result optional pre-allocated GrowableXYZArray to clear and fill.\r\n */\r\n public static create(data: any, result?: GrowableXYZArray): GrowableXYZArray {\r\n if (result) {\r\n result.clear();\r\n } else {\r\n const pointCount = typeof data[0] === \"number\" ? data.length / 3 : data.length;\r\n result = new GrowableXYZArray(pointCount);\r\n }\r\n result.pushFrom(data);\r\n return result;\r\n }\r\n /**\r\n * Create a new GrowableXYZArray capturing the provided data. The data is not copied, just referenced.\r\n * @param data source data to capture.\r\n * @returns a new GrowableXYZArray object that references the provided data.\r\n */\r\n public static createCapture(data: Float64Array): GrowableXYZArray {\r\n return new GrowableXYZArray(0, undefined, data);\r\n }\r\n /** Restructure MultiLineStringDataVariant as array of GrowableXYZArray. */\r\n public static createArrayOfGrowableXYZArray(data: MultiLineStringDataVariant): GrowableXYZArray[] | undefined {\r\n const collector = new PointStreamGrowableXYZArrayCollector();\r\n VariantPointDataStream.streamXYZ(data, collector);\r\n return collector.claimArrayOfGrowableXYZArray();\r\n }\r\n /** Push a point to the end of the array. */\r\n public push(toPush: XYAndZ) {\r\n this.pushXYZ(toPush.x, toPush.y, toPush.z);\r\n }\r\n /** Push all points of an array. */\r\n public pushAll(points: Point3d[]) {\r\n this.ensureCapacity(this._xyzInUse + points.length, false);\r\n for (const p of points) this.push(p);\r\n }\r\n /**\r\n * Push copies of points from variant sources.\r\n * Valid inputs are:\r\n * * Point2d\r\n * * Point3d\r\n * * An array of 2 doubles\r\n * * An array of 3 doubles\r\n * * An IndexedXYZCollection\r\n * * Any json object satisfying Point3d.isXYAndZ\r\n * * Any json object satisfying Point3d.isXAndY\r\n * * A Float64Array of doubles, interpreted as xyzxyz\r\n * * An array of any of the above.\r\n */\r\n public pushFrom(p: any) {\r\n if (p instanceof Point3d)\r\n this.pushXYZ(p.x, p.y, p.z);\r\n else if (p instanceof GrowableXYZArray)\r\n this.pushFromGrowableXYZArray(p);\r\n else if (p instanceof Point2d)\r\n this.pushXYZ(p.x, p.y, 0.0);\r\n else if (Geometry.isNumberArray(p, 4) || p instanceof Float64Array) {\r\n const xyzToAdd = Math.trunc(p.length / 3);\r\n this.ensureCapacity(this._xyzInUse + xyzToAdd, false);\r\n this.copyData(p, xyzToAdd, this._xyzInUse);\r\n this._xyzInUse += xyzToAdd;\r\n } else if (Geometry.isNumberArray(p, 3))\r\n this.pushXYZ(p[0], p[1], p[2]);\r\n else if (Geometry.isNumberArray(p, 2))\r\n this.pushXYZ(p[0], p[1], 0.0);\r\n else if (Array.isArray(p)) {\r\n // direct recursion re-wraps p and goes infinite; unroll here.\r\n for (const q of p)\r\n this.pushFrom(q);\r\n } else if (Point3d.isXYAndZ(p))\r\n this.pushXYZ(p.x, p.y, p.z);\r\n else if (Point3d.isXAndY(p))\r\n this.pushXYZ(p.x, p.y, 0.0);\r\n else if (p instanceof IndexedXYZCollection) {\r\n const n = p.length;\r\n this.ensureCapacity(this._xyzInUse + n, false);\r\n for (let i = 0; i < n; i++)\r\n this.pushXYZ(p.getXAtUncheckedPointIndex(i), p.getYAtUncheckedPointIndex(i), p.getZAtUncheckedPointIndex(i));\r\n }\r\n }\r\n /**\r\n * Replicate numWrap xyz values from the front of the array as new values at the end.\r\n * @param numWrap number of xyz values to replicate.\r\n */\r\n public pushWrap(numWrap: number): void {\r\n if (this._xyzInUse >= numWrap) {\r\n this.ensureCapacity(this._xyzInUse + numWrap, false);\r\n for (let i = 0; i < numWrap; i++) {\r\n const k = 3 * i;\r\n this.pushXYZ(this._data[k], this._data[k + 1], this._data[k + 2]);\r\n }\r\n }\r\n }\r\n /** Append a new point with given x,y,z. */\r\n public pushXYZ(x: number, y: number, z: number): void {\r\n this.ensureCapacity(this._xyzInUse + 1);\r\n const index = this._xyzInUse * 3;\r\n this._data[index] = x;\r\n this._data[index + 1] = y;\r\n this._data[index + 2] = z;\r\n this._xyzInUse++;\r\n }\r\n /**\r\n * Shift all data forward to make space for numPoints at the front.\r\n * * Leading (3*numPoints) doubles are left with prior contents.\r\n * * _xyzInUse count is increased.\r\n */\r\n private shiftForward(numPoints: number): void {\r\n if (numPoints <= 0)\r\n return;\r\n this.ensureCapacity(this._xyzInUse + numPoints);\r\n const numAddedDouble = 3 * numPoints;\r\n const lastIndex = this._xyzInUse * 3;\r\n this._data.copyWithin(numAddedDouble, 0, lastIndex);\r\n this._xyzInUse += numPoints;\r\n }\r\n /**\r\n * Prepend a new point with given x,y,z\r\n * * Remark: this copies all content forward.\r\n */\r\n public pushFrontXYZ(x: number, y: number, z: number): void {\r\n this.shiftForward(1);\r\n this._data[0] = x;\r\n this._data[1] = y;\r\n this._data[2] = z;\r\n }\r\n /** Prepend a new point at the front of the array. */\r\n public pushFront(toPush: XYAndZ): void {\r\n this.pushFrontXYZ(toPush.x, toPush.y, toPush.z);\r\n }\r\n /**\r\n * Move the coordinates at fromIndex to toIndex.\r\n * * No action if either index is invalid.\r\n */\r\n public moveIndexToIndex(fromIndex: number, toIndex: number): void {\r\n if (this.isIndexValid(fromIndex) && this.isIndexValid(toIndex)) {\r\n let iA = fromIndex * 3;\r\n let iB = toIndex * 3;\r\n this._data[iB++] = this._data[iA++];\r\n this._data[iB++] = this._data[iA++];\r\n this._data[iB] = this._data[iA];\r\n }\r\n }\r\n /**\r\n * Remove one point from the back.\r\n * * NOTE that (in the manner of std::vector native) this is \"just\" removing the point -- no point is NOT returned.\r\n * * Use `back ()` to get the last x,y,z assembled into a `Point3d `\r\n */\r\n public pop(): void {\r\n if (this._xyzInUse > 0)\r\n this._xyzInUse--;\r\n }\r\n /** Clear all xyz data, but leave capacity unchanged. */\r\n public clear(): void {\r\n this._xyzInUse = 0;\r\n }\r\n /**\r\n * Get a point by index, strongly typed as a Point3d. This is unchecked. Use [[getPoint3dAtCheckedPointIndex]] to\r\n * have validity test.\r\n * @param pointIndex index to access.\r\n * @param result optional result.\r\n */\r\n public getPoint3dAtUncheckedPointIndex(pointIndex: number, result?: Point3d): Point3d {\r\n const index = 3 * pointIndex;\r\n return Point3d.create(this._data[index], this._data[index + 1], this._data[index + 2], result);\r\n }\r\n /**\r\n * Get a point by index, strongly typed as a Point2d. This is unchecked. Use [[getPoint2dAtCheckedPointIndex]] to\r\n * have validity test.\r\n * @param pointIndex index to access.\r\n * @param result optional result.\r\n */\r\n public getPoint2dAtUncheckedPointIndex(pointIndex: number, result?: Point2d): Point2d {\r\n const index = 3 * pointIndex;\r\n return Point2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n /**\r\n * Get a vector by index, strongly typed as a Vector3d. This is unchecked. Use [[getVector3dAtCheckedVectorIndex]]\r\n * to have validity test.\r\n * @param vectorIndex index to access.\r\n * @param result optional result.\r\n */\r\n public getVector3dAtUncheckedVectorIndex(vectorIndex: number, result?: Vector3d): Vector3d {\r\n const index = 3 * vectorIndex;\r\n return Vector3d.create(this._data[index], this._data[index + 1], this._data[index + 2], result);\r\n }\r\n /** Copy xyz into strongly typed Point3d. */\r\n public getPoint3dAtCheckedPointIndex(pointIndex: number, result?: Point3d): Point3d | undefined {\r\n if (this.isIndexValid(pointIndex)) {\r\n const index = 3 * pointIndex;\r\n return Point3d.create(this._data[index], this._data[index + 1], this._data[index + 2], result);\r\n }\r\n return undefined;\r\n }\r\n /** Access x of indexed point. */\r\n public getXAtUncheckedPointIndex(pointIndex: number): number {\r\n const index = 3 * pointIndex;\r\n return this._data[index];\r\n }\r\n /** Access y of indexed point. */\r\n public getYAtUncheckedPointIndex(pointIndex: number): number {\r\n const index = 3 * pointIndex;\r\n return this._data[index + 1];\r\n }\r\n /** Access z of indexed point. */\r\n public getZAtUncheckedPointIndex(pointIndex: number): number {\r\n const index = 3 * pointIndex;\r\n return this._data[index + 2];\r\n }\r\n /** Copy xy into strongly typed Point2d. */\r\n public getPoint2dAtCheckedPointIndex(pointIndex: number, result?: Point2d): Point2d | undefined {\r\n if (this.isIndexValid(pointIndex)) {\r\n const index = 3 * pointIndex;\r\n return Point2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n return undefined;\r\n }\r\n /** Copy xyz into strongly typed Vector3d. */\r\n public getVector3dAtCheckedVectorIndex(vectorIndex: number, result?: Vector3d): Vector3d | undefined {\r\n if (this.isIndexValid(vectorIndex)) {\r\n const index = 3 * vectorIndex;\r\n return Vector3d.create(this._data[index], this._data[index + 1], this._data[index + 2], result);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Read coordinates from source array, place them at index within this array.\r\n * @param destIndex point index where coordinates are to be placed in this array.\r\n * @param source source array.\r\n * @param sourceIndex point index in source array.\r\n * @returns true if destIndex and sourceIndex are both valid.\r\n */\r\n public transferFromGrowableXYZArray(destIndex: number, source: IndexedXYZCollection, sourceIndex: number): boolean {\r\n if (this.isIndexValid(destIndex) && source.isIndexValid(sourceIndex)) {\r\n const i = destIndex * 3;\r\n this._data[i] = source.getXAtUncheckedPointIndex(sourceIndex);\r\n this._data[i + 1] = source.getYAtUncheckedPointIndex(sourceIndex);\r\n this._data[i + 2] = source.getZAtUncheckedPointIndex(sourceIndex);\r\n return true;\r\n }\r\n return false;\r\n }\r\n /**\r\n * Push coordinates from the source array to the end of this array.\r\n * @param source source array.\r\n * @param sourceIndex xyz index within the source. If undefined, entire source is pushed.\r\n * @returns number of points pushed.\r\n */\r\n public pushFromGrowableXYZArray(source: GrowableXYZArray, sourceIndex?: number): number {\r\n // full array push\r\n if (sourceIndex === undefined) {\r\n const numXYZAdd = source.length;\r\n this.ensureCapacity(this.length + numXYZAdd, false);\r\n this.copyData(source._data, numXYZAdd, this.length);\r\n this._xyzInUse += numXYZAdd;\r\n return numXYZAdd;\r\n }\r\n // single point push\r\n if (source.isIndexValid(sourceIndex)) {\r\n const j = sourceIndex * 3;\r\n this.pushXYZ(source._data[j], source._data[j + 1], source._data[j + 2]);\r\n return 1;\r\n }\r\n return 0;\r\n }\r\n /**\r\n * Set the coordinates of a single point.\r\n * @param pointIndex index of point to set.\r\n * @param value coordinates to set.\r\n */\r\n public setAtCheckedPointIndex(pointIndex: number, value: XYAndZ): boolean {\r\n if (!this.isIndexValid(pointIndex))\r\n return false;\r\n let index = pointIndex * 3;\r\n this._data[index++] = value.x;\r\n this._data[index++] = value.y;\r\n this._data[index] = value.z;\r\n return true;\r\n }\r\n /**\r\n * Set the coordinates of a single point given as coordinates.\r\n * @param pointIndex index of point to set.\r\n * @param x x coordinate.\r\n * @param y y coordinate.\r\n * @param z z coordinate.\r\n */\r\n public setXYZAtCheckedPointIndex(pointIndex: number, x: number, y: number, z: number): boolean {\r\n if (!this.isIndexValid(pointIndex))\r\n return false;\r\n let index = pointIndex * 3;\r\n this._data[index++] = x;\r\n this._data[index++] = y;\r\n this._data[index] = z;\r\n return true;\r\n }\r\n /** Copy all points into a simple array of Point3. */\r\n public getPoint3dArray(): Point3d[] {\r\n const n = 3 * this._xyzInUse;\r\n const result = [];\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 3)\r\n result.push(Point3d.create(data[i], data[i + 1], data[i + 2]));\r\n return result;\r\n }\r\n /** Multiply each point by the transform, replace values. */\r\n public static multiplyTransformInPlace(transform: Transform, data: GrowableXYZArray[] | GrowableXYZArray): void {\r\n if (Array.isArray(data)) {\r\n for (const d of data)\r\n d.multiplyTransformInPlace(transform);\r\n } else {\r\n data.multiplyTransformInPlace(transform);\r\n }\r\n }\r\n /** Multiply each point by the transform, replace values. */\r\n public multiplyTransformInPlace(transform: Transform): void {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const coffs = transform.matrix.coffs;\r\n const origin = transform.origin;\r\n const x0 = origin.x;\r\n const y0 = origin.y;\r\n const z0 = origin.z;\r\n let x = 0;\r\n let y = 0;\r\n let z = 0;\r\n for (let i = 0; i + 2 <= nDouble; i += 3) {\r\n x = data[i];\r\n y = data[i + 1];\r\n z = data[i + 2];\r\n data[i] = coffs[0] * x + coffs[1] * y + coffs[2] * z + x0;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y + coffs[5] * z + y0;\r\n data[i + 2] = coffs[6] * x + coffs[7] * y + coffs[8] * z + z0;\r\n }\r\n }\r\n /** Reverse the order of points. */\r\n public reverseInPlace() {\r\n const n = this.length;\r\n let j0, j1;\r\n let a;\r\n const data = this._data;\r\n for (let i0 = 0, i1 = n - 1; i0 < i1; i0++, i1--) {\r\n j0 = 3 * i0;\r\n j1 = 3 * i1;\r\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\r\n j0++;\r\n j1++;\r\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\r\n j0++;\r\n j1++;\r\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\r\n }\r\n }\r\n /** Multiply each xyz (as a vector) by matrix, replace values. */\r\n public multiplyMatrix3dInPlace(matrix: Matrix3d): void {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const coffs = matrix.coffs;\r\n let x = 0;\r\n let y = 0;\r\n let z = 0;\r\n for (let i = 0; i + 2 <= nDouble; i += 3) {\r\n x = data[i];\r\n y = data[i + 1];\r\n z = data[i + 2];\r\n data[i] = coffs[0] * x + coffs[1] * y + coffs[2] * z;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y + coffs[5] * z;\r\n data[i + 2] = coffs[6] * x + coffs[7] * y + coffs[8] * z;\r\n }\r\n }\r\n /**\r\n * Multiply each xyz (as a vector) by matrix inverse transpose, renormalize the vector, replace values.\r\n * * This is the way to apply a matrix (possibly with skew and scale) to a surface normal, and have it end up\r\n * perpendicular to the transformed in-surface vectors.\r\n * * Return false if matrix is not invertible or if any normalization fails.\r\n */\r\n public multiplyAndRenormalizeMatrix3dInverseTransposeInPlace(matrix: Matrix3d): boolean {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n if (!matrix.computeCachedInverse(true))\r\n return false;\r\n const coffs = matrix.inverseCoffs!;\r\n const tol = Geometry.smallFloatingPoint;\r\n let x = 0;\r\n let y = 0;\r\n let z = 0;\r\n let x1;\r\n let y1;\r\n let z1;\r\n let q;\r\n let a;\r\n let numFail = 0;\r\n for (let i = 0; i + 2 <= nDouble; i += 3) {\r\n x = data[i];\r\n y = data[i + 1];\r\n z = data[i + 2];\r\n x1 = coffs[0] * x + coffs[3] * y + coffs[6] * z;\r\n y1 = coffs[1] * x + coffs[4] * y + coffs[7] * z;\r\n z1 = coffs[2] * x + coffs[5] * y + coffs[8] * z;\r\n a = x1 * x1 + y1 * y1 + z1 * z1;\r\n if (a < tol) {\r\n // put the originals back\r\n x1 = x;\r\n y1 = y;\r\n z1 = z;\r\n numFail++;\r\n } else if (Math.abs(a - 1.0) > tol) {\r\n q = 1.0 / Math.sqrt(a);\r\n x1 *= q;\r\n y1 *= q;\r\n z1 *= q;\r\n } // else if q is near 1, no need to do the division\r\n data[i] = x1;\r\n data[i + 1] = y1;\r\n data[i + 2] = z1;\r\n }\r\n return numFail === 0;\r\n }\r\n /** Multiply each xyz (as a point) by a homogeneous matrix and update as the normalized point. */\r\n public multiplyMatrix4dAndQuietRenormalizeMatrix4d(matrix: Matrix4d) {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const xyz1 = Point3d.create();\r\n for (let i = 0; i + 2 <= nDouble; i += 3) {\r\n matrix.multiplyXYZWQuietRenormalize(data[i], data[i + 1], data[i + 2], 1.0, xyz1);\r\n data[i] = xyz1.x;\r\n data[i + 1] = xyz1.y;\r\n data[i + 2] = xyz1.z;\r\n }\r\n }\r\n /** Multiply each point by the transform, replace values. */\r\n public tryTransformInverseInPlace(transform: Transform): boolean {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const matrix = transform.matrix;\r\n matrix.computeCachedInverse(true);\r\n const coffs = matrix.inverseCoffs;\r\n if (!coffs)\r\n return false;\r\n const origin = transform.origin;\r\n const x0 = origin.x;\r\n const y0 = origin.y;\r\n const z0 = origin.z;\r\n let x = 0;\r\n let y = 0;\r\n let z = 0;\r\n for (let i = 0; i + 2 < nDouble; i += 3) {\r\n x = data[i] - x0;\r\n y = data[i + 1] - y0;\r\n z = data[i + 2] - z0;\r\n data[i] = coffs[0] * x + coffs[1] * y + coffs[2] * z;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y + coffs[5] * z;\r\n data[i + 2] = coffs[6] * x + coffs[7] * y + coffs[8] * z;\r\n }\r\n return true;\r\n }\r\n /** Extend `range` to extend by all points. */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n const numDouble = this.float64Length;\r\n const data = this._data;\r\n if (transform) {\r\n for (let i = 0; i + 2 < numDouble; i += 3)\r\n rangeToExtend.extendTransformedXYZ(transform, data[i], data[i + 1], data[i + 2]);\r\n } else {\r\n for (let i = 0; i + 2 < numDouble; i += 3)\r\n rangeToExtend.extendXYZ(data[i], data[i + 1], data[i + 2]);\r\n }\r\n }\r\n /** Get range of points. */\r\n public override getRange(transform?: Transform, result?: Range3d): Range3d {\r\n let range = result;\r\n if (range)\r\n range.setNull();\r\n else\r\n range = Range3d.createNull();\r\n this.extendRange(range, transform);\r\n return range;\r\n }\r\n /** Initialize `range` with coordinates in this array. */\r\n public setRange(range: Range3d, transform?: Transform): void {\r\n range.setNull();\r\n this.extendRange(range, transform);\r\n }\r\n /** Sum the lengths of segments between points. */\r\n public sumLengths(): number {\r\n let sum = 0.0;\r\n const n = 3 * (this._xyzInUse - 1); // length already takes into account what specifically is in use\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 3) sum += Geometry.hypotenuseXYZ(\r\n data[i + 3] - data[i],\r\n data[i + 4] - data[i + 1],\r\n data[i + 5] - data[i + 2],\r\n );\r\n return sum;\r\n }\r\n /**\r\n * Multiply each x,y,z by the scale factor.\r\n * @param factor scale factor.\r\n */\r\n public scaleInPlace(factor: number): void {\r\n if (this._data) {\r\n const numFloat = this.float64Length;\r\n for (let i = 0; i < numFloat; i++)\r\n this._data[i] = this._data[i] * factor;\r\n }\r\n }\r\n /** Test if all points are within tolerance of a plane. */\r\n public isCloseToPlane(plane: Plane3dByOriginAndUnitNormal, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n const numCoordinate = 3 * this._xyzInUse;\r\n const data = this._data;\r\n for (let i = 0; i < numCoordinate; i += 3)\r\n if (Math.abs(plane.altitudeXYZ(data[i], data[i + 1], data[i + 2])) > tolerance)\r\n return false;\r\n return true;\r\n }\r\n /**\r\n * * If not already closed, push a copy of the first point.\r\n * * If already closed within tolerance, force exact copy.\r\n * * Otherwise leave unchanged.\r\n */\r\n public forceClosure(tolerance: number = Geometry.smallMetricDistance): void {\r\n const d = this.distanceIndexIndex(0, this.length - 1);\r\n // leave the empty array alone; note that singleton will generate 0 distance and do nothing\r\n if (d === undefined) {\r\n } else if (d > tolerance)\r\n this.pushXYZ(this._data[0], this._data[1], this._data[2]);\r\n else if (d > 0) {\r\n // overwrite last point with exact exact first point\r\n const i0 = this._data.length - 3;\r\n for (let i = 0; i < 3; i++)\r\n this._data[i0 + i] = this._data[i];\r\n }\r\n }\r\n /** Compute a point at fractional coordinate between points i and j. */\r\n public interpolate(i: number, fraction: number, j: number, result?: Point3d): Point3d | undefined {\r\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\r\n const fraction0 = 1.0 - fraction;\r\n const data = this._data;\r\n i = 3 * i;\r\n j = 3 * j;\r\n return Point3d.create(\r\n fraction0 * data[i] + fraction * data[j],\r\n fraction0 * data[i + 1] + fraction * data[j + 1],\r\n fraction0 * data[i + 2] + fraction * data[j + 2],\r\n result,\r\n );\r\n }\r\n return undefined;\r\n }\r\n /** Compute a point at fractional coordinate between points i and j of source and push onto this array. */\r\n public pushInterpolatedFromGrowableXYZArray(source: GrowableXYZArray, i: number, fraction: number, j: number): void {\r\n if (source.isIndexValid(i) && source.isIndexValid(j)) {\r\n const fraction0 = 1.0 - fraction;\r\n const data = source._data;\r\n i = 3 * i;\r\n j = 3 * j;\r\n this.pushXYZ(\r\n fraction0 * data[i] + fraction * data[j],\r\n fraction0 * data[i + 1] + fraction * data[j + 1],\r\n fraction0 * data[i + 2] + fraction * data[j + 2],\r\n );\r\n }\r\n }\r\n /** Sum the signed areas of the projection to xy plane. */\r\n public areaXY(): number {\r\n let area = 0.0;\r\n const n = 3 * this._xyzInUse; // float count\r\n if (n > 6) {\r\n const x0 = this._data[n - 3];\r\n const y0 = this._data[n - 2];\r\n let dx1 = this._data[0] - x0;\r\n let dy1 = this._data[1] - y0;\r\n let dx2 = 0;\r\n let dy2 = 0;\r\n for (let i = 3; i < n; i += 3, dx1 = dx2, dy1 = dy2) {\r\n dx2 = this._data[i] - x0;\r\n dy2 = this._data[i + 1] - y0;\r\n area += Geometry.crossProductXYXY(dx1, dy1, dx2, dy2);\r\n }\r\n }\r\n return 0.5 * area;\r\n }\r\n /** Compute a vector from index origin i to indexed target j. */\r\n public vectorIndexIndex(i: number, j: number, result?: Vector3d): Vector3d | undefined {\r\n if (!this.isIndexValid(i) || !this.isIndexValid(j))\r\n return undefined;\r\n const data = this._data;\r\n i = 3 * i;\r\n j = 3 * j;\r\n return Vector3d.create(\r\n data[j] - data[i],\r\n data[j + 1] - data[i + 1],\r\n data[j + 2] - data[i + 2],\r\n result,\r\n );\r\n }\r\n /** Compute a vector from origin to indexed target j. */\r\n public vectorXYAndZIndex(origin: XYAndZ, j: number, result?: Vector3d): Vector3d | undefined {\r\n if (this.isIndexValid(j)) {\r\n const data = this._data;\r\n j = 3 * j;\r\n return Vector3d.create(\r\n data[j] - origin.x,\r\n data[j + 1] - origin.y,\r\n data[j + 2] - origin.z,\r\n result,\r\n );\r\n }\r\n return undefined;\r\n }\r\n /** Compute the cross product of vectors from from indexed origin to indexed targets i and j. */\r\n public crossProductIndexIndexIndex(\r\n originIndex: number, targetAIndex: number, targetBIndex: number, result?: Vector3d,\r\n ): Vector3d | undefined {\r\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\r\n const i = originIndex * 3;\r\n const j = targetAIndex * 3;\r\n const k = targetBIndex * 3;\r\n const data = this._data;\r\n return Geometry.crossProductXYZXYZ(\r\n data[j] - data[i], data[j + 1] - data[i + 1], data[j + 2] - data[i + 2],\r\n data[k] - data[i], data[k + 1] - data[i + 1], data[k + 2] - data[i + 2],\r\n result,\r\n );\r\n }\r\n return undefined;\r\n }\r\n /** Compute the dot product of pointIndex with [x,y,z]. */\r\n public evaluateUncheckedIndexDotProductXYZ(pointIndex: number, x: number, y: number, z: number): number {\r\n const i = pointIndex * 3;\r\n const data = this._data;\r\n return data[i] * x + data[i + 1] * y + data[i + 2] * z;\r\n }\r\n /** Compute the dot product of pointIndex with [x,y,z]. */\r\n public evaluateUncheckedIndexPlaneAltitude(pointIndex: number, plane: PlaneAltitudeEvaluator): number {\r\n const i = pointIndex * 3;\r\n const data = this._data;\r\n return plane.altitudeXYZ(data[i], data[i + 1], data[i + 2]);\r\n }\r\n /**\r\n * Compute the cross product from indexed origin t indexed targets targetAIndex and targetB index.\r\n * * Accumulate it to the result.\r\n */\r\n public accumulateCrossProductIndexIndexIndex(\r\n originIndex: number, targetAIndex: number, targetBIndex: number, result: Vector3d,\r\n ): void {\r\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\r\n const i = originIndex * 3;\r\n const j = targetAIndex * 3;\r\n const k = targetBIndex * 3;\r\n const data = this._data;\r\n result.addCrossProductToTargetsInPlace(\r\n data[i], data[i + 1], data[i + 2],\r\n data[j], data[j + 1], data[j + 2],\r\n data[k], data[k + 1], data[k + 2],\r\n );\r\n }\r\n }\r\n /**\r\n * Compute the cross product from indexed origin t indexed targets targetAIndex and targetB index.\r\n * * Accumulate it to the result.\r\n */\r\n public accumulateScaledXYZ(index: number, scale: number, sum: Point3d): void {\r\n if (this.isIndexValid(index)) {\r\n const i = index * 3;\r\n const data = this._data;\r\n sum.x += scale * data[i];\r\n sum.y += scale * data[i + 1];\r\n sum.z += scale * data[i + 2];\r\n }\r\n }\r\n /** Compute the cross product of vectors from from origin to indexed targets i and j. */\r\n public crossProductXYAndZIndexIndex(\r\n origin: XYAndZ, targetAIndex: number, targetBIndex: number, result?: Vector3d,\r\n ): Vector3d | undefined {\r\n if (this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\r\n const j = targetAIndex * 3;\r\n const k = targetBIndex * 3;\r\n const data = this._data;\r\n return Geometry.crossProductXYZXYZ(\r\n data[j] - origin.x, data[j + 1] - origin.y, data[j + 2] - origin.z,\r\n data[k] - origin.x, data[k + 1] - origin.y, data[k + 2] - origin.z,\r\n result);\r\n }\r\n return undefined;\r\n }\r\n /** Return the distance between an array point and the input point. */\r\n public distanceIndexToPoint(i: number, spacePoint: XYAndZ): number | undefined {\r\n if (this.isIndexValid(i)) {\r\n const i0 = 3 * i;\r\n return Geometry.hypotenuseXYZ(\r\n spacePoint.x - this._data[i0],\r\n spacePoint.y - this._data[i0 + 1],\r\n spacePoint.z - this._data[i0 + 2],\r\n );\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return distance squared between indicated points.\r\n * @param i first point index.\r\n * @param j second point index.\r\n */\r\n public distanceSquaredIndexIndex(i: number, j: number): number | undefined {\r\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\r\n const i0 = 3 * i;\r\n const j0 = 3 * j;\r\n return Geometry.hypotenuseSquaredXYZ(\r\n this._data[j0] - this._data[i0],\r\n this._data[j0 + 1] - this._data[i0 + 1],\r\n this._data[j0 + 2] - this._data[i0 + 2],\r\n );\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return distance between indicated points.\r\n * @param i first point index.\r\n * @param j second point index.\r\n */\r\n public distanceIndexIndex(i: number, j: number): number | undefined {\r\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\r\n const i0 = 3 * i;\r\n const j0 = 3 * j;\r\n return Geometry.hypotenuseXYZ(\r\n this._data[j0] - this._data[i0],\r\n this._data[j0 + 1] - this._data[i0 + 1],\r\n this._data[j0 + 2] - this._data[i0 + 2],\r\n );\r\n }\r\n return undefined;\r\n }\r\n /** Return the distance between points in distinct arrays. */\r\n public static distanceBetweenPointsIn2Arrays(\r\n arrayA: GrowableXYZArray, i: number, arrayB: GrowableXYZArray, j: number,\r\n ): number | undefined {\r\n if (arrayA.isIndexValid(i) && arrayB.isIndexValid(j)) {\r\n const i0 = 3 * i;\r\n const j0 = 3 * j;\r\n return Geometry.hypotenuseXYZ(\r\n arrayB._data[j0] - arrayA._data[i0],\r\n arrayB._data[j0 + 1] - arrayA._data[i0 + 1],\r\n arrayB._data[j0 + 2] - arrayA._data[i0 + 2],\r\n );\r\n }\r\n return undefined;\r\n }\r\n /** Test for near equality between two `GrowableXYZArray`. */\r\n public static isAlmostEqual(dataA: GrowableXYZArray | undefined, dataB: GrowableXYZArray | undefined): boolean {\r\n if (dataA && dataB) {\r\n if (dataA.length !== dataB.length)\r\n return false;\r\n for (let i = 0; i < dataA.length; i++)\r\n if (!dataA.getPoint3dAtUncheckedPointIndex(i).isAlmostEqual(dataB.getPoint3dAtUncheckedPointIndex(i)))\r\n return false;\r\n return true;\r\n }\r\n // if both are null it is equal, otherwise unequal\r\n return (!dataA && !dataB);\r\n }\r\n /** Return an array of block indices sorted per compareLexicalBlock function. */\r\n public sortIndicesLexical(): Uint32Array {\r\n const n = this._xyzInUse;\r\n // let numCompare = 0;\r\n const result = new Uint32Array(n);\r\n for (let i = 0; i < n; i++) result[i] = i;\r\n result.sort(\r\n (blockIndexA: number, blockIndexB: number) => {\r\n // numCompare++;\r\n return this.compareLexicalBlock(blockIndexA, blockIndexB);\r\n });\r\n // console.log (n, numCompare);\r\n return result;\r\n }\r\n /** Compare two blocks in simple lexical order. */\r\n public compareLexicalBlock(ia: number, ib: number): number {\r\n let ax = 0;\r\n let bx = 0;\r\n for (let i = 0; i < 3; i++) {\r\n ax = this._data[ia * 3 + i];\r\n bx = this._data[ib * 3 + i];\r\n if (ax > bx)\r\n return 1;\r\n if (ax < bx)\r\n return -1;\r\n }\r\n return ia - ib; // so original order is maintained among duplicates\r\n }\r\n /** Access a single double at offset within a block. This has no index checking. */\r\n public component(pointIndex: number, componentIndex: number): number {\r\n return this._data[3 * pointIndex + componentIndex];\r\n }\r\n /** Add points at regular steps from `other`. */\r\n public addSteppedPoints(other: GrowableXYZArray, pointIndex0: number, step: number, numAdd: number) {\r\n const dataB = other._data;\r\n let b0 = pointIndex0 * 3;\r\n const nb = other.length * 3;\r\n let numAdded = 0;\r\n this.ensureCapacity(this._xyzInUse + numAdd, false);\r\n while (b0 >= 0 && b0 + 2 < nb && numAdded < numAdd) {\r\n this.pushXYZ(dataB[b0], dataB[b0 + 1], dataB[b0 + 2]);\r\n b0 += step * 3;\r\n numAdded++;\r\n }\r\n }\r\n /**\r\n * Find the min and max distance between corresponding indexed points. Excess points are ignored.\r\n * @param arrayA first array.\r\n * @param arrayB second array.\r\n */\r\n public static distanceRangeBetweenCorrespondingPoints(arrayA: GrowableXYZArray, arrayB: GrowableXYZArray): Range1d {\r\n const dataA = arrayA._data;\r\n const dataB = arrayB._data;\r\n const n = Math.min(arrayA.length, arrayB.length);\r\n let i = 0;\r\n let k0;\r\n const range = Range1d.createNull();\r\n while (i < n) {\r\n k0 = 3 * i;\r\n range.extendX(Geometry.hypotenuseXYZ(dataA[k0] - dataB[k0], dataA[k0 + 1] - dataB[k0 + 1], dataA[k0 + 2] - dataB[k0 + 2]));\r\n i++;\r\n }\r\n return range;\r\n }\r\n /** Remove trailing point(s) within tolerance of the start point. */\r\n public static removeClosure(points: IndexedReadWriteXYZCollection, tolerance: number = Geometry.smallMetricDistance): void {\r\n while (points.length > 1 && points.distanceIndexIndex(0, points.length - 1)! < tolerance)\r\n points.pop();\r\n }\r\n /**\r\n * Compute frame for a triangle formed by three (unchecked!) points identified by index.\r\n * * z direction of frame is 001.\r\n * * Transform axes from origin to targetA and targetB.\r\n * * in local coordinates (u,v,w) the xy interior of the triangle is `u>=0, v>= 0, w>= 0, u+v+w<1`.\r\n * * Return undefined if transform is not invertible, e.g. if points are in a vertical plane.\r\n */\r\n public fillLocalXYTriangleFrame(\r\n originIndex: number, targetAIndex: number, targetBIndex: number, result?: Transform,\r\n ): Transform | undefined {\r\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\r\n let i0 = originIndex * 3;\r\n const data = this._data;\r\n const ax = data[i0++];\r\n const ay = data[i0++];\r\n const az = data[i0++];\r\n i0 = targetAIndex * 3;\r\n const ux = data[i0++] - ax;\r\n const uy = data[i0++] - ay;\r\n const uz = data[i0++] - az;\r\n i0 = targetBIndex * 3;\r\n const vx = data[i0++] - ax;\r\n const vy = data[i0++] - ay;\r\n const vz = data[i0++] - az;\r\n result = Transform.createRowValues(\r\n ux, vx, 0, ax,\r\n uy, vy, 0, ay,\r\n uz, vz, 1, az,\r\n result,\r\n );\r\n return result.computeCachedInverse() ? result : undefined;\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Pass the (x,y,z) of each point to a function which returns a replacement for one of the 3 components.\r\n * @param componentIndex Index (0,1,2) of component to be replaced.\r\n * @param func function to be called as `func(x,y,z)`, returning a replacement value for componentIndex.\r\n */\r\n public mapComponent(componentIndex: 0 | 1 | 2, func: (x: number, y: number, z: number) => number): void {\r\n const n = this._data.length;\r\n let q;\r\n for (let i = 0; i + 2 < n; i += 3) {\r\n q = func(this._data[i], this._data[i + 1], this._data[i + 2]);\r\n this._data[i + componentIndex] = q;\r\n }\r\n }\r\n /**\r\n * Pass the (x,y,z) of each point to a function which returns a replacement for the point.\r\n * * @param func function to be called as `func(x,y,z)`, returning a replacement point.\r\n */\r\n public mapPoint(func: (x: number, y: number, z: number) => XYZ): void {\r\n const n = this._data.length;\r\n let q;\r\n for (let i = 0; i + 2 < n; i += 3) {\r\n q = func(this._data[i], this._data[i + 1], this._data[i + 2]);\r\n this._data[i] = q.x;\r\n this._data[i + 1] = q.y;\r\n this._data[i + 2] = q.z;\r\n }\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module ArraysAndInterfaces\r\n */\r\n\r\nimport { Geometry, PlaneAltitudeEvaluator } from \"../Geometry\";\r\nimport { Matrix4d } from \"../geometry4d/Matrix4d\";\r\nimport { IndexedReadWriteXYZCollection, IndexedXYZCollection, MultiLineStringDataVariant } from \"./IndexedXYZCollection\";\r\nimport { Matrix3d } from \"./Matrix3d\";\r\nimport { Plane3dByOriginAndUnitNormal } from \"./Plane3dByOriginAndUnitNormal\";\r\nimport { Point2d } from \"./Point2dVector2d\";\r\nimport { Point3d, Vector3d, XYZ } from \"./Point3dVector3d\";\r\nimport { PointStreamGrowableXYZArrayCollector, VariantPointDataStream } from \"./PointStreaming\";\r\nimport { Range1d, Range3d } from \"./Range\";\r\nimport { Transform } from \"./Transform\";\r\nimport { XYAndZ } from \"./XYZProps\";\r\n\r\n/**\r\n * `GrowableXYZArray` manages a (possibly growing) Float64Array to pack xyz coordinates.\r\n * @public\r\n */\r\nexport class GrowableXYZArray extends IndexedReadWriteXYZCollection {\r\n /** Array of packed xyz xyz xyz components. */\r\n private _data: Float64Array;\r\n /** Number of xyz triples (not floats) in the array. */\r\n private _xyzInUse: number;\r\n /** Capacity in xyz triples (not floats). */\r\n private _xyzCapacity: number;\r\n /** Multiplier used by ensureCapacity to expand requested reallocation size. */\r\n private _growthFactor: number;\r\n /**\r\n * Construct a new GrowablePoint3d array.\r\n * @param numPoints initial capacity in xyz triples (default 8).\r\n * @param growthFactor used by ensureCapacity to expand requested reallocation size (default 1.5).\r\n * @param data optional pre-existing Float64Array to use as the backing memory. If supplied, numPoints is ignored.\r\n */\r\n public constructor(numPoints: number = 8, growthFactor?: number, data?: Float64Array) {\r\n super();\r\n this._data = data || new Float64Array(numPoints * 3); // 3 values per point\r\n this._xyzInUse = 0;\r\n this._xyzCapacity = data ? data.length / 3 : numPoints;\r\n this._growthFactor = (undefined !== growthFactor && growthFactor >= 1.0) ? growthFactor : 1.5;\r\n }\r\n /**\r\n * Copy xyz points from source array. Does not reallocate or change active point count.\r\n * @param source array to copy from.\r\n * @param sourceCount copy the first sourceCount points; all points if undefined.\r\n * @param destOffset copy to instance array starting at this point index; zero if undefined.\r\n * @return count and offset of points copied.\r\n */\r\n protected copyData(\r\n source: Float64Array | number[], sourceCount?: number, destOffset?: number,\r\n ): { count: number, offset: number } {\r\n // validate inputs and convert from points to entries\r\n let myOffset = (undefined !== destOffset) ? destOffset * 3 : 0;\r\n if (myOffset < 0)\r\n myOffset = 0;\r\n if (myOffset >= this._data.length)\r\n return { count: 0, offset: 0 };\r\n let myCount = (undefined !== sourceCount) ? sourceCount * 3 : source.length;\r\n if (myCount > 0) {\r\n if (myCount > source.length)\r\n myCount = source.length;\r\n if (myOffset + myCount > this._data.length)\r\n myCount = this._data.length - myOffset;\r\n if (myCount % 3 !== 0)\r\n myCount -= myCount % 3;\r\n }\r\n if (myCount <= 0)\r\n return { count: 0, offset: 0 };\r\n if (myCount === source.length)\r\n this._data.set(source, myOffset);\r\n else if (source instanceof Float64Array)\r\n this._data.set(source.subarray(0, myCount), myOffset);\r\n else\r\n this._data.set(source.slice(0, myCount), myOffset);\r\n return { count: myCount / 3, offset: myOffset / 3 };\r\n }\r\n /** The number of points in use. When the length is increased, the array is padded with zeroes. */\r\n public get length() {\r\n return this._xyzInUse;\r\n }\r\n public set length(newLength: number) {\r\n this.resize(newLength, true);\r\n }\r\n /** Return the number of float64 in use. */\r\n public get float64Length() {\r\n return this._xyzInUse * 3;\r\n }\r\n /**\r\n * Return the raw packed data.\r\n * * Note that the length of the returned Float64Array is a count of doubles, and includes the excess capacity\r\n */\r\n public float64Data(): Float64Array {\r\n return this._data;\r\n }\r\n /**\r\n * If necessary, increase the capacity to the new number of points. Current coordinates and point count (length) are\r\n * unchanged.\r\n */\r\n public ensureCapacity(pointCapacity: number, applyGrowthFactor: boolean = true) {\r\n if (pointCapacity > this._xyzCapacity) {\r\n if (applyGrowthFactor)\r\n pointCapacity = Math.trunc(pointCapacity * this._growthFactor);\r\n const prevData = this._data;\r\n if (this._data.buffer instanceof ArrayBuffer)\r\n this._data = new Float64Array(new ArrayBuffer(pointCapacity * 3 * this._data.BYTES_PER_ELEMENT));\r\n else\r\n this._data = new Float64Array(new SharedArrayBuffer(pointCapacity * 3 * this._data.BYTES_PER_ELEMENT));\r\n this.copyData(prevData, this._xyzInUse);\r\n this._xyzCapacity = pointCapacity;\r\n }\r\n }\r\n /**\r\n * * If pointCount is less than current length, just reset current length to pointCount, effectively trimming active\r\n * points but preserving original capacity.\r\n * * If pointCount is greater than current length, reallocate to exactly pointCount, copy existing points, and\r\n * optionally pad excess with zero.\r\n * @param pointCount new number of active points in array.\r\n * @param padWithZero when increasing point count, whether to zero out new points (default false).\r\n */\r\n public resize(pointCount: number, padWithZero?: boolean): void {\r\n if (pointCount >= 0 && pointCount < this._xyzInUse)\r\n this._xyzInUse = pointCount;\r\n else if (pointCount > this._xyzInUse) {\r\n this.ensureCapacity(pointCount, false);\r\n if (padWithZero ?? false)\r\n this._data.fill(0, this._xyzInUse * 3);\r\n this._xyzInUse = pointCount;\r\n }\r\n }\r\n /** Make a copy of the (active) points in this array (the clone does NOT get excess capacity). */\r\n public clone(result?: GrowableXYZArray): GrowableXYZArray {\r\n if (!result)\r\n result = new GrowableXYZArray(this.length);\r\n else {\r\n if (result.length !== this.length)\r\n result.clear(); // force resize to trim excess capacity\r\n result.resize(this.length);\r\n }\r\n result.copyData(this._data, this.length);\r\n result._xyzInUse = this.length;\r\n return result;\r\n }\r\n /**\r\n * Clone the input array with each successive duplicate point removed.\r\n * * First and last points are always preserved.\r\n * @param source the source array.\r\n * @param tolerance optional distance tol for compression (default [[Geometry.smallMetricDistance]]).\r\n * @param result optional pre-allocated object to populate and return. Can be a reference to `source`, in\r\n * which case the array is compressed in place and returned.\r\n * @see [[cloneCompressed]], [[compressInPlace]], [[PolylineOps.compressShortEdges]].\r\n */\r\n public static createCompressed(source: IndexedXYZCollection, tolerance: number = Geometry.smallMetricDistance, result?: GrowableXYZArray): GrowableXYZArray {\r\n const dupIndices = source.findOrderedDuplicates(tolerance, true);\r\n const newSize = source.length - dupIndices.length;\r\n if (!result)\r\n result = new GrowableXYZArray(newSize);\r\n if (result !== source) {\r\n result.clear();\r\n result.resize(newSize, true);\r\n }\r\n for (let iRead = 0, iWrite = 0, iDup = 0; iRead < source.length; ++iRead) {\r\n if (iDup < dupIndices.length && iRead === dupIndices[iDup])\r\n ++iDup; // skip the duplicate\r\n else\r\n result.transferFromGrowableXYZArray(iWrite++, source, iRead);\r\n }\r\n result.resize(newSize);\r\n return result;\r\n }\r\n /**\r\n * Clone the instance array with each successive duplicate point removed.\r\n * * First and last points are always preserved.\r\n * @param tolerance optional distance tol for compression (default [[Geometry.smallMetricDistance]])\r\n * @param result optional pre-allocated object to populate and return. Can be a reference to the instance array, in\r\n * which case the array is compressed in place and returned.\r\n * @see [[createCompressed]], [[compressInPlace]], [[PolylineOps.compressShortEdges]]\r\n */\r\n public cloneCompressed(tolerance: number = Geometry.smallMetricDistance, result?: GrowableXYZArray): GrowableXYZArray {\r\n return GrowableXYZArray.createCompressed(this, tolerance, result);\r\n }\r\n /**\r\n * Compress the input array by removing successive duplicate points.\r\n * * First and last points are always preserved.\r\n * @param tolerance optional distance tol for compression (default [[Geometry.smallMetricDistance]]).\r\n * @returns the instance array.\r\n * @see [[createCompressed]], [[cloneCompressed]], [[PolylineOps.compressShortEdges]].\r\n */\r\n public compressInPlace(tolerance: number = Geometry.smallMetricDistance): GrowableXYZArray {\r\n return GrowableXYZArray.createCompressed(this, tolerance, this);\r\n }\r\n /**\r\n * Create an array by copying data from various point formats.\r\n * Valid inputs are:\r\n * * Point2d\r\n * * Point3d\r\n * * An array of 2 doubles\r\n * * An array of 3 doubles\r\n * * A GrowableXYZArray\r\n * * Any json object satisfying Point3d.isXYAndZ\r\n * * Any json object satisfying Point3d.isXAndY\r\n * * A Float64Array of doubles, interpreted as xyzxyz\r\n * * An array of any of the above\r\n * @param data source points.\r\n * @param result optional pre-allocated GrowableXYZArray to clear and fill.\r\n */\r\n public static create(data: any, result?: GrowableXYZArray): GrowableXYZArray {\r\n if (result) {\r\n result.clear();\r\n } else {\r\n const pointCount = typeof data[0] === \"number\" ? data.length / 3 : data.length;\r\n result = new GrowableXYZArray(pointCount);\r\n }\r\n result.pushFrom(data);\r\n return result;\r\n }\r\n /**\r\n * Create a new GrowableXYZArray capturing the provided data. The data is not copied, just referenced.\r\n * @param data source data to capture.\r\n * @returns a new GrowableXYZArray object that references the provided data.\r\n */\r\n public static createCapture(data: Float64Array): GrowableXYZArray {\r\n return new GrowableXYZArray(0, undefined, data);\r\n }\r\n /** Restructure MultiLineStringDataVariant as array of GrowableXYZArray. */\r\n public static createArrayOfGrowableXYZArray(data: MultiLineStringDataVariant): GrowableXYZArray[] | undefined {\r\n const collector = new PointStreamGrowableXYZArrayCollector();\r\n VariantPointDataStream.streamXYZ(data, collector);\r\n return collector.claimArrayOfGrowableXYZArray();\r\n }\r\n /** Push a point to the end of the array. */\r\n public push(toPush: XYAndZ) {\r\n this.pushXYZ(toPush.x, toPush.y, toPush.z);\r\n }\r\n /** Push all points of an array. */\r\n public pushAll(points: Point3d[]) {\r\n this.ensureCapacity(this._xyzInUse + points.length, false);\r\n for (const p of points) this.push(p);\r\n }\r\n /**\r\n * Push copies of points from variant sources.\r\n * Valid inputs are:\r\n * * Point2d\r\n * * Point3d\r\n * * An array of 2 doubles\r\n * * An array of 3 doubles\r\n * * An IndexedXYZCollection\r\n * * Any json object satisfying Point3d.isXYAndZ\r\n * * Any json object satisfying Point3d.isXAndY\r\n * * A Float64Array of doubles, interpreted as xyzxyz\r\n * * An array of any of the above.\r\n */\r\n public pushFrom(p: any) {\r\n if (p instanceof Point3d)\r\n this.pushXYZ(p.x, p.y, p.z);\r\n else if (p instanceof GrowableXYZArray)\r\n this.pushFromGrowableXYZArray(p);\r\n else if (p instanceof Point2d)\r\n this.pushXYZ(p.x, p.y, 0.0);\r\n else if (Geometry.isNumberArray(p, 4) || p instanceof Float64Array) {\r\n const xyzToAdd = Math.trunc(p.length / 3);\r\n this.ensureCapacity(this._xyzInUse + xyzToAdd, false);\r\n this.copyData(p, xyzToAdd, this._xyzInUse);\r\n this._xyzInUse += xyzToAdd;\r\n } else if (Geometry.isNumberArray(p, 3))\r\n this.pushXYZ(p[0], p[1], p[2]);\r\n else if (Geometry.isNumberArray(p, 2))\r\n this.pushXYZ(p[0], p[1], 0.0);\r\n else if (Array.isArray(p)) {\r\n // direct recursion re-wraps p and goes infinite; unroll here.\r\n for (const q of p)\r\n this.pushFrom(q);\r\n } else if (Point3d.isXYAndZ(p))\r\n this.pushXYZ(p.x, p.y, p.z);\r\n else if (Point3d.isXAndY(p))\r\n this.pushXYZ(p.x, p.y, 0.0);\r\n else if (p instanceof IndexedXYZCollection)\r\n this.pushIndexedXYZCollection(p);\r\n }\r\n /**\r\n * Replicate numWrap xyz values from the front of the array as new values at the end.\r\n * @param numWrap number of xyz values to replicate.\r\n */\r\n public pushWrap(numWrap: number): void {\r\n if (this._xyzInUse >= numWrap) {\r\n this.ensureCapacity(this._xyzInUse + numWrap, false);\r\n for (let i = 0; i < numWrap; i++) {\r\n const k = 3 * i;\r\n this.pushXYZ(this._data[k], this._data[k + 1], this._data[k + 2]);\r\n }\r\n }\r\n }\r\n /** Append a new point with given x,y,z. */\r\n public pushXYZ(x: number, y: number, z: number): void {\r\n this.ensureCapacity(this._xyzInUse + 1);\r\n const index = this._xyzInUse * 3;\r\n this._data[index] = x;\r\n this._data[index + 1] = y;\r\n this._data[index + 2] = z;\r\n this._xyzInUse++;\r\n }\r\n /**\r\n * Shift all data forward to make space for numPoints at the front.\r\n * * Leading (3*numPoints) doubles are left with prior contents.\r\n * * _xyzInUse count is increased.\r\n */\r\n private shiftForward(numPoints: number): void {\r\n if (numPoints <= 0)\r\n return;\r\n this.ensureCapacity(this._xyzInUse + numPoints);\r\n const numAddedDouble = 3 * numPoints;\r\n const lastIndex = this._xyzInUse * 3;\r\n this._data.copyWithin(numAddedDouble, 0, lastIndex);\r\n this._xyzInUse += numPoints;\r\n }\r\n /**\r\n * Prepend a new point with given x,y,z\r\n * * Remark: this copies all content forward.\r\n */\r\n public pushFrontXYZ(x: number, y: number, z: number): void {\r\n this.shiftForward(1);\r\n this._data[0] = x;\r\n this._data[1] = y;\r\n this._data[2] = z;\r\n }\r\n /** Prepend a new point at the front of the array. */\r\n public pushFront(toPush: XYAndZ): void {\r\n this.pushFrontXYZ(toPush.x, toPush.y, toPush.z);\r\n }\r\n /**\r\n * Move the coordinates at fromIndex to toIndex.\r\n * * No action if either index is invalid.\r\n */\r\n public moveIndexToIndex(fromIndex: number, toIndex: number): void {\r\n if (this.isIndexValid(fromIndex) && this.isIndexValid(toIndex)) {\r\n let iA = fromIndex * 3;\r\n let iB = toIndex * 3;\r\n this._data[iB++] = this._data[iA++];\r\n this._data[iB++] = this._data[iA++];\r\n this._data[iB] = this._data[iA];\r\n }\r\n }\r\n /**\r\n * Remove one point from the back.\r\n * * NOTE that (in the manner of std::vector native) this is \"just\" removing the point -- no point is NOT returned.\r\n * * Use `back ()` to get the last x,y,z assembled into a `Point3d `\r\n */\r\n public pop(): void {\r\n if (this._xyzInUse > 0)\r\n this._xyzInUse--;\r\n }\r\n /** Clear all xyz data, but leave capacity unchanged. */\r\n public clear(): void {\r\n this._xyzInUse = 0;\r\n }\r\n /**\r\n * Get a point by index, strongly typed as a Point3d. This is unchecked. Use [[getPoint3dAtCheckedPointIndex]] to\r\n * have validity test.\r\n * @param pointIndex index to access.\r\n * @param result optional result.\r\n */\r\n public getPoint3dAtUncheckedPointIndex(pointIndex: number, result?: Point3d): Point3d {\r\n const index = 3 * pointIndex;\r\n return Point3d.create(this._data[index], this._data[index + 1], this._data[index + 2], result);\r\n }\r\n /**\r\n * Get a point by index, strongly typed as a Point2d. This is unchecked. Use [[getPoint2dAtCheckedPointIndex]] to\r\n * have validity test.\r\n * @param pointIndex index to access.\r\n * @param result optional result.\r\n */\r\n public getPoint2dAtUncheckedPointIndex(pointIndex: number, result?: Point2d): Point2d {\r\n const index = 3 * pointIndex;\r\n return Point2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n /**\r\n * Get a vector by index, strongly typed as a Vector3d. This is unchecked. Use [[getVector3dAtCheckedVectorIndex]]\r\n * to have validity test.\r\n * @param vectorIndex index to access.\r\n * @param result optional result.\r\n */\r\n public getVector3dAtUncheckedVectorIndex(vectorIndex: number, result?: Vector3d): Vector3d {\r\n const index = 3 * vectorIndex;\r\n return Vector3d.create(this._data[index], this._data[index + 1], this._data[index + 2], result);\r\n }\r\n /** Copy xyz into strongly typed Point3d. */\r\n public getPoint3dAtCheckedPointIndex(pointIndex: number, result?: Point3d): Point3d | undefined {\r\n if (this.isIndexValid(pointIndex)) {\r\n const index = 3 * pointIndex;\r\n return Point3d.create(this._data[index], this._data[index + 1], this._data[index + 2], result);\r\n }\r\n return undefined;\r\n }\r\n /** Access x of indexed point. */\r\n public getXAtUncheckedPointIndex(pointIndex: number): number {\r\n const index = 3 * pointIndex;\r\n return this._data[index];\r\n }\r\n /** Access y of indexed point. */\r\n public getYAtUncheckedPointIndex(pointIndex: number): number {\r\n const index = 3 * pointIndex;\r\n return this._data[index + 1];\r\n }\r\n /** Access z of indexed point. */\r\n public getZAtUncheckedPointIndex(pointIndex: number): number {\r\n const index = 3 * pointIndex;\r\n return this._data[index + 2];\r\n }\r\n /** Copy xy into strongly typed Point2d. */\r\n public getPoint2dAtCheckedPointIndex(pointIndex: number, result?: Point2d): Point2d | undefined {\r\n if (this.isIndexValid(pointIndex)) {\r\n const index = 3 * pointIndex;\r\n return Point2d.create(this._data[index], this._data[index + 1], result);\r\n }\r\n return undefined;\r\n }\r\n /** Copy xyz into strongly typed Vector3d. */\r\n public getVector3dAtCheckedVectorIndex(vectorIndex: number, result?: Vector3d): Vector3d | undefined {\r\n if (this.isIndexValid(vectorIndex)) {\r\n const index = 3 * vectorIndex;\r\n return Vector3d.create(this._data[index], this._data[index + 1], this._data[index + 2], result);\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Read a point from the source array, and place its coordinates at the given index within this array.\r\n * @param destIndex index of point in this array to be overwritten.\r\n * @param source source array.\r\n * @param sourceIndex point index in source array.\r\n * @returns true if destIndex and sourceIndex are both valid.\r\n */\r\n public transferFromGrowableXYZArray(destIndex: number, source: IndexedXYZCollection, sourceIndex: number): boolean {\r\n if (this.isIndexValid(destIndex) && source.isIndexValid(sourceIndex)) {\r\n const i = destIndex * 3;\r\n this._data[i] = source.getXAtUncheckedPointIndex(sourceIndex);\r\n this._data[i + 1] = source.getYAtUncheckedPointIndex(sourceIndex);\r\n this._data[i + 2] = source.getZAtUncheckedPointIndex(sourceIndex);\r\n return true;\r\n }\r\n return false;\r\n }\r\n /**\r\n * Push coordinates from the source array to the end of this array.\r\n * @param source source array.\r\n * @param sourceIndex xyz index within the source. If undefined, entire source is pushed.\r\n * @returns number of points pushed.\r\n */\r\n public pushFromGrowableXYZArray(source: GrowableXYZArray, sourceIndex?: number): number {\r\n // full array push\r\n if (sourceIndex === undefined) {\r\n const numXYZAdd = source.length;\r\n this.ensureCapacity(this.length + numXYZAdd, false);\r\n this.copyData(source._data, numXYZAdd, this.length);\r\n this._xyzInUse += numXYZAdd;\r\n return numXYZAdd;\r\n }\r\n // single point push\r\n if (source.isIndexValid(sourceIndex)) {\r\n const j = sourceIndex * 3;\r\n this.pushXYZ(source._data[j], source._data[j + 1], source._data[j + 2]);\r\n return 1;\r\n }\r\n return 0;\r\n }\r\n /**\r\n * Push coordinates from the source array to the end of this array.\r\n * @param source source array.\r\n * @returns number of points pushed.\r\n */\r\n public override pushIndexedXYZCollection(source: IndexedXYZCollection): number {\r\n if (source instanceof GrowableXYZArray)\r\n return this.pushFromGrowableXYZArray(source);\r\n this.ensureCapacity(this._xyzInUse + source.length, false);\r\n return super.pushIndexedXYZCollection(source);\r\n }\r\n /**\r\n * Set the coordinates of a single point.\r\n * @param pointIndex index of point to set.\r\n * @param value coordinates to set.\r\n */\r\n public setAtCheckedPointIndex(pointIndex: number, value: XYAndZ): boolean {\r\n if (!this.isIndexValid(pointIndex))\r\n return false;\r\n let index = pointIndex * 3;\r\n this._data[index++] = value.x;\r\n this._data[index++] = value.y;\r\n this._data[index] = value.z;\r\n return true;\r\n }\r\n /**\r\n * Set the coordinates of a single point given as coordinates.\r\n * @param pointIndex index of point to set.\r\n * @param x x coordinate.\r\n * @param y y coordinate.\r\n * @param z z coordinate.\r\n */\r\n public setXYZAtCheckedPointIndex(pointIndex: number, x: number, y: number, z: number): boolean {\r\n if (!this.isIndexValid(pointIndex))\r\n return false;\r\n let index = pointIndex * 3;\r\n this._data[index++] = x;\r\n this._data[index++] = y;\r\n this._data[index] = z;\r\n return true;\r\n }\r\n /** Copy all points into a simple array of Point3. */\r\n public getPoint3dArray(): Point3d[] {\r\n const n = 3 * this._xyzInUse;\r\n const result = [];\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 3)\r\n result.push(Point3d.create(data[i], data[i + 1], data[i + 2]));\r\n return result;\r\n }\r\n /** Multiply each point by the transform, replace values. */\r\n public static multiplyTransformInPlace(transform: Transform, data: GrowableXYZArray[] | GrowableXYZArray): void {\r\n if (Array.isArray(data)) {\r\n for (const d of data)\r\n d.multiplyTransformInPlace(transform);\r\n } else {\r\n data.multiplyTransformInPlace(transform);\r\n }\r\n }\r\n /** Multiply each point by the transform, replace values. */\r\n public multiplyTransformInPlace(transform: Transform): void {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const coffs = transform.matrix.coffs;\r\n const origin = transform.origin;\r\n const x0 = origin.x;\r\n const y0 = origin.y;\r\n const z0 = origin.z;\r\n let x = 0;\r\n let y = 0;\r\n let z = 0;\r\n for (let i = 0; i + 2 <= nDouble; i += 3) {\r\n x = data[i];\r\n y = data[i + 1];\r\n z = data[i + 2];\r\n data[i] = coffs[0] * x + coffs[1] * y + coffs[2] * z + x0;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y + coffs[5] * z + y0;\r\n data[i + 2] = coffs[6] * x + coffs[7] * y + coffs[8] * z + z0;\r\n }\r\n }\r\n /** Reverse the order of points. */\r\n public reverseInPlace() {\r\n const n = this.length;\r\n let j0, j1;\r\n let a;\r\n const data = this._data;\r\n for (let i0 = 0, i1 = n - 1; i0 < i1; i0++, i1--) {\r\n j0 = 3 * i0;\r\n j1 = 3 * i1;\r\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\r\n j0++;\r\n j1++;\r\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\r\n j0++;\r\n j1++;\r\n a = data[j0]; data[j0] = data[j1]; data[j1] = a;\r\n }\r\n }\r\n /** Multiply each xyz (as a vector) by matrix, replace values. */\r\n public multiplyMatrix3dInPlace(matrix: Matrix3d): void {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const coffs = matrix.coffs;\r\n let x = 0;\r\n let y = 0;\r\n let z = 0;\r\n for (let i = 0; i + 2 <= nDouble; i += 3) {\r\n x = data[i];\r\n y = data[i + 1];\r\n z = data[i + 2];\r\n data[i] = coffs[0] * x + coffs[1] * y + coffs[2] * z;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y + coffs[5] * z;\r\n data[i + 2] = coffs[6] * x + coffs[7] * y + coffs[8] * z;\r\n }\r\n }\r\n /**\r\n * Multiply each xyz (as a vector) by matrix inverse transpose, renormalize the vector, replace values.\r\n * * This is the way to apply a matrix (possibly with skew and scale) to a surface normal, and have it end up\r\n * perpendicular to the transformed in-surface vectors.\r\n * * Return false if matrix is not invertible or if any normalization fails.\r\n */\r\n public multiplyAndRenormalizeMatrix3dInverseTransposeInPlace(matrix: Matrix3d): boolean {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n if (!matrix.computeCachedInverse(true))\r\n return false;\r\n const coffs = matrix.inverseCoffs;\r\n const tol = Geometry.smallFloatingPoint;\r\n let x = 0;\r\n let y = 0;\r\n let z = 0;\r\n let x1;\r\n let y1;\r\n let z1;\r\n let q;\r\n let a;\r\n let numFail = 0;\r\n for (let i = 0; i + 2 <= nDouble; i += 3) {\r\n x = data[i];\r\n y = data[i + 1];\r\n z = data[i + 2];\r\n x1 = coffs[0] * x + coffs[3] * y + coffs[6] * z;\r\n y1 = coffs[1] * x + coffs[4] * y + coffs[7] * z;\r\n z1 = coffs[2] * x + coffs[5] * y + coffs[8] * z;\r\n a = x1 * x1 + y1 * y1 + z1 * z1;\r\n if (a < tol) {\r\n // put the originals back\r\n x1 = x;\r\n y1 = y;\r\n z1 = z;\r\n numFail++;\r\n } else if (Math.abs(a - 1.0) > tol) {\r\n q = 1.0 / Math.sqrt(a);\r\n x1 *= q;\r\n y1 *= q;\r\n z1 *= q;\r\n } // else if q is near 1, no need to do the division\r\n data[i] = x1;\r\n data[i + 1] = y1;\r\n data[i + 2] = z1;\r\n }\r\n return numFail === 0;\r\n }\r\n /** Multiply each xyz (as a point) by a homogeneous matrix and update as the normalized point. */\r\n public multiplyMatrix4dAndQuietRenormalizeMatrix4d(matrix: Matrix4d) {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const xyz1 = Point3d.create();\r\n for (let i = 0; i + 2 <= nDouble; i += 3) {\r\n matrix.multiplyXYZWQuietRenormalize(data[i], data[i + 1], data[i + 2], 1.0, xyz1);\r\n data[i] = xyz1.x;\r\n data[i + 1] = xyz1.y;\r\n data[i + 2] = xyz1.z;\r\n }\r\n }\r\n /** Multiply each point by the transform, replace values. */\r\n public tryTransformInverseInPlace(transform: Transform): boolean {\r\n const data = this._data;\r\n const nDouble = this.float64Length;\r\n const matrix = transform.matrix;\r\n matrix.computeCachedInverse(true);\r\n const coffs = matrix.inverseCoffs;\r\n if (!coffs)\r\n return false;\r\n const origin = transform.origin;\r\n const x0 = origin.x;\r\n const y0 = origin.y;\r\n const z0 = origin.z;\r\n let x = 0;\r\n let y = 0;\r\n let z = 0;\r\n for (let i = 0; i + 2 < nDouble; i += 3) {\r\n x = data[i] - x0;\r\n y = data[i + 1] - y0;\r\n z = data[i + 2] - z0;\r\n data[i] = coffs[0] * x + coffs[1] * y + coffs[2] * z;\r\n data[i + 1] = coffs[3] * x + coffs[4] * y + coffs[5] * z;\r\n data[i + 2] = coffs[6] * x + coffs[7] * y + coffs[8] * z;\r\n }\r\n return true;\r\n }\r\n /** Extend `range` to extend by all points. */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n const numDouble = this.float64Length;\r\n const data = this._data;\r\n if (transform) {\r\n for (let i = 0; i + 2 < numDouble; i += 3)\r\n rangeToExtend.extendTransformedXYZ(transform, data[i], data[i + 1], data[i + 2]);\r\n } else {\r\n for (let i = 0; i + 2 < numDouble; i += 3)\r\n rangeToExtend.extendXYZ(data[i], data[i + 1], data[i + 2]);\r\n }\r\n }\r\n /** Get range of points. */\r\n public override getRange(transform?: Transform, result?: Range3d): Range3d {\r\n let range = result;\r\n if (range)\r\n range.setNull();\r\n else\r\n range = Range3d.createNull();\r\n this.extendRange(range, transform);\r\n return range;\r\n }\r\n /** Initialize `range` with coordinates in this array. */\r\n public setRange(range: Range3d, transform?: Transform): void {\r\n range.setNull();\r\n this.extendRange(range, transform);\r\n }\r\n /** Sum the lengths of segments between points. */\r\n public sumLengths(): number {\r\n let sum = 0.0;\r\n const n = 3 * (this._xyzInUse - 1); // length already takes into account what specifically is in use\r\n const data = this._data;\r\n for (let i = 0; i < n; i += 3) sum += Geometry.hypotenuseXYZ(\r\n data[i + 3] - data[i],\r\n data[i + 4] - data[i + 1],\r\n data[i + 5] - data[i + 2],\r\n );\r\n return sum;\r\n }\r\n /**\r\n * Multiply each x,y,z by the scale factor.\r\n * @param factor scale factor.\r\n */\r\n public scaleInPlace(factor: number): void {\r\n if (this._data) {\r\n const numFloat = this.float64Length;\r\n for (let i = 0; i < numFloat; i++)\r\n this._data[i] = this._data[i] * factor;\r\n }\r\n }\r\n /** Test if all points are within tolerance of a plane. */\r\n public isCloseToPlane(plane: Plane3dByOriginAndUnitNormal, tolerance: number = Geometry.smallMetricDistance): boolean {\r\n const numCoordinate = 3 * this._xyzInUse;\r\n const data = this._data;\r\n for (let i = 0; i < numCoordinate; i += 3)\r\n if (Math.abs(plane.altitudeXYZ(data[i], data[i + 1], data[i + 2])) > tolerance)\r\n return false;\r\n return true;\r\n }\r\n /**\r\n * * If not already closed, push a copy of the first point.\r\n * * If already closed within tolerance, force exact copy.\r\n * * Otherwise leave unchanged.\r\n */\r\n public forceClosure(tolerance: number = Geometry.smallMetricDistance): void {\r\n const d = this.distanceIndexIndex(0, this.length - 1);\r\n // leave the empty array alone; note that singleton will generate 0 distance and do nothing\r\n if (d === undefined) {\r\n } else if (d > tolerance)\r\n this.pushXYZ(this._data[0], this._data[1], this._data[2]);\r\n else if (d > 0) {\r\n // overwrite last point with exact exact first point\r\n const i0 = this._data.length - 3;\r\n for (let i = 0; i < 3; i++)\r\n this._data[i0 + i] = this._data[i];\r\n }\r\n }\r\n /** Compute a point at fractional coordinate between points i and j. */\r\n public interpolate(i: number, fraction: number, j: number, result?: Point3d): Point3d | undefined {\r\n if (this.isIndexValid(i) && this.isIndexValid(j)) {\r\n const fraction0 = 1.0 - fraction;\r\n const data = this._data;\r\n i = 3 * i;\r\n j = 3 * j;\r\n return Point3d.create(\r\n fraction0 * data[i] + fraction * data[j],\r\n fraction0 * data[i + 1] + fraction * data[j + 1],\r\n fraction0 * data[i + 2] + fraction * data[j + 2],\r\n result,\r\n );\r\n }\r\n return undefined;\r\n }\r\n /** Compute a point at fractional coordinate between points i and j of source and push onto this array. */\r\n public pushInterpolatedFromGrowableXYZArray(source: GrowableXYZArray, i: number, fraction: number, j: number): void {\r\n if (source.isIndexValid(i) && source.isIndexValid(j)) {\r\n const fraction0 = 1.0 - fraction;\r\n const data = source._data;\r\n i = 3 * i;\r\n j = 3 * j;\r\n this.pushXYZ(\r\n fraction0 * data[i] + fraction * data[j],\r\n fraction0 * data[i + 1] + fraction * data[j + 1],\r\n fraction0 * data[i + 2] + fraction * data[j + 2],\r\n );\r\n }\r\n }\r\n /** Sum the signed areas of the projection to xy plane. */\r\n public areaXY(): number {\r\n let area = 0.0;\r\n const n = 3 * this._xyzInUse; // float count\r\n if (n > 6) {\r\n const x0 = this._data[n - 3];\r\n const y0 = this._data[n - 2];\r\n let dx1 = this._data[0] - x0;\r\n let dy1 = this._data[1] - y0;\r\n let dx2 = 0;\r\n let dy2 = 0;\r\n for (let i = 3; i < n; i += 3, dx1 = dx2, dy1 = dy2) {\r\n dx2 = this._data[i] - x0;\r\n dy2 = this._data[i + 1] - y0;\r\n area += Geometry.crossProductXYXY(dx1, dy1, dx2, dy2);\r\n }\r\n }\r\n return 0.5 * area;\r\n }\r\n /** Compute a vector from index origin i to indexed target j. */\r\n public vectorIndexIndex(i: number, j: number, result?: Vector3d): Vector3d | undefined {\r\n if (!this.isIndexValid(i) || !this.isIndexValid(j))\r\n return undefined;\r\n return this.vectorUncheckedIndexIndex(i, j, result);\r\n }\r\n /**\r\n * Compute a vector from index origin i to indexed target j.\r\n * * This method does not check for index validity. Use [[vectorIndexIndex]] to have validity test.\r\n */\r\n public override vectorUncheckedIndexIndex(i: number, j: number, result?: Vector3d): Vector3d {\r\n const data = this._data;\r\n i = 3 * i;\r\n j = 3 * j;\r\n return Vector3d.create(\r\n data[j] - data[i],\r\n data[j + 1] - data[i + 1],\r\n data[j + 2] - data[i + 2],\r\n result,\r\n );\r\n }\r\n /** Compute a vector from origin to indexed target j. */\r\n public vectorXYAndZIndex(origin: XYAndZ, j: number, result?: Vector3d): Vector3d | undefined {\r\n if (this.isIndexValid(j))\r\n return this.vectorXYAndZUncheckedIndex(origin, j, result);\r\n return undefined;\r\n }\r\n /**\r\n * Compute a vector from origin to indexed target j.\r\n * * This method does not check for index validity. Use [[vectorXYAndZIndex]] to have validity test.\r\n */\r\n public override vectorXYAndZUncheckedIndex(origin: XYAndZ, j: number, result?: Vector3d): Vector3d {\r\n const data = this._data;\r\n j = 3 * j;\r\n return Vector3d.create(\r\n data[j] - origin.x,\r\n data[j + 1] - origin.y,\r\n data[j + 2] - origin.z,\r\n result,\r\n );\r\n }\r\n\r\n /** Compute the cross product of vectors from from indexed origin to indexed targets. */\r\n public crossProductIndexIndexIndex(originIndex: number, targetAIndex: number, targetBIndex: number, result?: Vector3d): Vector3d | undefined {\r\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex))\r\n return this.crossProductUncheckedIndexIndexIndex(originIndex, targetAIndex, targetBIndex, result);\r\n return undefined;\r\n }\r\n /**\r\n * Compute the cross product of vectors from from indexed origin to indexed targets.\r\n * * This method does not check for index validity. Use [[crossProductIndexIndexIndex]] to have validity test.\r\n */\r\n public override crossProductUncheckedIndexIndexIndex(originIndex: number, targetAIndex: number, targetBIndex: number, result?: Vector3d): Vector3d {\r\n const i = originIndex * 3;\r\n const j = targetAIndex * 3;\r\n const k = targetBIndex * 3;\r\n const data = this._data;\r\n return Geometry.crossProductXYZXYZ(\r\n data[j] - data[i], data[j + 1] - data[i + 1], data[j + 2] - data[i + 2],\r\n data[k] - data[i], data[k + 1] - data[i + 1], data[k + 2] - data[i + 2],\r\n result,\r\n );\r\n }\r\n /**\r\n * Return the cross product of the vectors from `origin` to the point at `indexA` and to `targetB.\r\n * * This method does not check for index validity. Use [[crossProductIndexIndexXYAndZ]] to have validity test.\r\n * @param origin index of point within the array; origin of both vectors.\r\n * @param indexA index of point within the array; target of the first vector.\r\n * @param targetB target of second vector.\r\n * @param result optional caller-allocated result to fill and return.\r\n */\r\n public override crossProductUncheckedIndexIndexXYAndZ(origin: number, indexA: number, targetB: XYAndZ, result?: Vector3d): Vector3d {\r\n const i = origin * 3;\r\n const j = indexA * 3;\r\n const data = this._data;\r\n return Geometry.crossProductXYZXYZ(\r\n data[j] - data[i], data[j + 1] - data[i + 1], data[j + 2] - data[i + 2],\r\n targetB.x - data[i], targetB.y - data[i + 1], targetB.z - data[i + 2],\r\n result,\r\n );\r\n }\r\n /** Compute the dot product of pointIndex with [x,y,z]. */\r\n public evaluateUncheckedIndexDotProductXYZ(pointIndex: number, x: number, y: number, z: number): number {\r\n const i = pointIndex * 3;\r\n const data = this._data;\r\n return data[i] * x + data[i + 1] * y + data[i + 2] * z;\r\n }\r\n /** Return the altitude of the indexed point from the plane. */\r\n public override evaluateUncheckedIndexPlaneAltitude(pointIndex: number, plane: PlaneAltitudeEvaluator): number {\r\n const i = pointIndex * 3;\r\n const data = this._data;\r\n return plane.altitudeXYZ(data[i], data[i + 1], data[i + 2]);\r\n }\r\n\r\n /** Compute the cross product from the point at `originIndex` to targets at indices `targetAIndex` and `targetBIndex`, and add it to `result`. */\r\n public accumulateCrossProductIndexIndexIndex(originIndex: number, targetAIndex: number, targetBIndex: number, result: Vector3d): void {\r\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\r\n const i = originIndex * 3;\r\n const j = targetAIndex * 3;\r\n const k = targetBIndex * 3;\r\n const data = this._data;\r\n result.addCrossProductToTargetsInPlace(\r\n data[i], data[i + 1], data[i + 2],\r\n data[j], data[j + 1], data[j + 2],\r\n data[k], data[k + 1], data[k + 2],\r\n );\r\n }\r\n }\r\n /**\r\n * Compute the cross product from indexed origin t indexed targets targetAIndex and targetB index.\r\n * * Accumulate it to the result.\r\n */\r\n public accumulateScaledXYZ(index: number, scale: number, sum: Point3d): void {\r\n if (this.isIndexValid(index)) {\r\n const i = index * 3;\r\n const data = this._data;\r\n sum.x += scale * data[i];\r\n sum.y += scale * data[i + 1];\r\n sum.z += scale * data[i + 2];\r\n }\r\n }\r\n /** Compute the cross product of vectors from from origin to indexed targets i and j. */\r\n public crossProductXYAndZIndexIndex(\r\n origin: XYAndZ, targetAIndex: number, targetBIndex: number, result?: Vector3d,\r\n ): Vector3d | undefined {\r\n if (this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\r\n const j = targetAIndex * 3;\r\n const k = targetBIndex * 3;\r\n const data = this._data;\r\n return Geometry.crossProductXYZXYZ(\r\n data[j] - origin.x, data[j + 1] - origin.y, data[j + 2] - origin.z,\r\n data[k] - origin.x, data[k + 1] - origin.y, data[k + 2] - origin.z,\r\n result);\r\n }\r\n return undefined;\r\n }\r\n /** Return the distance between an array point and the input point. */\r\n public distanceIndexToPoint(i: number, spacePoint: XYAndZ): number | undefined {\r\n if (this.isIndexValid(i)) {\r\n const i0 = 3 * i;\r\n return Geometry.hypotenuseXYZ(\r\n spacePoint.x - this._data[i0],\r\n spacePoint.y - this._data[i0 + 1],\r\n spacePoint.z - this._data[i0 + 2],\r\n );\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Return distance squared between indicated points.\r\n * @param i first point index.\r\n * @param j second point index.\r\n */\r\n public distanceSquaredIndexIndex(i: number, j: number): number | undefined {\r\n if (this.isIndexValid(i) && this.isIndexValid(j))\r\n return this.distanceSquaredUncheckedIndexIndex(i, j);\r\n return undefined;\r\n }\r\n /**\r\n * Return distance squared between indicated points.\r\n * * This method does not check for index validity. Use [[distanceSquaredIndexIndex]] to have validity test.\r\n * @param i first point index.\r\n * @param j second point index.\r\n */\r\n public override distanceSquaredUncheckedIndexIndex(i: number, j: number): number {\r\n const i0 = 3 * i;\r\n const j0 = 3 * j;\r\n return Geometry.hypotenuseSquaredXYZ(\r\n this._data[j0] - this._data[i0],\r\n this._data[j0 + 1] - this._data[i0 + 1],\r\n this._data[j0 + 2] - this._data[i0 + 2]);\r\n }\r\n /**\r\n * Return distance between indicated points.\r\n * @param i first point index.\r\n * @param j second point index.\r\n */\r\n public distanceIndexIndex(i: number, j: number): number | undefined {\r\n if (this.isIndexValid(i) && this.isIndexValid(j))\r\n return this.distanceUncheckedIndexIndex(i, j);\r\n return undefined;\r\n }\r\n /**\r\n * Return distance between indicated points.\r\n * * This method does not check for index validity. Use [[distanceIndexIndex]] to have validity test.\r\n * @param i first point index.\r\n * @param j second point index.\r\n */\r\n public override distanceUncheckedIndexIndex(i: number, j: number): number {\r\n const i0 = 3 * i;\r\n const j0 = 3 * j;\r\n return Geometry.hypotenuseXYZ(\r\n this._data[j0] - this._data[i0],\r\n this._data[j0 + 1] - this._data[i0 + 1],\r\n this._data[j0 + 2] - this._data[i0 + 2],\r\n );\r\n }\r\n /** Return the distance between points in distinct arrays. */\r\n public static distanceBetweenPointsIn2Arrays(\r\n arrayA: GrowableXYZArray, i: number, arrayB: GrowableXYZArray, j: number,\r\n ): number | undefined {\r\n if (arrayA.isIndexValid(i) && arrayB.isIndexValid(j)) {\r\n const i0 = 3 * i;\r\n const j0 = 3 * j;\r\n return Geometry.hypotenuseXYZ(\r\n arrayB._data[j0] - arrayA._data[i0],\r\n arrayB._data[j0 + 1] - arrayA._data[i0 + 1],\r\n arrayB._data[j0 + 2] - arrayA._data[i0 + 2],\r\n );\r\n }\r\n return undefined;\r\n }\r\n /** Test for near equality between two `GrowableXYZArray`. */\r\n public static isAlmostEqual(dataA: GrowableXYZArray | undefined, dataB: GrowableXYZArray | undefined): boolean {\r\n if (dataA && dataB) {\r\n if (dataA.length !== dataB.length)\r\n return false;\r\n for (let i = 0; i < dataA.length; i++)\r\n if (!dataA.getPoint3dAtUncheckedPointIndex(i).isAlmostEqual(dataB.getPoint3dAtUncheckedPointIndex(i)))\r\n return false;\r\n return true;\r\n }\r\n // if both are null it is equal, otherwise unequal\r\n return (!dataA && !dataB);\r\n }\r\n /** Return an array of block indices sorted per compareLexicalBlock function. */\r\n public sortIndicesLexical(): Uint32Array {\r\n const n = this._xyzInUse;\r\n // let numCompare = 0;\r\n const result = new Uint32Array(n);\r\n for (let i = 0; i < n; i++) result[i] = i;\r\n result.sort(\r\n (blockIndexA: number, blockIndexB: number) => {\r\n // numCompare++;\r\n return this.compareLexicalBlock(blockIndexA, blockIndexB);\r\n });\r\n // console.log (n, numCompare);\r\n return result;\r\n }\r\n /** Compare two blocks in simple lexical order. */\r\n public compareLexicalBlock(ia: number, ib: number): number {\r\n let ax = 0;\r\n let bx = 0;\r\n for (let i = 0; i < 3; i++) {\r\n ax = this._data[ia * 3 + i];\r\n bx = this._data[ib * 3 + i];\r\n if (ax > bx)\r\n return 1;\r\n if (ax < bx)\r\n return -1;\r\n }\r\n return ia - ib; // so original order is maintained among duplicates\r\n }\r\n /** Access a single double at offset within a block. This has no index checking. */\r\n public component(pointIndex: number, componentIndex: number): number {\r\n return this._data[3 * pointIndex + componentIndex];\r\n }\r\n /** Add points at regular steps from `other`. */\r\n public addSteppedPoints(other: GrowableXYZArray, pointIndex0: number, step: number, numAdd: number) {\r\n const dataB = other._data;\r\n let b0 = pointIndex0 * 3;\r\n const nb = other.length * 3;\r\n let numAdded = 0;\r\n this.ensureCapacity(this._xyzInUse + numAdd, false);\r\n while (b0 >= 0 && b0 + 2 < nb && numAdded < numAdd) {\r\n this.pushXYZ(dataB[b0], dataB[b0 + 1], dataB[b0 + 2]);\r\n b0 += step * 3;\r\n numAdded++;\r\n }\r\n }\r\n /**\r\n * Find the min and max distance between corresponding indexed points. Excess points are ignored.\r\n * @param arrayA first array.\r\n * @param arrayB second array.\r\n */\r\n public static distanceRangeBetweenCorrespondingPoints(arrayA: GrowableXYZArray, arrayB: GrowableXYZArray): Range1d {\r\n const dataA = arrayA._data;\r\n const dataB = arrayB._data;\r\n const n = Math.min(arrayA.length, arrayB.length);\r\n let i = 0;\r\n let k0;\r\n const range = Range1d.createNull();\r\n while (i < n) {\r\n k0 = 3 * i;\r\n range.extendX(Geometry.hypotenuseXYZ(dataA[k0] - dataB[k0], dataA[k0 + 1] - dataB[k0 + 1], dataA[k0 + 2] - dataB[k0 + 2]));\r\n i++;\r\n }\r\n return range;\r\n }\r\n /** Remove trailing point(s) within tolerance of the start point. */\r\n public static removeClosure(points: IndexedReadWriteXYZCollection, tolerance: number = Geometry.smallMetricDistance): void {\r\n while (points.length > 1 && points.distanceUncheckedIndexIndex(0, points.length - 1) < tolerance)\r\n points.pop();\r\n }\r\n /**\r\n * Compute frame for a triangle formed by three (unchecked!) points identified by index.\r\n * * z direction of frame is 001.\r\n * * Transform axes from origin to targetA and targetB.\r\n * * in local coordinates (u,v,w) the xy interior of the triangle is `u>=0, v>= 0, w>= 0, u+v+w<1`.\r\n * * Return undefined if transform is not invertible, e.g. if points are in a vertical plane.\r\n */\r\n public fillLocalXYTriangleFrame(\r\n originIndex: number, targetAIndex: number, targetBIndex: number, result?: Transform,\r\n ): Transform | undefined {\r\n if (this.isIndexValid(originIndex) && this.isIndexValid(targetAIndex) && this.isIndexValid(targetBIndex)) {\r\n let i0 = originIndex * 3;\r\n const data = this._data;\r\n const ax = data[i0++];\r\n const ay = data[i0++];\r\n const az = data[i0++];\r\n i0 = targetAIndex * 3;\r\n const ux = data[i0++] - ax;\r\n const uy = data[i0++] - ay;\r\n const uz = data[i0++] - az;\r\n i0 = targetBIndex * 3;\r\n const vx = data[i0++] - ax;\r\n const vy = data[i0++] - ay;\r\n const vz = data[i0++] - az;\r\n result = Transform.createRowValues(\r\n ux, vx, 0, ax,\r\n uy, vy, 0, ay,\r\n uz, vz, 1, az,\r\n result,\r\n );\r\n return result.computeCachedInverse() ? result : undefined;\r\n }\r\n return undefined;\r\n }\r\n /**\r\n * Pass the (x,y,z) of each point to a function which returns a replacement for one of the 3 components.\r\n * @param componentIndex Index (0,1,2) of component to be replaced.\r\n * @param func function to be called as `func(x,y,z)`, returning a replacement value for componentIndex.\r\n */\r\n public mapComponent(componentIndex: 0 | 1 | 2, func: (x: number, y: number, z: number) => number): void {\r\n const n = this._data.length;\r\n let q;\r\n for (let i = 0; i + 2 < n; i += 3) {\r\n q = func(this._data[i], this._data[i + 1], this._data[i + 2]);\r\n this._data[i + componentIndex] = q;\r\n }\r\n }\r\n /**\r\n * Pass the (x,y,z) of each point to a function which returns a replacement for the point.\r\n * * @param func function to be called as `func(x,y,z)`, returning a replacement point.\r\n */\r\n public mapPoint(func: (x: number, y: number, z: number) => XYZ): void {\r\n const n = this._data.length;\r\n let q;\r\n for (let i = 0; i + 2 < n; i += 3) {\r\n q = func(this._data[i], this._data[i + 1], this._data[i + 2]);\r\n this._data[i] = q.x;\r\n this._data[i + 1] = q.y;\r\n this._data[i + 2] = q.z;\r\n }\r\n }\r\n}\r\n"]}
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*/
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abstract getPoint3dAtCheckedPointIndex(index: number, result?: Point3d): Point3d | undefined;
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abstract vectorIndexIndex(indexA: number, indexB: number, result?: Vector3d): Vector3d | undefined;
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abstract vectorXYAndZIndex(origin: XYAndZ, indexB: number, result?: Vector3d): Vector3d | undefined;
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dotProductIndexIndexXYAndZ(origin: number, indexA: number, targetB: XYAndZ): number | undefined;
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abstract crossProductIndexIndexIndex(origin: number, indexA: number, indexB: number, result?: Vector3d): Vector3d | undefined;
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crossProductUncheckedIndexIndexIndex(origin: number, indexA: number, indexB: number, result?: Vector3d): Vector3d;
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distanceSquaredIndexXYAndZ(index0: number, target: XYAndZ): number | undefined;
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abstract distanceIndexIndex(index0: number, index1: number): number | undefined;
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interpolateIndexIndex(index0: number, fraction: number, index1: number, result?: Point3d): Point3d | undefined;
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interpolateUncheckedIndexIndex(index0: number, fraction: number, index1: number, result?: Point3d): Point3d;
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almostEqualIndexIndex(index0: number, index1: number, tolerance?: number): boolean | undefined;
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almostEqualUncheckedIndexIndex(index0: number, index1: number, tolerance?: number): boolean;
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almostEqualXYIndexIndex(index0: number, index1: number, tolerance?: number): boolean | undefined;
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/**
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* Test whether the xy-coordinates of the indexed points are equal within tolerance. The z-coordinates are ignored.
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* @param tolerance max coordinate difference to be considered equal. For exact test, pass 0. Defaults to `Geometry.smallMetricDistance`.
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* @returns whether the xy-coordinates of the points are equal within tolerance.
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*/
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almostEqualXYUncheckedIndexIndex(index0: number, index1: number, tolerance?: number): boolean;
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/** Return the altitude of the indexed point from the plane. */
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evaluateUncheckedIndexPlaneAltitude(pointIndex: number, plane: PlaneAltitudeEvaluator): number;
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}
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/**
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* Abstract base class extends [[IndexedXYZCollection]] with methods that modify the collection.
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@@ -221,6 +316,8 @@ export declare abstract class IndexedReadWriteXYZCollection extends IndexedXYZCo
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abstract clear(): void;
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/** Reverse the points in place. */
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abstract reverseInPlace(): void;
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+
/** Push points from the source array to the end of this array and return the number of points pushed. */
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+
pushIndexedXYZCollection(source: IndexedXYZCollection): number;
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}
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/**
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* Type for use as signature for xyz data of a single linestring appearing in a parameter list.
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