@itwin/core-geometry 5.5.0-dev.4 → 5.5.0-dev.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (611) hide show
  1. package/lib/cjs/Geometry.d.ts +7 -0
  2. package/lib/cjs/Geometry.d.ts.map +1 -1
  3. package/lib/cjs/Geometry.js +9 -0
  4. package/lib/cjs/Geometry.js.map +1 -1
  5. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
  6. package/lib/cjs/bspline/BSplineCurve.js +2 -1
  7. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  8. package/lib/cjs/bspline/BSplineCurveOps.d.ts.map +1 -1
  9. package/lib/cjs/bspline/BSplineCurveOps.js +4 -1
  10. package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -1
  11. package/lib/cjs/bspline/BezierCurve3d.d.ts.map +1 -1
  12. package/lib/cjs/bspline/BezierCurve3d.js +14 -4
  13. package/lib/cjs/bspline/BezierCurve3d.js.map +1 -1
  14. package/lib/cjs/bspline/BezierCurve3dH.d.ts +2 -0
  15. package/lib/cjs/bspline/BezierCurve3dH.d.ts.map +1 -1
  16. package/lib/cjs/bspline/BezierCurve3dH.js +19 -3
  17. package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -1
  18. package/lib/cjs/bspline/BezierCurveBase.d.ts +8 -2
  19. package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -1
  20. package/lib/cjs/bspline/BezierCurveBase.js +10 -4
  21. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
  22. package/lib/cjs/clipping/AlternatingConvexClipTree.js +4 -4
  23. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -1
  24. package/lib/cjs/clipping/ClipPlane.d.ts +0 -3
  25. package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -1
  26. package/lib/cjs/clipping/ClipPlane.js +9 -2
  27. package/lib/cjs/clipping/ClipPlane.js.map +1 -1
  28. package/lib/cjs/clipping/ClipPrimitive.d.ts +59 -9
  29. package/lib/cjs/clipping/ClipPrimitive.d.ts.map +1 -1
  30. package/lib/cjs/clipping/ClipPrimitive.js +124 -55
  31. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -1
  32. package/lib/cjs/clipping/ClipUtils.js +1 -1
  33. package/lib/cjs/clipping/ClipUtils.js.map +1 -1
  34. package/lib/cjs/clipping/ClipVector.d.ts.map +1 -1
  35. package/lib/cjs/clipping/ClipVector.js +12 -8
  36. package/lib/cjs/clipping/ClipVector.js.map +1 -1
  37. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts +0 -2
  38. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -1
  39. package/lib/cjs/clipping/ConvexClipPlaneSet.js +19 -18
  40. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -1
  41. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.d.ts +1 -1
  42. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.d.ts.map +1 -1
  43. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js +4 -5
  44. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -1
  45. package/lib/cjs/core-geometry.d.ts +0 -1
  46. package/lib/cjs/core-geometry.d.ts.map +1 -1
  47. package/lib/cjs/core-geometry.js +0 -1
  48. package/lib/cjs/core-geometry.js.map +1 -1
  49. package/lib/cjs/curve/Arc3d.js +2 -2
  50. package/lib/cjs/curve/Arc3d.js.map +1 -1
  51. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +12 -4
  52. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  53. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +52 -33
  54. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  55. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  56. package/lib/cjs/curve/CurveCollection.js +13 -6
  57. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  58. package/lib/cjs/curve/CurveCurve.js +1 -1
  59. package/lib/cjs/curve/CurveCurve.js.map +1 -1
  60. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -1
  61. package/lib/cjs/curve/CurveFactory.js +13 -1
  62. package/lib/cjs/curve/CurveFactory.js.map +1 -1
  63. package/lib/cjs/curve/CurveLocationDetail.d.ts +12 -4
  64. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -1
  65. package/lib/cjs/curve/CurveLocationDetail.js +14 -5
  66. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -1
  67. package/lib/cjs/curve/CurvePrimitive.d.ts +5 -4
  68. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
  69. package/lib/cjs/curve/CurvePrimitive.js +7 -4
  70. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  71. package/lib/cjs/curve/LineString3d.d.ts +25 -16
  72. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  73. package/lib/cjs/curve/LineString3d.js +90 -72
  74. package/lib/cjs/curve/LineString3d.js.map +1 -1
  75. package/lib/cjs/curve/Path.d.ts +0 -3
  76. package/lib/cjs/curve/Path.d.ts.map +1 -1
  77. package/lib/cjs/curve/Path.js +9 -2
  78. package/lib/cjs/curve/Path.js.map +1 -1
  79. package/lib/cjs/curve/Query/InOutTests.js.map +1 -1
  80. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -1
  81. package/lib/cjs/curve/Query/PlanarSubdivision.js +25 -31
  82. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
  83. package/lib/cjs/curve/Query/StrokeCountChain.d.ts +7 -1
  84. package/lib/cjs/curve/Query/StrokeCountChain.d.ts.map +1 -1
  85. package/lib/cjs/curve/Query/StrokeCountChain.js +27 -36
  86. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -1
  87. package/lib/cjs/curve/RegionMomentsXY.d.ts.map +1 -1
  88. package/lib/cjs/curve/RegionMomentsXY.js +7 -1
  89. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -1
  90. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  91. package/lib/cjs/curve/RegionOps.js +8 -5
  92. package/lib/cjs/curve/RegionOps.js.map +1 -1
  93. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
  94. package/lib/cjs/curve/RegionOpsClassificationSweeps.js +6 -6
  95. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  96. package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.d.ts.map +1 -1
  97. package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js +4 -1
  98. package/lib/cjs/curve/internalContexts/AnnounceTangentStrokeHandler.js.map +1 -1
  99. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -1
  100. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js +6 -1
  101. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -1
  102. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts +5 -21
  103. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.d.ts.map +1 -1
  104. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js +29 -73
  105. package/lib/cjs/curve/internalContexts/CurveCurveCloseApproachXY.js.map +1 -1
  106. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts +55 -13
  107. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.d.ts.map +1 -1
  108. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js +238 -110
  109. package/lib/cjs/curve/internalContexts/CurveCurveIntersectXY.js.map +1 -1
  110. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js +1 -1
  111. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -1
  112. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts +1 -4
  113. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts.map +1 -1
  114. package/lib/cjs/curve/spiral/DirectSpiral3d.js +9 -9
  115. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
  116. package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts +11 -14
  117. package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -1
  118. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +18 -18
  119. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -1
  120. package/lib/cjs/curve/spiral/TransitionConditionalProperties.d.ts +7 -1
  121. package/lib/cjs/curve/spiral/TransitionConditionalProperties.d.ts.map +1 -1
  122. package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -1
  123. package/lib/cjs/geometry3d/Ellipsoid.d.ts +19 -7
  124. package/lib/cjs/geometry3d/Ellipsoid.d.ts.map +1 -1
  125. package/lib/cjs/geometry3d/Ellipsoid.js +26 -11
  126. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -1
  127. package/lib/cjs/geometry3d/FrustumAnimation.d.ts.map +1 -1
  128. package/lib/cjs/geometry3d/FrustumAnimation.js +11 -1
  129. package/lib/cjs/geometry3d/FrustumAnimation.js.map +1 -1
  130. package/lib/cjs/geometry3d/GrowableFloat64Array.d.ts +5 -1
  131. package/lib/cjs/geometry3d/GrowableFloat64Array.d.ts.map +1 -1
  132. package/lib/cjs/geometry3d/GrowableFloat64Array.js +11 -1
  133. package/lib/cjs/geometry3d/GrowableFloat64Array.js.map +1 -1
  134. package/lib/cjs/geometry3d/GrowableXYArray.d.ts +1 -1
  135. package/lib/cjs/geometry3d/GrowableXYArray.js +1 -1
  136. package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
  137. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts +49 -8
  138. package/lib/cjs/geometry3d/GrowableXYZArray.d.ts.map +1 -1
  139. package/lib/cjs/geometry3d/GrowableXYZArray.js +90 -37
  140. package/lib/cjs/geometry3d/GrowableXYZArray.js.map +1 -1
  141. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts +100 -3
  142. package/lib/cjs/geometry3d/IndexedXYZCollection.d.ts.map +1 -1
  143. package/lib/cjs/geometry3d/IndexedXYZCollection.js +125 -0
  144. package/lib/cjs/geometry3d/IndexedXYZCollection.js.map +1 -1
  145. package/lib/cjs/geometry3d/Matrix3d.d.ts +10 -1
  146. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  147. package/lib/cjs/geometry3d/Matrix3d.js +53 -34
  148. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  149. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js +1 -1
  150. package/lib/cjs/geometry3d/Plane3dByOriginAndUnitNormal.js.map +1 -1
  151. package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts +49 -2
  152. package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
  153. package/lib/cjs/geometry3d/Point3dArrayCarrier.js +67 -9
  154. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  155. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +1 -1
  156. package/lib/cjs/geometry3d/Point3dVector3d.js +1 -1
  157. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  158. package/lib/cjs/geometry3d/PointStreaming.js +1 -1
  159. package/lib/cjs/geometry3d/PointStreaming.js.map +1 -1
  160. package/lib/cjs/geometry3d/PolygonOps.d.ts +24 -32
  161. package/lib/cjs/geometry3d/PolygonOps.d.ts.map +1 -1
  162. package/lib/cjs/geometry3d/PolygonOps.js +147 -180
  163. package/lib/cjs/geometry3d/PolygonOps.js.map +1 -1
  164. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js +5 -5
  165. package/lib/cjs/geometry3d/PolylineCompressionByEdgeOffset.js.map +1 -1
  166. package/lib/cjs/geometry3d/PolylineOps.d.ts.map +1 -1
  167. package/lib/cjs/geometry3d/PolylineOps.js +13 -3
  168. package/lib/cjs/geometry3d/PolylineOps.js.map +1 -1
  169. package/lib/cjs/geometry3d/Range.js.map +1 -1
  170. package/lib/cjs/geometry3d/Ray3d.d.ts +0 -3
  171. package/lib/cjs/geometry3d/Ray3d.d.ts.map +1 -1
  172. package/lib/cjs/geometry3d/Ray3d.js +5 -1
  173. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  174. package/lib/cjs/geometry3d/SortablePolygon.d.ts +2 -2
  175. package/lib/cjs/geometry3d/SortablePolygon.d.ts.map +1 -1
  176. package/lib/cjs/geometry3d/SortablePolygon.js +14 -18
  177. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -1
  178. package/lib/cjs/geometry3d/Transform.d.ts +8 -0
  179. package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
  180. package/lib/cjs/geometry3d/Transform.js +15 -9
  181. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  182. package/lib/cjs/numerics/ClusterableArray.d.ts +4 -2
  183. package/lib/cjs/numerics/ClusterableArray.d.ts.map +1 -1
  184. package/lib/cjs/numerics/ClusterableArray.js +6 -4
  185. package/lib/cjs/numerics/ClusterableArray.js.map +1 -1
  186. package/lib/cjs/numerics/Newton.d.ts +3 -1
  187. package/lib/cjs/numerics/Newton.d.ts.map +1 -1
  188. package/lib/cjs/numerics/Newton.js +5 -1
  189. package/lib/cjs/numerics/Newton.js.map +1 -1
  190. package/lib/cjs/polyface/AuxData.d.ts +1 -4
  191. package/lib/cjs/polyface/AuxData.d.ts.map +1 -1
  192. package/lib/cjs/polyface/AuxData.js +5 -1
  193. package/lib/cjs/polyface/AuxData.js.map +1 -1
  194. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js +3 -3
  195. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -1
  196. package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
  197. package/lib/cjs/polyface/Polyface.js +14 -16
  198. package/lib/cjs/polyface/Polyface.js.map +1 -1
  199. package/lib/cjs/polyface/PolyfaceBuilder.d.ts +84 -28
  200. package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
  201. package/lib/cjs/polyface/PolyfaceBuilder.js +277 -217
  202. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  203. package/lib/cjs/polyface/PolyfaceClip.d.ts +4 -3
  204. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -1
  205. package/lib/cjs/polyface/PolyfaceClip.js +11 -4
  206. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -1
  207. package/lib/cjs/polyface/PolyfaceData.js.map +1 -1
  208. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  209. package/lib/cjs/polyface/PolyfaceQuery.js +9 -7
  210. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  211. package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.d.ts.map +1 -1
  212. package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.js +3 -2
  213. package/lib/cjs/polyface/RangeTree/LineString3dRangeTreeContext.js.map +1 -1
  214. package/lib/cjs/polyface/RangeTree/RangeTreeNode.d.ts +1 -1
  215. package/lib/cjs/polyface/RangeTree/RangeTreeNode.js +2 -2
  216. package/lib/cjs/polyface/RangeTree/RangeTreeNode.js.map +1 -1
  217. package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.d.ts.map +1 -1
  218. package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.js +14 -12
  219. package/lib/cjs/polyface/RangeTree/RangeTreeSearchHandlers.js.map +1 -1
  220. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.d.ts +1 -1
  221. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.d.ts.map +1 -1
  222. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js +10 -6
  223. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -1
  224. package/lib/cjs/polyface/multiclip/OffsetMeshContext.js +4 -3
  225. package/lib/cjs/polyface/multiclip/OffsetMeshContext.js.map +1 -1
  226. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.d.ts.map +1 -1
  227. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js +3 -5
  228. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -1
  229. package/lib/cjs/polyface/multiclip/XYPointBuckets.d.ts +1 -1
  230. package/lib/cjs/polyface/multiclip/XYPointBuckets.d.ts.map +1 -1
  231. package/lib/cjs/polyface/multiclip/XYPointBuckets.js +4 -8
  232. package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -1
  233. package/lib/cjs/serialization/BGFBAccessors.d.ts.map +1 -1
  234. package/lib/cjs/serialization/BGFBAccessors.js +1 -0
  235. package/lib/cjs/serialization/BGFBAccessors.js.map +1 -1
  236. package/lib/cjs/serialization/BGFBReader.d.ts.map +1 -1
  237. package/lib/cjs/serialization/BGFBReader.js +37 -7
  238. package/lib/cjs/serialization/BGFBReader.js.map +1 -1
  239. package/lib/cjs/serialization/BGFBWriter.d.ts +4 -4
  240. package/lib/cjs/serialization/BGFBWriter.d.ts.map +1 -1
  241. package/lib/cjs/serialization/BGFBWriter.js +24 -40
  242. package/lib/cjs/serialization/BGFBWriter.js.map +1 -1
  243. package/lib/cjs/serialization/IModelJsonSchema.d.ts.map +1 -1
  244. package/lib/cjs/serialization/IModelJsonSchema.js +9 -3
  245. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
  246. package/lib/cjs/serialization/SerializationHelpers.d.ts +0 -3
  247. package/lib/cjs/serialization/SerializationHelpers.d.ts.map +1 -1
  248. package/lib/cjs/serialization/SerializationHelpers.js +16 -7
  249. package/lib/cjs/serialization/SerializationHelpers.js.map +1 -1
  250. package/lib/cjs/solid/Box.d.ts +2 -2
  251. package/lib/cjs/solid/Box.d.ts.map +1 -1
  252. package/lib/cjs/solid/Box.js.map +1 -1
  253. package/lib/cjs/solid/Cone.d.ts +3 -2
  254. package/lib/cjs/solid/Cone.d.ts.map +1 -1
  255. package/lib/cjs/solid/Cone.js +4 -1
  256. package/lib/cjs/solid/Cone.js.map +1 -1
  257. package/lib/cjs/solid/LinearSweep.d.ts +1 -1
  258. package/lib/cjs/solid/LinearSweep.d.ts.map +1 -1
  259. package/lib/cjs/solid/LinearSweep.js +1 -1
  260. package/lib/cjs/solid/LinearSweep.js.map +1 -1
  261. package/lib/cjs/solid/RotationalSweep.d.ts.map +1 -1
  262. package/lib/cjs/solid/RotationalSweep.js +1 -3
  263. package/lib/cjs/solid/RotationalSweep.js.map +1 -1
  264. package/lib/cjs/solid/TorusPipe.d.ts +4 -3
  265. package/lib/cjs/solid/TorusPipe.d.ts.map +1 -1
  266. package/lib/cjs/solid/TorusPipe.js.map +1 -1
  267. package/lib/cjs/topology/ChainMerge.d.ts +4 -4
  268. package/lib/cjs/topology/ChainMerge.d.ts.map +1 -1
  269. package/lib/cjs/topology/ChainMerge.js +11 -1
  270. package/lib/cjs/topology/ChainMerge.js.map +1 -1
  271. package/lib/cjs/topology/Graph.d.ts +2 -0
  272. package/lib/cjs/topology/Graph.d.ts.map +1 -1
  273. package/lib/cjs/topology/Graph.js +5 -0
  274. package/lib/cjs/topology/Graph.js.map +1 -1
  275. package/lib/cjs/topology/HalfEdgeGraphSearch.d.ts.map +1 -1
  276. package/lib/cjs/topology/HalfEdgeGraphSearch.js +2 -0
  277. package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -1
  278. package/lib/cjs/topology/HalfEdgePointInGraphSearch.d.ts.map +1 -1
  279. package/lib/cjs/topology/HalfEdgePointInGraphSearch.js +23 -16
  280. package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -1
  281. package/lib/cjs/topology/HalfEdgePositionDetail.d.ts +20 -9
  282. package/lib/cjs/topology/HalfEdgePositionDetail.d.ts.map +1 -1
  283. package/lib/cjs/topology/HalfEdgePositionDetail.js +17 -13
  284. package/lib/cjs/topology/HalfEdgePositionDetail.js.map +1 -1
  285. package/lib/cjs/topology/HalfEdgePriorityQueue.d.ts.map +1 -1
  286. package/lib/cjs/topology/HalfEdgePriorityQueue.js +3 -1
  287. package/lib/cjs/topology/HalfEdgePriorityQueue.js.map +1 -1
  288. package/lib/cjs/topology/InsertAndRetriangulateContext.d.ts +6 -2
  289. package/lib/cjs/topology/InsertAndRetriangulateContext.d.ts.map +1 -1
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  585. package/lib/esm/topology/HalfEdgePositionDetail.js.map +1 -1
  586. package/lib/esm/topology/HalfEdgePriorityQueue.d.ts.map +1 -1
  587. package/lib/esm/topology/HalfEdgePriorityQueue.js +4 -2
  588. package/lib/esm/topology/HalfEdgePriorityQueue.js.map +1 -1
  589. package/lib/esm/topology/InsertAndRetriangulateContext.d.ts +6 -2
  590. package/lib/esm/topology/InsertAndRetriangulateContext.d.ts.map +1 -1
  591. package/lib/esm/topology/InsertAndRetriangulateContext.js +41 -35
  592. package/lib/esm/topology/InsertAndRetriangulateContext.js.map +1 -1
  593. package/lib/esm/topology/MaskManager.d.ts +7 -3
  594. package/lib/esm/topology/MaskManager.d.ts.map +1 -1
  595. package/lib/esm/topology/MaskManager.js +10 -4
  596. package/lib/esm/topology/MaskManager.js.map +1 -1
  597. package/lib/esm/topology/RegularizeFace.d.ts.map +1 -1
  598. package/lib/esm/topology/RegularizeFace.js.map +1 -1
  599. package/lib/esm/topology/Triangulation.d.ts +2 -1
  600. package/lib/esm/topology/Triangulation.d.ts.map +1 -1
  601. package/lib/esm/topology/Triangulation.js +12 -7
  602. package/lib/esm/topology/Triangulation.js.map +1 -1
  603. package/package.json +3 -3
  604. package/lib/cjs/serialization/GeometrySamples.d.ts +0 -705
  605. package/lib/cjs/serialization/GeometrySamples.d.ts.map +0 -1
  606. package/lib/cjs/serialization/GeometrySamples.js +0 -2433
  607. package/lib/cjs/serialization/GeometrySamples.js.map +0 -1
  608. package/lib/esm/serialization/GeometrySamples.d.ts +0 -705
  609. package/lib/esm/serialization/GeometrySamples.d.ts.map +0 -1
  610. package/lib/esm/serialization/GeometrySamples.js +0 -2428
  611. package/lib/esm/serialization/GeometrySamples.js.map +0 -1
@@ -24,7 +24,7 @@ export declare abstract class AbstractNewtonIterator {
24
24
  abstract applyCurrentStep(isFinalStep: boolean): boolean;
25
25
  /**
26
26
  * The constructor.
27
- * @param stepSizeTarget tolerance to consider a single step converged.
27
+ * @param stepSizeTolerance tolerance to consider a single step converged.
28
28
  * This number should be "moderately" strict. Because 2 successive convergences are required,
29
29
  * it is expected that a first "accept" for (say) 10 to 14 digit step will be followed by another
30
30
  * iteration. A well behaved newton would then hypothetically double the number of digits to
@@ -206,6 +206,8 @@ export declare class Newton2dUnboundedWithDerivative extends AbstractNewtonItera
206
206
  getU(): number;
207
207
  /** Get the current v parameter of X_n, i.e., v_n. */
208
208
  getV(): number;
209
+ /** Get the relative tolerance for comparing iterations in [[testConvergence]]. */
210
+ get stepSizeTolerance(): number;
209
211
  /** Update the current uv parameter by currentStep, i.e., compute `X_{n+1} := X_n - dX = (u_n - du, v_n - dv)`. */
210
212
  applyCurrentStep(): boolean;
211
213
  /**
@@ -1 +1 @@
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@@ -19,7 +19,7 @@ const SmallSystem_1 = require("./SmallSystem");
19
19
  class AbstractNewtonIterator {
20
20
  /**
21
21
  * The constructor.
22
- * @param stepSizeTarget tolerance to consider a single step converged.
22
+ * @param stepSizeTolerance tolerance to consider a single step converged.
23
23
  * This number should be "moderately" strict. Because 2 successive convergences are required,
24
24
  * it is expected that a first "accept" for (say) 10 to 14 digit step will be followed by another
25
25
  * iteration. A well behaved newton would then hypothetically double the number of digits to
@@ -286,6 +286,10 @@ class Newton2dUnboundedWithDerivative extends AbstractNewtonIterator {
286
286
  getV() {
287
287
  return this._currentUV.y;
288
288
  }
289
+ /** Get the relative tolerance for comparing iterations in [[testConvergence]]. */
290
+ get stepSizeTolerance() {
291
+ return this._stepSizeTolerance;
292
+ }
289
293
  /** Update the current uv parameter by currentStep, i.e., compute `X_{n+1} := X_n - dX = (u_n - du, v_n - dv)`. */
290
294
  applyCurrentStep() {
291
295
  // console.log("(" + (this._currentUV.x - this._currentStep.x) + "," + (this._currentUV.y - this._currentStep.y) + ")");
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Numerics\r\n */\r\n\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Point2d, Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { SmallSystem } from \"./SmallSystem\";\r\n\r\n// cspell:word currentdFdX XYRR\r\n\r\n/**\r\n * Base class for Newton iterations in various dimensions.\r\n * Dimension-specific classes carry all dimension-related data and answer generalized queries from this base class.\r\n * @internal\r\n */\r\nexport abstract class AbstractNewtonIterator {\r\n /** Compute a step. The current x and function values must be retained for use in later method calls. */\r\n public abstract computeStep(): boolean;\r\n /**\r\n * Return the current step size, scaled for use in tolerance tests.\r\n * * This is a single number, typically the max of various per-dimension `dx/(1+x)` for the x and dx of that dimension.\r\n */\r\n public abstract currentStepSize(): number;\r\n /**\r\n * Apply the current step (in all dimensions).\r\n * @param isFinalStep true if this is a final step.\r\n */\r\n public abstract applyCurrentStep(isFinalStep: boolean): boolean;\r\n /**\r\n * The constructor.\r\n * @param stepSizeTarget tolerance to consider a single step converged.\r\n * This number should be \"moderately\" strict. Because 2 successive convergences are required,\r\n * it is expected that a first \"accept\" for (say) 10 to 14 digit step will be followed by another\r\n * iteration. A well behaved newton would then hypothetically double the number of digits to\r\n * 20 to 28. Since the IEEE double only carries 16 digits, this second-convergence step will\r\n * typically achieve full precision.\r\n * @param successiveConvergenceTarget number of successive convergences required for acceptance.\r\n * @param maxIterations max number of iterations. A typical newton step converges in 3 to 6 iterations.\r\n * Allow 15 to 20 to catch difficult cases.\r\n */\r\n protected constructor(\r\n stepSizeTolerance: number = 1.0e-11,\r\n successiveConvergenceTarget: number = 2,\r\n maxIterations: number = 15,\r\n ) {\r\n this._stepSizeTolerance = stepSizeTolerance;\r\n this._successiveConvergenceTarget = successiveConvergenceTarget;\r\n this._maxIterations = maxIterations;\r\n }\r\n /** Number of consecutive steps which passed convergence condition. */\r\n protected _numAccepted: number = 0;\r\n /** Target number of successive convergences. */\r\n protected _successiveConvergenceTarget: number;\r\n /** Convergence target (the implementation-specific currentStepSize is compared to this). */\r\n protected _stepSizeTolerance: number;\r\n /** Max iterations allowed. */\r\n protected _maxIterations: number;\r\n /** Number of iterations (incremented at each step). */\r\n public numIterations: number = 0;\r\n /**\r\n * Test if a step is converged.\r\n * * Convergence is accepted with enough (_successiveConvergenceTarget) small steps (according to _stepSizeTolerance)\r\n * occur in succession.\r\n * @param delta step size as reported by currentStepSize.\r\n */\r\n public testConvergence(delta: number): boolean {\r\n if (Math.abs(delta) < this._stepSizeTolerance) {\r\n this._numAccepted++;\r\n return this._numAccepted >= this._successiveConvergenceTarget;\r\n }\r\n this._numAccepted = 0;\r\n return false;\r\n }\r\n /**\r\n * Run iterations, calling various methods from base and derived classes:\r\n * * computeStep -- typically evaluate derivatives and solve linear system.\r\n * * currentStepSize -- return numeric measure of the step just computed by computeStep.\r\n * * testConvergence -- test if the step from currentStepSize (along with recent steps) is converged.\r\n * * applyCurrentStep -- apply the step to the independent variables.\r\n */\r\n public runIterations(): boolean {\r\n this._numAccepted = 0;\r\n this.numIterations = 0;\r\n while (this.numIterations++ < this._maxIterations && this.computeStep()) {\r\n if (this.testConvergence(this.currentStepSize()) && this.applyCurrentStep(true)) {\r\n // console.log(\"iter: \" + this.numIterations); // print number of Newton iterations for debug\r\n return true;\r\n }\r\n this.applyCurrentStep(false);\r\n }\r\n return false;\r\n }\r\n}\r\n/**\r\n * Object to evaluate a newton function. The object must retain most-recent function and derivative\r\n * values for immediate query.\r\n * @internal\r\n */\r\nexport abstract class NewtonEvaluatorRtoRD {\r\n /** Evaluate the function and its derivative at x. */\r\n public abstract evaluate(x: number): boolean;\r\n /** Most recent function value, i.e., f(x_n). */\r\n public currentF!: number;\r\n /** Most recent evaluated derivative, i.e., f'(x_n). */\r\n public currentdFdX!: number;\r\n}\r\n/**\r\n * Newton iterator for use when both function and derivative can be evaluated.\r\n * To solve `f(x) = 0`, the Newton iteration is `x_{n+1} = x_n - dx = x_n - f(x_n)/f'(x_n)`.\r\n * To solve `f(x) = target` which is equivalent to solving `g(x) = f(x) - target = 0`, the Newton iteration is\r\n * `x_{n+1} = x_n - dx = x_n - g(x_n)/g'(x_n) = x_n - (f(x_n)-target)/f'(x_n)`.\r\n * @internal\r\n */\r\nexport class Newton1dUnbounded extends AbstractNewtonIterator {\r\n private _func: NewtonEvaluatorRtoRD;\r\n /** Current step is dx. */\r\n private _currentStep!: number;\r\n /** Current X is x_n. */\r\n private _currentX!: number;\r\n /** The target */\r\n private _target!: number;\r\n /**\r\n * Constructor for 1D newton iteration with derivatives.\r\n * @param func function that returns both function value and derivative.\r\n */\r\n public constructor(func: NewtonEvaluatorRtoRD, maxIterations?: number) {\r\n super(undefined, undefined, maxIterations);\r\n this._func = func;\r\n this.setTarget(0);\r\n }\r\n /** Set the independent variable, i.e., x_n. */\r\n public setX(x: number): boolean {\r\n this._currentX = x;\r\n return true;\r\n }\r\n /** Get the independent variable, i.e., x_n. */\r\n public getX(): number {\r\n return this._currentX;\r\n }\r\n /** Set the target function value. */\r\n public setTarget(y: number): void {\r\n this._target = y;\r\n }\r\n /** Move the current X by the just-computed step, i.e., `x_n - dx`. */\r\n public applyCurrentStep(): boolean {\r\n // console.log(this._currentX - this._currentStep); // print approximations for debug\r\n return this.setX(this._currentX - this._currentStep);\r\n }\r\n /** Compute the univariate newton step dx. */\r\n public computeStep(): boolean {\r\n if (this._func.evaluate(this._currentX)) {\r\n const dx = Geometry.conditionalDivideFraction(this._func.currentF - this._target, this._func.currentdFdX);\r\n if (dx !== undefined) {\r\n this._currentStep = dx;\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** Return the current step size as a relative number, i.e., `|dx / (1 + |x_n|)|`. */\r\n public currentStepSize(): number {\r\n return Math.abs(this._currentStep / (1.0 + Math.abs(this._currentX)));\r\n }\r\n}\r\n\r\n/**\r\n * Object to evaluate a newton function (without derivative). The object must retain most-recent function value.\r\n * @internal\r\n */\r\nexport abstract class NewtonEvaluatorRtoR {\r\n /** Evaluate function value into member currentF */\r\n public abstract evaluate(x: number): boolean;\r\n /** Most recent function evaluation, i.e., f(x_n). */\r\n public currentF!: number;\r\n}\r\n\r\n/**\r\n * Newton iteration for a univariate function, using approximate derivatives.\r\n * To approximate the derivatives we use a small step `h`, i.e., `f'(x_n) = (f(x_n + h) - f(x_n)) / h`.\r\n * Therefore, to solve `f(x) = 0`, the iteration is\r\n * `x_{n+1} = x_n - dx = x_n - f(x_n)/f'(x_n) = x_n - f(x_n) * h / (f(x_n + h) - f(x_n))`.\r\n * @internal\r\n */\r\nexport class Newton1dUnboundedApproximateDerivative extends AbstractNewtonIterator {\r\n private _func: NewtonEvaluatorRtoR;\r\n /** Current step is dx. */\r\n private _currentStep!: number;\r\n /** Current X is x_n. */\r\n private _currentX!: number;\r\n /**\r\n * Step size for approximate derivative for the iteration.\r\n * * Initialized to 1e-8, which is appropriate for iteration in fraction space.\r\n * * Should be larger for iteration with real distance as x.\r\n */\r\n public derivativeH: number; // h\r\n\r\n /**\r\n * Constructor for 1D newton iteration with approximate derivatives.\r\n * @param func function that only returns function value (and not derivative).\r\n */\r\n public constructor(func: NewtonEvaluatorRtoR, maxIterations?: number) {\r\n super(undefined, undefined, maxIterations);\r\n this._func = func;\r\n this.derivativeH = 1.0e-8;\r\n }\r\n /** Set the independent variable, i.e., x_n. */\r\n public setX(x: number): boolean {\r\n this._currentX = x;\r\n return true;\r\n }\r\n /** Get the independent variable, i.e., x_n. */\r\n public getX(): number {\r\n return this._currentX;\r\n }\r\n /** Move the current X by the just-computed step, i.e., `x_n - dx`. */\r\n public applyCurrentStep(): boolean {\r\n // console.log(this._currentX - this._currentStep); // print approximations for debug\r\n return this.setX(this._currentX - this._currentStep);\r\n }\r\n /** Univariate newton step dx, computed with approximate derivative. */\r\n public computeStep(): boolean {\r\n if (this._func.evaluate(this._currentX)) {\r\n const fA = this._func.currentF; // f(x_n)\r\n if (this._func.evaluate(this._currentX + this.derivativeH)) {\r\n const fB = this._func.currentF; // f(x_n + h)\r\n const dx = Geometry.conditionalDivideFraction(fA, (fB - fA) / this.derivativeH);\r\n if (dx !== undefined) {\r\n this._currentStep = dx;\r\n return true;\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n /** Return the current step size as a relative number, i.e., `|dx / (1 + |x_n|)|`. */\r\n public currentStepSize(): number {\r\n return Math.abs(this._currentStep / (1.0 + Math.abs(this._currentX)));\r\n }\r\n}\r\n\r\n/**\r\n * Object to evaluate a 2-parameter newton function with derivatives.\r\n * @internal\r\n */\r\nexport abstract class NewtonEvaluatorRRtoRRD {\r\n /**\r\n * Iteration controller calls this to ask for evaluation of the function and its two partial derivatives.\r\n * * The implementation returns true, it must set the currentF object.\r\n */\r\n public abstract evaluate(x: number, y: number): boolean;\r\n /**\r\n * Most recent function evaluation as parts of the plane.\r\n * * See doc of [[Newton2dUnboundedWithDerivative]] class for info on 2d newton method.\r\n * * For `F(u,v) := (x(u,v), y(u,v))` the returned plane stores the following evaluations at current value `X := (u,v)`:\r\n * * `origin` = F(X) = (x(X), y(X))\r\n * * `vectorU` = F_u(X) = partial deriv of F wrt u at X = (x_u(X), y_u(X)) = 1st col of Jacobian matrix evaluated at X\r\n * * `vectorV` = F_v(X) = partial deriv of F wrt v at X = (x_v(X), y_v(X)) = 2nd col of Jacobian matrix evaluated at X\r\n */\r\n public currentF!: Plane3dByOriginAndVectors;\r\n /**\r\n * Constructor.\r\n * * This creates a currentF object to (repeatedly) receive function and derivatives.\r\n */\r\n public constructor() {\r\n this.currentF = Plane3dByOriginAndVectors.createXYPlane();\r\n }\r\n}\r\n\r\n/**\r\n * Implement evaluation steps for newton iteration in 2 dimensions, using caller supplied NewtonEvaluatorRRtoRRD object.\r\n * * Suppose we want to find the roots of `F(u,v) := (x(u,v), y(u,v))`. Writing `X := (u,v)` and `F(X)` as column vectors,\r\n * the 2D Newton's iteration to find a root of `F` is given by:\r\n * `X_{n+1} = X_n - dX = X_n - JInv(X_n)F(X_n)`, where `JInv` is the inverse of the Jacobian matrix `J`, and `J` is\r\n * defined by the partial derivatives of the component functions of F:\r\n *\r\n * `[dx/du dx/dv]`\r\n *\r\n * `[dy/du dy/dv]`\r\n * @internal\r\n */\r\nexport class Newton2dUnboundedWithDerivative extends AbstractNewtonIterator {\r\n private _func: NewtonEvaluatorRRtoRRD;\r\n /** Current step, or dX = (du, dv). */\r\n private _currentStep: Vector2d;\r\n /** Current uv parameters, or X_n = (u_n, v_n). */\r\n private _currentUV: Point2d;\r\n /**\r\n * Constructor for 2D newton iteration with derivatives.\r\n * @param func function that returns both function value and derivative.\r\n */\r\n public constructor(func: NewtonEvaluatorRRtoRRD, maxIterations?: number) {\r\n super(undefined, undefined, maxIterations);\r\n this._func = func;\r\n this._currentStep = Vector2d.createZero();\r\n this._currentUV = Point2d.createZero();\r\n }\r\n /** Set the current uv parameters, i.e., `X_n = (u_n, v_n)`. */\r\n public setUV(u: number, v: number): boolean {\r\n this._currentUV.set(u, v);\r\n return true;\r\n }\r\n /** Get the current u parameter of X_n, i.e., u_n. */\r\n public getU(): number {\r\n return this._currentUV.x;\r\n }\r\n /** Get the current v parameter of X_n, i.e., v_n. */\r\n public getV(): number {\r\n return this._currentUV.y;\r\n }\r\n /** Update the current uv parameter by currentStep, i.e., compute `X_{n+1} := X_n - dX = (u_n - du, v_n - dv)`. */\r\n public applyCurrentStep(): boolean {\r\n // console.log(\"(\" + (this._currentUV.x - this._currentStep.x) + \",\" + (this._currentUV.y - this._currentStep.y) + \")\");\r\n return this.setUV(this._currentUV.x - this._currentStep.x, this._currentUV.y - this._currentStep.y);\r\n }\r\n /**\r\n * Evaluate the functions and derivatives at `X_n = (u_n, v_n)`, and solve the Jacobian matrix equation to\r\n * compute `dX = (du, dv)`.\r\n */\r\n public computeStep(): boolean {\r\n if (!this._func.evaluate(this._currentUV.x, this._currentUV.y))\r\n return false;\r\n const fA = this._func.currentF;\r\n const jCol0 = fA.vectorU;\r\n const jCol1 = fA.vectorV;\r\n const fX = fA.origin;\r\n // Given X_{n+1} = X_n - dX = X_n - JInv(X_n) F(X_n), we solve J(X_n) dX = F(X_n) for dX:\r\n if (SmallSystem.linearSystem2d(jCol0.x, jCol1.x, jCol0.y, jCol1.y, fX.x, fX.y, this._currentStep))\r\n return true;\r\n return false;\r\n }\r\n /**\r\n * Return the current relative step size, i.e., the larger absolute component of `dX / (1 + |X_n|)`\r\n */\r\n public currentStepSize(): number {\r\n return Geometry.maxAbsXY(\r\n this._currentStep.x / (1.0 + Math.abs(this._currentUV.x)),\r\n this._currentStep.y / (1.0 + Math.abs(this._currentUV.y)),\r\n );\r\n }\r\n}\r\n/**\r\n * SimpleNewton has static methods for newton methods with evaluated functions presented as immediate arguments\r\n * (not function object).\r\n * @internal\r\n */\r\nexport class SimpleNewton {\r\n /**\r\n * Run a one-dimensional newton iteration with separate functions for function and derivative.\r\n * * Completion is at 2 (TWO) successive passes at `absoluteTolerance + relTol * abs(x)`, where relTol is\r\n * chosen internally.\r\n * * `absoluteTolerance` is usually aggressively tight -- should come into play only for x near zero.\r\n * * The `relTol` is fluffy (for instance around 1e-11) but in properly converging cases the extra pass after\r\n * first success normally moves to full machine precision.\r\n * * This is an open-loop newton -- it just runs, and returns undefined if anything bad happens.\r\n */\r\n public static runNewton1D(\r\n x: number,\r\n func: (x: number) => number | undefined,\r\n derivative: (x: number) => number | undefined,\r\n absoluteTolerance: number = Geometry.smallFloatingPoint,\r\n ): number | undefined {\r\n let numConverged = 0;\r\n let tolerance: number;\r\n const relTol = 1.0e-11;\r\n for (let iteration = 0; iteration < 20; iteration++) {\r\n const f = func(x);\r\n const df = derivative(x);\r\n if (f !== undefined && df !== undefined) {\r\n const dx = Geometry.conditionalDivideCoordinate(f, df);\r\n if (dx === undefined)\r\n return undefined;\r\n x -= dx;\r\n // console.log(x); // print approximations for debug\r\n tolerance = absoluteTolerance + Math.abs(x) * relTol;\r\n if (Math.abs(dx) < tolerance) {\r\n numConverged++;\r\n if (dx === 0.0 || numConverged > 1) // bypass convergence count on true 0 dx\r\n return x;\r\n } else {\r\n numConverged = 0;\r\n }\r\n }\r\n }\r\n return undefined;\r\n }\r\n}\r\n\r\n/**\r\n * Class to evaluate XY intersection between 2 curve primitives using the Newton method.\r\n * @internal\r\n */\r\nexport class CurveCurveIntersectionXYRRToRRD extends NewtonEvaluatorRRtoRRD {\r\n private _curveP: CurvePrimitive;\r\n private _curveQ: CurvePrimitive;\r\n private _rayP: Ray3d;\r\n private _rayQ: Ray3d;\r\n constructor(curveP: CurvePrimitive, curveQ: CurvePrimitive) {\r\n super();\r\n this._curveP = curveP;\r\n this._curveQ = curveQ;\r\n this._rayP = Ray3d.createZero();\r\n this._rayQ = Ray3d.createZero();\r\n }\r\n public evaluate(fractionU: number, fractionV: number): boolean {\r\n /**\r\n * To find an intersection between xy-curves P(u) = (x_p(u), y_p(u)) and Q(v) = (x_q(v), y_q(v)) we should solve\r\n * F(u,v) := P(u) - Q(v) = (0,0)\r\n * Using the Newton method we can find the fractions u and v at the intersection via\r\n * [u_{n+1}] [u_n] [x_p'(u_n) -x_q'(v_n)] [x_p(u_n) - x_q(v_n)]\r\n * = - Inv( )\r\n * [v_{n+1}] [v_n] [y_p'(u_n) -y_q'(v_n)] [y_p(u_n) - y_q(v_n)]\r\n * Note that this is xy intersection so we can ignore z.\r\n */\r\n this._curveP.fractionToPointAndDerivative(fractionU, this._rayP);\r\n this._curveQ.fractionToPointAndDerivative(fractionV, this._rayQ);\r\n this.currentF.setOriginAndVectorsXYZ(\r\n this._rayP.origin.x - this._rayQ.origin.x, this._rayP.origin.y - this._rayQ.origin.y, 0.0,\r\n this._rayP.direction.x, this._rayP.direction.y, 0.0,\r\n -this._rayQ.direction.x, -this._rayQ.direction.y, 0.0,\r\n );\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Class to evaluate XY close approach between a curve primitive and a point using the Newton method.\r\n * @internal\r\n */\r\nexport class CurvePointCloseApproachXYRtoRD extends NewtonEvaluatorRtoRD {\r\n private _curveP: CurvePrimitive;\r\n private _pointQ: Point3d;\r\n private _planeP: Plane3dByOriginAndVectors;\r\n constructor(curveP: CurvePrimitive, pointQ: Point3d) {\r\n super();\r\n this._curveP = curveP;\r\n this._pointQ = pointQ;\r\n this._planeP = Plane3dByOriginAndVectors.createXYPlane();\r\n }\r\n public evaluate(fractionU: number): boolean {\r\n /**\r\n * To find a close approach between xy-curve P(u) and xy-point q we should solve\r\n * F(u) := P'(u).(P(u) - q) = 0\r\n * For a solution u, the segment S(u) := P(u) - q is perpendicular to the curve tangent P'(u), which means S(u) is a close approach.\r\n * Using the Newton method we can find the fractions u at the close approach location via\r\n * u_{n+1} = u_n + F(u_n)/F'(u_n) = u_n + [ P'(u_n).S(u_n) ]/[ P''(u_n).S(u_n) + P'(u_n).P'(u_n) ]\r\n * Note that this is xy close approach so we can ignore z.\r\n */\r\n this._curveP.fractionToPointAnd2Derivatives(fractionU, this._planeP);\r\n const segX = this._planeP.origin.x - this._pointQ.x;\r\n const segY = this._planeP.origin.y - this._pointQ.y;\r\n const pDerivX = this._planeP.vectorU.x;\r\n const pDerivY = this._planeP.vectorU.y;\r\n const p2DerivX = this._planeP.vectorV.x;\r\n const p2DerivY = this._planeP.vectorV.y;\r\n this.currentF = pDerivX * segX + pDerivY * segY;\r\n this.currentdFdX = p2DerivX * segX + pDerivX * pDerivX + p2DerivY * segY + pDerivY * pDerivY;\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Class to evaluate XY close approach between 2 curve primitives using the Newton method.\r\n * @internal\r\n */\r\nexport class CurveCurveCloseApproachXYRRtoRRD extends NewtonEvaluatorRRtoRRD {\r\n private _curveP: CurvePrimitive;\r\n private _curveQ: CurvePrimitive;\r\n private _planeP: Plane3dByOriginAndVectors;\r\n private _planeQ: Plane3dByOriginAndVectors;\r\n constructor(curveP: CurvePrimitive, curveQ: CurvePrimitive) {\r\n super();\r\n this._curveP = curveP;\r\n this._curveQ = curveQ;\r\n this._planeP = Plane3dByOriginAndVectors.createXYPlane();\r\n this._planeQ = Plane3dByOriginAndVectors.createXYPlane();\r\n }\r\n public evaluate(fractionU: number, fractionV: number): boolean {\r\n /**\r\n * To find a close approach between xy-curves P(u) and Q(v) we should solve\r\n * F(u,v) := (P'(u).(P(u) - Q(v)), Q'(v).(P(u) - Q(v))) = (0,0)\r\n * For a solution (u,v), the segment S(u,v) := P(u) - Q(v) is perpendicular to the curve tangents P'(u) and Q'(v),\r\n * which means S(u,v) is a close approach.\r\n * Using the Newton method we can find the fractions u and v at the close approach location via\r\n * [u_{n+1}] [u_n] [P''(u_n).S(u_n,v_n) + P'(u_n).P'(u_n) -P'(u_n).Q'(v_n)] [P'(u_n).S(u_n,v_n)]\r\n * = - Inv( )\r\n * [v_{n+1}] [v_n] [Q'(v_n).P'(u_n) Q''(v_n).S(u_n,v_n) - Q'(v_n).Q'(v_n)] [Q'(v_n).S(u_n,v_n)]\r\n * Note that this is xy close approach so we can ignore z.\r\n */\r\n this._curveP.fractionToPointAnd2Derivatives(fractionU, this._planeP);\r\n this._curveQ.fractionToPointAnd2Derivatives(fractionV, this._planeQ);\r\n const segX = this._planeP.origin.x - this._planeQ.origin.x;\r\n const segY = this._planeP.origin.y - this._planeQ.origin.y;\r\n const pDerivX = this._planeP.vectorU.x;\r\n const pDerivY = this._planeP.vectorU.y;\r\n const qDerivX = this._planeQ.vectorU.x;\r\n const qDerivY = this._planeQ.vectorU.y;\r\n const p2DerivX = this._planeP.vectorV.x;\r\n const p2DerivY = this._planeP.vectorV.y;\r\n const q2DerivX = this._planeQ.vectorV.x;\r\n const q2DerivY = this._planeQ.vectorV.y;\r\n this.currentF.setOriginAndVectorsXYZ(\r\n pDerivX * segX + pDerivY * segY,\r\n qDerivX * segX + qDerivY * segY,\r\n 0.0,\r\n p2DerivX * segX + p2DerivY * segY + pDerivX * pDerivX + pDerivY * pDerivY,\r\n qDerivX * pDerivX + qDerivY * pDerivY,\r\n 0.0,\r\n -(pDerivX * qDerivX + pDerivY * qDerivY),\r\n q2DerivX * segX + q2DerivY * segY - qDerivX * qDerivX - qDerivY * qDerivY,\r\n 0.0,\r\n );\r\n return true;\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Numerics\r\n */\r\n\r\nimport { CurvePrimitive } from \"../curve/CurvePrimitive\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Point2d, Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { SmallSystem } from \"./SmallSystem\";\r\n\r\n// cspell:word currentdFdX XYRR\r\n\r\n/**\r\n * Base class for Newton iterations in various dimensions.\r\n * Dimension-specific classes carry all dimension-related data and answer generalized queries from this base class.\r\n * @internal\r\n */\r\nexport abstract class AbstractNewtonIterator {\r\n /** Compute a step. The current x and function values must be retained for use in later method calls. */\r\n public abstract computeStep(): boolean;\r\n /**\r\n * Return the current step size, scaled for use in tolerance tests.\r\n * * This is a single number, typically the max of various per-dimension `dx/(1+x)` for the x and dx of that dimension.\r\n */\r\n public abstract currentStepSize(): number;\r\n /**\r\n * Apply the current step (in all dimensions).\r\n * @param isFinalStep true if this is a final step.\r\n */\r\n public abstract applyCurrentStep(isFinalStep: boolean): boolean;\r\n /**\r\n * The constructor.\r\n * @param stepSizeTolerance tolerance to consider a single step converged.\r\n * This number should be \"moderately\" strict. Because 2 successive convergences are required,\r\n * it is expected that a first \"accept\" for (say) 10 to 14 digit step will be followed by another\r\n * iteration. A well behaved newton would then hypothetically double the number of digits to\r\n * 20 to 28. Since the IEEE double only carries 16 digits, this second-convergence step will\r\n * typically achieve full precision.\r\n * @param successiveConvergenceTarget number of successive convergences required for acceptance.\r\n * @param maxIterations max number of iterations. A typical newton step converges in 3 to 6 iterations.\r\n * Allow 15 to 20 to catch difficult cases.\r\n */\r\n protected constructor(\r\n stepSizeTolerance: number = 1.0e-11,\r\n successiveConvergenceTarget: number = 2,\r\n maxIterations: number = 15,\r\n ) {\r\n this._stepSizeTolerance = stepSizeTolerance;\r\n this._successiveConvergenceTarget = successiveConvergenceTarget;\r\n this._maxIterations = maxIterations;\r\n }\r\n /** Number of consecutive steps which passed convergence condition. */\r\n protected _numAccepted: number = 0;\r\n /** Target number of successive convergences. */\r\n protected _successiveConvergenceTarget: number;\r\n /** Convergence target (the implementation-specific currentStepSize is compared to this). */\r\n protected _stepSizeTolerance: number;\r\n /** Max iterations allowed. */\r\n protected _maxIterations: number;\r\n /** Number of iterations (incremented at each step). */\r\n public numIterations: number = 0;\r\n /**\r\n * Test if a step is converged.\r\n * * Convergence is accepted with enough (_successiveConvergenceTarget) small steps (according to _stepSizeTolerance)\r\n * occur in succession.\r\n * @param delta step size as reported by currentStepSize.\r\n */\r\n public testConvergence(delta: number): boolean {\r\n if (Math.abs(delta) < this._stepSizeTolerance) {\r\n this._numAccepted++;\r\n return this._numAccepted >= this._successiveConvergenceTarget;\r\n }\r\n this._numAccepted = 0;\r\n return false;\r\n }\r\n /**\r\n * Run iterations, calling various methods from base and derived classes:\r\n * * computeStep -- typically evaluate derivatives and solve linear system.\r\n * * currentStepSize -- return numeric measure of the step just computed by computeStep.\r\n * * testConvergence -- test if the step from currentStepSize (along with recent steps) is converged.\r\n * * applyCurrentStep -- apply the step to the independent variables.\r\n */\r\n public runIterations(): boolean {\r\n this._numAccepted = 0;\r\n this.numIterations = 0;\r\n while (this.numIterations++ < this._maxIterations && this.computeStep()) {\r\n if (this.testConvergence(this.currentStepSize()) && this.applyCurrentStep(true)) {\r\n // console.log(\"iter: \" + this.numIterations); // print number of Newton iterations for debug\r\n return true;\r\n }\r\n this.applyCurrentStep(false);\r\n }\r\n return false;\r\n }\r\n}\r\n/**\r\n * Object to evaluate a newton function. The object must retain most-recent function and derivative\r\n * values for immediate query.\r\n * @internal\r\n */\r\nexport abstract class NewtonEvaluatorRtoRD {\r\n /** Evaluate the function and its derivative at x. */\r\n public abstract evaluate(x: number): boolean;\r\n /** Most recent function value, i.e., f(x_n). */\r\n public currentF!: number;\r\n /** Most recent evaluated derivative, i.e., f'(x_n). */\r\n public currentdFdX!: number;\r\n}\r\n/**\r\n * Newton iterator for use when both function and derivative can be evaluated.\r\n * To solve `f(x) = 0`, the Newton iteration is `x_{n+1} = x_n - dx = x_n - f(x_n)/f'(x_n)`.\r\n * To solve `f(x) = target` which is equivalent to solving `g(x) = f(x) - target = 0`, the Newton iteration is\r\n * `x_{n+1} = x_n - dx = x_n - g(x_n)/g'(x_n) = x_n - (f(x_n)-target)/f'(x_n)`.\r\n * @internal\r\n */\r\nexport class Newton1dUnbounded extends AbstractNewtonIterator {\r\n private _func: NewtonEvaluatorRtoRD;\r\n /** Current step is dx. */\r\n private _currentStep!: number;\r\n /** Current X is x_n. */\r\n private _currentX!: number;\r\n /** The target */\r\n private _target!: number;\r\n /**\r\n * Constructor for 1D newton iteration with derivatives.\r\n * @param func function that returns both function value and derivative.\r\n */\r\n public constructor(func: NewtonEvaluatorRtoRD, maxIterations?: number) {\r\n super(undefined, undefined, maxIterations);\r\n this._func = func;\r\n this.setTarget(0);\r\n }\r\n /** Set the independent variable, i.e., x_n. */\r\n public setX(x: number): boolean {\r\n this._currentX = x;\r\n return true;\r\n }\r\n /** Get the independent variable, i.e., x_n. */\r\n public getX(): number {\r\n return this._currentX;\r\n }\r\n /** Set the target function value. */\r\n public setTarget(y: number): void {\r\n this._target = y;\r\n }\r\n /** Move the current X by the just-computed step, i.e., `x_n - dx`. */\r\n public applyCurrentStep(): boolean {\r\n // console.log(this._currentX - this._currentStep); // print approximations for debug\r\n return this.setX(this._currentX - this._currentStep);\r\n }\r\n /** Compute the univariate newton step dx. */\r\n public computeStep(): boolean {\r\n if (this._func.evaluate(this._currentX)) {\r\n const dx = Geometry.conditionalDivideFraction(this._func.currentF - this._target, this._func.currentdFdX);\r\n if (dx !== undefined) {\r\n this._currentStep = dx;\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** Return the current step size as a relative number, i.e., `|dx / (1 + |x_n|)|`. */\r\n public currentStepSize(): number {\r\n return Math.abs(this._currentStep / (1.0 + Math.abs(this._currentX)));\r\n }\r\n}\r\n\r\n/**\r\n * Object to evaluate a newton function (without derivative). The object must retain most-recent function value.\r\n * @internal\r\n */\r\nexport abstract class NewtonEvaluatorRtoR {\r\n /** Evaluate function value into member currentF */\r\n public abstract evaluate(x: number): boolean;\r\n /** Most recent function evaluation, i.e., f(x_n). */\r\n public currentF!: number;\r\n}\r\n\r\n/**\r\n * Newton iteration for a univariate function, using approximate derivatives.\r\n * To approximate the derivatives we use a small step `h`, i.e., `f'(x_n) = (f(x_n + h) - f(x_n)) / h`.\r\n * Therefore, to solve `f(x) = 0`, the iteration is\r\n * `x_{n+1} = x_n - dx = x_n - f(x_n)/f'(x_n) = x_n - f(x_n) * h / (f(x_n + h) - f(x_n))`.\r\n * @internal\r\n */\r\nexport class Newton1dUnboundedApproximateDerivative extends AbstractNewtonIterator {\r\n private _func: NewtonEvaluatorRtoR;\r\n /** Current step is dx. */\r\n private _currentStep!: number;\r\n /** Current X is x_n. */\r\n private _currentX!: number;\r\n /**\r\n * Step size for approximate derivative for the iteration.\r\n * * Initialized to 1e-8, which is appropriate for iteration in fraction space.\r\n * * Should be larger for iteration with real distance as x.\r\n */\r\n public derivativeH: number; // h\r\n\r\n /**\r\n * Constructor for 1D newton iteration with approximate derivatives.\r\n * @param func function that only returns function value (and not derivative).\r\n */\r\n public constructor(func: NewtonEvaluatorRtoR, maxIterations?: number) {\r\n super(undefined, undefined, maxIterations);\r\n this._func = func;\r\n this.derivativeH = 1.0e-8;\r\n }\r\n /** Set the independent variable, i.e., x_n. */\r\n public setX(x: number): boolean {\r\n this._currentX = x;\r\n return true;\r\n }\r\n /** Get the independent variable, i.e., x_n. */\r\n public getX(): number {\r\n return this._currentX;\r\n }\r\n /** Move the current X by the just-computed step, i.e., `x_n - dx`. */\r\n public applyCurrentStep(): boolean {\r\n // console.log(this._currentX - this._currentStep); // print approximations for debug\r\n return this.setX(this._currentX - this._currentStep);\r\n }\r\n /** Univariate newton step dx, computed with approximate derivative. */\r\n public computeStep(): boolean {\r\n if (this._func.evaluate(this._currentX)) {\r\n const fA = this._func.currentF; // f(x_n)\r\n if (this._func.evaluate(this._currentX + this.derivativeH)) {\r\n const fB = this._func.currentF; // f(x_n + h)\r\n const dx = Geometry.conditionalDivideFraction(fA, (fB - fA) / this.derivativeH);\r\n if (dx !== undefined) {\r\n this._currentStep = dx;\r\n return true;\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n /** Return the current step size as a relative number, i.e., `|dx / (1 + |x_n|)|`. */\r\n public currentStepSize(): number {\r\n return Math.abs(this._currentStep / (1.0 + Math.abs(this._currentX)));\r\n }\r\n}\r\n\r\n/**\r\n * Object to evaluate a 2-parameter newton function with derivatives.\r\n * @internal\r\n */\r\nexport abstract class NewtonEvaluatorRRtoRRD {\r\n /**\r\n * Iteration controller calls this to ask for evaluation of the function and its two partial derivatives.\r\n * * The implementation returns true, it must set the currentF object.\r\n */\r\n public abstract evaluate(x: number, y: number): boolean;\r\n /**\r\n * Most recent function evaluation as parts of the plane.\r\n * * See doc of [[Newton2dUnboundedWithDerivative]] class for info on 2d newton method.\r\n * * For `F(u,v) := (x(u,v), y(u,v))` the returned plane stores the following evaluations at current value `X := (u,v)`:\r\n * * `origin` = F(X) = (x(X), y(X))\r\n * * `vectorU` = F_u(X) = partial deriv of F wrt u at X = (x_u(X), y_u(X)) = 1st col of Jacobian matrix evaluated at X\r\n * * `vectorV` = F_v(X) = partial deriv of F wrt v at X = (x_v(X), y_v(X)) = 2nd col of Jacobian matrix evaluated at X\r\n */\r\n public currentF!: Plane3dByOriginAndVectors;\r\n /**\r\n * Constructor.\r\n * * This creates a currentF object to (repeatedly) receive function and derivatives.\r\n */\r\n public constructor() {\r\n this.currentF = Plane3dByOriginAndVectors.createXYPlane();\r\n }\r\n}\r\n\r\n/**\r\n * Implement evaluation steps for newton iteration in 2 dimensions, using caller supplied NewtonEvaluatorRRtoRRD object.\r\n * * Suppose we want to find the roots of `F(u,v) := (x(u,v), y(u,v))`. Writing `X := (u,v)` and `F(X)` as column vectors,\r\n * the 2D Newton's iteration to find a root of `F` is given by:\r\n * `X_{n+1} = X_n - dX = X_n - JInv(X_n)F(X_n)`, where `JInv` is the inverse of the Jacobian matrix `J`, and `J` is\r\n * defined by the partial derivatives of the component functions of F:\r\n *\r\n * `[dx/du dx/dv]`\r\n *\r\n * `[dy/du dy/dv]`\r\n * @internal\r\n */\r\nexport class Newton2dUnboundedWithDerivative extends AbstractNewtonIterator {\r\n private _func: NewtonEvaluatorRRtoRRD;\r\n /** Current step, or dX = (du, dv). */\r\n private _currentStep: Vector2d;\r\n /** Current uv parameters, or X_n = (u_n, v_n). */\r\n private _currentUV: Point2d;\r\n /**\r\n * Constructor for 2D newton iteration with derivatives.\r\n * @param func function that returns both function value and derivative.\r\n */\r\n public constructor(func: NewtonEvaluatorRRtoRRD, maxIterations?: number) {\r\n super(undefined, undefined, maxIterations);\r\n this._func = func;\r\n this._currentStep = Vector2d.createZero();\r\n this._currentUV = Point2d.createZero();\r\n }\r\n /** Set the current uv parameters, i.e., `X_n = (u_n, v_n)`. */\r\n public setUV(u: number, v: number): boolean {\r\n this._currentUV.set(u, v);\r\n return true;\r\n }\r\n /** Get the current u parameter of X_n, i.e., u_n. */\r\n public getU(): number {\r\n return this._currentUV.x;\r\n }\r\n /** Get the current v parameter of X_n, i.e., v_n. */\r\n public getV(): number {\r\n return this._currentUV.y;\r\n }\r\n /** Get the relative tolerance for comparing iterations in [[testConvergence]]. */\r\n public get stepSizeTolerance(): number {\r\n return this._stepSizeTolerance;\r\n }\r\n /** Update the current uv parameter by currentStep, i.e., compute `X_{n+1} := X_n - dX = (u_n - du, v_n - dv)`. */\r\n public applyCurrentStep(): boolean {\r\n // console.log(\"(\" + (this._currentUV.x - this._currentStep.x) + \",\" + (this._currentUV.y - this._currentStep.y) + \")\");\r\n return this.setUV(this._currentUV.x - this._currentStep.x, this._currentUV.y - this._currentStep.y);\r\n }\r\n /**\r\n * Evaluate the functions and derivatives at `X_n = (u_n, v_n)`, and solve the Jacobian matrix equation to\r\n * compute `dX = (du, dv)`.\r\n */\r\n public computeStep(): boolean {\r\n if (!this._func.evaluate(this._currentUV.x, this._currentUV.y))\r\n return false;\r\n const fA = this._func.currentF;\r\n const jCol0 = fA.vectorU;\r\n const jCol1 = fA.vectorV;\r\n const fX = fA.origin;\r\n // Given X_{n+1} = X_n - dX = X_n - JInv(X_n) F(X_n), we solve J(X_n) dX = F(X_n) for dX:\r\n if (SmallSystem.linearSystem2d(jCol0.x, jCol1.x, jCol0.y, jCol1.y, fX.x, fX.y, this._currentStep))\r\n return true;\r\n return false;\r\n }\r\n /**\r\n * Return the current relative step size, i.e., the larger absolute component of `dX / (1 + |X_n|)`\r\n */\r\n public currentStepSize(): number {\r\n return Geometry.maxAbsXY(\r\n this._currentStep.x / (1.0 + Math.abs(this._currentUV.x)),\r\n this._currentStep.y / (1.0 + Math.abs(this._currentUV.y)),\r\n );\r\n }\r\n}\r\n/**\r\n * SimpleNewton has static methods for newton methods with evaluated functions presented as immediate arguments\r\n * (not function object).\r\n * @internal\r\n */\r\nexport class SimpleNewton {\r\n /**\r\n * Run a one-dimensional newton iteration with separate functions for function and derivative.\r\n * * Completion is at 2 (TWO) successive passes at `absoluteTolerance + relTol * abs(x)`, where relTol is\r\n * chosen internally.\r\n * * `absoluteTolerance` is usually aggressively tight -- should come into play only for x near zero.\r\n * * The `relTol` is fluffy (for instance around 1e-11) but in properly converging cases the extra pass after\r\n * first success normally moves to full machine precision.\r\n * * This is an open-loop newton -- it just runs, and returns undefined if anything bad happens.\r\n */\r\n public static runNewton1D(\r\n x: number,\r\n func: (x: number) => number | undefined,\r\n derivative: (x: number) => number | undefined,\r\n absoluteTolerance: number = Geometry.smallFloatingPoint,\r\n ): number | undefined {\r\n let numConverged = 0;\r\n let tolerance: number;\r\n const relTol = 1.0e-11;\r\n for (let iteration = 0; iteration < 20; iteration++) {\r\n const f = func(x);\r\n const df = derivative(x);\r\n if (f !== undefined && df !== undefined) {\r\n const dx = Geometry.conditionalDivideCoordinate(f, df);\r\n if (dx === undefined)\r\n return undefined;\r\n x -= dx;\r\n // console.log(x); // print approximations for debug\r\n tolerance = absoluteTolerance + Math.abs(x) * relTol;\r\n if (Math.abs(dx) < tolerance) {\r\n numConverged++;\r\n if (dx === 0.0 || numConverged > 1) // bypass convergence count on true 0 dx\r\n return x;\r\n } else {\r\n numConverged = 0;\r\n }\r\n }\r\n }\r\n return undefined;\r\n }\r\n}\r\n\r\n/**\r\n * Class to evaluate XY intersection between 2 curve primitives using the Newton method.\r\n * @internal\r\n */\r\nexport class CurveCurveIntersectionXYRRToRRD extends NewtonEvaluatorRRtoRRD {\r\n private _curveP: CurvePrimitive;\r\n private _curveQ: CurvePrimitive;\r\n private _rayP: Ray3d;\r\n private _rayQ: Ray3d;\r\n constructor(curveP: CurvePrimitive, curveQ: CurvePrimitive) {\r\n super();\r\n this._curveP = curveP;\r\n this._curveQ = curveQ;\r\n this._rayP = Ray3d.createZero();\r\n this._rayQ = Ray3d.createZero();\r\n }\r\n public evaluate(fractionU: number, fractionV: number): boolean {\r\n /**\r\n * To find an intersection between xy-curves P(u) = (x_p(u), y_p(u)) and Q(v) = (x_q(v), y_q(v)) we should solve\r\n * F(u,v) := P(u) - Q(v) = (0,0)\r\n * Using the Newton method we can find the fractions u and v at the intersection via\r\n * [u_{n+1}] [u_n] [x_p'(u_n) -x_q'(v_n)] [x_p(u_n) - x_q(v_n)]\r\n * = - Inv( )\r\n * [v_{n+1}] [v_n] [y_p'(u_n) -y_q'(v_n)] [y_p(u_n) - y_q(v_n)]\r\n * Note that this is xy intersection so we can ignore z.\r\n */\r\n this._curveP.fractionToPointAndDerivative(fractionU, this._rayP);\r\n this._curveQ.fractionToPointAndDerivative(fractionV, this._rayQ);\r\n this.currentF.setOriginAndVectorsXYZ(\r\n this._rayP.origin.x - this._rayQ.origin.x, this._rayP.origin.y - this._rayQ.origin.y, 0.0,\r\n this._rayP.direction.x, this._rayP.direction.y, 0.0,\r\n -this._rayQ.direction.x, -this._rayQ.direction.y, 0.0,\r\n );\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Class to evaluate XY close approach between a curve primitive and a point using the Newton method.\r\n * @internal\r\n */\r\nexport class CurvePointCloseApproachXYRtoRD extends NewtonEvaluatorRtoRD {\r\n private _curveP: CurvePrimitive;\r\n private _pointQ: Point3d;\r\n private _planeP: Plane3dByOriginAndVectors;\r\n constructor(curveP: CurvePrimitive, pointQ: Point3d) {\r\n super();\r\n this._curveP = curveP;\r\n this._pointQ = pointQ;\r\n this._planeP = Plane3dByOriginAndVectors.createXYPlane();\r\n }\r\n public evaluate(fractionU: number): boolean {\r\n /**\r\n * To find a close approach between xy-curve P(u) and xy-point q we should solve\r\n * F(u) := P'(u).(P(u) - q) = 0\r\n * For a solution u, the segment S(u) := P(u) - q is perpendicular to the curve tangent P'(u), which means S(u) is a close approach.\r\n * Using the Newton method we can find the fractions u at the close approach location via\r\n * u_{n+1} = u_n + F(u_n)/F'(u_n) = u_n + [ P'(u_n).S(u_n) ]/[ P''(u_n).S(u_n) + P'(u_n).P'(u_n) ]\r\n * Note that this is xy close approach so we can ignore z.\r\n */\r\n this._curveP.fractionToPointAnd2Derivatives(fractionU, this._planeP);\r\n const segX = this._planeP.origin.x - this._pointQ.x;\r\n const segY = this._planeP.origin.y - this._pointQ.y;\r\n const pDerivX = this._planeP.vectorU.x;\r\n const pDerivY = this._planeP.vectorU.y;\r\n const p2DerivX = this._planeP.vectorV.x;\r\n const p2DerivY = this._planeP.vectorV.y;\r\n this.currentF = pDerivX * segX + pDerivY * segY;\r\n this.currentdFdX = p2DerivX * segX + pDerivX * pDerivX + p2DerivY * segY + pDerivY * pDerivY;\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Class to evaluate XY close approach between 2 curve primitives using the Newton method.\r\n * @internal\r\n */\r\nexport class CurveCurveCloseApproachXYRRtoRRD extends NewtonEvaluatorRRtoRRD {\r\n private _curveP: CurvePrimitive;\r\n private _curveQ: CurvePrimitive;\r\n private _planeP: Plane3dByOriginAndVectors;\r\n private _planeQ: Plane3dByOriginAndVectors;\r\n constructor(curveP: CurvePrimitive, curveQ: CurvePrimitive) {\r\n super();\r\n this._curveP = curveP;\r\n this._curveQ = curveQ;\r\n this._planeP = Plane3dByOriginAndVectors.createXYPlane();\r\n this._planeQ = Plane3dByOriginAndVectors.createXYPlane();\r\n }\r\n public evaluate(fractionU: number, fractionV: number): boolean {\r\n /**\r\n * To find a close approach between xy-curves P(u) and Q(v) we should solve\r\n * F(u,v) := (P'(u).(P(u) - Q(v)), Q'(v).(P(u) - Q(v))) = (0,0)\r\n * For a solution (u,v), the segment S(u,v) := P(u) - Q(v) is perpendicular to the curve tangents P'(u) and Q'(v),\r\n * which means S(u,v) is a close approach.\r\n * Using the Newton method we can find the fractions u and v at the close approach location via\r\n * [u_{n+1}] [u_n] [P''(u_n).S(u_n,v_n) + P'(u_n).P'(u_n) -P'(u_n).Q'(v_n)] [P'(u_n).S(u_n,v_n)]\r\n * = - Inv( )\r\n * [v_{n+1}] [v_n] [Q'(v_n).P'(u_n) Q''(v_n).S(u_n,v_n) - Q'(v_n).Q'(v_n)] [Q'(v_n).S(u_n,v_n)]\r\n * Note that this is xy close approach so we can ignore z.\r\n */\r\n this._curveP.fractionToPointAnd2Derivatives(fractionU, this._planeP);\r\n this._curveQ.fractionToPointAnd2Derivatives(fractionV, this._planeQ);\r\n const segX = this._planeP.origin.x - this._planeQ.origin.x;\r\n const segY = this._planeP.origin.y - this._planeQ.origin.y;\r\n const pDerivX = this._planeP.vectorU.x;\r\n const pDerivY = this._planeP.vectorU.y;\r\n const qDerivX = this._planeQ.vectorU.x;\r\n const qDerivY = this._planeQ.vectorU.y;\r\n const p2DerivX = this._planeP.vectorV.x;\r\n const p2DerivY = this._planeP.vectorV.y;\r\n const q2DerivX = this._planeQ.vectorV.x;\r\n const q2DerivY = this._planeQ.vectorV.y;\r\n this.currentF.setOriginAndVectorsXYZ(\r\n pDerivX * segX + pDerivY * segY,\r\n qDerivX * segX + qDerivY * segY,\r\n 0.0,\r\n p2DerivX * segX + p2DerivY * segY + pDerivX * pDerivX + pDerivY * pDerivY,\r\n qDerivX * pDerivX + qDerivY * pDerivY,\r\n 0.0,\r\n -(pDerivX * qDerivX + pDerivY * qDerivY),\r\n q2DerivX * segX + q2DerivY * segY - qDerivX * qDerivX - qDerivY * qDerivY,\r\n 0.0,\r\n );\r\n return true;\r\n }\r\n}\r\n"]}
@@ -1,8 +1,5 @@
1
- /** @packageDocumentation
2
- * @module Polyface
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- */
4
- import { Transform } from "../geometry3d/Transform";
5
1
  import { Range1d, Range3d } from "../geometry3d/Range";
2
+ import { Transform } from "../geometry3d/Transform";
6
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  /** The types of data that can be represented by an [[AuxChannelData]]. Each type of data contributes differently to the
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  * animation applied by an [AnalysisStyle]($common) and responds differently when the host [[PolyfaceAuxData]] is transformed.
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  * @public
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"AuxData.d.ts","sourceRoot":"","sources":["../../../src/polyface/AuxData.ts"],"names":[],"mappings":"AAaA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD;;;GAGG;AACH,oBAAY,kBAAkB;IAC5B;;OAEG;IACH,MAAM,IAAI;IACV;;OAEG;IACH,QAAQ,IAAI;IACZ;;OAEG;IACH,MAAM,IAAI;IACV;;OAEG;IACH,MAAM,IAAI;CACX;AAED;;EAEE;AACF,qBAAa,cAAc;IACzB,qCAAqC;IAC9B,KAAK,EAAE,MAAM,CAAC;IACrB,mJAAmJ;IAC5I,MAAM,EAAE,MAAM,EAAE,CAAC;IAExB,mEAAmE;gBACvD,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,YAAY;IAS1D,sIAAsI;IAC/H,UAAU,CAAC,KAAK,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI;IAKxG,yBAAyB;IAClB,KAAK,IAAI,cAAc;IAI9B;;OAEG;IACI,aAAa,CAAC,KAAK,EAAE,cAAc,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,OAAO;CAInE;AAED;;EAEE;AACF,qBAAa,UAAU;IACrB,kGAAkG;IAC3F,IAAI,EAAE,cAAc,EAAE,CAAC;IAC9B,+CAA+C;IACxC,QAAQ,EAAE,kBAAkB,CAAC;IACpC,oJAAoJ;IAC7I,IAAI,CAAC,EAAE,MAAM,CAAC;IACrB,sBAAsB;IACf,SAAS,CAAC,EAAE,MAAM,CAAC;IAE1B,wCAAwC;gBACrB,IAAI,EAAE,cAAc,EAAE,EAAE,QAAQ,EAAE,kBAAkB,EAAE,IAAI,CAAC,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM;IAO1G,0BAA0B;IACnB,KAAK,IAAI,UAAU;IAM1B,yCAAyC;IAClC,aAAa,CAAC,KAAK,EAAE,UAAU,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,OAAO;IAc9D,8CAA8C;WAChC,QAAQ,CAAC,QAAQ,EAAE,kBAAkB,GAAG,OAAO;IAI7D,mEAAmE;IACnE,IAAW,QAAQ,IAAI,OAAO,CAE7B;IAED,iFAAiF;WACnE,eAAe,CAAC,QAAQ,EAAE,kBAAkB,GAAG,MAAM;IAInE,oFAAoF;IACpF,IAAW,eAAe,IAAI,MAAM,CAEnC;IAED,sIAAsI;IACtI,IAAW,UAAU,IAAI,MAAM,CAE9B;IAED,gGAAgG;IAChG,IAAW,WAAW,IAAI,OAAO,GAAG,SAAS,CAS5C;IAED;;;;OAIG;IACI,wBAAwB,CAAC,KAAK,SAAI,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;CAatE;AAED;;;;;;;;;;;GAWG;AACH,qBAAa,eAAe;IAC1B,qFAAqF;IAC9E,QAAQ,EAAE,UAAU,EAAE,CAAC;IAC9B,4FAA4F;IACrF,OAAO,EAAE,MAAM,EAAE,CAAC;IAEzB,wCAAwC;gBACrB,QAAQ,EAAE,UAAU,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE;IAK5D,0BAA0B;IACnB,KAAK,IAAI,eAAe;IAK/B;;OAEG;IACI,aAAa,CAAC,KAAK,EAAE,eAAe,EAAE,SAAS,CAAC,EAAE,MAAM,GAAG,OAAO;IAWzE,sIAAsI;WACxH,aAAa,CAAC,IAAI,EAAE,eAAe,GAAG,SAAS,EAAE,KAAK,EAAE,eAAe,GAAG,SAAS,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,OAAO;IAQzH,kEAAkE;IAC3D,gBAAgB,IAAI,eAAe;IAc1C;;;;OAIG;IACI,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;CAyC1D"}
@@ -5,9 +5,12 @@
5
5
  *--------------------------------------------------------------------------------------------*/
6
6
  Object.defineProperty(exports, "__esModule", { value: true });
7
7
  exports.PolyfaceAuxData = exports.AuxChannel = exports.AuxChannelData = exports.AuxChannelDataType = void 0;
8
+ /** @packageDocumentation
9
+ * @module Polyface
10
+ */
11
+ const core_bentley_1 = require("@itwin/core-bentley");
8
12
  const Point3dVector3d_1 = require("../geometry3d/Point3dVector3d");
9
13
  const PointHelpers_1 = require("../geometry3d/PointHelpers");
10
- // import { Geometry } from "./Geometry";
11
14
  const Range_1 = require("../geometry3d/Range");
12
15
  /** The types of data that can be represented by an [[AuxChannelData]]. Each type of data contributes differently to the
13
16
  * animation applied by an [AnalysisStyle]($common) and responds differently when the host [[PolyfaceAuxData]] is transformed.
@@ -236,6 +239,7 @@ class PolyfaceAuxData {
236
239
  if (!inverseRot)
237
240
  return false;
238
241
  transformPoints(data.values, (point) => {
242
+ (0, core_bentley_1.assert)(inverseRot !== undefined, "expect defined (just checked above)");
239
243
  inverseRot.multiplyTransposeVectorInPlace(point);
240
244
  const dot = point.magnitudeSquared();
241
245
  const tol = 1.0e-15; // cf. GrowableXYZArray.multiplyAndRenormalizeMatrix3dInverseTransposeInPlace
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Polyface\r\n */\r\n\r\n// import { Point2d } from \"./Geometry2d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Point3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { NumberArray } from \"../geometry3d/PointHelpers\";\r\n// import { Geometry } from \"./Geometry\";\r\nimport { Range1d, Range3d } from \"../geometry3d/Range\";\r\n\r\n/** The types of data that can be represented by an [[AuxChannelData]]. Each type of data contributes differently to the\r\n * animation applied by an [AnalysisStyle]($common) and responds differently when the host [[PolyfaceAuxData]] is transformed.\r\n * @public\r\n */\r\nexport enum AuxChannelDataType {\r\n /** General-purpose scalar values like stress, temperature, etc., used to recolor the [[Polyface]]'s vertices.\r\n * When the host Polyface is transformed, scalar values remain unmodified.\r\n */\r\n Scalar = 0,\r\n /** Distances in meters used to recolor the [[Polyface]]'s vertices.\r\n * When the host [[Polyface]] is transformed the [[Transform]]'s scale is applied to the distances.\r\n */\r\n Distance = 1,\r\n /** (X, Y, Z) displacement vectors added to the [[Polyface]]'s vertex positions resulting in deformation of the mesh.\r\n * When the host Polyface is transformed the displacements are rotated and scaled accordingly.\r\n */\r\n Vector = 2,\r\n /** (X, Y, Z) unit normal vectors that replace the host [[Polyface]]'s own normals.\r\n * When the Polyface is transformed the normals are rotated and renormalized accordingly.\r\n */\r\n Normal = 3,\r\n}\r\n\r\n/** Represents the [[AuxChannel]] data at a single input value.\r\n * @public\r\n*/\r\nexport class AuxChannelData {\r\n /** The input value for this data. */\r\n public input: number;\r\n /** The vertex values for this data. A single value per vertex for scalar and distance types and 3 values (x,y,z) for normal or vector channels. */\r\n public values: number[];\r\n\r\n /** Constructor. If `values` is a number array, it is captured. */\r\n constructor(input: number, values: number[] | Float64Array) {\r\n this.input = input;\r\n if (values instanceof Float64Array) {\r\n this.values = [];\r\n for (const v of values) this.values.push(v);\r\n } else\r\n this.values = values;\r\n }\r\n\r\n /** Copy blocks of size `blockSize` from (blocked index) `thisIndex` in this AuxChannelData to (blockIndex) `otherIndex` of `other` */\r\n public copyValues(other: AuxChannelData, thisIndex: number, otherIndex: number, blockSize: number): void {\r\n for (let i = 0; i < blockSize; i++)\r\n this.values[thisIndex * blockSize + i] = other.values[otherIndex * blockSize + i];\r\n }\r\n\r\n /** return a deep copy */\r\n public clone(): AuxChannelData {\r\n return new AuxChannelData(this.input, this.values.slice());\r\n }\r\n\r\n /** toleranced comparison of the `input` and `value` fields.\r\n * * Default tolerance is 1.0e-8\r\n */\r\n public isAlmostEqual(other: AuxChannelData, tol?: number): boolean {\r\n const tolerance = tol ? tol : 1.0E-8;\r\n return Math.abs(this.input - other.input) < tolerance && NumberArray.isAlmostEqual(this.values, other.values, tolerance);\r\n }\r\n}\r\n\r\n/** Represents a single [[PolyfaceAuxData]] channel.\r\n * @public\r\n*/\r\nexport class AuxChannel {\r\n /** An array of [[AuxChannelData]] that represents the vertex data at one or more input values. */\r\n public data: AuxChannelData[];\r\n /** The type of data stored in this channel. */\r\n public dataType: AuxChannelDataType;\r\n /** The channel name. This is used to present the [[AuxChannel]] to the user and also to select the [[AuxChannel]] for display from AnalysisStyle */\r\n public name?: string;\r\n /** The input name. */\r\n public inputName?: string;\r\n\r\n /** Constructor with CAPTURED inputs. */\r\n public constructor(data: AuxChannelData[], dataType: AuxChannelDataType, name?: string, inputName?: string) {\r\n this.data = data;\r\n this.dataType = dataType;\r\n this.name = name;\r\n this.inputName = inputName;\r\n }\r\n\r\n /** Return a deep copy. */\r\n public clone(): AuxChannel {\r\n const clonedData = [];\r\n for (const data of this.data) clonedData.push(data.clone());\r\n return new AuxChannel(clonedData, this.dataType, this.name, this.inputName);\r\n }\r\n\r\n /** Toleranced comparison of contents. */\r\n public isAlmostEqual(other: AuxChannel, tol?: number): boolean {\r\n if (this.dataType !== other.dataType ||\r\n this.name !== other.name ||\r\n this.inputName !== other.inputName ||\r\n this.data.length !== other.data.length)\r\n return false;\r\n\r\n for (let i = 0; i < this.data.length; i++)\r\n if (!this.data[i].isAlmostEqual(other.data[i], tol))\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n /** True if the data type is 1-dimensional. */\r\n public static isScalar(dataType: AuxChannelDataType): boolean {\r\n return dataType === AuxChannelDataType.Distance || dataType === AuxChannelDataType.Scalar;\r\n }\r\n\r\n /** True if the data stored in this AuxChannel is 1-dimensional. */\r\n public get isScalar(): boolean {\r\n return AuxChannel.isScalar(this.dataType);\r\n }\r\n\r\n /** The dimension (1D or 3D) of each datum of an AuxChannel of the given type. */\r\n public static entriesPerValue(dataType: AuxChannelDataType): number {\r\n return this.isScalar(dataType) ? 1 : 3;\r\n }\r\n\r\n /** The dimension (1D or 3D) of each datum in the data arrays of this AuxChannel. */\r\n public get entriesPerValue(): number {\r\n return AuxChannel.entriesPerValue(this.dataType);\r\n }\r\n\r\n /** The number of data stored in each data array of this AuxChannel, equal to the length of the array divided by `entriesPerValue`. */\r\n public get valueCount(): number {\r\n return 0 === this.data.length ? 0 : this.data[0].values.length / this.entriesPerValue;\r\n }\r\n\r\n /** The minimum and maximum values in `data.values`, or `undefined` if [[isScalar]] is false. */\r\n public get scalarRange(): Range1d | undefined {\r\n if (!this.isScalar)\r\n return undefined;\r\n\r\n const range = Range1d.createNull();\r\n for (const data of this.data)\r\n range.extendArray(data.values);\r\n\r\n return range;\r\n }\r\n\r\n /** Compute the range of this channel's displacement values, if [[dataType]] is [[AuxChannelDataType.Vector]].\r\n * @param scale Scale by which to multiply each displacement.\r\n * @param result Preallocated object in which to store result.\r\n * @returns The range encompassing all this channel's displacements scaled by `scale`; or a null range if this channel does not contain displacements.\r\n */\r\n public computeDisplacementRange(scale = 1, result?: Range3d): Range3d {\r\n result = Range3d.createNull(result);\r\n\r\n if (AuxChannelDataType.Vector === this.dataType) {\r\n for (const data of this.data) {\r\n const v = data.values;\r\n for (let i = 0; i < v.length; i += 3)\r\n result.extendXYZ(v[i] * scale, v[i + 1] * scale, v[i + 2] * scale);\r\n }\r\n }\r\n\r\n return result;\r\n }\r\n}\r\n\r\n/**\r\n * The `PolyfaceAuxData` structure contains one or more analytical data channels for each vertex of a [[Polyface]], allowing the polyface to be styled\r\n * using an [AnalysisStyle]($common).\r\n * Typically a polyface will contain only vertex data required for its basic display: vertex position, normal, texture parameter, color.\r\n * `PolyfaceAuxData` provides supplemental per-vertex data that is generally computed in an analysis program or other external data source.\r\n * This supplemental data can be either 1D (e.g., height, override color) or 3D (e.g., displacement vector, override normal); see [[AuxChannel.entriesPerValue]], [[AuxChannel.dataType]].\r\n * All data channels are indexed by the same indices, which must have the same length and structure as the other Polyface indices.\r\n * This means that if a facet's face loop is found at index range [i0,i1] in the Polyface vertex index array, then the same index range [i0,i1]\r\n * locates the data for this facet in all the other Polyface index arrays, including the `PolyfaceAuxData` indices.\r\n * @see [[PolyfaceData.auxData]] to associate auxiliary data with a polyface.\r\n * @public\r\n */\r\nexport class PolyfaceAuxData {\r\n /** Array with one or more channels of auxiliary data for the associated polyface. */\r\n public channels: AuxChannel[];\r\n /** The indices (shared by all data in all channels) mapping the data to the mesh facets. */\r\n public indices: number[];\r\n\r\n /** Constructor with CAPTURED inputs. */\r\n public constructor(channels: AuxChannel[], indices: number[]) {\r\n this.channels = channels;\r\n this.indices = indices;\r\n }\r\n\r\n /** Return a deep copy. */\r\n public clone(): PolyfaceAuxData {\r\n const clonedChannels = this.channels.map((x) => x.clone());\r\n return new PolyfaceAuxData(clonedChannels, this.indices.slice());\r\n }\r\n\r\n /** Returns true if `this` is equivalent to `other` within `tolerance`.\r\n * The indices are compared for exact equality. The data in the channels are compared using `tolerance`, which defaults to 1.0e-8.\r\n */\r\n public isAlmostEqual(other: PolyfaceAuxData, tolerance?: number): boolean {\r\n if (!NumberArray.isExactEqual(this.indices, other.indices) || this.channels.length !== other.channels.length)\r\n return false;\r\n\r\n for (let i = 0; i < this.channels.length; i++)\r\n if (!this.channels[i].isAlmostEqual(other.channels[i], tolerance))\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n /** Returns true if both `left` and `right` are undefined, or both are defined and equivalent within `tolerance` (default: 1.0e-8). */\r\n public static isAlmostEqual(left: PolyfaceAuxData | undefined, right: PolyfaceAuxData | undefined, tol?: number): boolean {\r\n if (left === right) // This catches double undefined !!!\r\n return true;\r\n if (left && right)\r\n return left.isAlmostEqual(right, tol);\r\n return false;\r\n }\r\n\r\n /** Create a PolyfaceAuxData for use by a [[PolyfaceVisitor]]. */\r\n public createForVisitor(): PolyfaceAuxData {\r\n const visitorChannels: AuxChannel[] = [];\r\n\r\n for (const parentChannel of this.channels) {\r\n const visitorChannelData: AuxChannelData[] = [];\r\n for (const parentChannelData of parentChannel.data)\r\n visitorChannelData.push(new AuxChannelData(parentChannelData.input, []));\r\n\r\n visitorChannels.push(new AuxChannel(visitorChannelData, parentChannel.dataType, parentChannel.name, parentChannel.inputName));\r\n }\r\n\r\n return new PolyfaceAuxData(visitorChannels, []);\r\n }\r\n\r\n /** Apply `transform` to the data in each channel.\r\n * @see [[AuxChannelDataType]] for details regarding how each data type is affected by the transform.\r\n * @note This method may fail if a channel of [[AuxChannelDataType.Normal]] exists and `transform.matrix` is non-invertible.\r\n * @returns true if the channels were all successfully transformed.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n let inverseRot: Matrix3d | undefined;\r\n const rot = transform.matrix;\r\n const det = rot.determinant();\r\n const scale = Math.pow(Math.abs(det), 1 / 3) * (det >= 0 ? 1 : -1);\r\n\r\n for (const channel of this.channels) {\r\n for (const data of channel.data) {\r\n switch (channel.dataType) {\r\n case AuxChannelDataType.Scalar:\r\n continue;\r\n case AuxChannelDataType.Distance: {\r\n for (let i = 0; i < data.values.length; i++)\r\n data.values[i] *= scale;\r\n\r\n break;\r\n }\r\n case AuxChannelDataType.Normal: {\r\n inverseRot = inverseRot ?? rot.inverse();\r\n if (!inverseRot)\r\n return false;\r\n\r\n transformPoints(data.values, (point) => {\r\n inverseRot!.multiplyTransposeVectorInPlace(point);\r\n const dot = point.magnitudeSquared();\r\n const tol = 1.0e-15; // cf. GrowableXYZArray.multiplyAndRenormalizeMatrix3dInverseTransposeInPlace\r\n if (dot > tol && Math.abs(dot - 1.0) > tol ) { // only renormalize if magnitude is not near 0 or 1\r\n const mag = 1.0 / Math.sqrt(dot);\r\n point.scaleInPlace(mag);\r\n }\r\n });\r\n break;\r\n }\r\n case AuxChannelDataType.Vector: {\r\n transformPoints(data.values, (point) => rot.multiplyVectorInPlace(point));\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n}\r\n\r\nfunction transformPoints(coords: number[], transform: (point: Point3d) => void): void {\r\n const point = new Point3d();\r\n for (let i = 0; i < coords.length; i += 3) {\r\n point.set(coords[i], coords[i + 1], coords[i + 2]);\r\n transform(point);\r\n coords[i] = point.x;\r\n coords[i + 1] = point.y;\r\n coords[i + 2] = point.z;\r\n }\r\n}\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Polyface\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Point3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { NumberArray } from \"../geometry3d/PointHelpers\";\r\nimport { Range1d, Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\n\r\n/** The types of data that can be represented by an [[AuxChannelData]]. Each type of data contributes differently to the\r\n * animation applied by an [AnalysisStyle]($common) and responds differently when the host [[PolyfaceAuxData]] is transformed.\r\n * @public\r\n */\r\nexport enum AuxChannelDataType {\r\n /** General-purpose scalar values like stress, temperature, etc., used to recolor the [[Polyface]]'s vertices.\r\n * When the host Polyface is transformed, scalar values remain unmodified.\r\n */\r\n Scalar = 0,\r\n /** Distances in meters used to recolor the [[Polyface]]'s vertices.\r\n * When the host [[Polyface]] is transformed the [[Transform]]'s scale is applied to the distances.\r\n */\r\n Distance = 1,\r\n /** (X, Y, Z) displacement vectors added to the [[Polyface]]'s vertex positions resulting in deformation of the mesh.\r\n * When the host Polyface is transformed the displacements are rotated and scaled accordingly.\r\n */\r\n Vector = 2,\r\n /** (X, Y, Z) unit normal vectors that replace the host [[Polyface]]'s own normals.\r\n * When the Polyface is transformed the normals are rotated and renormalized accordingly.\r\n */\r\n Normal = 3,\r\n}\r\n\r\n/** Represents the [[AuxChannel]] data at a single input value.\r\n * @public\r\n*/\r\nexport class AuxChannelData {\r\n /** The input value for this data. */\r\n public input: number;\r\n /** The vertex values for this data. A single value per vertex for scalar and distance types and 3 values (x,y,z) for normal or vector channels. */\r\n public values: number[];\r\n\r\n /** Constructor. If `values` is a number array, it is captured. */\r\n constructor(input: number, values: number[] | Float64Array) {\r\n this.input = input;\r\n if (values instanceof Float64Array) {\r\n this.values = [];\r\n for (const v of values) this.values.push(v);\r\n } else\r\n this.values = values;\r\n }\r\n\r\n /** Copy blocks of size `blockSize` from (blocked index) `thisIndex` in this AuxChannelData to (blockIndex) `otherIndex` of `other` */\r\n public copyValues(other: AuxChannelData, thisIndex: number, otherIndex: number, blockSize: number): void {\r\n for (let i = 0; i < blockSize; i++)\r\n this.values[thisIndex * blockSize + i] = other.values[otherIndex * blockSize + i];\r\n }\r\n\r\n /** return a deep copy */\r\n public clone(): AuxChannelData {\r\n return new AuxChannelData(this.input, this.values.slice());\r\n }\r\n\r\n /** toleranced comparison of the `input` and `value` fields.\r\n * * Default tolerance is 1.0e-8\r\n */\r\n public isAlmostEqual(other: AuxChannelData, tol?: number): boolean {\r\n const tolerance = tol ? tol : 1.0E-8;\r\n return Math.abs(this.input - other.input) < tolerance && NumberArray.isAlmostEqual(this.values, other.values, tolerance);\r\n }\r\n}\r\n\r\n/** Represents a single [[PolyfaceAuxData]] channel.\r\n * @public\r\n*/\r\nexport class AuxChannel {\r\n /** An array of [[AuxChannelData]] that represents the vertex data at one or more input values. */\r\n public data: AuxChannelData[];\r\n /** The type of data stored in this channel. */\r\n public dataType: AuxChannelDataType;\r\n /** The channel name. This is used to present the [[AuxChannel]] to the user and also to select the [[AuxChannel]] for display from AnalysisStyle */\r\n public name?: string;\r\n /** The input name. */\r\n public inputName?: string;\r\n\r\n /** Constructor with CAPTURED inputs. */\r\n public constructor(data: AuxChannelData[], dataType: AuxChannelDataType, name?: string, inputName?: string) {\r\n this.data = data;\r\n this.dataType = dataType;\r\n this.name = name;\r\n this.inputName = inputName;\r\n }\r\n\r\n /** Return a deep copy. */\r\n public clone(): AuxChannel {\r\n const clonedData = [];\r\n for (const data of this.data) clonedData.push(data.clone());\r\n return new AuxChannel(clonedData, this.dataType, this.name, this.inputName);\r\n }\r\n\r\n /** Toleranced comparison of contents. */\r\n public isAlmostEqual(other: AuxChannel, tol?: number): boolean {\r\n if (this.dataType !== other.dataType ||\r\n this.name !== other.name ||\r\n this.inputName !== other.inputName ||\r\n this.data.length !== other.data.length)\r\n return false;\r\n\r\n for (let i = 0; i < this.data.length; i++)\r\n if (!this.data[i].isAlmostEqual(other.data[i], tol))\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n /** True if the data type is 1-dimensional. */\r\n public static isScalar(dataType: AuxChannelDataType): boolean {\r\n return dataType === AuxChannelDataType.Distance || dataType === AuxChannelDataType.Scalar;\r\n }\r\n\r\n /** True if the data stored in this AuxChannel is 1-dimensional. */\r\n public get isScalar(): boolean {\r\n return AuxChannel.isScalar(this.dataType);\r\n }\r\n\r\n /** The dimension (1D or 3D) of each datum of an AuxChannel of the given type. */\r\n public static entriesPerValue(dataType: AuxChannelDataType): number {\r\n return this.isScalar(dataType) ? 1 : 3;\r\n }\r\n\r\n /** The dimension (1D or 3D) of each datum in the data arrays of this AuxChannel. */\r\n public get entriesPerValue(): number {\r\n return AuxChannel.entriesPerValue(this.dataType);\r\n }\r\n\r\n /** The number of data stored in each data array of this AuxChannel, equal to the length of the array divided by `entriesPerValue`. */\r\n public get valueCount(): number {\r\n return 0 === this.data.length ? 0 : this.data[0].values.length / this.entriesPerValue;\r\n }\r\n\r\n /** The minimum and maximum values in `data.values`, or `undefined` if [[isScalar]] is false. */\r\n public get scalarRange(): Range1d | undefined {\r\n if (!this.isScalar)\r\n return undefined;\r\n\r\n const range = Range1d.createNull();\r\n for (const data of this.data)\r\n range.extendArray(data.values);\r\n\r\n return range;\r\n }\r\n\r\n /** Compute the range of this channel's displacement values, if [[dataType]] is [[AuxChannelDataType.Vector]].\r\n * @param scale Scale by which to multiply each displacement.\r\n * @param result Preallocated object in which to store result.\r\n * @returns The range encompassing all this channel's displacements scaled by `scale`; or a null range if this channel does not contain displacements.\r\n */\r\n public computeDisplacementRange(scale = 1, result?: Range3d): Range3d {\r\n result = Range3d.createNull(result);\r\n\r\n if (AuxChannelDataType.Vector === this.dataType) {\r\n for (const data of this.data) {\r\n const v = data.values;\r\n for (let i = 0; i < v.length; i += 3)\r\n result.extendXYZ(v[i] * scale, v[i + 1] * scale, v[i + 2] * scale);\r\n }\r\n }\r\n\r\n return result;\r\n }\r\n}\r\n\r\n/**\r\n * The `PolyfaceAuxData` structure contains one or more analytical data channels for each vertex of a [[Polyface]], allowing the polyface to be styled\r\n * using an [AnalysisStyle]($common).\r\n * Typically a polyface will contain only vertex data required for its basic display: vertex position, normal, texture parameter, color.\r\n * `PolyfaceAuxData` provides supplemental per-vertex data that is generally computed in an analysis program or other external data source.\r\n * This supplemental data can be either 1D (e.g., height, override color) or 3D (e.g., displacement vector, override normal); see [[AuxChannel.entriesPerValue]], [[AuxChannel.dataType]].\r\n * All data channels are indexed by the same indices, which must have the same length and structure as the other Polyface indices.\r\n * This means that if a facet's face loop is found at index range [i0,i1] in the Polyface vertex index array, then the same index range [i0,i1]\r\n * locates the data for this facet in all the other Polyface index arrays, including the `PolyfaceAuxData` indices.\r\n * @see [[PolyfaceData.auxData]] to associate auxiliary data with a polyface.\r\n * @public\r\n */\r\nexport class PolyfaceAuxData {\r\n /** Array with one or more channels of auxiliary data for the associated polyface. */\r\n public channels: AuxChannel[];\r\n /** The indices (shared by all data in all channels) mapping the data to the mesh facets. */\r\n public indices: number[];\r\n\r\n /** Constructor with CAPTURED inputs. */\r\n public constructor(channels: AuxChannel[], indices: number[]) {\r\n this.channels = channels;\r\n this.indices = indices;\r\n }\r\n\r\n /** Return a deep copy. */\r\n public clone(): PolyfaceAuxData {\r\n const clonedChannels = this.channels.map((x) => x.clone());\r\n return new PolyfaceAuxData(clonedChannels, this.indices.slice());\r\n }\r\n\r\n /** Returns true if `this` is equivalent to `other` within `tolerance`.\r\n * The indices are compared for exact equality. The data in the channels are compared using `tolerance`, which defaults to 1.0e-8.\r\n */\r\n public isAlmostEqual(other: PolyfaceAuxData, tolerance?: number): boolean {\r\n if (!NumberArray.isExactEqual(this.indices, other.indices) || this.channels.length !== other.channels.length)\r\n return false;\r\n\r\n for (let i = 0; i < this.channels.length; i++)\r\n if (!this.channels[i].isAlmostEqual(other.channels[i], tolerance))\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n /** Returns true if both `left` and `right` are undefined, or both are defined and equivalent within `tolerance` (default: 1.0e-8). */\r\n public static isAlmostEqual(left: PolyfaceAuxData | undefined, right: PolyfaceAuxData | undefined, tol?: number): boolean {\r\n if (left === right) // This catches double undefined !!!\r\n return true;\r\n if (left && right)\r\n return left.isAlmostEqual(right, tol);\r\n return false;\r\n }\r\n\r\n /** Create a PolyfaceAuxData for use by a [[PolyfaceVisitor]]. */\r\n public createForVisitor(): PolyfaceAuxData {\r\n const visitorChannels: AuxChannel[] = [];\r\n\r\n for (const parentChannel of this.channels) {\r\n const visitorChannelData: AuxChannelData[] = [];\r\n for (const parentChannelData of parentChannel.data)\r\n visitorChannelData.push(new AuxChannelData(parentChannelData.input, []));\r\n\r\n visitorChannels.push(new AuxChannel(visitorChannelData, parentChannel.dataType, parentChannel.name, parentChannel.inputName));\r\n }\r\n\r\n return new PolyfaceAuxData(visitorChannels, []);\r\n }\r\n\r\n /** Apply `transform` to the data in each channel.\r\n * @see [[AuxChannelDataType]] for details regarding how each data type is affected by the transform.\r\n * @note This method may fail if a channel of [[AuxChannelDataType.Normal]] exists and `transform.matrix` is non-invertible.\r\n * @returns true if the channels were all successfully transformed.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n let inverseRot: Matrix3d | undefined;\r\n const rot = transform.matrix;\r\n const det = rot.determinant();\r\n const scale = Math.pow(Math.abs(det), 1 / 3) * (det >= 0 ? 1 : -1);\r\n for (const channel of this.channels) {\r\n for (const data of channel.data) {\r\n switch (channel.dataType) {\r\n case AuxChannelDataType.Scalar:\r\n continue;\r\n case AuxChannelDataType.Distance: {\r\n for (let i = 0; i < data.values.length; i++)\r\n data.values[i] *= scale;\r\n break;\r\n }\r\n case AuxChannelDataType.Normal: {\r\n inverseRot = inverseRot ?? rot.inverse();\r\n if (!inverseRot)\r\n return false;\r\n transformPoints(data.values, (point) => {\r\n assert(inverseRot !== undefined, \"expect defined (just checked above)\");\r\n inverseRot.multiplyTransposeVectorInPlace(point);\r\n const dot = point.magnitudeSquared();\r\n const tol = 1.0e-15; // cf. GrowableXYZArray.multiplyAndRenormalizeMatrix3dInverseTransposeInPlace\r\n if (dot > tol && Math.abs(dot - 1.0) > tol ) { // only renormalize if magnitude is not near 0 or 1\r\n const mag = 1.0 / Math.sqrt(dot);\r\n point.scaleInPlace(mag);\r\n }\r\n });\r\n break;\r\n }\r\n case AuxChannelDataType.Vector: {\r\n transformPoints(data.values, (point) => rot.multiplyVectorInPlace(point));\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n}\r\n\r\nfunction transformPoints(coords: number[], transform: (point: Point3d) => void): void {\r\n const point = new Point3d();\r\n for (let i = 0; i < coords.length; i += 3) {\r\n point.set(coords[i], coords[i + 1], coords[i + 2]);\r\n transform(point);\r\n coords[i] = point.x;\r\n coords[i + 1] = point.y;\r\n coords[i + 2] = point.z;\r\n }\r\n}\r\n"]}
@@ -239,7 +239,7 @@ function resolveToNoDuplicates(data, tolerance = Geometry_1.Geometry.smallMetric
239
239
  let hasDuplicates = false;
240
240
  const n = data.length;
241
241
  for (let i = 0; i + 1 < n; i++) {
242
- if (data.distanceIndexIndex(i, i + 1) <= tolerance) {
242
+ if (data.distanceUncheckedIndexIndex(i, i + 1) <= tolerance) {
243
243
  hasDuplicates = true;
244
244
  break;
245
245
  }
@@ -250,13 +250,13 @@ function resolveToNoDuplicates(data, tolerance = Geometry_1.Geometry.smallMetric
250
250
  result.pushXYZ(data.getXAtUncheckedPointIndex(0), data.getYAtUncheckedPointIndex(0), data.getZAtUncheckedPointIndex(0));
251
251
  let i0 = 0;
252
252
  for (let i = 1; i < n; i++) {
253
- if (data.distanceIndexIndex(i0, i) > tolerance) {
253
+ if (data.distanceUncheckedIndexIndex(i0, i) > tolerance) {
254
254
  result.pushXYZ(data.getXAtUncheckedPointIndex(i), data.getYAtUncheckedPointIndex(i), data.getZAtUncheckedPointIndex(i));
255
255
  i0 = i;
256
256
  }
257
257
  }
258
258
  /** enforce exact closure if original was closed. */
259
- if (data.distanceIndexIndex(0, n - 1) <= tolerance) {
259
+ if (data.distanceUncheckedIndexIndex(0, n - 1) <= tolerance) {
260
260
  result.pop();
261
261
  result.pushFromGrowableXYZArray(result, 0);
262
262
  }
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { BarycentricTriangle } from \"../geometry3d/BarycentricTriangle\";\r\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\r\nimport { IndexedXYZCollectionInterval } from \"../geometry3d/IndexedCollectionInterval\";\r\nimport { IndexedXYZCollection } from \"../geometry3d/IndexedXYZCollection\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { TriangleCandidate } from \"./TriangleCandidate\";\r\n\r\n/** @packageDocumentation\r\n * @module Polyface\r\n */\r\n/**\r\n * * Context for constructing triangulations between linestrings with dis-similar point counts and distribution.\r\n * @internal\r\n */\r\nexport class GreedyTriangulationBetweenLineStrings {\r\n\r\n private _vector1: Vector3d;\r\n private constructor(turnRadians: number) {\r\n this._turnRadians = turnRadians;\r\n this._xyzA = Point3d.create();\r\n this._xyzB = Point3d.create();\r\n this._forwardA = Vector3d.create();\r\n this._forwardB = Vector3d.create();\r\n this._vector1 = Vector3d.create();\r\n this._crossA = Vector3d.create();\r\n this._crossB = Vector3d.create();\r\n }\r\n\r\n private _turnRadians: number;\r\n\r\n private isForwardVector(\r\n candidate: Vector3d,\r\n forward: Vector3d,\r\n perp: Vector3d): boolean {\r\n if (candidate.dotProduct(forward) <= 0.0)\r\n return false;\r\n const theta = candidate.angleFromPerpendicular(perp);\r\n if (Math.abs(theta.radians) > this._turnRadians)\r\n return false;\r\n return true;\r\n }\r\n private isPlanarBase(\r\n pointsA: IndexedXYZCollection,\r\n baseA: number,\r\n pointsB: IndexedXYZCollection,\r\n baseB: number,\r\n xyzA: Point3d,\r\n crossA: Vector3d,\r\n forwardA: Vector3d,\r\n xyzB: Point3d,\r\n crossB: Vector3d,\r\n forwardB: Vector3d): boolean {\r\n if (baseA + 1 < pointsA.length && baseB + 1 < pointsB.length) {\r\n pointsA.getPoint3dAtUncheckedPointIndex(baseA, xyzA);\r\n pointsB.getPoint3dAtUncheckedPointIndex(baseB, xyzB);\r\n pointsA.vectorXYAndZIndex(xyzA, baseA + 1, forwardA);\r\n pointsB.vectorXYAndZIndex(xyzB, baseB + 1, forwardB);\r\n Vector3d.createStartEnd(xyzA, xyzB, this._vector1);\r\n this._vector1.crossProduct(forwardA, crossA);\r\n this._vector1.crossProduct(forwardB, crossB);\r\n if (!xyzA.isAlmostEqual(xyzB) && crossA.angleTo(crossB).radians < this._turnRadians)\r\n return true;\r\n }\r\n return false;\r\n\r\n }\r\n /**\r\n * Starting at start in source, examine points to see how long they are close to being \"in plane\"\r\n * * child interval begins at parent.begin\r\n * * child interval end initializes at trialEnd and grows.\r\n * * child must be predefined by caller\r\n * * Return the accepted interval\r\n */\r\n private advanceToPlanarLimit(\r\n parent: IndexedXYZCollectionInterval,\r\n child: IndexedXYZCollectionInterval,\r\n trialEnd: number,\r\n xyzA: Point3d,\r\n perpA: Vector3d,\r\n forwardA: Vector3d,\r\n perpB: Vector3d,\r\n forwardB: Vector3d) {\r\n child.setFrom(parent, parent.begin, trialEnd); // initialize as empty interval.\r\n while (child.end < parent.end) {\r\n child.points.vectorXYAndZIndex(xyzA, child.end, this._vector1);\r\n if (!this.isForwardVector(this._vector1, forwardA, perpA))\r\n break;\r\n if (!this.isForwardVector(this._vector1, forwardB, perpB))\r\n break;\r\n if (child.end > 0) {\r\n child.points.vectorIndexIndex(child.end - 1, child.end, this._vector1);\r\n if (!this.isForwardVector(this._vector1, forwardA, perpA))\r\n break;\r\n }\r\n child.end++;\r\n }\r\n }\r\n\r\n private _triangleA1?: TriangleCandidate;\r\n private _triangleB1?: TriangleCandidate;\r\n\r\n private _triangleA2?: TriangleCandidate;\r\n private _triangleB2?: TriangleCandidate;\r\n\r\n private _triangleA3?: TriangleCandidate;\r\n private _triangleB3?: TriangleCandidate;\r\n private _bestTriangle?: TriangleCandidate;\r\n private _workTriangle?: TriangleCandidate;\r\n /** evaluate aspect ratios to select heuristically best triangles with given index intervals.\r\n * (ASSUME NO DUPLICATES, as in caller.)\r\n */\r\n private addGreedy(\r\n intervalA: IndexedXYZCollectionInterval,\r\n intervalB: IndexedXYZCollectionInterval,\r\n handler: (triangle: BarycentricTriangle) => void,\r\n addOnly1: boolean = false) {\r\n intervalA.restrictEnd();\r\n intervalB.restrictEnd();\r\n\r\n while (intervalA.length > 1 && intervalB.length > 1) {\r\n\r\n // triangles A1 and B1 are always valid.\r\n this._triangleA1 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin, 1, this._triangleA1);\r\n this._triangleA2 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin + 1, intervalA.points, intervalA.begin + 2, intervalB.points, intervalB.begin, 2, this._triangleA2);\r\n this._triangleA3 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin + 1, 3, this._triangleA3);\r\n\r\n this._triangleB1 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin, -1, this._triangleB1);\r\n this._triangleB2 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 2, intervalB.points, intervalB.begin + 1, intervalA.points, intervalA.begin, -2, this._triangleB2);\r\n this._triangleB3 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin + 1, -3, this._triangleB3);\r\n // Look at pairs of 2 triangles.\r\n // (each pair begins with 1 or -1)\r\n // For each pair find the smallest aspect ratio of its two triangles. (Small is bad)\r\n // Choose the pair where that (smaller aspect ratio of two) is largest.\r\n // Advance in that direction.\r\n this._bestTriangle = TriangleCandidate.copyWithLowerQuality(this._triangleA1, this._triangleB3, this._bestTriangle);\r\n this._workTriangle = TriangleCandidate.copyWithLowerQuality(this._triangleB1, this._triangleA3, this._workTriangle);\r\n TriangleCandidate.updateIfOtherHasHigherQuality(this._bestTriangle, this._workTriangle);\r\n // TestTriangle::UpdateIfOtherHasLargerAspectRatio (bestTriangle, TestTriangle::MergeAspectRatio (triangleB1, triangleB2));\r\n // TestTriangle::UpdateIfOtherHasLargerAspectRatio (bestTriangle, TestTriangle::MergeAspectRatio (triangleA1, triangleA2));\r\n\r\n if (this._bestTriangle.id > 0) {\r\n intervalA.advanceBegin();\r\n handler(this._bestTriangle);\r\n if (addOnly1)\r\n return;\r\n } else {\r\n intervalB.advanceBegin();\r\n handler(this._bestTriangle);\r\n if (addOnly1)\r\n return;\r\n }\r\n }\r\n // sweep in trailing points from either side. At least one of intervalA.begin, intervalB.begin is at its limit, so only one of these will execute any bodies.\r\n if (intervalA.isSingleton) {\r\n while (intervalB.length >= 2) {\r\n this._workTriangle = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin, 0, this._workTriangle);\r\n // this._workTriangle.scaleFromPointInPlace(this._workTriangle.points[2], 0.95); // crude visualization aid for tracking logic.\r\n handler(this._workTriangle);\r\n intervalB.advanceBegin();\r\n }\r\n }\r\n\r\n // sweep in trailing points from either side. At least one of baseA, baseB is at its limit, so only one of these will execute any bodies.\r\n if (intervalB.isSingleton) {\r\n while (intervalA.length >= 2) {\r\n this._workTriangle = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin, 0, this._workTriangle);\r\n // this._workTriangle.scaleFromPointInPlace(this._workTriangle.points[2], 0.95); // crude visualization aid for tracking logic.\r\n handler(this._workTriangle);\r\n intervalA.advanceBegin();\r\n }\r\n }\r\n }\r\n\r\n private _xyzA: Point3d;\r\n private _xyzB: Point3d;\r\n private _forwardA: Vector3d;\r\n private _forwardB: Vector3d;\r\n private _crossA: Vector3d;\r\n private _crossB: Vector3d;\r\n /**\r\n * Working from start to finish, emit triangles with heuristic lookahead to get pleasing matching between the linestrings.\r\n * @param pointsA\r\n * @param pointsB\r\n * @param handler\r\n */\r\n public emitTriangles(\r\n pointsA: IndexedXYZCollection,\r\n pointsB: IndexedXYZCollection,\r\n handler: (triangle: BarycentricTriangle) => void) {\r\n /** Clean up duplicates for the real logic . . . */\r\n this.emitTrianglesGo(resolveToNoDuplicates(pointsA), resolveToNoDuplicates(pointsB), handler);\r\n }\r\n /**\r\n * Run triangle logic on inputs with no duplicates.\r\n * @param pointsA\r\n * @param pointsB\r\n * @param handler\r\n */\r\n private emitTrianglesGo(\r\n pointsA: IndexedXYZCollection,\r\n pointsB: IndexedXYZCollection,\r\n handler: (triangle: BarycentricTriangle) => void) {\r\n const intervalA = IndexedXYZCollectionInterval.createComplete(pointsA);\r\n const intervalB = IndexedXYZCollectionInterval.createComplete(pointsB);\r\n const childA = IndexedXYZCollectionInterval.createComplete(pointsA);\r\n const childB = IndexedXYZCollectionInterval.createComplete(pointsB);\r\n while (intervalA.length > 0 && intervalB.length > 0 && (intervalA.length > 1 || intervalB.length > 1)) {\r\n // const lA = intervalA.length;\r\n // const lB = intervalB.length;\r\n if (this.isPlanarBase(pointsA, intervalA.begin, pointsB, intervalB.begin, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\r\n this.advanceToPlanarLimit(intervalA, childA, intervalA.begin + 1, this._xyzA, this._crossA, this._forwardA, this._crossB, this._forwardB);\r\n this.advanceToPlanarLimit(intervalB, childB, intervalB.begin + 1, this._xyzB, this._crossB, this._forwardB, this._crossA, this._forwardA);\r\n this.addGreedy(childA, childB, handler);\r\n intervalA.advanceToTail(childA);\r\n intervalB.advanceToTail(childB);\r\n } else if (this.isPlanarBase(pointsA, intervalA.begin + 1, pointsB, intervalB.begin, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\r\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\r\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 1);\r\n this.addGreedy(childA, childB, handler);\r\n intervalA.advanceToTail(childA);\r\n intervalB.advanceToTail(childB);\r\n } else if (this.isPlanarBase(pointsA, intervalA.begin, pointsB, intervalB.begin + 1, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\r\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 1);\r\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\r\n this.addGreedy(childA, childB, handler);\r\n intervalA.advanceToTail(childA);\r\n intervalB.advanceToTail(childB);\r\n } else if (intervalA.length > 1 && intervalB.length > 1) {\r\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\r\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\r\n this.addGreedy(childA, childB, handler, true);\r\n intervalA.advanceToHead(childA);\r\n intervalB.advanceToHead(childB);\r\n } else if (intervalA.length > 1) {\r\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\r\n childB.setFrom(intervalB);\r\n this.addGreedy(childA, childB, handler);\r\n intervalA.advanceToTail(childA);\r\n intervalB.advanceToTail(childB);\r\n } else if (intervalB.length > 1) {\r\n childA.setFrom(intervalA);\r\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\r\n this.addGreedy(childA, childB, handler);\r\n intervalA.advanceToTail(childA);\r\n intervalB.advanceToTail(childB);\r\n }\r\n /* if (intervalA.length >= lA && intervalB.length >= lB) {\r\n // This should not happen == neither one advanced. Just move ahead in the longer one ..\r\n if (intervalA.length > intervalB.length)\r\n intervalA.advanceBegin();\r\n else intervalB.advanceBegin();\r\n } */\r\n }\r\n // catch everything else blindly\r\n this.addGreedy(intervalA, intervalB, handler);\r\n }\r\n /** Default angle for considering two vectors to be colinear */\r\n public static defaultNearColinearAngle = Angle.createDegrees(15);\r\n public static createContext(planarTurnAngle: Angle = this.defaultNearColinearAngle) {\r\n return new GreedyTriangulationBetweenLineStrings(planarTurnAngle.radians);\r\n }\r\n}\r\n\r\n/**\r\n * * If there are no contiguous duplicated points in `data` return `data` unchanged.\r\n * * If there are duplicates, compress to a new array.\r\n * @param data\r\n * @param tolerance\r\n */\r\nfunction resolveToNoDuplicates(data: IndexedXYZCollection, tolerance = Geometry.smallMetricDistance): IndexedXYZCollection {\r\n let hasDuplicates = false;\r\n const n = data.length;\r\n for (let i = 0; i + 1 < n; i++) {\r\n if (data.distanceIndexIndex(i, i + 1)! <= tolerance) {\r\n hasDuplicates = true;\r\n break;\r\n }\r\n }\r\n if (!hasDuplicates)\r\n return data;\r\n const result = new GrowableXYZArray(n);\r\n result.pushXYZ(data.getXAtUncheckedPointIndex(0), data.getYAtUncheckedPointIndex(0), data.getZAtUncheckedPointIndex(0));\r\n let i0 = 0;\r\n for (let i = 1; i < n; i++) {\r\n if (data.distanceIndexIndex(i0, i)! > tolerance) {\r\n result.pushXYZ(data.getXAtUncheckedPointIndex(i), data.getYAtUncheckedPointIndex(i), data.getZAtUncheckedPointIndex(i));\r\n i0 = i;\r\n }\r\n }\r\n /** enforce exact closure if original was closed. */\r\n if (data.distanceIndexIndex(0, n - 1)! <= tolerance) {\r\n result.pop();\r\n result.pushFromGrowableXYZArray(result, 0);\r\n }\r\n return result;\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { BarycentricTriangle } from \"../geometry3d/BarycentricTriangle\";\r\nimport { GrowableXYZArray } from \"../geometry3d/GrowableXYZArray\";\r\nimport { IndexedXYZCollectionInterval } from \"../geometry3d/IndexedCollectionInterval\";\r\nimport { IndexedXYZCollection } from \"../geometry3d/IndexedXYZCollection\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { TriangleCandidate } from \"./TriangleCandidate\";\r\n\r\n/** @packageDocumentation\r\n * @module Polyface\r\n */\r\n/**\r\n * * Context for constructing triangulations between linestrings with dis-similar point counts and distribution.\r\n * @internal\r\n */\r\nexport class GreedyTriangulationBetweenLineStrings {\r\n\r\n private _vector1: Vector3d;\r\n private constructor(turnRadians: number) {\r\n this._turnRadians = turnRadians;\r\n this._xyzA = Point3d.create();\r\n this._xyzB = Point3d.create();\r\n this._forwardA = Vector3d.create();\r\n this._forwardB = Vector3d.create();\r\n this._vector1 = Vector3d.create();\r\n this._crossA = Vector3d.create();\r\n this._crossB = Vector3d.create();\r\n }\r\n\r\n private _turnRadians: number;\r\n\r\n private isForwardVector(\r\n candidate: Vector3d,\r\n forward: Vector3d,\r\n perp: Vector3d): boolean {\r\n if (candidate.dotProduct(forward) <= 0.0)\r\n return false;\r\n const theta = candidate.angleFromPerpendicular(perp);\r\n if (Math.abs(theta.radians) > this._turnRadians)\r\n return false;\r\n return true;\r\n }\r\n private isPlanarBase(\r\n pointsA: IndexedXYZCollection,\r\n baseA: number,\r\n pointsB: IndexedXYZCollection,\r\n baseB: number,\r\n xyzA: Point3d,\r\n crossA: Vector3d,\r\n forwardA: Vector3d,\r\n xyzB: Point3d,\r\n crossB: Vector3d,\r\n forwardB: Vector3d): boolean {\r\n if (baseA + 1 < pointsA.length && baseB + 1 < pointsB.length) {\r\n pointsA.getPoint3dAtUncheckedPointIndex(baseA, xyzA);\r\n pointsB.getPoint3dAtUncheckedPointIndex(baseB, xyzB);\r\n pointsA.vectorXYAndZIndex(xyzA, baseA + 1, forwardA);\r\n pointsB.vectorXYAndZIndex(xyzB, baseB + 1, forwardB);\r\n Vector3d.createStartEnd(xyzA, xyzB, this._vector1);\r\n this._vector1.crossProduct(forwardA, crossA);\r\n this._vector1.crossProduct(forwardB, crossB);\r\n if (!xyzA.isAlmostEqual(xyzB) && crossA.angleTo(crossB).radians < this._turnRadians)\r\n return true;\r\n }\r\n return false;\r\n\r\n }\r\n /**\r\n * Starting at start in source, examine points to see how long they are close to being \"in plane\"\r\n * * child interval begins at parent.begin\r\n * * child interval end initializes at trialEnd and grows.\r\n * * child must be predefined by caller\r\n * * Return the accepted interval\r\n */\r\n private advanceToPlanarLimit(\r\n parent: IndexedXYZCollectionInterval,\r\n child: IndexedXYZCollectionInterval,\r\n trialEnd: number,\r\n xyzA: Point3d,\r\n perpA: Vector3d,\r\n forwardA: Vector3d,\r\n perpB: Vector3d,\r\n forwardB: Vector3d) {\r\n child.setFrom(parent, parent.begin, trialEnd); // initialize as empty interval.\r\n while (child.end < parent.end) {\r\n child.points.vectorXYAndZIndex(xyzA, child.end, this._vector1);\r\n if (!this.isForwardVector(this._vector1, forwardA, perpA))\r\n break;\r\n if (!this.isForwardVector(this._vector1, forwardB, perpB))\r\n break;\r\n if (child.end > 0) {\r\n child.points.vectorIndexIndex(child.end - 1, child.end, this._vector1);\r\n if (!this.isForwardVector(this._vector1, forwardA, perpA))\r\n break;\r\n }\r\n child.end++;\r\n }\r\n }\r\n\r\n private _triangleA1?: TriangleCandidate;\r\n private _triangleB1?: TriangleCandidate;\r\n\r\n private _triangleA2?: TriangleCandidate;\r\n private _triangleB2?: TriangleCandidate;\r\n\r\n private _triangleA3?: TriangleCandidate;\r\n private _triangleB3?: TriangleCandidate;\r\n private _bestTriangle?: TriangleCandidate;\r\n private _workTriangle?: TriangleCandidate;\r\n /** evaluate aspect ratios to select heuristically best triangles with given index intervals.\r\n * (ASSUME NO DUPLICATES, as in caller.)\r\n */\r\n private addGreedy(\r\n intervalA: IndexedXYZCollectionInterval,\r\n intervalB: IndexedXYZCollectionInterval,\r\n handler: (triangle: BarycentricTriangle) => void,\r\n addOnly1: boolean = false) {\r\n intervalA.restrictEnd();\r\n intervalB.restrictEnd();\r\n\r\n while (intervalA.length > 1 && intervalB.length > 1) {\r\n\r\n // triangles A1 and B1 are always valid.\r\n this._triangleA1 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin, 1, this._triangleA1);\r\n this._triangleA2 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin + 1, intervalA.points, intervalA.begin + 2, intervalB.points, intervalB.begin, 2, this._triangleA2);\r\n this._triangleA3 = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin + 1, 3, this._triangleA3);\r\n\r\n this._triangleB1 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin, -1, this._triangleB1);\r\n this._triangleB2 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 2, intervalB.points, intervalB.begin + 1, intervalA.points, intervalA.begin, -2, this._triangleB2);\r\n this._triangleB3 = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin + 1, -3, this._triangleB3);\r\n // Look at pairs of 2 triangles.\r\n // (each pair begins with 1 or -1)\r\n // For each pair find the smallest aspect ratio of its two triangles. (Small is bad)\r\n // Choose the pair where that (smaller aspect ratio of two) is largest.\r\n // Advance in that direction.\r\n this._bestTriangle = TriangleCandidate.copyWithLowerQuality(this._triangleA1, this._triangleB3, this._bestTriangle);\r\n this._workTriangle = TriangleCandidate.copyWithLowerQuality(this._triangleB1, this._triangleA3, this._workTriangle);\r\n TriangleCandidate.updateIfOtherHasHigherQuality(this._bestTriangle, this._workTriangle);\r\n // TestTriangle::UpdateIfOtherHasLargerAspectRatio (bestTriangle, TestTriangle::MergeAspectRatio (triangleB1, triangleB2));\r\n // TestTriangle::UpdateIfOtherHasLargerAspectRatio (bestTriangle, TestTriangle::MergeAspectRatio (triangleA1, triangleA2));\r\n\r\n if (this._bestTriangle.id > 0) {\r\n intervalA.advanceBegin();\r\n handler(this._bestTriangle);\r\n if (addOnly1)\r\n return;\r\n } else {\r\n intervalB.advanceBegin();\r\n handler(this._bestTriangle);\r\n if (addOnly1)\r\n return;\r\n }\r\n }\r\n // sweep in trailing points from either side. At least one of intervalA.begin, intervalB.begin is at its limit, so only one of these will execute any bodies.\r\n if (intervalA.isSingleton) {\r\n while (intervalB.length >= 2) {\r\n this._workTriangle = TriangleCandidate.createFromIndexedXYZ(intervalB.points, intervalB.begin + 1, intervalB.points, intervalB.begin, intervalA.points, intervalA.begin, 0, this._workTriangle);\r\n // this._workTriangle.scaleFromPointInPlace(this._workTriangle.points[2], 0.95); // crude visualization aid for tracking logic.\r\n handler(this._workTriangle);\r\n intervalB.advanceBegin();\r\n }\r\n }\r\n\r\n // sweep in trailing points from either side. At least one of baseA, baseB is at its limit, so only one of these will execute any bodies.\r\n if (intervalB.isSingleton) {\r\n while (intervalA.length >= 2) {\r\n this._workTriangle = TriangleCandidate.createFromIndexedXYZ(intervalA.points, intervalA.begin, intervalA.points, intervalA.begin + 1, intervalB.points, intervalB.begin, 0, this._workTriangle);\r\n // this._workTriangle.scaleFromPointInPlace(this._workTriangle.points[2], 0.95); // crude visualization aid for tracking logic.\r\n handler(this._workTriangle);\r\n intervalA.advanceBegin();\r\n }\r\n }\r\n }\r\n\r\n private _xyzA: Point3d;\r\n private _xyzB: Point3d;\r\n private _forwardA: Vector3d;\r\n private _forwardB: Vector3d;\r\n private _crossA: Vector3d;\r\n private _crossB: Vector3d;\r\n /**\r\n * Working from start to finish, emit triangles with heuristic lookahead to get pleasing matching between the linestrings.\r\n * @param pointsA\r\n * @param pointsB\r\n * @param handler\r\n */\r\n public emitTriangles(\r\n pointsA: IndexedXYZCollection,\r\n pointsB: IndexedXYZCollection,\r\n handler: (triangle: BarycentricTriangle) => void) {\r\n /** Clean up duplicates for the real logic . . . */\r\n this.emitTrianglesGo(resolveToNoDuplicates(pointsA), resolveToNoDuplicates(pointsB), handler);\r\n }\r\n /**\r\n * Run triangle logic on inputs with no duplicates.\r\n * @param pointsA\r\n * @param pointsB\r\n * @param handler\r\n */\r\n private emitTrianglesGo(\r\n pointsA: IndexedXYZCollection,\r\n pointsB: IndexedXYZCollection,\r\n handler: (triangle: BarycentricTriangle) => void) {\r\n const intervalA = IndexedXYZCollectionInterval.createComplete(pointsA);\r\n const intervalB = IndexedXYZCollectionInterval.createComplete(pointsB);\r\n const childA = IndexedXYZCollectionInterval.createComplete(pointsA);\r\n const childB = IndexedXYZCollectionInterval.createComplete(pointsB);\r\n while (intervalA.length > 0 && intervalB.length > 0 && (intervalA.length > 1 || intervalB.length > 1)) {\r\n // const lA = intervalA.length;\r\n // const lB = intervalB.length;\r\n if (this.isPlanarBase(pointsA, intervalA.begin, pointsB, intervalB.begin, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\r\n this.advanceToPlanarLimit(intervalA, childA, intervalA.begin + 1, this._xyzA, this._crossA, this._forwardA, this._crossB, this._forwardB);\r\n this.advanceToPlanarLimit(intervalB, childB, intervalB.begin + 1, this._xyzB, this._crossB, this._forwardB, this._crossA, this._forwardA);\r\n this.addGreedy(childA, childB, handler);\r\n intervalA.advanceToTail(childA);\r\n intervalB.advanceToTail(childB);\r\n } else if (this.isPlanarBase(pointsA, intervalA.begin + 1, pointsB, intervalB.begin, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\r\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\r\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 1);\r\n this.addGreedy(childA, childB, handler);\r\n intervalA.advanceToTail(childA);\r\n intervalB.advanceToTail(childB);\r\n } else if (this.isPlanarBase(pointsA, intervalA.begin, pointsB, intervalB.begin + 1, this._xyzA, this._crossA, this._forwardA, this._xyzB, this._crossB, this._forwardB)) {\r\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 1);\r\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\r\n this.addGreedy(childA, childB, handler);\r\n intervalA.advanceToTail(childA);\r\n intervalB.advanceToTail(childB);\r\n } else if (intervalA.length > 1 && intervalB.length > 1) {\r\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\r\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\r\n this.addGreedy(childA, childB, handler, true);\r\n intervalA.advanceToHead(childA);\r\n intervalB.advanceToHead(childB);\r\n } else if (intervalA.length > 1) {\r\n childA.setFrom(intervalA, intervalA.begin, intervalA.begin + 2);\r\n childB.setFrom(intervalB);\r\n this.addGreedy(childA, childB, handler);\r\n intervalA.advanceToTail(childA);\r\n intervalB.advanceToTail(childB);\r\n } else if (intervalB.length > 1) {\r\n childA.setFrom(intervalA);\r\n childB.setFrom(intervalB, intervalB.begin, intervalB.begin + 2);\r\n this.addGreedy(childA, childB, handler);\r\n intervalA.advanceToTail(childA);\r\n intervalB.advanceToTail(childB);\r\n }\r\n /* if (intervalA.length >= lA && intervalB.length >= lB) {\r\n // This should not happen == neither one advanced. Just move ahead in the longer one ..\r\n if (intervalA.length > intervalB.length)\r\n intervalA.advanceBegin();\r\n else intervalB.advanceBegin();\r\n } */\r\n }\r\n // catch everything else blindly\r\n this.addGreedy(intervalA, intervalB, handler);\r\n }\r\n /** Default angle for considering two vectors to be colinear */\r\n public static defaultNearColinearAngle = Angle.createDegrees(15);\r\n public static createContext(planarTurnAngle: Angle = this.defaultNearColinearAngle) {\r\n return new GreedyTriangulationBetweenLineStrings(planarTurnAngle.radians);\r\n }\r\n}\r\n\r\n/**\r\n * * If there are no contiguous duplicated points in `data` return `data` unchanged.\r\n * * If there are duplicates, compress to a new array.\r\n * @param data\r\n * @param tolerance\r\n */\r\nfunction resolveToNoDuplicates(data: IndexedXYZCollection, tolerance = Geometry.smallMetricDistance): IndexedXYZCollection {\r\n let hasDuplicates = false;\r\n const n = data.length;\r\n for (let i = 0; i + 1 < n; i++) {\r\n if (data.distanceUncheckedIndexIndex(i, i + 1) <= tolerance) {\r\n hasDuplicates = true;\r\n break;\r\n }\r\n }\r\n if (!hasDuplicates)\r\n return data;\r\n const result = new GrowableXYZArray(n);\r\n result.pushXYZ(data.getXAtUncheckedPointIndex(0), data.getYAtUncheckedPointIndex(0), data.getZAtUncheckedPointIndex(0));\r\n let i0 = 0;\r\n for (let i = 1; i < n; i++) {\r\n if (data.distanceUncheckedIndexIndex(i0, i) > tolerance) {\r\n result.pushXYZ(data.getXAtUncheckedPointIndex(i), data.getYAtUncheckedPointIndex(i), data.getZAtUncheckedPointIndex(i));\r\n i0 = i;\r\n }\r\n }\r\n /** enforce exact closure if original was closed. */\r\n if (data.distanceUncheckedIndexIndex(0, n - 1) <= tolerance) {\r\n result.pop();\r\n result.pushFromGrowableXYZArray(result, 0);\r\n }\r\n return result;\r\n}\r\n"]}
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